治愈:修订间差异
更新日期: 2024-04-19 最新编辑:玩家U_138389291
(创建页面,内容为“'''Heal''' is a game mechanic which restores a player's health. ==Healing Modifiers== Healing is additive and can be reduced to zero. Heal modifiers also affect Vampirism and life stealing effects like Blood Goobert. ===Formula=== <math>\text{Heal} = \text{Heal Amount} \times (100\% + \text{Amplify} - \text{Reduce})</math> Heal = Heal Amount * (100% + Amplify - Reduce) ===Example=== * Light Goobert: Heal for 20 * Nocturnal…”) |
玩家U_138389291(讨论 | 贡献) 无编辑摘要 |
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''' | '''治愈'''是一种恢复玩家生命值的游戏机制。 | ||
== | ==治愈机制== | ||
治愈可以减少到零. | |||
治疗修正值也会影响吸血和生命窃取效果,例如吸血黏黏 | |||
=== | ===公式=== | ||
治疗量 = 治疗量 * (100% + 增强 - 减少) | |||
===例子=== | |||
* [[光之黏黏]]: 治疗 20 | |||
* [[吸血鬼梳子]]:增强25% | |||
* 2x [[腐败头盔]]:减少 2 x 30% = 60% | |||
* 2x 破碎紫水晶: 减少 2 x 15% = 30% | |||
20 * (100% + 25% - 60% - 30%)) = 20 * 35% = 7 | |||
20 * (100% + 25% - | |||
==List of Heal items== | ==List of Heal items== |