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'''Cooldown''' (or CD) is a [[Game Mechanics|game mechanic]] used in this game for all [[items]] that activate regularly. In combat, items gradually fill up with a highlight at the rate of their cooldowns. Once the highlight is completely filled, the item is activated and the cooldown resets. ==Things that affect cooldown== * Item {{icon/star}} effects: [[Flute]], [[Food]], [[Mr. Struggles]], [[Gloves of Haste]], [[Fanny Pack]] etc. * [[Heat]] - All items trigger 2% faster per stack. * [[Cold]] - All items trigger 2% slower per stack. * [[Stun]] - Pauses all cooldowns for a certain amount of time. ==Formula== <math>\text{Cooldown} = \frac{\text{Base Cooldown}}{100\% + \text{Faster} - \text{Slower}}</math> Cooldown = Base Cooldown / (100% + Faster - Slower) ===Example=== * [[Pineapple]]: Base cooldown of 4s * 4x [[Food]] items activating the pineapple's {{icon/star}}: 4 x 10% = 40% faster * 3x [[Fanny Pack]]s: 3 x 10% = 30% faster * [[Gloves of Haste]]: 20% faster * 5 [[Heat]]: 5 x 2% = 10% faster * 10 [[Cold]]: 10 x 2% = 20% slower <math>\frac{4s}{100\%+(40\% + 30\% + 20\% + 10\%) - (20\%)} = \frac{4s}{180\%} = \frac{4s}{1.8} = 2.22s</math> 4s / 100% + (40% + 30% + 20% + 10%) - (20%) = 4s / 180% = 4s / 1.8 = 2.22s ===Cooldown Table=== Example numbers for an item with a base cooldown of 4s. {| class="styled" |- ! Speed !! Cooldown |- | 300% || 1.33s |- | 200% || 2s |- | 150% || 2.67s |- | 120% || 3.33s |- | 110% || 3.64s |- | '''100%''' || '''4s''' |- | 90% || 4.44s |- | 80% || 5s |- | 50% || 8s |} {{Game Mechanics}} [[Category:Game Mechanics]]
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