冷却
更新日期: 2024-04-16 最新编辑:玩家U_138389291
Cooldown (or CD) is a game mechanic used in this game for all items that activate regularly.
In combat, items gradually fill up with a highlight at the rate of their cooldowns. Once the highlight is completely filled, the item is activated and the cooldown resets.
Things that affect cooldown
- Item effects: Flute, Food, Mr. Struggles, Gloves of Haste, Fanny Pack etc.
- Heat - All items trigger 2% faster per stack.
- Cold - All items trigger 2% slower per stack.
- Stun - Pauses all cooldowns for a certain amount of time.
Formula
<math>\text{Cooldown} = \frac{\text{Base Cooldown}}{100\% + \text{Faster} - \text{Slower}}</math>
Cooldown = Base Cooldown / (100% + Faster - Slower)
Example
- Pineapple: Base cooldown of 4s
- 4x Food items activating the pineapple's : 4 x 10% = 40% faster
- 3x Fanny Packs: 3 x 10% = 30% faster
- Gloves of Haste: 20% faster
- 5 Heat: 5 x 2% = 10% faster
- 10 Cold: 10 x 2% = 20% slower
<math>\frac{4s}{100\%+(40\% + 30\% + 20\% + 10\%) - (20\%)} = \frac{4s}{180\%} = \frac{4s}{1.8} = 2.22s</math>
4s / 100% + (40% + 30% + 20% + 10%) - (20%) = 4s / 180% = 4s / 1.8 = 2.22s
Cooldown Table
Example numbers for an item with a base cooldown of 4s.
Speed | Cooldown |
---|---|
300% | 1.33s |
200% | 2s |
150% | 2.67s |
120% | 3.33s |
110% | 3.64s |
100% | 4s |
90% | 4.44s |
80% | 5s |
50% | 8s |
游戏状态说明 | |
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