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- 2024年4月7日 (日) 15:13 绿叶徽章 (历史 | 编辑) [419字节] 玩家U_138389291(讨论 | 贡献) (创建页面,内容为“{{Item infobox |name=Leaf Badge |image=LeafBadge.png |rarity=Unique |type=Accessory |cost=5 |effect= * You can access Ranger items. * {{icon/star}} items gain 2% critical hit chance for each {{icon/luck}}. * '''Every 3s:''' Gain 1 {{icon/luck}}. |inshop=Yes |grid= -2- 212 -2- }} ==History== {| class="styled" |+Version History !Version !Change |- |0.9.4 |Added to the game |} {{Items}}”)
- 2024年4月7日 (日) 14:56 火焰徽章 (历史 | 编辑) [471字节] 玩家U_138389291(讨论 | 贡献) (创建页面,内容为“{{Item infobox |name=Flame Badge |image=FlameBadge.png |rarity=Unique |type=Accessory |cost=5 |effect= * You can access Pyromancer items. * '''Shop entered:''' 50% chance to spend 1 {{icon/gold}} and generate a Flame. * '''Start of battle:''' Gain 2 {{icon/heat}}. |inshop=Yes |grid= 1 }} ==History== {| class="styled" |+Version History !Version !Change |- |0.9.4 |Added to the game |} {{Items}}”)
- 2024年4月3日 (三) 16:05 WIKI反馈区 (历史 | 编辑) [556字节] 玩家U_138389291(讨论 | 贡献) (创建页面,内容为“目前WIKI正在全力搭建中,如果发现物品描述错误,或是改动未更新数据的,可以添加QQ745379258进行反馈 以及WIKI非常希望有游戏经验丰富并且乐意分享的玩家一起搭设,有各职业的游戏攻略想分享的朋友可以加一下QQ745379258,一同搭设WIKI 本WIKI目前正在基础建设阶段,急需各位大佬们的支持。不管是萌新还是大佬,只要你喜欢这款游戏,欢迎加入魔力…”)
- 2024年4月3日 (三) 15:41 暴击 (历史 | 编辑) [2,155字节] 玩家U_138389291(讨论 | 贡献) (创建页面,内容为“'''Critical hits''' are the staple mechanic of Ranger, referring to attacks that deal double their usual damage. When an item inflicts damage, it has a certain chance of becoming a critical hit, indicated by the item's "Crit chance". All sources of damage start with a 0% crit chance, and may only gain crit chance through outside sources. At 100% crit chance, an item's attacks are guaranteed to become critical. Crit chance does not exceed…”)
- 2024年4月3日 (三) 10:18 版本更新0.9.3 (历史 | 编辑) [2,638字节] 玩家U_138389291(讨论 | 贡献) (创建页面,内容为“{{PatchInfobox |date=29 March 2024 |prev=0.9.2c |next= }} ==Patch notes== ==Balance Changes:== ==Neutral== * Pineapple: Cooldown 4s -> 3.5s * Fanfare: Cooldown 5s -> 4.5s * Pandamonium: Now has one more {{icon/star}} slot, damage -3 * Ice Dragon: {{icon/cold}} threshold 20 -> 12, {{icon/block}} gain 50 -> 35 * Burning Torch: Damage gain chance 30% -> 25%, damage -1, {{icon/heat}} threshold 15 -> 8 * Thorn Whip: Stamin…”) 最初创建为“Patch 0.9.3”
- 2024年4月3日 (三) 09:51 幸运草游侠攻略 (历史 | 编辑) [6,134字节] 玩家U_138389291(讨论 | 贡献) (创建页面,内容为“本文由b站作者野分改授权转载https://space.bilibili.com/86752591 ———————————————————————————————————— 800px 适用版本0.9.3 当前分数 游侠 - 大师1震荡中 狂战 - 钻石27 收割 - 钻石20 火女 - 白金63 先前发了一篇攻击之爪 确定攻击之爪那套只能在钻石 基本上跑不上去 这段时间连续打 不断…”)
- 2024年4月2日 (二) 16:45 新手攻略 (历史 | 编辑) [11,409字节] 玩家U_138389291(讨论 | 贡献) (创建页面,内容为“《背包乱斗》,新上架steam的自走棋like的肉鸽卡牌对战游戏。 局中战斗是自动战斗,玩家的核心策略是战前的背包管理和流派构筑。 目前机制、玩法较为复杂,玩家的入手门槛较高。 下面是UP主<小源>整理的一个新手向攻略,希望可以帮助大家少走5分钟弯路。 >,< 欢迎投币、收藏,快分享给你的萌新朋友,一起入坑呀! 本文目录 更详细的玩…”)
- 2024年4月2日 (二) 15:59 合成表 (历史 | 编辑) [2,272字节] 玩家U_138389291(讨论 | 贡献) (创建页面,内容为“本合成表由B站旋律星莹授权转载 https://space.bilibili.com/599472 =================================================== 【游戏机制(Game mechanics)】 使用多件物品来合成一件或者多件物品,即融合系统。 游戏期间,部分物品在被选中时会与另一个出现一段从“材料”至“基底”的蓝色线路,说明道具之间能够参与合成。 这些道具之间有有效互动时,蓝色线会变为脱离…”)
- 2024年4月2日 (二) 15:36 首页v2 (历史 | 编辑) [644字节] Sageone(讨论 | 贡献) (创建页面,内容为“__NOTITLE__ <div class="grid md:grid-cols-4 gap-5 grid-cols-1"> <div class="md:order-1 order-2">{{首页/左栏}}</div> <div class="md:col-span-2 md:order-1 order-1">{{首页/中栏}}</div> <div class="md:order-1 order-last">{{首页/右栏}}</div> </div>”)
- 2024年4月2日 (二) 15:35 首页(demo) (历史 | 编辑) [2,465字节] Sageone(讨论 | 贡献) (创建页面,内容为“link=Backpack Battles|center|frameless|350px <div style="text-align: center; font-size: x-large; padding: 1em;">'''欢迎来到 {{SITENAME}}!'''</div> “背包乱斗Wiki”是一个全面的参考指南,由玩家编写和维护,用于在游戏Backpack Battles之外查找物品、食谱和信息。 '''如果你有任何问题,你在这里找不到答案,来 [https://discord.com/invite/sbEkqeUKNr discord] 并在…”)
- 2024年3月29日 (五) 15:29 版本更新0.9.2c (历史 | 编辑) [1,218字节] 玩家U_138389291(讨论 | 贡献) (创建页面,内容为“{{PatchInfobox |date=25 March 2024 |prev=0.9.2 |next= }} ==Patch notes== * NEW Playing Card: Jimbo * NEW OUTFIT for the Reaper ==Fixes:== * Death Scythe now affects Belladonna's Shade * Armored Courage Puppy can no longer be blocked by Sun Shield and Moon Shield * Potential fix for combat log appearing at random positions, let us know if it still happens * Fixed items not lighting up when grabbed from a distance from storage bo…”) 最初创建为“Patch 0.9.2c”
- 2024年3月28日 (四) 18:02 版本更新0.9.2 (历史 | 编辑) [1,557字节] 玩家U_138389291(讨论 | 贡献) (创建页面,内容为“{{PatchInfobox |date=22 March 2024 |prev=0.9.1 |next=0.9.2c }} ==Patch notes== ==Neutral== * Burning Torch: Chance to gain extra damage 35% -> 30% * Vampiric Potion: Lifesteal 8 -> 10 * Eggscalibur: {{icon/mana}} cost 12 -> 11 * Sapphire (Weapon): Reduced chance for Regular, Flawless, and Perfect * Sapphire (Inventory): Reduced delay by 1s * Topaz (Inventory): Reduced stamina for Common, Flawed, and Perfect ==Pyroma…”) 最初创建为“Patch 0.9.2”
- 2024年3月25日 (一) 11:06 测试图片引用 (历史 | 编辑) [47字节] Sageone(讨论 | 贡献) (创建页面,内容为“File:文件:007FVLMXly8gui1z5kuysj60ow0owadu02.jpg”)
- 2024年3月25日 (一) 10:16 减益 (历史 | 编辑) [403字节] BackpackbattlesBot(讨论 | 贡献) (创建页面,内容为“'''Debuffs''' give various negative effects to a character. '''Debuffs''' are given until end of the combat unless otherwise specified. Every '''debuff''' is stackable. {{icon/blind}} '''Blind:''' Decreases accuracy by 5% per stack. {{icon/cold}} '''Cold:''' All items trigger 2% slower per stack. {{icon/poison}} '''Poison:''' Deals 1 damage per stack every 2 seconds. Category:Debuff”)
- 2024年3月25日 (一) 10:16 增益 (历史 | 编辑) [948字节] BackpackbattlesBot(讨论 | 贡献) (创建页面,内容为“'''Buffs''' give various positive effects to a character. '''Buffs''' are given until end of the combat unless otherwise specified. Every '''buff''' is stackable. {{icon/empower}} '''Empower:''' Weapon damage is increased by 1 per stack. {{icon/heat}} '''Heat:''' All items trigger 2% faster per stack. {{icon/luck}} '''Luck:''' Increases accuracy by 5% per stack. {{icon/mana}} '''Mana:''' Resource used by Magic items. {{icon/regeneratio…”)
- 2024年3月21日 (四) 11:26 Rarity (历史 | 编辑) [1,727字节] BackpackbattlesBot(讨论 | 贡献) (创建页面,内容为“There are 5 '''Rarities''' for items. Most items of all rarities can be obtained by all classes. Some are class specific. Some are only obtainable in shop if a specific item like box of riches or carddeck are placed in your bags (if the items are in storage the conditional shop items cannot spawn). Some are currently not obtainable other than from the start, for example the starting bags. == Pool of shop obtainable items in each rarity == This pool exclud…”)
- 2024年3月20日 (三) 18:23 Shopkeeper Furcifer (历史 | 编辑) [209字节] BackpackbattlesBot(讨论 | 贡献) (创建页面,内容为“thumb '''Shopkeeper Furcifer''' is a minor character in ''Backpack Battles''. This character will give various tips if clicked. Category:Characters Category:Minor characters”)
- 2024年3月20日 (三) 18:23 Chestnut (历史 | 编辑) [307字节] BackpackbattlesBot(讨论 | 贡献) (创建页面,内容为“thumb '''Chestnut''' is a minor character in ''Backpack Battles'' that is a chest sitting right next to the Shopkeeper. Chestnut devours items dragged onto it and gives half of theirs price (rounded up) back as gold coins. Category:Characters Category:Minor characters”)
- 2024年3月20日 (三) 18:11 Heart of Darkness (历史 | 编辑) [33字节] BackpackbattlesBot(讨论 | 贡献) (创建页面,内容为“#REDIRECT 黑暗心之容器 ”)
- 2024年3月20日 (三) 18:07 物品图鉴 (历史 | 编辑) [2,184字节] BackpackbattlesBot(讨论 | 贡献) (创建页面,内容为“'''Items''' can be placed in the inventory where they will be brought into battle, or kept in the storage where they will not have any effect. Each shop item has a 10% chance to go on sale at half of the cost rounded up. The player may sell items at half price by dragging them into the chest. Buying an item on sale and selling it will result in no gold change. Items can be combined using recipes. ==Class Items== File:NeutralItem…”)
- 2024年3月20日 (三) 18:07 游戏机制 (历史 | 编辑) [4,644字节] BackpackbattlesBot(讨论 | 贡献) (创建页面,内容为“Topics to explain more about: * The Ranking system, how the system matches you against other players' builds, draw-wins * Item activation rules, e.g for Goobert, how Spiked Shield activates on thorn creation and not on each block, and how other items work * Miss * Temporary debuffs (like from Lightsaber can be reflected etc), * Stamina, passive gain, out of stamina * Dark Reflection * RNG in the game; damage, item activation speed, ... * Combat Log expla…”)
- 2024年3月20日 (三) 18:07 冷却 (历史 | 编辑) [1,963字节] BackpackbattlesBot(讨论 | 贡献) (创建页面,内容为“'''Cooldown''' (or CD) is a game mechanic used in this game for all items that activate regularly. In combat, items gradually fill up with a highlight at the rate of their cooldowns. Once the highlight is completely filled, the item is activated and the cooldown resets. ==Things that affect cooldown== * Item {{icon/star}} effects: Flute, Food, Mr. Struggles, Gloves of Haste, Fanny Pack etc. * Heat - All items tri…”)
- 2024年3月20日 (三) 18:07 角色 (历史 | 编辑) [794字节] BackpackbattlesBot(讨论 | 贡献) (创建页面,内容为“==Playable Classes== Currently all classes have the same starting health and gold, as well as gain per round. * Ranger * Reaper Added in the Early Access release: * Pyromancer * Berserker More classes are planned, probably for the full release of the game. ==Other Characters== ==== Shopkeeper ==== 200px|thumb|Shopkeeper Furcifer :''Main article: Shopkeeper Shopkeeper Furcifer will give various tips if clicked. {{…”)
- 2024年3月20日 (三) 18:07 背包乱斗 (历史 | 编辑) [1,337字节] BackpackbattlesBot(讨论 | 贡献) (创建页面,内容为“{{DISPLAYTITLE:''Backpack Battles''}} {{InfoboxGame |title= |image=BackpackBattles Logo.png |caption= |developer=PlayWithFurcifer |publisher=PlayWithFurcifer, IndieArk |release=7 March 2024 |platform=[https://store.steampowered.com/app/2427700/?utm_source=wikigg PC (Steam)] }} '''Backpack Battles''' is an inventory management auto battler video game developed and published by ''PlayWithFurcifer''. It was released on Steam for Microsoft Windows and Linux + Stea…”)
- 2024年3月20日 (三) 18:07 命中率 (历史 | 编辑) [2,495字节] BackpackbattlesBot(讨论 | 贡献) (创建页面,内容为“'''Accuracy''' is a mechanic that determines whether an attack hits or misses. Not only does this determine whether an attack deals damage, but also whether certain effects will activate. == Explanation == When most Weapons attempt to attack, they roll their accuracy stat to determine whether the attack is successful. If it succeeds, the attack hits and attempts to deal damage. If it fails, the attack misses and will not deal any damage. Mos…”)
- 2024年3月20日 (三) 18:04 武器 (历史 | 编辑) [1,402字节] BackpackbattlesBot(讨论 | 贡献) (创建页面,内容为“Weapons are the main way to deal damage. Most of the weapons (except Staff of Unhealing) have this parameters: Damage, Stamina, Accuracy and Cooldown. Weapons tries to activate every time period equals to cooldown. It activates only if player has enough stamina though. When weapon activates it tries to hit opponent using accuracy. If hit is successful it deals random damage between minimum damage and maximum damage of this weapon. '''On hi…”)
- 2024年3月20日 (三) 18:04 吸血 (历史 | 编辑) [686字节] BackpackbattlesBot(讨论 | 贡献) (创建页面,内容为“'''Vampiric''' items either add extra stacks of {{icon/vampirism}} or benefit from it. {| class="styled items nostyle-list sortable" ! class="unsortable" | !'''Name''' ! class="unsortable" | '''Effect''' !'''Class''' !'''Rarity''' !'''Cost''' {{#cargo_query: tables=Items |fields =image ,name ,effect ,class ,rarity ,cost ,recipefrom ,recipecost |where=itemtype HOLDS 'Vampiric' |format=template |template=item table/row |named args=yes }} |} {{Items}} Catego…”)
- 2024年3月20日 (三) 18:04 特别 (历史 | 编辑) [391字节] BackpackbattlesBot(讨论 | 贡献) (创建页面,内容为“{| class="styled items nostyle-list sortable" ! class="unsortable" | !'''Name''' ! class="unsortable" | '''Effect''' !'''Class''' !'''Item Type''' !'''Cost''' {{#cargo_query: tables=Items |fields =image ,name ,effect ,class ,itemtype ,cost ,recipefrom ,recipecost |where=rarity = 'Unique' |format=template |template=item table/rarity |named args=yes }} |} {{Items}} Category:Items”)
- 2024年3月20日 (三) 18:04 Transformation (历史 | 编辑) [637字节] BackpackbattlesBot(讨论 | 贡献) (创建页面,内容为“'''Transformation''' Some combinations transform an item into different form instead of combining both items. This is indicated by '''green''' lines. Some of this combinations do not show up in the recipe book. Also some items transform itself into different form - this indicates by cooldown meter. {{#cargo_query: tables=Items |fields =Items.class=Class ,CONCAT('', Items.name ,'')=Name ,CONCAT("{{PFStart}}explode:",Items.itemtype__full,"{{!}},{{PFEnd}}")=…”)
- 2024年3月20日 (三) 18:04 眩晕 (历史 | 编辑) [595字节] BackpackbattlesBot(讨论 | 贡献) (创建页面,内容为“'''Stun''' pauses all cooldowns for a certain amount of time. The stun doesn't affect natural stamina regeneration speed. The invulnerability period granted by the Glowing Crown is not affected by stun. ==List of Stun items== {| class="styled items nostyle-list sortable" ! class="unsortable" | !'''Name''' ! class="unsortable" | '''Effect''' !'''Class''' !'''Rarity''' !'''Cost''' {{#cargo_query: tables=Items |fields =image ,name ,effect ,class ,rarity ,c…”)
- 2024年3月20日 (三) 18:04 尖刺 (历史 | 编辑) [627字节] BackpackbattlesBot(讨论 | 贡献) (创建页面,内容为“alt=Spikes Icon|frame '''Spikes''' is a buff. Deals 1 damage per stack when being hit with a Melee weapon (up to 100% of the damage). ==List of Spikes items== {| class="styled items nostyle-list sortable" ! class="unsortable" | !'''Name''' ! class="unsortable" | '''Effect''' !'''Class''' !'''Rarity''' !'''Cost''' {{#cargo_query: tables=Items |fields =image ,name ,effect ,class ,rarity ,cost ,recipefrom ,recipecost |whe…”)
- 2024年3月20日 (三) 18:04 魔法卷轴 (历史 | 编辑) [461字节] BackpackbattlesBot(讨论 | 贡献) (创建页面,内容为“'''Spell Scroll''' items have amount of charges they can use per combat. {| class="styled items nostyle-list sortable" ! class="unsortable" | !'''Name''' ! class="unsortable" | '''Effect''' !'''Class''' !'''Rarity''' !'''Cost''' {{#cargo_query: tables=Items |fields =image ,name ,effect ,class ,rarity ,cost ,recipefrom ,recipecost |where=itemtype HOLDS 'Spell Scroll' |format=template |template=item table/row |named args=yes }} |} {{Items}} Category:Items”)
- 2024年3月20日 (三) 18:04 鞋子 (历史 | 编辑) [392字节] BackpackbattlesBot(讨论 | 贡献) (创建页面,内容为“{| class="styled items nostyle-list sortable" ! class="unsortable" | !'''Name''' ! class="unsortable" | '''Effect''' !'''Class''' !'''Rarity''' !'''Cost''' {{#cargo_query: tables=Items |fields =image ,name ,effect ,class ,rarity ,cost ,recipefrom ,recipecost |where=itemtype HOLDS 'Shoes' |format=template |template=item table/row |named args=yes }} |} {{Items}} Category:Items”)
- 2024年3月20日 (三) 18:04 盾牌 (历史 | 编辑) [410字节] BackpackbattlesBot(讨论 | 贡献) (创建页面,内容为“'''Shields''' are items that have a chance to block weapon attacks. ==List of Shields== {| class="styled items nostyle-list sortable" ! class="unsortable" | !'''Name''' ! class="unsortable" | '''Effect''' !'''Class''' !'''Rarity''' !'''Cost''' {{#cargo_query: tables=Items |fields =image ,name ,effect ,class ,rarity ,cost ,recipefrom ,recipecost |where=itemtype HOLDS 'Shield' |format=template |template=item table/row |named args=yes }} |} {{Items}} Cate…”)
- 2024年3月20日 (三) 18:04 抵挡 (历史 | 编辑) [629字节] BackpackbattlesBot(讨论 | 贡献) (创建页面,内容为“'''Resist''' prevents a debuff to be inflicted. The affected debuff will be shown during the battle after a message "Nullified". Resisted debuffs do not appear in the Combat Log. ==List of Resist items== {| class="styled items nostyle-list sortable" ! class="unsortable" | !'''Name''' ! class="unsortable" | '''Effect''' !'''Class''' !'''Rarity''' !'''Cost''' {{#cargo_query: tables=Items |fields =image ,name ,effect ,class ,rarity ,cost ,recipef…”)
- 2024年3月20日 (三) 18:04 复活 (历史 | 编辑) [767字节] BackpackbattlesBot(讨论 | 贡献) (创建页面,内容为“'''Reincarnate''' is a powerful mechanic used with trigger "Before defeat:". After health drops to 0 or below, instead of dying and immediately losing, player's health goes up and combat continues. The exact amount of health player will have after reincarnation is specified on effect and may vary for different items. ==List of Reincarnate items== {| class="styled items nostyle-list sortable" ! class="unsortable" | !'''Name''' ! class="unsortable" | '''Effect''…”) 最初创建为“Reincarnate”
- 2024年3月20日 (三) 18:04 恢复 (历史 | 编辑) [605字节] BackpackbattlesBot(讨论 | 贡献) (创建页面,内容为“alt=Regeneration Icon|frame '''Regeneration''' is a buff. Regenerate 1 health per stack every 2 seconds. ==List of Regeneration items== {| class="styled items nostyle-list sortable" ! class="unsortable" | !'''Name''' ! class="unsortable" | '''Effect''' !'''Class''' !'''Rarity''' !'''Cost''' {{#cargo_query: tables=Items |fields =image ,name ,effect ,class ,rarity ,cost ,recipefrom ,recipecost |where=tags HOLDS 'Regeneration' |orde…”)
- 2024年3月20日 (三) 18:04 反弹 (历史 | 编辑) [1,352字节] BackpackbattlesBot(讨论 | 贡献) (创建页面,内容为“'''Reflect:''' The next debuff inflicts your opponent instead of you. "Reflect 2" means that you will cleanse the next 2 stacks of debuffs applied to you, and inflict them upon the opponent instead. Reflect only works once per battle. Regardless of how many stacks of a debuff is inflicted to the player who has Reflect, only 1 stack will be reflected per Reflect. For example, if player A has a Pestilence Flask that triggers and tries to apply…”)
- 2024年3月20日 (三) 18:04 Recipe (历史 | 编辑) [1,066字节] BackpackbattlesBot(讨论 | 贡献) (创建页面,内容为“Recipe Book|thumb '''Recipes''' are items that combine into other items. Recipe items placed next to each other in the backpack will be combined in the next shop phase. Items can be locked from combining by right clicking on them. Recipes can be viewed in the game by clicking on the "Recipes" button in the main menu or the shop. Each item will start off as a black silhouette before you have unlocked that item by completing its rec…”)
- 2024年3月20日 (三) 18:04 收割者物品 (历史 | 编辑) [397字节] BackpackbattlesBot(讨论 | 贡献) (创建页面,内容为“{| class="styled items nostyle-list sortable" ! class="unsortable" | !'''Name''' ! class="unsortable" | '''Effect''' !'''Item Type''' !'''Rarity''' !'''Cost''' {{#cargo_query: tables=Items |fields =image ,name ,effect ,itemtype ,rarity ,cost ,recipefrom ,recipecost |where=class HOLDS 'Reaper' |format=template |template=Item table/class |named args=yes }} |} {{Items}} Category:Items”) 最初创建为“Reaper items”
- 2024年3月20日 (三) 18:04 收割者 (历史 | 编辑) [1,016字节] BackpackbattlesBot(讨论 | 贡献) (创建页面,内容为“200px|thumb|Reaper The '''Reaper''' is a playable class. The devious Reaper is specialized in damage over time effects and different afflictions. ==Items== ===Starting Items=== * Storage Coffin * Leather Bag * Fly Agaric ===Class-specific Items=== These items are only available to the Reaper. {{#cargo_query: tables=Items |fields =CONCAT('', name ,'') |where=recipefrom IS NULL AND transformfro…”)
- 2024年3月20日 (三) 18:04 罕见 (历史 | 编辑) [391字节] BackpackbattlesBot(讨论 | 贡献) (创建页面,内容为“{| class="styled items nostyle-list sortable" ! class="unsortable" | !'''Name''' ! class="unsortable" | '''Effect''' !'''Class''' !'''Item Type''' !'''Cost''' {{#cargo_query: tables=Items |fields =image ,name ,effect ,class ,itemtype ,cost ,recipefrom ,recipecost |where=rarity = 'Rare' |format=template |template=item table/rarity |named args=yes }} |} {{Items}} Category:Items”)
- 2024年3月20日 (三) 18:04 游侠物品 (历史 | 编辑) [394字节] BackpackbattlesBot(讨论 | 贡献) (创建页面,内容为“{| class="styled items nostyle-list sortable" ! class="unsortable" | !'''Name''' ! class="unsortable" | '''Effect''' !'''Item Type''' !'''Rarity''' !'''Cost''' {{#cargo_query: tables=Items |fields =image ,name ,effect ,itemtype ,rarity ,cost ,recipefrom ,recipecost |where=class HOLDS 'Ranger' |format=template |template=Item table/class |named args=yes }} |} {{Items}} Category:Items”) 最初创建为“Ranger items”
- 2024年3月20日 (三) 18:04 游侠 (历史 | 编辑) [842字节] BackpackbattlesBot(讨论 | 贡献) (创建页面,内容为“200px|thumb|Ranger The '''Ranger''' is a playable class. The lucky Ranger is specialized in dealing critical damage using weapons. ==Items== ===Starting Items=== * Ranger Bag * 2x Leather Bag * Wooden Sword * Lucky Clover ===Class-specific Items=== These items are only available to the Ranger. {{#cargo_query: tables=Items |fields =CONCAT('', name ,'') |where=recipefrom IS NULL AND transfo…”)
- 2024年3月20日 (三) 18:04 远程武器 (历史 | 编辑) [529字节] BackpackbattlesBot(讨论 | 贡献) (创建页面,内容为“'''Ranged Weapons''' are items that are not affected by spikes or shields. ==List of Ranged Weapons== {| class="styled items nostyle-list sortable" ! class="unsortable" | !'''Name''' ! class="unsortable" | '''Effect''' !'''Class''' !'''Rarity''' !'''Cost''' {{#cargo_query: tables=Items |fields =image ,name ,effect ,class ,rarity ,cost ,recipefrom ,recipecost |where=itemtype HOLDS 'Ranged Weapon' |format=template |template=item table/row |named args…”)
- 2024年3月20日 (三) 18:04 火焰魔导士物品 (历史 | 编辑) [403字节] BackpackbattlesBot(讨论 | 贡献) (创建页面,内容为“{| class="styled items nostyle-list sortable" ! class="unsortable" | !'''Name''' ! class="unsortable" | '''Effect''' !'''Item Type''' !'''Rarity''' !'''Cost''' {{#cargo_query: tables=Items |fields =image ,name ,effect ,itemtype ,rarity ,cost ,recipefrom ,recipecost |where=class HOLDS 'Pyromancer' |format=template |template=Item table/class |named args=yes }} |} {{Items}} Category:Items”) 最初创建为“Pyromancer items”
- 2024年3月20日 (三) 18:04 火焰魔导士 (历史 | 编辑) [1,011字节] BackpackbattlesBot(讨论 | 贡献) (创建页面,内容为“200px|thumb|Pyromancer The '''Pyromancer''' is a playable class. Some people love to see the world burn. Pyromancers find arson awesome! A Pyromancer uses fire as a weapon, resource, crafting ingredient, hobby and friend. ==Items== ===Starting Items=== * Fire Pit * Leather Bag * Wooden Sword * 2x Flame ===Class-specific Items=== These items are only available to the Pyromancer. {{#cargo_q…”)
- 2024年3月20日 (三) 18:04 魔药 (历史 | 编辑) [987字节] BackpackbattlesBot(讨论 | 贡献) (创建页面,内容为“'''Potions''' are items that interact with the Potion Belt. <blockquote>Potion: After being consumed also applies the effect of the {{icon/star}} potion without consuming it.</blockquote> The {{icon/star}}Star icons for potions behave in a special way. There can only be one star, and it is always above the cork of the flask, like so:<br /> 100x100px 100x100px There is no chain reaction…”)
- 2024年3月20日 (三) 18:04 中毒 (历史 | 编辑) [568字节] BackpackbattlesBot(讨论 | 贡献) (创建页面,内容为“alt=Poison Icon|frame '''Poison''' is a debuff. Deals 1 damage per stack every 2 seconds. ==List of Poison items== {| class="styled items nostyle-list sortable" ! class="unsortable" | !'''Name''' ! class="unsortable" | '''Effect''' !'''Class''' !'''Rarity''' !'''Cost''' {{#cargo_query: tables=Items |fields =image ,name ,effect ,class ,rarity ,cost ,recipefrom ,recipecost |where=tags HOLDS 'Poison' |order by=name |format=template |templ…”)
- 2024年3月20日 (三) 18:04 卡牌 (历史 | 编辑) [950字节] BackpackbattlesBot(讨论 | 贡献) (创建页面,内容为“'''Playing Cards''' are items that require the player to have a Deck of Cards for them to appear in the shop. The Deck of Cards is also needed to initiate the card-chain. <blockquote>'''Playing Card:''' '''On reveal:''' Starts revealing the {{icon/star}} Playing card. Revealing this card takes 1.5s</blockquote> {| class="styled |+ Card backs ! Common !! Rare !! Epic !! Legendary !! Godly |- | 100px | File:Ace of Spades b…”)