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--复制本列至 模块:角色技能数据中文
local p={}
p.char_skill_data={
{owner_order="232",owner_skill={{skill_order="1",skill_type="主动",skill_tag="debuff",skill_sp="16",skill_name="诱人的舞姿",skill_content="赋予敌人全体扇耐性降低20%的效果(2回合)",skill_boost="回合数3/4/5",test_obj="敌群"},{skill_order="2",skill_type="主动",skill_tag="buff",skill_sp="40",skill_name="百般手段",skill_content="自身伤害上限+50000,使用[战斗]外的物理攻击时,能攻击短剑弱点(6回合)<br/>随消耗加成点的提升:还能攻击书、风、雷弱点",skill_boost="弱点增加短剑书/短剑书风/短剑书风雷",test_obj="单"},{skill_order="3",skill_type="主动",skill_tag="短剑",skill_sp="58",skill_name="呼唤皮埃罗",skill_content="呼唤皮埃罗,对随机的目标施以4次短剑物理攻击(威力45)<br/>或对敌人全体施以2次短剑物理攻击(威力80 )<br/>非弱点也能削减护盾",skill_boost="威力55/65/80或威力90/105/130",test_weak="短剑",test_hit="4,2",test_obj="敌乱,敌群"},{skill_order="4",skill_type="主动",skill_tag="扇,debuff",skill_sp="72",skill_name="轻歌曼舞",skill_content="每回合结束时:对敌人全体施以3次扇物理攻击(威力60/持续2回合)<br/>再获得1点倾慕,并有一半概率赋予敌人全体物防降低20%的效果(2回合)",skill_boost="持续3/4/5次",test_weak="扇",test_obj="敌群"},{skill_order="5",skill_type="主动",skill_tag="debuff",skill_sp="40",skill_name="娴熟的绑缚",skill_content="回合中迅速行动,赋予敌人单体“钝足”效果(2回合)钝足:速度降低(效果量9999 )",skill_boost="回合数3/4/5",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="扇,debuff",skill_sp="56",skill_name="沉沦之舞",skill_content="对敌人单体施以5次扇物理攻击(威力55)<br/>[技变化]:倾慕-9时,消耗3点倾慕<br/>攻击前对目标赋予物防降低30%的效果(1回合)",skill_boost="威力65/80/100",test_weak="扇",test_hit="5",test_obj="敌单",skill_up="88"},{skill_order="7",skill_type="主动",skill_tag="扇",skill_sp="66",skill_name="缭乱之舞",skill_content="对敌人单体施以6次扇物理攻击(威力35)<br/>[技变化]:倾慕-9时,消耗3点倾慕,攻击次数变为9次",skill_boost="威力45/55/70",test_weak="扇",test_hit="6,9",test_obj="敌单",skill_up="96"},{skill_order="8",skill_type="主动",skill_tag="扇,回复",skill_sp="55",skill_name="吸取之舞",skill_content="对敌人全体施以扇物理攻击(威力210 )<br/>[技变化]:倾慕-9时,消耗3点倾慕<br/>将伤害量的3%转化为体力吸收、1%转化为精力吸收",skill_boost="威力235/275/340",test_weak="扇",test_hit="1",test_obj="敌群",skill_up="99"},{skill_order="9",skill_type="主动",skill_tag="调查,扇",skill_sp="300",skill_name="万种风情",skill_content="揭示敌人单体的全部弱点,再对其施以扇物理攻击(威力630 )<br/>[技变化]:倾慕-9时,消耗3点倾慕<br/>自身状态数越多,威力越高,最高为1.5倍",skill_boost="威力560/700/900",test_weak="扇",test_hit="1",test_obj="敌单",skill_up="100"},{skill_order="11",skill_type="被动",skill_tag="倾慕",skill_name="美人计",skill_content="使用[战斗]外的技能后,获得1点[倾慕]<br/>且有中概率赋予随机敌人[魅惑]的异常状态(2回合)<br/>魅惑:一定概率无法行动"},{skill_order="12",skill_type="被动",skill_tag="倾慕,debuff",skill_name="沉鱼落雁",skill_content="根据[倾慕]对敌人全体赋予减益效果:<br/>倾慕≥2时:扇耐性降低15%<br/>倾慕≥4时:物防降低15%<br/>倾慕≥6时:因战斗能力导致的物防下降效果的上限变为50%"},{skill_order="15",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%"},{skill_order="16",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%"},{skill_order="17",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%"},{skill_order="20",skill_type="EX",skill_tag="扇,debuff",skill_tag2="必殺技",skill_name="雷掣旋风·改",skill_content="【Lv.1】对敌人全体施以4次扇物理攻击(威力40)<br/>再赋予物防降低10%的效果((2回合)<br/>使用[战斗]外的技能后,额外获得1倾慕(5回合)<br/>【LvMAX】对敌人全体施以4次扇物理攻击(威力50 )<br/>再赋予物防降低15%的效果(3回合)<br/>使用[战斗]外的技能后,额外获得1倾慕(5回合)"},},},
{owner_order="231",owner_skill={{skill_order="1",skill_type="主动",skill_tag="杖",skill_sp="28",skill_name="石块投掷",skill_content="对随机目标施以2次杖物理攻击(威力75)<br/>当通过“玩耍”效果执行时<br/>攻击次数变为3次,并且即使非弱点也能削减护盾点数",skill_boost="威力75/90/110/150",test_weak="杖",test_hit="2",test_obj="敌乱"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_sp="25",skill_name="吐槽",skill_content="为我方单体解除异常状态<br/>并赋予异常状态无效化效果(部分除外/1回合)<br/>当通过“玩耍”效果执行时<br/>效果对象变为前后卫全体<br/>并且同一对象的SP恢复(恢复量10)",skill_boost="回合数1/2/3/4"},{skill_order="3",skill_type="主动",skill_tag="书,debuff",skill_sp="31",skill_name="口哨:泡沫史莱姆",skill_content="对敌方单体施以书物理攻击(威力170)<br/>并以中等概率赋予中毒状态(2回合)<br/>Boost MAX时:同一目标被赋予腐蚀状态(2回合)",skill_boost="威力170/200/240/350",test_weak="书",test_hit="1",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="回复",skill_sp="38",skill_name="振奋之舞",skill_content="恢复我方前卫全体HP(效力65)<br/>当通过“玩耍”效果执行时<br/>效果对象变为前后卫全体<br/>并且同一对象的BP恢复1",skill_boost="效力65/85/115/155"},{skill_order="5",skill_type="主动",skill_tag="剑,debuff",skill_sp="46",skill_name="口哨:骸骨剑士",skill_content="对随机目标施以2次剑物理攻击(威力120)<br/>每次攻击以小概率赋予物攻降低10%的效果(2回合)<br/>Boost MAX时:攻击次数变为6次",skill_boost="威力120/135/155/70",test_weak="剑",test_hit="2,6",test_obj="敌乱"},{skill_order="6",skill_type="主动",skill_tag="buff",skill_sp="40",skill_name="带动气氛",skill_content="赋予我方前卫全体物攻·属攻提升15%的效果(2回合)<br/>当通过“玩耍”效果执行时<br/>同一对象获得伤害提升15%的效果(3回合)",skill_boost="回合数2/3/4/5",skill_up="88",skill_up_content="消耗SP减轻(SP40)"},{skill_order="7",skill_type="主动",skill_tag="杖",skill_sp="42",skill_name="口哨:会动的石像",skill_content="对敌方单体施以杖物理攻击(威力260)<br/>必定造成暴击伤害<br/>Boost MAX时:效果再次发动(不消耗SP)",skill_boost="威力260/290/340/450",test_weak="杖",test_hit="1",test_obj="敌单",skill_up="96",skill_up_content="消耗SP减轻(SP42)"},{skill_order="8",skill_type="主动",skill_tag="斧",skill_sp="36",skill_name="月弧空翻",skill_content="对全体敌人施以2次斧物理攻击(威力80)<br/>当通过“玩耍”效果执行时<br/>攻击次数变为4次",skill_boost="威力80/95/115/130",test_weak="斧",test_hit="2,4",test_obj="敌群",skill_up="99",skill_up_content="消耗SP减轻(SP36)"},{skill_order="9",skill_type="主动",skill_tag="火",skill_sp="69",skill_name="口哨:龙",skill_content="对全体敌人施以3次火属性攻击(威力80)<br/>并赋予燃烧异常状态(2回合)<br/>Boost MAX时:攻击次数变为5次",skill_boost="威力80/90/105/90",test_weak="火",test_hit="3,5",test_obj="敌群",skill_up="100",skill_up_content="消耗SP减轻(SP69)"},{skill_order="10",skill_type="主动",skill_tag="buff",skill_sp="90",skill_tag2="灯火の加護",skill_name="极力称赞",skill_content="增加我方前卫全体必杀技能量25.0%<br/>当通过“玩耍”效果执行时<br/>额外赋予伤害上限提升(效果量50000)(2回合)",skill_boost="必杀槽25/50/100/200"},{skill_order="11",skill_type="被动",skill_tag="buff",skill_name="尽情玩耍",skill_content="回合结束时:自身获得特殊效果“玩耍”(1次/最多3次)<br/>玩耍:使用技能后<br/>从技能栏1~3中随机执行1个技能(不消耗Boost),消耗1次“玩耍”次数(不消耗SP/相同技能栏不会被重复抽选)<br/>当“玩耍”次数为0或无可执行技能时,停止执行"},{skill_order="12",skill_type="被动",skill_tag="buff",skill_name="玩耍",skill_content="攻击开始时消耗BP3的情况下<br/>自身获得特殊效果“玩耍”(1次/最多3次)"},{skill_order="13",skill_type="被动",skill_tag="buff",skill_name="世界的真理",skill_content="自身通过“玩耍”多次执行技能后<br/>根据执行次数赋予我方前卫全体不同的效果<br/>1次以上:SP自动恢复(1回合/恢复量20)<br/>2次以上:50%概率赋予特殊效果“悟道”(1回合)<br/>3次(最大):额外赋予特殊效果“悟道”(2回合)<br/>悟道:使用“攻击”以外的技能(部分除外)时<br/>可攻击所有属性弱点(无属性弱点除外)(伤害计算按攻击技能规则计算)"},{skill_order="14",skill_type="被动",skill_tag="buff",skill_tag2="灯火の加護",skill_name="爱凑热闹",skill_content="根据自身的“玩耍”次数赋予自身额外效果<br/>2次以上:速度提升(效果量999)<br/>3次(最大):使用“攻击”以外的物理·属性攻击(部分除外)时<br/>可攻击扇属性弱点(伤害计算按攻击技能规则计算)<br/>※行动顺序根据行动开始时决定"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升,冰耐性提升",skill_name="火・冰耐性强化",skill_content="自身的火·冰耐性提升10%"},{skill_order="16",skill_type="特殊",skill_tag="雷耐性提升,风耐性提升",skill_name="雷・风耐性强化",skill_content="自身的雷·风耐性提升10%"},{skill_order="17",skill_type="特殊",skill_tag="光耐性提升,暗耐性提升",skill_name="光・暗耐性强化",skill_content="自身的光·暗耐性提升10%"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限提升+10000",skill_content="自身的伤害上限提升10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限提升+20000",skill_content="自身的伤害上限提升20000"},{skill_order="20",skill_type="EX",skill_tag="buff",skill_tag2="必殺技",skill_name="声援",skill_content="【Lv.MAX】<br/>回合中优先行动<br/>赋予我方单体威力提升100%的效果<br/>(1回合/不可延长/同系效果不可叠加)<br/>并赋予伤害上限提升(效果量100000)(1回合)<br/>额外赋予特殊效果“传说”<br/>(4回合/作为支援技能生效/效果不可叠加)<br/>当效果对象为自身时<br/>威力提升与伤害上限提升的效果持续2回合<br/>传说:物攻·物防·属攻·属防提升5%"},{skill_order="21",skill_type="EX",skill_tag="扇",skill_tag2="EXアビリティ",skill_name="口哨:史莱姆",skill_content="对全体敌人施以8次扇物理攻击(威力30)",skill_boost="威力35/40/50",test_weak="扇",test_hit="8",test_obj="敌群"},},},
{owner_order="230",owner_skill={{skill_order="1",skill_type="主动",skill_tag="火",skill_sp="40",skill_name="美拉米",skill_content="对敌方单体发动3次火属性攻击(威力65)",skill_boost="威力75/120/210",test_weak="火",test_hit="3",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="光,debuff",skill_sp="64",skill_name="伊奥拉",skill_content="对全体敌人发动3次光属性攻击(威力55),附加光耐性下降15%的效果(2回合)",skill_boost="威力65/100/175",test_weak="光",test_hit="3",test_obj="敌群"},{skill_order="3",skill_type="主动",skill_tag="冰,debuff",skill_sp="64",skill_name="夏达伊恩",skill_content="对全体敌人发动3次冰属性攻击(威力55),附加冰耐性下降15%的效果(2回合)",skill_boost="威力65/100/175",test_weak="冰",test_hit="3",test_obj="敌群"},{skill_order="4",skill_type="主动",skill_tag="火,debuff",skill_sp="64",skill_name="贝基拉玛",skill_content="对全体敌人发动3次火属性攻击(威力55)并赋予15%的火耐性(2回合)",skill_boost="威力65/100/175",test_weak="火",test_hit="3",test_obj="敌群"},{skill_order="5",skill_type="主动",skill_tag="回复,buff",skill_sp="64",skill_name="贝霍玛拉",skill_content="我方前卫全体的HP回复(效力205)<br/>自身为传说状态时,给予该对象15%的伤害提升效果(2回合)",skill_boost="效力225/295/515"},{skill_order="6",skill_type="主动",skill_tag="debuff",skill_sp="55",skill_name="诡异之光",skill_content="对全体敌人赋予属性耐性下降15%的效果(2回合)<br/>自身为传说状态时,对该对象赋予火、冰、光弱点(各3次)",skill_boost="回合数3/5/7",skill_up="88"},{skill_order="7",skill_type="主动",skill_tag="火,debuff",skill_sp="70",skill_name="贝基拉格恩",skill_content="对全体敌人发动火属性攻击(威力180)并赋予15%的火耐性效果(2回合)另外,赋予燃烧状态异常(2回合)<br/>BP3以上消费时:再次发动效果(SP无消费)<br/>BP5消费时:威力提高1.4倍(※威力值反映),此能力伤害上限提高100000。",skill_boost="威力205/300/735",test_weak="火",test_hit="1",test_obj="敌群",skill_up="96"},{skill_order="8",skill_type="主动",skill_tag="冰,debuff",skill_sp="70",skill_name="玛夏德",skill_content="对全体敌人进行冰属性攻击(威力180)并赋予冰耐性下降15%的效果(2回合)另外,赋予冻伤状态异常(2回合)BP3以上消费时:再次发动效果(SP无消费)BP5消费时:威力提高1.4倍(※威力值反映),此能力伤害上限提高100000。",skill_boost="威力205/300/735",test_weak="冰",test_hit="1",test_obj="敌群",skill_up="99"},{skill_order="9",skill_type="主动",skill_tag="光,debuff",skill_sp="70",skill_name="伊奥纳曾",skill_content="对全体敌人进行光属性攻击(威力180)给予光耐性下降15%的效果(2回合)另外,给予眩晕状态异常(2回合)<br/>BP3以上消费时:再次发动效果(SP无消费)<br/>BP5消费时:威力提高1.4倍(※威力值反映),此能力伤害上限提高100000晕眩:小概率解除攻击(部分除外)&行动完成后护盾-1(不变为0)",skill_boost="威力205/300/735",test_weak="光",test_hit="1",test_obj="敌群",skill_up="100"},{skill_order="10",skill_type="主动",skill_tag="火",skill_sp="62",skill_tag2="灯火の加護",skill_name="美拉佐玛",skill_content="对敌方单体进行2次火属性攻击(威力135)BP3以上消费时:再次发动效果(SP无消费)",skill_boost="威力150/235/410",test_weak="火",test_hit="2,4",test_obj="敌单"},{skill_order="11",skill_type="被动",skill_tag="加成等级变化(2-4-6)",skill_name="开悟之人",skill_content="自身的提升Lv.2/Lv.4/Lv.6 (MAX)※BP的消费量成为1/3/5"},{skill_order="12",skill_type="被动",skill_tag="传说",skill_name="精灵鲁比斯的加护",skill_content="战斗能力使用后赋予我方前卫全体特殊效果“传说”(2回合/作为支援能力赋予/效力不可重复)<br/>传说:物攻、物防、属攻、属防提升5%的效果"},{skill_order="13",skill_type="被动",skill_tag="buff,伤害上限提升",skill_tag2="進化",skill_name="智者的知识",skill_content="赋予自身30%的属性提升和30%的伤害提升效果自身处于传说状态时,还赋予BP回复量1和伤害上限(效果量100000)的效果"},{skill_order="14",skill_type="被动",skill_tag="buff",skill_tag2="灯火の加護",skill_name="咒语的使用者",skill_content="赋予自身主动区和被动区属性伤害上限提升至50%的效果"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性強化Ⅲ",skill_content="自身火耐性提高20%"},{skill_order="16",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性強化Ⅲ",skill_content="自身冰抗性提升20%"},{skill_order="17",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性強化Ⅲ",skill_content="自身黑暗耐性提升20%"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限上升+10000",skill_content="自身伤害上限上升+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限上升+20000",skill_content="自身伤害上限上升+20000"},{skill_order="20",skill_type="EX",skill_tag="火,火弱点附加",skill_tag2="必殺技",skill_name="德拉格拉姆",skill_content="【Lv.MAX】对全体敌人施加火弱点(9次)另外,对全体敌人施加9次火属性攻击(威力50)并施加燃烧状态异常(2回合)"},{skill_order="21",skill_type="EX",skill_tag="buff,加成点回复量提升",skill_tag2="EXアビリティ",skill_name="魔力觉醒",skill_content="赋予自身主动区属攻上限提升至50%的效果和属攻提升30%的效果(2回合)此外,赋予自身BP回复量上升5的效果(2回合)、威力上升200%的效果(2回合/回合延长不可/同系统效果不可重复)和伤害上限上升(效果量100000)的效果(2回合)",skill_boost="回合数3/5/7(属攻提升上限50%的效果和属攻提升)"},},},
{owner_order="229",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑,火",skill_sp="29",skill_name="火焰斩",skill_content="对敌方单体进行2次剑物理攻击(威力90)并突破火弱点(伤害以剑物理计算)",skill_boost="威力105/125/180",test_weak="剑,火",test_hit="2",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="剑,雷",skill_sp="29",skill_name="闪电斩",skill_content="对敌方单体进行2次剑物理攻击(威力90)并突破雷弱点(伤害以剑物理计算)",skill_boost="威力105/125/180",test_weak="剑,雷",test_hit="2",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="物理攻击回避",skill_sp="50",skill_name="闪避脚",skill_content="赋予自身一定回避物理攻击(一部分除外)的效果(1次)",skill_boost="回数2/3/4回"},{skill_order="4",skill_type="主动",skill_tag="火,debuff",skill_sp="83",skill_name="贝基拉玛",skill_content="对全体敌人发动3次火属性攻击(威力55)并赋予15%的火耐性效果(2回合)<br/>另外,赋予火弱点(2回合)<br/>传说状态的同伴4人以上时:对该对象赋予异常燃烧状态(2回合)<br/>增强MAX时:火弱点的附加次数变为5次",skill_boost="威力65/75/100",test_weak="火",test_hit="3",test_obj="敌单"},{skill_order="5",skill_type="主动",skill_tag="雷,雷耐性降低,debuff",skill_sp="77",skill_name="拉伊迪恩",skill_content="对敌方单体进行3次雷属性攻击(威力65),附加雷耐性下降15%的效果(2回合)并且附加雷弱点(2回合)<br/>传说状态的同伴4人以上时,对该对象附加触电状态异常(2回合)<br/>强化MAX时:雷弱点的赋予数变为5次",skill_boost="威力75/90/120",test_weak="雷",test_hit="3",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="回复",skill_sp="1",skill_name="贤者的圣水",skill_content="我方单体SP回复(回复量25),战斗中只能使用5次",skill_boost="效力50/75/100",skill_up="88"},{skill_order="7",skill_type="主动",skill_tag="剑",skill_sp="32",skill_name="隼斩",skill_content="对敌方单体进行2次剑物理攻击(威力85)自身为传说状态时,再次发动效果(无SP消费)<br/>自身为传说状态且传说状态的同伴4人以上时:再次发动效果(无SP消费)",skill_boost="威力95/110/140",test_weak="剑",test_hit="2,4",test_obj="敌单",skill_up="96"},{skill_order="8",skill_type="主动",skill_tag="火,火耐性降低,debuff",skill_sp="83",skill_name="贝基拉格恩",skill_content="对全体敌人发动4次火属性攻击(威力45),附加15%的火耐性(2回合)并赋予火弱点(2回合)<br/>传说状态的同伴4人以上时:赋予该对象燃烧状态异常(2回合)<br/>强化MAX时:攻击次数变为5次,火弱点的赋予次数变为5次。",skill_boost="威力55/65/55",test_weak="火",test_hit="4",test_obj="敌群",skill_up="99"},{skill_order="9",skill_type="主动",skill_tag="雷,雷耐性降低,debuff",skill_sp="86",skill_name="基加迪恩",skill_content="对全体敌人发动3次雷属性攻击(威力80),赋予抗雷性15%的效果(2回合),此外,赋予雷弱点(2次)<br/>传说状态的同伴4人以上时:并且,赋予该对象触电的状态异常(2回合),强化MAX时:攻击次数变为4次,雷弱点的赋予次数变为5次",skill_boost="威力90/105/90",test_weak="雷",test_hit="3,4",test_obj="敌群",skill_up="100"},{skill_order="10",skill_type="主动",skill_tag="剑,风",skill_sp="63",skill_tag2="灯火の加護",skill_name="真空斩",skill_content="对敌方单体进行3次剑物理攻击(威力85),突破风弱点(伤害计算为剑物理)<br/>boost MAX时:必定暴击",skill_boost="威力95/110/140",test_weak="剑,风",test_hit="3",test_obj="敌单"},{skill_order="11",skill_type="被动",skill_tag="传说",skill_name="精灵鲁比斯的加护",skill_content="消耗BP1以上使用能力后赋予我方前卫全体特殊效果“传说”(2回合/作为支援能力赋予/效力不可重复)<br/>传说:物攻、物防、属攻、属防提升5%的效果"},{skill_order="12",skill_type="被动",skill_tag="物攻对属攻加成,SP护盾",skill_tag2="進化",skill_name="聪明人",skill_content="对自身属攻赋予相当于物攻50%的加成(包含装备状态/对象的各状态,适用最大值)<br/>战斗开始时:赋予自身SP护盾(效果量自身最大SP的50%/不可重复)"},{skill_order="13",skill_type="被动",skill_tag="buff,属性暴击解放,伤害上限提升",skill_name="勇者的攻威",skill_content="前卫时:赋予我方前卫全体物攻·属攻上升15%、剑攻击伤害上升15%、火·雷属性伤害上升15%的效果,并赋予自身属性攻击发生暴击的效果和伤害上限上升(效果量100000)效果"},{skill_order="14",skill_type="被动",skill_tag="buff,回复",skill_tag2="灯火の加護",skill_name="勇者的守护",skill_content="赋予自身HP自动回复(效力90)和物防、属防上升15%的效果<br/>传说状态的同伴4人以上时:赋予SP自动回复的效果(回复量最大SP的10%)"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升,雷耐性提升",skill_name="火・雷耐性強化",skill_content="自身的火、雷抗性提高10%"},{skill_order="16",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性強化Ⅲ",skill_content="自身冰抗性提升20%"},{skill_order="17",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性強化Ⅲ",skill_content="自身风抗性提升20%"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限上升+10000",skill_content="自身伤害上限上升+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限上升+20000",skill_content="自身伤害上限上升+20000"},{skill_order="20",skill_type="EX",skill_tag="威力提升,雷,debuff",skill_tag2="必殺技",skill_name="光刃斩",skill_content="【Lv.MAX】赋予自身威力提升100%的效果(1回合/回合延长不可/同系统效果不可重复),对全体敌人施加雷属性攻击(威力565)剑弱点(伤害计算为雷属性)附加雷弱点(6次)此必杀技伤害上限提高400000攻击对象爆伤时威力增加2倍"},{skill_order="21",skill_type="EX",skill_tag="回复,体力护盾",skill_tag2="EXアビリティ",skill_name="贝霍玛曾",skill_content="我方前后卫全体的生命值回复(回复量对象最大生命值的100%)并且赋予生命护盾(效果量使用者最大生命值的10%/不可重复)<br/>我方四人以上具备传说状态时:HP回复效果前给予最大HP提升30%的效果(2回合)",skill_boost="效果量20/30/40%回合数3/4/5"},},},
{owner_order="228",owner_skill={{skill_order="1",skill_type="主动",skill_tag="暗,debuff",skill_sp="40",skill_name="麻痹之波",skill_content="对全体敌人施以暗属性攻击(威力150)<br/>并中概率赋予麻痹状态异常(2回合)",skill_boost="威力150/175/215/260",test_weak="暗",test_hit="1",test_obj="敌群"},{skill_order="2",skill_type="主动",skill_tag="暗,debuff",skill_sp="40",skill_name="致盲之波",skill_content="对全体敌人施以暗属性攻击(威力150)<br/>并中概率赋予暗盲状态异常(2回合)",skill_boost="威力150/175/215/260",test_weak="暗",test_hit="1",test_obj="敌群"},{skill_order="3",skill_type="主动",skill_tag="物理攻击回避",skill_sp="48",skill_name="剑圣的鼓舞II",skill_content="对我方前卫全体赋予物防・属防提升15%的效果(2回合)<br/>若对象为剑士<br/>再赋予其物攻提升15%的效果(2回合)",skill_boost="回数2/3/4/5"},{skill_order="4",skill_type="主动",skill_tag="属性攻击回避",skill_sp="100",skill_name="驱魔鼓舞",skill_content="赋予我方前卫全体必定闪避属性攻击(部分除外)1次的效果(1回合)",skill_boost="回数1/2/3/4"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="65",skill_name="黑守之库亚维阿克",skill_content="自身获得倒计时效果(计数4)<br/>倒计时结束时,对我方前后卫全体赋予<br/>物理・属性耐性提升15%的效果(3回合)<br/>若对象为剑士<br/>再赋予其剑攻击伤害提升15%的效果(3回合)",skill_boost="回数3/4/5/6"},{skill_order="6",skill_type="主动",skill_tag="debuff",skill_sp="42",skill_name="黑畏之神谕(全体)II",skill_content="对全体敌人赋予物攻・物防・属攻・属防降低15%的效果(2回合)",skill_boost="回数2/3/4/5",skill_up="88",skill_up_content="消耗SP减轻(SP34)"},{skill_order="7",skill_type="主动",skill_tag="buff",skill_sp="36",skill_name="三元素光环",skill_content="赋予我方前卫全体在使用「攻击」以外的物理・属性攻击时(部分除外)<br/>可突破火・冰・雷弱点的效果<br/>(3回合/伤害计算依各攻击类型)",skill_boost="回数3/4/5/6",skill_up="96",skill_up_content="消耗SP减轻(SP36)"},{skill_order="8",skill_type="主动",skill_tag="debuff",skill_sp="78",skill_name="黑脆之神谕",skill_content="对敌方单体赋予物理・属性耐性降低15%的效果(2回合)<br/>并赋予剑・暗属性弱点(各2次)",skill_boost="回数2/3/4/5",skill_up="99",skill_up_content="消耗SP减轻(SP62)"},{skill_order="9",skill_type="主动",skill_tag="debuff",skill_sp="94",skill_tag2="進化",skill_name="破防之马勒迪格(全体)",skill_content="回合中迅速行动<br/>当敌人受到战斗技能造成的物防・属防降低效果时<br/>其降低效果的上限提升至50%(2回合)",skill_boost="回数2/3/4/5",skill_up="100",skill_up_content="赋予物防・属防下降15%的效果(2回合)"},{skill_order="10",skill_type="主动",skill_tag="承伤减少",skill_sp="38",skill_tag2="灯火の加護",skill_name="黑守之盾",skill_content="回合中迅速行动<br/>赋予我方单体伤害减少20%(部分除外/最低造成1点伤害)的<br/>特殊效果“黑守之盾”(1回合/同系效果不可叠加)<br/>若对象为剑士,伤害减免效果翻倍",skill_boost="威力20/30/40/50回数1/2/3/4"},{skill_order="11",skill_type="被动",skill_tag="buff,属性暴击解放",skill_name="黑炎巫女",skill_content="自身的「攻击」变为暗属性攻击<br/>并赋予自身属性攻击必定暴击的效果"},{skill_order="12",skill_type="被动",skill_tag="buff",skill_name="黑咒泛滥",skill_content="当我方有人战斗不能或自身使用必杀技时<br/>赋予自身特殊效果“黑炎加护”(4回合)<br/>黑炎加护:属攻・属防・会心提升30%<br/>暗属性伤害提升30%<br/>并使支援技能“底力:黑咒”的冷却回合变为0<br/>※若多人同时战斗不能,仅触发一次"},{skill_order="13",skill_type="被动",skill_tag="buff,自动复活",skill_name="黑咒葬生·序",skill_content="战斗开始时:对除自身外的我方前后卫全体赋予自动复活效果<br/>(以HP・SP 100%状态复活)<br/>(可与战斗技能的复活效果叠加)<br/>(战斗不能的对象无效)<br/>并赋予特殊效果“死之宣告”(倒计时3)与<br/>特殊效果“死灵祝福”(1次/战斗不能时不消失)<br/>再赋予我方前后卫全体<br/>暗属性伤害提升30%的效果(3回合)<br/>死之宣告:倒计时结束时陷入战斗不能<br/>死灵祝福:复活后赋予属攻・属防・速度提升30%<br/>与暗属性伤害提升30%的效果(9回合)"},{skill_order="14",skill_type="被动",skill_tag="底力",skill_tag2="灯火の加護",skill_name="底力:黑咒",skill_content="准备回合:3/使用回合:6)<br/>指令选择时,赋予自身特殊效果“黑咒”(1回合)<br/>黑咒:技能组将变为以下内容<br/>黑咒业炎:对敌方单体施以暗属性攻击<br/>黑咒灭抗炎:对随机目标施以4次暗属性攻击<br/>每次攻击附加暗耐性降低15%的效果<br/>黑咒灭杀刃:对全体敌人施以8次暗属性攻击<br/>每次攻击无视完全回避与完全防御效果"},{skill_order="15",skill_type="被动",skill_tag="暗",skill_sp="1",skill_name="黑咒业炎",skill_content="对敌方单体施以暗属性攻击(威力290)<br/>无视完全回避与完全防御效果",skill_boost="威力290/320/380/500",test_weak="暗",test_hit="1",test_obj="敌单"},{skill_order="16",skill_type="被动",skill_tag="暗",skill_sp="1",skill_name="黑咒灭抗炎",skill_content="对随机目标施以4次暗属性攻击(威力45)<br/>每次攻击附加暗耐性降低15%的效果(2回合)<br/>无视完全回避与完全防御效果",skill_boost="威力45/55/65/90回数2/2/2/2",test_weak="暗",test_hit="4",test_obj="敌乱"},{skill_order="17",skill_type="被动",skill_tag="暗",skill_sp="1",skill_name="黑咒灭杀刃",skill_content="对全体敌人施以8次暗属性攻击(威力10)<br/>无视完全回避与完全防御效果",skill_boost="威力10/15/20/25",test_weak="暗",test_hit="8",test_obj="敌群"},{skill_order="18",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身光属性耐性提升10%"},{skill_order="19",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身暗属性耐性提升10%"},{skill_order="20",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身光属性耐性提升10%"},{skill_order="21",skill_type="特殊",skill_tag="伤害上限提升",skill_name=" 伤害上限+10000",skill_content="自身造成的伤害上限+10000"},{skill_order="22",skill_type="特殊",skill_tag="伤害上限提升",skill_name=" 伤害上限+20000",skill_content="自身造成的伤害上限+20000"},{skill_order="23",skill_type="EX",skill_tag="自动复活,buff",skill_tag2="必殺技",skill_name="边狱门解放",skill_content="【Lv.1】<br/>赋予我方前后卫全体自动复活效果(复活量为最大HP的15%)<br/>战斗不能时即刻发动(重复赋予不会增加使用次数)<br/>200%发动时:同时赋予同对象<br/>使用「攻击」以外技能(部分除外)时<br/>可突破火・冰・雷・风・光・暗弱点的效果<br/>(2回合/伤害计算依各技能类型)<br/>【Lv.MAX】<br/>赋予我方前后卫全体自动复活效果(复活量为最大HP的35%)<br/>战斗不能时即刻发动(重复赋予不会增加使用次数)<br/>200%发动时:同时赋予同对象<br/>使用「攻击」以外技能(部分除外)时<br/>可突破火・冰・雷・风・光・暗弱点的效果<br/>(2回合/伤害计算依各技能类型)"},{skill_order="24",skill_type="EX",skill_tag="自动复活,buff",skill_tag2="EXアビリティ",skill_name="黑咒葬生·跋",skill_content="对除自身外的我方前后卫全体赋予<br/>自动复活效果(以最大HP・SP的25%复活)<br/>(可与战斗技能的复活效果叠加)<br/>(战斗不能的对象无效)<br/>并赋予特殊效果“死之宣告”(倒计时3)与<br/>特殊效果“死灵祝福”(1次/战斗不能时不消失)<br/>※“死灵祝福”作为支援技能赋予<br/>死之宣告:倒计时结束时陷入战斗不能<br/>死灵祝福:复活后赋予属攻・属防・速度提升30%<br/>与暗属性伤害提升30%的效果(9回合)"},},},
{owner_order="227",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑,暗,debuff",skill_sp="33",skill_name="黑咒剑",skill_content="对敌方单体施以剑物理攻击(威力170)<br/>可突破暗属性弱点(伤害以剑物理计算)<br/>并赋予物防・属防降低10%的效果(2回合)",skill_boost="威力170/200/240/350",test_weak="剑,暗",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="剑,暗,debuff",skill_sp="33",skill_name=" 雾中剑",skill_content="对全体敌人施以剑物理攻击(威力120)<br/>可突破暗属性弱点(伤害以剑物理计算)<br/>并中概率赋予暗盲状态异常(2回合)",skill_boost="威力120/145/185/220",test_weak="剑,暗",test_hit="1",test_obj="敌群"},{skill_order="3",skill_type="主动",skill_tag="debuff",skill_sp="34",skill_name="咒剑之夺力(全体)II",skill_content="赋予全体敌人物攻・物防降低15%与<br/>剑耐性降低15%的效果(2回合)",skill_boost="回数2/3/4/5",test_obj="敌群"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_sp="77",skill_name="救济之弃欲",skill_content="对除自身外的友方单体赋予过量伤害(可选后卫)<br/>之后,自身获得物攻提升30%与<br/>剑攻击伤害提升30%的效果(3回合)<br/>并恢复我方前卫全体的BP 2点",skill_boost="回数3/4/5/6"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="102",skill_name="祝福之弃欲",skill_content="对我方后卫全体赋予过量伤害<br/>之后,自身的必杀技使用次数回复1次<br/>并提升必杀技槽25.0%<br/>但当回合行动延后",skill_boost="威力25/50/75/100"},{skill_order="6",skill_type="主动",skill_tag="剑,暗",skill_sp="63",skill_name="黑一文字斩·连刃",skill_content="对全体敌人施以2次剑物理攻击(威力80)<br/>可突破暗属性弱点(伤害以剑物理计算)<br/>根据处于咒傀状态的我方人数决定攻击次数<br/>1人以上:攻击次数变为3次<br/>4人以上:攻击次数变为4次<br/>※咒傀状态包括战斗不能的友方",skill_boost="威力95/110/130/150",test_weak="剑,暗",test_hit="2,3,4",test_obj="敌群",skill_up="88",skill_up_content="威力提升(95)"},{skill_order="7",skill_type="主动",skill_tag="剑,暗",skill_sp="51",skill_name="乱黑剑",skill_content="对随机目标施以3次剑物理攻击(威力65)<br/>可突破暗属性弱点(伤害以剑物理计算)<br/>根据处于咒傀状态的我方人数决定攻击次数<br/>1人以上:攻击次数变为4次<br/>4人以上:攻击次数变为5次<br/>※咒傀状态包括战斗不能的友方",skill_boost="威力85/95/110/140",test_weak="剑,暗",test_hit="3,4,5",test_obj="敌乱",skill_up="96",skill_up_content="威力提升(85)"},{skill_order="8",skill_type="主动",skill_tag="剑,暗,debuff",skill_sp="59",skill_name=" 黑葬送刃",skill_content="对敌方单体施以4次剑物理攻击(威力45)<br/>可突破暗属性弱点(伤害以剑物理计算)<br/>根据咒傀状态的我方人数赋予效果(2回合)<br/>1人以上:同对象剑耐性降低15%<br/>4人以上:<br/>再追加物防降低15%<br/>※咒傀状态包括战斗不能的友方",skill_boost="威力45/55/65/90",test_weak="剑,暗",test_hit="4",test_obj="敌单",skill_up="99",skill_up_content="消耗SP减轻(SP47)"},{skill_order="9",skill_type="主动",skill_tag="剑,暗,伤害上限提升",skill_sp="53",skill_name="灰烬咒剑",skill_content="对敌方单体施以剑物理攻击(威力260)<br/>可突破暗属性弱点(伤害以剑物理计算)<br/>该技能伤害上限提升100000<br/>根据咒傀状态的我方人数决定威力<br/>1人以上:威力1.5倍<br/>4人以上:威力2倍<br/>※只适用最高倍率<br/>※咒傀状态包括战斗不能的友方",skill_boost="威力290/320/380/500",test_weak="剑,暗",test_hit="1",test_obj="敌单",skill_up="100",skill_up_content="威力提升(290)"},{skill_order="10",skill_type="主动",skill_tag="回复,buff",skill_sp="143",skill_tag2="灯火の加護",skill_name="净化污秽之黑炎",skill_content="恢复我方前后卫全体HP(恢复量为对象最大HP的10%)<br/>若恢复对象处于咒傀状态<br/>同对象获得物攻・物防・属攻・属防提升30%的效果(3回合)",skill_boost="威力10/20/30/40"},{skill_order="11",skill_type="被动",skill_tag="回复",skill_tag2="進化",skill_name="黑炎骑士",skill_content="无效化自身的状态异常「麻痹」「魅惑」以及<br/>特殊效果「魅了」「死之宣告」"},{skill_order="12",skill_type="被动",skill_tag="buff",skill_name="黑咒圣痕",skill_content="战斗开始时:对除自身外的我方前后卫全体<br/>赋予特殊效果「咒傀痕」<br/>咒傀痕:战斗不能后复活时恢复BP 2点<br/>并将必杀技槽提升100%<br/>再赋予特殊效果「咒傀」,并解除「咒傀痕」<br/>咒傀:物攻・物防・会心提升10%<br/>各效果在战斗不能时不会消失"},{skill_order="13",skill_type="被动",skill_tag="buff",skill_name="葬生之黑炎",skill_content="当前卫且回合结束时:<br/>将未处于咒傀状态的战斗不能的我方前后卫全体复活<br/>(恢复量为最大HP的100%)<br/>若复活对象不处于咒傀痕状态<br/>则赋予其特殊效果「咒傀」"},{skill_order="14",skill_type="被动",skill_tag="物攻提升,剑伤害提升,伤害上限提升",skill_tag2="灯火の加護",skill_name="真黑炎之力",skill_content="根据处于咒傀状态的我方人数,自身获得以下效果<br/>1人以上:物攻・剑攻击伤害提升30%<br/>3人以上:再获得伤害上限提升(效果值100000)<br/>5人以上:再获得BP回复量+2<br/>7人以上:再获得除「攻击」以外的物理攻击(部分除外)<br/>可突破剑・枪・短剑・斧・弓・杖・书・扇弱点的效果<br/>(伤害计算方式依照各攻击)<br/>※咒傀状态包括战斗不能的友方"},{skill_order="15",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身光属性耐性提升10%"},{skill_order="16",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身暗属性耐性提升10%"},{skill_order="17",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身光属性耐性提升10%"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name=" 伤害上限+10000",skill_content="自身造成的伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name=" 伤害上限+20000",skill_content="自身造成的伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="buff,回复",skill_tag2="必殺技",skill_name="吞噬欲望之咒剑",skill_content="【Lv1】对除自身外的友方单体赋予过量伤害(可选后卫)<br/>之后,自身获得HP自动回复(效力100)与<br/>SP自动回复(回复量为最大SP的10%)(3回合)<br/>并赋予自身使用攻击技能时可发动3次的效果<br/>(2次追加发动/不消耗SP)<br/>200%发动时:<br/>攻击技能发动3次的效果增加至3次<br/>【LvMAX】对除自身外的友方单体赋予过量伤害(可选后卫)<br/>之后,自身获得HP自动回复(效力150)与<br/>SP自动回复(回复量为最大SP的10%)(3回合)<br/>并赋予自身使用攻击技能时可发动3次的效果<br/>(2次追加发动/不消耗SP)<br/>200%发动时:<br/>攻击技能发动3次的效果增加至3次"},{skill_order="21",skill_type="EX",skill_tag="buff,伤害上限提升",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="宣告终结之咒剑",skill_content="自身获得战斗技能带来的物攻提升与剑攻击伤害提升的上限提升至50%的效果<br/>以及物攻提升20%、剑攻击伤害提升20%、伤害上限提升(效果值100000)(3回合)<br/>再获得威力提升100%的效果<br/>(2回合/不可延长/同类效果不可重复)<br/>并在使用「剑物理」攻击时突破弱点<br/>提升破盾伤害+1的效果(2回合/同类效果不可重复)<br/>使用条件:处于咒傀状态的友方达到4人以上(包括战斗不能)<br/>使用次数限制:1次",skill_boost="回数3/4/5/6"},},},
{owner_order="226",owner_skill={{skill_order="1",skill_type="主动",skill_tag="雷",skill_sp="27",skill_name="雷鸣枪・若雷",skill_content="对敌方单体施以3次雷属性攻击(威力 55)",skill_boost="威力65/80/100",test_weak="雷",test_hit="3",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="debuff",skill_sp="26",skill_name="破护之雷导(全体)Ⅱ",skill_content="赋予全体敌人属防降低15%、<br/>雷耐性降低15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="3",skill_type="主动",skill_tag="雷,buff",skill_sp="40",skill_name="雷鸣枪・土雷",skill_content="对敌方单体施以雷属性攻击(威力170)<br/>并赋予自身属攻提升15%、<br/>雷属性伤害提升15%的效果(2回合)",skill_boost="威力200/240/350",test_weak="雷",test_hit="1",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="雷,debuff",skill_sp="62",skill_name="雷鸣枪・鸣雷",skill_content="对全体敌人施以3次雷属性攻击(威力55)<br/>并赋予雷耐性降低10%的效果(2回合)",skill_boost="威力65/75/100",test_weak="雷",test_hit="3",test_obj="敌群"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="63",skill_name="百雷之阵",skill_content="赋予我方前卫全体属攻提升20%、<br/>雷属性伤害提升20%的效果(2回合)<br/>Boost MAX时:赋予主动区雷属性伤害增益上限提升至50%的效果(5回合)",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="雷,光",skill_sp="67",skill_name="雷鸣枪・伏雷",skill_content="对随机敌人施以4次雷属性攻击(威力65)<br/>并突破光弱点(伤害以雷属性计算)<br/>随后,若没有破防中的敌人<br/>则对随机敌人施以雷属性攻击(威力65)",skill_boost="威力75/85/110",test_weak="雷,光",test_hit="4",test_obj="敌乱",skill_up="88",skill_up_content="消耗SP减轻(SP54)"},{skill_order="7",skill_type="主动",skill_tag="雷",skill_sp="72",skill_name="雷鸣枪・野雷",skill_content="对全体敌人施以4次雷属性攻击(威力35)",skill_boost="威力45/55/70",test_weak="雷",test_hit="4",test_obj="敌群",skill_up="96",skill_up_content="消耗SP减轻(SP58)"},{skill_order="8",skill_type="主动",skill_tag="雷",skill_sp="42",skill_name="雷鸣枪・山雷",skill_content="对敌方单体施以雷属性攻击(威力260)<br/>此技能的伤害上限提高50000",skill_boost="威力290/340/450 强化后:威力320/380/500",test_weak="雷",test_hit="1",test_obj="敌单",skill_up="99",skill_up_content="威力提升(290)"},{skill_order="9",skill_type="主动",skill_tag="雷,暗",skill_sp="69",skill_name="雷鸣枪・黑雷",skill_content="对敌方单体施以2次雷属性攻击(威力135)<br/>并突破暗弱点(伤害以雷属性计算)<br/>攻击对象处于破防状态时威力为1.5倍",skill_boost="威力150/175/235",test_weak="雷,暗",test_hit="2",test_obj="敌单",skill_up="100",skill_up_content="消耗SP减轻(SP55)"},{skill_order="10",skill_type="主动",skill_tag="剑,雷,buff",skill_sp="85",skill_tag2="灯火の加護",skill_name="雷鸣枪・拆雷",skill_content="对全体敌人施以3次雷属性攻击(威力65)<br/>并突破剑弱点(伤害以雷属性计算)<br/>并赋予我方前卫全体雷属性伤害提升20%的效果(2回合)",skill_boost="威力75/90/115",test_weak="剑,雷",test_hit="3",test_obj="敌群"},{skill_order="11",skill_type="被动",skill_tag="枪弱点突破",skill_name="名枪・雷鸣",skill_content="赋予自身普攻以外的属性攻击(一部分除外)<br/>突破枪弱点的效果(伤害以各攻击类型计算)<br/>并解放属性攻击暴击"},{skill_order="12",skill_type="被动",skill_tag="雷追击",skill_name="迅雷架势",skill_content="没有破防中的敌人时<br/>除自身的我方前卫全体使用“雷攻击”时<br/>会触发鸣・雷的追击效果<br/>(仅按行动顺序攻击/不依赖攻击次数且只发动一次)<br/>※”将敌人破盾”的效果仅有成功破盾的角色会触发<br/>追击:对全体敌人施以雷属性攻击(威力100)<br/>并赋予感电状态异常(1回合)<br/>感电:每次受到雷属性攻击时,护盾-1(不会变成0)"},{skill_order="13",skill_type="被动",skill_tag="威力提升",skill_name="轰雷架势",skill_content="存在破防中的敌人时:<br/>本回合,每有一名我方角色选择雷属性攻击,自身攻击威力提升25%<br/>(最大100%/同系统效果不可重复)"},{skill_order="14",skill_type="被动",skill_tag="威力提升",skill_tag="13",skill_tag2="進化",skill_name="轰雷架势",skill_content="存在破防中的敌人时:<br/>本回合,每有一名我方角色选择雷属性攻击,自身攻击威力提升50%<br/>(最大200%/同系统效果不可重复)"},{skill_order="15",skill_type="被动",skill_tag="雷伤害提升",skill_tag2="灯火の加護",skill_name="疾风迅雷之猛将",skill_content="前卫时:我方前卫全体雷属性伤害提升20%<br/>被动加装备赋予的雷属性伤害增益上限提升至50%"},{skill_order="16",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="20",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="21",skill_type="EX",skill_tag="火,雷",skill_tag2="必殺技",skill_name="雷鸣枪・火雷",skill_content="【Lv1】回合中,迅速行动<br/>对全体敌人施以8次雷属性攻击(威力30)<br/>并突破火弱点(伤害以雷属性计算)<br/>【LvMAX】<br/>回合中,迅速行动<br/>对全体敌人施以8次雷属性攻击(威力50)<br/>并突破火弱点(伤害以雷属性计算)"},{skill_order="22",skill_type="EX",skill_tag="雷,buff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="雷鸣枪・大雷",skill_content="回合中,迅速行动<br/>对随机敌人施以3次雷属性攻击(威力50)<br/>消耗BP1以上时:<br/>我方前后卫全体威力提升30%(5回合/不可延长回合/同系统效果不可重复)<br/>消耗BP2以上时:<br/>伤害上限提升(5回合/效果量20000)<br/>Boost MAX时:<br/>赋予必定暴击的效果(2回合)<br/>【使用条件】第3回合以后",skill_boost="威力55/65/80",test_weak="雷",test_hit="3",test_obj="敌乱"},},},
{owner_order="225",owner_skill={{skill_order="1",skill_type="主动",skill_tag="光",skill_sp="40",skill_name="特大光明祈祷(单体)Ⅱ",skill_content="对敌方单体施以3次光属性攻击(威力65)<br/>并给自身附加1“祝词pt”",skill_boost="威力75/90/120",test_weak="光",test_hit="3",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="光",skill_sp="46",skill_name="光明祈祷(全体)Ⅲ",skill_content="对全体敌人施以光属性攻击(威力180)<br/>并给自身附加1“祝词pt”",skill_boost="威力205/245/300",test_weak="光",test_hit="1",test_obj="敌群"},{skill_order="3",skill_type="主动",skill_tag="debuff",skill_sp="26",skill_name="破护光之诅咒(全体)Ⅱ",skill_content="赋予全体敌人属防与光耐性降低15%的效果(2回合)<br/>并给自身附加1“祝词pt”",skill_boost="回合数3/4/5"},{skill_order="4",skill_type="主动",skill_tag="光,debuff",skill_sp="78",skill_name="特大光明破护祈祷(全体)Ⅲ",skill_content="对全体敌人施以3次光属性攻击(威力80)<br/>赋予属防降低15%的效果(2回合)<br/>并给自身附加1“祝词pt”",skill_boost="威力90/105/130",test_weak="光",test_hit="3",test_obj="敌群"},{skill_order="5",skill_type="主动",skill_tag="回复",skill_sp="84",skill_name="静魂之祝词",skill_content="我方前卫全体SP恢复(恢复量 目标最大SP的8%)<br/>并赋予SP自动恢复的效果(2回合/恢复量 目标最大SP的5%)<br/>神乐时:前后卫全体化<br/>并给自身附加1“祝词pt”",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="光,debuff",skill_sp="61",skill_name="特大乱光明祈祷",skill_content="对随机敌人施以4次光属性攻击(威力45)<br/>每次攻击赋予光耐性降低15%的效果(2回合)<br/>并给自身附加1“祝词pt”",skill_boost="威力55/65/90",test_weak="光",test_hit="4",test_obj="敌乱",skill_up="88",skill_up_content="消耗SP减轻(SP49)"},{skill_order="7",skill_type="主动",skill_tag="buff",skill_sp="74",skill_name="战神之祝词",skill_content="赋予我方前卫全体属攻・会心提升15%,属性伤害提升15%<br/>与伤害上限提升(效果量30000)的效果(2回合)<br/>神乐时:前后卫全体化<br/>并给自身附加1“祝词pt”",skill_boost="回合数3/4/5",skill_up="96",skill_up_content="消耗SP减轻(SP59)"},{skill_order="8",skill_type="主动",skill_tag="光",skill_sp="68",skill_name="特大光明祈祷(全体)Ⅱ",skill_content="对全体敌人施以3次光属性攻击(威力65)<br/>神乐时:攻击次数变为6次",skill_boost="威力75/90/115",test_weak="光",test_hit="3,6",test_obj="敌群",skill_up="99",skill_up_content="消耗SP减轻(SP54)"},{skill_order="9",skill_type="主动",skill_tag="光",skill_sp="62",skill_name="大光明祈祷(单体)Ⅳ",skill_content="对敌方单体施以2次光属性攻击(威力135)<br/>神乐时:攻击次数变为4次",skill_boost="威力150/175/235",test_weak="光",test_hit="2,4",test_obj="敌单",skill_up="100",skill_up_content="消耗SP减轻(SP50)"},{skill_order="10",skill_type="主动",skill_tag="回复",skill_sp="35",skill_tag2="灯火の加護",skill_name="清魂之礼赞",skill_content="自身SP恢复(恢复量50)<br/>并给自身附加1“祝词pt”<br/>神乐时:恢复量变为2倍",skill_boost="恢复量75/100/125 ”祝詞pt”2/3/4追加"},{skill_order="11",skill_type="被动",skill_tag="神乐",skill_name="风格转变:神乐",skill_content="选择命令时,可以切换为“正常“或“神乐”的形态<br/>神乐时:赋予我方前后卫全体特殊效果“光之御神乐”<br/>若持续消耗SP至无法继续再消耗时,形态将恢复为“正常”<br/>(持续消耗SP 最大SP的25%)<br/>※无法行动时形态将恢复为“正常”<br/>※无法提供可持续消耗的SP值时将无法切换<br/>光之御神乐:属攻提升15%,光属性伤害提升15%"},{skill_order="12",skill_type="被动",skill_tag="追击",skill_name="神光降罚",skill_content="神乐时:我方前后卫全体攻击后(反击、必杀技等除外)<br/>会触发光Ex的追击效果<br/>(仅按行动顺序攻击/不依赖攻击次数只发动一次)<br/>※”将敌人破盾”的效果仅有成功破盾的角色会触发<br/>追击:对全体敌人施以光属性攻击(威力 100)"},{skill_order="13",skill_type="被动",skill_tag="光,祝词pt",skill_name="神威显现",skill_content="赋予自身根据自身“祝词pt”数量的附加效果<br/>3以上:赋予普攻以外的属性攻击(一部分除外)<br/>突破火・冰・雷・风弱点的效果(伤害以各攻击类型计算)<br/>6以上:从下回合开始,每回合在我方行动之前(部分除外)<br/>对全体敌人施以2次光属性攻击(威力 100)<br/>9以上:被动加装备赋予的属攻增益上限提升至50%、<br/>属攻提升20%,并解放属性攻击的暴击"},{skill_order="14",skill_type="被动",skill_tag="光,祝词pt",skill_tag="13",skill_tag2="進化",skill_name="神威显现",skill_content="赋予自身根据自身“祝词pt”数量的附加效果<br/>3以上:赋予普攻以外的属性攻击(一部分除外)<br/>突破火・冰・雷・风弱点的效果(伤害以各攻击类型计算)<br/>6以上:从下回合开始,每回合在我方行动之前(部分除外)<br/>对全体敌人施以2次光属性攻击(威力 150)<br/>9以上:被动加装备赋予的属攻增益上限提升至50%、<br/>属攻提升20%,并解放属性攻击暴击"},{skill_order="15",skill_type="被动",skill_tag="会心提升,光伤害提升",skill_tag2="灯火の加護",skill_name="光天神助",skill_content="HP满槽时:自身会心提升15%<br/>光属性伤害提升15%"},{skill_order="16",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%"},{skill_order="17",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%"},{skill_order="18",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="20",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="21",skill_type="EX",skill_tag="光",skill_tag2="必殺技",skill_name="天照祈祷(全体)",skill_content="【Lv.1】<br/>对全体敌人施以6次光属性攻击(威力 45)<br/>并给自身附加3“祝词pt”<br/>200%发动时:攻击次数变为8次<br/>【Lv.MAX】<br/>对全体敌人施以6次光属性攻击(威力 65)<br/>并给自身附加3“祝词pt”<br/>200%发动时:攻击次数变为8次"},{skill_order="22",skill_type="EX",skill_tag="光,回复",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="月夜祈祷(单体)",skill_content="对敌方单体施以4次光属性攻击(威力 85)<br/>并恢复自身SP(恢复量 最大SP的100%)<br/>【使用条件】自身“祝词pt”数量在6以上",skill_boost="威力90/105/130",test_weak="光",test_hit="4",test_obj="敌单"},},},
{owner_order="224",owner_skill={{skill_order="1",skill_type="主动",skill_tag="短剑,debuff",skill_sp="24",skill_name="毒连刃",skill_content="对敌方单体施以2次短剑物理攻击(威力75)<br/>并有中等概率赋予妨害异常效果(2回合)",skill_boost="威力90/110/150",test_weak="短剑",test_hit="2",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="短剑",skill_sp="25",skill_name="霞刃",skill_content="对随机敌人施以3次短剑物理攻击(威力 55)",skill_boost="威力65/80/100",test_weak="短剑",test_hit="3",test_obj="敌乱"},{skill_order="3",skill_type="主动",skill_tag="短剑,debuff",skill_sp="38",skill_name="细蟹",skill_content="对全体敌人施以短剑物理攻击(威力150)<br/>并赋予速度降低15%的效果(2回合)<br/>※行动影响从下回合开始",skill_boost="威力175/215/260",test_weak="短剑",test_hit="1",test_obj="敌群"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_sp="64",skill_name="龙腾虎斗",skill_content="赋予自身短剑攻击伤害提升30%的效果(3回合)<br/>选择指令时、夜晚时或自身处于深更状态时<br/>自身会心・速度提升30%(3回合)<br/>并延长特殊效果”深更”(3回合)<br/>※行动影响从下回合开始",skill_boost="短剑伤害提升回合数4/5/6 会心・速度提升回合数4/5/6"},{skill_order="5",skill_type="主动",skill_tag="短剑,火,冰,风,buff",skill_sp="35",skill_name="虎牙贯",skill_content="对敌方单体施以短剑物理攻击(威力 170)<br/>并突破火・冰・风弱点(伤害以短剑物理计算)<br/>选择指令时、夜晚时或自身处于深更状态时<br/>并恢复自身2BP",skill_boost="威力200/240/350",test_weak="短剑,火,冰,风",test_hit="1",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="短剑,火,冰,风",skill_sp="52",skill_name="龙牙刃",skill_content="对敌方单体施以3次短剑物理攻击(威力 65)<br/>并突破火・冰・风弱点(伤害以短剑物理计算)<br/>选择指令时、夜晚时或自身处于深更状态时:目标全体化",skill_boost="威力75/90/120",test_weak="短剑,火,冰,风",test_hit="3",test_obj="敌单",skill_up="88",skill_up_content="消耗SP减轻(SP42)"},{skill_order="7",skill_type="主动",skill_tag="短剑,debuff",skill_sp="76",skill_name="蛇牙薙",skill_content="对全体敌人施以3次短剑物理攻击(威力 65)<br/>并有中等概率赋予妨害・受伤异常效果(2回合)<br/>选择指令时、夜晚时或自身处于深更状态时<br/>赋予妨害・受伤异常效果的概率变为大概率",skill_boost="威力75/90/115",test_weak="短剑",test_hit="3",test_obj="敌群",skill_up="96",skill_up_content="消耗SP减轻(SP61)"},{skill_order="8",skill_type="主动",skill_tag="短剑",skill_sp="60",skill_tag2="弱点外",skill_name="微尘",skill_content="对随机敌人施以3次短剑物理攻击(威力 85)<br/>即使非弱点也会削减护盾点数<br/>Boost MAX时:攻击次数变为5次",skill_boost="威力95/110/100",test_weak="短剑",test_hit="3,5",test_obj="敌乱",skill_up="99",skill_up_content="消耗SP减轻(SP48)"},{skill_order="9",skill_type="主动",skill_tag="短剑",skill_sp="44",skill_name="晦冥",skill_content="对敌方单体施以2次短剑物理攻击(威力 90)<br/>自身行动顺序越靠前,威力越大<br/>最大2倍(第一个行动)<br/>选择指令时、夜晚时或自身处于深更状态时<br/>效果再次发动(不消耗SP)",skill_boost="威力105/125/180",test_weak="短剑",test_hit="2,4",test_obj="敌单",skill_up="100",skill_up_content="消耗SP减轻(SP35)"},{skill_order="10",skill_type="主动",skill_tag="短剑,debuff",skill_sp="62",skill_tag2="弱点外,灯火の加護",skill_name="病闪刃",skill_content="对全体敌人施以短剑物理攻击(威力 120)<br/>即使非弱点也会削减护盾点数<br/>Boost MAX时:并赋予燃烧・冻伤・腐蚀状态异常(6回合)<br/>然而,若自身不处于深更状态,HP会降至1",skill_boost="威力145/185/220",test_weak="短剑",test_hit="1",test_obj="敌群"},{skill_order="11",skill_type="被动",skill_tag="物攻提升,会心提升,速度提升",skill_name="黑暗行者",skill_content="自身物攻提升20%、会心・速度提升30%<br/>夜晚时或自身处于深更状态时<br/>被动区物攻・会心・速度增益上限提升至50%"},{skill_order="12",skill_type="被动",skill_tag="物攻提升,会心提升,速度提升,暴伤提升",skill_tag="11",skill_tag2="進化",skill_name="黑暗行者",skill_content="自身物攻提升20%、会心・速度提升30%<br/>夜晚时或自身处于深更状态时<br/>被动区物攻・会心・速度增益上限提升至50%<br/>且暴击时伤害倍率提升为1.4倍(通常为1.25倍)"},{skill_order="13",skill_type="被动",skill_tag="随机回避,全体回避",skill_name="伪身之术",skill_content="赋予自身有50%概率闪避受到的全体攻击与随机攻击(一部分除外)的效果<br/>受此技能效果或其他必定闪避效果影响而闪避成功时<br/>若自身处于深更状态,则延长特殊效果”深更”(1回合)<br/>若不处于深更状态,赋予自身特殊效果”深更”(2回合)<br/>深更:威力提升75%(同系统效果不可重复)"},{skill_order="14",skill_type="被动",skill_tag="追击",skill_tag2="灯火の加護",skill_name="病讨",skill_content="自身攻击后(反击、必杀技等除外)会进行追击<br/>(仅按行动顺序攻击/不依赖攻击次数只发动一次)<br/>追击:对随机敌人赋予燃烧、冻伤、腐蚀中的任意一种状态异常(1回合)<br/>※视为以被动技能赋予"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 20%"},{skill_order="16",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化Ⅲ",skill_content="自身的冰耐性提升20%"},{skill_order="17",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升20%"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="短剑,debuff",skill_tag2="必殺技,弱点外",skill_name="病紫雨",skill_content="【Lv.1】<br/>对全体敌人施以5次短剑攻击(威力 55)<br/>即使非弱点也会削减护盾点数<br/>无视完全避免攻击与完全闪避攻击的效果<br/>赋予燃烧・冻伤・腐蚀状态异常(2回合)<br/>并赋予自身特殊效果”深更”(5回合)<br/>※”深更”视为以被动技能赋予<br/>【Lv.MAX】<br/>对全体敌人施以5次短剑攻击(威力 85)<br/>即使非弱点也会削减护盾点数<br/>无视完全避免攻击与完全闪避攻击的效果<br/>赋予燃烧・冻伤・腐蚀状态异常(2回合)<br/>并赋予自身特殊效果”深更”(5回合)<br/>※”深更”视为以被动技能赋予"},{skill_order="21",skill_type="EX",skill_tag="短剑",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="花鸟暗月",skill_content="赋予自身特殊效果“跳跃中”<br/>下回合超迅速地行动<br/>对随机敌人施以5次短剑物理攻击(威力 60)<br/>夜晚时或自身处于深更状态时威力为1.5倍<br/>并延长自身特殊效果”深更”(3回合)<br/>随后,解除“跳跃中”状态<br/>※该行动无法将敌人破防<br/>【使用条件】第4回合以后",skill_boost="威力70/85/110",test_weak="短剑",test_hit="5",test_obj="敌乱"},},},
{owner_order="223",owner_skill={{skill_order="1",skill_type="主动",skill_tag="杖,书,风",skill_sp="30",skill_name="风叩(全体)",skill_content="对全体敌人施以风属性攻击(威力 120)<br/>并突破杖・书弱点(伤害以风属性计算)",skill_boost="威力145/185/220",test_weak="杖,书,风",test_hit="1",test_obj="敌群"},{skill_order="2",skill_type="主动",skill_tag="debuff,调查",skill_sp="25",skill_name="状況分析",skill_content="赋予敌方单体物攻・属攻・会心降低15%的效果(2回合)<br/>并显示其一个弱点",skill_boost="回合数3/4/5 弱点显示数2/3/4"},{skill_order="3",skill_type="主动",skill_tag="杖,debuff",skill_sp="37",skill_tag2="弱点外",skill_name="书弱化的连巧打",skill_content="对敌方单体施以2次杖物理攻击(威力75)<br/>即使非弱点也会削减护盾点数<br/>并赋予书弱点(2次)",skill_boost="威力90/110/150",test_weak="杖",test_hit="2",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="杖,书,风",skill_sp="33",skill_name="真相解明",skill_content="对敌方单体施以书物理攻击(威力 170)<br/>并突破杖・风弱点(伤害以书物理计算)<br/>必定造成暴击伤害<br/>突破弱点时:再次发动效果(不消耗SP)",skill_boost="威力200/240/350",test_weak="杖,书,风",test_hit="2",test_obj="敌单"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="57",skill_name="推理展开",skill_content="赋予我方前卫全体に杖・书攻击伤害提升15%<br/>与风属性伤害提升15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="debuff",skill_sp="50",skill_name="设置圈套",skill_content="削除敌方单体无视弱点的4层护盾",skill_boost="护盾层数5/6/7",skill_up="88",skill_up_content="消耗SP减轻(SP40)"},{skill_order="7",skill_type="主动",skill_tag="杖,书,风,debuff",skill_sp="96",skill_name="四连风殴(全体)",skill_content="对全体敌人施以4次风属性攻击(威力 35)<br/>并突破杖・书弱点(伤害以风属性计算)<br/>并赋予杖・书・风耐性降低10%的效果(2回合)",skill_boost="威力45/55/70",test_weak="杖,书,风",test_hit="4",test_obj="敌群",skill_up="96",skill_up_content="消耗SP减轻(SP77)"},{skill_order="8",skill_type="主动",skill_tag="杖",skill_sp="81",skill_tag2="弱点外",skill_name="书弱化的四连巧锤",skill_content="对敌方单体施以4次杖物理攻击(威力 65)<br/>即使非弱点也会削减护盾点数<br/>并赋予书弱点(1次)",skill_boost="威力75/85/110 弱点赋予数2/3/4次",test_weak="杖",test_hit="4",test_obj="敌单",skill_up="99",skill_up_content="消耗SP减轻(SP65)"},{skill_order="9",skill_type="主动",skill_tag="杖,书,风",skill_sp="49",skill_name="真相究明",skill_content="对敌方单体施以书物理攻击(威力 230)<br/>并突破杖・风弱点(伤害以书物理计算)<br/>必定造成暴击伤害<br/>此技能的伤害上限提高50000<br/>突破弱点时:再次发动效果(不消耗SP)",skill_boost="威力260/300/400",test_weak="杖,书,风",test_hit="2",test_obj="敌单",skill_up="100",skill_up_content="消耗SP减轻(SP39)"},{skill_order="10",skill_type="主动",skill_tag="杖,书,风",skill_tag="9",skill_sp="39",skill_tag2="進化",skill_name="真相究明",skill_content="对敌方单体施以书物理攻击(威力 260)<br/>并突破杖・风弱点(伤害以书物理计算)<br/>必定造成暴击伤害<br/>此技能的伤害上限提高50000<br/>突破弱点时:再次发动效果(不消耗SP)",skill_boost="威力290/340/450",test_weak="杖,书,风",test_hit="2",test_obj="敌单"},{skill_order="11",skill_type="主动",skill_tag="debuff",skill_sp="45",skill_tag2="灯火の加護",skill_name="现场验证",skill_content="对敌方单体施以杖・书・风耐性降低20%的效果(2回合)<br/>并赋予书弱点(2次)",skill_boost="回合数3/4/5"},{skill_order="12",skill_type="被动",skill_tag="威力提升",skill_name="弱点威力强化V",skill_content="自身突破敌人弱点时,伤害提升30%"},{skill_order="13",skill_type="被动",skill_tag="属攻对物攻加成",skill_name="武术心得",skill_content="存在破防中的敌人时,<br/>物攻会附加相当于属攻值100%的数量(包含装备赋予的数值/不可重复)"},{skill_order="14",skill_type="被动",skill_tag="物攻降低,属攻降低,物防降低,属防降低,杖耐性降低,书耐性降低,风耐性降低",skill_tag2="灯火の加護",skill_name="合理的推论",skill_content="我方有人将敌人破防时,<br/>赋予被破防的敌人物攻・物防・属攻・属防降低10%与<br/>杖・书・风耐性降低10%的效果(2回合)"},{skill_order="15",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%"},{skill_order="16",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%"},{skill_order="17",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="书",skill_tag2="必殺技",skill_name="真相探明",skill_content="【Lv.1】<br/>赋予全体敌人书弱点(2次)<br/>并对全体敌人施以2次书物理攻击(威力 195)<br/>必定造成暴击伤害<br/>此技能的伤害上限提高50000<br/>【Lv.MAX】<br/>赋予全体敌人书弱点(2次)<br/>并对全体敌人施以2次书物理攻击(威力 280)<br/>必定造成暴击伤害<br/>此技能的伤害上限提高50000"},{skill_order="21",skill_type="EX",skill_tag="debuff",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="打破不在场证明",skill_content="回合中,迅速行动<br/>削除敌方单体无视弱点的6层护盾<br/>【使用条件】没有敌人处于破防状态时",skill_boost="护盾层数8/10/12"},},},
{owner_order="222",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑,杖,光",skill_sp="32",skill_name="二连清光斩",skill_content="对敌方单体施以2次剑物理攻击(威力 90) <br/>并突破杖・光弱点(伤害以剑物理计算)",skill_boost="威力105/125/180",test_weak="剑,杖,光",test_hit="2",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="buff",skill_sp="40",skill_name="警卫",skill_content="回合中,迅速行动<br/>赋予自身受到的伤害减少10%(一部分除外)的效果<br/>(1回合/可通过覆盖效果以延长回合)<br/>赋予自身代替我方前卫承受<br/>单体攻击伤害的效果(2回合/后卫也可生效)",skill_boost="伤害减少20/30/40% 回合数3/4/5"},{skill_order="3",skill_type="主动",skill_tag="体力护盾",skill_sp="23",skill_name="圣盾",skill_content="赋予自身HP护盾(效果量 使用者最大HP的10%/不可重复)",skill_boost="效果量20/30/40%"},{skill_order="4",skill_type="主动",skill_tag="剑,杖,光,debuff",skill_sp="55",skill_name="乱之清光剑打",skill_content="对随机目标施以3次杖物理攻击(威力 65)<br/>并突破剑・光弱点(伤害以杖物理计算)<br/>每次攻击小概率赋予属防降低15%的效果(2回合)<br/>Boost MAX时:攻击次数变为5次",skill_boost="威力75/90/75",test_weak="剑,杖,光",test_hit="3,5",test_obj="敌乱"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="70",skill_name="新人圣堂骑士的应援",skill_content="我方前卫全体剑・杖攻击伤害提升20%<br/>光属性攻击伤害提升20%(2回合)",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="剑,杖,光,debuff",skill_sp="88",skill_name="圣心斩",skill_content="对全体敌人施以3次剑物理攻击(威力 55)<br/>并突破杖・光弱点(伤害以剑物理计算)<br/>并赋予物防・属防降低15%的效果(2回合)<br/>若目标的属防降低效果在9回合及以上时<br/>赋予同目标属性耐性降低15%的效果(2回合)",skill_boost="威力65/75/100",test_weak="剑,杖,光",test_hit="3",test_obj="敌群",skill_up="88",skill_up_content="消耗SP减轻(SP70)"},{skill_order="7",skill_type="主动",skill_tag="感杖",skill_sp="45",skill_name="破盾强化的杖术(前全)",skill_content="赋予我方前卫全体进行“杖物理”攻击时<br/>破盾量提升1的效果<br/>(1回合/同系统的效果不可重复)",skill_boost="回合数2/3/4",skill_up="96",skill_up_content="消耗SP减轻(SP36)"},{skill_order="8",skill_type="主动",skill_tag="剑,杖,光",skill_sp="74",skill_name="清光击灭三连剑打",skill_content="对全体敌人施以3次杖物理攻击(威力 80)<br/>并突破剑・光弱点(伤害以杖物理计算)<br/>选择技能时若有敌人处于属防降低状态<br/>攻击次数变为5次",skill_boost="威力90/105/130",test_weak="剑,杖,光",test_hit="3,5",test_obj="敌群",skill_up="99",skill_up_content="消耗SP减轻(SP59)"},{skill_order="9",skill_type="主动",skill_tag="剑,杖,光",skill_sp="51",skill_name="二连清光全身斩",skill_content="对敌方单体施以2次剑物理攻击(威力120)<br/>并突破杖・光弱点(伤害以剑物理计算)<br/>攻击目标处于属防降低状态时<br/>效果再次发动(不消耗SP)",skill_boost="威力135/155/210",test_weak="剑,杖,光",test_hit="2,4",test_obj="敌单",skill_up="100",skill_up_content="消耗SP减轻(SP41)"},{skill_order="10",skill_type="主动",skill_tag="debuff",skill_sp="72",skill_tag2="灯火の加護",skill_name="破耐的神谕(全体)Ⅱ",skill_content="赋予全体敌人物理・属性耐性降低15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="11",skill_type="被动",skill_tag="化身神官",skill_name="圣堂骑士",skill_content="战斗中:自身的职业也可被判定为“星官”。<br/>※固有能力"},{skill_order="12",skill_type="被动",skill_tag="物理追击",skill_name="神官的随行者",skill_content="前卫是星官时,赋予前卫行动后附上克里克的追击效果<br/>(仅按行动顺序攻击/不依赖攻击次数且只发动一次)<br/>※前卫队伍里有星官的情况下,即使自身在前卫也能追击<br/>※”将敌人破盾”的效果仅有成功破盾的角色会触发<br/>追击:对全体敌人施以剑物理攻击(威力 200)<br/>并突破杖・光弱点(伤害以剑物理计算)"},{skill_order="13",skill_type="被动",skill_tag="护盾&威力效果提升",skill_name="清澈火炎之心",skill_content="前卫时:我方前后卫全体的星官<br/>HP护盾&威力提升效果的获得量提升至1.5倍"},{skill_order="14",skill_type="被动",skill_tag="护盾&威力效果提升",skill_tag2="進化",skill_name="清澈火炎之心",skill_content="前卫时:我方前后卫全体的星官<br/>HP护盾&威力提升效果的获得量提升至2倍"},{skill_order="15",skill_type="被动",skill_tag="剑·杖伤害提升,伤害上限提升",skill_tag2="灯火の加護",skill_name="守护正义之剑",skill_content="自身剑・杖攻击伤害提升15%<br/>自身存在HP护盾时,<br/>伤害上限提升(效果量 70000)"},{skill_order="16",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%"},{skill_order="17",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%"},{skill_order="18",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="20",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="21",skill_type="EX",skill_tag="剑,杖,光,体力护盾,buff",skill_tag2="必殺技",skill_name="斩断邪恶的骑士之剑",skill_content="【Lv.1】<br/>对敌方单体施以剑物理攻击(威力 500)<br/>并突破杖・光弱点(伤害以剑物理计算)<br/>并赋予自身HP护盾<br/>(效果量 使用者最大HP的10%/不可重复)<br/>并赋予威力提升50%的效果<br/>(2回合/回合不可延长/同系统的效果不可重复)<br/>【Lv.MAX】<br/>对敌方单体施以剑物理攻击(威力 750)<br/>并突破杖・光弱点(伤害以剑物理计算)<br/>此必杀技伤害上限提升100000<br/>并赋予自身HP护盾<br/>(效果量 使用者最大HP的10%/不可重复)<br/>并赋予威力提升50%的效果<br/>(2回合/回合不可延长/同系统的效果不可重复)"},{skill_order="22",skill_type="EX",skill_tag="剑,杖,光,debuff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="真・圣心斩",skill_content="对全体敌人施以3次剑物理攻击(威力 80)<br/>并突破杖・光弱点(伤害以剑物理计算)<br/>并赋予物防・属防降低15%与属性耐性降低15%的效果(2回合)<br/>自身存在威力提升状态时<br/>效果再次发动(不消耗SP)<br/>【使用条件】第3回合以后",skill_boost="威力90/105/130",test_weak="剑,杖,光",test_hit="3,6",test_obj="敌群"},},},
{owner_order="221",owner_skill={{skill_order="1",skill_type="主动",skill_tag="杖,火,光",skill_sp="44",skill_name="光炎三痛打",skill_content="对敌方单体施以3次杖物理攻击(威力65)<br/>并突破火・光弱点(伤害以杖物理计算)",skill_boost="威力75/90/120",test_weak="杖,火,光",test_hit="3",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_sp="42",skill_name="治愈魔法(前全)Ⅱ",skill_content="我方前卫全体HP恢复(效力 55)<br/>并赋予HP自动恢复的效果(2回合/效力 80)",skill_boost="效力75/95/130"},{skill_order="3",skill_type="主动",skill_tag="杖,火,光",skill_sp="66",skill_name="爆明三碎打",skill_content="对全体敌人施以3次杖物理攻击(威力65)<br/>并突破火・光弱点(伤害以杖物理计算)",skill_boost="威力75/90/115",test_weak="杖,火,光",test_hit="3",test_obj="敌群"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_sp="48",skill_name="仗义之锤的圣别",skill_content="我方前卫全体的物理攻击伤害提升15%(2回合)<br/>效果对象为星官时,同对象<br/>杖攻击伤害提升15%(2回合)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="杖,火,光,buff",skill_sp="66",skill_name="光炎攻势打",skill_content="对敌方单体施以2次杖物理攻击(威力 90)<br/>并突破火・光弱点(伤害以杖物理计算)<br/>并赋予我方前卫全体<br/>物攻・属攻提升15%的效果(2回合)",skill_boost="威力105/125/180",test_weak="杖,火,光",test_hit="2",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="debuff",skill_sp="70",skill_name="净炎的标志",skill_content="赋予全体敌人杖弱点(6次)<br/>并赋予杖・火・光耐性降低15%的效果(2回合)",skill_boost="次数7/8/9次 回合数3/4/5",skill_up="88",skill_up_content="消耗SP减轻(SP56)"},{skill_order="7",skill_type="主动",skill_tag="杖,火,光,buff",skill_sp="110",skill_name="爆明圣盾打",skill_content="对全体敌人施以3次杖物理攻击(威力 80)<br/>并突破火・光弱点(伤害以杖物理计算)<br/>同时,我方前卫全体HP恢复(效力 60)<br/>并赋予HP护盾(效果量 使用者最大HP的30%/不可重复)",skill_boost="威力90/105/130",test_weak="杖,火,光",test_hit="3",test_obj="敌群",skill_up="96",skill_up_content="消耗SP减轻(SP88)"},{skill_order="8",skill_type="主动",skill_tag="杖,火,光",skill_sp="88",skill_name="光炎连锤",skill_content="对敌方单体施以6次杖物理攻击(威力 40)<br/>并突破火・光弱点(伤害以杖物理计算)",skill_boost="威力45/50/70",test_weak="杖,火,光",test_hit="6",test_obj="敌单",skill_up="99",skill_up_content="消耗SP减轻(SP70)"},{skill_order="9",skill_type="主动",skill_tag="杖,火,光",skill_sp="110",skill_name="光炎裁锤",skill_content="对敌方单体施以3次杖物理攻击(威力 110)<br/>并突破火・光弱点(伤害以杖物理计算)<br/>Boost MAX时:威力为2倍<br/> ※威力值会体现在技能描述上",skill_boost="威力120/140/360",test_weak="杖,火,光",test_hit="3",test_obj="敌单",skill_up="100",skill_up_content="消耗SP减轻(SP77)"},{skill_order="10",skill_type="主动",skill_tag="杖,火,光,debuff",skill_sp="72",skill_tag2="灯火の加護",skill_name="光炎乱戒锤",skill_content="对随机目标施以4次杖物理攻击(威力 45)<br/>并突破火・光弱点(伤害以杖物理计算)<br/>每次攻击皆赋予杖弱点(2次)",skill_boost="威力55/65/90",test_weak="杖,火,光",test_hit="4",test_obj="敌乱"},{skill_order="11",skill_type="被动",skill_tag="物理追击",skill_name="爆明锤击",skill_content="前卫时:赋予我方前卫全体<br/>突破敌人弱点时进行追击的效果<br/>(仅按行动顺序攻击/不依赖攻击次数且只发动一次)<br/>追击:对全体敌人施以杖物理攻击(威力 150)<br/>并突破火・光弱点(伤害以杖物理计算)"},{skill_order="12",skill_type="被动",skill_tag="物理追击",skill_tag="11",skill_tag2="進化",skill_name="爆明锤击",skill_content="前卫时:赋予我方前卫全体<br/>突破敌人弱点时进行追击的效果<br/>(仅按行动顺序攻击/不依赖攻击次数且只发动一次)<br/>追击:对全体敌人施以2次杖物理攻击(威力 100)<br/>并突破火・光弱点(伤害以杖物理计算)"},{skill_order="13",skill_type="被动",skill_tag="物攻提升,杖伤害提升,伤害上限提升",skill_name="锤矛之戮力",skill_content="HP满槽时:我方前卫全体物攻提升15%<br/>杖攻击伤害提升30%<br/>伤害上限提升(效果量 20000)"},{skill_order="14",skill_type="被动",skill_tag="杖伤害提升",skill_tag2="灯火の加護",skill_name="为骑士者的义务",skill_content="赋予我方前卫全体<br/>被动区杖物理伤害增益上限提升至50%的效果<br/>HP满槽时:同对象杖攻击伤害提升20%"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升,光耐性提升",skill_name="火・光耐性强化",skill_content="自身的火・光耐性提升10%"},{skill_order="16",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化Ⅲ",skill_content="自身的冰耐性提升20%"},{skill_order="17",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化Ⅲ",skill_content="自身的暗耐性提升20%"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="杖,火,光,buff",skill_tag2="必殺技",skill_name="光炎的审锤",skill_content="【Lv1】<br/>对随机目标施以8次杖物理攻击(威力 40)<br/>并突破火・光弱点(伤害以杖物理计算)<br/>并赋予我方前卫全体物攻提升10%的效果(2回合)<br/>200%发动时:攻击次数变为10次<br/>并赋予我方前卫全体物理攻击伤害提升10%的效果(2回合)<br/>【LvMAX】<br/>对随机目标施以8次杖物理攻击(威力 60)<br/>并突破火・光弱点(伤害以杖物理计算)<br/>并赋予我方前卫全体物攻提升20%的效果(2回合)<br/>200%发动时:攻击次数变为10次<br/>并赋予我方前卫全体物理攻击伤害提升20%的效果(2回合)"},{skill_order="21",skill_type="EX",skill_tag="杖,火,光",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="爆明真锤",skill_content="对全体敌人施以4次杖物理攻击(威力 60) <br/>并突破火・光弱点(伤害以杖物理计算)<br/>Boost MAX时:威力为2倍<br/> ※威力值会体现在技能描述上<br/>【使用条件】有敌人存在杖弱点时",skill_boost="威力65/75/180",test_weak="杖,火,光",test_hit="4",test_obj="敌群"},},},
{owner_order="220",owner_skill={{skill_order="1",skill_type="主动",skill_tag="弓",skill_sp="26",skill_name="细心三连射",skill_content="对敌方单体施以3次弓物理攻击(威力 55)<br/>必定暴击",skill_boost="威力65/85/100",test_weak="弓",test_hit="3",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="弓,debuff",skill_sp="30",skill_name="全体穿鹰",skill_content="对全体敌人施以弓物理攻击(威力 120)<br/>并翻译弓耐性降低15%的效果(2回合)",skill_boost="威力145/185/220",test_weak="弓",test_hit="1",test_obj="敌群"},{skill_order="3",skill_type="主动",skill_tag="弓",skill_sp="55",skill_name="全体三连击",skill_content="对全体敌人施以3次弓物理攻击(威力 55)",skill_boost="威力65/75/100",test_weak="弓",test_hit="3",test_obj="敌群"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_sp="80",skill_name="猎人的秘药",skill_content="赋予我方前后卫全体物攻・会心提升15%<br/>与弓攻击伤害提升15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="弓,光,暗",skill_sp="68",skill_name="阴阳割昏晓",skill_content="对敌方单体施以3次弓物理攻击(威力 85)<br/>并突破光・暗弱点(伤害以弓物理计算)<br/>此技能的伤害上限提高20000<br/>选择指令时若自身的”直观pt”在9以上:威力为1.5倍",skill_boost="威力95/110/140",test_weak="弓,光,暗",test_hit="3",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="弓,光,暗",skill_tag="5",skill_sp="68",skill_tag2="進化",skill_name="阴阳割昏晓",skill_content="对敌方单体施以3次弓物理攻击(威力 85)<br/>并突破光・暗弱点(伤害以弓物理计算)<br/>此技能的伤害上限提高20000<br/>选择指令时若自身的”直观pt”在9以上:威力为2倍",skill_boost="威力95/110/140",test_weak="弓,光,暗",test_hit="3",test_obj="敌单"},{skill_order="7",skill_type="主动",skill_tag="debuff,暴击镜",skill_sp="52",skill_name="捕食者的炯眼",skill_content="回合中,迅速行动<br/>赋予敌方单体所受攻击<br/>必定造成暴击伤害的效果<br/>(1回合/可通过覆盖效果以延长回合)",skill_boost="回合数2/3/4",skill_up="88",skill_up_content="消耗SP减轻(SP42)"},{skill_order="8",skill_type="主动",skill_tag="弓",skill_sp="62",skill_name="累积之射线",skill_content="对敌方单体施以3次弓物理攻击(威力 65)<br/>选择指令时若自身的”直观pt”在9以上:<br/>攻击次数变为6次",skill_boost="威力75/85/110",test_weak="弓",test_hit="3,6",test_obj="敌单",skill_up="96",skill_up_content="消耗SP减轻(SP50)"},{skill_order="9",skill_type="主动",skill_tag="弓",skill_sp="75",skill_name="闭塞之因果",skill_content="从使用的下一个回合开始,每回合1次<br/>在我方行动之前(部分除外)<br/>对随机目标施以3次弓物理攻击(威力 45/持续 2次)",skill_boost="持续3/4/5次",test_weak="弓",test_hit="3",test_obj="敌乱",skill_up="99",skill_up_content="消耗SP减轻(SP60)"},{skill_order="10",skill_type="主动",skill_tag="弓,光,暗",skill_sp="81",skill_name="降落之晓天",skill_content="对全体敌人施以4次弓物理攻击(威力 45)<br/>并突破光・暗弱点(伤害以弓物理计算)<br/>选择指令时若自身的”直观pt”在6以上:<br/>攻击次数变为5次",skill_boost="威力55/65/80",test_weak="弓,光,暗",test_hit="4",test_obj="敌群",skill_up="100",skill_up_content="消耗SP减轻(SP65)"},{skill_order="11",skill_type="主动",skill_tag="弓,光,暗",skill_sp="104",skill_tag2="灯火の加護",skill_name="盈虚之光阴",skill_content="对敌方单体施以4次弓物理攻击(威力 100)<br/>并突破光・暗弱点(伤害以弓物理计算)<br/>此技能的伤害上限提高50000<br/>选择指令时若自身的”直观pt”在9以上:威力为3倍<br/>然而,自身的”直观pt”会清零",skill_boost="威力110/120/145",test_weak="弓,光,暗",test_hit="4",test_obj="敌单"},{skill_order="12",skill_type="被动",skill_tag="直观pt,弓耐性降低",skill_name="悠久的直观",skill_content="自身每次攻击造成暴击时<br/>为自身追加1”直观pt”<br/>并有小概率赋予攻击目标弓耐性降低10%效果(1回合)<br/>※若在全体攻击时同时触发多次暴击,也只发动1次"},{skill_order="13",skill_type="被动",skill_tag="属攻对物攻加成",skill_name="辽远的天号",skill_content="自身物攻提升30%<br/>并赋予自身根据自身”直观pt”的数量的对应效果<br/>3以上:使用普攻以外的物理攻击(一部分除外)时<br/>可突破冰・雷弱点(伤害以对应攻击计算)<br/>6以上:使用普攻以外的物理攻击(一部分除外)时<br/>可突破火・风弱点(伤害以对应攻击计算)<br/>9以上:物攻会附加相当于属攻值50%的数量(包含装备赋予的数值/不可重复)"},{skill_order="14",skill_type="被动",skill_tag="弓伤害提升,伤害上限提升",skill_tag2="灯火の加護",skill_name="睿智的共鸣(弓)",skill_content="HP满槽时:赋予我方前卫全体<br/>弓攻击伤害提升10%、<br/>被动加装备赋予的弓攻击伤害增益上限提升至50%<br/>与伤害上限提升(效果量 30000)的效果"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升,冰耐性提升",skill_name="火·冰耐性强化",skill_content="自身的火·冰耐性提升10%"},{skill_order="16",skill_type="特殊",skill_tag="雷耐性提升,风耐性提升",skill_name="雷·风耐性强化",skill_content="自身的雷·风耐性提升10%"},{skill_order="17",skill_type="特殊",skill_tag="光耐性提升,暗耐性提升",skill_name="光·暗耐性强化",skill_content="自身的光·暗耐性提升10%"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="弓,光,暗,暴击镜",skill_tag2="必殺技",skill_name="来自遥远宇宙的灾祸",skill_content="【Lv1】<br/>对全体敌人施以6次弓物理攻击(威力 50)<br/>必定暴击<br/>并突破光・暗弱点(伤害以弓物理计算)<br/>200%发动时:攻击次数变为9次<br/>并赋予所受攻击必定造成暴击伤害的效果<br/>(1回合/可通过覆盖效果以延长回合)<br/>【LvMAX】<br/>对全体敌人施以6次弓物理攻击(威力 75)<br/>必定暴击<br/>并突破光・暗弱点(伤害以弓物理计算)<br/>200%发动时:攻击次数变为9次<br/>并赋予所受攻击必定造成暴击伤害的效果<br/>(1回合/可通过覆盖效果以延长回合)"},{skill_order="21",skill_type="EX",skill_tag="弓,暴击镜",skill_sp="3次",skill_tag2="EXアビリティ",skill_name="无穷的响箭",skill_content="回合中,迅速行动<br/>赋予敌方单体所受攻击<br/>必定造成暴击伤害的效果<br/>(1回合/可通过覆盖效果以延长回合)<br/>并对敌方单体施以6次弓物理攻击(威力 25)<br/>【使用条件】自身的直观pt数量在5以下",skill_boost="威力30/35/50",test_weak="弓",test_hit="6",test_obj="敌单"},},},
{owner_order="219",owner_skill={{skill_order="1",skill_type="主动",skill_tag="短剑",skill_sp="32",skill_name="猎豹噬咬",skill_content="对敌方单体施以短剑物理攻击(威力 230)",skill_boost="威力260/300/400",test_weak="短剑",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="短剑,雷",skill_sp="41",skill_name="琥珀利刃",skill_content="对敌方单体施以3次短剑物理攻击(威力65)<br/>并突破雷弱点(伤害以短剑物理计算)",skill_boost="威力75/90/120",test_weak="短剑,雷",test_hit="3",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="短剑,雷",skill_sp="41",skill_name="琥珀步伐",skill_content="对随机目标施以3次短剑物理攻击(威力65)<br/>并突破雷弱点(伤害以短剑物理计算)<br/>之后立即移到后卫(不被视为交替)",skill_boost="威力75/90/120",test_weak="短剑,雷",test_hit="3",test_obj="敌乱"},{skill_order="4",skill_type="主动",skill_tag="debuff",skill_sp="26",skill_name="全体防御削弱",skill_content="赋予全体敌人物防・属防降低15%的效果(2回合)<br/>之后立即移到后卫(不被视为交替)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="56",skill_name="信念的笃志",skill_content="赋予我方前卫全体及自身后卫物攻・属攻提升15%的效果<br/>之后立即移到后卫(不被视为交替)",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="短剑,雷",skill_sp="43",skill_name="狼之獠牙",skill_content="对敌方单体施以短剑物理攻击(威力 260)<br/>并突破雷弱点(伤害以短剑物理计算)<br/>之后立即移到后卫(不被视为交替)",skill_boost="威力290/340/450",test_weak="短剑,雷",test_hit="1",test_obj="敌单",skill_up="88",skill_up_content="消耗SP减轻(SP34)"},{skill_order="7",skill_type="主动",skill_tag="短剑",skill_sp="82",skill_name="骤雨短刃",skill_content="从使用的下一个回合开始,每回合1次<br/>在我方行动之前(部分除外)<br/>对全体敌人施以短剑物理攻击(威力 180/持续 2次)",skill_boost="持续3/4/5次",test_weak="短剑",test_hit="1",test_obj="敌群",skill_up="96",skill_up_content="消耗SP减轻(SP66)"},{skill_order="8",skill_type="主动",skill_tag="短剑",skill_tag="7",skill_sp="66",skill_tag2="進化,弱点外",skill_name="骤雨短刃",skill_content="从使用的下一个回合开始,每回合1次<br/>在我方行动之前(部分除外)<br/>对全体敌人施以短剑物理攻击(威力 180/持续 2次)<br/>即使非弱点也会削减护盾点数",skill_boost="持续3/4/5次",test_weak="短剑",test_hit="1",test_obj="敌群"},{skill_order="9",skill_type="主动",skill_tag="短剑,雷",skill_sp="81",skill_name="雷鸣步伐",skill_content="回合中,迅速行动<br/>对敌方单体施以4次短剑物理攻击(威力 65)<br/>并突破雷弱点(伤害以短剑物理计算)<br/>之后立即移到后卫(不被视为交替)",skill_boost="威力75/85/110",test_weak="短剑,雷",test_hit="4",test_obj="敌单",skill_up="99",skill_up_content="消耗SP减轻(SP65)"},{skill_order="10",skill_type="主动",skill_tag="短剑,雷",skill_sp="87",skill_name="闪电步伐",skill_content="回合中,迅速行动<br/>对随机目标施以6次短剑物理攻击(威力 30)<br/>并突破雷弱点(伤害以短剑物理计算)<br/>之后立即移到后卫(不被视为交替)",skill_boost="威力35/40/60",test_weak="短剑,雷",test_hit="6",test_obj="敌乱",skill_up="100",skill_up_content="消耗SP减轻(SP70)"},{skill_order="11",skill_type="主动",skill_tag="短剑",skill_sp="95",skill_tag2="弱点外,灯火の加護",skill_name="雷轰电掣",skill_content="为自身添加倒计时效果(计数3)<br/>之后立即移到后卫(不被视为交替)<br/>计数结束时,对全体敌人施以4次短剑物理攻击(威力 70)<br/>即使非弱点也会削减护盾点数<br/>※此攻击无法使敌人破防",skill_boost="威力90/110/140",test_weak="短剑",test_hit="4",test_obj="敌群"},{skill_order="12",skill_type="被动",skill_tag="物理追击",skill_tag2="弱点外",skill_name="怪盗艾尔参上!",skill_content="后卫时:除自身的我方前卫全体发动攻击后(反击、必杀技等除外)<br/>会触发艾丽卡Ex的追击效果<br/>(仅按行动顺序攻击/不依赖攻击次数且只发动一次)<br/>※”将敌人破盾”的效果仅有成功破盾的角色会触发<br/>追击:对全体敌人施以短剑物理攻击(威力 150)<br/>即使非弱点也会削减护盾点数"},{skill_order="13",skill_type="被动",skill_tag="精力自动回复",skill_name="高洁义贼的施舍",skill_content="后卫时:前卫的SP自动恢复(恢复量 对象最大SP的5%)<br/>且受到伤害减少10%(一部分除外)<br/>(同系统的效果不可重复)"},{skill_order="14",skill_type="被动",skill_tag="赋予全弱点",skill_tag2="灯火の加護",skill_name="狮子之心",skill_content="存在破防中的敌人时<br/>自身使用普攻以外的物理攻击(一部分除外)时<br/>可突破剑・枪・短剑・斧・弓・杖・书・扇弱点<br/>(伤害以对应攻击计算)"},{skill_order="15",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="风耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="buff",skill_tag2="必殺技",skill_name="结局决定一切",skill_content="【Lv1】<br/>自身威力提升50%<br/>(2回合/回合不可延长/同系统的效果不可重复)<br/>之后立即移到后卫(不被视为交替)<br/>200%发动时:赋予我方前卫全体必定暴击效果<br/>与属性攻击发生暴击的效果(2回合)<br/>※200%发动时不会往后卫移动<br/>【LvMAX】<br/>自身威力提升150%<br/>(2回合/回合不可延长/同系统的效果不可重复)<br/>之后立即移到后卫(不被视为交替)<br/>200%发动时:赋予我方前卫全体必定暴击效果<br/>与属性攻击发生暴击的效果(3回合)<br/>※200%发动时不会往后卫移动"},{skill_order="21",skill_type="EX",skill_tag="短剑",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="幻影獠牙",skill_content="对敌方单体施以2次短剑物理攻击(威力 135)<br/>此技能的伤害上限提高50000<br/>之后立即移到后卫(不被视为交替)<br/>【使用条件】第3回合以后",skill_boost="威力150/175/235",test_weak="短剑",test_hit="2",test_obj="敌单"},},},
{owner_order="218",owner_skill={{skill_order="1",skill_type="主动",skill_tag="暗",skill_sp="50",skill_name="暗之咒毒",skill_content="对敌方单体施以3次暗属性攻击(威力 65)<br/>并赋予妨害状态异常(2回合)",skill_boost="威力75/90/120",test_weak="暗",test_hit="3",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="光,暗",skill_sp="45",skill_name="罪过之光",skill_content="对敌方单体施以2次光属性攻击(威力120)<br/>并突破暗弱点(伤害以光属性计算)",skill_boost="威力135/155/210",test_weak="光,暗",test_hit="2",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="暗",skill_sp="49",skill_name="贽之咒印",skill_content="对全体敌人施以2次暗属性攻击(威力80)<br/>并赋予受伤状态异常(2回合)",skill_boost="威力95/115/130",test_weak="光,暗",test_hit="2",test_obj="敌群"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_sp="74",skill_name="制裁之神讬",skill_content="赋予我方前卫全体物攻・属攻提升15%的效果(2回合)<br/>有敌人存在咒斑状态时:<br/>效果对象的物理・属性攻击伤害提升15%(2回合)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="90",skill_name="瞑目之赦免",skill_content="我方前卫全体HP恢复(效力 130)、SP恢复(恢复量 10)<br/>并赋予HP自动恢复的效果(2回合/效力 80)<br/>有敌人存在咒斑状态时:<br/>驱散恢复对象的异常状态、并赋予状态异常无效化的效果(一部分除外/2回合)",skill_boost="效力150/180/220 恢复量20/30/40 回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="光,暗,debuff",skill_sp="81",skill_name="崩坏之光翼",skill_content="对全体敌人施以3次光属性攻击(威力 65)<br/>并突破暗弱点(伤害以光属性计算)<br/>并赋予物防・属防降低15%的效果(2回合)<br/>有敌人存在咒斑状态时:<br/>物防・属防降低的效果延长至3回合",skill_boost="威力75/90/115",test_weak="光,暗",test_hit="3",test_obj="敌群",skill_up="88",skill_up_content="消耗SP减轻(SP65)"},{skill_order="7",skill_type="主动",skill_tag="光,暗",skill_sp="81",skill_name="衰亡之光翼",skill_content="对全体敌人施以3次光属性攻击(威力 65)<br/>并突破暗弱点(伤害以光属性计算)<br/>并赋予光・暗耐性降低15%的效果(2回合)<br/>有敌人存在咒斑状态时:<br/>光・暗耐性降低的效果延长至3回合",skill_boost="威力75/90/115",test_weak="光,暗",test_hit="3",test_obj="敌群",skill_up="96",skill_up_content="消耗SP减轻(SP65)"},{skill_order="8",skill_type="主动",skill_tag="暗",skill_sp="54",skill_name="咒炎之暗翼",skill_content="对敌方单体施以3次暗属性攻击(威力 35)<br/>并赋予燃烧状态异常(2回合)<br/>有敌人存在咒斑状态时:攻击次数变为5次",skill_boost="威力45/55/80",test_weak="暗",test_hit="3",test_obj="敌单",skill_up="99",skill_up_content="消耗SP减轻(SP43)"},{skill_order="9",skill_type="主动",skill_tag="光,暗",skill_sp="91",skill_name="原罪之净光",skill_content="对全体敌人施以3次光属性攻击(威力 95)<br/>并突破暗弱点(伤害以光属性计算)<br/>有敌人存在咒斑状态时:威力变为2倍",skill_boost="威力105/120/145",test_weak="光,暗",test_hit="3",test_obj="敌群",skill_up="100",skill_up_content="消耗SP减轻(SP73)"},{skill_order="10",skill_type="主动",skill_tag="光,暗",skill_sp="73",skill_tag2="進化",skill_name="原罪之净光",skill_content="对全体敌人施以4次光属性攻击(威力 95)<br/>并突破暗弱点(伤害以光属性计算)<br/>有敌人存在咒斑状态时:威力变为2倍",skill_boost="威力105/120/145",test_weak="光,暗",test_hit="4",test_obj="敌群"},{skill_order="11",skill_type="主动",skill_tag="光,暗",skill_sp="99",skill_tag2="灯火の加護",skill_name="灭除之忌光",skill_content="对敌方单体施以4次光属性攻击(威力 100)<br/>并突破暗弱点(伤害以光属性计算)<br/>有敌人存在咒斑状态时:必定暴击",skill_boost="威力110/120/145",test_weak="光,暗",test_hit="4",test_obj="敌单"},{skill_order="12",skill_type="被动",skill_tag="暗,属性暴击",skill_name="黑之神气",skill_content="自身的普攻变为暗属性攻击<br/>自身的属性攻击可暴击"},{skill_order="13",skill_type="被动",skill_tag="咒斑",skill_name="灼身诅咒",skill_content="赋予自身攻击到敌人弱点时追击的效果<br/>(仅按行动顺序攻击/不依赖攻击次数且只发动一次)<br/>追击:赋予全体敌人特殊效果“咒斑”(2回合)<br/>咒斑:受到的状态异常效果延长1回合(不可重复)<br/>且所有异常效果均判定为已被赋予<br/>※仅作判定,没有施加的异常效果不会生效"},{skill_order="14",skill_type="被动",skill_name="赠予终焉之天惠",skill_content="当我方前卫全体使用能赋予异常的<br/>与敌人陷入异常状态时能享受威力加成的技能时<br/>赋予其可突破敌方弱点的效果<br/>※因被动技能与装备提供的追加效果除外<br/>※不包括特殊效果(高级异常)"},{skill_order="15",skill_type="被动",skill_tag="属攻提升,光伤害提升,暗伤害提升",skill_tag2="灯火の加護",skill_name="永世无尽之憎恶",skill_content="有敌人存在咒斑状态时<br/>自身属攻提升30%<br/>光・暗属性攻击伤害提升30%"},{skill_order="16",skill_type="特殊",skill_tag="光耐性提升,暗耐性提升",skill_name="光·暗耐性强化",skill_content="自身的光·暗耐性提升10%"},{skill_order="17",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="20",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="21",skill_type="EX",skill_tag="光,暗,debuff",skill_tag2="必殺技",skill_name="灵药公的裁罪",skill_content="【Lv1】<br/>对全体敌人施以3次光属性攻击(威力 130)<br/>并突破暗弱点(伤害以光属性计算)<br/>有敌人存在咒斑状态时:威力变为1.5倍<br/>并赋予光・暗耐性降低5%的效果(2回合)<br/>【LvMAX】<br/>对全体敌人施以3次光属性攻击(威力 150)<br/>并突破暗弱点(伤害以光属性计算)<br/>有敌人存在咒斑状态时:威力变为1.5倍<br/>并赋予光・暗耐性降低10%的效果(2回合)"},{skill_order="22",skill_type="EX",skill_tag="暗,buff,debuff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="断罪之黎燐",skill_content="对全体敌人施以4次暗属性攻击(威力 55)<br/>赋予妨害・受伤・燃烧的异常状态(2回合)<br/>并赋予我方前卫全体HP自动恢复(效力110)、<br/>SP自动恢复(恢复量 对象最大SP的3%)的效果(2回合)<br/>同时必杀技槽提升20.0%<br/>【使用条件】第3回合以后",skill_boost="威力60/70/85 回合数(SP自动恢复)3/4/5",test_weak="光,暗",test_hit="4",test_obj="敌群"},},},
{owner_order="217",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑,火,雷,暗",skill_sp="41",skill_name="破灭之剑",skill_content="对敌方单体施以剑物理攻击(威力 230)<br/>并突破火・雷・暗弱点(伤害以剑物理计算)",skill_boost="威力260/300/400",test_weak="剑,火,雷,暗",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="剑,火,雷,暗",skill_sp="39",skill_name="绝对者之刚剑",skill_content="对全体敌人施以剑物理攻击(威力 150)<br/>并突破火・雷・暗弱点(伤害以剑物理计算)",skill_boost="威力175/215/260",test_weak="剑,火,雷,暗",test_hit="1",test_obj="敌群"},{skill_order="3",skill_type="主动",skill_tag="剑,火,雷,暗",skill_sp="47",skill_name="狱炎之乱剑",skill_content="对随机目标施以3次剑物理攻击(威力 65)<br/>并突破火・雷・暗弱点(伤害以剑物理计算)",skill_boost="威力75/90/120",test_weak="剑,火,雷,暗",test_hit="3",test_obj="敌乱"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_sp="61",skill_name="军神之霸气",skill_content="赋予自身物攻与剑攻击伤害提升30%的效果(3回合)<br/>Boost MAX时:前卫全体化",skill_boost="回合数4/5/6"},{skill_order="5",skill_type="主动",skill_tag="剑,火,雷,暗,debuff",skill_sp="55",skill_name="坏崩之刚剑",skill_content="对全体敌人施以剑物理攻击(威力 150)<br/>并突破火・雷・暗弱点(伤害以剑物理计算)<br/>并赋予物防降低15%<br/>与剑耐性降低15%的效果(2回合)",skill_boost="威力175/215/260",test_weak="剑,火,雷,暗",test_hit="1",test_obj="敌群"},{skill_order="6",skill_type="主动",skill_tag="剑,火,雷,暗",skill_sp="45",skill_name="誉望之业剑",skill_content="使除自身外的我方前卫全体受到伤害(效果量 对象最大HP的50%)<br/>并对敌方单体施以剑物理攻击(威力 290)<br/>并突破火・雷・暗弱点(伤害以剑物理计算)<br/>※此效果不会使我方无法战斗",skill_boost="威力320/380/500",test_weak="剑,火,雷,暗",test_hit="1",test_obj="敌单",skill_up="88",skill_up_content="消耗SP减轻(SP36)"},{skill_order="7",skill_type="主动",skill_tag="剑,火,雷,暗",skill_sp="10",skill_name="权势之业剑",skill_content="对敌方单体施以2次剑物理攻击(威力 55)<br/>并突破火・雷・暗弱点(伤害以剑物理计算)<br/>Boost MAX时:消耗除自身外的我方前卫全体BP各1点<br/>消耗的人数越多威力越大<br/>最多2.5倍(3人消耗时)",skill_boost="威力70/85/120 强化后:威力85/100/140",test_weak="剑,火,雷,暗",test_hit="2",test_obj="敌单",skill_up="96",skill_up_content="威力提升(65)"},{skill_order="8",skill_type="主动",skill_tag="剑,火,雷,暗",skill_sp="38",skill_name="巨富之业剑",skill_content="对全体敌人施以剑物理攻击(威力 70)<br/>并突破火・雷・暗弱点(伤害以剑物理计算)<br/>Boost MAX时:消耗除自身外的我方前卫全体SP各50<br/>根据消耗的人数重复相同的攻击(最多3次)",skill_boost="威力85/95/110 强化后:威力90/105/120",test_weak="剑,火,雷,暗",test_hit="1,4",test_obj="敌群",skill_up="99",skill_up_content="威力提升(80)"},{skill_order="9",skill_type="主动",skill_tag="剑,火,雷,暗",skill_sp="300",skill_name="神之一击",skill_content="对敌方单体施以剑物理攻击(威力 530)<br/>并突破火・雷・暗弱点(伤害以剑物理计算)<br/>存在破防中的敌人时:<br/>此技能的伤害上限提高100000",skill_boost="威力560/700/900 强化后:威力660/800/1000",test_weak="剑,火,雷,暗",test_hit="1",test_obj="敌单",skill_up="100",skill_up_content="威力提升(630)"},{skill_order="10",skill_type="主动",skill_tag="剑,火,雷,暗",skill_sp="300",skill_tag2="進化",skill_name="神之一击",skill_content="对敌方单体施以剑物理攻击(威力 530)<br/>并突破火・雷・暗弱点(伤害以剑物理计算)<br/>存在破防中的敌人时:<br/>此技能的伤害上限提高300000",skill_boost="威力660/800/1000",test_weak="剑,火,雷,暗",test_hit="1",test_obj="敌单"},{skill_order="11",skill_type="主动",skill_tag="剑,火,雷,暗,buff",skill_sp="55",skill_tag2="灯火の加護",skill_name="绝对者的完全障壁",skill_content="赋予自身完全免疫攻击(一部分除外)的效果(2回合)<br/>成功防御时,对攻击目标施以剑物理攻击以反击(威力230)<br/>并突破火・雷・暗弱点(伤害以剑物理计算)<br/>※重复触发时,威力取最新值<br/>※一场战斗最多使用2次",skill_boost="威力260/300/400"},{skill_order="12",skill_type="被动",skill_tag="剑,火,雷,暗",skill_name="霸王之大剑",skill_content="自身的普攻变为剑物理攻击<br/>并突破火・雷・暗弱点(伤害以剑物理计算)"},{skill_order="13",skill_type="被动",skill_tag="物攻提升,剑伤害提升,伤害上限提升",skill_name="霸道征途",skill_content="HP满槽时:自身物攻・剑攻击伤害提升30%<br/>与伤害上限提升(效果量 100000)"},{skill_order="14",skill_type="被动",skill_tag="威力提升",skill_name="神之断罪",skill_content="BP消耗3时、自身威力提升200%<br/>(同系统效果不可重复)<br/>但该回合的行动会推迟"},{skill_order="15",skill_type="被动",skill_tag="物攻上限提升(被动),物攻上限提升(主动)",skill_tag2="灯火の加護",skill_name="穷极一切之王·",skill_content="自身被赋予的主动技能物攻增益上限<br/>与被动加装备赋予的物攻增益上限<br/>提升至50%"},{skill_order="16",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="20",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="21",skill_type="EX",skill_tag="buff",skill_tag2="必殺技",skill_name="硕学王的谋略",skill_content="【Lv1】<br/>使除自身外的我方前卫全体受到伤害(效果量 对象最大HP的30%)<br/>并使自身HP恢复(恢复量 最大HP的100%)<br/>与SP恢复(恢复量 最大SP的50%)<br/>并赋予自身使用的攻击技能发动2次的效果<br/>(3回合/回合不可延长/追加发动部分无SP消耗)<br/>※此效果不会使我方无法战斗<br/>【LvMAX】<br/>使除自身外的我方前卫全体受到伤害(效果量 对象最大HP的30%)<br/>并使自身HP恢复(恢复量 最大HP的100%)<br/>与SP恢复(恢复量 最大SP的75%)<br/>并赋予自身使用的攻击技能发动2次的效果<br/>(4回合/回合不可延长/追加发动部分无SP消耗)<br/>※此效果不会使我方无法战斗"},{skill_order="22",skill_type="EX",skill_tag="buff",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="霸道折狱",skill_content="赋予自身必定暴击效果<br/>使用普攻外的物理攻击(一部分除外)时<br/>赋予突破短剑・弓弱点(伤害以各攻击类型计算)<br/>与伤害上限提升(效果量 100000)的效果(3回合)<br/>【使用条件】第3回合以后",skill_boost="回合数4/5/6"},},},
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