BackpackbattlesBot的用户贡献
2024年3月20日 (星期三)
- 18:072024年3月20日 (三) 18:07 差异 历史 +1,579 新 冷却 创建页面,内容为“'''Cooldown''' (or CD) is a game mechanic used in this game for all items that activate regularly. In combat, items gradually fill up with a highlight at the rate of their cooldowns. Once the highlight is completely filled, the item is activated and the cooldown resets. ==Things that affect cooldown== * Item {{icon/star}} effects: Flute, Food, Mr. Struggles, Gloves of Haste, Fanny Pack etc. * Heat - All items tri…”
- 18:072024年3月20日 (三) 18:07 差异 历史 +773 新 角色 创建页面,内容为“==Playable Classes== Currently all classes have the same starting health and gold, as well as gain per round. * Ranger * Reaper Added in the Early Access release: * Pyromancer * Berserker More classes are planned, probably for the full release of the game. ==Other Characters== ==== Shopkeeper ==== 200px|thumb|Shopkeeper Furcifer :''Main article: Shopkeeper Shopkeeper Furcifer will give various tips if clicked. {{…”
- 18:072024年3月20日 (三) 18:07 差异 历史 +1,521 新 背包乱斗 创建页面,内容为“{{DISPLAYTITLE:''Backpack Battles''}} {{InfoboxGame |title= |image=BackpackBattles Logo.png |caption= |developer=PlayWithFurcifer |publisher=PlayWithFurcifer, IndieArk |release=7 March 2024 |platform=[https://store.steampowered.com/app/2427700/?utm_source=wikigg PC (Steam)] }} '''Backpack Battles''' is an inventory management auto battler video game developed and published by ''PlayWithFurcifer''. It was released on Steam for Microsoft Windows and Linux + Stea…”
- 18:072024年3月20日 (三) 18:07 差异 历史 +2,495 新 命中率 创建页面,内容为“'''Accuracy''' is a mechanic that determines whether an attack hits or misses. Not only does this determine whether an attack deals damage, but also whether certain effects will activate. == Explanation == When most Weapons attempt to attack, they roll their accuracy stat to determine whether the attack is successful. If it succeeds, the attack hits and attempts to deal damage. If it fails, the attack misses and will not deal any damage. Mos…” 当前
- 18:042024年3月20日 (三) 18:04 差异 历史 +1,402 新 武器 创建页面,内容为“Weapons are the main way to deal damage. Most of the weapons (except Staff of Unhealing) have this parameters: Damage, Stamina, Accuracy and Cooldown. Weapons tries to activate every time period equals to cooldown. It activates only if player has enough stamina though. When weapon activates it tries to hit opponent using accuracy. If hit is successful it deals random damage between minimum damage and maximum damage of this weapon. '''On hi…” 当前
- 18:042024年3月20日 (三) 18:04 差异 历史 +18 版本历史 无编辑摘要
- 18:042024年3月20日 (三) 18:04 差异 历史 +168 吸血 无编辑摘要
- 18:042024年3月20日 (三) 18:04 差异 历史 +475 新 吸血 创建页面,内容为“'''Vampiric''' items either add extra stacks of {{icon/vampirism}} or benefit from it. {| class="styled items nostyle-list sortable" ! class="unsortable" | !'''Name''' ! class="unsortable" | '''Effect''' !'''Class''' !'''Rarity''' !'''Cost''' {{#cargo_query: tables=Items |fields =image ,name ,effect ,class ,rarity ,cost ,recipefrom ,recipecost |where=itemtype HOLDS 'Vampiric' |format=template |template=item table/row |named args=yes }} |} {{Items}} Catego…”
- 18:042024年3月20日 (三) 18:04 差异 历史 +386 新 特别 创建页面,内容为“{| class="styled items nostyle-list sortable" ! class="unsortable" | !'''Name''' ! class="unsortable" | '''Effect''' !'''Class''' !'''Item Type''' !'''Cost''' {{#cargo_query: tables=Items |fields =image ,name ,effect ,class ,itemtype ,cost ,recipefrom ,recipecost |where=rarity = 'Unique' |format=template |template=item table/rarity |named args=yes }} |} {{Items}} Category:Items”
- 18:042024年3月20日 (三) 18:04 差异 历史 +637 新 Transformation 创建页面,内容为“'''Transformation''' Some combinations transform an item into different form instead of combining both items. This is indicated by '''green''' lines. Some of this combinations do not show up in the recipe book. Also some items transform itself into different form - this indicates by cooldown meter. {{#cargo_query: tables=Items |fields =Items.class=Class ,CONCAT('', Items.name ,'')=Name ,CONCAT("{{PFStart}}explode:",Items.itemtype__full,"{{!}},{{PFEnd}}")=…” 当前
- 18:042024年3月20日 (三) 18:04 差异 历史 +637 新 眩晕 创建页面,内容为“'''Stun''' pauses all cooldowns for a certain amount of time. The stun doesn't affect natural stamina regeneration speed. The invulnerability period granted by the Glowing Crown is not affected by stun. ==List of Stun items== {| class="styled items nostyle-list sortable" ! class="unsortable" | !'''Name''' ! class="unsortable" | '''Effect''' !'''Class''' !'''Rarity''' !'''Cost''' {{#cargo_query: tables=Items |fields =image ,name ,effect ,class ,rarity ,c…”
- 18:042024年3月20日 (三) 18:04 差异 历史 +627 新 尖刺 创建页面,内容为“alt=Spikes Icon|frame '''Spikes''' is a buff. Deals 1 damage per stack when being hit with a Melee weapon (up to 100% of the damage). ==List of Spikes items== {| class="styled items nostyle-list sortable" ! class="unsortable" | !'''Name''' ! class="unsortable" | '''Effect''' !'''Class''' !'''Rarity''' !'''Cost''' {{#cargo_query: tables=Items |fields =image ,name ,effect ,class ,rarity ,cost ,recipefrom ,recipecost |whe…” 当前
- 18:042024年3月20日 (三) 18:04 差异 历史 +464 新 魔法卷轴 创建页面,内容为“'''Spell Scroll''' items have amount of charges they can use per combat. {| class="styled items nostyle-list sortable" ! class="unsortable" | !'''Name''' ! class="unsortable" | '''Effect''' !'''Class''' !'''Rarity''' !'''Cost''' {{#cargo_query: tables=Items |fields =image ,name ,effect ,class ,rarity ,cost ,recipefrom ,recipecost |where=itemtype HOLDS 'Spell Scroll' |format=template |template=item table/row |named args=yes }} |} {{Items}} Category:Items”
- 18:042024年3月20日 (三) 18:04 差异 历史 +383 新 鞋子 创建页面,内容为“{| class="styled items nostyle-list sortable" ! class="unsortable" | !'''Name''' ! class="unsortable" | '''Effect''' !'''Class''' !'''Rarity''' !'''Cost''' {{#cargo_query: tables=Items |fields =image ,name ,effect ,class ,rarity ,cost ,recipefrom ,recipecost |where=itemtype HOLDS 'Shoes' |format=template |template=item table/row |named args=yes }} |} {{Items}} Category:Items”
- 18:042024年3月20日 (三) 18:04 差异 历史 +477 新 盾牌 创建页面,内容为“'''Shields''' are items that have a chance to block weapon attacks. ==List of Shields== {| class="styled items nostyle-list sortable" ! class="unsortable" | !'''Name''' ! class="unsortable" | '''Effect''' !'''Class''' !'''Rarity''' !'''Cost''' {{#cargo_query: tables=Items |fields =image ,name ,effect ,class ,rarity ,cost ,recipefrom ,recipecost |where=itemtype HOLDS 'Shield' |format=template |template=item table/row |named args=yes }} |} {{Items}} Cate…”
- 18:042024年3月20日 (三) 18:04 差异 历史 +629 新 抵挡 创建页面,内容为“'''Resist''' prevents a debuff to be inflicted. The affected debuff will be shown during the battle after a message "Nullified". Resisted debuffs do not appear in the Combat Log. ==List of Resist items== {| class="styled items nostyle-list sortable" ! class="unsortable" | !'''Name''' ! class="unsortable" | '''Effect''' !'''Class''' !'''Rarity''' !'''Cost''' {{#cargo_query: tables=Items |fields =image ,name ,effect ,class ,rarity ,cost ,recipef…”
- 18:042024年3月20日 (三) 18:04 差异 历史 +767 新 复活 创建页面,内容为“'''Reincarnate''' is a powerful mechanic used with trigger "Before defeat:". After health drops to 0 or below, instead of dying and immediately losing, player's health goes up and combat continues. The exact amount of health player will have after reincarnation is specified on effect and may vary for different items. ==List of Reincarnate items== {| class="styled items nostyle-list sortable" ! class="unsortable" | !'''Name''' ! class="unsortable" | '''Effect''…”
- 18:042024年3月20日 (三) 18:04 差异 历史 +605 新 恢复 创建页面,内容为“alt=Regeneration Icon|frame '''Regeneration''' is a buff. Regenerate 1 health per stack every 2 seconds. ==List of Regeneration items== {| class="styled items nostyle-list sortable" ! class="unsortable" | !'''Name''' ! class="unsortable" | '''Effect''' !'''Class''' !'''Rarity''' !'''Cost''' {{#cargo_query: tables=Items |fields =image ,name ,effect ,class ,rarity ,cost ,recipefrom ,recipecost |where=tags HOLDS 'Regeneration' |orde…” 当前
- 18:042024年3月20日 (三) 18:04 差异 历史 +1,352 新 反弹 创建页面,内容为“'''Reflect:''' The next debuff inflicts your opponent instead of you. "Reflect 2" means that you will cleanse the next 2 stacks of debuffs applied to you, and inflict them upon the opponent instead. Reflect only works once per battle. Regardless of how many stacks of a debuff is inflicted to the player who has Reflect, only 1 stack will be reflected per Reflect. For example, if player A has a Pestilence Flask that triggers and tries to apply…” 当前
- 18:042024年3月20日 (三) 18:04 差异 历史 +835 新 Recipe 创建页面,内容为“Recipe Book|thumb '''Recipes''' are items that combine into other items. Recipe items placed next to each other in the backpack will be combined in the next shop phase. Items can be locked from combining by right clicking on them. Recipes can be viewed in the game by clicking on the "Recipes" button in the main menu or the shop. Each item will start off as a black silhouette before you have unlocked that item by completing its rec…”
- 18:042024年3月20日 (三) 18:04 差异 历史 +390 新 收割者物品 创建页面,内容为“{| class="styled items nostyle-list sortable" ! class="unsortable" | !'''Name''' ! class="unsortable" | '''Effect''' !'''Item Type''' !'''Rarity''' !'''Cost''' {{#cargo_query: tables=Items |fields =image ,name ,effect ,itemtype ,rarity ,cost ,recipefrom ,recipecost |where=class HOLDS 'Reaper' |format=template |template=Item table/class |named args=yes }} |} {{Items}} Category:Items”
- 18:042024年3月20日 (三) 18:04 差异 历史 +1,234 新 收割者 创建页面,内容为“200px|thumb|Reaper The '''Reaper''' is a playable class. The devious Reaper is specialized in damage over time effects and different afflictions. ==Items== ===Starting Items=== * Storage Coffin * Leather Bag * Fly Agaric ===Class-specific Items=== These items are only available to the Reaper. {{#cargo_query: tables=Items |fields =CONCAT('', name ,'') |where=recipefrom IS NULL AND transformfro…”
- 18:042024年3月20日 (三) 18:04 差异 历史 +384 新 罕见 创建页面,内容为“{| class="styled items nostyle-list sortable" ! class="unsortable" | !'''Name''' ! class="unsortable" | '''Effect''' !'''Class''' !'''Item Type''' !'''Cost''' {{#cargo_query: tables=Items |fields =image ,name ,effect ,class ,itemtype ,cost ,recipefrom ,recipecost |where=rarity = 'Rare' |format=template |template=item table/rarity |named args=yes }} |} {{Items}} Category:Items”
- 18:042024年3月20日 (三) 18:04 差异 历史 +390 新 游侠物品 创建页面,内容为“{| class="styled items nostyle-list sortable" ! class="unsortable" | !'''Name''' ! class="unsortable" | '''Effect''' !'''Item Type''' !'''Rarity''' !'''Cost''' {{#cargo_query: tables=Items |fields =image ,name ,effect ,itemtype ,rarity ,cost ,recipefrom ,recipecost |where=class HOLDS 'Ranger' |format=template |template=Item table/class |named args=yes }} |} {{Items}} Category:Items”
- 18:042024年3月20日 (三) 18:04 差异 历史 +1,252 新 游侠 创建页面,内容为“200px|thumb|Ranger The '''Ranger''' is a playable class. The lucky Ranger is specialized in dealing critical damage using weapons. ==Items== ===Starting Items=== * Ranger Bag * 2x Leather Bag * Wooden Sword * Lucky Clover ===Class-specific Items=== These items are only available to the Ranger. {{#cargo_query: tables=Items |fields =CONCAT('', name ,'') |where=recipefrom IS NULL AND transfo…”
- 18:042024年3月20日 (三) 18:04 差异 历史 +506 新 远程武器 创建页面,内容为“'''Ranged Weapons''' are items that are not affected by spikes or shields. ==List of Ranged Weapons== {| class="styled items nostyle-list sortable" ! class="unsortable" | !'''Name''' ! class="unsortable" | '''Effect''' !'''Class''' !'''Rarity''' !'''Cost''' {{#cargo_query: tables=Items |fields =image ,name ,effect ,class ,rarity ,cost ,recipefrom ,recipecost |where=itemtype HOLDS 'Ranged Weapon' |format=template |template=item table/row |named args…”
- 18:042024年3月20日 (三) 18:04 差异 历史 +394 新 火焰魔导士物品 创建页面,内容为“{| class="styled items nostyle-list sortable" ! class="unsortable" | !'''Name''' ! class="unsortable" | '''Effect''' !'''Item Type''' !'''Rarity''' !'''Cost''' {{#cargo_query: tables=Items |fields =image ,name ,effect ,itemtype ,rarity ,cost ,recipefrom ,recipecost |where=class HOLDS 'Pyromancer' |format=template |template=Item table/class |named args=yes }} |} {{Items}} Category:Items”
- 18:042024年3月20日 (三) 18:04 差异 历史 +1,366 新 火焰魔导士 创建页面,内容为“200px|thumb|Pyromancer The '''Pyromancer''' is a playable class. Some people love to see the world burn. Pyromancers find arson awesome! A Pyromancer uses fire as a weapon, resource, crafting ingredient, hobby and friend. ==Items== ===Starting Items=== * Fire Pit * Leather Bag * Wooden Sword * 2x Flame ===Class-specific Items=== These items are only available to the Pyromancer. {{#cargo_q…”
- 18:042024年3月20日 (三) 18:04 差异 历史 +1,128 新 魔药 创建页面,内容为“'''Potions''' are items that interact with the Potion Belt. <blockquote>Potion: After being consumed also applies the effect of the {{icon/star}} potion without consuming it.</blockquote> The {{icon/star}}Star icons for potions behave in a special way. There can only be one star, and it is always above the cork of the flask, like so:<br /> 100x100px 100x100px There is no chain reaction…”
- 18:042024年3月20日 (三) 18:04 差异 历史 +568 新 中毒 创建页面,内容为“alt=Poison Icon|frame '''Poison''' is a debuff. Deals 1 damage per stack every 2 seconds. ==List of Poison items== {| class="styled items nostyle-list sortable" ! class="unsortable" | !'''Name''' ! class="unsortable" | '''Effect''' !'''Class''' !'''Rarity''' !'''Cost''' {{#cargo_query: tables=Items |fields =image ,name ,effect ,class ,rarity ,cost ,recipefrom ,recipecost |where=tags HOLDS 'Poison' |order by=name |format=template |templ…” 当前
- 18:042024年3月20日 (三) 18:04 差异 历史 +1,033 新 卡牌 创建页面,内容为“'''Playing Cards''' are items that require the player to have a Deck of Cards for them to appear in the shop. The Deck of Cards is also needed to initiate the card-chain. <blockquote>'''Playing Card:''' '''On reveal:''' Starts revealing the {{icon/star}} Playing card. Revealing this card takes 1.5s</blockquote> {| class="styled |+ Card backs ! Common !! Rare !! Epic !! Legendary !! Godly |- | 100px | File:Ace of Spades b…”
- 18:042024年3月20日 (三) 18:04 差异 历史 +381 新 宠物 创建页面,内容为“{| class="styled items nostyle-list sortable" ! class="unsortable" | !'''Name''' ! class="unsortable" | '''Effect''' !'''Class''' !'''Rarity''' !'''Cost''' {{#cargo_query: tables=Items |fields =image ,name ,effect ,class ,rarity ,cost ,recipefrom ,recipecost |where=itemtype HOLDS 'Pet' |format=template |template=item table/row |named args=yes }} |} {{Items}} Category:Items”
- 18:042024年3月20日 (三) 18:04 差异 历史 +626 新 无效 创建页面,内容为“'''Nullify''' prevents a buff to be gained. The affected buff will be shown during the battle after a message "Nullified". Nullified buffs do not appear in the Combat Log. ==List of Nullify items== {| class="styled items nostyle-list sortable" ! class="unsortable" | !'''Name''' ! class="unsortable" | '''Effect''' !'''Class''' !'''Rarity''' !'''Cost''' {{#cargo_query: tables=Items |fields =image ,name ,effect ,class ,rarity ,cost ,recipefrom ,…” 当前
- 18:042024年3月20日 (三) 18:04 差异 历史 +390 新 通用物品 创建页面,内容为“{| class="styled items nostyle-list sortable" ! class="unsortable" | !'''Name''' ! class="unsortable" | '''Effect''' !'''Item Type''' !'''Rarity''' !'''Cost''' {{#cargo_query: |tables=Items |fields =image ,name ,effect ,itemtype ,rarity ,cost ,recipefrom ,recipecost |where=class__full IS NULL |format=template |template=Item table/class |named args=yes }} |} {{Items}} Category:Items”
- 18:042024年3月20日 (三) 18:04 差异 历史 +584 新 自然 创建页面,内容为“'''Nature''' items do not share common features but they are valuable for the Ranger class. They are especially useful as triggers for the Yggdrasil Leaf and the Poison Ivy class items. {| class="styled items nostyle-list sortable" ! class="unsortable" | !'''Name''' ! class="unsortable" | '''Effect''' !'''Class''' !'''Rarity''' !'''Cost''' {{#cargo_query: tables=Items |fields =image ,name ,effect ,class ,rarity ,cost ,recipefrom ,recipecost |where…”
- 18:042024年3月20日 (三) 18:04 差异 历史 +498 新 近战武器 创建页面,内容为“'''Melee Weapons''' are items that interact with spikes and shields. ==List of Melee Weapons== {| class="styled items nostyle-list sortable" ! class="unsortable" | !'''Name''' ! class="unsortable" | '''Effect''' !'''Class''' !'''Rarity''' !'''Cost''' {{#cargo_query: tables=Items |fields =image ,name ,effect ,class ,rarity ,cost ,recipefrom ,recipecost |where=itemtype HOLDS 'Melee Weapon' |format=template |template=item table/row |named args=yes }}…”
- 18:042024年3月20日 (三) 18:04 差异 历史 +83 魔法 无编辑摘要
- 18:042024年3月20日 (三) 18:04 差异 历史 +461 新 魔法 创建页面,内容为“'''Magic''' items give {{icon/mana}} and/or use it to give powerful effects. {| class="styled items nostyle-list sortable" ! class="unsortable" | !'''Name''' ! class="unsortable" | '''Effect''' !'''Class''' !'''Rarity''' !'''Cost''' {{#cargo_query: tables=Items |fields =image ,name ,effect ,class ,rarity ,cost ,recipefrom ,recipecost |where=itemtype HOLDS 'Magic' |format=template |template=item table/row |named args=yes }} |} {{Items}} Category:Items”
- 18:042024年3月20日 (三) 18:04 差异 历史 +550 新 幸运 创建页面,内容为“alt=Luck Icon|frame '''Luck''' is a buff. Increases accuracy by 5% per stack. ==List of Luck items== {| class="styled items nostyle-list sortable" ! class="unsortable" | !'''Name''' ! class="unsortable" | '''Effect''' !'''Class''' !'''Rarity''' !'''Cost''' {{#cargo_query: tables=Items |fields =image ,name ,effect ,class ,rarity ,cost ,recipefrom ,recipecost |where=tags HOLDS 'Luck' |order by=name |format=template |template=item table…”
- 18:042024年3月20日 (三) 18:04 差异 历史 +389 新 传说 创建页面,内容为“{| class="styled items nostyle-list sortable" ! class="unsortable" | !'''Name''' ! class="unsortable" | '''Effect''' !'''Class''' !'''Item Type''' !'''Cost''' {{#cargo_query: tables=Items |fields =image ,name ,effect ,class ,itemtype ,cost ,recipefrom ,recipecost |where=rarity = 'Legendary' |format=template |template=item table/rarity |named args=yes }} |} {{Items}} Category:Items”
- 18:042024年3月20日 (三) 18:04 差异 历史 +647 新 无敌 创建页面,内容为“'''Invulnerability''' prevents a player from receiving any damage during a certain amount of time. In the Combat Log while the player is invulnerable the damage will be shown as 0. ==List of Invulnerability items== {| class="styled items nostyle-list sortable" ! class="unsortable" | !'''Name''' ! class="unsortable" | '''Effect''' !'''Class''' !'''Rarity''' !'''Cost''' {{#cargo_query: tables=Items |fields =image ,name ,effect ,class ,rarity ,cost ,recipef…”
- 18:042024年3月20日 (三) 18:04 差异 历史 +421 新 冰 创建页面,内容为“'''Ice''' items inflict {{icon/cold}}. {| class="styled items nostyle-list sortable" ! class="unsortable" | !'''Name''' ! class="unsortable" | '''Effect''' !'''Class''' !'''Rarity''' !'''Cost''' {{#cargo_query: tables=Items |fields =image ,name ,effect ,class ,rarity ,cost ,recipefrom ,recipecost |where=itemtype HOLDS 'Ice' |format=template |template=item table/row |named args=yes }} |} {{Items}} Category:Items”
- 18:042024年3月20日 (三) 18:04 差异 历史 +444 新 神圣 创建页面,内容为“'''Holy''' items mostly give player some kind of protection. {| class="styled items nostyle-list sortable" ! class="unsortable" | !'''Name''' ! class="unsortable" | '''Effect''' !'''Class''' !'''Rarity''' !'''Cost''' {{#cargo_query: tables=Items |fields =image ,name ,effect ,class ,rarity ,cost ,recipefrom ,recipecost |where=itemtype HOLDS 'Holy' |format=template |template=item table/row |named args=yes }} |} {{Items}} Category:Items”
- 18:042024年3月20日 (三) 18:04 差异 历史 +384 新 头盔 创建页面,内容为“{| class="styled items nostyle-list sortable" ! class="unsortable" | !'''Name''' ! class="unsortable" | '''Effect''' !'''Class''' !'''Rarity''' !'''Cost''' {{#cargo_query: tables=Items |fields =image ,name ,effect ,class ,rarity ,cost ,recipefrom ,recipecost |where=itemtype HOLDS 'Helmet' |format=template |template=item table/row |named args=yes }} |} {{Items}} Category:Items”
- 18:042024年3月20日 (三) 18:04 差异 历史 +549 新 狂热 创建页面,内容为“alt=Heat Icon|frame '''Heat''' is a buff. All items trigger 2% faster per stack. ==List of Heat items== {| class="styled items nostyle-list sortable" ! class="unsortable" | !'''Name''' ! class="unsortable" | '''Effect''' !'''Class''' !'''Rarity''' !'''Cost''' {{#cargo_query: tables=Items |fields =image ,name ,effect ,class ,rarity ,cost ,recipefrom ,recipecost |where=tags HOLDS 'Heat' |order by=name |format=template |template=item table/…”
- 18:042024年3月20日 (三) 18:04 差异 历史 +1,149 新 治愈 创建页面,内容为“'''Heal''' is a game mechanic which restores a player's health. ==Healing Modifiers== Healing is additive and can be reduced to zero. Heal modifiers also affect Vampirism and life stealing effects like Blood Goobert. ===Formula=== <math>\text{Heal} = \text{Heal Amount} \times (100\% + \text{Amplify} - \text{Reduce})</math> Heal = Heal Amount * (100% + Amplify - Reduce) ===Example=== * Light Goobert: Heal for 20 * Nocturnal…”
- 18:042024年3月20日 (三) 18:04 差异 历史 +385 新 神级 创建页面,内容为“{| class="styled items nostyle-list sortable" ! class="unsortable" | !'''Name''' ! class="unsortable" | '''Effect''' !'''Class''' !'''Item Type''' !'''Cost''' {{#cargo_query: tables=Items |fields =image ,name ,effect ,class ,itemtype ,cost ,recipefrom ,recipecost |where=rarity = 'Godly' |format=template |template=item table/rarity |named args=yes }} |} {{Items}} Category:Items”
- 18:042024年3月20日 (三) 18:04 差异 历史 +384 新 手套 创建页面,内容为“{| class="styled items nostyle-list sortable" ! class="unsortable" | !'''Name''' ! class="unsortable" | '''Effect''' !'''Class''' !'''Rarity''' !'''Cost''' {{#cargo_query: tables=Items |fields =image ,name ,effect ,class ,rarity ,cost ,recipefrom ,recipecost |where=itemtype HOLDS 'Gloves' |format=template |template=item table/row |named args=yes }} |} {{Items}} Category:Items”
- 18:042024年3月20日 (三) 18:04 差异 历史 +7,688 新 宝石 创建页面,内容为“'''Gemstones''' refer to items that can be placed into the sockets of other items. One group of Gemstones is a series of 1x1 items that emerge from owning a Box of Riches. There are five different kinds of these Gemstones: Amethyst, Emerald, Ruby, Sapphire, and Topaz. Each type of Gemstone's rarity fully ranges from Common (Chipped) to Godly (Perfect). Each Gemstone has three effects, with only a single one being active at a time de…”
- 18:042024年3月20日 (三) 18:04 差异 历史 +988 新 食物 创建页面,内容为“Food items buffing the cooldown of each other.|thumb '''Food:''' triggers 10% faster for each ⭐ food of a different type. If you place food next to other food they will activate faster. A Garlic won't get food-buff from any other Garlics, but any other food works, and several of the same type is okay too. Each ⭐ must be activated by a different item, meaning if you place a Garlic next to a Fly Agaric side by side, they only give ea…”