命中率
更新日期: 2024-03-20 最新编辑:BackpackbattlesBot
Accuracy is a mechanic that determines whether an attack hits or misses. Not only does this determine whether an attack deals damage, but also whether certain effects will activate.
Explanation
When most Weapons attempt to attack, they roll their accuracy stat to determine whether the attack is successful. If it succeeds, the attack hits and attempts to deal damage. If it fails, the attack misses and will not deal any damage. Most weapons have a "base" accuracy stat that other sources can modify.
Certain mechanics may trigger every time a weapon successfully attempts to attack, regardless of whether the attack hits or misses. Others may only trigger when an attack hits, and still others may only trigger when an attack misses.
Mechanics that use accuracy
- Most weapons use accuracy, with the exception of Staff of Unhealing.
Mechanics that increase accuracy
- will increase accuracy by 5% per stack.
- Cursed Dagger - This and items have +1% accuracy and +1% crit chance per debuff of your opponent.
Mechanics that decrease accuracy
Mechanics that ignore accuracy
- "On attack" effects will always trigger when a weapon successfully attempts to attack (AKA when not out of stamina). These items include Critwood Staff, Darksaber, Magic Staff, and Spectral Dagger.
- The Staff of Unhealing's effect always ignores accuracy, regardless of the source of healing.
- Weapons will still provide activations regardless if their attack hits or misses.
Mechanics that only trigger when a weapon hits
- "On hit" effects, such as from Hungry Blade, Hammer, and various Gemstones placed in a Weapon socket.
- "On attacked" effects, such as from Wooden Buckler, Spiked Shield, Shield of Valor and Moon Shield will only occur when a weapon hits.
- will only heal if a Melee weapon deals damage, and so will only occur if the weapon hits.
- will only deal damage if a Melee weapon deals damage, and so will only occur if the weapon hits.
Mechanics that only trigger when a weapon misses
- Broom gains +2 damage for next attack when the opponent misses.
- Fancy Fencing Rapier - On miss: gain 3 .
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