版本更新0.9.4:修订间差异
更新日期: 2024-04-08 最新编辑:玩家U_138389291
玩家U_138389291(讨论 | 贡献) 无编辑摘要 |
玩家U_138389291(讨论 | 贡献) 无编辑摘要 |
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第7行: | 第7行: | ||
添加了6个全新的物品 | 添加了6个全新的物品 | ||
* [[绿叶徽章] | * [[绿叶徽章]] | ||
* [[骷髅徽章]] | * [[骷髅徽章]] | ||
* [[狼徽章]] | * [[狼徽章]] |
2024年4月7日 (日) 16:27的版本
更新日志
添加了6个全新的物品
They can appear in every round, with increased chance of 25% on round 1. You cannot obtain a Leaf Badge as a Ranger etc.
Balance Changes:
- Base Unique chance is increased to 3% (old Uniques can still only appear from round 4 onwards)
- Balance relevant fix: Shields did not remove stamina when the opponent had less than the amount that should be removed, missing chances to remove stamina. Reduced Block chance to 30% to compensate (keep in mind this is hard to predict and might require more adjustments in the future)
Neutral
- Burning Torch: Damage 2-4 -> 2-3, required for bonus scaling 8 -> 12
- Eggscalibur: Cooldown 1.5s -> 1.6s
- Steel Goobert: 16 -> 14
- Impractically Large Greatsword: Buffed stamina usage 3 -> 2.5, buffed cooldown 3s -> 2.5s
- Fancy Fencing Rapier: Cooldown 1.5s -> 1.4s, stamina cost 1 -> 0.8
- Fanfare: Cooldown 4.5s -> 4s
- Health Potion: Heal 11 -> 12
- Strong Health Potion: Heal 18 -> 20
- Vampiric Potion: Life steal 10 -> 12
- Platinum Customer Card: Unique chance 10% -> 15%
- Heart Container: Health bonus 80 -> 90
- Heart of Darkness: Health bonus 80 -> 90
- Gloves of Power: 4 -> 5
- Stone: Cooldown 3.5s -> 3.2s, removal 3 -> 4
- Protective Purse: 7 -> 8
- Pineapple: Heal 3 -> 4
- Thorn Whip: Cooldown 2.4s -> 2.2s, stamina cost 2.4 -> 2.2
- Bloodthorne: Cooldown 1.7s -> 1.6s, stamina cost 1.8 -> 1.6
- Hungry Blade: Cooldown 1.7 -> 1.6, damage +1
- Pandamonium: Damage +2
- Hero Longsword: Damage +1
- Falcon Blade: Damage +1
- Lightsaber: Damage +1
- Magic Staff: Damage +1
Pyromancer
- Burning Sword: Damage -1
- Draconic Orb: Cooldown 3s -> 3.5s
- Sun Armor: Heal 17 -> 15
- Obsidian Dragon: Health required for bonus attack 22 -> 26
- Dark Lantern: Debuffs per Dark item 6 -> 7
- Molten Dagger: Damage +2
- Molten Spear: removal 4 -> 5, bonus damage 3 -> 5
- Flame Whip: 3 -> 4, cooldown 1.7s -> 2s
- Staff of Fire: Damage +2
Berserker
- Brass Knuckles: Cooldown 2s -> 2.1s
- Chain Whip: Cooldown 2.3s -> 2.1s, Stamina Cost 2.3 -> 2.1
- Deerwood Guardian: Battle Rage bonus duration 0.5s -> 0.6s
- Wolf Emblem: requirement 5 -> 3
- Elephant Rune / Badger Rune / Hawk Rune: Cost 5g -> 4g
- Dragonskin Boots: 8 -> 12, resistance 25% - 20%
- Busted Blade: Bonus damage per 4 -> 5
- Forging Hammer: Cost 6g -> 3g. If you sell your Forging Hammer or have a Wolf Badge or Rainbow Badge, you can now find it again in the shop.
Ranger
- Big Bowl of Treats: Trigger twice chance 25% -> 20%, Food speed bonus 5% -> 10%
- Yggdrasil Leaf: Heal 8 -> 10
- Piercing Arrow: removal 5 -> 8
- Fortuna's Hope: chance 60% -> 70%, accuracy 85% -> 100%
- Belladonna's Shade: Inflict chance 70% -> 60%, 1 -> 2
- Belladonna's Whisper: Damage required to generate 9 -> 8
- Tusk Piercer: Start of Battle 2 -> 3
- Carrot Goobert: Duration 4s -> 5s
Reaper
- Snake: Cooldown 2.2s -> 2.6s
- Miss Fortune: Cooldown 2s -> 1.8s
- Cauldron: Now heals 12, gains 4 or 3 , has “Magic” type
- The Fool: Cost 5g -> 4g
- Jimbo: Cost 6g -> 5g
- Staff of Unhealing: Heal +1
- Ruby Chonk: Damage +2
- Reworked Nocturnal Lock Lifter: No longer lifesteals through , increases weapon lifesteal based on Vampiric items now
- Mrs. Struggles: Now triggers 10% faster for each Dark item, cooldown: 3s -> 3.5s
- Strong Demonic Flask: Now also triggers when you fall below 25% health
Fixes:
- Improvements to item trigger order, nothing should work based on buy order now, identical trigger conditions either have a static priority (Dark Lantern triggers before other reincarnates) or are randomized
- Djinn Lamp now shows the used buffs as “used” in the log
Other:
- The game now supports rich presence, so you can see what your Steam friends are doing in the game