治愈:修订间差异

更新日期: 2024-04-19  最新编辑:玩家U_138389291

(创建页面,内容为“'''Heal''' is a game mechanic which restores a player's health. ==Healing Modifiers== Healing is additive and can be reduced to zero. Heal modifiers also affect Vampirism and life stealing effects like Blood Goobert. ===Formula=== <math>\text{Heal} = \text{Heal Amount} \times (100\% + \text{Amplify} - \text{Reduce})</math> Heal = Heal Amount * (100% + Amplify - Reduce) ===Example=== * Light Goobert: Heal for 20 * Nocturnal…”)
 
无编辑摘要
 
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'''Heal''' is a [[Game Mechanics|game mechanic]] which restores a player's health.
'''治愈'''是一种恢复玩家生命值的游戏机制。


==Healing Modifiers==
==治愈机制==
Healing is additive and can be reduced to zero.
治愈可以减少到零.


Heal modifiers also affect [[Vampirism]] and life stealing effects like [[Blood Goobert]].
治疗修正值也会影响吸血和生命窃取效果,例如吸血黏黏


===Formula===
===公式===
<math>\text{Heal} = \text{Heal Amount} \times (100\% + \text{Amplify} - \text{Reduce})</math>
治疗量 = 治疗量 * (100% + 增强 - 减少)


Heal = Heal Amount * (100% + Amplify - Reduce)
===例子===
* [[光之黏黏]]: 治疗 20
* [[吸血鬼梳子]]:增强25%
* 2x [[腐败头盔]]:减少 2 x 30% = 60%
* 2x 破碎紫水晶: 减少 2 x 15% = 30%


===Example===
20 * (100% + 25% - 60% - 30%)) = 20 * 35% = 7
* [[Light Goobert]]: Heal for 20
* [[Nocturnal Lock Lifter]]: Amplify 25%
* 2x [[Cap of Discomfort]]: Reduce 2 x 30% = 60%
* 2x [[Amethyst|Chipped Amethyst]]: Reduce 2 x 15% = 30%
 
<math>20 \times (100\% + 25\% - (60\% + 30\%)) = 20 \times 35\% = 7</math>
 
20 * (100% + 25% - (60% - 30%)) = 20 * 35% = 7


==List of Heal items==
==List of Heal items==

2024年4月19日 (五) 17:48的最新版本

治愈是一种恢复玩家生命值的游戏机制。

治愈机制

治愈可以减少到零.

治疗修正值也会影响吸血和生命窃取效果,例如吸血黏黏

公式

治疗量 = 治疗量 * (100% + 增强 - 减少)

例子

20 * (100% + 25% - 60% - 30%)) = 20 * 35% = 7

List of Heal items

Name Effect Class Rarity Cost

没有结果