歧路旅人:大陆的霸者WIKI
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查看“模块:角色技能数据中文”的源代码
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--复制本列至 模块:角色技能数据中文 local p={} p.char_skill_data={ {owner_order="258",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑",skill_sp="38",skill_name="三连斩",skill_content="对敌方单体施以3次剑物理攻击(威力 65)",skill_boost="威力75/90/120"},{skill_order="2",skill_type="主动",skill_tag="火,冰,雷,风",skill_sp="37",skill_name="四元素魔法(单体)",skill_content="对敌方单体施以1次火・冰・雷・风属性攻击(威力 35)",skill_boost="威力45/55/75"},{skill_order="3",skill_type="主动",skill_tag="debuff",skill_sp="26",skill_name="魔剑士的神谕(全体)",skill_content="赋予敌方全体剑耐性下降10%与属性耐性下降10%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="4",skill_type="主动",skill_tag="剑,火,冰,雷,风",skill_sp="70",skill_name=" 四元素魔剑",skill_content="对敌方单体施以2次剑物理攻击(威力 25)<br/>并施以1次火・冰・雷・风属性攻击(威力 25)<br/>之后恢复我方前卫全体1BP",skill_boost="威力30/35/50"},{skill_order="5",skill_type="主动",skill_tag="体力护盾",skill_sp="43",skill_name="盾之符文",skill_content="赋予自身HP护盾(效果量 使用者最大HP的10%/不可重复)<br/>并赋予SP护盾(效果量 使用者最大SP的5%/不可重复)",skill_boost="效果量20/30/40% 效果量10/20/30%"},{skill_order="6",skill_type="主动",skill_tag="debuff",skill_sp="46",skill_name="魔剑士的威圧",skill_content="赋予敌方单体属性耐性下降15%的效果(2回合)<br/>Boost MAX时:并赋予火・冰・雷・风・光・暗弱点(各4次)",skill_boost="回合数3/4/5"},{skill_order="7",skill_type="主动",skill_tag="回复,加成点回复",skill_sp="62",skill_name="丰饶之符文",skill_content="赋予自身HP自动恢复(效力140)与SP自动恢复(恢复量 最大SP的5%)<br/>与BP恢复量1提升的效果(3回合)<br/>并恢复异常状态(部分除外)",skill_boost="回合数4/5/6"},{skill_order="8",skill_type="主动",skill_tag="火,冰,雷,风,光,暗",skill_sp="76",skill_name="六元素魔法(单体)Ⅱ",skill_content="对敌方单体施以1次火・冰・雷・风・光・暗属性攻击(威力 30)<br/>并恢复我方前卫全体1BP<br/>Boost MAX时:敌全体化",skill_boost="威力35/40/60"},{skill_order="9",skill_type="主动",skill_tag="剑,光,暗",skill_sp="41",skill_name="双极魔剑",skill_content="对敌方单体施以2次剑物理攻击(威力 30)<br/>并施以1次光・暗属性攻击(威力65)<br/>即使非弱点也会削减护盾点数<br/>Boost MAX时:再次发动技能(无SP消耗)",skill_boost="威力35/45/60 威力75/90/120"},{skill_order="10",skill_type="主动",skill_tag="buff",skill_sp="48",skill_tag2="灯火の加護",skill_name="阻断符文",skill_content="恢复自身的异常状态并赋予自身异常状态无效化(部分除外)<br/>与物理・属性耐性提升15%的效果(3回合)<br/>并赋予1次受到伤害减少20%(部分除外)的效果<br/>(同系统效果不可重复/重叠时,次数不提升)",skill_boost="回合数4/5/6 伤害减少30/40/50%"},{skill_order="11",skill_type="被动",skill_name="符文",skill_content="(准备回合:0/再使用回合:0)<br/>选择指令时,能力配置变为以下内容(1回合)<br/>英雄符文:赋予自身物攻・属攻・会心提升与伤害上限提升<br/>与暴击时暴击倍率提升为1.4倍的效果<br/>与属性攻击可发生暴击的效果<br/>魔导符文:赋予自身「属性」攻击时,追击的效果<br/>扩散符文:赋予自身特殊效果「扩散符文」<br/>扩散符文:将以自身为对象的战斗能力的效果目标扩展至前卫全体(部分除外)"},{skill_order="12",skill_type="被动",skill_tag="buff",skill_parent="11",skill_sp="96",skill_tag2="技変化",skill_name="英雄符文",skill_content="赋予自身物攻・属攻・会心提升30%<br/>与伤害上限提升 50000<br/>与暴击时暴击倍率变为1.4倍(通常为1.25倍)<br/>与属性攻击可发生暴击的效果(6回合)",skill_boost="回合数7/8/9"},{skill_order="13",skill_type="被动",skill_tag="buff",skill_parent="11",skill_sp="83",skill_tag2="技変化",skill_name="魔导符文",skill_content="赋予自身「属性」攻击时,追击的效果(6回合)<br/>(仅按行动顺序攻击/不依赖攻击次数且只发动一次)<br/>追击:对敌方全体施以2次无属性攻击(威力 100)<br/>突破火・冰・雷・风・光・暗弱点(伤害以无属性计算)",skill_boost="回合数7/8/9"},{skill_order="14",skill_type="被动",skill_tag="buff",skill_parent="11",skill_sp="100",skill_tag2="技変化",skill_name="扩散符文",skill_content="赋予自身特殊效果「扩散符文」(6回合)<br/>※此能力的目标对象不可变更<br/>扩散符文:将以自身为对象的战斗能力的效果目标扩展至前卫全体(部分除外)",skill_boost="回合数7/8/9"},{skill_order="15",skill_type="被动",skill_name="极彩刻印",skill_content="赋予自身若使用的攻击能力・必杀技<br/>由2种以上的攻击类型构成<br/>每增加1种则最终伤害提升30%(最大180%)<br/>与消耗SP量减轻10%(最大60%/只适用最大值)的效果"},{skill_order="16",skill_type="被动",skill_tag="全速力",skill_name="全速力",skill_content="消耗1BP以上时,自身迅速行动"},{skill_order="17",skill_type="被动",skill_tag="物攻提升,属攻提升,全属性伤害提升",skill_tag2="灯火の加護",skill_name="符文的引导",skill_content="赋予我方前卫全体物攻・属攻提升15%<br/>与属性伤害提升15%<br/>与突破敌方弱点时伤害提升15%的效果"},{skill_order="18",skill_type="特殊",skill_tag="火耐性提升,冰耐性提升",skill_name="火・冰耐性强化",skill_content="自身的火·冰耐性提升10%"},{skill_order="19",skill_type="特殊",skill_tag="雷耐性提升,风耐性提升",skill_name="雷・风耐性强化",skill_content="自身的雷·风耐性提升10%"},{skill_order="20",skill_type="特殊",skill_tag="光耐性提升,暗耐性提升",skill_name="光・暗耐性强化",skill_content="自身的光·暗耐性提升10%"},{skill_order="21",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身伤害上限提升10000"},{skill_order="22",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身伤害上限提升20000"},{skill_order="23",skill_type="EX",skill_tag="火,冰,雷,风,光,暗",skill_tag2="必殺技",skill_name="魔剑士的霸气",skill_content="【Lv.MAX】<br/>对敌方全体施以1次火・冰・雷・风・光・暗属性攻击(威力 35)<br/>并重复相同的攻击(1次)<br/>200%发动时:<br/>再对同对象施以1次火・冰・雷・风・光・暗属性攻击(威力 35)"},{skill_order="24",skill_type="EX",skill_tag="buff",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="真理符文",skill_content="赋予自身突破敌方弱点时伤害提升30%<br/>与威力提升100%(不可延长回合/同系统效果不可重复)<br/>与攻击「属性」弱点时<br/>破盾量提升1的效果(同系统效果不可重复)<br/>与通过战斗能力带来的<br/>物攻・属攻・会心提升上限变为50%的效果(3回合)<br/>并自身<br/>物攻增加阿拉乌妮Ex2物防的50%<br/>与属攻增加阿拉乌妮Ex2属防的50%<br/>(包含装备状态/对每个状态适用最大值)<br/>【使用条件】第4回合以后",skill_boost="回合数4/5/6 回合数4/5/6"},},}, {owner_order="257",owner_skill={{skill_order="1",skill_type="主动",skill_tag="斧,杖,buff",skill_sp="23",skill_name="斧与杖之武艺:金鸡",skill_content="对敌方单体施以2次斧物理攻击(威力 65)与1次杖物理攻击(威力 65)<br/>突破弱点时:并赋予自身物防提升15%的效果(2回合)",skill_boost="威力75/90/120 威力75/90/120"},{skill_order="2",skill_type="主动",skill_tag="短剑,弓,buff",skill_sp="23",skill_name="弓与短剑之武艺:山鲸",skill_content="对敌方单体施以2次弓物理攻击(威力 65)与1次短剑物理攻击(威力 65)<br/>突破弱点时:并赋予自身属防提升15%的效果(2回合)",skill_boost="威力75/90/120 威力75/90/120"},{skill_order="3",skill_type="主动",skill_tag="回复,加成点回复",skill_sp="38",skill_name="炼丹之川豆",skill_content="赋予自身SP自动恢复(恢复量 最大SP的10%)与<br/>BP恢复量1提升的效果(3回合)",skill_boost="回合数4/5/6"},{skill_order="4",skill_type="主动",skill_tag="枪,短剑,debuff",skill_sp="30",skill_name="枪与短剑之武艺:兽王",skill_content="对敌方全体施以1次枪・短剑物理攻击(威力 80)<br/>并赋予物防下降15%的效果(2回合)",skill_boost="威力95/115/130"},{skill_order="5",skill_type="主动",skill_tag="剑,杖,debuff",skill_sp="61",skill_name="剑与杖之武艺:饿狼",skill_content="对敌方全体施以1次剑・杖物理攻击(威力 80)<br/>并赋予物防下降15%的效果(2回合)",skill_boost="威力95/115/130"},{skill_order="6",skill_type="主动",skill_tag="斧,短剑,buff",skill_sp="61",skill_name="斧与短剑之武艺:白虎",skill_content="对敌方全体施以2次斧・短剑物理攻击(威力 35)<br/>突破弱点时:并赋予自身物理伤害提升30%的效果(2回合)",skill_boost="威力45/55/70 回合数3/4/5"},{skill_order="7",skill_type="主动",skill_tag="枪,杖,回复",skill_sp="56",skill_name="枪与杖之武艺:青龙",skill_content="对敌方全体施以2次枪・杖物理攻击(威力35)<br/>突破弱点时:并吸收造成伤害量1%的SP",skill_boost="威力45/55/70"},{skill_order="8",skill_type="主动",skill_tag="剑,弓,体力护盾",skill_sp="56",skill_name="剑与弓之武艺:玄武",skill_content="对敌方全体施以2次剑・弓物理攻击(威力 35)<br/>突破弱点时:并赋予自身HP护盾(效果量 使用者最大HP的50%/不可重复)",skill_boost="威力45/55/70"},{skill_order="9",skill_type="主动",skill_tag="剑,枪",skill_sp="51",skill_name="枪与剑之武艺:朱雀",skill_content="对敌方单体施以1次枪・剑物理攻击(威力230)<br/>此技能伤害上限提升100000<br/>Boost MAX时:无视物防・属防提升与伤害减少效果<br/>并再次发动技能(无SP消耗)",skill_boost="威力260/300/400"},{skill_order="10",skill_type="主动",skill_tag="枪,斧,弓",skill_sp="300",skill_tag2="灯火の加護",skill_name="豪武匠的豪击",skill_content="对敌方单体施以1次枪・弓・斧物理攻击(威力260)<br/>此技能伤害上限提升300000<br/>Boost MAX时:再次发动技能(无SP消耗)",skill_boost="威力260/300/400"},{skill_order="11",skill_type="被动",skill_name="武艺家",skill_content="战斗中:自身职业也可判定为<br/>「剑士・游侠・药师・猎人・星官・学者・舞者」"},{skill_order="12",skill_type="被动",skill_tag="物攻提升,会心提升,全物理伤害提升",skill_name="武之神髄",skill_content="消耗3BP时,赋予自身物攻・会心提升30%与<br/>物理伤害提升30%与<br/>「战斗」以外的物理攻击(部分除外)<br/>突破剑・枪・短剑・斧・弓・杖・书・扇弱点的效果(伤害以各攻击类型计算)"},{skill_order="13",skill_type="被动",skill_tag="追击",skill_name="豪武匠之追击",skill_content="前卫时:赋予我方前卫全体「物理攻击」突破弱点时<br/>利夏尔Ex追击的效果<br/>(仅按行动顺序攻击/不依赖攻击次数且只发动一次)<br/>※“将敌人破盾”的效果仅有成功破盾的角色会触发<br/>追击:对敌方全体按「物理攻击」种类各发动一次攻击(威力 100)<br/>※按照剑・枪・短剑・斧・弓・杖・书・扇的顺序"},{skill_order="14",skill_type="被动",skill_tag="威力提升,伤害上限提升",skill_tag2="灯火の加護",skill_name="豪武匠的守护",skill_content="赋予自身受到威力提升的效果量变为1.5倍的效果<br/>(不可重复/也适用于同系统的特殊效果)<br/>HP满时:赋予自身威力提升100%(同系统效果不可重复)<br/>与伤害上限提升100000的效果"},{skill_order="15",skill_type="特殊",skill_tag="全物理耐性提升",skill_name="物理耐性强化",skill_content="自身的剑・枪・短剑・斧・弓・杖・书・扇耐性提升5%"},{skill_order="16",skill_type="特殊",skill_tag="全物理耐性提升",skill_name="物理耐性强化",skill_content="自身的剑・枪・短剑・斧・弓・杖・书・扇耐性提升5%"},{skill_order="17",skill_type="特殊",skill_tag="全物理耐性提升",skill_name="物理耐性强化",skill_content="自身的剑・枪・短剑・斧・弓・杖・书・扇耐性提升5%"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="剑,枪,短剑,斧,弓,杖,书,扇",skill_tag2="必殺技",skill_name="豪武匠的咆哮",skill_content="【Lv.MAX】<br/>对敌方全体施以1次<br/>剑・枪・短剑・斧・弓・杖・书・扇物理攻击(威力 75)<br/>此必杀技伤害上限提升50000<br/>200%发动时:<br/>在攻击前赋予自身物攻・会心提升15%<br/>与物理伤害提升15%与<br/>「战斗」以外的物理攻击(部分除外)<br/>突破剑・枪・短剑・斧・弓・杖・书・扇弱点的效果(2回合/伤害以各攻击类型计算)"},{skill_order="21",skill_type="EX",skill_tag="剑,短剑,杖",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="豪武匠的猛袭",skill_content="对敌方全体施以2次剑・短剑・杖物理攻击(威力 150)<br/>此技能伤害上限提升100000<br/>并恢复自身2BP<br/>【使用条件】第3回合以后",skill_boost="回合数175/215/260"},},}, {owner_order="256",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑,雷,光",skill_sp="26",skill_name="清光结诗Ⅱ",skill_content="对敌方单体施以光属性攻击(威力 170)<br/>突破剑・雷弱点(伤害以光属性计算)",skill_boost="威力200/240/350"},{skill_order="2",skill_type="主动",skill_tag="剑,雷,光",skill_sp="38",skill_name="光波结诗Ⅱ",skill_content="对敌方全体施以光属性攻击(威力 150)<br/>突破剑・雷弱点(伤害以光属性计算)",skill_boost="威力175/215/260"},{skill_order="3",skill_type="主动",skill_tag="剑,雷,光",skill_sp="46",skill_name="斜光结诗Ⅱ",skill_content="对随机目标施以3次光属性攻击(威力 65)<br/>突破剑・雷弱点(伤害以光属性计算)",skill_boost="威力75/90/120"},{skill_order="4",skill_type="主动",skill_tag="剑,扇,雷",skill_sp="44",skill_name="雷鸣乱舞",skill_content="对随机目标施以3次扇物理攻击(威力 65)<br/>突破剑・雷弱点(伤害以扇物理计算)",skill_boost="威力75/90/120"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="64",skill_name="花之雨",skill_content="赋予自身属攻提升30%与<br/>光属性伤害提升30%的效果(3回合)Boost MAX时:前卫全体化",skill_boost="回合数4/5/6"},{skill_order="6",skill_type="主动",skill_tag="剑,雷,光",skill_sp="61",skill_name="威光结诗Ⅲ",skill_content="对敌方全体施以3次光属性攻击(威力 80)<br/>突破剑・雷弱点(伤害以光属性计算)",skill_boost="威力90/105/130"},{skill_order="7",skill_type="主动",skill_tag="剑,雷,光",skill_sp="38",skill_name="瑞光的结诗歌",skill_content="对敌方单体施以光属性攻击(威力 260)<br/>突破剑・雷弱点(伤害以光属性计算)<br/>此技能伤害上限提升100000<br/>自身处于狮子状态时,攻击次数变为2次",skill_boost="威力290/340/450"},{skill_order="8",skill_type="主动",skill_tag="buff",skill_sp="66",skill_name="抛花束",skill_content="赋予自身威力提升30%的效果<br/>(3回合/回合不可延长/同系统效果不可重复)<br/>并恢复自身2BP<br/>自身处于狮子状态时,并赋予<br/>自身伤害上限提升(效果量 150000)的效果(3回合)",skill_boost="威力提升量 50/75/100%"},{skill_order="9",skill_type="主动",skill_tag="剑,雷,光",skill_sp="56",skill_name="曙光的结诗歌",skill_content="对随机目标施以4次光属性攻击(威力 65)<br/>突破剑・雷弱点(伤害以光属性计算)<br/>自身处于狮子状态时,攻击次数变为6次",skill_boost="威力75/85/110"},{skill_order="10",skill_type="主动",skill_tag="剑,雷,光",skill_sp="300",skill_tag2="灯火の加護",skill_name="圣煌的结诗歌",skill_content="对敌方单体施以光属性攻击(威力 530)<br/>突破剑・雷弱点(伤害以光属性计算)<br/>当存在处于破防状态的敌人时:<br/>此技能伤害上限提升200000",skill_boost="威力560/700/900"},{skill_order="11",skill_type="被动",skill_tag="属性暴击",skill_name="圣心之新娘",skill_content="自身「战斗」为光属性攻击<br/>且赋予自身属性攻击可发生暴击的效果<br/>战斗中:自身的职业也可判定为「剑士」"},{skill_order="12",skill_type="被动",skill_name="开始时光脆点赋予 V",skill_content="战斗开始时:赋予敌方全体特殊效果「光脆点」(9次)<br/>脆点赋予:无论如何赋予,每次赋予的次数都会叠加(最大9次)<br/>脆点物理与属性最多各1种(第二种将被覆盖)<br/>受到相应攻击类型时<br/>护盾点数无视弱点减少1<br/>且伤害倍率提升50%<br/>※不同于弱点效果。突破弱点的效果无法触发"},{skill_order="13",skill_type="被动",skill_tag="属攻提升,光伤害提升",skill_name="兴国的王女",skill_content="赋予自身属攻提升20%与<br/>光属性伤害提升20%的效果<br/>并赋予因支援能力与装备性能带来的<br/>属攻提升上限与光属性伤害提升上限变为50%的效果<br/>自身处于狮子状态时<br/>并自身属攻增加物攻的30%<br/>(包含装备状态/对每个状态适用最大值)"},{skill_order="14",skill_type="被动",skill_tag="特定技能连续化",skill_tag2="灯火の加護",skill_name="雷剑将的辉煌 ",skill_content="前卫时:赋予我方前后卫全体剑士<br/>受到威力提升的效果量变为1.5倍<br/>(不可重复/也适用于同系统的特殊效果)<br/>自身处于狮子状态时<br/>赋予自身使用攻击能力发动2次的效果<br/>(追加发动部分无SP消耗)"},{skill_order="15",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升10%"},{skill_order="16",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升10%"},{skill_order="17",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升10%"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="buff",skill_tag2="必殺技",skill_name="艾德拉斯的庆典",skill_content="【Lv.MAX】<br/>赋予我方前卫全体威力提升75%的效果<br/>(2回合/回合不可延长/同系统效果不可重复)<br/>并赋予HP护盾(效果量 使用者最大HP的100%/不可重复)<br/>并赋予我方前后卫全体特殊效果「狮子」<br/>(3回合/作为支援能力赋予/效力不可重复)<br/>狮子:物攻・属攻・会心提升10%的效果"},{skill_order="21",skill_type="EX",skill_tag="剑,雷,光,debuff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="恢明天光的结诗歌",skill_content="赋予敌方全体特殊效果「光脆点」(9次)<br/>并同对象施以6次光属性攻击(威力 30)<br/>突破剑・雷弱点(伤害以光属性计算)<br/>脆点赋予:无论如何赋予,每次赋予的次数都会叠加(最大9次)<br/>脆点物理与属性最多各1种(第二种将被覆盖)<br/>受到相应攻击类型时<br/>护盾点数无视弱点减少1<br/>且伤害倍率提升50%<br/>※不同于弱点效果。突破弱点的效果无法触发 <br/>【使用条件】第3回合以后",skill_boost="威力30/35/50 回合数5/6/7"},},}, {owner_order="255",owner_skill={{skill_order="1",skill_type="主动",skill_tag="光,debuff",skill_sp="34",skill_name="大光明劣护魔法(单体)Ⅱ",skill_content="对敌方单体施以2次光属性攻击(威力 90)<br/>并赋予属防下降10%的效果(2回合)",skill_boost="威力105/125/180"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_sp="42",skill_name="治愈魔法(前全)Ⅱ",skill_content="恢复我方前卫全体HP(效力55)<br/>并赋予HP自动恢复的效果(2回合/效力80)",skill_boost="效力70/95/130"},{skill_order="3",skill_type="主动",skill_tag="光,buff",skill_sp="58",skill_name="大光明向战魔法(全体)Ⅱ",skill_content="对敌方全体施以2次光属性攻击(威力 70)<br/>并赋予我方前卫全体物攻・属攻提升10%的效果(2回合)",skill_boost="威力80/100/120"},{skill_order="4",skill_type="主动",skill_tag="光,debuff",skill_sp="51",skill_name="大乱光明魔法Ⅱ",skill_content="对随机目标施以3次光属性攻击(威力65)<br/>每次攻击赋予光耐性下降15%的效果(2回合)",skill_boost="威力75/90/120"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="55",skill_name="圣王的光导",skill_content="赋予我方前卫全体光属性伤害提升20%的效果(2回合)<br/>Boost MAX时:同对象的必杀技槽増加50.0%",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="光,debuff",skill_sp="58",skill_name="极大光明破战魔法(单体)Ⅱ",skill_content="对敌方单体施以4次光属性攻击(威力 45)<br/>并赋予物攻・属攻下降20%的效果(2回合)",skill_boost="威力55/65/90"},{skill_order="7",skill_type="主动",skill_tag="回复",skill_sp="98",skill_name=" 战端恢复魔法(前全)",skill_content="从使用后的下回合开始,每回合1次<br/>在我方行动之前(部分除外)(持续2次)<br/>持续效果:恢复我方前卫全体HP(效力 205)<br/>HP恢复时若自身处于前卫:恢复同对象1BP和异常状态(部分除外)",skill_boost="持续3/4/5次"},{skill_order="8",skill_type="主动",skill_tag="光,buff",skill_sp="86",skill_name="特大光明加战魔法(全体)Ⅱ",skill_content="对敌方全体施以3次光属性攻击(威力 65)<br/>并赋予我方前卫全体物攻・属攻提升15%的效果(2回合)<br/>Boost MAX时:并赋予HP护盾(效果量 1000/不可重复)",skill_boost="威力75/90/115"},{skill_order="9",skill_type="主动",skill_tag="光",skill_sp="300",skill_name="断罪之剔光",skill_content="对敌方单体施以光属性攻击(威力 630)<br/>攻击无视必定回避效果和完全防御效果<br/>且此技能伤害上限提升200000",skill_boost="威力660/800/1000"},{skill_order="10",skill_type="主动",skill_tag="光",skill_sp="22",skill_tag2="灯火の加護",skill_name="圣裁之光剑",skill_content="对敌方单体施以光属性攻击(威力 65)<br/>Boost MAX时:消耗我方后卫全体SP各50,并根据消耗的人数重复相同的攻击(最多4次)",skill_boost="威力80/100/130"},{skill_order="11",skill_type="被动",skill_tag="属性暴击",skill_name="圣王之杖",skill_content="自身「战斗」为光属性攻击<br/>且突破冰・风弱点(伤害以光属性计算)<br/>同时自身除「战斗」以外的属性攻击(部分除外)<br/>可突破冰・风弱点(伤害以各攻击类型计算)<br/>且赋予属性攻击可发生暴击的效果"},{skill_order="12",skill_type="被动",skill_tag="属攻提升,光伤害提升,伤害上限提升",skill_name="正道征途",skill_content="赋予自身属攻提升20%与光属性伤害提升20%<br/>伤害上限提升(效果量 200000)的效果<br/>并赋予因战斗能力带来的属攻提升上限<br/>与光属性伤害提升上限变为50%的效果<br/>和因支援能力和装备性能带来的属攻提升提升上限<br/>光属性伤害提升上限变为50%的效果"},{skill_order="13",skill_type="被动",skill_tag="物攻提升,属攻提升,伤害减少",skill_name="军神的战略",skill_content="前卫时:赋予我方前卫全体物攻・属攻提升15%<br/>和因战斗能力带来的<br/>物攻・属攻提升上限变为50%的效果与伤害减少25%(部分除外)的效果<br/>(同系统效果不可重复)<br/>且赋予我方后卫全体SP自动恢复(恢复量 25)<br/>与伤害减少50%(部分除外)的效果<br/>(同系统效果不可重复)"},{skill_order="14",skill_type="被动",skill_tag="强化效果延长(相互),弱化效果延长(相互)",skill_tag2="灯火の加護",skill_name="强化・弱化效果延长(与)",skill_content="自身赋予强化效果,弱化效果时<br/>效果延长1回合(不可重复)"},{skill_order="15",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升10%"},{skill_order="16",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升10%"},{skill_order="17",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升10%"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="buff",skill_tag2="必殺技",skill_name="圣王的指挥",skill_content="【Lv.MAX】<br/>回合中,迅速行动<br/>赋予我方单体威力提升100%的效果(1回合/回合不可延长/同系统效果不可重复)<br/>与伤害上限提升(效果量 100000)的效果(1回合)<br/>效果対象为自身时<br/>威力提升与伤害上限提升的效果变为3回合<br/>200%超威发动时:威力提升的效果量变为150%"},{skill_order="21",skill_type="EX",skill_tag="buff",skill_sp="3次",skill_tag2="EXアビリティ",skill_name="圣王的天启",skill_content="恢复我方前后卫全体SP(恢复量50)<br/>并赋予自身属攻提升20%的效果(3回合)<br/>与使用攻击能力发动3次的效果<br/>(2次/追加发动部分无SP消耗)<br/>【使用条件】第2回合以后",skill_boost="恢复量75/100/150 回合数4/5/6"},},}, {owner_order="254",owner_skill={{skill_order="1",skill_type="主动",skill_tag="无属性",skill_sp="35",skill_name="随心涂鸦",skill_content="对随机目标施以3次无属性攻击(威力 55)<br/>并分别赋予我方前后卫全体特殊效果「涂色:红・蓝・黄」中<br/>随机1种效果(6回合)<br/>涂色:具体效果见基础能力",skill_boost="威力65/80/100 回合数7/8/9"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_sp="28",skill_name="速写:沉睡的狮子",skill_content="恢复自身HP(效力 105)<br/>并赋予自身HP自动恢复(效力 80)<br/>与SP自动恢复(恢复量 最大SP的5%)(3回合)<br/>同时赋予自身睡眠的异常状态(2回合)",skill_boost="效力125/165/225 回合数4/5/6"},{skill_order="3",skill_type="主动",skill_tag="无属性,火,buff",skill_sp="67",skill_name="烈焰绘画",skill_content="对敌方全体施以3次无属性攻击(威力 55)<br/>突破火弱点(伤害以无属性计算)<br/>同时赋予我方前后卫全体特殊效果「涂色:红」(3回合)<br/>涂色:具体效果见基础能力",skill_boost="威力65/75/100 回合数4/5/6"},{skill_order="4",skill_type="主动",skill_tag="无属性,冰,buff",skill_sp="67",skill_name="冰霜绘画",skill_content="对敌方全体施以3次无属性攻击(威力 55)<br/>突破冰弱点(伤害以无属性计算)<br/>同时赋予我方前后卫全体特殊效果「涂色:蓝」(3回合)<br/>涂色:具体效果见基础能力",skill_boost="威力65/75/100 回合数4/5/6"},{skill_order="5",skill_type="主动",skill_tag="无属性,雷,buff",skill_sp="67",skill_name="雷霆绘画",skill_content="对敌方全体施以3次无属性攻击(威力 55)<br/>突破雷弱点(伤害以无属性计算)<br/>同时赋予我方前后卫全体特殊效果「涂色:黄」(3回合)<br/>涂色:具体效果见基础能力",skill_boost="威力65/75/100 回合数4/5/6"},{skill_order="6",skill_type="主动",skill_tag="扇,无属性",skill_sp="54",skill_name="速写:奥尔特罗斯",skill_content="对随机目标施以2次无属性攻击(威力 65)<br/>Boost MAX时:根据自身「涂色」的种类数量<br/>对随机目标重复相同次数的无属性攻击(威力 110/最大6次)<br/>各攻击突破扇弱点(伤害以无属性计算)<br/>攻击无视必定回避效果",skill_boost="威力75/85/110"},{skill_order="7",skill_type="主动",skill_tag="无属性,火,冰,雷,buff",skill_sp="62",skill_name="速写:梦之三兄弟",skill_content="对敌方单体施以3次无属性攻击(威力 85)<br/>突破火・冰・雷弱点(伤害以无属性计算)<br/>并有中概率赋予麻痹的异常状态(2回合)<br/>之后赋予自身特殊效果<br/>「涂色:红・蓝・黄」(2回合)<br/>涂色:具体效果见基础能力",skill_boost="威力95/115/140 回合数3/4/5"},{skill_order="8",skill_type="主动",skill_tag="无属性",skill_sp="61",skill_name="速写:龙",skill_content="对敌方全体施以无属性攻击(威力 240)<br/>自身HP越低威力越高<br/>最大2倍(HP10%以下时)<br/>此外,根据自身「涂色」种类的数量追加效果<br/>1以上:此技能伤害上限提升50000<br/>3以上:此技能伤害上限提升200000<br/>6以上:此技能伤害上限提升400000<br/>※仅适用最高值",skill_boost="威力265/305/380"},{skill_order="9",skill_type="主动",skill_tag="无属性",skill_sp="36",skill_name="速写:齐格弗里德",skill_content="对敌方单体施以1〜8次无属性攻击(威力25)<br/>Boost MAX时:攻击次数变为2次,威力值发生变化<br/>且攻击无视物防・属防提升和伤害减少效果",skill_boost="威力35/45/260"},{skill_order="10",skill_type="主动",skill_tag="短剑,无属性",skill_sp="200",skill_tag2="灯火の加護",skill_name="速写:灯笼鬼",skill_content="赋予自身倒计时的效果(倒计时 3)<br/>倒计时结束时,对随机目标施以1次无属性攻击(威力 530)<br/>突破短剑弱点(伤害以无属性计算)",skill_boost="威力560/700/900"},{skill_order="11",skill_type="被动",skill_name="彩色调色板",skill_content="自身行动后(仅限在行动顺序中的行动/无论何种行动仅发动1次)<br/>若自身已赋予特定组合的「涂色」效果<br/>则赋予我方前后卫全体相应的特殊效果「涂色」<br/>红+蓝:赋予特殊效果「涂色:紫」(3回合/作为战斗能力赋予)<br/>红+黄:赋予特殊效果「涂色:橙」(3回合/作为战斗能力赋予)<br/>蓝+黄:赋予特殊效果「涂色:绿」(3回合/作为战斗能力赋予)<br/>涂色:「战斗」以外的属性攻击(部分除外)<br/>可突破该颜色对应的弱点(伤害以各攻击类型计算)<br/>红:火,蓝:冰,黄:雷,绿:风,橙:光,紫:暗<br/>当涂色效果9回合以上时,回合数不再减少"},{skill_order="12",skill_type="被动",skill_tag="追击",skill_name="对绘画的热情",skill_content="赋予我方前卫全体<br/>攻击敌方弱点时,瑞姆追击的效果<br/>(仅按行动顺序攻击/不依赖攻击次数且只发动一次)<br/>※“将敌人破盾”的效果仅有成功破盾的角色会触发<br/>追击:对敌方全体施以无属性攻击(威力 50)<br/>根据瑞姆回合经过不会消失的「涂色」种类数量,攻击次数会发生变化<br/>3以上:攻击次数变为2次<br/>6以上:攻击次数变为3次"},{skill_order="13",skill_type="被动",skill_tag="属性暴击,属攻提升",skill_name="魔导士的后裔",skill_content="根据自身的「涂色」种类数量赋予自身效果<br/>1以上:伤害提升30%<br/>且属性攻击可发生暴击<br/>3以上:并属攻提升30%<br/>和因支援能力与装备性能带来的属攻提升上限变为50%的效果<br/>6以上:并自身属攻增加物攻的70%<br/>(包含装备状态/对每个状态适用最大值)"},{skill_order="14",skill_type="被动",skill_tag2="灯火の加護",skill_name="彩虹画笔",skill_content="(准备回合:1/再使用回合:3)<br/>选择指令时,能力配置变为以下内容(1回合)<br/>红色绘画:对敌方全体施以5次火属性攻击<br/>并赋予我方前后卫全体特殊效果「涂色:红」<br/>蓝色绘画:对敌方全体施以5次冰属性攻击<br/>并赋予我方前后卫全体特殊效果「涂色:蓝」<br/>黄色绘画:对敌方全体施以5次雷属性攻击<br/>并赋予我方前后卫全体特殊效果「涂色:黄」"},{skill_order="15",skill_type="被动",skill_tag="火,buff",skill_parent="14",skill_sp="1",skill_tag2="技変化",skill_name="红色绘画",skill_content="对敌方全体施以5次火属性攻击(威力 25)<br/>并赋予我方前后卫全体特殊效果「涂色:红」(9回合)<br/>涂色:具体效果见基础能力",skill_boost="威力30/35/40"},{skill_order="16",skill_type="被动",skill_tag="冰,buff",skill_parent="14",skill_sp="1",skill_tag2="技変化",skill_name="蓝色绘画",skill_content="对敌方全体施以5次冰属性攻击(威力 25)<br/>并赋予我方前后卫全体特殊效果「涂色:蓝」(9回合)<br/>涂色:具体效果见基础能力",skill_boost="威力30/35/40"},{skill_order="17",skill_type="被动",skill_tag="雷,buff",skill_parent="14",skill_sp="1",skill_tag2="技変化",skill_name="黄色绘画",skill_content="对敌方全体施以5次雷属性攻击(威力 25)<br/>并赋予我方前后卫全体特殊效果「涂色:黄」(9回合)<br/>涂色:具体效果见基础能力",skill_boost="威力30/35/40"},{skill_order="18",skill_type="特殊",skill_tag="火耐性提升,冰耐性提升",skill_name="火・冰耐性强化",skill_content="自身的火·冰耐性提升10%"},{skill_order="19",skill_type="特殊",skill_tag="雷耐性提升,风耐性提升",skill_name="雷・风耐性强化",skill_content="自身的雷·风耐性提升10%"},{skill_order="20",skill_type="特殊",skill_tag="光耐性提升,暗耐性提升",skill_name="光・暗耐性强化",skill_content="自身的光·暗耐性提升10%"},{skill_order="21",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身伤害上限提升10000"},{skill_order="22",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身伤害上限提升20000"},{skill_order="23",skill_type="EX",skill_tag="无属性",skill_tag2="必殺技",skill_name="星辰棱镜",skill_content="【Lv.MAX】<br/>对敌方全体施以无属性攻击(威力 245)<br/>攻击无视必定回避效果<br/>并根据自身「涂色」种类数量,重复相同次数的攻击(最大6次)"},{skill_order="24",skill_type="EX",skill_tag="buff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="召唤:吉祥天女",skill_content="恢复我方前后卫全体HP(效力 205)<br/>并赋予特殊效果「涂色:红・蓝・黄」(3回合)<br/>同时赋予自身BP恢复量提升1(2回合)<br/>与使用攻击能力发动2次的效果(3次/追加发动部分无SP消耗)<br/>【使用条件】第3回合以后",skill_boost="效力225/255/295 回合数4/5/6 回合数3/4/5"},},}, {owner_order="253",owner_skill={{skill_order="1",skill_type="主动",skill_tag="回复",skill_sp="38",skill_name="米西迪亚兔",skill_content="恢复我方前卫全体HP(效力 65)<br/>若治疗恢复量超过目标的最大HP<br/>则将超出部分转化为HP护盾赋予目标(上限2000/不可重复)",skill_boost="效力85/115/155"},{skill_order="2",skill_type="主动",skill_tag="弓,回复",skill_sp="38",skill_name="决胜一击",skill_content="对敌方单体施以2次弓物理攻击(威力 90)<br/>Boost MAX时:恢复自身1BP",skill_boost="效力105/125/180"},{skill_order="3",skill_type="主动",skill_tag="弓,debuff",skill_sp="48",skill_name="烈焰女王",skill_content="对敌方单体施以2次弓物理攻击(威力 90)<br/>并赋予物攻下降20%的效果(2回合)与火弱点(2次)",skill_boost="威力105/120/180 次数3/4/5"},{skill_order="4",skill_type="主动",skill_tag="弓,debuff",skill_sp="48",skill_name="黑杰克",skill_content="对敌方单体施以2次弓物理攻击(威力 90)<br/>并赋予属攻下降20%的效果(2回合)与暗弱点(2次)",skill_boost="威力105/120/180 次数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="弓,光,debuff",skill_sp="100",skill_name="老虎机:钻石",skill_content="对敌方全体施以4次弓物理攻击(威力 35)<br/>突破光弱点(伤害以弓物理计算)<br/>并赋予物防・属防下降15%的效果(2回合)与光弱点(1次)",skill_boost="威力45/55/70 次数2/3/4"},{skill_order="6",skill_type="主动",skill_tag="弓,风,debuff",skill_sp="80",skill_name="老虎机:陆行鸟",skill_content="对敌方全体施以4次弓物理攻击(威力 35)<br/>突破风弱点(伤害以弓物理计算)<br/>并赋予物防・属防下降15%的效果(2回合)与风弱点(1次)",skill_boost="威力45/55/70 次数2/3/4"},{skill_order="7",skill_type="主动",skill_tag="弓,debuff",skill_sp="50",skill_name="骰子",skill_content="对敌方单体施以2次弓物理攻击(威力 90)<br/>即使非弱点也会削减护盾点数<br/>并从火・冰・雷・风・光・暗中<br/>随机赋予2种弱点(各2次/赋予弱点的属性不会重复)<br/>Boost MAX时:再次发动技能(无SP消耗)",skill_boost="威力105/125/180"},{skill_order="8",skill_type="主动",skill_tag="弓,debuff",skill_sp="90",skill_name="老虎机:飞空艇",skill_content="对敌方全体施以4次弓物理攻击(威力 35)<br/>并赋予物理耐性下降15%的效果(2回合)与火弱点(1次)",skill_boost="威力45/55/70 次数2/3/4"},{skill_order="9",skill_type="主动",skill_tag="弓,debuff",skill_sp="98",skill_name="老虎机:龙",skill_content="对敌方全体施以5次弓物理攻击(威力 35)<br/>并赋予属性耐性下降15%的效果(2回合)与暗弱点(1次)",skill_boost="威力35/40/60 次数2/3/4"},{skill_order="10",skill_type="主动",skill_tag="debuff",skill_sp="39",skill_tag2="灯火の加護",skill_name="诡计之王",skill_content="赋予敌方单体火・暗弱点(各4次)<br/>并赋予自身,赋予属性弱点时<br/>次数增加2次的效果(4回合)<br/>※增加次数取最高值",skill_boost="次数5/6/7 回合数5/6/7"},{skill_order="11",skill_type="被动",skill_name="作弊",skill_content="赋予自身攻击时不消耗赋予的弱点次数<br/>与「战斗」以外的物理攻击(部分除外)<br/>突破火・暗弱点的效果<br/>(伤害以各攻击类型计算)"},{skill_order="12",skill_type="被动",skill_name="二十一点",skill_content="回合结束时:赋予敌方全体火・冰・雷・风・光・暗中<br/>随机2种弱点(各2次/赋予弱点的属性不会重复)<br/>回合结束时若存在处于破防状态的敌人<br/>则对其赋予火・冰・雷・风・光・暗弱点(各3次)"},{skill_order="13",skill_type="被动",skill_tag="伤害提升",skill_name="生死对决",skill_content="攻击开始时,若存在火・冰・雷・风・光・暗中<br/>任意弱点赋予次数在一定数量的敌人时<br/>根据最大的弱点次数赋予我方前卫全体效果<br/>(即使有多个敌人满足条件,每回合也仅会触发一次效果)<br/>3次以上:赋予敌方全体物攻・属攻下降20%(1回合)<br/>5次以上:并赋予物理・属性耐性下降20%(1回合)<br/>7次以上:并赋予我方前卫全体攻击敌方弱点时伤害提升30%<br/>与因支援能力和装备性能带来的<br/>攻击敌方弱点时伤害提升的上限变为50%的效果(1回合)"},{skill_order="14",skill_type="被动",skill_tag="物攻提升,伤害上限提升",skill_tag2="灯火の加護",skill_name="以世界最快为目标",skill_content="攻击开始时,若存在火・暗中<br/>任意弱点赋予次数在一定数量的敌人时<br/>根据最大的弱点次数赋予我方前卫全体效果<br/>(即使有多个敌人满足条件,每回合也仅会触发一次效果)<br/>5次以上:物攻提升15%(1回合)<br/>7次以上:并伤害上限提升10000(1回合 )<br/>9次以上:并且「弓物理」攻击时<br/>伤害上限提升50000(1回合 )"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升,冰耐性提升",skill_name="火・冰耐性强化",skill_content="自身的火·冰耐性提升10%"},{skill_order="16",skill_type="特殊",skill_tag="雷耐性提升,风耐性提升",skill_name="雷・风耐性强化",skill_content="自身的雷·风耐性提升10%"},{skill_order="17",skill_type="特殊",skill_tag="光耐性提升,暗耐性提升",skill_name="光・暗耐性强化",skill_content="自身的光·暗耐性提升10%"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身伤害上限提升10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身伤害上限提升20000"},{skill_order="20",skill_type="EX",skill_tag="弓",skill_tag2="必殺技",skill_name="染血的卡牌",skill_content="【Lv.MAX】<br/>对敌方单体施以2次弓物理攻击(威力 195)<br/>根据攻击对象已经显示的属性弱点数量(包括赋予的弱点)<br/>对同对象追加相应次数的弓物理攻击(威力 195)<br/>(最大6次/攻击期间会变动次数/剩余次数为0的附加弱点不计算在内)<br/>当存在火・冰・雷・风・光・暗中<br/>剩余弱点次数在9以上的敌人时,威力为1.5倍"},{skill_order="21",skill_type="EX",skill_tag="弓,buff",skill_sp="3次",skill_tag2="EXアビリティ",skill_name="老虎机:777 ",skill_content="回合中,迅速行动<br/>对敌方单体施以7次弓物理攻击(威力 25)<br/>并赋予攻击对象受到攻击时不消耗赋予的弱点次数的效果<br/>(4回合/回合数以最长回合数为准)<br/>之后,赋予自身特殊效果「加倍」(2回合/回合不可延长)<br/>Boost MAX时:再赋予除自身外我方前后卫全体特殊效果「加倍」(1回合/回合不可延长)<br/>加倍:「弓物理」攻击时威力提升100%(同系统效果不可重复)<br/>【使用条件】7回合以内",skill_boost="威力30/35/50 回合数5/6/7"},},}, {owner_order="252",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑,冰,光,debuff",skill_sp="47",skill_name="冰结(单体)",skill_content="对敌方单体施以2次冰属性攻击(威力 55)<br/>突破剑・光弱点(伤害以冰属性计算)<br/>并赋予冻伤异常状态(2回合/无视敌方的异常状态耐性)<br/>选择指令时,若自身有SP护盾:攻击次数变为4次<br/>冻伤:行动完成时受到属攻伤害&护盾-1(不会变成0)",skill_boost="威力65/80/100"},{skill_order="2",skill_type="主动",skill_tag="buff",skill_sp="14",skill_name="物防护(单体)",skill_content="赋予我方单体物防提升15%的效果(2回合)<br/>Boost MAX时:前卫全体化",skill_boost="回合数3/4/5"},{skill_order="3",skill_type="主动",skill_tag="buff",skill_sp="25",skill_name="SP保持",skill_content="赋予自身SP护盾<br/>(效果量 使用者最大SP的5%/不可重复)",skill_boost="效果量10/20/30%"},{skill_order="4",skill_type="主动",skill_tag="剑,冰,光,debuff",skill_sp="78",skill_name="冰冻(单体)",skill_content="对敌方单体施以4次冰属性攻击(威力 30)<br/>突破剑・光弱点(伤害以冰属性计算)<br/>并赋予冰・光耐性下降10%的效果(2回合)<br/>与冻伤异常状态(2回合/无视敌方的异常状态耐性)<br/>选择指令时,若自身有SP护盾:攻击次数变为6次<br/>冻伤:行动完成时受到属攻伤害&护盾-1(不会变成0)",skill_boost="威力35/45/60"},{skill_order="5",skill_type="主动",skill_tag="回复,buff",skill_sp="86",skill_name="玛利亚之歌",skill_content="赋予我方前卫SP自动恢复(恢复量 对象最大SP的5%)与<br/>属攻提升30%的效果(2回合)<br/>Boost MAX时:前后卫全体化",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="冰,buff",skill_sp="118",skill_name="召唤:俾斯麦",skill_content="对敌方全体施以3次冰属性攻击(威力 80)<br/>并赋予我方前卫全体<br/>火・冰・雷属性伤害提升30%的效果(2回合)",skill_boost="威力90/105/130"},{skill_order="7",skill_type="主动",skill_tag="剑,冰,光,debuff",skill_sp="93",skill_name=" 冰封(全体)",skill_content="对敌方全体施以4次冰属性攻击(威力 30)<br/>突破剑・光弱点(伤害以冰属性计算)<br/>并赋予冰・光耐性下降10%的效果(2回合)<br/>与冻伤异常状态(2回合/无视敌方的异常状态耐性)<br/>选择指令时,若自身有SP护盾:攻击次数变为6次<br/>冻伤:行动完成时受到属攻伤害&护盾-1(不会变成0)",skill_boost="威力35/40/50"},{skill_order="8",skill_type="主动",skill_tag="剑,冰,光,buff,debuff",skill_sp="88",skill_name="高洁的常胜之剑",skill_content="回合中,迅速行动<br/>对敌方单体施以4次冰属性攻击(威力 25)<br/>突破剑・光弱点(伤害以冰属性计算)<br/>并赋予冰・光耐性下降10%的效果(2回合)<br/>当存在破防中的敌人时:赋予我方前卫全体<br/>冰・光属性伤害提升20%的效果(2回合)<br/>选择指令时,若自身有SP护盾:攻击次数变为8次",skill_boost="威力30/35/50"},{skill_order="9",skill_type="主动",skill_tag="剑,冰,光",skill_sp="42",skill_name="回旋斩",skill_content="对敌方单体施以4次冰属性攻击(威力 35)<br/>Boost MAX时:消耗自身50SP,直至SP低于50(最多消耗6次)<br/>并根据消耗的次数重复相同的攻击(威力80)<br/>各攻击突破剑・光弱点(伤害以冰属性计算)<br/>攻击对象处于冻伤状态时威力为1.5倍",skill_boost="威力45/55/80"},{skill_order="10",skill_type="主动",skill_tag="剑,冰,光",skill_sp="56",skill_tag2="灯火の加護",skill_name="冷严的圣战之剑",skill_content="对敌方单体施以冰属性攻击(威力 140)<br/>突破剑・光弱点(伤害以冰属性计算)<br/>此技能伤害上限提升100000<br/>并赋予冰弱点(4次)<br/>Boost MAX时:攻击次数变为2次<br/>Boost MAX且选择指令时<br/>若自身有SP护盾:攻击次数变为3次",skill_boost="威力170/210/300"},{skill_order="11",skill_type="被动",skill_tag="属性暴击",skill_name="符文骑士",skill_content="攻击开始时若自身有SP护盾:<br/>赋予自身特殊效果「人造魔导士」(2回合)<br/>人造魔导士:属性攻击可发生暴击"},{skill_order="12",skill_type="被动",skill_tag="属攻提升,加成点回复",skill_name="魔封剑",skill_content="消耗1BP以上回合结束时<br/>赋予自身特殊效果「魔封剑架势」<br/>(3次/最大4次/后卫可发动/行动不能时解除)<br/>魔封剑架势:对我方受到的属性攻击(部分除外)完全防御的效果<br/>成功防御时,恢复自身3BP<br/>赋予自身SP护盾(效果量 使用者最大SP的30%/不可重复)<br/>与属攻提升30%的效果(3回合)<br/>之后,赋予发动攻击的敌方物攻・属攻下降30%的效果(3回合)<br/>※此效果的优先级高于我方赋予的反击,回避,无效化效果<br/>其他“受到攻击时”发动的效果不会触发"},{skill_order="13",skill_type="被动",skill_tag="冰伤害提升,光伤害提升",skill_name="塞丽丝华彩",skill_content="前卫时:赋予我方前卫全体<br/>SP自动恢复(恢复量 对象最大SP的3%)<br/>与冰・光属性伤害提升15%的效果<br/>人造魔导士效果中:SP自动恢复<br/>与伤害提升的效果量变为2倍"},{skill_order="14",skill_type="被动",skill_tag2="灯火の加護",skill_name="圣女护卫",skill_content="赋予自身消耗SP量减轻30%(只适用最大值)<br/>与「冰属性」攻击暴击时暴击倍率提升为<br/>1.6倍的效果(通常为1.25倍)<br/>同时自身属攻增加物攻的20%<br/>(包含装备状态/对每个状态适用最大值)<br/>人造魔导士效果中:消耗SP减轻量<br/>与状态数值相加的效果量变为1.5倍"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性強化",skill_content="自身火耐性提升10%"},{skill_order="16",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性強化",skill_content="自身冰耐性提升10%"},{skill_order="17",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性強化",skill_content="自身火耐性提升10%"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身伤害上限提升10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身伤害上限提升20000"},{skill_order="20",skill_type="EX",skill_tag="剑,冰,光",skill_tag2="必殺技",skill_name="冰霜冲击",skill_content="【Lv.MAX】<br/>对敌方全体施以8次冰属性攻击(威力 55)<br/>突破剑・光弱点(伤害以冰属性计算)<br/>并赋予自身SP护盾(效果量 使用者最大SP的30%/不可重复)<br/>攻击对象处于冻伤状态时威力为2倍<br/>当存在处于破防的敌人时:恢复自身5BP<br/>并赋予我方前卫全体物攻・属攻提升20%的效果(2回合)"},{skill_order="21",skill_type="EX",skill_tag="冰,debuff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="扭转局势",skill_content="回合中,迅速行动<br/>对敌方单体施以6次冰属性攻击(威力 50)<br/>攻击无视必定回避与完全防御效果<br/>同时赋予目标特殊效果「魔力泄漏」(1回合/回合数以最长回合数为准)<br/>魔力泄漏:使物理攻击同时被判定为属性攻击<br/>(不影响伤害计算)<br/>【使用条件】第3回合以后",skill_boost="威力55/65/85 回合数2/3/4"},},}, {owner_order="251",owner_skill={{skill_order="1",skill_type="主动",skill_tag="枪,光",skill_sp="29",skill_name="连续突击",skill_content="对敌方单体施以2次枪物理攻击(威力 90)<br/>突破光弱点(伤害以枪物理计算)",skill_boost="威力105/125/180"},{skill_order="2",skill_type="主动",skill_tag="debuff",skill_sp="42",skill_name="弱点制造器",skill_content="赋予敌方全体枪・光耐性下降15%的效果<br/>和枪・光弱点(各6次)",skill_boost="回合数3/4/5 弱点赋予数7/8/9"},{skill_order="3",skill_type="主动",skill_tag="buff",skill_sp="1",skill_name="以太",skill_content="恢复我方单体SP(恢复量 50)<br/>消耗2BP时:SP恢复量提升为100%<br/>Boost MAX时:并恢复HP(恢复量 对象最大HP的100%)<br/>※战斗中只能使用4次",skill_boost="恢复量150/对象最大SP的100%/对象最大SP的100%"},{skill_order="4",skill_type="主动",skill_tag="枪,弓,光",skill_sp="66",skill_name="自动弩",skill_content="对敌方全体施以3次枪物理攻击(威力 65)<br/>突破弓・光弱点(伤害以枪物理计算)<br/>Boost MAX时:攻击次数变为4次",skill_boost="威力75/90/115"},{skill_order="5",skill_type="主动",skill_tag="debuff",skill_sp="110",skill_name="皇家威压",skill_content="回合中,迅速行动<br/>赋予敌方全体由战斗能力带来的<br/>物防・属防下降上限变为50%的效果(2回合)<br/>并赋予物防・属防下降15%的效果(2回合)",skill_boost="回合数3/4/5(上限50%的效果)"},{skill_order="6",skill_type="主动",skill_tag="光,debuff",skill_sp="63",skill_name="强光照射器",skill_content="对敌方全体施以光属性攻击(威力 150)<br/>并赋予物攻・属攻下降15%的效果(2回合)<br/>中概率赋予黑暗,眩晕的异常状态(2回合)<br/>Boost MAX时:<br/>并赋予光耐性下降50%的效果(2回合/通常上限30%)<br/>眩晕:小概率攻击落空(部分除外)&行动完成后护盾-1(不会变成0)",skill_boost="威力175/215/260"},{skill_order="7",skill_type="主动",skill_tag="枪,光,debuff",skill_sp="95",skill_name="钻头",skill_content="赋予敌方单体物防下降50%与<br/>枪耐性下降50%的效果(2回合/通常上限30%)<br/>之后,对同对象施以4次枪物理攻击(威力 85)<br/>突破光弱点(伤害以枪物理计算)<br/>此技能伤害上限提升200000<br/>攻击无视物防・属防提升和伤害减少效果<br/>Boost MAX时:威力为1.5倍 ※已体现在威力值上<br/>Boost MAX时且攻击对象处于破防状态:攻击次数变为8次<br/>※包括通过此能力破防敌人时",skill_boost="威力95/110/210"},{skill_order="8",skill_type="主动",skill_tag="枪,光,debuff",skill_sp="89",skill_name="召唤:亚历山大",skill_content="对敌方全体施以5次光属性攻击(威力 35)<br/>突破枪弱点(伤害以光属性计算)<br/>并赋予受到的攻击威力提升10%的效果(2回合/部分除外/同系统效果不可重复)",skill_boost="威力40/50/60"},{skill_order="9",skill_type="主动",skill_tag="枪,斧,光,debuff",skill_sp="78",skill_name="回转电锯",skill_content="对敌方单体施以4次枪物理攻击(威力 45)<br/>突破斧・光弱点(伤害以枪物理计算)<br/>并赋予物攻・物防・属攻・属防下降10%的效果(2回合)<br/>Boost MAX时:攻击次数变为6次",skill_boost="威力55/65/90 回合数3/4/5"},{skill_order="10",skill_type="主动",skill_tag="debuff",skill_sp="92",skill_tag2="灯火の加護",skill_name="空气锚",skill_content="随机选择目标<br/>无视弱点削减1点护盾值<br/>并再次发动相同效果<br/>并从使用后的下回合开始,每回合1次<br/>在我方行动之前(部分除外)发动持续效果(持续 2次)<br/>持续效果:随机选择目标无视弱点削减1点护盾值<br/>并赋予枪・光耐性下降10%的效果(1回合)<br/>并再次发动相同效果",skill_boost="持续 3/4/5次"},{skill_order="11",skill_type="被动",skill_tag="枪伤害提升,光伤害提升,枪耐性降低",skill_name="机械军团的元帅",skill_content="前卫交替时:赋予敌方全体枪・光耐性下降15%的效果(2回合)<br/>后卫交替时:赋予我方前卫全体<br/>枪攻击・光属性伤害提升15%的效果(2回合)"},{skill_order="12",skill_type="被动",skill_name="机械",skill_content="HP满时:赋予敌方全体<br/>因战斗能力带来的枪・光耐性下降上限<br/>和因支援能力与装备性能带来的枪・光耐性下降上限<br/>变为50%的效果"},{skill_order="13",skill_type="被动",skill_tag="加成点回复,威力提升,伤害上限提升",skill_tag2="灯火の加護",skill_name="机会创造",skill_content="我方破防敌人时:赋予我方前卫全体特殊效果「机会创造」(2回合/回合数重置)<br/>并恢复2BP<br/>机会创造:伤害上限提升50000<br/>(重复时不叠加)<br/>与「枪物理」「光属性」攻击时威力提升50%的效果<br/>(同系统效果不可重复)"},{skill_order="14",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升10%"},{skill_order="15",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升10%"},{skill_order="16",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升10%"},{skill_order="17",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="19",skill_type="EX",skill_tag="buff,debuff",skill_tag2="必殺技",skill_name="命运硬币",skill_content="【Lv.MAX】<br/>回合中,迅速行动<br/>赋予敌方全体物防・属防下降15%与<br/>枪・光耐性下降15%的效果<br/>并赋予我方前后卫全体<br/>物攻增加埃德加物防的15%<br/>与属攻增加埃德加属防的15%效果(3回合)<br/>(包含装备状态/对每个状态适用最大值)"},{skill_order="20",skill_type="EX",skill_tag="枪,光,debuff",skill_sp="3次",skill_tag2="EXアビリティ",skill_name="皇家冲击",skill_content="回合中,迅速行动<br/>对敌方单体施以6次枪物理攻击(威力 30)<br/>突破光弱点(伤害以枪物理计算)<br/>并赋予物防・属防下降20%与<br/>枪・光耐性下降20%的效果(3回合)<br/>【使用条件】第3回合以后",skill_boost="威力35/40/50"},},}, {owner_order="250",owner_skill={{skill_order="1",skill_type="主动",skill_tag="短剑,debuff",skill_sp="26",skill_name="交斩瞬袭",skill_content="对敌方单体施以2次短剑物理攻击(威力 75)<br/>并赋予短剑耐性下降15%的效果(2回合)",skill_boost="威力90/110/150"},{skill_order="2",skill_type="主动",skill_tag="短剑,buff",skill_sp="39",skill_name="斩击提升",skill_content="对敌方单体施以3次短剑物理攻击(威力 55)<br/>并赋予我方前卫全体物攻提升10%的效果(2回合)",skill_boost="威力65/80/100"},{skill_order="3",skill_type="主动",skill_tag="短剑,弓",skill_sp="67",skill_name="圆月轮",skill_content="对敌方全体施以3次短剑物理攻击(威力 55)<br/>突破弓弱点(伤害以短剑物理计算)<br/>攻击敌方弱点时:<br/>下次攻击威力为1.2倍<br/>※仅在此技能生效期间有效",skill_boost="威力65/75/100"},{skill_order="4",skill_type="主动",skill_tag="短剑",skill_sp="70",skill_name="匿踪斩",skill_content="对敌方全体施以3次短剑物理攻击(威力 55)<br/>即使非弱点也会削减护盾点数",skill_boost="威力65/75/100"},{skill_order="5",skill_type="主动",skill_tag="短剑,buff",skill_sp="58",skill_name="抢夺",skill_content="对敌方单体施以2次短剑物理攻击(威力 120)<br/>并吸收造成伤害量的1%的SP<br/>同时恢复自身1BP",skill_boost="威力135/155/210"},{skill_order="6",skill_type="主动",skill_tag="短剑",skill_sp="114",skill_name="死亡追猎",skill_content="对敌方单体施以3次短剑物理攻击(威力 65)<br/>并从使用后的下回合开始,每回合1次<br/>在我方行动之前(部分除外)<br/>对敌方全体施以2次短剑物理攻击(威力 70/持续2次)",skill_boost="威力75/90/120 持续3/4/5次"},{skill_order="7",skill_type="主动",skill_tag="短剑,火,buff",skill_sp="61",skill_name="凤凰射线",skill_content="对敌方单体施以3次短剑物理攻击(威力 85)<br/>突破火弱点(伤害以短剑物理计算)<br/>并吸收造成伤害量的30%的HP<br/>赋予自身BP恢复量提升1的效果(2回合)",skill_boost="威力95/110/140"},{skill_order="8",skill_type="主动",skill_tag="短剑,debuff",skill_sp="58",skill_name="乱击",skill_content="对随机目标施以4次短剑物理攻击(威力 85)<br/>每次攻击赋予短剑弱点(1次)<br/>存在破防中的敌人时:攻击次数变为6次<br/>存在破防中的敌人且自身处于必定暴击状态时:<br/>攻击次数变为8次<br/>※包括通过此能力破防敌人时",skill_boost="威力95/105/130"},{skill_order="9",skill_type="主动",skill_tag="短剑,buff",skill_sp="59",skill_name="旋刃撕裂",skill_content="消耗自身最大HP的10%直到HP低于10%(最多5次)<br/>对敌方全体施以4次短剑物理攻击(威力 45)<br/>并赋予自身必定回避攻击(部分除外)的效果(2次)<br/>存在破防中的敌人时:攻击次数变为6次<br/>※这个效果不会使自身无法战斗<br/>※包括通过此能力破防敌人时",skill_boost="威力55/65/80"},{skill_order="10",skill_type="主动",skill_tag="短剑,火,buff",skill_sp="105",skill_name="永远闪耀的魔石",skill_content="对敌方全体施以3次短剑物理攻击(威力 80)<br/>突破火弱点(伤害以短剑物理计算)<br/>此技能伤害上限提升20000<br/>并赋予我方前卫全体物攻・属攻提升15%<br/>与伤害上限提升20000的效果(2回合)",skill_boost="威力90/105/130"},{skill_order="11",skill_type="被动",skill_tag="必定暴击",skill_name="偷袭",skill_content="当自身未受到敌人攻击时,在下回合中<br/>赋予自身必定暴击<br/>与暴击时暴击倍率提升为1.4倍的效果(通常为1.25倍)<br/>同时自身物攻增加会心的30%<br/>(包含装备状态/对每个状态适用最大值)<br/>※属性攻击要暴击的话<br/>需要“属性攻击可发生暴击”的效果"},{skill_order="12",skill_type="被动",skill_tag="短剑伤害提升",skill_name="勇士匕首",skill_content="赋予自身短剑攻击伤害提升30%<br/>与自身剩余HP越低,最终伤害提升的效果<br/>最大99%(HP1%以下时)"},{skill_order="13",skill_type="被动",skill_tag="特定技能连续化",skill_name="秘传之证",skill_content="消耗3BP时,自身使用的攻击能力发动2次<br/>(追加发动部分无SP消耗)<br/>消耗3BP且攻击开始时自身处于必定暴击状态时<br/>赋予自身「战斗」以外的物理攻击(部分除外)<br/>突破火・冰・雷弱点的效果<br/>(1回合/伤害以各攻击类型计算)"},{skill_order="14",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身冰耐性提升10%"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身火耐性提升10%"},{skill_order="16",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身冰耐性提升10%"},{skill_order="17",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身伤害上限提升10000"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身伤害上限提升20000"},{skill_order="19",skill_type="EX",skill_tag="短剑,火,回复",skill_name="召唤:凤凰",skill_content="【Lv.MAX】<br/>对敌方全体施以短剑物理攻击(威力 565)<br/>突破火弱点(伤害以短剑物理计算)<br/>此必杀技伤害上限提升100000<br/>之后,复活我方前后卫全体(恢复量 最大HP的100%)<br/>并赋予自动复活的效果<br/>(恢复量 最大HP的35%,重复发动时,不会增加次数)<br/>并赋予HP自动恢复(恢复量 对象最大HP的20%)<br/>与SP自动恢复(恢复量 对象最大SP的10%)<br/>与BP恢复量提升1的效果(3回合)"},{skill_order="20",skill_type="EX",skill_tag="短剑,buff",skill_sp="3次",skill_name="幻影突袭",skill_content="消耗自身最大HP的10%直到HP低于10%(最多9次)<br/>并对敌方全体施以5次短剑物理攻击(威力 45)<br/>此技能伤害上限提升20000<br/>并赋予自身必定回避攻击(部分除外)的效果(4次)<br/>存在破防中的敌人时:攻击次数变为6次<br/>※这个效果不会使自身无法战斗<br/>※包括通过此能力破防敌人时<br/>【使用条件】存在护盾数2以下的敌人或存在破防中的敌人时",skill_boost="威力55/65/80"},},}, {owner_order="249",owner_skill={{skill_order="1",skill_type="主动",skill_tag="回复",skill_sp="42",skill_name="治愈(前全)",skill_content="恢复我方前卫全体HP(效力 130)<br/>Boost MAX时:前后卫全体化",skill_boost="效力150/180/220"},{skill_order="2",skill_type="主动",skill_tag="火,风",skill_sp="23",skill_name="火炎(单体)",skill_content="对敌方单体施以2次火属性攻击(威力 75)<br/>突破风弱点(伤害以火属性计算)",skill_boost="威力90/110/150"},{skill_order="3",skill_type="主动",skill_tag="火,风",skill_sp="41",skill_name="火焰喷射(单体)",skill_content="对敌方单体施以2次火属性攻击(威力90)<br/>突破风弱点(伤害以火属性计算)<br/>并吸收造成伤害量的2%的SP",skill_boost="威力105/125/180"},{skill_order="4",skill_type="主动",skill_tag="火,风",skill_sp="57",skill_name=" 烈炎(单体)",skill_content="对敌方单体施以3次火属性攻击(威力 65)<br/>突破风弱点(伤害以火属性计算)<br/>并赋予燃烧异常状态(2回合/无视敌方的异常状态耐性)<br/>魔导战士时:燃烧效果变为3回合<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)",skill_boost="威力75/90/120"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="37",skill_name="驱魔",skill_content="恢复我方前卫全体的异常状态<br/>并赋予异常状态无效化(部分除外/1回合)<br/>并恢复物攻・物防・属攻・属防・会心・速度的下降状态<br/>Boost MAX时:前后卫全体化",skill_boost="回合数2/3/4"},{skill_order="6",skill_type="主动",skill_tag="火,风",skill_sp="71",skill_name="爆炎(单体)",skill_content="对敌方单体施以4次火属性攻击(威力 65)<br/>突破风弱点(伤害以火属性计算)<br/>并赋予燃烧异常状态(2回合/无视敌方的异常状态耐性)<br/>和火耐性下降15%的效果(2回合)<br/>魔导战士时:燃烧效果变为3回合<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)",skill_boost="威力75/85/110"},{skill_order="7",skill_type="主动",skill_tag="火,冰,雷,风,光,暗",skill_sp="62",skill_name="召唤:马丁",skill_content="对敌方全体施以3次火属性攻击(威力 65)<br/>突破冰・雷・风・光・暗弱点(伤害以火属性计算)",skill_boost="威力75/90/115"},{skill_order="8",skill_type="主动",skill_tag="剑,火,风",skill_sp="240",skill_name="暴动之刃",skill_content="对敌方单体施以3次火属性攻击(威力 180)<br/>突破剑・风弱点(伤害以火属性计算)<br/>攻击对象处于燃烧状态时威力为1.5倍<br/>Boost MAX时:此技能伤害上限提升300000",skill_boost="威力190/235/300"},{skill_order="9",skill_type="主动",skill_tag="火,风",skill_sp="78",skill_name="熔毁",skill_content="对敌方全体施以3次火属性攻击(威力 95)<br/>突破风弱点(伤害以火属性计算)<br/>攻击无视完全回避和完全防御效果<br/>此技能伤害上限提升100000<br/>并赋予火耐性下降10%的效果(2回合)<br/>攻击对象处于燃烧状态时威力为1.5倍<br/>Boost MAX时:攻击次数变为4次",skill_boost="威力105/120/145"},{skill_order="10",skill_type="主动",skill_tag="回复",skill_sp="99",skill_tag2="灯火の加護",skill_name="召唤:炽天使",skill_content="恢复我方前后卫全体HP(效力 65)<br/>并恢复自身SP(恢复量 最大SP的25%)<br/>和1次必杀技与EX技能的使用次数<br/>必杀技槽増加25.0%<br/>※战斗中只能使用3次",skill_boost="效力85/115/155 SP恢复量50/75/100% 必杀技槽50/75/100%"},{skill_order="11",skill_type="被动",skill_tag="属攻提升,火伤害提升",skill_name="风格转变:幻化",skill_content="「魔导」点1以上时,可选择指令<br/>可以在「魔导战士」和「幻化」之间切换<br/>幻化时:赋予自身属攻提升20%与火属性伤害提升20%<br/>以及支援能力和装备性能带来的属攻提升上限<br/>与火属性伤害提升上限变为50%的效果<br/>并赋予攻击能力与必杀技发动2次的效果<br/>(追加发动部分无SP消耗,不会消耗必杀技槽)<br/>此外,回合结束时,消耗1点「魔导」<br/>※如果「魔导」点为0,会解除「幻化」状态"},{skill_order="12",skill_type="被动",skill_name="幻兽之血",skill_content="魔导战士时:自身使用战斗能力时<br/>自身追加1点「魔导」(※不受攻击次数影响)<br/>魔导:可以使用「基本能力」风格转变:幻化"},{skill_order="13",skill_type="被动",skill_tag="火伤害提升,风伤害提升,伤害上限提升",skill_name="爱人之心",skill_content="前卫时:赋予我方前卫全体<br/>火・风属性伤害提升15%<br/>与「火・风属性」攻击时<br/>伤害上限提升50000的效果"},{skill_order="14",skill_type="被动",skill_tag="属攻提升,火伤害提升,伤害上限提升,属性暴击",skill_tag2="灯火の加護",skill_name="魔导之力 ",skill_content="赋予自身属攻提升15%火属性伤害提升15%<br/>伤害上限提升100000的效果<br/>与属性攻击可发生暴击的效果<br/>并赋予SP自动恢复的效果(恢复量 最大SP的5%)"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升,风耐性提升",skill_name="火・风耐性强化",skill_content="自身火・风耐性提升10%"},{skill_order="16",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身冰耐性提升10%"},{skill_order="17",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化Ⅲ",skill_content="自身雷耐性提升10%"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身伤害上限提升10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身伤害上限提升20000"},{skill_order="20",skill_type="EX",skill_tag="火,冰,雷,风,光,暗",skill_tag2="必殺技",skill_name="究极",skill_content="【Lv.MAX】<br/>对敌方全体施以4次火属性攻击(威力 125)<br/>突破冰・雷・风・光・暗弱点(伤害以火属性计算)<br/>攻击无视完全回避和完全防御效果<br/>此必杀技的伤害上限提升100000<br/>200%发动时:攻击次数变为5次"},{skill_order="21",skill_type="EX",skill_tag="火,buff,debuff",skill_sp="3次",skill_tag2="EXアビリティ",skill_name="魔导激光",skill_content="赋予自身属攻提升20%<br/>与伤害上限提升100000的效果(3回合)<br/>并追加1点「魔导」<br/>之后,对敌方全体施以4次火属性攻击(威力 60)<br/>突破风弱点(伤害以火属性计算)<br/>并赋予火耐性下降15%<br/>以及由战斗能力带来的火耐性下降上限变为50%的效果(2回合)<br/>【使用条件】自身为魔导战士时",skill_boost="回合数4/5/6 追加魔导点2/3/4 威力65/75/90 回合数3/4/5"},},}, {owner_order="248",owner_skill={{skill_order="1",skill_type="主动",skill_tag="短剑",skill_name="双重炸裂",skill_content="对敌方单体施以2次短剑物理攻击(威力 90)<br/>即使非弱点也会削减护盾点数",skill_boost="威力105/125/180",test_weak="短剑",test_hit="2",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="buff",skill_name="达人的鼓舞3",skill_content="赋予我方前卫全体物攻・属攻提升20%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="3",skill_type="主动",skill_tag="短剑,火",skill_name="幻彩的突刺・火",skill_content="对敌方单体施以5次火属性攻击(威力 35)<br/>突破短剑弱点(伤害以火属性计算)<br/>并赋予燃烧异常状态<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)",skill_boost="威力45/55/70",test_weak="短剑,火",test_hit="5",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="短剑,冰",skill_name="幻彩的突刺・冰",skill_content="对敌方单体施以5次冰属性攻击(威力 35)<br/>突破短剑弱点(伤害以冰属性计算)<br/>并赋予冻伤异常状态(2回合)<br/>冻伤:行动结束时属攻伤害&护盾-1(不会变成0)",skill_boost="威力45/55/70",test_weak="短剑,冰",test_hit="5",test_obj="敌单"},{skill_order="5",skill_type="主动",skill_tag="短剑,雷",skill_name="幻彩的突刺・雷",skill_content="对敌方单体施以5次雷属性攻击(威力 35)<br/>突破短剑弱点(伤害以雷属性计算)<br/>并赋予同对象触电异常状态(2回合)<br/>触电:每次受到雷属性攻击时,护盾-1(不会变成0)",skill_boost="威力45/55/70",test_weak="短剑,雷",test_hit="5",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="短剑,风",skill_name="幻彩的突刺・风",skill_content="对敌方单体施以5次风属性攻击(威力 35)<br/>突破短剑弱点(伤害以风属性计算)<br/>并赋予我方前卫全体速度・暴击提升15%的效果(2回合)",skill_boost="威力45/55/70",test_weak="短剑,风",test_hit="5",test_obj="敌单"},{skill_order="7",skill_type="主动",skill_tag="短剑,光",skill_name="幻彩的突刺・光",skill_content="对敌方单体施以5次光属性攻击(威力 35)<br/>突破短剑弱点(伤害以光属性计算)<br/>并赋予前后卫BP恢复量提升1的效果(1回合)",skill_boost="威力45/55/70",test_weak="短剑,光",test_hit="5",test_obj="敌单"},{skill_order="8",skill_type="主动",skill_tag="短剑,暗",skill_name="幻彩的突刺・暗",skill_content="对敌方单体施以5次暗属性攻击(威力 35)<br/>突破短剑弱点(伤害以暗属性计算)<br/>并赋予物防・属防下降15%的效果",skill_boost="威力45/55/70",test_weak="短剑,暗",test_hit="5",test_obj="敌单"},{skill_order="9",skill_type="主动",skill_tag="短剑,火,冰,雷,风,光,暗",skill_name="幻彩的调和",skill_content="对敌方全体施以3次短剑物理攻击(威力45)<br/>突破火・冰・雷・风・光・暗弱点(伤害以短剑物理计算)<br/>Boost Max时:攻击次数变为5次",skill_boost="威力55/65/55",test_weak="短剑,火,冰,雷,风,光,暗",test_hit="3,5",test_obj="敌群"},{skill_order="10",skill_type="主动",skill_tag="buff",skill_tag2="灯火の加護",skill_name="静心的吟唱",skill_content="赋予自身倒计时的效果(倒计时 6)<br/>倒计时结束时,赋予我方前卫全体物攻・属攻・物防・属防・暴击・速度提升20%的效果(2回合)",skill_boost="倒计时5/4/3"},{skill_order="11",skill_type="被动",skill_name="夕影的余味",skill_content="当自身使敌人破防时,对破防的敌人<br/>赋予属性耐性下降10%的效果(3回合)<br/>并赋予自身特殊效果「期待明日」(2回合)<br/>期待明日:支援能力“潜力:幻彩”的再使用回合变为0"},{skill_order="12",skill_type="被动",skill_tag="底力",skill_name="潜力:幻彩",skill_content="(准备回合:2/再使用回合:6)<br/>选择指令时,赋予自身特殊效果「幻彩」(1回合)<br/>幻彩:能力配置变为以下内容<br/>燃烧的热情:对敌方全体赋予火・雷弱点和火耐性,雷耐性下降的效果<br/>凛冬的创想:对敌方全体赋予冰・风弱点和冰耐性,风耐性下降的效果<br/>晦明的交汇:对敌方全体赋予光・暗弱点和光耐性,暗耐性下降的效果<br/>弱点赋予:若没有该弱点,则赋予该弱点<br/>若存在原本的弱点,则弱点伤害倍率提升20%<br/>无论如何赋予,每次赋予的次数都会叠加(最大9次)<br/>每受到一次弱点攻击,对应的弱点次数减少一次"},{skill_order="13",skill_type="被动",skill_tag="debuff",skill_parent="12",skill_sp="1",skill_tag2="技変化",skill_name="燃烧的热情",skill_content="赋予敌方全体火・雷弱点(2次)<br/>和火耐性,雷耐性下降30%的效果(2回合)",skill_boost="次数3/4/5次"},{skill_order="14",skill_type="被动",skill_tag="debuff",skill_parent="12",skill_sp="1",skill_tag2="技変化",skill_name="凛冬的创想",skill_content="赋予敌方全体冰・风弱点(2次)<br/>和冰耐性,风耐性下降30%的效果(2回合)",skill_boost="次数3/4/5次"},{skill_order="15",skill_type="被动",skill_tag="debuff",skill_parent="12",skill_sp="1",skill_tag2="技変化",skill_name="晦明的交汇",skill_content="赋予敌方全体光・暗弱点(2次)<br/>和光耐性,暗耐性下降30%的效果(2回合)",skill_boost="次数3/4/5次"},{skill_order="16",skill_type="被动",skill_tag="属攻提升,属攻上限提升(主动),全属性伤害提升,属性暴击,伤害上限提升",skill_tag2="灯火の加護",skill_name="向阳花的鼓舞",skill_content="当存在已显示弱点数量达到条件的敌人时,获得以下效果(包括被赋予的弱点):<br/>弱点数量≥5:赋予我方前卫全体属攻提升15%的效果<br/>弱点数量≥6:并属性伤害提升15%<br/>弱点数量≥7:并属性攻击可暴击,且伤害上限提升50000<br/>弱点数量≥8:并赋予我方前卫全体由战斗能力带来的属攻提升上限变为50%的效果<br/>若敌人没有对应弱点,且该弱点次数已被全部消耗<br/>则该弱点不纳入计数"},{skill_order="17",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身冰耐性提升10%"},{skill_order="18",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身火耐性提升10%"},{skill_order="19",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身冰耐性提升10%"},{skill_order="20",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身伤害上限提升10000"},{skill_order="21",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身伤害上限提升20000"},{skill_order="22",skill_type="EX",skill_tag="debuff",skill_tag2="必殺技",skill_name="夕影",skill_content="【Lv.1】<br/>赋予敌方全体火・冰・雷・风・光・暗弱点各3次<br/>并赋予属性耐性下降5%的效果(2回合)<br/>【Lv.MAX】<br/>赋予敌方全体火・冰・雷・风・光・暗弱点各3次<br/>并赋予属性耐性下降10%的效果(3回合)<br/>弱点赋予:若没有该弱点,则赋予该弱点<br/>若存在原本的弱点,则弱点伤害倍率提升20%<br/>无论如何赋予,每次赋予的次数都会叠加(最大9次)<br/>每受到一次弱点攻击,对应的弱点次数减少一次"},{skill_order="23",skill_type="EX",skill_tag="火,冰,雷,风,光,暗,debuff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="夕阳的一瞬",skill_content="赋予敌方全体火・冰・雷・风・光・暗弱点各1次<br/>随后对敌方全体施以火・冰・雷・风・光・暗攻击各1次(威力40)<br/>赋予弱点:若没有该弱点,则赋予该弱点<br/>若存在原本的弱点,则弱点伤害倍率提升20%<br/>无论如何赋予,每次赋予的次数都会叠加(最大9次)<br/>每受到一次弱点攻击,对应的弱点次数减少一次<br/>【使用条件】6回合以内",skill_boost="威力45/50/65",test_weak="火,冰,雷,风,光,暗",test_hit="1",test_obj="敌群"},},}, {owner_order="247",owner_skill={{skill_order="1",skill_type="主动",skill_tag="弓,冰,debuff",skill_sp="20",skill_name="沫月之矢",skill_content="对敌方单体施以冰属性攻击(威力 140)<br/>突破弓弱点(伤害以冰属性计算)<br/>并赋予自身HP护盾<br/>(效果量 使用者最大HP的20%/不可重复)",skill_boost="威力170/210/300",test_weak="弓,冰",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="debuff",skill_sp="22",skill_name="沙滩的美鲜花",skill_content="赋予敌方全体对自身的挑衅效果(2回合)<br/>并赋予物攻・属攻下降10%的效果(2回合)",skill_boost="回合数3/4/5 回合数3/4/5"},{skill_order="3",skill_type="主动",skill_tag="弓,冰",skill_sp="31",skill_name="波浪之矢",skill_content="对随机目标施以2次冰属性攻击(威力 65)<br/>突破弓弱点(伤害以冰属性计算)<br/>女神之力效果中:攻击次数变为4次",skill_boost="威力75/90/120",test_weak="弓,冰",test_hit="2,4",test_obj="敌乱"},{skill_order="4",skill_type="主动",skill_tag="剑,冰",skill_sp="47",skill_name="水月",skill_content="对敌方单体施以冰属性攻击(威力 230)<br/>突破剑弱点(伤害以冰属性计算)<br/>女神之力效果中:威力为1.2倍",skill_boost="威力260/300/400",test_weak="剑,冰",test_hit="1",test_obj="敌单"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="53",skill_name=" 水战的号令",skill_content="赋予我方前卫全体属攻提升15%<br/>冰属性伤害提升15%的效果(2回合)<br/>女神之力效果中:并赋予战斗能力带来的<br/>冰属性伤害提升上限变为50%的效果(2回合)",skill_boost="回合数3/4/5 回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="弓,冰,debuff",skill_sp="38",skill_name=" 四连流月矢",skill_content="对敌方单体施以4次冰属性攻击(威力 35)<br/>突破弓弱点(伤害以冰属性计算)<br/>并赋予冰耐性下降15%的效果(2回合)",skill_boost="威力45/55/75",test_weak="弓,冰",test_hit="4",test_obj="敌单"},{skill_order="7",skill_type="主动",skill_tag="剑,冰",skill_sp="76",skill_name="涟漪水月",skill_content="对敌方单体施以3次冰属性攻击(威力 110)<br/>突破剑弱点(伤害以冰属性计算)<br/>此技能伤害上限提升50000<br/>女神之力效果中:攻击次数变为4次,威力为1.5倍",skill_boost="威力120/140/180",test_weak="剑,冰",test_hit="3,4",test_obj="敌单"},{skill_order="8",skill_type="主动",skill_tag="弓,冰,buff",skill_sp="74",skill_name="漩涡箭",skill_content="对敌方全体施以4次冰属性攻击(威力 35)<br/>突破弓弱点(伤害以冰属性计算)<br/>并赋予我方前卫全体HP护盾<br/>(效果量 使用者最大HP的20%/不可重复)",skill_boost="威力45/55/70",test_weak="弓,冰",test_hit="4",test_obj="敌群"},{skill_order="9",skill_type="主动",skill_tag="弓,冰",skill_sp="38",skill_name="激浪之矢",skill_content="对随机目标施以3次冰属性攻击(威力 65)<br/>突破弓弱点(伤害以冰属性计算)<br/>女神之力效果中:再次发动技能(无SP消耗)",skill_boost="威力75/90/120",test_weak="弓,冰",test_hit="3",test_obj="敌乱"},{skill_order="10",skill_type="主动",skill_tag="剑,冰,buff",skill_sp="500",skill_tag2="灯火の加護",skill_name="玻海闪",skill_content="对敌方单体施以冰属性攻击(威力 530)<br/>突破剑弱点(伤害以冰属性计算)<br/>并赋予自身HP护盾(效果量使用者最大HP的100%/不可重复)<br/>女神之力效果中:攻击次数变为2次",skill_boost="威力560/700/900",test_weak="剑,冰",test_hit="1,2",test_obj="敌群"},{skill_order="11",skill_type="被动",skill_tag="体力护盾",skill_name="海滨装扮",skill_content="自身的「战斗」为冰属性攻击<br/>突破弓弱点(伤害以冰属性计算)<br/>战斗开始时:赋予自身HP护盾<br/>(效果量使用者最大HP的200%/不可重复)<br/>之后,赋予特殊效果「女神之力」<br/>女神之力:<br/>「战斗」以外的属性攻击(部分除外)时<br/>突破剑・斧・弓弱点(伤害以各攻击类型计算)<br/>但是,一旦自身的HP护盾消失就会解除效果"},{skill_order="12",skill_type="被动",skill_name="领主的威严",skill_content="女神之力效果中:赋予自身<br/>当受到HP护盾和威力提升效果时,其效果量变为1.5 倍<br/>(不可重复/也适用于同系统的特殊效果)"},{skill_order="13",skill_type="被动",skill_tag="属攻提升,伤害上限提升",skill_name="破浪进击",skill_content="HP满时:赋予自身属攻提升30%<br/>与伤害上限提升的效果(效果量 自身HP护盾的10倍)"},{skill_order="14",skill_type="被动",skill_tag="属攻提升,属攻上限提升(被动)",skill_tag2="灯火の加護",skill_name=" 米耶多的连携 ",skill_content="自身有HP护盾时<br/>赋予自身属攻提升20%与支援能力与装备性能带来的<br/>属攻提升上限变为50%<br/>受到伤害减少15%(部分除外/同系统效果不可重复)<br/>消耗SP量减少50%(适用最大值)的效果"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身火耐性提升10%"},{skill_order="16",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身冰耐性提升10%"},{skill_order="17",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身火耐性提升10%"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身伤害上限提升10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身伤害上限提升20000"},{skill_order="20",skill_type="EX",skill_tag="buff",skill_tag2="必殺技",skill_name="格兰波特的御旗",skill_content="【Lv.MAX】<br/>赋予自身属攻提升30%的效果(3回合)<br/>并赋予特殊效果「冰威荒波」(3回合)<br/>冰威荒波:「冰属性」攻击时威力提升100%<br/>(同系统效果不可重复)"},{skill_order="21",skill_type="EX",skill_tag="冰,buff",skill_sp="5次",skill_tag2="EXアビリティ",skill_name="战端的奥雷亚达",skill_content="恢复自身1BP<br/>并赋予HP护盾(效果量 使用者最大HP的50%/不可重复)<br/>并赋予特殊效果「女神之力」<br/>之后,对敌方全体施以4次冰属性攻击(威力 35)<br/>※「女神之力」作为支援能力赋予<br/>女神之力:<br/>「战斗」以外的属性攻击(部分除外)时<br/>突破剑・斧・弓弱点(伤害以各攻击类型计算)<br/>但是,一旦自身的HP护盾消失就会解除效果<br/>【使用条件】第3回合以后",skill_boost="HP护盾100/150/200% 威力45/55/70",test_weak="冰",test_hit="4",test_obj="敌群"},},}, {owner_order="246",owner_skill={{skill_order="1",skill_type="主动",skill_tag="冰,debuff",skill_sp="44",skill_name="三连涛冲",skill_content="对敌方单体施以3次冰属性攻击(威力 75)<br/>冰越波涛效果中:并赋予冰耐性下降15%的效果(2回合)",skill_boost="威力75/90/120",test_weak="冰",test_hit="3",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="冰,debuff",skill_sp="41",skill_name="连涛闪",skill_content="对敌方全体施以2次冰属性攻击(威力 80)<br/>冰越波涛效果中:并赋予属防下降15%的效果(2回合)",skill_boost="威力95/115/130",test_weak="冰",test_hit="2",test_obj="敌群"},{skill_order="3",skill_type="主动",skill_tag="buff",skill_sp="28",skill_name="鸭潜",skill_content="赋予我方前卫全体HP护盾<br/>(效果量 使用者最大HP的5%/不可重复)",skill_boost="效果量10/15/20%"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_sp="32",skill_name="奔流光环",skill_content="赋予我方前卫全体特殊效果「冰彩奔流」(2回合)<br/>冰彩奔流:「战斗」以外的「冰属性」攻击(部分除外)时<br/>突破剑・短剑・书・光・暗弱点的效果(伤害以冰属性计算)",skill_boost="回合数2/3/4"},{skill_order="5",skill_type="主动",skill_tag="debuff",skill_sp="32",skill_name="冰弱化的神谕Ⅳ",skill_content="赋予敌方单体冰弱点(6次)<br/>弱点赋予:无论如何赋予,每次赋予的次数都会叠加(最大9次)<br/>若存在原本的弱点,则伤害倍率提升20%",skill_boost="次数7/8/9次",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="冰,buff",skill_sp="61",skill_name="清澈波纹",skill_content="对敌方全体施以3次冰属性攻击(威力 65)<br/>并赋予我方前卫全体HP自动恢复的效果(2回合/效力 110)<br/>冰越波涛效果中:攻击次数变为4次",skill_boost="威力75/90/115",test_weak="冰",test_hit="3,4",test_obj="敌群"},{skill_order="7",skill_type="主动",skill_tag="冰,debuff",skill_sp="46",skill_name="波涛冲",skill_content="对敌方单体施以4次冰属性攻击(威力 45)<br/>并赋予冰耐性下降15%的效果(2回合)<br/>冰越波涛效果中:攻击次数变为6次",skill_boost="威力55/65/90",test_weak="冰",test_hit="4,6",test_obj="敌单"},{skill_order="8",skill_type="主动",skill_tag="冰,buff",skill_sp="83",skill_name="减震巨浪",skill_content="对敌方全体施以3次冰属性攻击(威力 145)<br/>并赋予我方前卫全体<br/>冰属性伤害提升15%的效果(2回合)<br/>冰越波涛效果中:同时赋予属攻提升15%的效果(2回合)",skill_boost="威力105/120/145",test_weak="冰",test_hit="3",test_obj="敌群"},{skill_order="9",skill_type="主动",skill_tag="冰,buff",skill_sp="84",skill_name="涡流管涌",skill_content="对敌方全体施以5次冰属性攻击(威力 45)<br/>并赋予我方前卫全体HP护盾(效果量 使用者最大HP的25%/不可重复)<br/>冰越波涛效果中:HP护盾效果量提升为50%",skill_boost="威力65/75/100",test_weak="冰",test_hit="5",test_obj="敌群"},{skill_order="10",skill_type="主动",skill_tag="冰,debuff",skill_sp="300",skill_tag2="灯火の加護",skill_name="怒涛冲",skill_content="回合中,迅速行动<br/>赋予敌方单体所受攻击<br/>必定造成暴击伤害的效果<br/>(1回合/可通过覆盖效果以延长回合)<br/>并对同对象施以2次冰属性攻击(威力 265)<br/>※属性攻击要暴击的话<br/>需要“属性攻击可发生暴击”的效果",skill_boost="回合数2/3/4 威力280/350/450",test_weak="冰",test_hit="2",test_obj="敌单"},{skill_order="11",skill_type="被动",skill_tag="伤害上限提升",skill_name="驾驭波涛的骑士",skill_content="自身的「战斗」为冰属性攻击<br/>战斗开始时:赋予我方前卫全体特殊效果「冰越波涛」<br/>(3回合/作为战斗能力赋予)<br/>冰越波涛:「冰属性」攻击时<br/>伤害上限提升150000<br/>这个效果在重复时不会叠加"},{skill_order="12",skill_type="被动",skill_tag="威力提升",skill_name="怒涛的威势",skill_content="赋予我方具有HP护盾的前卫全体特殊效果「冰威荒波」<br/>冰威荒波:「冰属性」攻击时威力提升100%<br/>(同系统效果不可重复)"},{skill_order="13",skill_type="被动",skill_tag="追击",skill_name="银涛的追波",skill_content="赋予我方前卫全体<br/>攻击敌方弱点时,追击的效果(仅按行动顺序攻击/不依赖攻击次数且只发动一次)<br/>追击:赋予敌方全体冰弱点(2次)<br/>追击的我方处于冰越波涛效果中:之后,对敌方全体施以冰属性攻击(威力 100)<br/>弱点赋予:无论如何赋予,每次赋予的次数都会叠加(最大9次)<br/>若存在原本的弱点,则伤害倍率提升20%"},{skill_order="14",skill_type="被动",skill_tag="属性暴击,暴伤提升",skill_tag2="灯火の加護",skill_name=" 波及攻渦 ",skill_content="赋予我方前卫全体<br/>「冰属性」攻击暴击时暴击倍率提升为<br/>1.6倍的效果(通常为1.25倍)<br/>效果对象满HP时:并赋予特殊效果「波及攻渦」<br/>波及攻渦:属性攻击可发生暴击"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身火耐性提升10%"},{skill_order="16",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身冰耐性提升10%"},{skill_order="17",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身火耐性提升10%"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身伤害上限提升10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身伤害上限提升20000"},{skill_order="20",skill_type="EX",skill_tag="冰,debuff",skill_tag2="必殺技",skill_name="直线空击",skill_content="【Lv.MAX】<br/>回合中,迅速行动<br/>赋予敌方全体属防下降15%与冰耐性下降15%的效果(3回合)<br/>并对同対象施以2次冰属性攻击(威力 280)<br/>此必杀技的伤害上限提升100000",test_weak="冰",test_hit="2",test_obj="敌群"},{skill_order="21",skill_type="EX",skill_tag="buff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="逆卷涛声",skill_content="赋予我方前后卫全体<br/>伤害上限提升 100000的效果(3回合)<br/>并赋予特殊效果「冰越波涛」(3回合)<br/>冰越波涛:「冰属性」攻击时<br/>伤害上限提升150000<br/>这个效果在重复时不会叠加<br/>【使用条件】第3回合以后",skill_boost="回合数3/4/5"},},}, {owner_order="245",owner_skill={{skill_order="1",skill_type="主动",skill_tag="回复",skill_sp="24",skill_name="大恢复魔法(单体)",skill_content="恢复我方单体HP(效力 160)<br/>Boost MAX时:前卫全体化",skill_boost="效力180/220/280"},{skill_order="2",skill_type="主动",skill_tag="剑,风,debuff",skill_sp="39",skill_name="神临:翼炎狮子",skill_content="对敌方全体施以2次风属性攻击(威力 70)<br/>突破剑弱点(伤害以风属性计算)<br/>「崇兽」3以上:攻击次数变为3次<br/>「崇兽」6以上:同时<br/>赋予物攻・属攻下降10%的效果(2回合)",skill_boost="威力80/100/120",test_weak="剑,风",test_hit="2,3",test_obj="敌群"},{skill_order="3",skill_type="主动",skill_tag="短剑,暗,debuff",skill_sp="36",skill_name="神临:葬爪迅狼",skill_content="对随机目标施以3次暗属性攻击(威力 55)<br/>突破短剑弱点(伤害以暗属性计算)<br/>「崇兽」3以上:攻击次数变为4次<br/>「崇兽」6以上:同时,每次攻击小概率赋予物防・属防下降10%的效果(2回合)",skill_boost="威力65/80/100",test_weak="短剑,暗",test_hit="3,4",test_obj="敌乱"},{skill_order="4",skill_type="主动",skill_tag="回复",skill_sp="30",skill_name="健全化魔法(前全)",skill_content="恢复我方前卫全体的异常状态<br/>并赋予异常状态无效化的效果(部分除外/1回合)<br/>Boost MAX时:前后卫全体化",skill_boost="回合数2/3/4"},{skill_order="5",skill_type="主动",skill_tag="回复",skill_sp="120",skill_name="神临:不死丽鸟",skill_content="赋予我方前卫全体自动复活的效果(恢复量 最大HP的25%)<br/>无法战斗时立刻发动(叠加时,不增加次数)<br/>Boost MAX时:前后卫全体化<br/>※战斗中只能使用2次",skill_boost="恢复量50/75/100%"},{skill_order="6",skill_type="主动",skill_tag="扇,光,buff",skill_sp="73",skill_name="神临:辉夜月兔",skill_content="对随机目标施以4次光属性攻击(威力 35)<br/>突破扇弱点(伤害以光属性计算)<br/>同时,赋予我方前卫全体<br/>属性伤害提升15%的效果(2回合)<br/>「崇兽」3以上:攻击次数变为5次<br/>「崇兽」6以上:同时,赋予我方前卫全体物理伤害提升15%的效果(2回合)",skill_boost="威力45/55/75",test_weak="扇,光",test_hit="4,5",test_obj="敌乱"},{skill_order="7",skill_type="主动",skill_tag="回复",skill_sp="44",skill_name="治愈魔法(前全)Ⅲ",skill_content="恢复我方前卫全体的HP(效力 65)<br/>同时,赋予HP自动恢复的效果(2回合/效力90)<br/>Boost MAX时:前后卫全体化",skill_boost="效力80/110/150"},{skill_order="8",skill_type="主动",skill_tag="杖,雷,buff",skill_sp="74",skill_name=" 神临:雷鸣轰蹄",skill_content="对敌方全体施以3次雷属性攻击(威力 55)<br/>突破杖弱点(伤害以雷属性计算)<br/>同时,赋予我方前卫全体<br/>物攻・属攻提升15%的效果(2回合)<br/>「崇兽」3以上:攻击次数变为4次<br/>「崇兽」6以上:物攻・属攻提升的效果变为3回合",skill_boost="威力65/75/100",test_weak="杖,雷",test_hit="3,4",test_obj="敌群"},{skill_order="9",skill_type="主动",skill_tag="书,冰,buff",skill_sp="74",skill_name="神临:极苍铠龙",skill_content="对敌方全体施以3次冰属性攻击(威力 55)<br/>突破书弱点(伤害以冰属性计算)<br/>同时赋予我方前卫全体<br/>物防・属防提升15%的效果(2回合)<br/>「崇兽」3以上:攻击次数变为4次<br/>「崇兽」6以上:物防・属防提升的效果变为3回合",skill_boost="威力65/75/100",test_weak="书,冰",test_hit="3,4",test_obj="敌群"},{skill_order="10",skill_type="主动",skill_tag="火,冰,雷,风,光,暗",skill_sp="97",skill_tag2="灯火の加護",skill_name="神临:六神兽 ",skill_content="对敌方单体施以3次火属性攻击(威力110)<br/>突破冰・雷・风・光・暗弱点(伤害以火属性计算)",skill_boost="威力120/140/180",test_weak="火,冰,雷,风,光,暗",test_hit="3",test_obj="敌单"},{skill_order="11",skill_type="被动",skill_name="侍奉神兽的神官猫",skill_content="自身使用“神临”前缀的技能后,「崇兽」点数追加1<br/>自身使用必杀技、EX技能后,「崇兽」点数追加3"},{skill_order="12",skill_type="被动",skill_tag="体力护盾,必杀技槽回复",skill_name="神官猫的周到准备",skill_content="战斗开始时:赋予自身HP护盾<br/>(效果量 使用者最大HP的50%不可重复)<br/>必杀技槽提升100.0%,援魔石增加5.0个<br/>同时,我方前卫全体的支炎兽技能的准备回合减少3"},{skill_order="13",skill_type="被动",skill_tag="属攻提升",skill_name="神兽的加护",skill_content="赋予自身属攻提升15%<br/>属性攻击发生暴击的效果<br/>并根据「崇兽」数量赋予自身效果<br/>3以上:支炎兽技能使用时的再使用回合减半<br/>(最低1/向上取整/准备回合不会变化/效力不可重复)<br/>6以上:再SP自动恢复(恢复量 最大SP的5%)<br/>9以上:并且使用神兽能力时<br/>发动2次(不可重复)"},{skill_order="14",skill_type="被动",skill_tag="物攻提升,物防提升,属攻提升,属防提升,伤害上限提升",skill_tag2="灯火の加護",skill_name="神官猫的献身 ",skill_content="根据自身「崇兽」数量,赋予我方前卫全体效果<br/>3以上:物攻・物防・属攻・属防提升10%<br/>6以上:再HP自动恢复(效力 50)<br/>9以上:再伤害上限提升50000"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升,冰耐性提升",skill_name="火・冰耐性强化",skill_content="自身的火·冰耐性提升10%"},{skill_order="16",skill_type="特殊",skill_tag="雷耐性提升,风耐性提升",skill_name="雷・风耐性强化",skill_content="自身的雷·风耐性提升10%"},{skill_order="17",skill_type="特殊",skill_tag="光耐性提升,暗耐性提升",skill_name="光・暗耐性强化",skill_content="自身的光·暗耐性提升10%"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身伤害上限提升10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身伤害上限提升20000"},{skill_order="20",skill_type="EX",skill_tag="回复,buff",skill_tag2="必殺技",skill_name="圣树的恩宠",skill_content="【Lv.MAX】<br/>恢复我方前后卫全体HP(恢复量 效果目标最大HP的30%)<br/>并赋予物攻・物防・属攻・属防提升20%的效果(3回合)<br/>同时,支炎兽技能的再使用回合减少4<br/>200%发动时:<br/>同时赋予我方前后卫全体威力提升50%<br/>(3回合/回合不可延长/同系统效果不可重复)<br/>和伤害上限提升50000的效果(3回合)<br/>(此必杀技的使用次数无法恢复)"},{skill_order="21",skill_type="EX",skill_tag="buff",skill_tag2="EXアビリティ",skill_name="神兽的复活",skill_content="赋予我方前后卫全体<br/>物攻・物防・属攻・属防提升15%的效果(2回合)<br/>必杀技槽提升至100.0%<br/>并恢复1次神兽的可使用次数<br/>【使用条件】自身「崇兽」数在3以上",skill_boost="回合数3/4/5"},},}, {owner_order="244",owner_skill={{skill_order="1",skill_type="主动",skill_tag="弓,光",skill_sp="45",skill_name="月光箭矢",skill_content="对敌方单体施以弓物理攻击(威力 230)<br/>突破光弱点(伤害以弓物理计算)<br/>Boost MAX时:威力1.2倍<br/>※已体现在威力值上",skill_boost="威力260/300/480",test_weak="弓,光",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="弓,光,debuff",skill_sp="46",skill_name="月光统御",skill_content="对敌方全体施以2次弓物理攻击(威力 80)<br/>突破光弱点(伤害以弓物理计算)<br/>并赋予物防下降15%的效果(2回合)",skill_boost="威力95/115/130",test_weak="弓,光",test_hit="2",test_obj="敌群"},{skill_order="3",skill_type="主动",skill_tag="buff",skill_sp="48",skill_name="死神的狩导",skill_content="赋予我方前卫物攻提升15%<br/>弓攻击伤害提升15%<br/>与伤害上限提升30000的效果(2回合)<br/>效果目标为猎人时,恢复同目标1BP",skill_boost="回合数3/4/5"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_sp="84",skill_name="月煌浴",skill_content="赋予自身HP自动恢复(效力 110)<br/>SP自动恢复(恢复量 最大SP的5%)的效果(3回合)<br/>Boost MAX时:再恢复自身HP(效力 140)<br/>SP(恢复量 100)并赋予BP恢复量提升1的效果(3回合)",skill_boost="回合数4/5/6"},{skill_order="5",skill_type="主动",skill_tag="弓,光,debuff",skill_sp="76",skill_name="月光暴虐",skill_content="对随机目标施以4次弓物理攻击(威力 65)<br/>突破光弱点(伤害以弓物理计算)<br/>每次攻击中概率赋予弓耐性下降15%的效果(2回合)",skill_boost="威力75/85/110",test_weak="弓,光",test_hit="4",test_obj="敌乱"},{skill_order="6",skill_type="主动",skill_tag="弓,光",skill_sp="95",skill_name="月煌净域",skill_content="从使用后的下回合开始,每回合1次<br/>在我方行动之前(部分除外)<br/>对敌方全体施以2次弓物理攻击(威力 70/持续 2次)<br/>突破光弱点(伤害以弓物理计算)<br/>并赋予弓弱点(2次)",skill_boost="持续3/4/5次",test_weak="弓,光",test_hit="2",test_obj="敌群"},{skill_order="7",skill_type="主动",skill_tag="弓,光",skill_sp="60",skill_name="月煌谐鸣",skill_content="对敌方全体施以5次弓物理攻击(威力 25)<br/>突破光弱点(伤害以弓物理计算)",skill_boost="威力30/35/45",test_weak="弓,光",test_hit="5",test_obj="敌群"},{skill_order="8",skill_type="主动",skill_tag="buff",skill_sp="26",skill_name="狩王女的煌导",skill_content="赋予我方单体物攻提升15%<br/>弓攻击伤害提升15%的效果(2回合)<br/>效果目标为猎人时,赋予同目标<br/>物攻增加凯西娅属攻20%的效果(2回合)<br/>(包含装备状态/对每个状态适用最大值)",skill_boost="回合数3/4/5 回合数3/4/5"},{skill_order="9",skill_type="主动",skill_tag="弓,光",skill_sp="65",skill_name="月煌二重奏",skill_content="对敌方单体施以2次弓物理攻击(威力 150)<br/>突破光弱点(伤害以弓物理计算)<br/>此技能伤害上限提升50000<br/>Boost MAX时:威力1.5倍<br/>※已体现在威力值上",skill_boost="威力165/195/390",test_weak="弓,光",test_hit="2",test_obj="敌单"},{skill_order="10",skill_type="主动",skill_tag="buff,加成点回复",skill_sp="90",skill_tag2="灯火の加護",skill_name=" 再临-月煌的死神- ",skill_content="恢复1次自身的EX技能使用次数<br/>并赋予特殊效果「气势」(3回合/可通过覆盖效果以延长回合)<br/>※战斗中只能使用3次<br/>气势:BP不会减少(包括消耗时/部分除外)<br/>※但技能选择阶段仍需要使用BP拉至对应增幅量<br/>※以BP消耗为条件发挥效果",skill_boost="回合数4/5/6"},{skill_order="11",skill_type="被动",skill_tag="物攻提升,弓伤害提升,伤害上限提升",skill_name="明月闪耀",skill_content="HP满时:赋予我方前卫全体物攻提升15%<br/>弓攻击伤害提升15%<br/>和伤害上限提升30000的效果"},{skill_order="12",skill_type="被动",skill_tag="物攻提升,物攻上限提升(被动)",skill_name="猎人之月",skill_content="前卫时:赋予我方前卫全体猎人支援能力与装备性能带来的<br/>物攻提升上限变为50%的效果<br/>魔眼解放效果中:并赋予物攻提升20%的效果"},{skill_order="13",skill_type="被动",skill_tag="底力",skill_tag2="灯火の加護",skill_name="潜力:魔眼解放",skill_content="(准备回合:3/再使用回合:4)<br/>指令选择时,赋予自身特殊效果「魔眼解放」(1回合)<br/>魔眼解放:必定暴击<br/>威力提升100%(同系统效果不可重复)<br/>无视回避和伤害无效效果<br/>「战斗」以外的物理攻击(部分除外)<br/>可突破风・暗弱点(伤害以各攻击类型计算)<br/>※若在特殊效果「魔眼解放」状态中执行,会解除「魔眼解放」状态"},{skill_order="14",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%"},{skill_order="15",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%"},{skill_order="16",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%"},{skill_order="17",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="19",skill_type="EX",skill_tag="弓,光",skill_tag2="必殺技",skill_name="月光灾厄",skill_content="【Lv.MAX】<br/>对敌方全体施以2次弓物理攻击(威力 420)<br/>突破光弱点(伤害以弓物理计算)<br/>必杀技伤害上限提升150000<br/>魔眼解放效果中:再次发动技能(不会消耗必杀技槽)"},{skill_order="20",skill_type="EX",skill_tag="弓,光,buff",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="降临-月煌的死神- ",skill_content="对敌方全体施以10次弓物理攻击(威力 5)<br/>突破光弱点(伤害以弓物理计算)<br/>并赋予自身特殊效果「魔眼解放」(2回合/回合不可延长/作为支援能力赋予)<br/>魔眼解放:必定暴击<br/>威力提升100%(同系统效果不可重复)<br/>无视回避和伤害无效效果<br/>「战斗」以外的物理攻击(部分除外)<br/>可突破风・暗弱点(伤害以各攻击类型计算)<br/>※若在特殊效果「魔眼解放」状态中执行,会解除「魔眼解放」状态<br/>【使用条件】存在护盾数超过10个的敌人",skill_boost="威力10/15/20",test_weak="弓,光",test_hit="10",test_obj="敌群"},},}, {owner_order="243",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑",skill_sp="26",skill_name="流天乱斩",skill_content="对随机目标施以2次剑物理攻击(威力 65)<br/>流天之型时:攻击次数变为3次<br/>止扬之型时:目标改为单体",skill_boost="威力75/90/120",test_weak="剑",test_hit="2,3",test_obj="敌乱,敌单"},{skill_order="2",skill_type="主动",skill_tag="剑",skill_sp="27",skill_name="流天攻剑",skill_content="对敌方单体施以剑物理攻击(威力 170)<br/>流天之型时:赋予自身物攻提升15%的效果(3回合)<br/>止扬之型时:赋予攻击目标物防下降15%的效果(2回合)",skill_boost="威力200/240/350",test_weak="剑",test_hit="1",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="剑,雷,风",skill_sp="51",skill_name="流天残雷",skill_content="对敌方单体施以3次雷属性攻击(威力 55)<br/>突破风弱点(伤害以雷属性计算)<br/>并赋予物攻・属攻下降15%的效果(2回合)<br/>流天之型时:中概率赋予麻痹异常状态(2回合)<br/>止扬之型时:突破剑弱点(伤害以雷属性计算)",skill_boost="威力65/80/100",test_weak="雷",test_hit="3",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="剑,雷,风",skill_sp="54",skill_name="流天大黑风",skill_content="对敌方全体施以2次风属性攻击(威力 80)<br/>突破雷弱点(伤害以风属性计算)<br/>并赋予剑耐性下降15%的效果(2回合)<br/>流天之型时:中概率赋予黑暗异常状态(2回合)<br/>止扬之型时:突破剑弱点(伤害以风属性计算)",skill_boost="威力95/115/130",test_weak="风",test_hit="2",test_obj="敌群"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="47",skill_name=" 流天斗气",skill_content="赋予自身物攻提升20%的效果(3回合)<br/>流天之型时:赋予物理攻击(部分除外)必定回避的效果(1次)<br/>止扬之型时:赋予剑攻击伤害提升30%的效果(3回合)",skill_boost="回合数4/5/6 次数2/3/4 回合数4/5/6"},{skill_order="6",skill_type="主动",skill_tag="剑",skill_sp="54",skill_name="流天半月",skill_content="对敌方单体施以3次剑物理攻击(威力 65)<br/>Boost MAX时:<br/>赋予目标参数强化效果减半的效果(2回合/回合数重置)<br/>流天之型时:赋予“物理攻击(部分除外)必定失效”的特殊效果(1次)<br/>止扬之型时:攻击无视物防・属防提升和伤害减少效果",skill_boost="威力75/90/120",test_weak="剑",test_hit="3",test_obj="敌单"},{skill_order="7",skill_type="主动",skill_tag="剑,buff",skill_sp="58",skill_name="流天快刀",skill_content="对敌方全体施以3次剑物理攻击(威力 45)<br/>流天之型时:赋予自身剑攻击伤害提升15%的效果(3回合)<br/>止扬之型时:攻击无视物防・属防提升和伤害减少效果<br/>止扬之型且Boost MAX时:再次发动技能(无SP消耗)",skill_boost="威力55/65/80",test_weak="剑",test_hit="3",test_obj="敌群"},{skill_order="8",skill_type="主动",skill_tag="剑,debuff",skill_sp="48",skill_name="流天怜剑",skill_content="对随机目标施以3次剑物理攻击(威力 65)<br/>每次攻击中概率赋予剑耐性下降15%的效果(2回合)<br/>流天之型时:攻击次数变为5次<br/>止扬之型时:目标改为单体",skill_boost="威力75/85/110",test_weak="剑",test_hit="3,5",test_obj="敌乱,敌单"},{skill_order="9",skill_type="主动",skill_tag="剑,雷,风,buff",skill_sp="74",skill_name="流天望剑",skill_content="对敌方单体施以2次剑物理攻击(威力 135)<br/>突破雷・风弱点(伤害以剑物理计算)<br/>并赋予自身物攻提升15%的效果(3回合)<br/>流天之型时:恢复自身2BP<br/>止扬之型时:攻击无视物防・属防提升和伤害减少效果<br/>止扬之型且Boost MAX时:再次发动技能(无SP消耗)",skill_boost="威力150/175/235",test_weak="剑",test_hit="2",test_obj="敌单"},{skill_order="10",skill_type="主动",skill_tag="剑",skill_sp="82",skill_tag2="灯火の加護",skill_name="光阴流闪",skill_content="从使用后的下回合开始,每回合1次<br/>在我方行动之前(部分除外)<br/>对敌方全体施以剑物理攻击(威力 180/持续 2次)<br/>※不会解除「止扬之型」",skill_boost="持续3/4/5次",test_weak="剑",test_hit="1",test_obj="敌群"},{skill_order="11",skill_type="被动",skill_tag="底力",skill_name="潜力:止扬之型",skill_content="(准备回合:2/再使用回合:3)<br/>使用条件:未被赋予「神刀星霜」<br/>指令选择时,赋予自身特殊效果「止扬之型」(2回合)<br/>止扬之型:威力提升50%(同系统效果不可重复)<br/>无视回避和伤害无效效果<br/>并在攻击行动后解除「止扬之型」(「战斗」等行动除外)<br/>※若未处于「止扬之型」状态则视为处于「流天之型」状态<br/>※当处于「神刀星霜」状态时,使用回合不会减少"},{skill_order="12",skill_type="被动",skill_tag="威力提升",skill_name="星霜尽头",skill_content="回合结束时,若处于「流天之型」状态且自身状态图标10个以上:<br/>恢复自身1BP<br/>回合结束时,若处于「止扬之型」状态且未处于「神刀星霜」状态:<br/>自身特殊效果「止扬之型」延长(1回合)<br/>并赋予自身特殊效果「神刀星霜」(回合数与当前「止扬之型」剩余回合相同)<br/>神刀星霜:止扬之型的威力提升效果变为100%"},{skill_order="13",skill_type="被动",skill_tag="剑伤害提升",skill_name="扬弃居合",skill_content="赋予自身剑攻击伤害提升20%的效果<br/>止扬之型时:赋予自身支援能力与装备性能带来的<br/>剑攻击伤害提升上限变为50%的效果"},{skill_order="14",skill_type="被动",skill_tag="剑伤害提升",skill_parent="13",skill_tag2="進化",skill_name="扬弃居合",skill_content="赋予自身剑攻击伤害提升20%的效果<br/>止扬之型时:赋予自身必定暴击<br/>与暴击时的伤害倍率提升为1.4倍的效果(通常为1.25倍)<br/>并赋予支援能力与装备性能带来的<br/>剑攻击伤害提升上限变为50%的效果"},{skill_order="15",skill_type="被动",skill_tag="加成点回复",skill_tag2="灯火の加護",skill_name="流天见极",skill_content="流天之型时:赋予自身50%概率回避攻击(部分除外)的效果<br/>当通过此能力效果或<br/>“攻击必定失效”效果成功回避时<br/>赋予自身BP恢复量提升1的效果(1回合)"},{skill_order="16",skill_type="特殊",skill_tag="雷耐性提升,风耐性提升",skill_name="雷・风耐性强化",skill_content="自身的雷·风耐性提升10%"},{skill_order="17",skill_type="特殊",skill_tag="风耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升10%"},{skill_order="18",skill_type="特殊",skill_tag="雷耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升10%"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身伤害上限提升10000"},{skill_order="20",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身伤害上限提升20000"},{skill_order="21",skill_type="EX",skill_tag="buff,debuff",skill_tag2="必殺技",skill_name=" 刹那月影",skill_content="【Lv.MAX】<br/>恢复我方前后卫全体异常状态(部分除外)<br/>恢复物攻・物防・属攻・属防・会心・速度下降状态<br/>并赋予自身剑攻击伤害提升30%的效果(3回合)<br/>未被赋予「神刀星霜」时:<br/>赋予自身特殊效果「止扬之型」(3回合/作为支援能力赋予)<br/>200%发动时:<br/>再赋予自身完全防御攻击(部分除外)的效果(4次)<br/>成功防御时,触发反击<br/>反击:对敌方全体施以3次剑物理攻击(威力 45)<br/>突破风弱点(伤害以剑物理计算)<br/>并赋予剑耐性下降15%的效果<br/>(2回合/作为战斗能力赋予)<br/>止扬之型:威力提升50%(同系统效果不可重复)<br/>无视回避和伤害无效效果<br/>在攻击行动后解除「止扬之型」(「战斗」等行动除外)<br/>※若未处于「止扬之型」状态则视为处于「流天之型」状态"},{skill_order="22",skill_type="EX",skill_tag="剑",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="星霜缭乱",skill_content="对敌方全体施以6次剑物理攻击(威力 35)<br/>并赋予目标参数强化效果减半的效果(2回合/回合数重置)<br/>未被赋予「神刀星霜」时:赋予自身<br/>特殊效果「止扬之型」(2回合/作为支援能力赋予)<br/>止扬之型时:攻击无视物防・属防提升和伤害减少效果<br/>伤害上限提升100000<br/>※不会解除「止扬之型」<br/>止扬之型:威力提升50%(同系统效果不可重复)<br/>无视回避和伤害无效效果<br/>在攻击行动后解除「止扬之型」(「战斗」等行动除外)<br/>※若未处于「止扬之型」状态则视为处于「流天之型」状态",skill_boost="威力40/45/55"},},}, {owner_order="242",owner_skill={{skill_order="1",skill_type="主动",skill_tag="书",skill_sp="38",skill_name="三重拍打",skill_content="对敌方单体施以3次书物理攻击(威力 65)",skill_boost="威力75/90/120",test_weak="书",test_hit="3",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="风",skill_sp="30",skill_name="大风尘魔法(全体)",skill_content="对敌方全体施以2次风属性攻击(威力 70)",skill_boost="威力80/100/120",test_weak="风",test_hit="2",test_obj="敌群"},{skill_order="3",skill_type="主动",skill_tag="buff",skill_sp="50",skill_name="一献",skill_content="赋予自身特殊效果[一献](3回合)<br/>并恢复SP(恢复量 最大SP的25%)<br/>一献:物攻・属攻提升10%的效果",skill_boost="回合数4/5/6 恢复量50/75/100%"},{skill_order="4",skill_type="主动",skill_tag="debuff",skill_sp="80",skill_name="利动诈待之计",skill_content="赋予敌方全体物防・属防下降15%的效果(2回合)<br/>并赋予同目标<br/>50%概率:物攻・属攻下降20%(3回合)<br/>30%概率:中毒・出血异常状态(3回合)<br/>10%概率:燃烧・冻伤・腐蚀异常状态(3回合)<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)<br/>冻伤:行动完成时属攻伤害&护盾-1(不会变成0)<br/>腐蚀:回合结束时受到物攻伤害&护盾-1(不会变成0)",skill_boost="回合数3/4/5(物防・属防提升)"},{skill_order="5",skill_type="主动",skill_tag="书,火,风,debuff",skill_sp="66",skill_name="大乱热砂岚魔法Ⅲ",skill_content="对随机目标施以3次风属性攻击(威力 85)<br/>突破书・火弱点(伤害以风属性计算)<br/>每次攻击有10%概率赋予麻痹异常状态(2回合)",skill_boost="威力95/110/140",test_weak="书,火,风",test_hit="3",test_obj="敌乱"},{skill_order="6",skill_type="主动",skill_tag="buff",skill_sp="130",skill_name="激砂疾势之计",skill_content="赋予我方前卫全体物攻・属攻提升15%的效果(2回合)<br/>并赋予同目标<br/>50%概率:对处于破防中敌人伤害提升30%(2回合)<br/>30%概率:威力提升50%<br/>(2回合/回合数不可延长/同系统效果不可重复)<br/>10%概率:赋予异常状态的技能<br/>与对异常状态目标威力提升的技能能够突破弱点(2回合)<br/>※因支援能力与装备提供的追加效果除外<br/>※特殊效果除外",skill_boost="回合数3/4/5(物攻・属攻提升)"},{skill_order="7",skill_type="主动",skill_tag="书,火,风",skill_sp="154",skill_name="持续热砂岚魔法(全体)",skill_content="从使用后的下回合开始,每回合1次<br/>在我方行动之前(部分除外)<br/>对敌方全体施以3次风属性攻击(威力 45/持续 2次)<br/>突破书・火弱点(伤害以风属性计算)<br/>※此攻击无法触发支援能力[酒嗜]的再发动效果",skill_boost="持续3/4/5次",test_weak="书,火,风",test_hit="3",test_obj="敌群"},{skill_order="8",skill_type="主动",skill_tag="buff",skill_sp="340",skill_name="祝宴",skill_content="赋予自身特殊效果[一献](3回合)<br/>恢复我方前后卫全体HP(效力 65)<br/>恢复SP(恢复量 目标最大SP的5%)、恢复1BP<br/>并赋予同目标<br/>30%概率:HP自动恢复(效力 80)<br/>SP自动恢复(恢复量 目标最大SP的5%)<br/>BP恢复量增加1的效果(3回合)<br/>10%概率:HP护盾<br/>(效果量 使用者最大HP的100%/不可重复)<br/>一献:物攻・属攻提升10%的效果",skill_boost="效力85/115/155(HP恢复)"},{skill_order="9",skill_type="主动",skill_tag="书,火,风,debuff",skill_sp="105",skill_name="超绝热砂岚魔法(单体)",skill_content="对敌方单体施以5次风属性攻击(威力 55)<br/>突破书・火弱点(伤害以风属性计算)<br/>并赋予属防下降15%的效果(2回合)<br/>并赋予同目标<br/>50%概率:黑暗异常状态(2回合)<br/>30%概率:属性耐性下降15%的效果(2回合)<br/>10%概率:风弱点(3次)",skill_boost="威力65/75/100",test_weak="书,火,风",test_hit="5",test_obj="敌单"},{skill_order="10",skill_type="主动",skill_tag="书,火,风,buff",skill_sp="300",skill_tag2="灯火の加護",skill_name="禁断热砂岚魔法(单体)",skill_content="对敌方单体施以风属性攻击(威力 530)<br/>突破书・火弱点(伤害以风属性计算)<br/>并赋予自身<br/>50%概率:恢复3BP<br/>30%概率:恢复SP(恢复量 100)<br/>攻击目标处于破防状态时威力1.1倍",skill_boost="威力560/700/900",test_weak="书,火,风",test_hit="1",test_obj="敌单"},{skill_order="11",skill_type="被动",skill_tag="特定技能连续化",skill_name="酒嗜",skill_content="自身处于[一献]状态时<br/>自身使用属性技能时,50%概率发动3次<br/>(追加发动部分无SP消耗)"},{skill_order="12",skill_type="被动",skill_tag="强化效果延长(相互),弱化效果延长(相互),异常效果延长(相互)",skill_name="强化・弱化・异常效果延长(与)",skill_content="自身赋予强化效果,弱化效果和异常状态时<br/>效果延长1回合(不可重复)"},{skill_order="13",skill_type="被动",skill_tag="底力",skill_tag2="灯火の加護",skill_name="蓄风至岚之计 ",skill_content="(准备回合:0/再使用回合:4)<br/>选择指令时,赋予自身倒计时的效果(倒计时 3)<br/>倒计时结束时,对敌方全体施以风属性攻击(威力 410)<br/>突破书・火弱点(伤害以风属性计算)<br/>攻击目标处于破防状态时威力2倍<br/>※若在倒计时结束前再次执行,倒计时将被重置<br/>※此攻击无法触发支援能力[酒嗜]的再发动效果"},{skill_order="14",skill_type="特殊",skill_tag="雷耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升10%"},{skill_order="15",skill_type="特殊",skill_tag="风耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升10%"},{skill_order="16",skill_type="特殊",skill_tag="雷耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升10%"},{skill_order="17",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身伤害上限提升10000"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身伤害上限提升20000"},{skill_order="19",skill_type="EX",skill_tag="书,火,风",skill_tag2="必殺技",skill_name="四旋八焰之计",skill_content="【Lv.MAX】对敌方全体施以8次风属性攻击(威力 55)<br/>突破书・火弱点(伤害以风属性计算)<br/>并赋予同目标<br/>50%概率:腐蚀异常状态(2回合)<br/>30%概率:黑暗异常状态(2回合)<br/>10%概率:眩晕异常状态(2回合)<br/>腐蚀:回合结束时受到物攻伤害&护盾-1(不会变成0)<br/>眩晕:小概率攻击落空(部分除外)&<br/>行动完成后护盾-1(不会变成0)",test_weak="书,火,风",test_hit="8",test_obj="敌群"},{skill_order="20",skill_type="EX",skill_tag="buff",skill_sp="3次",skill_tag2="EXアビリティ",skill_name="权谋术数",skill_content="赋予自身伤害上限增加100000的效果(3回合)<br/>同时,自身攻击(部分除外)追加效果触发的概率<br/>自身能力・必杀技的概率<br/>自身能力再发动的概率<br/>变为100%(3回合)<br/>※已赋予效果的异常状态发动率(如麻痹无法行动的概率)不受此加成影响<br/>【使用条件】自身处于[一献]状态",skill_boost="回合数4/5/6 回合数4/5/6"},},}, {owner_order="241",owner_skill={{skill_order="1",skill_type="主动",skill_tag="短剑,debuff",skill_sp="39",skill_name="裂伤三刃",skill_content="对敌方单体施以3次短剑物理攻击(威力 55)<br/>并附加2点[裂伤]<br/>且有小概率赋予出血异常状态(2回合)",skill_boost="威力65/80/100",test_weak="短剑",test_hit="3",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="buff",skill_sp="30",skill_name="飞鹰之舞",skill_content="赋予我方前卫全体<br/>短剑物理伤害提升20%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="3",skill_type="主动",skill_tag="短剑,debuff",skill_sp="50",skill_name="刻薄",skill_content="对敌方全体施以短剑物理攻击(威力 80)<br/>并附加2点[裂伤]<br/>攻击目标处于出血状态时威力为1.2倍<br/>攻击目标处于[重伤]状态时攻击次数变为2次",skill_boost="威力95/115/130",test_weak="短剑",test_hit="1,2",test_obj="敌群"},{skill_order="4",skill_type="主动",skill_tag="短剑,debuff",skill_sp="60",skill_name="真红之刃",skill_content="对敌方单体施以3次短剑物理攻击(威力 35)<br/>并附加1点[裂伤]<br/>且有小概率赋予出血异常状态(2回合)<br/>攻击目标处于[重伤]状态时攻击次数变为6次",skill_boost="威力45/55/80",test_weak="短剑",test_hit="3,6",test_obj="敌单"},{skill_order="5",skill_type="主动",skill_tag="短剑,debuff",skill_sp="60",skill_name="柳绿之刃",skill_content="对敌方单体施以3次短剑物理攻击(威力 65)<br/>并附加3点[裂伤]<br/>攻击目标处于出血状态时威力为1.2倍",skill_boost="威力75/90/120",test_weak="短剑",test_hit="3",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="debuff",skill_sp="33",skill_name="黑鸦之舞",skill_content="赋予敌方全体物防・属防下降20%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="7",skill_type="主动",skill_tag="短剑,debuff",skill_sp="45",skill_name="惨刻",skill_content="对随机目标施以3次短剑物理攻击(威力 65)<br/>每次攻击附加1点[裂伤]<br/>且有小概率赋予出血异常状态(2回合)",skill_boost="威力75/90/120",test_weak="短剑",test_hit="3",test_obj="敌乱"},{skill_order="8",skill_type="主动",skill_tag="短剑,debuff",skill_sp="91",skill_name="青蓝之刃",skill_content="对敌方单体施以2次短剑物理攻击(威力 85)<br/>且赋予物理耐性下降20%的效果(2回合)<br/>并附加1点[裂伤]<br/>且有小概率赋予出血异常状态(2回合)<br/>Boost MAX时:赋予同目标物攻下降20%的效果(2回合)<br/>攻击目标处于[重伤]状态时攻击次数变为4次",skill_boost="威力95/110/140",test_weak="短剑",test_hit="2,4",test_obj="敌单"},{skill_order="9",skill_type="主动",skill_tag="短剑,debuff",skill_sp="82",skill_name="紫绀之刃",skill_content="对敌方单体施以2次短剑物理攻击(威力 85)<br/>且赋予属性耐性下降20%的效果(2回合)<br/>并附加1点[裂伤]<br/>且有小概率赋予出血异常状态(2回合)<br/>Boost MAX时:赋予同目标属攻下降20%的效果(2回合)<br/>攻击目标处于[重伤]状态时攻击次数变为4次",skill_boost="威力95/110/140",test_weak="短剑",test_hit="2,4",test_obj="敌单"},{skill_order="10",skill_type="主动",skill_tag="debuff",skill_sp="28",skill_tag2="灯火の加護",skill_name="短刃正鹄(单体)Ⅳ ",skill_content="赋予敌方单体短剑弱点(4次)",skill_boost="次数5/6/7次"},{skill_order="11",skill_type="被动",skill_tag="威力提升",skill_name="裂躯暗器",skill_content="自身以「战斗」攻击时,对攻击目标附加1点[裂伤]<br/>当敌人处于[重伤]状态时<br/>赋予自身威力提升30%的效果(同系统效果不可重复)<br/><br/>裂伤:视为被赋予出血异常状态<br/>(※仅作判定用途,不实际触发出血效果)<br/>对赋予出血状态的技能和对出血状态目标威力提升的技能赋予其能够突破敌方弱点的特殊效果<br/>※因支援能力与装备性能提供的额外效果除外<br/>※对没有[裂伤]的敌人,如果在行动中附加的话<br/>在该行动中不会触发突破弱点的效果"},{skill_order="12",skill_type="被动",skill_tag="加成点回复",skill_name="撕破伤口",skill_content="我方破防敌人时<br/>对被破防的敌人附加1点[裂伤]<br/>恢复埃斯梅拉达3BP<br/>之后,若被破防敌人的[裂伤]在9以上且未处于[重伤]状态时<br/>赋予同目标特殊效果[重伤](作为战斗能力附加),且[裂伤]变为1<br/>※若破防敌人的队友陷入无法战斗状态,[重伤]状态也不会恢复<br/>裂伤:具体效果见基础能力<br/>重伤:因出血效果造成的伤害提升20倍<br/>受到的攻击威力提升15%(部分除外/同系统效果不可重复)"},{skill_order="13",skill_type="被动",skill_name="黑浊欺袭",skill_content="消耗BP1以上的行动后<br/>赋予自身倒计时的效果(倒计时 1)<br/>倒计时结束时,对敌方全体施以短剑物理攻击(威力 100)<br/>并附加1点[裂伤]<br/>※这个攻击无法破防敌人"},{skill_order="14",skill_type="被动",skill_tag="特定技能连续化",skill_tag2="灯火の加護",skill_name="无情追击",skill_content="存在[重伤]状态的敌人时<br/>赋予自身使用战斗能力发动2次的效果<br/>(追加发动部分无SP消耗)<br/>※攻击处于[重伤]状态的敌人时,即使将其击倒,效果仍会生效"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升,冰耐性提升",skill_name="火・冰耐性强化",skill_content="自身的火·冰耐性提升10%"},{skill_order="16",skill_type="特殊",skill_tag="雷耐性提升,风耐性提升",skill_name="雷・风耐性强化",skill_content="自身的雷·风耐性提升10%"},{skill_order="17",skill_type="特殊",skill_tag="光耐性提升,暗耐性提升",skill_name="光・暗耐性强化",skill_content="自身的光·暗耐性提升10%"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身伤害上限提升10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身伤害上限提升20000"},{skill_order="20",skill_type="EX",skill_tag="短剑,debuff",skill_tag2="必殺技",skill_name="华刻",skill_content="【Lv.MAX】<br/>赋予敌方单体短剑弱点(6次)<br/>并对同目标施以6次短剑物理攻击(威力 100),并附加1点[裂伤]<br/>且有中概率赋予出血异常状态(2回合)<br/><br/>弱点赋予:无论如何赋予,每次赋予的次数都会叠加(最大9次)<br/>若存在原本的弱点,则弱点伤害倍率提升20%<br/>裂伤:具体效果见基础能力",test_weak="短剑",test_hit="6",test_obj="敌单"},{skill_order="21",skill_type="EX",skill_tag="短剑,debuff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="刻刑",skill_content="对敌方全体施以短剑物理攻击(威力 210)<br/>并附加2点[裂伤]<br/>攻击目标处于出血状态时威力为1.2倍<br/>之后,若攻击目标的[裂伤]在9以上且未处于[重伤]状态时<br/>赋予其特殊效果[重伤],且[裂伤]变为1<br/><br/>裂伤:具体效果见基础能力<br/>重伤:因出血效果造成的伤害增加20倍<br/>受到的攻击威力提升15%(部分除外/同系统效果不可重复)<br/>【使用条件】第3回合以后",skill_boost="威力235/275/340",test_weak="短剑",test_hit="1",test_obj="敌群"},},}, {owner_order="240",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑,雷,光",skill_sp="41",skill_name="雷鸣闪",skill_content="对敌方全体施以2次剑物理攻击(威力 80)<br/>突破雷・光弱点(伤害以剑物理计算)",skill_boost="威力95/115/130",test_weak="剑,雷,光",test_hit="2",test_obj="敌群"},{skill_order="2",skill_type="主动",skill_tag="buff",skill_sp="52",skill_name="铁壁战列的指挥",skill_content="赋予我方前卫全体物防・属防提升10%的效果(2回合)<br/>并赋予特殊效果“狮子”<br/>(2回合/作为支援能力赋予/效果不可重复)<br/>同时,赋予我方后卫全体剑士<br/>物防・属防提升10%的效果(2回合)并赋予特殊效果“狮子”<br/>(2回合/作为支援能力赋予/效果不可重复)<br/>狮子:物攻・属攻・会心提升10%",skill_boost="回合数(全部)3/4/5"},{skill_order="3",skill_type="主动",skill_tag="剑,雷,光,debuff",skill_sp="56",skill_name="刚乱破斩",skill_content="对随机目标施以3次剑物理攻击(威力 65)<br/>突破雷・光弱点(伤害以剑物理计算)<br/>每次攻击赋予物攻・属攻下降10%的效果(2回合)",skill_boost="威力75/90/120",test_weak="剑,雷,光",test_hit="3",test_obj="敌乱"},{skill_order="4",skill_type="主动",skill_tag="剑,雷,光,buff",skill_sp="58",skill_name="雷鸣斩",skill_content="对敌方单体施以3次剑物理攻击(威力 85)<br/>突破雷・光弱点(伤害以剑物理计算)<br/>同时,延长我方前后卫全体“狮子”特殊效果(2回合)",skill_boost="威力95/110/140",test_weak="剑,雷,光",test_hit="3",test_obj="敌单"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="40",skill_name="气力昂扬的奋进",skill_content="赋予自身BP恢复量增加1的效果(2回合)<br/>同时,赋予我方后卫全体剑士BP恢复量增加1的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="buff",skill_sp="54",skill_name="攻势战列的指挥",skill_content="赋予我方前卫全体物攻・属攻提升15%的效果(2回合)<br/>并赋予特殊效果“狮子”<br/>(2回合/作为支援能力赋予/效果不可重复)<br/>同时,赋予我方后卫全体剑士<br/>物攻・属攻提升15%的效果(2回合)并赋予特殊效果“狮子”<br/>(2回合/作为支援能力赋予/效果不可重复)<br/>狮子:物攻・属攻・会心提升10%",skill_boost="回合数(全部)3/4/5"},{skill_order="7",skill_type="主动",skill_tag="剑,debuff",skill_sp="50",skill_name="瞬坏斩",skill_content="回合中,迅速行动<br/>对敌方单体施以4次剑物理攻击(威力 35)<br/>并赋予剑弱点(1次)",skill_boost="威力45/55/75 弱点赋予次数2/3/4",test_weak="剑",test_hit="4",test_obj="敌单"},{skill_order="8",skill_type="主动",skill_tag="剑,雷,光",skill_sp="69",skill_name="兽王雷鸣闪",skill_content="对敌方全体施以3次剑物理攻击(威力80)<br/>突破雷・光弱点(伤害以剑物理计算)<br/>根据我方狮子状态的人数,攻击次数会发生变化并增加额外效果<br/>6以上:攻击次数变为5次<br/>7以上:同时,在攻击前<br/>赋予自身「战斗」以外的物理攻击(部分除外)时<br/>突破剑・枪・短剑・斧・弓・杖・书・扇弱点的效果<br/>(1回合/伤害以各攻击类型计算)<br/>8以上:攻击次数变为6次",skill_boost="威力90/105/130",test_weak="剑,雷,光",test_hit="3,5,6",test_obj="敌群"},{skill_order="9",skill_type="主动",skill_tag="剑,雷,光",skill_sp="66",skill_name="兽王雷鸣斩",skill_content="对敌方单体施以2次剑物理攻击(威力 135)<br/>突破雷・光弱点(伤害以剑物理计算)<br/>此技能伤害上限增加100000<br/>根据我方狮子状态的人数,技能威力・攻击次数会发生变化并增加额外效果<br/>6以上:攻击次数变为3次<br/>7以上:同时,在攻击前<br/>赋予自身「战斗」以外的物理攻击(部分除外)时<br/>突破剑・枪・短剑・斧・弓・杖・书・扇弱点的效果<br/>(1回合/伤害以各攻击类型计算)<br/>8以上:威力为1.5倍",skill_boost="威力150/175/235",test_weak="剑,雷,光",test_hit="2,3",test_obj="敌单"},{skill_order="10",skill_type="主动",skill_tag="剑,雷,光,buff",skill_sp="75",skill_tag2="灯火の加護",skill_name="狮子王连斩",skill_content="对随机目标施以4次剑物理攻击(威力 45)<br/>突破雷・光弱点(伤害以剑物理计算)<br/>然后赋予我方前卫全体特殊效果“狮子”<br/>(2回合/作为支援能力赋予/效果不可重复)<br/>我方有6人以上处于狮子状态时<br/>攻击次数变为6次<br/>狮子:物攻・属攻・会心提升10%",skill_boost="威力55/65/90",test_weak="剑,雷,光",test_hit="4,6",test_obj="敌乱"},{skill_order="11",skill_type="被动",skill_tag="底力",skill_name="潜力:狮子战技",skill_content="(准备回合:2/再使用回合:4)<br/>选择指令时,赋予自身特殊效果“狮子战技”(1回合)<br/>狮子战技:技能配置变为以下内容<br/><br/>狮子雷鸣爪 :对敌方全体施以3次剑物理攻击,突破雷・光弱点<br/>同时赋予自身特殊效果“狮子之爪”<br/>狮子雷鸣牙 :对敌方单体施以4次剑物理攻击,突破雷・光弱点<br/>同时赋予自身特殊效果“狮子之牙”<br/>狮子咆哮的号令:赋予我方前后卫全体通过战斗能力带来的<br/>物攻提升上限和剑伤害提升上限变为50%的效果<br/>效果目标为剑士时,赋予同目标剑伤害提升20%<br/>同时赋予自身特殊效果“狮子之心”<br/><br/>狮子之爪:剑伤害提升30%<br/>狮子之牙:必定暴击<br/>狮子之心:伤害上限增加 50000"},{skill_order="12",skill_type="被动",skill_tag="剑,雷,光",skill_parent="11",skill_sp="1",skill_tag2="技変化",skill_name="狮子雷鸣爪 ",skill_content="对敌方全体施以3次剑物理攻击(威力 65)<br/>突破雷・光弱点(伤害以剑物理计算)<br/>同时赋予自身特殊效果“狮子之爪”<br/>狮子之爪:剑伤害提升30%",skill_boost="威力75/90/115",test_weak="剑,雷,光",test_hit="3",test_obj="敌群"},{skill_order="13",skill_type="被动",skill_tag="剑,雷,光",skill_parent="11",skill_sp="1",skill_tag2="技変化",skill_name="狮子雷鸣牙 ",skill_content="对敌方单体施以4次剑物理攻击(威力 65)<br/>突破雷・光弱点(伤害以剑物理计算)<br/>同时自身赋予自身特殊效果“狮子之牙”<br/>狮子之牙:必定暴击",skill_boost="威力75/85/110",test_weak="剑,雷,光",test_hit="4",test_obj="敌单"},{skill_order="14",skill_type="被动",skill_tag="buff",skill_parent="11",skill_sp="1",skill_tag2="技変化",skill_name="狮子咆哮的号令",skill_content="赋予我方前后卫全体通过战斗能力带来的<br/>物攻提升上限和剑伤害提升上限变为50%的效果(2回合)<br/>效果目标为剑士时,赋予同目标剑伤害提升20%(2回合)<br/>同时赋予自身特殊效果“狮子之心”<br/>狮子之心:伤害上限增加 50000"},{skill_order="15",skill_type="被动",skill_tag="威力提升",skill_name="狮子将军的指挥",skill_content="我方使用战斗能力后<br/>对使用技能的目标赋予特殊效果“狮子”(3回合/效果不可重复)<br/>当马弗雷兹处于狮子之爪状态时:额外赋予目标特殊效果“狮子之威”<br/>(2回合/回合数不可延长/同系统效果不可重复)<br/>当马弗雷兹处于狮子之牙状态时:额外赋予目标暴击时的伤害倍率<br/>变为1.4倍的效果(2回合/通常为1.25倍)<br/>当马弗雷兹处于狮子之心状态时:额外赋予目标<br/>剑物理攻击突破剑弱点时,弱点倍率提升20%的效果(2回合)<br/>狮子:物攻・属攻・会心提升10%<br/>狮子之威:威力提升50%"},{skill_order="16",skill_type="被动",skill_tag="物攻提升,剑伤害提升",skill_tag2="灯火の加護",skill_name="骄傲的勇将",skill_content="根据我方剑士的人数赋予前后卫全体以下效果<br/>2以上:物攻・剑伤害提升15%<br/>3以上:并SP消耗量减少30%(只适用最大值)<br/>4以上:并赋予支援能力和装备性能带来的<br/>物攻提升上限和剑伤害提升上限变为50%的效果<br/>6以上:再伤害上限增加100000"},{skill_order="17",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升10%"},{skill_order="18",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升10%"},{skill_order="19",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升10%"},{skill_order="20",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身伤害上限提升10000"},{skill_order="21",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身伤害上限提升20000"},{skill_order="22",skill_type="EX",skill_tag="剑,雷,光,buff",skill_tag2="必殺技",skill_name="秘剑・雷鸣天牙",skill_content="【Lv.MAX】<br/>对敌方全体施以3次剑物理攻击(威力 185)<br/>突破雷・光弱点(伤害以剑物理计算)<br/>并赋予我方前后卫全体特殊效果“狮子”<br/>(3回合/作为支援能力赋予/效果不可重复)<br/>自身支援能力“潜力:狮子战技”的再使用回合变为0<br/>存在破防中的敌人时:威力为2倍<br/>狮子:物攻・属攻・会心提升10%",test_weak="剑,雷,光",test_hit="3",test_obj="敌群"},{skill_order="23",skill_type="EX",skill_tag="剑,雷,光",skill_tag2="EXアビリティ",skill_name="秘剑・兽王爪牙",skill_content="对敌方全体施以10次剑物理攻击(威力 5)<br/>突破雷・光弱点(伤害以剑物理计算)<br/>我方有8人处于狮子状态时威力为2倍<br/>【使用条件】自身处于狮子状态中",skill_boost="威力10/15/20",test_weak="剑,雷,光",test_hit="10",test_obj="敌群"},},}, {owner_order="239",owner_skill={{skill_order="1",skill_type="主动",skill_tag="扇,冰,风",skill_sp="34",skill_name="大雪演舞Ⅱ",skill_content="对敌方单体施以2次冰属性攻击(威力 90)<br/>突破扇・风弱点(伤害以冰属性计算)",skill_boost="威力105/180/315",test_weak="扇,冰,风",test_hit="2",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="buff",skill_sp="56",skill_name="达人轮舞Ⅱ",skill_content="赋予我方前后卫全体物攻・属攻提升15%的效果(2回合)",skill_boost="回合数3/5/7"},{skill_order="3",skill_type="主动",skill_tag="buff",skill_sp="56",skill_name="圣人轮舞Ⅱ",skill_content="赋予我方前后卫全体物防・属防提升15%的效果(2回合)",skill_boost="回合数3/5/7"},{skill_order="4",skill_type="主动",skill_tag="扇,冰,风",skill_sp="84",skill_name="猛吹雪演舞Ⅱ",skill_content="对敌方全体施以3次冰属性攻击(威力 65)<br/>突破扇・风弱点(伤害以冰属性计算)<br/>BP3以上消耗时:赋予我方前卫全体<br/>属攻提升15%与冰属性伤害提升15%的效果(2回合)",skill_boost="威力75/115/200",test_weak="扇,冰,风",test_hit="3",test_obj="敌群"},{skill_order="5",skill_type="主动",skill_tag="扇,冰,风",skill_sp="76",skill_name="豪雪愈演舞",skill_content="对敌方单体施以3次冰属性攻击(威力 65)<br/>突破扇・风弱点(伤害以冰属性计算)<br/>同时,恢复我方前卫全体HP(效力 90)<br/>BP3以上消耗时:并赋予我方前卫全体属攻提升15%与冰属性伤害提升15%的效果(2回合)",skill_boost="威力75/120/210",test_weak="扇,冰,风",test_hit="3",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="buff",skill_sp="66",skill_name="冰点下的鼓舞",skill_content="赋予我方前卫全体<br/>冰属性伤害提升30%的效果(2回合)<br/>并赋予战斗能力带来的<br/>冰属性伤害提升上限变为50%的效果(2回合)",skill_boost="回合数3/5/7"},{skill_order="7",skill_type="主动",skill_tag="扇,冰,风,buff,debuff",skill_sp="62",skill_name="冰惑乱舞",skill_content="对随机目标施以4次冰属性攻击(威力 65)<br/>突破扇・风弱点(伤害以冰属性计算)<br/>每次攻击小概率赋予魅惑异常状态(2回合)<br/>BP3以上消耗时:并赋予我方前卫全体属攻提升15%与冰属性伤害提升15%的效果(2回合)<br/>BP5消耗时:攻击次数变为8次<br/>魅惑:一定概率无法行动",skill_boost="威力75/110/65",test_weak="扇,冰,风",test_hit="4,8",test_obj="敌乱"},{skill_order="8",skill_type="主动",skill_tag="扇,冰,风,buff,debuff",skill_sp="60",skill_name="大冻风演舞Ⅲ",skill_content="对敌方全体施以2次冰属性攻击(威力 95)<br/>突破扇・风弱点(伤害以冰属性计算)<br/>并赋予冻伤异常状态(2回合)<br/>BP3以上消耗时:并赋予我方前卫全体属攻提升15%与冰属性伤害提升15%的效果(2回合)<br/>BP5消耗时:攻击次数变为5次<br/>冻伤:行动后受到属攻伤害&护盾-1(不会变成0)",skill_boost="威力110/150/75",test_weak="扇,冰,风",test_hit="2,5",test_obj="敌群"},{skill_order="9",skill_type="主动",skill_tag="扇,冰,风",skill_sp="50",skill_name="哀唱冰激华",skill_content="对敌方单体施以2次冰属性攻击(威力 135)<br/>突破扇・风弱点(伤害以冰属性计算)<br/>攻击目标处于魅惑或冻伤状态时,威力为1.2倍<br/>BP3以上消耗时:必定暴击<br/>BP5消耗时:攻击次数变为5次",skill_boost="威力150/235/140",test_weak="扇,冰,风",test_hit="2,5",test_obj="敌单"},{skill_order="10",skill_type="主动",skill_tag="回复,buff",skill_sp="110",skill_tag2="灯火の加護",skill_name="调合:石榴粉 ",skill_content="赋予我方前卫全体BP恢复量增加1的效果(1回合)<br/>并在回合中,最后行动<br/>BP3以上消耗时:恢复同目标的异常状态<br/>并赋予异常状态无效化的效果(部分除外/1回合)<br/>BP5消耗时:前后卫全体化",skill_boost="回合数2/4/6"},{skill_order="11",skill_type="被动",skill_tag="buff",skill_name="凛然的舞者",skill_content="自身「战斗」变为冰属性攻击<br/>并赋予自身属性攻击发生暴击的效果<br/>并将能力提升(Boost)等级变更为Lv.2/Lv.4/Lv.6<br/>※BP消耗量将变更为1/3/5"},{skill_order="12",skill_type="被动",skill_tag="冰伤害提升,伤害上限提升,伤害提升",skill_name="慈愛冰心",skill_content="前卫时:赋予自身冰属性伤害提升15%<br/>伤害上限提升 100000的效果<br/>并赋予我方前卫全体伤害提升15%的效果"},{skill_order="13",skill_type="被动",skill_tag="属攻提升,冰伤害提升",skill_name="冰天华的舞台",skill_content="前卫时:赋予我方前卫全体属攻提升20%<br/>冰属性伤害提升20%的效果<br/>以及支援能力和装备性能带来的<br/>属攻提升上限和冰属性伤害提升上限变为50%的效果"},{skill_order="14",skill_type="被动",skill_tag="追击,回复",skill_tag2="灯火の加護",skill_name="冰追凛舞",skill_content="前卫时:赋予除自身外我方前卫全体<br/>攻击敌方弱点时,卡斯蒂Ex追击的效果<br/>(仅按行动顺序攻击/不依赖攻击次数且只发动一次)<br/>※“将敌人破盾”的效果仅有成功破盾的角色会触发<br/>追击:对敌方全体施以冰属性攻击(威力 100)<br/>突破扇・风弱点(伤害以冰属性计算)<br/>同时,恢复卡斯蒂Ex 1BP"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身火耐性提升10%"},{skill_order="16",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身冰耐性提升10%"},{skill_order="17",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身火耐性提升10%"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身伤害上限提升10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身伤害上限提升20000"},{skill_order="20",skill_type="EX",skill_tag="扇,冰,风,buff,debuff",skill_tag2="必殺技",skill_name="冰龙卷群舞",skill_content="【Lv.MAX】<br/>对敌方全体施以2次冰属性攻击(威力 280)<br/>突破扇・风弱点(伤害以冰属性计算)<br/>攻击目标处于魅惑或冻伤状态时,威力为3倍<br/>并赋予冻伤异常状态(6回合)<br/>在回合,最后行动<br/>200%发动时:并恢复我方前卫全体2BP<br/>冻伤:行动后受到属攻伤害&护盾-1(不会变成0)",test_weak="扇,冰,风",test_hit="2",test_obj="敌群"},{skill_order="21",skill_type="EX",skill_tag="扇,冰,风",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="冰漩圆舞 ",skill_content="对随机目标施以1次冰属性攻击(威力 30)<br/>突破扇・风弱点(伤害以冰属性计算)<br/>BP3以上消耗时:消耗除自身外我方前后卫全体1BP<br/>根据消耗人数,增加攻击次数(最大7次)<br/>BP5消耗时:再次<br/>消耗除自身外我方前后卫全体1BP<br/>根据消耗人数,增加攻击次数(最大7次)<br/>【使用条件】第7回合以后",skill_boost="威力40/60/75",test_weak="扇,冰,风",test_hit="1,8,15",test_obj="敌乱"},},}, {owner_order="238",owner_skill={{skill_order="1",skill_type="主动",skill_tag="光,暗,debuff",skill_sp="59",skill_name="怨念大魔术(单体)",skill_content="对敌方单体施以2次暗属性攻击(威力75)<br/>突破光弱点(伤害以暗属性计算)<br/>同时赋予目标深怨异常状态(2回合)<br/>深怨:受到的攻击威力增加10%(部分除外/同系统效果不可重复)",skill_boost="威力90/110/150",test_weak="光,暗",test_hit="2",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="光,暗,debuff",skill_sp="59",skill_name="怨念魔术(全体)Ⅱ",skill_content="对敌方全体施以暗属性攻击(威力 150)<br/>突破光弱点(伤害以暗属性计算)<br/>同时,中概率赋予目标深怨异常状态(2回合)<br/>深怨:受到的攻击威力增加10%(部分除外/同系统效果不可重复)",skill_boost="威力175/215/260",test_weak="光,暗",test_hit="1",test_obj="敌群"},{skill_order="3",skill_type="主动",skill_tag="buff",skill_sp="74",skill_name="精魂魔术",skill_content="赋予我方单体SP自动恢复(恢复量 目标最大SP的10%)与<br/>属攻提升15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="4",skill_type="主动",skill_tag="光,暗,回复",skill_sp="54",skill_name="精魂大魔术(全体)Ⅱ",skill_content="对敌方全体施以2次暗属性攻击(威力 80)<br/>突破光弱点(伤害以暗属性计算)<br/>同时,恢复我方前卫全体HP(效力 90)",skill_boost="威力95/115/130",test_weak="光,暗",test_hit="2",test_obj="敌群"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="57",skill_name=" 魔力强化魔术(前全)",skill_content="赋予我方前卫全体属攻提升15%和<br/>属性伤害提升15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="光,暗,debuff",skill_sp="61",skill_name="大乱削抗魔术",skill_content="对随机目标施以3次暗属性攻击(威力 65)<br/>突破光弱点(伤害以暗属性计算)<br/>每次攻击中概率赋予属性耐性下降15%的效果(2回合)",skill_boost="威力75/90/120",test_weak="光,暗",test_hit="3",test_obj="敌乱"},{skill_order="7",skill_type="主动",skill_tag="buff",skill_sp="41",skill_name="魔力的代价",skill_content="赋予我方单体威力提升100%<br/>(2回合/回合数不可延长/同系统效果不可重复)<br/>伤害上限增加 30000(2回合)<br/>同时,消費SP量増加100%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="8",skill_type="主动",skill_tag="光,暗,debuff",skill_sp="98",skill_name="怨念特大魔术(全体)Ⅳ",skill_content="对敌方全体施以3次暗属性攻击(威力 95)<br/>突破光弱点(伤害以暗属性计算)<br/>同时赋予目标深怨异常状态(2回合)<br/>深怨:受到的攻击威力增加10%(部分除外/同系统效果不可重复)",skill_boost="威力105/120/145",test_weak="光,暗",test_hit="3",test_obj="敌群"},{skill_order="9",skill_type="主动",skill_tag="光,暗",skill_sp="57",skill_name="嗟怨魔术(单体)V",skill_content="对敌方单体施以暗属性攻击(威力 290)<br/>突破光弱点(伤害以暗属性计算)<br/>存在深怨状态的敌人时:威力1.5倍",skill_boost="威力320/380/500",test_weak="光,暗",test_hit="1",test_obj="敌单"},{skill_order="10",skill_type="主动",skill_tag="光,暗,debuff",skill_sp="81",skill_tag2="灯火の加護",skill_name="魂削特大魔术(全体)Ⅲ",skill_content="对敌方全体施以3次暗属性攻击(威力 80)<br/>突破光弱点(伤害以暗属性计算)<br/>并赋予属防下降15%的效果(2回合)",skill_boost="威力90/105/130",test_weak="光,暗",test_hit="3",test_obj="敌群"},{skill_order="11",skill_type="被动",skill_tag="buff",skill_name="魔术探究",skill_content="自身使用战斗技能攻击弱点时<br/>支援能力“潜力:仪式魔术”的再使用回合减少1<br/>※同时突破复数弱点时仅发动1次<br/>存在深怨状态的敌人时<br/>赋予自身「暗属性」弱点攻击时<br/>破盾量提升1的效果<br/>(同系统效果不可重复)"},{skill_order="12",skill_type="被动",skill_tag="暗伤害提升,伤害上限提升",skill_name="根源探求",skill_content="存在破防中的敌人时<br/>赋予自身暗属性伤害提升30%与<br/>伤害上限增加70000的效果"},{skill_order="13",skill_type="被动",skill_tag="buff",skill_name="无秩序性转变",skill_content="存在深怨状态的敌人时<br/>赋予我方前卫全体属攻增加<br/>奥兹巴尔多Ex属防的20%<br/>(包含装备状态/对每个状态适用最大值)"},{skill_order="14",skill_type="被动",skill_tag="底力",skill_tag2="灯火の加護",skill_name="潜力:仪式魔术 ",skill_content="(准备回合:6/再使用回合:12)<br/>指令选择时,赋予自身特殊效果“仪式魔术”(1回合)<br/>仪式魔术:技能配置变为以下内容<br/><br/>仪式魔术(全体):对敌方全体施以暗属性攻击<br/>突破光弱点(伤害以暗属性计算)<br/>此技能伤害上限增加200000<br/>存在深怨状态的敌人时:威力1.5倍<br/>Boost MAX时:使用后的下一个回合<br/>在我方行动之前(部分除外)重新发动技能(无需消耗SP)"},{skill_order="15",skill_type="被动",skill_tag="光,暗",skill_parent="14",skill_sp="1",skill_tag2="技変化",skill_name="仪式魔术(全体) ",skill_content="对敌方全体施以暗属性攻击(威力 630)<br/>突破光弱点(伤害以暗属性计算)<br/>此技能伤害上限增加200000<br/>存在深怨状态的敌人时:威力1.5倍<br/>Boost MAX时:在使用的下一个回合<br/>在我方行动之前(部分除外)重新发动技能(无需消耗SP)",skill_boost="威力660/800/1000",test_weak="光,暗",test_hit="1",test_obj="敌群"},{skill_order="16",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身光属性耐性提升10%"},{skill_order="17",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身暗属性耐性提升10%"},{skill_order="18",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身光属性耐性提升10%"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身伤害上限提升10000"},{skill_order="20",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身伤害上限提升20000"},{skill_order="21",skill_type="EX",skill_tag="光,暗,debuff",skill_tag2="必殺技",skill_name="魂沌魔术(全体)",skill_content="【Lv.MAX】<br/>对敌方全体施以2次暗属性攻击(威力 280)<br/>突破光弱点(伤害以暗属性计算)<br/>同时,赋予属防下降15%和暗耐性下降15%的效果(3回合)<br/>赋予目标深怨异常状态(7回合/无视敌人异常状态耐性)<br/>同时支援能力“潜力:仪式魔术”的再使用回合减少3<br/><br/>深怨:受到的攻击威力增加10%(部分除外/同系统效果不可重复)",test_weak="光,暗",test_hit="2",test_obj="敌群"},{skill_order="22",skill_type="EX",skill_tag="光,暗",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="仪典的终极魔术(全体)Ⅳ ",skill_content="对敌方全体施以5次暗属性攻击(威力 40)<br/>突破光弱点(伤害以暗属性计算)<br/>同时,支援能力“潜力:仪式魔术”的再使用回合减少2<br/>【使用条件】存在深怨状态的敌人时",skill_boost="威力45/55/65",test_weak="光,暗",test_hit="5",test_obj="敌群"},},}, {owner_order="237",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑,枪,斧",skill_sp="31",skill_name="扳手攻击",skill_content="对敌方单体施以2次剑物理攻击(威力 55)<br/>突破枪・斧弱点(伤害以剑物理计算)",skill_boost="威力65/80/100",test_weak="剑,枪,斧",test_hit="3",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="debuff",skill_sp="52",skill_name="暴击镜",skill_content="回合中,迅速行动<br/>赋予敌方单体所受攻击<br/>必定造成暴击伤害的效果<br/>(1回合/可通过覆盖效果以延长回合)",skill_boost="回合数2/3/4"},{skill_order="3",skill_type="主动",skill_tag="火,冰,雷",skill_sp="40",skill_name="属性炸裂瓶",skill_content="对敌方单体各施以1次火・冰・雷属性攻击(威力 100)",skill_boost="威力115/135/180",test_weak="火,冰,雷",test_hit="1",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_sp="90",skill_name="马口铁角笛",skill_content="我方前卫全体的必杀技槽增加25.0%",skill_boost="增加量50/100/200%"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="57",skill_name=" 提升",skill_content="赋予我方前卫全体物攻提升15%<br/>物理伤害提升15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="枪,短剑,斧,弓,杖,书,扇",skill_sp="82",skill_name="变形发射器",skill_content="从使用后的下回合开始,每回合1次<br/>在我方行动之前(部分除外)<br/>对敌方全体施以剑物理攻击(威力 180/持续 2次)<br/>突破枪・短剑・斧・弓・杖・书・扇弱点(伤害以剑物理计算)<br/>同时,自身部件pt增加1",skill_boost="持续3/4/5次",test_weak="枪,短剑,斧,弓,杖,书,扇",test_hit="1",test_obj="敌群"},{skill_order="7",skill_type="主动",skill_tag="剑,枪,斧",skill_sp="59",skill_name="废械乱舞",skill_content="对随机目标施以1次剑物理攻击(威力 30)<br/>突破枪・斧弱点(伤害以剑物理计算)<br/>增加与自身的“部件pt”相同数量的攻击次数(最多9次)<br/>但将自身的“部件pt”降至0",skill_boost="威力35/40/60",test_weak="剑,枪,斧",test_hit="9",test_obj="敌乱"},{skill_order="8",skill_type="主动",skill_tag="剑,枪,斧",skill_sp="45",skill_name="再利用锤",skill_content="对敌方单体施以2次剑物理攻击(威力120)突破枪・斧弱点(伤害以剑物理计算)<br/>此技能伤害上限增加100000<br/>提升等级变为Lv.2/Lv.4/Lv.6(MAX)<br/>※BP消耗量变为1/3/5<br/>“部件pt”6以上:威力为2倍",skill_boost="威力135/210/370",test_hit="2",test_obj="敌单"},{skill_order="9",skill_type="主动",skill_tag="剑,枪,斧",skill_sp="54",skill_name="极・扳手攻击",skill_content="对敌方单体施以4次剑物理攻击(威力 65)<br/>突破枪・斧弱点(伤害以剑物理计算)<br/>提升等级变为Lv.2/Lv.4/Lv.6(MAX)<br/>※BP消耗量变为1/3/5",skill_boost="威力75/110/195",test_hit="4",test_obj="敌单"},{skill_order="10",skill_type="主动",skill_tag="回复",skill_sp="129",skill_tag2="灯火の加護",skill_name="潜能激发圈",skill_content="恢复我方单体HP(恢复量 目标最大HP的40%/可以选择后排)<br/>恢复目标无法战斗时,复活目标(恢复量 目标最大HP的40%)<br/>之后,恢复同目标的SP(恢复量 目标最大SP的25%),恢复1BP<br/>※战斗中只能使用3次",skill_boost="HP恢复量60/80/100% SP恢复量50/75/100% BP2/3/4恢复"},{skill_order="11",skill_type="被动",skill_tag="buff",skill_name="随机部件",skill_content="消耗BP1以上使用能力后<br/>增加与自身消耗的BP相同数量的“部件pt”"},{skill_order="12",skill_type="被动",skill_tag="剑伤害提升,物攻提升",skill_name="天才发明家",skill_content="根据自身的“部件pt”数量赋予自身效果<br/>3以上:剑伤害提升30%<br/>6以上:同时,暴击时暴击倍率提升为1.4倍(通常为1.25倍)<br/>9以上:同时,物攻提升30%"},{skill_order="13",skill_type="被动",skill_tag="buff",skill_name="改装",skill_content="前卫时:我方前卫全体的剑士・商人・药师的物攻增加<br/>欧修缇Ex物防的20%<br/>(包含装备状态/对每个状态适用最大值)"},{skill_order="14",skill_type="被动",skill_tag="底力",skill_tag2="灯火の加護",skill_name="潜力:改造",skill_content="(准备回合:3/再使用回合:6)<br/>选择指令时,赋予我方前后卫全体<br/>特殊效果“改造”(1回合)<br/>改造:「剑・枪・斧物理」其中之一攻击时<br/>威力提升75%的效果(同系统效果不可重复)"},{skill_order="15",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升10%"},{skill_order="16",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升10%"},{skill_order="17",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升10%"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身伤害上限提升10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身伤害上限提升20000"},{skill_order="20",skill_type="EX",skill_tag="buff",skill_tag2="必殺技",skill_name="大发明·超绝肉干",skill_content="【Lv.MAX】<br/>回合中,迅速行动<br/>赋予自身伤害上限增加100000(3回合)<br/>特殊效果“气势”(2回合/回合数不可延长)<br/>同时,恢复我方前后卫全体HP(效力 300)<br/>对除自身外我方前后卫全体剑士・商人・药师恢复5BP<br/>伤害上限增加100000(3回合)<br/>并赋予特殊效果“气势”(1回合/回合数不可延长)<br/>气势:BP不会减少(包括消耗时/部分除外)<br/>※但技能选择阶段仍需要使用BP拉至对应增幅量<br/>※以BP消耗为条件发挥效果"},{skill_order="21",skill_type="EX",skill_tag="剑,枪,斧",skill_sp="3次",skill_tag2="EXアビリティ",skill_name="改造古代遗物突击",skill_content="对敌方全体施以3次剑物理攻击(威力80)<br/>突破枪・斧弱点(伤害以剑物理计算)<br/>同时,自身“部件pt”增加3<br/>Boost MAX时:攻击次数变为6次,“部件pt”增加变为6<br/>【使用条件】自身部件pt 6以下",skill_boost="威力90/105/130",test_weak="剑,枪,斧",test_hit="3,6",test_obj="敌群"},},}, {owner_order="236",owner_skill={{skill_order="1",skill_type="主动",skill_tag="斧",skill_sp="26",skill_name="连续断",skill_content="对敌方单体施以2次斧物理攻击(威力 90)",skill_boost="威力105/125/180",test_weak="斧",test_hit="2",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="斧",skill_sp="44",skill_name="大回旋斩",skill_content="对敌方全体施以斧物理攻击(威力 180)",skill_boost="威力205/245/300",test_weak="斧",test_hit="1",test_obj="敌群"},{skill_order="3",skill_type="主动",skill_tag="斧,debuff",skill_sp="38",skill_name="拘缚回旋斩",skill_content="对敌方全体施以斧物理攻击(威力 150)<br/>并有中概率赋予麻痹异常状态(2回合)",skill_boost="威力175/215/260",test_weak="斧",test_hit="1",test_obj="敌群"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_sp="30",skill_name="心眼",skill_content="赋予自身必定暴击效果(3回合)",skill_boost="回合数4/5/6"},{skill_order="5",skill_type="主动",skill_tag="斧,debuff",skill_sp="49",skill_name="崩山乱斩",skill_content="对随机目标施以3次斧物理攻击(威力 65)<br/>每次攻击小概率赋予斧耐性降低15%的效果(3回合)",skill_boost="威力75/90/120",test_weak="斧",test_hit="3",test_obj="敌乱"},{skill_order="6",skill_type="主动",skill_tag="斧,debuff",skill_sp="39",skill_name="碎灭乱斩",skill_content="对随机目标施以3次斧物理攻击(威力 65)<br/>每次攻击小概率赋予物防降低15%的效果(3回合)",skill_boost="威力75/90/120",test_weak="斧",test_hit="3",test_obj="敌乱"},{skill_order="7",skill_type="主动",skill_tag="斧,debuff",skill_sp="43",skill_name="爆裂乱斩",skill_content="对随机目标施以3次斧物理攻击(威力 65)<br/>每次攻击小概率赋予燃烧异常状态(3回合)<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)",skill_boost="威力75/90/120",test_weak="斧",test_hit="3",test_obj="敌乱"},{skill_order="8",skill_type="主动",skill_tag="斧",skill_sp="66",skill_name="天降斧雨",skill_content="从使用后的下回合开始,每回合1次<br/>在我方行动之前(部分除外)<br/>对敌方全体施以斧物理攻击(威力 180/持续2次)",skill_boost="持续3/4/5次",test_weak="斧",test_hit="1",test_obj="敌群"},{skill_order="9",skill_type="主动",skill_tag="斧",skill_sp="54",skill_name="暴虐回旋连斩",skill_content="对敌方全体施以3次斧物理攻击(威力 80)",skill_boost="威力90/105/130",test_weak="斧",test_hit="3",test_obj="敌群"},{skill_order="10",skill_type="主动",skill_tag="斧",skill_sp="300",skill_tag2="灯火の加護",skill_name="暴虐极断",skill_content="对敌方单体施以斧物理攻击(威力 530)<br/>此技能伤害上限+100000",skill_boost="威力560/700/900",test_weak="斧",test_hit="1",test_obj="敌单"},{skill_order="11",skill_type="被动",skill_tag="buff",skill_name="征服凶刃",skill_content="赋予自身「战斗」以外的物理攻击<br/>突破剑・火・暗弱点的效果<br/>(伤害以各攻击类型计算)"},{skill_order="12",skill_type="被动",skill_tag="底力",skill_name="潜力:凶乱",skill_content="(准备回合:3/再使用回合:6)<br/>选择指令时,赋予自身特殊效果”凶乱”(3回合)<br/><br/>凶乱:自身的指令选择无法进行(可使用交替)<br/>将技能栏中的1技能以Boost Max发动两次(不消耗SP·BP)<br/>※如果技能栏为“未设置”,则无法使用<br/>※不受能力无法使用效果的影响"},{skill_order="13",skill_type="被动",skill_tag="物攻提升,斧伤害提升",skill_name="暴虐化身",skill_content="赋予自身物攻提升15%,斧伤害提升15%<br/>以及支援能力和装备性能带来的<br/>物攻提升上限和斧伤害提升上限变为50%的效果<br/>自身处于凶乱状态时<br/>自身物攻增加物防的50%<br/>(包含装备状态/对每个状态适用最大值)"},{skill_order="14",skill_type="被动",skill_tag="追击",skill_tag2="灯火の加護",skill_name="凶乱追斧",skill_content="凶乱效果中:赋予除自身外我方前卫全体行动后<br/>阿瓦尔追击的效果<br/>(仅按行动顺序攻击/不依赖攻击次数且只发动一次)<br/>※“将敌人破盾”的效果仅有成功破盾的角色会触发<br/>追击:对随机目标发动斧物理攻击(威力230)<br/>※破盾恢复行动前的敌人无法破盾"},{skill_order="15",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升10%"},{skill_order="16",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升10%"},{skill_order="17",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升10%"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身伤害上限提升10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身伤害上限提升20000"},{skill_order="20",skill_type="EX",skill_tag="buff",skill_tag2="必殺技",skill_name="溢出的叛意",skill_content="【Lv.MAX】<br/>赋予自身威力提升50%的效果<br/>(4回合/不可延长回合/同系统效果不可重复)<br/>自身的BP越多,威力提升的效果就越强(最大150%)<br/>同时,自身BP变为0"},{skill_order="21",skill_type="EX",skill_tag="斧,buff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="叛逆者的巨溃",skill_content="赋予自身「斧物理」弱点攻击时<br/>破盾量提升1的效果<br/>(3回合/同系统效果不可重复)<br/>伤害上限提升100000的效果(3回合)<br/>之后,对敌方单体施以斧物理攻击(威力 260)<br/>【使用条件】第2回合以后",skill_boost="回合数4/5/6 回合数4/5/6 威力260/290/340",test_weak="斧",test_hit="1",test_obj="敌单"},},}, {owner_order="235",owner_skill={{skill_order="1",skill_type="主动",skill_tag="短剑,杖,debuff",skill_sp="37",skill_name="豺狼击",skill_content="对敌方单体施以2次短剑物理攻击(威力 90)<br/>并突破杖弱点(伤害以短剑物理计算)<br/>同时,赋予速度下降15%的效果(2回合)<br/>攻势效果中:攻击次数变为3次,行动后解除”攻势”<br/>※行动顺序影响从下回合开始",skill_boost="威力105/125/180",test_weak="短剑,杖",test_hit="2,3",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="短剑,杖",skill_sp="57",skill_name="猎鹰爪",skill_content="对敌方全体施以3次短剑物理攻击(威力 55)<br/>并突破杖弱点(伤害以短剑物理计算)<br/>攻势效果中:攻击次数变为4次,行动后解除”攻势”",skill_boost="威力65/75/100",test_weak="短剑,杖",test_hit="3,4",test_obj="敌群"},{skill_order="3",skill_type="主动",skill_tag="短剑,杖,debuff",skill_sp="37",skill_name="猫头鹰",skill_content="对敌方单体施以2次短剑物理攻击(威力 90)<br/>并突破杖弱点(伤害以短剑物理计算)<br/>同时,赋予物防下降15%的效果(2回合)<br/>攻势效果中:攻击次数变为3次,行动后解除”攻势”",skill_boost="威力105/125/180",test_weak="短剑,杖",test_hit="2,3",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_sp="64",skill_name="无双之势",skill_content="赋予自身物攻・会心提升30%的效果(3回合)",skill_boost="回合数4/5/6"},{skill_order="5",skill_type="主动",skill_tag="短剑,杖",skill_sp="46",skill_name="必中拳",skill_content="恢复自身黑暗异常状态<br/>对敌方单体施以2次短剑物理攻击(威力 120)<br/>并突破杖弱点(伤害以短剑物理计算)<br/>忽视完全回避的效果<br/>攻势效果中:攻击次数变为4次,行动后解除”攻势”",skill_boost="威力135/155/210",test_weak="短剑,杖",test_hit="2,4",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="短剑,杖,debuff",skill_sp="54",skill_name="回旋脚",skill_content="对敌方全体施以2次短剑物理攻击(威力 95)<br/>并突破杖弱点(伤害以短剑物理计算)<br/>同时,赋予短剑・杖耐性下降15%的效果(2回合)<br/>攻势效果中:攻击次数变为4次,行动后解除”攻势”",skill_boost="威力110/130/150",test_weak="短剑,杖",test_hit="2,4",test_obj="敌群"},{skill_order="7",skill_type="主动",skill_tag="buff",skill_sp="34",skill_name="冻结波纹",skill_content="赋予我方单体<br/>物攻・物防・属攻・属防・会心・速度提升10%的效果(2回合)<br/>同时,驱散物攻・物防・属攻・属防・会心・速度下降状态<br/>Boost MAX时:前卫全体化<br/>※行动顺序影响从下回合开始",skill_boost="回合数3/4/5"},{skill_order="8",skill_type="主动",skill_tag="短剑,杖",skill_sp="41",skill_name="爆裂拳",skill_content="对随机目标施以4次短剑物理攻击(威力 45)<br/>并突破杖弱点(伤害以短剑物理计算)<br/>攻势效果中:攻击次数变为6次,行动后解除”攻势”",skill_boost="威力55/65/90",test_weak="短剑,杖",test_hit="4,6",test_obj="敌乱"},{skill_order="9",skill_type="主动",skill_tag="短剑,杖",skill_sp="55",skill_name="正拳突击",skill_content="对敌方单体施以短剑物理攻击(威力 290)<br/>并突破杖弱点(伤害以短剑物理计算)<br/>自身处于传说状态时<br/>此技能伤害上限提升300000<br/>Boost MAX时:威力1.5倍<br/>※已体现在威力值上",skill_boost="威力320/380/750",test_weak="短剑,杖",test_hit="1",test_obj="敌单"},{skill_order="10",skill_type="主动",skill_tag="buff",skill_sp="48",skill_tag2="灯火の加護",skill_name="飞龙战姿",skill_content="赋予自身短剑伤害提升30%<br/>伤害上限提升30000的效果(3回合)",skill_boost="回合数4/5/6"},{skill_order="11",skill_type="被动",skill_tag="buff",skill_name="精灵露比斯的守护",skill_content="自身的「战斗」<br/>突破杖弱点(伤害以短剑物理计算)<br/>消耗BP1以上使用能力后<br/>赋予我方前卫全体特殊效果”传说”<br/>(2回合/作为支援能力赋予/效果不可重复)"},{skill_order="12",skill_type="被动",skill_tag="物攻提升",skill_name="力量觉醒",skill_content="赋予自身物攻提升30%的效果<br/>HP满时:同时,自身物攻增加会心的30%<br/>(包含装备状态/对每个状态适用最大值)"},{skill_order="13",skill_type="被动",skill_tag="加成点回复,会心提升,伤害上限提升",skill_name="攻势",skill_content="当自身攻击触发暴击伤害时,在该行动回合的攻击阶段结束后<br/>赋予自身特殊效果”攻势”<br/>攻势:BP恢复量提升1且会心提升30%<br/>伤害上限增加100000"},{skill_order="14",skill_type="被动",skill_tag="暴伤提升",skill_tag2="灯火の加護",skill_name="会心一击",skill_content="赋予自身暴击时暴击倍率<br/>提升为1.4倍(通常为1.25倍)<br/>自身处于传说状态时:<br/>暴击时暴击倍率提升为2倍<br/>※只适用最高倍率"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升,冰耐性提升",skill_name="火・冰耐性强化",skill_content="自身的火·冰耐性提升10%"},{skill_order="16",skill_type="特殊",skill_tag="雷耐性提升,风耐性提升",skill_name="雷・风耐性强化",skill_content="自身的雷·风耐性提升10%"},{skill_order="17",skill_type="特殊",skill_tag="光耐性提升,暗耐性提升",skill_name="光・暗耐性强化",skill_content="自身的光·暗耐性提升10%"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身伤害上限提升10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身伤害上限提升20000"},{skill_order="20",skill_type="EX",skill_tag="buff",skill_tag2="必殺技",skill_name="斗气爆发",skill_content="【Lv.MAX】<br/>赋予自身物攻提升20%<br/>短剑伤害提升20%<br/>必定暴击的效果(3回合)<br/>200%发动时:各效果持续4回合"},{skill_order="21",skill_type="EX",skill_tag="buff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="蓄力",skill_content="恢复自身5BP<br/>同时,赋予自身威力提升150%(3回合/回合不可延长/同系统的效果不可重复)<br/>伤害上限提升100000的效果(3回合)<br/>【使用条件】自身处于传说状态",skill_boost="回合数4/5/6"},},}, {owner_order="234",owner_skill={{skill_order="1",skill_type="主动",skill_tag="风",skill_sp="30",skill_name="巴基",skill_content="对敌方全体施以2次风属性攻击(威力 70)<br/>根据攻击目标的HP,变化攻击次数<br/>60%以下:攻击次数变为3次<br/>30%以下:攻击次数变为4次",skill_boost="威力80/100/120",test_weak="风",test_hit="2,3,4",test_obj="敌群"},{skill_order="2",skill_type="主动",skill_tag="回复,buff",skill_sp="30",skill_name="霍伊米",skill_content="恢复我方单体HP(效力 160)<br/>根据恢复目标的HP追加效果<br/>60%以上:附加HP护盾(效果量 200/不可重复)<br/>满HP:此外,恢复SP(恢复量 20)",skill_boost="效力180/220/280"},{skill_order="3",skill_type="主动",skill_tag="debuff",skill_sp="75",skill_name="鲁卡尼",skill_content="赋予敌方单体物防下降20%<br/>物理耐性下降10%的效果(2回合)<br/>根据施加目标的HP追加效果<br/>60%以下:属防下降20%且属性耐性下降10%(2回合)<br/>30%以下:同时,杖・风耐性下降20%(2回合)",skill_boost="回合数3/4/5"},{skill_order="4",skill_type="主动",skill_tag="杖,雷,风",skill_sp="49",skill_name="穿心一闪",skill_content="对敌方单体施以杖物理攻击(威力 230)<br/>并突破雷・风弱点(伤害以杖物理计算)<br/>根据攻击目标的HP追加效果、变化技能威力<br/>60%以下:赋予杖弱点(2次)、威力1.5倍<br/>30%以下:威力2倍<br/>※只适用最高倍率",skill_boost="威力260/300/400",test_weak="杖,雷,风",test_hit="1",test_obj="敌单"},{skill_order="5",skill_type="主动",skill_tag="杖,雷,风",skill_sp="110",skill_name="回旋击",skill_content="对敌方全体施以3次杖物理攻击(威力 65)<br/>并突破雷・风弱点(伤害以杖物理计算)<br/>同时,赋予雷・风弱点(各2次)<br/>根据攻击目标的HP,弱点的赋予次数会变化<br/>60%以下:赋予次数为4次<br/>30%以下:赋予次数为6次",skill_boost="威力75/90/115",test_weak="杖,雷,风",test_hit="3",test_obj="敌群"},{skill_order="6",skill_type="主动",skill_tag="buff",skill_sp="50",skill_name="魔法屏障",skill_content="赋予我方全体属防提升10%<br/>属性耐性提升10%的效果(2回合)<br/>根据施加目标的HP追加效果<br/>60%以上:物防提升10%且物理耐性提升10%(2回合)<br/>满HP:此外,赋予减轻20%伤害(部分除外)1次的效果<br/>(同系统的效果不可重复/重叠时,次数不提升)",skill_boost="回合数3/4/5"},{skill_order="7",skill_type="主动",skill_tag="风",skill_sp="34",skill_name="巴基玛",skill_content="对敌方全体施以2次风属性攻击(威力80)<br/>根据攻击目标的HP,变化攻击次数・技能威力<br/>60%以下:攻击次数变为4次<br/>30%以下:威力1.5倍",skill_boost="威力95/115/130",test_weak="风",test_hit="2,4",test_obj="敌群"},{skill_order="8",skill_type="主动",skill_tag="回复,buff",skill_sp="58",skill_name="贝霍玛拉",skill_content="恢复我方前卫全体HP(效力 205)<br/>根据恢复目标的HP追加效果<br/>60%以上:赋予HP护盾(效果量 使用技能者最大HP的10%/不可重复)<br/>满HP:同时,恢复SP(恢复量为对象最大SP的5%)",skill_boost="效力225/255/295"},{skill_order="9",skill_type="主动",skill_tag="风,debuff",skill_sp="44",skill_name="巴基克罗斯",skill_content="对敌方全体施以2次风属性攻击(威力 95)<br/>同时,赋予风耐性下降15%的效果(2回合)<br/>根据攻击目标的HP,变化攻击次数・技能威力<br/>60%以下:攻击次数变为4次<br/>30%以下:威力3倍",skill_boost="威力110/130/150",test_weak="风",test_hit="2,4",test_obj="敌群"},{skill_order="10",skill_type="主动",skill_tag="回复,buff",skill_sp="41",skill_tag2="灯火の加護",skill_name="贝霍伊姆",skill_content="恢复我方单体HP(恢复量 对象最大HP的25%)<br/>根据恢复目标的HP追加效果<br/>60%以上:赋予HP护盾(效果量 使用技能者最大HP的20%/不可重复)<br/>满HP:同时,恢复1BP<br/>选择技能时,自身处于传说状态:前卫全体化",skill_boost="恢复量50/75/100%"},{skill_order="11",skill_type="被动",skill_tag="buff",skill_name="精灵露比斯的守护(愈)",skill_content="自身在使用战斗能力进行HP恢复时<br/>如果有1人的HP恢复效果超过了最大HP<br/>赋予我方前卫全体特殊效果”传说”<br/>(2回合/作为支援能力赋予/效果不可重复<br/>※仅计算行动顺序中的HP恢复效果/自动恢复除外<br/>传说:物攻、物防、属攻、属防提升5%的效果"},{skill_order="12",skill_type="被动",skill_tag="buff",skill_name="坚韧意志",skill_content="回合结束时:<br/>恢复前后卫SP(恢复量 对象最大SP的10%)<br/>必杀技槽增加100.0%"},{skill_order="13",skill_type="被动",skill_tag="物攻提升,属攻提升,体力自动回复,威力提升",skill_name="圣者祈愿",skill_content="自身使用战斗能力时<br/>根据自身HP为我方前卫全体赋予效果<br/>30%以上:HP自动恢复(4回合/效力 30)<br/>60%以上:此外,伤害上限提升30000(2回合)<br/>满HP:同时,物攻・属攻提升15%(2回合)并赋予特殊效果“圣者祈愿”(2回合,回合不可延长)<br/>圣者祈愿:威力提升25%的效果(同系統的效果不可重复)"},{skill_order="14",skill_type="被动",skill_tag="物攻提升,属攻提升,伤害上限提升,全物理耐性提升,全属性耐性提升",skill_tag2="灯火の加護",skill_name="精灵露比斯的守护",skill_content="赋予前后卫的物攻・属攻提升20%<br/>且伤害上限提升20000的效果<br/>根据自身的HP给予自身效果<br/>60%以下:物理・属性耐性提升30%<br/>30%以下:此外,受到伤害减少80%(部分除外)(同系統的效果不可重复)"},{skill_order="15",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升10%"},{skill_order="16",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升10%"},{skill_order="17",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升10%"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身伤害上限提升10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身伤害上限提升20000"},{skill_order="20",skill_type="EX",skill_tag="无属性",skill_tag2="必殺技",skill_name="美加恩特",skill_content="【Lv.MAX】<br/>对敌方全体施以无属性攻击(威力 1500)<br/>无视必定回避和完全防御攻击的效果<br/>此必杀技的伤害上限提高350000<br/>此外,行动完成后,无法战斗<br/>(※如果敌人全部被消灭,HP将剩下1点。)<br/>自身处于传说状态时:攻击次数变为2次",test_weak="无属性",test_hit="1,2",test_obj="敌群"},{skill_order="21",skill_type="EX",skill_tag="回复",skill_sp="3次",skill_tag2="EXアビリティ",skill_name="扎奥里库",skill_content="复活我方单体<br/>(恢复量 最大HP的25%/可以选择后排)<br/>BP1以上消耗时:赋予复活对象<br/>HP自动恢复(恢复量 对象最大HP的10%)<br/>SP自动恢复(恢复量 对象最大SP的3%)的效果(3回合)<br/>BP2以上消費时:同时,恢复2BP<br/>Boost MAX时:<br/>同时,赋予物理・属性伤害提升30%的效果(3回合)<br/>【使用条件】 无",skill_boost="恢复量50/75/100%"},},}, {owner_order="233",owner_skill={{skill_order="1",skill_type="主动",skill_tag="斧,枪,全速力",skill_sp="26",skill_name="疾风突刺",skill_content="回合中,迅速行动<br/>对敌方单体施以斧物理攻击(威力 140)<br/>并突破枪弱点(伤害以斧物理计算)",skill_boost="威力170/210/300",test_weak="斧,枪",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="buff",skill_sp="18",skill_name="保护",skill_content="使用后在当前回合中,自身受到伤害减少20%(部分除外)<br/>并赋予代替除自身外的我方单体<br/>承受攻击伤害的效果(包括全体攻击)(1回合/仅在前卫时发动)<br/>※选择对象若换位,则重新选择交替后的前卫为对象",skill_boost="受到伤害减少30/40/50%"},{skill_order="3",skill_type="主动",skill_tag="debuff",skill_sp="32",skill_name="斧弱点赋予V",skill_content="赋予敌方单体斧弱点(6次)",skill_boost="次数7/8/9"},{skill_order="4",skill_type="主动",skill_tag="斧,剑",skill_sp="33",skill_name="骤雨斩",skill_content="对敌方全体施以斧物理攻击(威力 150)<br/>并突破剑弱点(伤害以斧物理计算)",skill_boost="威力175/215/260",test_weak="斧,剑",test_hit="1",test_obj="敌群"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="1",skill_name="战斗之舞",skill_content="赋予我方前卫全体物攻提升15%<br/>斧伤害提升15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="斧,剑",skill_sp="30",skill_name="剑舞连斩",skill_content="对随机目标施以4次斧物理攻击(威力 25)<br/>并突破剑弱点(伤害以斧物理计算)<br/>自身处于传说状态时:攻击次数变为6次",skill_boost="威力30/35/50",test_weak="斧,剑",test_hit="4,6",test_obj="敌乱",skill_up="88",skill_up_content="消耗SP降低(SP40)"},{skill_order="7",skill_type="主动",skill_tag="斧",skill_sp="40",skill_name="舍身斩",skill_content="对敌方单体施以斧物理攻击(威力 290)<br/>此技能的伤害上限提高100000<br/>同时,自身会受到伤害(伤害量为自身最大HP的30%)<br/>Boost MAX时:威力为1.6倍※已体现在威力值上<br/>Boost MAX时且自身处于传说状态时:威力为2.5倍※体现在威力值<br/>自身的”决心”为3回合以上时:攻击次数变为2次<br/>※只适用最高倍率",skill_boost="威力320/380/800(1250)",test_weak="斧",test_hit="1,2",test_obj="敌单",skill_up="96",skill_up_content="威力提升(290)"},{skill_order="8",skill_type="主动",skill_tag="斧",skill_sp="46",skill_name="浑身斩",skill_content="对敌方单体施以斧物理攻击(威力 230)<br/>Boost MAX时:再次发动技能(无SP消耗)<br/>自身处于传说状态时:威力为2.2倍",skill_boost="威力260/300/400",test_weak="斧",test_hit="1,2",test_obj="敌单",skill_up="99",skill_up_content="消費SP降低(SP37)"},{skill_order="9",skill_type="主动",skill_tag="buff",skill_sp="1",skill_name="巴依奇尔敏",skill_content="赋予自身威力提升30%的效果<br/>(3回合/不可延长/同类效果不可重复)<br/>自身处于传说状态时<br/>赋予伤害上限提升100000的效果(3回合)<br/>※战斗中只能使用2次",skill_boost="威力提升50%/70%/100%",skill_up="100",skill_up_content="使用次数(3次)"},{skill_order="10",skill_type="主动",skill_tag="斧",skill_sp="32",skill_tag2="灯火の加護",skill_name="决心斩",skill_content="对敌方单体施以斧物理攻击(威力 230)<br/>自身处于传说状态时<br/>赋予自身特殊效果”决心”(1回合/效果不可重复)<br/>※”决心”作为支援能力被赋予<br/>决心:伤害上限提升100000<br/>「战斗」时突破剑・枪・杖弱点(伤害以各攻击类型计算)",skill_boost="威力260/300/400",test_weak="斧",test_hit="1",test_obj="敌单"},{skill_order="11",skill_type="被动",skill_tag="buff",skill_name="精灵露比斯的守护",skill_content="消耗BP1以上使用能力后<br/>赋予我方前卫全体特殊效果“传说”<br/>(2回合/作为支援能力赋予/效果不可重复)<br/>传说:物攻、物防、属攻、属防提升5%的效果"},{skill_order="12",skill_type="被动",skill_tag="buff",skill_name="攻击",skill_content="自身的「战斗」发生以下内容変化<br/>对敌方单体施以斧物理攻击(威力65/Boost MAX时440)<br/>※攻击次数不会因提升BP而增加<br/>即使非弱点也会削减护盾点数<br/>破盾量提升1<br/>「战斗」的伤害上限提高100000<br/>同时,根据自身“决心”的回合数提升威力<br/>最大2.5倍(5回合以上时)<br/>自身决心3回合以上时:再次发动「战斗」"},{skill_order="13",skill_type="被动",skill_tag="buff",skill_name="决心架势",skill_content="自身使用战斗能力时<br/>对自身赋予特殊效果”决心”(2回合/效果不可重复)<br/>决心:伤害上限提升100000<br/>「战斗」时突破剑・枪・杖弱点(伤害以各攻击类型计算)"},{skill_order="14",skill_type="被动",skill_tag="buff",skill_parent="13",skill_tag2="進化",skill_name="决心架势",skill_content="自身使用战斗能力时<br/>赋予自身特殊效果”决心”(3回合/效果不可重复)<br/>决心:伤害上限提升100000<br/>「战斗」时突破剑・枪・杖弱点(伤害以各攻击类型计算)"},{skill_order="15",skill_type="被动",skill_tag="物攻提升,斧伤害提升",skill_tag2="灯火の加護",skill_name="强打",skill_content="赋予自身物攻提升30%<br/>斧伤害提升30%的效果<br/>自身处于传说状态时:<br/>并赋予伤害上限提升100000的效果"},{skill_order="16",skill_type="特殊",skill_tag="火耐性提升,冰耐性提升",skill_name="火・冰耐性强化",skill_content="自身的火·冰耐性提升10%"},{skill_order="17",skill_type="特殊",skill_tag="雷耐性提升,风耐性提升",skill_name="雷・风耐性强化",skill_content="自身的雷·风耐性提升10%"},{skill_order="18",skill_type="特殊",skill_tag="光耐性提升,暗耐性提升",skill_name="光・暗耐性强化",skill_content="自身的光·暗耐性提升10%"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身伤害上限提升10000"},{skill_order="20",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身伤害上限提升20000"},{skill_order="21",skill_type="EX",skill_tag="buff,伤害上限提升",skill_tag2="必殺技",skill_name="破邪决意",skill_content="【Lv.MAX】<br/>赋予自身特殊效果“决心”(9回合/效果不可重复)<br/>自身处于传说状态时<br/>赋予伤害上限提升100000的效果(4回合)<br/>200%发动时:<br/>同时赋予自身物攻上限<br/>斧伤害上限提升为50%的效果(4回合)<br/>※”决心”作为支援能力被赋予<br/>决心:伤害上限提升100000<br/>「战斗」时突破剑・枪・杖弱点(伤害以各攻击类型计算)"},{skill_order="22",skill_type="EX",skill_tag="斧",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="决心断",skill_content="对敌方单体施以斧物理攻击(威力 630)<br/>此技能伤害上限提升300000<br/>消耗自身300SP<br/>当SP耗尽时,再次发动技能(无SP消耗)<br/>使用条件:自身处于决心状态<br/>使用可能次数:2次",skill_boost="威力660/800/1000",test_weak="斧",test_hit="1,2",test_obj="敌单"},},}, {owner_order="232",owner_skill={{skill_order="1",skill_type="主动",skill_tag="debuff",skill_sp="16",skill_name="诱人的舞姿",skill_content="赋予敌人全体扇耐性下降20%的效果(2回合)",skill_boost="回合数3/4/5",test_obj="敌群"},{skill_order="2",skill_type="主动",skill_tag="buff",skill_sp="40",skill_name="百般手段",skill_content="自身伤害上限+50000,使用[战斗]外的物理攻击时,能攻击短剑弱点(6回合)<br/>随消耗加成点的提升:还能攻击书、风、雷弱点",skill_boost="弱点增加短剑书/短剑书风/短剑书风雷",test_obj="单"},{skill_order="3",skill_type="主动",skill_tag="短剑",skill_sp="58",skill_name="呼唤皮埃罗",skill_content="呼唤皮埃罗,对随机的目标施以4次短剑物理攻击(威力45)<br/>或对敌人全体施以2次短剑物理攻击(威力80 )<br/>非弱点也能削减护盾",skill_boost="威力55/65/80或威力90/105/130",test_weak="短剑",test_hit="4,2",test_obj="敌乱,敌群"},{skill_order="4",skill_type="主动",skill_tag="扇,debuff",skill_sp="72",skill_name="轻歌曼舞",skill_content="每回合结束时:对敌人全体施以3次扇物理攻击(威力60/持续2回合)<br/>再获得1点倾慕,并有一半概率赋予敌人全体物防下降20%的效果(2回合)",skill_boost="持续3/4/5次",test_weak="扇",test_obj="敌群"},{skill_order="5",skill_type="主动",skill_tag="扇,debuff",skill_parent="4",skill_sp="72",skill_tag2="進化",skill_name="轻歌曼舞",skill_content="每回合结束时:对敌人全体施以3次扇物理攻击(威力60/持续2回合)<br/>再获得1点倾慕,并赋予敌人全体物防下降20%的效果(2回合)"},{skill_order="6",skill_type="主动",skill_tag="debuff",skill_sp="40",skill_name="娴熟的绑缚",skill_content="回合中迅速行动,赋予敌人单体“钝足”效果(2回合)钝足:速度降低(效果量9999 )",skill_boost="回合数3/4/5",test_obj="敌单"},{skill_order="7",skill_type="主动",skill_tag="扇,debuff",skill_sp="56",skill_name="沉沦之舞",skill_content="对敌人单体施以5次扇物理攻击(威力55)<br/>「技变化」:倾慕-9时,消耗3点倾慕<br/>攻击前对目标赋予物防下降30%的效果(1回合)",skill_boost="威力65/80/100",test_weak="扇",test_hit="5",test_obj="敌单",skill_up="88"},{skill_order="8",skill_type="主动",skill_tag="扇",skill_sp="66",skill_name="缭乱之舞",skill_content="对敌人单体施以6次扇物理攻击(威力35)<br/>「技变化」:倾慕-9时,消耗3点倾慕,攻击次数变为9次",skill_boost="威力45/55/70",test_weak="扇",test_hit="6,9",test_obj="敌单",skill_up="96"},{skill_order="9",skill_type="主动",skill_tag="扇,回复",skill_sp="55",skill_name="吸取之舞",skill_content="对敌人全体施以扇物理攻击(威力210 )<br/>「技变化」:倾慕-9时,消耗3点倾慕<br/>将伤害量的3%转化为体力吸收、1%转化为精力吸收",skill_boost="威力235/275/340",test_weak="扇",test_hit="1",test_obj="敌群",skill_up="99"},{skill_order="10",skill_type="主动",skill_tag="调查,扇",skill_sp="300",skill_name="万种风情",skill_content="揭示敌人单体的全部弱点,再对其施以扇物理攻击(威力630 )<br/>「技变化」:倾慕-9时,消耗3点倾慕<br/>自身状态数越多,威力越高,最高为1.5倍",skill_boost="威力560/700/900",test_weak="扇",test_hit="1",test_obj="敌单",skill_up="100"},{skill_order="11",skill_type="主动",skill_tag="扇",skill_sp="78",skill_tag2="灯火の加護",skill_name="纷乱之舞",skill_content="对敌方全体施以4次扇物理攻击(威力 45)<br/>「技变化」:倾慕-9时,消耗3点倾慕,攻击次数变为6次",skill_boost="威力-/-/-"},{skill_order="12",skill_type="被动",skill_tag="倾慕",skill_name="美人计",skill_content="使用[战斗]外的技能后,获得1点[倾慕]<br/>且有中概率赋予随机敌人[魅惑]的异常状态(2回合)<br/>魅惑:一定概率无法行动"},{skill_order="13",skill_type="被动",skill_tag="倾慕,debuff",skill_name="沉鱼落雁",skill_content="根据[倾慕]对敌人全体赋予减益效果:<br/>倾慕≥2时:扇耐性下降15%<br/>倾慕≥4时:物防下降15%<br/>倾慕≥6时:因战斗能力带来的物防下降效果的上限变为50%"},{skill_order="14",skill_type="被动",skill_tag="物攻提升,必定暴击",skill_tag2="灯火の加護",skill_name="惊艳一击",skill_content="消耗3BP时:赋予自身物攻提升15%,且必定暴击的效果<br/>且使用【战斗】以后的能力后,额外获得1点倾慕"},{skill_order="15",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%"},{skill_order="16",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%"},{skill_order="17",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身伤害上限提升10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身伤害上限提升20000"},{skill_order="20",skill_type="EX",skill_tag="扇,debuff",skill_tag2="必殺技",skill_name="雷掣旋风·改",skill_content="【Lv.1】对敌人全体施以4次扇物理攻击(威力40)<br/>再赋予物防下降10%的效果((2回合)<br/>使用[战斗]外的技能后,额外获得1倾慕(5回合)<br/>【Lv10】对敌人全体施以4次扇物理攻击(威力50 )<br/>再赋予物防下降15%的效果(3回合)<br/>使用[战斗]外的技能后,额外获得1倾慕(5回合)<br/>【LvMAX】对敌人全体施以4次扇物理攻击(威力50 )<br/>再赋予物防下降20%的效果(3回合)<br/>使用[战斗]外的技能后,额外获得1倾慕(5回合)"},{skill_order="21",skill_type="EX",skill_tag="扇",skill_tag2="EXアビリティ",skill_name="禁断之舞",skill_content="对敌方单体施以5次扇威力攻击(威力 140)<br/>此技能伤害上限提升50000<br/>再赋予同目标魅惑异常状态(2回合)<br/>【使用条件】自身倾慕点数≥6",skill_boost="威力-/-/-"},},}, {owner_order="231",owner_skill={{skill_order="1",skill_type="主动",skill_tag="杖",skill_sp="28",skill_name="石块投掷",skill_content="对随机目标施以2次杖物理攻击(威力75)<br/>当通过“玩耍”效果执行时<br/>攻击次数变为3次,并且即使非弱点也能削减护盾点数",skill_boost="威力75/90/110/150",test_weak="杖",test_hit="2",test_obj="敌乱"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_sp="25",skill_name="吐槽",skill_content="为我方单体解除异常状态<br/>并赋予异常状态无效化效果(部分除外/1回合)<br/>当通过“玩耍”效果执行时<br/>效果对象变为前后卫全体<br/>并且同一对象的SP恢复(恢复量10)",skill_boost="回合数1/2/3/4"},{skill_order="3",skill_type="主动",skill_tag="书,debuff",skill_sp="31",skill_name="口哨:泡沫史莱姆",skill_content="对敌方单体施以书物理攻击(威力170)<br/>并以中等概率赋予中毒状态(2回合)<br/>Boost MAX时:同一目标被赋予腐蚀状态(2回合)",skill_boost="威力170/200/240/350",test_weak="书",test_hit="1",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="回复",skill_sp="38",skill_name="振奋之舞",skill_content="恢复我方前卫全体HP(效力65)<br/>当通过“玩耍”效果执行时<br/>效果对象变为前后卫全体<br/>并且同一对象的BP恢复1",skill_boost="效力65/85/115/155"},{skill_order="5",skill_type="主动",skill_tag="剑,debuff",skill_sp="46",skill_name="口哨:骸骨剑士",skill_content="对随机目标施以2次剑物理攻击(威力120)<br/>每次攻击以小概率赋予物攻降低10%的效果(2回合)<br/>Boost MAX时:攻击次数变为6次",skill_boost="威力120/135/155/70",test_weak="剑",test_hit="2,6",test_obj="敌乱"},{skill_order="6",skill_type="主动",skill_tag="buff",skill_sp="40",skill_name="带动气氛",skill_content="赋予我方前卫全体物攻·属攻提升15%的效果(2回合)<br/>当通过“玩耍”效果执行时<br/>同一对象获得伤害提升15%的效果(3回合)",skill_boost="回合数2/3/4/5",skill_up="88",skill_up_content="消耗SP减轻(SP40)"},{skill_order="7",skill_type="主动",skill_tag="杖",skill_sp="42",skill_name="口哨:会动的石像",skill_content="对敌方单体施以杖物理攻击(威力260)<br/>必定造成暴击伤害<br/>Boost MAX时:效果再次发动(不消耗SP)",skill_boost="威力260/290/340/450",test_weak="杖",test_hit="1",test_obj="敌单",skill_up="96",skill_up_content="消耗SP减轻(SP42)"},{skill_order="8",skill_type="主动",skill_tag="斧",skill_sp="36",skill_name="月弧空翻",skill_content="对敌方全体施以2次斧物理攻击(威力80)<br/>当通过“玩耍”效果执行时<br/>攻击次数变为4次",skill_boost="威力80/95/115/130",test_weak="斧",test_hit="2,4",test_obj="敌群",skill_up="99",skill_up_content="消耗SP减轻(SP36)"},{skill_order="9",skill_type="主动",skill_tag="火",skill_sp="69",skill_name="口哨:龙",skill_content="对敌方全体施以3次火属性攻击(威力80)<br/>并赋予燃烧异常状态(2回合)<br/>Boost MAX时:攻击次数变为5次",skill_boost="威力80/90/105/90",test_weak="火",test_hit="3,5",test_obj="敌群",skill_up="100",skill_up_content="消耗SP减轻(SP69)"},{skill_order="10",skill_type="主动",skill_tag="buff",skill_sp="90",skill_tag2="灯火の加護",skill_name="极力称赞",skill_content="增加我方前卫全体必杀技能量25.0%<br/>当通过“玩耍”效果执行时<br/>额外赋予伤害上限提升(效果量50000)(2回合)",skill_boost="必杀槽25/50/100/200"},{skill_order="11",skill_type="被动",skill_tag="buff",skill_name="尽情玩耍",skill_content="回合结束时:自身获得特殊效果“玩耍”(1次/最多3次)<br/>玩耍:使用技能后<br/>从技能栏1~3中随机执行1个技能(不消耗Boost),消耗1次“玩耍”次数(不消耗SP/相同技能栏不会被重复抽选)<br/>当“玩耍”次数为0或无可执行技能时,停止执行"},{skill_order="12",skill_type="被动",skill_tag="buff",skill_name="玩耍",skill_content="攻击开始时消耗BP3的情况下<br/>自身获得特殊效果“玩耍”(1次/最多3次)"},{skill_order="13",skill_type="被动",skill_tag="buff",skill_name="世界的真理",skill_content="自身通过“玩耍”多次执行技能后<br/>根据执行次数赋予我方前卫全体不同的效果<br/>1次以上:SP自动恢复(1回合/恢复量20)<br/>2次以上:50%概率赋予特殊效果“悟道”(1回合)<br/>3次(最大):额外赋予特殊效果“悟道”(2回合)<br/>悟道:使用“攻击”以外的技能(部分除外)时<br/>可攻击所有弱点(无属性弱点除外)(伤害计算按攻击技能规则计算)"},{skill_order="14",skill_type="被动",skill_tag="buff",skill_tag2="灯火の加護",skill_name="爱凑热闹",skill_content="根据自身的“玩耍”次数赋予自身额外效果<br/>2次以上:速度提升(效果量999)<br/>3次(最大):使用“攻击”以外的物理·属性攻击(部分除外)时<br/>可攻击扇属性弱点(伤害计算按攻击技能规则计算)<br/>※行动顺序根据行动开始时决定"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升,冰耐性提升",skill_name="火・冰耐性强化",skill_content="自身的火·冰耐性提升10%"},{skill_order="16",skill_type="特殊",skill_tag="雷耐性提升,风耐性提升",skill_name="雷・风耐性强化",skill_content="自身的雷·风耐性提升10%"},{skill_order="17",skill_type="特殊",skill_tag="光耐性提升,暗耐性提升",skill_name="光・暗耐性强化",skill_content="自身的光·暗耐性提升10%"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限提升+10000",skill_content="自身的伤害上限提升10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限提升+20000",skill_content="自身的伤害上限提升20000"},{skill_order="20",skill_type="EX",skill_tag="buff",skill_tag2="必殺技",skill_name="声援",skill_content="【Lv.MAX】<br/>回合中优先行动<br/>赋予我方单体威力提升100%的效果<br/>(1回合/不可延长/同系效果不可叠加)<br/>并赋予伤害上限提升(效果量100000)(1回合)<br/>额外赋予特殊效果“传说”<br/>(4回合/作为支援技能生效/效果不可叠加)<br/>当效果对象为自身时<br/>威力提升与伤害上限提升的效果持续2回合<br/>传说:物攻·物防·属攻·属防提升5%"},{skill_order="21",skill_type="EX",skill_tag="扇",skill_tag2="EXアビリティ",skill_name="口哨:史莱姆",skill_content="对敌方全体施以8次扇物理攻击(威力30)",skill_boost="威力35/40/50",test_weak="扇",test_hit="8",test_obj="敌群"},},}, {owner_order="230",owner_skill={{skill_order="1",skill_type="主动",skill_tag="火",skill_sp="40",skill_name="美拉米",skill_content="对敌方单体发动3次火属性攻击(威力65)",skill_boost="威力75/120/210",test_weak="火",test_hit="3",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="光,debuff",skill_sp="64",skill_name="伊奥拉",skill_content="对敌方全体发动3次光属性攻击(威力55),附加光耐性下降15%的效果(2回合)",skill_boost="威力65/100/175",test_weak="光",test_hit="3",test_obj="敌群"},{skill_order="3",skill_type="主动",skill_tag="冰,debuff",skill_sp="64",skill_name="夏达伊恩",skill_content="对敌方全体发动3次冰属性攻击(威力55),附加冰耐性下降15%的效果(2回合)",skill_boost="威力65/100/175",test_weak="冰",test_hit="3",test_obj="敌群"},{skill_order="4",skill_type="主动",skill_tag="火,debuff",skill_sp="64",skill_name="贝基拉玛",skill_content="对敌方全体发动3次火属性攻击(威力55)并赋予15%的火耐性(2回合)",skill_boost="威力65/100/175",test_weak="火",test_hit="3",test_obj="敌群"},{skill_order="5",skill_type="主动",skill_tag="回复,buff",skill_sp="64",skill_name="贝霍玛拉",skill_content="我方前卫全体的HP回复(效力205)<br/>自身为传说状态时,给予该对象15%的伤害提升效果(2回合)",skill_boost="效力225/295/515"},{skill_order="6",skill_type="主动",skill_tag="debuff",skill_sp="55",skill_name="诡异之光",skill_content="对敌方全体赋予属性耐性下降15%的效果(2回合)<br/>自身为传说状态时,对该对象赋予火、冰、光弱点(各3次)",skill_boost="回合数3/5/7",skill_up="88"},{skill_order="7",skill_type="主动",skill_tag="火,debuff",skill_sp="70",skill_name="贝基拉格恩",skill_content="对敌方全体发动火属性攻击(威力180)并赋予15%的火耐性效果(2回合)另外,赋予燃烧状态异常(2回合)<br/>BP3以上消耗时:再次发动效果(SP无消耗)<br/>BP5消耗时:威力提高1.4倍(※已体现在威力值上),此能力伤害上限提高100000。",skill_boost="威力205/300/735",test_weak="火",test_hit="1",test_obj="敌群",skill_up="96"},{skill_order="8",skill_type="主动",skill_tag="冰,debuff",skill_sp="70",skill_name="玛夏德",skill_content="对敌方全体进行冰属性攻击(威力180)并赋予冰耐性下降15%的效果(2回合)另外,赋予冻伤状态异常(2回合)BP3以上消耗时:再次发动效果(SP无消耗)BP5消耗时:威力提高1.4倍(※已体现在威力值上),此能力伤害上限提高100000。",skill_boost="威力205/300/735",test_weak="冰",test_hit="1",test_obj="敌群",skill_up="99"},{skill_order="9",skill_type="主动",skill_tag="光,debuff",skill_sp="70",skill_name="伊奥纳曾",skill_content="对敌方全体进行光属性攻击(威力180)给予光耐性下降15%的效果(2回合)另外,给予眩晕状态异常(2回合)<br/>BP3以上消耗时:再次发动效果(SP无消耗)<br/>BP5消耗时:威力提高1.4倍(※已体现在威力值上),此能力伤害上限提高100000晕眩:小概率解除攻击(部分除外)&行动完成后护盾-1(不变为0)",skill_boost="威力205/300/735",test_weak="光",test_hit="1",test_obj="敌群",skill_up="100"},{skill_order="10",skill_type="主动",skill_tag="火",skill_sp="62",skill_tag2="灯火の加護",skill_name="美拉佐玛",skill_content="对敌方单体进行2次火属性攻击(威力135)BP3以上消耗时:再次发动效果(SP无消耗)",skill_boost="威力150/235/410",test_weak="火",test_hit="2,4",test_obj="敌单"},{skill_order="11",skill_type="被动",skill_tag="加成等级变化(2-4-6)",skill_name="开悟之人",skill_content="自身的提升Lv.2/Lv.4/Lv.6 (MAX)※BP的消耗量成为1/3/5"},{skill_order="12",skill_type="被动",skill_tag="buff",skill_name="精灵露比斯的守护",skill_content="战斗能力使用后赋予我方前卫全体特殊效果“传说”(2回合/作为支援能力赋予/效力不可重复)<br/>传说:物攻、物防、属攻、属防提升5%的效果"},{skill_order="13",skill_type="被动",skill_tag="buff,伤害上限提升",skill_tag2="進化",skill_name="智者的知识",skill_content="赋予自身30%的属性提升和30%的伤害提升效果自身处于传说状态时,还赋予BP回复量1和伤害上限(效果量100000)的效果"},{skill_order="14",skill_type="被动",skill_tag="buff",skill_tag2="灯火の加護",skill_name="咒语的使用者",skill_content="赋予自身主动区和被动区属性伤害上限提升至50%的效果"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化Ⅲ",skill_content="自身火耐性提高20%"},{skill_order="16",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化Ⅲ",skill_content="自身冰抗性提升20%"},{skill_order="17",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化Ⅲ",skill_content="自身黑暗耐性提升20%"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限上升+10000",skill_content="自身伤害上限上升+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限上升+20000",skill_content="自身伤害上限上升+20000"},{skill_order="20",skill_type="EX",skill_tag="火,火弱点附加",skill_tag2="必殺技",skill_name="德拉格拉姆",skill_content="【Lv.MAX】对敌方全体施加火弱点(9次)另外,对敌方全体施加9次火属性攻击(威力50)并施加燃烧状态异常(2回合)"},{skill_order="21",skill_type="EX",skill_tag="buff,加成点回复量提升",skill_tag2="EXアビリティ",skill_name="魔力觉醒",skill_content="赋予自身主动区属攻上限提升至50%的效果和属攻提升30%的效果(2回合)此外,赋予自身BP回复量上升5的效果(2回合)、威力上升200%的效果(2回合/回合延长不可/同系统效果不可重复)和伤害上限上升(效果量100000)的效果(2回合)",skill_boost="回合数3/5/7(属攻提升上限50%的效果和属攻提升)"},},}, {owner_order="229",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑,火",skill_sp="29",skill_name="火焰斩",skill_content="对敌方单体进行2次剑物理攻击(威力90)并突破火弱点(伤害以剑物理计算)",skill_boost="威力105/125/180",test_weak="剑,火",test_hit="2",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="剑,雷",skill_sp="29",skill_name="闪电斩",skill_content="对敌方单体进行2次剑物理攻击(威力90)并突破雷弱点(伤害以剑物理计算)",skill_boost="威力105/125/180",test_weak="剑,雷",test_hit="2",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="物理攻击回避",skill_sp="50",skill_name="闪避脚",skill_content="赋予自身一定回避物理攻击(一部分除外)的效果(1次)",skill_boost="次数2/3/4次"},{skill_order="4",skill_type="主动",skill_tag="火,debuff",skill_sp="83",skill_name="贝基拉玛",skill_content="对敌方全体发动3次火属性攻击(威力55)并赋予15%的火耐性效果(2回合)<br/>另外,赋予火弱点(2回合)<br/>传说状态的同伴4人以上时:对该对象赋予异常燃烧状态(2回合)<br/>增强MAX时:火弱点的附加次数变为5次",skill_boost="威力65/75/100",test_weak="火",test_hit="3",test_obj="敌单"},{skill_order="5",skill_type="主动",skill_tag="雷,雷耐性降低,debuff",skill_sp="77",skill_name="拉伊迪恩",skill_content="对敌方单体进行3次雷属性攻击(威力65),附加雷耐性下降15%的效果(2回合)并且附加雷弱点(2回合)<br/>传说状态的同伴4人以上时,对该对象附加触电状态异常(2回合)<br/>强化MAX时:雷弱点的赋予数变为5次",skill_boost="威力75/90/120",test_weak="雷",test_hit="3",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="回复",skill_sp="1",skill_name="贤者的圣水",skill_content="我方单体SP回复(回复量25),战斗中只能使用5次",skill_boost="效力50/75/100",skill_up="88"},{skill_order="7",skill_type="主动",skill_tag="剑",skill_sp="32",skill_name="隼斩",skill_content="对敌方单体进行2次剑物理攻击(威力85)自身为传说状态时,再次发动效果(无SP消耗)<br/>自身为传说状态且传说状态的同伴4人以上时:再次发动效果(无SP消耗)",skill_boost="威力95/110/140",test_weak="剑",test_hit="2,4",test_obj="敌单",skill_up="96"},{skill_order="8",skill_type="主动",skill_tag="火,火耐性降低,debuff",skill_sp="83",skill_name="贝基拉格恩",skill_content="对敌方全体发动4次火属性攻击(威力45),附加15%的火耐性(2回合)并赋予火弱点(2回合)<br/>传说状态的同伴4人以上时:赋予该对象燃烧状态异常(2回合)<br/>强化MAX时:攻击次数变为5次,火弱点的赋予次数变为5次。",skill_boost="威力55/65/55",test_weak="火",test_hit="4",test_obj="敌群",skill_up="99"},{skill_order="9",skill_type="主动",skill_tag="雷,雷耐性降低,debuff",skill_sp="86",skill_name="基加迪恩",skill_content="对敌方全体发动3次雷属性攻击(威力80),赋予抗雷性15%的效果(2回合),此外,赋予雷弱点(2次)<br/>传说状态的同伴4人以上时:并且,赋予该对象触电的状态异常(2回合),强化MAX时:攻击次数变为4次,雷弱点的赋予次数变为5次",skill_boost="威力90/105/90",test_weak="雷",test_hit="3,4",test_obj="敌群",skill_up="100"},{skill_order="10",skill_type="主动",skill_tag="剑,风",skill_sp="63",skill_tag2="灯火の加護",skill_name="真空斩",skill_content="对敌方单体进行3次剑物理攻击(威力85),突破风弱点(伤害计算为剑物理)<br/>boost MAX时:必定暴击",skill_boost="威力95/110/140",test_weak="剑,风",test_hit="3",test_obj="敌单"},{skill_order="11",skill_type="被动",skill_tag="buff",skill_name="精灵露比斯的守护",skill_content="消耗BP1以上使用能力后赋予我方前卫全体特殊效果“传说”(2回合/作为支援能力赋予/效力不可重复)<br/>传说:物攻、物防、属攻、属防提升5%的效果"},{skill_order="12",skill_type="被动",skill_tag="物攻对属攻加成,SP护盾",skill_tag2="進化",skill_name="聪明人",skill_content="对自身属攻赋予相当于物攻50%的加成(包含装备状态/对象的各状态,适用最大值)<br/>战斗开始时:赋予自身SP护盾(效果量自身最大SP的50%/不可重复)"},{skill_order="13",skill_type="被动",skill_tag="buff,属性暴击解放,伤害上限提升",skill_name="勇者的攻威",skill_content="前卫时:赋予我方前卫全体物攻·属攻上升15%、剑攻击伤害上升15%、火·雷属性伤害上升15%的效果,并赋予自身属性攻击发生暴击的效果和伤害上限上升(效果量100000)效果"},{skill_order="14",skill_type="被动",skill_tag="buff,回复",skill_tag2="灯火の加護",skill_name="勇者的守护",skill_content="赋予自身HP自动回复(效力90)和物防、属防上升15%的效果<br/>传说状态的同伴4人以上时:赋予SP自动回复的效果(回复量最大SP的10%)"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升,雷耐性提升",skill_name="火・雷耐性强化",skill_content="自身的火、雷抗性提高10%"},{skill_order="16",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化Ⅲ",skill_content="自身冰抗性提升20%"},{skill_order="17",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化Ⅲ",skill_content="自身风抗性提升20%"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限上升+10000",skill_content="自身伤害上限上升+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限上升+20000",skill_content="自身伤害上限上升+20000"},{skill_order="20",skill_type="EX",skill_tag="威力提升,雷,debuff",skill_tag2="必殺技",skill_name="光刃斩",skill_content="【Lv.MAX】赋予自身威力提升100%的效果(1回合/回合延长不可/同系统效果不可重复),对敌方全体施加雷属性攻击(威力565)剑弱点(伤害计算为雷属性)附加雷弱点(6次)此必杀技伤害上限提高400000攻击对象爆伤时威力增加2倍"},{skill_order="21",skill_type="EX",skill_tag="回复,体力护盾",skill_tag2="EXアビリティ",skill_name="贝霍玛曾",skill_content="我方前后卫全体的生命值回复(回复量对象最大生命值的100%)并且赋予生命护盾(效果量使用者最大生命值的10%/不可重复)<br/>我方四人以上具备传说状态时:HP回复效果前给予最大HP提升30%的效果(2回合)",skill_boost="效果量20/30/40%回合数3/4/5"},},}, {owner_order="228",owner_skill={{skill_order="1",skill_type="主动",skill_tag="暗,debuff",skill_sp="40",skill_name="麻痹之波",skill_content="对敌方全体施以暗属性攻击(威力150)<br/>并中概率赋予麻痹状态异常(2回合)",skill_boost="威力175/215/260",test_weak="暗",test_hit="1",test_obj="敌群"},{skill_order="2",skill_type="主动",skill_tag="暗,debuff",skill_sp="40",skill_name="致盲之波",skill_content="对敌方全体施以暗属性攻击(威力150)<br/>并中概率赋予暗盲状态异常(2回合)",skill_boost="威力175/215/260",test_weak="暗",test_hit="1",test_obj="敌群"},{skill_order="3",skill_type="主动",skill_tag="物理攻击回避",skill_sp="48",skill_name="剑圣的鼓舞II",skill_content="对我方前卫全体赋予物防・属防提升15%的效果(2回合)<br/>若对象为剑士<br/>再赋予其物攻提升15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="4",skill_type="主动",skill_tag="属性攻击回避",skill_sp="100",skill_name="驱魔鼓舞",skill_content="赋予我方前卫全体必定闪避属性攻击(部分除外)1次的效果(1回合)",skill_boost="回合数2/3/4"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="65",skill_name="黑守之库亚维阿克",skill_content="自身获得倒计时效果(计数4)<br/>倒计时结束时,对我方前后卫全体赋予<br/>物理・属性耐性提升15%的效果(3回合)<br/>若对象为剑士<br/>再赋予其剑攻击伤害提升15%的效果(3回合)",skill_boost="回合数4/5/6"},{skill_order="6",skill_type="主动",skill_tag="debuff",skill_sp="42",skill_name="黑畏之神谕(全体)II",skill_content="对敌方全体赋予物攻・物防・属攻・属防降低15%的效果(2回合)",skill_boost="回合数3/4/5",skill_up="88",skill_up_content="消耗SP减轻(SP34)"},{skill_order="7",skill_type="主动",skill_tag="buff",skill_sp="36",skill_name="三元素光环",skill_content="赋予我方前卫全体在使用「攻击」以外的物理・属性攻击时(部分除外)<br/>可突破火・冰・雷弱点的效果<br/>(3回合/伤害计算依各攻击类型)",skill_boost="回合数4/5/6",skill_up="96",skill_up_content="消耗SP减轻(SP36)"},{skill_order="8",skill_type="主动",skill_tag="debuff",skill_sp="78",skill_name="黑脆之神谕",skill_content="对敌方单体赋予物理・属性耐性降低15%的效果(2回合)<br/>并赋予剑・暗属性弱点(各2次)",skill_boost="回合数3/4/5",skill_up="99",skill_up_content="消耗SP减轻(SP62)"},{skill_order="9",skill_type="主动",skill_tag="debuff",skill_sp="94",skill_tag2="進化",skill_name="破防之马勒迪格(全体)",skill_content="回合中迅速行动<br/>当敌人受到战斗技能造成的物防・属防降低效果时<br/>其降低效果的上限提升至50%(2回合)",skill_boost="回合数3/4/5",skill_up="100",skill_up_content="赋予物防・属防下降15%的效果(2回合)"},{skill_order="10",skill_type="主动",skill_tag="承伤减少",skill_sp="38",skill_tag2="灯火の加護",skill_name="黑守之盾",skill_content="回合中迅速行动<br/>赋予我方单体伤害减少20%(部分除外/最低造成1点伤害)的<br/>特殊效果“黑守之盾”(1回合/同系效果不可叠加)<br/>若对象为剑士,伤害减免效果翻倍",skill_boost="减少量30%/40%/50%"},{skill_order="11",skill_type="被动",skill_tag="buff,属性暴击解放",skill_name="黑炎巫女",skill_content="自身的「攻击」变为暗属性攻击<br/>并赋予自身属性攻击必定暴击的效果"},{skill_order="12",skill_type="被动",skill_tag="buff",skill_name="黑咒泛滥",skill_content="当我方有人战斗不能或自身使用必杀技时<br/>赋予自身特殊效果“黑炎加护”(4回合)<br/>黑炎加护:属攻・属防・会心提升30%<br/>暗属性伤害提升30%<br/>并使支援技能“潜力:黑咒”的冷却回合变为0<br/>※若多人同时战斗不能,仅触发一次"},{skill_order="13",skill_type="被动",skill_tag="buff,自动复活",skill_name="黑咒葬生·序",skill_content="战斗开始时:对除自身外的我方前后卫全体赋予自动复活效果<br/>(以HP・SP 100%状态复活)<br/>(可与战斗技能的复活效果叠加)<br/>(战斗不能的对象无效)<br/>并赋予特殊效果“死之宣告”(倒计时3)与<br/>特殊效果“死灵祝福”(1次/战斗不能时不消失)<br/>再赋予我方前后卫全体<br/>暗属性伤害提升30%的效果(3回合)<br/>死之宣告:倒计时结束时陷入战斗不能<br/>死灵祝福:复活后赋予属攻・属防・速度提升30%<br/>与暗属性伤害提升30%的效果(9回合)"},{skill_order="14",skill_type="被动",skill_tag="底力",skill_tag2="灯火の加護",skill_name="潜力:黑咒",skill_content="准备回合:3/使用回合:6)<br/>指令选择时,赋予自身特殊效果“黑咒”(1回合)<br/>黑咒:技能组将变为以下内容<br/>黑咒业炎:对敌方单体施以暗属性攻击<br/>黑咒灭抗炎:对随机目标施以4次暗属性攻击<br/>每次攻击附加暗耐性降低15%的效果<br/>黑咒灭杀刃:对敌方全体施以8次暗属性攻击<br/>每次攻击无视完全回避与完全防御效果"},{skill_order="15",skill_type="被动",skill_tag="暗",skill_parent="14",skill_sp="1",skill_tag2="技変化",skill_name="黑咒业炎",skill_content="对敌方单体施以暗属性攻击(威力290)<br/>无视完全回避与完全防御效果",skill_boost="威力320/380/500",test_weak="暗",test_hit="1",test_obj="敌单"},{skill_order="16",skill_type="被动",skill_tag="暗",skill_parent="14",skill_sp="1",skill_tag2="技変化",skill_name="黑咒灭抗炎",skill_content="对随机目标施以4次暗属性攻击(威力45)<br/>每次攻击附加暗耐性降低15%的效果(2回合)<br/>无视完全回避与完全防御效果",skill_boost="威力55/65/90",test_weak="暗",test_hit="4",test_obj="敌乱"},{skill_order="17",skill_type="被动",skill_tag="暗",skill_parent="14",skill_sp="1",skill_tag2="技変化",skill_name="黑咒灭杀刃",skill_content="对敌方全体施以8次暗属性攻击(威力10)<br/>无视完全回避与完全防御效果",skill_boost="威力15/20/25",test_weak="暗",test_hit="8",test_obj="敌群"},{skill_order="18",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身光属性耐性提升10%"},{skill_order="19",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身暗属性耐性提升10%"},{skill_order="20",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身光属性耐性提升10%"},{skill_order="21",skill_type="特殊",skill_tag="伤害上限提升",skill_name=" 伤害上限+10000",skill_content="自身造成的伤害上限+10000"},{skill_order="22",skill_type="特殊",skill_tag="伤害上限提升",skill_name=" 伤害上限+20000",skill_content="自身造成的伤害上限+20000"},{skill_order="23",skill_type="EX",skill_tag="自动复活,buff",skill_tag2="必殺技",skill_name="边狱门解放",skill_content="【Lv.1】<br/>赋予我方前后卫全体自动复活效果(复活量为最大HP的15%)<br/>战斗不能时即刻发动(重复赋予不会增加使用次数)<br/>200%发动时:同时赋予同对象<br/>使用「攻击」以外技能(部分除外)时<br/>可突破火・冰・雷・风・光・暗弱点的效果<br/>(2回合/伤害计算依各技能类型)<br/>【Lv.MAX】<br/>赋予我方前后卫全体自动复活效果(复活量为最大HP的35%)<br/>战斗不能时即刻发动(重复赋予不会增加使用次数)<br/>200%发动时:同时赋予同对象<br/>使用「攻击」以外技能(部分除外)时<br/>可突破火・冰・雷・风・光・暗弱点的效果<br/>(2回合/伤害计算依各技能类型)"},{skill_order="24",skill_type="EX",skill_tag="自动复活,buff",skill_tag2="EXアビリティ",skill_name="黑咒葬生·跋",skill_content="对除自身外的我方前后卫全体赋予<br/>自动复活效果(以最大HP・SP的25%复活)<br/>(可与战斗技能的复活效果叠加)<br/>(战斗不能的对象无效)<br/>并赋予特殊效果“死之宣告”(倒计时3)与<br/>特殊效果“死灵祝福”(1次/战斗不能时不消失)<br/>※“死灵祝福”作为支援技能赋予<br/>死之宣告:倒计时结束时陷入战斗不能<br/>死灵祝福:复活后赋予属攻・属防・速度提升30%<br/>与暗属性伤害提升30%的效果(9回合)"},},}, {owner_order="227",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑,暗,debuff",skill_sp="33",skill_name="黑咒剑",skill_content="对敌方单体施以剑物理攻击(威力170)<br/>可突破暗属性弱点(伤害以剑物理计算)<br/>并赋予物防・属防降低10%的效果(2回合)",skill_boost="威力200/240/350",test_weak="剑,暗",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="剑,暗,debuff",skill_sp="33",skill_name=" 雾中剑",skill_content="对敌方全体施以剑物理攻击(威力120)<br/>可突破暗属性弱点(伤害以剑物理计算)<br/>并中概率赋予暗盲状态异常(2回合)",skill_boost="威力145/185/220",test_weak="剑,暗",test_hit="1",test_obj="敌群"},{skill_order="3",skill_type="主动",skill_tag="debuff",skill_sp="34",skill_name="咒剑之夺力(全体)II",skill_content="赋予敌方全体物攻・物防降低15%与<br/>剑耐性降低15%的效果(2回合)",skill_boost="回合数3/4/5",test_obj="敌群"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_sp="77",skill_name="救济之弃欲",skill_content="对除自身外的友方单体赋予过量伤害(可选后卫)<br/>之后,自身获得物攻提升30%与<br/>剑攻击伤害提升30%的效果(3回合)<br/>并恢复我方前卫全体的BP 2点",skill_boost="回合数4/5/6"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="102",skill_name="祝福之弃欲",skill_content="对我方后卫全体赋予过量伤害<br/>之后,自身的必杀技使用次数回复1次<br/>并提升必杀技槽25.0%<br/>但当回合行动延后",skill_boost="威力50/75/100"},{skill_order="6",skill_type="主动",skill_tag="剑,暗",skill_sp="63",skill_name="黑一文字斩·连刃",skill_content="对敌方全体施以2次剑物理攻击(威力80)<br/>可突破暗属性弱点(伤害以剑物理计算)<br/>根据处于咒傀状态的我方人数决定攻击次数<br/>1人以上:攻击次数变为3次<br/>4人以上:攻击次数变为4次<br/>※咒傀状态包括战斗不能的友方",skill_boost="威力110/130/150",test_weak="剑,暗",test_hit="2,3,4",test_obj="敌群",skill_up="88",skill_up_content="威力提升(95)"},{skill_order="7",skill_type="主动",skill_tag="剑,暗",skill_sp="51",skill_name="乱黑剑",skill_content="对随机目标施以3次剑物理攻击(威力65)<br/>可突破暗属性弱点(伤害以剑物理计算)<br/>根据处于咒傀状态的我方人数决定攻击次数<br/>1人以上:攻击次数变为4次<br/>4人以上:攻击次数变为5次<br/>※咒傀状态包括战斗不能的友方",skill_boost="威力95/110/140",test_weak="剑,暗",test_hit="3,4,5",test_obj="敌乱",skill_up="96",skill_up_content="威力提升(85)"},{skill_order="8",skill_type="主动",skill_tag="剑,暗,debuff",skill_sp="59",skill_name=" 黑葬送刃",skill_content="对敌方单体施以4次剑物理攻击(威力45)<br/>可突破暗属性弱点(伤害以剑物理计算)<br/>根据咒傀状态的我方人数赋予效果(2回合)<br/>1人以上:同对象剑耐性降低15%<br/>4人以上:<br/>再追加物防降低15%<br/>※咒傀状态包括战斗不能的友方",skill_boost="威力55/65/90",test_weak="剑,暗",test_hit="4",test_obj="敌单",skill_up="99",skill_up_content="消耗SP减轻(SP47)"},{skill_order="9",skill_type="主动",skill_tag="剑,暗,伤害上限提升",skill_sp="53",skill_name="灰烬咒剑",skill_content="对敌方单体施以剑物理攻击(威力260)<br/>可突破暗属性弱点(伤害以剑物理计算)<br/>该技能伤害上限提升100000<br/>根据咒傀状态的我方人数决定威力<br/>1人以上:威力1.5倍<br/>4人以上:威力2倍<br/>※只适用最高倍率<br/>※咒傀状态包括战斗不能的友方",skill_boost="威力320/380/500",test_weak="剑,暗",test_hit="1",test_obj="敌单",skill_up="100",skill_up_content="威力提升(290)"},{skill_order="10",skill_type="主动",skill_tag="回复,buff",skill_sp="143",skill_tag2="灯火の加護",skill_name="净化污秽之黑炎",skill_content="恢复我方前后卫全体HP(恢复量为对象最大HP的10%)<br/>若恢复对象处于咒傀状态<br/>同对象获得物攻・物防・属攻・属防提升30%的效果(3回合)",skill_boost="威力20/30/40"},{skill_order="11",skill_type="被动",skill_tag="回复",skill_tag2="進化",skill_name="黑炎骑士",skill_content="无效化自身的状态异常「麻痹」「魅惑」以及<br/>特殊效果「魅了」「死之宣告」"},{skill_order="12",skill_type="被动",skill_tag="buff",skill_name="黑咒圣痕",skill_content="战斗开始时:对除自身外的我方前后卫全体<br/>赋予特殊效果「咒傀痕」<br/>咒傀痕:战斗不能后复活时恢复BP 2点<br/>并将必杀技槽提升100%<br/>再赋予特殊效果「咒傀」,并解除「咒傀痕」<br/>咒傀:物攻・物防・会心提升10%<br/>各效果在战斗不能时不会消失"},{skill_order="13",skill_type="被动",skill_tag="buff",skill_name="葬生之黑炎",skill_content="当前卫且回合结束时:<br/>将未处于咒傀状态的战斗不能的我方前后卫全体复活<br/>(恢复量为最大HP的100%)<br/>若复活对象不处于咒傀痕状态<br/>则赋予其特殊效果「咒傀」"},{skill_order="14",skill_type="被动",skill_tag="物攻提升,剑伤害提升,伤害上限提升",skill_tag2="灯火の加護",skill_name="真黑炎之力",skill_content="根据处于咒傀状态的我方人数,自身获得以下效果<br/>1人以上:物攻・剑攻击伤害提升30%<br/>3人以上:再获得伤害上限提升(效果值100000)<br/>5人以上:再获得BP回复量+2<br/>7人以上:再获得除「攻击」以外的物理攻击(部分除外)<br/>可突破剑・枪・短剑・斧・弓・杖・书・扇弱点的效果<br/>(伤害计算方式依照各攻击)<br/>※咒傀状态包括战斗不能的友方"},{skill_order="15",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身光属性耐性提升10%"},{skill_order="16",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身暗属性耐性提升10%"},{skill_order="17",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身光属性耐性提升10%"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name=" 伤害上限+10000",skill_content="自身造成的伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name=" 伤害上限+20000",skill_content="自身造成的伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="buff,回复",skill_tag2="必殺技",skill_name="吞噬欲望之咒剑",skill_content="【Lv1】对除自身外的友方单体赋予过量伤害(可选后卫)<br/>之后,自身获得HP自动回复(效力100)与<br/>SP自动回复(回复量为最大SP的10%)(3回合)<br/>并赋予自身使用攻击技能时可发动3次的效果<br/>(2次追加发动/不消耗SP)<br/>200%发动时:<br/>攻击技能发动3次的效果增加至3次<br/>【LvMAX】对除自身外的友方单体赋予过量伤害(可选后卫)<br/>之后,自身获得HP自动回复(效力150)与<br/>SP自动回复(回复量为最大SP的10%)(3回合)<br/>并赋予自身使用攻击技能时可发动3次的效果<br/>(2次追加发动/不消耗SP)<br/>200%发动时:<br/>攻击技能发动3次的效果增加至3次"},{skill_order="21",skill_type="EX",skill_tag="buff,伤害上限提升",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="宣告终结之咒剑",skill_content="自身获得战斗技能带来的物攻提升与剑攻击伤害提升的上限提升至50%的效果<br/>以及物攻提升20%、剑攻击伤害提升20%、伤害上限提升(效果值100000)(3回合)<br/>再获得威力提升100%的效果<br/>(2回合/不可延长/同类效果不可重复)<br/>并在使用「剑物理」攻击时突破弱点<br/>提升破盾伤害+1的效果(2回合/同类效果不可重复)<br/>使用条件:处于咒傀状态的友方达到4人以上(包括战斗不能)<br/>使用次数限制:1次",skill_boost="次数4/5/6"},},}, {owner_order="226",owner_skill={{skill_order="1",skill_type="主动",skill_tag="雷",skill_sp="27",skill_name="雷鸣枪・若雷",skill_content="对敌方单体施以3次雷属性攻击(威力 55)",skill_boost="威力65/80/100",test_weak="雷",test_hit="3",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="debuff",skill_sp="26",skill_name="破护之雷导(全体)Ⅱ",skill_content="赋予敌方全体属防降低15%、<br/>雷耐性降低15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="3",skill_type="主动",skill_tag="雷,buff",skill_sp="40",skill_name="雷鸣枪・土雷",skill_content="对敌方单体施以雷属性攻击(威力170)<br/>并赋予自身属攻提升15%、<br/>雷属性伤害提升15%的效果(2回合)",skill_boost="威力200/240/350",test_weak="雷",test_hit="1",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="雷,debuff",skill_sp="62",skill_name="雷鸣枪・鸣雷",skill_content="对敌方全体施以3次雷属性攻击(威力55)<br/>并赋予雷耐性降低10%的效果(2回合)",skill_boost="威力65/75/100",test_weak="雷",test_hit="3",test_obj="敌群"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="63",skill_name="百雷之阵",skill_content="赋予我方前卫全体属攻提升20%、<br/>雷属性伤害提升20%的效果(2回合)<br/>Boost MAX时:赋予主动区雷属性伤害增益上限提升至50%的效果(5回合)",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="雷,光",skill_sp="67",skill_name="(改)雷鸣枪・伏雷",skill_content="对随机敌人施以5次雷属性攻击(威力65)<br/>并突破光弱点(伤害以雷属性计算)<br/>随后,若没有破防中的敌人<br/>则对随机敌人施以3次雷属性攻击(威力65)<br/>如果攻击过程中敌人破防,则追加攻击停止",skill_boost="威力75/85/110",test_weak="雷,光",test_hit="4",test_obj="敌乱",skill_up="88",skill_up_content="消耗SP减轻(SP54)"},{skill_order="7",skill_type="主动",skill_tag="雷",skill_sp="72",skill_name="雷鸣枪・野雷",skill_content="对敌方全体施以4次雷属性攻击(威力35)",skill_boost="威力45/55/70",test_weak="雷",test_hit="4",test_obj="敌群",skill_up="96",skill_up_content="消耗SP减轻(SP58)"},{skill_order="8",skill_type="主动",skill_tag="雷",skill_sp="42",skill_name="(改)雷鸣枪・山雷",skill_content="对敌方单体施以雷属性攻击(威力260)<br/>Boost Max时:威力为2倍,已体现在威力值上<br/>此技能的伤害上限提升150000",skill_boost="威力290/340/900 强化后:威力320/380/1000",test_weak="雷",test_hit="1",test_obj="敌单",skill_up="99",skill_up_content="威力提升(290)"},{skill_order="9",skill_type="主动",skill_tag="雷,暗",skill_sp="69",skill_name="(改)雷鸣枪・黑雷",skill_content="对敌方单体施以2次雷属性攻击(威力135)<br/>并突破暗弱点(伤害以雷属性计算)<br/>攻击对象处于破防状态时威力为1.5倍<br/>存在破防状态的敌人时:攻击次数变为4次",skill_boost="威力150/175/235",test_weak="雷,暗",test_hit="2",test_obj="敌单",skill_up="100",skill_up_content="消耗SP减轻(SP55)"},{skill_order="10",skill_type="主动",skill_tag="剑,雷,buff",skill_sp="85",skill_tag2="灯火の加護",skill_name="雷鸣枪・拆雷",skill_content="对敌方全体施以3次雷属性攻击(威力65)<br/>并突破剑弱点(伤害以雷属性计算)<br/>并赋予我方前卫全体雷属性伤害提升20%的效果(2回合)",skill_boost="威力75/90/115",test_weak="剑,雷",test_hit="3",test_obj="敌群"},{skill_order="11",skill_type="被动",skill_tag="枪弱点突破",skill_name="名枪・雷鸣",skill_content="赋予自身普攻以外的属性攻击(一部分除外)<br/>突破枪弱点的效果(伤害以各攻击类型计算)<br/>并解放属性攻击暴击"},{skill_order="12",skill_type="被动",skill_tag="雷追击",skill_name="(改)迅雷架势",skill_content="赋予我方前卫全体使用“雷攻击”时<br/>会触发鸣・雷的追击效果<br/>(仅按行动顺序攻击/不依赖攻击次数且只发动一次)<br/>※”将敌人破盾”的效果仅有成功破盾的角色会触发<br/>追击:对敌方全体施以雷属性攻击(威力100)<br/>并赋予触电状态异常(1回合)<br/>触电:每次受到雷属性攻击时,护盾-1(不会变成0)"},{skill_order="13",skill_type="被动",skill_tag="威力提升",skill_name="轰雷架势",skill_content="存在破防中的敌人时:<br/>本回合,每有一名我方角色选择雷属性攻击,自身攻击威力提升25%<br/>(最大100%/同系统效果不可重复)"},{skill_order="14",skill_type="被动",skill_tag="威力提升",skill_parent="13",skill_tag2="進化",skill_name="(改)轰雷架势",skill_content="存在破防中的敌人时:<br/>本回合,每有一名我方角色选择雷属性攻击,自身攻击威力提升50%<br/>(最大200%/同系统效果不可重复)<br/>和伤害上限提升25000(最大100000)的效果"},{skill_order="15",skill_type="被动",skill_tag="雷伤害提升",skill_tag2="灯火の加護",skill_name="疾风迅雷之猛将",skill_content="前卫时:我方前卫全体雷属性伤害提升20%<br/>被动加装备赋予的雷属性伤害增益上限提升至50%"},{skill_order="16",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="20",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="21",skill_type="EX",skill_tag="火,雷",skill_tag2="必殺技",skill_name="(改)雷鸣枪・火雷",skill_content="【Lv1】回合中,迅速行动<br/>对敌方全体赋予属防,雷耐性下降5%的效果(2回合)<br/>并对敌方全体施以8次雷属性攻击(威力30)<br/>并突破火弱点(伤害以雷属性计算)<br/>【LvMAX】<br/>回合中,迅速行动<br/>对敌方全体赋予属防,雷耐性下降15%的效果(2回合)<br/>对敌方全体施以8次雷属性攻击(威力50)<br/>并突破火弱点(伤害以雷属性计算)"},{skill_order="22",skill_type="EX",skill_tag="雷,buff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="(改)雷鸣枪・大雷",skill_content="回合中,迅速行动<br/>对随机敌人施以3次雷属性攻击(威力50)<br/>消耗BP1以上时:<br/>我方前后卫全体威力提升50%(5回合/不可延长回合/同系统效果不可重复)<br/>消耗BP2以上时:<br/>伤害上限提升(5回合/效果量30000)<br/>Boost MAX时:<br/>赋予必定暴击的效果(2回合)<br/>【使用条件】第2回合以后",skill_boost="威力55/65/80",test_weak="雷",test_hit="3",test_obj="敌乱"},},}, {owner_order="225",owner_skill={{skill_order="1",skill_type="主动",skill_tag="光",skill_sp="40",skill_name="特大光明祈祷(单体)Ⅱ",skill_content="对敌方单体施以3次光属性攻击(威力65)<br/>并给自身附加1“祝词pt”",skill_boost="威力75/90/120",test_weak="光",test_hit="3",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="光",skill_sp="46",skill_name="光明祈祷(全体)Ⅲ",skill_content="对敌方全体施以光属性攻击(威力180)<br/>并给自身附加1“祝词pt”",skill_boost="威力205/245/300",test_weak="光",test_hit="1",test_obj="敌群"},{skill_order="3",skill_type="主动",skill_tag="debuff",skill_sp="26",skill_name="破护光之诅咒(全体)Ⅱ",skill_content="赋予敌方全体属防与光耐性降低15%的效果(2回合)<br/>并给自身附加1“祝词pt”",skill_boost="回合数3/4/5"},{skill_order="4",skill_type="主动",skill_tag="光,debuff",skill_sp="78",skill_name="特大光明破护祈祷(全体)Ⅲ",skill_content="对敌方全体施以3次光属性攻击(威力80)<br/>赋予属防降低15%的效果(2回合)<br/>并给自身附加1“祝词pt”",skill_boost="威力90/105/130",test_weak="光",test_hit="3",test_obj="敌群"},{skill_order="5",skill_type="主动",skill_tag="回复",skill_sp="84",skill_name="静魂之祝词",skill_content="我方前卫全体SP恢复(恢复量 目标最大SP的8%)<br/>并赋予SP自动恢复的效果(2回合/恢复量 目标最大SP的5%)<br/>神乐时:前后卫全体化<br/>并给自身附加1“祝词pt”",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="光,debuff",skill_sp="61",skill_name="特大乱光明祈祷",skill_content="对随机敌人施以4次光属性攻击(威力45)<br/>每次攻击赋予光耐性降低15%的效果(2回合)<br/>并给自身附加1“祝词pt”",skill_boost="威力55/65/90",test_weak="光",test_hit="4",test_obj="敌乱",skill_up="88",skill_up_content="消耗SP减轻(SP49)"},{skill_order="7",skill_type="主动",skill_tag="buff",skill_sp="74",skill_name="战神之祝词",skill_content="赋予我方前卫全体属攻・会心提升15%,属性伤害提升15%<br/>与伤害上限提升(效果量30000)的效果(2回合)<br/>神乐时:前后卫全体化<br/>并给自身附加1“祝词pt”",skill_boost="回合数3/4/5",skill_up="96",skill_up_content="消耗SP减轻(SP59)"},{skill_order="8",skill_type="主动",skill_tag="光",skill_sp="68",skill_name="(改)特大光明祈祷(全体)Ⅱ",skill_content="对敌方全体施以4次光属性攻击(威力65)<br/>神乐时:攻击次数变为7次",skill_boost="威力75/90/115",test_weak="光",test_hit="3,6",test_obj="敌群",skill_up="99",skill_up_content="消耗SP减轻(SP54)"},{skill_order="9",skill_type="主动",skill_tag="光",skill_sp="62",skill_name="(改)大光明祈祷(单体)Ⅳ",skill_content="对敌方单体施以3次光属性攻击(威力135)<br/>神乐时:攻击次数变为5次",skill_boost="威力150/175/235",test_weak="光",test_hit="2,4",test_obj="敌单",skill_up="100",skill_up_content="消耗SP减轻(SP50)"},{skill_order="10",skill_type="主动",skill_tag="回复",skill_sp="35",skill_tag2="灯火の加護",skill_name="清魂之礼赞",skill_content="自身SP恢复(恢复量50)<br/>并给自身附加1“祝词pt”<br/>神乐时:恢复量变为2倍",skill_boost="恢复量75/100/125 ”祝詞pt”2/3/4追加"},{skill_order="11",skill_type="被动",skill_tag="神乐",skill_name="(改)风格转变:神乐",skill_content="选择命令时,可以切换为“正常“或“神乐”的形态<br/>神乐时:赋予我方前后卫全体特殊效果“光之御神乐”<br/>并赋予自身威力提升75%的效果<br/>若持续消耗SP至无法继续再消耗时,形态将恢复为“正常”<br/>(持续消耗SP 最大SP的25%)<br/>※无法行动时形态将恢复为“正常”<br/>※无法提供可持续消耗的SP值时将无法切换<br/>光之御神乐:属攻提升15%,光属性伤害提升15%"},{skill_order="12",skill_type="被动",skill_tag="追击",skill_name="(改)神光降罚",skill_content="神乐时:我方前后卫全体攻击后(反击、必杀技等除外)<br/>会触发光Ex的追击效果<br/>(仅按行动顺序攻击/不依赖攻击次数只发动一次)<br/>※”将敌人破盾”的效果仅有成功破盾的角色会触发<br/>追击:对敌方全体施以光属性攻击(威力 100)并增加自身1点祝词"},{skill_order="13",skill_type="被动",skill_tag="光,祝词pt",skill_name="神威显现",skill_content="赋予自身根据自身“祝词pt”数量的附加效果<br/>3以上:赋予普攻以外的属性攻击(一部分除外)<br/>突破火・冰・雷・风弱点的效果(伤害以各攻击类型计算)<br/>6以上:从下回合开始,每回合在我方行动之前(部分除外)<br/>对敌方全体施以2次光属性攻击(威力 100)<br/>9以上:被动加装备赋予的属攻增益上限提升至50%、<br/>属攻提升20%,并解放属性攻击的暴击"},{skill_order="14",skill_type="被动",skill_tag="光,祝词pt",skill_parent="13",skill_tag2="進化",skill_name="(改)神威显现",skill_content="赋予自身根据自身“祝词pt”数量的附加效果<br/>3以上:赋予普攻以外的属性攻击(一部分除外)<br/>突破火・冰・雷・风弱点的效果(伤害以各攻击类型计算)<br/>5以上:从下回合开始,每回合在我方行动之前(部分除外)<br/>对敌方全体施以2次光属性攻击(威力 150)<br/>7以上:赋予自身每回合恢复SP的效果(效果量:自身最大SP的10%)<br/>9以上:且支援能力与装备性能带来的属攻提升上限和光伤害提升上限变为50%,<br/>属攻提升20%,和属性攻击可暴击的效果"},{skill_order="15",skill_type="被动",skill_tag="会心提升,光伤害提升",skill_tag2="灯火の加護",skill_name="(改)光天神助",skill_content="HP满槽时:自身会心提升15%<br/>光属性伤害提升15%和伤害上限提升100000的效果"},{skill_order="16",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%"},{skill_order="17",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%"},{skill_order="18",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="20",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="21",skill_type="EX",skill_tag="光",skill_tag2="必殺技",skill_name="(改)天照祈祷(全体)",skill_content="【Lv.1】<br/>赋予我方前后卫全体属攻,光伤害提升10%的效果(2回合)<br/>并对敌方全体施以8次光属性攻击(威力 45)<br/>并给自身附加3“祝词pt”<br/>200%发动时:攻击次数变为10次<br/>【Lv.MAX】<br/>赋予我方前后卫全体属攻,光伤害提升20%的效果(2回合)<br/>并对敌方全体施以8次光属性攻击(威力 65)<br/>并给自身附加3“祝词pt”<br/>200%发动时:攻击次数变为10次"},{skill_order="22",skill_type="EX",skill_tag="光,回复",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="月夜祈祷(单体)",skill_content="对敌方单体施以4次光属性攻击(威力 85)<br/>并恢复自身SP(恢复量 最大SP的100%)<br/>【使用条件】自身“祝词pt”数量在6以上",skill_boost="威力90/105/130",test_weak="光",test_hit="4",test_obj="敌单"},},}, {owner_order="224",owner_skill={{skill_order="1",skill_type="主动",skill_tag="短剑,debuff",skill_sp="24",skill_name="毒连刃",skill_content="对敌方单体施以2次短剑物理攻击(威力75)<br/>并有中等概率赋予妨害异常效果(2回合)",skill_boost="威力90/110/150",test_weak="短剑",test_hit="2",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="短剑",skill_sp="25",skill_name="霞刃",skill_content="对随机敌人施以3次短剑物理攻击(威力 55)",skill_boost="威力65/80/100",test_weak="短剑",test_hit="3",test_obj="敌乱"},{skill_order="3",skill_type="主动",skill_tag="短剑,debuff",skill_sp="38",skill_name="细蟹",skill_content="对敌方全体施以短剑物理攻击(威力150)<br/>并赋予速度降低15%的效果(2回合)<br/>※行动影响从下回合开始",skill_boost="威力175/215/260",test_weak="短剑",test_hit="1",test_obj="敌群"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_sp="64",skill_name="龙腾虎斗",skill_content="赋予自身短剑攻击伤害提升30%的效果(3回合)<br/>选择指令时、夜晚时或自身处于深更状态时<br/>自身会心・速度提升30%(3回合)<br/>并延长特殊效果”深更”(3回合)<br/>※行动影响从下回合开始",skill_boost="短剑伤害提升回合数4/5/6 会心・速度提升回合数4/5/6"},{skill_order="5",skill_type="主动",skill_tag="短剑,火,冰,风,buff",skill_sp="35",skill_name="虎牙贯",skill_content="对敌方单体施以短剑物理攻击(威力 170)<br/>并突破火・冰・风弱点(伤害以短剑物理计算)<br/>选择指令时、夜晚时或自身处于深更状态时<br/>并恢复自身2BP",skill_boost="威力200/240/350",test_weak="短剑,火,冰,风",test_hit="1",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="短剑,火,冰,风",skill_sp="52",skill_name="龙牙刃",skill_content="对敌方单体施以3次短剑物理攻击(威力 65)<br/>并突破火・冰・风弱点(伤害以短剑物理计算)<br/>选择指令时、夜晚时或自身处于深更状态时:目标全体化",skill_boost="威力75/90/120",test_weak="短剑,火,冰,风",test_hit="3",test_obj="敌单",skill_up="88",skill_up_content="消耗SP减轻(SP42)"},{skill_order="7",skill_type="主动",skill_tag="短剑,debuff",skill_sp="76",skill_name="蛇牙薙",skill_content="对敌方全体施以3次短剑物理攻击(威力 65)<br/>并有中等概率赋予妨害・受伤异常效果(2回合)<br/>选择指令时、夜晚时或自身处于深更状态时<br/>赋予妨害・受伤异常效果的概率变为大概率",skill_boost="威力75/90/115",test_weak="短剑",test_hit="3",test_obj="敌群",skill_up="96",skill_up_content="消耗SP减轻(SP61)"},{skill_order="8",skill_type="主动",skill_tag="短剑",skill_sp="60",skill_tag2="弱点外",skill_name="微尘",skill_content="对随机敌人施以3次短剑物理攻击(威力 85)<br/>即使非弱点也会削减护盾点数<br/>Boost MAX时:攻击次数变为5次",skill_boost="威力95/110/100",test_weak="短剑",test_hit="3,5",test_obj="敌乱",skill_up="99",skill_up_content="消耗SP减轻(SP48)"},{skill_order="9",skill_type="主动",skill_tag="短剑",skill_sp="44",skill_name="晦冥",skill_content="对敌方单体施以2次短剑物理攻击(威力 90)<br/>自身行动顺序越靠前,威力越大<br/>最大2倍(第一个行动)<br/>选择指令时、夜晚时或自身处于深更状态时<br/>效果再次发动(不消耗SP)",skill_boost="威力105/125/180",test_weak="短剑",test_hit="2,4",test_obj="敌单",skill_up="100",skill_up_content="消耗SP减轻(SP35)"},{skill_order="10",skill_type="主动",skill_tag="短剑,debuff",skill_sp="62",skill_tag2="弱点外,灯火の加護",skill_name="病闪刃",skill_content="对敌方全体施以短剑物理攻击(威力 120)<br/>即使非弱点也会削减护盾点数<br/>Boost MAX时:并赋予燃烧・冻伤・腐蚀状态异常(6回合)<br/>然而,若自身不处于深更状态,HP会降至1",skill_boost="威力145/185/220",test_weak="短剑",test_hit="1",test_obj="敌群"},{skill_order="11",skill_type="被动",skill_tag="物攻提升,会心提升,速度提升",skill_name="黑暗行者",skill_content="自身物攻提升20%、会心・速度提升30%<br/>夜晚时或自身处于深更状态时<br/>被动区物攻・会心・速度增益上限提升至50%"},{skill_order="12",skill_type="被动",skill_tag="物攻提升,会心提升,速度提升,暴伤提升",skill_parent="11",skill_tag2="進化",skill_name="黑暗行者",skill_content="自身物攻提升20%、会心・速度提升30%<br/>夜晚时或自身处于深更状态时<br/>被动区物攻・会心・速度增益上限提升至50%<br/>且暴击时伤害倍率提升为1.4倍(通常为1.25倍)"},{skill_order="13",skill_type="被动",skill_tag="随机回避,全体回避",skill_name="伪身之术",skill_content="赋予自身有50%概率闪避受到的全体攻击与随机攻击(一部分除外)的效果<br/>受此技能效果或其他必定闪避效果影响而闪避成功时<br/>若自身处于深更状态,则延长特殊效果”深更”(1回合)<br/>若不处于深更状态,赋予自身特殊效果”深更”(2回合)<br/>深更:威力提升75%(同系统效果不可重复)"},{skill_order="14",skill_type="被动",skill_tag="追击",skill_tag2="灯火の加護",skill_name="病讨",skill_content="自身攻击后(反击、必杀技等除外)会进行追击<br/>(仅按行动顺序攻击/不依赖攻击次数只发动一次)<br/>追击:对随机敌人赋予燃烧、冻伤、腐蚀中的任意一种状态异常(1回合)<br/>※视为以被动技能赋予"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 20%"},{skill_order="16",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化Ⅲ",skill_content="自身的冰耐性提升20%"},{skill_order="17",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升20%"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="短剑,debuff",skill_tag2="必殺技,弱点外",skill_name="病紫雨",skill_content="【Lv.1】<br/>对敌方全体施以5次短剑攻击(威力 55)<br/>即使非弱点也会削减护盾点数<br/>无视完全避免攻击与完全闪避攻击的效果<br/>赋予燃烧・冻伤・腐蚀状态异常(2回合)<br/>并赋予自身特殊效果”深更”(5回合)<br/>※”深更”视为以被动技能赋予<br/>【Lv.MAX】<br/>对敌方全体施以5次短剑攻击(威力 85)<br/>即使非弱点也会削减护盾点数<br/>无视完全避免攻击与完全闪避攻击的效果<br/>赋予燃烧・冻伤・腐蚀状态异常(2回合)<br/>并赋予自身特殊效果”深更”(5回合)<br/>※”深更”视为以被动技能赋予"},{skill_order="21",skill_type="EX",skill_tag="短剑",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="花鸟暗月",skill_content="赋予自身特殊效果“跳跃中”<br/>下回合超迅速地行动<br/>对随机敌人施以5次短剑物理攻击(威力 60)<br/>夜晚时或自身处于深更状态时威力为1.5倍<br/>并延长自身特殊效果”深更”(3回合)<br/>随后,解除“跳跃中”状态<br/>※该行动无法将敌人破防<br/>【使用条件】第4回合以后",skill_boost="威力70/85/110",test_weak="短剑",test_hit="5",test_obj="敌乱"},},}, {owner_order="223",owner_skill={{skill_order="1",skill_type="主动",skill_tag="杖,书,风",skill_sp="30",skill_name="风叩(全体)",skill_content="对敌方全体施以风属性攻击(威力 120)<br/>并突破杖・书弱点(伤害以风属性计算)",skill_boost="威力145/185/220",test_weak="杖,书,风",test_hit="1",test_obj="敌群"},{skill_order="2",skill_type="主动",skill_tag="debuff,调查",skill_sp="25",skill_name="状況分析",skill_content="赋予敌方单体物攻・属攻・会心降低15%的效果(2回合)<br/>并显示其一个弱点",skill_boost="回合数3/4/5 弱点显示数2/3/4"},{skill_order="3",skill_type="主动",skill_tag="杖,debuff",skill_sp="37",skill_tag2="弱点外",skill_name="书弱化的连巧打",skill_content="对敌方单体施以2次杖物理攻击(威力75)<br/>即使非弱点也会削减护盾点数<br/>并赋予书弱点(2次)",skill_boost="威力90/110/150",test_weak="杖",test_hit="2",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="杖,书,风",skill_sp="33",skill_name="真相解明",skill_content="对敌方单体施以书物理攻击(威力 170)<br/>并突破杖・风弱点(伤害以书物理计算)<br/>必定造成暴击伤害<br/>突破弱点时:再次发动效果(不消耗SP)",skill_boost="威力200/240/350",test_weak="杖,书,风",test_hit="2",test_obj="敌单"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="57",skill_name="推理展开",skill_content="赋予我方前卫全体に杖・书攻击伤害提升15%<br/>与风属性伤害提升15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="debuff",skill_sp="50",skill_name="设置圈套",skill_content="削除敌方单体无视弱点的4层护盾",skill_boost="护盾层数5/6/7",skill_up="88",skill_up_content="消耗SP减轻(SP40)"},{skill_order="7",skill_type="主动",skill_tag="杖,书,风,debuff",skill_sp="96",skill_name="四连风殴(全体)",skill_content="对敌方全体施以4次风属性攻击(威力 35)<br/>并突破杖・书弱点(伤害以风属性计算)<br/>并赋予杖・书・风耐性降低10%的效果(2回合)",skill_boost="威力45/55/70",test_weak="杖,书,风",test_hit="4",test_obj="敌群",skill_up="96",skill_up_content="消耗SP减轻(SP77)"},{skill_order="8",skill_type="主动",skill_tag="杖",skill_sp="81",skill_tag2="弱点外",skill_name="书弱化的四连巧锤",skill_content="对敌方单体施以4次杖物理攻击(威力 65)<br/>即使非弱点也会削减护盾点数<br/>并赋予书弱点(1次)",skill_boost="威力75/85/110 弱点赋予数2/3/4次",test_weak="杖",test_hit="4",test_obj="敌单",skill_up="99",skill_up_content="消耗SP减轻(SP65)"},{skill_order="9",skill_type="主动",skill_tag="杖,书,风",skill_sp="49",skill_name="真相究明",skill_content="对敌方单体施以书物理攻击(威力 230)<br/>并突破杖・风弱点(伤害以书物理计算)<br/>必定造成暴击伤害<br/>此技能的伤害上限提高50000<br/>突破弱点时:再次发动效果(不消耗SP)",skill_boost="威力260/300/400",test_weak="杖,书,风",test_hit="2",test_obj="敌单",skill_up="100",skill_up_content="消耗SP减轻(SP39)"},{skill_order="10",skill_type="主动",skill_tag="杖,书,风",skill_parent="9",skill_sp="39",skill_tag2="進化",skill_name="真相究明",skill_content="对敌方单体施以书物理攻击(威力 260)<br/>并突破杖・风弱点(伤害以书物理计算)<br/>必定造成暴击伤害<br/>此技能的伤害上限提高50000<br/>突破弱点时:再次发动效果(不消耗SP)",skill_boost="威力290/340/450",test_weak="杖,书,风",test_hit="2",test_obj="敌单"},{skill_order="11",skill_type="主动",skill_tag="debuff",skill_sp="45",skill_tag2="灯火の加護",skill_name="现场验证",skill_content="对敌方单体施以杖・书・风耐性降低20%的效果(2回合)<br/>并赋予书弱点(2次)",skill_boost="回合数3/4/5"},{skill_order="12",skill_type="被动",skill_tag="威力提升",skill_name="弱点威力强化V",skill_content="自身突破敌人弱点时,伤害提升30%"},{skill_order="13",skill_type="被动",skill_tag="属攻对物攻加成",skill_name="武术心得",skill_content="存在破防中的敌人时,<br/>物攻会附加相当于属攻值100%的数量(包含装备赋予的数值/不可重复)"},{skill_order="14",skill_type="被动",skill_tag="物攻降低,属攻降低,物防降低,属防降低,杖耐性降低,书耐性降低,风耐性降低",skill_tag2="灯火の加護",skill_name="合理的推论",skill_content="我方有人将敌人破防时,<br/>赋予被破防的敌人物攻・物防・属攻・属防降低10%与<br/>杖・书・风耐性降低10%的效果(2回合)"},{skill_order="15",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%"},{skill_order="16",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%"},{skill_order="17",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="书",skill_tag2="必殺技",skill_name="真相探明",skill_content="【Lv.1】<br/>赋予敌方全体书弱点(2次)<br/>并对敌方全体施以2次书物理攻击(威力 195)<br/>必定造成暴击伤害<br/>此技能的伤害上限提高50000<br/>【Lv.MAX】<br/>赋予敌方全体书弱点(2次)<br/>并对敌方全体施以2次书物理攻击(威力 280)<br/>必定造成暴击伤害<br/>此技能的伤害上限提高50000"},{skill_order="21",skill_type="EX",skill_tag="debuff",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="打破不在场证明",skill_content="回合中,迅速行动<br/>削除敌方单体无视弱点的6层护盾<br/>【使用条件】没有敌人处于破防状态时",skill_boost="护盾层数8/10/12"},},}, {owner_order="222",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑,杖,光",skill_sp="32",skill_name="二连清光斩",skill_content="对敌方单体施以2次剑物理攻击(威力 90) <br/>并突破杖・光弱点(伤害以剑物理计算)",skill_boost="威力105/125/180",test_weak="剑,杖,光",test_hit="2",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="buff",skill_sp="40",skill_name="警卫",skill_content="回合中,迅速行动<br/>赋予自身受到的伤害减少10%(一部分除外)的效果<br/>(1回合/可通过覆盖效果以延长回合)<br/>赋予自身代替我方前卫承受<br/>单体攻击伤害的效果(2回合/后卫也可生效)",skill_boost="伤害减少20/30/40% 回合数3/4/5"},{skill_order="3",skill_type="主动",skill_tag="体力护盾",skill_sp="23",skill_name="(改)圣盾",skill_content="赋予自身HP护盾(效果量 使用者最大HP的10%/不可重复)和物防・属防提升15%的效果(2回合)",skill_boost="效果量20/30/40% 回合数3/4/5"},{skill_order="4",skill_type="主动",skill_tag="剑,杖,光,debuff",skill_sp="55",skill_name="(改)乱清光剑打",skill_content="对随机目标施以3次杖物理攻击(威力 65)<br/>并突破剑・光弱点(伤害以杖物理计算)<br/>每次攻击小概率赋予物防・属防下降15%的效果(2回合)<br/>Boost MAX时:攻击次数变为5次",skill_boost="威力75/90/75",test_weak="剑,杖,光",test_hit="3,5",test_obj="敌乱"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="70",skill_name="新人圣堂骑士的应援",skill_content="我方前卫全体剑・杖攻击伤害提升20%<br/>光属性攻击伤害提升20%(2回合)",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="剑,杖,光,debuff",skill_sp="88",skill_name="圣心斩",skill_content="对敌方全体施以3次剑物理攻击(威力 55)<br/>并突破杖・光弱点(伤害以剑物理计算)<br/>并赋予物防・属防降低15%的效果(2回合)<br/>若目标的属防降低效果在9回合及以上时<br/>赋予同目标属性耐性降低15%的效果(2回合)",skill_boost="威力65/75/100",test_weak="剑,杖,光",test_hit="3",test_obj="敌群",skill_up="88",skill_up_content="消耗SP减轻(SP70)"},{skill_order="7",skill_type="主动",skill_tag="感杖",skill_sp="45",skill_name="(改)破盾强化的杖术(前全)",skill_content="在回合中迅速行动,赋予我方前卫全体进行“杖物理”攻击时<br/>破盾量提升1的效果<br/>(1回合/同系统的效果不可重复)",skill_boost="回合数2/3/4",skill_up="96",skill_up_content="消耗SP减轻(SP36)"},{skill_order="8",skill_type="主动",skill_tag="剑,杖,光",skill_sp="74",skill_name="清光击灭三连剑打",skill_content="对敌方全体施以3次杖物理攻击(威力 80)<br/>并突破剑・光弱点(伤害以杖物理计算)<br/>选择技能时若有敌人处于属防下降状态<br/>攻击次数变为5次",skill_boost="威力90/105/130",test_weak="剑,杖,光",test_hit="3,5",test_obj="敌群",skill_up="99",skill_up_content="消耗SP减轻(SP59)"},{skill_order="9",skill_type="主动",skill_tag="剑,杖,光",skill_sp="51",skill_name="二连清光全身斩",skill_content="对敌方单体施以2次剑物理攻击(威力120)<br/>并突破杖・光弱点(伤害以剑物理计算)<br/>攻击目标处于属性耐性下降状态时<br/>效果再次发动(不消耗SP)",skill_boost="威力135/155/210",test_weak="剑,杖,光",test_hit="2,4",test_obj="敌单",skill_up="100",skill_up_content="消耗SP减轻(SP41)"},{skill_order="10",skill_type="主动",skill_tag="debuff",skill_sp="72",skill_tag2="灯火の加護",skill_name="破耐的神谕(全体)Ⅱ",skill_content="赋予敌方全体物理・属性耐性降低15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="11",skill_type="被动",skill_tag="化身神官",skill_name="圣堂骑士",skill_content="战斗中:自身的职业也可被判定为“星官”。<br/>※固有能力"},{skill_order="12",skill_type="被动",skill_tag="物理追击",skill_name="(改)星官的随行者",skill_content="搭档为星官时,赋予前卫全体行动后克里克追击的效果<br/>(仅按行动顺序攻击/不依赖攻击次数且只发动一次)<br/>※搭档:同排的另一个角色<br/>※”将敌人破盾”的效果仅有成功破盾的角色会触发<br/>追击:对敌方全体施以剑物理攻击(威力 200)<br/>并突破杖・光弱点(伤害以剑物理计算)"},{skill_order="13",skill_type="被动",skill_tag="护盾&威力效果提升",skill_name="清澈火炎之心",skill_content="前卫时:我方前后卫全体的星官<br/>HP护盾&威力提升效果的获得量提升至1.5倍"},{skill_order="14",skill_type="被动",skill_tag="护盾&威力效果提升",skill_parent="13",skill_tag2="進化",skill_name="(改)清澈火炎之心",skill_content="我方前后卫全体的星官<br/>HP护盾&威力提升效果的获得量提升至2倍"},{skill_order="15",skill_type="被动",skill_tag="剑·杖伤害提升,伤害上限提升",skill_tag2="灯火の加護",skill_name="守护正义之剑",skill_content="自身剑・杖攻击伤害提升15%<br/>自身存在HP护盾时,<br/>伤害上限提升(效果量 70000)"},{skill_order="16",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%"},{skill_order="17",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%"},{skill_order="18",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="20",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="21",skill_type="EX",skill_tag="剑,杖,光,体力护盾,buff",skill_tag2="必殺技",skill_name="(改)斩断邪恶的骑士之剑",skill_content="【Lv.1】<br/>赋予自身HP护盾<br/>(效果量 使用者最大HP的10%/不可重复)<br/>与威力提升50%的效果<br/>(2回合/回合不可延长/同系统的效果不可重复)<br/>并对敌方单体施以剑物理攻击(威力 500)<br/>突破杖・光弱点(伤害以剑物理计算)<br/>【Lv.MAX】<br/>赋予自身HP护盾<br/>(效果量 使用者最大HP的10%/不可重复)<br/>与威力提升50%的效果<br/>(2回合/回合不可延长/同系统的效果不可重复)<br/>并对敌方单体施以剑物理攻击(威力 750)<br/>并突破杖・光弱点(伤害以剑物理计算)<br/>此必杀技伤害上限提升100000"},{skill_order="22",skill_type="EX",skill_tag="剑,杖,光,debuff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="(改)真・圣心斩",skill_content="对敌方全体赋予物防・属防下降15%与剑・杖・属性耐性下降15%的效果(2回合)<br/>并施以3次剑物理攻击(威力 80)<br/>突破杖・光弱点(伤害以剑物理计算)<br/>若自身存在威力提升状态时<br/>再次发动技能(不消耗SP)<br/>【使用条件】第3回合以后",skill_boost="威力90/105/130",test_weak="剑,杖,光",test_hit="3,6",test_obj="敌群"},},}, {owner_order="221",owner_skill={{skill_order="1",skill_type="主动",skill_tag="杖,火,光",skill_sp="44",skill_name="光炎三痛打",skill_content="对敌方单体施以3次杖物理攻击(威力65)<br/>并突破火・光弱点(伤害以杖物理计算)",skill_boost="威力75/90/120",test_weak="杖,火,光",test_hit="3",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_sp="42",skill_name="治愈魔法(前全)Ⅱ",skill_content="我方前卫全体HP恢复(效力 55)<br/>并赋予HP自动恢复的效果(2回合/效力 80)",skill_boost="效力75/95/130"},{skill_order="3",skill_type="主动",skill_tag="杖,火,光",skill_sp="66",skill_name="爆明三碎打",skill_content="对敌方全体施以3次杖物理攻击(威力65)<br/>并突破火・光弱点(伤害以杖物理计算)",skill_boost="威力75/90/115",test_weak="杖,火,光",test_hit="3",test_obj="敌群"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_sp="48",skill_name="仗义之锤的圣别",skill_content="我方前卫全体的物理攻击伤害提升15%(2回合)<br/>效果对象为星官时,同对象<br/>杖攻击伤害提升15%(2回合)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="杖,火,光,buff",skill_sp="66",skill_name="光炎攻势打",skill_content="对敌方单体施以2次杖物理攻击(威力 90)<br/>并突破火・光弱点(伤害以杖物理计算)<br/>并赋予我方前卫全体<br/>物攻・属攻提升15%的效果(2回合)",skill_boost="威力105/125/180",test_weak="杖,火,光",test_hit="2",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="debuff",skill_sp="70",skill_name="净炎的标志",skill_content="赋予敌方全体杖弱点(6次)<br/>并赋予杖・火・光耐性降低15%的效果(2回合)",skill_boost="次数7/8/9次 回合数3/4/5",skill_up="88",skill_up_content="消耗SP减轻(SP56)"},{skill_order="7",skill_type="主动",skill_tag="杖,火,光,buff",skill_sp="110",skill_name="爆明圣盾打",skill_content="对敌方全体施以3次杖物理攻击(威力 80)<br/>并突破火・光弱点(伤害以杖物理计算)<br/>同时,我方前卫全体HP恢复(效力 60)<br/>并赋予HP护盾(效果量 使用者最大HP的30%/不可重复)",skill_boost="威力90/105/130",test_weak="杖,火,光",test_hit="3",test_obj="敌群",skill_up="96",skill_up_content="消耗SP减轻(SP88)"},{skill_order="8",skill_type="主动",skill_tag="杖,火,光",skill_sp="88",skill_name="光炎连锤",skill_content="对敌方单体施以6次杖物理攻击(威力 40)<br/>并突破火・光弱点(伤害以杖物理计算)",skill_boost="威力45/50/70",test_weak="杖,火,光",test_hit="6",test_obj="敌单",skill_up="99",skill_up_content="消耗SP减轻(SP70)"},{skill_order="9",skill_type="主动",skill_tag="杖,火,光",skill_sp="110",skill_name="光炎裁锤",skill_content="对敌方单体施以3次杖物理攻击(威力 110)<br/>并突破火・光弱点(伤害以杖物理计算)<br/>Boost MAX时:威力为2倍<br/> ※已体现在威力值上",skill_boost="威力120/140/360",test_weak="杖,火,光",test_hit="3",test_obj="敌单",skill_up="100",skill_up_content="消耗SP减轻(SP77)"},{skill_order="10",skill_type="主动",skill_tag="杖,火,光,debuff",skill_sp="72",skill_tag2="灯火の加護",skill_name="光炎乱戒锤",skill_content="对随机目标施以4次杖物理攻击(威力 45)<br/>并突破火・光弱点(伤害以杖物理计算)<br/>每次攻击皆赋予杖弱点(2次)",skill_boost="威力55/65/90",test_weak="杖,火,光",test_hit="4",test_obj="敌乱"},{skill_order="11",skill_type="被动",skill_tag="物理追击",skill_name="爆明锤击",skill_content="前卫时:赋予我方前卫全体<br/>突破敌人弱点时进行追击的效果<br/>(仅按行动顺序攻击/不依赖攻击次数且只发动一次)<br/>追击:对敌方全体施以杖物理攻击(威力 150)<br/>并突破火・光弱点(伤害以杖物理计算)"},{skill_order="12",skill_type="被动",skill_tag="物理追击",skill_parent="11",skill_tag2="進化",skill_name="爆明锤击",skill_content="前卫时:赋予我方前卫全体<br/>突破敌人弱点时进行追击的效果<br/>(仅按行动顺序攻击/不依赖攻击次数且只发动一次)<br/>追击:对敌方全体施以2次杖物理攻击(威力 100)<br/>并突破火・光弱点(伤害以杖物理计算)"},{skill_order="13",skill_type="被动",skill_tag="物攻提升,杖伤害提升,伤害上限提升",skill_name="锤矛之戮力",skill_content="HP满槽时:我方前卫全体物攻提升15%<br/>杖攻击伤害提升30%<br/>伤害上限提升(效果量 20000)"},{skill_order="14",skill_type="被动",skill_tag="杖伤害提升",skill_tag2="灯火の加護",skill_name="为骑士者的义务",skill_content="赋予我方前卫全体<br/>被动区杖物理伤害增益上限提升至50%的效果<br/>HP满槽时:同对象杖攻击伤害提升20%"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升,光耐性提升",skill_name="火・光耐性强化",skill_content="自身的火・光耐性提升10%"},{skill_order="16",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化Ⅲ",skill_content="自身的冰耐性提升20%"},{skill_order="17",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化Ⅲ",skill_content="自身的暗耐性提升20%"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="杖,火,光,buff",skill_tag2="必殺技",skill_name="光炎的审锤",skill_content="【Lv1】<br/>对随机目标施以8次杖物理攻击(威力 40)<br/>并突破火・光弱点(伤害以杖物理计算)<br/>并赋予我方前卫全体物攻提升10%的效果(2回合)<br/>200%发动时:攻击次数变为10次<br/>并赋予我方前卫全体物理攻击伤害提升10%的效果(2回合)<br/>【LvMAX】<br/>对随机目标施以8次杖物理攻击(威力 60)<br/>并突破火・光弱点(伤害以杖物理计算)<br/>并赋予我方前卫全体物攻提升20%的效果(2回合)<br/>200%发动时:攻击次数变为10次<br/>并赋予我方前卫全体物理攻击伤害提升20%的效果(2回合)"},{skill_order="21",skill_type="EX",skill_tag="杖,火,光",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="爆明真锤",skill_content="对敌方全体施以4次杖物理攻击(威力 60) <br/>并突破火・光弱点(伤害以杖物理计算)<br/>Boost MAX时:威力为2倍<br/> ※已体现在威力值上<br/>【使用条件】有敌人存在杖弱点时",skill_boost="威力65/75/180",test_weak="杖,火,光",test_hit="4",test_obj="敌群"},},}, {owner_order="220",owner_skill={{skill_order="1",skill_type="主动",skill_tag="弓",skill_sp="26",skill_name="细心三连射",skill_content="对敌方单体施以3次弓物理攻击(威力 55)<br/>必定暴击",skill_boost="威力65/85/100",test_weak="弓",test_hit="3",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="弓,debuff",skill_sp="30",skill_name="全体穿鹰",skill_content="对敌方全体施以弓物理攻击(威力 120)<br/>并翻译弓耐性降低15%的效果(2回合)",skill_boost="威力145/185/220",test_weak="弓",test_hit="1",test_obj="敌群"},{skill_order="3",skill_type="主动",skill_tag="弓",skill_sp="55",skill_name="全体三连击",skill_content="对敌方全体施以3次弓物理攻击(威力 55)",skill_boost="威力65/75/100",test_weak="弓",test_hit="3",test_obj="敌群"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_sp="80",skill_name="猎人的秘药",skill_content="赋予我方前后卫全体物攻・会心提升15%<br/>与弓攻击伤害提升15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="弓,光,暗",skill_sp="68",skill_name="阴阳割昏晓",skill_content="对敌方单体施以3次弓物理攻击(威力 85)<br/>并突破光・暗弱点(伤害以弓物理计算)<br/>此技能的伤害上限提高20000<br/>选择指令时若自身的”直观pt”在9以上:威力为1.5倍",skill_boost="威力95/110/140",test_weak="弓,光,暗",test_hit="3",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="弓,光,暗",skill_parent="5",skill_sp="68",skill_tag2="進化",skill_name="阴阳割昏晓",skill_content="对敌方单体施以3次弓物理攻击(威力 85)<br/>并突破光・暗弱点(伤害以弓物理计算)<br/>此技能的伤害上限提高20000<br/>选择指令时若自身的”直观pt”在9以上:威力为2倍",skill_boost="威力95/110/140",test_weak="弓,光,暗",test_hit="3",test_obj="敌单"},{skill_order="7",skill_type="主动",skill_tag="debuff,暴击镜",skill_sp="52",skill_name="捕食者的炯眼",skill_content="回合中,迅速行动<br/>赋予敌方单体所受攻击<br/>必定造成暴击伤害的效果<br/>(1回合/可通过覆盖效果以延长回合)",skill_boost="回合数2/3/4",skill_up="88",skill_up_content="消耗SP减轻(SP42)"},{skill_order="8",skill_type="主动",skill_tag="弓",skill_sp="62",skill_name="累积之射线",skill_content="对敌方单体施以3次弓物理攻击(威力 65)<br/>选择指令时若自身的”直观pt”在9以上:<br/>攻击次数变为6次",skill_boost="威力75/85/110",test_weak="弓",test_hit="3,6",test_obj="敌单",skill_up="96",skill_up_content="消耗SP减轻(SP50)"},{skill_order="9",skill_type="主动",skill_tag="弓",skill_sp="75",skill_name="(改)闭塞之因果",skill_content="从使用的下一个回合开始,每回合1次<br/>在我方行动之前(部分除外)<br/>对敌方全体施以3次弓物理攻击(威力 45/持续 2次),必定暴击",skill_boost="持续3/4/5次",test_weak="弓",test_hit="3",test_obj="敌乱",skill_up="99",skill_up_content="消耗SP减轻(SP60)"},{skill_order="10",skill_type="主动",skill_tag="弓,光,暗",skill_sp="81",skill_name="降落之晓天",skill_content="对敌方全体施以4次弓物理攻击(威力 45)<br/>并突破光・暗弱点(伤害以弓物理计算)<br/>选择指令时若自身的”直观pt”在6以上:<br/>攻击次数变为5次",skill_boost="威力55/65/80",test_weak="弓,光,暗",test_hit="4",test_obj="敌群",skill_up="100",skill_up_content="消耗SP减轻(SP65)"},{skill_order="11",skill_type="主动",skill_tag="弓,光,暗",skill_sp="104",skill_tag2="灯火の加護",skill_name="盈虚之光阴",skill_content="对敌方单体施以4次弓物理攻击(威力 100)<br/>并突破光・暗弱点(伤害以弓物理计算)<br/>此技能的伤害上限提高50000<br/>选择指令时若自身的”直观pt”在9以上:威力为3倍<br/>然而,自身的”直观pt”会清零",skill_boost="威力110/120/145",test_weak="弓,光,暗",test_hit="4",test_obj="敌单"},{skill_order="12",skill_type="被动",skill_tag="直观pt,弓耐性降低",skill_name="(改)悠久的直观",skill_content="自身每次攻击造成暴击时<br/>为自身追加1”直观pt”<br/>并有中概率赋予攻击目标弓耐性降低10%效果(1回合)<br/>※若在全体攻击时同时触发多次暴击,也只发动1次"},{skill_order="13",skill_type="被动",skill_tag="属攻对物攻加成",skill_name="辽远的天号",skill_content="自身物攻提升30%<br/>并赋予自身根据自身”直观pt”的数量的对应效果<br/>3以上:使用普攻以外的物理攻击(一部分除外)时<br/>可突破冰・雷弱点(伤害以对应攻击计算)<br/>6以上:使用普攻以外的物理攻击(一部分除外)时<br/>可突破火・风弱点(伤害以对应攻击计算)<br/>9以上:物攻会附加相当于属攻值50%的数量(包含装备赋予的数值/不可重复)"},{skill_order="14",skill_type="被动",skill_tag="弓伤害提升,伤害上限提升",skill_tag2="灯火の加護",skill_name="睿智的共鸣(弓)",skill_content="HP满槽时:赋予我方前卫全体<br/>弓攻击伤害提升10%、<br/>被动加装备赋予的弓攻击伤害增益上限提升至50%<br/>与伤害上限提升(效果量 30000)的效果"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升,冰耐性提升",skill_name="火·冰耐性强化",skill_content="自身的火·冰耐性提升10%"},{skill_order="16",skill_type="特殊",skill_tag="雷耐性提升,风耐性提升",skill_name="雷·风耐性强化",skill_content="自身的雷·风耐性提升10%"},{skill_order="17",skill_type="特殊",skill_tag="光耐性提升,暗耐性提升",skill_name="光·暗耐性强化",skill_content="自身的光·暗耐性提升10%"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="弓,光,暗,暴击镜",skill_tag2="必殺技",skill_name="来自遥远宇宙的灾祸",skill_content="【Lv1】<br/>对敌方全体施以6次弓物理攻击(威力 50)<br/>必定暴击<br/>并突破光・暗弱点(伤害以弓物理计算)<br/>200%发动时:攻击次数变为9次<br/>并赋予所受攻击必定造成暴击伤害的效果<br/>(1回合/可通过覆盖效果以延长回合)<br/>【LvMAX】<br/>对敌方全体施以6次弓物理攻击(威力 75)<br/>必定暴击<br/>并突破光・暗弱点(伤害以弓物理计算)<br/>200%发动时:攻击次数变为9次<br/>并赋予所受攻击必定造成暴击伤害的效果<br/>(1回合/可通过覆盖效果以延长回合)"},{skill_order="21",skill_type="EX",skill_tag="弓,暴击镜",skill_sp="3次",skill_tag2="EXアビリティ",skill_name="(改)无穷的响箭",skill_content="回合中,迅速行动<br/>赋予敌方单体所受攻击<br/>必定造成暴击伤害的效果<br/>(2回合/可通过覆盖效果以延长回合)<br/>并对敌方单体施以6次弓物理攻击(威力 25)<br/>【使用条件】自身的直观pt数量在5以下",skill_boost="威力30/35/50",test_weak="弓",test_hit="6",test_obj="敌单"},},}, {owner_order="219",owner_skill={{skill_order="1",skill_type="主动",skill_tag="短剑",skill_sp="32",skill_name="猎豹噬咬",skill_content="对敌方单体施以短剑物理攻击(威力 230)",skill_boost="威力260/300/400",test_weak="短剑",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="短剑,雷",skill_sp="41",skill_name="(改)琥珀利刃",skill_content="对敌方单体施以3次短剑物理攻击(威力65)<br/>并突破雷弱点(伤害以短剑物理计算)<br/>即使非弱点也会削减护盾点数<br/>之后立即移到后卫(不被视为交替)<br/>Boost Max时:攻击次数变为5次",skill_boost="威力75/90/120",test_weak="短剑,雷",test_hit="3",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="短剑,雷",skill_sp="41",skill_name="琥珀步伐",skill_content="对随机目标施以3次短剑物理攻击(威力65)<br/>并突破雷弱点(伤害以短剑物理计算)<br/>之后立即移到后卫(不被视为交替)",skill_boost="威力75/90/120",test_weak="短剑,雷",test_hit="3",test_obj="敌乱"},{skill_order="4",skill_type="主动",skill_tag="debuff",skill_sp="26",skill_name="全体防御削弱",skill_content="赋予敌方全体物防・属防降低15%的效果(2回合)<br/>之后立即移到后卫(不被视为交替)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="56",skill_name="信念的笃志",skill_content="赋予我方前卫全体及自身后卫物攻・属攻提升15%的效果<br/>之后立即移到后卫(不被视为交替)",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="短剑,雷",skill_sp="43",skill_name="(改)黄牙",skill_content="对敌方单体施以短剑物理攻击(威力 260)<br/>并突破雷弱点(伤害以短剑物理计算)<br/>之后立即移到后卫(不被视为交替)<br/>当攻击目标处于破防状态时,威力为2倍",skill_boost="威力290/340/450",test_weak="短剑,雷",test_hit="1",test_obj="敌单",skill_up="88",skill_up_content="消耗SP减轻(SP34)"},{skill_order="7",skill_type="主动",skill_tag="短剑",skill_sp="82",skill_name="(改)暴风短剑",skill_content="从使用的下一个回合开始,每回合1次<br/>在我方行动之前(部分除外)<br/>对敌方全体施以2次短剑物理攻击(威力 180/持续 2次)",skill_boost="持续3/4/5次",test_weak="短剑",test_hit="1",test_obj="敌群",skill_up="96",skill_up_content="消耗SP减轻(SP66)"},{skill_order="8",skill_type="主动",skill_tag="短剑",skill_parent="7",skill_sp="66",skill_tag2="進化,弱点外",skill_name="(改)暴风短剑",skill_content="移动至后卫(不视为交替),从使用的下一个回合开始,每回合1次<br/>在我方行动之前(部分除外)<br/>对敌方全体施以2次短剑物理攻击(威力 90/持续 2次)<br/>即使非弱点也会削减护盾点数",skill_boost="持续3/4/5次",test_weak="短剑",test_hit="1",test_obj="敌群"},{skill_order="9",skill_type="主动",skill_tag="短剑,雷",skill_sp="81",skill_name="雷鸣步伐",skill_content="回合中,迅速行动<br/>对敌方单体施以4次短剑物理攻击(威力 65)<br/>并突破雷弱点(伤害以短剑物理计算)<br/>之后立即移到后卫(不被视为交替)",skill_boost="威力75/85/110",test_weak="短剑,雷",test_hit="4",test_obj="敌单",skill_up="99",skill_up_content="消耗SP减轻(SP65)"},{skill_order="10",skill_type="主动",skill_tag="短剑,雷",skill_sp="87",skill_name="闪电步伐",skill_content="回合中,迅速行动<br/>对随机目标施以6次短剑物理攻击(威力 30)<br/>并突破雷弱点(伤害以短剑物理计算)<br/>之后立即移到后卫(不被视为交替)",skill_boost="威力35/40/60",test_weak="短剑,雷",test_hit="6",test_obj="敌乱",skill_up="100",skill_up_content="消耗SP减轻(SP70)"},{skill_order="11",skill_type="主动",skill_tag="短剑",skill_sp="95",skill_tag2="弱点外,灯火の加護",skill_name="雷轰电掣",skill_content="为自身添加倒计时效果(计数3)<br/>之后立即移到后卫(不被视为交替)<br/>计数结束时,对敌方全体施以4次短剑物理攻击(威力 70)<br/>即使非弱点也会削减护盾点数<br/>※此攻击无法使敌人破防",skill_boost="威力90/110/140",test_weak="短剑",test_hit="4",test_obj="敌群"},{skill_order="12",skill_type="被动",skill_tag="物理追击",skill_tag2="弱点外",skill_name="怪盗艾尔参上!",skill_content="后卫时:除自身的我方前卫全体发动攻击后(反击、必杀技等除外)<br/>会触发艾丽卡Ex的追击效果<br/>(仅按行动顺序攻击/不依赖攻击次数且只发动一次)<br/>※”将敌人破盾”的效果仅有成功破盾的角色会触发<br/>追击:对敌方全体施以短剑物理攻击(威力 150)<br/>即使非弱点也会削减护盾点数"},{skill_order="13",skill_type="被动",skill_tag="精力自动回复",skill_name="高洁义贼的施舍",skill_content="后卫时:前卫的SP自动恢复(恢复量 对象最大SP的5%)<br/>且受到伤害减少10%(一部分除外)<br/>(同系统的效果不可重复)"},{skill_order="14",skill_type="被动",skill_tag="赋予全弱点",skill_tag2="灯火の加護",skill_name="狮子之心",skill_content="存在破防中的敌人时<br/>自身使用普攻以外的物理攻击(一部分除外)时<br/>可突破剑・枪・短剑・斧・弓・杖・书・扇弱点<br/>(伤害以对应攻击计算)"},{skill_order="15",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="风耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="buff",skill_tag2="必殺技",skill_name="(改)终焉之冠",skill_content="【Lv1】<br/>自身威力提升50%<br/>(2回合/回合不可延长/同系统的效果不可重复)<br/>之后立即移到后卫(不被视为交替)<br/>200%发动时:赋予我方前卫全体物攻,属攻提升10%,必定暴击<br/>与属性攻击发生暴击的效果(2回合)<<br/>※200%发动时不会往后卫移动<br/>【LvMAX】<br/>自身威力提升150%<br/>(2回合/回合不可延长/同系统的效果不可重复)<br/>之后立即移到后卫(不被视为交替)<br/>200%发动时:赋予我方前卫全体物攻,属攻提升10%,必定暴击<br/>与属性攻击发生暴击的效果(3回合)<br/>※200%发动时不会往后卫移动"},{skill_order="21",skill_type="EX",skill_tag="短剑",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="(改)幻影獠牙",skill_content="对敌方单体施以2次短剑物理攻击(威力 135)<br/>此技能的伤害上限提高100000<br/>之后立即移到后卫(不被视为交替)<br/>当攻击目标处于破防状态时,威力为2倍<br/>【使用条件】第3回合以后",skill_boost="威力150/175/235",test_weak="短剑",test_hit="2",test_obj="敌单"},},}, {owner_order="218",owner_skill={{skill_order="1",skill_type="主动",skill_tag="暗",skill_sp="50",skill_name="暗之咒毒",skill_content="对敌方单体施以3次暗属性攻击(威力 65)<br/>并赋予妨害状态异常(2回合)",skill_boost="威力75/90/120",test_weak="暗",test_hit="3",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="光,暗",skill_sp="45",skill_name="罪过之光",skill_content="对敌方单体施以2次光属性攻击(威力120)<br/>并突破暗弱点(伤害以光属性计算)",skill_boost="威力135/155/210",test_weak="光,暗",test_hit="2",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="暗",skill_sp="49",skill_name="贽之咒印",skill_content="对敌方全体施以2次暗属性攻击(威力80)<br/>并赋予受伤状态异常(2回合)",skill_boost="威力95/115/130",test_weak="光,暗",test_hit="2",test_obj="敌群"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_sp="74",skill_name="制裁之神讬",skill_content="赋予我方前卫全体物攻・属攻提升15%的效果(2回合)<br/>有敌人存在咒斑状态时:<br/>效果对象的物理・属性攻击伤害提升15%(2回合)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="90",skill_name="瞑目之赦免",skill_content="我方前卫全体HP恢复(效力 130)、SP恢复(恢复量 10)<br/>并赋予HP自动恢复的效果(2回合/效力 80)<br/>有敌人存在咒斑状态时:<br/>驱散恢复对象的异常状态、并赋予状态异常无效化的效果(一部分除外/2回合)",skill_boost="效力150/180/220 恢复量20/30/40 回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="光,暗,debuff",skill_sp="81",skill_name="崩坏之光翼",skill_content="对敌方全体施以3次光属性攻击(威力 65)<br/>并突破暗弱点(伤害以光属性计算)<br/>并赋予物防・属防降低15%的效果(2回合)<br/>有敌人存在咒斑状态时:<br/>物防・属防降低的效果延长至3回合",skill_boost="威力75/90/115",test_weak="光,暗",test_hit="3",test_obj="敌群",skill_up="88",skill_up_content="消耗SP减轻(SP65)"},{skill_order="7",skill_type="主动",skill_tag="光,暗",skill_sp="81",skill_name="衰亡之光翼",skill_content="对敌方全体施以3次光属性攻击(威力 65)<br/>并突破暗弱点(伤害以光属性计算)<br/>并赋予光・暗耐性降低15%的效果(2回合)<br/>有敌人存在咒斑状态时:<br/>光・暗耐性降低的效果延长至3回合",skill_boost="威力75/90/115",test_weak="光,暗",test_hit="3",test_obj="敌群",skill_up="96",skill_up_content="消耗SP减轻(SP65)"},{skill_order="8",skill_type="主动",skill_tag="暗",skill_sp="54",skill_name="咒炎之暗翼",skill_content="对敌方单体施以3次暗属性攻击(威力 35)<br/>并赋予燃烧状态异常(2回合)<br/>有敌人存在咒斑状态时:攻击次数变为5次",skill_boost="威力45/55/80",test_weak="暗",test_hit="3",test_obj="敌单",skill_up="99",skill_up_content="消耗SP减轻(SP43)"},{skill_order="9",skill_type="主动",skill_tag="光,暗",skill_sp="91",skill_name="原罪之净光",skill_content="对敌方全体施以3次光属性攻击(威力 95)<br/>并突破暗弱点(伤害以光属性计算)<br/>有敌人存在咒斑状态时:威力变为2倍",skill_boost="威力105/120/145",test_weak="光,暗",test_hit="3",test_obj="敌群",skill_up="100",skill_up_content="消耗SP减轻(SP73)"},{skill_order="10",skill_type="主动",skill_tag="光,暗",skill_sp="73",skill_tag2="進化",skill_name="原罪之净光",skill_content="对敌方全体施以4次光属性攻击(威力 95)<br/>并突破暗弱点(伤害以光属性计算)<br/>有敌人存在咒斑状态时:威力变为2倍",skill_boost="威力105/120/145",test_weak="光,暗",test_hit="4",test_obj="敌群"},{skill_order="11",skill_type="主动",skill_tag="光,暗",skill_sp="99",skill_tag2="灯火の加護",skill_name="灭除之忌光",skill_content="对敌方单体施以4次光属性攻击(威力 100)<br/>并突破暗弱点(伤害以光属性计算)<br/>有敌人存在咒斑状态时:必定暴击",skill_boost="威力110/120/145",test_weak="光,暗",test_hit="4",test_obj="敌单"},{skill_order="12",skill_type="被动",skill_tag="暗,属性暴击",skill_name="黑之神气",skill_content="自身的普攻变为暗属性攻击<br/>自身的属性攻击可暴击"},{skill_order="13",skill_type="被动",skill_tag="咒斑",skill_name="灼身诅咒",skill_content="赋予自身攻击到敌人弱点时追击的效果<br/>(仅按行动顺序攻击/不依赖攻击次数且只发动一次)<br/>追击:赋予敌方全体特殊效果“咒斑”(2回合)<br/>咒斑:受到的状态异常效果延长1回合(不可重复)<br/>且所有异常效果均判定为已被赋予<br/>※仅作判定,没有施加的异常效果不会生效"},{skill_order="14",skill_type="被动",skill_name="赠予终焉之天惠",skill_content="当我方前卫全体使用能赋予异常的<br/>与敌人陷入异常状态时能享受威力加成的技能时<br/>赋予其可突破敌方弱点的效果<br/>※因被动技能与装备提供的追加效果除外<br/>※不包括特殊效果(高级异常)"},{skill_order="15",skill_type="被动",skill_tag="属攻提升,光伤害提升,暗伤害提升",skill_tag2="灯火の加護",skill_name="永世无尽之憎恶",skill_content="有敌人存在咒斑状态时<br/>自身属攻提升30%<br/>光・暗属性攻击伤害提升30%"},{skill_order="16",skill_type="特殊",skill_tag="光耐性提升,暗耐性提升",skill_name="光·暗耐性强化",skill_content="自身的光·暗耐性提升10%"},{skill_order="17",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="20",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="21",skill_type="EX",skill_tag="光,暗,debuff",skill_tag2="必殺技",skill_name="灵药公的裁罪",skill_content="【Lv1】<br/>对敌方全体施以3次光属性攻击(威力 130)<br/>并突破暗弱点(伤害以光属性计算)<br/>有敌人存在咒斑状态时:威力变为1.5倍<br/>并赋予光・暗耐性降低5%的效果(2回合)<br/>【LvMAX】<br/>对敌方全体施以3次光属性攻击(威力 150)<br/>并突破暗弱点(伤害以光属性计算)<br/>有敌人存在咒斑状态时:威力变为1.5倍<br/>并赋予光・暗耐性降低10%的效果(2回合)"},{skill_order="22",skill_type="EX",skill_tag="暗,buff,debuff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="断罪之黎燐",skill_content="对敌方全体施以4次暗属性攻击(威力 55)<br/>赋予妨害・受伤・燃烧的异常状态(2回合)<br/>并赋予我方前卫全体HP自动恢复(效力110)、<br/>SP自动恢复(恢复量 对象最大SP的3%)的效果(2回合)<br/>同时必杀技槽提升20.0%<br/>【使用条件】第3回合以后",skill_boost="威力60/70/85 回合数(SP自动恢复)3/4/5",test_weak="光,暗",test_hit="4",test_obj="敌群"},},}, {owner_order="217",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑,火,雷,暗",skill_sp="41",skill_name="破灭之剑",skill_content="对敌方单体施以剑物理攻击(威力 230)<br/>并突破火・雷・暗弱点(伤害以剑物理计算)",skill_boost="威力260/300/400",test_weak="剑,火,雷,暗",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="剑,火,雷,暗",skill_sp="39",skill_name="绝对者之刚剑",skill_content="对敌方全体施以剑物理攻击(威力 150)<br/>并突破火・雷・暗弱点(伤害以剑物理计算)",skill_boost="威力175/215/260",test_weak="剑,火,雷,暗",test_hit="1",test_obj="敌群"},{skill_order="3",skill_type="主动",skill_tag="剑,火,雷,暗",skill_sp="47",skill_name="狱炎之乱剑",skill_content="对随机目标施以3次剑物理攻击(威力 65)<br/>并突破火・雷・暗弱点(伤害以剑物理计算)",skill_boost="威力75/90/120",test_weak="剑,火,雷,暗",test_hit="3",test_obj="敌乱"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_sp="61",skill_name="军神之霸气",skill_content="赋予自身物攻与剑攻击伤害提升30%的效果(3回合)<br/>Boost MAX时:前卫全体化",skill_boost="回合数4/5/6"},{skill_order="5",skill_type="主动",skill_tag="剑,火,雷,暗,debuff",skill_sp="55",skill_name="坏崩之刚剑",skill_content="对敌方全体施以剑物理攻击(威力 150)<br/>并突破火・雷・暗弱点(伤害以剑物理计算)<br/>并赋予物防降低15%<br/>与剑耐性降低15%的效果(2回合)",skill_boost="威力175/215/260",test_weak="剑,火,雷,暗",test_hit="1",test_obj="敌群"},{skill_order="6",skill_type="主动",skill_tag="剑,火,雷,暗",skill_sp="45",skill_name="誉望之业剑",skill_content="使除自身外的我方前卫全体受到伤害(效果量 对象最大HP的50%)<br/>并对敌方单体施以剑物理攻击(威力 290)<br/>并突破火・雷・暗弱点(伤害以剑物理计算)<br/>※此效果不会使我方无法战斗",skill_boost="威力320/380/500",test_weak="剑,火,雷,暗",test_hit="1",test_obj="敌单",skill_up="88",skill_up_content="消耗SP减轻(SP36)"},{skill_order="7",skill_type="主动",skill_tag="剑,火,雷,暗",skill_sp="10",skill_name="权势之业剑",skill_content="对敌方单体施以2次剑物理攻击(威力 55)<br/>并突破火・雷・暗弱点(伤害以剑物理计算)<br/>Boost MAX时:消耗除自身外的我方前卫全体BP各1点<br/>消耗的人数越多威力越大<br/>最多2.5倍(3人消耗时)",skill_boost="威力70/85/120 强化后:威力85/100/140",test_weak="剑,火,雷,暗",test_hit="2",test_obj="敌单",skill_up="96",skill_up_content="威力提升(65)"},{skill_order="8",skill_type="主动",skill_tag="剑,火,雷,暗",skill_sp="38",skill_name="巨富之业剑",skill_content="对敌方全体施以剑物理攻击(威力 70)<br/>并突破火・雷・暗弱点(伤害以剑物理计算)<br/>Boost MAX时:消耗除自身外的我方前卫全体SP各50<br/>根据消耗的人数重复相同的攻击(最多3次)",skill_boost="威力85/95/110 强化后:威力90/105/120",test_weak="剑,火,雷,暗",test_hit="1,4",test_obj="敌群",skill_up="99",skill_up_content="威力提升(80)"},{skill_order="9",skill_type="主动",skill_tag="剑,火,雷,暗",skill_sp="300",skill_name="神之一击",skill_content="对敌方单体施以剑物理攻击(威力 530)<br/>并突破火・雷・暗弱点(伤害以剑物理计算)<br/>存在破防中的敌人时:<br/>此技能的伤害上限提高100000",skill_boost="威力560/700/900 强化后:威力660/800/1000",test_weak="剑,火,雷,暗",test_hit="1",test_obj="敌单",skill_up="100",skill_up_content="威力提升(630)"},{skill_order="10",skill_type="主动",skill_tag="剑,火,雷,暗",skill_sp="300",skill_tag2="進化",skill_name="神之一击",skill_content="对敌方单体施以剑物理攻击(威力 530)<br/>并突破火・雷・暗弱点(伤害以剑物理计算)<br/>存在破防中的敌人时:<br/>此技能的伤害上限提高300000",skill_boost="威力660/800/1000",test_weak="剑,火,雷,暗",test_hit="1",test_obj="敌单"},{skill_order="11",skill_type="主动",skill_tag="剑,火,雷,暗,buff",skill_sp="55",skill_tag2="灯火の加護",skill_name="绝对者的完全障壁",skill_content="赋予自身完全免疫攻击(一部分除外)的效果(2回合)<br/>成功防御时,对攻击目标施以剑物理攻击以反击(威力230)<br/>并突破火・雷・暗弱点(伤害以剑物理计算)<br/>※重复触发时,威力取最新值<br/>※一场战斗最多使用2次",skill_boost="威力260/300/400"},{skill_order="12",skill_type="被动",skill_tag="剑,火,雷,暗",skill_name="霸王之大剑",skill_content="自身的普攻变为剑物理攻击<br/>并突破火・雷・暗弱点(伤害以剑物理计算)"},{skill_order="13",skill_type="被动",skill_tag="物攻提升,剑伤害提升,伤害上限提升",skill_name="霸道征途",skill_content="HP满槽时:自身物攻・剑攻击伤害提升30%<br/>与伤害上限提升(效果量 100000)"},{skill_order="14",skill_type="被动",skill_tag="威力提升",skill_name="神之断罪",skill_content="BP消耗3时、自身威力提升200%<br/>(同系统效果不可重复)<br/>但该回合的行动会推迟"},{skill_order="15",skill_type="被动",skill_tag="物攻上限提升(被动),物攻上限提升(主动)",skill_tag2="灯火の加護",skill_name="穷极一切之王 ",skill_content="自身被赋予的主动技能物攻增益上限<br/>与被动加装备赋予的物攻增益上限<br/>提升至50%"},{skill_order="16",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="20",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="21",skill_type="EX",skill_tag="buff",skill_tag2="必殺技",skill_name="硕学王的谋略",skill_content="【Lv1】<br/>使除自身外的我方前卫全体受到伤害(效果量 对象最大HP的30%)<br/>并使自身HP恢复(恢复量 最大HP的100%)<br/>与SP恢复(恢复量 最大SP的50%)<br/>并赋予自身使用的攻击技能发动2次的效果<br/>(3回合/回合不可延长/追加发动部分无SP消耗)<br/>※此效果不会使我方无法战斗<br/>【LvMAX】<br/>使除自身外的我方前卫全体受到伤害(效果量 对象最大HP的30%)<br/>并使自身HP恢复(恢复量 最大HP的100%)<br/>与SP恢复(恢复量 最大SP的75%)<br/>并赋予自身使用的攻击技能发动2次的效果<br/>(4回合/回合不可延长/追加发动部分无SP消耗)<br/>※此效果不会使我方无法战斗"},{skill_order="22",skill_type="EX",skill_tag="buff",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="霸道折狱",skill_content="赋予自身必定暴击效果<br/>使用普攻外的物理攻击(一部分除外)时<br/>赋予突破短剑・弓弱点(伤害以各攻击类型计算)<br/>与伤害上限提升(效果量 100000)的效果(3回合)<br/>【使用条件】第3回合以后",skill_boost="回合数4/5/6"},},}, {owner_order="216",owner_skill={{skill_order="1",skill_type="主动",skill_tag="枪,debuff",skill_sp="30",skill_name="单独取材",skill_content="对敌方单体施以2次枪物理攻击(威力75)<br/>并赋予物攻・属攻降低10%的效果(2回合)",skill_boost="威力90/110/150",test_weak="枪",test_hit="2",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="风,debuff",skill_sp="32",skill_name="风声",skill_content="对敌方单体施以2次风属性攻击(威力75)<br/>并赋予物防・属防降低10%的效果(2回合)",skill_boost="威力90/110/150",test_weak="风",test_hit="2",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="debuff,调查,记事pt",skill_sp="26",skill_name="访谈调查",skill_content="回合中,迅速行动<br/>显示所有敌人的1个弱点<br/>并给自身附加1点「记事」<br/>Boost MAX时:赋予敌方全体对自身的挑衅效果(2回合)",skill_boost="弱点显示数2/3/4"},{skill_order="4",skill_type="主动",skill_tag="枪,风,debuff",skill_sp="87",skill_name="(改)未预约采访",skill_content="对敌方单体施以2次枪物理攻击(威力 75)<br/>并突破风弱点(伤害以枪物理计算)<br/>并赋予枪・火・冰・雷・风・光・暗弱点(各2次)<br/>并增加自身1点「记事」",skill_boost="威力90/110/150 「记事」数2/3/4",test_weak="枪,风",test_hit="2",test_obj="敌单"},{skill_order="5",skill_type="主动",skill_tag="枪,风",skill_sp="51",skill_name="突击采访",skill_content="对随机目标施以3次枪物理攻击(威力 65)<br/>并突破风弱点(伤害以枪物理计算)<br/>当敌人显示的弱点数量大于4(包括被赋予的弱点)时,威力变为1.2倍",skill_boost="威力75/90/120",test_weak="枪,风",test_hit="3",test_obj="敌乱"},{skill_order="6",skill_type="主动",skill_tag="枪,风",skill_sp="57",skill_name="独占采访",skill_content="回合中,迅速行动<br/>对敌方单体施以枪物理攻击(威力 35)<br/>并突破风弱点(伤害以枪物理计算)<br/>根据敌人显示的弱点数量(包括被赋予的弱点)<br/>重复等量次数的攻击(最大5次)<br/>(攻击过程中亦会产生变动/剩余次数为0的弱点不计算在内)",skill_boost="威力45/55/80",test_weak="枪,风",test_hit="6",test_obj="敌单",skill_up="88",skill_up_content="消耗SP减轻(SP46)"},{skill_order="7",skill_type="主动",skill_tag="风,记事pt",skill_sp="54",skill_name="浮世之风",skill_content="对随机目标施以风属性攻击<br/>根据Boost加成提升攻击次数(威力120/2次)<br/>攻击时有20%的概率给自身附加1点「记事」",skill_boost="威力95/85/100 次数3/4/5次",test_weak="风",test_hit="1~6",test_obj="敌乱",skill_up="96",skill_up_content="消耗SP减轻(SP43)"},{skill_order="8",skill_type="主动",skill_tag="风,记事pt",skill_parent="7",skill_sp="43",skill_tag2="進化",skill_name="浮世之风",skill_content="对随机目标施以风属性攻击<br/>根据Boost加成提升攻击次数(威力120/3次)<br/>攻击时有20%的概率给自身附加点1「记事」",skill_boost="威力95/85/100 次数4/5/6次",test_weak="风",test_hit="1~7",test_obj="敌乱"},{skill_order="9",skill_type="主动",skill_tag="枪,风,debuff",skill_sp="110",skill_name="(改)曝光",skill_content="对敌方全体施以2次枪物理攻击(威力 80)<br/>并突破风弱点(伤害以枪物理计算)<br/>并赋予枪・火・冰・雷・风・光・暗弱点(各2次)<br/>Boost MAX时:并赋予同对象赋予枪弱点(2次)",skill_boost="威力95/115/130",test_weak="枪,风",test_hit="2",test_obj="敌群",skill_up="99",skill_up_content="消耗SP减轻(SP88)"},{skill_order="10",skill_type="主动",skill_tag="枪,风",skill_sp="65",skill_name="夜探早访",skill_content="对随机目标施以3次枪物理攻击(威力85)<br/>并突破风弱点(伤害以枪物理计算)<br/>根据目标显示的弱点数量(包括被赋予的弱点)发生威力变化<br/>5以上:威力变为1.1倍<br/>7以上:威力变为1.3倍<br/>9以上:威力变为1.5倍<br/>14以上:威力变为2倍<br/>※仅生效可达成的条件中威力倍率最高的一项",skill_boost="威力95/110/140",test_weak="枪,风",test_hit="3",test_obj="敌乱",skill_up="100",skill_up_content="消耗SP减轻(SP52)"},{skill_order="11",skill_type="主动",skill_tag="debuff,记事pt",skill_sp="32",skill_tag2="灯火の加護",skill_name="新闻报道",skill_content="回合中,迅速行动<br/>赋予敌方单体枪・风耐性降低15%的效果(2回合)<br/>并给自身附加1点「记事」",skill_boost="回合数3/4/5 「记事」数2/3/4"},{skill_order="12",skill_type="被动",skill_tag="枪耐性降低,风耐性降低",skill_name="《德尔斯塔时报》的记者",skill_content="赋予敌方全体根据自身「记事」数量的附加效果<br/>3以上:风耐性降低10%<br/>6以上:枪耐性降低10%<br/>9以上:物理・属性耐性降低10%"},{skill_order="13",skill_type="被动",skill_tag="加成点回复",skill_name="(改)特别新闻",skill_content="当我方前卫有人使敌人破防时<br/>恢复我方前后卫全体3BP<br/>并赋予被破防的敌人枪,风弱点(各2次)"},{skill_order="14",skill_type="被动",skill_tag="枪伤害提升,伤害减少",skill_tag2="灯火の加護",skill_name="(改)情报通",skill_content="当敌人显示的弱点数量大于6(包括被赋予的弱点)时<br/>赋予我方前卫全体枪攻击伤害提升15%<br/>与受到伤害降低15%(一部分除外)的效果<br/>(同系统效果不可重复)"},{skill_order="15",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="枪,风,buff",skill_tag2="必殺技",skill_name="(改)号外发行",skill_content="【Lv1】<br/>自身伤害上限提升(效果量 10000)(2回合)<br/>并对敌方全体施以5次枪物理攻击(威力 80)<br/>并突破风弱点(伤害以枪物理计算)<br/>即使非弱点也会削减护盾点数<br/>再对同对象赋予枪,风弱点(各4次)<br/>【LvMAX】<br/>自身伤害上限提升(效果量 50000)(2回合)<br/>并对敌方全体施以5次枪物理攻击(威力 90)<br/>并突破风弱点(伤害以枪物理计算)<br/>即使非弱点也会削减护盾点数<br/>再对同对象赋予枪,风弱点(各4次)"},{skill_order="21",skill_type="EX",skill_tag="枪,风,debuff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="(改)笔扫千军",skill_content="对敌方全体施以枪物理攻击(威力 30)<br/>并突破风弱点(伤害以枪物理计算)<br/>根据自身的「记事」的数量,重复等量次数的攻击(最大9次)<br/>并赋予全弱点(无属性弱点除外)(各2次)<br/>Boost MAX时:再对同目标赋予枪,风弱点(各2次)<br/>【使用条件】自身的「记事」数量在4以上",skill_boost="威力35/40/50",test_weak="枪,风",test_hit="1~10",test_obj="敌群"},},}, {owner_order="215",owner_skill={{skill_order="1",skill_type="主动",skill_tag="枪",skill_sp="22",skill_name="挥舞",skill_content="对敌方全体施以枪物理攻击(威力120)",skill_boost="威力145/185/220",test_weak="枪",test_hit="1",test_obj="敌群"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_sp="43",skill_name="高级治疗药(前全)",skill_content="赋予我方前卫全体HP自动恢复的效果(2回合/效力110)<br/>并驱散物攻・物防・属攻・属防・会心・速度的减益状态",skill_boost="回合数3/4/5"},{skill_order="3",skill_type="主动",skill_tag="枪",skill_sp="14",skill_name="支配突刺",skill_content="对敌方单体施以枪物理攻击(威力 45)<br/>Boost MAX时:消耗自身40SP,直到SP低于40(最大6次)<br/>根据消耗的人数增加攻击次数",skill_boost="威力55/65/90",test_weak="枪",test_hit="7",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="枪",skill_parent="3",skill_sp="14",skill_tag2="進化",skill_name="支配突刺",skill_content="对敌方单体施以枪物理攻击(威力 65)<br/>Boost MAX时:消耗自身30SP,直到SP低于30(最大6次)<br/>根据消耗的人数增加攻击次数",skill_boost="威力75/85/110",test_weak="枪",test_hit="7",test_obj="敌单"},{skill_order="5",skill_type="主动",skill_tag="回复",skill_sp="50",skill_name="SP传递",skill_content="赋予除自身外的我方单体SP恢复(恢复量 25)",skill_boost="恢复量50/75/100"},{skill_order="6",skill_type="主动",skill_tag="短剑,弓,扇,debuff",skill_sp="77",skill_name="(改)呼唤一流舞者Ⅱ",skill_content="对敌方全体施以5次扇物理攻击(威力 45)<br/>突破短剑・弓弱点(伤害以扇物理计算)<br/>并赋予物防・属防降低15%的效果(2回合)<br/>BP消耗2以上时:敌方目标全体化<br/>Boost MAX时:攻击次数变为6次",skill_boost="威力55/65/75",test_weak="短剑,弓,扇",test_hit="4,5",test_obj="敌单"},{skill_order="7",skill_type="主动",skill_tag="回复,buff",skill_sp="48",skill_name="(改)大贵族的号令",skill_content="赋予我方前卫全体物理攻击伤害提升15%的效果(3回合)<br/>并恢复同目标1BP",skill_boost="回合数3/4/5",skill_up="88",skill_up_content="效果回合数增加(3回合)"},{skill_order="8",skill_type="主动",skill_tag="回复",skill_sp="84",skill_name="特级治疗药(全体)",skill_content="赋予我方前后卫全体HP自动恢复的效果(2回合/效力140)<br/>并驱散物攻・物防・属攻・属防・会心・速度的减益状态",skill_boost="回合数3/4/5",skill_up="96",skill_up_content="消耗SP减轻(SP67)"},{skill_order="9",skill_type="主动",skill_tag="剑,枪,斧,buff",skill_sp="96",skill_name="(改)呼唤一流剑士Ⅱ",skill_content="对敌方全体施以5次剑物理攻击(威力 45)<br/>突破枪・斧弱点(伤害以剑物理计算)<br/>并赋予我方前卫全体物攻・物防提升15%的效果(2回合)<br/>BP消耗2以上时:敌方目标全体化<br/>Boost MAX时:攻击次数变为6次",skill_boost="威力55/65/75",test_weak="剑,枪,斧",test_hit="4,5",test_obj="敌单",skill_up="99",skill_up_content="消耗SP减轻(SP77)"},{skill_order="10",skill_type="主动",skill_tag="杖,书,光,体力护盾",skill_sp="79",skill_name="(改)呼唤一流神官Ⅱ",skill_content="对敌方全体施以5次杖物理攻击(威力 45)<br/>突破书・光弱点(伤害以扇物理计算)<br/>并赋予我方前卫全体HP护盾(效果量 使用者最大HP的20%/不可重复)<br/>BP消耗2以上时:敌方目标全体化<br/>Boost MAX时:攻击次数变为6次",skill_boost="威力55/65/75",test_weak="杖,书,光",test_hit="4,5",test_obj="敌单",skill_up="100",skill_up_content="效果量提升(25%)"},{skill_order="11",skill_type="主动",skill_tag="回复",skill_sp="200",skill_tag2="灯火の加護",skill_name="特级复活药(全体)",skill_content="我方前后卫全体HP恢复(恢复量 最大HP的10%)<br/>恢复对象无法战斗时立即复活(恢复量 最大HP的25%)<br/>※战斗中最多使用3次",skill_boost="恢复量20/30/40% 强化后恢复量50/75/100%"},{skill_order="12",skill_type="被动",skill_tag="加成点回复",skill_name="(改)投资家的手段",skill_content="交替至后卫时:自身BP恢复5<br/>并赋予我方前卫全体物攻提升15%(2回合)"},{skill_order="13",skill_type="被动",skill_tag="回复,必杀技槽回复",skill_name="雄厚的财力",skill_content="回合结束时:我方前后卫全体SP恢复<br/>(恢复量 对象最大SP的1%)<br/>且必杀技槽提升40.0%"},{skill_order="14",skill_type="被动",skill_tag="体力自动回复",skill_tag2="灯火の加護",skill_name="私家上级药师",skill_content="赋予自身HP自动恢复(恢复量 最大HP的约20%)、<br/>物理攻击伤害提升20%<br/>与状态异常无效化(一部分除外)的效果"},{skill_order="15",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="回复",skill_tag2="必殺技",skill_name="(改)大手笔的支票",skill_content="【Lv1】<br/>使除自身以外的我方前后卫全体的必杀技可使用次数复活1<br/>并将同对象的必杀技槽提升20.0%<br/>(此必杀技不可复活使用次数)但在回合中,最后行动<br/>【LvMAX】<br/>使除自身以外的我方前后卫全体的必杀技可使用次数复活1<br/>并将同对象的必杀技槽提升60.0%<br/>(此必杀技不可复活使用次数)但在回合中,最后行动"},{skill_order="21",skill_type="EX",skill_tag="回复,SP护盾",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="极上李子果酱",skill_content="自身的SP恢复(恢复量 最大SP的25%)<br/>并赋予SP护盾(效果量 使用者最大SP的25%/不可重复)<br/>【使用条件】无",skill_boost="恢复量50/75/100%"},},}, {owner_order="214",owner_skill={{skill_order="1",skill_type="主动",skill_tag="火,冰,光",skill_sp="46",skill_name="三连光彩冲",skill_content="对敌方单体施以3次光属性攻击(威力65)<br/>并突破火・冰弱点(伤害以光属性计算)",skill_boost="威力75/90/120",test_weak="火,冰,光",test_hit="3",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="回复,buff",skill_sp="42",skill_name="(改)赋予活力的应急措施(前全)",skill_content="我方前卫全体HP恢复(效力65)<br/>并对同目标赋予HP自动恢复的效果(2回合/效力100)<br/>Boost MAX时:赋予同对象物攻・属攻提升15%的效果(2回合)",skill_boost="回合数3/4/5(仅自动恢复)效力85/115/155"},{skill_order="3",skill_type="主动",skill_tag="buff",skill_sp="57",skill_name="光彩的辅助剂(前全)Ⅱ",skill_content="赋予我方前卫全体<br/>火・冰・光属性伤害提升15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_sp="52",skill_name="(改)圣战的唱导",skill_content="回合中,迅速行动<br/>赋予我方前后卫全体物攻・属攻提升15%<br/>与伤害上限提升(效果量 20000)的效果(2回合)<br/>随后,交替除自身外的我方前卫全体的站位<br/>(交替时可触发交替效果)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="火,冰,光",skill_sp="66",skill_name="四连乱光彩冲",skill_content="对随机敌人施以4次光属性攻击(威力45)<br/>并突破火・冰弱点(伤害以光属性计算)<br/>每次攻击小概率赋予属防降低10%的效果(2回合)<br/>Boost MAX时:攻次数变为5次",skill_boost="威力55/65/90",test_weak="火,冰,光",test_hit="4",test_obj="敌乱"},{skill_order="6",skill_type="主动",skill_tag="回复",skill_sp="115",skill_name="持续救护措施(前全)",skill_content="从使用后的下回合开始,<br/>在回合结束前(一部分除外)<br/>赋予我方前卫全体HP恢复(效力 205/持续1次)<br/>HP恢复且自身处在前卫时<br/>确实恢复对象的异常状态(一部分除外)",skill_boost="持续2/3/4次",skill_up="88",skill_up_content="消耗SP减轻(SP41)"},{skill_order="7",skill_type="主动",skill_tag="回复",skill_parent="6",skill_sp="92",skill_tag2="進化",skill_name="持续救护措施(前全)",skill_content="从使用后的下回合开始,<br/>在回合结束前(一部分除外)<br/>赋予我方前卫全体HP恢复(效力 205/持续2次)<br/>HP恢复且自身处在前卫时<br/>确实恢复对象的异常状态(一部分除外)",skill_boost="持续3/4/5次"},{skill_order="8",skill_type="主动",skill_tag="体力护盾,buff",skill_sp="104",skill_name="(改)恩宠的唱导",skill_content="回合中,迅速行动<br/>赋予我方前后卫全体HP护盾(效果量:使用者最大HP的10%/不可重复)<br/>并赋予物防・属防提升15%的效果(2回合)<br/>随后,交替除自身外的我方前卫全体的站位<br/>(交替时可触发交替效果)",skill_boost="效果量20/30/40% 回合数3/4/5",skill_up="96",skill_up_content="消耗SP减轻(SP83)"},{skill_order="9",skill_type="主动",skill_tag="火,冰,光",skill_sp="94",skill_name="四连唱导光彩闪",skill_content="回合中,迅速行动<br/>对敌方全体施以4次光属性攻击(威力35)<br/>并突破火・冰弱点(伤害以光属性计算)<br/>随后,交替除自身外的我方前卫全体的站位<br/>(交替时可触发交替效果)",skill_boost="威力45/55/70",test_weak="火,冰,光",test_hit="4",test_obj="敌群",skill_up="99",skill_up_content="消耗SP减轻(SP75)"},{skill_order="10",skill_type="主动",skill_tag="火,冰,光",skill_sp="126",skill_name="持续大乱光彩冲",skill_content="从使用后的下回合开始,每回合<br/>在我方行动之前(部分除外)<br/>对随机目标施以3次光属性攻击(威力55/持续2次)<br/>并突破火・冰弱点(伤害以光属性计算)<br/>攻击时若自身处于前卫,攻击次数变为4次",skill_boost="持续3/4/5次",test_weak="火,冰,光",test_hit="3,4",test_obj="敌乱",skill_up="100",skill_up_content="消耗SP减轻(SP101)"},{skill_order="11",skill_type="主动",skill_tag="火,冰,光",skill_sp="300",skill_tag2="灯火の加護",skill_name="光彩响冲",skill_content="对敌方单体施以光属性攻击(威力630)<br/>并突破火・冰弱点(伤害以光属性计算)",skill_boost="威力660/800/1000",test_weak="火,冰,光",test_hit="1",test_obj="敌单"},{skill_order="12",skill_type="被动",skill_tag="属攻提升,属防提升",skill_name="全换位者属性强化Ⅱ",skill_content="我方换位时:换位的我方目标属攻・属防提升15%(1回合)"},{skill_order="13",skill_type="被动",skill_tag="体力回复,精力回复",skill_name="(改)全换位者HP・SP恢复",skill_content="我方换位时:赋予换位的我方HP恢复(恢复量 目标最大HP的20%)<br/>与SP恢复(恢复量 目标最大SP的10%)"},{skill_order="14",skill_type="被动",skill_tag="交替时加成点回复",skill_tag2="灯火の加護",skill_name="后卫移动者BP恢复",skill_content="我方移动至后卫时:换位的我方目标BP恢复1"},{skill_order="15",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="buff",skill_tag2="必殺技",skill_name="(改)眩耀的面纱",skill_content="【Lv1】<br/>回合中,迅速行动<br/>赋予我方单体属性伤害提升10%(3回合)、<br/>威力提升100%(回合不可延长/同系统的效果不可重复)<br/>与伤害上限提升(效果量 10000)的效果(1回合)<br/>当效果对象为自己时<br/>威力提升与伤害上限提升的效果是2回合<br/>【LvMAX】<br/>回合中,迅速行动<br/>赋予我方单体属性伤害提升20%(3回合)、<br/>威力提升100%(回合不可延长/同系统的效果不可重复)<br/>与伤害上限提升(效果量 50000)的效果(1回合)<br/>当效果对象为自己时<br/>威力提升与伤害上限提升的效果是2回合"},{skill_order="21",skill_type="EX",skill_tag="复活,加成点回复",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="(改)圣灵的祝福",skill_content="赋予我方前后卫全体自动复活效果(恢复量 最大HP的25%)<br/>无法战斗时立即发动(重叠时,不延长回合数)<br/>并且BP恢复4<br/>但该回合的行动会推迟<br/>【使用条件】无",skill_boost="HP恢复量50%/75%/100%"},},}, {owner_order="213",owner_skill={{skill_order="1",skill_type="主动",skill_tag="杖,雷",skill_sp="21",skill_name="雷击魔杖(单体) Ⅱ",skill_content="对敌方单体施以杖物理攻击(威力 170)<br/>并突破雷弱点(伤害以杖物理计算)",skill_boost="威力200/240/350",test_weak="杖,雷",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_sp="28",skill_name="治愈魔法(前全)",skill_content="我方前卫全体HP恢复(效力45)<br/>并赋予HP自动恢复的效果(2回合/效力70)",skill_boost="效力60/80/110"},{skill_order="3",skill_type="主动",skill_tag="杖",skill_sp="35",skill_name="爆碎连打",skill_content="对敌方全体施以2次杖物理攻击(威力 80)",skill_boost="威力95/115/130",test_weak="杖",test_hit="2",test_obj="敌群"},{skill_order="4",skill_type="主动",skill_tag="debuff",skill_sp="45",skill_name="荒天的神谕Ⅲ",skill_content="赋予敌方单体杖・冰・雷・风耐性降低20%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="59",skill_name="活力的神谕Ⅱ",skill_content="我方前卫全体物攻提升15%(2回合)<br/>当效果对象是神官时,<br/>同对象普攻外的物理攻击(一部分除外)<br/>可突破火・冰・雷・风・光・暗弱点<br/>(2回合/伤害以使用的攻击类型计算)<br/>Boost MAX时:前后卫全体化",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="杖,雷",skill_sp="51",skill_name="特大乱雷击魔杖Ⅱ",skill_content="对随机目标施以4次杖物理攻击(威力 45)<br/>并突破雷弱点(伤害以杖物理计算)",skill_boost="威力55/65/90",test_weak="杖,雷",test_hit="4",test_obj="敌乱",skill_up="88",skill_up_content="消耗SP减轻(SP41)"},{skill_order="7",skill_type="主动",skill_tag="杖,雷",skill_parent="6",skill_sp="41",skill_tag2="進化",skill_name="极大乱雷击魔杖Ⅱ",skill_content="对随机目标施以5次杖物理攻击(威力 45)<br/>并突破雷弱点(伤害以杖物理计算)",skill_boost="威力55/65/90",test_weak="杖,雷",test_hit="5",test_obj="敌乱"},{skill_order="8",skill_type="主动",skill_tag="回复,buff",skill_sp="59",skill_name="杖攻击强化之治愈",skill_content="我方前卫全体HP恢复(效力 140)<br/>并赋予杖攻击伤害提升15%的效果(2回合)",skill_boost="回合数3/4/5",skill_up="96",skill_up_content="消耗SP减轻(SP47)"},{skill_order="9",skill_type="主动",skill_tag="杖,雷",skill_sp="71",skill_name="特大雷击魔杖(全体)Ⅲ",skill_content="对敌方全体施以3次杖物理攻击(威力 80)<br/>并突破雷弱点(伤害以杖物理计算)",skill_boost="威力90/105/130",test_weak="杖,雷",test_hit="3",test_obj="敌群",skill_up="99",skill_up_content="消耗SP减轻(SP57)"},{skill_order="10",skill_type="主动",skill_tag="杖",skill_sp="36",skill_name="诛罚之杖",skill_content="对敌方单体施以2次杖物理攻击(威力 90)<br/>攻击目标处于破防状态时威力提升1.5倍",skill_boost="威力135/155/210",test_weak="杖",test_hit="2",test_obj="敌单",skill_up="100",skill_up_content="威力提升(120)"},{skill_order="11",skill_type="主动",skill_tag="debuff",skill_sp="32",skill_tag2="灯火の加護",skill_name="杖弱化的神谕Ⅵ",skill_content="赋予敌方单体杖弱点(6次)<br/>弱点赋予:无论如何赋予,每次赋予的次数都会叠加(最大9次)<br/>若存在原本的弱点,则伤害倍率提升20%",skill_boost="次数7/8/9次"},{skill_order="12",skill_type="被动",skill_tag="全速力",skill_name="全速力",skill_content="在BP消耗3时,自身可以迅速行动。"},{skill_order="13",skill_type="被动",skill_tag="杖伤害提升,全属性伤害提升,集体杖弱点",skill_name="遍历的圣女",skill_content="赋予我方前卫全体根据队内神官人数的效果<br/>2以上:杖攻击伤害提升15%<br/>4以上:全属性攻击伤害提升15%<br/>5以上:赋予属性攻击可突破杖弱点的效果"},{skill_order="14",skill_type="被动",skill_tag="强化效果延长(相互),弱化效果延长(相互)",skill_tag2="灯火の加護",skill_name="强化/削弱效果延长(与)",skill_content="自身赋予强化效果与状态异常以外的削弱效果<br/>时的效果延长1回合(不可重复)"},{skill_order="15",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="buff",skill_tag2="必殺技",skill_name="星火神的天惠",skill_content="【Lv1】<br/>赋予我方前卫全体物攻提升5%<br/>杖攻击伤害提升5%<br/>与伤害上限提升(效果量 10000)的效果(2回合)<br/>【LvMAX】<br/>赋予我方前卫全体物攻提升10%<br/>杖攻击伤害提升10%<br/>与伤害上限提升(效果量 20000)的效果(3回合)"},{skill_order="21",skill_type="EX",skill_tag="杖,雷",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="禁断雷击魔杖(单体)",skill_content="对敌方单体施以杖物理攻击(威力 530)<br/>并突破雷弱点(伤害以杖物理计算)<br/>【使用条件】第5回合以后",skill_boost="威力560/700/900",test_weak="杖,雷",test_hit="1",test_obj="敌单"},},}, {owner_order="212",owner_skill={{skill_order="1",skill_type="主动",skill_tag="斧",skill_sp="38",skill_name="三连断",skill_content="对敌方单体施以3次斧物理攻击(威力65)",skill_boost="威力75/90/120",test_weak="斧",test_hit="3",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="光",skill_sp="50",skill_name="连光杀闪",skill_content="对敌方全体施以2次光属性攻击(威力95)",skill_boost="威力110/130/150",test_weak="光",test_hit="2",test_obj="敌群"},{skill_order="3",skill_type="主动",skill_tag="回复,buff",skill_sp="40",skill_name="战士之药",skill_content="我方单体HP恢复(效力 160)<br/>并赋予物攻・属攻提升15%的效果(2回合)<br/>疗气效果中:前卫全体化",skill_boost="效力180/220/280"},{skill_order="4",skill_type="主动",skill_tag="光,debuff",skill_sp="58",skill_name="黄昏的眩光",skill_content="对随机目标施以4次光属性攻击(威力45)<br/>每次攻击中等概率赋予失明状态异常(2回合)<br/>疗气效果中:失明异常赋予变为大概率",skill_boost="威力55/65/90",test_weak="光",test_hit="4",test_obj="敌乱"},{skill_order="5",skill_type="主动",skill_tag="斧,回复",skill_sp="74",skill_name="黄昏的旋断",skill_content="对敌方全体施以斧物理攻击(威力 180)<br/>疗气效果中:我方前卫全体HP恢复(效力 90)、BP恢复1",skill_boost="威力205/245/300",test_weak="斧",test_hit="1",test_obj="敌群"},{skill_order="6",skill_type="主动",skill_tag="回复",skill_sp="52",skill_name="贤人的愈烟",skill_content="我方前卫全体HP恢复(效力 130)<br/>并驱散状态异常(一部分除外)<br/>与特殊效果”魅了”・”昏睡”・”静寂”<br/>疗气效果中:前后卫全体化",skill_boost="效力150/180/220",skill_up="88",skill_up_content="消耗SP减轻(SP42)"},{skill_order="7",skill_type="主动",skill_tag="斧,debuff",skill_sp="73",skill_name="(改)黄昏的坏断",skill_content="对随机目标施以4次斧物理攻击(威力65)<br/>每次攻击高等概率赋予斧耐性降低15%的效果(2回合)<br/>疗气效果中:赋予耐性下降效果变为必定触发<br/>战气效果中:威力1.4倍<br/>战气与疗气效果中:攻击次数变为7次",skill_boost="威力75/85/110",test_weak="斧",test_hit="4",test_obj="敌乱",skill_up="96",skill_up_content="消耗SP减轻(SP58)"},{skill_order="8",skill_type="主动",skill_tag="回复,buff",skill_sp="99",skill_name="(改)黄昏的辅助剂",skill_content="赋予我方前卫全体物攻・会心<br/>与斧攻击伤害提升15%的效果(2回合)<br/>战气效果中:赋予必定暴击效果(2回合)<br/>疗气效果中:恢复SP(恢复量 对象最大SP的10%)<br/>战气与疗气效果中:斧攻击伤害提升效果变为20%",skill_boost="回合数3/4/5(必定暴击除外)",skill_up="99",skill_up_content="消耗SP减轻(SP79)"},{skill_order="9",skill_type="主动",skill_tag="斧",skill_sp="70",skill_name="(改)双轰断",skill_content="对敌方单体施以2次斧物理攻击(威力 135)<br/>战气效果中:威力提升1.4倍<br/>疗气效果中:再次发动效果(无SP消耗)<br/>战气与疗气效果中:此技能伤害上限提升20000",skill_boost="威力150/175/235",test_weak="斧",test_hit="2",test_obj="敌单",skill_up="100",skill_up_content="消耗SP减轻(SP56)"},{skill_order="10",skill_type="主动",skill_tag="斧",skill_parent="9",skill_sp="56",skill_tag2="進化",skill_name="(改)双轰断",skill_content="对敌方单体施以2次斧物理攻击(威力 150)<br/>战气效果中:威力提升1.4倍<br/>疗气效果中:再次发动效果(无SP消耗)<br/>战气与疗气效果中:此技能伤害上限提升50000",skill_boost="威力165/195/260",test_weak="斧",test_hit="2",test_obj="敌单"},{skill_order="11",skill_type="主动",skill_tag="斧,debuff",skill_sp="70",skill_tag2="灯火の加護",skill_name="(改)破防双伐",skill_content="对敌方全体施以2次斧物理攻击(威力95)<br/>并赋予物防・属防降低15%的效果(2回合)<br/>疗气效果中:再次发动效果(不消耗SP)<br/>战气效果中:威力为1.4倍<br/>战气与疗气效果中:同时赋予物攻・属攻下降15%的效果(2回合)",skill_boost="威力110/130/150",test_weak="斧",test_hit="2",test_obj="敌群"},{skill_order="12",skill_type="被动",skill_tag="底力",skill_name="(改)潜力:识别救急",skill_content="(准备Turn:0/再使用Turn:4)<br/>选择指令时,赋予自身特殊效果”识别救急”(1回合)<br/>识别救急:技能配置变为以下内容<br/>战气双伐:对敌方全体施以3次斧物理攻击<br/>并赋予自身特殊效果“战气”<br/>疗气效果中:攻击次数变为5次<br/>疗气斧功:赋予我方前卫全体物攻与斧攻击伤害提升的效果<br/>并赋予自身特殊效果“疗气”<br/>战气效果中:赋予我方前卫全体伤害上限增加30000的效果<br/>战气:普攻以外的物理攻击可突破光・暗弱点<br/>疗气:BP恢复量提升1"},{skill_order="13",skill_type="被动",skill_tag="斧,buff",skill_parent="12",skill_sp="1",skill_tag2="技変化",skill_name="(改)战气双伐",skill_content="对敌方全体施以3次斧物理攻击(威力95)<br/>并赋予自身特殊效果“战气”(6回合)<br/>疗气效果中:攻击次数变为5次<br/>战气:普攻以外的物理攻击<br/>可突破光・暗弱点(伤害以使用的攻击类型计算)",skill_boost="威力110/130/150 回合数7/8/9",test_weak="斧",test_hit="2",test_obj="敌群"},{skill_order="14",skill_type="被动",skill_tag="buff",skill_parent="12",skill_sp="1",skill_tag2="技変化",skill_name="(改)疗气斧功",skill_content="赋予我方前卫全体物攻<br/>与斧攻击伤害提升15%的效果(2回合)<br/>并赋予自身特殊效果“疗气”(6回合)<br/>战气效果中:赋予我方前卫全体伤害上限增加30000的效果<br/>疗气:BP恢复量提升1",skill_boost="回合数3/4/5(物攻・斧攻击伤害提升) 回合数7/8/9(疗气)"},{skill_order="15",skill_type="被动",skill_tag="物攻提升,斧伤害提升,伤害上限提升",skill_name="(改)斧断的怒力",skill_content="前卫时:赋予我方前卫全体物攻提升15%<br/>物理耐性提升15%<br/>与伤害上限提升(效果量 20000)的效果<br/>战气效果中:斧攻击伤害提升15%<br/>并赋予被动区斧物理伤害增益上限提升至50%的效果<br/>疗气效果中:并赋予SP自动恢复的效果(恢复量 目标最大SP的3%)<br/>战气与疗气效果中:赋予战斗能力带来的斧攻击伤害上限变为50%的效果"},{skill_order="16",skill_type="被动",skill_tag="体力自动回复",skill_tag2="灯火の加護",skill_name="(改)决意之斧",skill_content="消耗3BP使用技能时<br/>赋予自身HP自动恢复的效果(效力 150)<br/>战气效果中:赋予自身特殊效果“疗气”(2回合)<br/>疗气效果中:赋予自身特殊效果“战气”(2回合)<br/><br/>※释放能力后适用<br/>战气:普攻以外的物理攻击可突破光・暗弱点<br/>疗气:BP恢复量提升1"},{skill_order="17",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="19",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="20",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="21",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="22",skill_type="EX",skill_tag="回复,buff,复活",skill_tag2="必殺技",skill_name="黄昏的秘药",skill_content="【Lv1】<br/>我方前后卫全体HP恢复(效力200)、SP恢复(恢复量 对象最大SP的10%)<br/>且BP恢复1,驱散状态异常与特殊效果“魅了”・“昏睡”・“静寂”<br/>并赋予状态异常无效化效果(一部分除外/2回合)<br/>战气效果中:同对象的斧攻击伤害提升5%(2回合)<br/>疗气效果中:恢复对象无法战斗时复活(恢复量 最大HP的25%)<br/>※无法战斗的队友无法被赋予复活以外的效果<br/>【LvMAX】<br/>我方前后卫全体HP恢复(效力250)、SP恢复(恢复量 对象最大SP的10%)<br/>且BP恢复1,驱散状态异常与特殊效果“魅了”・“昏睡”・“静寂”<br/>并赋予状态异常无效化效果(一部分除外/3回合)<br/>战气效果中:同对象的斧攻击伤害提升10%(3回合)<br/>疗气效果中:恢复对象无法战斗时复活(恢复量 最大HP的25%)<br/>※无法战斗的队友无法被赋予复活以外的效果"},{skill_order="23",skill_type="EX",skill_tag="斧",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="(改)三业轰伐",skill_content="对敌方全体施以4次斧物理攻击(威力60)<br/>战气效果中:威力提升1.4倍<br/>疗气效果中:再次发动效果(无SP消耗)<br/>战气与疗气效果中:此技能伤害上限提升30000<br/>【使用条件】自身存在战气・疗气中任意一个效果时",skill_boost="威力70/85/105",test_weak="斧",test_hit="3",test_obj="敌群"},},}, {owner_order="211",owner_skill={{skill_order="1",skill_type="主动",skill_tag="短剑,暗",skill_sp="31",skill_name="连邪冲",skill_content="对敌方单体施以2次暗属性攻击(威力90)<br/>并突破短剑弱点(伤害以暗属性计算)",skill_boost="威力105/125/180",test_weak="短剑,暗",test_hit="2",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="短剑,暗",skill_sp="35",skill_name="邪闪",skill_content="对敌方全体施以暗属性攻击(威力 150)<br/>并突破短剑弱点(伤害以暗属性计算)",skill_boost="威力175/215/260",test_weak="短剑,暗",test_hit="1",test_obj="敌群"},{skill_order="3",skill_type="主动",skill_tag="debuff",skill_sp="29",skill_name="蚀暗的挽歌",skill_content="赋予敌方全体属防降低15%的效果(2回合)<br/>并赋予暗弱点(3次)<br/>弱点赋予:无论如何赋予,每次赋予的次数都会叠加(最大9次)<br/>若存在原本的弱点,则伤害倍率提升20%",skill_boost="回合数3/4/5"},{skill_order="4",skill_type="主动",skill_tag="短剑,暗,debuff",skill_sp="54",skill_name="缠邪之泛滥",skill_content="对随机目标施以3次暗属性攻击(威力 65)<br/>并突破短剑弱点(伤害以暗属性计算)<br/>每次攻击都赋予目标暗耐性降低15%的效果(2回合)",skill_boost="威力75/90/120",test_weak="短剑,暗",test_hit="3",test_obj="敌乱"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="68",skill_name="异界之舞",skill_content="赋予我方前后卫全体属攻与暗属性伤害提升20%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="debuff",skill_sp="46",skill_name="蚀暗的耳语",skill_content="回合中,率先行动<br/>赋予敌方全体暗弱点(2次)<br/>随后立即移到后卫(触发自身的交替效果)<br/>弱点赋予:无论如何赋予,每次赋予的次数都会叠加(最大9次)<br/>若存在原本的弱点,则伤害倍率提升20%",skill_boost="次数3/4/5次",skill_up="88",skill_up_content="消耗SP减轻(SP37)"},{skill_order="7",skill_type="主动",skill_tag="短剑,暗",skill_sp="53",skill_name="邪暗积闪",skill_content="对敌方全体施以2次暗属性攻击(威力95)<br/>并突破短剑弱点(伤害以暗属性计算)<br/>Boost MAX时:攻击次数变为4次",skill_boost="威力110/130/110",test_weak="短剑,暗",test_hit="2,4",test_obj="敌群",skill_up="96",skill_up_content="消耗SP减轻(SP42)"},{skill_order="8",skill_type="主动",skill_tag="短剑,暗",skill_sp="49",skill_name="黑华烂漫",skill_content="对随机目标施以5次暗属性攻击(威力 30)<br/>并突破短剑弱点(伤害以暗属性计算)",skill_boost="威力35/45/60",test_weak="短剑,暗",test_hit="5",test_obj="敌乱",skill_up="99",skill_up_content="消耗SP减轻(SP39)"},{skill_order="9",skill_type="主动",skill_tag="短剑,暗",skill_parent="8",skill_sp="39",skill_tag2="進化",skill_name="黑华烂漫",skill_content="对随机目标施以6次暗属性攻击(威力 30)<br/>并突破短剑弱点(伤害以暗属性计算)",skill_boost="威力35/45/60",test_weak="短剑,暗",test_hit="6",test_obj="敌乱"},{skill_order="10",skill_type="主动",skill_tag="暗,debuff",skill_sp="87",skill_name="边狱之渊刃",skill_content="赋予敌方单体暗弱点(3次)<br/>并对同对象施以3次暗属性攻击(威力 95)<br/>Boost MAX时:再次发动效果(不消耗SP)<br/>弱点赋予:无论如何赋予,每次赋予的次数都会叠加(最大9次)<br/>若存在原本的弱点,则伤害倍率提升20%",skill_boost="威力110/125/160",test_weak="暗",test_hit="3",test_obj="敌单",skill_up="100",skill_up_content="消耗SP减轻(SP70)"},{skill_order="11",skill_type="主动",skill_tag="buff,debuff",skill_sp="42",skill_tag2="灯火の加護",skill_name="蚀暗的邀约",skill_content="赋予敌方全体暗弱点(2次)<br/>并赋予我方前后卫全体<br/>下回合迅速行动的效果<br/>随后立即移到后卫(触发自身的交替效果)<br/>弱点赋予:无论如何赋予,每次赋予的次数都会叠加(最大9次)<br/>若存在原本的弱点,则伤害倍率提升20%",skill_boost="次数3/4/5次"},{skill_order="12",skill_type="被动",skill_tag="感暗",skill_name="嗅探黑暗",skill_content="交替至后卫时:赋予我方前卫全体进行“暗属性”攻击时<br/>破盾量提升1的效果<br/>(2回合/同系统的效果不可重复)"},{skill_order="13",skill_type="被动",skill_tag="伤害上限提升",skill_name="西方的大行军",skill_content="前卫时:赋予我方前卫全体<br/>主动区与被动区暗属性伤害增益上限提升至50%<br/>与伤害上限提升(效果量 30000)的效果"},{skill_order="14",skill_type="被动",skill_tag="属攻提升,暗伤害提升,属性暴击解放",skill_tag2="灯火の加護",skill_name="边狱的智慧",skill_content="自身属攻提升15%<br/>暗属性伤害提升15%<br/>并赋予属性攻击发生暴击的效果"},{skill_order="15",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="短剑,暗,debuff",skill_tag2="必殺技",skill_name="异神的渊唤",skill_content="【Lv1】<br/>对随机目标施以8次暗属性攻击(威力 45)<br/>并突破短剑弱点(伤害以暗属性计算)<br/>每段攻击都能赋予暗耐性降低10%的效果(1回合)<br/>【LvMAX】<br/>对随机目标施以8次暗属性攻击(威力 55)<br/>并突破短剑弱点(伤害以暗属性计算)<br/>每段攻击都能赋予暗耐性降低15%的效果(1回合)"},{skill_order="21",skill_type="EX",skill_tag="buff,debuff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="蚀暗的异狱舞",skill_content="回合中,率先行动<br/>赋予敌方全体暗弱点(2次)<br/>并赋予我方前后卫全体<br/>属攻提升20%、暗属性伤害提升30%<br/>与伤害上限提升(效果量 30000)的效果(2回合)<br/>弱点赋予:无论如何赋予,每次赋予的次数都会叠加(最大9次)<br/>若存在原本的弱点,则伤害倍率提升20%<br/>【使用条件】至少使用一次极限技(必杀)",skill_boost="次数3/4/5次"},},}, {owner_order="210",owner_skill={{skill_order="1",skill_type="主动",skill_tag="扇",skill_sp="32",skill_name="冲击",skill_content="对敌方单体施以扇物理攻击(威力 230)",skill_boost="威力260/300/400",test_weak="扇",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="扇,debuff",skill_sp="36",skill_name="破扇的乱扫",skill_content="对随机目标施以3次扇物理攻击(威力 55)<br/>每次攻击都赋予扇耐性降低15%的效果(2回合)",skill_boost="威力65/80/100",test_weak="扇",test_hit="3",test_obj="敌乱"},{skill_order="3",skill_type="主动",skill_tag="debuff",skill_sp="35",skill_name="防御削弱Ⅱ",skill_content="赋予敌方单体物防·属防降低20%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_sp="60",skill_name="跟进",skill_content="赋予我方BP回复量提升1的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="扇,buff",skill_sp="36",skill_name="吸魔之扇",skill_content="对敌方单体施以2次扇物理攻击(威力90)<br/>并吸收造成伤害量的2%的SP",skill_boost="威力105/125/180",test_weak="扇",test_hit="2",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="buff",skill_sp="40",skill_name="入海的信号",skill_content="赋予我方前卫全体<br/>伤害上限提升(效果量 50000)的效果(2回合)",skill_boost="回合数3/4/5",skill_up="88",skill_up_content="消耗SP减轻(SP32)"},{skill_order="7",skill_type="主动",skill_tag="扇",skill_sp="62",skill_name="冲击四连打",skill_content="对敌方单体施以4次扇物理攻击(威力65)",skill_boost="威力75/85/110",test_weak="扇",test_hit="4",test_obj="敌单",skill_up="96",skill_up_content="消耗SP减轻(SP50)"},{skill_order="8",skill_type="主动",skill_tag="扇,debuff",skill_sp="68",skill_name="海风",skill_content="对敌方全体施以3次扇物理攻击(威力 65)<br/>并赋予扇耐性降低15%的效果(2回合)",skill_boost="威力75/90/115",test_weak="扇",test_hit="3",test_obj="敌群",skill_up="99",skill_up_content="消耗SP减轻(SP54)"},{skill_order="9",skill_type="主动",skill_tag="扇",skill_sp="10",skill_name="坚毅一击·瓦洛",skill_content="对敌方单体施以2次扇物理攻击(威力45)<br/>Boost MAX时:消耗我方前后卫全体的SP各100点<br/>消耗的人数越多威力越大<br/>最多5倍(消耗8人时)",skill_boost="威力70/85/120",test_weak="扇",test_hit="2",test_obj="敌单",skill_up="100",skill_up_content="威力提升(55)"},{skill_order="10",skill_type="主动",skill_tag="debuff",skill_sp="69",skill_tag2="灯火の加護",skill_name="崇高一击·瓦洛",skill_content="对随机目标施以5次扇物理攻击(威力 35)<br/>每次攻击小概率赋予扇耐性降低15%的效果",skill_boost="威力45/55/80",test_weak="扇",test_hit="5",test_obj="敌乱"},{skill_order="11",skill_type="被动",skill_tag="物攻提升,属攻提升,扇伤害提升,体力自动回复,精力自动回复",skill_name="舞蹈的连锁",skill_content="赋予我方前卫全体根据队内舞者人数的效果<br/>2以上:物攻・属攻提升15%<br/>3以上:扇攻击伤害提升30%<br/>4以上:SP自动恢复(恢复量 目标最大SP的3%)<br/>6以上:HP自动恢复(恢复量 目标最大HP的50%)"},{skill_order="12",skill_type="被动",skill_name="热情的舞蹈",skill_content="消耗BP3且自身使用扇物理攻击时进行追击<br/>(仅按行动顺序攻击/不依赖攻击次数只发动一次)<br/>追击:对敌方单体施以与队内舞者人数相同的次数的扇物理攻击(威力 100/最大4次)"},{skill_order="13",skill_type="被动",skill_parent="12",skill_tag2="進化",skill_name="热情的舞蹈",skill_content="消耗BP3且自身使用扇物理攻击时进行追击<br/>(仅按行动顺序攻击/不依赖攻击次数只发动一次)<br/>追击:对敌方单体施以与队内舞者人数相同的次数的扇物理攻击(威力 100/最大8次)"},{skill_order="14",skill_type="被动",skill_tag="底力",skill_tag2="灯火の加護",skill_name="潜力:海的作风",skill_content="(准备Turn:2/再使用Turn:6)<br/>选择指令时,赋予自身特殊效果”海的作风”(2回合)<br/>海的作风:使用普攻外的攻击时(一部分除外)<br/>可突破全弱点(无属性弱点除外)<br/>(伤害以使用的属性计算)"},{skill_order="15",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="buff",skill_tag2="必殺技",skill_name="向日葵",skill_content="【Lv1】<br/>回合中,率先行动<br/>赋予我方前后卫全体物攻・属攻提升5%的效果(2回合)<br/>若对象为舞者,则赋予同对象威力提升100%的效果<br/>(1回合/回合不可延长/同系统效果不可重复)<br/>【LvMAX】<br/>回合中,率先行动<br/>赋予我方前后卫全体物攻・属攻提升10%的效果(3回合)<br/>若对象为舞者,则赋予同对象威力提升100%的效果<br/>(1回合/回合不可延长/同系统效果不可重复)"},{skill_order="21",skill_type="EX",skill_tag="扇",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="勇敢一击·瓦洛",skill_content="对敌方单体施以扇物理攻击(威力 65)<br/>Boost MAX时:消耗我方前后卫全体的SP各100点<br/>根据消耗的人数增加攻击次数(最多8次)<br/>【使用条件】第7回合以后",skill_boost="威力80/100/130",test_weak="扇",test_hit="1,9",test_obj="敌单"},},}, {owner_order="209",owner_skill={{skill_order="1",skill_type="主动",skill_tag="弓",skill_sp="25",skill_name="三连射",skill_content="对敌方单体施以3次弓物理攻击(威力65)",skill_boost="威力65/80/100",test_weak="弓",test_hit="3",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_sp="42",skill_name="(改)治疗",skill_content="恢复我方前后卫全体HP(效力 130)",skill_boost="效力150/180/220"},{skill_order="3",skill_type="主动",skill_tag="回复,buff",skill_sp="15",skill_name="健全治疗",skill_content="驱散我方单体状态异常<br/>并赋予状态异常无效化效果(一部分除外/1回合)<br/>Boost MAX时:前卫全体化",skill_boost="回合数2/3/4"},{skill_order="4",skill_type="主动",skill_tag="弓,buff",skill_sp="48",skill_name="瞄准",skill_content="赋予自身必定暴击效果(2回合)<br/>并对敌方单体施以2次弓物理攻击(威力75)<br/>只有1个敌人时伤害提升1.2倍",skill_boost="威力90/110/150",test_weak="弓",test_hit="2",test_obj="敌单"},{skill_order="5",skill_type="主动",skill_tag="物理攻击回避",skill_sp="60",skill_name="眨眼间",skill_content="赋予我方单体必定回避物理攻击(一部分除外)的效果(1次)",skill_boost="次数2/3/4次"},{skill_order="6",skill_type="主动",skill_tag="弓,光,debuff",skill_sp="63",skill_name="神圣冲击",skill_content="对敌方单体施以3次弓物理攻击(威力65)<br/>并突破光弱点(伤害以弓物理计算)<br/>并赋予物防・属防降低20%的效果(2回合)",skill_boost="威力75/90/120",test_weak="弓,光",test_hit="3",test_obj="敌单"},{skill_order="7",skill_type="主动",skill_tag="弓,光,debuff",skill_sp="87",skill_name="发光箭",skill_content="对敌方单体施以4次弓物理攻击(威力65)<br/>并突破光弱点(伤害以弓物理计算)<br/>并赋予物攻・属攻降低20%的效果(2回合)",skill_boost="威力75/85/110",test_weak="弓,光",test_hit="4",test_obj="敌单"},{skill_order="8",skill_type="主动",skill_tag="复活",skill_sp="60",skill_name="重新振作",skill_content="赋予我方单体自动复活的效果(回复量最大HP的25%)<br/>无法战斗时立即发动(重叠时,次数不增加)<br/>※战斗中只能使用4次",skill_boost="恢复量50/75/100%"},{skill_order="9",skill_type="主动",skill_tag="弓,光,buff",skill_sp="95",skill_name="(改)祝福射手",skill_content="对敌方全体施以4次弓物理攻击(威力60)<br/>并突破光弱点(伤害以弓物理计算)并赋予我方前卫全体HP恢复效果(效力90)<br/>只有1个敌人时伤害提升1.2倍",skill_boost="威力70/85/110",test_weak="弓,光",test_hit="4",test_obj="敌群"},{skill_order="10",skill_type="主动",skill_tag="弓,光,暗",skill_sp="98",skill_tag2="灯火の加護",skill_name="(改)黑白魔弓·乱击",skill_content="对随机目标施以6次弓物理攻击(威力40)<br/>并突破光・暗弱点(伤害以弓物理计算)<br/>只有1个敌人时伤害提升1.2倍<br/>Boost MAX时:攻击次数变为8次",skill_boost="威力45/50/55",test_weak="弓,光,暗",test_hit="6,8",test_obj="敌乱"},{skill_order="11",skill_type="被动",skill_tag="体力护盾",skill_name="(改)奇迹之光",skill_content="自身使用主动技能进行恢复时<br/>若使用HP恢复的对象HP值超过其最大HP<br/>则赋予恢复对象将溢出的恢复量转换成的HP护盾(上限2000/不可重复)<br/>根据行动时的状态赋予HP恢复效果/自动恢复除外"},{skill_order="12",skill_type="被动",skill_tag="体力护盾",skill_parent="11",skill_tag2="進化",skill_name="(改)奇迹之光",skill_content="自身使用主动技能进行恢复时<br/>若使用HP恢复的对象HP值超过其最大HP<br/>则赋予恢复对象将溢出的恢复量转换成的HP护盾(上限3000/不可重复)<br/>根据行动时的状态赋予HP恢复效果/自动恢复除外"},{skill_order="13",skill_type="被动",skill_tag="物攻提升,属攻提升,精力自动回复,最大精力提升",skill_name="一心一意",skill_content="赋予前后卫<br/>SP自动恢复(恢复量 对象最大SP的3%)<br/>最大SP提升10%<br/>与物攻·属攻提升15%的效果"},{skill_order="14",skill_type="被动",skill_tag="物攻提升,属攻提升,会心提升,伤害上限提升",skill_tag2="灯火の加護",skill_name="爱格妮娅的祈祷",skill_content="自身使用主动技能进行恢复时<br/>若使用HP恢复的对象HP值超过其最大HP<br/>则赋予回复对象物攻·属攻·会心提升15%<br/>与伤害上限提升(效果量 20000)的效果(2回合)<br/>※根据行动时的状态赋予HP恢复效果/自动恢复除外"},{skill_order="15",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="回复,buff",skill_tag2="必殺技",skill_name="(改)祈祷",skill_content="【Lv1】<br/>回合中,率先行动<br/>赋予我方前后卫全体HP自动恢复(效力 100)<br/>与SP自动恢复(恢复量 最大SP的3%)<br/>并赋予物攻・属攻・物防・属防・会心提升10%<br/>与伤害上限提升(效果量 10000)的效果(2回合)<br/>【Lv10】<br/>回合中,率先行动<br/>赋予我方前后卫全体HP自动恢复(效力 125)<br/>与SP自动恢复(恢复量 最大SP的5%)<br/>并赋予物攻・属攻・物防・属防・会心提升15%<br/>与伤害上限提升(效果量 20000)的效果(3回合)"},{skill_order="21",skill_type="EX",skill_tag="弓,光",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="(改)圣十字架",skill_content="自身伤害上限提升(效果量 50000)(3回合)<br/>并对敌方全体施以6次弓物理攻击(威力 35)<br/>攻击光弱点(伤害以弓物理计算)<br/>并赋予我方前卫全体以伤害转化的HP恢复(效果量 造成伤害的30%)<br/>只有1个敌人时伤害提升1.2倍<br/>【使用条件】无",skill_boost="威力50/65/80",test_weak="弓,光",test_hit="6",test_obj="敌群"},},}, {owner_order="208",owner_skill={{skill_order="1",skill_type="主动",skill_tag="冰",skill_sp="28",skill_name="冰冻(单体)",skill_content="对敌方单体施以2次冰属性攻击(威力90)",skill_boost="威力105/125/180",test_weak="冰",test_hit="2",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="雷",skill_sp="28",skill_name="雷电(单体)",skill_content="对敌方单体施以2次雷属性攻击(威力90)",skill_boost="威力105/125/180",test_weak="雷",test_hit="2",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="火",skill_sp="78",skill_name="烈焰(全体)",skill_content="对敌方全体施以3次火属性攻击(威力95)",skill_boost="威力105/120/145",test_weak="火",test_hit="3",test_obj="敌群"},{skill_order="4",skill_type="主动",skill_tag="冰",skill_sp="78",skill_name="冰封(全体)",skill_content="对敌方全体施以3次冰属性攻击(威力95)",skill_boost="威力105/120/145",test_weak="冰",test_hit="3",test_obj="敌群"},{skill_order="5",skill_type="主动",skill_tag="雷",skill_sp="78",skill_name="雷霆(全体)",skill_content="对敌方全体施以3次雷属性攻击(威力95)",skill_boost="威力105/120/145",test_weak="雷",test_hit="3",test_obj="敌群"},{skill_order="6",skill_type="主动",skill_tag="风,回复",skill_sp="88",skill_name="召唤:希尔芙",skill_content="对敌方全体施以3次风属性攻击(威力95)<br/>忽视必定回避与完全防止伤害的效果<br/>并恢复我方前卫全体的HP(效力60)",skill_boost="威力105/120/145",test_weak="风",test_hit="3",test_obj="敌群",skill_up="88",skill_up_content="消耗SP减轻(SP70)"},{skill_order="7",skill_type="主动",skill_tag="火,光",skill_sp="67",skill_name="光焰(单体) ",skill_content="对敌方单体施以4次火属性攻击(威力65)<br/>并突破光弱点(伤害以火属性计算)",skill_boost="威力75/85/110",test_weak="火,光",test_hit="4",test_obj="敌单",skill_up="96",skill_up_content="消耗SP减轻(SP54)"},{skill_order="8",skill_type="主动",skill_tag="回复,buff",skill_sp="131",skill_name="召唤:阿修罗",skill_content="赋予我方前后卫全体HP恢复(效力205)<br/>与物防提升15%的效果(2回合)<br/>并有20%概率赋予自动复活的效果(恢复量 最大HP的50%)<br/>(我方无法战斗的对象除外,重复使用时该效果回合数不叠加)",skill_boost="恢复量225/255/295 回合数3/4/5",skill_up="99",skill_up_content="消耗SP减轻(SP108)"},{skill_order="9",skill_type="主动",skill_tag="光",skill_sp="98",skill_name="(改)流星",skill_content="对随机目标施以6次光属性攻击(威力45)<br/>Boost MAX时:攻击次数变为8次",skill_boost="威力55/65/70",test_weak="光",test_hit="8",test_obj="敌乱",skill_up="100",skill_up_content="威力提升(50)"},{skill_order="10",skill_type="主动",skill_tag="无属性",skill_sp="500",skill_tag2="弱点外,灯火の加護",skill_name="(改)召唤:利维坦",skill_content="对敌方全体施以2次无属性攻击(威力630)<br/>此技能伤害上限提升100000<br/>忽视必定回避与完全防止伤害的效果<br/>即使非弱点也能减少盾牌点数",skill_boost="威力660/800/1000",test_weak="无",test_hit="2",test_obj="敌群"},{skill_order="11",skill_type="被动",skill_tag="属攻提升,消耗精力减少",skill_name="(改)人与幻兽的羁绊",skill_content="HP满状态时:赋予自身属性攻击提升30%和<br/>SP消耗量减少30%的效果(效果不可叠加)"},{skill_order="12",skill_type="被动",skill_tag="威力提升",skill_name="全属性强化V",skill_content="赋予自身属性伤害提升30%的效果"},{skill_order="13",skill_type="被动",skill_tag="威力提升,属性暴击",skill_parent="12",skill_tag2="進化",skill_name="幻兽王的羁绊",skill_content="赋予自身属性伤害提升30%和<br/>与属性攻击可以暴击的效果"},{skill_order="14",skill_type="被动",skill_tag="火,冰,雷",skill_tag2="灯火の加護",skill_name="召唤",skill_content="(准备回合:3/再使用回合:6)<br/>指令选择时,技能配置变为以下内容(1回合)<br/>伊芙利特:对敌方全体进行6次火属性攻击<br/>希瓦:对敌方全体进行6次冰属性攻击<br/>拉姆:对敌方全体进行6次雷属性攻击<br/>每次攻击都无视完全回避效果和<br/>完全防御效果"},{skill_order="15",skill_type="被动",skill_tag="火",skill_parent="14",skill_sp="1",skill_tag2="技変化",skill_name="召唤:伊芙利特",skill_content="对敌方全体施以6次火属性攻击(威力40)<br/>忽视必定回避与完全防止伤害的效果",skill_boost="威力45/50/70",test_weak="火",test_hit="6",test_obj="敌群"},{skill_order="16",skill_type="被动",skill_tag="冰",skill_parent="14",skill_sp="1",skill_tag2="技変化",skill_name="召唤:希瓦",skill_content="对敌方全体施以6次冰属性攻击(威力40)<br/>忽视必定回避与完全防止伤害的效果",skill_boost="威力45/50/70",test_weak="冰",test_hit="6",test_obj="敌群"},{skill_order="17",skill_type="被动",skill_tag="雷",skill_parent="14",skill_sp="1",skill_tag2="技変化",skill_name="召唤:拉姆",skill_content="对敌方全体施以6次雷属性攻击(威力40)<br/>忽视必定回避与完全防止伤害的效果",skill_boost="威力45/50/70",test_weak="雷",test_hit="6",test_obj="敌群"},{skill_order="18",skill_type="特殊",skill_tag="火耐性提升,冰耐性提升",skill_name="火·冰耐性强化",skill_content="自身的火·冰耐性提升10%"},{skill_order="19",skill_type="特殊",skill_tag="雷耐性提升,风耐性提升",skill_name="雷·风耐性强化",skill_content="自身的雷·风耐性提升10%"},{skill_order="20",skill_type="特殊",skill_tag="光耐性提升,暗耐性提升",skill_name="光·暗耐性强化",skill_content="自身的光·暗耐性提升10%"},{skill_order="21",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="22",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="23",skill_type="EX",skill_tag="火,冰,雷,风,光,暗,buff",skill_tag2="必殺技",skill_name="(改)召唤:巴哈姆特",skill_content="【Lv1】<br/>对敌方全体施以6次光属性攻击(威力50)<br/>攻击火・冰・雷・风・暗弱点(伤害以光属性计算)<br/>忽视必定回避与完全防止伤害的效果<br/>并赋予自身特殊效果“幻兽的加护”<br/>(2回合/作为主动技能赋予/回合数重置)<br/>“幻兽的加护”:被动“召唤”的再次使用回合数变为0<br/>【Lv10】<br/>对敌方全体施以6次光属性攻击(威力60)<br/>攻击火・冰・雷・风・暗弱点(伤害以光属性计算)<br/>忽视必定回避与完全防止伤害的效果<br/>并赋予自身特殊效果“幻兽的加护”<br/>(2回合/作为主动技能赋予/回合数重置)<br/>“幻兽的加护”:被动“召唤”的再次使用回合数变为0<br/>每场战斗可使用3次"},{skill_order="24",skill_type="EX",skill_tag="光,buff",skill_sp="3次",skill_tag2="EXアビリティ",skill_name="(改)召唤:龙",skill_content="对敌方全体施以光属性攻击(威力350)忽视必定回避与完全防止伤害的效果<br/>并赋予自身特殊效果“幻兽的加护”<br/>(2回合/作为主动技能赋予/回合数重置)<br/>“幻兽的加护”:被动“召唤”的再次使用回合数变为0<br/>【使用条件】无",skill_boost="威力-/-/600",test_weak="光",test_hit="1",test_obj="敌群"},},}, {owner_order="207",owner_skill={{skill_order="1",skill_type="主动",skill_tag="枪,火,风,buff",skill_sp="37",skill_name="跳跃",skill_content="赋予自身特殊效果“跳跃中”<br/>下回合超迅速地行动<br/>对敌方单体施以枪物理攻击(威力280)并突破火・风弱点(伤害以枪物理计算)<br/>随后,解除“跳跃中”状态<br/>※该行动无法将敌人破防<br/>“跳跃中”:无法选择指令,无法成为效果对象(部分除外)<br/>不进行追击,身上被赋予的效果不再经过回合数",skill_boost="威力340/420/600",test_weak="枪,火,风",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="风,buff",skill_sp="34",skill_name="龙卷风(单体)",skill_content="对敌方单体施以风物理攻击(威力170)<br/>并且下回合能迅速行动<br/>消耗1BP以上时:攻击次数变为3次",skill_boost="威力75/90/120",test_weak="风",test_hit="1",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="枪,debuff",skill_sp="38",skill_name="穿透",skill_content="对敌方单体施以2次枪物理攻击(威力90)<br/>并赋予物防降低10%和<br/>枪耐性下降10%的效果(2回合)",skill_boost="威力105/125/180",test_weak="枪",test_hit="2",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="枪,debuff",skill_sp="43",skill_name="龙牙",skill_content="对敌方全体施以2次枪物理攻击(威力80)并赋予枪耐性降低15%的效果(2回合)",skill_boost="威力95/115/130",test_weak="枪",test_hit="2",test_obj="敌群"},{skill_order="5",skill_type="主动",skill_tag="枪,buff",skill_sp="48",skill_name="脉冲驱动",skill_content="对敌方单体施以3次枪物理攻击(威力65)<br/>并赋予自身物攻提升15%的效果(2回合)",skill_boost="威力75/90/120",test_weak="枪",test_hit="3",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="枪,回复",skill_sp="47",skill_name="龙剑",skill_content="对敌方单体施以枪物理攻击(威力 230)并吸收相当于造成伤害量30%的HP恢复与2%的SP恢复",skill_boost="威力260/300/400",test_weak="枪",test_hit="1",test_obj="敌单",skill_up="88",skill_up_content="消耗SP降低(SP38)"},{skill_order="7",skill_type="主动",skill_tag="风,buff",skill_sp="56",skill_name="飓风(全体)",skill_content="对敌方全体施以风属性攻击(威力180)<br/>并且下回合能迅速行动<br/>消耗1BP以上时:攻击次数变为3次",skill_boost="威力90/105/130",test_weak="风",test_hit="1",test_obj="敌群",skill_up="96",skill_up_content="消耗SP降低(SP45)"},{skill_order="8",skill_type="主动",skill_tag="枪,debuff",skill_sp="54",skill_name="穿透之枪",skill_content="对敌方单体施以2次枪物理攻击(威力120)<br/>并赋予物防·属防下降15%的效果(2回合)",skill_boost="威力135/155/210",test_weak="枪",test_hit="2",test_obj="敌单",skill_up="99",skill_up_content="消耗SP降低(SP45)"},{skill_order="9",skill_type="主动",skill_tag="枪,火,风,buff",skill_sp="108",skill_name="(改)W跳跃",skill_content="赋予自身特殊效果“跳跃中”<br/>下回合超迅速地行动<br/>对敌方单体施以6次枪物理攻击(威力140)并突破火・风弱点(伤害以枪物理计算)<br/>此技能的伤害上限提高50000<br/>随后,解除“跳跃中”状态<br/>※该行动无法将敌人破防<br/>“跳跃中”:无法选择指令,无法成为效果对象(部分除外)<br/>不进行追击,身上被赋予的效果不再经过回合数",skill_boost="威力170/200/230",test_weak="枪,火,风",test_hit="6",test_obj="敌单",skill_up="100",skill_up_content="消耗SP降低(SP86)"},{skill_order="10",skill_type="主动",skill_tag="枪,火,风,buff",skill_sp="86",skill_tag2="進化",skill_name="(改)W跳跃",skill_content="赋予自身特殊效果“跳跃中”<br/>下回合超迅速地行动<br/>对敌方单体施以6次枪物理攻击(威力140)并突破火・风弱点(伤害以枪物理计算)<br/>此技能的伤害上限提高70000<br/>随后,解除“跳跃中”状态<br/>※该行动无法将敌人破防<br/>“跳跃中”:无法选择指令,无法成为效果对象(部分除外)<br/>不进行追击,身上被赋予的效果不再经过回合数",skill_boost="威力170/200/230",test_weak="枪,火,风",test_hit="6",test_obj="敌单"},{skill_order="11",skill_type="主动",skill_tag="枪",skill_sp="70",skill_tag2="灯火の加護",skill_name="(改)龙牙龙爪",skill_content="对敌方单体施以枪物理攻击<br/>每次攻击赋予物防、枪耐性下降10%的效果(1回合)<br/>根据Boost加成提升攻击次数(威力 85/3次),Boost MAX时:必定暴击",skill_boost="威力75/75/70 次数4/5/6",test_weak="枪",test_hit="3~6",test_obj="敌单"},{skill_order="12",skill_type="被动",skill_tag="威力提升",skill_name="龙骑士之魂",skill_content="“跳跃”、“W跳跃”<br/>和必杀技“龙骑士之傲”<br/>的技能威力提升100%"},{skill_order="13",skill_type="被动",skill_tag="物攻提升",skill_name="物攻强化V",skill_content="赋予自身物攻提升30%的效果"},{skill_order="14",skill_type="被动",skill_tag="追击",skill_tag2="灯火の加護",skill_name="飞舞之龙的轰鸣",skill_content="“跳跃中”:赋予除自身外的我方前卫全体<br/>行动后进行追击的效果(仅按行动顺序攻击/不依赖攻击次数只发动一次)追击:对敌方全体施以枪物理攻击(威力200)※破盾恢复行动前的敌人无法破盾"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升,风耐性提升",skill_name="火·风耐性强化",skill_content="自身的火·风耐性提升10%"},{skill_order="16",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化III",skill_content="自身的冰耐性提升20%"},{skill_order="17",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化III",skill_content="自身的雷耐性提升20%"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="枪,火,风,buff",skill_tag2="必殺技",skill_name="(改)龙骑士之傲",skill_content="【Lv1】<br/>赋予自身特殊效果“跳跃中”<br/>2回合后,超迅速地行动<br/>对敌方全体施以8次枪物理攻击(威力80)<br/>并突破火・风弱点(伤害以枪物理计算)<br/>此技能的伤害上限提高10000<br/>随后,解除“跳跃中”状态<br/>※该行动无法将敌人破防<br/>“跳跃中”:无法选择指令,无法成为效果对象(部分除外)<br/>不进行追击,身上被赋予的效果不再经过回合数<br/>【Lv10】<br/>赋予自身特殊效果“跳跃中”<br/>2回合后,超迅速地行动<br/>对敌方全体施以12次枪物理攻击(威力90)<br/>并突破火・风弱点(伤害以枪物理计算)<br/>此技能的伤害上限提高50000<br/>随后,解除“跳跃中”状态<br/>※该行动无法将敌人破防<br/>“跳跃中”:无法选择指令,无法成为效果对象(部分除外)<br/>不进行追击,身上被赋予的效果不再经过回合数",test_weak="枪,火,风",test_hit="8",test_obj="敌群"},{skill_order="21",skill_type="EX",skill_tag="枪,火,风,debuff",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="(改)升龙之驱",skill_content="回合中,率先行动<br/>对敌方单体施以8次枪物理攻击(威力30)<br/>攻击火・风弱点(伤害以枪物理计算)<br/>并赋予物防,枪耐性降低30%的效果(2回合)<br/>【使用条件】无",skill_boost="威力35/40/55",test_weak="枪,火,风",test_hit="8",test_obj="敌单"},},}, {owner_order="206",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑,光",skill_sp="29",skill_name="光斩",skill_content="对敌方单体施以2次剑物理攻击(威力90)<br/>并突破光弱点(伤害以剑物理计算)",skill_boost="威力105/125/180",test_weak="剑,光",test_hit="2",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_sp="42",skill_name="治愈术(前全)",skill_content="我方前卫全体HP回复(效力130)",skill_boost="效力150/180/220"},{skill_order="3",skill_type="主动",skill_tag="buff",skill_sp="18",skill_name="庇护",skill_content="使用后在当前回合中,自身受到的伤害减少20%(部分除外)<br/>并赋予代替除自身外的我方单体<br/>承受攻击伤害(包括全体攻击)的效果(1回合)<br/>※选择对象若换位,则重新选择交替后的前卫为对象",skill_boost="受到伤害减少30/40/50%"},{skill_order="4",skill_type="主动",skill_tag="剑,暗",skill_sp="41",skill_name="黑影",skill_content="如果自身的HP超过20%,则消耗最大HP的20%<br/>对敌方全体施以2次剑物理攻击(威力95)<br/>并突破暗弱点(伤害以剑物理计算)",skill_boost="威力110/130/150",test_weak="剑,暗",test_hit="2",test_obj="敌群"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="44",skill_name="永不屈服之圣光",skill_content="赋予我方前卫全体物防·属防提升15%的效果(2回合)<br/>圣骑士效果中:同对象暗耐性提升10%(2回合)",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="剑,光,debuff",skill_sp="50",skill_name="神圣十字架",skill_content="对敌方全体施以2次剑物理攻击(威力 80)<br/>并突破光弱点(伤害以剑物理计算)<br/>圣骑士效果中:同目标的剑・光耐性降低10%(2回合)",skill_boost="威力95/115/130",test_weak="剑,光",test_hit="2",test_obj="敌群"},{skill_order="7",skill_type="主动",skill_tag="剑,光,体力护盾",skill_sp="65",skill_name="圣骑士部队",skill_content="对敌方单体施以3次剑物理攻击(威力85)<br/>并突破光弱点(伤害以剑物理计算)<br/>圣骑士效果中:赋予自身HP护盾<br/>(效果量 使用者最大HP的25%/不可重复)",skill_boost="威力95/110/140",test_weak="剑,光",test_hit="3",test_obj="敌单"},{skill_order="8",skill_type="主动",skill_tag="剑,暗,debuff",skill_sp="65",skill_name="暗影使者",skill_content="如果自身的HP超过20%,则消耗最大HP的20%<br/>对敌方单体施以4次剑物理攻击(威力65)<br/>并突破暗弱点(伤害以剑物理计算)<br/>并赋予物防・属防降低15%的效果(2回合)",skill_boost="威力75/85/110"},{skill_order="9",skill_type="主动",skill_tag="剑,光",skill_sp="72",skill_name="圣之跃",skill_content="对随机目标施以4次剑物理攻击(威力65)<br/>并突破光弱点(伤害以剑物理计算)<br/>圣骑士效果中:威力1.2倍",skill_boost="威力75/85/110",test_weak="剑,光",test_hit="4",test_obj="敌乱"},{skill_order="10",skill_type="主动",skill_tag="剑,光",skill_sp="63",skill_tag2="灯火の加護",skill_name="闪光炸裂",skill_content="对敌方全体施以3次剑物理攻击(威力85)<br/>并突破光弱点(伤害以剑物理计算)<br/>圣骑士效果中:攻击次数变为5次",skill_boost="威力75/90/115",test_weak="剑,光",test_hit="3,5",test_obj="敌群"},{skill_order="11",skill_type="被动",skill_tag="受击时体力回复",skill_name="讨伐真正黑暗之光明",skill_content="恢复受到伤害量10%的HP<br/>(一部分除外/同系统效果无法重复)<br/>在受到敌人攻击时赋予自身特殊效果“圣骑士”(2回合)<br/>(一部分除外/※不受攻击次数影响)<br/>※因该效果属于反击,在被赋予其他反击效果、<br/>无法反击(无法行动,敌人反击)时不触发<br/>圣骑士:物理・属性耐性提升5%"},{skill_order="12",skill_type="被动",skill_tag="受击时体力回复",skill_parent="11",skill_tag2="進化",skill_name="讨伐真正黑暗之光明",skill_content="恢复受到伤害量15%的HP<br/>(一部分除外/同系统效果无法重复)<br/>在受到敌人攻击时赋予自身特殊效果“圣骑士”(2回合)<br/>(一部分除外/※不受攻击次数影响)<br/>※因该效果属于反击,在被赋予其他反击效果、<br/>无法反击(无法行动,敌人反击)时不触发<br/>圣骑士:物理・属性耐性提升5%"},{skill_order="13",skill_type="被动",skill_tag="物攻提升,属攻提升,属防提升,剑伤害提升",skill_name="圣剑的引导",skill_content="自身物攻与剑攻击伤害提升15%<br/>圣骑士效果中:自身物防・属防提升10%"},{skill_order="14",skill_type="被动",skill_tag="庇护",skill_tag2="灯火の加護",skill_name="代表光之意志而战",skill_content="前卫且自身血量大于50%时:<br/>赋予自身代替我方前卫承受单体攻击伤害的效果"},{skill_order="15",skill_type="特殊",skill_tag="光耐性提升,暗耐性提升",skill_name="光·暗耐性强化",skill_content="自身的光·暗耐性提升10%"},{skill_order="16",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="剑,光,buff",skill_tag2="必殺技",skill_name="光芒之翼",skill_content="【Lv1】<br/>对敌方单体施以5次剑物理攻击(威力 85)<br/>并突破光弱点(伤害以剑物理计算)<br/>并赋予自身特殊效果“圣骑士”(3回合)<br/>※圣骑士效果作为主动区赋予<br/>圣骑士:物理・属性耐性提升5%<br/>【Lv10】<br/>对敌方单体施以5次剑物理攻击(威力 100)<br/>并突破光弱点(伤害以剑物理计算)<br/>并赋予自身特殊效果“圣骑士”(3回合)<br/>※圣骑士效果作为主动区赋予<br/>圣骑士:物理・属性耐性提升5%<br/>【LvMAX】<br/>对敌方单体施以5次剑物理攻击(威力 125)<br/>并突破光弱点(伤害以剑物理计算)<br/>并赋予自身特殊效果“圣骑士”(3回合)<br/>※圣骑士效果作为主动区赋予<br/>圣骑士:物理・属性耐性提升5%"},{skill_order="21",skill_type="EX",skill_tag="剑,光,暗",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="双相之力",skill_content="对敌方单体施以6次剑物理攻击(威力50)并突破光・暗弱点(伤害以剑物理计算)",skill_boost="威力60/70/100",test_weak="剑,光,暗",test_hit="6",test_obj="敌单"},},}, {owner_order="205",owner_skill={{skill_order="1",skill_type="主动",skill_tag="枪",skill_sp="35",skill_name="瞬间刺",skill_content="对敌方全体施以2次枪物理攻击(威力 80)",skill_boost="威力95/115/130/230",test_weak="枪",test_hit="2",test_obj="群"},{skill_order="2",skill_type="主动",skill_tag="火",skill_sp="37",skill_name="武闪·焰",skill_content="对敌方全体施以2次火属性攻击(威力 80)",skill_boost="威力95/115/130/230",test_weak="火",test_hit="2",test_obj="群"},{skill_order="3",skill_type="主动",skill_tag="枪",skill_sp="41",skill_name="双手破突・狱",skill_content="对敌方单体施以2次枪物理攻击<br/>攻击火弱点(伤害以枪物理计算)<br/>并赋予物攻·属攻降低10%的效果(2回合)",skill_boost="威力105/125/180/315",test_weak="枪,火",test_hit="2",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="枪,debuff",skill_sp="44",skill_name="(改)瞬刺乱枪",skill_content="对随机目标施以3次枪物理攻击(威力65)<br/>并攻击火弱点(伤害以枪物理计算)<br/>每次攻击小概率赋予枪耐性降低15%的效果(2回合)<br/>消耗BP5时:攻击次数变为7次",skill_boost="威力75/120/90",test_weak="枪",test_hit="3",test_obj="乱"},{skill_order="5",skill_type="主动",skill_tag="火",skill_sp="46",skill_name="火炎乱掌",skill_content="对随机目标施以3次火属性攻击(威力 65)<br/>每次攻击小概率赋予目标降低10%属防的效果(2回合)<br/>BP消耗5时,攻击次数变为6次",skill_boost="威力75/90/120/105",test_weak="火",test_hit="3",test_obj="乱"},{skill_order="6",skill_type="主动",skill_tag="枪",skill_sp="60",skill_name="(改)瞬刺全枪",skill_content="对敌方全体施以3次枪物理攻击(威力65)<br/>并攻击火弱点(伤害以枪物理计算)<br/>消耗BP5时:攻击次数变为5次",skill_boost="威力75/115/90",test_weak="枪",test_hit="3",test_obj="群",skill_up="88",skill_up_content="消耗SP降低(SP48)"},{skill_order="7",skill_type="主动",skill_tag="枪",skill_sp="77",skill_name="瞬刹破突・狱",skill_content="对敌方单体施以4次枪物理攻击<br/>攻击火弱点(伤害以枪物理计算)<br/>并赋予物攻·属攻降低10%的效果(2回合)",skill_boost="威力75/85/110/195",test_weak="枪,火",test_hit="4",test_obj="单",skill_up="96",skill_up_content="消耗SP降低(SP62)"},{skill_order="8",skill_type="主动",skill_tag="枪,debuff",skill_sp="56",skill_name="(改)强夺乱突",skill_content="对随机目标施以3次枪物理攻击(威力65)<br/>并攻击火弱点(伤害以枪物理计算)<br/>每次攻击小概率赋予物防降低20%的效果(2回合)<br/>消耗BP5时:攻击次数变为7次",skill_boost="威力75/120/90",test_weak="枪",test_hit="3",test_obj="乱",skill_up="99",skill_up_content="消耗SP降低(SP45)"},{skill_order="9",skill_type="主动",skill_tag="枪",skill_sp="68",skill_name="(改)天狱头枪",skill_content="对敌方单体施以2次枪物理攻击(威力150)<br/>并攻击火弱点(伤害以枪物理计算)<br/>此技能的伤害上限提升50000<br/>消耗BP5时:攻击次数变为3次",skill_boost="威力165/260/315",test_weak="枪",test_hit="2",test_obj="单",skill_up="100",skill_up_content="消耗SP降低(SP54)"},{skill_order="10",skill_type="主动",skill_tag="buff,debuff",skill_sp="67",skill_tag2="灯火の加護",skill_name="对财富的厌恶",skill_content="赋予自身30%的物攻提升<br/>与枪攻击伤害提升30%<br/>并赋予必定暴击效果(3回合)<br/>但同时会赋予自身特殊效果“BP不可恢复”(3回合/回合数可覆盖)",skill_boost="回合数4/6/8(BP不可恢复除外)"},{skill_order="11",skill_type="被动",skill_tag="加成等级变化(2-4-6),物攻提升",skill_name="虚伪的财富",skill_content="赋予自身提升30%物攻的效果<br/>并将潜力槽Lv变更为Lv.2/Lv.4/Lv.6(MAX)<br/>※BP的消耗量将变为1/3/5"},{skill_order="12",skill_type="被动",skill_tag="威力提升",skill_name="一无所有者",skill_content="回合开始时BP0的情况下,在行动选择阶段时<br/>赋予自身威力提升250%的效果<br/>(同系统的效果无法重复)"},{skill_order="13",skill_type="被动",skill_tag="威力提升",skill_parent="12",skill_tag2="進化",skill_name="(改)一无所有者",skill_content="若在攻击开始时BP小于等于5(加成消耗部分无效)<br/>赋予自身威力提升100%的效果<br/>若在攻击开始时BP小于等于3(加成消耗部分无效)<br/>赋予自身伤害上限+50000的效果<br/>若在攻击开始时BP为0(加成消耗部分无效)<br/>赋予自身威力提升300%的效果<br/>(同系统的效果无法重复)"},{skill_order="14",skill_type="被动",skill_tag="枪伤害提升,伤害上限提升",skill_tag2="灯火の加護",skill_name="(改)富业之枪",skill_content="赋予自身枪攻击伤害提升15%<br/>与伤害上限提升(效果量50000)的效果<br/>赋予自身支援能力和装备性能带来的枪伤害提升上限变为50%的效果"},{skill_order="15",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="枪,debuff",skill_tag2="必殺技",skill_name="(改)绅商伯的激愤",skill_content="【Lv1】<br/>对敌方全体赋予物攻·物防·属攻·属防降低10%的效果(2回合)<br/>并施以10次枪物理攻击(威力25)<br/>并攻击火弱点(伤害以枪物理计算)<br/>【LvMAX】<br/>对敌方全体赋予物攻·物防·属攻·属防降低15%的效果(2回合)<br/>并施以10次枪物理攻击(威力35)<br/>并攻击火弱点(伤害以枪物理计算)"},{skill_order="21",skill_type="EX",skill_tag="枪,debuff",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="(改)富杀千手枪",skill_content="对敌方单体施以8次枪物理攻击(威力30)<br/>并攻击火弱点(伤害以枪物理计算)<br/>但会附加特殊效果“BP不可恢复”<br/>(3回合/回合数可覆盖)<br/>消耗BP5时:攻击次数变为12次<br/>【使用条件】自身处于枪伤害提升效果中",skill_boost="威力35/55/65",test_weak="枪",test_hit="8",test_obj="敌单"},},}, {owner_order="204",owner_skill={{skill_order="1",skill_type="主动",skill_tag="回复",skill_sp="42",skill_name="急救处置(全体)",skill_content="我方前卫全体HP回复(效果130)",skill_boost="效果150/180/220"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_sp="1",skill_name="李子药丸",skill_content="我方单体SP回复(回复量10)<br/>当目标是盗贼或学者时,恢复量提升一倍<br/>※一场战斗可使用3次",skill_boost="恢复量20/30/40"},{skill_order="3",skill_type="主动",skill_tag="斧,雷,风",skill_sp="54",skill_name="四连风雷断",skill_content="对敌方单体施以4次斧物理攻击(威力45)<br/>并突破雷・风弱点(伤害以斧物理计算)",skill_boost="威力55/65/90",test_weak="斧,雷,风",test_hit="4",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="回复",skill_sp="30",skill_name="健全化(全体)",skill_content="驱散我方前卫全体的状态异常<br/>并赋予状态异常无效化的效果(部分除外/1回合)<br/>能力提升(Boost)时:驱散同一目标的<br/>特殊效果“禁止交替”、“昏迷”、“寂静”",skill_boost="回合数2/3/4"},{skill_order="5",skill_type="主动",skill_tag="回复",skill_sp="36",skill_name="全体大治愈",skill_content="赋予我方前卫全体<br/>HP自动回复的效果(2回合/效力120)",skill_boost="回合数3/4/5",test_weak=" ",test_hit=" ",test_obj="敌 "},{skill_order="6",skill_type="主动",skill_tag="SP护盾",skill_sp="300",skill_name="李子高纯度注射液",skill_content="赋予除自身以外的我方前后卫全体<br/>SP护盾(效果量125/不可重复)<br/>※战斗中只能使用一次",skill_boost="SP库存150/200/300",skill_up="88",skill_up_content="消費SP降低(SP67)"},{skill_order="7",skill_type="主动",skill_tag="斧,雷,风,debuff",skill_sp="66",skill_name="多连风雷乱断",skill_content="对随机目标施以4次斧物理攻击(威力45)<br/>并突破雷・风弱点(伤害以斧物理计算)<br/>每次攻击小概率赋予物防·属防降低10%的效果(2回合)<br/>命令选择时SP为最大值时:攻击次数变为6次",skill_boost="威力55/65/90",test_weak="斧,雷,风",test_hit="4",test_obj="乱",skill_up="96",skill_up_content="消費SP降低(SP53)"},{skill_order="8",skill_type="主动",skill_tag="体力护盾,回复,buff",skill_sp="1",skill_name="健康照护",skill_content="驱散自身状态异常(部分除外),随后<br/>消耗自身最大SP的20%(最多3次)直至SP低于20%<br/>并赋予我方前后卫全体根据SP消耗的次数所对应的效果<br/>1次以上: HP自动恢复(2回合/效力120)<br/>2次以上:最大HP提升20%(2回合)<br/>3次:赋予HP护盾(效果量:使用者最大HP的20%/不可重复)",skill_boost="回合数3/4/5强化后:回合数4/5/6",skill_up="99",skill_up_content="效果回合数提升(3回合)"},{skill_order="9",skill_type="主动",skill_tag="斧,雷,风",skill_sp="81",skill_name="三连风雷水平两断",skill_content="对敌方全体施以3次斧物理攻击(威力80)<br/>并突破雷・风弱点(伤害以斧物理计算)<br/>指令选择时SP为最大值时:再次发动效果(无SP消耗)",skill_boost="威力90/105/130",test_weak="斧,雷,风",test_hit="3",test_obj="群",skill_up="100",skill_up_content="消耗SP降低(SP65)"},{skill_order="10",skill_type="主动",skill_tag="SP护盾",skill_sp="150",skill_tag2="灯火の加護",skill_name="李子注射液",skill_content="赋予除自身外的我方前卫全体SP护盾(效果量50/不可重复)",skill_boost="SP库存75/100/150"},{skill_order="11",skill_type="被动",skill_tag="SP护盾",skill_name="战斗开始时SP护盾(全体)Ⅱ",skill_content="战斗开始时:我方前后卫全体<br/>赋予SP护盾(效果量:使用者最大SP的20%/不可重复)"},{skill_order="12",skill_type="被动",skill_tag="SP护盾",skill_parent="11",skill_tag2="進化",skill_name="战斗开始时SP护盾(全体)Ⅳ",skill_content="战斗开始时:赋予我方前后卫全体<br/>SP护盾(效果量:使用者最大SP的40%/不可重复)"},{skill_order="13",skill_type="被动",skill_tag="受击时体力回复",skill_name="夏娜式即时处置",skill_content="处于前卫且自身有SP护盾时<br/>赋予我方前卫全体受到伤害量的10%HP回复的效果<br/>(部分除外/同系统的效果不可重复)"},{skill_order="14",skill_type="被动",skill_tag="精力自动回复",skill_tag2="灯火の加護",skill_name="夏娜式SP治愈",skill_content="赋予自身SP自动回复的效果(回复量最大SP的5%)<br/>若自身存在SP护盾,则恢复量提升一倍。"},{skill_order="15",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="斧,雷,风",skill_tag2="必殺技",skill_name="碎切彩虹击",skill_content="【Lv1】<br/>对敌方单体施以6次斧物理攻击(威力55)<br/>并突破雷・风弱点(伤害以斧物理计算)<br/>并为自身附加SP护盾<br/>(效果量:使用者最大SP的100%/不可重复)<br/>【LvMAX】<br/>对敌方单体施以6次斧物理攻击(威力70)<br/>并突破雷・风弱点(伤害以斧物理计算)<br/>并为自身附加SP护盾<br/>(效果量:使用者最大SP的200%/不可重复)"},{skill_order="21",skill_type="EX",skill_tag="回复,buff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="永恒之术",skill_content="自身HP恢复(恢复量:最大HP的25%),随后<br/>消耗自身最大SP的20%(最多3次),直至SP低于20%<br/>并赋予我方前后卫全体根据SP消耗的次数所对应的效果<br/>1次以上:伤害上限提升(2回合/效果量20000)<br/>2次以上:BP回复量提升3(1回合)<br/>3次:赋予特殊效果“不沉”(2回合)<br/>不沉:即使受到HP变成0的伤害,HP也只剩下1(部分除外)<br/>【使用条件】自身的SP达到20%以上",skill_boost="HP回复量50/75/100%伤害上限提升的回合数3/4/5"},},}, {owner_order="203",owner_skill={{skill_order="1",skill_type="主动",skill_tag="火,debuff",skill_sp="29",skill_name="真红的情热",skill_content="对随机目标施以2次火属性攻击(威力75)<br/>每次攻击赋予火耐性降低15%的效果(2回合)",skill_boost="威力90/110/150",test_weak="火",test_hit="2",test_obj="乱"},{skill_order="2",skill_type="主动",skill_tag="风,debuff",skill_sp="29",skill_name="新绿的安息",skill_content="对随机目标施以2次风属性攻击(威力75)<br/>每次攻击赋予风耐性降低15%的效果(2回合)",skill_boost="威力90/110/150",test_weak="风",test_hit="2",test_obj="乱"},{skill_order="3",skill_type="主动",skill_tag="火,风,debuff",skill_sp="56",skill_name="舞踏・黄昏的华尔兹",skill_content="对敌方全体施以2次火属性攻击(威力80)<br/>并突破风弱点(伤害以火属性计算)<br/>舞姬时:赋予同对象物攻·属攻降低15%的效果(2回合)<br/>歌姬时:赋予同对象燃烧状态异常(2回合)<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)",skill_boost="威力95/115/130",test_weak="火,风",test_hit="2",test_obj="群"},{skill_order="4",skill_type="主动",skill_tag="火,风,debuff",skill_parent="3",skill_sp="112",skill_tag2="技変化",skill_name="歌唱・黄昏的华尔兹",skill_content="对敌方全体施以2次火属性攻击(威力80)<br/>并突破风弱点(伤害以火属性计算)<br/>舞姬时:赋予同对象物攻·属攻降低15%的效果(2回合)<br/>歌姬时:赋予同对象燃烧状态异常(2回合)<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)",skill_boost="威力95/115/130",test_weak="火,风",test_hit="2",test_obj="群"},{skill_order="5",skill_type="主动",skill_tag="火,风,debuff",skill_sp="56",skill_name="舞踏・命运的塔兰泰拉",skill_content="对敌方全体施以2次风属性攻击(威力80)<br/>并突破火弱点(伤害以风属性计算)<br/>舞姬时:赋予同对象物防·属防降低15%的效果(2回合)<br/>歌姬时:赋予同对象腐蚀状态异常(2回合)<br/>腐蚀:回合结束时受到物攻伤害&护盾-1(不会变成0)",skill_boost="威力95/115/130",test_weak="风,火",test_hit="2",test_obj="群"},{skill_order="6",skill_type="主动",skill_tag="火,风,debuff",skill_parent="5",skill_sp="112",skill_tag2="技変化",skill_name="歌唱·命运的塔兰泰拉",skill_content="对敌方全体施以2次风属性攻击(威力80)<br/>并突破火弱点(伤害以风属性计算)<br/>舞姬时:赋予同对象物防·属防降低15%的效果(2回合)<br/>歌姬时:赋予同对象腐蚀状态异常(2回合)<br/>腐蚀:回合结束时受到物攻伤害&护盾-1(不会变成0)",skill_boost="威力95/115/130",test_weak="风,火",test_hit="2",test_obj="群"},{skill_order="7",skill_type="主动",skill_tag="buff",skill_sp="64",skill_name="舞踏・倾我所有",skill_content="赋予我方前卫全体物攻·属攻·会心提升15%的效果(2回合)<br/>舞姬时:赋予自身火·风属性伤害提升30%的效果(3回合)<br/>歌姬时:赋予自身必定回避属性攻击(部分除外)的效果(1次)",skill_boost="回合数3/4/5(物攻·属攻·会心提升)回合数4/5/6(火·风伤害提升)"},{skill_order="8",skill_type="主动",skill_tag="buff",skill_parent="7",skill_sp="128",skill_tag2="技変化",skill_name="歌唱・倾我所有",skill_content="赋予我方前卫全体物攻·属攻·会心提升15%的效果(2回合)<br/>舞姬时:赋予自身火·风属性伤害提升30%的效果(3回合)<br/>歌姬时:赋予自身必定回避属性攻击(部分除外)的效果(1次)",skill_boost="回合数3/4/5(物攻·属攻·会心提升)次数2/3/4次"},{skill_order="9",skill_type="主动",skill_tag="buff",skill_parent="7",skill_sp="64",skill_tag2="進化",skill_name="(改)舞踏・倾我所有",skill_content="赋予我方前卫全体物攻·属攻·会心提升20%的效果(2回合)<br/>并附加特殊效果“狂热”<br/>(3回合/作为支援技能赋予/效力不可重复)<br/>舞姬时:赋予自身火·风属性伤害提升30%的效果(3回合)<br/>歌姬时:赋予自身必定回避属性攻击(部分除外)的效果(1次)<br/>狂热:物攻·属攻·会心提升5%",skill_boost="回合数3/4/5(物攻·属攻·会心提升)回合数4/5/6(火·风伤害提升)"},{skill_order="10",skill_type="主动",skill_tag="buff",skill_parent="7",skill_sp="128",skill_tag2="進化,技変化",skill_name="(改)歌唱・倾我所有",skill_content="赋予我方前卫全体物攻·属攻·会心提升20%的效果(2回合)<br/>并附加特殊效果“狂热”<br/>(3回合/作为支援技能赋予/效力不可重复)<br/>舞姬时:赋予自身火·风属性伤害提升30%的效果(3回合)<br/>歌姬时:赋予自身必定回避属性攻击(部分除外)的效果(1次)<br/>狂热:物攻·属攻·会心提升5%",skill_boost="回合数3/4/5(物攻·属攻·会心提升)次数2/3/4次"},{skill_order="11",skill_type="主动",skill_tag="火",skill_sp="40",skill_name="业火之诗",skill_content="对随机目标施以3次火属性攻击(威力65)<br/>能力提升(Boost)MAX时:攻击次数变为5次",skill_boost="威力75/90/75",test_weak="火",test_hit="3,5",test_obj="乱",skill_up="88",skill_up_content="消費SP降低(SP26)"},{skill_order="12",skill_type="主动",skill_tag="风",skill_sp="40",skill_name="龙卷之诗",skill_content="对随机目标施以3次风属性攻击(威力65)<br/>能力提升(Boost)MAX时:攻击次数变为5次",skill_boost="威力75/90/75",test_weak="风",test_hit="3,5",test_obj="乱",skill_up="96",skill_up_content="消費SP降低(SP26)"},{skill_order="13",skill_type="主动",skill_tag="火,buff",skill_sp="52",skill_name="(改)舞踏·渴望爱情",skill_content="对敌方单体施以2次火属性攻击(威力120)<br/>舞姬时:赋予自身15%属攻提升的效果(2回合)<br/>歌姬时:必定造成暴击伤害<br/>并且此技能的伤害上限提升50000<br/>我方存在处于狂热状态的角色时:威力为2倍",skill_boost="威力135/155/210",test_weak="火",test_hit="2",test_obj="单",skill_up="99",skill_up_content="消費SP降低(SP42)"},{skill_order="14",skill_type="主动",skill_tag="火",skill_parent="13",skill_sp="104",skill_tag2="技変化",skill_name="(改)歌唱·渴望爱情",skill_content="对敌方单体施以2次火属性攻击(威力120)<br/>舞姬时:赋予自身15%属攻提升的效果(2回合)<br/>歌姬时:必定造成暴击伤害<br/>并且此技能的伤害上限提升50000<br/>我方存在处于狂热状态的角色时:威力为2倍",skill_boost="威力135/155/210",test_weak="火",test_hit="2",test_obj="单"},{skill_order="15",skill_type="主动",skill_tag="风,buff",skill_sp="52",skill_name="(改)舞踏·向往风",skill_content="对敌方单体施以2次风属性攻击(威力120)<br/>舞姬时:赋予自身15%属攻提升的效果(2回合)<br/>歌姬时:必定造成暴击伤害<br/>并且此技能的伤害上限提升50000<br/>我方存在处于狂热状态的角色时:威力为2倍",skill_boost="威力135/155/210",test_weak="风",test_hit="2",test_obj="单",skill_up="100",skill_up_content="消費SP降低(SP42)"},{skill_order="16",skill_type="主动",skill_tag="风",skill_parent="15",skill_sp="104",skill_tag2="技変化",skill_name="(改)歌唱・向往风",skill_content="对敌方单体施以2次风属性攻击(威力120)<br/>舞姬时:赋予自身15%属攻提升的效果(2回合)<br/>歌姬时:必定造成暴击伤害<br/>并且此技能的伤害上限提升50000<br/>我方存在处于狂热状态的角色时:威力为2倍",skill_boost="威力135/155/210",test_weak="风",test_hit="2",test_obj="单"},{skill_order="17",skill_type="主动",skill_tag="风,debuff",skill_sp="67",skill_tag2="灯火の加護",skill_name="恋爱傀儡",skill_content="对敌方全体施以风属性攻击(威力210)<br/>并突破火弱点(伤害以风属性计算)<br/>并大概率赋予魅惑异常状态(2回合)<br/>魅惑:一定概率无法行动",skill_boost="威力235/275/340",test_weak="风,火",test_hit="1",test_obj="群"},{skill_order="18",skill_type="被动",skill_tag="属性暴击解放,火伤害提升,风伤害提升,威力提升",skill_name="风格转变:歌姬",skill_content="选择命令时,可以切换为“舞姬”或“歌姬”的形态<br/>歌姬时:自身火·风属性伤害提升15%<br/>并且威力提升100%(同系统效力不可重复)<br/>属性攻击发生暴击<br/>但自身消耗SP量提升100%"},{skill_order="19",skill_type="被动",skill_tag="火・风追击",skill_name="绮罗星的舞步",skill_content="舞姬时:自身使用「火・风属性」攻击时<br/>为每个属性附加追击效果<br/>(仅按行动顺序攻击/不依赖攻击次数只发动一次)<br/>追击(火):对敌方全体施以2次火属性攻击(威力30)<br/>追击(风):对敌方全体施以2次风属性攻击(威力30)"},{skill_order="20",skill_type="被动",skill_tag="属攻上限提升(被动),属攻提升,火伤害提升,风伤害提升,伤害上限提升",skill_tag2="灯火の加護",skill_name="世界第一巨星",skill_content="自身火·风属性伤害提升15%<br/>并赋予被动与装备提供的属攻提升上限<br/>增加至50%的效果<br/>舞姬时:赋予自身SP自动回复的效果(回复量:最大SP的5%)<br/>歌姬时:自身属攻提升20%<br/>并赋予伤害上限提升(效果量50000)的效果"},{skill_order="21",skill_type="特殊",skill_tag="火耐性提升,风耐性提升",skill_name="火・风耐性强化",skill_content="自身火・风耐性提升10%"},{skill_order="22",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷电耐性强化Ⅲ",skill_content="自身雷耐性提升20%"},{skill_order="23",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化Ⅲ",skill_content="自身的冰耐性提升20%"},{skill_order="24",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="25",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="26",skill_type="EX",skill_tag="buff",skill_tag2="必殺技",skill_name="(改)月虹的阿斯图里亚斯",skill_content="【Lv1】<br/>赋予我方前后卫全体属攻·会心·速度提升10%的效果(2回合)<br/>再赋予战斗能力带来的物攻、属攻、暴击提升上限变为50%的效果(2回合)<br/>当效果对象是舞者时,<br/>同一对象伤害提升10%(2回合)<br/>【LvMAX】<br/>赋予我方前后卫全体属攻·会心·速度提升15%的效果(3回合)<br/>再赋予战斗能力带来的物攻、属攻、暴击提升上限变为50%的效果(3回合)<br/>当效果对象是舞者时,<br/>同一对象伤害提升15%(3回合)"},{skill_order="27",skill_type="EX",skill_tag="火,风,debuff",skill_sp="3次",skill_tag2="EXアビリティ",skill_name="(改)舞踏·倾你所有",skill_content="对敌方单体施以3次火属性攻击(威力55)<br/>并突破风弱点(伤害以火属性计算)<br/>舞姬时:目标变成敌方全体,并且同对象的属防<br/>与属性耐性降低15%(2回合)<br/>歌姬时:目标变成单体且威力提升<br/>此技能的伤害上限提升100000<br/>我方存在处于狂热状态的角色时:威力为2倍<br/>【使用条件】第3回合以后",skill_boost="舞姬时:威力65/75/100歌姬时:威力110/125/160"},},}, {owner_order="202",owner_skill={{skill_order="1",skill_type="主动",skill_tag="短剑",skill_sp="28",skill_tag2="弱点外",skill_name="(改)四重击破",skill_content="对敌方单体施以4次短剑物理攻击(威力50)<br/>即使非弱点也会削减护盾点数",skill_boost="威力-/-/90",test_weak="短剑",test_hit="2",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="短剑",skill_sp="28",skill_name="夺命短刃",skill_content="对敌方单体施以短剑物理攻击(威力170)<br/>并吸收造成伤害量的10%HP和1%SP",skill_boost="威力200/240/350",test_weak="短剑",test_hit="1",test_obj="单"},{skill_order="3",skill_type="主动",skill_tag="debuff",skill_sp="30",skill_name="反垄断",skill_content="对敌方全体<br/>赋予物攻·物防·属攻·属防降低10%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="4",skill_type="主动",skill_tag="短剑",skill_sp="60",skill_name="(改)四重撕裂突袭",skill_content="对敌方全体施以4次短剑物理攻击(威力50)<br/>Boost Max时:即使非弱点也会削减护盾点数",skill_boost="威力-/-/90",test_weak="短剑",test_hit="3",test_obj="群"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="52",skill_name="黄色笑话",skill_content="赋予我方单体20%物攻提升<br/>与暴击时伤害提升15%的效果(2回合)<br/>并赋予必定暴击效果(2回合/能力提升(Boost)无延长)",skill_boost="回合数3/4/5(必暴除外)"},{skill_order="6",skill_type="主动",skill_tag="加成点回复量提升",skill_sp="60",skill_name="跟进",skill_content="赋予我方BP回复量提升1的效果(2回合)",skill_boost="回合数3/4/5",skill_up="88",skill_up_content="消費SP降低(SP48)"},{skill_order="7",skill_type="主动",skill_tag="短剑,风",skill_sp="75",skill_name="飓风",skill_content="对敌方全体施以5次短剑物理攻击(威力25)<br/>并突破风弱点(伤害以短剑物理计算)",skill_boost="威力30/35/45",test_weak="短剑,风",test_hit="5",test_obj="群",skill_up="96",skill_up_content="消費SP降低(SP60)"},{skill_order="8",skill_type="主动",skill_tag="短剑,风,debuff",skill_sp="68",skill_name="(改)联进剑击",skill_content="对敌方单体施以2次短剑物理攻击(威力135)<br/>攻击风弱点(伤害以短剑物理计算)<br/>并附加特殊效果“短剑弱化”(4次)<br/>短剑弱化:若没有短剑弱点,则附加短剑弱点<br/>若有短剑弱点,短剑弱点伤害倍率提升20%<br/>每次受到短剑弱点攻击次数减少1<br/>※不能赋予没有弱点的敌人",skill_boost="威力150/175/235",test_weak="短剑,风",test_hit="2",test_obj="单",skill_up="99",skill_up_content="消費SP降低(SP54)"},{skill_order="9",skill_type="主动",skill_tag="短剑,风,debuff",skill_parent="8",skill_sp="54",skill_tag2="進化",skill_name="(改)联进剑击",skill_content="对敌方单体施以2次短剑物理攻击(威力150)<br/>并突破风弱点(伤害以短剑物理计算)<br/>并附加特殊效果“短剑弱化”(4次)<br/>短剑弱化:若没有短剑弱点,则附加短剑弱点<br/>若有短剑弱点,短剑弱点伤害倍率提升20%<br/>每次受到短剑弱点攻击次数减少1<br/>※不能赋予没有弱点的敌人",skill_boost="威力165/195/260",test_weak="短剑,风",test_hit="2",test_obj="单"},{skill_order="10",skill_type="主动",skill_tag="buff",skill_sp="57",skill_name="诙谐笑话",skill_content="赋予我方前卫全体物攻·会心提升15%<br/>与暴击时伤害提升15%的效果<br/>并赋予伤害上限提升(效果量20000)的效果(2回合)",skill_boost="回合数3/4/5",skill_up="100",skill_up_content="消費SP降低(SP46)"},{skill_order="11",skill_type="主动",skill_tag="短剑,debuff",skill_sp="75",skill_tag2="弱点外,灯火の加護",skill_name="羞辱",skill_content="回合开始时,率先行动<br/>对敌方单体施以短剑物理攻击(威力260)<br/>即使非弱点也会削减护盾点数<br/>并赋予特殊效果“短剑弱化”(3次)<br/>短剑弱化:若没有短剑弱点,则附加短剑弱点<br/>若有短剑弱点,短剑弱点伤害倍率提升20%<br/>每次受到短剑弱点攻击次数减少1<br/>※不能赋予没有弱点的敌人",skill_boost="威力290/340/450,次数4/5/6",test_weak="短剑",test_hit="1",test_obj="单"},{skill_order="12",skill_type="被动",skill_tag="短剑耐性降低",skill_name="破耐的好机会(短剑)Ⅱ",skill_content="当我方前卫使敌人破防时<br/>赋予被破防的敌人15%短剑耐性降低的效果(2回合)"},{skill_order="13",skill_type="被动",skill_tag="物攻提升,会心提升,短剑伤害提升,暴伤提升",skill_name="狡黠的副手",skill_content="赋予我方前卫全体根据队内盗贼人数的效果<br/>2以上:短剑攻击伤害提升15%<br/>3以上:物攻·会心提升15%<br/>4以上:暴击时伤害倍率提升为1.4倍(通常为1.25倍)"},{skill_order="14",skill_type="被动",skill_tag="伤害上限提升",skill_tag2="灯火の加護",skill_name="前卫时突破伤害上限(前全)",skill_content="前卫时:赋予我方前卫全体伤害上限提升(效果量30000)的效果"},{skill_order="15",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="buff,debuff",skill_tag2="必殺技",skill_name="锁链之征途",skill_content="【Lv1】<br/>赋予敌方全体短剑耐性降低5%的效果(2回合)<br/>并赋予我方前卫全体短剑攻击伤害提升5%<br/>与必定暴击的效果(2回合)<br/>【LvMAX】<br/>赋予敌方全体短剑耐性降低10%的效果(3回合)<br/>并赋予我方前卫全体短剑攻击伤害提升10%<br/>与必定暴击的效果(3回合)"},{skill_order="21",skill_type="EX",skill_tag="buff,debuff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="(改)预谋战术",skill_content="赋予我方前后卫全体物攻提升20%<br/>与暴击时伤害提升20%的效果(2回合)<br/>效果对象为盗贼时,赋予同一对象<br/>必定暴击效果(2回合/能力提升(Boost)无延长)<br/>并赋予敌方全体特殊效果“短剑弱化”(3次)<br/>短剑弱化:若没有短剑弱点,则附加短剑弱点<br/>若有短剑弱点,短剑弱点伤害倍率提升20%<br/>每次受到短剑弱点攻击次数减少1<br/>※不能赋予没有弱点的敌人<br/>【使用条件】至少使用一次极限技(必杀)",skill_boost="回合数3/4/5(必暴除外)次数4/5/6次"},},}, {owner_order="201",owner_skill={{skill_order="1",skill_type="主动",skill_tag="斧",skill_sp="18",skill_name="大切断",skill_content="对敌方单体施以斧物理攻击(威力170)",skill_boost="威力200/240/350",test_weak=" 斧",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="斧,debuff",skill_sp="21",skill_name="爆燃断",skill_content="对敌方单体施以斧物理攻击(威力140)<br/>并赋予燃烧异常状态(2回合)<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)",skill_boost="威力170/210/300",test_weak="斧",test_hit="1",test_obj="单"},{skill_order="3",skill_type="主动",skill_tag="斧",skill_sp="38",skill_name="三连断",skill_content="对敌方单体施以3次斧物理攻击(威力65)",skill_boost="威力75/90/120",test_weak=" 斧",test_hit="3",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_sp="32",skill_name="滋补强壮的膳食",skill_content="赋予自身物攻・会心・速度提升15%的效果(3回合)<br/>※行动顺序影响从下回合开始",skill_boost="回合数4/5/6"},{skill_order="5",skill_type="主动",skill_tag="回复,buff",skill_sp="52",skill_name="超力招来的药膳粥",skill_content="赋予我方前卫全体HP自动回复的效果(2回合/效力90)<br/>并赋予物攻与斧攻击伤害提升15%的效果<br/>(2回合/不随Boost延长)",skill_boost="HP自动恢复的回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="斧,debuff",skill_sp="76",skill_name="三炸燃回闪",skill_content="对敌方全体施以3次斧物理攻击(威力65)<br/>并赋予燃烧异常状态(2回合)<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)",skill_boost="威力75/90/115",test_weak="斧",test_hit="3",test_obj="群",skill_up="88",skill_up_content="消費SP降低(SP61)"},{skill_order="7",skill_type="主动",skill_tag="斧,debuff",skill_sp="78",skill_name="四炒燃乱断",skill_content="对随机目标施以4次斧物理攻击(威力65)<br/>每次攻击都会赋予燃烧异常状态(2回合)<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)",skill_boost="威力75/85/110",test_weak="斧",test_hit="4",test_obj="乱",skill_up="96",skill_up_content="消費SP降低(SP62)"},{skill_order="8",skill_type="主动",skill_tag="斧,debuff",skill_sp="69",skill_name="双炸崩回闪",skill_content="对敌方全体施以2次斧物理攻击(威力105)<br/>当攻击目标处于燃烧状态时<br/>并赋予斧头耐性降低15%的效果(2回合)",skill_boost="威力120/140/170",test_weak="斧",test_hit="2",test_obj="群",skill_up="99",skill_up_content="消耗SP降低(SP55)"},{skill_order="9",skill_type="主动",skill_tag="斧",skill_sp="50",skill_name="双爆激断",skill_content="对敌方单体施以2次斧物理攻击(威力120)<br/>攻击对象处于燃烧状态时威力提升1.5倍",skill_boost="威力135/155/210",test_weak="斧",test_hit="2",test_obj="单",skill_up="100",skill_up_content="消費SP降低(SP40)"},{skill_order="10",skill_type="主动",skill_tag="斧",skill_parent="9",skill_sp="40",skill_tag2="進化",skill_name="双爆激断",skill_content="对敌方单体施以2次斧物理攻击(威力120)<br/>攻击对象处于燃烧状态时威力提升2倍",skill_boost="威力135/155/210",test_weak="斧",test_hit="2",test_obj="单"},{skill_order="11",skill_type="主动",skill_tag="buff",skill_sp="30",skill_tag2="灯火の加護",skill_name="点心烂漫",skill_content="赋予自身必定暴击<br/>与伤害上限提升(效果量50000)的效果(3回合)",skill_boost="回合数4/5/6"},{skill_order="12",skill_type="被动",skill_tag="物攻提升,斧伤害提升",skill_name="火焰料理人",skill_content="当敌人处于燃烧状态时<br/>赋予自身物攻与斧攻击伤害提升30%的效果"},{skill_order="13",skill_type="被动",skill_tag="斧耐性降低",skill_name="会心的备菜",skill_content="每段攻击若造成暴击<br/>赋予攻击对象斧耐性降低15%的效果(2回合)<br/>并赋予燃烧异常状态(2回合)<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)"},{skill_order="14",skill_type="被动",skill_tag="底力,特定技能连续化",skill_tag2="灯火の加護",skill_name="潜力:再来一碗",skill_content="选择指令时,赋予自身特殊效果“再来一碗”(1回合)<br/>再来一碗:使用的攻击技能发动2次(额外消耗部分无SP消耗)"},{skill_order="15",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="斧,debuff",skill_tag2="必殺技",skill_name="八宝爆裂回闪",skill_content="【Lv1】<br/>赋予敌方全体燃烧状态异常(2回合)<br/>并施以8次斧物理攻击(威力30)<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)<br/>【LvMAX】<br/>赋予敌方全体燃烧状态异常(2回合)<br/>并施以8次斧物理攻击(威力40)<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)"},{skill_order="21",skill_type="EX",skill_tag="斧",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="伍炸激回闪",skill_content="对敌方全体施以5次斧物理攻击(威力40)<br/>【使用条件】存在燃烧状态的敌人时",skill_boost="威力45/55/65"},},}, {owner_order="200",owner_skill={{skill_order="1",skill_type="主动",skill_tag="杖",skill_sp="18",skill_name="痛打",skill_content="对单体敌人施以杖物理攻击(威力160)",skill_boost="威力190/230/320",test_weak=" 杖",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_sp="28",skill_name="回复魔法(全体)",skill_content="我方前卫全体的HP恢复(效力60)",skill_boost="效力80/110/150"},{skill_order="3",skill_type="主动",skill_tag="体力回复技能强化",skill_sp="20",skill_name="洗心",skill_content="提升自身HP恢复技能效力<br/>赋予20%的效果(不包括3回合/自动恢复)",skill_boost="回合数4/5/6"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_sp="23",skill_name="守护的灵气Ⅱ",skill_content="赋予我方前卫全体<br/>属防提升15%效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="杖,debuff",skill_sp="20",skill_name="属性攻击破坏打击",skill_content="对单体敌人施以杖物理攻击(威力160)<br/>并赋予属攻降低15%的效果(2回合)",skill_boost="威力190/230/320",test_weak="杖",test_hit="1",test_obj="单"},{skill_order="6",skill_type="主动",skill_tag="回复",skill_sp="42",skill_name="大复原魔法(全体)",skill_content="我方前卫全体的HP恢复(效力125)",skill_boost="效力145/175/215强化2后: 220/250/290",test_weak=" ",test_obj="敌 ",skill_up="72",skill_up_content="消費SP降低(SP34)",skill_up2="99",skill_up_content2="效力提升(200)"},{skill_order="7",skill_type="主动",skill_tag="弱化效果缩短(接受)",skill_sp="15",skill_name="净化的祈祷",skill_content="我方单体的削弱效果缩短1回合<br/>(部分除外)",skill_boost="回合数2/3/4强化2后:3/4/5",skill_up="80",skill_up_content="消耗SP降低(SP12)",skill_up2="100",skill_up_content2="缩短回合数提升(2回合)"},{skill_order="8",skill_type="主动",skill_tag="buff",skill_sp="42",skill_tag2="灯火の加護",skill_name="忍耐的灵气Ⅱ",skill_content="赋予我方前卫全体最大生命值提升15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="9",skill_type="被动",skill_tag="消耗精力减少",skill_name="濒死时消耗SP减半",skill_content="HP 30%以下时:自身消耗SP量减少50%效果<br/>(效果不可重复)"},{skill_order="10",skill_type="被动",skill_tag="速度提升",skill_name="HP 50%以下时速度强化Ⅲ",skill_content="当HP低于50%时:赋予自身速度提升20%的效果<br/>※行动顺序影响在回合开始时"},{skill_order="11",skill_type="被动",skill_tag="强化效果延长(相互)",skill_name="强化效果延长(与)",skill_content="当自身赋予强化效果时<br/>效果延长 1 个回合(不重叠)"},{skill_order="12",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="13",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="14",skill_type="EX",skill_tag="回复",skill_tag2="必殺技",skill_name="纯粹的祈祷",skill_content="【Lv1】<br/>我方前卫全体的HP恢复(效力250)<br/>【LvMAX】<br/>我方前卫全体的HP恢复(效力300)"},},}, {owner_order="199",owner_skill={{skill_order="1",skill_type="主动",skill_tag="回复",skill_sp="24",skill_name="艾米尔治疗",skill_content="我方单体HP恢复(效力160)<br/>能力提升(Boost)MAX时:前卫全体化",skill_boost="效力180/220/280"},{skill_order="2",skill_type="主动",skill_tag="书,暗",skill_sp="30",skill_name="紫色斩击",skill_content="对敌方单体施以3次暗属性攻击(威力55)<br/>并突破书弱点(伤害以暗属性计算)",skill_boost="威力65/80/100",test_weak="暗,书",test_hit="3",test_obj="单"},{skill_order="3",skill_type="主动",skill_tag="书,暗,debuff",skill_sp="41",skill_name="紫色弹雨",skill_content="对随机目标施以3次暗属性攻击(威力55)<br/>并突破书弱点(伤害以暗属性计算)<br/>每次攻击赋予暗耐性降低15%的效果(2回合)",skill_boost="威力65/80/100",test_weak="暗,书",test_hit="3",test_obj="乱"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_sp="47",skill_name="艾米尔护盾",skill_content="赋予我方前卫全体物防·属防提升15%的效果(2回合)<br/>并赋予1次减少30%伤害(部分除外)的效果<br/>(同系统的效果不可重复/重叠时,次数不提升)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="书,暗",skill_sp="123",skill_name="紫色追弹",skill_content="从使用的下一个回合开始,每回合1次<br/>在我方行动之前(部分除外)<br/>对随机目标施以3次暗属性攻击(威力55/持续2次)<br/>并突破书弱点(伤害以暗属性计算)",skill_boost="持续3/4/5次",test_weak="暗,书",test_hit="3",test_obj="乱"},{skill_order="6",skill_type="主动",skill_tag="buff",skill_sp="50",skill_name="埃米尔鼓舞",skill_content="赋予我方前卫全体物攻·属攻提升20%的效果(2回合)<br/>消耗自身45SP<br/>消耗完时,赋予同一对象枪·短剑攻击伤害提升20%<br/>与暗属性伤害提升20%的效果(2回合)",skill_boost="回合数3/4/5",skill_up="88",skill_up_content="消費SP降低(SP40)"},{skill_order="7",skill_type="主动",skill_tag="书,暗",skill_sp="18",skill_name="埃米尔光束",skill_content="对敌方单体施以暗属性攻击(威力30)<br/>并突破书弱点(伤害以暗属性计算)<br/>能力提升(Boost)MAX时:消耗自身20SP,直到SP低于20(最多9次)<br/>根据消耗的次数重复相同的攻击",skill_boost="威力35/40/60",test_weak="暗,书",test_hit="1",test_obj="单",skill_up="96",skill_up_content="消費SP降低(SP14)"},{skill_order="8",skill_type="主动",skill_tag="书,暗",skill_sp="73",skill_name="紫之多斩击",skill_content="对敌方全体施以3次暗属性攻击(威力80)<br/>并突破书弱点(伤害以暗属性计算)<br/>消耗自身15SP<br/>当SP消耗完时,重新发动效果(无SP消耗)",skill_boost="威力90/105/130",test_weak="暗,书",test_hit="3",test_obj="群",skill_up="99",skill_up_content="消費SP降低(SP58)"},{skill_order="9",skill_type="主动",skill_tag="书,暗",skill_sp="45",skill_name="紫之波动",skill_content="对敌方单体施以暗属性攻击(威力260)<br/>并突破书弱点(伤害以暗属性计算)<br/>消耗自身15SP<br/>当SP消耗完时,重新发动效果(无SP消耗)",skill_boost="威力290/340/450",test_weak="暗,书",test_hit="1",test_obj="单",skill_up="100",skill_up_content="消費SP降低(SP36)"},{skill_order="10",skill_type="主动",skill_tag="回复",skill_sp="52",skill_tag2="灯火の加護",skill_name="艾米尔苏生",skill_content="赋予我方前卫全体HP自动回复的效果(2回合/效力140)<br/>并驱散状态异常(部分除外)",skill_boost="回合数3/4/5"},{skill_order="11",skill_type="被动",skill_tag="属攻提升",skill_name="属攻强化V",skill_content="赋予自身属性攻击提升30%的效果"},{skill_order="12",skill_type="被动",skill_tag="属性暴击解放,属攻提升,会心提升",skill_parent="11",skill_tag2="進化",skill_name="最强兵器的本能",skill_content="自身属攻・会心提升30%<br/>属性攻击发生暴击"},{skill_order="13",skill_type="被动",skill_tag="精力自动回复",skill_name="SP治愈Ⅱ",skill_content="赋予自身SP自动回复的效果(回复量最大SP的10%)"},{skill_order="14",skill_type="被动",skill_tag="属攻上限提升(被动),属攻上限提升(主动)",skill_tag2="灯火の加護",skill_name="狂气迸发(魔)",skill_content="自身被赋予的主动技能属攻增益上限<br/>与被动加装备赋予的属攻增益上限<br/>提升至50%"},{skill_order="15",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="回复,buff",skill_tag2="必殺技",skill_name="魔力凝缩",skill_content="【Lv1】<br/>自身SP恢复(恢复量最大SP的100%)<br/>伤害上限提升(效果量10000)(3回合)<br/>【LvMAX】<br/>自身SP恢复(恢复量最大SP的100%)<br/>伤害上限提升(效果量50000)(3回合)"},{skill_order="21",skill_type="EX",skill_tag="书,暗",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="紫之碾压",skill_content="对敌方单体施以暗属性攻击(威力530)<br/>并突破书弱点(伤害以暗属性计算)<br/>消耗自身200SP<br/>当SP消耗完时,重新发动效果(无SP消耗)<br/>【使用条件】第3回合以后",skill_boost="威力560/700/900"},},}, {owner_order="198",owner_skill={{skill_order="1",skill_type="主动",skill_tag="短剑",skill_sp="38",skill_name="三重短剑",skill_content="对敌方单体施以3次短剑物理攻击(威力65)",skill_boost="威力75/90/120/210",test_weak="短剑",test_hit="3",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="短剑",skill_sp="40",skill_tag2="弱点外",skill_name="防壁炸裂",skill_content="短剑对敌方单体施以物理攻击(威力 230)<br/>即使非弱点也会削减护盾点数",skill_boost="威力260/340/400/700",test_weak="短剑",test_hit="1",test_obj="单"},{skill_order="3",skill_type="主动",skill_tag="短剑,光",skill_sp="47",skill_name="青之斩击",skill_content="对敌方单体施以3次短剑物理攻击(威力65)<br/>并突破光弱点(伤害以短剑物理计算)<br/>并赋予物攻降低10%的效果(2回合)",skill_boost="威力75/90/120/210",test_weak="短剑,光",test_hit="3",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="短剑,debuff",skill_sp="43",skill_name="坏甲斩魔",skill_content="对敌方单体施以短剑物理攻击(威力 230)<br/>消耗BP3以上时:赋予同对象物防降低20%的效果(2回合)<br/>消耗BP5时:物防降低效果变为5回合",skill_boost="威力75/90/120/210",test_weak="短剑",test_hit="1",test_obj="单"},{skill_order="5",skill_type="主动",skill_tag="短剑,debuff",skill_sp="82",skill_name="水平重击",skill_content="对敌方全体施以3次短剑物理攻击(威力65)<br/>消耗BP3以上时:对同一目标<br/>赋予物攻·会心降低20%的效果(2回合)<br/>BP5消耗时:物攻·会心降低的效果变为5回合",skill_boost="威力75/90/115/205",test_weak="短剑",test_hit="3",test_obj="群"},{skill_order="6",skill_type="主动",skill_tag="buff,debuff",skill_sp="47",skill_name="青之幻影",skill_content="赋予敌方全体对自身的挑衅效果<br/>赋予自身对物理·属性攻击施以反击的效果(3回合)<br/>反击:对目标施以短剑物理攻击(威力150)<br/>并突破光弱点(伤害以短剑物理计算)<br/>并恢复自身的BP1",skill_boost="回合数4/5/6/8",skill_up="88",skill_up_content="消費SP降低(SP38)"},{skill_order="7",skill_type="主动",skill_tag="短剑,光",skill_sp="73",skill_name="青之魔弹",skill_content="对敌方单体施以短剑物理攻击<br/>根据Boost加成提升攻击次数(威力85/3次)<br/>并突破光弱点(伤害以短剑物理计算)",skill_boost="威力75/50/50/90 攻击次数4/5/6/8次",test_weak="短剑,光",test_hit="1,3",test_obj="单",skill_up="96",skill_up_content="消費SP降低(SP58)"},{skill_order="8",skill_type="主动",skill_tag="短剑,debuff",skill_sp="76",skill_name="连续碎刃",skill_content="对随机目标施以5次短剑物理攻击(威力35)<br/>每次攻击小概率赋予短剑耐性降低20%的效果<br/>消耗BP3以上时:短剑耐性降低变为中等概率<br/>消耗BP5时:短剑耐性降低变为大概率",skill_boost="威力45/55/80/140",test_weak="短剑",test_hit="5",test_obj="乱",skill_up="99",skill_up_content="消費SP降低(SP61)"},{skill_order="9",skill_type="主动",skill_tag="短剑",skill_sp="62",skill_name="把你的※△☆切掉",skill_content="对敌方单体施以2次短剑物理攻击(威力135)<br/>消耗BP3以上时:必定造成暴击伤害<br/>消耗BP5时:提升该技能的伤害上限50000。",skill_boost="威力150/175/235/415强化后:威力165/195/260/455",test_weak="短剑",test_hit="2",test_obj="单",skill_up="100",skill_up_content="威力提升(150)"},{skill_order="10",skill_type="主动",skill_tag="buff",skill_sp="112",skill_tag2="灯火の加護",skill_name="首先切掉△☆※吧",skill_content="赋予自身物攻提升50%<br/>与BP回复量提升1的效果(3回合)",skill_boost="回合数4/5/6/8"},{skill_order="11",skill_type="被动",skill_tag="加成等级变化(2-4-6),物攻提升",skill_name="魔物附体",skill_content="赋予自身物攻提升15%的效果<br/>并将潜力等级变化为Lv.2/Lv.4/Lv.6<br/>※BP的消耗量将变为1/3/5"},{skill_order="12",skill_type="被动",skill_tag="威力提升,伤害上限提升",skill_name="全身全灵",skill_content="消耗BP3以上时:赋予自身威力提升100%的效果(同系统的效果不可重复)<br/>消耗BP5时:赋予伤害上限提升(效果量100000)的效果"},{skill_order="13",skill_type="被动",skill_tag="威力提升,伤害上限提升",skill_parent="12",skill_tag2="進化",skill_name="全身全灵",skill_content="消耗BP3以上时:赋予自身威力提升100%的效果(同系统的效果不可重复)<br/>消耗BP5时:威力提升效果提升到120%<br/>并赋予伤害上限提升(效果量100000)的效果"},{skill_order="14",skill_type="被动",skill_tag="物攻上限提升(被动),物攻上限提升(主动)",skill_tag2="灯火の加護",skill_name="狂气迸发(物)",skill_content="自身被赋予的主动技能物攻增益上限<br/>与被被动加装备赋予的物攻增益上限<br/>提升至50%"},{skill_order="15",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="buff",skill_tag2="必殺技",skill_name="这☆※△×混蛋!",skill_content="【Lv1】<br/>赋予自身物攻提升10%的效果(3回合)<br/>并赋予特殊效果“气势”(3回合/回合不可延长)<br/>气势: BP不会减少(包括消耗时/部分除外)<br/>※但技能选择阶段仍需要使用BP拉至对应增幅量。<br/>※以BP消耗为条件发挥效果<br/>【LvMAX】<br/>赋予自身物攻提升15%的效果(4回合)<br/>并赋予特殊效果“气势”(4回合/回合不可延长)<br/>气势: BP不会减少(包括消耗时/部分除外)<br/>※但技能选择阶段仍需要使用BP拉至对应增幅量。<br/>※以BP消耗为条件发挥效果"},{skill_order="21",skill_type="EX",skill_tag="短剑",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="我要把你剁成肉酱!",skill_content="对随机目标施以8次短剑物理攻击(威力25)<br/>消耗BP3以上时:必定造成暴击伤害<br/>消耗BP5时:攻击次数变为10次<br/>【使用条件】自身受击次数为5次以上时",skill_boost="威力30/50/90"},},}, {owner_order="197",owner_skill={{skill_order="1",skill_type="主动",skill_tag="枪",skill_sp="38",skill_name="三连击",skill_content="对敌方单体施以3次枪物理攻击(威力65)",skill_boost="威力75/90/120",test_weak="枪",test_hit="3",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="剑",skill_sp="38",skill_name="三连斩",skill_content="对敌方单体施以3次剑物理攻击(威力65)",skill_boost="威力75/90/120",test_weak=" 剑",test_hit="3",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="物理攻击回避",skill_sp="50",skill_name="紧急回避",skill_content="赋予自身一定回避物理攻击(部分除外)的效果(1次)",skill_boost="次数2/3/4回"},{skill_order="4",skill_type="主动",skill_tag="枪",skill_sp="32",skill_name="无双突击",skill_content="对敌方单体施以枪物理攻击(威力230)",skill_boost="威力260/300/400",test_weak="枪",test_hit="1",test_obj="单"},{skill_order="5",skill_type="主动",skill_tag="剑",skill_sp="32",skill_name="全身斩击",skill_content="对敌方单体施以剑物理攻击(威力 230)<br/>能力提升(Boost)MAX时:必定造成暴击伤害<br/>但该回合的行动会推迟",skill_boost="威力260/300/400",test_weak="剑",test_hit="1",test_obj="单"},{skill_order="6",skill_type="主动",skill_tag="枪",skill_sp="50",skill_name="枪组合",skill_content="回合开始时,率先行动<br/>对敌方单体施以3次枪物理攻击(威力55)<br/>当攻击目标处于破防状态时<br/>对同一目标施以枪物理攻击(威力90)",skill_boost="威力65/80/100追击威力105/125/180",test_weak="枪",test_hit="3",test_obj="单",skill_up="88",skill_up_content="消費SP降低(SP40)"},{skill_order="7",skill_type="主动",skill_tag="剑,暗",skill_sp="78",skill_name="黑之幻影",skill_content="对敌方全体施以4次剑物理攻击(威力45)<br/>并突破暗弱点(伤害以剑物理计算)<br/>当指令选择时有敌人处于破防状态<br/>则变为敌单体攻击,攻击次数变为1次,且威力提升<br/>这个技能的伤害上限提升50000<br/>(存在破防中的敌人时:威力350)",skill_boost="威力55/65/80 存在破防中的敌人时:威力380/460/600",test_weak="剑,暗",test_hit="4",test_obj="群",skill_up="96",skill_up_content="消費SP降低(SP62)"},{skill_order="8",skill_type="主动",skill_tag="枪,暗,debuff",skill_sp="86",skill_name="黑之处决",skill_content="对敌方全体施以4次枪物理攻击(威力45)<br/>并突破暗弱点(伤害以枪物理计算)<br/>中等概率赋予麻痹异常状态(2回合)<br/>当指令选择时有敌人处于破防状态<br/>赋予麻痹效果变为大概率",skill_boost="威力55/65/80",test_weak="枪,暗",test_hit="4",test_obj="群",skill_up="99",skill_up_content="消費SP降低(SP69)"},{skill_order="9",skill_type="主动",skill_tag="剑,枪,暗,debuff",skill_sp="72",skill_name="黑之手",skill_content="对敌方全体施以2次枪物理攻击(威力95)<br/>攻击剑・暗弱点(伤害以枪物理计算)<br/>并赋予物防降低15%的效果(2回合)<br/>攻击对象破防时威力提升1.2倍",skill_boost="威力110/130/150",test_weak="枪,暗",test_hit="2",test_obj="群",skill_up="100",skill_up_content="消費SP降低(SP58)"},{skill_order="10",skill_type="主动",skill_tag="枪,暗",skill_sp="55",skill_tag2="灯火の加護",skill_name="黑之枪",skill_content="对敌方单体施以枪物理攻击<br/>根据Boost加成提升攻击次数(威力230/1次)<br/>并突破暗弱点(伤害以枪物理计算)<br/>Boost MAX时(威力70/6次)",test_weak="枪,暗",test_hit="1",test_obj="单"},{skill_order="11",skill_type="被动",skill_tag="剑伤害提升,枪伤害提升",skill_name="剑·枪攻击强化V",skill_content="赋予自身剑·枪攻击伤害提升30%的效果"},{skill_order="12",skill_type="被动",skill_tag="剑伤害提升,枪伤害提升,伤害上限提升",skill_parent="11",skill_tag2="進化",skill_name="毁灭世界的男人",skill_content="赋予自身剑·枪攻击伤害提升30%<br/>与伤害上限提升(效果量25000)的效果"},{skill_order="13",skill_type="被动",skill_tag="物攻提升,属攻提升,伤害上限提升",skill_name="魔物狩猎者",skill_content="存在处于破防状态的敌人时<br/>我方前卫全体物攻・属攻提升15%<br/>并赋予伤害上限提升(效果量20000)的效果"},{skill_order="14",skill_type="被动",skill_tag="加成点回复量提升,精力自动回复",skill_tag2="灯火の加護",skill_name="魔素吸收",skill_content="存在处于破防状态的敌人时<br/>赋予自身SP自动回复(回复量20)和BP回复量提升1的效果"},{skill_order="15",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="枪,暗",skill_tag2="必殺技",skill_name="黑之枪·大",skill_content="【Lv1】<br/>对敌方单体施以2次枪物理攻击(威力240)<br/>并突破暗弱点(伤害以枪物理计算)<br/>攻击对象破防时威力提升1.5倍<br/>【LvMAX】<br/>对敌方单体施以2次枪物理攻击(威力285)<br/>并突破暗弱点(伤害以枪物理计算)<br/>攻击对象破防时威力提升1.5倍"},{skill_order="21",skill_type="EX",skill_tag="枪,debuff",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="攻击量表",skill_content="回合中,率先行动,对敌方单体施以枪物理攻击(威力260)<br/>并附加特殊效果“攻击量表”(计数7)<br/>※通过Boost缩短计数<br/>攻击量表:仅处于破防状态且受到攻击时,计数减少1<br/>计数为0时,破防状态回合延长(1回合)<br/>※即使受到多段攻击,也只减少1次计数<br/>※仅行动顺序中的攻击才会减少/此攻击也减少计数<br/>【使用条件】第6回合以后",skill_boost="威力290/340/450计数6/5/4"},},}, {owner_order="196",owner_skill={{skill_order="1",skill_type="主动",skill_tag="枪",skill_sp="38",skill_name="三连击",skill_content="对敌方单体施以3次枪物理攻击(威力65)",skill_boost="威力75/90/120",test_weak="枪",test_hit="3",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="枪,回复",skill_sp="31",skill_name="小憩乱突",skill_content="对随机目标施以3次枪物理攻击(威力55)<br/>每次攻击有20%概率恢复自身HP(效力100)",skill_boost="威力65/75/100",test_weak="枪",test_hit="3",test_obj="乱"},{skill_order="3",skill_type="主动",skill_tag="debuff",skill_sp="26",skill_name="猫的交涉术",skill_content="赋予敌方全体15%物攻·属攻降低的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="4",skill_type="主动",skill_tag="枪,回复",skill_sp="56",skill_name="(改)斗志四连突刺",skill_content="对敌方单体施以4次枪物理攻击(威力65)<br/>并恢复自身的BP1<br/>且赋予自身BP恢复量提升1的效果(2回合)",skill_boost="威力75/90/120",test_weak="枪",test_hit="3",test_obj="单"},{skill_order="5",skill_type="主动",skill_tag="风,回复",skill_sp="58",skill_name="(改)斗志四连风冲",skill_content="对敌方单体施以4次风属性攻击(威力65)<br/>并恢复自身的BP1<br/>且赋予自身BP恢复量提升1的效果(2回合)",skill_boost="威力75/90/120",test_weak="风",test_hit="3",test_obj="单"},{skill_order="6",skill_type="主动",skill_tag="枪,回复",skill_sp="74",skill_name="(改)商人猫的随意突刺",skill_content="对敌方单体施以枪物理攻击<br/>根据Boost加成提升攻击次数(威力85/3次)<br/>每次攻击有30%概率恢复自身的BP 1",skill_boost="威力75/75/70次数4/5/6次",test_weak="枪",test_hit="1,3",test_obj="乱",skill_up="88",skill_up_content="消費SP降低(SP59)"},{skill_order="7",skill_type="主动",skill_tag="枪,回复",skill_parent="6",skill_sp="59",skill_tag2="進化",skill_name="(改)商人猫的随意突刺",skill_content="对敌方单体施以物理攻击<br/>根据Boost加成提升攻击次数(威力85/4次)<br/>每次攻击有30%概率恢复自身的BP 1",skill_boost="威力75/75/70次数5/6/7次",test_weak="枪",test_hit="1",test_obj="乱"},{skill_order="8",skill_type="主动",skill_tag="风,回复",skill_sp="76",skill_name="(改)商人猫的随意吹风",skill_content="对敌方单体施以风属性攻击<br/>根据Boost加成提升攻击次数(威力85/3次)<br/>每次攻击有30%概率恢复自身的BP 1",skill_boost="威力75/75/70次数4/5/6次",test_weak="风",test_hit="1,3",test_obj="乱",skill_up="96",skill_up_content="消費SP降低(SP61)"},{skill_order="9",skill_type="主动",skill_tag="枪,buff",skill_sp="96",skill_name="(改)商机大突进",skill_content="回合开始时,率先行动<br/>对敌方全体施以4次枪物理攻击(威力35)<br/>赋予我方前卫全体<br/>物攻提升15%的效果(2回合)<br/>能力提升(Boost)MAX时:再赋予我方前卫全体<br/>伤害提升15%的效果(2回合)",skill_boost="威力45/55/70",test_weak="枪",test_hit="4",test_obj="群",skill_up="99",skill_up_content="消費SP降低(SP77)"},{skill_order="10",skill_type="主动",skill_tag="风,buff",skill_sp="98",skill_name="(改)呼唤雄风",skill_content="回合开始时,率先行动<br/>对敌方全体施以4次风属性攻击(威力35)<br/>并赋予我方前卫全体<br/>属攻提升15%的效果(2回合)<br/>能力提升(Boost)MAX时:再赋予我方前卫全体<br/>伤害提升15%的效果(2回合)",skill_boost="威力45/55/70",test_weak="风",test_hit="4",test_obj="群",skill_up="100",skill_up_content="消費SP降低(SP78)"},{skill_order="11",skill_type="主动",skill_tag="回复,buff",skill_sp="41",skill_tag2="灯火の加護",skill_name="商人猫印的健康饮料",skill_content="自身SP恢复(恢复量50)<br/>消耗BP1以上时:赋予同对象<br/>必定回避物理攻击(部分除外)的效果(1次)<br/>消耗BP2以上时:恢复HP(效力100)<br/>能力提升(Boost)MAX时:前卫全体化",skill_boost="SP恢复量75/100/125"},{skill_order="12",skill_type="被动",skill_tag="物攻上限提升(被动),伤害上限提升",skill_name="(改)绅商伯之才华",skill_content="赋予我方前卫全体根据支援能力和装备效果带来的物攻提升上限变为50%的效果<br/>以及伤害上限增加20000"},{skill_order="13",skill_type="被动",skill_tag="物攻提升,物防提升,属攻提升,属防提升,体力自动回复,精力自动回复",skill_name="(改)商人猫的运营收益",skill_content="前卫时:根据行动阶段开始时自身的BP<br/>为所有我方前卫附加效果<br/>2以上:物防·属防提升15%<br/>3以上:物攻·属攻提升15%<br/>4以上:HP自动恢复(效力60)<br/>5以上:SP自动恢复(恢复量30)<br/>※进行判断时计入本回合即将消耗的BP"},{skill_order="14",skill_type="被动",skill_tag="属性暴击解放,物攻提升,属攻提升,伤害上限提升",skill_tag2="灯火の加護",skill_name="商人猫的支出能力",skill_content="当消耗的BP超过1时,根据消耗量<br/>在行动阶段开始时对我方前卫全体附加效果<br/>1以上:属性攻击发生暴击<br/>2以上:物攻·属攻提升10%<br/>3以上:伤害上限提升(效果量20000)"},{skill_order="15",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="枪,风",skill_tag2="必殺技",skill_name="(改)阿尔帕汽车突击",skill_content="【Lv1】<br/>对敌方全体施以枪物理攻击(威力375)<br/>并突破风弱点(伤害以枪物理计算)<br/>行动选择时自身的BP越多,威力越大<br/>最大3.5倍(BP5时)<br/>【LvMAX】<br/>对敌方全体施以长枪物理攻击(威力450)<br/>并突破风弱点(伤害以枪物理计算)<br/>行动选择时自身的BP越多,威力越大<br/>最大3.5倍(BP5时)"},{skill_order="21",skill_type="EX",skill_tag="回复,buff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="绅商伯的心算",skill_content="恢复自身的BP5<br/>并赋予物攻·属攻提升30%<br/>与伤害提升30%的效果(3回合)<br/>【使用条件】自身的BP值为3以下",skill_boost="回合数4/5/6"},},}, {owner_order="195",owner_skill={{skill_order="1",skill_type="主动",skill_tag="弓",skill_sp="28",skill_name="全体慧箭",skill_content="对敌方全体施以弓物理攻击(威力70)<br/>使用技能后,会消耗1个「慧箭」<br/>「慧箭」2以上:攻击次数变为2次<br/>「慧箭」3以上:威力提升1.2倍",skill_boost="威力80/100/120",test_weak="弓",test_hit="1",test_obj="群"},{skill_order="2",skill_type="主动",skill_tag="弓",skill_sp="35",skill_name="乱之慧箭",skill_content="对随机目标施以2次弓物理攻击(威力35)<br/>使用技能后,会消耗1个「慧箭」<br/>「慧箭」2以上:攻击次数变为4次<br/>「慧箭」3以上:攻击次数变为6次",skill_boost="威力45/55/75",test_weak="弓",test_hit="2",test_obj="乱"},{skill_order="3",skill_type="主动",skill_tag="buff",skill_sp="26",skill_name="狩猎的教示",skill_content="赋予我方单体物攻·物防提升10%的效果(2回合)<br/>「慧箭」2以上:前卫全体化<br/>「慧箭」3以上:当效果对象是猎人时,对同一对象<br/>赋予弓攻击伤害提升10%的效果(2回合)<br/>※不消耗「慧箭」",skill_boost="回合数3/4/5"},{skill_order="4",skill_type="主动",skill_tag="弓,debuff",skill_sp="49",skill_name="三连慧箭",skill_content="对敌方单体施以3次弓物理攻击(威力55)<br/>使用技能后,会消耗1个「慧箭」<br/>「慧箭」2以上:赋予同对象物理耐性降低10%的效果(2回合)<br/>「慧箭」3以上:威力提升1.2倍",skill_boost="威力65/80/100",test_weak="弓",test_hit="3",test_obj="单"},{skill_order="5",skill_type="主动",skill_tag="弓,debuff",skill_sp="62",skill_name="三连麻痹慧箭",skill_content="对敌方单体施以3次弓物理攻击(威力55)<br/>并中等概率赋予麻痹异常状态(2回合)<br/>使用技能后,会消耗1个「慧箭」<br/>「慧箭」2以上:敌人全体化<br/>「慧箭」3以上:威力提升1.2倍",skill_boost="威力65/75/100",test_weak="弓",test_hit="3",test_obj="单"},{skill_order="6",skill_type="主动",skill_tag="buff",skill_sp="50",skill_name="狩猎的教导",skill_content="赋予我方前卫全体物攻提升20%的效果(2回合)<br/>「慧箭」2以上:再对同目标赋予弓攻击伤害提升20%的效果<br/>「慧箭」3以上:再赋予消耗SP量减少20%的效果(2回合/效力不可重复)",skill_boost="回合数3/4/5",skill_up="88",skill_up_content="消費SP降低(SP40)"},{skill_order="7",skill_type="主动",skill_tag="弓,debuff",skill_sp="62",skill_name="多连慧箭",skill_content="对敌方单体施以4次弓物理攻击(威力65)<br/>使用技能后,会消耗1点「慧箭」<br/>「慧箭」2以上:赋予同对象物防·属防降低15%的效果(2回合)<br/>「慧箭」3以上:攻击次数变为6次",skill_boost="威力75/85/110",test_weak="弓",test_hit="4",test_obj="单",skill_up="96",skill_up_content="消費SP降低(SP50)"},{skill_order="8",skill_type="主动",skill_tag="弓,debuff",skill_sp="96",skill_name="(改)迅速慧箭",skill_content="回合开始时,迅速行动<br/>对敌方全体施以4次弓物理攻击(威力40)<br/>使用技能后,会消耗1个「慧箭」<br/>「慧箭」2以上:同时赋予物防·属防下降15%的效果(2回合)<br/>「慧箭」3以上:同时赋予物理耐性下降15%的效果(2回合)",skill_boost="威力50/60/85",test_weak="弓",test_hit="4",test_obj="群",skill_up="99",skill_up_content="消費SP降低(SP77)"},{skill_order="9",skill_type="主动",skill_tag="弓,debuff",skill_sp="70",skill_name="无双慧箭",skill_content="对敌方单体施以2次弓物理攻击(威力135)<br/>并赋予弓耐性降低10%的效果(2回合)<br/>使用技能后,会消耗1个「慧箭」<br/>「慧箭」2以上:威力1.1倍<br/>「慧箭」3以上:威力1.3倍<br/>※仅生效可达成的条件中威力倍率最高的一项",skill_boost="威力150/175/235",test_weak="弓",test_hit="2",test_obj="单",skill_up="100",skill_up_content="消費SP降低(SP56)"},{skill_order="10",skill_type="主动",skill_tag="buff",skill_sp="40",skill_tag2="灯火の加護",skill_name="彗星无始",skill_content="赋予自身威力提升100%<br/>(2回合/回合不可延长/同系统的效果不可重复)<br/>与伤害上限提升(效果量50000)的效果(2回合)<br/>并赋予必定暴击效果(3回合)<br/>同时自身的「慧箭」会变为0",skill_boost="回合数4/5/6(仅限必暴)"},{skill_order="11",skill_type="被动",skill_name="慧箭充填",skill_content="自身使用战斗技能时<br/>如果自身的「慧箭」为0,则附加3个「慧箭」<br/>※在使用技能后生效"},{skill_order="12",skill_type="被动",skill_parent="11",skill_tag2="進化",skill_name="慧箭充填",skill_content="自身使用战斗技能时<br/>如果自身的「慧箭」为0,则附加6个「慧箭」<br/>※在使用技能后生效"},{skill_order="13",skill_type="被动",skill_tag="物攻提升,弓伤害提升,伤害上限提升",skill_name="(改)狩猎阵形",skill_content="根据队内猎人人数赋予我方前卫全体效果<br/>1以上:物攻提升15%<br/>2以上:同时弓攻击伤害提升15%<br/>3以上:同时伤害上限提升 20000",test_weak=" ",test_hit=" ",test_obj=" "},{skill_order="14",skill_type="被动",skill_tag="弓追击",skill_tag2="灯火の加護",skill_name="(改)夜雨",skill_content="赋予我方前卫全体发动“弓物理”攻击时进行追击的效果<br/>(仅按行动顺序攻击/不依赖攻击次数且只发动一次)<br/>追击:对敌方全体施以弓物理攻击(威力100)<br/>并赋予腐蚀状态异常(2回合)<br/>腐蚀:回合结束时受到物攻伤害&护盾-1(不会变成0)"},{skill_order="15",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="弓,buff",skill_tag2="必殺技",skill_name="(改)夜阴诛箭",skill_content="【Lv1】<br/>回合中,迅速行动<br/>对敌方单体施以弓物理攻击(威力440)<br/>根据队内猎人人数对应赋予我方前后卫全体效果(2回合)<br/>1以上:弓攻击伤害提升10%<br/>2以上:同时伤害上限提升10000<br/>3以上:同时必定暴击<br/>【LvMAX】<br/>回合中,迅速行动<br/>对敌方单体施以弓物理攻击(威力525)<br/>根据队内猎人人数赋予我方前后卫全体效果(2回合)<br/>1以上:弓攻击伤害提升15%<br/>2以上:同时伤害上限提升50000<br/>3以上:同时必定暴击"},{skill_order="21",skill_type="EX",skill_tag="弓",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="(改)扫灭连弓",skill_content="对敌方单体施以3次弓物理攻击(威力55)<br/>并消耗自身「慧箭」最多6点<br/>对同目标施以等同于「慧箭」数量的弓物理攻击<br/>【使用条件】自身物攻提升时",skill_boost="威力65/80/100"},},}, {owner_order="194",owner_skill={{skill_order="1",skill_type="主动",skill_tag="火,debuff",skill_sp="34",skill_name="火焰燃烧魔法(单体)Ⅱ",skill_content="对敌方单体施以火属性攻击(威力170)<br/>并赋予燃烧的异常效果(2回合)<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)",skill_boost="威力200/240/350",test_weak="火",test_hit="1",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="冰,debuff",skill_sp="34",skill_name="冰结冻伤魔法(单体)Ⅱ",skill_content="对敌方单体施以冰属性攻击(威力170)<br/>并赋予冻伤状态异常(2回合)<br/>冻伤:行动完成时属攻伤害&护盾-1(不会变成0)",skill_boost="威力200/240/350",test_weak="冰",test_hit="1",test_obj="单"},{skill_order="3",skill_type="主动",skill_tag="雷,debuff",skill_sp="56",skill_name="雷击触电魔法(单体)Ⅱ",skill_content="对单体敌人施以雷属性攻击(威力170)<br/>并赋予触电状态异常(2回合)<br/>触电:每次受到雷属性攻击时,护盾-1(不会变成0)",skill_boost="威力200/240/350",test_weak="雷",test_hit="1",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="火,debuff",skill_sp="51",skill_name="大乱火炎魔法Ⅱ",skill_content="对随机目标施以3次火属性攻击(威力65)<br/>每次攻击赋予火耐性下降15%的效果(2回合)<br/>收束化效果中:效果对象变成敌方单体<br/>并赋予属防下降10%的效果(2回合)<br/>※每次攻击都会产生效果",skill_boost="威力75/90/120",test_weak="火",test_hit="3",test_obj="乱"},{skill_order="5",skill_type="主动",skill_tag="冰,debuff",skill_sp="51",skill_name="大乱冰结魔法Ⅱ",skill_content="对随机目标施以3次冰属性攻击(威力65)<br/>每次攻击赋予冰耐性下降15%的效果(2回合)<br/>收束化效果中:效果对象变成敌方单体<br/>并赋予属防下降10%的效果(2回合)<br/>※每次攻击都会产生效果",skill_boost="威力75/90/120",test_weak="冰",test_hit="3",test_obj="乱"},{skill_order="6",skill_type="主动",skill_tag="雷,debuff",skill_sp="51",skill_name="大乱雷击魔法Ⅱ",skill_content="对随机目标施以3次雷属性攻击(威力65)<br/>每次攻击赋予雷耐性下降15%的效果(2回合)<br/>收束化效果中:效果对象变成敌方单体<br/>并赋予属防下降10%的效果(2回合)<br/>※每次攻击都会产生效果",skill_boost="威力75/90/120",test_weak="雷",test_hit="3",test_obj="乱"},{skill_order="7",skill_type="主动",skill_tag="火,debuff",skill_sp="70",skill_name="特大火焰魔法(全体)Ⅲ",skill_content="对敌方全体施以3次火属性攻击(威力80)<br/>收束化效果中:效果对象为敌方单体,威力提升1.5倍<br/>并对同一对象赋予燃烧状态异常(2回合)的效果<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)",skill_boost="威力90/105/130",test_weak="火",test_hit="3",test_obj="群",skill_up="96",skill_up_content="消費SP降低(SP56)"},{skill_order="8",skill_type="主动",skill_tag="冰,debuff",skill_sp="70",skill_name="特大冰结魔法(全体)Ⅲ",skill_content="对敌方全体施以3次冰属性攻击(威力80)<br/>收束化效果中:效果对象为敌方单体,威力提升1.5倍<br/>并对同一对象赋予冻伤状态异常(2回合)的效果<br/>冻伤:行动完成时属攻伤害&护盾-1(不会变成0)",skill_boost="威力90/105/130",test_weak="冰",test_hit="3",test_obj="群",skill_up="99",skill_up_content="消費SP降低(SP56)"},{skill_order="9",skill_type="主动",skill_tag="雷,debuff",skill_sp="70",skill_name="特大雷击魔法(全体)Ⅲ",skill_content="对敌方全体施以3次雷属性攻击(威力80)<br/>收束化效果中:效果对象为敌方单体,威力提升1.5倍<br/>并对同一对象赋予触电状态异常(2回合)的效果<br/>触电:每次受到雷属性攻击时,护盾-1(不会变成0)",skill_boost="威力90/105/130",test_weak="雷",test_hit="3",test_obj="群",skill_up="100",skill_up_content="消費SP降低(SP56)"},{skill_order="10",skill_type="主动",skill_tag="火,冰,雷",skill_sp="84",skill_tag2="灯火の加護",skill_name="(改)属性排序",skill_content="对随机目标施以1次火・冰・雷属性攻击(威力60)<br/>并重复相同的攻击(1次)<br/>集中化效果中:效果对象变成敌方单体<br/>威力提升 (威力 75)",skill_boost="威力70/80/105 集中化威力85/95/120",test_weak="火,冰,雷",test_hit="1",test_obj="乱"},{skill_order="11",skill_type="被动",skill_tag="火伤害提升,冰伤害提升,雷伤害提升",skill_name="火・冰・雷属性强化Ⅲ",skill_content="赋予自身火·冰·雷属性伤害提升20%的效果"},{skill_order="12",skill_type="被动",skill_tag="属性暴击解放,火伤害提升,冰伤害提升,雷伤害提升",skill_parent="11",skill_tag2="進化",skill_name="(改)魔法公式化法则",skill_content="赋予自身火·冰·雷属性伤害提升30%<br/>和伤害上限提升20000<br/>与属性攻击发生暴击的效果"},{skill_order="13",skill_type="被动",skill_tag="火・冰・雷追击",skill_name="(改)属性连锁反应",skill_content="前卫时:赋予我方前卫全体以火・冰・雷属性攻击时<br/>追击的效果,(仅按行动顺序攻击/不依赖攻击次数只发动一次)<br/>追击(火):对随机目标施以火属性攻击(威力260)<br/>追击(冰):对随机目标施以冰属性攻击(威力260)<br/>追击(雷):对随机目标施以雷属性攻击(威力260)"},{skill_order="14",skill_type="被动",skill_tag="底力-奥兹巴尔多",skill_tag2="灯火の加護",skill_name="(改)潜力:集中化",skill_content="(准备Turn: 2/再使用Turn:2)<br/>选择指令时,赋予自身特殊效果“集中化”(1回合)<br/>集中化:自身攻击技能的效果对象变成敌方单体<br/>部分技能的性能发生变化"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化Ⅲ",skill_content="自身的火耐性提升20%"},{skill_order="16",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化Ⅲ",skill_content="自身的冰耐性提升20%"},{skill_order="17",skill_type="特殊",skill_tag="风耐性提升",skill_name="加强抗风技能Ⅲ",skill_content="自身风耐性提升20%"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="buff",skill_tag2="必殺技",skill_name="(改)硕学王的基本定理",skill_content="【Lv1】<br/>自身威力提升100%<br/>(3回合/回合不可延长/同系统的效果不可重复)<br/>并赋予伤害上限提升10000<br/>与自身BP恢复量提升1的效果(3回合)<br/>【LvMAX】<br/>自身威力提升120%<br/>(3回合/回合不可延长/同系统的效果不可重复)<br/>并赋予伤害上限提升100000<br/>与自身BP恢复量提升1的效果(3回合)"},{skill_order="21",skill_type="EX",skill_tag="debuff",skill_sp="4次",skill_tag2="EXアビリティ",skill_name="魔力的干扰与减退",skill_content="赋予敌方全体属防下降15%的效果(2回合/技变化时可重复)<br/>并赋予“属性攻击必定失败(部分除外)”的特殊效果(1次)<br/>收束化效果中:效果对象为敌方单体,并赋予属防降低30%<br/>与属性耐性降低30%效果(2回合)<br/>【使用条件】第3回合以后",skill_boost="回合数3/4/5"},},}, {owner_order="193",owner_skill={{skill_order="1",skill_type="主动",skill_tag="回复",skill_sp="40",skill_name="全体特大治愈",skill_content="赋予我方前卫全体HP自动回复的效果(2回合/效力150)",skill_boost="回合数3/4/5"},{skill_order="2",skill_type="主动",skill_tag="斧",skill_sp="30",skill_name="斧一闪",skill_content="对敌方全体施以斧物理攻击(威力150)",skill_boost="威力175/215/260",test_weak="斧",test_hit="1",test_obj="群"},{skill_order="3",skill_type="主动",skill_tag="回复",skill_sp="15",skill_name="健全化",skill_content="驱散单体我方的状态异常<br/>并赋予状态异常无效化的效果(部分除外/1回合)<br/>能力提升(Boost)MAX时:前卫全体化",skill_boost="回合数2/3/4"},{skill_order="4",skill_type="主动",skill_tag="斧,debuff",skill_sp="46",skill_name="毒击三断",skill_content="对敌方单体施以3次斧物理攻击(威力65)<br/>大概率赋予妨害状态异常(2回合)",skill_boost="威力75/90/120",test_weak="斧",test_hit="3",test_obj="单"},{skill_order="5",skill_type="主动",skill_tag="复活",skill_sp="60",skill_name="生命保护措施",skill_content="赋予我方单体自动复活的效果(回复量 最大HP的25%)<br/>无法战斗时立即发动(重叠时次数不提升)<br/>※战斗中只能使用4次",skill_boost="恢复量50/75/100%"},{skill_order="6",skill_type="主动",skill_tag="斧",skill_sp="68",skill_name="斧三闪",skill_content="对敌方全体施以3次斧物理攻击(威力80)",skill_boost="威力90/105/130",test_weak="斧",test_hit="3",test_obj="群",skill_up="88",skill_up_content="消費SP降低(SP54)"},{skill_order="7",skill_type="主动",skill_tag="斧,debuff",skill_sp="72",skill_name="猎豹连断",skill_content="回合开始时,率先行动<br/>对随机目标施以4次斧物理攻击(威力45)<br/>每次攻击赋予斧耐性降低15%的效果(1回合)",skill_boost="威力55/65/90",test_weak="斧",test_hit="4",test_obj="乱",skill_up="96",skill_up_content="消費SP降低(SP58)"},{skill_order="8",skill_type="主动",skill_tag="斧",skill_sp="48",skill_name="(改)狮子连闪",skill_content="对敌方全体施以2次斧物理攻击(威力95)<br/>能力提升(Boost)MAX时:攻击次数变为5次",skill_boost="威力110/130/110强化后: 120/140/120",test_weak="斧",test_hit="1,4",test_obj="群",skill_up="99",skill_up_content="威力提升(105)"},{skill_order="9",skill_type="主动",skill_tag="斧",skill_sp="70",skill_name="鬼神连断",skill_content="对敌方单体施以5次斧物理攻击(威力55)",skill_boost="威力65/75/100",test_weak="斧",test_hit="5",test_obj="单",skill_up="100",skill_up_content="消費SP降低(SP56)"},{skill_order="10",skill_type="主动",skill_tag="斧",skill_parent="9",skill_sp="56",skill_tag2="進化",skill_name="(改)鬼神连断",skill_content="对敌方单体施以6次斧物理攻击(威力65)",skill_boost="威力-/-/120",test_weak="斧",test_hit="6",test_obj="单"},{skill_order="11",skill_type="主动",skill_tag="斧",skill_sp="40",skill_tag2="灯火の加護",skill_name="(改)粗暴疗法",skill_content="对敌方单体施以斧物理攻击(威力260)<br/>根据对象状态栏的数量,威力会发生变化。<br/>6个以上:威力1.5倍<br/>12个以上:再次发动技能",skill_boost="威力290/340/450",test_weak="斧",test_hit="1",test_obj="单"},{skill_order="12",skill_type="被动",skill_tag="斧追击",skill_name="(改)斧追闪",skill_content="赋予我方前卫全体发动“斧物理”攻击时 进行追击的效果<br/>(仅按行动顺序攻击/不依赖攻击次数只发动一次)<br/>追击:对敌方全体施以斧物理攻击(威力220)"},{skill_order="13",skill_type="被动",skill_tag="物攻提升,会心提升,斧伤害提升",skill_name="尽可能地多救一人",skill_content="HP为最大值时:赋予我方前卫全体物攻·会心提升15%<br/>与斧攻击伤害提升15%的效果"},{skill_order="14",skill_type="被动",skill_tag="底力-卡斯蒂",skill_tag2="灯火の加護",skill_name="潜力:节约调合",skill_content="(准备Turn: 3/再使用Turn:6)<br/>选择指令时,赋予自身特殊效果“节约调和”(1回合)<br/>节约调合:技能配置变为以下内容<br/>浆果浴:我方前卫全体HP/SP恢复<br/>石榴浴:我方前卫全体BP恢复,但此行动推迟<br/>战斧的辅助剂(全体)Ⅱ:赋予我方前卫全体<br/> 物攻・会心・斧攻击伤害提升的效果<br/>无力之香:赋予敌方全体物攻・物防・会心下降的效果"},{skill_order="15",skill_type="被动",skill_tag="回复",skill_parent="14",skill_sp="1",skill_tag2="技変化",skill_name="浆果浴",skill_content="我方前卫全体HP恢复(效力205)、SP恢复(回复量25)"},{skill_order="16",skill_type="被动",skill_tag="回复",skill_parent="14",skill_sp="1",skill_tag2="技変化",skill_name="石榴浴",skill_content="恢复我方前卫全体的BP 1<br/>但该回合的行动会推迟"},{skill_order="17",skill_type="被动",skill_tag="buff",skill_parent="14",skill_sp="1",skill_tag2="技変化",skill_name="战斧的辅助剂(全体)Ⅱ",skill_content="赋予我方前卫全体物攻·会心提升15%<br/>与斧攻击伤害提升15%的效果(2回合)"},{skill_order="18",skill_type="被动",skill_tag="debuff",skill_parent="14",skill_sp="1",skill_tag2="技変化",skill_name="无力之香",skill_content="赋予敌方全体物攻・物防・会心下降15%的效果(2回合)"},{skill_order="19",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="20",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="21",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="22",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="23",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="24",skill_type="EX",skill_tag="回复,buff",skill_tag2="必殺技",skill_name="灵药调合",skill_content="【Lv1】<br/>我方前后卫全体HP回复(效力200)、SP回复(回复量50)<br/>并赋予物攻・斧攻击伤害提升10%的效果(2回合)<br/>【LvMAX】<br/>我方前后卫全体HP回复(效力250)、SP回复(回复量100)<br/>并赋予物攻・斧攻击伤害提升15%的效果(3回合)"},{skill_order="25",skill_type="EX",skill_tag="buff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="百药处方",skill_content="赋予我方前后卫全体物攻・斧攻击伤害提升15%的效果(5回合)<br/>消耗BP1以上时:赋予同对象威力提升30%的效果<br/>(5回合/回合不可延长/同系统的效果不可重复)<br/>消耗BP2以上时:提升伤害上限(5回合/效果量20000)<br/>能力提升(Boost)MAX时:赋予必定暴击效果(2回合)<br/>【使用条件】自身状态栏为6个以上时",skill_boost="效果变动(回合数无提升)"},},}, {owner_order="192",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑",skill_sp="38",skill_name="三连乱斩",skill_content="对随机目标施以3次剑物理攻击(威力65)",skill_boost="威力75/90/120",test_weak="剑",test_hit="3",test_obj="乱"},{skill_order="2",skill_type="主动",skill_tag="剑",skill_sp="32",skill_name="八文字斩",skill_content="对敌方单体施以剑物理攻击(威力 230)",skill_boost="威力260/340/400",test_weak=" 剑",test_hit="1",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="剑",skill_sp="44",skill_name="真一文字斩",skill_content="对敌方全体施以剑物理攻击(威力180)",skill_boost="威力205/245/300",test_weak="剑",test_hit="1",test_obj="群"},{skill_order="4",skill_type="主动",skill_tag="枪",skill_sp="40",skill_name="会心之枪",skill_content="对敌方单体施以枪物理攻击(威力230)<br/>能力提升(Boost)MAX时:必定造成暴击伤害",skill_boost="威力260/340/400",test_weak="枪",test_hit="1",test_obj="单"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="36",skill_name="(改)五行姿势",skill_content="赋予自身物攻提升20%<br/>物理伤害增加20%与伤害上限提升50000的效果(3回合)",skill_boost="回合数4/5/6"},{skill_order="6",skill_type="主动",skill_tag="剑,debuff",skill_sp="56",skill_name="连锐闪",skill_content="对敌方全体施以2次剑物理攻击(威力95)<br/>并赋予剑耐性降低15%的效果(2回合)",skill_boost="威力110/130/150",test_weak="剑",test_hit="2",test_obj="群",skill_up="88",skill_up_content="消費SP降低(SP45)"},{skill_order="7",skill_type="主动",skill_tag="枪,debuff",skill_sp="63",skill_name="云散枪",skill_content="对随机目标施以2次枪物理攻击(威力65)<br/>每次攻击小概率赋予枪耐性降低15%的效果(2回合)<br/>能力提升(Boost)MAX时:攻击次数变为4次",skill_boost="威力75/85/110",test_weak="枪",test_hit="2",test_obj="乱",skill_up="96",skill_up_content="消費SP降低(SP50)"},{skill_order="8",skill_type="主动",skill_tag="剑,debuff",skill_sp="49",skill_name="(改)缭乱斩",skill_content="对随机目标施以2次剑物理攻击(威力65)<br/>每次攻击小概率赋予物防降低15%的效果(2回合)<br/>能力提升(Boost)MAX时:攻击次数变为4次",skill_boost="威力-/-/110",test_weak="剑",test_hit="2",test_obj="乱",skill_up="99",skill_up_content="消費SP降低(SP39)"},{skill_order="9",skill_type="主动",skill_tag="剑",skill_sp="48",skill_name="轰天斩",skill_content="对敌方单体施以剑物理攻击(威力 260)<br/>能力提升(Boost)MAX时:必定造成暴击伤害",skill_boost="威力290/340/450",test_weak="剑",test_hit="1",test_obj="单",skill_up="100",skill_up_content="消費SP降低(SP38)"},{skill_order="10",skill_type="主动",skill_tag="剑",skill_parent="9",skill_sp="38",skill_tag2="進化",skill_name="(改)轰天斩",skill_content="对敌方单体施以剑物理攻击(威力 260)<br/>武鬼效果中:威力提升1.3倍<br/>武神效果中:威力提升1.5倍<br/>※仅生效可达成的条件中威力倍率最高的一项<br/>能力提升(Boost)MAX时:必定造成暴击伤害,且此技能伤害上限提升100000",skill_boost="威力290/340/450",test_weak="剑",test_hit="1",test_obj="单"},{skill_order="11",skill_type="主动",skill_tag="回复",skill_sp="38",skill_tag2="灯火の加護",skill_name="炼丹",skill_content="赋予自身自动恢复SP(恢复量 最大SP的10%)<br/>与BP回复量提升1的效果(3回合)",skill_boost="回合数4/5/6"},{skill_order="12",skill_type="被动",skill_tag="全物理伤害提升",skill_name="武艺百般",skill_content="赋予自身物理伤害增加30%的效果"},{skill_order="13",skill_type="被动",skill_tag="特定技能连续化,物攻提升",skill_name="与友征战之王道",skill_content="当自身被赋予特殊效果“天烈”或“双月”时<br/>为自身附加特殊效果“武鬼”<br/>当自身同时被赋予特殊效果“天烈”和“双月”时<br/>为自身赋予特殊效果“武神”<br/>武鬼:物攻提升30%;<br/>武神:赋予自身使用的攻击技能发动2次的效果<br/>(从赋予时起发挥效果/追加发动部分无SP消耗)"},{skill_order="14",skill_type="被动",skill_tag="底力-光",skill_tag2="灯火の加護",skill_name="(改)潜力:阴之力",skill_content="(准备Turn: 2/再使用Turn:3)<br/>选择指令时,赋予自身特殊效果“阴之力”(1回合)<br/>阴之力:技能配置变为以下内容<br/>天烈斩:对敌方单体施以剑物理攻击,并赋予自身特殊效果“天烈”<br/>飞燕华:对敌方单体施以2次剑物理攻击,并回复自身BP 2点<br/>双月斩:对敌方全体施以枪·剑物理攻击各1次,并赋予自身特殊效果“双月”<br/>天烈:赋予除普攻以外,可以同时突破短剑·斧·杖弱点的效果<br/>双月:赋予除普攻以外,可以同时突破弓・书・扇弱点的效果"},{skill_order="15",skill_type="被动",skill_tag="剑,buff",skill_parent="14",skill_sp="1",skill_tag2="技変化",skill_name="天烈斩",skill_content="对敌方单体施以剑物理攻击(威力290)<br/>并为自身附加特殊效果“天烈”<br/>天烈:除普攻以外的物理攻击(部分除外)<br/>可以同时突破短剑·斧·杖弱点<br/>(伤害计算以所使用攻击类型为准)"},{skill_order="16",skill_type="被动",skill_tag="剑,回复",skill_parent="14",skill_sp="1",skill_tag2="技変化",skill_name="飞燕华",skill_content="对敌方单体施以2次剑物理攻击(威力120)<br/>并恢复自身的BP 2点"},{skill_order="17",skill_type="被动",skill_tag="剑,枪,buff",skill_parent="14",skill_sp="1",skill_tag2="技変化",skill_name="双月斩",skill_content="对敌方全体施以枪·剑物理攻击各1次(威力105)<br/>并为自身附加特殊效果“双月”<br/>双月:除普攻以外的物理攻击(部分除外)<br/>可同时突破弓・书・扇弱点<br/>(伤害计算以所使用攻击类型为准)"},{skill_order="18",skill_type="特殊",skill_tag="光耐性提升,暗耐性提升",skill_name="光・暗耐性强化",skill_content="自身的光·暗耐性提升10%"},{skill_order="19",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="20",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="21",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="22",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="23",skill_type="EX",skill_tag="剑",skill_tag2="必殺技",skill_name="(改)十文字斩・连",skill_content="【Lv1】<br/>为自身赋予特殊效果“双月”,再对敌方全体施以5次剑物理攻击(威力65)<br/>武鬼效果中:威力提升1.5倍<br/>武神效果中:威力提升2倍<br/>※仅生效可达成的条件中威力倍率最高的一项<br/>【LvMAX】<br/>为自身赋予特殊效果“双月”,再对敌方全体施以5次剑物理攻击(威力75)<br/>武鬼效果中:威力提升1.5倍<br/>武神效果中:威力提升2倍<br/>※仅生效可达成的条件中威力倍率最高的一项"},{skill_order="24",skill_type="EX",skill_tag="枪",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="(改)枪刃乱舞",skill_content="对敌方单体施以8次枪物理攻击(威力45)<br/>【使用条件】自身处于武神效果中时",skill_boost="威力55/65/75"},},}, {owner_order="191",owner_skill={{skill_order="1",skill_type="主动",skill_tag="扇",skill_sp="25",skill_name="乱扫",skill_content="对随机目标施以3次扇物理攻击(威力35)",skill_boost="威力40/50/60",test_weak="扇",test_hit="3",test_obj="乱"},{skill_order="2",skill_type="主动",skill_tag="斧",skill_sp="33",skill_name="拟暗斧",skill_content="对随机目标施以3次斧物理攻击(威力55)<br/>每次攻击中概率赋予失明状态异常(2回合)",skill_boost="威力65/80/100",test_weak="斧",test_hit="3",test_obj="乱"},{skill_order="3",skill_type="主动",skill_tag="斧,扇,buff",skill_sp="35",skill_name="攻气旋扇击",skill_content="对敌方全体施以扇物理攻击(威力75)<br/>攻击斧弱点(伤害以扇物理计算)<br/>并赋予自身物攻提升15%的效果(2回合)",skill_boost="威力90/115/135",test_weak="扇,斧",test_hit="1",test_obj="群"},{skill_order="4",skill_type="主动",skill_tag="扇,火,风,debuff",skill_sp="61",skill_name="火焰乱风符",skill_content="对随机目标施以3次火属性攻击(威力65)<br/>并突破扇・风弱点(伤害以火属性计算)<br/>每次攻击赋予物攻·属攻降低10%的效果(2回合)<br/>消耗BP1以上时:赋予自身下回合延迟行动的效果",skill_boost="威力75/90/120",test_weak="火,扇,风",test_hit="3",test_obj="乱"},{skill_order="5",skill_type="主动",skill_tag="斧,扇,回复",skill_sp="41",skill_name="活龙断冲",skill_content="对敌方单体施以扇物理攻击(威力140)<br/>并突破斧弱点(伤害以扇物理计算)<br/>“龙尾pt”2以上:自身HP恢复(效力140)",skill_boost="威力160/180/240",test_weak="扇,斧",test_hit="1",test_obj="单"},{skill_order="6",skill_type="主动",skill_tag="回复,buff",skill_sp="46",skill_name="天衣自在",skill_content="赋予自身物攻与扇攻击伤害提升15%的效果(3回合)<br/>“龙尾pt”2以上:自身HP自动回复(3回合/效力80)<br/>“龙尾pt”4以上:<br/>SP自动回复(3回合/回复量最大SP的5%)<br/>“龙尾pt”5以下:附加3个“龙尾pt”(仅在被动“龙尾扇”有效时)",skill_boost="回合数4/5/6"},{skill_order="7",skill_type="主动",skill_tag="扇,火,风,debuff",skill_sp="75",skill_name="火焰旋风符",skill_content="对敌方全体施以2次火属性攻击(威力95)<br/>攻击扇・风弱点(伤害以火属性计算)<br/>并赋予物防·属防降低10%的效果(2回合)<br/>消耗BP1以上时:赋予自身在下回合迅速行动的效果",skill_boost="威力110/130/150",test_weak="火,扇,风",test_hit="2",test_obj="群"},{skill_order="8",skill_type="主动",skill_tag="斧,扇,debuff",skill_sp="69",skill_name="浊龙断扇",skill_content="回合开始时,率先行动<br/>对敌方单体施以3次扇物理攻击(威力35)<br/>攻击斧弱点(伤害以扇物理计算)<br/>并赋予扇耐性降低15%的效果(2回合)<br/>“龙尾pt”4以上:赋予同一对象腐蚀状态(2回合)<br/>腐蚀:回合结束时受到物攻伤害&护盾-1(不会变成0)",skill_boost="威力40/50/60",test_weak="扇,斧",test_hit="3",test_obj="单"},{skill_order="9",skill_type="主动",skill_tag="斧,扇,回复",skill_sp="67",skill_name="奸龙断冲",skill_content="对敌方单体施以扇物理攻击(威力175)<br/>并突破斧弱点(伤害以扇物理计算)<br/>“龙尾pt”4以上:恢复1BP",skill_boost="威力195/230/300",test_weak="扇,斧",test_hit="1",test_obj="单"},{skill_order="10",skill_type="主动",skill_tag="斧,扇",skill_sp="53",skill_tag2="灯火の加護",skill_name="激龙断冲",skill_content="对敌方单体施以扇物理攻击(威力140)<br/>并突破斧弱点(伤害以扇物理计算)<br/>“龙尾pt”9以上:再次发动效果(无SP消耗)<br/>※再次发动部分不消耗“龙尾pt”<br/>Boost MAX时:回合中,行动推迟",skill_boost="威力160/180/240",test_weak="扇,斧",test_hit="1",test_obj="单"},{skill_order="11",skill_type="被动",skill_tag="龙尾",skill_name="龙尾扇",skill_content="每次受到攻击,都会附加1个“龙尾pt”<br/>“龙尾pt”每提升1,扇物理攻击威力提升15%(最多135%/普攻除外)<br/>使用扇物理攻击技能后,“龙尾pt”消耗4点<br/>战斗开始时:附加5个“龙尾pt”"},{skill_order="12",skill_type="被动",skill_tag="龙尾",skill_parent="11",skill_tag2="進化",skill_name="龙尾扇",skill_content="每次受到攻击,都会附加1个“龙尾pt”<br/>“龙尾pt”每提升1,扇物理攻击威力提升15%(最多135%/普攻除外)<br/>使用扇物理攻击技能后,“龙尾pt”消耗3点<br/>战斗开始时:附加5个“龙尾pt”"},{skill_order="13",skill_type="被动",skill_tag="挑衅",skill_name="普攻时挑衅",skill_content="自身普攻时<br/>赋予目标对自身的挑衅效果(2回合)"},{skill_order="14",skill_type="被动",skill_tag="物攻提升,扇伤害提升,全物理耐性提升,全属性耐性提升,伤害上限提升",skill_tag2="灯火の加護",skill_name="击鳞",skill_content="根据自身的“龙尾pt”赋予效果<br/>2以上:物理・属性耐性提升15%<br/>4以上:物攻提升20%<br/>6以上:扇攻击伤害提升20%<br/>与伤害上限提升(效果量30000)"},{skill_order="15",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="斧,扇",skill_tag2="必殺技",skill_name="稻穗崩",skill_content="【Lv1】<br/>对敌方全体施以5次扇物理攻击(威力35)<br/>并突破斧弱点(伤害以扇物理计算)<br/>“龙尾pt”6以上:必定暴击<br/>※触发被动“龙尾扇”的提升威力,但不消耗pt<br/>【LvMAX】<br/>对敌方全体施以5次扇物理攻击(威力45)<br/>并突破斧弱点(伤害以扇物理计算)<br/>“龙尾pt”6以上:必定暴击<br/>※触发被动“龙尾扇”的提升威力,但不消耗pt"},{skill_order="21",skill_type="EX",skill_tag="扇",skill_sp="2次",skill_tag2="EXアビリティ,弱点外",skill_name="胧姿",skill_content="为自身附加倒计时效果(计数3)<br/>计数结束时,对随机目标施以1次扇物理攻击(威力205)<br/>即使非弱点也会削减护盾点数<br/>※触发被动“龙尾扇”的提升威力,但不消耗pt<br/>【使用条件】第4回合以后",skill_boost="威力240/290/420"},},}, {owner_order="190",owner_skill={{skill_order="1",skill_type="主动",skill_tag="枪,debuff",skill_sp="26",skill_name="月缘",skill_content="对敌方单体施以枪物理攻击(威力170)<br/>并赋予速度下降15%的效果(2回合)<br/>※行动顺序影响从下回合开始",skill_boost="威力200/240/350",test_weak="枪",test_hit="1",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="枪,debuff",skill_sp="38",skill_name="月牙",skill_content="对敌方全体施以枪物理攻击(威力150)<br/>并赋予速度下降15%的效果(2回合)<br/>※行动顺序影响从下回合开始",skill_boost="威力175/215/260",test_weak="枪",test_hit="1",test_obj="群"},{skill_order="3",skill_type="主动",skill_tag="枪,debuff",skill_sp="48",skill_name="月季",skill_content="对敌方全体施以枪物理攻击(威力150)<br/>并赋予速度下降15%的效果(2回合)<br/>攻击对象速度下降时威力提升1.3倍<br/>※行动顺序影响从下回合开始",skill_boost="威力175/215/260",test_weak="枪",test_hit="1",test_obj="群"},{skill_order="4",skill_type="主动",skill_tag="枪,buff",skill_sp="52",skill_name="启示录",skill_content="对敌方全体施以枪物理攻击(威力120)<br/>赋予我方前卫全体HP护盾<br/>(效果量:使用者最大HP的10%/不可重复)<br/>并赋予自身对物理·属性攻击反击效果(3回合)<br/>反击:对目标施以枪物理攻击(威力200)",skill_boost="威力150/190/240",test_weak="枪",test_hit="1",test_obj="群"},{skill_order="5",skill_type="主动",skill_tag="雷",skill_sp="64",skill_name="闪电箭",skill_content="对敌方单体施以4次雷属性攻击(威力65)",skill_boost="威力75/85/110",test_weak="类",test_hit="4",test_obj="单"},{skill_order="6",skill_type="主动",skill_tag="枪,buff,debuff",skill_sp="55",skill_name="吟唱",skill_content="对敌方单体施以枪物理攻击(威力230)<br/>中等概率赋予麻痹状态异常(2回合)<br/>并赋予我方前卫全体物攻提升15%的效果(2回合)",skill_boost="威力260/300/400",test_weak="枪",test_hit="1",test_obj="单",skill_up="88",skill_up_content="消費SP降低(SP44)"},{skill_order="7",skill_type="主动",skill_tag="枪",skill_sp="40",skill_name="甘菊",skill_content="对敌方单体施以枪物理攻击(威力260)",skill_boost="威力290/340/450强化后: 340/380/500",test_weak="枪",test_hit="1",test_obj="单",skill_up="96",skill_up_content="威力提升(290)"},{skill_order="8",skill_type="主动",skill_tag="枪",skill_sp="58",skill_name="主宰",skill_content="对敌方单体施以5次枪物理攻击(威力35)<br/>当攻击目标处于速度下降状态时,攻击次数变为7次。",skill_boost="威力45/55/80",test_weak="枪",test_hit="5",test_obj="单",skill_up="99",skill_up_content="消費SP降低(SP46)"},{skill_order="9",skill_type="主动",skill_tag="枪,buff",skill_sp="100",skill_name="(改)超级跳跃",skill_content="为自身附加特殊效果“跳跃中”(计数2)<br/>下回合超迅速地行动<br/>对敌方全体施以3次枪物理攻击(威力195)<br/>此技能伤害上限+70000<br/>但这种攻击无法将敌人破防<br/>随后,解除“跳跃中”状态<br/>跳跃中:无法行动,无法成为效果对象(部分除外)<br/>身上被赋予的效果不再经过回合数",skill_boost="威力225/270/345",test_weak="枪",test_hit="3",test_obj="群",skill_up="100",skill_up_content="消費SP降低(SP80)"},{skill_order="10",skill_type="主动",skill_tag="枪,buff",skill_parent="9",skill_sp="80",skill_tag2="進化",skill_name="(改)超级跳跃",skill_content="为自身附加特殊效果“跳跃中”(计数2)<br/>下回合超迅速地行动<br/>对敌方全体施以3次枪物理攻击(威力240)<br/>此技能伤害上限+70000<br/>该行动无法将敌人破防<br/>随后,解除“跳跃中”状态<br/>跳跃中:无法行动,无法成为效果对象(部分除外)<br/>身上被赋予的效果不再经过回合数",skill_boost="威力270/315/390",test_weak="枪",test_hit="3",test_obj="群"},{skill_order="11",skill_type="主动",skill_tag="雷,debuff",skill_sp="78",skill_tag2="灯火の加護",skill_name="雷雨",skill_content="对敌方全体施以3次雷属性攻击(威力80)<br/>当攻击目标处于速度下降状态时<br/>并以中等概率赋予麻痹状态异常(2回合)",skill_boost="威力90/105/130",test_weak="雷",test_hit="3",test_obj="群"},{skill_order="12",skill_type="被动",skill_tag="速度降低",skill_name="(改)战术压制",skill_content="交替时:赋予敌方全体<br/>速度下降30%,枪耐性下降15%的效果(2回合)<br/>※行动顺序影响从下回合开始"},{skill_order="13",skill_type="被动",skill_tag="威力提升",skill_name="全力全开",skill_content="消耗BP3时,赋予自身威力提升100%的效果<br/>(同系统效果不可重复)"},{skill_order="14",skill_type="被动",skill_tag="枪伤害提升,伤害上限提升,必定暴击",skill_tag2="灯火の加護",skill_name="勇敢再临",skill_content="(准备Turn: 2/再使用Turn:4)<br/>选择命令时,赋予自身特殊效果“勇敢再临”(1回合)<br/>勇敢再临:自身枪攻击伤害提升30%<br/>伤害上限提升50000<br/>必定暴击"},{skill_order="15",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="枪",skill_tag2="必殺技",skill_name="(改)星光月",skill_content="【Lv1】<br/>对敌方全体施以8次枪物理攻击(威力60)<br/>攻击对象速度下降时威力提升1.2倍<br/>【LvMAX】<br/>对敌方全体施以8次枪物理攻击(威力70)<br/>攻击对象速度下降时威力提升1.2倍"},{skill_order="21",skill_type="EX",skill_tag="枪",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="(改)精灵狩猎",skill_content="对敌方单体施以2次枪物理攻击(威力115)<br/>此技能伤害上限+100000<br/>并吸收造成伤害量的1%SP<br/>且自身潜力的再使用回合变为0<br/>攻击对象未行动时威力翻倍<br/>【使用条件】当有敌人处于速度下降状态时",skill_boost="威力130/150/200"},},}, {owner_order="189",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑,暗",skill_sp="31",skill_name="击斩华",skill_content="对敌方全体施以2次剑物理攻击(威力70)<br/>并突破暗弱点(伤害以剑物理计算)",skill_boost="威力80/100/120",test_weak="剑,暗",test_hit="2",test_obj="群"},{skill_order="2",skill_type="主动",skill_tag="剑,暗,buff",skill_sp="31",skill_name="黑玫瑰",skill_content="对敌方单体施以剑物理攻击(威力170)<br/>并突破暗弱点(伤害以剑物理计算)<br/>并赋予自身最大HP提升20%的效果(2回合)",skill_boost="威力200/240/350",test_weak="剑,暗",test_hit="1",test_obj="单"},{skill_order="3",skill_type="主动",skill_tag="剑,暗",skill_sp="55",skill_name="暗黑",skill_content="如果自身的HP超过50%,则消耗最大HP的50%<br/>对敌方单体施以剑物理攻击(威力290)<br/>并计算暗弱点(伤害以剑物理计算)<br/>消耗HP时威力提升1.1倍",skill_boost="威力320/380/500",test_weak="剑,暗",test_hit="1",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="剑,暗",skill_sp="16",skill_name="暴走",skill_content="对敌方单体施以剑物理攻击(威力30)<br/>并突破暗弱点(伤害以剑物理计算)<br/>能力提升(Boost)MAX时: <br/>消耗自身最大HP的10%直到HP剩至10%及以下(最多6次)<br/>根据消耗的次数重复相同的攻击",skill_boost="威力35/40/60",test_weak="剑,暗",test_hit="1",test_obj="单"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="27",skill_name="魔力吸收(黑)",skill_content="赋予自动恢复SP(恢复量最大SP的10%)<br/>与物攻提升15%的效果(3回合)",skill_boost="回合数4/5/6"},{skill_order="6",skill_type="主动",skill_tag="剑,暗",skill_sp="53",skill_name="差距剑",skill_content="对敌方单体施以剑物理攻击(威力 260)<br/>并突破暗弱点(伤害以剑物理计算)<br/>自身剩余HP越低威力越大<br/>最大2倍(HP 10%以下)",skill_boost="威力320/380/500",test_weak="剑,暗",test_hit="1",test_obj="单",skill_up="88",skill_up_content="威力提升(290)"},{skill_order="7",skill_type="主动",skill_tag="剑,暗",skill_sp="71",skill_name="下令破敌",skill_content="对敌方全体施以3次剑物理攻击(威力80)<br/>并突破暗弱点(伤害以剑物理计算)",skill_boost="威力90/105/130",test_weak="剑,暗",test_hit="3",test_obj="群",skill_up="96",skill_up_content="消費SP降低(SP57)"},{skill_order="8",skill_type="主动",skill_tag="剑,暗",skill_sp="79",skill_name="漆黑",skill_content="如果自身的HP超过50%,则消耗最大HP的50%<br/>对敌方全体施以4次剑物理攻击(威力55)<br/>并突破暗弱点(伤害以剑物理计算)<br/>消耗HP时威力提升1.1倍",skill_boost="威力65/80/100",test_weak="剑,暗",test_hit="4",test_obj="群",skill_up="99",skill_up_content="消費SP降低(SP63)"},{skill_order="9",skill_type="主动",skill_tag="剑,暗",skill_sp="66",skill_name="暗黑・灾",skill_content="如果自身的HP超过50%,则消耗最大HP的50%<br/>对敌方单体施以5次剑物理攻击(威力55)<br/>并突破暗弱点(伤害以剑物理计算)<br/>消耗HP时威力提升1.1倍",skill_boost="威力85/95/120",test_weak="剑,暗",test_hit="5",test_obj="单",skill_up="100",skill_up_content="威力提升(65)"},{skill_order="10",skill_type="主动",skill_tag="剑,暗",skill_parent="9",skill_sp="66",skill_tag2="進化",skill_name="暗黑・灾",skill_content="如果自身的HP超过50%,则消耗最大HP的50%<br/>对敌方单体施以5次剑物理攻击(威力75)<br/>并突破暗弱点(伤害以剑物理计算)<br/>消耗HP时威力提升1.1倍",skill_boost="威力85/95/120",test_weak="剑,暗",test_hit="5",test_obj="单"},{skill_order="11",skill_type="主动",skill_tag="buff",skill_sp="74",skill_tag2="灯火の加護",skill_name="死中活",skill_content="赋予自身特殊效果“不沉”(3回合)<br/>并赋予BP回复量提升3的效果(3回合)<br/>不沉:即使受到HP变成0的伤害,HP也只剩下1(部分除外)<br/>※战斗中只能使用一次",skill_boost="回合数4/5/6"},{skill_order="12",skill_type="被动",skill_tag="物攻提升,剑伤害提升",skill_name="(改)逆境",skill_content="当HP低于60%时:赋予自身物攻提升30%与剑攻击伤害提升30%的效果<br/>使用战斗能力后,若HP在60%以下,赋予自身HP护盾(效果量 最大HP的50%/不可重复)"},{skill_order="13",skill_type="被动",skill_tag="自动复活",skill_name="(改)自动重生",skill_content="战斗开始时:赋予自身1次自动复活的效果<br/>(以最大HP·SP为100%的状态复活)<br/>(战斗技能和复活效果次数可以重复)<br/>并赋予自身HP护盾(效果量 最大HP的100%/不可重复)"},{skill_order="14",skill_type="被动",skill_tag="最大体力提升",skill_tag2="灯火の加護",skill_name="(改)精力充沛",skill_content="赋予自身最大HP提升30%的效果<br/>回合开始时,若自身存在HP护盾<br/>赋予自身威力提升50%(同系统效果不可重复)和回合结束时恢复50%最大HP的效果<br/>护盾消失时,上述效果均随之解除"},{skill_order="15",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="剑,暗",skill_tag2="必殺技",skill_name="暗黑星云",skill_content="【Lv1】<br/>如果自身的HP超过50%,则消耗最大HP的50%<br/>对敌方全体施以7次剑物理攻击(威力40)<br/>并突破暗弱点(伤害以剑物理计算)<br/>消耗HP时威力提升1.1倍<br/>【LvMAX】<br/>如果自身的HP超过50%,则消耗最大HP的50%<br/>对敌方全体施以7次剑物理攻击(威力50)<br/>并突破暗弱点(伤害以剑物理计算)<br/>消耗HP时威力提升1.1倍"},{skill_order="21",skill_type="EX",skill_tag="剑,暗",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="(改)大暴走",skill_content="对敌方单体施以剑物理攻击(威力45)<br/>并突破暗弱点(伤害以剑物理计算)<br/>消耗自身最大HP的10%直到HP剩至10%及以下(最多9次)<br/>根据消耗的次数重复相同的攻击<br/>【使用条件】第2回合以后",skill_boost="威力55/65/90"},},}, {owner_order="188",owner_skill={{skill_order="1",skill_type="主动",skill_tag="冰",skill_sp="20",skill_name="冰雪(单体)",skill_content="对敌方单体施以冰属性攻击(威力170)",skill_boost="威力200/240/350",test_weak=" 冰",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_sp="24",skill_name="治疗",skill_content="我方单体HP恢复(效力160)",skill_boost="效力180/220/280"},{skill_order="3",skill_type="主动",skill_tag="回复",skill_sp="15",skill_name="恢复",skill_content="驱散我方单体的状态异常<br/>并赋予状态异常无效化的效果(部分除外/1回合)<br/>能力提升(Boost)MAX时:前卫全体化",skill_boost="回合数2/3/4"},{skill_order="4",skill_type="主动",skill_tag="光,debuff",skill_sp="42",skill_name="放逐(全体)",skill_content="对敌方全体施以2次光属性攻击(威力70)<br/>当自身处于最大HP提升状态时<br/>攻击次数变成了3次<br/>并赋予同对象物防·属防降低10%的效果(2回合)",skill_boost="威力80/100/120",test_weak="光",test_hit="2,3",test_obj="群"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="14",skill_name="魔法暴击",skill_content="赋予我方单体属攻·会心提升10%<br/>与属性攻击发生暴击的效果(2回合)<br/>能力提升(Boost)MAX时:前卫全体化",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="回复",skill_sp="80",skill_name="圣域之光",skill_content="我方前卫全体HP恢复(效力130)<br/>驱散状态异常(部分除外)<br/>并赋予物防·属防提升10%的效果(2回合)",skill_boost="效果150/180/220",skill_up="88",skill_up_content="消費SP降低(SP64)"},{skill_order="7",skill_type="主动",skill_tag="冰,buff",skill_sp="96",skill_name="魔力冰柱",skill_content="对敌方全体施以3次冰属性攻击(威力65)<br/>当自身处于最大HP提升状态时<br/>攻击次数变为4次<br/>并赋予我方前卫全体物防·属防提升15%的效果(2回合)",skill_boost="威力75/90/115",test_weak="冰",test_hit="3,4",test_obj="群",skill_up="96",skill_up_content="消費SP降低(SP77)"},{skill_order="8",skill_type="主动",skill_tag="复活",skill_sp="60",skill_name="重生",skill_content="赋予我方单体自动复活的效果(回复量最大HP的25%)<br/>无法战斗时立即发动(重叠时,次数不提升)<br/>※战斗中只能使用4次",skill_boost="恢复量50/75/100%",skill_up="99",skill_up_content="消費SP降低(SP48)"},{skill_order="9",skill_type="主动",skill_tag="光,debuff",skill_sp="70",skill_name="惩戒",skill_content="对敌方单体施以3次光属性攻击(威力85)<br/>当自身处于最大HP提升状态时<br/>攻击次数变为4次<br/>并赋予同对象物防·属防降低15%的效果(2回合)",skill_boost="威力95/110/140",test_weak="光",test_hit="3",test_obj="单",skill_up="100",skill_up_content="消費SP降低(SP56)"},{skill_order="10",skill_type="主动",skill_tag="回复",skill_sp="300",skill_tag2="灯火の加護",skill_name="即使看不见也在一起",skill_content="从使用回合开始,每3回合1次※第一次生效是在2回合后<br/>在回合结束时<br/>赋予我方前卫全体HP回复(恢复量最大HP的100%)<br/>SP恢复(恢复量最大SP的50%),BP恢复3(持续1次)",skill_boost="持续2/3/4次"},{skill_order="11",skill_type="被动",skill_tag="最大体力提升",skill_name="治愈最大突破(与)",skill_content="当自身使用主动恢复技能时<br/>若恢复目标HP已满<br/>则赋予最大HP提升20%的效果(4回合/<br/>作为主动技能赋予/<br/>若使用不同恢复技能,效果量会提升/最多30%)<br/>※必杀技、HP自动回复除外<br/>※Boost时名称变化仍属于相同技能"},{skill_order="12",skill_type="被动",skill_tag="属攻提升,会心提升,冰伤害提升,光伤害提升",skill_name="宿命的公主",skill_content="前卫时:赋予我方前卫全体<br/>属攻·会心提升15%<br/>与冰·光属性伤害提升15%的效果"},{skill_order="13",skill_type="被动",skill_tag="属攻提升,会心提升,冰伤害提升,光伤害提升",skill_parent="12",skill_tag2="進化",skill_name="宿命的公主",skill_content="前卫时:赋予我方前卫全体<br/>属攻·会心提升20%<br/>与冰·光属性伤害提升20%的效果"},{skill_order="14",skill_type="被动",skill_tag="承伤减少",skill_tag2="灯火の加護",skill_name="攻防一体(前全)",skill_content="自身攻击时(反击、必杀技等除外)<br/>赋予我方前卫全体1次伤害减少30%(部分除外)的效果<br/>(同系统的效果不可重复/重叠时,次数不提升)"},{skill_order="15",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="回复,buff",skill_tag2="必殺技",skill_name="圣雾",skill_content="【Lv1】<br/>赋予我方前卫全体自动复活的效果(回复量最大HP的15%)<br/>无法战斗时立即发动(重叠时,次数不提升)<br/>并赋予HP恢复(效力200)<br/>HP自动恢复(效力60)<br/>与属攻提升5%的效果(2回合)<br/>【LvMAX】<br/>赋予我方前卫全体自动复活的效果(回复量最大HP的25%)<br/>无法战斗时立即发动(重叠时,次数不提升)<br/>并赋予HP恢复(效力250)<br/>HP自动恢复(效力80)<br/>与属攻提升10%的效果(2回合)"},{skill_order="21",skill_type="EX",skill_tag="光,buff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="隐形",skill_content="对敌方全体施以3次光属性攻击(威力80)<br/>并赋予我方前卫全体<br/>1次伤害减少100%(部分除外/最少1次伤害)的效果<br/>(同系统的效果不可重复/重叠时,次数不提升)<br/>【使用条件】第6回合以后",skill_boost="威力90/105/130"},},}, {owner_order="187",owner_skill={{skill_order="1",skill_type="主动",skill_tag="弓",skill_sp="22",skill_name="全体射击",skill_content="对敌方全体施以弓物理攻击(威力120)",skill_boost="威力145/185/220",test_weak="弓",test_hit="1",test_obj="群"},{skill_order="2",skill_type="主动",skill_tag="buff",skill_sp="28",skill_name="别拖拖拉拉的!",skill_content="赋予除了自身外的我方<br/>物攻·属攻提升15%的效果(2回合)<br/>并赋予该对象在下一回合迅速行动的效果",skill_boost="回合数3/4/5"},{skill_order="3",skill_type="主动",skill_tag="debuff,调查",skill_sp="26",skill_name="弱点分析",skill_content="赋予敌方全体物防·属防降低15%的效果(2回合)<br/>并显示一个弱点",skill_boost="回合数3/4/5"},{skill_order="4",skill_type="主动",skill_tag="弓,debuff",skill_sp="36",skill_name="乱楔箭",skill_content="对随机目标施以3次弓物理攻击(威力55)<br/>每次攻击中概率赋予弓耐性降低15%的效果(2回合)",skill_boost="威力65/80/100",test_weak="弓",test_hit="3",test_obj="乱"},{skill_order="5",skill_type="主动",skill_tag="buff,debuff",skill_sp="48",skill_name="(改)破刃之回箭",skill_content="赋予自身物防、属防提升20%的效果(3回合)<br/>并赋予自身对物理·属性攻击施以反击的效果(3回合)<br/>反击:对敌方单体施以弓物理攻击(威力150)<br/>并赋予物攻·属攻降低15%的效果(2回合)",skill_boost="回合数4/5/6"},{skill_order="6",skill_type="主动",skill_tag="弓",skill_sp="52",skill_tag2="弱点外",skill_name="岩穿连雨",skill_content="对敌方全体施以2次弓物理攻击(威力80)<br/>即使非弱点也会削减护盾点数",skill_boost="威力90/105/130",test_weak="弓",test_hit="2",test_obj="群",skill_up="88",skill_up_content="消費SP降低(SP42)"},{skill_order="7",skill_type="主动",skill_tag="弓,雷,debuff",skill_sp="77",skill_name="(改)三连雷刚射・影击",skill_content="对敌方单体施以3次弓物理攻击(威力65)<br/>并突破雷弱点(伤害以弓物理计算)<br/>并赋予物攻・物防・属攻・属防・会心・速度・弓耐性降低10%的效果(2回合)",skill_boost="威力75/90/120",test_weak="弓",test_hit="3",test_obj="单",skill_up="96",skill_up_content="消費SP降低(SP62)"},{skill_order="8",skill_type="主动",skill_tag="弓,雷,debuff",skill_parent="7",skill_sp="62",skill_tag2="進化",skill_name="(改)三连雷刚射・影击",skill_content="对敌方单体施以3次弓物理攻击(威力65)<br/>并突破雷弱点(伤害以弓物理计算)<br/>并赋予物攻・物防・属攻・属防・会心・速度・弓耐性降低15%的效果(3回合)",skill_boost="威力75/90/120",test_weak="弓,雷",test_hit="3",test_obj="单"},{skill_order="9",skill_type="主动",skill_tag="弓,雷",skill_sp="78",skill_name="(改)全体五连雷狱射",skill_content="对敌方全体施以5次弓物理攻击(威力35)<br/>并突破雷弱点(伤害以弓物理计算)",skill_boost="威力45/55/70",test_weak="弓,雷",test_hit="5",test_obj="群",skill_up="99",skill_up_content="消費SP降低(SP62)"},{skill_order="10",skill_type="主动",skill_tag="弓,雷",skill_sp="67",skill_name="(改)二连雷绝射·霸",skill_content="对敌方单体施以2次弓物理攻击(威力135)<br/>并突破雷弱点(伤害以弓物理计算)<br/>攻击对象处于破防状态时威力为2倍",skill_boost="威力150/175/235",test_weak="弓,雷",test_hit="2",test_obj="单",skill_up="100",skill_up_content="消費SP降低(SP54)"},{skill_order="11",skill_type="主动",skill_tag="buff",skill_sp="100",skill_tag2="灯火の加護",skill_name="鬼教官的激励",skill_content="赋予我方前卫全体BP回复量提升1的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="12",skill_type="被动",skill_tag="物攻提升,会心提升,弓伤害提升",skill_name="猎人猫的射箭指南",skill_content="前卫时:我方前卫全体<br/>物攻·会心提升15%<br/>弓攻击伤害提升15%的效果"},{skill_order="13",skill_type="被动",skill_tag="挑衅",skill_name="(改)尽管来吧!",skill_content="前卫时:赋予敌方全体对自身的挑衅效果和物攻、属攻下降10%的效果"},{skill_order="14",skill_type="被动",skill_tag="受击时精力回复,受击时体力回复",skill_tag2="灯火の加護",skill_name="流动的呼吸",skill_content="恢复受到伤害量20%的HP与5%SP<br/>(部分除外/同系统效力不可重复)"},{skill_order="15",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="回复,buff",skill_tag2="必殺技",skill_name="(改)猎人猫的突击号令",skill_content="【Lv1】<br/>恢复我方前后卫全体HP(效力200)<br/>并赋予物攻・属攻・会心・弓伤害提升10%的效果(2回合)<br/>【LvMAX】<br/>恢复我方前后卫全体HP(效力250)<br/>并赋予物攻・属攻・会心・弓伤害提升20%的效果(3回合)"},{skill_order="21",skill_type="EX",skill_tag="弓",skill_sp="3次",skill_tag2="EXアビリティ",skill_name="巨兽爪弓",skill_content="回合开始时,率先行动<br/>对敌方单体施以5次弓物理攻击(威力30)<br/>当攻击目标的护盾数大于等于5时<br/>再次对同一对象施以5次弓物理攻击(威力30)<br/>【使用条件】自身的HP在50%以上",skill_boost="威力35/45/60"},},}, {owner_order="186",owner_skill={{skill_order="1",skill_type="主动",skill_tag="扇",skill_sp="25",skill_name="三连伏击",skill_content="对敌方单体施以3次扇物理攻击(威力55)",skill_boost="威力65/80/100",test_weak="扇",test_hit="3",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="buff",skill_sp="57",skill_name="(改)猛将的鼓舞・特别版",skill_content="赋予我方前卫全体<br/>物攻・属攻・会心提升15%的效果(2回合)<br/>Boost Max时:前后卫全体化",skill_boost="回合数3/4/5"},{skill_order="3",skill_type="主动",skill_tag="风,debuff",skill_sp="45",skill_name="魅风之诗Ⅱ",skill_content="对敌方单体施以3次风属性攻击(威力65)<br/>当我方处于狂热状态者超过4人时<br/>对同一目标以中等概率赋予魅惑状态异常(2回合)<br/>魅力:一定概率无法行动",skill_boost="威力75/90/120",test_weak="风",test_hit="3",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="扇,风,回复",skill_sp="54",skill_name="慈岚演舞",skill_content="对敌方单体施以3次风属性攻击(威力65)<br/>并突破扇弱点(伤害以风属性计算)<br/>当我方超过4人存在狂热状态时<br/>恢复我方前卫全体的HP(效力90)<br/>能力提升(Boost)MAX时:此回合延迟行动",skill_boost="威力75/90/120",test_weak="风,扇",test_hit="3",test_obj="单"},{skill_order="5",skill_type="主动",skill_tag="扇,风,debuff",skill_sp="76",skill_name="(改)碎岚演舞",skill_content="对敌方单体施以3次风属性攻击(威力65)<br/>并突破扇弱点(伤害以风属性计算)<br/>根据我方狂热状态的人数赋予效果(2回合)<br/>4人以上:同对象物防・属防降低15%<br/>7人以上:同对象物理・属性耐性降低15%",skill_boost="威力75/90/120",test_weak="风,扇",test_hit="3",test_obj="单"},{skill_order="6",skill_type="主动",skill_tag="buff",skill_sp="74",skill_name="(改)大主理的鼓舞3",skill_content="赋予我方前卫全体<br/>属攻・属防・会心提升20%的效果(2回合)<br/>当我方处于狂热状态者超过7人时<br/>赋予同对象属性伤害提升15%的效果(2回合)",skill_boost="回合数3/4/5",skill_up="88",skill_up_content="消費SP降低(SP59)"},{skill_order="7",skill_type="主动",skill_tag="回复,buff",skill_sp="98",skill_name="辉星之舞",skill_content="赋予我方单体物攻・属攻・会心提升30%的效果(2回合)<br/>根据我方狂热状态的人数赋予效果<br/>4人以上:同对象SP恢复(恢复量20)<br/>7人以上:恢复1BP",skill_boost="回合数3/4/5",skill_up="96",skill_up_content="消費SP降低(SP78)"},{skill_order="8",skill_type="主动",skill_tag="buff",skill_sp="74",skill_name="(改)大守卫的鼓舞3",skill_content="赋予我方前卫全体<br/>物攻・物防・会心提升20%的效果(2回合)<br/>当我方处于狂热状态者超过7人时<br/>赋予同对象物理伤害提升15%的效果(2回合)",skill_boost="回合数3/4/5",skill_up="99",skill_up_content="消費SP降低(SP59)"},{skill_order="9",skill_type="主动",skill_tag="扇,风",skill_sp="51",skill_name="累岚的演舞",skill_content="对敌方单体施以3次风属性攻击(威力45)<br/>并突破扇弱点(伤害以风属性计算)<br/>攻击次数根据我方狂热状态的人数而变化<br/>4人以上:攻击次数变为5次<br/>7人以上:攻击次数变为7次",skill_boost="威力55/65/90",test_weak="风,扇",test_hit="3",test_obj="单",skill_up="100",skill_up_content="消費SP降低(SP41)"},{skill_order="10",skill_type="主动",skill_tag="扇,风",skill_parent="9",skill_sp="41",skill_tag2="進化",skill_name="累岚的演舞",skill_content="对敌方单体施以4次风属性攻击(威力45)<br/>并突破扇弱点(伤害以风属性计算)<br/>攻击次数根据我方狂热状态的人数而变化<br/>4人以上:攻击次数变为6次<br/>7人以上:攻击次数变为8次",skill_boost="威力55/65/90",test_weak="风,扇",test_hit="4",test_obj="单"},{skill_order="11",skill_type="主动",skill_tag="扇,风,buff",skill_sp="90",skill_tag2="灯火の加護",skill_name="呼唤烈风之歌",skill_content="对敌方全体施以3次风属性攻击(威力95)<br/>并突破扇弱点(伤害以风属性计算)<br/>消耗BP1以上时:赋予我方前卫全体<br/>下一个回合迅速行动的效果",skill_boost="威力105/120/145",test_weak="风,扇",test_hit="3",test_obj="群"},{skill_order="12",skill_type="被动",skill_tag="物攻提升,属攻提升,会心提升",skill_name="狂热漩涡",skill_content="自身使用战斗技能、必杀技时<br/>对我方的技能作用目标(包括自身)赋予特殊效果“狂热”(3回合)<br/>狂热:物攻・属攻・会心提升5%<br/>根据狂热状态的人数,会追加被动“昂扬舞”的效果"},{skill_order="13",skill_type="被动",skill_tag="加成点回复量提升,风伤害提升,精力自动回复",skill_name="昂扬舞",skill_content="赋予自身风属性伤害提升30%的效果<br/>当我方处于狂热状态者超过4人时<br/>赋予自身特殊效果“昂扬舞Ⅰ”<br/>7人以上时,赋予自身特殊效果“昂扬舞Ⅱ”<br/>昂扬舞Ⅰ: SP自动恢复(恢复量 最大SP的10%)的效果<br/>昂扬舞Ⅱ: BP恢复量提升1"},{skill_order="14",skill_type="被动",skill_tag="底力-爱格妮娅",skill_tag2="灯火の加護",skill_name="潜力:让我们一起",skill_content="(准备Turn: 2/再使用Turn:4)<br/>选择指令时,赋予自身特殊效果“让我们一起”(1回合)<br/>让我们一起:自身技能作用目标发生变化<br/>自身、我方单体→我方前卫全体<br/>我方前卫全体→我方前后卫全体<br/>敌方单体→敌方全体"},{skill_order="15",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="buff",skill_tag2="必殺技",skill_name="(改)月踏之舞",skill_content="【Lv1】<br/>回合开始时,率先行动<br/>赋予我方前后卫全体<br/>物攻・属攻・会心提升10%的效果(2回合)<br/>且自身潜力的再使用回合数变为0<br/>【LvMAX】<br/>回合开始时,率先行动<br/>赋予我方前后卫全体<br/>物攻・属攻・会心提升15%的效果(3回合)<br/>且自身潜力的再使用回合数变为0"},{skill_order="21",skill_type="EX",skill_tag="buff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="太阳之歌",skill_content="回合开始时,率先行动<br/>赋予我方前后卫全体主动区<br/>物攻・属攻・会心增益上限提升至50%<br/>与伤害上限提升(效果量30000)的效果(2回合)<br/>【使用条件】当我方处于狂热状态者超过4人以上时",skill_boost="回合数3/4/5"},},}, {owner_order="185",owner_skill={{skill_order="1",skill_type="主动",skill_tag="光",skill_sp="37",skill_name="天戒之光",skill_content="对随机目标施以4次光属性攻击(威力35)",skill_boost="威力45/55/75",test_weak="光",test_hit="4",test_obj="敌乱"},{skill_order="2",skill_type="主动",skill_tag="体力护盾,回复",skill_sp="34",skill_name="(改)治愈的圣盾",skill_content="我方单体HP恢复(效力 160)<br/>并赋予HP护盾<br/>(效果量 使用技能者最大HP的25%/不可重复)<br/>并赋予物防·属防提升15%的效果",skill_boost="效力180/220/280 效果量50%/75%/100%"},{skill_order="3",skill_type="主动",skill_tag="杖",skill_sp="36",skill_name="吸魔之杖",skill_content="对敌方单体施以2次杖物理攻击(威力90)<br/>并吸收造成伤害量2%的SP",skill_boost="威力105/125/180",test_weak="杖",test_hit="2",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="debuff",skill_sp="39",skill_name="月光审判",skill_content="赋予敌方单体物防·属防降低20%的效果(2回合)<br/>并小概率赋予失明状态异常(2回合)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="回复,buff",skill_sp="52",skill_name="(改)群体庇护魔法",skill_content="赋予我方前卫全体HP自动恢复(效力80)<br/>并赋予物防·属防15%的效果(2回合)<br/>同时赋予HP护盾(效果量 使用者最大HP的25%/不可重复)",skill_boost="回合数3/4/5 效果量30%/35%/40%"},{skill_order="6",skill_type="主动",skill_tag="光,debuff",skill_sp="77",skill_name="月白的面纱",skill_content="对敌方全体施以3次光属性攻击(威力65)<br/>Boost MAX时<br/>赋予同一对象“属性攻击必定失败(部分除外)”的特殊效果(1次)",skill_boost="威力75/90/115",test_weak="光",test_hit="3",test_obj="群",skill_up="88",skill_up_content="消費SP降低(SP62)"},{skill_order="7",skill_type="主动",skill_tag="体力护盾,回复",skill_sp="66",skill_name="快复的圣盾",skill_content="我方前卫全体HP恢复(效力130),驱散状态异常(部分除外)<br/>并赋予HP护盾<br/>(效果量 使用技能者最大HP的25%/不可重复)",skill_boost="效果150/180/220",skill_up="96",skill_up_content="消費SP降低(SP53)"},{skill_order="8",skill_type="主动",skill_tag="光,debuff",skill_sp="88",skill_name="(改)新月的审判",skill_content="对敌方单体施以4次光属性攻击(威力65)<br/>同时赋予同对象属性耐性降低15%的效果(2回合)",skill_boost="威力75/85/110",test_weak="光",test_hit="4",test_obj="单",skill_up="99",skill_up_content="消費SP降低(SP70)"},{skill_order="9",skill_type="主动",skill_tag="光,debuff",skill_sp="101",skill_name="满月的判决",skill_content="对敌人全体施以4次光属性攻击(威力45)<br/>当攻击目标处于破防状态时<br/>赋予同对象属性耐性降低15%的效果(2回合)",skill_boost="威力55/65/80",test_weak="光",test_hit="4",test_obj="群",skill_up="100",skill_up_content="消費SP降低(SP81)"},{skill_order="10",skill_type="主动",skill_tag="复活",skill_sp="120",skill_tag2="灯火の加護",skill_name="生命保护魔法(全体)",skill_content="赋予我方前卫全体自动复活的效果(回复量 最大HP的25%)<br/>无法战斗时立即发动(重叠时,次数不提升)<br/>※战斗中只能使用2次",skill_boost="恢复量50/75/100%"},{skill_order="11",skill_type="被动",skill_tag="最大体力提升,弱点时伤害提升",skill_name="审问时间",skill_content="自身最大HP提升15%<br/>攻击敌人的弱点时伤害提升20%"},{skill_order="12",skill_type="被动",skill_tag="最大体力提升,弱点时伤害提升,消耗精力减少",skill_parent="11",skill_tag2="進化",skill_name="(改)审问时间",skill_content="自身最大HP提升30%<br/>攻击敌人的弱点时伤害提升30%<br/>并赋予SP消耗量减少30%(效力不可重复)的效果"},{skill_order="13",skill_type="被动",skill_tag="属防降低",skill_name="揭露",skill_content="当我方前卫有人使敌人破防时<br/>赋予破防中的敌人属防降低15%的效果(2回合)"},{skill_order="14",skill_type="被动",skill_tag="底力-提米诺斯",skill_tag2="灯火の加護",skill_name="潜力:断罪",skill_content="(准备Turn: 2/再使用Turn:4)<br/>选择指令时,赋予自身特殊效果“断罪”(1回合)<br/>断罪:除普攻外的攻击(部分除外)<br/>可突破所有弱点(无属性弱点除外)(伤害计算以每次攻击为准)"},{skill_order="15",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="buff",skill_tag2="必殺技",skill_name="(改)星火神的威光",skill_content="【Lv1】<br/>回合开始时,率先行动<br/>赋予自身以外的我方前后卫全体威力提升50%<br/>(1回合/回合不可延长/同系统的效果不可重复)<br/>与伤害上限提升(效果量10000)的效果(2回合)<br/>【LvMAX】<br/>回合开始时,率先行动<br/>赋予自身以外的我方前后卫全体威力提升50%<br/>(1回合/回合不可延长/同系统的效果不可重复)<br/>与伤害上限提升(效果量20000)的效果(2回合)"},{skill_order="21",skill_type="EX",skill_tag="光",skill_sp="3次",skill_tag2="EXアビリティ",skill_name="(改)神圣魔法(全体)",skill_content="对敌方全体施以光属性攻击(威力630)<br/>此技能伤害上限提升50000<br/>【使用条件】第3回合以后",skill_boost="威力660/800/1000"},},}, {owner_order="184",owner_skill={{skill_order="1",skill_type="主动",skill_tag="雷",skill_sp="27",skill_name="猫式特大雷击魔法(单体)",skill_content="对敌方单体施以3次雷属性攻击(威力55)<br/>随后立即移到后卫(不视为交替)",skill_boost="威力65/80/100",test_weak="雷",test_hit="3",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="火",skill_sp="27",skill_name="猫式特大火焰魔法(单体)",skill_content="对敌方单体施以3次火属性攻击(威力55)<br/>随后立即移到后卫(不视为交替)",skill_boost="威力65/80/100",test_weak="火",test_hit="3",test_obj="单"},{skill_order="3",skill_type="主动",skill_tag="debuff,调查",skill_sp="24",skill_name="学者猫的魔物讲座",skill_content="赋予敌方单体属防降低20%的效果(2回合)<br/>并显示一个弱点",skill_boost="回合数3/4/5"},{skill_order="4",skill_type="主动",skill_tag="物理攻击回避",skill_sp="50",skill_name="猫之身法",skill_content="赋予自身必定回避物理攻击(部分除外)的效果(1次)",skill_boost="次数2/3/4回",test_weak=" ",test_hit=" ",test_obj="敌 "},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="80",skill_name="学者猫流魔力提升",skill_content="赋予我方前后卫全体属攻提升15%的效果(2回合)<br/>当对象是学者时<br/>赋予同对象火·雷属性伤害提升15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="雷",skill_sp="50",skill_name="(改)雷霆乱击",skill_content="对随机目标施以5次雷属性攻击(威力55)<br/>每次攻击赋予雷耐性下降15%的效果(2回合)<br/>能力提升(Boost)MAX时:攻击次数变为6次,每次攻击赋予属防下降15%的效果(2回合)",skill_boost="威力65/75/85",test_weak="雷",test_hit="4,5",test_obj="乱",skill_up="88",skill_up_content="消費SP降低(SP40)"},{skill_order="7",skill_type="主动",skill_tag="火",skill_sp="50",skill_name="(改)烈火乱击",skill_content="对随机目标施以5次火属性攻击(威力55)<br/>每次攻击赋予火耐性下降15%的效果(2回合)<br/>能力提升(Boost)MAX时:攻击次数变为6次,每次攻击赋予属防下降15%的效果(2回合)",skill_boost="威力65/75/85",test_weak="火",test_hit="4,5",test_obj="乱",skill_up="96",skill_up_content="消費SP降低(SP40)"},{skill_order="8",skill_type="主动",skill_tag="雷,回复",skill_sp="82",skill_name="(改)猫式特大雷击魔法(全体)4",skill_content="对敌方全体施以4次雷属性攻击(威力60)<br/>后卫生存时:后卫的SP回复(回复量15)<br/>然后转移到后卫(不被视为交替)",skill_boost="威力70/80/100 恢复量25/35/50",test_weak="雷",test_hit="3",test_obj="群",skill_up="99",skill_up_content="消費SP降低(SP66)"},{skill_order="9",skill_type="主动",skill_tag="火,回复",skill_sp="82",skill_name="(改)猫式特大火焰魔法(全体)4",skill_content="对敌方全体施以4次火属性攻击(威力60)<br/>后卫生存时:后卫的SP回复(回复量15)<br/>然后转移到后卫(不被视为交替)",skill_boost="威力70/80/100 恢复量25/35/50",test_weak="火",test_hit="3",test_obj="群",skill_up="100",skill_up_content="消費SP降低(SP66)"},{skill_order="10",skill_type="主动",skill_tag="回复",skill_sp="50",skill_tag2="灯火の加護",skill_name="(改)学者猫的贺函",skill_content="为自身添加倒计时效果(计数8)<br/>计数结束时,我方前后卫全体BP恢复3<br/>并赋予属攻提升15%的效果(5回合)<br/>当对象是学者时:赋予同对象<br/>雷,火属性伤害提升15%的效果(5回合)<br/>※通过能力提升(Boost)缩短计数",skill_boost="计数7/6/5"},{skill_order="11",skill_type="被动",skill_tag="属攻提升,火伤害提升,雷伤害提升",skill_name="学者猫的全力",skill_content="消耗BP3并使用技能时<br/>自身属攻提升20%<br/>赋予火·雷属性伤害提升20%的效果"},{skill_order="12",skill_type="被动",skill_tag="属攻提升,火伤害提升,雷伤害提升",skill_parent="11",skill_tag2="進化",skill_name="学者猫的全力",skill_content="消耗BP3并使用技能时<br/>自身属攻提升30%<br/>赋予火·雷属性伤害提升30%的效果"},{skill_order="13",skill_type="被动",skill_tag="属攻上限提升(被动),伤害上限提升",skill_name="硕学王的学殖",skill_content="赋予我方前卫全体被动区属攻增益上限提升至50%<br/>与伤害上限提升(效果量20000)的效果"},{skill_order="14",skill_type="被动",skill_tag="属攻提升",skill_tag2="灯火の加護",skill_name="(改)实地考察",skill_content="交替时:赋予前后卫全体属攻提升10%的效果(1回合)<br/>当对象是学者时,效果量变为20%"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升,雷耐性提升",skill_name="火·雷耐性强化",skill_content="自身的火・雷耐性提升10%"},{skill_order="16",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化Ⅲ",skill_content="自身的冰耐性提升20%"},{skill_order="17",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化Ⅲ",skill_content="自身的风耐性提升20%"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="buff",skill_tag2="必殺技",skill_name="(改)学者猫的特别魔法指南",skill_content="【Lv1】<br/>赋予我方前后卫全体属攻<br/>与属性伤害提升10%的效果(3回合)<br/>【LvMAX】<br/>赋予我方前后卫全体属攻<br/>与属性伤害提升20%的效果(4回合)"},{skill_order="21",skill_type="EX",skill_tag="buff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="学者猫的古代魔法指南",skill_content="赋予自身和后卫的属攻<br/>与属性伤害提升30%的效果(2回合)<br/>当对象是学者时<br/>赋予同一对象属性攻击发生暴击的效果<br/>与必定暴击效果(2回合)<br/>【使用条件】第10回合以内",skill_boost="回合数3/4/5"},},}, {owner_order="183",owner_skill={{skill_order="1",skill_type="主动",skill_tag="枪",skill_sp="38",skill_name="三连突刺",skill_content="对敌方单体施以3次枪物理攻击(威力65)",skill_boost="威力75/90/120",test_weak="枪",test_hit="3",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="弓,回复",skill_sp="46",skill_name="气力的三矢",skill_content="对敌方单体施以3次弓物理攻击(威力65)<br/>并将自身的BP恢复1",skill_boost="威力75/90/120",test_weak="弓",test_hit="3",test_obj="单"},{skill_order="3",skill_type="主动",skill_tag="回复",skill_sp="60",skill_name="BP传递",skill_content="除自身以外的我方BP恢复(回复量1)<br/>但是在本回合中的行动会变慢",skill_boost="恢复量2/3/4"},{skill_order="4",skill_type="主动",skill_tag="弓,回复",skill_sp="77",skill_name="疾箭加成",skill_content="对敌方全体施以4次弓物理攻击(威力25)<br/>并回复我方前卫全体的SP(回复量20)",skill_boost="威力35/45/60",test_weak="弓",test_hit="4",test_obj="群"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="70",skill_name="(改)稳健的事业计划",skill_content="赋予我方前卫全体物攻·物防·属防提升20%<br/>与枪攻击伤害提升20%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="枪",skill_sp="10",skill_name="齐心连枪",skill_content="对敌方单体施以2次枪物理攻击(威力45)<br/>能力提升(Boost)MAX时:消耗我方前后卫全体的BP各1点<br/>消耗的人数越多威力越大<br/>最多5倍(8人消耗时)",skill_boost="威力55/70/100强化后:65/80/120",test_weak="枪",test_hit="2",test_obj="单",skill_up="88",skill_up_content="威力提升(55)"},{skill_order="7",skill_type="主动",skill_tag="枪",skill_parent="6",skill_sp="10",skill_tag2="進化",skill_name="(改)齐心连枪",skill_content="对敌方单体施以2次枪物理攻击(威力65)<br/>能力提升(Boost)MAX时:消耗我方前后卫全体的BP各1点<br/>消耗的人数越多威力越大<br/>最多5倍(8人消耗时)<br/>此技能伤害上限提升50000",skill_boost="威力85/100/140",test_weak="枪",test_hit="2",test_obj="单"},{skill_order="8",skill_type="主动",skill_tag="枪",skill_sp="70",skill_name="商魂猛进击",skill_content="对敌方全体施以4次枪物理攻击(威力35)<br/>能力提升(Boost)MAX时:攻击次数变为6次",skill_boost="威力45/55/45",test_weak="枪",test_hit="4,6",test_obj="群",skill_up="96",skill_up_content="消費SP降低(SP56)"},{skill_order="9",skill_type="主动",skill_tag="枪,回复,buff",skill_sp="74",skill_name="一举两得的三连枪",skill_content="对敌方单体施以3次枪物理攻击(威力85)<br/>并赋予我方前卫全体HP吸收回复(效果量:造成伤害的30%)<br/>能力提升(Boost)MAX时:赋予恢复对象<br/>物防·属防提升10%的效果(2回合)",skill_boost="威力95/110/140",test_weak="枪",test_hit="3",test_obj="单",skill_up="99",skill_up_content="消費SP降低(SP59)"},{skill_order="10",skill_type="主动",skill_tag="枪,debuff",skill_sp="73",skill_name="(改)猪突猛进击・双穿",skill_content="对敌方全体施以2次枪物理攻击(威力105)<br/>并赋予物防,枪耐性下降15%的效果(2回合)",skill_boost="威力120/140/170",test_weak="枪",test_hit="2",test_obj="群",skill_up="100",skill_up_content="消費SP降低(SP58)"},{skill_order="11",skill_type="主动",skill_tag="枪,debuff",skill_sp="73",skill_tag2="灯火の加護",skill_name="狂暴突刺",skill_content="对随机目标施以4次枪物理攻击(威力65)<br/>每次攻击小概率赋予枪耐性降低15%的效果(2回合)",skill_boost="威力75/85/110",test_weak="枪",test_hit="4",test_obj="乱"},{skill_order="12",skill_type="被动",skill_tag="物攻提升,枪伤害提升,弓伤害提升",skill_name="精通武器(枪・弓)Ⅱ",skill_content="赋予自身物攻提升15%<br/>与枪·弓攻击伤害提升15%的效果"},{skill_order="13",skill_type="被动",skill_tag="物攻提升,枪伤害提升,精力自动回复",skill_name="(改)商人的互助",skill_content="根据队内商人的人数,赋予我方前卫全体对应效果<br/>2以上:枪攻击伤害提升15%<br/>3以上:并自动恢复SP(恢复量:最大SP的3%)<br/>4以上:并物攻提升15%和伤害上限提升30000的效果"},{skill_order="14",skill_type="被动",skill_tag="底力-帕特提欧",skill_tag2="灯火の加護",skill_name="潜力:气势",skill_content="(准备回合: 2/再使用回合:6)<br/>(右上角)指令选择时,赋予我方前后卫全体的商人<br/>特殊效果“气势”(1回合)<br/>气势: BP不会减少(包括消耗时/部分除外)<br/>※但技能选择阶段仍需要使用BP拉至对应增幅量。<br/>※以BP消耗为条件发挥效果"},{skill_order="15",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="回复,buff",skill_tag2="必殺技",skill_name="先行投资",skill_content="【Lv1】<br/>我方前后卫全体BP恢复1<br/>并赋予枪攻击伤害提升10%的效果(2回合)<br/>【LvMAX】<br/>我方前后卫全体BP恢复5<br/>并赋予枪攻击伤害提升15%的效果(3回合)"},{skill_order="21",skill_type="EX",skill_tag="枪",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="(改)呼唤小弟",skill_content="从使用后的下回合开始,每回合一次<br/>在我方行动之前(部分除外)<br/>赋予敌方全体物防,枪耐性下降5%的效果<br/>并对随机目标施以5次枪物理攻击(威力30/持续2次)<br/>【使用条件】第2回合以后",skill_boost="持续次数3/4/5次"},},}, {owner_order="182",owner_skill={{skill_order="1",skill_type="主动",skill_tag="冰",skill_sp="27",skill_name="霜花之诗",skill_content="对随机目标施以3次冰属性攻击(威力55)",skill_boost="威力65/80/100",test_weak="冰",test_hit="3",test_obj="乱"},{skill_order="2",skill_type="主动",skill_tag="暗",skill_sp="27",skill_name="孤影之诗",skill_content="对随机目标施以3次暗属性攻击(威力55)",skill_boost="威力65/80/100",test_weak="暗",test_hit="3",test_obj="乱"},{skill_order="3",skill_type="主动",skill_tag="buff",skill_sp="57",skill_name="守护星的福音",skill_content="赋予我方前卫全体<br/>物防・属防・会心提升15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="4",skill_type="主动",skill_tag="冰,debuff",skill_sp="46",skill_name="冰霜之诗",skill_content="对敌方单体施以3次冰属性攻击(威力65)<br/>并赋予属防降低10%的效果(2回合)",skill_boost="威力75/90/120",test_weak="冰",test_hit="3",test_obj="单"},{skill_order="5",skill_type="主动",skill_tag="暗,debuff",skill_sp="46",skill_name="残夜之诗",skill_content="对敌方单体施以3次暗属性攻击(威力65)<br/>并赋予属防降低10%的效果(2回合)",skill_boost="威力75/90/120",test_weak="暗",test_hit="3",test_obj="单"},{skill_order="6",skill_type="主动",skill_tag="buff",skill_sp="50",skill_name="紫苑祈祷",skill_content="赋予我方前后卫全体特殊效果“紫苑祈祷”<br/>持续到自身采取行动或无法行动为止<br/>(持续消耗SP180/持续SP不足时也解除) <br/>紫苑祈祷:会心提升30%<br/>火・冰属性伤害提升30%<br/>属性攻击发生暴击",skill_boost="持续消耗SP 140/100/60",skill_up="88",skill_up_content="消費SP降低(SP40)"},{skill_order="7",skill_type="主动",skill_tag="buff",skill_sp="50",skill_name="银灰祈祷",skill_content="赋予我方前后卫全体特殊效果“银灰祈祷”的效果<br/>持续到自身采取行动或无法行动为止<br/>(持续消耗SP180/持续SP不足时也解除)<br/>银灰祈祷:会心提升30%<br/>光・暗属性伤害提升30%<br/>属性攻击发生暴击",skill_boost="持续消耗SP 140/100/60",skill_up="96",skill_up_content="消費SP降低(SP40)"},{skill_order="8",skill_type="主动",skill_tag="冰",skill_sp="70",skill_name="白魔之诗Ⅲ",skill_content="对敌方全体施以3次冰属性攻击(威力80)",skill_boost="威力90/105/130",test_weak="冰",test_hit="3",test_obj="敌群",skill_up="99",skill_up_content="消費SP降低(SP56)"},{skill_order="9",skill_type="主动",skill_tag="暗",skill_sp="70",skill_name="幽暗之诗Ⅲ",skill_content="对敌方全体施以3次暗属性攻击(威力80)",skill_boost="威力90/105/130",test_weak="暗",test_hit="3",test_obj="群",skill_up="100",skill_up_content="消費SP降低(SP56)"},{skill_order="10",skill_type="主动",skill_tag="回复",skill_sp="100",skill_tag2="灯火の加護",skill_name="星辰的祝福",skill_content="除自身以外的我方前卫全体SP回复(回复量25)",skill_boost="恢复量50/75/100"},{skill_order="11",skill_type="被动",skill_tag="体力回复",skill_name="交替时HP恢复(前全)",skill_content="交替时:我方前卫全体HP恢复(效力45)"},{skill_order="12",skill_type="被动",skill_tag="属攻提升,会心提升,伤害上限提升",skill_name="吉兆显现",skill_content="SP 50%以下时:我方前卫全体<br/>属攻·会心提升15%<br/>并赋予伤害上限提升(效果量20000)的效果"},{skill_order="13",skill_type="被动",skill_tag="属攻提升,会心提升,伤害上限提升",skill_parent="12",skill_tag2="進化",skill_name="吉兆显现",skill_content="SP 50%以下时:我方前卫全体<br/>属攻·会心提升20%<br/>并赋予伤害上限提升(效果量30000)的效果"},{skill_order="14",skill_type="被动",skill_tag="精力自动回复",skill_tag2="灯火の加護",skill_name="略读",skill_content="当自身不处于银灰祈祷或紫苑祈祷状态时<br/>赋予自身SP自动回复的效果(回复量 最大SP的10%)"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化Ⅲ",skill_content="自身的火耐性提升20%"},{skill_order="16",skill_type="特殊",skill_tag="冰耐性提升,暗耐性提升",skill_name="冰・暗耐性强化",skill_content="自身的冰·暗耐性提升10%"},{skill_order="17",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化Ⅲ",skill_content="自身的光耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="buff",skill_tag2="必殺技",skill_name="神秘的占卜舞",skill_content="【Lv1】<br/>赋予我方前卫全体属攻·会心提升10%<br/>属性伤害提升10%<br/>与属性攻击发生暴击的效果(2回合)<br/>【LvMAX】<br/>赋予我方前卫全体属攻·会心提升15%<br/>属性伤害提升15%<br/>与属性攻击发生暴击的效果(3回合)"},{skill_order="21",skill_type="EX",skill_tag="buff",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="星影的祝福",skill_content="赋予我方前后卫全体<br/>伤害上限提升(效果量50000)的效果(6回合)<br/>【使用条件】第5回合以后",skill_boost="回合数7/8/9"},},}, {owner_order="181",owner_skill={{skill_order="1",skill_type="主动",skill_tag="雷,debuff",skill_sp="45",skill_name="雷击触电魔法(单体)",skill_content="对敌方单体施以雷属性攻击(威力140)<br/>并赋予触电状态异常(2回合)<br/>触电:每次受到雷属性攻击时,护盾-1(不会变成0)",skill_boost="威力170/210/300",test_weak="雷",test_hit="1",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="调查",skill_sp="10",skill_name="全体调查",skill_content="显示敌方全体的一个弱点",skill_boost="弱点显示数2/3/4"},{skill_order="3",skill_type="主动",skill_tag="书",skill_sp="38",skill_name="三重拍打",skill_content="对敌方单体施以3次书物理攻击(威力65)",skill_boost="威力75/90/120",test_weak="书",test_hit="3",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="火,雷,debuff",skill_sp="41",skill_name="(改)大乱雷击炎魔法",skill_content="对随机目标施以3次雷属性攻击(威力55)<br/>并突破火弱点(伤害以雷属性计算)<br/>每次攻击赋予25%的雷耐性降低的效果(2回合)",skill_boost="威力65/80/100",test_weak="雷,火",test_hit="3",test_obj="乱"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="23",skill_name="防雷的物反魔法",skill_content="赋予自身雷耐性提升30%的效果(3回合)<br/>并赋予自身对物理攻击施以反击的效果(3回合)<br/>反击:对目标施以雷属性攻击(威力120)",skill_boost="回合数4/5/6"},{skill_order="6",skill_type="主动",skill_tag="火,雷",skill_sp="73",skill_name="特大雷击炎魔法(全体)Ⅲ",skill_content="对敌方全体施以3次雷属性攻击(威力80)<br/>并突破火弱点(伤害以雷属性计算)",skill_boost="威力90/105/130",test_weak="雷,火",test_hit="3",test_obj="群",skill_up="88",skill_up_content="消費SP降低(SP58)"},{skill_order="7",skill_type="主动",skill_tag="火,雷,debuff",skill_sp="93",skill_name="持续雷击炎魔法(全体)",skill_content="从使用后的下回合开始,每回合<br/>在我方行动之前(部分除外)<br/>对敌方全体施以雷属性攻击(威力180/持续2次)<br/>并突破火弱点(伤害以雷属性计算)<br/>当攻击目标处于触电状态时<br/>小概率赋予麻痹状态异常(2回合)",skill_boost="持续3/4/5次",test_weak="雷,火",test_hit="1",test_obj="群",skill_up="96",skill_up_content="消費SP降低(SP74)"},{skill_order="8",skill_type="主动",skill_tag="火,雷,debuff",skill_sp="64",skill_name="(改)雷霆冲击",skill_content="对随机目标施以4次雷属性攻击(威力45)<br/>并突破火弱点(伤害以雷属性计算)<br/>每次攻击小概率赋予25%属防降低的效果(2回合)",skill_boost="威力55/65/90",test_weak="雷,火",test_hit="4",test_obj="乱",skill_up="99",skill_up_content="消費SP降低(SP51)"},{skill_order="9",skill_type="主动",skill_tag="雷,debuff",skill_sp="92",skill_name="大雷击触电魔法(单体)Ⅳ",skill_content="对敌方单体施以2次雷属性攻击(威力160)<br/>并赋予触电状态异常(3回合)<br/>触电:每次受到雷属性攻击时,护盾-1(不会变成0)",skill_boost="威力-/-/275",test_weak="雷",test_hit="2",test_obj="单",skill_up="100",skill_up_content="消費SP降低(SP74)"},{skill_order="10",skill_type="主动",skill_tag="雷,debuff",skill_parent="9",skill_sp="74",skill_tag2="進化",skill_name="(改)特大雷击触电魔法(单体)Ⅳ",skill_content="对敌方单体施以3次雷属性攻击(威力120)<br/>并赋予触电状态异常(3回合)<br/>触电:每次受到雷属性攻击时,护盾-1(不会变成0)",skill_boost="威力-/-/200",test_weak="雷",test_hit="3",test_obj="单"},{skill_order="11",skill_type="主动",skill_tag="buff",skill_sp="56",skill_tag2="灯火の加護",skill_name="雷强化魔法(全体)V",skill_content="赋予我方前卫全体<br/>雷属性伤害提升30%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="12",skill_type="被动",skill_tag="属攻提升",skill_name="(改)狂暴雷霆",skill_content="当敌人处于触电状态时<br/>赋予我方前卫全体属攻提升30%的效果"},{skill_order="13",skill_type="被动",skill_tag="异常效果延长(相互)",skill_name="异常效果延长(与)",skill_content="当自身赋予异常状态时<br/>效果延长1回合(部分除外/不可重复)"},{skill_order="14",skill_type="被动",skill_tag="属性暴击解放,属攻提升,雷伤害提升",skill_tag2="灯火の加護",skill_name="(改)雷击炎禁术",skill_content="赋予自身雷属性伤害提升30%<br/>与属性攻击发生暴击的效果<br/>自身使敌人破防时,如果其处于触电状态,则对其赋予雷,火弱点(各3次)<br/>赋予弱点:若没有该弱点,则赋予该弱点<br/>若存在原本的弱点,则弱点伤害倍率提升20%<br/>无论如何赋予,每次赋予的次数都会叠加(最大9次)<br/>每受到一次弱点攻击,对应的弱点次数减少一次"},{skill_order="15",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="火,雷",skill_tag2="必殺技",skill_name="(改)破戒球雷",skill_content="【Lv1】<br/>对敌方全体施以5次雷属性攻击(威力65)<br/>并突破火弱点(伤害以雷属性计算)<br/>攻击对象触电时威力为3倍<br/>【LvMAX】<br/>对敌方全体施以5次雷属性攻击(威力75)<br/>并突破火弱点(伤害以雷属性计算)<br/>攻击对象触电时威力为3倍"},{skill_order="21",skill_type="EX",skill_tag="雷,debuff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="雷击触电魔法(全体)Ⅳ",skill_content="对敌方全体施以雷属性攻击(威力210)<br/>并赋予触电状态异常(2回合)<br/>触电:每次受到雷属性攻击时,护盾-1(不会变成0)<br/>【使用条件】第3回合以后",skill_boost="威力235/275/340"},},}, {owner_order="180",owner_skill={{skill_order="1",skill_type="主动",skill_tag="冰",skill_sp="28",skill_name="连乱冰冲",skill_content="对随机目标施以2次冰属性攻击(威力90)",skill_boost="威力105/125/180",test_weak="冰",test_hit="2",test_obj="乱"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_sp="27",skill_name="抗心的必特酒",skill_content="我方单体HP恢复(效力160)<br/>并驱散SP污染的异常状态",skill_boost="效力180/220/280"},{skill_order="3",skill_type="主动",skill_tag="斧",skill_sp="26",skill_name="二乱劈",skill_content="对随机目标施以2次斧物理攻击(威力90)",skill_boost="威力105/125/180",test_weak="斧",test_hit="2",test_obj="乱"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_sp="16",skill_name="强心烈酒",skill_content="赋予我方单体特殊效果“强气”(6回合)<br/>强气:威力提升30%<br/>(同一类型的效果不能重复)<br/>但SP消耗量也提升30%",skill_boost="回合数7/8/9"},{skill_order="5",skill_type="主动",skill_tag="冰",skill_sp="48",skill_name="刨冰",skill_content="对随机目标施以3次冰属性攻击(威力65)<br/>并延长我方前卫全体的特殊效果“强气”(1回合)",skill_boost="威力75/90/120",test_weak="柄",test_hit="3",test_obj="乱"},{skill_order="6",skill_type="主动",skill_tag="回复,buff",skill_sp="50",skill_name="健心利口酒",skill_content="我方前卫全体HP自动恢复(效力120)<br/>并赋予衰弱无效化效果(2回合)<br/>与延长特殊效果“强气”(1回合)",skill_boost="回合数3/4/5(仅适用于HP自动恢复和衰弱禁用)",skill_up="88",skill_up_content="消費SP降低(SP40)"},{skill_order="7",skill_type="主动",skill_tag="buff",skill_sp="44",skill_name="冰心的梅斯卡尔酒",skill_content="我方前后卫全体<br/>赋予冰属性伤害提升15%的效果(2回合)<br/>并延长特殊效果强势”(1回合)",skill_boost="回合数3/4/5(冰属性伤害提升)",skill_up="96",skill_up_content="消費SP降低(SP35)"},{skill_order="8",skill_type="主动",skill_tag="冰",skill_sp="50",skill_name="来自彼方",skill_content="对敌方单体施以冰属性攻击(威力65)<br/>根据我方处于强气状态的人数,重复相同攻击(最多4次)",skill_boost="威力75/90/120",test_weak="冰",test_hit="1~4",test_obj="单",skill_up="99",skill_up_content="消費SP降低(SP40)"},{skill_order="9",skill_type="主动",skill_tag="冰",skill_parent="8",skill_sp="40",skill_tag2="進化",skill_name="来自彼方",skill_content="对敌方单体施以冰属性攻击(威力65)<br/>根据我方处于强气状态的人数,重复相同攻击(最多5次)",skill_boost="威力75/90/120",test_weak="冰",test_hit="1~4",test_obj="单"},{skill_order="10",skill_type="主动",skill_tag="冰",skill_sp="44",skill_name="加冰",skill_content="对敌方单体施以冰属性攻击(威力230)<br/>我方有3人以上处于强气状态时威力翻倍",skill_boost="威力260/300/400强化后: 290/340/450",test_weak="冰",test_hit="1",test_obj="单",skill_up="100",skill_up_content="威力提升(260)"},{skill_order="11",skill_type="主动",skill_tag="冰",skill_sp="60",skill_tag2="灯火の加護",skill_name="碎冰",skill_content="对敌方全体施以2次冰属性攻击(威力95)<br/>我方有3人以上处于强气状态时威力翻倍",skill_boost="威力110/130/150",test_weak="冰",test_hit="2",test_obj="群"},{skill_order="12",skill_type="被动",skill_tag="精力自动回复",skill_name="后卫时SP活性(前全)",skill_content="后卫时:赋予我方前卫全体SP自动回复的效果(回复量10)"},{skill_order="13",skill_type="被动",skill_tag="属攻提升,冰伤害提升",skill_name="调酒装饰",skill_content="我方有3人以上处于强气状态时<br/>赋予我方前卫全体属攻与冰属性伤害提升15%的效果"},{skill_order="14",skill_type="被动",skill_tag="加成点回复量提升",skill_tag2="灯火の加護",skill_name="鸡尾酒表演",skill_content="当我方有人处于“强气”状态时<br/>赋予自身BP回复量提升1的效果"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="冰",skill_tag2="必殺技",skill_name="餐后酒",skill_content="【Lv1】<br/>对敌方单体施以冰属性攻击(威力500)<br/>我方有3人以上处于强气状态时威力翻倍<br/>【LvMAX】<br/>对敌方单体施以冰属性攻击(威力600)<br/>我方有3人以上处于强气状态时威力翻倍"},{skill_order="21",skill_type="EX",skill_tag="buff",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="强心的深情调酒",skill_content="赋予我方前卫全体特殊效果“强气”(3回合)<br/>强气:威力提升30%<br/>(同一类型的效果不能重复)<br/>但SP消耗量也提升30%<br/>【使用条件】第3回合以后",skill_boost="回合数4/5/6"},},}, {owner_order="179",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑",skill_sp="32",skill_name="强斩",skill_content="对敌方单体施以剑物理攻击(威力 230)",skill_boost="威力260/300/400",test_weak="剑",test_hit="1",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="火",skill_sp="28",skill_name="连炎冲",skill_content="对敌方单体施以2次火属性攻击(威力90)",skill_boost="威力105/125/180",test_weak=" 火",test_hit="2",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="剑",skill_sp="44",skill_name="真一文字斩",skill_content="对敌方全体施以剑物理攻击(威力180)",skill_boost="威力205/245/300",test_weak="剑",test_hit="1",test_obj="群"},{skill_order="4",skill_type="主动",skill_tag="伤害减少",skill_sp="26",skill_name="铁壁堡垒",skill_content="赋予自身1次伤害减少50%(部分除外)的效果<br/>(同系统的效果不可重复/重叠时,次数不提升)",skill_boost="伤害减少60/70/80%"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="50",skill_name="坚定的指挥Ⅲ",skill_content="赋予我方前卫全体物防·属防提升20%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="buff,debuff",skill_sp="41",skill_name="不退步的觉悟",skill_content="回合开始时,率先行动<br/>赋予敌方全体对自身的挑衅效果<br/>并赋予自身物防・属防提升15%的效果(2回合)",skill_boost="回合数3/4/5",skill_up="88",skill_up_content="消費SP降低(SP33)"},{skill_order="7",skill_type="主动",skill_tag="buff,debuff",skill_parent="6",skill_sp="33",skill_tag2="進化",skill_name="不退步的觉悟",skill_content="回合开始时,率先行动<br/>赋予敌方全体对自身的挑衅效果<br/>并赋予自身物防・属防提升30%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="8",skill_type="主动",skill_tag="回复,buff",skill_sp="51",skill_name="持久的姿态",skill_content="赋予自身最大HP提升30%<br/>与HP自动恢复(效力140)的效果(3回合)",skill_boost="回合数4/5/6强化后:5/6/7",skill_up="96",skill_up_content="效果回合数提升(4回合)"},{skill_order="9",skill_type="主动",skill_tag="剑,debuff",skill_sp="62",skill_name="碎破斩",skill_content="对敌方全体施以剑物理攻击(威力210)<br/>“不屈pt”3以上:威力提升1.1倍<br/>“不屈pt”6以上:赋予物防降低15%效果(2回合)<br/>“不屈pt”9以上:赋予物攻降低15%效果(2回合)",skill_boost="威力235/275/340",test_weak="剑",test_hit="1",test_obj="群",skill_up="99",skill_up_content="消費SP降低(SP50)"},{skill_order="10",skill_type="主动",skill_tag="剑",skill_sp="50",skill_name="不屈之剑",skill_content="对敌方单体施以剑物理攻击(威力 260)<br/>“不屈pt”3以上:威力提升1.2倍<br/>“不屈pt”6以上:威力提升1.3倍<br/>“不屈pt”9以上:威力提升1.5倍<br/>※仅生效可达成的条件中威力倍率最高的一项",skill_boost="威力290/340/450",test_weak="剑",test_hit="1",test_obj="单",skill_up="100",skill_up_content="消費SP降低(SP40)"},{skill_order="11",skill_type="主动",skill_tag="复活",skill_sp="60",skill_tag2="灯火の加護",skill_name="继战的决心",skill_content="赋予自身自动复活的效果(恢复量 最大HP·SP的20%)<br/>(重叠时,次数不提升)<br/>※一场战斗可使用3次",skill_boost="恢复量30/40/50%"},{skill_order="12",skill_type="被动",skill_tag="不屈pt,物防提升,属防提升",skill_name="无法击溃之人",skill_content="赋予自身物防・属防提升15%的效果<br/>当受到敌人攻击时,附加1个“不屈pt”<br/>(部分除外/※不受攻击次数影响)<br/>※因该效果属于反击,在被赋予其他反击效果、<br/>无法反击(无法行动,敌人反击)时不触发<br/>不屈pt:根据数量附加被动“不屈”效果<br/>无法战斗时不会消失"},{skill_order="13",skill_type="被动",skill_tag="物攻提升,物防提升,属防提升,剑伤害提升,全物理耐性提升",skill_name="不挠不屈",skill_content="根据自身的“不屈pt”数量赋予自身效果<br/>3以上:物攻·剑攻击伤害提升15%<br/>6以上:物防・属防提升15%<br/>9以上:物理耐性提升15%"},{skill_order="14",skill_type="被动",skill_tag="挑衅",skill_tag2="灯火の加護",skill_name="战斗开始时挑衅(全体)",skill_content="战斗开始时:<br/>赋予敌方全体对自身的挑衅效果(3回合)"},{skill_order="15",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="剑,debuff",skill_tag2="必殺技",skill_name="不挠之剑",skill_content="【Lv1】<br/>对敌方全体施以剑物理攻击(威力375)<br/>“不屈pt”3以上:威力1.1倍<br/>“不屈pt”6以上:威力1.2倍<br/>“不屈pt”9以上:威力提升1.4倍<br/>并赋予攻击对象剑耐性降低10%的效果(2回合)<br/>※仅生效可达成的条件中威力倍率最高的一项<br/>【LvMAX】<br/>对敌方全体施以剑物理攻击(威力450)<br/>“不屈pt”3以上:威力1.1倍<br/>“不屈pt”6以上:威力1.2倍<br/>“不屈pt”9以上:威力提升1.4倍,同时<br/>赋予攻击对象剑耐性降低15%的效果(2回合)<br/>※仅生效可达成的条件中威力倍率最高的一项"},{skill_order="21",skill_type="EX",skill_tag="剑",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="不挠连斩",skill_content="对敌方全体施以2次剑物理攻击(威力80)<br/>“不屈pt”6以上:攻击次数变为4次<br/>“不屈pt”9以上:攻击次数变为6次<br/>【使用条件】自身不挠不屈的PT为3以上",skill_boost="威力95/115/130"},},}, {owner_order="178",owner_skill={{skill_order="1",skill_type="主动",skill_tag="弓",skill_sp="18",skill_name="射击",skill_content="对敌方单体施以弓物理攻击(威力 90)<br/>携带特定支炎兽时追加额外行动<br/>阿卡拉:呼唤阿卡拉并对目标施以2次剑物理攻击(威力 90)<br/>剑物理攻击可突破枪・斧弱点(伤害以剑物理计算)<br/>玛西娜:呼唤玛西娜并对目标施以2次雷属性攻击(威力 90)<br/>雷属性攻击可突破风・光弱点(伤害以雷属性计算)",skill_boost="威力105/125/180",test_weak="弓",test_hit="1",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="剑,枪,斧,弓",skill_parent="1",skill_sp="18",skill_tag2="技変化",skill_name="唆使(阿卡拉)",skill_content="对敌方单体施以弓物理攻击(威力 90)<br/>并呼唤阿卡拉对目标施以2次物理攻击(威力 90)<br/>剑物理攻击可突破枪・斧弱点(伤害以剑物理计算)",skill_boost="威力105/125/180",test_weak="剑,枪,斧,弓",test_hit="1",test_obj="单"},{skill_order="3",skill_type="主动",skill_tag="弓,雷,风,光",skill_parent="1",skill_sp="18",skill_tag2="技変化",skill_name="唆使(玛西娜)",skill_content="对敌方单体施以弓物理攻击(威力 90)<br/>并呼唤玛西娜对目标施以2次雷属性攻击(威力 90)<br/>雷属性攻击可突破风・光弱点(伤害以雷属性计算)",skill_boost="威力105/125/180",test_weak="弓,雷,风,光",test_hit="1",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="弓",skill_sp="25",skill_name="连续射击",skill_content="对敌方单体施以弓物理攻击<br/>根据Boost加成提升攻击次数(威力 75/2次)",skill_boost="威力65/55/60 攻击次数3/4/5次",test_weak="弓",test_hit="1",test_obj="单"},{skill_order="5",skill_type="主动",skill_tag="雷",skill_sp="40",skill_name="乱之雷鸟",skill_content="对随机目标施以3次雷属性攻击(威力65)",skill_boost="威力75/90/120",test_weak="雷",test_hit="3",test_obj="敌乱"},{skill_order="6",skill_type="主动",skill_tag="斧,buff",skill_sp="52",skill_name="瓦解",skill_content="对敌方单体施以斧物理攻击(威力170)<br/>并赋予自身HP自动恢复效果(效力 80)<br/>与物攻・速度提升15%的效果(2回合)<br/>攻击对象破防中时威力提升1.3倍<br/>※行动顺序影响从下回合开始",skill_boost="威力200/240/350",test_weak="斧",test_hit="1",test_obj="单"},{skill_order="7",skill_type="主动",skill_tag="debuff",skill_sp="45",skill_name="黏着捕网",skill_content="赋予敌方单体”钝足”效果(2回合)<br/>钝足:速度降低(效果量 9999)<br/>※行动顺序影响从下回合开始",skill_boost="回合数3/4/5"},{skill_order="8",skill_type="主动",skill_tag="buff",skill_sp="120",skill_name="(改)兽王无尽",skill_content="赋予自身物攻・速度提升15%、BP恢复量+1的效果(3回合)和<br/>赋予必定回避物理攻击(部分除外)的效果(1次)<br/>※行动顺序影响从下回合开始",skill_boost="回合数4/5/6 次数2/3/4回",skill_up="88",skill_up_content="消費SP降低(SP100)"},{skill_order="9",skill_type="主动",skill_tag="弓",skill_sp="24",skill_name="偷袭",skill_content="对敌方单体施以弓物理攻击(威力170)<br/>之后立即移到后卫<br/>并且下回合可迅速行动",skill_boost="威力200/240/350",test_weak="弓",test_hit="1",test_obj="单",skill_up="96",skill_up_content="消費SP降低(SP19)"},{skill_order="10",skill_type="主动",skill_tag="弓",skill_sp="60",skill_tag2="弱点外",skill_name="(改)曲射",skill_content="对敌方单体施以3次弓物理攻击(威力85)<br/>即使非弱点也会削减护盾点数<br/>并赋予弓耐性下降15%的效果(2回合)",skill_boost="威力95/110/140",test_weak="弓",test_hit="3",test_obj="单",skill_up="99",skill_up_content="消費SP降低(SP48)"},{skill_order="11",skill_type="主动",skill_tag="弓",skill_sp="82",skill_name="怒涛之矢",skill_content="对随机目标施以6次弓物理攻击(威力40)",skill_boost="威力45/50/70",test_weak="弓",test_hit="6",test_obj="乱",skill_up="100",skill_up_content="消費SP降低(SP66)"},{skill_order="12",skill_type="主动",skill_tag="buff",skill_sp="40",skill_tag2="灯火の加護",skill_name="围猎",skill_content="赋予我方前卫全体物攻・会心提升15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="13",skill_type="被动",skill_tag="物攻提升,暴击伤害提升",skill_name="(改)致命猎手",skill_content="赋予自身物攻提升15%<br/>与暴击时伤害提升15%的效果<br/>处于战斗能力发动2次的状态时,<br/>赋予自身威力提升80%的效果(不可延长回合/同系统效果不可重复)"},{skill_order="14",skill_type="被动",skill_tag="特定技能连续化",skill_name="突破时刻",skill_content="当自身使敌人破防时<br/>赋予自身使用的攻击技能发动2次的效果<br/>(2回合/回合不可延长/追加发动部分无SP消耗)<br/>※效果影响从下次行动开始"},{skill_order="15",skill_type="被动",skill_tag="特定技能连续化,弓耐性降低",skill_parent="14",skill_tag2="進化",skill_name="突破时刻",skill_content="当自身使敌人破防时<br/>赋予破防中的敌人弓耐性降低15%的效果(2回合)<br/>并赋予自身使用的攻击技能发动2次的效果<br/>(2回合/回合不可延长/追加发动部分无SP消耗)<br/>※效果影响从下次行动开始"},{skill_order="16",skill_type="被动",skill_tag="底力-欧修提",skill_tag2="灯火の加護",skill_name="潜力:兽之力",skill_content="(准备Turn:1/再使用Turn:4)<br/>选择指令时,赋予自身特殊效果”兽之力”(1回合)<br/>兽之力:技能配置变为以下内容<br/>兽之爪:对敌方全体施以弓物理攻击<br/>兽之咆哮:赋予敌方全体物防・属防降低的效果<br/> 并无视弱点削除1层护盾<br/>兽之牙:对敌方单体施以弓物理攻击"},{skill_order="17",skill_type="被动",skill_tag="弓",skill_parent="16",skill_sp="1",skill_tag2="技変化",skill_name="(改)兽之爪",skill_content="对敌方全体施以弓物理攻击(威力 240)<br/>加成max时:必定暴击"},{skill_order="18",skill_type="被动",skill_tag="debuff",skill_parent="16",skill_sp="1",skill_tag2="技変化",skill_name="(改)兽之咆哮",skill_content="赋予敌方全体物防・属防降低15%的效果(2回合)<br/>并无视弱点削除1层护盾<br/>加成max时:赋予自身伤害上限提升40000的效果(2回合)"},{skill_order="19",skill_type="被动",skill_tag="弓",skill_parent="16",skill_sp="1",skill_tag2="技変化",skill_name="(改)兽之牙",skill_content="对敌方单体施以弓物理攻击(威力290)<br/>加成max时:必定暴击"},{skill_order="20",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="21",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="22",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="23",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="24",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="25",skill_type="EX",skill_tag="弓,雷",skill_tag2="必殺技",skill_name="(改)雷凰闪弓",skill_content="【Lv1】<br/>对敌方全体施以5次弓物理攻击(威力 65)<br/>并突破斧・雷弱点(伤害以弓物理计算)<br/>【LvMAX】<br/>对敌方全体施以5次弓物理攻击(威力 75)<br/>并突破斧・雷弱点(伤害以弓物理计算)"},{skill_order="26",skill_type="EX",skill_tag="弓",skill_sp="4次",skill_tag2="EXアビリティ",skill_name="疾走雨矢",skill_content="回合开始时,率先行动<br/>对敌方全体施以4次弓物理攻击(威力45)<br/>【使用条件】当没有破防中的敌人时",skill_boost="威力55/65/80"},},}, {owner_order="177",owner_skill={{skill_order="1",skill_type="主动",skill_tag="短剑",skill_sp="26",skill_name="双重短剑",skill_content="对敌方单体施以2次短剑物理攻击(威力90)",skill_boost="威力105/125/180",test_weak="短剑",test_hit="2",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="buff",skill_sp="22",skill_name="刀刃研磨",skill_content="赋予自身物攻提升15%<br/>与短剑攻击伤害提升15%的效果(3回合)",skill_boost="回合数4/5/6"},{skill_order="3",skill_type="主动",skill_tag="短剑,debuff",skill_sp="22",skill_name="血红短剑",skill_content="对敌方单体施以短剑物理攻击(威力170)<br/>并有中等概率赋予受伤异常状态(2回合)",skill_boost="威力200/240/350",test_weak="短剑",test_hit="1",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="短剑",skill_sp="52",skill_tag2="弱点外",skill_name="双重广域刺击",skill_content="对敌方全体施以2次短剑物理攻击(威力80)<br/>即使非弱点也会削减护盾点数",skill_boost="威力90/105/130",test_weak="短剑",test_hit="2",test_obj="敌群"},{skill_order="5",skill_type="主动",skill_tag="回复,buff",skill_sp="39",skill_name="决杀的紫烟",skill_content="恢复自身SP(恢复量50)<br/>并赋予使用的攻击技能发动两次的效果<br/>(2回合/回合不可延长/<br/>同系统的效果不可重复/追加发动部分无SP消耗)<br/>但对自身赋予妨害状态异常(2回合)",skill_boost="回复量75/100/125"},{skill_order="6",skill_type="主动",skill_tag="短剑,debuff",skill_sp="44",skill_name="三重血红短剑",skill_content="对敌方单体施以3次短剑物理攻击(威力65)<br/>并有中等概率赋予受伤异常状态(2回合)",skill_boost="威力75/90/120",test_weak="短剑",test_hit="3",test_obj="单",skill_up="88",skill_up_content="消費SP降低(SP35)"},{skill_order="7",skill_type="主动",skill_tag="短剑,buff",skill_sp="94",skill_name="神速的三闪刃",skill_content="回合开始时,率先行动<br/>对敌方全体施以3次短剑物理攻击(威力55)<br/>并赋予自身会心·速度提升20%的效果(2回合)<br/>※行动顺序影响从下回合开始",skill_boost="威力65/80/100",test_weak="短剑",test_hit="3",test_obj="群",skill_up="96",skill_up_content="消費SP降低(SP75)"},{skill_order="8",skill_type="主动",skill_tag="短剑,暗,debuff",skill_sp="57",skill_name="暗之残针",skill_content="对敌方单体施以短剑物理攻击(威力 230)<br/>并突破暗弱点(伤害以短剑物理计算)<br/>并赋予物攻·属攻降低20%的效果(2回合)",skill_boost="威力260/300/400",test_weak="短剑",test_hit="1",test_obj="单",skill_up="99",skill_up_content="消費SP降低(SP46)"},{skill_order="9",skill_type="主动",skill_tag="短剑",skill_sp="68",skill_name="五重短剑",skill_content="对敌方单体施以5次短剑物理攻击(威力35)<br/>自身状态效果6个以上时威力提升1.2倍",skill_boost="威力45/55/80",test_weak="短剑",test_hit="5",test_obj="单",skill_up="100",skill_up_content="消費SP降低(SP54)"},{skill_order="10",skill_type="主动",skill_tag="短剑,暗",skill_parent="9",skill_sp="68",skill_tag2="進化",skill_name="五重短剑",skill_content="对敌方单体施以5次短剑物理攻击(威力35)<br/>并突破暗弱点(伤害以短剑物理计算)<br/>自身状态效果6个以上时威力提升1.2倍",skill_boost="威力45/55/80",test_weak="短剑,暗",test_hit="5",test_obj="单"},{skill_order="11",skill_type="主动",skill_tag="短剑",skill_sp="300",skill_tag2="灯火の加護",skill_name="心脏穿刺",skill_content="对敌方单体施以短剑物理攻击(威力530)",skill_boost="威力560/700/900",test_weak="短剑",test_hit="1",test_obj="单"},{skill_order="12",skill_type="被动",skill_tag="物攻提升,会心提升,短剑伤害提升,速度降低",skill_name="黑蛇之链",skill_content="自身物攻・会心提升15%<br/>与短剑攻击伤害提升15%<br/>但对自身赋予速度降低15%的效果。"},{skill_order="13",skill_type="被动",skill_tag="特定技能连续化",skill_name="绷紧神经",skill_content="行动选择阶段开始时有50%的概率<br/>赋予发动两次攻击技能的效果<br/>(1回合/回合不可延长/<br/>同系统的效果不可重复/追加发动部分无SP消耗)"},{skill_order="14",skill_type="被动",skill_tag="物攻提升",skill_tag2="灯火の加護",skill_name="决心",skill_content="自身物攻提升15%"},{skill_order="15",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="短剑,暗",skill_tag2="必殺技",skill_name="烟消云散",skill_content="【Lv1】<br/>对敌方单体施以6次短剑物理攻击(威力65)<br/>并突破暗弱点(伤害以短剑物理计算)<br/>自身状态栏8个以上时威力提升1.5倍<br/>【LvMAX】<br/>对敌方单体施以6次短剑物理攻击(威力80)<br/>并突破暗弱点(伤害以短剑物理计算)<br/>自身状态栏8个以上时威力提升1.5倍"},{skill_order="21",skill_type="EX",skill_tag="短剑,暗,debuff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="暗之残针",skill_content="对敌方单体施以短剑物理攻击(威力 230)<br/>并突破暗弱点(伤害以短剑物理计算)<br/>并赋予物攻・物防・属攻・属防降低15%的效果(2回合)<br/>【使用条件】至少使用一次极限技(必杀)",skill_boost="威力260/300/400"},},}, {owner_order="176",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑",skill_sp="7",skill_name="斩",skill_content="对敌方单体施以剑物理攻击(威力140)",skill_boost="威力170/210/300",test_weak="剑",test_hit="1",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_sp="12",skill_name="回复魔法(单体)",skill_content="恢复我方单体HP(效力100)",skill_boost="效力120/160/220"},{skill_order="3",skill_type="主动",skill_tag="剑",skill_sp="18",skill_name="连续斩击",skill_content="对敌方单体施以2次剑物理攻击(威力75)",skill_boost="威力90/110/150",test_weak="剑",test_hit="2",test_obj="单",skill_up_note="完成任务「斯洛妮的试验」",skill_up_content="强化为「夺命之剑」"},{skill_order="4",skill_type="主动",skill_tag="剑",skill_parent="3",skill_sp="18",skill_tag2="技変化",skill_name="夺命之剑",skill_content="对敌方单体施以2次剑物理攻击(威力75)<br/>并吸收造成的伤害量的30%HP",skill_boost="威力90/110/150",test_weak="剑",test_hit="2",test_obj="单"},{skill_order="5",skill_type="主动",skill_tag="剑",skill_sp="38",skill_name="三连乱斩",skill_content="对随机目标施以3次剑物理攻击(威力65)",skill_boost="威力75/90/120",test_weak="剑",test_hit="3",test_obj="乱",skill_up_note="完成任务「狩猎之极意」",skill_up_content="强化为「牙王乱斩」"},{skill_order="6",skill_type="主动",skill_tag="剑",skill_parent="5",skill_sp="38",skill_tag2="技変化",skill_name="牙王乱斩",skill_content="回合开始时,率先行动<br/>对随机目标施以4次剑物理攻击(威力 65)",skill_boost="威力75/85/110",test_weak="剑",test_hit="4",test_obj="乱"},{skill_order="7",skill_type="主动",skill_tag="剑",skill_sp="22",skill_name="横一文字斩",skill_content="对敌方全体施以剑物理攻击(威力120)",skill_boost="威力145/185/220",test_weak="剑",test_hit="1",test_obj="群",skill_up_note="完成任务「商人的锐眼」",skill_up_content="强化为「气势的连剑闪」"},{skill_order="8",skill_type="主动",skill_tag="剑,回复",skill_parent="7",skill_sp="36",skill_tag2="技変化",skill_name="气势的连剑闪",skill_content="对敌方全体施以2次剑物理攻击(威力70)<br/>并恢复自身的BP1",skill_boost="威力80/100/120",test_weak="剑",test_hit="2",test_obj="群"},{skill_order="9",skill_type="主动",skill_tag="回复",skill_sp="42",skill_name="休息一下",skill_content="自身HP恢复(效力105)与SP恢复(恢复量最大SP的5%)<br/>并驱散状态异常(部分除外)",skill_boost="HP恢复效力125/165/225 SP恢复量6/8/10%",skill_up_note="完成任务「学者的思考法」",skill_up_content="强化为「有益的休息」"},{skill_order="10",skill_type="主动",skill_tag="回复,buff",skill_parent="9",skill_sp="42",skill_tag2="技変化",skill_name="有益的休息",skill_content="自身HP恢复(效力105)与SP恢复(恢复量最大SP的5%)<br/>驱散状态异常(部分除外)<br/>并赋予自身物攻・物防提升20%的效果(3回合)",skill_boost="HP回复效力125/165/225 SP回复量6/8/10% 回合数4/5/6"},{skill_order="11",skill_type="主动",skill_tag="剑,buff",skill_sp="42",skill_name="护身宝剑",skill_content="对敌方单体施以2次剑物理攻击(威力90)<br/>并赋予自身物防・属防提升10%的效果(2回合)",skill_boost="威力105/125/180",test_weak="剑",test_hit="2",test_obj="单",skill_up_note="特定サイドクエストクリア(未実装)",skill_up_content="未解放"},{skill_order="12",skill_type="主动",skill_tag="剑,debuff",skill_sp="38",skill_name="浑身铠甲破坏",skill_content="对敌方单体施以剑物理攻击(威力 230)<br/>并赋予物防降低10%的效果(2回合)",skill_boost="威力260/300/400",test_weak="剑",test_hit="1",test_obj="单",skill_up_note="完成任务「剑技的神髓」",skill_up_content="强化为「八文字铠甲破坏」"},{skill_order="13",skill_type="主动",skill_tag="剑,debuff",skill_parent="12",skill_sp="38",skill_tag2="技変化",skill_name="八文字铠甲破坏",skill_content="对敌方单体施以剑物理攻击(威力 260)<br/>并赋予物防降低15%的效果(2回合)<br/>能力提升(Boost)MAX时:必定造成暴击伤害",skill_boost="威力290/340/450",test_weak="剑",test_hit="1",test_obj="单"},{skill_order="14",skill_type="主动",skill_tag="复活",skill_sp="50",skill_name="复活措施",skill_content="使我方单体复活(回复量最大HP的25%)<br/>※一场战斗可使用3次",skill_boost="恢复量50/75/100%",test_weak=" ",test_hit=" ",skill_up_note="完成任务「元气之源」",skill_up_content="强化为「生命保护之勇鼓」"},{skill_order="15",skill_type="主动",skill_tag="buff,复活",skill_parent="14",skill_sp="50",skill_tag2="技変化",skill_name="生命保护之勇鼓",skill_content="使我方单体复活(回复量最大HP的25%)<br/>无法战斗时立即发动(重复使用次数不叠加)<br/>并将其必杀槽提升50.0%<br/>※一场战斗可使用3次",skill_boost="恢复量50/75/100%"},{skill_order="16",skill_type="主动",skill_tag="剑",skill_sp="52",skill_tag2="灯火の加護",skill_name="波澜斩",skill_content="对随机目标施以剑物理攻击<br/>根据Boost加成提升攻击次数(威力120/2次)",skill_boost="威力95/85/100攻击次数3/4/5次",test_weak="剑",test_hit="1",test_obj="乱"},{skill_order="17",skill_type="被动",skill_tag="底力,物攻提升,会心提升",skill_name="潜力:黑蚀",skill_content="(准备回合:2/再使用回合:5)使用条件:夜晚<br/>行动选择(右上角底力按钮)时,赋予自身特殊效果“黑蚀”(3回合)<br/>黑蚀:物攻・会心提升30%<br/>并赋予普攻技能变化<br/>然而回合结束时会受到伤害(效果量:最大HP的15%)",skill_up_content="使用条件削除(白天也能使用)"},{skill_order="18",skill_type="被动",skill_tag="普攻时精力吸收",skill_name="普攻吸收SP",skill_content="自身使用普攻时<br/>吸收造成伤害量的1%SP"},{skill_order="19",skill_type="被动",skill_tag="剑伤害提升,伤害上限提升",skill_tag2="灯火の加護",skill_name="剑攻击强化Ⅱ&上限突破Ⅳ",skill_content="赋予自身剑攻击伤害提升15%<br/>与伤害上限提升(效果量25000)的效果"},{skill_order="20",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="21",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="22",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="23",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="24",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="25",skill_type="EX",skill_tag="剑",skill_tag2="必殺技",skill_name="黑之流剑",skill_content="【Lv1】<br/>对敌方单体施以剑物理攻击(威力600)<br/>※v3.1.0版本能强化至lv4(威力 615)"},{skill_order="26",skill_type="EX",skill_tag="剑",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="黑之四连闪",skill_content="对敌方全体施以4次剑物理攻击(威力 55)<br/>【使用条件】自身处在黑蚀效果中时",skill_boost="威力65/75/100",test_weak="剑",test_hit="4",test_obj="敌群"},},}, {owner_order="175",owner_skill={{skill_order="1",skill_type="主动",skill_tag="短剑",skill_sp="25",skill_name="三重刺击",skill_content="对单体敌人施以3次短剑物理攻击(威力 55)",skill_boost="威力65/80/100",test_weak="短剑",test_hit="3",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="暗",skill_sp="27",skill_name="暗夜袭来",skill_content="对敌方单体施以3次暗属性攻击(威力55)",skill_boost="威力65/80/100",test_weak="暗",test_hit="3",test_obj="单"},{skill_order="3",skill_type="主动",skill_tag="短剑",skill_sp="27",skill_name="生命窃取匕首",skill_content="对敌方单体施以2次短剑物理攻击(威力75)<br/>并吸收造成的伤害量的30%的HP",skill_boost="威力90/110/150",test_weak="短剑",test_hit="2",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="短剑,回复",skill_sp="74",skill_name="早摘的三闪刃",skill_content="对敌方全体施以3次短剑物理攻击(威力55)<br/>自身的行动顺序越靠前,SP恢复越多<br/>第一个行动:恢复60,第二个:恢复40,第三个:恢复20,第四个及以后:不恢复",skill_boost="威力65/80/100",test_weak="短剑",test_hit="3",test_obj="群"},{skill_order="5",skill_type="主动",skill_tag="debuff",skill_sp="22",skill_name="黑蛇",skill_content="赋予敌方单体物防・速度降低15%的效果(2回合)<br/>※行动顺序影响从下回合开始",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="短剑",skill_sp="76",skill_tag2="弱点外",skill_name="(改)黑蛇流广域刺击",skill_content="对敌方全体施以3次短剑物理攻击(威力65)<br/>即使非弱点也会削减护盾点数<br/>bp加成最大化时:攻击次数变为4次,并为敌方全体赋予2次暗弱点<br/>赋予弱点:若没有该弱点,则赋予该弱点<br/>若存在原本的弱点,则弱点伤害倍率提升20%<br/>无论如何赋予,每次赋予的次数都会叠加(最大9次)<br/>每受到一次弱点攻击,对应的弱点次数减少一次<br/>※不能赋予没有弱点的敌人",skill_boost="威力75/90/115",test_weak="短剑",test_hit="3",test_obj="群",skill_up="88",skill_up_content="消費SP降低(SP61)"},{skill_order="7",skill_type="主动",skill_tag="暗,debuff",skill_sp="77",skill_name="(改)漆黑的帷幕",skill_content="对敌方全体施以4次暗属性攻击(威力65)<br/>Boost MAX时:<br/>赋予同一对象“物理/属性攻击必定失败(部分除外)”的特殊效果(可叠加)(1次)",skill_boost="威力75/90/115",test_weak="暗",test_hit="3",test_obj="群",skill_up="96",skill_up_content="消費SP降低(SP62)"},{skill_order="8",skill_type="主动",skill_tag="短剑",skill_sp="32",skill_name="出其不意",skill_content="对敌方单体施以短剑物理攻击(威力170)<br/>自身行动顺序越靠前,威力越大<br/>最大2倍(第一个行动)",skill_boost="威力200/240/350",test_weak="短剑",test_hit="1",test_obj="单",skill_up="99",skill_up_content="消費SP降低(SP26)"},{skill_order="9",skill_type="主动",skill_tag="短剑",skill_parent="8",skill_sp="26",skill_tag2="進化",skill_name="出其不意",skill_content="对敌方单体施以短剑物理攻击(威力230)<br/>自身行动顺序越靠前,威力越大<br/>最大2倍(第一个行动)",skill_boost="威力260/300/400",test_weak="短剑",test_hit="1",test_obj="单"},{skill_order="10",skill_type="主动",skill_tag="短剑,debuff",skill_sp="84",skill_name="潜行攻击",skill_content="对敌方全体施以3次短剑物理攻击(威力80)<br/>当自身的行动顺序排在第一位时<br/>赋予攻击目标物攻·物防降低15%的效果(2回合)",skill_boost="威力90/105/130",test_weak="短剑",test_hit="3",test_obj="群",skill_up="100",skill_up_content="消費SP降低(SP67)"},{skill_order="11",skill_type="主动",skill_tag="短剑,debuff",skill_sp="55",skill_tag2="灯火の加護",skill_name="潜行突击",skill_content="对随机目标施以3次短剑物理攻击(威力30)<br/>每次攻击小概率赋予短剑耐性降低15%的效果(2回合)<br/>自身行动顺序越靠前,攻击次数越多<br/>第一个行动: 3次,第二个:2次,第三个:1次,第四个及以后:无提升",skill_boost="威力35/45/60",test_weak="短剑",test_hit="3",test_obj="乱"},{skill_order="12",skill_type="被动",skill_tag="短剑伤害提升",skill_name="(改)黑蛇姿态",skill_content="赋予前后卫短剑攻击伤害提升30%的效果"},{skill_order="13",skill_type="被动",skill_tag="伤害上限提升,必定暴击",skill_name="(改)致命姿态",skill_content="存在处于破防状态的敌人时<br/>赋予前后卫必定暴击<br/>与伤害上限提升(效果量50000)的效果"},{skill_order="14",skill_type="被动",skill_tag="底力,特定技能连续化",skill_tag2="灯火の加護",skill_name="(改)潜力:残影",skill_content="(准备Turn: 2/再使用Turn:3)<br/>选择指令时,赋予自身特殊效果“残影”(1回合)<br/>残影:使用的技能发动2次(追加发动部分无SP消耗)"},{skill_order="15",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="短剑",skill_tag2="必殺技",skill_name="(改)暗影袭击",skill_content="【Lv1】<br/>对敌方单体施以5次短剑物理攻击(威力75)<br/>自身行动顺序越靠前,威力越大<br/>最大2倍(第一个行动)<br/>再对同目标赋予“物理/属性攻击(部分除外)失败”的特殊效果(可叠加)(2次)<br/>【LvMAX】<br/>对敌方单体施以5次短剑物理攻击(威力90)<br/>自身行动顺序越靠前,威力越大<br/>最大2倍(第一个行动)<br/>再对同目标赋予“物理/属性攻击(部分除外)失败”的特殊效果(可叠加)(2次)"},{skill_order="21",skill_type="EX",skill_tag="短剑,回复",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="(改)瞬巧四刃",skill_content="对敌方单体施以4次短剑物理攻击(威力65)<br/>再对自身赋予加成点恢复量提升1的效果(5回合)<br/>当自身的行动顺序排在第一位时<br/>恢复自身的BP2<br/>【使用条件】自身处于短剑伤害提升时",skill_boost="威力75/85/110"},},}, {owner_order="174",owner_skill={{skill_order="1",skill_type="主动",skill_tag="弓",skill_sp="25",skill_name="乱射击",skill_content="对随机目标施以3次弓物理攻击(威力55)",skill_boost="威力65/80/100",test_weak=" 弓",test_hit="3",test_obj="敌乱"},{skill_order="2",skill_type="主动",skill_tag="弓",skill_sp="30",skill_name="全体刚射",skill_content="对敌方全体施以弓物理攻击(威力150)",skill_boost="威力175/215/260",test_weak=" 弓",test_hit="1",test_obj="敌群"},{skill_order="3",skill_type="主动",skill_tag="风,debuff",skill_sp="36",skill_name="风沙的旋律",skill_content="对随机目标施以2次风属性攻击(威力75)<br/>每次攻击都会造成腐蚀状态异常(2回合)<br/>腐蚀:回合结束时受到物攻伤害&护盾-1(不会变成0)",skill_boost="威力90/110/150",test_weak="风",test_hit="2",test_obj="乱"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_sp="22",skill_name="猎人的洞察",skill_content="赋予自身会心提升15%<br/>与弓攻击伤害提升15%的效果(3回合)",skill_boost="回合数4/5/6"},{skill_order="5",skill_type="主动",skill_tag="弓,debuff",skill_sp="37",skill_name="残坏之箭",skill_content="对敌方单体施以弓物理攻击(威力170)<br/>当攻击目标处于腐蚀状态时<br/>赋予该对象物理耐性降低10%的效果(2回合)<br/>但会驱散攻击目标的腐蚀状态",skill_boost="威力200/240/350",test_weak="弓",test_hit="1",test_obj="单"},{skill_order="6",skill_type="主动",skill_tag="风,debuff",skill_sp="53",skill_name="沙尘暴",skill_content="对敌方全体施以2次风属性攻击(威力80)<br/>并赋予腐蚀状态异常(2回合)<br/>腐蚀:回合结束时受到物攻伤害&护盾-1(不会变成0)",skill_boost="威力90/105/130",test_weak="风",test_hit="2",test_obj="群",skill_up="88",skill_up_content="消費SP降低(SP42)"},{skill_order="7",skill_type="主动",skill_tag="弓",skill_sp="42",skill_name="蚀狱射",skill_content="对敌方单体施以弓物理攻击(威力230)<br/>攻击对象腐蚀状态时威力提升1.3倍",skill_boost="威力260/300/400",test_weak="弓",test_hit="1",test_obj="单",skill_up="96",skill_up_content="消費SP降低(SP34)"},{skill_order="8",skill_type="主动",skill_tag="弓,debuff",skill_sp="64",skill_name="沙尘之箭",skill_content="对敌人全体施以2次弓物理攻击(威力95)<br/>并赋予腐蚀状态异常(2回合)<br/>腐蚀:回合结束时受到物攻伤害&护盾-1(不会变成0)",skill_boost="威力110/130/150",test_weak="弓",test_hit="2",test_obj="群",skill_up="99",skill_up_content="消費SP降低(SP51)"},{skill_order="9",skill_type="主动",skill_tag="弓,debuff",skill_sp="300",skill_name="崩坏之箭",skill_content="对敌方单体施以弓物理攻击(威力530)<br/>当攻击目标处于腐蚀状态时,威力提升1.5倍<br/>并赋予该对象物理耐性降低10%的效果(2回合)<br/>但会驱散攻击目标的腐蚀状态",skill_boost="威力560/700/900",test_weak="弓",test_hit="1",test_obj="单",skill_up="100",skill_up_content="消費SP降低(SP67)"},{skill_order="10",skill_type="主动",skill_tag="弓,debuff",skill_sp="66",skill_tag2="灯火の加護",skill_name="沙砾之箭",skill_content="对敌方单体施以3次弓物理攻击(威力85)<br/>并赋予腐蚀状态异常(2回合)<br/>腐蚀:回合结束时受到物攻伤害&护盾-1(不会变成0)",skill_boost="威力95/110/140",test_weak="弓",test_hit="3",test_obj="单"},{skill_order="11",skill_type="被动",skill_tag="精力自动回复",skill_name="沙尘的加护",skill_content="存在腐蚀状态的敌人时<br/>赋予自身SP自动回复的效果(回复量最大SP的10%)"},{skill_order="12",skill_type="被动",skill_tag="物攻提升,会心提升,精力自动回复",skill_parent="11",skill_tag2="進化",skill_name="沙尘的加护",skill_content="存在腐蚀状态的敌人时<br/>赋予自身SP自动回复的效果(回复量最大SP的10%)<br/>并赋予物攻・会心提升10%的效果",test_weak=" ",test_hit=" ",test_obj=" "},{skill_order="13",skill_type="被动",skill_tag="物攻提升,弓伤害提升",skill_tag2="灯火の加護",skill_name="德特夫族的猎术",skill_content="当敌人处于物理耐性降低状态时<br/>我方前卫全体攻击提升15%<br/>弓攻击伤害提升15%的效果"},{skill_order="14",skill_type="被动",skill_tag="弱化效果延长(相互)",skill_name="异常效果延长(与)",skill_content="当自身赋予异常状态时<br/>效果延长1回合(部分除外/不可重复)"},{skill_order="15",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000",test_weak=" ",test_hit=" ",test_obj=" "},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000",test_weak=" ",test_hit=" ",test_obj=" "},{skill_order="20",skill_type="EX",skill_tag="弓,debuff",skill_tag2="必殺技",skill_name="风绝之箭",skill_content="【Lv1】<br/>回合中,率先行动对敌方单体施以弓物理攻击(威力440)<br/>当攻击目标处于腐蚀状态时,威力提升至2倍<br/>并赋予该对象物理耐性降低5%的效果(2回合)<br/>但会驱散攻击目标的腐蚀状态<br/>【LvMAX】<br/>回合中,率先行动对敌方单体施以弓物理攻击(威力525)<br/>当攻击目标处于腐蚀状态时,威力提升至2倍<br/>并赋予该对象物理耐性降低10%的效果(2回合)<br/>但会驱散攻击目标的腐蚀状态"},{skill_order="21",skill_type="EX",skill_tag="弓,debuff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="蚀乱之箭",skill_content="对随机目标施以5次弓物理攻击(威力 55)<br/>每次攻击都赋予腐蚀状态异常(1回合)<br/>腐蚀:回合结束时受到物攻伤害&护盾-1(不会变成0)<br/>【使用条件】有敌人存在物理耐性降低状态时",skill_boost="威力65/80/100",test_weak=" ",test_hit=" ",test_obj=" "},},}, {owner_order="173",owner_skill={{skill_order="1",skill_type="主动",skill_tag="光",skill_sp="34",skill_name="光明魔法(单体)3",skill_content="对敌方单体施以光属性攻击(威力230)",skill_boost="威力260/300/400",test_weak="光",test_hit="1",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="暗",skill_sp="34",skill_name="黑暗魔法(单体)3",skill_content="对敌方单体施以暗属性攻击(威力230)",skill_boost="威力260/300/400",test_weak="暗",test_hit="1",test_obj="单"},{skill_order="3",skill_type="主动",skill_tag="回复",skill_sp="25",skill_name="SP循环",skill_content="自身的SP恢复(恢复量50)",skill_boost="回复量75/100/125"},{skill_order="4",skill_type="主动",skill_tag="光,debuff",skill_sp="38",skill_name="大乱光明魔法",skill_content="对随机目标施以3次光属性攻击(威力55)<br/>每次攻击赋予光耐性降低15%的效果(2回合)",skill_boost="威力65/80/100",test_weak="光",test_hit="3",test_obj="乱"},{skill_order="5",skill_type="主动",skill_tag="暗,debuff",skill_sp="38",skill_name="大乱失明魔法",skill_content="对随机目标施以3次暗属性攻击(威力55)<br/>每次攻击赋予暗耐性降低15%的效果(2回合)",skill_boost="威力65/80/100",test_weak="暗",test_hit="3",test_obj="乱"},{skill_order="6",skill_type="主动",skill_tag="光,buff",skill_sp="50",skill_name="星霜极光",skill_content="对敌方单体施以光属性攻击(威力230)<br/>无穷之光效果中:赋予自身属性攻击提升30%的效果(2回合)<br/>无穷之暗效果中:攻击次数变为2次",skill_boost="威力260/300/400",test_weak="光",test_hit="1",test_obj="单",skill_up="88",skill_up_content="效果回合数提升(3回合)"},{skill_order="7",skill_type="主动",skill_tag="暗,buff",skill_sp="50",skill_name="饥饿虚空",skill_content="对敌方单体施以暗属性攻击(威力230)<br/>无穷之光效果中:攻击次数变为2次<br/>无穷之暗效果中:赋予自身伤害提升30%的效果(2回合)",skill_boost="威力260/300/400",test_weak="暗",test_hit="1",test_obj="单",skill_up="96",skill_up_content="效果回合数提升(3回合)"},{skill_order="8",skill_type="主动",skill_tag="光,debuff",skill_sp="64",skill_name="威神灭光",skill_content="对敌方全体施以3次光属性攻击(威力55)<br/>无穷之光效果中:赋予同对象光耐性降低15%的效果(2回合)<br/>无穷之暗效果中:攻击次数变为6次",skill_boost="威力65/80/100",test_weak="光",test_hit="3",test_obj="群",skill_up="99",skill_up_content="消費SP降低(SP51)"},{skill_order="9",skill_type="主动",skill_tag="暗,debuff",skill_sp="64",skill_name="坠落凶星",skill_content="对敌方全体施以3次暗属性攻击(威力55)<br/>无穷之光效果中:攻击次数变为6次<br/>无穷之暗效果中:赋予同对象暗耐性降低15%的效果(2回合)",skill_boost="威力65/80/100",test_weak="暗",test_hit="3",test_obj="群",skill_up="100",skill_up_content="消費SP降低(SP51)"},{skill_order="10",skill_type="主动",skill_tag="回复,debuff",skill_sp="34",skill_tag2="灯火の加護",skill_name="混沌托宣",skill_content="赋予敌方单体属攻・属防降低15%的效果(2回合)<br/>无穷之光与无穷之暗效果中:自身的BP恢复3",skill_boost="回合数3/4/5"},{skill_order="11",skill_type="被动",skill_tag="无穷之光,无穷之暗",skill_name="无穷的智慧",skill_content="自身使用属性技能时,根据使用属性赋予自身效果(3回合)<br/>光属性:特殊效果“无穷之光”<br/>暗属性:特殊效果“无穷之暗”<br/>无穷之光&无穷之暗:伤害上限提升(效果量30000)"},{skill_order="12",skill_type="被动",skill_tag="属性暴击解放,必定暴击",skill_name="悠久的记忆",skill_content="赋予自身属性攻击产生暴击的效果<br/>无穷之光与无穷之暗效果中:<br/>赋予必定暴击效果"},{skill_order="13",skill_type="被动",skill_tag="属性暴击解放,必定暴击",skill_parent="12",skill_tag2="進化",skill_name="悠久的记忆",skill_content="赋予自身属性攻击产生暴击的效果<br/>无穷之光与无穷之暗效果中:<br/>赋予属攻提升15%与必定暴击效果"},{skill_order="14",skill_type="被动",skill_tag="无穷之光,无穷之暗",skill_tag2="灯火の加護",skill_name="传承的智慧",skill_content="战斗开始时:赋予自身<br/>特殊效果“无穷之光”与“无穷之暗”(2回合)<br/>无穷之光&无穷之暗:伤害上限提升(效果量30000)"},{skill_order="15",skill_type="特殊",skill_tag="光耐性提升,暗耐性提升",skill_name="光・暗耐性强化",skill_content="自身的光・暗耐性提升10%"},{skill_order="16",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="光,暗,debuff",skill_tag2="必殺技",skill_name="自深梦而来的灾祸",skill_content="【Lv1】<br/>敌方单体交替4次光・暗属性攻击(威力60)<br/>在无穷的光效果和无穷的暗效果中:<br/>赋予同对象物理属性耐性降低5%的效果(2回合)<br/>【LvMAX】<br/>敌方单体交替4次光・暗属性攻击(威力75)<br/>在无穷的光效果和无穷的暗效果中:<br/>赋予同对象物理属性耐性降低10%的效果(2回合)"},{skill_order="21",skill_type="EX",skill_tag="buff",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="无穷之昏晓",skill_content="赋予我方前后卫全体<br/>光・暗属性伤害提升20%的效果(2回合)<br/>并赋予自身特殊效果“无穷之光”与“无穷之暗”(2回合)<br/>无穷之光:伤害上限提升(效果量30000)<br/>无穷之暗:伤害上限提升(效果量30000)<br/>【使用条件】第4回合以后",skill_boost="回合数3/4/5"},},}, {owner_order="172",owner_skill={{skill_order="1",skill_type="主动",skill_tag="斧",skill_sp="26",skill_name="连续断",skill_content="对敌方单体施以2次斧物理攻击(威力90)",skill_boost="威力105/125/180",test_weak=" 斧",test_hit="2",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="冰",skill_sp="28",skill_name="连冰冲",skill_content="对敌方单体施以2次冰属性攻击(威力90)",skill_boost="威力105/125/180",test_weak=" 冰",test_hit="2",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="回复",skill_sp="15",skill_name="健全化",skill_content="驱散我方单体的状态异常<br/>并赋予状态异常无效化的效果(部分除外/1回合)<br/>能力提升(Boost)MAX时:前卫全体化",skill_boost="回合数2/3/4"},{skill_order="4",skill_type="主动",skill_tag="回复",skill_sp="46",skill_name="献身的葡萄喷药(除自)",skill_content="自身受到伤害(效果量最大HP的75%)<br/>并赋予除自身以外的我方前后卫全体HP恢复(效力130)<br/>※这个效果不会让自身无法战斗",skill_boost="效果150/180/220"},{skill_order="5",skill_type="主动",skill_tag="加成点回复量提升",skill_sp="100",skill_name="献身石榴粉",skill_content="自身受到伤害(效果量最大HP的75%)<br/>并赋予我方前卫全体BP回复量提升1的效果(2回合)<br/>※这个效果不会让自身无法战斗",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="回复,buff",skill_sp="65",skill_name="献身的防愈喷药(除自)",skill_content="自身受到伤害(效果量最大HP的75%)<br/>并赋予除自身以外的我方前后卫全体HP自动回复(效力120)<br/>与物防·属防提升10%的效果(2回合)<br/>※这个效果不会让自身无法战斗",skill_boost="回合数3/4/5",skill_up="88",skill_up_content="消費SP降低(SP52)"},{skill_order="7",skill_type="主动",skill_tag="斧",skill_sp="50",skill_name="死中活击断",skill_content="对敌方单体施以斧物理攻击(威力260)<br/>自身剩余HP越低威力越大<br/>最大2倍(HP 10%以下)",skill_boost="威力290/340/450",test_weak="斧",test_hit="1",test_obj="单",skill_up="96",skill_up_content="消費SP降低(SP40)"},{skill_order="8",skill_type="主动",skill_tag="冰",skill_sp="52",skill_name="死中活冰葬",skill_content="对敌方单体施以冰属性攻击(威力260)<br/>自身剩余HP越低威力越大<br/>最大2倍(HP 10%以下)",skill_boost="威力290/340/450",test_weak="柄",test_hit="1",test_obj="单",skill_up="99",skill_up_content="消費SP降低(SP42)"},{skill_order="9",skill_type="主动",skill_tag="冰",skill_sp="68",skill_name="死力尽冰狱",skill_content="对敌方全体施以3次冰属性攻击(威力65)<br/>当HP低于30%时:重新发动效果(无SP消耗)",skill_boost="威力75/90/115",test_weak="冰",test_hit="3",test_obj="群",skill_up="100",skill_up_content="消費SP降低(SP54)"},{skill_order="10",skill_type="主动",skill_tag="debuff",skill_sp="20",skill_tag2="灯火の加護",skill_name="冰斧弛缓药(全体)",skill_content="赋予敌方全体斧·冰耐性降低15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="11",skill_type="被动",skill_tag="体力护盾",skill_name="献身续命",skill_content="使用战斗技能后,若自身处于濒死状态<br/>为自身附加HP护盾<br/>(效力 使用者最大HP的75%/不可重复)"},{skill_order="12",skill_type="被动",skill_tag="体力护盾",skill_parent="11",skill_tag2="進化",skill_name="献身续命",skill_content="使用战斗技能后,若自身处于濒死状态<br/>为自身附加HP护盾<br/>(效力 使用者最大HP的75%/不可重复)<br/>并赋予属性耐性提升15%的效果(2回合)"},{skill_order="13",skill_type="被动",skill_tag="属攻提升,冰伤害提升",skill_name="濒死时属攻・冰属性强化V",skill_content="HP 30%以下时:自身属攻与冰属性伤害提升30%"},{skill_order="14",skill_type="被动",skill_tag="坚持",skill_tag2="灯火の加護",skill_name="坚持到底",skill_content="战斗中只有1次,即使受到来自敌人的HP变成0的伤害,HP也只剩下1。"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="回复,buff",skill_tag2="必殺技",skill_name="痊愈药",skill_content="【Lv1】<br/>我方前后卫全体HP回复(回复量99999)<br/>并赋予物攻・物防・属攻・属防提升1%的效果(2回合)<br/>【LvMAX】<br/>我方前后卫全体HP回复(回复量99999)<br/>并赋予物攻・物防・属攻・属防提升10%的效果(3回合)"},{skill_order="21",skill_type="EX",skill_tag="冰,debuff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="脆冰葬闪",skill_content="赋予敌方全体冰弱化(3次)<br/>并对同对象施以冰属性攻击(威力 210)<br/>【使用条件】自身HP在30%以下",skill_boost="弱点赋予次数4/5/6次 威力235/275/340",test_weak="冰",test_hit="1",test_obj="单"},},}, {owner_order="171",owner_skill={{skill_order="1",skill_type="主动",skill_tag="光",skill_sp="20",skill_name="光明魔法(单体)2",skill_content="对敌方单体施以光属性攻击(威力170)",skill_boost="威力200/240/350",test_weak="光",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="回复,buff",skill_sp="52",skill_name="恩宠巫鼓舞",skill_content="我方前卫全体HP自动恢复(效力80)<br/>并赋予物防·属防提升15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="3",skill_type="主动",skill_tag="加成点回复量提升",skill_sp="60",skill_name="心绪巫鼓舞",skill_content="赋予我方BP回复增加1的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="4",skill_type="主动",skill_tag="debuff",skill_sp="30",skill_name="守指的挽歌",skill_content="赋予敌方单体剑・火・光耐性降低15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="扇",skill_sp="48",skill_name="圣炎之诗・独连舞",skill_content="对敌方单体施以2次扇物理攻击(威力30)<br/>根据目标状态效果的数量,攻击次数会发生变化。<br/>6个以上:攻击次数变为4次<br/>12个以上:攻击次数变为6次",skill_boost="威力35/40/60",test_weak="扇",test_hit="2,4,6",test_obj="单"},{skill_order="6",skill_type="主动",skill_tag="debuff",skill_sp="72",skill_name="腐耐的夜曲",skill_content="为自身添加倒计时效果(计数4)<br/>计数结束时,赋予敌方全体物理·属性耐性降低15%的效果(3回合)",skill_boost="回合数4/5/6",skill_up="88",skill_up_content="消費SP降低(SP58)"},{skill_order="7",skill_type="主动",skill_tag="debuff",skill_parent="6",skill_sp="58",skill_tag2="進化",skill_name="腐耐的夜曲",skill_content="为自身添加倒计时效果(计数3)<br/>计数结束时,赋予敌方全体物理·属性耐性降低15%的效果(3回合)",skill_boost="回合数4/5/6"},{skill_order="8",skill_type="主动",skill_tag="火,光,debuff",skill_sp="53",skill_name="圣炎之诗・神威",skill_content="对敌方全体施以2次光属性攻击(威力95),并突破火弱点(伤害以光属性计算)<br/>根据每个目标的状态效果数量赋予效果(2回合)<br/>6个以上:物攻·属攻降低15%<br/>12个以上:物防·属防降低15%",skill_boost="威力110/130/150",test_weak="光,火",test_hit="2",test_obj="群",skill_up="96",skill_up_content="消費SP降低(SP42)"},{skill_order="9",skill_type="主动",skill_tag="火,光",skill_sp="80",skill_name="圣炎之诗・轮唱",skill_content="对敌方全体施以4次光属性攻击(威力45),并突破火弱点(伤害以光属性计算)<br/>根据每个对象的状态效果数量,攻击次数会发生变化。<br/>6个以上:攻击次数变为5次<br/>12个以上:攻击次数达到6次",skill_boost="威力55/65/80",test_weak="光,火",test_hit="4",test_obj="群",skill_up="99",skill_up_content="消費SP降低(SP64)"},{skill_order="10",skill_type="主动",skill_tag="火,光",skill_sp="45",skill_name="圣炎之诗・赎罪",skill_content="对敌方单体施以光属性攻击(威力260),并突破火弱点(伤害以光属性计算)<br/>根据对象状态效果的数量,威力会发生变化。<br/>6个以上:威力1.5倍<br/>12个以上:威力2.0倍※仅生效可达成的条件中威力倍率最高的一项",skill_boost="威力290/340/450",test_weak="光,火",test_hit="1",test_obj="单",skill_up="100",skill_up_content="消費SP降低(SP36)"},{skill_order="11",skill_type="主动",skill_tag="火,光,debuff",skill_sp="67",skill_tag2="灯火の加護",skill_name="圣炎之诗·绝唱",skill_content="对敌方单体4施以次光属性攻击(威力65)<br/>并突破火弱点(伤害以光属性计算)<br/>根据对象状态效果的数量赋予效果(2回合)<br/>6个以上:中等概率赋予失明状态异常<br/>12个以上:中等概率赋予麻痹状态异常",skill_boost="威力75/85/110",test_weak="光,火",test_hit="4",test_obj="单"},{skill_order="12",skill_type="被动",skill_tag="物防降低,属防降低",skill_name="约指的阳念·减守",skill_content="前卫时:赋予敌方全体物防·属防降低5%的效果"},{skill_order="13",skill_type="被动",skill_tag="物攻降低,属攻降低",skill_name="约指的阴念·减攻",skill_content="后卫时:赋予敌方全体物攻·属攻降低5%的效果"},{skill_order="14",skill_type="被动",skill_tag="会心降低,速度降低",skill_tag2="灯火の加護",skill_name="约指的精念·减身",skill_content="SP 50%以上时:赋予敌方全体会心·速度降低5%的效果"},{skill_order="15",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="debuff",skill_tag2="必殺技",skill_name="弃战的圣谭曲",skill_content="【Lv1】<br/>赋予敌方全体物攻·物防·属攻·属防降低10%的效果(2回合)<br/>【LvMAX】<br/>赋予敌方全体物攻·物防·属攻·属防降低20%的效果(3回合)"},{skill_order="21",skill_type="EX",skill_tag="debuff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="弃战的清唱套曲",skill_content="赋予敌方全体<br/>物攻・物防・属攻・属防・会心・速度降低10%的效果(2回合)<br/>※行动顺序影响从下回合开始<br/>【使用条件】至少使用一次极限技(必杀)",skill_boost="回合数3/4/5"},},}, {owner_order="170",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑,火,光",skill_sp="32",skill_name="圣炎连斩",skill_content="对敌方单体施以2次剑物理攻击(威力90)<br/>并突破火・光弱点(伤害以剑物理计算)",skill_boost="威力105/125/180/315",test_weak="剑,火,光",test_hit="2",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="buff",skill_sp="24",skill_name="气魄",skill_content="赋予自身提升20%物攻<br/>与伤害上限提升(效果量50000)的效果(3回合)",skill_boost="回合数4/5/6/8"},{skill_order="3",skill_type="主动",skill_tag="回复",skill_sp="28",skill_name="恢复魔法(全体)",skill_content="我方前卫全体HP恢复(效力 65)",skill_boost="效力85/115/155/275"},{skill_order="4",skill_type="主动",skill_tag="光,debuff",skill_sp="49",skill_name="退火退光圣炎",skill_content="对敌方全体施以2次光属性攻击(威力80)<br/>并赋予火・光耐性降低10%的效果(2回合)",skill_boost="威力95/115/130/230",test_weak="光",test_hit="2",test_obj="群"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="73",skill_name="圣炎守护结界",skill_content="赋予我方前卫全体物防·属防<br/>与暗耐性提升15%的效果(2回合)<br/>BP消耗5时:赋予同对象必定避免属性攻击(一部分除外)的效果(1次)<br/>成功防御时,使用光属性攻击施以反击(威力200)",skill_boost="回合数3/4/5/7"},{skill_order="6",skill_type="主动",skill_tag="buff,debuff",skill_sp="56",skill_name="圣炎攻击结界",skill_content="赋予我方前卫全体物攻·属攻提升15%的效果(2回合)<br/>BP消耗5时:<br/>赋予敌方全体物防・属防降低15%的效果(2回合)",skill_boost="回合数3/4/5/7(对降低物防・属防的目标)",skill_up="88",skill_up_content="消費SP降低(SP45)"},{skill_order="7",skill_type="主动",skill_tag="剑,火,光,回复",skill_sp="76",skill_name="圣炎重剑",skill_content="对敌方单体施以2次剑物理攻击(威力135)<br/>并突破火・光弱点(伤害以剑物理计算)<br/>并恢复自身的BP1<br/>BP消耗5时:必定暴击",skill_boost="威力150/175/235/415",test_weak="剑,火,光",test_hit="2",test_obj="单",skill_up="96",skill_up_content="消費SP降低(SP61)"},{skill_order="8",skill_type="主动",skill_tag="剑,火,光",skill_sp="58",skill_name="圣炎万剑",skill_content="对敌方单体施以3次剑物理攻击(威力85)<br/>并突破火・光弱点(伤害以剑物理计算)<br/>BP消耗3以上时:攻击次数提升为5<br/>BP消耗5时:攻击次数提升为8",skill_boost="威力95/110/100/90",test_weak="剑,火,光",test_hit="3",test_obj="单",skill_up="99",skill_up_content="消費SP降低(SP46)"},{skill_order="9",skill_type="主动",skill_tag="剑,火,光",skill_sp="74",skill_name="圣炎一文字・连斩",skill_content="对敌方全体施以3次剑物理攻击(威力80)<br/>并突破火・光弱点(伤害以剑物理计算)<br/>BP消耗3以上时:攻击次数提升为4<br/>BP消耗5时:攻击次数提升为6",skill_boost="威力90/105/80/90",test_weak="剑,火,光",test_hit="3",test_obj="群",skill_up="100",skill_up_content="消費SP降低(SP59)"},{skill_order="10",skill_type="主动",skill_tag="体力护盾,SP护盾",skill_sp="74",skill_tag2="灯火の加護",skill_name="(改)圣炎的导句",skill_content="赋予我方前后卫全体HP护盾<br/>(效果量 使用者最大HP的20%/不可重复)<br/>再赋予同对象物攻,剑伤害提升15%的效果<br/>BP消耗3以上时:再赋予同对象SP护盾<br/>(效果量 使用者最大SP的20%/不可重复)<br/>BP消耗5时:并赋予特殊效果「大圣火的加护」(1回合)<br/>*战斗中只能使用1次<br/>大圣火的加护:BP恢复量提升5",skill_boost="效果量40%/60%/80%/100%",test_weak="剑,火,光",test_hit="4",test_obj="乱"},{skill_order="11",skill_type="被动",skill_tag="加成等级变化(2-4-6),剑伤害提升",skill_name="累世的剑圣",skill_content="赋予自身剑攻击伤害提升15%的效果<br/>并将能力提升(Boost)等级变更为Lv.2/Lv.4/Lv.6<br/>※BP消耗量将变更为1/3/5"},{skill_order="12",skill_type="被动",skill_tag="加成点回复",skill_name="气炎万丈",skill_content="自身使用战斗技能时<br/>若存在破防中的敌人或由自身破防的敌人,则恢复自身3BP"},{skill_order="13",skill_type="被动",skill_tag="加成点回复",skill_parent="12",skill_tag2="進化",skill_name="气炎万丈",skill_content="自身使用战斗技能时<br/>若存在破防中的敌人或由自身破防的敌人,则恢复自身5BP"},{skill_order="14",skill_type="被动",skill_tag="加成点回复",skill_tag2="灯火の加護",skill_name="(改)守指长的使命",skill_content="战斗开始时:自身恢复BP2<br/>并赋予特殊效果「大圣火的加护」(2回合)<br/>大圣火的加护:BP恢复量提升5"},{skill_order="15",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="剑,火,光,buff",skill_tag2="必殺技",skill_name="传承圣炎的煌剑",skill_content="【Lv1】<br/>对敌方全体施以3次剑物理攻击(威力130)<br/>并突破火・光弱点(伤害以剑物理计算)<br/>并赋予我方前卫全体特殊效果「大圣火的加护」效果(1回合)<br/>大圣火的加护:BP回复量提升5<br/>【LvMAX】<br/>对敌方全体施以3次剑物理攻击(威力150)<br/>并突破火・光弱点(伤害以剑物理计算)<br/>并赋予我方前卫全体“大圣火的加护”效果(1回合)<br/>大圣火的加护:BP回复量提升5"},{skill_order="21",skill_type="EX",skill_tag="剑,火,光,buff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="(改)圣炎的绚剑",skill_content="对敌方单体施以剑物理攻击<br/>并根据加成等级增加攻击次数(威力 100/6次)<br/>突破火・光弱点(伤害以剑物理计算)<br/>【使用条件】第3回合以后",skill_boost="次数7/8/9/11/次"},},}, {owner_order="169",owner_skill={{skill_order="1",skill_type="主动",skill_tag="火,暗",skill_sp="59",skill_name="(改)愤怒之息",skill_content="对敌方全体施以5次暗属性攻击(威力35)<br/>并突破火弱点(伤害以暗属性计算)<br/>Boost Max时:<br/>并有大概率赋予妨害・受伤・麻痹异常状态(每种状态分别计算)(2回合)",skill_boost="威力45/55/70",test_weak="暗,火",test_hit="3",test_obj="群"},{skill_order="2",skill_type="主动",skill_tag="buff",skill_sp="64",skill_name="虚空执念",skill_content="自身属攻・暗属性伤害提升30%(3回合)",skill_boost="回合数4/5/6"},{skill_order="3",skill_type="主动",skill_tag="debuff,复活",skill_sp="50",skill_name="绝望祝福",skill_content="使我方单体复活(回复量 最大HP的25%)<br/>但同时赋予该对象最大HP降低30%的效果(6回合)",skill_boost="恢复量50/75/100%"},{skill_order="4",skill_type="主动",skill_tag="火,暗,debuff",skill_sp="54",skill_name="(改)狂热穿炎",skill_content="对随机目标施以3次暗属性攻击(威力65)<br/>并突破火弱点(伤害以暗属性计算)<br/>每次攻击赋予暗耐性降低15%的效果(2回合)<br/>Boost Max时:攻击次数变为5次",skill_boost="威力75/100/120",test_weak="暗,火",test_hit="3",test_obj="乱"},{skill_order="5",skill_type="主动",skill_tag="回复,buff",skill_sp="84",skill_name="(改)绝望连锁",skill_content="回合中最后行动,赋予我方前后卫全体根据对象剩余HP百分比的效果(2回合)<br/>HP 80%以下时:同对象物攻·属攻提升15%<br/>HP低于50%时:伤害提升15%<br/>且同一对象的HP恢复(效力65)<br/>再赋予持续体力恢复效果(效力100)(2回合)",skill_boost="回合数3/4/5效力85/115/155"},{skill_order="6",skill_type="主动",skill_tag="火,暗,debuff",skill_sp="57",skill_name="黑色深渊",skill_content="对敌方全体施以暗属性攻击(威力180)<br/>并突破火弱点(伤害以暗属性计算)<br/>并有中等概率赋予麻痹异常状态(2回合)",skill_boost="威力205/245/300",test_weak="暗,火",test_hit="1",test_obj="群",skill_up="88",skill_up_content="消費SP降低(SP46)"},{skill_order="7",skill_type="主动",skill_tag="火,暗,debuff",skill_parent="6",skill_sp="46",skill_tag2="進化",skill_name="黑色深渊",skill_content="对敌方全体施以暗属性攻击(威力180)<br/>并突破火弱点(伤害以暗属性计算)<br/>并有中等概率赋予妨害・受伤・麻痹异常状态(2回合)",skill_boost="威力205/245/300",test_weak="暗,火",test_hit="1",test_obj="群"},{skill_order="8",skill_type="主动",skill_tag="火,暗",skill_sp="300",skill_name="愤怒波动",skill_content="对敌方单体施以暗属性攻击(威力530)<br/>并突破火弱点(伤害以暗属性计算)",skill_boost="威力560/700/900强化后: 660/800/1000",test_weak="暗,火",test_hit="1",test_obj="单",skill_up="96",skill_up_content="威力提升(630)"},{skill_order="9",skill_type="主动",skill_tag="暗,回复",skill_sp="55",skill_name="(改)夺命决",skill_content="对敌方单体施以5次暗属性攻击(威力65)<br/>并突破火弱点(伤害以暗属性计算)<br/>并恢复我方前后卫全体<br/>根据伤害吸收转化的HP(效果量 造成伤害量的15%)<br/>Boost Max时:<br/>并有大概率赋予妨害・受伤・麻痹异常状态(每种状态分别计算)(2回合)",skill_boost="威力75/90/120强化后: 95/110/140",test_weak="暗,火",test_hit="3",test_obj="单",skill_up="99",skill_up_content="威力提升(85)"},{skill_order="10",skill_type="主动",skill_tag="回复,复活",skill_sp="150",skill_name="绝望的祈祷",skill_content="我方前后卫全体HP回复(恢复量 最大HP的10%)<br/>恢复对象无法战斗时复活(恢复量 最大HP的10%)<br/>※一场战斗可使用3次",skill_boost="恢复量20/30/40%",skill_up="100",skill_up_content="消費SP降低(SP120)"},{skill_order="11",skill_type="主动",skill_tag="火,暗,debuff",skill_sp="49",skill_tag2="灯火の加護",skill_name="(改)重压烂炎",skill_content="对敌人全体施以3次暗属性攻击(威力 65)<br/>并突破火弱点(伤害以暗属性计算)<br/>每次攻击中概率赋予失明异常状态(2回合)<br/>Boost MAX时:攻击次数变为5次",skill_boost="威力75/90/75",test_weak="暗,火",test_hit="3,5",test_obj="群"},{skill_order="12",skill_type="被动",skill_tag="加成点回复",skill_name="漆黑的诅咒",skill_content="SP 10%以上且回合结束时:自身BP恢复1<br/>但是,自身的SP消耗了最大SP的5%"},{skill_order="13",skill_type="被动",skill_tag="精力回复",skill_name="(改)绝望恐惧",skill_content="当敌人状态栏图标8个以上时<br/>赋予我方前卫全体剑・火・暗伤害提升15%的效果"},{skill_order="14",skill_type="被动",skill_tag="剑耐性降低,火耐性降低,暗耐性降低",skill_tag2="灯火の加護",skill_name="自我恐惧症",skill_content="有狀態效果圖示8個以上的敵人时,對敵人全體賦予劍、火、暗耐性下降10%的效果<br/>有狀態效果圖示12個以上的敵人时,耐性下降效果提升至15%"},{skill_order="15",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="暗,debuff",skill_tag2="必殺技",skill_name="神圣爱莉希雅",skill_content="【Lv1】<br/>对敌方单体施以暗属性攻击(威力440)<br/>赋予物攻、物防、属攻、属防、速度、会心、速度降低5%的效果(2回合)<br/>并赋予妨害、受伤、麻痹、失明异常状态(2回合)<br/>并恢复自身精力100%<br/>【LvMAX】<br/>对敌方单体施以暗属性攻击(威力525)<br/>赋予物攻、物防、属攻、属防、速度、会心、速度降低10%的效果(2回合)<br/>并赋予妨害、受伤、麻痹、失明异常状态(2回合)<br/>并恢复自身精力100%"},{skill_order="21",skill_type="EX",skill_tag="火,暗",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="撒旦嚎叫",skill_content="恢復自身的SP(恢復量最大SP的100%)再對敵人單體施以暗屬性攻擊(威力35)能攻擊火弱點(傷害以暗屬性計算)消耗自身SP30至低於30(最多9次)且消耗幾次就能重複幾次相同攻擊<br/>并賦予相同目標劍·火·暗耐性降低10%的效果(3回合)<br/>【使用条件】自身处于绝望恐惧效果时",skill_boost="威力45/55/80",test_weak="暗,火",test_hit="10",test_obj="单"},},}, {owner_order="168",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑,暗",skill_sp="29",skill_name="(改)V影斩",skill_content="对敌方单体施以2次剑物理攻击(威力90)<br/>并突破暗弱点(伤害以剑物理计算)并赋予自身物攻提升10%的效果(2回合)",skill_boost="威力105/125/180",test_weak="剑,暗",test_hit="2",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="剑,暗,buff",skill_sp="29",skill_name="(改)终末之战",skill_content="自身伤害上限提升100000(1回合)<br/>对敌方全体施以剑物理攻击(威力 120)<br/>并突破暗弱点(伤害以剑物理计算)<br/>HP超过80%的我方前后卫全体<br/>消耗最大HP的80%<br/>消耗的人数越多威力越大<br/>最多5倍(消耗8人时)<br/>",skill_boost="威力145/185/220",test_weak="剑,暗",test_hit="1",test_obj="单"},{skill_order="3",skill_type="主动",skill_tag="回复",skill_sp="42",skill_name="憎恨连锁",skill_content="赋予自身HP恢复(效力105)、SP恢复(恢复量最大SP的5%)<br/>与异常状态恢复(部分除外)",skill_boost="HP恢复效力125/165/225 SP恢复量6/8/10%"},{skill_order="4",skill_type="主动",skill_tag="剑,暗",skill_sp="38",skill_name="(改)崩碎",skill_content="对敌方全体施以3次剑物理攻击(威力85)<br/>并突破暗弱点(伤害以剑物理计算)<br/>并有中概率赋予妨害・受伤・失明异常状态(2回合)",skill_boost="威力95/110/140",test_weak="剑,暗",test_hit="2",test_obj="群"},{skill_order="5",skill_type="被动",skill_tag="物攻提升,伤害提升,必定暴击",skill_parent="13",skill_sp="38",skill_tag2="進化",skill_name="(改)激昂",skill_content="賦予自身物攻提升15%、傷害提升15%和必定暴擊的效果<br/>HP60%以下时:<br/>對自身賦予威力提升50%(不可延長回合/相同類型的效果不可重複)<br/>HP20%以下时:<br/>威力提升效果變爲100%"},{skill_order="6",skill_type="主动",skill_tag="剑,暗",skill_sp="58",skill_name="憎恶的乱剑",skill_content="自身受到伤害(效果量:最大HP的30%)<br/>对随机目标施以5次剑物理攻击(威力55)<br/>并突破暗弱点(伤害以剑物理计算)<br/>※这个效果不会让自身无法战斗",skill_boost="威力65/75/100",test_weak="剑,暗",test_hit="5",test_obj="乱"},{skill_order="7",skill_type="主动",skill_tag="回复,buff",skill_sp="57",skill_name="憎恨扩散",skill_content="对我方前卫全体造成伤害(效果量:对象最大生命值的50%)<br/>并赋予同一目标的伤害提升20%<br/>与必定暴击效果(2回合)与恢复1个BP<br/>※此效果不会使我方无法战斗",skill_boost="回合数3/4/5强化后:4/5/6",skill_up="88",skill_up_content="效果回合数提升(3回合)"},{skill_order="8",skill_type="主动",skill_tag="剑,暗",skill_sp="80",skill_name="憎恨绝剑",skill_content="对敌方单体施以剑物理攻击(威力40),并突破暗弱点(伤害以剑物理计算)<br/>能力提升(Boost)MAX时: HP超过60%的我方前后卫全体<br/>消耗最大HP的60%<br/>根据消耗的人数,重复相同的攻击(最多8次)",skill_boost="威力50/60/80",test_weak="剑,暗",test_hit="1",test_obj="单",skill_up="96",skill_up_content="消費SP降低(SP64)"},{skill_order="9",skill_type="主动",skill_tag="buff,debuff",skill_sp="55",skill_name="(改)死亡贸易 <s>雷斯垂德</s>",skill_content="赋予我方前卫全体必定回避攻击的效果(1次)<br/>但赋予后卫特殊效果”死之宣告”(计数 2)<br/>死之宣告:计数结束时无法战斗<br/>※每场战斗限1次",skill_boost="次数2/3/4/次",skill_up_content="消費SP降低(SP44)"},{skill_order="10",skill_type="主动",skill_tag="剑,暗",skill_sp="82",skill_name="(改)憎恨剑闪",skill_content="对我方前卫全体造成伤害(效果量:对象最大生命值的30%)<br/>并对敌方全体施以6次剑物理攻击(威力40)。<br/>同时突破暗弱点(伤害以剑物理计算)<br/>并有大概率赋予妨害・受伤・失明异常状态(每种状态分别计算)(2回合)<br/>※此效果不会使我方无法战斗",skill_boost="威力45/50/65",test_weak="剑,暗",test_hit="6",test_obj="群",skill_up="100",skill_up_content="消費SP降低(SP66)"},{skill_order="11",skill_type="主动",skill_tag="buff",skill_sp="30",skill_tag2="灯火の加護",skill_name="黑色的执念",skill_content="對自身賦予特殊效果「不沉」(2回合)<br/>并賦予物攻·傷害提升30%的效果(2回合)<br/>不沉:即使受到將HP降為0的傷害,HP也會剩下1點的效果(部分除外)<br/>※戰鬥中僅能使用1次",skill_boost="回合数3/4/5"},{skill_order="12",skill_type="被动",skill_tag="精力回复,必杀技槽回复,加成点回复,物攻提升,伤害提升",skill_name="孤高的魔王",skill_content="当我方有人无法战斗时<br/>自身SP恢复(恢复量:最大SP的100%),BP恢复5<br/>必杀技的使用次数回复1,必杀技槽变成100.0%<br/>并赋予物攻提升15%和伤害提升15%的效果(3回合)"},{skill_order="13",skill_type="被动",skill_tag="物攻提升,伤害提升,必定暴击",skill_name="激昂",skill_content="HP 75%以下时:赋予自身<br/>物攻提升15%、伤害提升15%<br/>与必定暴击效果"},{skill_order="14",skill_type="被动",skill_tag="暴伤提升,加成点回复",skill_tag2="灯火の加護",skill_name="人类恐惧症",skill_content="有狀態效果圖示8個以上的敵人时,對自身<br/>賦予暴擊时的傷害倍率<br/>變為1.4倍的效果(一般时為1.25倍)<br/>有狀態效果圖示12個以上的敵人时,對自身賦予BP恢復量提升1的效果"},{skill_order="15",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="剑,暗",skill_tag2="必殺技",skill_name="(改)生迹亡痕",skill_content="【Lv1】<br/>对敌方单体施以8次剑物理攻击(威力60)<br/>并突破暗弱点(伤害以剑物理计算)<br/>并赋予妨害・受伤・麻痹・失明异常状态(2回合)<br/>【LvMAX】<br/>对敌方单体施以8次剑物理攻击(威力100)<br/>并计算暗弱点(伤害以剑物理计算)<br/>并赋予妨害・受伤・麻痹・失明异常状态(2回合)"},{skill_order="21",skill_type="EX",skill_tag="剑,火,暗",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="(改)憎恨灭剑",skill_content="對敵人單體施以6次劍物理攻擊(威力40)<br/>能攻击火·暗弱點(傷害以劍物理計算)<br/>加成MAX时:對自身造成傷害(效果量最大HP的80%)<br/>攻擊次數變爲12次<br/>*此效果不會使我方無法戰鬥<br/>【使用条件】自身必定暴击时",skill_boost="威力50/60/80",test_weak="剑,火,暗",test_hit="6",test_obj="单"},},}, {owner_order="167",owner_skill={{skill_order="1",skill_type="主动",skill_tag="火",skill_sp="24",skill_name="炽炎弹",skill_content="对敌方单体施以火属性攻击(威力170)<br/>“魔力pt”3以上:威力1.2倍",skill_boost="威力200/240/350",test_weak="火",test_hit="1",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="冰",skill_sp="24",skill_name="寒霜冻",skill_content="对敌方全体施以冰属性攻击(威力70)<br/>“魔力pt”3以上:重新发动效果(不消耗SP)",skill_boost="威力80/100/120",test_weak="冰",test_hit="1",test_obj="群"},{skill_order="3",skill_type="主动",skill_tag="暗,debuff",skill_sp="34",skill_name="紫茫",skill_content="对敌方单体施以暗属性攻击(威力170)<br/>并赋予速度降低15%的效果(2回合)<br/>“魔力pt”5以上:敌人全体化<br/>※行动顺序影响从下回合开始",skill_boost="威力200/240/350",test_weak="暗",test_hit="1",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="冰,debuff",skill_sp="46",skill_name="寒霜牙",skill_content="对敌方全体施以冰属性攻击(威力150)<br/>并小概率赋予麻痹状态异常(2回合)<br/>魔力pt”3以上:麻痹的概率变为中等概率<br/>魔力pt”5以上:麻痹的概率成为大概率",skill_boost="威力175/215/260",test_weak="病",test_hit="1",test_obj="群"},{skill_order="5",skill_type="主动",skill_tag="暗,debuff",skill_sp="46",skill_name="紫雾",skill_content="对敌方全体施以暗属性攻击(威力150)<br/>小概率赋予失明状态异常(2回合)<br/>“魔力pt”3以上:失明的概率变为中等概率<br/>“魔力pt”5以上:失明的概率变为大概率",skill_boost="威力175/215/260",test_weak="暗",test_hit="1",test_obj="群"},{skill_order="6",skill_type="主动",skill_tag="雷,风",skill_sp="52",skill_name="电风暴",skill_content="对随机目标施以3次雷属性攻击(威力65)<br/>并突破风弱点(伤害以雷属性计算)<br/>“魔力pt”5以上:威力1.2倍",skill_boost="威力75/90/120",test_weak="雷",test_hit="3",test_obj="乱",skill_up="88",skill_up_content="消費SP降低(SP42)"},{skill_order="7",skill_type="主动",skill_tag="雷,风",skill_sp="44",skill_name="雷风暴",skill_content="对敌方单体施以雷属性攻击(威力230)<br/>并突破风弱点(伤害以雷属性计算)<br/>“魔力pt”3以上:敌人全体化<br/>魔力pt”5以上:威力1.2倍",skill_boost="威力260/300/400",test_weak="雷",test_hit="1",test_obj="单",skill_up="96",skill_up_content="消費SP降低(SP35)"},{skill_order="8",skill_type="主动",skill_tag="火",skill_sp="60",skill_name="炽炎暴",skill_content="对敌方单体施以火属性攻击(威力35)<br/>并对同一对象施以与自身“魔力pt”相同次数的火属性攻击(威力35/最多6次)",skill_boost="威力45/55/80",test_weak="火",test_hit="1",test_obj="单",skill_up="99",skill_up_content="消費SP降低(SP48)"},{skill_order="9",skill_type="主动",skill_tag="雷",skill_sp="55",skill_name="琥珀风暴",skill_content="对敌方全体施以雷属性攻击(威力180)<br/>每增加2“魔力pt”,威力提升(最大1.8倍)",skill_boost="威力205/245/300",test_weak="雷",test_hit="1",test_obj="群",skill_up="100",skill_up_content="消費SP降低(SP44)"},{skill_order="10",skill_type="主动",skill_tag="暗,buff",skill_sp="70",skill_tag2="灯火の加護",skill_name="紫流",skill_content="对敌方全体施以3次暗属性攻击(威力 80)<br/>并为自身附加1”魔力pt”",skill_boost="威力90/105/130",test_weak="暗",test_hit="3",test_obj="群"},{skill_order="11",skill_type="被动",skill_tag="精力回复,魔力pt",skill_name="累积魔力",skill_content="当自身使用战斗技能攻击时SP恢复(恢复量10)<br/>并提升1“魔力pt”(※不受攻击次数影响)"},{skill_order="12",skill_type="被动",skill_tag="属攻提升,全属性伤害提升",skill_name="领悟魔力",skill_content="根据自身“魔力pt”数量赋予效果<br/>1以上:属攻提升12%(最大30%)“魔力pt”每提升1,效果提升2%<br/>9以上:属性伤害提升20%"},{skill_order="13",skill_type="被动",skill_tag="属攻提升,全属性伤害提升,威力提升",skill_parent="12",skill_tag2="進化",skill_name="领悟魔力",skill_content="根据自身“魔力pt”数量赋予效果<br/>1以上:属攻提升12%(最大30%)“魔力pt”每提升1,效果提升2%<br/>9以上:属性伤害提升20%<br/>且威力提升100%(同系统效果不可重复)"},{skill_order="14",skill_type="被动",skill_tag="会心提升,属性暴击解放",skill_tag2="灯火の加護",skill_name="精密的魔力操作",skill_content="自身会心提升30%<br/>且属性攻击发生暴击"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升,冰耐性提升",skill_name="火・冰耐性提升",skill_content="自身的火・冰耐性提升10%"},{skill_order="16",skill_type="特殊",skill_tag="雷耐性提升,风耐性提升",skill_name="雷・风耐性提升",skill_content="自身的雷・风耐性提升10%"},{skill_order="17",skill_type="特殊",skill_tag="光耐性提升,暗耐性提升",skill_name="光・暗耐性提升",skill_content="自身的光・暗耐性提升10%"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="buff",skill_tag2="必殺技",skill_name="黑暗深渊",skill_content="【Lv1】<br/>回合开始时,率先行动<br/>赋予自身必定避免属性攻击(部分除外)(2回合)<br/>与属攻提升10%的效果(2回合)<br/>成功防御时,使用暗属性攻击对敌方全体施以反击(威力135)<br/>【LvMAX】<br/>回合开始时,率先行动<br/>赋予自身必定避免属性攻击(部分除外)(3回合)<br/>与属攻提升20%的效果(3回合)<br/>成功防御时,使用暗属性攻击对敌方全体施以反击(威力135)"},{skill_order="21",skill_type="EX",skill_tag="火,冰,雷,风,暗,debuff",skill_tag2="EXアビリティ",skill_name="混沌洪潮",skill_content="赋予敌方全体特殊效果”火・冰・雷・风・暗弱化”(各1次)<br/>さ并对敌方全体施以1次つ火・冰・雷・风・暗属性攻击(威力 35)<br/>弱化:若没有该弱点,则附加该弱点<br/>若有该弱点,则该弱点伤害倍率提升20%<br/>每次受到该弱点攻击次数减少1<br/>※不能赋予没有弱点的敌人<br/>【使用条件】自身的“魔力pt”数量在6以上",skill_boost="威力40/50/60",test_weak="火,冰,雷,风,暗",test_hit="5",test_obj="群"},},}, {owner_order="166",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑",skill_sp="15",skill_name="一闪",skill_content="对敌方单体施以剑物理攻击(威力140)",skill_boost="威力170/210/300",test_weak="剑",test_hit="1",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="剑",skill_sp="34",skill_name="V字斩",skill_content="对敌方单体施以2次剑物理攻击(威力90)<br/>行动选择时只有自身生存:<br/>攻击次数变成4次,可以突破暗弱点",skill_boost="威力105/125/180",test_weak="剑",test_hit="2",test_obj="单"},{skill_order="3",skill_type="主动",skill_tag="剑,暗",skill_parent="2",skill_sp="34",skill_tag2="技変化",skill_name="生迹亡痕",skill_content="对敌方单体施以2次剑物理攻击(威力90)<br/>行动选择时只有自身存活时:<br/>攻击次数变成4次,可突破暗弱点",skill_boost="威力105/125/180",test_weak="剑",test_hit="2",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="剑,杖,debuff",skill_sp="40",skill_name="威力重锤",skill_content="对敌方单体施以剑物理攻击(威力170)<br/>攻击杖弱点(伤害以剑物理计算)<br/>并赋予物防降低20%的效果(2回合)",skill_boost="威力200/240/350",test_weak="剑,杖",test_hit="1",test_obj="单"},{skill_order="5",skill_type="主动",skill_tag="剑,风",skill_sp="29",skill_name="剑解",skill_content="对敌方单体施以剑物理攻击(威力170)<br/>并突破风弱点(伤害以剑物理计算)",skill_boost="威力200/240/350",test_weak="剑,风",test_hit="1",test_obj="单"},{skill_order="6",skill_type="主动",skill_tag="剑,风",skill_sp="61",skill_name="幽风斩",skill_content="回合开始时,率先行动<br/>对敌方全体施以剑物理攻击(威力120)<br/>并突破风弱点(伤害以剑物理计算)<br/>并赋予物攻·速度降低10%的效果(2回合)<br/>※行动顺序影响从下回合开始",skill_boost="威力145/185/220",test_weak="剑,风",test_hit="1",test_obj="群"},{skill_order="7",skill_type="主动",skill_tag="剑,风,debuff",skill_sp="54",skill_name="回旋斩",skill_content="对敌方全体施以2次剑物理攻击(威力80)<br/>攻击风弱点(伤害以剑物理计算)<br/>并赋予物攻降低15%的效果(2回合)",skill_boost="威力90/105/130",test_weak="剑,风",test_hit="2",test_obj="群",skill_up="88",skill_up_content="消費SP降低(SP43)"},{skill_order="8",skill_type="主动",skill_tag="剑",skill_sp="83",skill_name="电光音速斩",skill_content="对敌方全体施以4次剑物理攻击(威力45)",skill_boost="威力55/65/80",test_weak="剑",test_hit="4",test_obj="群",skill_up="96",skill_up_content="消費SP降低(SP66)"},{skill_order="9",skill_type="主动",skill_tag="风,debuff",skill_sp="64",skill_name="缘风",skill_content="对随机目标施以4次风属性攻击(威力45)<br/>每次攻击小概率赋予麻痹异常状态(2回合)",skill_boost="威力55/65/90",test_weak="风",test_hit="4",test_obj="乱",skill_up="99",skill_up_content="消費SP降低(SP51)"},{skill_order="10",skill_type="主动",skill_tag="剑,枪",skill_sp="53",skill_name="跃天斩",skill_content="对敌方单体施以剑物理攻击(威力 230)<br/>并突破枪弱点(伤害以剑物理计算)<br/>攻击对象被破防时威力提升1.2倍",skill_boost="威力260/300/400",test_weak="剑",test_hit="1",test_obj="单",skill_up="100",skill_up_content="消費SP降低(SP42)"},{skill_order="11",skill_type="主动",skill_tag="剑,枪",skill_parent="10",skill_sp="42",skill_tag2="進化",skill_name="跃天斩",skill_content="对敌方单体施以剑物理攻击(威力 230)<br/>并突破枪弱点(伤害以剑物理计算)<br/>攻击对象被破防时威力提升1.5倍",skill_boost="威力260/300/400",test_weak="剑",test_hit="1",test_obj="单"},{skill_order="12",skill_type="主动",skill_tag="回复,buff",skill_sp="76",skill_tag2="灯火の加護",skill_name="英雄气概",skill_content="自身的HP自动恢复(效力 140)<br/>SP自动恢复(恢复量 最大SP的5%)(3回合)<br/>“勇者pt”4以上:驱散自身的物攻・会心降低状态<br/>“勇者pt”6以上:BP恢复量提升1(3回合)<br/>“勇者pt”3以下:追加3个“勇者pt”",skill_boost="回合数4/5/6"},{skill_order="13",skill_type="被动",skill_tag="勇者pt",skill_name="勇者的资质",skill_content="当自身使用主动技能攻击时<br/>为自身附加1个“勇者pt”<br/>每个“勇者pt”可提升5%威力(最多45%/同系统的效果不可重复)"},{skill_order="14",skill_type="被动",skill_tag="对物理・属性反击",skill_name="镜反冲",skill_content="消耗BP3并使用技能时<br/>赋予自身对物理·属性攻击施以反击的效果(1回合)<br/>反击:对敌方全体施以剑物理攻击(威力90)<br/>并突破风弱点(伤害以剑物理计算)"},{skill_order="15",skill_type="被动",skill_tag="最大体力提升,物攻提升,剑伤害提升,伤害上限提升",skill_tag2="灯火の加護",skill_name="天赋的剑技",skill_content="赋予自身根据“勇者pt”数量追加的效果<br/>4以上:最大HP提升10%<br/>6以上:物攻提升10%<br/>8以上:剑攻击伤害提升10%<br/>且伤害上限提升(效果量 30000)"},{skill_order="16",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="20",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="21",skill_type="EX",skill_tag="剑,火,debuff",skill_tag2="必殺技",skill_name="龙魂",skill_content="【Lv1】<br/>对敌方单体施以剑物理攻击(威力440)<br/>并突破火弱点(伤害以剑物理计算)<br/>并赋予燃烧状态异常(2回合)<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)<br/>【LvMAX】<br/>对敌方单体施以剑物理攻击(威力525)<br/>并突破火弱点(伤害以剑物理计算)<br/>并赋予燃烧状态异常(2回合)<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)"},{skill_order="22",skill_type="EX",skill_tag="剑,枪,杖,火,风,暗",skill_tag2="EXアビリティ",skill_name="团结一致",skill_content="对敌方单体施以8次剑物理攻击(威力 20)<br/>并突破枪・杖・火・风・暗弱点(伤害以剑物理计算)<br/>【使用条件】自身的“勇者pt”数量在6以上",skill_boost="威力25/30/40",test_weak="剑,枪,杖,火,风,暗",test_hit="8",test_obj="单"},},}, {owner_order="165",owner_skill={{skill_order="1",skill_type="主动",skill_tag="短剑",skill_sp="26",skill_name="双重短剑",skill_content="对敌方单体施以2次短剑物理攻击(威力90)",skill_boost="威力105/125/180",test_weak="短剑",test_hit="2",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="火",skill_sp="28",skill_name="连炎冲",skill_content="对敌方单体施以2次火属性攻击(威力90)",skill_boost="威力105/125/180",test_weak=" 火",test_hit="2",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="短剑,debuff",skill_sp="38",skill_tag2="弱点外",skill_name="(改)三重攻击削弱",skill_content="对敌方单体施以3次短剑物理攻击(威力65)<br/>即使非弱点也会削减护盾点数<br/>并赋予物攻·属攻降低15%的效果(2回合)",skill_boost="威力75/90/120",test_weak="短剑",test_hit="3",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="短剑,debuff",skill_sp="54",skill_tag2="弱点外",skill_name="(改)三重短剑削弱",skill_content="对敌方单体施以3次短剑物理攻击(威力65)<br/>即使非弱点也会削减护盾点数<br/>并赋予短剑耐性降低15%的效果(2回合)",skill_boost="威力75/90/120",test_weak="火",test_hit="3",test_obj="单"},{skill_order="5",skill_type="主动",skill_tag="火",skill_sp="48",skill_tag2="弱点外",skill_name="(改)红宝石爆裂",skill_content="对敌方单体施以2次火属性攻击(威力45)<br/>即使非弱点也会削减护盾点数<br/>消耗加成点1时:攻击次数变为3次<br/>消耗加成点2时:攻击次数变为4次<br/>消耗加成点3时:攻击次数变为5次",skill_boost="威力55/65/90",test_weak="火",test_hit="2",test_obj="单"},{skill_order="6",skill_type="主动",skill_tag="buff",skill_sp="60",skill_name="(改)梳羽回闪",skill_content="为自身附加特殊效果“卡娜莉假动作”(1次)<br/>并恢复自身的精力(恢复量50-125)随后移动至后卫<br/>卡娜莉假动作:必定回避攻击(部分除外)<br/>※无论如何赋予,“卡娜莉假动作”的次数都可叠加(最多9次)",skill_boost="效果附加次数2/3/4次",skill_up="88",skill_up_content="消費SP降低(SP48)"},{skill_order="7",skill_type="主动",skill_tag="短剑,debuff",skill_sp="48",skill_tag2="弱点外",skill_name="(改)三重防御削弱",skill_content="对敌方单体施以3次短剑物理攻击(威力 65)<br/>即使非弱点也会削减护盾点数<br/>并赋予物防·属防降低15%的效果(2回合)",skill_boost="威力75/90/120",test_weak="短剑",test_hit="3",test_obj="单",skill_up="96",skill_up_content="消費SP降低(SP38)"},{skill_order="8",skill_type="主动",skill_tag="短剑",skill_sp="50",skill_name="行刺",skill_content="对敌方单体施以短剑物理攻击(威力 230)<br/>攻击对象破防时威力提升1.5倍",skill_boost="威力260/300/400",test_weak="短剑",test_hit="1",test_obj="单",skill_up="99",skill_up_content="威力提升(260)"},{skill_order="9",skill_type="主动",skill_tag="短剑",skill_sp="62",skill_tag2="弱点外",skill_name="(改)急流迅闪",skill_content="回合开始时,率先行动<br/>对敌方全体施以3次短剑物理攻击(威力65)<br/>即使非弱点也会削减护盾点数<br>※支援能力“愤怒卡娜莉”的目标为所选目标",skill_boost="威力75/90/120",test_weak="短剑",test_hit="3",test_obj="群",skill_up="100",skill_up_content="消費SP降低(SP50)"},{skill_order="10",skill_type="主动",skill_tag="短剑,buff",skill_sp="88",skill_tag2="灯火の加護",skill_name="闪闪发光的突击",skill_content="对敌方全体施以4次短剑物理攻击(威力35)<br/>并为自身附加特殊效果“卡娜莉假动作”(2次)<br/>卡娜莉假动作:必定回避攻击(部分除外)<br/>※无论如何赋予,“卡娜莉假动作”的次数都可叠加(最多9次)<br/>※被动的攻击目标是选择的目标",skill_boost="威力45/55/70",test_weak="短剑",test_hit="4",test_obj="群"},{skill_order="11",skill_type="被动",skill_tag="卡娜莉伪装",skill_name="(改)美少女义侠传说",skill_content="战斗开始时:赋予自身特殊效果“卡娜莉假动作”(4次)<br/>使用战斗能力时:对自身赋予特殊效果“卡娜莉假动作”(2次)<br/>卡娜莉假动作:必定回避攻击(部分除外)<br/>※无论如何赋予,“卡娜莉假动作”的次数都可叠加(最多9次)"},{skill_order="12",skill_type="被动",skill_tag="物理追击",skill_tag2="弱点外",skill_name="愤怒卡娜莉",skill_content="自身攻击后(反击、必杀技等除外)<br/>追加与自身的“卡娜莉假动作”层数相同次数的追击(最多4次)<br/>追击:对敌方单体施以短剑物理攻击(威力40)<br/>即使非弱点也会削减护盾点数"},{skill_order="13",skill_type="被动",skill_tag="物理追击",skill_parent="12",skill_tag2="進化,弱点外",skill_name="愤怒卡娜莉",skill_content="自身攻击后(反击、必杀技等除外)<br/>追加与自身的“卡娜莉假动作”层数相同次数的追击(最多6次)<br/>追击:对敌方单体施以短剑物理攻击(威力40)<br/>即使非弱点也会削减护盾点数"},{skill_order="14",skill_type="被动",skill_tag="卡娜莉伪装",skill_tag2="灯火の加護",skill_name="可靠卡娜莉",skill_content="当自身使敌人破防时<br/>为自身附加特殊效果“卡娜莉假动作”(1次)<br/>卡娜莉假动作:必定回避攻击(部分除外)<br/>※无论如何赋予,“卡娜莉假动作”的次数都可叠加(最多9次)<br/>※如果在触发此效果之前未赋予“卡娜莉假动作”<br/>则被动“愤怒卡娜莉”不会触发"},{skill_order="15",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="短剑,buff",skill_tag2="必殺技,弱点外",skill_name="(改)游侠卡娜莉",skill_content="【Lv1】<br/>回合开始时,率先行动<br/>对敌方单体施以6次短剑物理攻击(威力65)<br/>即使非弱点也会削减护盾点数<br/>并为自身附加特殊效果“卡娜莉假动作”(5次)<br/>再对我方前后卫全体赋予威力提升(37%)的效果<br/>【LvMAX】<br/>回合开始时,率先行动<br/>对敌方单体施以6次短剑物理攻击(威力80)<br/>即使非弱点也会削减护盾点数<br/>并为自身附加特殊效果“卡娜莉假动作”(5次)<br/>再对我方前后卫全体赋予威力提升(50%)的效果"},{skill_order="21",skill_type="EX",skill_tag="短剑",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="强化咬噬",skill_content="对敌方单体施以短剑物理攻击(威力230)<br/>并为自身附加特殊效果“卡娜莉假动作”(6次)<br/>卡娜莉假动作:必定回避攻击(部分除外)<br/>※无论如何赋予,“卡娜莉假动作”的次数都可叠加(最多9次)<br/>【使用条件】第8回合以内",skill_boost="威力260/300/400",test_weak="短剑",test_hit="1",test_obj="单"},},}, {owner_order="164",owner_skill={{skill_order="1",skill_type="主动",skill_tag="火,debuff",skill_sp="34",skill_name="火焰燃烧魔法(单体)2",skill_content="对敌方单体施以火属性攻击(威力170)<br/>并赋予燃烧异常效果(2回合)<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)",skill_boost="威力200/240/350",test_weak="火",test_hit="1",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="书,debuff",skill_sp="24",skill_name="物理攻击牵制敲击",skill_content="对敌方单体施以书物理攻击(威力170)<br/>并赋予物攻降低10%的效果(2回合)",skill_boost="威力200/240/350",test_weak="书",test_hit="1",test_obj="单"},{skill_order="3",skill_type="主动",skill_tag="调查",skill_sp="10",skill_name="全体探查",skill_content="显示敌方全体的一个弱点",skill_boost="弱点显示数2/3/4"},{skill_order="4",skill_type="主动",skill_tag="debuff",skill_sp="16",skill_name="燃烧的智谋",skill_content="赋予敌方全体燃烧状态异常(2回合)<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="枪,火,debuff",skill_sp="43",skill_name="火枪队·炎击(全体)",skill_content="对敌方全体施以火属性攻击(威力150)<br/>并突破枪弱点(伤害以火属性计算)<br/>当攻击目标处于燃烧状态时<br/>赋予火耐性降低15%的效果(2回合)",skill_boost="威力175/215/260",test_weak="火",test_hit="1",test_obj="群"},{skill_order="6",skill_type="主动",skill_tag="枪,火",skill_sp="54",skill_name="火枪队·伏击(全体)",skill_content="为自身附加倒计时效果(计数4)<br/>计数结束时,对敌方全体施以火属性攻击(威力360)<br/>并突破枪弱点(伤害以火属性计算)",skill_boost="威力410/490/600",test_weak="火,枪",test_hit="1",test_obj="群",skill_up="88",skill_up_content="消費SP降低(SP43)"},{skill_order="7",skill_type="主动",skill_tag="枪,火",skill_sp="123",skill_name="火枪队・投枪",skill_content="从使用后的下回合开始,每回合<br/>在我方行动之前(部分除外)<br/>对随机目标施以3次火属性攻击(威力55/持续2次)<br/>并突破枪弱点(伤害以火属性计算)",skill_boost="持续3/4/5次",test_weak="火",test_hit="3",test_obj="乱",skill_up="96",skill_up_content="消費SP降低(SP98)"},{skill_order="8",skill_type="主动",skill_tag="buff",skill_sp="70",skill_name="贤王的炎枪阵",skill_content="赋予我方前卫全体属攻提升20%<br/>与枪·火属性伤害提升20%的效果(2回合)",skill_boost="回合数3/4/5",skill_up="99",skill_up_content="消費SP降低(SP56)"},{skill_order="9",skill_type="主动",skill_tag="枪,火,debuff",skill_sp="61",skill_name="火枪队·冲锋(单体)",skill_content="对敌方单体施以火属性攻击(威力260)<br/>并突破枪弱点(伤害以火属性计算)<br/>当攻击目标处于燃烧状态时<br/>赋予物防·属防降低15%的效果(2回合)",skill_boost="威力290/340/450",test_weak="火,枪",test_hit="1",test_obj="单",skill_up="100",skill_up_content="消費SP降低(SP49)"},{skill_order="10",skill_type="主动",skill_tag="火,debuff",skill_sp="60",skill_tag2="灯火の加護",skill_name="业火缭乱之计谋",skill_content="对随机目标施以3次火属性攻击(威力85)<br/>每次攻击小概率赋予燃烧状态异常(2回合)<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)",skill_boost="威力95/110/140",test_weak="火",test_hit="3",test_obj="单"},{skill_order="11",skill_type="被动",skill_tag="属攻提升",skill_name="属攻强化V",skill_content="赋予自身属性攻击提升30%的效果"},{skill_order="12",skill_type="被动",skill_tag="属防降低,枪耐性降低,火耐性降低",skill_name="鹰眼",skill_content="当自身使敌人破防时<br/>对被破防的敌人赋予属防降低10%<br/>与枪·火耐性降低10%的效果(3回合)"},{skill_order="13",skill_type="被动",skill_tag="属防降低,枪耐性降低,火耐性降低",skill_parent="12",skill_tag2="進化",skill_name="鹰眼",skill_content="当自身使敌人破防时<br/>对被破防的敌人赋予属防降低15%<br/>与枪·火耐性降低15%的效果(3回合)"},{skill_order="14",skill_type="被动",skill_tag="枪伤害提升,火伤害提升,伤害上限提升",skill_tag2="灯火の加護",skill_name="好时机的炎枪阵",skill_content="存在处于破防状态的敌人时<br/>赋予我方前卫全体枪·火属性伤害提升15%<br/>与伤害上限提升(效果量20000)的效果"},{skill_order="15",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="buff",skill_tag2="必殺技",skill_name="百家兵法",skill_content="【Lv1】<br/>在回合中,迅速行动,并赋予我方单体<br/>威力提升100%的效果(1回合/回合不可延长/同系统的效果不可重复)<br/>与伤害上限提升(效果量10000)的效果(1回合)<br/>【LvMAX】<br/>在回合中,迅速行动,并赋予我方单体<br/>威力提升100%的效果(1回合/回合不可延长/同系统的效果不可重复)<br/>与伤害上限提升(效果量50000)的效果(1回合)"},{skill_order="21",skill_type="EX",skill_tag="debuff",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="火枪破盾的计略",skill_content="赋予敌方单体枪·火耐性降低15%的效果(2回合)<br/>并无视弱点削除6层护盾<br/>但这个效果无法使敌人破防<br/>【使用条件】当没有敌人处于破防状态时",skill_boost="回合数3/4/5"},},}, {owner_order="163",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑,枪,debuff",skill_sp="45",skill_name="召唤林德・舞",skill_content="召唤林德,对敌方全体施以剑物理攻击(威力150)<br/>并突破枪弱点(伤害以剑物理计算)<br/>并赋予物防·属防降低10%的效果(2回合)",skill_boost="威力175/215/260",test_weak="剑,枪",test_hit="1",test_obj="群"},{skill_order="2",skill_type="主动",skill_tag="扇",skill_sp="26",skill_name="二连清扫",skill_content="对敌方单体施以2次扇物理攻击(威力90)",skill_boost="威力105/125/180",test_weak="扇",test_hit="2",test_obj="单"},{skill_order="3",skill_type="主动",skill_tag="debuff",skill_sp="21",skill_name="诱引的挽歌",skill_content="赋予敌方全体对自身的挑衅效果(2回合)<br/>并赋予物攻·属攻降低15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="4",skill_type="主动",skill_tag="火,debuff",skill_sp="32",skill_name="炎蛇之诗",skill_content="对敌方全体施以火属性攻击(威力120)<br/>并赋予速度降低15%的效果(2回合)<br/>※行动顺序影响从下回合开始",skill_boost="威力145/185/220",test_weak="火",test_hit="1",test_obj="群"},{skill_order="5",skill_type="主动",skill_tag="火,属性攻击回避",skill_sp="52",skill_name="驱魔炎舞",skill_content="对敌方单体施以3次火属性攻击(威力65)<br/>并赋予自身必定回避属性攻击(部分除外)的效果(1次)",skill_boost="威力75/90/120",test_weak="火",test_hit="3",test_obj="单"},{skill_order="6",skill_type="主动",skill_tag="扇,debuff",skill_sp="56",skill_name="泪雨乱舞",skill_content="对随机目标施以3次扇物理攻击(威力65)<br/>每次攻击赋予物防・属防・速度降低10%的效果(2回合)<br/>※行动顺序影响从第2回合开始",skill_boost="威力75/90/120",test_weak="扇",test_hit="3",test_obj="乱",skill_up="88",skill_up_content="消費SP降低(SP45)"},{skill_order="7",skill_type="主动",skill_tag="扇",skill_sp="59",skill_name="无心扇舞",skill_content="对敌方单体单体施以扇物理攻击(威力 260)<br/>必定造成暴击伤害<br/>攻击对象速度降低时威力提升1.2倍",skill_boost="威力290/340/450",test_weak="扇",test_hit="1",test_obj="单",skill_up="96",skill_up_content="消費SP降低(SP47)"},{skill_order="8",skill_type="主动",skill_tag="扇",skill_parent="7",skill_sp="47",skill_tag2="進化",skill_name="无心扇舞",skill_content="对敌方单体单体施以扇物理攻击(威力 260)<br/>必定造成暴击伤害<br/>攻击对象速度降低时威力提升1.5倍",skill_boost="威力290/340/450",test_weak="扇",test_hit="1",test_obj="单"},{skill_order="9",skill_type="主动",skill_tag="扇,debuff",skill_sp="78",skill_name="夜雾连舞",skill_content="对敌方全体施以4次扇物理攻击(威力35)<br/>中等概率赋予魅惑状态异常(2回合)<br/>魅力:一定概率无法行动",skill_boost="威力45/55/70",test_weak="扇",test_hit="4",test_obj="群",skill_up="99",skill_up_content="消費SP降低(SP62)"},{skill_order="10",skill_type="主动",skill_tag="扇,debuff",skill_sp="78",skill_name="凤凰之舞",skill_content="对敌方全体施以扇物理攻击(威力150)<br/>并赋予物攻・物防・属攻・属防・会心・速度降低15%<br/>的效果(2回合)※行动顺序影响从下回合开始",skill_boost="威力175/215/260",test_weak="扇",test_hit="1",test_obj="群",skill_up="100",skill_up_content="消費SP降低(SP62)"},{skill_order="11",skill_type="主动",skill_tag="扇,debuff",skill_sp="59",skill_tag2="灯火の加護",skill_name="花乱吹",skill_content="对随机目标施以4次扇物理攻击(威力45)<br/>每次攻击小概率赋予扇耐性降低15%的效果(2回合)",skill_boost="威力55/65/90",test_weak="扇",test_hit="4",test_obj="乱"},{skill_order="12",skill_type="被动",skill_tag="全速力",skill_name="加速冲刺",skill_content="消耗BP1以上时,自身可以迅速行动。"},{skill_order="13",skill_type="被动",skill_tag="物理・属性攻击回避",skill_name="回避架势",skill_content="赋予自身以50%的概率回避攻击(部分除外)的效果"},{skill_order="14",skill_type="被动",skill_tag="消耗精力减少",skill_tag2="灯火の加護",skill_name="消耗SP减轻Ⅱ",skill_content="自身消耗SP量减少20%<br/>(效果不可重复)"},{skill_order="15",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000",test_weak=" ",test_hit=" ",test_obj=" "},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000",test_weak=" ",test_hit=" ",test_obj=" "},{skill_order="20",skill_type="EX",skill_tag="剑,枪,扇,debuff",skill_tag2="必殺技",skill_name="玉霰舞・雪豹",skill_content="【Lv1】<br/>回合开始时,率先行动<br/>呼唤林德对敌方全体施以扇物理攻击(威力 330)<br/>并突破剑・枪弱点(伤害以扇物理计算)<br/>并赋予物攻・物防・属攻・属防降低5%的效果(2回合)<br/>【LvMAX】<br/>回合开始时,率先行动<br/>呼唤林德对敌方全体施以扇物理攻击(威力 395)<br/>并突破剑・枪弱点(伤害以扇物理计算)<br/>并赋予物攻・物防・属攻・属防降低10%的效果(2回合)"},{skill_order="21",skill_type="EX",skill_tag="debuff",skill_sp="4次",skill_tag2="EXアビリティ",skill_name="扇火的哀歌",skill_content="赋予敌方全体扇・火耐性降低15%的效果(2回合)<br/>【使用条件】第3回合以后",skill_boost="回合数3/4/5",test_weak=" ",test_hit=" ",test_obj=" "},},}, {owner_order="162",owner_skill={{skill_order="1",skill_type="主动",skill_tag="斧",skill_sp="25",skill_name="三连击",skill_content="对敌方单体施以3次斧物理攻击(威力55)",skill_boost="威力65/80/100",test_weak="斧",test_hit="3",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_sp="42",skill_name="急救处置(全体)",skill_content="我方前卫全体HP回复(效果130)<br/>支援pt”5以上:前后卫全体化",skill_boost="效果150/180/220"},{skill_order="3",skill_type="主动",skill_tag="斧,杖,书",skill_sp="36",skill_name="(改)欢乐猛砸",skill_content="对敌方全体施以斧物理攻击(威力40)<br/>并对敌人全体施以与自身应援pt相同次数的斧物理攻击(威力40/最多5次)<br/>并突破杖・书弱点(伤害以斧物理计算)",skill_boost="威力45/50/65",test_weak="斧",test_hit="1",test_obj="群"},{skill_order="4",skill_type="主动",skill_tag="debuff",skill_sp="30",skill_name="建筑师的洞察",skill_content="赋予敌人单体斧·杖·书耐性降低15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="体力护盾",skill_sp="12",skill_name="搭建防护栏",skill_content="赋予我方单体HP护盾<br/>(效力 使用者最大HP的5%/不可重复)<br/>能力提升(Boost)MAX时:前卫全体化",skill_boost="HP屏障10/15/15%"},{skill_order="6",skill_type="主动",skill_tag="斧,杖,书",skill_sp="54",skill_name="(改)欢乐砸地",skill_content="对敌人单体施以1次斧物理攻击(威力45)<br/>并对敌人单体<br/>施以与自身的“支援pt”相同次数的斧物理攻击(威力45/最多6次)<br/>突破杖・书弱点(伤害以斧物理计算)",skill_boost="威力55/65/90",test_weak="斧",test_hit="1",test_obj="乱",skill_up="88",skill_up_content="消費SP降低(SP43)"},{skill_order="7",skill_type="主动",skill_tag="回复",skill_sp="55",skill_name="(改)HP恢复的坚果(全体)",skill_content="我方前卫全体的HP恢复(效力55)<br/>并赋予HP自动恢复的效果(2回合/效力110)<br/>支援pt”2以上:恢复同对象的状态异常(部分除外)<br/>支援pt”8以上:并赋予状态异常无效化的效果(2回合/部分除外)",skill_boost="效力75/100/140强化后:回合数3/4/5",skill_up="96",skill_up_content="提升时效果回合数提升"},{skill_order="8",skill_type="主动",skill_tag="buff",skill_sp="70",skill_name="(改)指挥作业",skill_content="赋予我方前卫全体物攻、属攻、会心提升5%的效果(2回合)<br/>每次支援pt”效果提升5%(最多30%)<br/>支援pt”5以上:同时赋予同对象伤害提升15%的效果(2回合)",skill_boost="回合数3/4/5",skill_up="99",skill_up_content="消費SP降低(SP56)"},{skill_order="9",skill_type="主动",skill_tag="斧,杖,书,debuff",skill_sp="50",skill_name="(改)欢乐劈砍",skill_content="对单体敌人施以斧物理攻击(威力190)<br/>并突破杖·书弱点(伤害以斧物理计算)<br/>支援pt”2以上:赋予同对象物防降低20%的效果(2回合)<br/>支援pt”4以上:再次发动效果(无SP消耗)<br/>支援pt”8以上:再次发动效果(无SP消耗)",skill_boost="威力220/270/380",test_weak="斧",test_hit="1",test_obj="单",skill_up="100",skill_up_content="消費SP降低(SP40)"},{skill_order="10",skill_type="主动",skill_tag="斧,杖,书",skill_sp="60",skill_tag2="灯火の加護",skill_name="劈呀劈",skill_content="对敌方全体施以3次斧物理攻击(威力55)<br/>并突破杖·书弱点(伤害以斧物理计算)<br/>支援pt”9以上:攻击次数达到6次",skill_boost="威力65/80/100",test_weak="斧",test_hit="3",test_obj="群"},{skill_order="11",skill_type="被动",skill_tag="必杀技槽回复",skill_name="(改)开拓精神",skill_content="回合结束时:自身的必杀技槽提升50.0%,并增加“应援点”1点"},{skill_order="12",skill_type="被动",skill_tag="体力自动回复,精力自动回复,属性暴击解放",skill_name="(改)镇民们的加油",skill_content="根据自身的支援pt数量赋予我方前卫全体效果<br/>3以上:赋予HP自动恢复效果(效力30)<br/>5以上:同时赋予SP自动恢复的效果(恢复量 目标最大SP的5%)<br/>7以上:同时赋予属性攻击产生暴击的效果"},{skill_order="13",skill_type="被动",skill_tag="伤害提升,体力自动回复,精力自动回复,属性暴击解放",skill_parent="12",skill_tag2="進化",skill_name="(改)镇民们的加油",skill_content="根据自身的支援pt数量赋予我方前卫全体效果<br/>3以上:赋予HP自动恢复效果(效力30)<br/>5以上:同时赋予SP自动恢复的效果(恢复量 目标最大SP的5%)和伤害提升15%的效果<br/>7以上:同时赋予属性攻击产生暴击的效果"},{skill_order="14",skill_type="被动",skill_tag="应援",skill_tag2="灯火の加護",skill_name="欢乐交接",skill_content="交替时:添加1个“支援pt”"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升,冰耐性提升",skill_name="火・冰耐性强化",skill_content="自身的火·冰耐性提升10%"},{skill_order="16",skill_type="特殊",skill_tag="雷耐性提升,风耐性提升",skill_name="雷・风耐性强化",skill_content="自身的防雷风耐性提升10%"},{skill_order="17",skill_type="特殊",skill_tag="光耐性提升,暗耐性提升",skill_name="光・暗耐性强化",skill_content="自身的光暗耐性提升10%"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="buff,应援",skill_tag2="必殺技",skill_name="(改)欢乐建造",skill_content="【Lv1】<br/>回合开始时,抢先行动<br/>赋予我方前卫全体物攻·属攻·会心提升6%的效果(2回合)<br/>每次支援pt”效果提升1%<br/>并还为自身添加了2个支持pt”<br/>(可用次数: 2次)<br/>【LvMAX】<br/>回合开始时,抢先行动<br/>赋予我方前卫全体物攻·属攻·会心提升6%的效果(2回合)<br/>每次支援pt”效果提升1%<br/>并还为自身添加了2个支持pt”<br/>(可用次数: 10次)"},{skill_order="21",skill_type="EX",skill_tag="斧,杖,书,debuff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="整平土地",skill_content="对敌方单体施以8次斧物理攻击(威力25)<br/>并突破杖·书弱点(伤害以斧物理计算)<br/>并赋予斧·杖·书耐性降低15%的效果(2回合)<br/>【使用条件】自身的应援pt为6以上",skill_boost="威力30/35/50"},},}, {owner_order="161",owner_skill={{skill_order="1",skill_type="主动",skill_tag="buff",skill_sp="57",skill_name="进攻的福音",skill_content="赋予我方前卫全体<br/>物攻・属攻・会心提升15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="2",skill_type="主动",skill_tag="buff",skill_sp="57",skill_name="守护的福音",skill_content="赋予我方前卫全体<br/>物防・属防・速度提升15%的效果(2回合)<br/>※行动顺序影响从下回合开始",skill_boost="回合数3/4/5"},{skill_order="3",skill_type="主动",skill_tag="冰,debuff",skill_sp="48",skill_name="冰碎之诗",skill_content="对敌方单体施以3次冰属性攻击(威力65)<br/>并赋予冰耐性降低15%的效果(2回合)",skill_boost="威力75/90/120",test_weak="冰",test_hit="3",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="扇,debuff",skill_sp="46",skill_name="扇碎的舞步",skill_content="对敌方单体施以3次扇物理攻击(威力65)<br/>并赋予扇耐性降低15%的效果(2回合)",skill_boost="威力75/90/120",test_weak="扇",test_hit="3",test_obj="单"},{skill_order="5",skill_type="主动",skill_tag="扇",skill_sp="54",skill_name="奉神扇舞",skill_content="回合开始时,率先行动<br/>对随机目标施以3次扇物理攻击(威力65)<br/>行动结束后,移动到后卫",skill_boost="威力75/90/120",test_weak="扇",test_hit="3",test_obj="乱"},{skill_order="6",skill_type="主动",skill_tag="加成点回复量提升",skill_sp="100",skill_name="气力的祈祷",skill_content="赋予我方前后卫全体特殊效果“气力祈祷”<br/>持续到自身行动或无法行动为止<br/>(持续消耗SP200/持续SP不足时也解除)<br/>气力祈祷: BP回复量提升1",skill_boost="持续消耗SP 160/130/100",skill_up="88",skill_up_content="消費SP降低(SP80)"},{skill_order="7",skill_type="主动",skill_tag="buff",skill_sp="42",skill_name="精神的鼓舞",skill_content="赋予我方前卫全体<br/>属性耐性提升15%的效果(2回合)",skill_boost="回合数3/4/5强化后:4/5/6",skill_up="96",skill_up_content="效果回合数提升(3回合)"},{skill_order="8",skill_type="主动",skill_tag="冰",skill_sp="66",skill_name="奉神冰乱华",skill_content="回合开始时,率先行动<br/>对随机目标施以4次冰属性攻击(威力45)<br/>行动结束后,移动到后卫",skill_boost="威力55/65/90",test_weak="冰",test_hit="4",test_obj="乱",skill_up="99",skill_up_content="消費SP降低(SP53)"},{skill_order="9",skill_type="主动",skill_tag="冰",skill_sp="42",skill_name="奉神冰激华",skill_content="对敌方单体施以冰属性攻击(威力260)<br/>行动结束后,移动到后卫",skill_boost="威力290/340/450强化后: 340/380/500",test_weak="冰",test_hit="1",test_obj="单",skill_up="100",skill_up_content="威力提升(290)"},{skill_order="10",skill_type="主动",skill_tag="buff",skill_sp="54",skill_tag2="灯火の加護",skill_name="龙鳞的鼓舞",skill_content="赋予我方前卫全体<br/>物理耐性提升15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="11",skill_type="被动",skill_tag="属攻提升,冰伤害提升,雷伤害提升",skill_name="冰雷的启示",skill_content="后卫时:赋予我方前卫全体属攻提升10%<br/>与冰·雷属性伤害提升10%的效果"},{skill_order="12",skill_type="被动",skill_tag="属攻提升,属防提升",skill_name="交替时属性强化(前全)",skill_content="交替时:赋予我方前卫全体属攻・属防提升10%的效果(1回合)"},{skill_order="13",skill_type="被动",skill_tag="属攻提升,属防提升",skill_parent="12",skill_tag2="進化",skill_name="交替时属性强化(前全)Ⅱ",skill_content="交替时:赋予我方前卫全体属攻・属防提升15%的效果(1回合)"},{skill_order="14",skill_type="被动",skill_tag="强化效果延长(相互)",skill_tag2="灯火の加護",skill_name="强化效果延长(与)",skill_content="当自身赋予强化效果时<br/>效果延长 1 回合(不重叠)"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="复活",skill_tag2="必殺技",skill_name="向着未来的愿望",skill_content="【Lv1】<br/>赋予我方前后卫全体自动复活的效果<br/>(恢复量 最大HP的15%)<br/>无法战斗时立即发动(重叠时,次数不提升)<br/>【LvMAX】<br/>赋予我方前后卫全体自动复活的效果<br/>(恢复量 最大HP的25%)<br/>无法战斗时立即发动(重叠时,次数不提升)"},{skill_order="21",skill_type="EX",skill_tag="剑,书,扇,冰",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="冰神斩舞",skill_content="对敌方单体施以冰属性攻击(威力475)<br/>并突破剑・书・扇弱点(伤害以冰属性计算)<br/>【使用条件】自身的BP值为5以上",skill_boost="威力495/600/750"},},}, {owner_order="160",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑",skill_sp="38",skill_name="三连斩",skill_content="对敌方单体施以3次剑物理攻击(威力65)",skill_boost="威力75/90/120",test_weak=" 剑",test_hit="3",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="光",skill_sp="40",skill_name="三连乱光冲",skill_content="对随机目标施以3次光属性攻击(威力 65)",skill_boost="威力75/90/120",test_weak="光",test_hit="3",test_obj="乱"},{skill_order="3",skill_type="主动",skill_tag="剑,debuff",skill_sp="34",skill_name="王技之剑·破战",skill_content="对敌方单体施以剑物理攻击(威力170)<br/>王装时:同对象的物攻・属攻降低15%(2回合)<br/>战装时:同对象的物防・属防降低15%(2回合)",skill_boost="威力200/240/350",test_weak="剑",test_hit="1",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="剑,debuff",skill_parent="3",skill_sp="34",skill_tag2="技変化",skill_name="战技之剑・破护",skill_content="对敌方单体施以剑物理攻击(威力170)<br/>王装时:同对象的物攻・属攻降低15%(2回合)<br/>战装时:同对象的物防・属防降低15%(2回合)",skill_boost="威力200/240/350",test_weak="剑",test_hit="1",test_obj="单"},{skill_order="5",skill_type="主动",skill_tag="回复",skill_sp="25",skill_name="心怀未来",skill_content="自身SP恢复(恢复量50)",skill_boost="回复量75/100/125"},{skill_order="6",skill_type="主动",skill_tag="buff",skill_sp="37",skill_name="信念的王火・进军",skill_content="王装时:赋予我方前卫全体会心提升10%与伤害提升10%的效果(2回合)<br/>战装时:赋予自身剑攻击伤害提升30%的效果(3回合)",skill_boost="回合数3/4/5"},{skill_order="7",skill_type="主动",skill_tag="buff",skill_parent="6",skill_sp="37",skill_tag2="技変化",skill_name="信念的战火·孤军",skill_content="王装时:赋予我方前卫全体会心提升10%与伤害提升10%的效果(2回合)<br/>战装时:赋予自身剑攻击伤害提升30%的效果(3回合)",skill_boost="回合数4/5/6"},{skill_order="8",skill_type="主动",skill_tag="剑,回复",skill_sp="44",skill_name="王之剑・练气",skill_content="对敌方单体施以剑物理攻击(威力 230)并恢复自身1BP<br/>王装时:自身追加1点“练气pt”<br/>战装时:“练气pt”存在1个及以上时消耗1“练气pt”并使得技能再次发动(不消耗SP)",skill_boost="威力260/300/400",test_weak="剑",test_hit="1",test_obj="单",skill_up="88",skill_up_content="消費SP降低(SP35)"},{skill_order="9",skill_type="主动",skill_tag="剑",skill_parent="8",skill_sp="44",skill_tag2="技変化",skill_name="战之剑·再气",skill_content="对敌方单体施以剑物理攻击(威力 230)并恢复自身1BP<br/>王装时:自身追加1点“练气pt”<br/>战装时:“练气pt”存在1个及以上时消耗1“练气pt”并使得技能再次发动(不消耗SP)",skill_boost="威力260/300/400",test_weak="剑",test_hit="1",test_obj="单",skill_up="88",skill_up_content="消費SP降低(SP35)"},{skill_order="10",skill_type="主动",skill_tag="剑,光",skill_sp="47",skill_name="王煌斬",skill_content="对敌方单体施以剑物理攻击(威力 260)<br/>并突破光弱点(伤害以剑物理计算)<br/>“练气pt”存在2个及以上时消耗2个“练气pt”并使技能再次发动(不消耗SP)<br/>战装时:同时突破暗弱点(伤害以剑物理计算)",skill_boost="威力290/340/450强化后: 340/380/500",test_weak="剑,光",test_hit="1",test_obj="单",skill_up="96",skill_up_content="威力提升(290)"},{skill_order="11",skill_type="主动",skill_tag="剑,光,暗",skill_parent="10",skill_sp="47",skill_tag2="技変化",skill_name="战煌斩・日蚀",skill_content="对敌方单体施以剑物理攻击(威力 260)<br/>并突破光弱点(伤害以剑物理计算)<br/>“练气pt”存在2个及以上时消耗2个“练气pt”并使技能再次发动(不消耗SP)<br/>战装时:同时突破暗弱点(伤害以剑物理计算)",skill_boost="威力290/340/450强化后: 340/380/500",test_weak="剑,光,暗",test_hit="1",test_obj="单",skill_up="96",skill_up_content="威力提升(290)"},{skill_order="12",skill_type="主动",skill_tag="剑,光",skill_parent="10",skill_sp="47",skill_tag2="進化",skill_name="王煌斬",skill_content="对敌方单体施以剑物理攻击(威力 260)<br/>并突破光弱点(伤害以剑物理计算)<br/>此技能的伤害上限提高50000<br/>“练气pt”存在2个及以上时消耗2个“练气pt”并使技能再次发动(不消耗SP)<br/>战装时:同时突破火・雷・暗弱点(伤害以剑物理计算)",skill_boost="威力340/380/500",test_weak="剑,光",test_hit="1",test_obj="单"},{skill_order="13",skill_type="主动",skill_tag="剑,火,雷,光,暗",skill_parent="10",skill_sp="47",skill_tag2="進化,技変化",skill_name="战煌斩・日蚀",skill_content="对敌方单体施以剑物理攻击(威力 260)<br/>并突破光弱点(伤害以剑物理计算)<br/>此技能的伤害上限提高50000<br/>“练气pt”存在2个及以上时消耗2个“练气pt”并使技能再次发动(不消耗SP)<br/>战装时:同时突破火・雷・暗弱点(伤害以剑物理计算)",skill_boost="威力340/380/500",test_weak="剑,火,雷,光,暗",test_hit="1",test_obj="单"},{skill_order="14",skill_type="主动",skill_tag="回复,buff",skill_sp="51",skill_name="向希望祈祷・王信",skill_content="赋予我方前卫全体HP自动回复的效果(2回合/效力110)<br/>王装时:同对象的最大HP提升15%(2回合)<br/>战装时:“练气pt”存在1个及以上时消耗1个“练气pt”<br/>并赋予自身HP护盾(效力:使用者最大HP的50%/重复不可)",skill_boost="回合数3/4/5",skill_up="99",skill_up_content="消費SP降低(SP41)"},{skill_order="15",skill_type="主动",skill_tag="体力护盾,回复",skill_parent="14",skill_sp="51",skill_tag2="技変化",skill_name="向希望祈祷·战坚",skill_content="赋予我方前卫全体HP自动回复的效果(2回合/效力110)<br/>王装时:同对象的最大HP提升15%(2回合)<br/>战装时:“练气pt”存在1个及以上时消耗1个“练气pt”<br/>并赋予自身HP护盾(效力:使用者最大HP的50%/重复不可)",skill_boost="回合数3/4/5",skill_up="99",skill_up_content="消費SP降低(SP41)"},{skill_order="16",skill_type="主动",skill_tag="剑,光",skill_sp="67",skill_name="王煌澜斩",skill_content="对随机目标施以5次剑物理攻击(威力 35)<br/>并突破光弱点(伤害以剑物理计算)<br/>“练气pt”存在3个及以上时消耗3个“练气pt”并再次发动效果(不消耗SP)<br/>战装时:同时突破暗弱点(伤害以剑物理计算)",skill_boost="威力45/55/80",test_weak="剑,光",test_hit="5",test_obj="乱",skill_up="100",skill_up_content="消費SP降低(SP54)"},{skill_order="17",skill_type="主动",skill_tag="剑,光,暗",skill_parent="16",skill_sp="67",skill_tag2="技変化",skill_name="战煌澜斩・日蚀",skill_content="对随机目标施以5次剑物理攻击(威力 35)<br/>并突破光弱点(伤害以剑物理计算)<br/>“练气pt”存在3个及以上时消耗3个“练气pt”并再次发动效果(不消耗SP)<br/>战装时:同时突破暗弱点(伤害以剑物理计算)",skill_boost="威力45/55/80",test_weak="剑,光,暗",test_hit="5",test_obj="乱",skill_up="100",skill_up_content="消費SP降低(SP54)"},{skill_order="18",skill_type="主动",skill_tag="剑,光",skill_parent="16",skill_sp="54",skill_tag2="進化",skill_name="王煌澜斩",skill_content="对随机目标施以5次剑物理攻击(威力 35)<br/>并突破光弱点(伤害以剑物理计算)<br/>“练气pt”存在3个及以上时消耗3个“练气pt”并再次发动效果(不消耗SP)<br/>战装时:同时突破火・雷・暗弱点(伤害以剑物理计算)",skill_boost="威力45/55/80",test_weak="剑,光",test_hit="5",test_obj="乱"},{skill_order="19",skill_type="主动",skill_tag="剑,火,雷,光,暗",skill_parent="16",skill_sp="54",skill_tag2="進化,技変化",skill_name="战煌澜斩・日蚀",skill_content="对随机目标施以5次剑物理攻击(威力 35)<br/>并突破光弱点(伤害以剑物理计算)<br/>“练气pt”存在3个及以上时消耗3个“练气pt”并再次发动效果(不消耗SP)<br/>战装时:同时突破火・雷・暗弱点(伤害以剑物理计算)",skill_boost="威力45/55/80",test_weak="剑,火,雷,光,暗",test_hit="5",test_obj="乱"},{skill_order="20",skill_type="主动",skill_tag="回复,buff",skill_sp="22",skill_tag2="灯火の加護",skill_name="静心的练气",skill_content="赋予自身SP自动恢复的效果(3回合/恢复量 最大SP的10%)<br/>并追加1“练气pt”<br/>练气pt:追加一部分技能效果",skill_boost="回合数4/5/6 练气pt2/3/4"},{skill_order="21",skill_type="被动",skill_tag="剑伤害提升,伤害上限提升",skill_name="形态转换:战装",skill_content="行动选择阶段时,可进行“王装”与“战装”的形态切换<br/>战装时:赋予自身剑攻击伤害提升30%<br/>与伤害上限提升(效果量50000)的效果"},{skill_order="22",skill_type="被动",skill_tag="剑伤害提升,伤害上限提升",skill_parent="21",skill_tag2="技変化",skill_name="形态切换:王装",skill_content="行动选择阶段时,可进行“王装”与“战装”的形态切换<br/>战装时:赋予自身剑攻击伤害提升30%<br/>与伤害上限提升(效果量50000)的效果"},{skill_order="23",skill_type="被动",skill_tag="王家的练气",skill_name="王家的练气",skill_content="王装时:自身使用主动技能时<br/>追加1“练气pt”(※不受攻击次数的影响)<br/>练气pt:追加一部分技能效果"},{skill_order="24",skill_type="被动",skill_tag="王家的练气",skill_tag2="灯火の加護",skill_name="狮子的霸气",skill_content="战斗开始时:自身追加3“练气pt”<br/>练气pt:追加一部分技能效果"},{skill_order="25",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="26",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="27",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="28",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="29",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="30",skill_type="EX",skill_tag="剑,光,暗,buff",skill_tag2="必殺技",skill_name="战王之剑",skill_content="【Lv1】<br/>对敌方单体施以剑物理攻击(威力440)<br/>并突破光・暗弱点(伤害以剑物理计算)<br/>王装时:赋予我方前卫全体物攻·属攻提升5%的效果(2回合)<br/>战装时:威力提升1.5倍<br/>【LvMAX】<br/>对敌方单体施以剑物理攻击(威力525)<br/>并突破光・暗弱点(伤害以剑物理计算)<br/>王装时:赋予我方前卫全体物攻·属攻提升10%的效果(2回合)<br/>战装时:威力提升1.5倍"},{skill_order="31",skill_type="EX",skill_tag="剑,火,雷,光,暗",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="王光剑",skill_content="对敌方全体施以10次剑物理攻击(威力35)<br/>并突破光弱点(伤害以剑物理计算)<br/>“练气pt”9个以上时威力提升至2倍<br/>战装时:同时突破火・雷・暗弱点(伤害以剑物理计算)<br/>【使用条件】自身的练气pt在6以上",skill_boost="威力40/50/60",test_weak="剑,火,雷,光,暗",test_hit="10",test_obj="敌单"},},}, {owner_order="159",owner_skill={{skill_order="1",skill_type="主动",skill_tag="弓",skill_sp="18",skill_name="(改)多重雷箭",skill_content="从使用后的回合开始<br/>每回合对敌人全体施以1次弓物理攻击(威力180/持续2次)<br/>能攻击雷弱点(伤害以弓物理计算)<br/>并中概率赋予弓・雷耐性降低15%的效果(2回合)",skill_boost="持续3/4/5次",test_weak="弓",test_hit="1",test_obj="群"},{skill_order="2",skill_type="主动",skill_tag="雷",skill_sp="20",skill_name="连雷击",skill_content="对敌方单体施以2次雷属性攻击(威力75)",skill_boost="威力90/110/150",test_weak="雷",test_hit="2",test_obj="单"},{skill_order="3",skill_type="主动",skill_tag="雷,debuff",skill_sp="29",skill_name="招牌雷闪",skill_content="对随机目标施以2次雷属性攻击(威力75)<br/>每次攻击赋予雷耐性降低15%的效果(2回合)",skill_boost="威力90/110/150",test_weak="雷",test_hit="2",test_obj="乱"},{skill_order="4",skill_type="主动",skill_tag="弓,debuff",skill_sp="29",skill_name="乱弓残痕",skill_content="对随机目标施以2次弓物理攻击(威力75)<br/>每次攻击赋予弓耐性降低15%的效果(2回合)",skill_boost="威力90/110/150",test_weak="弓",test_hit="2",test_obj="乱"},{skill_order="5",skill_type="主动",skill_tag="弓,雷",skill_sp="28",skill_name="啄木鸟雷箭",skill_content="对敌方单体施以3次弓物理攻击(威力55)<br/>并突破雷弱点(伤害以弓物理计算)<br/>能力提升(Boost)MAX时:攻击次数变为5次",skill_boost="威力65/80/65",test_weak="弓,雷",test_hit="3",test_obj="单"},{skill_order="6",skill_type="主动",skill_tag="弓,debuff",skill_sp="60",skill_name="暗药的早弓",skill_content="回合开始时,迅速行动<br/>对敌方单体施以3次弓物理攻击(威力65)<br/>并中等概率赋予失明状态异常(2回合)<br/>能力提升(Boost)MAX时:失明概率变为大概率",skill_boost="威力75/90/120",test_weak="弓",test_hit="3",test_obj="单",skill_up="88",skill_up_content="消費SP降低(SP48)"},{skill_order="7",skill_type="主动",skill_tag="雷,debuff",skill_sp="62",skill_name="苦痛雷闪",skill_content="回合开始时,迅速行动<br/>对敌方单体施以3次雷属性攻击(威力65)<br/>并中等概率赋予麻痹状态异常(2回合)<br/>Boost MAX时:麻痹概率变为大概率",skill_boost="威力75/90/120",test_weak="雷",test_hit="3",test_obj="单",skill_up="96",skill_up_content="消費SP降低(SP50)"},{skill_order="8",skill_type="主动",skill_tag="弓,雷",skill_sp="63",skill_name="闪电风暴",skill_content="对敌方全体施以3次弓物理攻击(威力65)<br/>并突破雷弱点(伤害以弓物理计算)<br/>能力提升(Boost)MAX时:攻击次数变为5次",skill_boost="威力75/90/75",test_weak="弓,雷",test_hit="3",test_obj="群",skill_up="99",skill_up_content="消費SP降低(SP50)"},{skill_order="9",skill_type="主动",skill_tag="弓,雷",skill_sp="65",skill_name="乱弓雷尖箭",skill_content="对随机目标施以4次弓物理攻击(威力65)<br/>并突破雷弱点(伤害以弓物理计算)<br/>能力提升(Boost)MAX时:攻击次数变为6次",skill_boost="威力75/85/75",test_weak="弓,雷",test_hit="4",test_obj="乱",skill_up="100",skill_up_content="消費SP降低(SP52)"},{skill_order="10",skill_type="主动",skill_tag="弓,雷",skill_parent="9",skill_sp="52",skill_tag2="進化",skill_name="(改)乱弓雷尖箭",skill_content="对随机目标施以4次弓物理攻击(威力65)<br/>并突破雷弱点(伤害以弓物理计算)<br/>Boost MAX时:攻击次数变为8次",skill_boost="威力75/85/75",test_weak="弓,雷",test_hit="4",test_obj="乱"},{skill_order="11",skill_type="主动",skill_tag="弓,雷,debuff",skill_sp="101",skill_tag2="灯火の加護",skill_name="(改)迅雷之矢",skill_content="对敌方单体施以5次弓物理攻击(威力30)<br/>并突破雷弱点(伤害以弓物理计算)<br/>之后,若目标护盾数≤5,则再追加5次攻击",skill_boost="威力40/50/60",test_weak="弓,雷",test_hit="5,10",test_obj="弓"},{skill_order="12",skill_type="被动",skill_tag="体力自动回复",skill_name="前卫时HP治愈(前全)",skill_content="前卫时:赋予我方前卫全体HP自动恢复的效果(效力30)"},{skill_order="13",skill_type="被动",skill_tag="物攻提升,弓伤害提升,会心提升,暴击伤害提升",skill_name="(改)圣夜祝福(相互)",skill_content="赋予前后卫物攻・弓伤害・会心提升15%<br/>与暴击时伤害提升15%的效果"},{skill_order="14",skill_type="被动",skill_tag="物攻提升,弓伤害提升",skill_tag2="灯火の加護",skill_name="(改)圣夜赠礼",skill_content="自身使敌人破防时:恢复我方前后卫全体2BP"},{skill_order="15",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="弓,雷",skill_tag2="必殺技",skill_name="(改)神鸣响轰射",skill_content="【Lv1】<br/>对敌方单体施以8次弓物理攻击(威力45)<br/>并突破雷弱点(伤害以弓物理计算)<br/>【LvMAX】<br/>对敌方单体施以8次弓物理攻击(威力55)<br/>并突破雷弱点(伤害以弓物理计算)"},{skill_order="21",skill_type="EX",skill_tag="弓,雷",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="(改)镇心雷正射",skill_content="对敌方单体施以2次弓物理攻击(威力110)<br/>并突破雷弱点(伤害以弓物理计算)<br/>必定造成暴击伤害<br/>队伍中每有一名猎人,追加1次攻击<br/>【使用条件】第4回合以后",skill_boost="威力120/140/180"},},}, {owner_order="158",owner_skill={{skill_order="1",skill_type="主动",skill_tag="枪",skill_sp="18",skill_name="二连突刺",skill_content="对敌方单体施以2次枪物理攻击(威力75)",skill_boost="威力90/110/150",test_weak="枪",test_hit="2",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="冰",skill_sp="20",skill_name="连冰击",skill_content="对敌方单体施以2次冰属性攻击(威力75)",skill_boost="威力90/110/150",test_weak="冰",test_hit="2",test_obj="单"},{skill_order="3",skill_type="主动",skill_tag="枪,debuff",skill_sp="34",skill_name="破刃突刺",skill_content="对敌方单体施以枪物理攻击(威力170)<br/>并赋予物攻·属攻降低15%的效果(2回合)",skill_boost="威力200/240/350",test_weak="枪",test_hit="1",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="体力护盾",skill_sp="40",skill_name="(改)圣夜烛光",skill_content="回合开始时,率先行动<br/>赋予我方单体HP护盾<br/>(效力:使用者最大HP的10%/不可重复)<br/>Boost Max时:效果扩展至我方前卫全体",skill_boost="HP护盾20/30/40%"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="70",skill_name="(改)圣夜的高扬",skill_content="为我方前卫全体赋予物攻・属攻提升15%的效果(2回合)<br/>如同一对象已被赋予体力护盾,则赋予伤害提升15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="体力护盾,buff",skill_parent="5",skill_sp="70",skill_tag2="進化",skill_name="(改)圣夜的高扬",skill_content="为我方前后卫全体赋予物攻・属攻提升15%的效果(2回合)<br/>如同一对象已被赋予体力护盾,则赋予伤害提升15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="7",skill_type="主动",skill_tag="回复,buff",skill_sp="46",skill_name="信仰的欢喜",skill_content="自身最大HP提升20%<br/>并赋予HP自动恢复(效力140)的效果(3回合)",skill_boost="回合数4/5/6",skill_up="88",skill_up_content="消費SP降低(SP37)"},{skill_order="8",skill_type="主动",skill_tag="冰,回复",skill_sp="60",skill_name="(改)治愈的暴风雪",skill_content="对敌方全体施以3次冰属性攻击(威力80)<br/>并恢复我方前卫全体的HP(效力90)",skill_boost="威力90/105/130",test_weak="冰",test_hit="3",test_obj="群",skill_up="96",skill_up_content="消費SP降低(SP48)"},{skill_order="9",skill_type="主动",skill_tag="回复",skill_sp="55",skill_name="(改)赠送精力",skill_content="除自身以外的我方单体的SP回复(回复量25)<br/>但是在本回合中的行动会变慢<br/>如果该对象被赋予了HP护盾,则BP恢复1<br/>Boost Max时:加成点恢复星增加至4点",skill_boost="恢复量50/75/100",skill_up="99",skill_up_content="消費SP降低(SP44)"},{skill_order="10",skill_type="主动",skill_tag="体力护盾,buff",skill_sp="74",skill_name="(改)圣夜红衣",skill_content="赋予除自身以外的我方HP护盾<br/>(效力:使用者最大HP的40%/不可重复)(强化后最大为120%)<br/>并赋予物防·属防提升30%的效果(2回合)<br/>Boost Max时:<br/>同时赋予受到伤害减少50%(部分除外)的效果(1次)(不可重复)",skill_boost="HP50/75/100%回合数3/4/5强化后:60/90/120%",skill_up="100",skill_up_content="效果量提升(HP护盾25%)"},{skill_order="11",skill_type="主动",skill_tag="冰",skill_sp="100",skill_tag2="灯火の加護",skill_name="(改)冰雪的护佑",skill_content="为我方前后卫全体赋予物攻・属攻提升15%的效果(3回合)如同一对象已被赋予HP护盾,再赋予伤害提升15%的效果(3回合)<br/>再对敌方单体施以5次冰属性攻击(威力75)",skill_boost="威力85/95/120",test_weak="冰",test_hit="5",test_obj="单"},{skill_order="12",skill_type="被动",skill_tag="最大体力提升",skill_name="最大HP强化Ⅱ",skill_content="赋予自身最大HP提升15%的效果"},{skill_order="13",skill_type="被动",skill_tag="受击时精力回复",skill_name="(改)屏障赠礼",skill_content="战斗开始时:赋予我方前卫全体体力护盾<br/>(效力为使用者最大体力的15%/不可重复)"},{skill_order="14",skill_type="被动",skill_tag="冰伤害提升",skill_tag2="灯火の加護",skill_name="冰属性强化V",skill_content="赋予自身冰属性伤害提升30%的效果"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="体力护盾",skill_tag2="必殺技",skill_name="(改)天赐之光",skill_content="【Lv1】<br/>回合中,迅速行动<br/>赋予我方前后卫全体HP护盾<br/>(效力:使用者最大HP的40%/不可重复)<br/>并赋予物防·属防提升15%的效果(2回合)<br/>【LvMAX】<br/>回合中,迅速行动<br/>赋予我方前后卫全体HP护盾<br/>(效力:使用者最大HP的50%/不可重复)<br/>并赋予物防·属防提升15%的效果(2回合)"},{skill_order="21",skill_type="EX",skill_tag="冰",skill_sp="3次",skill_tag2="EXアビリティ",skill_name="(改)白银天闪",skill_content="对敌方全体施以5次冰属性攻击(威力30)<br/>并恢复自身5BP<br/>【使用条件】自身冰属性伤害提升时",skill_boost="威力35/40/50"},},}, {owner_order="157",owner_skill={{skill_order="1",skill_type="主动",skill_tag="风,调查",skill_sp="40",skill_name="探究之绿",skill_content="对敌方单体施以3次风属性攻击(威力65)<br/>并显示一个弱点",skill_boost="威力75/90/120",test_weak="风",test_hit="3",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="光,回复",skill_sp="62",skill_name="纯粹之白",skill_content="对敌方单体施以3次光属性攻击(威力65)<br/>并恢复我方前卫全体的HP(效力150)",skill_boost="威力75/90/120",test_weak="光",test_hit="3",test_obj="单"},{skill_order="3",skill_type="主动",skill_tag="雷,buff",skill_sp="74",skill_name="活性之黄",skill_content="对敌方单体施以3次雷属性攻击(威力65)<br/>并赋予我方前卫全体速度・会心提升15%的效果(2回合)※行动顺序影响从下回合开始",skill_boost="威力75/90/120",test_weak="雷",test_hit="3",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_sp="24",skill_name="寒色大理石",skill_content="赋予我方前卫全体冰・风・暗耐性提升15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="24",skill_name="暖色大理石",skill_content="赋予我方前卫全体火・雷・光耐性提升15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="火,buff",skill_sp="74",skill_name="情热之红",skill_content="对敌方单体施以3次火属性攻击(威力65)<br/>并赋予我方前卫全体物攻・属攻提升15%的效果(2回合)",skill_boost="威力75/90/120",test_weak="火",test_hit="3",test_obj="单",skill_up="88",skill_up_content="效果回合数提升(3回合)"},{skill_order="7",skill_type="主动",skill_tag="冰,buff",skill_sp="74",skill_name="平静之蓝",skill_content="对敌方单体施以3次冰属性攻击(威力65)<br/>并赋予我方前卫全体物防・属防提升15%的效果(2回合)",skill_boost="威力75/90/120",test_weak="冰",test_hit="3",test_obj="单",skill_up="96",skill_up_content="效果回合数提升(3回合)"},{skill_order="8",skill_type="主动",skill_tag="暗,debuff",skill_sp="56",skill_name="高贵之紫",skill_content="对敌方单体施以3次暗属性攻击(威力65)<br/>并赋予物攻・属攻降低15%的效果(2回合)",skill_boost="威力75/90/120",test_weak="暗",test_hit="3",test_obj="单",skill_up="99",skill_up_content="效果回合数提升(3回合)"},{skill_order="9",skill_type="主动",skill_tag="6属性复合",skill_sp="54",skill_name="异色的拼贴画",skill_content="对敌方单体施以火・冰・雷・风・光・暗属性攻击各1次(威力45)",skill_boost="强化后:威力55/65/85",test_weak="火,冰,雷,风,光,暗",test_hit="1",test_obj="单",skill_up="100",skill_up_content="威力提升(50)"},{skill_order="10",skill_type="主动",skill_tag="6属性复合",skill_parent="9",skill_sp="54",skill_tag2="進化",skill_name="异色的拼贴画",skill_content="对敌方单体施以火・冰・雷・风・光・暗属性攻击各1次(威力45)<br/>自身状态图标数量在10个以上时<br/>效果再次发动(不消耗SP)",skill_boost="威力55/65/85",test_weak="火,冰,雷,风,光,暗",test_hit="1",test_obj="单"},{skill_order="11",skill_type="主动",skill_tag="buff",skill_sp="64",skill_tag2="灯火の加護",skill_name="异色的调色板",skill_content="赋予自身火・冰・雷・风・光・暗属性<br/>伤害提升30%的效果(3回合)",skill_boost="回合数4/5/6"},{skill_order="12",skill_type="被动",skill_tag="强化效果延长(相互)",skill_name="强化效果延长(与)",skill_content="当自身赋予强化效果时<br/>效果延长 1 个回合(不重叠)"},{skill_order="13",skill_type="被动",skill_tag="弱点时伤害提升",skill_name="弱点威力强化(相互)Ⅲ",skill_content="前后卫在攻击到敌人的弱点时伤害提升20%"},{skill_order="14",skill_type="被动",skill_tag="精力自动回复",skill_tag2="灯火の加護",skill_name="舞动的色彩",skill_content="当自身状态栏超过16个时<br/>赋予我方前卫全体SP自动回复的效果(回复量 最大SP的5%)"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升,冰耐性提升",skill_name="火・冰耐性强化",skill_content="火・冰耐性提升10%"},{skill_order="16",skill_type="特殊",skill_tag="雷耐性提升,风耐性提升",skill_name="雷・风耐性强化",skill_content="雷・风耐性提升10%"},{skill_order="17",skill_type="特殊",skill_tag="光耐性提升,暗耐性提升",skill_name="光・暗耐性强化",skill_content="光・暗耐性提升10%"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="6属性复合,buff",skill_tag2="必殺技",skill_name="极彩的媒材",skill_content="【Lv1】<br/>对敌方单体施以火・冰・雷・风・光・暗属性攻击各1次(威力85)<br/>并赋予我方前卫全体<br/>物攻・物防・属攻・属防・会心・速度提升5%的效果(2回合)<br/>※行动顺序影响从下回合开始<br/>【LvMAX】<br/>对敌方单体施以火・冰・雷・风・光・暗属性攻击各1次(威力105)<br/>并赋予我方前卫全体<br/>物攻・物防・属攻・属防・会心・速度提升10%的效果(2回合)<br/>※行动顺序影响从下回合开始"},{skill_order="21",skill_type="EX",skill_tag="debuff",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="异色的蛋彩画",skill_content="赋予敌方全体火・冰・雷・风・光・暗弱点(各1次)<br/>【使用条件】自身状态图标数量在10个以上",skill_boost="次数2/3/4次"},},}, {owner_order="156",owner_skill={{skill_order="1",skill_type="主动",skill_tag="书",skill_sp="30",skill_name="大量投掷名册",skill_content="对随机目标施以3-4次书物理攻击(威力45)",skill_boost="威力55/65/90",test_weak="书",test_hit="3~4",test_obj="乱"},{skill_order="2",skill_type="主动",skill_tag="debuff,调查",skill_sp="26",skill_name="弱点分析",skill_content="赋予敌方全体物防·属防降低15%的效果(2回合)<br/>并显示一个弱点",skill_boost="回合数3/4/5"},{skill_order="3",skill_type="主动",skill_tag="debuff,物理攻击回避",skill_sp="54",skill_name="磨蹭(物理)",skill_content="赋予敌方全体对自身后卫的挑衅效果(3回合)<br/>并赋予后卫必定回避物理攻击(部分除外)的效果(1次)<br/>随后立即移到后卫(不视为交替)",skill_boost="次数2/3/4次"},{skill_order="4",skill_type="主动",skill_tag="debuff,属性攻击回避",skill_sp="54",skill_name="磨蹭(属性)",skill_content="赋予敌方全体对自身后卫的挑衅效果(3回合)<br/>并赋予后卫必定回避属性攻击(部分除外)的效果(1次)<br/>随后立即移到后卫(不视为交替)",skill_boost="次数2/3/4次"},{skill_order="5",skill_type="主动",skill_tag="冰",skill_sp="62",skill_name="三连冰闪",skill_content="对敌方全体施以3次冰属性攻击(威力65)",skill_boost="威力75/90/115",test_weak="冰",test_hit="3",test_obj="群"},{skill_order="6",skill_type="主动",skill_tag="书",skill_sp="48",skill_name="乱丢名册",skill_content="对随机目标施以1-8次书物理攻击(威力45)",skill_boost="威力55/65/90",test_weak="书",test_hit="1~8",test_obj="乱",skill_up="88",skill_up_content="消費SP降低(SP38)"},{skill_order="7",skill_type="主动",skill_tag="回复,buff",skill_sp="48",skill_name="选手介绍",skill_content="赋予自身物攻·属攻提升20%的效果(3回合)<br/>后卫存活时:赋予后卫相同效果(3回合)<br/>能力提升(Boost)MAX时及后卫生存时:后卫BP回复3",skill_boost="回合数4/5/6",skill_up="96",skill_up_content="消費SP降低(SP38)"},{skill_order="8",skill_type="主动",skill_tag="buff,debuff",skill_sp="43",skill_name="哈米陷阱",skill_content="赋予我方单体对物理攻击施以反击的效果(3回合)<br/>随后自身移到后卫(不视为交替)<br/>反击:对敌方全体施以2次书物理攻击(威力70)<br/>并赋予物防·属防降低5%的效果(2回合)",skill_boost="回合数4/5/6(仅限对物理反击)",skill_up="99",skill_up_content="效果量提升(10%)"},{skill_order="9",skill_type="主动",skill_tag="buff,debuff",skill_parent="8",skill_sp="43",skill_tag2="進化",skill_name="哈米陷阱",skill_content="赋予我方单体对物理攻击施以反击的效果(3回合)<br/>随后自身移到后卫(不视为交替)<br/>反击:对敌方全体施以2次书物理攻击(威力70)<br/>并赋予物防·属防降低10%的效果(2回合)",skill_boost="回合数4/5/6(仅限对物理反击)"},{skill_order="10",skill_type="主动",skill_tag="书,debuff",skill_sp="46",skill_name="名册书角",skill_content="对敌方单体施以书物理攻击(威力260)<br/>并中等概率赋予受伤·麻痹·失明中的<br/>任一状态异常(2回合)",skill_boost="威力290/340/450强化后: 340/380/500",test_weak="书",test_hit="1",test_obj="单",skill_up="100",skill_up_content="威力提升(290)"},{skill_order="11",skill_type="主动",skill_tag="书",skill_sp="350",skill_tag2="灯火の加護",skill_name="剑斗士名册《王者之章》",skill_content="对敌方全体施以书物理攻击(威力 475)<br/>之后立即移到后卫(不被视为交替)",skill_boost="威力495/600/750",test_weak="书",test_hit="1",test_obj="群"},{skill_order="12",skill_type="被动",skill_tag="书伤害提升",skill_name="哈米选手登场",skill_content="替换至前卫时:<br/>赋予自身书攻击伤害提升30%的效果(1回合)"},{skill_order="13",skill_type="被动",skill_tag="受击时体力回复",skill_name="助手的声援",skill_content="后卫时:<br/>赋予前卫回复受到伤害量15%的HP的效果<br/>(部分除外/同系统的效果不可重复)"},{skill_order="14",skill_type="被动",skill_tag="追击",skill_tag2="灯火の加護",skill_name="剑斗士玛尼娅的激励",skill_content="后卫时:赋予前卫攻击时进行追击的效果<br/>(不包括反击、必杀技等一部分行动/行动阶段只触发1次)<br/>追击:对敌方单体施以某种攻击类型的攻击(威力 100)<br/>攻击类型视前卫的职业而变化<br/>剑士:风属性;商人:火属性;游侠:短剑物理;药师:斧物理;<br/>猎人:弓物理;星官:杖物理;学者:光属性;舞者:扇物理"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="书",skill_tag2="必殺技",skill_name="哈米完结",skill_content="【Lv1】<br/>对敌方单体施以书物理攻击(威力500)<br/>【LvMAX】<br/>对敌方单体施以书物理攻击(威力600)"},{skill_order="21",skill_type="EX",skill_tag="debuff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="后援",skill_content="赋予敌方全体某种弱点(2次)<br/>之后立即移到后卫(不被视为交替)<br/>赋予的弱点视前卫的职业而变化<br/>剑士:风;商人:火;游侠:短剑;药师:斧;<br/>猎人:弓;星官:杖;学者:光;舞者:扇<br/>【使用条件】处于后卫且有敌人处于挑衅状态时",skill_boost="次数3/4/5次"},},}, {owner_order="155",owner_skill={{skill_order="1",skill_type="主动",skill_tag="短剑,debuff",skill_sp="13",skill_name="痹缚刺",skill_content="对敌方单体施以短剑物理攻击(威力100)<br/>中等概率赋予麻痹异常状态(2回合)",skill_boost="威力120/150/210",test_weak="短剑",test_hit="1",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="风",skill_sp="20",skill_name="双风波",skill_content="对敌方单体施以2次风属性攻击(威力55)",skill_boost="威力65/80/105",test_weak="风",test_hit="2",test_obj="单"},{skill_order="3",skill_type="主动",skill_tag="debuff",skill_sp="35",skill_name="攻击降低Ⅱ",skill_content="对敌方单体施以物攻・属攻降低20%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="4",skill_type="主动",skill_tag="短剑",skill_sp="28",skill_tag2="弱点外",skill_name="二连细破",skill_content="对敌方单体施以2次短剑物理攻击(威力55)<br/>即使非弱点也会削减护盾点数",skill_boost="威力65/80/105",test_weak="短剑",test_hit="2",test_obj="单"},{skill_order="5",skill_type="主动",skill_tag="回复,buff",skill_sp="40",skill_name="白葡萄",skill_content="我方单体SP回复(回复量10)<br/>当恢复对象是盗贼时<br/>赋予对象必定暴击效果(2回合)",skill_boost="恢复量20/30/40"},{skill_order="6",skill_type="主动",skill_tag="短剑,回复",skill_sp="26",skill_name="舞刺突",skill_content="对敌方单体施以2次短剑物理攻击(威力55)<br/>并将自身的BP恢复1",skill_boost="威力65/80/105",test_weak="短剑",test_hit="2",test_obj="单",skill_up="88",skill_up_content="消費SP降低(SP21)"},{skill_order="7",skill_type="主动",skill_tag="短剑,回复",skill_parent="6",skill_sp="26",skill_tag2="進化",skill_name="舞刺突",skill_content="对敌方单体施以2次短剑物理攻击(威力55)<br/>并将自身的BP恢复2<br/>之后立即移到后卫(不被视为交替)",test_weak="短剑",test_hit="2",test_obj="单"},{skill_order="8",skill_type="主动",skill_tag="风",skill_sp="53",skill_tag2="弱点外",skill_name="风破连阵",skill_content="对敌方全体施以2次风属性攻击(威力55)<br/>即使非弱点也会削减护盾点数<br/>能力提升(Boost)MAX时:攻击次数变为3次",skill_boost="威力65/80/80",test_weak="风",test_hit="2",test_obj="群",skill_up="96",skill_up_content="消費SP降低(SP42)"},{skill_order="9",skill_type="主动",skill_tag="短剑,风",skill_sp="41",skill_name="岚刺突",skill_content="对随机目标施以3次短剑物理攻击(威力45)<br/>并突破风弱点(伤害以短剑物理计算)<br/>能力提升(Boost)MAX时:攻击次数变为4次",skill_boost="威力55/65/90",test_weak="短剑,风",test_hit="3",test_obj="乱",skill_up="99",skill_up_content="消費SP降低(SP33)"},{skill_order="10",skill_type="主动",skill_tag="短剑,风,debuff",skill_sp="41",skill_name="自欺的一刺",skill_content="短剑对敌方单体施以物理攻击(威力 230)<br/>并突破风弱点(伤害以短剑物理计算)<br/>并赋予短剑耐性降低10%的效果(2回合)",skill_boost="威力260/300/400",test_weak="短剑,风",test_hit="1",test_obj="单",skill_up="100",skill_up_content="效果回合数提升(3回合)"},{skill_order="11",skill_type="主动",skill_tag="短剑,风,debuff",skill_sp="63",skill_tag2="灯火の加護",skill_name="暴风坏闪",skill_content="对敌方全体施以3次短剑物理攻击(威力65)<br/>并突破风弱点(伤害以短剑物理计算)<br/>Boost MAX时:赋予同对象物攻·属攻降低10%的效果(2回合)",skill_boost="威力75/90/115",test_weak="短剑,风",test_hit="3",test_obj="群"},{skill_order="12",skill_type="被动",skill_tag="精力回复",skill_name="后卫交替时SP恢复(前全)",skill_content="替换至后卫时:<br/>我方前卫全体SP回复(回复量对象最大SP的5%)"},{skill_order="13",skill_type="被动",skill_tag="特定技能连续化",skill_name="瞬身的姿态",skill_content="替换至前卫时:<br/>赋予自身使用技能发动两次的效果<br/>(1回合/回合不可延长/追加发动部分无SP消耗)"},{skill_order="14",skill_type="被动",skill_tag="短剑伤害提升",skill_tag2="灯火の加護",skill_name="短剑攻击强化Ⅲ",skill_content="赋予自身短剑攻击伤害提升20%的效果"},{skill_order="15",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000",test_weak=" ",test_hit=" ",test_obj=" "},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000",test_weak=" ",test_hit=" ",test_obj=" "},{skill_order="20",skill_type="EX",skill_tag="短剑,风,debuff",skill_tag2="必殺技",skill_name="葬风乱刺",skill_content="【Lv1】<br/>对敌方单体施以5次短剑物理攻击(威力75)<br/>并突破风弱点(伤害以短剑物理计算)<br/>并赋予短剑耐性降低5%的效果(2回合)<br/>【LvMAX】<br/>对敌方单体施以5次短剑物理攻击(威力90)<br/>并突破风弱点(伤害以短剑物理计算)<br/>并赋予短剑耐性降低10%的效果(2回合)"},{skill_order="21",skill_type="EX",skill_tag="debuff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="刺风破盾的计谋",skill_content="赋予敌方全体短剑・风耐性降低15%的效果(2回合)<br/>并无视弱点削除3层护盾<br/>但这个效果无法使敌人破防<br/>【使用条件】当没有敌人处于破防状态时",skill_boost="回合数3/4/5",test_weak=" ",test_hit=" ",test_obj=" "},},}, {owner_order="154",owner_skill={{skill_order="1",skill_type="主动",skill_tag="短剑,debuff",skill_sp="24",skill_name="恶作剧",skill_content="对敌方单体施以2次短剑物理攻击(威力75)<br/>并赋予短剑耐性降低10%的效果(2回合)",skill_boost="威力90/110/150",test_weak="短剑",test_hit="2",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="debuff",skill_sp="35",skill_name="防御削弱Ⅱ",skill_content="赋予敌方单体物防·属防降低20%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="3",skill_type="主动",skill_tag="回复",skill_sp="33",skill_name="医治",skill_content="恢复我方单体HP(效力100)<br/>与SP(恢复量:对象最大SP的5%)",skill_boost="HP恢复效力120/160/220 SP恢复量6/8/10%"},{skill_order="4",skill_type="主动",skill_tag="风",skill_sp="50",skill_name="四连乱风冲",skill_content="对随机目标施以4次风属性攻击(威力45)",skill_boost="威力55/65/90",test_weak=" 风",test_hit="4",test_obj="敌乱"},{skill_order="5",skill_type="主动",skill_tag="物理攻击回避",skill_sp="50",skill_name="紧急回避",skill_content="赋予自身必定回避物理攻击(部分除外)的效果(1次)",skill_boost="次数2/3/4回",test_weak=" ",test_hit=" ",test_obj="敌 "},{skill_order="6",skill_type="主动",skill_tag="短剑",skill_sp="10",skill_name="坚毅一击",skill_content="对敌方单体施以2次短剑物理攻击(威力45)<br/>能力提升(Boost)MAX时:消耗我方前后卫全体的SP各100点<br/>消耗的人数越多威力越大<br/>最多5倍(消耗8人时)",skill_boost="威力55/70/100强化后:65/80/120",test_weak="短剑",test_hit="2",test_obj="单",skill_up="88",skill_up_content="威力提升(55)"},{skill_order="7",skill_type="主动",skill_tag="短剑,风",skill_sp="73",skill_name="阵风斩",skill_content="对敌方全体施以4次短剑物理攻击(威力35)<br/>并突破风弱点(伤害以短剑物理计算)",skill_boost="威力45/55/70",test_weak="短剑",test_hit="4",test_obj="群",skill_up="96",skill_up_content="消費SP降低(SP58)"},{skill_order="8",skill_type="主动",skill_tag="buff",skill_sp="74",skill_name="进攻的信号",skill_content="赋予我方前卫全体物攻·属攻提升15%<br/>与短剑攻击·风属性伤害提升15%的效果<br/>并提升伤害上限(效果量30000)(2回合)",skill_boost="回合数3/4/5",skill_up="99",skill_up_content="消費SP降低(SP59)"},{skill_order="9",skill_type="主动",skill_tag="短剑,风",skill_sp="65",skill_name="诡斩",skill_content="对敌方单体施以3次短剑物理攻击(威力85)<br/>并突破风弱点(伤害以短剑物理计算)<br/>攻击对象处于短剑耐性降低状态时,威力提升1.2倍",skill_boost="威力95/110/140",test_weak="短剑",test_hit="3",test_obj="单",skill_up="100",skill_up_content="消費SP降低(SP52)"},{skill_order="10",skill_type="主动",skill_tag="短剑",skill_sp="12",skill_tag2="灯火の加護",skill_name="勇敢一击",skill_content="对敌方单体施以短剑物理攻击(威力40)<br/>能力提升(Boost)MAX时:消耗我方前后卫全体的SP各100点<br/>根据消耗的人数增加攻击次数(最多8次)",skill_boost="威力50/60/80",test_weak="短剑",test_hit="1",test_obj="单"},{skill_order="11",skill_type="被动",skill_tag="短剑伤害提升,风伤害提升",skill_name="短剑攻击・风属性强化(前全)",skill_content="赋予我方前卫全体<br/>短剑攻击·风属性伤害提升10%的效果"},{skill_order="12",skill_type="被动",skill_tag="短剑伤害提升,风伤害提升",skill_parent="11",skill_tag2="進化",skill_name="短剑攻击・风属性强化(前全)Ⅱ",skill_content="赋予我方前卫全体<br/>短剑攻击·风属性伤害提升15%的效果"},{skill_order="13",skill_type="被动",skill_tag="物攻提升,属攻提升,伤害上限提升",skill_name="瓦洛雷的作风",skill_content="存在处于破防状态的敌人时<br/>赋予我方前卫全体物攻·属攻提升15%<br/>与伤害上限提升(效果量20000)的效果"},{skill_order="14",skill_type="被动",skill_tag="加成点回复量提升",skill_tag2="灯火の加護",skill_name="破防中时BP回复",skill_content="存在处于破防状态的敌人时<br/>赋予自身BP回复量提升1的效果"},{skill_order="15",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="回复",skill_tag2="必殺技",skill_name="锁链之誓句",skill_content="【Lv1】<br/>我方前后卫全体SP回复(回复量50)<br/>并使除自身以外的我方前后卫全体的必杀技可使用次数复活1<br/>(此必杀技不可复活使用次数)<br/>【LvMAX】<br/>我方前后卫全体SP回复(回复量100)<br/>并使除自身以外的我方前后卫全体的必杀技可使用次数复活1<br/>(此必杀技不可复活使用次数)"},{skill_order="21",skill_type="EX",skill_tag="回复",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="精力恢复",skill_content="我方前后卫全体SP恢复(回复量 75)<br/>【使用条件】第4回合以后",skill_boost="回复量100/150/200"},},}, {owner_order="153",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑,枪,斧,debuff",skill_sp="42",skill_name="呼唤玛・法",skill_content="召唤玛法,对敌方全体施以2次剑物理攻击(威力70)<br/>并突破枪・斧弱点(伤害以剑物理计算)<br/>并中等概率赋予受伤异常状态(2回合)",skill_boost="威力80/100/120",test_weak="剑,枪,斧",test_hit="2",test_obj="敌群"},{skill_order="2",skill_type="主动",skill_tag="剑,枪,斧,杖,debuff",skill_parent="1",skill_sp="42",skill_tag2="進化",skill_name="呼唤玛・法",skill_content="召唤玛法,对敌方全体施以2次剑物理攻击(威力70)<br/>并突破枪・斧・杖弱点(伤害以剑物理计算)<br/>并中等概率赋予受伤异常状态(3回合)",skill_boost="威力80/100/120",test_weak="剑,枪,斧,杖",test_hit="2",test_obj="敌群"},{skill_order="3",skill_type="主动",skill_tag="扇,debuff",skill_sp="38",skill_name="收割扇舞",skill_content="对敌方全体施以扇物理攻击(威力150)<br/>并赋予速度降低15%的效果(2回合)<br/>※行动顺序影响从下回合开始",skill_boost="威力175/215/260",test_weak="扇",test_hit="1",test_obj="敌群"},{skill_order="4",skill_type="主动",skill_tag="风",skill_sp="40",skill_name="丽风乱舞",skill_content="对随机目标施以3次风属性攻击(威力65)",skill_boost="威力75/90/120",test_weak="风",test_hit="3",test_obj="乱"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="56",skill_name="战斗之舞",skill_content="赋予我方前后卫全体物攻・速度提升15%的效果(2回合)<br/>※行动顺序影响从下回合开始",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="风,debuff",skill_sp="54",skill_name="灾厄的西风",skill_content="对敌方全体施以风属性攻击(威力180)<br/>中等概率赋予魅惑状态异常(2回合)<br/>魅惑:一定概率无法行动",skill_boost="威力205/245/300",test_weak="风",test_hit="1",test_obj="敌群"},{skill_order="7",skill_type="主动",skill_tag="扇,debuff",skill_sp="42",skill_name="俘虏的乱舞",skill_content="对随机目标施以3次扇物理攻击(威力65)<br/>每次攻击小概率赋予魅惑状态异常(2回合)<br/>魅惑:一定概率无法行动",skill_boost="威力75/90/120",test_weak="扇",test_hit="3",test_obj="乱",skill_up="88",skill_up_content="消費SP降低(SP34)"},{skill_order="8",skill_type="主动",skill_tag="扇",skill_sp="70",skill_name="(改)扇华烂漫",skill_content="对随机目标施以5次扇物理攻击(威力55)<br/>有敌人处于魅惑状态时,攻击次数变为8次",skill_boost="威力65/75/100",test_weak="扇",test_hit="5",test_obj="乱",skill_up="96",skill_up_content="消費SP降低(SP56)"},{skill_order="9",skill_type="主动",skill_tag="风",skill_sp="77",skill_name="狂风四连舞",skill_content="对敌方全体施以4次风属性攻击(威力45)",skill_boost="威力55/65/80",test_weak="风",test_hit="4",test_obj="敌群",skill_up="99",skill_up_content="消費SP降低(SP62)"},{skill_order="10",skill_type="主动",skill_tag="扇,debuff",skill_sp="88",skill_name="(改)毁灭的蛊惑扇",skill_content="对敌方全体施以3次扇物理攻击(威力95)<br/>再赋予扇耐性下降15%的效果<br/>中等概率赋予魅惑状态异常(2回合)<br/>魅惑:一定概率无法行动",skill_boost="威力105/120/145",test_weak="扇",test_hit="3",test_obj="敌群",skill_up="100",skill_up_content="消費SP降低(SP70)"},{skill_order="11",skill_type="主动",skill_tag="buff",skill_sp="56",skill_name="豪扇之舞",skill_content="我方前卫全体扇攻击伤害提升30%(2回合)",skill_boost="回合数3/4/5",test_weak=" ",test_hit=" ",test_obj=" "},{skill_order="12",skill_type="被动",skill_tag="精气pt",skill_name="(改)精气吸收",skill_content="每回合开始前,对敌人造成无属性攻击(威力180)<br/>吸收造成伤害5%的HP<br/>并附加1个“精气pt“(※不受攻击次数影响)<br/>精气pt:根据数量附加被动“女帝的欢喜”效果"},{skill_order="13",skill_type="被动",skill_tag="物攻提升,物防提升,属攻提升,属防提升,体力自动回复,精力自动回复",skill_name="(改)女帝的欢喜",skill_content="赋予我方前卫全体根据自身“精气pt”数量的效果<br/>3以上时:伤害提升15%,伤害上限提高30000<br/>6以上时:物防・属防・物攻・属攻提升15%<br/>9以上时:HP・SP自动恢复(效力70/恢复量 最大SP的5%)"},{skill_order="14",skill_type="被动",skill_tag="扇耐性降低",skill_name="(改)加・罗哈的作风",skill_content="自身使敌人破防时<br/>赋予被破防的敌人扇耐性降低15%的效果(2回合)<br/>并为自身附加1“精气pt”<br/>精气pt:根据数量附加被动“女帝的欢喜”效果",test_weak=" ",test_hit=" ",test_obj=" "},{skill_order="15",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000",test_weak=" ",test_hit=" ",test_obj=" "},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000",test_weak=" ",test_hit=" ",test_obj=" "},{skill_order="20",skill_type="EX",skill_tag="扇,buff,debuff",skill_tag2="必殺技",skill_name="(改)舞踏姬的愉悦",skill_content="【Lv1】<br/>对随机目标施以8次扇物理攻击(威力45)<br/>每次攻击都会赋予妨害状态异常(1回合)<br/>再对敌人全体赋予魅惑的异常效果(3回合),并获得3个“精气pt”<br/>精气pt:根据数量附加被动“女帝的欢喜”效果<br/>【LvMAX】<br/>对随机目标施以8次扇物理攻击(威力55)<br/>每次攻击都会赋予妨害状态异常(1回合)<br/>再对敌人全体赋予魅惑的异常效果(3回合),并获得3个“精气pt”<br/>精气pt:根据数量附加被动“女帝的欢喜”效果"},{skill_order="21",skill_type="EX",skill_tag="buff",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="(改)应战之舞",skill_content="赋予我方前后卫全体物防・属防提升30%的效果(2回合)<br/>并为自身附加3个“精气pt”<br/>精气pt:根据数量附加被动“女帝的欢喜”效果<br/>【使用条件】自身体力在50%以上,限一次",skill_boost="回合数3/4/5",test_weak=" ",test_hit=" ",test_obj=" "},},}, {owner_order="152",owner_skill={{skill_order="1",skill_type="主动",skill_tag="枪,debuff",skill_sp="17",skill_name="单脚突刺",skill_content="对敌方单体施以枪物理攻击(威力140)<br/>并赋予速度降低15%的效果(2回合)<br/>连击效果中:再次发动效果(无SP消耗)且”连击”效果解除<br/>※行动顺序影响从下回合开始",skill_boost="威力170/210/300",test_weak="枪",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="枪,杖,buff",skill_sp="28",skill_name="乱枪术",skill_content="对随机目标施以3次枪物理攻击(威力55)<br/>并突破杖弱点(伤害以枪物理计算)<br/>并为自身附加特殊效果“连击”<br/>连击:部分技能的效果再次发动(无SP消耗)",skill_boost="威力65/80/100",test_weak="枪",test_hit="3",test_obj="乱"},{skill_order="3",skill_type="主动",skill_tag="buff",skill_sp="30",skill_name="心眼",skill_content="赋予自身必定暴击效果(3回合)",skill_boost="回合数4/5/6",test_obj=" "},{skill_order="4",skill_type="主动",skill_tag="枪,buff",skill_sp="33",skill_name="守势突刺",skill_content="对敌方单体施以枪物理攻击(威力170)<br/>并赋予自身物防提升20%的效果(2回合)<br/>连击效果中:再次发动效果(无SP消耗)且”连击”效果解除",skill_boost="威力200/240/350",test_weak="枪",test_hit="1",test_obj="敌单"},{skill_order="5",skill_type="主动",skill_tag="枪,buff",skill_sp="35",skill_name="二连大突进",skill_content="对敌方全体施以2次枪物理攻击(威力80)<br/>并为自身附加特殊效果“连击”<br/>连击:部分技能的效果再次发动(无SP消耗)",skill_boost="威力90/105/130",test_weak="枪",test_hit="2",test_obj="敌群"},{skill_order="6",skill_type="主动",skill_tag="枪,杖,debuff",skill_sp="52",skill_name="蛇牙枪术",skill_content="对敌方单体施以枪物理攻击(威力230)<br/>攻击杖弱点(伤害以枪物理计算)<br/>并赋予枪·杖耐性降低10%的效果(2回合)<br/>连击效果中:再次发动效果(无SP消耗)且”连击”效果解除",skill_boost="威力260/300/400",test_weak="枪",test_hit="1",test_obj="敌单",skill_up="88",skill_up_content="消費SP降低(SP42)"},{skill_order="7",skill_type="主动",skill_tag="枪,杖,debuff",skill_sp="54",skill_name="冲角枪术",skill_content="对敌方全体施以枪物理攻击(威力150)<br/>攻击杖弱点(伤害以枪物理计算)<br/>并赋予物防·属防降低15%的效果(2回合)<br/>连击效果中:再次发动效果(无SP消耗)且”连击”效果解除",skill_boost="威力175/215/260",test_weak="枪",test_hit="1",test_obj="敌群",skill_up="96",skill_up_content="消費SP降低(SP43)"},{skill_order="8",skill_type="主动",skill_tag="枪,杖,debuff",skill_sp="69",skill_name="猛袭枪术",skill_content="对敌方全体施以枪物理攻击(威力180)<br/>攻击杖弱点(伤害以枪物理计算)<br/>并赋予物攻·属攻降低15%的效果(2回合)<br/>连击效果中:再次发动效果(无SP消耗)且”连击”效果解除",skill_boost="威力205/245/300",test_weak="枪",test_hit="1",test_obj="敌群",skill_up="99",skill_up_content="消費SP降低(SP64)"},{skill_order="9",skill_type="主动",skill_tag="枪,buff",skill_sp="70",skill_name="神风五连突刺",skill_content="对敌方单体施以5次枪物理攻击(威力55)<br/>并为自身附加特殊效果“连击”<br/>连击:部分技能的效果再次发动(无SP消耗)",skill_boost="威力65/75/100",test_weak="枪",test_hit="5",test_obj="敌单",skill_up="100",skill_up_content="消費SP降低(SP56)"},{skill_order="10",skill_type="主动",skill_tag="枪,杖,buff,全速力",skill_parent="9",skill_sp="56",skill_tag2="進化",skill_name="神风五连突刺",skill_content="回合开始时,率先行动<br/>对敌方单体施以5次枪物理攻击(威力56)<br/>攻击杖弱点(伤害以枪物理计算)<br/>并为自身附加特殊效果“连击”<br/>连击:部分技能的效果再次发动(无SP消耗)",skill_boost="威力65/75/100",test_weak="枪",test_hit="5",test_obj="敌单"},{skill_order="11",skill_type="主动",skill_tag="buff",skill_sp="69",skill_tag2="灯火の加護",skill_name="大海盗的号令",skill_content="赋予我方前卫全体<br/>枪攻击伤害提升30%的效果(2回合)<br/>连击效果中:同对象的物攻提升30%(2回合)<br/>※”连击”效果不解除",skill_boost="回合数3/4/5",test_weak=" ",test_hit=" ",test_obj=" "},{skill_order="12",skill_type="被动",skill_tag="枪伤害提升,消耗精力减少",skill_name="苍蛇之型",skill_content="连击效果中:赋予自身枪攻击伤害提升20%<br/>与SP消耗量减少20%(效力不可重复)的效果"},{skill_order="13",skill_type="被动",skill_tag="全属性耐性提升",skill_name="前卫时属性耐性强化(前全)Ⅲ",skill_content="前卫时:赋予我方前卫全体全属性耐性提升20%的效果"},{skill_order="14",skill_type="被动",skill_tag="buff,加成点回复量提升",skill_tag2="灯火の加護",skill_name="海蛇的眼光",skill_content="存在破防中的敌人时<br/>自身物攻提升20%<br/>BP恢复量提升1",test_weak=" ",test_hit=" ",test_obj=" "},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000",test_weak=" ",test_hit=" ",test_obj=" "},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000",test_weak=" ",test_hit=" ",test_obj=" "},{skill_order="20",skill_type="EX",skill_tag="枪,杖,buff",skill_tag2="必殺技",skill_name="海蛇狂枪",skill_content="【Lv1】<br/>对敌方单体施以2次枪物理攻击(威力210)<br/>攻击杖弱点(伤害以枪物理计算)<br/>并赋予我方前卫全体BP回复量提升1的效果(2回合)<br/>【LvMAX】<br/>对敌方单体施以2次枪物理攻击(威力250)<br/>攻击杖弱点(伤害以枪物理计算)<br/>并赋予我方前卫全体BP回复量提升1的效果(2回合)"},{skill_order="21",skill_type="EX",skill_tag="枪,杖",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="龙骨枪术",skill_content="对敌方单体施以枪物理攻击(威力350)<br/>攻击杖弱点(伤害以枪物理计算)<br/>此技能的伤害上限提升50000<br/>连击效果中:再次发动效果(无SP消耗)<br/>※”连击”效果解除<br/>【使用条件】第3回合以后",skill_boost="威力380/460/600",test_weak="枪,杖",test_hit="1",test_obj="敌单"},},}, {owner_order="151",owner_skill={{skill_order="1",skill_type="主动",skill_tag="斧",skill_sp="25",skill_name="三连击",skill_content="对敌方单体施以3次斧物理攻击(威力55)",skill_boost="威力65/80/100",test_weak="斧",test_hit="3",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="回复,buff",skill_sp="62",skill_name="防愈之烟",skill_content="我方前卫全体HP恢复(效力65)<br/>并赋予物防·属防15%提升的效果(2回合)",skill_boost="效果150/180/220"},{skill_order="3",skill_type="主动",skill_tag="雷,debuff",skill_sp="51",skill_name="雷雨的哀歌",skill_content="对随机目标施以3次雷属性攻击(威力65)<br/>每次攻击降低15%雷耐性(2回合/能力提升(Boost)MAX时可重复)<br/>能力提升(Boost)MAX时:对同一对象以中等概率施加麻痹(2回合)",skill_boost="威力75/90/120",test_weak="雷",test_hit="3",test_obj="乱"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_sp="32",skill_name="雷斧的辅助剂Ⅱ",skill_content="赋予我方单体斧·雷属性伤害提升15%的效果(2回合)<br/>能力提升(Boost)MAX时:同对象的必杀技槽提升50.0%",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="雷,debuff",skill_sp="51",skill_name="雷锤之诗",skill_content="对敌方单体施以3次雷属性攻击(威力65)<br/>并赋予属攻降低20%的效果(2回合)",skill_boost="威力75/90/120",test_weak="雷",test_hit="3",test_obj="单"},{skill_order="6",skill_type="主动",skill_tag="回复,buff",skill_sp="50",skill_name="高扬的治疗药(全体)",skill_content="赋予我方前卫全体物攻·属攻提升15%的效果(2回合)<br/>并驱散状态异常(部分除外)<br/>Boost MAX时:<br/>驱散同对象的物攻、物防、属攻、属防、会心、速度降低效果",skill_boost="回合数3/4/5",skill_up="88",skill_up_content="消費SP降低(SP40)"},{skill_order="7",skill_type="主动",skill_tag="回复,buff",skill_parent="6",skill_sp="40",skill_tag2="進化",skill_name="高扬的治疗药(全体)",skill_content="赋予我方前卫全体物攻·属攻提升15%的效果(2回合)<br/>并驱散状态异常(部分除外)与物攻、物防、属攻、属防、会心、速度降低效果<br/>Boost MAX时:赋予同对象状态异常无效化的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="8",skill_type="主动",skill_tag="雷,debuff",skill_sp="61",skill_name="黄金的雷舞",skill_content="对随机目标施以4次雷属性攻击(威力45)<br/>每次攻击小概率赋予物攻降低15%的效果(2回合)",skill_boost="威力55/65/90",test_weak="雷",test_hit="4",test_obj="乱",skill_up="96",skill_up_content="消費SP降低(SP49)"},{skill_order="9",skill_type="主动",skill_tag="雷,debuff",skill_sp="80",skill_name="雷霆之诗",skill_content="对敌方全体施以2次雷属性攻击(威力105)<br/>并赋予物防·属防降低15%的效果(2回合)",skill_boost="威力120/140/170",test_weak="雷",test_hit="2",test_obj="群",skill_up="99",skill_up_content="消費SP降低(SP64)"},{skill_order="10",skill_type="主动",skill_tag="回复,buff",skill_sp="77",skill_name="玫瑰花雨",skill_content="赋予我方前卫全体HP自动恢复(效力150)<br/>与速度提升15%的效果(2回合)<br/>并提升必杀技槽20.0%<br/>能力提升(Boost)MAX时:前后卫全体化※行动顺序影响从下回合开始",skill_boost="回合数3/4/5",skill_up="100",skill_up_content="消費SP降低(SP62)"},{skill_order="11",skill_type="主动",skill_tag="雷",skill_sp="60",skill_tag2="灯火の加護",skill_name="万雷之诗Ⅱ",skill_content="对随机目标施以5次雷属性攻击(威力35)",skill_boost="威力45/55/80",test_weak="雷",test_hit="5",test_obj="乱"},{skill_order="12",skill_type="被动",skill_tag="加成点回复",skill_name="机智",skill_content="在BP自然恢复阶段后,如果BP为0,则将自身的BP恢复为1。"},{skill_order="13",skill_type="被动",skill_tag="精力自动回复",skill_name="HP 75%以上时SP治愈",skill_content="HP 75%以上时:赋予自身SP自动恢复的效果(恢复量最大SP的5%)"},{skill_order="14",skill_type="被动",skill_tag="必杀技槽回复",skill_tag2="灯火の加護",skill_name="秘技之构",skill_content="战斗开始时:将自身的必杀技槽提升为100.0%"},{skill_order="15",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="回复,buff",skill_tag2="必殺技",skill_name="报春花雨",skill_content="【Lv1】<br/>赋予我方前卫全体HP自动恢复(效力100)<br/>与物攻·属攻提升10%的效果(2回合)<br/>并将除自身以外的我方前卫全体必杀技槽提升50.0%<br/>【LvMAX】<br/>赋予我方前卫全体HP自动恢复(效力125)<br/>与物攻·属攻提升20%的效果(3回合)<br/>并将除自身以外的我方前卫全体必杀技槽提升50.0%"},{skill_order="21",skill_type="EX",skill_tag="雷,buff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="春雷之谭诗",skill_content="对敌方单体施以雷属性攻击(威力 260)<br/>并赋予我方前卫全体<br/>物攻・物防・属攻・属防提升10%的效果(2回合)<br/>【使用条件】第4回合以后",skill_boost="威力290/340/450",test_weak="雷",test_hit="1",test_obj="单"},},}, {owner_order="150",owner_skill={{skill_order="1",skill_type="主动",skill_tag="火,装置箭",skill_sp="37",skill_name="炎闪",skill_content="对敌方全体施以火属性攻击(威力150)<br/>伪装效果中:附加1个“装置弓pt”<br/>装置弓pt:提升部分技能的攻击次数",skill_boost="威力175/215/260",test_weak="火",test_hit="1",test_obj="群"},{skill_order="2",skill_type="主动",skill_tag="弓",skill_sp="10",skill_name="机关式连续箭矢",skill_content="对敌方单体施以弓物理攻击(威力35)<br/>并消耗最多9个“装置弓pt”<br/>对同对象施以根据消耗pt的相同次数的弓物理攻击(威力35)",skill_boost="威力45/55/80",test_weak="弓",test_hit="1",test_obj="单"},{skill_order="3",skill_type="主动",skill_tag="回复",skill_sp="42",skill_name="稍作休息",skill_content="自身HP恢复(效力105)、SP恢复(恢复量最大SP的5%)<br/>并驱散状态异常(部分除外)",skill_boost="HP恢复效力125/165/225 SP恢复量6/8/10%"},{skill_order="4",skill_type="主动",skill_tag="弓,装置箭",skill_sp="31",skill_name="二连刚射",skill_content="对敌方单体施以2次弓物理攻击(威力90)<br/>伪装效果中:附加1个“装置弓pt”<br/>装置弓pt:提升部分技能的攻击次数",skill_boost="威力105/125/180",test_weak="弓",test_hit="2",test_obj="单"},{skill_order="5",skill_type="主动",skill_tag="装置箭",skill_sp="40",skill_name="(改)设置装置弓",skill_content="附加了6个“装置弓pt”<br/>装置弓pt:提升部分技能的攻击次数",skill_boost="效果添加数量7/8/9"},{skill_order="6",skill_type="主动",skill_tag="弓,buff,debuff,装置箭",skill_sp="35",skill_name="物理破坏刚射",skill_content="对敌方单体施以弓物理攻击(威力170)<br/>并赋予物攻·物防降低10%的效果(2回合)<br/>伪装效果中:附加1个“装置弓pt”<br/>装置弓pt:提升部分技能的攻击次数",skill_boost="威力200/240/350",test_weak="弓",test_hit="1",test_obj="单",skill_up="88",skill_up_content="消費SP降低(SP28)"},{skill_order="7",skill_type="主动",skill_tag="弓,装置箭",skill_sp="54",skill_name="全体狱射",skill_content="对敌方全体施以弓物理攻击(威力180)<br/>伪装效果中:附加2个“装置弓pt”<br/>装置弓pt:提升部分技能的攻击次数",skill_boost="威力205/245/300",test_weak="弓",test_hit="1",test_obj="群",skill_up="96",skill_up_content="消費SP降低(SP43)"},{skill_order="8",skill_type="主动",skill_tag="火,buff,装置箭",skill_sp="52",skill_name="连炎杀",skill_content="对敌方单体施以2次火属性攻击(威力120)<br/>伪装效果中:附加2个“装置弓pt”<br/>装置弓pt:提升部分技能的攻击次数",skill_boost="威力135/155/210",test_weak="火",test_hit="2",test_obj="单",skill_up="99",skill_up_content="消費SP降低(SP42)"},{skill_order="9",skill_type="主动",skill_tag="弓,装置箭",skill_sp="59",skill_name="疾风三连击",skill_content="回合开始时,率先行动<br/>对敌方单体施以3次弓物理攻击(威力65)<br/>伪装效果中:附加1个“装置弓pt”<br/>装置弓pt:提升部分技能的攻击次数",skill_boost="威力75/90/120",test_weak="弓",test_hit="3",test_obj="单",skill_up="100",skill_up_content="消費SP降低(SP47)"},{skill_order="10",skill_type="主动",skill_tag="弓,装置箭",skill_parent="9",skill_sp="47",skill_tag2="進化",skill_name="疾风三连击",skill_content="回合开始时,率先行动<br/>对敌方单体施以3次弓物理攻击(威力65)<br/>伪装效果中:附加2个“装置弓pt”<br/>装置弓pt:提升部分技能的攻击次数",skill_boost="威力75/90/120",test_weak="弓",test_hit="3",test_obj="单"},{skill_order="11",skill_type="主动",skill_tag="debuff,装置箭",skill_sp="31",skill_tag2="灯火の加護",skill_name="燃烧的陷阱(全体)",skill_content="赋予敌方全体燃烧状态异常(2回合)<br/>伪装效果中:附加3个“装置弓pt”<br/>装置弓pt:提升部分技能的攻击次数<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)",skill_boost="回合数3/4/5"},{skill_order="12",skill_type="被动",skill_tag="物理攻击回避,装置箭",skill_name="毛茸茸伪装",skill_content="使用技能时,若自身没有处于伪装状态<br/>为自身附加特殊效果“伪装”(2次)<br/>伪装:必定回避物理攻击(部分除外)"},{skill_order="13",skill_type="被动",skill_tag="弓伤害提升,消耗精力减少",skill_name="潜伏狙击",skill_content="伪装效果中:赋予自身弓攻击伤害提升15%<br/>与SP消耗量减少30%(效果不可重复)的效果"},{skill_order="14",skill_type="被动",skill_tag="装置箭",skill_tag2="灯火の加護",skill_name="(改)精心设置",skill_content="当自身使敌人破防时或存在处于破防状态的敌人时<br/>附加4个“装置弓”"},{skill_order="15",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="弓",skill_tag2="必殺技",skill_name="机关式雾雨箭",skill_content="【Lv1】<br/>对敌方全体施以弓物理攻击(威力60)<br/>并消耗最多9个“装置弓pt”<br/>对同对象施以根据消耗pt的相同次数的弓物理攻击(威力60)<br/>【LvMAX】<br/>对敌方全体施以弓物理攻击(威力70)<br/>并消耗最多9个“装置弓pt”<br/>对同对象施以根据消耗pt的相同次数的弓物理攻击(威力70)"},{skill_order="21",skill_type="EX",skill_tag="弓,装置箭",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="(改)飒爽五连击",skill_content="对敌方单体施以5次弓物理攻击(威力85)<br/>并附加了5个“装置弓pt”<br/>装置弓pt:提升部分技能的攻击次数<br/>【使用条件】当自身处于伪装效果中时",skill_boost="威力-/-/140"},},}, {owner_order="149",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑,buff",skill_sp="28",skill_name="高速连斩",skill_content="对敌方单体施以2次剑物理攻击(威力75)<br/>并赋予自身速度提升15%的效果(2回合)<br/>※行动顺序影响从下回合开始",skill_boost="威力90/110/150",test_weak="剑",test_hit="2",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="buff",skill_sp="22",skill_name="攻防一体",skill_content="赋予自身物攻・物防提升15%的效果(3回合)",skill_boost="回合数4/5/6"},{skill_order="3",skill_type="主动",skill_tag="暗",skill_sp="40",skill_name="三连乱暗冲",skill_content="对随机目标施以3次暗属性攻击(威力65)",skill_boost="威力75/90/120",test_weak="暗",test_hit="3",test_obj="乱"},{skill_order="4",skill_type="主动",skill_tag="buff,debuff",skill_sp="18",skill_name="阵头指挥",skill_content="赋予敌方全体对自身的挑衅效果<br/>并赋予我方前卫全体物攻提升15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="剑,回复",skill_sp="42",skill_name="呼唤葛克",skill_content="对敌方全体施以剑物理攻击(威力150)<br/>HP为最大值时:自身的BP恢复2",skill_boost="威力175/215/260",test_weak="剑",test_hit="1",test_obj="群"},{skill_order="6",skill_type="主动",skill_tag="暗,debuff",skill_sp="40",skill_name="破魔暗闪",skill_content="对敌方全体施以暗属性攻击(威力150)<br/>并赋予属攻降低15%的效果(2回合)",skill_boost="威力175/215/260",test_weak="暗",test_hit="1",test_obj="群",skill_up="88",skill_up_content="消費SP降低(SP26)"},{skill_order="7",skill_type="主动",skill_tag="斧",skill_sp="54",skill_tag2="弱点外",skill_name="呼唤瓦帕",skill_content="对随机目标施以4次斧物理攻击(威力 45)<br/>HP为最大值时:即使在弱点以外也能削除护盾点",skill_boost="威力55/65/90",test_weak="斧",test_hit="4",test_obj="乱",skill_up="96",skill_up_content="消費SP降低(SP43)"},{skill_order="8",skill_type="主动",skill_tag="剑,暗",skill_sp="55",skill_name="溟海闪",skill_content="对敌方全体施以剑物理攻击(威力180)<br/>并计算暗弱点(伤害以剑物理计算)<br/>HP为最大值时:威力提升1.2倍",skill_boost="威力205/245/300",test_weak="剑",test_hit="1",test_obj="群",skill_up="99",skill_up_content="消費SP降低(SP44)"},{skill_order="9",skill_type="主动",skill_tag="剑,暗",skill_sp="43",skill_name="暗月",skill_content="对敌方单体施以剑物理攻击(威力 230)<br/>并突破暗弱点(伤害以剑物理计算)<br/>HP为最大值时:威力提升1.2倍",skill_boost="威力260/300/400强化后: 290/340/450",test_weak="剑",test_hit="1",test_obj="单",skill_up="100",skill_up_content="威力提升(260)"},{skill_order="10",skill_type="主动",skill_tag="剑,暗",skill_sp="43",skill_tag2="進化",skill_name="暗月",skill_content="对敌方单体施以剑物理攻击(威力 260)<br/>并突破暗弱点(伤害以剑物理计算)<br/>HP为最大值时:威力提升1.5倍",skill_boost="威力290/340/450",test_weak="剑",test_hit="1",test_obj="单"},{skill_order="11",skill_type="主动",skill_tag="buff",skill_sp="57",skill_tag2="灯火の加護",skill_name="怒涛的号令",skill_content="赋予我方前卫全体物攻<br/>与剑・斧攻击伤害提升15%的效果(2回合)",skill_boost="回合数3/4/5",test_weak=" ",test_hit=" ",test_obj=" "},{skill_order="12",skill_type="被动",skill_tag="物攻提升,属攻提升,消耗精力减少",skill_name="荒海的威信",skill_content="前卫时且HP为最大值时:<br/>我方前卫全体物攻・属攻提升15%<br/>SP消耗量减少20%(效果不可重复)"},{skill_order="13",skill_type="被动",skill_tag="体力护盾",skill_name="呼唤伊乌利",skill_content="消耗BP3使用技能时,为自身附加HP护盾<br/>(效力 使用者最大HP的75%/不可重复)"},{skill_order="14",skill_type="被动",skill_tag="特定技能连续化",skill_tag2="灯火の加護",skill_name="领主的气概",skill_content="BP消耗3时,自身使用的攻击技能发动2次<br/>(追加发动部分无SP消耗)",test_weak=" ",test_hit=" ",test_obj=" "},{skill_order="15",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000",test_weak=" ",test_hit=" ",test_obj=" "},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000",test_weak=" ",test_hit=" ",test_obj=" "},{skill_order="20",skill_type="EX",skill_tag="剑,斧",skill_tag2="必殺技,弱点外",skill_name="格兰波特的猛攻",skill_content="【Lv1】<br/>对敌方单体施以2次斧物理攻击(威力125)<br/>并3次剑物理攻击(威力125)<br/>斧物理攻击在弱点以外也能削除护盾点<br/>【LvMAX】<br/>对敌方单体施以2次斧物理攻击(威力150)<br/>并3次剑物理攻击(威力150)<br/>斧物理攻击在弱点以外也能削除护盾点"},{skill_order="21",skill_type="EX",skill_tag="剑,斧,暗",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="冥渊闪",skill_content="对敌方全体施以4次剑物理攻击(威力55)<br/>并突破斧・暗弱点(伤害以剑物理计算)<br/>【使用条件】第4回合以后",skill_boost="威力60/70/85",test_weak=" ",test_hit=" ",test_obj=" "},},}, {owner_order="148",owner_skill={{skill_order="1",skill_type="主动",skill_tag="扇",skill_sp="18",skill_name="扫荡",skill_content="对敌方单体施以扇物理攻击(威力170)",skill_boost="威力200/240/350",test_weak="扇",test_hit="1",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="buff",skill_sp="22",skill_name="舞斗的序曲",skill_content="自身物攻与扇攻击伤害提升15%(3回合)",skill_boost="回合数4/5/6"},{skill_order="3",skill_type="主动",skill_tag="扇,debuff",skill_sp="21",skill_name="天日之舞",skill_content="对敌方单体施以扇物理攻击(威力140)<br/>并赋予燃烧异常效果(2回合)<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)",skill_boost="威力170/210/300",test_weak="扇",test_hit="1",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="buff,debuff",skill_sp="85",skill_name="物理反击的旋律",skill_content="使用回合中,赋予自身必定避免物理攻击(部分除外)的效果<br/>成功防御时,使用扇物理攻击施以反击(威力230)<br/>并赋予燃烧状态异常(2回合)<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)",skill_boost="威力260/300/400"},{skill_order="5",skill_type="主动",skill_tag="buff,debuff",skill_sp="85",skill_name="属性反击的旋律",skill_content="使用回合中,赋予自身必定避免属性攻击(部分除外)的效果<br/>成功防御时,使用扇物理攻击施以反击(威力230)<br/>并赋予燃烧状态异常(2回合)<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)",skill_boost="威力260/300/400"},{skill_order="6",skill_type="主动",skill_tag="扇",skill_sp="38",skill_name="烈日之舞",skill_content="对敌方单体施以3次扇物理攻击(威力65)<br/>当敌人处于燃烧状态时:攻击次数变为4次",skill_boost="威力75/90/120",test_weak="扇",test_hit="3",test_obj="单",skill_up="88",skill_up_content="消費SP降低(SP30)"},{skill_order="7",skill_type="主动",skill_tag="扇,debuff",skill_sp="48",skill_name="晓日之舞",skill_content="回合开始时,率先行动<br/>对敌方单体施以扇物理攻击(威力170)<br/>并赋予燃烧异常效果(2回合)<br/>若为战斗开始的第1回合:燃烧效果变成6回合<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)",skill_boost="威力200/240/350",test_weak="扇",test_hit="1",test_obj="单",skill_up="96",skill_up_content="消費SP降低(SP38)"},{skill_order="8",skill_type="主动",skill_tag="扇",skill_sp="56",skill_name="舞蹈・圆舞",skill_content="对敌方全体施以2次扇物理攻击(威力95)",skill_boost="威力110/130/150",test_weak="扇",test_hit="2",test_obj="群",skill_up="99",skill_up_content="消費SP降低(SP45)"},{skill_order="9",skill_type="主动",skill_tag="扇,debuff",skill_sp="53",skill_name="舞蹈・崩坏充能",skill_content="对敌方单体施以扇物理攻击(威力230)<br/>并赋予物防降低20%的效果(2回合)<br/>攻击对象处于燃烧状态时威力提升1.2倍",skill_boost="威力260/300/400",test_weak="扇",test_hit="1",test_obj="单",skill_up="100",skill_up_content="消費SP降低(SP42)"},{skill_order="10",skill_type="主动",skill_tag="扇,debuff",skill_parent="9",skill_sp="42",skill_tag2="進化",skill_name="舞蹈・崩坏充能",skill_content="对敌方单体施以扇物理攻击(威力230)<br/>并赋予物防降低20%的效果(2回合)<br/>攻击对象处于燃烧状态时威力提升1.5倍",skill_boost="威力260/300/400",test_weak="扇",test_hit="1",test_obj="单"},{skill_order="11",skill_type="主动",skill_tag="debuff",skill_sp="26",skill_tag2="灯火の加護",skill_name="燃扇的挽歌",skill_content="赋予敌方单体扇耐性降低20%的效果(2回合)<br/>并赋予燃烧异常状态(2回合)<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)",skill_boost="回合数3/4/5"},{skill_order="12",skill_type="被动",skill_tag="物攻提升,扇伤害提升",skill_name="破防中物攻·扇攻击强化Ⅲ",skill_content="存在处于破防状态的敌人时<br/>赋予自身物攻与扇攻击伤害提升20%的效果"},{skill_order="13",skill_type="被动",skill_tag="庇护",skill_name="急救",skill_content="使用“物理反击的旋律”或“属性反击的旋律”技能时<br/>赋予自身代替我方前卫承受<br/>单体攻击伤害的效果(1回合)"},{skill_order="14",skill_type="被动",skill_tag="物攻提升,伤害上限提升",skill_tag2="灯火の加護",skill_name="灼日的舞蹈",skill_content="当敌人处于燃烧状态时<br/>赋予我方前卫全体物攻提升10%<br/>与伤害上限提升(效果量20000)的效果"},{skill_order="15",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="扇",skill_tag2="必殺技",skill_name="演舞・陷落终结",skill_content="【Lv1】<br/>对敌方单体施以形物理攻击(威力500)<br/>攻击对象处于燃烧状态时威力提升1.2倍<br/>【LvMAX】<br/>对敌方单体施以扇物理攻击(威力600)<br/>攻击对象处于燃烧状态时威力提升1.2倍"},{skill_order="21",skill_type="EX",skill_tag="扇",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="演舞・崩坏冲击",skill_content="对敌方全体施以扇物理攻击(威力 630)<br/>此技能必定暴击<br/>【使用条件】自身受击次数为8次以上时",skill_boost="威力660/800/1000",test_weak="扇",test_hit="1",test_obj="单"},},}, {owner_order="147",owner_skill={{skill_order="1",skill_type="主动",skill_tag="风",skill_sp="24",skill_name="风尘魔法(全体)",skill_content="对敌方全体施以风属性攻击(威力120)",skill_boost="威力145/185/220",test_weak="风",test_hit="1",test_obj="群"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_sp="12",skill_name="应急处置",skill_content="我方单体HP恢复(效力100)",skill_boost="效力120/160/220"},{skill_order="3",skill_type="主动",skill_tag="斧,调查",skill_sp="7",skill_name="采集断",skill_content="对敌方单体施以斧物理攻击(威力140)<br/>并显示敌方全体的一个弱点",skill_boost="威力170/210/300",test_weak="斧",test_hit="1",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="回复,buff",skill_sp="24",skill_name="冰・风的免疫(全体)Ⅱ",skill_content="赋予我方前卫全体提升冰·风耐性20%的效果(2回合)<br/>碧海的睿智Ⅰ效果中:同对象的HP恢复(效力130)<br/>碧海的睿智Ⅱ效果中:并同一对象的SP回复(回复量20)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="斧,debuff",skill_sp="40",skill_name="属性攻击破坏断",skill_content="对敌方单体施以斧物理攻击(威力230)<br/>并赋予属攻降低15%的效果(2回合)",skill_boost="威力260/300/400",test_weak="斧",test_hit="1",test_obj="单"},{skill_order="6",skill_type="主动",skill_tag="风,回复",skill_sp="40",skill_name="特大风尘魔法(单体)Ⅱ",skill_content="对敌方单体施以3次风属性攻击(威力65)<br/>碧海的睿智Ⅰ效果中:自身SP回复(回复量20)<br/>碧海的睿智Ⅱ效果中:自身BP恢复1",skill_boost="威力75/90/120",test_weak="风",test_hit="3",test_obj="单",skill_up="88",skill_up_content="消費SP降低(SP32)"},{skill_order="7",skill_type="主动",skill_tag="回复,buff",skill_sp="48",skill_name="耐火・耐雷的治愈Ⅲ",skill_content="赋予我方前卫全体HP自动恢复(效力150)<br/>与火·雷耐性提升20%的效果(2回合)",skill_boost="回合数3/4/5",skill_up="96",skill_up_content="消費SP降低(SP38)"},{skill_order="8",skill_type="主动",skill_tag="风",skill_sp="62",skill_name="特大风尘魔法(全体)Ⅱ",skill_content="对敌方全体施以3次风属性攻击(威力65)<br/>碧海的睿智Ⅰ效果中:攻击次数变为4次<br/>碧海的睿智Ⅱ效果中:攻击次数变为5次",skill_boost="威力75/90/115",test_weak="风",test_hit="3",test_obj="群",skill_up="99",skill_up_content="消費SP降低(SP50)"},{skill_order="9",skill_type="主动",skill_tag="风",skill_sp="42",skill_name="风尘魔法(单体)Ⅳ",skill_content="对敌方单体施以风属性攻击(威力260)<br/>碧海的睿智Ⅰ效果中:威力提升1.2倍<br/>碧海智慧Ⅱ效果中:威力提升1.5倍<br/>※仅生效可达成的条件中威力倍率最高的一项",skill_boost="威力290/340/450",test_weak="风",test_hit="1",test_obj="单",skill_up="100",skill_up_content="消費SP降低(SP34)"},{skill_order="10",skill_type="主动",skill_tag="风,buff",skill_sp="60",skill_tag2="灯火の加護",skill_name="风暴咆哮",skill_content="对随机目标施以4次风属性攻击(威力45)<br/>并赋予自身属攻提升15%的效果(2回合)<br/>碧海的睿智Ⅰ效果中:攻击次数变为5次<br/>碧海的睿智Ⅱ效果中:攻击次数变为6次",skill_boost="威力55/65/90",test_weak="风",test_hit="4",test_obj="乱"},{skill_order="11",skill_type="被动",skill_tag="属攻提升,风伤害提升",skill_name="碧海的睿智",skill_content="自身状态图标8个以上时:赋予自身特殊效果“碧海的睿智Ⅰ”<br/>16个以上时:赋予自身特殊效果“碧海的睿智Ⅱ”<br/>碧海的睿智Ⅰ:风属性伤害提升15%<br/>碧海的睿智Ⅱ:属攻提升15%"},{skill_order="12",skill_type="被动",skill_tag="属攻提升,风伤害提升",skill_parent="11",skill_tag2="進化",skill_name="碧海的睿智",skill_content="自身状态图标6个以上时:赋予自身特殊效果“碧海的睿智Ⅰ”<br/>12个以上时:赋予自身特殊效果“碧海的睿智Ⅱ”<br/>碧海的睿智Ⅰ:风属性伤害提升15%<br/>碧海的睿智Ⅱ:属攻提升15%"},{skill_order="13",skill_type="被动",skill_tag="物攻提升,物防提升,属攻提升,属防提升",skill_name="碧海的恩惠",skill_content="行动选择阶段开始时,分别赋予我方前后卫全体<br/>物攻、物防、属攻或属防提升10%<br/>中的随机一种效果(2回合)"},{skill_order="14",skill_type="被动",skill_tag="属性暴击解放,必定暴击",skill_tag2="灯火の加護",skill_name="碧之秘术",skill_content="碧海的睿智Ⅰ效果中:赋予自身属性攻击发生暴击的效果<br/>碧海的睿智Ⅱ效果中:赋予自身必定暴击效果"},{skill_order="15",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="风",skill_tag2="必殺技",skill_name="降速暴风雨",skill_content="【Lv1】<br/>对敌方单体施以风属性攻击(威力500)<br/>碧海的睿智Ⅰ效果中:威力提升1.2倍<br/>碧海的睿智Ⅱ效果中:威力提升1.5倍<br/>※仅生效可达成的条件中威力倍率最高的一项<br/>【LvMAX】<br/>对敌方单体施以风属性攻击(威力600)<br/>碧海的睿智Ⅰ效果中:威力提升1.2倍<br/>碧海的睿智Ⅱ效果中:威力提升1.5倍<br/>※仅生效可达成的条件中威力倍率最高的一项"},{skill_order="21",skill_type="EX",skill_tag="buff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="珊瑚海风",skill_content="赋予我方前卫全体属攻提升20%<br/>风属性伤害提升20%<br/>与火・冰・雷・风耐性提升10%的效果(2回合)<br/>【使用条件】第8回合以内",skill_boost="回合数3/4/5"},},}, {owner_order="146",owner_skill={{skill_order="1",skill_type="主动",skill_tag="枪",skill_sp="26",skill_name="两段突刺",skill_content="对敌方单体施以2次枪物理攻击(威力90)",skill_boost="威力105/125/180",test_weak="枪",test_hit="2",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="雷,debuff",skill_sp="1",skill_name="雷魔法石",skill_content="对敌方单体施以雷属性攻击(威力170)<br/>并大概率赋予麻痹状态异常(2回合)<br/>※一场战斗可使用3次",skill_boost="威力200/240/350",test_weak="雷",test_hit="1",test_obj="单"},{skill_order="3",skill_type="主动",skill_tag="debuff",skill_sp="1",skill_name="物防弱化香料",skill_content="赋予敌方单体物防降低20%<br/>与枪耐性降低20%的效果(2回合)<br/>※一场战斗可使用3次",skill_boost="回合数3/4/5"},{skill_order="4",skill_type="主动",skill_tag="枪",skill_sp="30",skill_name="(改)破敌突刺",skill_content="对敌方全体施以枪物理攻击(威力150)<br/>另外,赋予物防下降和枪耐性下降10%的效果(2回合)<br/>行动结束后,移动到后卫<br/>顺手牵羊效果中:攻击次数提升1次",skill_boost="威力175/215/260",test_weak="枪",test_hit="1",test_obj="群"},{skill_order="5",skill_type="主动",skill_tag="加成点回复量提升",skill_sp="36",skill_name="气力昂扬",skill_content="赋予自身BP回复量1提升的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="buff",skill_sp="1",skill_name="物攻强化香料",skill_content="赋予我方20%物攻提升<br/>与枪攻击伤害提升20%的效果(2回合)<br/>※一场战斗可使用3次",skill_boost="回合数3/4/5强化后:4/5/6",skill_up="88",skill_up_content="效果回合数提升(3回合)"},{skill_order="7",skill_type="主动",skill_tag="枪,debuff",skill_sp="43",skill_name="(改)马头击",skill_content="对敌方单体施以枪物理攻击(威力180)<br/>并赋予物防降低20%的效果(2回合)<br/>顺手牵羊效果中:攻击次数提升1次",skill_boost="威力205/245/300",test_weak="枪",test_hit="1,2",test_obj="单",skill_up="96",skill_up_content="消費SP降低(SP30)"},{skill_order="8",skill_type="主动",skill_tag="枪",skill_sp="50",skill_name="(改)长枪飞掷",skill_content="对敌方单体施以枪物理攻击(威力260)<br/>顺手牵羊效果中:攻击次数提升1次",skill_boost="威力290/340/450",test_weak="枪",test_hit="1",test_obj="单",skill_up="99",skill_up_content="消費SP降低(SP40)"},{skill_order="9",skill_type="主动",skill_tag="枪",skill_sp="80",skill_name="(改)龙闪",skill_content="对敌方全体施以4次枪物理攻击(威力65)<br/>顺手牵羊效果中:攻击次数提升1次",skill_boost="威力75/85/110",test_weak="枪",test_hit="4,5",test_obj="群",skill_up="100",skill_up_content="消費SP降低(SP54)"},{skill_order="10",skill_type="主动",skill_tag="枪",skill_parent="9",skill_sp="54",skill_tag2="進化",skill_name="(改)龙闪",skill_content="对敌方全体施以4次枪物理攻击(威力65)<br/>顺手牵羊效果中:攻击次数提升3次",skill_boost="威力75/85/110",test_weak="枪",test_hit="3",test_obj="群"},{skill_order="11",skill_type="主动",skill_tag="枪",skill_sp="48",skill_tag2="灯火の加護",skill_name="冲撞刺击",skill_content="对随机目标施以4次枪物理攻击(威力45)<br/>行动结束后,移动到后卫<br/>顺手牵羊效果中:攻击次数提升1次",skill_boost="威力55/65/90",test_weak="枪",test_hit="4",test_obj="乱"},{skill_order="12",skill_type="被动",skill_tag="伤害提升",skill_name="(改)顺势出击",skill_content="交替至前卫时:<br/>赋予自身物攻提升15%与特殊效果“顺手牵羊”(1回合)<br/>顺手牵羊:伤害提升15%<br/>并且某些技能的攻击次数提升1次"},{skill_order="13",skill_type="被动",skill_tag="速度提升,枪伤害提升",skill_name="(改)晴天快步",skill_content="当自身攻击时(部分除外),<br/>有很大机率对敌人赋予枪耐性下降15%的效果(2回合)"},{skill_order="14",skill_type="被动",skill_tag="伤害上限提升,必定暴击",skill_tag2="灯火の加護",skill_name="策马扬鞭",skill_content="顺手牵羊效果中:赋予自身必定暴击<br/>与伤害上限提升(效果量30000)的效果"},{skill_order="15",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="枪,debuff",skill_tag2="必殺技",skill_name="(改)四头龙击",skill_content="【Lv1】<br/>赋予敌方单体枪耐性降低15%的效果(2回合)<br/>并施以4次枪物理攻击(威力105)<br/>【LvMAX】<br/>赋予敌方单体枪耐性降低20%的效果(2回合)<br/>并施以4次枪物理攻击(威力125)"},{skill_order="21",skill_type="EX",skill_tag="枪",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="(改)三段快攻",skill_content="对敌方单体施以2次枪物理攻击(威力240)<br/>顺手牵羊效果中:攻击次数提升1次<br/>【使用条件】当HP为最大值时",skill_boost="威力270/310/400"},},}, {owner_order="145",owner_skill={{skill_order="1",skill_type="主动",skill_tag="火,debuff",skill_sp="40",skill_name="炎击魔法",skill_content="对敌方单体施以火属性攻击(威力120)<br/>并赋予燃烧的异常效果(2回合)<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)",skill_boost="威力150/190/240",test_weak="火",test_hit="1",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="调查",skill_sp="10",skill_name="全体探查",skill_content="显示敌方全体的一个弱点",skill_boost="弱点显示数2/3/4"},{skill_order="3",skill_type="主动",skill_tag="debuff",skill_sp="1",skill_name="魔防弱化香料",skill_content="赋予敌方单体属防降低20%<br/>与火耐性降低20%的效果(2回合)<br/>※一场战斗可使用3次",skill_boost="回合数3/4/5"},{skill_order="4",skill_type="主动",skill_tag="书",skill_sp="38",skill_name="三重振击",skill_content="对敌方单体施以3次物理攻击(威力65)",skill_boost="威力75/90/120",test_weak="书",test_hit="3",test_obj="单"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="67",skill_name="炎盾的魔法",skill_content="赋予自身属防提升30%<br/>与火耐性提升30%的效果(3回合)<br/>并赋予自身对物理攻击施以反击的效果(3回合)<br/>反击:对目标施以火属性攻击(威力180)",skill_boost="回合数4/5/6"},{skill_order="6",skill_type="主动",skill_tag="buff",skill_sp="1",skill_name="魔攻强化香料",skill_content="赋予我方单体属攻提升20%<br/>与火属性伤害提升20%的效果(2回合)<br/>※一场战斗可使用3次",skill_boost="回合数3/4/5强化后:4/5/6",skill_up="88",skill_up_content="效果回合数提升(3回合)"},{skill_order="7",skill_type="主动",skill_tag="火,debuff",skill_sp="54",skill_name="(改)炎锁魔法",skill_content="对敌方单体施以2次火属性攻击(威力85)<br/>非弱点也能减少盾牌点数<br/>并赋予燃烧状态异常(3回合)<br/>※燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)",skill_boost="威力95/110/140",test_weak="火",test_hit="2",test_obj="单",skill_up="96",skill_up_content="消費SP降低(SP36)"},{skill_order="8",skill_type="主动",skill_tag="火",skill_sp="64",skill_name="(改)大喷火",skill_content="对敌方单体施以火属性攻击(威力260)<br/>攻击对象处于燃烧状态时威力提升1.5倍",skill_boost="威力290/340/450",test_weak="火",test_hit="1",test_obj="单",skill_up="99",skill_up_content="消費SP降低(SP35)"},{skill_order="9",skill_type="主动",skill_tag="火,debuff",skill_sp="86",skill_name="大炎柱魔法",skill_content="对敌方全体施以3次火属性攻击(威力80)<br/>并赋予燃烧的异常效果(2回合)<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)",skill_boost="威力90/105/130",test_weak="火",test_hit="3",test_obj="群",skill_up="100",skill_up_content="消費SP降低(SP69)"},{skill_order="10",skill_type="主动",skill_tag="火,debuff",skill_sp="76",skill_tag2="灯火の加護",skill_name="乱炎柱魔法",skill_content="对随机目标施以5次火属性攻击(威力35)<br/>每次攻击都会造成燃烧状态异常(2回合)<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)",skill_boost="威力45/55/80",test_weak="火",test_hit="5",test_obj="乱"},{skill_order="11",skill_type="被动",skill_tag="火伤害提升",skill_name="(改)火焰大师",skill_content="赋予自身火属性伤害提升15%的效果,<br/>并且自身赋予异常状态时,效果延长一回合(一部分除外/不可重复)"},{skill_order="12",skill_type="被动",skill_tag="属攻提升",skill_name="(改)以燃烧提升魔力",skill_content="当存在处于燃烧状态的敌人时<br/>赋予我方前卫全体所有属性伤害提升15%<br/>与属攻提升15%的效果"},{skill_order="13",skill_type="被动",skill_tag="属攻提升,火耐性降低",skill_parent="12",skill_tag2="進化",skill_name="(改)以燃烧提升魔力",skill_content="当存在处于燃烧状态的敌人时<br/>赋予我方前卫全体属性伤害提升15%<br/>与属攻提升15%的效果<br/>并赋予敌方全体火耐性下降10%的效果"},{skill_order="14",skill_type="被动",skill_tag="特定技能连续化",skill_tag2="灯火の加護",skill_name="破防时连续咏唱",skill_content="自身使用战斗技能时<br/>有处在破防状态中的敌人或自身使敌人破防时<br/>自身使用的属性技能发动2次<br/>(同系统的效果不可重复/追加发动部分无SP消耗)"},{skill_order="15",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="火",skill_tag2="必殺技",skill_name="(改)坠日",skill_content="【Lv1】<br/>对敌方全体施以火属性攻击(威力600)<br/>攻击对象处于燃烧状态时威力提升1.5倍<br/>使用后,自身在回合结束时<br/>赋予BP停止恢复的效果(效果持续2回合)<br/>【LvMAX】<br/>对敌方全体施以火属性攻击(威力800)<br/>攻击对象处于燃烧状态时威力提升1.5倍<br/>使用后,自身在回合结束时<br/>赋予BP停止恢复的效果(效果持续3回合)"},{skill_order="21",skill_type="EX",skill_tag="火,回复",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="火焰喷流魔法",skill_content="对敌方单体施以火属性攻击(威力290)<br/>并恢复自身BP 3点<br/>【使用条件】至少使用一次极限技(必杀)",skill_boost="威力340/380/500"},},}, {owner_order="144",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑,debuff",skill_sp="35",skill_name="缓速剑",skill_content="对敌方单体施以剑物理攻击(威力170)<br/>并降低速度30%(2回合)<br/>※行动顺序影响从下回合开始",skill_boost="威力200/240/350",test_weak="剑",test_hit="1",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="buff",skill_sp="35",skill_name="威猛如虎",skill_content="赋予我方单体物攻·属攻提升20%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="3",skill_type="主动",skill_tag="火,debuff",skill_sp="1",skill_name="火范围魔法石",skill_content="对全体敌人施以火属性攻击(威力150)<br/>并赋予燃烧的异常效果(2回合)<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)<br/>※一场战斗可使用3次",skill_boost="威力175/215/260",test_weak="火",test_hit="1",test_obj="群"},{skill_order="4",skill_type="主动",skill_tag="回复",skill_sp="1",skill_name="全能治愈药丸",skill_content="我方单体HP恢复(恢复量最大HP的25%)<br/>并恢复状态异常(部分除外)<br/>与驱散物攻·物防·属攻·属防·会心·速度降低效果<br/>※一场战斗可使用3次",skill_boost="恢复量50/75/100%"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="23",skill_name="秉持羁绊",skill_content="赋予我方前卫全体物攻提升15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="buff,debuff",skill_sp="22",skill_name="拼死的觉悟",skill_content="赋予全体敌人对自身的挑衅效果<br/>并赋予自身物防·属防提升15%的效果(2回合)",skill_boost="回合数3/4/5强化后:4/5/6",skill_up="88",skill_up_content="效果回合数提升(3回合)"},{skill_order="7",skill_type="主动",skill_tag="剑",skill_sp="52",skill_name="横扫斩",skill_content="对全体敌人施以剑物理攻击(威力210)",skill_boost="威力235/275/340",test_weak=" 剑",test_hit="1",test_obj="敌群",skill_up="96",skill_up_content="消費SP降低(SP42)"},{skill_order="8",skill_type="主动",skill_tag="buff",skill_sp="30",skill_name="连续行动...!",skill_content="赋予自身使用的攻击技能发动2次的效果<br/>(2回合/回合不可延长/追加发动部分无SP消耗)<br/>并赋予物攻提升15%的效果(3回合)",skill_boost="回合数4/5/6",skill_up="99",skill_up_content="消費SP降低(SP24)"},{skill_order="9",skill_type="主动",skill_tag="剑",skill_sp="42",skill_name="飞鹰击",skill_content="对敌方单体施以剑物理攻击(威力 230)<br/>攻击对象被破防时威力提升1.2倍",skill_boost="威力260/300/400",test_weak="剑",test_hit="1",test_obj="单",skill_up="100",skill_up_content="消費SP降低(SP34)"},{skill_order="10",skill_type="主动",skill_tag="剑",skill_parent="9",skill_sp="34",skill_tag2="進化",skill_name="飞鹰攻击",skill_content="对敌方单体施以剑物理攻击(威力 260)<br/>攻击对象被破防时威力提升1.2倍",skill_boost="威力290/340/450",test_weak="剑",test_hit="1",test_obj="单"},{skill_order="11",skill_type="主动",skill_tag="回复",skill_sp="36",skill_tag2="灯火の加護",skill_name="我们的道路已然决定",skill_content="赋予自身BP回复量提升1的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="12",skill_type="被动",skill_tag="追击",skill_name="准备追击",skill_content="自身用普攻时追击<br/>※能力提升(Boost)时也只发动一次"},{skill_order="13",skill_type="被动",skill_tag="对物理反击",skill_name="反击准备",skill_content="赋予自身对物理攻击施以反击的效果<br/>反击:对对象施以剑物理攻击(威力120)"},{skill_order="14",skill_type="被动",skill_tag="物攻提升,物防提升,属防提升",skill_tag2="灯火の加護",skill_name="危急时状态提升",skill_content="HP 50%以下时:赋予自身<br/>物攻·物防·属防提升15%的效果"},{skill_order="15",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="回复,buff",skill_tag2="必殺技",skill_name="在信念的旗帜下",skill_content="【Lv1】<br/>赋予我方前卫全体速度提升5%的效果(2回合)<br/>恢复BP1,并提升除自身以外的我方前卫的必杀技槽<br/>(相当于目标1BP提升的必杀技槽量)※行动顺序影响从下回合开始<br/>但是在本回合中的行动会变慢<br/>【LvMAX】<br/>赋予我方前卫全体速度提升10%的效果(3回合)<br/>恢复BP 1,并提升除自身以外的我方前卫的必杀技槽<br/>(相当于目标1BP提升的必杀技槽量)※行动顺序影响从下回合开始<br/>但是在本回合中的行动会变慢"},{skill_order="21",skill_type="EX",skill_tag="剑,回复",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="王剑·五鹰击",skill_content="对敌方单体施以5次剑物理攻击(威力65)<br/>并恢复自身的BP2<br/>【使用条件】至少使用一次极限技(必杀)",skill_boost="威力75/85/110"},},}, {owner_order="143",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑",skill_sp="32",skill_name="全身斩",skill_content="对敌方单体施以剑物理攻击(威力 230)",skill_boost="威力260/300/400",test_weak="剑",test_hit="1",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="火",skill_sp="28",skill_name="连炎冲",skill_content="对敌方单体施以2次火属性攻击(威力90)",skill_boost="威力105/125/180",test_weak=" 火",test_hit="2",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="剑",skill_sp="38",skill_name="三连斩",skill_content="对敌方单体施以3次剑物理攻击(威力65)",skill_boost="威力75/90/120",test_weak=" 剑",test_hit="3",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="回复,buff",skill_sp="39",skill_name="多威尔艾雷",skill_content="自身HP恢复(效力165)<br/>并赋予物攻·会心提升15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="剑,debuff",skill_sp="26",skill_name="艾塞尔奈凡特",skill_content="对全体敌人施以剑物理攻击(威力120)<br/>并赋予自身对敌挑衅效果(2回合)",skill_boost="威力145/185/220",test_weak="剑",test_hit="1",test_obj="群"},{skill_order="6",skill_type="主动",skill_tag="回复,buff",skill_sp="38",skill_name="成长炸弹",skill_content="自身HP自动恢复(效力110)与会心提升15%<br/>并赋予剑攻击伤害提升15%的效果(2回合)",skill_boost="回合数3/4/5",skill_up="88",skill_up_content="消費SP降低(SP30)"},{skill_order="7",skill_type="主动",skill_tag="剑",skill_sp="42",skill_name="艾德尔切",skill_content="对敌方单体施以剑物理攻击(威力 230)<br/>攻击对象处于挑衅状态时威力提升1.2倍",skill_boost="威力260/300/400",test_weak="剑",test_hit="1",test_obj="单",skill_up="96",skill_up_content="消費SP降低(SP34)"},{skill_order="8",skill_type="主动",skill_tag="剑,debuff",skill_sp="42",skill_name="自豪的勋章",skill_content="对随机目标施以3次剑物理攻击(威力65)<br/>每次攻击赋予自身对敌挑衅效果(2回合)",skill_boost="威力75/90/120",test_weak="剑",test_hit="3",test_obj="乱",skill_up="99",skill_up_content="消費SP降低(SP34)"},{skill_order="9",skill_type="主动",skill_tag="剑,debuff",skill_parent="8",skill_sp="34",skill_tag2="進化",skill_name="自豪的勋章",skill_content="对随机目标施以4次剑物理攻击(威力65)<br/>每次攻击赋予自身对敌挑衅效果(2回合)",skill_boost="威力75/90/120",test_weak="剑",test_hit="4",test_obj="乱"},{skill_order="10",skill_type="主动",skill_tag="剑,火",skill_sp="300",skill_name="艾德尔之翼",skill_content="对敌方单体施以剑物理攻击(威力530)<br/>突破火弱点(伤害以剑弱点计算)<br/>当敌人处于挑衅状态时威力1.3倍",skill_boost="威力560/700/900",test_weak="剑,火",test_hit="1",test_obj="单",skill_up="100",skill_up_content="消費SP降低(SP240)"},{skill_order="11",skill_type="主动",skill_tag="剑,回复",skill_sp="26",skill_tag2="灯火の加護",skill_name="雪绒花",skill_content="对敌方单体施以2次剑物理攻击(威力75)<br/>并将自身的BP恢复为1",test_weak="剑",test_hit="2",test_obj="单"},{skill_order="12",skill_type="被动",skill_tag="受击时精力回复",skill_name="魔力还原Ⅱ",skill_content="受到的伤害量的4%的SP回复<br/>(部分除外/同系统的效果不可重复)"},{skill_order="13",skill_type="被动",skill_tag="受击时体力回复",skill_name="崇高的骄傲",skill_content="当敌人处于挑衅状态时<br/>赋予自身受到的伤害15%的HP恢复效果<br/>(部分除外/同系统效力不可重复)"},{skill_order="14",skill_type="被动",skill_tag="剑伤害提升,伤害上限提升",skill_tag2="灯火の加護",skill_name="公主的宝剑",skill_content="对自身的剑攻击伤害提升15%<br/>赋予伤害上限提升(效果量50000)的效果"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="剑,回复",skill_tag2="必殺技",skill_name="荣耀之冠",skill_content="【Lv1】<br/>对敌方单体施以剑物理攻击(威力440)<br/>并自身的HP恢复(效力250)、SP恢复(恢复量最大SP的100%)<br/>赋予自身HP自动回复的效果(2回合/效力100)<br/>【LvMAX】<br/>对敌方单体施以剑物理攻击(威力525)<br/>并自身的HP恢复(效力300),SP恢复(恢复量最大SP的100%)<br/>赋予自身HP自动回复的效果(2回合/效力125)"},{skill_order="21",skill_type="EX",skill_tag="buff,伤害上限提升",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="限界突破",skill_content="自身主动区物攻加成<br/>上限提升至50%<br/>伤害上限提升(效果量 100000)的效果(3回合)<br/>【使用条件】当敌人处于挑衅状态时",skill_boost="回合数4/5/6",test_weak=" ",test_hit=" ",test_obj=" "},},}, {owner_order="142",owner_skill={{skill_order="1",skill_type="主动",skill_tag="回复",skill_sp="35",skill_name="手作炖菜",skill_content="我方单体HP恢复(效力100)、SP恢复(回复量20)<br/>并赋予冰耐性提升20%的效果(2回合)<br/>能力提升(Boost)MAX时:前卫全体化",skill_boost="效力120/160/220"},{skill_order="2",skill_type="主动",skill_tag="弓",skill_sp="20",skill_name="猎人的巡逻(弓全体)",skill_content="对敌方全体施以弓物理攻击(威力120)<br/>并以中等概率赋予毒·受伤的状态异常(3回合)",skill_boost="威力145/185/220",test_weak="弓",test_hit="1",test_obj="群"},{skill_order="3",skill_type="主动",skill_tag="雷",skill_sp="42",skill_name="圣火骑士的巡警(雷单体)",skill_content="对敌方单体施以2次雷属性攻击(威力120)",skill_boost="威力135/155/210",test_weak="雷",test_hit="2",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="回复",skill_sp="42",skill_name="大复原魔法(全体)",skill_content="我方前卫全体的HP回复(效果130)",skill_boost="效果150/180/220"},{skill_order="5",skill_type="主动",skill_tag="弓",skill_sp="25",skill_name="猎人的巡逻(弓单体)",skill_content="对敌方单体施以3次弓物理攻击(威力55)",skill_boost="威力65/80/100",test_weak="弓",test_hit="3",test_obj="单"},{skill_order="6",skill_type="主动",skill_tag="回复,buff",skill_sp="20",skill_name="恩宠祈祷",skill_content="为我方前后卫全体施加特殊效果“恩宠祈祷”<br/>持续到自身采取行动或无法行动为止<br/>(持续消耗SP70/持续SP不足时也解除)<br/>恩宠祈祷: 赋予HP自动恢复(效力80)<br/>物防和属防提升15%<br/>与麻痹和睡眠无效化的效果",skill_boost="持续消耗SP 50/35/20",skill_up="88",skill_up_content="效果量提升(HP自动恢复效力110)"},{skill_order="7",skill_type="主动",skill_tag="雷",skill_sp="70",skill_name="圣火骑士巡警(雷电全体)",skill_content="对敌方全体施以3次雷属性攻击(威力80)",skill_boost="威力90/105/130",test_weak=" 雷",test_hit="3",test_obj="敌群",skill_up="96",skill_up_content="消費SP降低(SP56)"},{skill_order="8",skill_type="主动",skill_tag="复活",skill_sp="60",skill_name="生命保护魔法",skill_content="赋予我方单体自动复活的效果(回复量:最大HP的25%)<br/>无法战斗时立即发动(重叠时,次数不提升)<br/>※战斗中只能使用4次",skill_boost="恢复量50/75/100%",skill_up="99",skill_up_content="消費SP降低(SP48)"},{skill_order="9",skill_type="主动",skill_tag="复活",skill_parent="8",skill_sp="48",skill_tag2="進化",skill_name="生命保护魔法",skill_content="赋予我方单体自动复活的效果(回复量:最大HP的25%)<br/>无法战斗时立即发动(重叠时,次数不提升)<br/>※战斗中只能使用6次",skill_boost="恢复量50/75/100%"},{skill_order="10",skill_type="主动",skill_tag="buff",skill_sp="20",skill_name="圣战祈祷",skill_content="为我方前后卫全体赋予特殊效果“圣战祈祷”<br/>持续到自身采取行动或无法行动为止<br/>(持续消耗SP90/持续SP不足时也解除)<br/>圣战祈祷:赋予物攻·属攻提升15%<br/>伤害提升10%<br/>与沉默和恐惧无效化的效果",skill_boost="持续消耗SP 70/55/40",skill_up="100",skill_up_content="效果量提升(伤害提升15%)"},{skill_order="11",skill_type="主动",skill_tag="回复",skill_sp="110",skill_tag2="灯火の加護",skill_name="SP·BP传递",skill_content="除自身以外的我方单体SP回复(回复量25)<br/>并将BP恢复为1<br/>但是在本回合中的行动会变慢",skill_boost="SP恢复量50/75/100BP恢复量2/3/4"},{skill_order="12",skill_type="被动",skill_tag="精力自动回复",skill_name="后卫时SP治愈(前单)",skill_content="后卫时:赋予前卫SP自动回复的效果(回复量最大SP的5%)"},{skill_order="13",skill_type="被动",skill_tag="消耗精力减少",skill_name="后卫时消耗SP减轻(前全)",skill_content="后卫时:赋予我方前卫全体消耗SP量减轻10%的效果<br/>(效果不可重复)"},{skill_order="14",skill_type="被动",skill_tag="承伤减少",skill_tag2="灯火の加護",skill_name="战斗开始时被伤害减轻Ⅱ",skill_content="战斗开始时:赋予自身伤害减少50%(部分除外)的效果(1次)<br/>(同一类型的效果不能重复)"},{skill_order="15",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="回复,buff,属性攻击回避",skill_tag2="必殺技",skill_name="净魂之愿",skill_content="【Lv1】<br/>我方前卫全体恢复HP(效力200)与驱散状态异常(部分除外)<br/>并赋予状态异常无效化(部分除外/2回合)<br/>与必定回避属性攻击(部分除外)的效果(1次)<br/>【LvMAX】<br/>我方前卫全体恢复HP(效力250)与驱散状态异常(部分除外)<br/>并赋予状态异常无效化(部分除外/2回合)<br/>与必定回避属性攻击(部分除外)的效果(2次)"},{skill_order="21",skill_type="EX",skill_tag="回复,buff",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="无垢的生命之泉",skill_content="我方前后卫全体HP恢复(效力130)<br/>回复对象不能战斗时复活(回复量最大HP的100%)<br/>并赋予同对象物防·属防15%提升的效果(2回合)<br/>【使用条件】当自身处于恩宠祈祷或圣战祈祷状态时",skill_boost="效果150/180/220"},},}, {owner_order="141",owner_skill={{skill_order="1",skill_type="主动",skill_tag="短剑,debuff",skill_sp="15",skill_name="匕首投掷",skill_content="对敌方单体施以短剑物理攻击(威力140)<br/>并赋予速度降低15%的效果(2回合)<br/>之后立即移到后卫(不被视为交替)※行动顺序影响是第2回合",skill_boost="威力170/210/300",test_weak="短剑",test_hit="1",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="debuff,调查",skill_sp="35",skill_name="谍报",skill_content="赋予敌方单体物攻·属攻降低20%的效果(2回合)<br/>并显示一个弱点<br/>之后立即移到后卫(不被视为交替)",skill_boost="回合数3/4/5 弱点显示数3/4/5"},{skill_order="3",skill_type="主动",skill_tag="回复",skill_sp="42",skill_name="临时处置(全体)",skill_content="我方前卫全体HP回复(效果130)<br/>之后立即移到后卫(不被视为交替)",skill_boost="效果150/180/220"},{skill_order="4",skill_type="主动",skill_tag="debuff",skill_sp="30",skill_name="火刃的密谋",skill_content="赋予敌方单体剑・短剑・火耐性降低15%的效果(2回合)<br/>之后立即移到后卫(不被视为交替)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="短剑",skill_sp="46",skill_tag2="弱点外",skill_name="三重炸裂",skill_content="对敌方单体施以3次短剑物理攻击(威力65)<br/>即使非弱点也会削减护盾点数",skill_boost="威力75/90/120",test_weak="短剑",test_hit="3",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="火",skill_sp="38",skill_tag2="弱点外",skill_name="复燃",skill_content="对敌方单体施以2次火属性攻击(威力90)<br/>之后立即移到后卫(不被视为交替)<br/>即使非弱点也会削减护盾点数",skill_boost="威力105/125/180",test_weak="火",test_hit="2",test_obj="单",skill_up="88",skill_up_content="消費SP降低(SP30)"},{skill_order="7",skill_type="主动",skill_tag="火,debuff",skill_sp="38",skill_name="后燃",skill_content="对随机目标施以3次火属性攻击(威力55)<br/>每次攻击赋予速度降低15%的效果(2回合)<br/>之后立即移到后卫(不被视为交替)※行动顺序影响是第2回合",skill_boost="威力65/80/100",test_weak="火",test_hit="3",test_obj="乱",skill_up="96",skill_up_content="消費SP降低(SP30)"},{skill_order="8",skill_type="主动",skill_tag="短剑",skill_sp="52",skill_tag2="弱点外",skill_name="双重广域炸裂",skill_content="对敌方全体施以2次短剑物理攻击(威力80)<br/>即使非弱点也会削减护盾点数",skill_boost="威力90/105/130",test_weak="短剑",test_hit="2",test_obj="敌群",skill_up="99",skill_up_content="消費SP降低(SP42)"},{skill_order="9",skill_type="主动",skill_tag="短剑",skill_sp="58",skill_tag2="弱点外",skill_name="炸裂步伐",skill_content="对随机目标施以4次短剑物理攻击(威力45)<br/>之后立即移到后卫(不被视为交替)<br/>即使非弱点也会削减护盾点数",skill_boost="威力55/65/90",test_weak="短剑",test_hit="4",test_obj="乱",skill_up="100",skill_up_content="消費SP降低(SP46)"},{skill_order="10",skill_type="主动",skill_tag="回复",skill_sp="25",skill_tag2="灯火の加護",skill_name="女仆式万能治疗",skill_content="驱散自身和后卫的状态异常<br/>并赋予状态异常无效化的效果(部分除外/1回合)<br/>之后立即移到后卫(不被视为交替)",skill_boost="回合数2/3/4"},{skill_order="11",skill_type="被动",skill_tag="精力自动回复",skill_name="后卫时SP治愈(前单)",skill_content="后卫时:赋予前卫SP自动回复的效果(回复量最大SP的5%)"},{skill_order="12",skill_type="被动",skill_tag="物攻提升",skill_name="后卫时物攻强化(前单)Ⅱ",skill_content="后卫时:赋予前卫物攻提升15%的效果"},{skill_order="13",skill_type="被动",skill_tag="物攻提升,属攻提升",skill_parent="12",skill_tag2="進化",skill_name="后卫时攻击强化(前单)Ⅱ",skill_content="后卫时:赋予前卫物攻・属攻提升15%的效果"},{skill_order="14",skill_type="被动",skill_tag="破防中伤害提升",skill_tag2="灯火の加護",skill_name="后卫时突破强化(前单)Ⅱ",skill_content="后卫时:对突破中的敌人<br/>赋予前卫15%伤害的效果"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="短剑",skill_tag2="必殺技,弱点外",skill_name="来自天堂的女仆",skill_content="【Lv1】<br/>对单体敌人施以5次短剑物理攻击(威力85)<br/>之后立即移到后卫(不被视为交替)<br/>即使非弱点也会削减护盾点数<br/>【LvMAX】<br/>对单体敌人施以5次短剑物理攻击(威力100)<br/>之后立即转移到后卫(不被视为轮换)<br/>即使非弱点也会削减护盾点数"},{skill_order="21",skill_type="EX",skill_tag="buff",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="超能女仆的万全准备",skill_content="赋予我方前卫全体及自身后卫物攻・属攻提升15%的效果(2回合)与<br/>并赋予必定暴击效果(2回合)<br/>之后立即移到后卫(不被视为交替)<br/>【使用条件】第6回合以后",skill_boost="回合数3/4/5(必暴除外)"},},}, {owner_order="140",owner_skill={{skill_order="1",skill_type="主动",skill_tag="风",skill_sp="20",skill_name="大风尘魔法(单体)",skill_content="对敌方单体施以2次风属性攻击(威力75)",skill_boost="威力90/110/150",test_weak="风",test_hit="2",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="debuff",skill_sp="38",skill_name="破护之风缚Ⅲ",skill_content="赋予敌方单体属防<br/>与风耐性降低20%的效果(2回合)<br/>并大概率赋予麻痹状态异常(2回合)",skill_boost="回合数3/4/5"},{skill_order="3",skill_type="主动",skill_tag="风",skill_sp="32",skill_name="风尘魔法(全体)",skill_content="对敌方全体施以风属性攻击(威力150)",skill_boost="威力175/215/260",test_weak="风",test_hit="1",test_obj="敌群"},{skill_order="4",skill_type="主动",skill_tag="短剑",skill_sp="46",skill_tag2="弱点外",skill_name="三重突发",skill_content="对敌方单体施以3次短剑物理攻击(威力65)<br/>即使非弱点也会削减护盾点数",skill_boost="威力75/90/120",test_weak="短剑",test_hit="3",test_obj="敌单"},{skill_order="5",skill_type="主动",skill_tag="风",skill_sp="70",skill_name="特大风尘魔法(全体)Ⅲ",skill_content="对敌方全体施以3次风属性攻击(威力80)",skill_boost="威力90/105/130",test_weak="风",test_hit="3",test_obj="群"},{skill_order="6",skill_type="主动",skill_tag="短剑",skill_sp="58",skill_tag2="弱点外",skill_name="双重绑定",skill_content="对敌方全体施以2次短剑物理攻击(威力80)<br/>并小概率赋予麻痹状态异常(2回合)<br/>即使非弱点也会削减护盾点数",skill_boost="威力90/105/130",test_weak="短剑",test_hit="2",test_obj="群",skill_up="88",skill_up_content="消費SP降低(SP46)"},{skill_order="7",skill_type="主动",skill_tag="回复",skill_sp="22",skill_name="静心的气息",skill_content="赋予自身SP自动回复的效果(3回合/回复量最大SP的10%)",skill_boost="回合数4/5/6强化后:5/6/7",skill_up="96",skill_up_content="效果回合数提升(4回合)"},{skill_order="8",skill_type="主动",skill_tag="风",skill_sp="64",skill_name="极大风尘魔法(单体)Ⅲ",skill_content="对敌方单体施以4次风属性攻击(威力65)",skill_boost="威力75/85/110",test_weak="风",test_hit="4",test_obj="单",skill_up="99",skill_up_content="消費SP降低(SP51)"},{skill_order="9",skill_type="主动",skill_tag="雷,风",skill_sp="300",skill_name="禁断风尘雷魔法(单体)",skill_content="对敌方单体施以风属性攻击(威力530)<br/>并突破雷弱点(伤害以风属性计算)",skill_boost="威力560/700/900强化后: 660/800/1000",test_weak="风",test_hit="1",test_obj="单",skill_up="100",skill_up_content="威力提升(630)"},{skill_order="10",skill_type="主动",skill_tag="雷,风",skill_parent="9",skill_sp="300",skill_tag2="進化",skill_name="禁断风尘雷魔法(单体)",skill_content="对敌方单体施以风属性攻击(威力730)<br/>突破雷电弱点(伤害以风属性计算)",skill_boost="威力760/900/1200",test_weak="风",test_hit="1",test_obj="单"},{skill_order="11",skill_type="主动",skill_tag="buff,debuff",skill_sp="40",skill_tag2="灯火の加護",skill_name="美妙盛宴",skill_content="赋予我方前后卫全体属攻提升15%的效果(2回合)<br/>并赋予敌方全体属防降低15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="12",skill_type="被动",skill_tag="短剑伤害提升,风伤害提升",skill_name="短剑攻击・风属性强化Ⅲ",skill_content="赋予自身短剑攻击·风属性伤害提升20%的效果"},{skill_order="13",skill_type="被动",skill_tag="精力自动回复",skill_name="束缚的悦乐",skill_content="当有麻痹状态的敌人时<br/>赋予自身SP自动恢复的效果(效力10)"},{skill_order="14",skill_type="被动",skill_tag="属性暴击解放,伤害上限提升",skill_tag2="灯火の加護",skill_name="百般手段",skill_content="存在破防中的敌人时<br/>赋予自身属性攻击发生暴击效果<br/>并且伤害上限提升(效果量 70000)"},{skill_order="15",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="风",skill_tag2="必殺技",skill_name="闪电旋风",skill_content="【Lv1】<br/>对敌方全体施以4次风属性攻击(威力85)<br/>并突破雷弱点(伤害以风属性计算)<br/>【LvMAX】<br/>对敌方全体施以4次风属性攻击(威力100)<br/>并突破雷弱点(伤害以风属性计算)"},{skill_order="21",skill_type="EX",skill_tag="buff",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="优雅的智略",skill_content="赋予自身必定暴击效果<br/>与伤害上限提升效果(效果量 100000)(3回合)<br/>【使用条件】第6回合以后",skill_boost="回合数4/5/6"},},}, {owner_order="139",owner_skill={{skill_order="1",skill_type="主动",skill_tag="斧",skill_sp="28",skill_name="(改)回旋连击",skill_content="对敌方全体施以3次斧物理攻击(威力60)",skill_boost="威力75/85/110",test_weak="斧",test_hit="2",test_obj="群"},{skill_order="2",skill_type="主动",skill_tag="debuff",skill_sp="30",skill_name="精神毒药Ⅲ",skill_content="赋予敌方单体20%属防降低的效果(2回合)<br/>并赋予妨害状态异常(2回合)",skill_boost="回合数3/4/5"},{skill_order="3",skill_type="主动",skill_tag="回复",skill_sp="55",skill_name="(改)群体强葬药",skill_content="在回合中迅速行动,<br/>恢复我方前卫全体HP(效力45)<br/>并赋予HP自动恢复的效果(2回合/效力90)<br/>再赋予特殊效果“强葬”(4回合)<br/>强葬:物攻·属攻提升30%<br/>物理攻击耐性提升30%<br/>必定暴击<br/>但效果回合结束时无法战斗<br/>※战斗中仅能使用2次",skill_boost="效果150/180/220"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_sp="68",skill_name="(改)强葬药",skill_content="在回合中迅速行动<br/>赋予我方单体特殊效果“强葬”(4回合)<br/>强葬:物攻·属攻提升30%<br/>物理攻击耐性提升30%<br/>必定暴击<br/>但效果回合结束时无法战斗",skill_boost="回合数5/6/7"},{skill_order="5",skill_type="主动",skill_tag="斧",skill_sp="48",skill_name="四连断",skill_content="对敌方单体施以4次斧物理攻击(威力45)",skill_boost="威力55/65/90",test_weak="斧",test_hit="4",test_obj="单"},{skill_order="6",skill_type="主动",skill_tag="暗,debuff",skill_sp="72",skill_name="黑之心蚀药",skill_content="回合开始时,率先行动<br/>对敌方单体施以4次暗属性攻击(威力45)<br/>并赋予属防降低10%的效果(2回合)",skill_boost="威力55/65/90",test_weak="暗",test_hit="4",test_obj="单",skill_up="88",skill_up_content="消費SP降低(SP58)"},{skill_order="7",skill_type="主动",skill_tag="回复",skill_sp="38",skill_name="(改)强葬中和药",skill_content="我方前卫全体HP恢复(效力65)<br/>赋予HP自动恢复的效果(2回合/效力90)<br/>并驱散特殊效果“强葬”与异常状态(部分除外)<br/>Boost MAX时:前后卫全体化",skill_boost="效力85/115/155",skill_up="96",skill_up_content="消費SP降低(SP30)"},{skill_order="8",skill_type="主动",skill_tag="暗,debuff",skill_sp="84",skill_name="鲁纳尼克多的瘴气",skill_content="对敌方全体施以3次暗属性攻击(威力80)<br/>并赋予属防降低20%的效果(2回合)<br/>中等概率赋予妨害状态异常(2回合)",skill_boost="威力90/105/130",test_weak="暗",test_hit="3",test_obj="群",skill_up="99",skill_up_content="消費SP降低(SP67)"},{skill_order="9",skill_type="主动",skill_tag="暗",skill_sp="52",skill_name="过敏性休克",skill_content="对敌方单体施以暗属性攻击(威力260)<br/>攻击对象处于妨害状态时威力提升1.2倍",skill_boost="威力290/340/450",test_weak="暗",test_hit="1",test_obj="单",skill_up="100",skill_up_content="消費SP降低(SP42)"},{skill_order="10",skill_type="主动",skill_tag="暗",skill_parent="9",skill_sp="42",skill_tag2="進化",skill_name="过敏性休克",skill_content="对敌方单体施以暗属性攻击(威力260)<br/>攻击对象处于妨害状态时威力提升1.5倍",skill_boost="威力290/340/450",test_weak="暗",test_hit="1",test_obj="单"},{skill_order="11",skill_type="主动",skill_tag="暗",skill_sp="44",skill_tag2="灯火の加護",skill_name="过量服用",skill_content="对敌方单体施以暗属性攻击(威力 230)<br/>根据我方存在“强葬效果的人数提升威力”<br/>最大3倍(8人时)",skill_boost="威力260/300/400",test_weak="暗",test_hit="1",test_obj="单"},{skill_order="12",skill_type="被动",skill_tag="属攻提升,暗伤害提升",skill_name="毒性学的知识(相互)",skill_content="当敌人处于妨害状态时<br/>赋予前后卫属攻提升30%<br/>与暗属性伤害提升30%的效果"},{skill_order="13",skill_type="被动",skill_tag="妨害",skill_name="毒药散布",skill_content="战斗开始时:赋予敌方全体妨害状态异常(3回合)"},{skill_order="14",skill_type="被动",skill_tag="加成点回复量提升,属性暴击解放",skill_tag2="灯火の加護",skill_name="强葬的相互作用",skill_content="根据处于强葬状态的友方人数,为我方全体前排角色赋予相应效果<br/>1以上:属性攻击发生暴击<br/>4以上:BP回复量提升1"},{skill_order="15",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="暗,debuff",skill_tag2="必殺技",skill_name="黑死之蜜",skill_content="【Lv1】<br/>回合中,迅速行动,对敌方单体施以4次暗属性攻击(威力95)<br/>并赋予属防降低5%的效果(2回合)<br/>攻击对象妨害时威力提升1.2倍<br/>【LvMAX】<br/>回合中,迅速行动对敌方单体施以4次暗属性攻击(威力115)<br/>并赋予属防降低10%的效果(2回合)<br/>攻击对象妨害时威力提升1.2倍"},{skill_order="21",skill_type="EX",skill_tag="buff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="强葬极",skill_content="回合开始时,率先行动<br/>赋予我方前后卫全体特殊效果“强葬”(3回合)<br/>强葬:物攻·属攻提升30%<br/>物理攻击耐性提升30%<br/>必定暴击<br/>但效果回合结束时无法战斗<br/>【使用条件】7回合以后,或者我方有人处于“强葬”状态时",skill_boost="回合数3/4/5"},},}, {owner_order="138",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑",skill_sp="26",skill_name="二连斩",skill_content="对敌方单体施以2次剑物理攻击(威力90)",skill_boost="威力105/125/180",test_weak=" 剑",test_hit="2",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="光",skill_sp="32",skill_name="光闪",skill_content="对敌人全体施以光属性攻击(威力150)",skill_boost="威力175/215/260",test_weak="光",test_hit="1",test_obj="敌群"},{skill_order="3",skill_type="主动",skill_tag="回复,buff",skill_sp="27",skill_name="信仰的活力Ⅱ",skill_content="赋予自身自动恢复SP(恢复量最大SP的10%)<br/>与物攻提升15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_sp="31",skill_name="圣火之光Ⅱ",skill_content="赋予我方前卫全体属防・暗耐性提升15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="剑,光",skill_sp="33",skill_name="(改)神圣冲击波",skill_content="对敌方全体施以剑物理攻击(威力150)<br/>并突破光弱点(伤害以剑物理计算)<br/>圣火的加护效果中:威力提升1.5倍",skill_boost="威力175/215/260",test_weak="剑,光",test_hit="1",test_obj="群"},{skill_order="6",skill_type="主动",skill_tag="剑,光",skill_sp="65",skill_name="神圣撕裂",skill_content="对敌方单体施以4次剑物理攻击(威力65)<br/>并突破光弱点(伤害以剑物理计算)",skill_boost="威力75/85/110",test_weak="剑,光",test_hit="4",test_obj="单",skill_up="88",skill_up_content="消費SP降低(SP52)"},{skill_order="7",skill_type="主动",skill_tag="剑,光",skill_sp="43",skill_name="光之使者",skill_content="对敌方单体施以剑物理攻击(威力 230)<br/>攻击光弱点(伤害以剑物理计算)<br/>并恢复自身的BP1",skill_boost="威力260/300/400",test_weak="剑,光",test_hit="1",test_obj="单",skill_up="96",skill_up_content="消費SP降低(SP34)"},{skill_order="8",skill_type="主动",skill_tag="剑,光",skill_sp="71",skill_name="神圣脉冲",skill_content="对敌方全体施以3次剑物理攻击(威力80)<br/>并突破光弱点(伤害以剑物理计算)<br/>能力提升(Boost)MAX时:攻击次数变为5次",skill_boost="威力90/105/90",test_weak="剑,光",test_hit="3",test_obj="群",skill_up="99",skill_up_content="消費SP降低(SP57)"},{skill_order="9",skill_type="主动",skill_tag="剑,光",skill_sp="51",skill_name="圣域充能",skill_content="对敌方单体施以剑物理攻击(威力 260)<br/>并突破光弱点(伤害以剑物理计算)<br/>能力提升(Boost)MAX时:必定造成暴击伤害",skill_boost="威力290/340/450强化后: 340/380/500",test_weak="剑,光",test_hit="1",test_obj="单",skill_up="100",skill_up_content="威力提升(290)"},{skill_order="10",skill_type="主动",skill_tag="剑,光",skill_sp="53",skill_tag2="灯火の加護",skill_name="圣罚",skill_content="对敌方单体施以剑物理攻击(威力140)<br/>并突破光弱点(伤害以剑物理计算)<br/>圣火的加护效果中:威力提升2.5倍",skill_boost="威力170/210/300",test_weak="剑,光",test_hit="1",test_obj="单"},{skill_order="11",skill_type="被动",skill_tag="剑伤害提升",skill_name="(改)圣炎的守卫",skill_content="赋予自身剑攻击伤害提升15%、伤害上限+30000的效果<br>自身处于“星火的加护”效果中时:对自身赋予物攻提升15%的效果"},{skill_order="12",skill_type="被动",skill_tag="剑伤害提升,伤害上限提升,buff",skill_tag2="進化",skill_name="圣炎的骑士",skill_content="赋予自身剑攻击伤害提升15%<br/>与伤害上限提升效果(效果量 50000)<br/>星火的加护效果中:自身物攻提升30%"},{skill_order="13",skill_type="被动",skill_tag="体力自动回复",skill_name="(改)星火的警醒",skill_content="当自身使敌人破防时<br/>赋予自身特殊效果“星火的加护”(2回合)<br/>星火的加护: BP回复量提升3<br/>※无论如何赋予,“星火的加护”都将作为主动区效果"},{skill_order="14",skill_type="被动",skill_tag="圣火的加护",skill_tag2="灯火の加護",skill_name="星火的誓言",skill_content="当自身使敌人破防时<br/>赋予敌人剑耐性·物防下降10%的效果(2回合)"},{skill_order="15",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="剑,buff",skill_tag2="必殺技",skill_name="艾尔弗林克的裁剑",skill_content="【Lv1】<br/>对敌方单体施以剑物理攻击(威力500)<br/>攻击光弱点(伤害以剑物理计算)<br/>并赋予自身特殊效果“星火的加护”(4回合)<br/>星火的加护: BP回复量提升3<br/>※无论如何赋予,“星火的加护”都将作为主动区效果<br/>【LvMAX】<br/>对敌方单体施以剑物理攻击(威力600)<br/>攻击光弱点(伤害以剑物理计算)<br/>并赋予自身特殊效果“星火的加护”(4回合)<br/>星火的加护: BP回复量提升3的效果<br/>※无论如何赋予,“星火的加护”都将作为主动区效果"},{skill_order="21",skill_type="EX",skill_tag="特定技能连续化",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="秘心的觉悟",skill_content="赋予自身使用的攻击技能发动2次的效果<br/>(2回合/回合不可延长/追加发动部分无SP消耗)<br/>【使用条件】第3回合以后",skill_boost="回合数3/4/5"},},}, {owner_order="137",owner_skill={{skill_order="1",skill_type="主动",skill_tag="杖",skill_sp="28",skill_name="乱七八糟打击",skill_content="对敌方单体施以1-7次杖物理攻击(威力35)<br/>但有30%的几率会受到最大HP 20%的伤害。",skill_boost="威力45/55/80",test_weak="杖",test_hit="1~7",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_sp="49",skill_name="(改)断剑的治愈",skill_content="我方单体HP恢复(效力160)<br/>当恢复对象是剑士时,同一对象的SP恢复(恢复量25)<br/>再赋予同一对象物攻提升10%的效果(3回合)",skill_boost="HP回复效力180/220/280 SP回复量50/75/100"},{skill_order="3",skill_type="主动",skill_tag="回复",skill_sp="43",skill_name="天赐的治愈",skill_content="赋予我方前卫全体HP自动回复的效果(2回合/效力110)<br/>同一对象有20%概率<br/>赋予SP自动回复的效果(2回合/回复量最大SP的5%)",skill_boost="回合数3/4/5"},{skill_order="4",skill_type="主动",skill_tag="回复,buff",skill_sp="30",skill_name="坚定不移之剑的守护",skill_content="赋予我方单体物防·属防提升20%的效果(2回合)<br/>当效果对象是剑士时,同一对象的BP恢复1。",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="火",skill_sp="50",skill_name="啪嗒啪嗒火炎魔法Ⅱ",skill_content="对敌方全体施以1-5次火属性攻击(威力65)<br/>但有30%的几率会受到最大HP 20%的伤害。",skill_boost="威力75/90/115",test_weak="火",test_hit="1~5",test_obj="群"},{skill_order="6",skill_type="主动",skill_tag="回复,复活",skill_sp="30",skill_name="汝,安康无恙",skill_content="驱散我方单体的状态异常并赋予状态异常无效化的效果(部分除外/1回合)<br/>有20%的概率为同一目标<br/>赋予自动复活效果(恢复量最大HP的50%)<br/>(无法战斗的我方单体不可选择/重叠时,次数不提升)",skill_boost="回合数2/3/4",skill_up="88",skill_up_content="消費SP降低(SP24)"},{skill_order="7",skill_type="主动",skill_tag="buff",skill_sp="47",skill_name="(改)挥舞之剑的圣别",skill_content="赋予我方单体物攻·会心提升20%的效果(2回合)<br/>当效果对象是剑士时,对同一对象<br/>赋予暴击时伤害提升30%的效果(2回合)",skill_boost="回合数3/4/5强化后:4/5/6",skill_up="96",skill_up_content="效果回合数提升(3回合)"},{skill_order="8",skill_type="主动",skill_tag="buff",skill_parent="7",skill_sp="47",skill_tag2="進化",skill_name="挥舞之剑的圣别",skill_content="赋予我方前卫全体物攻·会心提升20%的效果(2回合)<br/>当效果对象是剑士时,对同一对象<br/>赋予暴击时伤害提升20%的效果(2回合)",skill_boost="回合数4/5/6"},{skill_order="9",skill_type="主动",skill_tag="火",skill_sp="38",skill_name="乱七八糟火炎魔法Ⅱ",skill_content="对敌方单体施以1〜7次火属性攻击(威力45)<br/>但有30%的几率会受到最大生命值20%的伤害。",skill_boost="威力75/85/110",test_weak="火",test_hit="1~7",test_obj="单",skill_up="99",skill_up_content="威力提升(65)"},{skill_order="10",skill_type="主动",skill_tag="回复",skill_sp="66",skill_name="神意的治愈",skill_content="我方前卫全体HP恢复(效力205)<br/>同一对象有20%概率<br/>赋予BP回复量提升1的效果(1回合)",skill_boost="效力225/255/295",skill_up="100",skill_up_content="消費SP降低(SP53)"},{skill_order="11",skill_type="主动",skill_tag="回复",skill_sp="74",skill_tag2="灯火の加護",skill_name="圣心的治愈",skill_content="赋予我方前卫全体<br/>SP自动回复的效果(2回合/回复量:最大SP的5%)<br/>同一对象有20%概率<br/>赋予HP自动回复的效果(2回合/效力110)"},{skill_order="12",skill_type="被动",skill_tag="体力自动回复",skill_name="前卫时HP治愈(全体)",skill_content="前卫时:赋予我方前后卫全体HP自动回复的效果(效力10)"},{skill_order="13",skill_type="被动",skill_tag="精力自动回复",skill_name="前卫时SP治愈(全体)",skill_content="前卫时:赋予我方前后卫全体SP自动回复的效果(回复量最大SP的1%)"},{skill_order="14",skill_type="被动",skill_tag="物攻提升,物防提升,属攻提升,属防提升,速度提升,会心提升,必定暴击",skill_tag2="灯火の加護",skill_name="意外之喜",skill_content="行动选择阶段开始时,随机赋予我方前卫全体<br/>物攻·物防·属攻·属防·速度·会心提升5%<br/>中的任何一个效果<br/>或必定暴击效果(2回合)"},{skill_order="15",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="buff",skill_tag2="必殺技",skill_name="(改)高贵之剑的祈祷",skill_content="【Lv1】<br/>赋予我方单体物攻·会心提升10%的效果(2回合)<br/>当效果对象是剑士时,对同一对象<br/>赋予必定暴击效果(2回合)<br/>并回复3加成点<br/>【LvMAX】<br/>赋予我方单体物攻·会心提升20%的效果(3回合)<br/>当效果对象是剑士时,对同一对象<br/>赋予必定暴击效果(3回合)<br/>并回复3加成点"},{skill_order="21",skill_type="EX",skill_tag="火,buff,debuff",skill_sp="3次",skill_tag2="EXアビリティ",skill_name="一团糟的火焰魔法3",skill_content="对敌方全体施以1~10次火属性攻击(威力 45)<br/>每个目标有30%概率对其<br/>赋予物防・属防降低30%的效果(2回合)<br/>同时,我方前卫全体也有30%概率<br/>被赋予物攻・属攻提升30%的效果(2回合)<br/>【使用条件】第3回合以后",skill_boost="威力55/65/80",test_weak="火",test_hit="1~10",test_obj="敌群"},},}, {owner_order="136",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑",skill_sp="48",skill_name="四连斩",skill_content="对敌方单体施以4次剑物理攻击(威力45)",skill_boost="威力55/65/90",test_weak="剑",test_hit="4",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="debuff",skill_sp="20",skill_name="威压之眼",skill_content="对随机目标赋予2次特殊效果“威压”(2回合)<br/>威压:物防・属防降低5%",skill_boost="回合数3/4/5"},{skill_order="3",skill_type="主动",skill_tag="剑",skill_sp="44",skill_name="(改)斩草除根",skill_content="对敌方单体施以4次剑物理攻击(威力55)<br/>并赋予特殊效果“威压”(2回合)",skill_boost="威力65/85/100",test_weak="剑",test_hit="1",test_obj="群"},{skill_order="4",skill_type="主动",skill_tag="雷,debuff",skill_sp="42",skill_name="迅雷风烈",skill_content="对敌方全体施以雷属性攻击(威力150)<br/>并赋予特殊效果“威压”(2回合)",skill_boost="威力175/215/260",test_weak="雷",test_hit="1",test_obj="群"},{skill_order="5",skill_type="主动",skill_tag="剑,debuff",skill_sp="43",skill_name="(改)威压之剑",skill_content="对敌方单体施以剑物理攻击(威力 230)<br/>并赋予特殊效果“威压”(2回合)",skill_boost="威力260/300/400",test_weak="剑",test_hit="1",test_obj="单"},{skill_order="6",skill_type="主动",skill_tag="buff,复活",skill_sp="76",skill_name="(改)完成的绯晶药",skill_content="自身伤害上限+30000,必定暴击且伤害提升20%(6回合)<br/>并赋予自动复活的效果<br/>(恢复量最大HP·SP的100%)<br/>并赋予敌方全体特殊效果“威压”(3回合)<br/>※战斗中只能使用一次",skill_boost="回合数7/8/9",skill_up="88",skill_up_content="消費SP降低(SP61)"},{skill_order="7",skill_type="主动",skill_tag="buff",skill_sp="55",skill_name="物理迎击姿态",skill_content="赋予自身必定避免物理攻击(部分除外)的效果(1次)<br/>成功防御时,使用剑物理攻击对攻击目标反击(威力230)<br/>并赋予其特殊效果“威压”(2回合)",skill_boost="次数2/3/4回",skill_up="96",skill_up_content="消費SP降低(SP44)"},{skill_order="8",skill_type="主动",skill_tag="雷",skill_sp="58",skill_name="(改)疾风迅雷",skill_content="对随机目标施以5次雷属性攻击(威力55)<br/>并赋予敌方全体特殊效果“威压”(2回合)",skill_boost="威力65/85/100",test_weak="雷",test_hit="5",test_obj="乱",skill_up="99",skill_up_content="消費SP降低(SP46)"},{skill_order="9",skill_type="主动",skill_tag="剑",skill_sp="50",skill_name="(改)威狱之剑",skill_content="对敌方全体施以剑物理攻击(威力 260)<br/>攻击对象处于威压状态时威力提升1.2倍",skill_boost="威力290/340/450强化后: 340/380/500",test_weak="剑",test_hit="1",test_obj="单",skill_up="100",skill_up_content="威力提升(290)"},{skill_order="10",skill_type="主动",skill_tag="剑,debuff",skill_sp="62",skill_tag2="灯火の加護",skill_name="(改)威压的暴剑",skill_content="对随机目标施以4次剑物理攻击(威力60)<br/>每次攻击赋予特殊效果“威压”(2回合)<br/>威压:物防・属防降低5%<br/>加成MAX时:攻击次数增加为8次",skill_boost="威力70/85/110",test_weak="剑",test_hit="3",test_obj="乱"},{skill_order="11",skill_type="被动",skill_tag="物攻提升",skill_name="(改)压制者的高扬",skill_content="当敌人处于威压状态时<br/>赋予自身物攻提升20%的效果<br/>且使用普攻外的物理攻击时,能攻击雷弱点;使用属性攻击时,能攻击剑弱点"},{skill_order="12",skill_type="被动",skill_tag="物攻提升,伤害上限提升",skill_parent="11",skill_tag2="進化",skill_name="(改)压制者的高扬",skill_content="当敌人处于威压状态时<br/>赋予自身物攻提升20%<br/>与伤害上限提升(效果量70000)的效果<br/>且使用普攻外的物理攻击时,能攻击雷弱点;使用属性攻击时,能攻击剑弱点"},{skill_order="13",skill_type="被动",skill_tag="剑伤害提升,暴击伤害提升",skill_name="剑攻击·会心威力强化Ⅱ",skill_content="赋予自身剑攻击伤害提升15%<br/>与暴击时伤害提升15%的效果"},{skill_order="14",skill_type="被动",skill_tag="物防降低,属防降低",skill_tag2="灯火の加護",skill_name="(改)凶压",skill_content="当处于前卫且存在威压状态的敌人时<br/>赋予敌方全体物防・属防降低15%的效果"},{skill_order="15",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="剑",skill_tag2="必殺技",skill_name="(改)雷剑将的凶击",skill_content="【Lv1】<br/>对敌方单体施以剑物理攻击(威力500)<br/>攻击对象处于威压状态时威力提升1.5倍<br/>【LvMAX】<br/>对敌方单体施以剑物理攻击(威力600)<br/>攻击对象处于威压状态时威力提升1.5倍"},{skill_order="21",skill_type="EX",skill_tag="剑",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="(改)暴威的大剑",skill_content="此技能伤害上限提升(效果量:100000)对敌方单体施以剑物理攻击(威力140)<br/>消耗除自身外的我方前后卫全体BP值各1<br/>消耗的人数越多威力越大<br/>最大4.5倍(7人消耗时)<br/>【使用条件】当敌人处于威压状态时",skill_boost="威力170/210/300",test_weak="剑",test_hit="1",test_obj="单"},},}, {owner_order="135",owner_skill={{skill_order="1",skill_type="主动",skill_tag="短剑",skill_sp="48",skill_name="(改)四连短剑",skill_content="对敌方单体施以4次短剑物理攻击(威力45)<br/>非弱点也能减少盾牌点数<br/>选择行动时如果自身处于激情状态:<br/>赋予自身恢复3加成点的效果",skill_boost="威力55/65/90",test_weak="短剑",test_hit="4",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="debuff",skill_sp="35",skill_name="攻击削弱Ⅱ",skill_content="赋予敌方单体物攻・属攻降低20%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="3",skill_type="主动",skill_tag="书",skill_sp="38",skill_name="三重节拍",skill_content="对敌方单体施以3次物理攻击(威力65)",skill_boost="威力75/90/120",test_weak="书",test_hit="3",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="buff,debuff",skill_sp="13",skill_name="聚光灯",skill_content="赋予除自身以外的我方单体物攻・会心提升30%的效果(2回合)<br/>但会赋予同一对象物防降低30%的效果(2回合)<br/>并赋予敌方全体对该对象的挑衅效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="暗",skill_sp="50",skill_name="四连暗冲",skill_content="对敌方单体施以4次暗属性攻击(威力45)",skill_boost="威力55/65/90",test_weak="暗",test_hit="4",test_obj="单"},{skill_order="6",skill_type="主动",skill_tag="书,debuff",skill_sp="50",skill_name="(改)终焉的诗书",skill_content="对随机目标施以3次书物理攻击(威力65)<br/>每次攻击以中等概率赋予妨害·麻痹状态异常(2回合)<br/>选择行动时如果自身处于激情状态:攻击次数变为6次",skill_boost="威力75/90/120",test_weak="书",test_hit="3",test_obj="乱",skill_up="88",skill_up_content="消費SP降低(SP40)"},{skill_order="7",skill_type="主动",skill_tag="短剑,回复,debuff",skill_sp="40",skill_name="虚像之刃",skill_content="对敌方单体施以短剑物理攻击(威力 230)<br/>并赋予短剑耐性降低10%的效果(2回合)<br/>行动选择时,若自身处于激情状态:赋予必定暴击<br/>与恢复自身BP 3的效果",skill_boost="威力260/300/400",test_weak="短剑",test_hit="1",test_obj="单",skill_up="96",skill_up_content="威力提升(260)"},{skill_order="8",skill_type="主动",skill_tag="暗,debuff",skill_sp="66",skill_name="埋藏于心的黑暗",skill_content="对敌方全体施以2次暗属性攻击(威力95)<br/>并赋予物防·属防降低15%的效果(2回合)<br/>行动选择时,若自身处于激情状态:则攻击次数为4次<br/>物防·属防降低的效果变为3回合",skill_boost="威力110/130/150",test_weak="暗",test_hit="2",test_obj="群",skill_up="99",skill_up_content="消費SP降低(SP53)"},{skill_order="9",skill_type="主动",skill_tag="书,回复,debuff",skill_sp="40",skill_name="褪红的手记",skill_content="对敌方单体施以书物理攻击(威力230)<br/>并赋予书耐性降低10%的效果(2回合)<br/>行动选择时,若自身处于激情状态:赋予必定暴击<br/>与恢复自身BP 3的效果",skill_boost="威力260/300/400",test_weak="书",test_hit="1",test_obj="单",skill_up="100",skill_up_content="威力提升(260)"},{skill_order="10",skill_type="主动",skill_tag="短剑,书,暗,debuff",skill_sp="38",skill_tag2="灯火の加護",skill_name="(改)窥视内心的黑暗",skill_content="对敌方全体施以暗属性攻击(威力120)<br/>并赋予书,短剑,暗耐性降低20%的效果(2回合)<br/>行动选择时,若自身处于激情状态:则攻击次数变为3次<br/>并突破短剑・书弱点",skill_boost="威力145/185/220",test_weak="暗",test_hit="1",test_obj="群"},{skill_order="11",skill_type="被动",skill_tag="物攻提升,属攻提升",skill_name="激情的波动",skill_content="当我方无法战斗或自身使用必杀技时<br/>赋予自身特殊效果“激情”(4回合)<br/>激情:物攻・属攻提升30%<br/>某些技能会发生变化"},{skill_order="12",skill_type="被动",skill_tag="物攻提升,属攻提升",skill_parent="11",skill_tag2="進化",skill_name="激情的波动",skill_content="当我方无法战斗或自身使用必杀技时<br/>赋予自身特殊效果“激情”(5回合)<br/>激情:物攻・属攻提升30%<br/>某些技能会发生变化"},{skill_order="13",skill_type="被动",skill_tag="短剑伤害提升,书伤害提升",skill_name="短剑·书攻击强化Ⅲ",skill_content="赋予自身短剑·书攻击伤害提升20%的效果"},{skill_order="14",skill_type="被动",skill_tag="物攻提升,属攻提升",skill_tag2="灯火の加護",skill_name="与题材的邂逅",skill_content="战斗开始时:赋予自身特殊效果“激情”(3回合)<br/>激情:物攻・属攻提升30%<br/>某些技能会发生变化"},{skill_order="15",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="短剑",skill_tag2="必殺技",skill_name="(改)盗公子的恍爪",skill_content="【Lv1】<br/>自身伤害上限+30000(4回合)<br/>对敌方单体施以5次短剑物理攻击(威力85)<br/>(先赋予激情,再攻击)<br/>【LvMAX】<br/>自身伤害上限+30000(4回合)<br/>对敌方单体施以5次短剑物理攻击(威力100)<br/>(先赋予激情,再攻击)<br/><br/>※此必杀10级次数为6次,分别在3级、5级、7级、9级与10级提升一次可使用次数"},{skill_order="21",skill_type="EX",skill_tag="buff",skill_sp="6次",skill_tag2="EXアビリティ",skill_name="(改)终幕的间奏曲",skill_content="赋予自身使用的攻击技能发动2次的效果<br/>(3回合/回合不可延长/追加发动部分无SP消耗)<br/>并赋予物攻·属攻提升15%的效果(3回合)<br/>【使用条件】当自身处于激情效果中时",skill_boost="回合数4/5/6(仅限物攻、属攻升级)"},},}, {owner_order="134",owner_skill={{skill_order="1",skill_type="主动",skill_tag="扇,debuff",skill_sp="38",skill_name="扭曲",skill_content="对敌方全体施以扇物理攻击(威力150)<br/>中等概率赋予受伤异常状态(2回合)",skill_boost="威力175/215/260",test_weak="扇",test_hit="1",test_obj="群"},{skill_order="2",skill_type="主动",skill_tag="buff",skill_sp="40",skill_name="守护之粉",skill_content="赋予我方前卫全体物防・属防提升15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="3",skill_type="主动",skill_tag="光",skill_sp="46",skill_name="极光",skill_content="对敌方全体施以光属性攻击(威力180)",skill_boost="威力205/245/300",test_weak="光",test_hit="1",test_obj="群"},{skill_order="4",skill_type="主动",skill_tag="光",skill_sp="50",skill_name="月光",skill_content="对随机目标施以4次光属性攻击(威力45)",skill_boost="威力55/65/90",test_weak="光",test_hit="4",test_obj="乱"},{skill_order="5",skill_type="主动",skill_tag="弓",skill_sp="48",skill_name="(改)五连刚射",skill_content="对敌方单体施以5次弓物理攻击(威力45)",skill_boost="威力55/65/100",test_weak="弓",test_hit="4",test_obj="单"},{skill_order="6",skill_type="主动",skill_tag="扇,debuff",skill_sp="56",skill_name="裂伤乱扇",skill_content="对随机目标施以4次扇物理攻击(威力45)<br/>每次攻击以中等概率赋予受伤状态异常(2回合)",skill_boost="威力55/65/90",test_weak="扇",test_hit="4",test_obj="乱",skill_up="88",skill_up_content="消費SP降低(SP45)"},{skill_order="7",skill_type="主动",skill_tag="弓,debuff",skill_sp="90",skill_name="(改)光辉之箭",skill_content="自身伤害上限+30000(5回合)<br/>从使用后的下回合开始,每回合1次<br/>在我方行动之前(部分除外)<br/>对敌方全体施以2次弓物理攻击(威力90/持续2次)<br/>并有中等概率赋予受伤异常状态<br/>可突破光・扇弱点(伤害以弓物理计算)(2回合)",skill_boost="持续3/4/5次",test_weak="弓",test_hit="2",test_obj="群",skill_up="96",skill_up_content="消費SP降低(SP72)"},{skill_order="8",skill_type="主动",skill_tag="扇",skill_sp="60",skill_name="(改)吸魂之扇",skill_content="对敌方单体施以扇物理攻击(威力 260)<br/>能突破弓弱点(伤害以扇物理计算)<br/>攻击目标受伤时威力提升1.2倍<br/>并吸收造成的伤害量1%的SP,<br/>并为我方前卫全体恢复精力(恢复量 20)",skill_boost="威力290/340/450",test_weak="扇",test_hit="1",test_obj="单",skill_up="99",skill_up_content="特定条件时威力倍率提升(1.3倍)"},{skill_order="9",skill_type="主动",skill_tag="弓",skill_sp="55",skill_name="(改)吸命之箭",skill_content="对敌方单体施以弓物理攻击(威力260)<br/>能突破弓弱点(伤害以扇物理计算)<br/>攻击对象受伤时威力提升1.2倍<br/>并吸收造成的伤害量10%的HP,<br/>并为我方全体恢复体力(恢复量500)",skill_boost="威力290/340/450",test_weak="弓",test_hit="1",test_obj="单",skill_up="100",skill_up_content="特定条件时威力倍率提升(1.3倍)"},{skill_order="10",skill_type="主动",skill_tag="debuff",skill_sp="28",skill_tag2="灯火の加護",skill_name="(改)微醺之粉",skill_content="赋予敌方全体弓・扇・光耐性降低15%的效果(2回合)<br/>对同目标赋予【物理攻击(部分除外)必定失误】的特殊效果(2次)",skill_boost="回合数3/4/5"},{skill_order="11",skill_type="被动",skill_tag="受伤",skill_name="呼唤女管家",skill_content="自身使用战斗技能时<br/>有30%概率召唤女管家<br/>赋予随机目标受伤状态异常(3回合)"},{skill_order="12",skill_type="被动",skill_tag="受伤",skill_parent="11",skill_tag2="進化",skill_name="(改)呼唤女管家",skill_content="自身使用战斗技能时<br/>召唤女管家,对当前目标敌人施以3次弓物理攻击(威力60)<br/>并赋予受伤异常状态(3回合)<br/>*使用非攻击技能时,女管家的目标是选择的敌方目标"},{skill_order="13",skill_type="被动",skill_tag="弓伤害提升,扇伤害提升",skill_name="弓・扇攻击强化Ⅲ",skill_content="赋予自身弓·扇攻击伤害提升20%的效果"},{skill_order="14",skill_type="被动",skill_tag="物攻提升",skill_tag2="灯火の加護",skill_name="强欲之激昂",skill_content="当敌人处于受伤状态时<br/>赋予自身物攻提升30%的效果"},{skill_order="15",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="弓",skill_tag2="必殺技",skill_name="(改)狩王女的吊弓",skill_content="【Lv1】<br/>对敌方单体施以弓物理攻击(威力500)<br/>攻击对象受伤时威力提升1.5倍<br/>【LvMAX】<br/>对敌方单体施以弓物理攻击(威力600)<br/>攻击对象受伤时威力提升1.5倍"},{skill_order="21",skill_type="EX",skill_tag="buff,debuff",skill_sp="3次",skill_tag2="EXアビリティ",skill_name="(改)愉悦之宴",skill_content="赋予我方前后卫全体物攻提升15%<br/>弓攻击伤害提升15%<br/>与必定暴击效果(2回合)<br/>但对同一对象施加SP污染状态异常(2回合)<br/>【使用条件】自身弓,扇伤害提升时",skill_boost="回合数3/4/5"},},}, {owner_order="133",owner_skill={{skill_order="1",skill_type="主动",skill_tag="枪",skill_sp="38",skill_name="三连突刺",skill_content="对敌方单体施以3次枪物理攻击(威力65)",skill_boost="威力75/90/120",test_weak="枪",test_hit="3",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="buff",skill_sp="22",skill_name="觉醒",skill_content="赋予自身物攻·会心提升15%的效果(3回合)",skill_boost="回合数4/5/6"},{skill_order="3",skill_type="主动",skill_tag="风",skill_sp="20",skill_name="连风击",skill_content="对敌方单体施以2次风属性攻击(威力75)",skill_boost="威力90/110/150",test_weak="风",test_hit="2",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="buff,debuff",skill_sp="18",skill_name="前线指挥",skill_content="赋予敌方全体对自身的挑衅效果<br/>并赋予我方前卫全体物攻提升15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="枪",skill_sp="48",skill_name="岚枪",skill_content="对敌方全体施以2次枪物理攻击(威力95)<br/>威力强化效果中:威力提升1.5倍<br/>攻击次数提升效果中:攻击次数提升1次",skill_boost="威力110/130/150",test_weak="枪",test_hit="2",test_obj="群"},{skill_order="6",skill_type="主动",skill_tag="枪",skill_sp="32",skill_name="刚枪",skill_content="对敌方单体施以枪物理攻击(威力230)<br/>威力强化效果中:威力提升1.5倍<br/>攻击次数提升效果中:攻击次数提升1次",skill_boost="威力260/300/400",test_weak="枪",test_hit="1",test_obj="单",skill_up="88",skill_up_content="消費SP降低(SP26)"},{skill_order="7",skill_type="主动",skill_tag="枪,buff",skill_sp="75",skill_name="岚绝枪",skill_content="对敌方全体施以4次枪物理攻击(威力45)<br/>并赋予自身特殊效果“威力强化(1.5倍)”(3回合)<br/>效果对象:岚枪、刚枪、刚岚绝枪<br/>※战斗中只能使用一次",skill_boost="威力55/65/80强化后:60/70/85",test_weak="枪",test_hit="4",test_obj="群",skill_up="96",skill_up_content="威力提升(55)"},{skill_order="8",skill_type="主动",skill_tag="枪,buff",skill_sp="68",skill_name="刚绝枪",skill_content="对敌方单体施以6次枪物理攻击(威力30)<br/>并赋予自身特殊效果“攻击次数增加(增加1次)”(3回合)<br/>效果对象:岚枪、刚枪、刚岚绝枪<br/>※战斗中只能使用一次",skill_boost="强化后:威力45/50/70",test_weak="枪",test_hit="6",test_obj="单",skill_up="99",skill_up_content="威力提升(40)"},{skill_order="9",skill_type="主动",skill_tag="枪",skill_sp="40",skill_name="刚岚绝枪",skill_content="对敌方单体施以枪物理攻击(威力260)<br/>威力强化效果中:威力提升1.5倍<br/>攻击次数提升效果中:攻击次数提升1次",skill_boost="威力290/340/450",test_weak="枪",test_hit="1",test_obj="单",skill_up="100",skill_up_content="消費SP降低(SP26)"},{skill_order="10",skill_type="主动",skill_tag="枪",skill_parent="9",skill_sp="32",skill_tag2="進化",skill_name="(改)刚岚绝枪",skill_content="对敌方单体施以枪物理攻击(威力290)<br/>此技能伤害上限+50000<br/>威力强化效果中:威力提升1.5倍<br/>攻击次数提升效果中:攻击次数提升1次",skill_boost="威力320/380/500",test_weak="枪",test_hit="1",test_obj="单"},{skill_order="11",skill_type="主动",skill_tag="枪,debuff",skill_sp="37",skill_tag2="灯火の加護",skill_name="(改)双乱贯穿",skill_content="自身受到伤害(效果量 最大HP的70%)<br/>并赋予自身HP护盾(效果量 最大HP的70%/不可重复)<br/>对随机目标施以2次枪物理攻击(威力90)<br/>每次攻击赋予枪耐性降低15%的效果(2回合)<br/>并赋予自身特殊效果“攻击次数增加(1次)”(3回合)<br/>效果对象:岚枪·刚枪·刚岚绝枪<br/>※这个效果不会让自身无法战斗",skill_boost="威力105/125/180",test_weak="枪",test_hit="2",test_obj="乱"},{skill_order="12",skill_type="被动",skill_tag="枪伤害提升",skill_name="枪攻击强化Ⅱ",skill_content="赋予自身枪攻击伤害提升15%的效果"},{skill_order="13",skill_type="被动",skill_tag="必定暴击",skill_name="濒死时必定会心",skill_content="HP 30%以下时:赋予自身必定暴击效果"},{skill_order="14",skill_type="被动",skill_tag="伤害上限提升",skill_tag2="灯火の加護",skill_name="刚岚之资",skill_content="赋予自身伤害上限提升(效果量100000)的效果"},{skill_order="15",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="buff",skill_tag2="必殺技",skill_name="卷土重来",skill_content="【Lv1】<br/>赋予自身物攻·物防·速度提升10%的效果(3回合)<br/>并恢复自身技能的可用次数<br/>【LvMAX】<br/>赋予自身物攻·物防·速度提升20%的效果(4回合)<br/>并恢复自身技能的可用次数"},{skill_order="21",skill_type="EX",skill_tag="buff",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="(改)刚岚的绝技",skill_content="赋予自身“特殊效果威力强化(1.5倍)”<br/>与“特殊效果攻击次数提升(1次提升)”(3回合)<br/>效果对象:岚枪、刚枪、刚岚绝枪<br/>(此技能不可恢复可用次数)<br/>【使用条件】第2回合以后",skill_boost="回合数4/5/6"},},}, {owner_order="132",owner_skill={{skill_order="1",skill_type="主动",skill_tag="光",skill_sp="20",skill_name="光明魔法(单体)Ⅱ",skill_content="对敌方单体施以光属性攻击(威力170)",skill_boost="威力200/240/350",test_weak="光",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="火",skill_sp="20",skill_name="火焰魔法(单体)Ⅱ",skill_content="对敌方单体施以火属性攻击(威力170)",skill_boost="威力200/240/350",test_weak="火",test_hit="1",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="回复",skill_sp="42",skill_name="大回复魔法(全体)",skill_content="我方前卫全体HP回复(效果130)",skill_boost="效果150/180/220"},{skill_order="4",skill_type="主动",skill_tag="书",skill_sp="38",skill_name="三重拍打",skill_content="对敌方单体施以3次物理攻击(威力65)",skill_boost="威力75/90/120",test_weak="书",test_hit="3",test_obj="单"},{skill_order="5",skill_type="主动",skill_tag="复活",skill_sp="50",skill_name="复活魔法(单体)",skill_content="使我方单体复活(回复量 最大HP的25%)<br/>※一场战斗可使用3次",skill_boost="恢复量50/75/100%",test_weak=" ",test_hit=" ",test_obj="敌 "},{skill_order="6",skill_type="主动",skill_tag="debuff",skill_sp="18",skill_name="精神破坏",skill_content="赋予敌方全体属防降低15%的效果(2回合)",skill_boost="回合数3/4/5强化后:4/5/6",skill_up="88",skill_up_content="效果回合数提升(3回合)"},{skill_order="7",skill_type="主动",skill_tag="回复,buff",skill_sp="39",skill_name="耐暗的治愈Ⅱ",skill_content="赋予我方前卫全体HP自动恢复(效力110)<br/>与暗耐性提升15%的效果(2回合)",skill_boost="回合数3/4/5",skill_up="96",skill_up_content="消費SP降低(SP31)"},{skill_order="8",skill_type="主动",skill_tag="光",skill_sp="70",skill_name="特大光明魔法(全体)Ⅲ",skill_content="对敌方全体施以3次光属性攻击(威力80)",skill_boost="威力90/105/130",test_weak=" 光",test_hit="3",test_obj="敌群",skill_up="99",skill_up_content="消費SP降低(SP56)"},{skill_order="9",skill_type="主动",skill_tag="火",skill_sp="70",skill_name="特大火焰魔法(全体)Ⅲ",skill_content="对敌方全体施以3次火属性攻击(威力80)",skill_boost="威力90/105/130",test_weak=" 火",test_hit="3",test_obj="敌群",skill_up="100",skill_up_content="消費SP降低(SP56)"},{skill_order="10",skill_type="主动",skill_tag="火,光,debuff",skill_sp="79",skill_tag2="灯火の加護",skill_name="大乱光明炎魔法Ⅲ",skill_content="对随机目标施以3次光属性攻击(威力85)<br/>并突破火弱点(伤害以光属性计算)<br/>每次攻击赋予火·光耐性降低15%的效果(2回合)",skill_boost="威力95/110/140",test_weak="光",test_hit="3",test_obj="乱"},{skill_order="11",skill_type="被动",skill_tag="火伤害提升,光伤害提升",skill_name="火・光属性强化V",skill_content="赋予自身火·光属性伤害提升30%的效果"},{skill_order="12",skill_type="被动",skill_tag="属防提升",skill_name="前卫时属防强化(前全)",skill_content="前卫时:赋予我方前卫全体<br/>属防提升10%的效果"},{skill_order="13",skill_type="被动",skill_tag="属防提升",skill_parent="12",skill_tag2="進化",skill_name="前卫时属防强化(前全)Ⅱ",skill_content="前卫时:赋予我方前卫全体属防提升15%的效果"},{skill_order="14",skill_type="被动",skill_tag="属攻提升",skill_tag2="灯火の加護",skill_name="前卫时属攻强化(前全)Ⅱ",skill_content="前卫时:赋予我方前卫全体属攻提升15%的效果"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升,光耐性提升",skill_name="火・光耐性强化",skill_content="自身的火・光耐性提升10%"},{skill_order="16",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化Ⅲ",skill_content="自身的冰耐性提升20%"},{skill_order="17",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化Ⅲ",skill_content="自身的暗耐性提升20%"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="回复",skill_tag2="必殺技",skill_name="向希望祈祷",skill_content="【Lv1】<br/>赋予我方前后卫全体最大生命值提升20%的效果(5回合)<br/>并恢复HP(效力200)<br/>【LvMAX】<br/>赋予我方前后卫全体最大生命值提升25%的效果(5回合)<br/>并恢复HP(效力250)"},{skill_order="21",skill_type="EX",skill_tag="火,光",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="禁断光明炎魔法(全体)",skill_content="对敌方全体施以光属性攻击(威力530)<br/>并突破火弱点(伤害以光属性计算)<br/>【使用条件】第5回合之后",skill_boost="威力560/700/900"},},}, {owner_order="131",owner_skill={{skill_order="1",skill_type="主动",skill_tag="斧",skill_sp="18",skill_name="大切断",skill_content="对敌方单体施以斧物理攻击(威力170)",skill_boost="威力200/240/350",test_weak=" 斧",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="冰",skill_sp="20",skill_name="冰柱",skill_content="对敌方单体施以冰属性攻击(威力170)",skill_boost="威力200/240/350",test_weak=" 冰",test_hit="1",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="回复",skill_sp="15",skill_name="健全化",skill_content="驱散我方单体的状态异常<br/>并赋予状态异常无效化的效果(部分除外/1回合)<br/>能力提升(Boost)MAX时:前卫全体化",skill_boost="回合数2/3/4"},{skill_order="4",skill_type="主动",skill_tag="回复,buff",skill_sp="48",skill_name="耐火・耐冰的治愈Ⅲ",skill_content="赋予我方前卫全体HP自动恢复(效力150)<br/>与火·冰耐性提升20%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="回复",skill_sp="100",skill_name="石榴浴",skill_content="赋予我方前卫全体BP回复(回复量1)<br/>但是在本回合中的行动会变慢<br/>※战斗中只能使用2次",skill_boost="恢复量2/3/4"},{skill_order="6",skill_type="主动",skill_tag="斧",skill_sp="48",skill_name="四连断",skill_content="对敌方单体施以4次斧物理攻击(威力45)",skill_boost="威力55/65/90",test_weak="斧",test_hit="4",test_obj="单",skill_up="88",skill_up_content="消費SP降低(SP38)"},{skill_order="7",skill_type="主动",skill_tag="冰",skill_sp="50",skill_name="四连冰柱",skill_content="对敌方单体施以4次冰属性攻击(威力45)",skill_boost="威力55/65/90",test_weak="冰",test_hit="4",test_obj="单",skill_up="96",skill_up_content="消費SP降低(SP40)"},{skill_order="8",skill_type="主动",skill_tag="斧",skill_sp="50",skill_name="绝境求活断",skill_content="对敌方单体施以斧物理攻击(威力260)<br/>自身剩余HP越低威力越大<br/>最大2倍(HP 10%以下)",skill_boost="威力290/340/450",test_weak="斧",test_hit="1",test_obj="单",skill_up="99",skill_up_content="消費SP降低(SP40)"},{skill_order="9",skill_type="主动",skill_tag="复活",skill_sp="50",skill_name="苏生药",skill_content="使我方单体复活(回复量 最大HP的25%)<br/>※一场战斗可使用3次",skill_boost="恢复量50/75/100%",test_weak=" ",test_hit=" ",test_obj="敌 ",skill_up="100",skill_up_content="消費SP降低(SP40)"},{skill_order="10",skill_type="主动",skill_tag="buff",skill_sp="40",skill_tag2="灯火の加護",skill_name="勇斧的辅助剂(全体)Ⅱ",skill_content="赋予我方前卫全体物攻提升15%<br/>与斧攻击伤害提升15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="11",skill_type="被动",skill_tag="强化效果延长(相互)",skill_name="强化效果延长(与)",skill_content="当自身赋予强化效果时<br/>效果延长 1 个回合(不重叠)"},{skill_order="12",skill_type="被动",skill_tag="坚持",skill_name="不屈不挠",skill_content="战斗中只有1次,即使受到来自敌人的HP变成0的伤害,HP也只剩下1。"},{skill_order="13",skill_type="被动",skill_tag="坚持",skill_parent="12",skill_tag2="進化",skill_name="不屈不挠3",skill_content="战斗中只有3次,即使受到来自敌人的HP变成0的伤害,HP也只剩下1。"},{skill_order="14",skill_type="被动",skill_tag="斧伤害提升",skill_tag2="灯火の加護",skill_name="斧攻击强化Ⅲ",skill_content="赋予自身斧攻击伤害提升20%的效果"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="斧",skill_tag2="必殺技",skill_name="死中活杀断",skill_content="【Lv1】<br/>对敌方单体施以斧物理攻击(威力500)<br/>自身剩余HP越低威力越大<br/>最大2倍(HP 10%以下)<br/>【LvMAX】<br/>对敌方单体施以斧物理攻击(威力600)<br/>自身剩余HP越低威力越大<br/>最大2倍(HP 10%以下)"},{skill_order="21",skill_type="EX",skill_tag="斧",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="献命激两断",skill_content="赋予自身HP护盾(效果量 使用者最大HP的60%/不可重复)<br/>并对敌方全体施以斧物理攻击(威力 210)<br/>此技能伤害上限提升50000<br/>消耗自身最大HP的10%直到HP剩至10%及以下(最多8次)<br/>根据消耗的次数提升威力<br/>最大2.6倍(消耗8次时)<br/>【使用条件】第4回合以后",skill_boost="威力235/275/340",test_weak="斧",test_hit="1",test_obj="敌群"},},}, {owner_order="130",owner_skill={{skill_order="1",skill_type="主动",skill_tag="短剑",skill_sp="38",skill_name="三重边缘",skill_content="对敌方单体施以3次短剑物理攻击(威力65)",skill_boost="威力75/90/120",test_weak="短剑",test_hit="3",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="斧",skill_sp="38",skill_name="三连断",skill_content="对敌方单体施以3次斧物理攻击(威力65)",skill_boost="威力75/90/120",test_weak=" 斧",test_hit="3",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="buff,debuff",skill_sp="22",skill_name="挑衅・攻势",skill_content="赋予敌方全体对自身的挑衅效果<br/>并赋予自身物攻·会心提升15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="4",skill_type="主动",skill_tag="剑",skill_sp="38",skill_name="三连斩",skill_content="对敌方单体施以3次剑物理攻击(威力65)",skill_boost="威力75/90/120",test_weak=" 剑",test_hit="3",test_obj="敌单"},{skill_order="5",skill_type="主动",skill_tag="短剑",skill_sp="52",skill_tag2="弱点外",skill_name="双重广域炸裂",skill_content="对敌方全体施以2次短剑物理攻击(威力65)<br/>即使非弱点也会削减护盾点数",skill_boost="威力75/90/115",test_weak="短剑",test_hit="2",test_obj="群"},{skill_order="6",skill_type="主动",skill_tag="buff",skill_sp="50",skill_name="狂战士模式",skill_content="启动特殊效果“狂战士模式”(6回合)<br/>狂战士模式:<br/>物攻・会心・速度与伤害提升15%<br/>但回合结束时受到伤害(效果量 最大HP的40%)<br/>※战斗中只能使用1次/行动顺序影响从下回合开始",skill_boost="回合数7/8/9",skill_up="88",skill_up_content="消費SP降低(SP40)"},{skill_order="7",skill_type="主动",skill_tag="buff",skill_parent="6",skill_sp="40",skill_tag2="進化",skill_name="狂战士模式",skill_content="启动特殊效果“狂战士模式”(6回合)<br/>狂战士模式:<br/>物攻・会心・速度与伤害提升15%<br/>但回合结束时受到伤害(效果量 最大HP的40%)<br/>※战斗中只能使用2次/行动顺序影响从下回合开始",skill_boost="回合数7/8/9"},{skill_order="8",skill_type="主动",skill_tag="斧",skill_sp="40",skill_name="断机破碎",skill_content="对敌方单体施以斧物理攻击(威力260)",skill_boost="威力290/340/450",test_weak="斧",test_hit="1",test_obj="单",skill_up="96",skill_up_content="消費SP降低(SP26)"},{skill_order="9",skill_type="主动",skill_tag="短剑,debuff",skill_sp="43",skill_name="破甲斩机",skill_content="对敌方单体施以短剑物理攻击(威力 230)<br/>并赋予物防降低20%的效果(2回合)",skill_boost="威力260/300/400",test_weak="短剑",test_hit="1",test_obj="单",skill_up="99",skill_up_content="消費SP降低(SP34)"},{skill_order="10",skill_type="主动",skill_tag="剑,debuff",skill_sp="43",skill_name="低躯重击",skill_content="对敌方单体施以剑物理攻击(威力 230)<br/>并赋予速度降低20%的效果(2回合)※行动顺序影响从下回合开始",skill_boost="威力260/300/400",test_weak="剑",test_hit="1",test_obj="群",skill_up="100",skill_up_content="消費SP降低(SP34)"},{skill_order="11",skill_type="主动",skill_tag="短剑,debuff",skill_sp="70",skill_tag2="弱点外,灯火の加護",skill_name="空甲破碎",skill_content="对敌方全体施以短剑物理攻击(威力150)<br/>即使非弱点也会削减护盾点数<br/>并赋予物理耐性降低10%的效果(2回合)",skill_boost="威力175/215/260",test_weak="短剑",test_hit="1",test_obj="群"},{skill_order="12",skill_type="被动",skill_tag="坚持",skill_name="不屈不挠",skill_content="战斗中只有1次,即使受到来自敌人的HP变成0的伤害,HP也只剩下1。"},{skill_order="13",skill_type="被动",skill_tag="特定技能连续化",skill_name="憎恶之力",skill_content="处于狂战士模式时<br/>使用技能可发动2次<br/>(追加发动部分无SP消耗)"},{skill_order="14",skill_type="被动",skill_tag="暴击伤害提升",skill_tag2="灯火の加護",skill_name="暴击伤害UP",skill_content="处于狂战士模式时<br/>赋予自身暴击时伤害提升15%的效果"},{skill_order="15",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="短剑,debuff",skill_tag2="必殺技",skill_name="制压:圆环斩机",skill_content="【Lv1】<br/>对敌方单体施以短剑物理攻击(威力440)<br/>并赋予物防降低10%的效果(2回合)<br/>【LvMAX】<br/>对敌方单体施以短剑物理攻击(威力525)<br/>并赋予物防降低15%的效果(2回合)"},{skill_order="21",skill_type="EX",skill_tag="剑,短剑,斧",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="制压:歼灭断刃",skill_content="对敌方全体施以5次短剑物理攻击(威力35)<br/>并突破剑・斧弱点(伤害以短剑物理计算)<br/>【使用条件】第4回合以后",skill_boost="威力40/50/60"},},}, {owner_order="129",owner_skill={{skill_order="1",skill_type="主动",skill_tag="枪",skill_sp="35",skill_name="R050:刺枪",skill_content="对敌方全体施以2次枪物理攻击(威力80)",skill_boost="威力90/105/130",test_weak="枪",test_hit="2",test_obj="群"},{skill_order="2",skill_type="主动",skill_tag="火",skill_sp="37",skill_name="A130:炸弹",skill_content="对敌人全体施以2次火属性攻击(威力80)",skill_boost="威力90/105/130",test_weak="火",test_hit="2",test_obj="群"},{skill_order="3",skill_type="主动",skill_tag="火",skill_sp="60",skill_tag2="弱点外",skill_name="自爆",skill_content="对敌方全体施以3次火属性攻击(威力80)<br/>即使非弱点也会削减护盾点数<br/>但自身的HP会变成1<br/>※战斗中只能使用一次",skill_boost="威力90/105/130",test_weak="火",test_hit="3",test_obj="群"},{skill_order="4",skill_type="主动",skill_tag="回复",skill_sp="22",skill_name="A120:修复(持续)",skill_content="赋予自身HP自动回复的效果(3回合/效力110)",skill_boost="回合数4/5/6"},{skill_order="5",skill_type="主动",skill_tag="debuff",skill_sp="18",skill_name="A110:慢速",skill_content="赋予敌方全体速度降低15%的效果(2回合)<br/>※行动顺序影响从下回合开始",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="回复",skill_sp="24",skill_name="A120:修复(支援)",skill_content="我方单体HP恢复(效力160)<br/>能力提升(Boost)MAX时:前卫全体化",skill_boost="效力180/220/280",skill_up="88",skill_up_content="效力提升(180)"},{skill_order="7",skill_type="主动",skill_tag="buff",skill_sp="23",skill_name="A060: P盾牌",skill_content="赋予我方前卫全体物防提升15%的效果(2回合)",skill_boost="回合数3/4/5强化后:4/5/6",skill_up="96",skill_up_content="效果回合数提升(3回合)"},{skill_order="8",skill_type="主动",skill_tag="雷,debuff",skill_sp="50",skill_tag2="弱点外",skill_name="A150:伏特",skill_content="对单体敌人施以雷属性攻击(威力230)<br/>并赋予物攻·物防降低15%的效果(2回合)<br/>即使非弱点也会削减护盾点数",skill_boost="威力260/300/400强化后:回合数3/4/5",test_weak="雷",test_hit="1",test_obj="单",skill_up="99",skill_up_content="提升时效果回合数提升"},{skill_order="9",skill_type="主动",skill_tag="枪",skill_sp="48",skill_name="刺突乱击",skill_content="对随机目标施以4次枪物理攻击(威力45)",skill_boost="威力55/65/90",test_weak="枪",test_hit="4",test_obj="乱",skill_up="100",skill_up_content="消費SP降低(SP38)"},{skill_order="10",skill_type="主动",skill_tag="枪,雷",skill_parent="9",skill_sp="38",skill_tag2="進化",skill_name="刺突乱击",skill_content="对随机目标施以5次枪物理攻击(威力45)<br/>并突破雷弱点(伤害以枪物理计算)",skill_boost="威力55/65/90",test_weak="枪",test_hit="5",test_obj="乱"},{skill_order="11",skill_type="主动",skill_tag="雷,debuff",skill_sp="58",skill_tag2="灯火の加護",skill_name="R010:激光",skill_content="对敌方全体施以2次雷属性攻击(威力95)<br/>并赋予15%的雷耐性降低效果(2回合)",skill_boost="威力110/130/150",test_weak="雷",test_hit="2",test_obj="群"},{skill_order="12",skill_type="被动",skill_tag="经验值强化",skill_name="获取经验值UP(相互)",skill_content="战斗结束时:前后卫获得经验值提升40%"},{skill_order="13",skill_type="被动",skill_tag="预习",skill_name="A170:扫描仪",skill_content="战斗开始时:显示敌方全体的一个弱点<br/>(同一类型的效果不能重复)"},{skill_order="14",skill_type="被动",skill_tag="属攻提升",skill_tag2="灯火の加護",skill_name="射击攻击力UP(相互)",skill_content="赋予前后卫属攻提升15%的效果"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升,雷耐性提升",skill_name="增强火·雷耐性",skill_content="自身的火·雷耐性提升10%"},{skill_order="16",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="雷,debuff,调查",skill_tag2="必殺技,弱点外",skill_name="黑客",skill_content="【Lv1】<br/>对敌方单体施以雷属性攻击(威力440)<br/>显示所有弱点<br/>并赋予物攻·物防降低5%的效果(2回合)<br/>即使非弱点也会削减护盾点数<br/>【LvMAX】<br/>对敌方单体施以雷属性攻击(威力525)<br/>显示所有弱点<br/>并赋予物攻·物防降低10%的效果(2回合)<br/>即使非弱点也会削减护盾点数"},{skill_order="21",skill_type="EX",skill_tag="雷,buff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="A150:伏特(扩散)",skill_content="对敌方全体施以3次雷属性攻击(威力110)<br/>并赋予我方前卫全体物攻·属攻提升15%的效果(2回合)<br/>【使用条件】第4回合以后",skill_boost="威力120/135/160"},},}, {owner_order="128",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑",skill_sp="38",skill_name="三连斩",skill_content="对敌方单体施以3次剑物理攻击(威力65)",skill_boost="威力75/90/120",test_weak=" 剑",test_hit="3",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_sp="42",skill_name="A120:修复(自己)",skill_content="自身HP恢复(效力105)、SP恢复(恢复量最大SP的5%)<br/>并驱散状态异常(部分除外)",skill_boost="HP恢复效力125/165/225 SP恢复量6/8/10%"},{skill_order="3",skill_type="主动",skill_tag="buff",skill_sp="23",skill_name="R070: M盾牌",skill_content="赋予我方前卫全体属防提升15%效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="4",skill_type="主动",skill_tag="斧",skill_sp="38",skill_name="三连断",skill_content="对敌方单体施以3次斧物理攻击(威力65)",skill_boost="威力75/90/120",test_weak=" 斧",test_hit="3",test_obj="敌单"},{skill_order="5",skill_type="主动",skill_tag="物理攻击回避",skill_sp="50",skill_name="完美回避",skill_content="赋予自身必定回避物理攻击(部分除外)的效果(1次)",skill_boost="次数2/3/4次",test_weak=" ",test_hit=" ",test_obj="敌 "},{skill_order="6",skill_type="主动",skill_tag="物理攻击回避",skill_parent="5",skill_sp="50",skill_tag2="進化",skill_name="超频",skill_content="赋予自身必定回避物理攻击(部分除外)的效果(1次)<br/>并赋予攻击技能发动2次的效果<br/>(2回合/回合不可延长/追加发动部分无SP消耗)",skill_boost="次数2/3/4次"},{skill_order="7",skill_type="主动",skill_tag="火",skill_sp="60",skill_tag2="弱点外",skill_name="自爆",skill_content="对敌方全体施以3次火属性攻击(威力80)<br/>即使非弱点也会削减护盾点数<br/>但自身的HP会变成1<br/>※战斗中只能使用一次",skill_boost="威力105/120/145",test_weak="火",test_hit="3",test_obj="群",skill_up="88",skill_up_content="威力提升(95)"},{skill_order="8",skill_type="主动",skill_tag="暗,debuff",skill_sp="57",skill_name="A140:重力",skill_content="对敌方全体施以2次暗属性攻击(威力95)<br/>并赋予物防降低15%的效果(2回合)",skill_boost="威力110/130/150",test_weak="暗",test_hit="2",test_obj="群",skill_up="96",skill_up_content="消費SP降低(SP46)"},{skill_order="9",skill_type="主动",skill_tag="剑",skill_sp="48",skill_name="强袭重击",skill_content="对敌方单体施以剑物理攻击(威力 260)<br/>能力提升(Boost)MAX时:必定造成暴击伤害",skill_boost="威力290/340/450",test_weak="剑",test_hit="1",test_obj="单",skill_up="99",skill_up_content="消費SP降低(SP38)"},{skill_order="10",skill_type="主动",skill_tag="斧",skill_sp="48",skill_name="强袭断机",skill_content="对敌方单体施以斧物理攻击(威力260)<br/>能力提升(Boost)MAX时:必定造成暴击伤害",skill_boost="威力290/340/450",test_weak="斧",test_hit="1",test_obj="单",skill_up="100",skill_up_content="消費SP降低(SP38)"},{skill_order="11",skill_type="主动",skill_tag="剑,斧",skill_sp="59",skill_tag2="灯火の加護",skill_name="重击断机",skill_content="对敌方单体施以剑物理攻击(威力290)<br/>并突破斧弱点(伤害以剑物理计算)",skill_boost="威力320/380/500",test_weak="剑",test_hit="1",test_obj="单"},{skill_order="12",skill_type="被动",skill_tag="加成点回复量提升,物理・属性攻击回避",skill_name="无机之刃",skill_content="赋予自身15%概率回避攻击(部分除外)的效果<br/>使用此技能效果回避成功时<br/>赋予BP回复量提升1的效果(1回合)"},{skill_order="13",skill_type="被动",skill_tag="暴击伤害提升",skill_name="会心威力强化V",skill_content="赋予自身暴击时提升30%伤害的效果"},{skill_order="14",skill_type="被动",skill_tag="物攻提升,伤害上限提升",skill_tag2="灯火の加護",skill_name="近战武器攻击力UP",skill_content="HP为最大值时:赋予自身物攻提升15%<br/>与伤害上限提升(效果量50000)的效果"},{skill_order="15",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="剑",skill_tag2="必殺技",skill_name="制压:歼灭重击",skill_content="【Lv1】<br/>对敌方单体施以剑物理攻击(威力500)<br/>必定造成暴击伤害<br/>【LvMAX】<br/>对敌方单体施以剑物理攻击(威力600)<br/>必定造成暴击伤害"},{skill_order="21",skill_type="EX",skill_tag="剑,斧",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="制压:歼灭断斩",skill_content="对敌方全体施以5次剑物理攻击(威力35)<br/>并突破斧弱点(伤害以剑物理计算)<br/>【使用条件】第3回合以后",skill_boost="威力40/50/60"},},}, {owner_order="127",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑",skill_sp="32",skill_name="浑身斩",skill_content="对敌方单体施以剑物理攻击(威力 230)",skill_boost="威力260/300/400",test_weak=" 剑",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="雷",skill_sp="34",skill_name="雷杀",skill_content="对敌方单体施以雷属性攻击(威力230)",skill_boost="威力260/300/400",test_weak="雷",test_hit="1",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="剑,debuff",skill_sp="36",skill_name="两胫斩",skill_content="对随机目标施以2次剑物理攻击(威力90)<br/>每次攻击赋予速度降低15%的效果(2回合)<br/>※行动顺序影响从下回合开始",skill_boost="威力105/125/180",test_weak="剑",test_hit="2",test_obj="乱"},{skill_order="4",skill_type="主动",skill_tag="回复,buff",skill_sp="40",skill_name="川豆",skill_content="恢复自身HP(效力165)<br/>赋予物攻·会心提升15%的效果(2回合)<br/>并使自身下回合能迅速行动",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="雷",skill_sp="40",skill_name="三连乱雷冲",skill_content="对随机目标施以3次雷属性攻击(威力65)",skill_boost="威力75/90/120",test_weak="雷",test_hit="3",test_obj="敌乱"},{skill_order="6",skill_type="主动",skill_tag="剑",skill_sp="38",skill_name="强袭斩",skill_content="对敌方单体施以剑物理攻击(威力 230)<br/>必定造成暴击伤害",skill_boost="威力260/300/400",test_weak="剑",test_hit="1",test_obj="单",skill_up="88",skill_up_content="威力提升(260)"},{skill_order="7",skill_type="主动",skill_tag="剑,debuff",skill_sp="36",skill_name="两小手斩",skill_content="对随机目标施以2次剑物理攻击(威力90)<br/>每次攻击赋予物攻降低15%的效果(2回合)",skill_boost="威力105/125/180",test_weak="剑",test_hit="2",test_obj="乱",skill_up="96",skill_up_content="消費SP降低(SP29)"},{skill_order="8",skill_type="主动",skill_tag="buff",skill_sp="75",skill_name="激流阵",skill_content="赋予我方前卫全体物攻提升20%<br/>并赋予剑·枪攻击伤害提升20%的效果(2回合)",skill_boost="回合数3/4/5",skill_up="99",skill_up_content="消費SP降低(SP60)"},{skill_order="9",skill_type="主动",skill_tag="剑,debuff",skill_sp="83",skill_name="波纹斩",skill_content="对随机目标施以4次剑物理攻击(威力85)<br/>每次攻击小概率赋予剑耐性降低15%的效果(2回合)",skill_boost="威力95/105/130",test_weak="剑",test_hit="4",test_obj="乱",skill_up="100",skill_up_content="消費SP降低(SP66)"},{skill_order="10",skill_type="主动",skill_tag="剑,debuff",skill_parent="9",skill_sp="66",skill_tag2="進化",skill_name="波纹斩",skill_content="对随机目标施以4次剑物理攻击(威力85)<br/>每次攻击中概率赋予剑耐性降低15%的效果(2回合)",skill_boost="威力95/105/130",test_weak="剑",test_hit="4",test_obj="乱"},{skill_order="11",skill_type="主动",skill_tag="剑,debuff",skill_sp="56",skill_tag2="灯火の加護",skill_name="流崩斩",skill_content="对敌方单体施以4次剑物理攻击(威力45)<br/>并赋予物防降低15%的效果(2回合)",skill_boost="威力55/65/90",test_weak="剑",test_hit="4",test_obj="单"},{skill_order="12",skill_type="被动",skill_tag="强化效果延长(相互),弱化效果延长(相互)",skill_name="强化/削弱效果延长(与)",skill_content="自身赋予强化效果与状态异常以外的削弱效果<br/>时的效果延长1回合(不可重复)"},{skill_order="13",skill_type="被动",skill_tag="物攻提升,剑伤害提升,枪伤害提升",skill_name="王之高傲",skill_content="HP为最大值时:赋予我方前卫全体物攻提升15%<br/>与剑·枪攻击伤害提升15%的效果"},{skill_order="14",skill_type="被动",skill_tag="全物理伤害提升",skill_tag2="灯火の加護",skill_name="战斗开始时物理威力强化(前全)",skill_content="战斗开始时:赋予我方前卫全体<br/>物理伤害提升15%的效果(3回合)"},{skill_order="15",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="剑,buff",skill_tag2="必殺技",skill_name="自军先导·强击",skill_content="【Lv1】<br/>对敌方单体施以剑物理攻击(威力500)<br/>并赋予我方前卫全体<br/>剑·枪攻击伤害提升10%的效果(2回合)<br/>【LvMAX】<br/>对敌方单体施以剑物理攻击(威力600)<br/>并赋予我方前卫全体<br/>剑·枪攻击伤害提升15%的效果(2回合)"},{skill_order="21",skill_type="EX",skill_tag="buff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="川豆的兵粮丸",skill_content="赋予我方前后卫全体物攻提升10%<br/>与剑・枪攻击提升10%的效果(2回合)<br/>并赋予必定暴击效果(2回合)<br/>【使用条件】第4回合以后",skill_boost="回合数3/4/5(必暴除外)"},},}, {owner_order="126",owner_skill={{skill_order="1",skill_type="主动",skill_tag="冰",skill_sp="20",skill_name="初雪之诗Ⅱ",skill_content="对敌方单体施以冰属性攻击(威力170)",skill_boost="威力200/240/350",test_weak=" 冰",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="扇",skill_sp="18",skill_name="扫荡",skill_content="对敌方单体施以扇物理攻击(威力170)",skill_boost="威力200/240/350",test_weak="扇",test_hit="1",test_obj="单"},{skill_order="3",skill_type="主动",skill_tag="扇",skill_sp="30",skill_name="横扫千军",skill_content="对敌方全体施以扇形物理攻击(威力150)",skill_boost="威力175/215/260",test_weak="扇",test_hit="1",test_obj="群"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_sp="50",skill_name="武人的鼓舞Ⅲ",skill_content="赋予我方前卫全体物攻·物防20%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="debuff",skill_sp="16",skill_name="忘冰的挽歌",skill_content="赋予敌方全体20%冰耐性下降的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="扇,物理攻击回避",skill_sp="50",skill_name="护身的挥击",skill_content="对敌方单体施以3次扇物理攻击(威力65)<br/>并赋予自身必定回避物理攻击(部分除外)的效果(1次)",skill_boost="威力75/90/120",test_weak="扇",test_hit="3",test_obj="单",skill_up="88",skill_up_content="消費SP降低(SP40)"},{skill_order="7",skill_type="主动",skill_tag="冰,debuff",skill_sp="44",skill_name="露冰之诗",skill_content="对敌方全体施以2次冰属性攻击(威力80)<br/>并赋予冰耐性降低15%的效果(2回合)",skill_boost="威力90/105/130",test_weak="冰",test_hit="2",test_obj="群",skill_up="96",skill_up_content="消費SP降低(SP35)"},{skill_order="8",skill_type="主动",skill_tag="buff,物理攻击回避",skill_sp="60",skill_name="(改)淑女的鼓舞",skill_content="赋予我方物攻·物防·会心<br/>提升30%的效果(2回合)<br/>能力提升(Boost)MAX时:赋予同一对象必定回避物理攻击(部分除外)的效果(2次)",skill_boost="回合数3/4/5",skill_up="99",skill_up_content="消費SP降低(SP48)"},{skill_order="9",skill_type="主动",skill_tag="冰,debuff",skill_sp="90",skill_name="(改)白银的冰舞",skill_content="对随机目标施以5次冰属性攻击(威力85)<br/>每次攻击小概率赋予物防降低20%的效果(2回合)",skill_boost="威力95/105/130",test_weak="冰",test_hit="4",test_obj="乱",skill_up="100",skill_up_content="消費SP降低(SP72)"},{skill_order="10",skill_type="主动",skill_tag="buff",skill_sp="30",skill_tag2="灯火の加護",skill_name="冰强化魔法(全体)Ⅲ",skill_content="赋予我方前卫全体冰属性伤害提升20%的效果(2回合)<br/>行动结束后,移动到后卫位置",skill_boost="回合数3/4/5"},{skill_order="11",skill_type="被动",skill_tag="物理攻击回避",skill_name="战斗开始时物理攻击回避",skill_content="战斗开始时:赋予自身必定回避物理攻击(部分除外)的效果(3次)"},{skill_order="12",skill_type="被动",skill_tag="物理攻击回避",skill_parent="11",skill_tag2="進化",skill_name="战斗开始时物理攻击回避(前全)",skill_content="战斗开始时:赋予我方前卫全体<br/>必定回避物理攻击(部分除外)的效果(3次)"},{skill_order="13",skill_type="被动",skill_tag="物攻提升,物防提升",skill_name="(改)交替时物理强化(前全)",skill_content="交替时:赋予我方前卫全体物攻·物防提升10%的效果(2回合)"},{skill_order="14",skill_type="被动",skill_tag="物理攻击回避",skill_tag2="灯火の加護",skill_name="交替前卫时物理攻击回避",skill_content="交替到前卫时:赋予自身<br/>必定回避物理攻击(部分除外)的效果(1次)"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="冰,debuff,物理攻击回避",skill_tag2="必殺技",skill_name="(改)雪月的安魂曲",skill_content="【Lv1】<br/>对敌方单体施以冰属性攻击(威力440)<br/>赋予敌方全体对自身的挑衅效果(3回合)<br/>并赋予自身必定回避物理攻击的效果(5次)<br/>【LvMAX】<br/>对敌方单体施以冰属性攻击(威力525)<br/>赋予敌方全体对自身的挑衅效果(3回合)<br/>并赋予自身必定回避物理攻击的效果(7次)"},{skill_order="21",skill_type="EX",skill_tag="属性攻击回避",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="驱魔的波兰舞",skill_content="赋予我方前卫全体<br/>必定回避属性攻击(一部分除外)的效果(1次)<br/>【使用条件】第4回合以后",skill_boost="次数2/3/4次"},},}, {owner_order="125",owner_skill={{skill_order="1",skill_type="主动",skill_tag="枪",skill_sp="30",skill_name="大突进",skill_content="对敌方全体施以枪物理攻击(威力150)",skill_boost="威力175/215/260",test_weak="枪",test_hit="1",test_obj="敌群"},{skill_order="2",skill_type="主动",skill_tag="buff",skill_sp="23",skill_name="会心激励Ⅱ",skill_content="赋予我方前卫全体<br/>会心提升15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="3",skill_type="主动",skill_tag="火",skill_sp="20",skill_name="炎冲",skill_content="对敌方单体施以火属性攻击(威力170)",skill_boost="威力200/240/350",test_weak="火",test_hit="1",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="枪,buff",skill_sp="45",skill_name="坚韧不拔之突刺",skill_content="对敌方单体施以枪物理攻击(威力230)<br/>必定造成暴击<br/>并赋予我方前卫全体会心提升10%的效果(2回合)",skill_boost="威力260/300/400",test_weak="枪",test_hit="1",test_obj="单"},{skill_order="5",skill_type="主动",skill_tag="火",skill_sp="37",skill_name="连炎闪",skill_content="对敌人全体施以2次火属性攻击(威力80)",skill_boost="威力90/105/130",test_weak="火",test_hit="2",test_obj="群"},{skill_order="6",skill_type="主动",skill_tag="buff",skill_sp="22",skill_name="锐枪的姿态",skill_content="赋予自身物攻与枪攻击伤害提t升15%的效果(3回合)",skill_boost="回合数4/5/6",skill_up="88"},{skill_order="7",skill_type="主动",skill_tag="枪",skill_sp="38",skill_name="(改)四连锐枪",skill_content="对敌方单体施以4次枪物理攻击(威力50),必定暴击",skill_boost="威力55/65/90",test_weak="枪",test_hit="4",test_obj="敌单",skill_up="96"},{skill_order="8",skill_type="主动",skill_tag="火",skill_sp="50",skill_name="四连炎冲",skill_content="对敌方单体施以4次火属性攻击(威力45)",skill_boost="威力55/65/90",test_weak="火",test_hit="4",test_obj="单",skill_up="99"},{skill_order="9",skill_type="主动",skill_tag="枪,buff",skill_sp="60",skill_name="怒发冲天",skill_content="回合开始时,率先行动<br/>对敌方单体施以枪物理攻击(威力230)<br/>必定造成暴击<br/>并赋予我方前卫全体会心提升15%的效果(2回合)",skill_boost="威力260/300/400",test_weak="枪",test_hit="1",test_obj="群",skill_up="100"},{skill_order="10",skill_type="主动",skill_tag="枪,buff",skill_sp="79",skill_tag2="灯火の加護",skill_name="喜洋洋乱枪",skill_content="对随机目标施以4次枪物理攻击(威力65)<br/>并赋予我方前卫全体<br/>暴击时伤害提升15%的效果(2回合)",skill_boost="威力75/85/110",test_weak="枪",test_hit="4",test_obj="乱"},{skill_order="11",skill_type="被动",skill_tag="必定暴击",skill_name="(改)秘技的姿态",skill_content="战斗开始时:赋予自身必定暴击效果(3回合)<br/>并使自身必杀槽变为100%"},{skill_order="12",skill_type="被动",skill_tag="物攻提升,枪伤害提升,必定暴击",skill_parent="11",skill_tag2="進化",skill_name="(改)秘技的姿态",skill_content="战斗开始时:赋予自身物攻<br/>与枪攻击伤害提高15%<br/>以及必定暴击效果(3回合)<br/>并使自身必杀槽变为100%"},{skill_order="13",skill_type="被动",skill_tag="暴击伤害提升",skill_name="前卫时会心威力强化(前全)Ⅱ",skill_content="前卫时:赋予我方前卫全体<br/>暴击时伤害提升15%的效果"},{skill_order="14",skill_type="被动",skill_tag="暴击伤害提升",skill_tag2="灯火の加護",skill_name="(改)前卫时会心强化(前全)",skill_content="前卫时:赋予我方前卫全体<br/>暴击提升15%的效果"},{skill_order="15",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="枪",skill_tag2="必殺技",skill_name="(改)千金一枪",skill_content="【Lv1】<br/>回合中,迅速行动<br/>对敌方全体施以枪物理攻击(威力330)<br/>并提升除自身以外的我方前卫全体的必杀值<br/>(对象的值增加量的1.0倍)<br/>【LvMAX】<br/>回合中,迅速行动<br/>对敌方全体施以枪物理攻击(威力395)<br/>并提升除自身以外的我方前卫全体的必杀值<br/>(对象的值增加量的1.0倍)"},{skill_order="21",skill_type="EX",skill_tag="回复,buff",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="全力以赴!",skill_content="将我方单体的必杀值提高到100.0%<br/>并提升30%的威力<br/>(2回合/回合不可延长/同系统的效果不可重复)<br/>但是在本回合中的行动会变慢<br/>能力提升(Boost)MAX时:前卫全体化<br/>【使用条件】第8回合以内",skill_boost="回合数3/4/5"},},}, {owner_order="124",owner_skill={{skill_order="1",skill_type="主动",skill_tag="弓",skill_sp="23",skill_name="穿心射",skill_content="对敌方单体施以弓物理攻击(威力170)<br/>并有中等概率赋予麻痹状态异常(2回合)",skill_boost="威力200/240/350",test_weak="弓",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_sp="42",skill_name="急救处理(全体)",skill_content="我方前卫全体HP回复(效果130)",skill_boost="效果150/180/220"},{skill_order="3",skill_type="主动",skill_tag="风",skill_sp="37",skill_name="连风闪",skill_content="对敌方全体施以2次风属性攻击(威力80)",skill_boost="威力90/105/130",test_weak="风",test_hit="2",test_obj="群"},{skill_order="4",skill_type="主动",skill_tag="弓",skill_sp="38",skill_name="三连刚射",skill_content="对敌方单体施以3次弓物理攻击(威力65)",skill_boost="威力75/90/120",test_weak="弓",test_hit="3",test_obj="敌单"},{skill_order="5",skill_type="主动",skill_tag="弓,buff",skill_sp="40",skill_name="暴雨",skill_content="对敌方全体施以2次弓物理攻击(威力80)<br/>并赋予我方前卫全体物防提升10%的效果(2回合)",skill_boost="威力90/105/130",test_weak="弓",test_hit="2",test_obj="敌群"},{skill_order="6",skill_type="主动",skill_tag="回复,debuff",skill_sp="48",skill_name="魅惑诱饵",skill_content="回合开始时,率先行动<br/>为我方单体恢复HP(效力230)<br/>并赋予敌方全体对我方目标单体的挑衅效果(2回合)",skill_boost="回合数3/4/5",skill_up="88"},{skill_order="7",skill_type="主动",skill_tag="弓,buff",skill_sp="74",skill_name="固体降雨",skill_content="对敌方全体施以3次弓物理攻击(威力80)<br/>并赋予我方前卫全体物攻上升10%的效果(2回合)",skill_boost="威力90/105/130",test_weak="弓",test_hit="3",test_obj="敌群",skill_up="96"},{skill_order="8",skill_type="主动",skill_tag="风,debuff",skill_sp="70",skill_name="风切羽",skill_content="对随机目标施以4次风属性攻击(威力45)<br/>每次攻击赋予弓耐性下降15%的效果(2回合)",skill_boost="威力55/65/90",test_weak="风",test_hit="4",test_obj="乱",skill_up="99"},{skill_order="9",skill_type="主动",skill_tag="弓,回复",skill_sp="62",skill_name="食人鲨",skill_content="对敌方单体施以弓物理攻击(威力260)<br/>并恢复我方前卫全体HP(效力150)",skill_boost="威力290/340/450",test_weak="弓",test_hit="1",test_obj="单",skill_up="100"},{skill_order="10",skill_type="主动",skill_tag="弓,debuff",skill_sp="54",skill_tag2="灯火の加護",skill_name="魅惑之箭",skill_content="对敌方单体施以4次弓物理攻击(威力45)<br/>并以中等概率赋予魅惑状态异常(2回合)<br/>魅力:一定概率无法行动",skill_boost="威力55/65/90",test_weak="弓",test_hit="4",test_obj="单"},{skill_order="11",skill_type="被动",skill_tag="弓伤害提升",skill_name="弓攻击强化(前全)",skill_content="赋予我方前卫全体<br/>弓攻击伤害增加10%的效果"},{skill_order="12",skill_type="被动",skill_tag="强化效果延长(相互)",skill_name="强化效果延长(与)2",skill_content="当自身赋予强化效果时<br/>效果延长1回合(不重叠)"},{skill_order="13",skill_type="被动",skill_tag="强化效果延长(相互)",skill_parent="12",skill_tag2="進化",skill_name="强化效果延长(与)",skill_content="当自身赋予强化效果时<br/>效果延长2回合(不重叠)"},{skill_order="14",skill_type="被动",skill_tag="消耗精力减少",skill_tag2="灯火の加護",skill_name="消耗SP减轻Ⅱ",skill_content="自身消耗SP量减少20%<br/>(效果不可重复)"},{skill_order="15",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="回复,buff",skill_tag2="必殺技",skill_name="疗愈鼓舞",skill_content="【Lv1】<br/>我方前卫全体HP恢复(效力200)<br/>并赋予物攻·物防·雷耐性提升10%的效果(2回合)<br/>【LvMAX】<br/>我方前卫全体HP恢复(效力250)<br/>并赋予物攻·物防·雷耐性提升20%的效果(3回合)"},{skill_order="21",skill_type="EX",skill_tag="回复,buff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="兴奋之香",skill_content="我方前卫全体HP恢复(效力 110)<br/>并赋予物攻·弓攻击提升15%的效果(2回合)<br/>【使用条件】第4回合以后",skill_boost="回合数3/4/5"},},}, {owner_order="123",owner_skill={{skill_order="1",skill_type="主动",skill_tag="短剑",skill_sp="24",skill_tag2="弱点外",skill_name="防壁炸裂",skill_content="对敌方单体施以短剑物理攻击(威力170)<br/>即使非弱点也会削减护盾点数",skill_boost="威力200/240/350",test_weak="短剑",test_hit="1",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="短剑",skill_sp="27",skill_name="盗命短刃",skill_content="对敌方单体施以2次短剑物理攻击(威力75)<br/>并吸收造成的伤害量的30%的HP",skill_boost="威力90/110/150",test_weak="短剑",test_hit="2",test_obj="单"},{skill_order="3",skill_type="主动",skill_tag="火,debuff",skill_sp="24",skill_name="鬼火",skill_content="对敌方单体施以火属性攻击(威力170)<br/>并赋予物攻降低10%的效果(2回合)",skill_boost="威力200/240/350",test_weak="火",test_hit="1",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="debuff",skill_sp="18",skill_name="天鼠",skill_content="赋予敌方单体物攻·物防<br/>降低15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="短剑",skill_sp="36",skill_tag2="弱点外",skill_name="双重炸裂",skill_content="对敌方单体施以2次短剑物理攻击(威力90)<br/>即使非弱点也会削减护盾点数",skill_boost="威力105/125/180",test_weak="短剑",test_hit="2",test_obj="单"},{skill_order="6",skill_type="主动",skill_tag="短剑",skill_sp="36",skill_name="盗魔短刃",skill_content="对敌方单体施以2次短剑物理攻击(威力90)<br/>并吸收造成伤害量的2%的SP",skill_boost="威力105/125/180",test_weak="短剑",test_hit="2",test_obj="单",skill_up="88",skill_up_content="效果量提升(3%)"},{skill_order="7",skill_type="主动",skill_tag="短剑",skill_sp="52",skill_name="三重咬噬",skill_content="对敌方单体施以3次短剑物理攻击(威力85)",skill_boost="威力95/110/140",test_weak="短剑",test_hit="3",test_obj="单",skill_up="96",skill_up_content="消費SP降低(SP42)"},{skill_order="8",skill_type="主动",skill_tag="短剑",skill_sp="46",skill_name="利刃之牙",skill_content="对敌方单体施以短剑物理攻击(威力260)<br/>并有中等概率赋予麻痹的异常状态(2回合)",skill_boost="威力290/340/450",test_weak="短剑",test_hit="1",test_obj="单",skill_up="99",skill_up_content="消費SP降低(SP37)"},{skill_order="9",skill_type="主动",skill_tag="火",skill_sp="70",skill_tag2="弱点外",skill_name="鬼爆炎",skill_content="对敌方全体施以2次火属性攻击(威力95)<br/>并有中等概率赋予麻痹的异常状态(2回合)<br/>即使非弱点也会削减护盾点数",skill_boost="威力110/130/150",test_weak="火",test_hit="2",test_obj="群",skill_up="100",skill_up_content="消費SP降低(SP56)"},{skill_order="10",skill_type="主动",skill_tag="短剑",skill_sp="68",skill_tag2="灯火の加護",skill_name="幻影突击",skill_content="对敌方全体施以3次短剑物理攻击(威力80)",skill_boost="威力90/105/130",test_weak="短剑",test_hit="3",test_obj="群"},{skill_order="11",skill_type="被动",skill_tag="吸收技强化",skill_name="强化吸收技",skill_content="赋予自身吸收技回复量提升50%的效果"},{skill_order="12",skill_type="被动",skill_tag="特定技能连续化",skill_name="神业",skill_content="BP消耗3时,自身使用的战斗能力发动2次<br/>(追加发动部分无SP消耗)"},{skill_order="13",skill_type="被动",skill_tag="特定技能连续化,物攻提升,短剑伤害提升",skill_parent="12",skill_tag2="進化",skill_name="神业",skill_content="BP消耗3时,自身使用的攻击技能发动2次<br/>(追加发动部分无SP消耗)<br/>并赋予自身物攻・短剑攻击伤害提升15%的效果"},{skill_order="14",skill_type="被动",skill_tag="加成点回复",skill_tag2="灯火の加護",skill_name="好机会",skill_content="当自身使敌人破防时,自身的BP恢复1。"},{skill_order="15",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 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{owner_order="122",owner_skill={{skill_order="1",skill_type="主动",skill_tag="枪",skill_sp="28",skill_name="回旋",skill_content="对敌方全体施以2次枪物理攻击(威力70)",skill_boost="威力80/100/120",test_weak="枪",test_hit="2",test_obj="群"},{skill_order="2",skill_type="主动",skill_tag="火",skill_sp="32",skill_name="火之精灵石",skill_content="对敌方全体施以火属性攻击(威力150)",skill_boost="威力175/215/260",test_weak="火",test_hit="1",test_obj="敌群"},{skill_order="3",skill_type="主动",skill_tag="火",skill_sp="44",skill_name="爆炸弩",skill_content="对随机目标施以3次火属性攻击(威力65)<br/>每次攻击中等概率赋予受伤状态异常(2回合)",skill_boost="威力75/90/120",test_weak="火",test_hit="3",test_obj="乱"},{skill_order="4",skill_type="主动",skill_tag="枪,弓,火,debuff",skill_sp="44",skill_tag2="進化",skill_name="爆炸弩・改",skill_content="对随机目标施以3次火属性攻击(威力65)<br/>攻击枪・弓弱点(伤害以火属性计算)<br/>每次攻击中等概率赋予受伤・燃烧状态异常(3回合)<br/>能力提升(Boost)MAX时:攻击次数变为5次<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)",skill_boost="威力75/90/120",test_weak="枪,弓,火",test_hit="3,5",test_obj="乱"},{skill_order="5",skill_type="主动",skill_tag="枪",skill_sp="22",skill_name="独创的毒枪",skill_content="对敌方单体施以枪物理攻击(威力170)<br/>并中等概率赋予妨害状态异常(2回合)",skill_boost="威力200/240/350",test_weak="枪",test_hit="1",test_obj="单"},{skill_order="6",skill_type="主动",skill_tag="debuff",skill_sp="13",skill_name="特制气味丸子",skill_content="赋予敌方全体对自身的挑衅效果(2回合)<br/>并赋予物攻下降15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="7",skill_type="主动",skill_tag="火",skill_sp="54",skill_name="火之精灵石(特大)",skill_content="对敌方全体施以火属性攻击(威力210)",skill_boost="威力235/275/340",test_weak="火",test_hit="1",test_obj="群",skill_up="88"},{skill_order="8",skill_type="主动",skill_tag="枪",skill_sp="48",skill_name="大回旋",skill_content="对敌方全体施以2次枪物理攻击(威力95)",skill_boost="威力110/130/150",test_weak="枪",test_hit="2",test_obj="群",skill_up="96"},{skill_order="9",skill_type="主动",skill_tag="枪,回复",skill_sp="25",skill_name="大发明普拉姆之枪",skill_content="对敌方单体施以枪物理攻击(威力110)<br/>并恢复自身SP(恢复量20)",skill_boost="威力140/170/250",test_weak="枪",test_hit="1",test_obj="单",skill_up="99"},{skill_order="10",skill_type="主动",skill_tag="枪,回复,加成点回复",skill_sp="20",skill_tag2="進化",skill_name="大发明混合之枪",skill_content="对敌方单体施以枪物理攻击(威力110)<br/>并恢复自身HP(效力 100)与SP(恢复量60)<br/>能力提升(Boost)MAX时:自身BP恢复3",skill_boost="威力140/170/250",test_weak="枪",test_hit="1",test_obj="敌单"},{skill_order="11",skill_type="主动",skill_tag="雷",skill_sp="70",skill_name="雷电弩",skill_content="对随机目标施以1次雷属性攻击(威力290)<br/>并有中等概率赋予麻痹状态异常(2回合)",skill_boost="威力320/380/500",test_weak="雷",test_hit="1",test_obj="乱",skill_up="100"},{skill_order="12",skill_type="主动",skill_tag="枪,弓,雷,debuff",skill_sp="56",skill_tag2="進化",skill_name="雷电弩・改",skill_content="对随机目标施以1次雷属性攻击(威力290)<br/>可突破枪・弓弱点(伤害以雷属性计算)<br/>并有中等概率赋予麻痹状态异常(2回合)<br/>能力提升(Boost)MAX时:赋予目标触电异常(2回合)<br/>触电:每次受到雷属性攻击时,护盾-1(不会变成0)",skill_boost="威力320/380/500",test_weak="枪,弓,雷",test_hit="1",test_obj="乱"},{skill_order="13",skill_type="主动",skill_tag="火,雷",skill_sp="81",skill_tag2="灯火の加護",skill_name="雷火的扩散精灵石(特大)",skill_content="对敌方全体施以3次雷属性攻击(威力 95)<br/>并突破火属性(伤害以雷属性计算)",skill_boost="威力105/120/145",test_weak="火,雷",test_hit="3",test_obj="敌群"},{skill_order="14",skill_type="被动",skill_tag="异常回复",skill_name="回合结束小概率异常恢复",skill_content="回合结束时:有20%的概率驱散自身状态异常(部分除外)"},{skill_order="15",skill_type="被动",skill_tag="弱点时伤害提升",skill_name="弱点威力强化Ⅲ",skill_content="当自身攻击到敌人的弱点时<br/>赋予自身伤害提升20%的效果"},{skill_order="16",skill_type="被动",skill_tag="弱点时伤害提升,伤害上限提升",skill_tag2="進化",skill_name="小小发明家",skill_content="自身伤害上限提升(效果量 50000)<br/>当自身攻击到敌人的弱点时<br/>赋予自身伤害提升20%的效果",test_weak=" ",test_hit=" ",test_obj=" "},{skill_order="17",skill_type="被动",skill_tag="加成点回复",skill_tag2="灯火の加護",skill_name="余力",skill_content="消耗3BP使用技能时<br/>赋予自身BP恢复量提升1的效果(2回合)",test_weak=" ",test_hit=" ",test_obj=" "},{skill_order="18",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="19",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="20",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="21",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000",test_weak=" ",test_hit=" ",test_obj=" "},{skill_order="22",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000",test_weak=" ",test_hit=" ",test_obj=" "},{skill_order="23",skill_type="EX",skill_tag="火,雷",skill_tag2="必殺技",skill_name="魔导机兽(拉尔戈型)",skill_content="【Lv1】<br/>对敌方全体施以火属性攻击(威力290)<br/>与雷属性攻击(威力290)<br/>【LvMAX】<br/>对敌方全体施以火属性攻击(威力335)<br/>与雷属性攻击(威力335)"},{skill_order="24",skill_type="EX",skill_tag="雷",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="巴利巴利巴利斯塔",skill_content="对敌方全体施以雷属性攻击(威力 430)<br/>并突破全弱点(无属性弱点除外)(伤害以雷属性计算)<br/>【使用条件】第3回合以后",skill_boost="威力460/600/800",test_weak="雷",test_hit="1",test_obj="敌群"},},}, {owner_order="121",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑,buff",skill_sp="38",skill_name="(改)恋爱前奏曲",skill_content="对敌方单体施以2次剑物理攻击(威力90)<br/>并赋予自身速度提升10%、剑攻击伤害提升20%的效果(2回合)",skill_boost="威力105/125/180",test_weak="剑",test_hit="2",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="冰",skill_sp="28",skill_name="连冰冲",skill_content="对敌方单体施以2次冰属性攻击(威力90)",skill_boost="威力105/125/180",test_weak=" 冰",test_hit="2",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="剑,debuff",skill_sp="20",skill_name="叹息的赋格曲",skill_content="对敌方单体施以剑物理攻击(威力170)<br/>并赋予速度下降15%的效果(2回合)<br/>※行动顺序影响从下回合开始",skill_boost="威力200/240/350",test_weak="剑",test_hit="1",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="剑",skill_sp="44",skill_name="真一文字斩",skill_content="对敌方全体施以剑物理攻击(威力180)",skill_boost="威力205/245/300",test_weak="剑",test_hit="1",test_obj="群"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="36",skill_name="缩地",skill_content="赋予自身物攻·速度提升20%的效果(3回合)<br/>※行动顺序影响从第2回合开始",skill_boost="回合数4/5/6"},{skill_order="6",skill_type="主动",skill_tag="冰",skill_sp="46",skill_name="冰杀闪",skill_content="对敌方全体施以冰属性攻击(威力180)",skill_boost="威力205/245/300",test_weak=" 冰",test_hit="1",test_obj="敌群",skill_up="88"},{skill_order="7",skill_type="主动",skill_tag="剑",skill_sp="52",skill_name="痛苦练习曲",skill_content="对敌方全体施以剑物理攻击(威力210)",skill_boost="威力235/275/340",test_weak=" 剑",test_hit="1",test_obj="敌群",skill_up="96"},{skill_order="8",skill_type="主动",skill_tag="剑,buff",skill_sp="52",skill_name="(改)欢愉奇想曲",skill_content="对敌方单体施以3次剑物理攻击(威力65)<br/>并赋予自身物攻提升20%的效果(2回合)<br/>自身行动顺序越靠前,威力越高,最高为1.5倍",skill_boost="威力75/90/120",test_weak="剑",test_hit="3",test_obj="单",skill_up="99"},{skill_order="9",skill_type="主动",skill_tag="剑,debuff",skill_sp="46",skill_name="(改)爱之狂想曲",skill_content="对敌方单体施以剑物理攻击(威力 260)<br/>并中等概率赋予麻痹状态异常(2回合)自身第一个行动时:目标改为敌方全体",skill_boost="威力290/340/450",test_weak="剑",test_hit="1",test_obj="单",skill_up="100"},{skill_order="10",skill_type="主动",skill_tag="剑",skill_sp="48",skill_tag2="灯火の加護",skill_name="热情的尖鸣",skill_content="对敌方单体施以剑物理攻击(威力 260)<br/>能力加成(Boost) MAX时:必定造成暴击伤害",skill_boost="威力290/340/450",test_weak="剑",test_hit="1",test_obj="单"},{skill_order="11",skill_type="被动",skill_tag="速度提升",skill_name="战斗开始时速度强化V",skill_content="战斗开始时:赋予自身<br/>速度提升30%的效果(3回合)"},{skill_order="12",skill_type="被动",skill_tag="特定技能连续化",skill_name="爽朗的快板",skill_content="选择行动阶段开始时<br/>有20%概率发动2次使用的技能<br/>(1回合/不可延长回合/追加发动的次数不消耗SP)"},{skill_order="13",skill_type="被动",skill_tag="特定技能连续化",skill_parent="12",skill_tag2="進化",skill_name="爽朗的快板",skill_content="选择行动阶段开始时<br/>有50%概率发动2次使用的技能<br/>(1回合/不可延长回合/追加发动的次数不消耗SP)"},{skill_order="14",skill_type="被动",skill_tag="暴击伤害提升",skill_tag2="灯火の加護",skill_name="会心威力强化V",skill_content="赋予自身造成暴击时<br/>伤害提升30%的效果"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="剑,buff",skill_tag2="必殺技",skill_name="慈爱之终曲",skill_content="【Lv1】<br/>对敌方单体施以6次剑物理攻击(威力55)<br/>并赋予自身物攻与剑攻击伤害提升5%的效果(2回合)<br/>【LvMAX】<br/>对敌方单体施以6次剑物理攻击(威力70)<br/>并赋予自身物攻与剑攻击伤害提升10%的效果(2回合)"},{skill_order="21",skill_type="EX",skill_tag="剑,冰",skill_sp="4次",skill_tag2="EXアビリティ",skill_name="冰哀的维瓦切",skill_content="对敌方全体施以4次剑物理攻击(威力 45)<br/>并突破冰弱点(伤害以剑物理计算)<br/>【使用条件】第4回合以后",skill_boost="威力55/65/80"},},}, {owner_order="120",owner_skill={{skill_order="1",skill_type="主动",skill_tag="暗",skill_sp="28",skill_name="大黑暗魔法(单体)Ⅱ",skill_content="对敌方单体施以2次暗属性攻击(威力90)",skill_boost="威力105/125/180",test_weak="暗",test_hit="2",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="调查",skill_sp="10",skill_name="全体探查",skill_content="显示全部敌人的一个弱点",skill_boost="弱点显示数2/3/4"},{skill_order="3",skill_type="主动",skill_tag="暗",skill_sp="32",skill_name="暗魔法(全体)Ⅱ",skill_content="对敌方全体施以暗属性攻击(威力150)",skill_boost="威力175/215/260",test_weak="暗",test_hit="1",test_obj="敌群"},{skill_order="4",skill_type="主动",skill_tag="书",skill_sp="38",skill_name="三重拍打",skill_content="对敌方单体施以3次书物理攻击(威力65)",skill_boost="威力75/90/120",test_weak="书",test_hit="3",test_obj="单"},{skill_order="5",skill_type="主动",skill_tag="暗,debuff",skill_sp="22",skill_name="饥饿的黑暗",skill_content="对敌方单体施以暗属性攻击(威力170)<br/>并赋予属防降低15%的效果(2回合)",skill_boost="威力200/240/350",test_weak="暗",test_hit="1",test_obj="单"},{skill_order="6",skill_type="主动",skill_tag="暗",skill_sp="42",skill_name="黑暗魔法(单体)Ⅳ",skill_content="对敌方单体施以暗属性攻击(威力260)",skill_boost="威力290/340/450",test_weak="暗",test_hit="1",test_obj="敌单",skill_up="88",skill_up_content="消費SP降低(SP34)"},{skill_order="7",skill_type="主动",skill_tag="暗,debuff",skill_sp="38",skill_name="大乱黑暗魔法",skill_content="对随机目标施以3次暗属性攻击(威力55)<br/>每次攻击赋予暗耐性降低15%的效果(2回合)",skill_boost="威力65/80/100",test_weak="暗",test_hit="3",test_obj="乱",skill_up="96",skill_up_content="消費SP降低(SP30)"},{skill_order="8",skill_type="主动",skill_tag="暗,debuff",skill_sp="48",skill_name="饱食的暗黑",skill_content="对敌方单体施以暗属性攻击(威力230)<br/>并赋予属防降低15%<br/>与暗耐性降低15%的效果(2回合)",skill_boost="威力260/300/400",test_weak="暗",test_hit="1",test_obj="单",skill_up="99",skill_up_content="消費SP降低(SP38)"},{skill_order="9",skill_type="主动",skill_tag="暗",skill_sp="70",skill_name="特大暗黑魔法(全体)Ⅲ",skill_content="对敌方全体施以3次暗属性攻击(威力80)",skill_boost="威力90/105/130",test_weak="暗",test_hit="3",test_obj="群",skill_up="100",skill_up_content="消費SP降低(SP56)"},{skill_order="10",skill_type="主动",skill_tag="暗",skill_sp="300",skill_tag2="灯火の加護",skill_name="禁断暗黑魔法(单体)",skill_content="对敌方单体施以暗属性攻击(威力530)",skill_boost="威力560/700/900",test_weak="暗",test_hit="1",test_obj="单"},{skill_order="11",skill_type="被动",skill_tag="弱化效果延长(相互)",skill_name="削弱效果延长(相互/与)",skill_content="赋予前后卫除状态异常之外的<br/>削弱效果延长1回合(不可重复)"},{skill_order="12",skill_type="被动",skill_tag="暗伤害提升",skill_name="暗属性强化V",skill_content="赋予自身暗属性伤害提升30%的效果"},{skill_order="13",skill_type="被动",skill_tag="会心提升,属性暴击解放,暗伤害提升",skill_parent="12",skill_tag2="進化",skill_name="深化的术法",skill_content="自身会心提升15%<br/>暗属性伤害提升30%<br/>并赋予属性攻击发生暴击的效果"},{skill_order="14",skill_type="被动",skill_tag="属攻提升,伤害上限提升",skill_tag2="灯火の加護",skill_name="古老的术法",skill_content="赋予自身属攻提升15%<br/>与伤害上限提升(效果量50000)的效果"},{skill_order="15",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="暗",skill_tag2="必殺技",skill_name="古代暗黑魔法(单体)",skill_content="【Lv1】<br/>对敌方单体施以暗属性攻击(威力500)<br/>【LvMAX】<br/>对敌方单体施以暗属性攻击(威力600)"},{skill_order="21",skill_type="EX",skill_tag="buff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="暗强化魔法(前全)V",skill_content="赋予我方前卫全体<br/>暗属性攻击提升30%的效果(2回合)<br/>【使用条件】第3回合以后",skill_boost="回合数3/4/5"},},}, {owner_order="119",owner_skill={{skill_order="1",skill_type="主动",skill_tag="雷,debuff",skill_sp="20",skill_name="雷鸣之诗Ⅱ",skill_content="对单体敌人施以雷属性攻击(威力170)<br/>能力提升(Boost)MAX时:赋予同对象雷耐性降低10%的效果(2回合)",skill_boost="威力200/240/350",test_weak="扇",test_hit="1",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="回复,buff",skill_sp="14",skill_name="孔雀之舞Ⅱ",skill_content="赋予我方单体15%属攻提升效果(2回合/能力提升(Boost)MAX时可重复)<br/>能力提升(Boost)MAX时:同一对象的BP恢复(恢复量1)",skill_boost="回合数3/4/5"},{skill_order="3",skill_type="主动",skill_tag="扇,debuff",skill_sp="18",skill_name="扫荡",skill_content="对敌方单体施以扇物理攻击(威力170)<br/>能力提升(Boost)MAX时:赋予同对象扇耐性降低10%的效果(2回合)",skill_boost="威力200/240/350",test_weak="扇",test_hit="1",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="回复",skill_sp="60",skill_name="BP传递",skill_content="除自身以外的我方单体BP恢复(回复量1)<br/>但是在本回合中的行动会变慢<br/>能力提升(Boost)MAX时:同一目标的HP恢复(效力280)",skill_boost="恢复量2/3/4"},{skill_order="5",skill_type="主动",skill_tag="雷,回复",skill_sp="46",skill_name="轰雷之诗Ⅲ",skill_content="对敌方全体施以雷属性攻击(威力180)<br/>能力提升(Boost)MAX时:自身SP恢复(恢复量50)",skill_boost="威力205/245/300",test_weak="雷",test_hit="1",test_obj="群"},{skill_order="6",skill_type="主动",skill_tag="扇",skill_sp="48",skill_name="天冲击",skill_content="对敌方单体施以4次扇物理攻击(威力45)<br/>能力提升(Boost)MAX时:攻击次数变为5次",skill_boost="威力55/65/90",test_weak="扇",test_hit="4",test_obj="单",skill_up="88",skill_up_content="消費SP降低(SP38)"},{skill_order="7",skill_type="主动",skill_tag="雷,debuff",skill_sp="51",skill_name="雷雨的哀歌",skill_content="对随机目标施以3次雷属性攻击(威力65)<br/>每次攻击赋予15%的雷耐性降低效果(2回合/能力提升(Boost)MAX时可重复)<br/>能力提升(Boost)MAX时:赋予同对象中等概率的麻痹状态异常(2回合)",skill_boost="威力75/90/120",test_weak="雷",test_hit="3",test_obj="乱",skill_up="96",skill_up_content="消費SP降低(SP41)"},{skill_order="8",skill_type="主动",skill_tag="雷,debuff",skill_sp="80",skill_name="(改)雷兽之诗",skill_content="对敌方全体施以2次雷属性攻击(威力105)<br/>并赋予物防·属防·物攻·属攻下降15%的效果(3回合/能力提升(Boost)MAX时可重复)<br/>提升MAX时:攻击次数变为3次",skill_boost="威力120/140/170",test_weak="雷",test_hit="2",test_obj="群",skill_up="99",skill_up_content="消費SP降低(SP64)"},{skill_order="9",skill_type="主动",skill_tag="回复,buff",skill_sp="70",skill_name="猛将的鼓舞Ⅲ",skill_content="赋予我方前卫全体物攻·属攻·会心<br/>提升20%的效果(2回合/能力提升(Boost)MAX时可重复)<br/>能力提升(Boost)MAX时:同一对象的BP恢复(恢复量1)",skill_boost="回合数3/4/5",skill_up="100",skill_up_content="消費SP降低(SP56)"},{skill_order="10",skill_type="主动",skill_tag="雷",skill_sp="34",skill_tag2="灯火の加護",skill_name="(改)雷鸣之诗Ⅲ",skill_content="对单体敌人施以4次雷属性攻击(威力55-100)<br/>能力提升(Boost)MAX时:攻击次数变为5次",test_weak="雷",test_hit="1",test_obj="单"},{skill_order="11",skill_type="被动",skill_tag="必定暴击,威力提升",skill_name="(改)惊艳开场",skill_content="战斗开始时:赋予自身必定暴击的效果(1回合)<br/>与威力提升100%的效果(1回合)(同系统的效果不可重复)"},{skill_order="12",skill_type="被动",skill_tag="加成点回复量提升",skill_name="(改)活力四射",skill_content="Boost Max使用战斗能力时<br/>赋予自身加成点恢复量提升1的效果(1回合)"},{skill_order="13",skill_type="被动",skill_tag="加成点回复量提升",skill_parent="12",skill_tag2="進化",skill_name="(改)活力四射",skill_content="Boost Max使用战斗能力时<br/>赋予自身加成点恢复量提升1的效果(2回合)"},{skill_order="14",skill_type="被动",skill_tag="全速力,属性暴击解放",skill_tag2="灯火の加護",skill_name="全速全灵",skill_content="在消耗BP3时,自身可以迅速行动。<br/>并赋予自身属性攻击发生暴击的效果"},{skill_order="15",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="雷,回复",skill_tag2="必殺技",skill_name="(改)雷公的嬉游曲",skill_content="【Lv1】<br/>对敌方全体施以雷属性攻击(威力440)<br/>并恢复我方前卫全体的2加成点<br/>【LvMAX】<br/>对敌方全体施以雷属性攻击(威力525)<br/>并恢复我方前卫全体的2加成点"},{skill_order="21",skill_type="EX",skill_tag="buff",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="高扬之舞",skill_content="赋予自身BP回复量提升3的效果(3回合)<br/>【使用条件】自身状态效果存在8个以上时",skill_boost="回合数4/5/6"},},}, {owner_order="118",owner_skill={{skill_order="1",skill_type="主动",skill_tag="斧",skill_sp="32",skill_name="一刀两断",skill_content="对敌方单体施以斧物理攻击(威力230)",skill_boost="威力260/300/400",test_weak="斧",test_hit="1",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="buff",skill_sp="12",skill_name="劝导姿态",skill_content="赋予自身提升15%物攻的效果(3回合)",skill_boost="回合数4/5/6"},{skill_order="3",skill_type="主动",skill_tag="火,debuff",skill_sp="44",skill_name="(改)炎刃",skill_content="对指定目标施以3次火属性攻击(威力65)<br/>每次攻击中概率造成受伤的异常状态(2回合)",skill_boost="威力75/90/120",test_weak=" ",test_hit=" ",test_obj="敌 "},{skill_order="4",skill_type="主动",skill_tag="斧,debuff",skill_sp="44",skill_name="力说",skill_content="对随机目标施以3次斧物理攻击(威力65)<br/>每次攻击中概率造成受伤的异常状态(2回合)",skill_boost="威力75/90/120",test_weak="斧",test_hit="3",test_obj="乱"},{skill_order="5",skill_type="主动",skill_tag="火",skill_sp="34",skill_name="炎杀",skill_content="对敌方单体施以火属性攻击(威力230)",skill_boost="威力260/300/400",test_weak="火",test_hit="1",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="回复",skill_sp="48",skill_name="鼠尾草灵药Ⅲ",skill_content="我方单体HP恢复(效力230)<br/>并驱散状态异常(部分除外)",skill_boost="效力170/210/270",skill_up="88",skill_up_content="消費SP降低(SP38)"},{skill_order="7",skill_type="主动",skill_tag="回复",skill_sp="40",skill_name="全体特大治愈",skill_content="赋予我方前卫全体<br/>HP自动回复的效果(2回合/效力150)",skill_boost="回合数3/4/5",skill_up="96",skill_up_content="消費SP降低(SP26)"},{skill_order="8",skill_type="主动",skill_tag="斧",skill_sp="62",skill_name="(改)论破",skill_content="回合开始时,迅速行动<br/>对随机目标施以4次斧物理攻击(威力45)<br/>有敌人处于受伤状态时,额外增加一次攻击",skill_boost="威力55/65/90",test_weak="斧",test_hit="4",test_obj="乱",skill_up="99",skill_up_content="消費SP降低(SP50)"},{skill_order="9",skill_type="主动",skill_tag="斧,火",skill_sp="36",skill_name="(改)驳击",skill_content="对敌方单体施以斧物理攻击(威力160),可突破火弱点(伤害以斧物理计算)<br/>与火属性攻击(威力160),可突破斧弱点(伤害以火属性计算)<br/>攻击对象受伤时威力提升1.5倍<br/>攻击后,目标的受伤状态会恢复",skill_boost="威力175/200/260",test_weak="斧,火",test_hit="1",test_obj="单",skill_up="100",skill_up_content="威力提升(160)"},{skill_order="10",skill_type="主动",skill_tag="斧,火",skill_parent="9",skill_sp="36",skill_tag2="進化",skill_name="(改)驳击",skill_content="对敌方单体施以斧物理攻击(威力180),可突破火弱点(伤害以斧物理计算)<br/>与火属性攻击(威力180),可突破斧弱点(伤害以火属性计算)<br/>攻击对象受伤时威力提升2倍",skill_boost="威力195/235/315",test_weak="斧,火",test_hit="1",test_obj="单"},{skill_order="11",skill_type="主动",skill_tag="斧,debuff",skill_sp="85",skill_tag2="灯火の加護",skill_name="教戒",skill_content="对敌方全体施以4次斧物理攻击(威力45)<br/>并大概率赋予受伤状态异常(2回合)",skill_boost="威力55/65/80",test_weak="雷",test_hit="4",test_obj="群"},{skill_order="12",skill_type="被动",skill_tag="斧伤害提升",skill_name="无伤时斧攻击强化(前全)Ⅱ",skill_content="HP为最大值时:赋予我方前卫全体<br/>斧攻击伤害提升15%的效果"},{skill_order="13",skill_type="被动",skill_tag="物攻提升,物防降低",skill_name="压力",skill_content="当自身使敌人破防时<br/>赋予被破防敌人物防降低20%的效果(2回合)<br/>并赋予自身20%物攻提升的效果(2回合)"},{skill_order="14",skill_type="被动",skill_tag="威力提升",skill_tag2="灯火の加護",skill_name="血潮",skill_content="当敌人处于受伤状态时<br/>赋予自身威力提升30%的效果<br/>(同一类型的效果不能重复)"},{skill_order="15",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="斧,debuff",skill_tag2="必殺技",skill_name="(改)引导",skill_content="【Lv1】<br/>以大概率赋予敌方单体受伤状态异常(2回合)<br/>并施以斧物理攻击(威力500)<br/>攻击对象受伤时威力提升1.2倍<br/>【LvMAX】<br/>以大概率赋予敌方单体受伤状态异常(2回合)<br/>并施以斧物理攻击(威力600)<br/>攻击对象受伤时威力提升1.2倍"},{skill_order="21",skill_type="EX",skill_tag="斧",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="辩驳",skill_content="对敌方单体施以斧物理攻击(威力 260)<br/>此技能的伤害上限提高50000<br/>【使用条件】有敌人处于受伤状态时",skill_boost="威力290/340/450",test_weak="斧",test_hit="1",test_obj="单"},},}, {owner_order="117",owner_skill={{skill_order="1",skill_type="主动",skill_tag="枪",skill_sp="26",skill_name="连续突刺",skill_content="对敌方单体施以2次枪物理攻击(威力90)",skill_boost="威力105/125/180",test_weak="枪",test_hit="2",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="暗",skill_sp="20",skill_name="暗冲",skill_content="对敌方单体施以暗属性攻击(威力170)",skill_boost="威力200/240/350",test_weak="暗",test_hit="1",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="枪",skill_sp="24",skill_name="一番枪",skill_content="对敌方单体施以枪物理攻击(威力170)<br/>并在下个回合迅速行动",skill_boost="威力200/240/350",test_weak="枪",test_hit="1",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="枪,debuff",skill_sp="38",skill_name="失明刺击",skill_content="对敌方全体施以枪物理攻击(威力150)<br/>并中等概率赋予失明状态异常(2回合)",skill_boost="威力175/215/260",test_weak="枪",test_hit="1",test_obj="群"},{skill_order="5",skill_type="主动",skill_tag="枪,回复",skill_sp="40",skill_name="治疗刺击",skill_content="对敌方单体施以枪物理攻击(威力230)<br/>并恢复自身HP(效力180)",skill_boost="威力260/300/400",test_weak="枪",test_hit="1",test_obj="单"},{skill_order="6",skill_type="主动",skill_tag="暗,debuff",skill_sp="46",skill_name="连锁黑暗",skill_content="对随机目标施以3次暗属性攻击(威力65)<br/>每次攻击中等概率赋予失明状态异常(2回合)",skill_boost="威力75/90/120",test_weak="暗",test_hit="3",test_obj="乱",skill_up="88"},{skill_order="7",skill_type="主动",skill_tag="枪",skill_sp="44",skill_name="猛进击",skill_content="对敌方全体施以枪物理攻击(威力180)",skill_boost="威力205/245/300",test_weak="枪",test_hit="1",test_obj="群",skill_up="96"},{skill_order="8",skill_type="主动",skill_tag="枪",skill_sp="48",skill_name="四连穿刺",skill_content="对敌方单体施以4次枪物理攻击(威力45)",skill_boost="威力55/65/90",test_weak="枪",test_hit="4",test_obj="单",skill_up="99"},{skill_order="9",skill_type="主动",skill_tag="枪,debuff",skill_sp="82",skill_name="(改)长枪冲刺",skill_content="从使用的下回合开始,每回合<br/>在我方行动之前(部分除外)<br/>对敌方全体施以枪物理攻击,且中等概率赋予失明的异常状态(1回合)(威力180/持续2次)",skill_boost="持续3/4/5次",test_weak="枪",test_hit="1",test_obj="群",skill_up="100"},{skill_order="10",skill_type="主动",skill_tag="枪",skill_sp="54",skill_tag2="灯火の加護",skill_name="六芒突刺",skill_content="对随机目标施以6次枪物理攻击(威力25)",skill_boost="威力30/35/50",test_weak="枪",test_hit="6",test_obj="乱"},{skill_order="11",skill_type="被动",skill_tag="枪伤害提升",skill_name="(改)无伤时枪攻击强化V",skill_content="HP为最大值时:赋予自身枪攻击伤害提高30%的效果,且赋予异常状态时,效果回合数增加1(不可重复)"},{skill_order="12",skill_type="被动",skill_tag="枪伤害提升",skill_parent="11",skill_tag2="進化",skill_name="(改)HP 50%以上时枪攻击强化V",skill_content="HP 50%以上时:赋予自身枪攻击伤害增加30%的效果<br/>且赋予异常状态时,效果延长1回合(不可重复)"},{skill_order="13",skill_type="被动",skill_tag="体力自动回复",skill_name="濒死时HP治愈",skill_content="HP 30%以下时:赋予自身HP自动恢复的效果(效力90)"},{skill_order="14",skill_type="被动",skill_tag="必定暴击",skill_tag2="灯火の加護",skill_name="破防时附加心眼",skill_content="存在破防中的敌人时<br/>赋予自身必定暴击效果"},{skill_order="15",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="枪",skill_tag2="必殺技",skill_name="海德拉穿刺",skill_content="【Lv1】<br/>对随机目标施以5-8次枪物理攻击(威力60)<br/>【LvMAX】<br/>对随机目标施以5-8次枪物理攻击(威力70)"},{skill_order="21",skill_type="EX",skill_tag="枪,回复",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="塞利西穿刺",skill_content="对敌方单体施以枪物理攻击(威力290)<br/>并使自己的BP恢复1<br/>【使用条件】至少使用一次极限技(必杀)",skill_boost="威力340/380/500"},},}, {owner_order="116",owner_skill={{skill_order="1",skill_type="主动",skill_tag="杖",skill_sp="26",skill_name="双打棍",skill_content="对敌方单体施以2次杖物理攻击(威力90)",skill_boost="威力105/125/180",test_weak="杖",test_hit="2",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="回复,buff",skill_sp="36",skill_name="炼身功",skill_content="赋予自身HP恢复(效力165)<br/>与物防提升20%的效果(3回合)",skill_boost="回合数4/5/6"},{skill_order="3",skill_type="主动",skill_tag="冰,debuff",skill_sp="34",skill_name="华气冰",skill_content="对随机目标施以2次冰属性攻击(威力90)<br/>每次攻击都赋予杖耐性降低10%的效果(2回合)",skill_boost="威力105/125/180",test_weak="冰",test_hit="2",test_obj="乱"},{skill_order="4",skill_type="主动",skill_tag="杖",skill_sp="44",skill_name="回天棍舞",skill_content="对敌方全体施以杖物理攻击(威力180)",skill_boost="威力205/245/300",test_weak="杖",test_hit="1",test_obj="群"},{skill_order="5",skill_type="主动",skill_tag="杖",skill_sp="48",skill_name="华乱棍",skill_content="对随机目标施以4次杖物理攻击(威力45)",skill_boost="威力55/65/90",test_weak="杖",test_hit="4",test_obj="乱"},{skill_order="6",skill_type="主动",skill_tag="buff",skill_sp="36",skill_name="锐身功",skill_content="赋予自身物攻·速度提升20%的效果(3回合)<br/>※行动顺序影响从下回合开始",skill_boost="回合数4/5/6",skill_up="88",skill_up_content="消費SP降低(SP29)"},{skill_order="7",skill_type="主动",skill_tag="冰,debuff",skill_sp="62",skill_name="大棍华气冰",skill_content="对敌方全体施以冰属性攻击(威力180)<br/>并赋予杖耐性降低20%的效果(2回合)",skill_boost="威力205/245/300",test_weak="冰",test_hit="1",test_obj="群",skill_up="96",skill_up_content="消費SP降低(SP50)"},{skill_order="8",skill_type="主动",skill_tag="杖",skill_sp="56",skill_name="断岩龙棍",skill_content="对敌方单体施以杖物理攻击(威力290)",skill_boost="威力320/380/500",test_weak="杖",test_hit="1",test_obj="单",skill_up="99",skill_up_content="消費SP降低(SP45)"},{skill_order="9",skill_type="主动",skill_tag="杖",skill_parent="8",skill_sp="45",skill_tag2="進化",skill_name="断岩龙棍",skill_content="对敌方单体施以杖物理攻击(威力290)<br/>此技能伤害上限提升50000<br/>自身行动顺序越靠后,威力越大<br/>最大1.7倍(第6个行动时)",skill_boost="威力320/380/500",test_weak="杖",test_hit="1",test_obj="单"},{skill_order="10",skill_type="主动",skill_tag="杖,debuff",skill_sp="70",skill_name="云天连棍",skill_content="对随机目标施以杖物理攻击<br/>根据Boost加成提升攻击次数(威力120/2次)<br/>每次攻击赋予物防降低20%的效果(2回合)",skill_boost="威力95/85/100攻击次数3/4/5次",test_weak="杖",test_hit="5",test_obj="乱",skill_up="100",skill_up_content="消費SP降低(SP56)"},{skill_order="11",skill_type="主动",skill_tag="杖,debuff",skill_sp="63",skill_tag2="灯火の加護",skill_name="龙倖涟棍",skill_content="回合中,迅速行动<br/>对敌方单体施以3次杖物理攻击(威力 85)<br/>Boost MAX时:赋予同对象杖弱点(2次)",skill_boost="威力95/110/140",test_weak="杖",test_hit="3",test_obj="单"},{skill_order="12",skill_type="被动",skill_tag="杖伤害提升",skill_name="杖攻击强化V",skill_content="赋予自身杖攻击伤害提升30%的效果"},{skill_order="13",skill_type="被动",skill_tag="受击时加成点回复",skill_name="受击时赋予BP恢复",skill_content="受到攻击时25%概率<br/>赋予BP回复量提升1的效果(1回合)<br/>※多次受到敌人伤害时也只发动一次"},{skill_order="14",skill_type="被动",skill_tag="物攻提升,会心提升,伤害上限提升",skill_tag2="灯火の加護",skill_name="龙气昂扬",skill_content="消耗BP3时、自身物攻・会心提升15%<br/>与伤害上限提升(效果量 50000)<br/>并驱散物攻・会心减益状态<br/>与赋予物攻・会心减益状态无效化效果"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="buff",skill_tag2="必殺技",skill_name="将龙法",skill_content="【Lv1】<br/>赋予自身物攻提升10%(3回合)<br/>与必定暴击效果(2回合)<br/>【LvMAX】<br/>赋予自身物攻提升20%(4回合)<br/>与必定暴击效果(3回合)"},{skill_order="21",skill_type="EX",skill_tag="杖",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="探珠骊颔",skill_content="对敌方全体施以2次杖物理攻击(威力 95)<br/>自身处于必暴状态时<br/>再次发动效果(不消耗SP)<br/>【使用条件】至少使用一次极限技(必杀)",skill_boost="威力110/130/150",test_weak="杖",test_hit="2",test_obj="敌单"},},}, {owner_order="115",owner_skill={{skill_order="1",skill_type="主动",skill_tag="光",skill_sp="28",skill_name="大光明魔法(单体)Ⅱ",skill_content="对敌方单体施以2次光属性攻击(威力90)",skill_boost="威力105/125/180",test_weak="光",test_hit="2",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_sp="42",skill_name="治愈魔法(全体)Ⅱ",skill_content="我方前卫全体HP恢复(效力55)<br/>并赋予HP自动恢复的效果(2回合/效力80)",skill_boost="效力70/95/130"},{skill_order="3",skill_type="主动",skill_tag="杖",skill_sp="38",skill_name="三连痛打",skill_content="对敌方单体施以3次杖物理攻击(威力65)",skill_boost="威力75/90/120",test_weak=" 杖",test_hit="3",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="光",skill_sp="34",skill_name="光明魔法(单体)Ⅲ",skill_content="对敌方单体施以光属性攻击(威力230)",skill_boost="威力260/300/400",test_weak="光",test_hit="1",test_obj="单"},{skill_order="5",skill_type="主动",skill_tag="回复",skill_sp="43",skill_name="净化愈合",skill_content="赋予我方前卫全体HP自动回复的效果(2回合/效力110)<br/>并驱散物攻·物防·属攻·属防·会心·速度降低效果",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="回复,buff",skill_sp="82",skill_name="治愈恩宠Ⅱ",skill_content="我方前卫全体HP回复(效果130)<br/>并赋予物防·属防提升15%的效果(2回合)",skill_boost="效力150/180/220强化后:回合数3/4/5",skill_up="88",skill_up_content="提升时效果回合数提升"},{skill_order="7",skill_type="主动",skill_tag="回复,buff",skill_parent="6",skill_sp="82",skill_tag2="進化",skill_name="治愈恩宠Ⅱ",skill_content="我方前卫全体HP回复(效果130)<br/>并赋予物防·属防提升15%的效果(2回合)<br/>Boost MAX时:前后卫全体化",skill_boost="效力150/180/220强化后:回合数3/4/6"},{skill_order="8",skill_type="主动",skill_tag="光",skill_sp="50",skill_name="天罚之光",skill_content="对随机目标施以4次光属性攻击(威力45)",skill_boost="威力55/65/90",test_weak="光",test_hit="4",test_obj="乱",skill_up="96",skill_up_content="消費SP降低(SP40)"},{skill_order="9",skill_type="主动",skill_tag="buff",skill_sp="55",skill_name="赎罪的面纱",skill_content="赋予自身完全防卫属性攻击(部分除外)的效果(1次)<br/>触发防护时,使用光属性攻击施以反击(威力200)",skill_boost="次数2/3/4回",skill_up="99",skill_up_content="消費SP降低(SP44)"},{skill_order="10",skill_type="主动",skill_tag="复活",skill_sp="60",skill_name="生命保护魔法",skill_content="赋予我方单体自动复活的效果(回复量最大HP的25%)<br/>无法战斗时立即发动(重叠时,次数不增加)<br/>※战斗中只能使用4次",skill_boost="恢复量50/75/100%",skill_up="100",skill_up_content="消費SP降低(SP48)"},{skill_order="11",skill_type="主动",skill_tag="回复,buff",skill_sp="15",skill_tag2="灯火の加護",skill_name="健全化魔法",skill_content="驱散单体我方的状态异常<br/>并赋予状态异常无效化的效果(部分除外/1回合)<br/>能力提升(Boost)MAX时:前卫全体化",skill_boost="回合数2/3/4"},{skill_order="12",skill_type="被动",skill_tag="自动复活",skill_name="生命的祝福",skill_content="战斗中只有一次,赋予自身自动复活的效果<br/>(以最大HP·SP为100%的状态复活)<br/>(战斗技能和复活效果次数可以重复)"},{skill_order="13",skill_type="被动",skill_tag="强化效果延长(相互)",skill_name="强化效果延长(与)",skill_content="当自身赋予强化效果时<br/>效果延长 1 个回合(不重叠)"},{skill_order="14",skill_type="被动",skill_tag="属防提升,暗耐性提升",skill_tag2="灯火の加護",skill_name="抗暗之精神(前全)",skill_content="SP 50%以上时:赋予我方前卫全体<br/>属防提升10%与暗耐性提升10%的效果"},{skill_order="15",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="回复",skill_tag2="必殺技",skill_name="星火神的慈爱",skill_content="【Lv1】<br/>我方前后卫全体HP回复(回复量:最大HP的15%)<br/>回复对象不能战斗时复活(回复量:最大HP的15%)<br/>【LvMAX】<br/>我方前后卫全体的HP回复(回复量:最大HP的50%)<br/>回复对象不能战斗时复活(回复量:最大HP的50%)"},{skill_order="21",skill_type="EX",skill_tag="回复,buff",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="星火神的爱怜",skill_content="赋予我方前后卫全体HP自动回复效果(2回合/效力 110)<br/>并赋予1次受到伤害减少100%<br/>(一部分除外/最低造成1伤害值)的效果<br/>(同系统效果不可重复/叠加时不增加回合数)<br/>【使用条件】第6回合以后",skill_boost="回合数3/4/5"},},}, {owner_order="114",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑",skill_sp="22",skill_name="横一文字斩",skill_content="对敌方全体施以剑物理攻击(威力150)",skill_boost="威力175/215/260",test_weak=" 剑",test_hit="1",test_obj="敌群"},{skill_order="2",skill_type="主动",skill_tag="枪",skill_sp="24",skill_name="一番枪",skill_content="对敌方单体施以枪物理攻击(威力170)<br/>并且下回合能迅速行动",skill_boost="威力200/240/350",test_weak="枪",test_hit="1",test_obj="单"},{skill_order="3",skill_type="主动",skill_tag="buff",skill_sp="26",skill_name="坚固",skill_content="赋予自身物防·属防提升20%的效果(3回合)",skill_boost="回合数4/5/6"},{skill_order="4",skill_type="主动",skill_tag="雷,debuff",skill_sp="36",skill_name="雷神闪",skill_content="对敌方全体施以雷属性攻击(威力150)<br/>并赋予雷耐性下降10%的效果(2回合)",skill_boost="威力175/215/260",test_weak="雷",test_hit="1",test_obj="群"},{skill_order="5",skill_type="主动",skill_tag="剑",skill_sp="32",skill_name="十文字斩",skill_content="对敌方单体施以剑物理攻击(威力 230)",skill_boost="威力260/300/400",test_weak=" 剑",test_hit="1",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="buff",skill_sp="18",skill_name="防御",skill_content="使用后在当前回合中,自身受到的伤害减少20%(部分除外)",skill_boost="伤害减少30/40/50%强化后:40/50/60%",skill_up="88"},{skill_order="7",skill_type="主动",skill_tag="buff",skill_parent="6",skill_sp="18",skill_tag2="進化",skill_name="防御",skill_content="使用后在当前回合中,自身受到的伤害减少60%(部分除外)",skill_boost="伤害减少70/80/90%"},{skill_order="8",skill_type="主动",skill_tag="雷,debuff",skill_sp="52",skill_name="雷神斩",skill_content="对敌方单体施以雷属性攻击(威力260),赋予雷耐性下降15%的效果(2回合)<br/>并中等概率赋予麻痹状态异常(2回合)",skill_boost="威力290/340/450",test_weak="雷",test_hit="1",test_obj="单",skill_up="96"},{skill_order="9",skill_type="主动",skill_tag="枪",skill_sp="60",skill_name="千本枪",skill_content="对随机目标施以3-5次枪物理攻击(威力65)",skill_boost="威力75/85/110",test_weak="枪",test_hit="3~5",test_obj="乱",skill_up="99"},{skill_order="10",skill_type="主动",skill_tag="剑",skill_sp="56",skill_name="刚剑",skill_content="对敌方单体施以剑物理攻击(威力290)",skill_boost="威力320/380/500",test_weak="剑",test_hit="1",test_obj="单",skill_up="100"},{skill_order="11",skill_type="主动",skill_tag="剑",skill_sp="20",skill_tag2="灯火の加護",skill_name="刚迅剑",skill_content="对敌方单体施以剑物理攻击(威力170)<br/>能力提升(Boost)MAX时:技能再次发动(无SP消耗)",skill_boost="威力200/240/350",test_weak="剑",test_hit="1",test_obj="单"},{skill_order="12",skill_type="被动",skill_tag="剑伤害提升",skill_name="刚剑之姿",skill_content="赋予自身剑攻击伤害提升30%的效果"},{skill_order="13",skill_type="被动",skill_tag="庇护",skill_name="骑士心得",skill_content="“防御”能力加成(Boost)MAX时<br/>赋予自身代替我方前卫承受<br/>单体攻击伤害的效果(1回合)"},{skill_order="14",skill_type="被动",skill_tag="物攻提升,伤害上限提升",skill_tag2="灯火の加護",skill_name="刚剑骑士",skill_content="存在处于破防状态的敌人时<br/>自身物攻提升15%<br/>并赋予伤害上限提升(效果量50000)的效果"},{skill_order="15",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="剑",skill_tag2="必殺技",skill_name="真刚剑",skill_content="【Lv1】<br/>对敌方单体施以剑物理攻击(威力500)<br/>【LvMAX】<br/>对敌方单体施以剑物理攻击(威力600)"},{skill_order="21",skill_type="EX",skill_tag="剑",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="至刚剑",skill_content="对敌方单体施以剑物理攻击(威力530)<br/>【使用条件】至少使用一次极限技(必杀)",skill_boost="威力560/700/900"},},}, {owner_order="113",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑",skill_sp="22",skill_name="横一文字斩",skill_content="对敌方全体施以剑物理攻击(威力150)",skill_boost="威力175/215/260",test_weak=" 剑",test_hit="1",test_obj="敌群"},{skill_order="2",skill_type="主动",skill_tag="剑",skill_sp="38",skill_name="三连斩",skill_content="对敌方单体施以3次剑物理攻击(威力65)",skill_boost="威力75/90/120",test_weak=" 剑",test_hit="3",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="buff",skill_sp="22",skill_name="觉醒",skill_content="赋予自身物攻·会心提升15%的效果(3回合)",skill_boost="回合数4/5/6"},{skill_order="4",skill_type="主动",skill_tag="风,debuff",skill_sp="36",skill_name="风神闪",skill_content="对敌方全体施以风属性攻击(威力150)<br/>并赋予风耐性下降10%的效果(2回合)",skill_boost="威力175/215/260",test_weak="风",test_hit="1",test_obj="群"},{skill_order="5",skill_type="主动",skill_tag="剑",skill_sp="32",skill_name="十文字斩",skill_content="对敌方单体施以剑物理攻击(威力 230)",skill_boost="威力260/300/400",test_weak=" 剑",test_hit="1",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="加成点回复量提升",skill_sp="36",skill_name="气力昂扬",skill_content="赋予自身BP回复量上升1的效果(2回合)",skill_boost="回合数3/4/5强化后:4/5/6",skill_up="88"},{skill_order="7",skill_type="主动",skill_tag="风,debuff",skill_sp="64",skill_name="风神斩",skill_content="对随机目标施以3次风属性攻击(威力85)<br/>每次攻击赋予风耐性下降15%的效果(2回合)",skill_boost="威力95/110/140",test_weak="风",test_hit="3",test_obj="乱",skill_up="96"},{skill_order="8",skill_type="主动",skill_tag="剑",skill_sp="68",skill_name="烈碎剑",skill_content="对敌方全体施以3次剑物理攻击(威力80)",skill_boost="威力90/105/130",test_weak="剑",test_hit="3",test_obj="群",skill_up="99"},{skill_order="9",skill_type="主动",skill_tag="剑",skill_sp="70",skill_name="乱烈斩",skill_content="对随机目标施以5次剑物理攻击(威力55)",skill_boost="威力65/75/100",test_weak="剑",test_hit="5",test_obj="乱",skill_up="100"},{skill_order="10",skill_type="主动",skill_tag="剑",skill_sp="62",skill_tag2="灯火の加護",skill_name="瞬烈斩",skill_content="对敌方单体施以4次剑物理攻击(威力65)<br/>能力加成(Boost) MAX时:攻击次数变为6次",skill_boost="威力75/85/110",test_weak="剑",test_hit="3",test_obj="单"},{skill_order="11",skill_type="被动",skill_tag="剑伤害提升,暴击伤害提升",skill_name="烈剑之姿",skill_content="赋予自身剑攻击伤害提升15%<br/>与暴击时伤害提升15%的效果"},{skill_order="12",skill_type="被动",skill_tag="剑伤害提升,暴击伤害提升",skill_parent="11",skill_tag2="進化",skill_name="烈剑之姿",skill_content="赋予自身物攻与剑攻击伤害提升15%<br/>暴击时伤害提升15%的效果<br/>并赋予伤害上限提升(30000)的效果"},{skill_order="13",skill_type="被动",skill_tag="全速力",skill_name="全速力",skill_content="在BP消耗3时,自身可以迅速行动。"},{skill_order="14",skill_type="被动",skill_tag="剑耐性降低",skill_tag2="灯火の加護",skill_name="破防时剑耐性削弱Ⅱ",skill_content="当自身使敌人破防时<br/>被破防的敌人剑耐性降低15%(2回合)"},{skill_order="15",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="剑,debuff",skill_tag2="必殺技",skill_name="真烈剑",skill_content="【Lv1】<br/>回合开始时,率先行动<br/>对敌人施以剑物理攻击(威力440)<br/>并赋予物防下降5%的效果(2回合)<br/>【LvMAX】<br/>回合开始时,率先行动<br/>对敌方单体施以剑物理攻击(威力525)<br/>并赋予物防下降10%的效果(2回合)"},{skill_order="21",skill_type="EX",skill_tag="剑",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="烈神连斩",skill_content="对敌方单体施以10次剑物理攻击(威力 5)<br/>【使用条件】自身至少使用一次极限技(必杀)。",skill_boost="威力10/15/25"},},}, {owner_order="112",owner_skill={{skill_order="1",skill_type="主动",skill_tag="枪",skill_sp="32",skill_name="无双突刺",skill_content="对敌方单体施以枪物理攻击(威力230)",skill_boost="威力260/300/400",test_weak="枪",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="斧",skill_sp="32",skill_name="呼唤佣兵(斧单体)Ⅲ",skill_content="对敌方单体施以斧物理攻击(威力230)",skill_boost="威力260/300/400",test_weak="斧",test_hit="1",test_obj="单"},{skill_order="3",skill_type="主动",skill_tag="书",skill_sp="32",skill_name="呼唤佣兵(书单体)Ⅲ",skill_content="对敌方单体施以书物理攻击(威力230)",skill_boost="威力260/300/400",test_weak="书",test_hit="1",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="回复",skill_sp="60",skill_name="BP传递",skill_content="除自身以外的我方单体BP恢复(回复量1)<br/>但是在本回合中的行动会变慢",skill_boost="恢复量2/3/4"},{skill_order="5",skill_type="主动",skill_tag="光",skill_sp="28",skill_name="连光冲",skill_content="对敌方单体施以2次光属性攻击(威力90)",skill_boost="威力105/125/180",test_weak="光",test_hit="2",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="光",skill_sp="50",skill_name="连光杀闪",skill_content="对敌方全体施以2次光属性攻击(威力95)",skill_boost="威力110/130/150",test_weak="光",test_hit="2",test_obj="群",skill_up="88"},{skill_order="7",skill_type="主动",skill_tag="枪",skill_sp="68",skill_name="猛进三段冲",skill_content="对敌方全体施以3次枪物理攻击(威力80)",skill_boost="威力90/105/130",test_weak="枪",test_hit="3",test_obj="群",skill_up="96"},{skill_order="8",skill_type="主动",skill_tag="斧",skill_sp="68",skill_name="呼唤佣兵(斧三连全体)Ⅲ",skill_content="对敌方全体施以3次斧物理攻击(威力95)",skill_boost="威力105/120/145",test_weak="斧",test_hit="3",test_obj="群",skill_up="99"},{skill_order="9",skill_type="主动",skill_tag="书",skill_sp="68",skill_name="呼唤佣兵(书三连全体)Ⅲ",skill_content="对敌方全体施以3次书物理攻击(威力80)",skill_boost="威力90/105/130",test_weak="书",test_hit="3",test_obj="群",skill_up="100"},{skill_order="10",skill_type="主动",skill_tag="buff",skill_sp="57",skill_tag2="灯火の加護",skill_name="斗技大会之精神",skill_content="赋予我方前卫全体<br/>枪·斧·书攻击伤害提升15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="11",skill_type="被动",skill_tag="加成点回复量提升",skill_name="BP回复量提升",skill_content="战斗开始时:赋予自身BP回复量提升1的效果(2回合)"},{skill_order="12",skill_type="被动",skill_tag="加成点回复量提升",skill_parent="11",skill_tag2="進化",skill_name="斗技场主的气概",skill_content="赋予自身BP回复量提升1的效果"},{skill_order="13",skill_type="被动",skill_tag="枪伤害提升,斧伤害提升,书伤害提升",skill_name="枪・斧・书攻击强化Ⅲ",skill_content="赋予自身枪·斧·书攻击伤害提升20%的效果"},{skill_order="14",skill_type="被动",skill_tag="特定技能连续化",skill_tag2="灯火の加護",skill_name="斗技场主的手段",skill_content="BP消耗3时,自身使用的攻击技能发动2次<br/>(追加发动部分无SP消耗)"},{skill_order="15",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="枪,斧,书",skill_tag2="必殺技",skill_name="集中突破",skill_content="【Lv1】<br/>对敌方单体施以枪·斧·书物理攻击(威力100)各2次<br/>【LvMAX】<br/>对敌方单体进行枪·斧·书物理攻击(威力120)各2次"},{skill_order="21",skill_type="EX",skill_tag="枪,斧,书,debuff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="散开游击",skill_content="对敌方全体施以4次枪物理攻击(威力45)<br/>可突破斧・书弱点(伤害以枪物理计算)<br/>并赋予枪·斧·书耐性降低15%的效果(2回合)<br/>【使用条件】至少使用一次极限技(必杀)",skill_boost="威力55/65/80"},},}, {owner_order="111",owner_skill={{skill_order="1",skill_type="主动",skill_tag="buff,精力自动回复",skill_sp="20",skill_name="(改)灵刃之舞",skill_content="赋予我方单体物攻提升15%,<br/>精力自动恢复的效果<br/>(1回合/恢复量最大精力的10%不可重复)",skill_boost="回合数2/3/4"},{skill_order="2",skill_type="主动",skill_tag="扇",skill_sp="26",skill_name="连扇舞",skill_content="对敌方单体施以2次扇物理攻击(威力90)",skill_boost="威力105/125/180",test_weak=" 扇",test_hit="2",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="光",skill_sp="32",skill_name="(改)光波之诗",skill_content="对敌方全体施以光属性攻击(威力170)",skill_boost="威力200/240/350",test_weak="光",test_hit="1",test_obj="敌群"},{skill_order="4",skill_type="主动",skill_tag="回复",skill_sp="42",skill_name="灵药之舞",skill_content="我方前卫全体HP回复(效果130)",skill_boost="效果150/180/220"},{skill_order="5",skill_type="主动",skill_tag="扇,debuff",skill_sp="20",skill_name="魔降扇舞",skill_content="对敌方单体施以扇物理攻击(威力170)<br/>并赋予属攻降低15%的效果(2回合)",skill_boost="威力200/240/350",test_weak="扇",test_hit="1",test_obj="单"},{skill_order="6",skill_type="主动",skill_tag="buff",skill_sp="40",skill_name="守护之舞",skill_content="我方前卫全体物防·属防提升15%(2回合)",skill_boost="回合数3/4/5",skill_up="88",skill_up_content="消費SP降低(SP26)"},{skill_order="7",skill_type="主动",skill_tag="扇",skill_sp="52",skill_name="(改)乱扇流舞",skill_content="对随机目标施以3次扇物理攻击(威力85)<br/>技能Boost Max时:额外造成1次扇子物理攻击",skill_boost="威力95/110/140",test_weak="扇",test_hit="3,4",test_obj="乱",skill_up="96",skill_up_content="消費SP降低(SP42)"},{skill_order="8",skill_type="主动",skill_tag="光",skill_sp="54",skill_name="神光诗歌",skill_content="对敌方单体施以3次光属性攻击(威力85)",skill_boost="威力95/110/140",test_weak="光",test_hit="3",test_obj="敌单",skill_up="99",skill_up_content="消費SP降低(SP43)"},{skill_order="9",skill_type="主动",skill_tag="回复",skill_sp="60",skill_name="咲乱花诗",skill_content="赋予我方前卫全体SP自动回复的效果<br/>(2回合/回复量最大SP的5%)",skill_boost="回合数3/4/5",skill_up="100",skill_up_content="消費SP降低(SP48)"},{skill_order="10",skill_type="主动",skill_tag="回复",skill_parent="9",skill_sp="48",skill_tag2="進化",skill_name="咲乱花诗",skill_content="赋予我方前卫全体SP自动回复的效果<br/>(2回合/回复量最大SP的5%)<br/>Boost MAX时:前后卫全体化",skill_boost="回合数3/4/5"},{skill_order="11",skill_type="主动",skill_tag="光",skill_sp="70",skill_tag2="灯火の加護",skill_name="灵光诗歌",skill_content="对随机目标施以4次光属性攻击(威力65)<br/>并使下回合能迅速行动",skill_boost="威力75/85/110",test_weak="光",test_hit="4",test_obj="乱"},{skill_order="12",skill_type="被动",skill_tag="体力回复技能强化",skill_name="HP恢复技术强化Ⅲ",skill_content="赋予自身使用的HP恢复技能效力<br/>提升20%的效果(不包括自动恢复技)"},{skill_order="13",skill_type="被动",skill_tag="受击时加成点回复",skill_name="受击时赋予BP恢复",skill_content="受到攻击时有25%概率<br/>赋予BP回复量提升1的效果(1回合)<br/>※多次受到敌人伤害时也只发动一次"},{skill_order="14",skill_type="被动",skill_tag="体力自动回复,精力自动回复",skill_tag2="灯火の加護",skill_name="后卫时HP・SP治愈(前单)",skill_content="后卫时:赋予前卫自动恢复HP(效力50)<br/>与SP(恢复量最大SP的5%)的效果"},{skill_order="15",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="回复",skill_tag2="必殺技",skill_name="(改)神乐舞",skill_content="【Lv1】<br/>赋予我方前卫全体物防·属防提升15%的效果(2回合)<br/>并赋予SP自动恢复的效果<br/>(2回合/回复量最大SP的8%/不可重复)<br/>【LvMAX】<br/>赋予我方前卫全体物防·属防提升20%的效果(3回合)<br/>并赋予SP自动恢复的效果<br/>(3回合/回复量最大SP的15%/不可重复)"},{skill_order="21",skill_type="EX",skill_tag="回复,buff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="魔升灵药之舞",skill_content="我方前后卫全体HP恢复(效力 130)<br/>さ并赋予属攻提升15%<br/>与属性攻击伤害提升15%的效果(2回合)<br/>【使用条件】第3回合以后",skill_boost="效力150/180/220"},},}, {owner_order="110",owner_skill={{skill_order="1",skill_type="主动",skill_tag="弓",skill_sp="26",skill_name="二连刚射",skill_content="对敌方单体施以2次弓物理攻击(威力90)",skill_boost="威力105/125/180",test_weak=" 弓",test_hit="2",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="暗",skill_sp="20",skill_name="暗冲",skill_content="对敌方单体施以暗属性攻击(威力170)",skill_boost="威力200/240/350",test_weak="暗",test_hit="1",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="弓,debuff",skill_sp="22",skill_name="裂伤之矢",skill_content="对敌方单体施以弓物理攻击(威力170)<br/>并有中等概率赋予受伤异常状态(2回合)",skill_boost="威力200/240/350",test_weak="弓",test_hit="1",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="暗",skill_sp="37",skill_name="连暗闪",skill_content="对敌方全体施以2次暗属性攻击(威力80)",skill_boost="威力90/105/130",test_weak="暗",test_hit="2",test_obj="群"},{skill_order="5",skill_type="主动",skill_tag="弓",skill_sp="35",skill_name="阵雨之矢",skill_content="对敌方全体施以2次弓物理攻击(威力80)",skill_boost="威力90/105/130",test_weak=" 弓",test_hit="2",test_obj="敌群"},{skill_order="6",skill_type="主动",skill_tag="buff",skill_sp="36",skill_name="斗气解放",skill_content="赋予自身20%物攻·物防提升的效果(3回合)",skill_boost="回合数4/5/6",skill_up="88"},{skill_order="7",skill_type="主动",skill_tag="弓,debuff",skill_sp="72",skill_name="血雨",skill_content="对敌方全体施以3次弓物理攻击(威力65)<br/>并有中等概率赋予受伤异常状态(2回合)",skill_boost="威力75/90/115",test_weak="弓",test_hit="3",test_obj="敌群",skill_up="96"},{skill_order="8",skill_type="主动",skill_tag="暗",skill_sp="64",skill_name="黑暗痛击",skill_content="对随机目标施以4次暗属性攻击(威力65)",skill_boost="威力75/85/110",test_weak="暗",test_hit="4",test_obj="乱",skill_up="99"},{skill_order="9",skill_type="主动",skill_tag="弓",skill_sp="56",skill_name="破坏",skill_content="对敌方单体施以弓物理攻击(威力260)<br/>攻击对象受伤时威力增加1.2倍",skill_boost="威力290/340/450",test_weak="弓",test_hit="1",test_obj="敌单",skill_up="100"},{skill_order="10",skill_type="主动",skill_tag="弓,debuff",skill_sp="56",skill_tag2="灯火の加護",skill_name="血色狂潮",skill_content="对随机目标施以4次弓物理攻击(威力45)<br/>每次攻击有中等概率赋予受伤异常状态(2回合)",skill_boost="威力55/65/90",test_weak="弓",test_hit="4",test_obj="敌乱"},{skill_order="11",skill_type="被动",skill_tag="异常效果延长(相互)",skill_name="异常效果延长(与)",skill_content="当自身赋予异常状态时<br/>效果延长1回合(部分除外/不可重复)"},{skill_order="12",skill_type="被动",skill_tag="伤害提升",skill_name="血气",skill_content="当敌人处于受伤状态时<br/>赋予自身伤害提升30%的效果"},{skill_order="13",skill_type="被动",skill_tag="伤害提升",skill_parent="12",skill_tag2="進化",skill_name="血气",skill_content="当敌人处于受伤状态时<br/>赋予自身伤害提升30%<br/>与伤害上限提升(效果量50000)的效果"},{skill_order="14",skill_type="被动",skill_tag="威力提升",skill_tag2="灯火の加護",skill_name="血潮",skill_content="当敌人处于受伤状态时<br/>赋予自身威力提升30%的效果<br/>(同一类型的效果不能重复)"},{skill_order="15",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="弓",skill_tag2="必殺技",skill_name="杀手狙击",skill_content="【Lv1】<br/>对敌方单体施以弓物理攻击(威力500)<br/>攻击对象受伤时威力增加1.2倍<br/>【LvMAX】<br/>对敌方单体施以弓物理攻击(威力600)<br/>攻击对象受伤时威力增加1.2倍"},{skill_order="21",skill_type="EX",skill_tag="弓",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="赎罪",skill_content="对敌方全体施以弓物理攻击(威力 630)<br/>【使用条件】有敌人存在受伤状态时",skill_boost="威力660/800/1000",test_weak="弓",test_hit="1",test_obj="敌单"},},}, {owner_order="109",owner_skill={{skill_order="1",skill_type="主动",skill_tag="回复",skill_sp="42",skill_name="大复原魔法(全体)",skill_content="我方前卫全体HP回复(效果130)",skill_boost="效果150/180/220"},{skill_order="2",skill_type="主动",skill_tag="冰",skill_sp="28",skill_name="大冰结魔法(单体)Ⅱ",skill_content="对敌方单体施以2次冰属性攻击(威力90)",skill_boost="威力105/125/180",test_weak=" 冰",test_hit="2",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="debuff",skill_sp="18",skill_name="破战之神谕Ⅱ",skill_content="赋予敌方单体物攻·属攻降低15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="4",skill_type="主动",skill_tag="杖,debuff",skill_sp="36",skill_name="破冰之杖",skill_content="对敌方单体施以2次杖物理攻击(威力90)<br/>并赋予冰耐性降低15%的效果(2回合)",skill_boost="威力105/125/180",test_weak="杖",test_hit="2",test_obj="单"},{skill_order="5",skill_type="主动",skill_tag="杖,debuff",skill_sp="70",skill_name="三连旋转腿碎",skill_content="对敌方全体施以3次杖物理攻击(威力65)<br/>并赋予速度降低15%的效果(2回合)<br/>※行动顺序影响从下回合开始",skill_boost="威力75/90/115",test_weak="杖",test_hit="3",test_obj="群"},{skill_order="6",skill_type="主动",skill_tag="回复,buff",skill_sp="82",skill_name="精灵的治愈Ⅱ",skill_content="我方前卫全体HP回复(效果130)<br/>并赋予属攻·属防提升15%的效果(2回合)",skill_boost="效力150/180/220强化后:回合数3/4/5",skill_up="88",skill_up_content="提升时效果回合数提升"},{skill_order="7",skill_type="主动",skill_tag="冰,debuff",skill_sp="80",skill_name="特大冰冻破战魔法(全体)Ⅲ",skill_content="对敌方全体施以3次冰属性攻击(威力80)<br/>并赋予物攻·属攻降低15%的效果(2回合)",skill_boost="威力90/105/130",test_weak="冰",test_hit="3",test_obj="群",skill_up="96",skill_up_content="消費SP降低(SP64)"},{skill_order="8",skill_type="主动",skill_tag="buff,物理攻击回避",skill_sp="40",skill_name="圣战的面纱",skill_content="赋予我方单体物攻·属攻提升15%的效果(2回合)<br/>能力提升(Boost)MAX时:自身迅速行动<br/>并赋予目标必定回避物理攻击(部分除外)的效果(1次)",skill_boost="回合数3/4/5",skill_up="99",skill_up_content="消費SP降低(SP26)"},{skill_order="9",skill_type="主动",skill_tag="buff,物理攻击回避",skill_parent="8",skill_sp="32",skill_tag2="進化",skill_name="圣战的面纱",skill_content="赋予我方前卫全体物攻·属攻提升15%的效果(2回合)<br/>能力提升(Boost)MAX时:自身迅速行动<br/>并赋予目标必定回避物理攻击(部分除外)的效果(1次)",skill_boost="回合数3/4/5"},{skill_order="10",skill_type="主动",skill_tag="复活",skill_sp="50",skill_name="复活魔法(单体)",skill_content="复活我方单体(回复量:最大HP的25%)<br/>※一场战斗可使用3次",skill_boost="恢复量50/75/100%",skill_up="100",skill_up_content="消費SP降低(SP40)"},{skill_order="11",skill_type="主动",skill_tag="回复",skill_sp="76",skill_tag2="灯火の加護",skill_name="治愈的祝福",skill_content="赋予我方前卫全体HP自动恢复(效力110)<br/>与SP自动回复(回复量最大SP的5%)的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="12",skill_type="被动",skill_tag="受击时精力回复",skill_name="魔力还原Ⅱ",skill_content="恢复受到伤害量4%的SP<br/>(部分除外/同系统的效果不可重复)"},{skill_order="13",skill_type="被动",skill_tag="体力自动回复",skill_name="前卫时HP治愈(后全)",skill_content="前卫时:赋予我方后卫全体HP自动回复的效果(效力30)"},{skill_order="14",skill_type="被动",skill_tag="弱化效果延长(相互)",skill_tag2="灯火の加護",skill_name="弱化效果延长(与)",skill_content="自身状态异常以外的削弱效果<br/>赋予时的效果延长1回合(不可重复)"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="杖,debuff",skill_tag2="必殺技",skill_name="天刑之锤碎",skill_content="【Lv1】<br/>对敌方全体施以4次杖物理攻击(威力75)<br/>并赋予物攻·属攻·速度降低5%的效果(2回合)<br/>※行动顺序影响从下回合开始<br/>【LvMAX】<br/>对敌方全体施以4次杖物理攻击(威力90)<br/>并赋予物攻·属攻·速度降低10%的效果(2回合)<br/>※行动顺序影响从下回合开始"},{skill_order="21",skill_type="EX",skill_tag="冰,体力护盾",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="冰结圣盾魔法(全体)2",skill_content="对敌方全体施以冰属性攻击(威力180)<br/>并赋予我方前卫全体HP护盾<br/>(效果量 使用技能者最大HP的25%/不可重复)<br/>【使用条件】第4回合以后",skill_boost="威力205/245/300",test_weak="冰",test_hit="1",test_obj="敌群"},},}, {owner_order="108",owner_skill={{skill_order="1",skill_type="主动",skill_tag="短剑",skill_sp="24",skill_tag2="弱点外",skill_name="防壁炸裂",skill_content="对敌方单体施以短剑物理攻击(威力170)<br/>即使非弱点也会削减护盾点数",skill_boost="威力200/240/350",test_weak="短剑",test_hit="1",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="debuff",skill_sp="35",skill_name="防御削弱Ⅱ",skill_content="赋予敌方单体物防降低20%<br/>与属防降低20%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="3",skill_type="主动",skill_tag="冰",skill_sp="32",skill_name="冰闪",skill_content="对敌方全体施以冰属性攻击(威力150)",skill_boost="威力175/215/260",test_weak=" 冰",test_hit="1",test_obj="敌群"},{skill_order="4",skill_type="主动",skill_tag="短剑",skill_sp="32",skill_name="猎豹噬咬",skill_content="对敌方单体施以短剑物理攻击(威力 230)",skill_boost="威力260/300/400",test_weak="短剑",test_hit="1",test_obj="单"},{skill_order="5",skill_type="主动",skill_tag="短剑",skill_sp="40",skill_tag2="弱点外",skill_name="防壁爆破",skill_content="对敌方单体施以短剑物理攻击(威力 230)<br/>即使非弱点也会削减护盾点数",skill_boost="威力260/300/400",test_weak="短剑",test_hit="1",test_obj="单"},{skill_order="6",skill_type="主动",skill_tag="冰",skill_sp="48",skill_tag2="弱点外",skill_name="蓝宝石炸裂",skill_content="对敌方单体施以3次冰属性攻击(威力65)<br/>即使非弱点也会削减护盾点数",skill_boost="威力75/90/120",test_weak="冰",test_hit="3",test_obj="单",skill_up="88",skill_up_content="消費SP降低(SP38)"},{skill_order="7",skill_type="主动",skill_tag="短剑",skill_sp="52",skill_tag2="弱点外",skill_name="双重广域炸裂",skill_content="对敌方全体施以2次短剑物理攻击(威力80)<br/>即使非弱点也会削减护盾点数",skill_boost="威力90/105/130",test_weak="短剑",test_hit="2",test_obj="敌群",skill_up="96",skill_up_content="消費SP降低(SP42)"},{skill_order="8",skill_type="主动",skill_tag="短剑,buff,debuff",skill_sp="28",skill_name="能量抢夺",skill_content="对敌方单体施以短剑物理攻击(威力170)<br/>与物攻降低20%的效果(2回合)<br/>并赋予自身物攻提升20%的效果(2回合)",skill_boost="威力200/240/350",test_weak="短剑",test_hit="1",test_obj="单",skill_up="99",skill_up_content="效果回合数提升(3回合)"},{skill_order="9",skill_type="主动",skill_tag="短剑,buff,debuff",skill_parent="8",skill_sp="28",skill_tag2="進化",skill_name="能量抢夺",skill_content="对敌方单体施以短剑物理攻击(威力170)<br/>与物攻降低30%的效果(3回合)<br/>并赋予自身物攻提升30%的效果(3回合)",skill_boost="威力200/240/350",test_weak="短剑",test_hit="1",test_obj="单"},{skill_order="10",skill_type="主动",skill_tag="短剑",skill_sp="50",skill_name="行刺",skill_content="对敌方单体施以短剑物理攻击(威力 230)<br/>攻击对象被破防时威力提升1.5倍",skill_boost="威力260/300/400",test_weak="短剑",test_hit="1",test_obj="单",skill_up="100",skill_up_content="威力提升(260)"},{skill_order="11",skill_type="主动",skill_tag="buff",skill_sp="40",skill_tag2="灯火の加護",skill_name="再来一次",skill_content="赋予自身使用的攻击技能发动2次的效果<br/>(2回合/回合不可延长/追加发动部分无SP消耗)<br/>并赋予必定暴击效果(3回合)",skill_boost="回合数4/5/6(仅限关键)"},{skill_order="12",skill_type="被动",skill_tag="破防中伤害提升",skill_name="破防强化Ⅲ",skill_content="存在破防中的敌人时<br/>赋予自身伤害提升20%的效果"},{skill_order="13",skill_type="被动",skill_tag="短剑伤害提升",skill_name="无伤时短剑攻击强化(前全)Ⅱ",skill_content="HP为最大值时:赋予我方前卫全体<br/>短剑攻击伤害提升 15%"},{skill_order="14",skill_type="被动",skill_tag="物攻提升,伤害上限提升",skill_tag2="灯火の加護",skill_name="鹰之锐眼",skill_content="存在处于破防状态的敌人时<br/>赋予自身物理攻击提升15%<br/>与伤害上限提升(效果量50000)的效果"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="短剑,buff",skill_tag2="必殺技",skill_name="强盗钉",skill_content="【Lv1】<br/>对敌方单体施以短剑物理攻击(威力440)<br/>并使我方前卫全体短剑攻击伤害提升5%(2回合)<br/>【LvMAX】<br/>对敌方单体施以短剑物理攻击(威力525)<br/>并使我方前卫全体短剑攻击伤害提升10%(2回合)"},{skill_order="21",skill_type="EX",skill_tag="短剑",skill_sp="2次",skill_tag2="EXアビリティ,弱点外",skill_name="六重爆破",skill_content="对敌方单体施以6次短剑物理攻击(威力40)<br/>即使非弱点也会削减护盾点数<br/>【使用条件】当存在拥有10层以上护盾的敌人时",skill_boost="威力45/50/70"},},}, {owner_order="107",owner_skill={{skill_order="1",skill_type="主动",skill_tag="枪",skill_sp="30",skill_name="大突进",skill_content="对敌方全体施以枪物理攻击(威力150)",skill_boost="威力175/215/260",test_weak="枪",test_hit="1",test_obj="敌群"},{skill_order="2",skill_type="主动",skill_tag="冰",skill_sp="37",skill_name="连冰闪",skill_content="对敌方全体施以2次冰属性攻击(威力80)",skill_boost="威力90/105/130",test_weak="冰",test_hit="2",test_obj="群"},{skill_order="3",skill_type="主动",skill_tag="枪,回复",skill_sp="38",skill_name="治疗横击",skill_content="对敌方全体施以枪物理攻击(威力150)<br/>并恢复自身HP(效力 140)",skill_boost="威力175/215/260",test_weak="枪",test_hit="1",test_obj="群"},{skill_order="4",skill_type="主动",skill_tag="debuff",skill_sp="13",skill_name="(改)疗衣盛装",skill_content="回合开始时,迅速行动<br/>赋予敌方全体对我方单体的挑衅效果(2回合)<br/>同时恢复该角色体力(效力 230)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="枪,debuff",skill_sp="36",skill_name="双足突刺",skill_content="对随机目标进行2次枪物理攻击(威力90)<br/>每次攻击都赋予速度下降15%的效果(2回合)<br/>※行动顺序影响从下回合开始",skill_boost="威力105/125/180",test_weak="枪",test_hit="2",test_obj="乱"},{skill_order="6",skill_type="主动",skill_tag="回复",skill_sp="50",skill_name="SP传递",skill_content="除自身以外的我方单体SP恢复(回复量25)",skill_boost="恢复量50/75/100",skill_up="88"},{skill_order="7",skill_type="主动",skill_tag="回复,debuff",skill_sp="48",skill_name="(改)坚衣盛装",skill_content="回合开始时,迅速行动<br/>赋予敌方全体对我方单体的挑衅效果(2回合)<br/>同时赋予该角色受到伤害减少10%(部分除外)的效果(2回合)",skill_boost="回合数3/4/5",skill_up="96"},{skill_order="8",skill_type="主动",skill_tag="回复,buff,debuff",skill_parent="7",skill_sp="38",skill_tag2="進化",skill_name="圣衣盛装",skill_content="回合开始时,迅速行动<br/>为我方单体恢复HP(效力230)<br/>与多段攻击伤害50%衰减(一部分除外)的效果<br/>(2回合/同系统效果不可重复)<br/>并赋予敌方全体对该指定对象的挑衅效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="9",skill_type="主动",skill_tag="冰",skill_sp="50",skill_name="四连乱冰冲",skill_content="对随机目标施以4次冰属性攻击(威力45)",skill_boost="威力55/65/90",test_weak="冰",test_hit="4",test_obj="乱",skill_up="99"},{skill_order="10",skill_type="主动",skill_tag="枪",skill_sp="52",skill_name="三连猛进击",skill_content="对敌方全体施以3次枪物理攻击(威力80)",skill_boost="威力90/105/130",test_weak="枪",test_hit="3",test_obj="群",skill_up="100"},{skill_order="11",skill_type="主动",skill_tag="buff,debuff",skill_sp="39",skill_tag2="灯火の加護",skill_name="丽衣棘装",skill_content="赋予我方单体对物理攻击进行反击的效果(3回合)<br/>反击:对目标施以枪物理攻击(威力180)<br/>小概率赋予魅惑异常状态(2回合)<br/>魅惑:有一定概率无法行动",skill_boost="回合数4/5/6"},{skill_order="12",skill_type="被动",skill_tag="速度提升",skill_name="速度强化(相互)Ⅲ",skill_content="给予前后卫速度提升20%的效果"},{skill_order="13",skill_type="被动",skill_tag="异常效果延长(相互)",skill_name="异常效果延长(与)",skill_content="当自身赋予异常状态时<br/>效果延长1回合(部分除外/不可重复)"},{skill_order="14",skill_type="被动",skill_tag="体力回复",skill_tag2="灯火の加護",skill_name="前卫交替时HP恢复(前全)",skill_content="交替至前卫时:<br/>我方前卫全体HP恢复(效力90)"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="枪,回复",skill_tag2="必殺技",skill_name="圣衣纺锤冲",skill_content="【Lv1】<br/>对敌方全体施以4次枪物理攻击(威力75)<br/>并恢复我方前卫全体HP(效力200)<br/>【LvMAX】<br/>对敌方全体施以4次枪物理攻击(威力90)<br/>并恢复我方前卫全体HP(效力250)"},{skill_order="21",skill_type="EX",skill_tag="buff,debuff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="霞衣魅装",skill_content="回合中,率先行动<br/>赋予我方单体必定回避物理攻击(一部分除外)的效果<br/>与必定回避属性攻击(一部分除外)的效果(各1次)<br/>并赋予敌方全体对该指定对象的挑衅效果(2回合)<br/>【使用条件】有敌人处在挑衅状态时",skill_boost="次数2/3/4次"},},}, {owner_order="106",owner_skill={{skill_order="1",skill_type="主动",skill_tag="弓",skill_sp="22",skill_name="毒液箭",skill_content="对敌方单体施以弓物理攻击(威力170)<br/>并中等概率赋予妨害异常状态(2回合)",skill_boost="威力200/240/350",test_weak="弓",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="火",skill_sp="37",skill_name="连炎闪",skill_content="对敌方全体施以2次火属性攻击(威力80)",skill_boost="威力90/105/130",test_weak="火",test_hit="2",test_obj="敌群"},{skill_order="3",skill_type="主动",skill_tag="弓",skill_sp="21",skill_name="漆黑之矢",skill_content="对敌方单体施以弓物理攻击(威力170)<br/>并中等概率赋予黑暗异常状态(2回合)",skill_boost="威力200/240/350",test_weak="弓",test_hit="1",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="弓",skill_sp="42",skill_name="麻痹之雨",skill_content="对敌方全体施以2次弓物理攻击(威力80)<br/>并中等概率赋予麻痹异常状态(2回合)",skill_boost="威力90/105/130",test_weak="弓",test_hit="2",test_obj="敌群"},{skill_order="5",skill_type="主动",skill_tag="弓",skill_sp="24",skill_name="囚猎",skill_content="对敌方单体施以弓物理攻击(威力170)<br/>攻击对象处于麻痹状态时威力增加1.2倍",skill_boost="威力200/240/350",test_weak="弓",test_hit="1",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="弓",skill_sp="38",skill_name="乱刚射",skill_content="对随机目标施以3次弓物理攻击(威力65)",skill_boost="威力75/90/120",test_weak=" 弓",test_hit="3",test_obj="敌乱",skill_up="88"},{skill_order="7",skill_type="主动",skill_tag="弓,火",skill_sp="70",skill_name="交叉火力",skill_content="对敌方全体施以2次弓物理攻击(威力105)<br/>与1次火属性攻击(威力105)",skill_boost="威力115/135/160",test_weak="弓,火",test_hit="2",test_obj="敌群",skill_up="96"},{skill_order="8",skill_type="主动",skill_tag="弓",skill_sp="30",skill_name="妨害之箭",skill_content="对敌方单体施以弓物理攻击(威力170)<br/>并中概率赋予妨害·麻痹·黑暗的状态异常(2回合)",skill_boost="威力200/240/350",test_weak="弓",test_hit="1",test_obj="敌单",skill_up="99"},{skill_order="9",skill_type="主动",skill_tag="剑,枪,斧,弓",skill_sp="65",skill_name="夕凪的突击",skill_content="对敌方全体施以剑·枪·斧·弓物理攻击各1次(威力45)",skill_boost="威力55/65/80",test_weak="弓,枪,斧",test_hit="1",test_obj="敌群",skill_up="100"},{skill_order="10",skill_type="主动",skill_tag="剑,枪,斧,弓",skill_parent="9",skill_sp="65",skill_tag2="進化",skill_name="夕凪的突击",skill_content="对敌方全体施以剑·枪·斧·弓物理攻击各1次(威力45)<br/>根据每个对象的麻痹、妨害、黑暗异常的数量,威力会发生变化。<br/>1种:威力1.2倍<br/>2种:威力1.5倍<br/>3种:威力加倍<br/>※仅生效可达成的条件中威力倍率最高的一项",skill_boost="威力55/65/80",test_weak="弓,枪,斧",test_hit="1",test_obj="敌群"},{skill_order="11",skill_type="主动",skill_tag="弓,debuff",skill_sp="42",skill_tag2="灯火の加護",skill_name="危险射击",skill_content="对随机目标施以2次弓物理攻击(威力75)<br/>每次攻击都有概率赋予燃烧、冻伤、腐蚀<br/>中的一个状态异常(1回合)<br/>燃烧:回合结束时受到属攻伤害且护盾-1(不会降至0)<br/>冻伤:行动完成时属攻伤害且护盾-1(不会变成0)<br/>腐蚀:回合结束时受到物攻伤害且护盾-1(不会变成0)",skill_boost="威力90/110/150",test_weak="弓",test_hit="2",test_obj="敌乱"},{skill_order="12",skill_type="被动",skill_tag="异常效果延长(相互)",skill_name="异常效果延长(与)",skill_content="当自身赋予异常状态时<br/>效果延长1回合(部分除外/不可重复)"},{skill_order="13",skill_type="被动",skill_tag="异常耐性强化",skill_name="异常耐性增强",skill_content="自身状态异常耐性提高50%(部分除外)"},{skill_order="14",skill_type="被动",skill_tag="特定技能连续化",skill_tag2="灯火の加護",skill_name="夕凪的制压",skill_content="存在拥有16个以上状态效果的敌人时<br/>自身使用的攻击技能发动2次<br/>(追加发动部分无SP消耗)"},{skill_order="15",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="剑,枪,斧,弓",skill_tag2="必殺技",skill_name="夕凪的逆袭",skill_content="【Lv1】<br/>对敌方单体施以剑·枪·斧·弓物理攻击各1次(威力165)<br/>【LvMAX】<br/>对敌方单体施以剑·枪·斧·弓物理攻击各一次(威力195)"},{skill_order="21",skill_type="EX",skill_tag="剑,枪,斧,弓",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="夕凪的乱击",skill_content="对随机目标施以6次弓物理攻击(威力40)<br/>并突破剑·枪·斧弱点(伤害以弓物理计算)<br/>【使用条件】第5个回合后",skill_boost="威力45/50/70"},},}, {owner_order="105",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑",skill_sp="26",skill_name="飞燕",skill_content="对敌方单体施以2次剑物理攻击(威力90)",skill_boost="威力105/125/180",test_weak=" 剑",test_hit="2",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="光",skill_sp="28",skill_name="幻月",skill_content="对敌方单体施以2次光属性攻击(威力90)",skill_boost="威力105/125/180",test_weak="光",test_hit="2",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="光",skill_sp="32",skill_name="圆月",skill_content="对敌方全体施以光属性攻击(威力150)",skill_boost="威力175/215/260",test_weak="光",test_hit="1",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="剑",skill_sp="40",skill_name="穿甲",skill_content="对敌人施以剑物理攻击(威力140)<br/>攻击对象的护盾点在10点以上时威力增加2倍",skill_boost="威力170/210/300",test_weak="剑",test_hit="1",test_obj="敌单"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="22",skill_name="蹑手蹑脚",skill_content="赋予自身物攻·速度提升15%的效果(3回合)<br/>※行动顺序影响从下回合开始",skill_boost="回合数4/5/6"},{skill_order="6",skill_type="主动",skill_tag="剑,回复",skill_sp="40",skill_name="(改)一之太刀",skill_content="对敌方单体施以剑物理攻击(威力 230)<br/>并恢复自身1BP<br/>自身速度提升时,额外恢复1BP",skill_boost="威力260/300/400yi",test_weak="剑",test_hit="1",test_obj="敌单",skill_up="88"},{skill_order="7",skill_type="主动",skill_tag="光",skill_sp="34",skill_name="胧月",skill_content="对敌方单体施以光属性攻击(威力230)",skill_boost="威力260/300/400",test_weak="光",test_hit="1",test_obj="敌单",skill_up="96"},{skill_order="8",skill_type="主动",skill_tag="剑",skill_sp="62",skill_name="(改)孔雀连刃",skill_content="对随机目标施以4次剑物理攻击(威力55)<br/>自身速度提升时,额外增加1次攻击",skill_boost="威力95/105/130",test_weak="剑",test_hit="4",test_obj="敌乱",skill_up="99"},{skill_order="9",skill_type="主动",skill_tag="剑",skill_sp="50",skill_name="(改)秘剑・无拍击",skill_content="对敌方单体施以剑物理攻击(威力 260)<br/>攻击对象未行动时威力增加1.2倍<br/>自身速度提升时,必定暴击",skill_boost="威力290/340/450强化后: 340/380/500",test_weak="剑",test_hit="1",test_obj="敌单",skill_up="100"},{skill_order="10",skill_type="主动",skill_tag="剑",skill_parent="9",skill_sp="50",skill_tag2="進化",skill_name="秘剑・无拍击",skill_content="对敌方单体施以剑物理攻击(威力 290)<br/>此技能伤害上限提升100000<br/>攻击对象未行动时威力增加1.2倍",skill_boost="威力340/380/500",test_weak="剑",test_hit="1",test_obj="敌单"},{skill_order="11",skill_type="主动",skill_tag="buff",skill_sp="40",skill_tag2="灯火の加護",skill_name="反击刀",skill_content="赋予自身使用的攻击技能发动2次的效果<br/>(2回合/回合不可延长/追加发动部分无SP消耗)<br/>并赋予必定暴击效果(3回合)",skill_boost="回合数4/5/6(仅限必暴)"},{skill_order="12",skill_type="被动",skill_tag="异常耐性强化",skill_name="异常耐性强化",skill_content="自身状态异常耐性提高50%(部分除外)"},{skill_order="13",skill_type="被动",skill_tag="物理・属性攻击回避,速度提升",skill_name="(改)看破",skill_content="赋予自身40%概率回避攻击(部分除外)的效果<br/>使用此能力回避成功时<br/>速度提升15%(2回合)<br/>※行动顺序影响从下回合开始"},{skill_order="14",skill_type="被动",skill_tag="剑伤害提升",skill_tag2="灯火の加護",skill_name="无伤时剑攻击强化V",skill_content="HP为最大值时:为自身<br/>赋予剑攻击伤害提升30%的效果"},{skill_order="15",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="剑,回复",skill_tag2="必殺技",skill_name="终之太刀",skill_content="【Lv1】<br/>对敌人施以剑物理攻击(威力440)<br/>并回复自身1BP<br/>【LvMAX】<br/>对敌方单体施以剑物理攻击(威力525)<br/>并回复自身1BP"},{skill_order="21",skill_type="EX",skill_tag="剑,光",skill_sp="3次",skill_tag2="EXアビリティ",skill_name="孔雀耀刃",skill_content="对敌方单体施以4次剑物理攻击(威力45)<br/>并突破光弱点(伤害以剑物理计算)<br/>当攻击目标的护盾数大于等于4时<br/>再次对同一对象施以4次剑物理攻击(威力45)<br/>并突破光弱点(伤害以剑物理计算)<br/>【使用条件】自身HP为最大值时",skill_boost="威力55/65/90",test_weak="剑,光",test_hit="4",test_obj="敌单"},},}, {owner_order="104",owner_skill={{skill_order="1",skill_type="主动",skill_tag="暗",skill_sp="20",skill_name="月夜之诗2",skill_content="对敌方单体施以暗属性攻击(威力170)",skill_boost="威力200/240/350",test_weak="暗",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="buff",skill_sp="23",skill_name="狮子的鼓舞2",skill_content="赋予我方前卫全体<br/>物攻提升15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="3",skill_type="主动",skill_tag="扇",skill_sp="30",skill_name="横扫千军",skill_content="对敌方全体施以扇物理攻击(威力150)",skill_boost="威力175/215/260",test_weak="扇",test_hit="1",test_obj="敌群"},{skill_order="4",skill_type="主动",skill_tag="暗",skill_sp="46",skill_name="暗夜之诗3",skill_content="对敌方全体施以暗属性攻击(威力180)",skill_boost="威力205/245/300",test_weak="暗",test_hit="1",test_obj="群"},{skill_order="5",skill_type="主动",skill_tag="扇",skill_sp="48",skill_name="扇之战舞",skill_content="对随机目标施以4次扇物理攻击(威力45)",skill_boost="威力55/65/90",test_weak="扇",test_hit="4",test_obj="乱"},{skill_order="6",skill_type="主动",skill_tag="buff",skill_sp="50",skill_name="武人的鼓舞3",skill_content="赋予我方前卫全体物攻·物防提升20%的效果(2回合)",skill_boost="回合数3/4/5",skill_up="88",skill_up_content="消費SP降低(SP40)"},{skill_order="7",skill_type="主动",skill_tag="暗,debuff",skill_sp="48",skill_name="黄昏之诗2",skill_content="对随机目标施以3次暗属性攻击(威力65)<br/>每次攻击赋予暗耐性降低15%的效果(2回合)",skill_boost="威力75/90/120",test_weak="暗",test_hit="3",test_obj="乱",skill_up="96",skill_up_content="消費SP降低(SP38)"},{skill_order="8",skill_type="主动",skill_tag="暗,debuff",skill_sp="80",skill_name="冥界的圆舞",skill_content="对敌人全体施以2次暗属性攻击(威力105)<br/>并赋予物防·属防降低15%的效果(2回合)",skill_boost="威力120/140/170",test_weak="暗",test_hit="2",test_obj="群",skill_up="99",skill_up_content="消費SP降低(SP64)"},{skill_order="9",skill_type="主动",skill_tag="buff",skill_sp="70",skill_name="舞姬希尔缇吉的呢喃",skill_content="赋予我方前卫全体物攻·属攻·速度<br/>提升20%的效果(2回合)<br/>※行动顺序影响从下回合开始",skill_boost="回合数3/4/5",skill_up="100",skill_up_content="消費SP降低(SP56)"},{skill_order="10",skill_type="主动",skill_tag="debuff",skill_sp="26",skill_tag2="灯火の加護",skill_name="破战的挽歌",skill_content="赋予敌方全体15%物攻、属攻降低效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="11",skill_type="被动",skill_tag="精力自动回复",skill_name="体力75%以上时精力恢复",skill_content="体力75%以上时:赋予自身SP自动恢复的效果(效力 5%)"},{skill_order="12",skill_type="被动",skill_tag="强化效果延长(相互)",skill_name="强化效果延长(与)",skill_content="自身赋予强化效果时<br/>效果延长 1 回合(不可重复)"},{skill_order="13",skill_type="被动",skill_tag="强化效果延长(相互),弱化效果延长(相互)",skill_parent="12",skill_tag2="進化",skill_name="强化/削弱效果延长(与)",skill_content="自身赋予强化效果与状态异常以外的削弱效果<br/>时的效果延长1回合(不可重复)"},{skill_order="14",skill_type="被动",skill_tag="物防降低,扇耐性降低",skill_tag2="灯火の加護",skill_name="荆棘之步",skill_content="当自身使敌人破防时<br/>对破防中的敌人施以物防降低15%<br/>与扇耐性降低15%的效果(2回合)"},{skill_order="15",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="暗,buff",skill_tag2="必殺技",skill_name="晓之轮舞曲",skill_content="【Lv1】<br/>对敌方单体施以2次暗属性攻击(威力210)<br/>并赋予我方前卫全体BP回复量提升1的效果(2回合)<br/>【LvMAX】<br/>对敌方单体施以2次暗属性攻击(威力250)<br/>并赋予我方前卫全体BP回复量提升1的效果(2回合)"},{skill_order="21",skill_type="EX",skill_tag="扇,暗,debuff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="昏黑之诗",skill_content="对敌方单体施以暗属性攻击(威力 290)<br/>并突破扇弱点(伤害以暗属性计算)<br/>并赋予物防・属防降低15%<br/>与扇・暗耐性降低15%的效果(2回合)<br/>【使用条件】至少使用一次极限技(必杀)",skill_boost="威力320/380/500",test_weak="扇,暗",test_hit="1",test_obj="敌单"},},}, {owner_order="103",owner_skill={{skill_order="1",skill_type="主动",skill_tag="风",skill_sp="20",skill_name="风尘魔法(单体)Ⅱ",skill_content="对敌方单体施以风属性攻击(威力170)",skill_boost="威力200/240/350",test_weak="风",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="调查",skill_sp="10",skill_name="全体探查",skill_content="显示全部敌人的一个弱点",skill_boost="弱点显示数2/3/4"},{skill_order="3",skill_type="主动",skill_tag="光",skill_sp="37",skill_name="大光明魔法(全体)Ⅱ",skill_content="对敌方全体施以2次光属性攻击(威力80)",skill_boost="威力90/105/130",test_weak=" 光",test_hit="2",test_obj="敌群"},{skill_order="4",skill_type="主动",skill_tag="风",skill_sp="37",skill_name="大风尘魔法(全体)Ⅱ",skill_content="对敌方全体施以2次风属性攻击(威力80)",skill_boost="威力90/105/130",test_weak="风",test_hit="2",test_obj="群"},{skill_order="5",skill_type="主动",skill_tag="书",skill_sp="38",skill_name="凌乱猛击",skill_content="对随机目标施以3次物理攻击(威力65)",skill_boost="威力75/90/120",test_weak="书",test_hit="3",test_obj="乱"},{skill_order="6",skill_type="主动",skill_tag="光,debuff",skill_sp="38",skill_name="大乱光明魔法",skill_content="对随机目标施以3次光属性攻击(威力55)<br/>每次攻击都赋予光耐性降低15%的效果(2回合)",skill_boost="威力65/80/100",test_weak="光",test_hit="3",test_obj="乱",skill_up="88",skill_up_content="消費SP降低(SP30)"},{skill_order="7",skill_type="主动",skill_tag="风,debuff",skill_sp="38",skill_name="大乱风尘魔法",skill_content="对随机目标施以3次风属性攻击(威力55)<br/>每次攻击都赋予风耐性降低15%的效果(2回合)",skill_boost="威力65/80/100",test_weak="风",test_hit="3",test_obj="乱",skill_up="96",skill_up_content="消費SP降低(SP30)"},{skill_order="8",skill_type="主动",skill_tag="光",skill_sp="42",skill_name="光明魔法(单体)Ⅳ",skill_content="对敌方单体施以光属性攻击(威力260)",skill_boost="威力290/340/450",test_weak="光",test_hit="1",test_obj="敌单",skill_up="99",skill_up_content="消費SP降低(SP34)"},{skill_order="9",skill_type="主动",skill_tag="风",skill_sp="42",skill_name="风尘魔法(单体)Ⅳ",skill_content="对敌方单体施以风属性攻击(威力260)",skill_boost="威力290/340/450",test_weak="风",test_hit="1",test_obj="单",skill_up="100",skill_up_content="消費SP降低(SP34)"},{skill_order="10",skill_type="主动",skill_tag="风,光",skill_sp="75",skill_tag2="灯火の加護",skill_name="极大风尘光魔法(全体)Ⅱ",skill_content="对敌方全体施以4次风属性攻击(威力35)<br/>可突破光弱点(伤害以风属性计算)",skill_boost="威力45/55/70",test_weak="风",test_hit="4",test_obj="群"},{skill_order="11",skill_type="被动",skill_tag="风伤害提升,光伤害提升",skill_name="风・光属性强化V",skill_content="赋予自身风·光属性伤害提升30%的效果"},{skill_order="12",skill_type="被动",skill_tag="属性暴击解放,风伤害提升,光伤害提升",skill_parent="11",skill_tag2="進化",skill_name="(改)风・光属性强化V&属性会心",skill_content="赋予自身属攻提升15%,风·光属性伤害提升30%<br/>并且属性攻击可发生暴击的效果"},{skill_order="13",skill_type="被动",skill_tag="特定技能连续化",skill_name="罕见的连续咏唱",skill_content="自身使用属性技能时,有50%的概率发动2次<br/>(无额外SP消耗)"},{skill_order="14",skill_type="被动",skill_tag="特定技能连续化",skill_tag2="灯火の加護",skill_name="(改)破防时连续咏唱",skill_content="自身使用属性能力时<br/>若存在被破防的敌人,或者自身让敌人破防时<br/>自身属性技能发动2次,且必定暴击<br/>(同系统的效果不可重复/追加发动部分无SP消耗)"},{skill_order="15",skill_type="特殊",skill_tag="风耐性提升,光耐性提升",skill_name="风和光耐受性增强",skill_content="自身的风光耐性提升10%"},{skill_order="16",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化Ⅲ",skill_content="自身的暗耐性提升20%"},{skill_order="17",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷电耐性强化Ⅲ",skill_content="自身雷耐性提升20%"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="风",skill_tag2="必殺技",skill_name="古代风尘魔法(单体)",skill_content="【Lv1】<br/>对敌方单体施以风属性攻击(威力500)<br/>【LvMAX】<br/>对敌方单体施以风属性攻击(威力600)"},{skill_order="21",skill_type="EX",skill_tag="buff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="(改)知识的应用",skill_content="赋予自身威力提升100%<br/>(3回合/回合不可延长/同系统的效果不可重复)<br/>并赋予伤害上限提升(效果量50000)的效果(3回合)<br/>【使用条件】自身属攻提升时",skill_boost="回合数4/5/6"},},}, {owner_order="102",owner_skill={{skill_order="1",skill_type="主动",skill_tag="斧",skill_sp="26",skill_name="连续断",skill_content="对敌方单体施以2次斧物理攻击(威力90)",skill_boost="威力105/125/180",test_weak=" 斧",test_hit="2",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_sp="36",skill_name="全体大治愈",skill_content="赋予我方前卫全体<br/>HP自动回复效果(2回合/效力120)",skill_boost="回合数3/4/5"},{skill_order="3",skill_type="主动",skill_tag="光",skill_sp="20",skill_name="光冲",skill_content="对敌方单体施以光属性攻击(威力170)",skill_boost="威力200/240/350",test_weak="光",test_hit="1",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="光",skill_sp="40",skill_name="三连光冲",skill_content="对敌方单体施以3次光属性攻击(威力65)",skill_boost="威力75/90/120",test_weak=" 光",test_hit="3",test_obj="敌单"},{skill_order="5",skill_type="主动",skill_tag="回复",skill_sp="15",skill_name="健全化",skill_content="驱散单体我方的状态异常<br/>并赋予状态异常无效化的效果(部分除外/1回合)",skill_boost="回合数2/3/4"},{skill_order="6",skill_type="主动",skill_tag="回复",skill_sp="52",skill_name="鼠尾草浴Ⅱ",skill_content="我方前卫全体HP回复(效果130)<br/>并驱散状态异常(部分除外)",skill_boost="效果150/180/220",skill_up="88",skill_up_content="消費SP降低(SP42)"},{skill_order="7",skill_type="主动",skill_tag="回复",skill_parent="6",skill_sp="42",skill_tag2="進化",skill_name="鼠尾草浴Ⅱ",skill_content="我方前后卫全体HP恢复(效力130)<br/>并驱散状态异常(部分除外)",skill_boost="效果150/180/220"},{skill_order="8",skill_type="主动",skill_tag="回复,buff",skill_sp="43",skill_name="魔力活性的治愈Ⅲ",skill_content="赋予我方单体HP自动恢复(效力150)<br/>与属攻提升20%的效果(2回合)",skill_boost="回合数3/4/5",skill_up="96",skill_up_content="消費SP降低(SP34)"},{skill_order="9",skill_type="主动",skill_tag="斧",skill_sp="52",skill_name="三连两断",skill_content="对敌方单体施以3次斧物理攻击(威力85)",skill_boost="威力95/110/140",test_weak="斧",test_hit="3",test_obj="单",skill_up="99",skill_up_content="消費SP降低(SP42)"},{skill_order="10",skill_type="主动",skill_tag="回复,buff",skill_sp="43",skill_name="耐暗的治愈Ⅲ",skill_content="赋予我方前卫全体HP自动恢复(效力150)<br/>与暗耐性提升20%的效果(2回合)",skill_boost="回合数3/4/5",skill_up="100",skill_up_content="消費SP降低(SP34)"},{skill_order="11",skill_type="主动",skill_tag="buff",skill_sp="54",skill_tag2="灯火の加護",skill_name="强韧免疫(全体)Ⅱ",skill_content="赋予我方前卫全体物理耐性提升15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="12",skill_type="被动",skill_tag="异常耐性强化",skill_name="后卫时异常耐性强化(前单)",skill_content="后卫时:前卫的<br/>状态异常耐性提升50%(部分除外)"},{skill_order="13",skill_type="被动",skill_tag="强化效果延长(相互)",skill_name="强化效果延长(与)",skill_content="当自身赋予强化效果时<br/>效果延长 1 个回合(不重叠)"},{skill_order="14",skill_type="被动",skill_tag="体力自动回复",skill_tag2="灯火の加護",skill_name="后卫时HP治愈(前全)",skill_content="后卫时:赋予我方前卫全体HP自动回复的效果(效力30)"},{skill_order="15",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="光",skill_tag2="必殺技",skill_name="信念的极光",skill_content="【Lv1】<br/>对敌方单体施以4次光属性攻击(威力95)<br/>并赋予我方前卫全体光属性伤害提升5%的效果(2回合)<br/>【LvMAX】<br/>对敌方单体施以4次光属性攻击(威力115)<br/>并赋予我方前卫全体光属性伤害提升10%的效果(2回合)"},{skill_order="21",skill_type="EX",skill_tag="光,buff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="灵药公的威光",skill_content="对敌方单体施以光属性攻击(威力260)<br/>并赋予我方前后卫<br/>物攻·物防·属攻·属防提升15%的效果(2回合)<br/>【使用条件】第3回合以后",skill_boost="威力290/340/450"},},}, {owner_order="101",owner_skill={{skill_order="1",skill_type="主动",skill_tag="斧",skill_sp="18",skill_name="大切割",skill_content="对敌方单体施以斧物理攻击(威力170)",skill_boost="威力200/240/350",test_weak=" 斧",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="buff",skill_sp="22",skill_name="战斗药",skill_content="赋予自身提升15%物攻·速度的效果(3回合)<br/>※行动顺序影响从下回合开始",skill_boost="回合数4/5/6"},{skill_order="3",skill_type="主动",skill_tag="回复",skill_sp="24",skill_name="急救措施",skill_content="我方单体HP恢复(效力160)",skill_boost="效力180/220/280"},{skill_order="4",skill_type="主动",skill_tag="暗,debuff",skill_sp="26",skill_name="暗重冲",skill_content="对敌方单体施以暗属性攻击(威力190)<br/>速度降低15%(2回合)<br/>※行动顺序影响从第2回合开始",skill_boost="威力220/260/370",test_weak="暗",test_hit="1",test_obj="单"},{skill_order="5",skill_type="主动",skill_tag="回复",skill_sp="12",skill_name="麻痹・睡眠治疗",skill_content="恢复我方的瘫痪和睡眠状态异常<br/>提升时赋予麻痹·睡眠无效化的效果",skill_boost="麻痹·睡眠无效化的回合数2/3/4"},{skill_order="6",skill_type="主动",skill_tag="斧,回复",skill_sp="38",skill_name="治疗斧击",skill_content="对敌方全体施以斧物理攻击(威力150)<br/>并自身的HP恢复(效力140)",skill_boost="威力175/215/260",test_weak="斧",test_hit="1",test_obj="群",skill_up="88",skill_up_content="消費SP降低(SP30)"},{skill_order="7",skill_type="主动",skill_tag="斧",skill_sp="38",skill_name="大型断头台",skill_content="对单体敌人施以斧物理攻击(威力230)<br/>必定造成暴击伤害",skill_boost="威力260/300/400",test_weak="斧",test_hit="1",test_obj="单",skill_up="96",skill_up_content="消費SP降低(SP30)"},{skill_order="8",skill_type="主动",skill_tag="斧,debuff",skill_sp="43",skill_name="蛮横劈砍",skill_content="对敌方单体施以斧物理攻击(威力230)<br/>速度降低20%的效果(2回合)※行动顺序影响从下回合开始",skill_boost="威力260/300/400",test_weak="斧",test_hit="1",test_obj="单",skill_up="99",skill_up_content="消費SP降低(SP34)"},{skill_order="9",skill_type="主动",skill_tag="斧",skill_sp="52",skill_name="三叉两断",skill_content="对随机目标施以3次斧物理攻击(威力85)",skill_boost="威力95/110/140",test_weak=" 斧",test_hit="3",test_obj="敌乱",skill_up="100",skill_up_content="消費SP降低(SP42)"},{skill_order="10",skill_type="主动",skill_tag="斧,debuff",skill_sp="46",skill_tag2="灯火の加護",skill_name="大量削减",skill_content="对敌方全体施以斧物理攻击(威力150)<br/>赋予并物防降低15%<br/>与斧耐性降低15%的效果(2回合)",skill_boost="威力175/215/260",test_weak="斧",test_hit="1",test_obj="群"},{skill_order="11",skill_type="被动",skill_tag="物攻提升",skill_name="无伤时物攻强化",skill_content="HP为最大值时:赋予自身物攻提升10%的效果"},{skill_order="12",skill_type="被动",skill_tag="物攻上限提升(被动),物攻提升",skill_parent="11",skill_tag2="進化",skill_name="战斗药学",skill_content="HP为最大值时:赋予自身物攻提升10%<br/>根据支援和装备性能<br/>赋予物攻上限提升至50%的效果"},{skill_order="13",skill_type="被动",skill_tag="破防中伤害提升",skill_name="破防强化Ⅲ",skill_content="存在破防中的敌人时<br/>赋予自身伤害提升20%的效果"},{skill_order="14",skill_type="被动",skill_tag="物攻提升",skill_tag2="灯火の加護",skill_name="豪腕的药师",skill_content="当敌人处于速度降低状态时<br/>赋予自身物攻提升20%的效果"},{skill_order="15",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="斧",skill_tag2="必殺技",skill_name="崩坏",skill_content="【Lv1】<br/>对敌方单体施以斧物理攻击(威力500)<br/>【LvMAX】<br/>对敌方单体施以斧物理攻击(威力600)"},{skill_order="21",skill_type="EX",skill_tag="buff",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="超级战斗药",skill_content="赋予自身威力提升100%的效果<br/>(3回合/回合不可延长/同系统的效果不可重复)<br/>并赋予主动技能物攻上限提升到50%<br/>与伤害上限提升(效果量50000)的效果<br/>并赋予必定暴击效果(3回合)<br/>【使用条件】第8回合以后",skill_boost="回合数4/5/6"},},}, {owner_order="100",owner_skill={{skill_order="1",skill_type="主动",skill_tag="杖",skill_sp="26",skill_name="连痛打",skill_content="对敌方单体施以2次杖物理攻击(威力90)",skill_boost="威力105/125/180",test_weak="杖",test_hit="2",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_sp="42",skill_name="治愈魔法(全体)Ⅱ",skill_content="我方前卫全体HP恢复(效力55)<br/>并赋予HP自动恢复的效果(2回合/效力80)",skill_boost="效力70/95/130"},{skill_order="3",skill_type="主动",skill_tag="火,debuff",skill_sp="26",skill_name="制裁的火焰",skill_content="对敌方单体施以火属性攻击(威力170)<br/>并赋予火耐性降低10%的效果(2回合)",skill_boost="威力200/240/350",test_weak="火",test_hit="1",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="杖",skill_sp="32",skill_name="审判之锤",skill_content="对敌方单体施以杖物理攻击(威力230)",skill_boost="威力260/300/400",test_weak="杖",test_hit="1",test_obj="单"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="36",skill_name="圣火的法悦",skill_content="赋予自身属攻提升20%<br/>与火属性伤害提升20%的效果(3回合)",skill_boost="回合数4/5/6"},{skill_order="6",skill_type="主动",skill_tag="杖",skill_sp="44",skill_name="击灭打",skill_content="对敌方全体施以杖物理攻击(威力180)",skill_boost="威力205/245/300",test_weak="杖",test_hit="1",test_obj="群",skill_up="88",skill_up_content="消費SP降低(SP35)"},{skill_order="7",skill_type="主动",skill_tag="回复",skill_sp="55",skill_name="治愈魔法(全体)Ⅲ",skill_content="我方前卫全体HP恢复(效力65)<br/>并赋予HP自动恢复的效果(2回合/效力90)",skill_boost="效力80/110/150",test_weak=" ",test_obj="敌 ",skill_up="96",skill_up_content="消費SP降低(SP44)"},{skill_order="8",skill_type="主动",skill_tag="火,debuff",skill_sp="64",skill_name="净化之业火",skill_content="对敌方全体施以火属性攻击(威力210)<br/>并赋予火耐性降低20%的效果(2回合)",skill_boost="威力235/275/340",test_weak="火",test_hit="1",test_obj="群",skill_up="99",skill_up_content="消費SP降低(SP52)"},{skill_order="9",skill_type="主动",skill_tag="伤害减少",skill_sp="30",skill_name="圣火神的慈悲",skill_content="赋予我方前卫全体<br/>减轻10%伤害(部分除外)1次的效果<br/>(同系统的效果不可重复/重叠时,次数不提升)",skill_boost="效果量20/30/50%",skill_up="100",skill_up_content="消費SP降低(SP24)"},{skill_order="10",skill_type="主动",skill_tag="伤害减少",skill_parent="9",skill_sp="24",skill_tag2="進化",skill_name="圣火神的慈悲",skill_content="赋予我方前卫全体<br/>减轻20%伤害(一部分除外)1次的效果<br/>(同系统的效果不可重复/重叠时,次数不提升)",skill_boost="伤害减轻40/60/100%"},{skill_order="11",skill_type="主动",skill_tag="火,debuff",skill_sp="86",skill_tag2="灯火の加護",skill_name="净化之业炎",skill_content="对敌方全体施以3次火属性攻击(威力80)<br/>并赋予燃烧的异常效果(2回合)<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)",skill_boost="威力90/105/130",test_weak="火",test_hit="3",test_obj="群"},{skill_order="12",skill_type="被动",skill_tag="加成点回复量提升",skill_name="BP恢复增加",skill_content="战斗开始时:赋予自身<br/>BP回复量1提升的效果(2回合)"},{skill_order="13",skill_type="被动",skill_tag="全速力",skill_name="全速力",skill_content="在消耗BP3时,自身可以率先行动。"},{skill_order="14",skill_type="被动",skill_tag="属攻提升",skill_tag2="灯火の加護",skill_name="圣炎的教导",skill_content="当敌人处于燃烧状态时<br/>赋予自身属性攻击提升30%的效果"},{skill_order="15",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="火",skill_tag2="必殺技",skill_name="净火之刑",skill_content="【Lv1】<br/>对敌方单体施以火属性攻击(威力500)<br/>【LvMAX】<br/>对敌方单体施以火属性攻击(威力600)"},{skill_order="21",skill_type="EX",skill_tag="火,debuff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="星火神之净炎",skill_content="赋予敌方单体燃烧异常(2 回合)并施以火属性攻击(威力 530)<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)<br/>【使用条件】第五个回合后",skill_boost="威力560/700/900"},},}, {owner_order="99",owner_skill={{skill_order="1",skill_type="主动",skill_tag="书",skill_sp="25",skill_name="任意猛击",skill_content="对随机目标施以3次书物理攻击(威力55)",skill_boost="威力65/80/100",test_weak="书",test_hit="3",test_obj="敌乱"},{skill_order="2",skill_type="主动",skill_tag="火",skill_sp="20",skill_name="大火炎魔法(单体)",skill_content="对敌方单体施以2次火属性攻击(威力75)",skill_boost="威力90/110/150",test_weak=" 火",test_hit="2",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="调查",skill_sp="10",skill_name="全体探查",skill_content="显示全部敌人的一个弱点",skill_boost="弱点显示数2/3/4"},{skill_order="4",skill_type="主动",skill_tag="火",skill_sp="34",skill_name="(改)火焰魔法(单体)Ⅲ",skill_content="对敌方单体施以火属性攻击(威力230)<br/>并赋予物攻下降15%的效果(2回合)",skill_boost="威力260/300/400",test_weak="火",test_hit="1",test_obj="敌单"},{skill_order="5",skill_type="主动",skill_tag="物理攻击回避",skill_sp="50",skill_name="凯特林的闪避",skill_content="赋予自身必定回避物理攻击(部分除外)的效果(1次)",skill_boost="次数2/3/4回",test_weak=" ",test_hit=" ",test_obj="敌 "},{skill_order="6",skill_type="主动",skill_tag="火,debuff",skill_sp="38",skill_name="大乱火炎魔法",skill_content="对随机目标施以3次火属性攻击(威力55)<br/>每次攻击赋予火耐性降低15%的效果(2回合)",skill_boost="威力65/80/100",test_weak="火",test_hit="3",test_obj="乱",skill_up="88",skill_up_content="消費SP降低(SP30)"},{skill_order="7",skill_type="主动",skill_tag="火",skill_sp="42",skill_name="(改)凯特琳的火炎魔法",skill_content="对敌方全体施以3次火属性攻击(威力80)<br/>Boost Max时:非弱点也能削减护盾",skill_boost="威力95/110/130",test_weak="火",test_hit="2",test_obj="单",skill_up="96",skill_up_content="消費SP降低(SP34)"},{skill_order="8",skill_type="主动",skill_tag="书",skill_sp="52",skill_name="三重压打",skill_content="对敌方单体施以3次书物理攻击(威力85)",skill_boost="威力95/110/140",test_weak="书",test_hit="3",test_obj="单",skill_up="99",skill_up_content="消費SP降低(SP42)"},{skill_order="9",skill_type="主动",skill_tag="火",skill_sp="42",skill_name="(改)火焰魔法(单体)Ⅳ",skill_content="对敌方单体施以4次火属性攻击(威力65)",skill_boost="威力80/95/120",test_weak="火",test_hit="1",test_obj="单",skill_up="100",skill_up_content="消費SP降低(SP34)"},{skill_order="10",skill_type="主动",skill_tag="火",skill_sp="300",skill_tag2="灯火の加護",skill_name="禁断火炎魔法(单体)",skill_content="对敌方单体施以火属性攻击(威力530)",skill_boost="威力560/700/900",test_weak="火",test_hit="1",test_obj="单"},{skill_order="11",skill_type="被动",skill_tag="火伤害提升",skill_name="火属性强化V",skill_content="赋予自身火属性伤害提升30%的效果"},{skill_order="12",skill_type="被动",skill_tag="全速力",skill_name="全速力",skill_content="在消耗BP3时,自身可以迅速行动。"},{skill_order="13",skill_type="被动",skill_tag="全速力",skill_parent="12",skill_tag2="進化",skill_name="猫之快步",skill_content="在消耗BP3时,自身可以迅速行动<br/>并赋予自身SP自动回复效果(1回合/回复量 30)"},{skill_order="14",skill_type="被动",skill_tag="加成点回复量提升",skill_tag2="灯火の加護",skill_name="毛茸茸时间",skill_content="当自身使敌人破防时<br/>赋予自身BP回复量提升1的效果(2回合)"},{skill_order="15",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="火",skill_tag2="必殺技",skill_name="(改)毛茸茸光线",skill_content="【Lv1】<br/>对敌方单体施以火属性攻击(威力500)<br/>并恢复自身3加成点<br/>【LvMAX】<br/>对敌方单体施以火属性攻击(威力600)<br/>并恢复自身3加成点"},{skill_order="21",skill_type="EX",skill_tag="火",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="罕见的毛茸茸",skill_content="对随机目标施以火属性攻击<br/>根据等级提升增加攻击次数(威力 45/4次)<br/>【使用条件】第3回合以后",skill_boost="威力45/40/50 次数5/6/7次"},},}, {owner_order="98",owner_skill={{skill_order="1",skill_type="主动",skill_tag="短剑",skill_sp="28",skill_tag2="弱点外",skill_name="双坏冲",skill_content="对敌方单体施以2次短剑物理攻击(威力75)<br/>即使非弱点也会削减护盾点数",skill_boost="威力90/110/150",test_weak="短剑",test_hit="2",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="雷,debuff",skill_sp="42",skill_name="雷神闪",skill_content="对敌方全体施以雷属性攻击(威力150)<br/>并有中等概率赋予麻痹异常状态(2回合)",skill_boost="威力175/215/260",test_weak="雷",test_hit="1",test_obj="敌群"},{skill_order="3",skill_type="主动",skill_tag="短剑",skill_sp="35",skill_name="双飞闪",skill_content="对敌方全体施以2次短剑物理攻击(威力80)",skill_boost="威力90/105/130",test_weak="短剑",test_hit="2",test_obj="敌群"},{skill_order="4",skill_type="主动",skill_tag="debuff",skill_sp="12",skill_name="拖慢脚步",skill_content="赋予敌方全体10%速度降低的效果(2回合)<br/>※行动顺序影响从下回合开始",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="短剑",skill_sp="30",skill_name="劲",skill_content="对敌方单体施以短剑物理攻击(威力110)<br/>攻击对象的护盾点在10点以上时威力提升2倍",skill_boost="威力140/170/250",test_weak="短剑",test_hit="1",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="短剑",skill_sp="52",skill_tag2="弱点外",skill_name="双坏闪",skill_content="对敌方全体施以2次短剑物理攻击(威力80)<br/>即使非弱点也会削减护盾点数",skill_boost="威力90/105/130",test_weak="短剑",test_hit="2",test_obj="敌群",skill_up="88",skill_up_content="消費SP降低(SP42)"},{skill_order="7",skill_type="主动",skill_tag="短剑",skill_sp="44",skill_tag2="弱点外",skill_name="双乱瞬刃",skill_content="对随机目标施以2-5次短剑物理攻击(威力55)<br/>即使非弱点也会削减护盾点数",skill_boost="威力65/80/100",test_weak="短剑",test_hit="2~5",test_obj="敌乱",skill_up="96",skill_up_content="消費SP降低(SP35)"},{skill_order="8",skill_type="主动",skill_tag="雷,debuff",skill_sp="64",skill_name="轰",skill_content="对随机目标施以3次雷属性攻击(威力85)<br/>每次攻击中等概率赋予物防降低15%的效果(1回合)",skill_boost="威力95/110/140",test_weak="雷",test_hit="3",test_obj="敌乱",skill_up="99",skill_up_content="消費SP降低(SP51)"},{skill_order="9",skill_type="主动",skill_tag="短剑,debuff",skill_sp="50",skill_name="绝",skill_content="对敌方单体施以短剑物理攻击(威力290)<br/>使用后,在回合开始时<br/>赋予BP停止恢复的效果(效果影响3回合)",skill_boost="威力320/380/500",test_weak="短剑",test_hit="1",test_obj="敌单",skill_up="100",skill_up_content="消費SP降低(SP40)"},{skill_order="10",skill_type="主动",skill_tag="buff",skill_sp="40",skill_tag2="灯火の加護",skill_name="翔",skill_content="赋予自身使用技能再次发动的效果<br/>(2回合/回合不可延长/追加发动部分无SP消耗)<br/>并赋予物攻·短剑攻击提升15%的效果(3回合)",skill_boost="回合数4/5/6(使用技能连续化除外)"},{skill_order="11",skill_type="被动",skill_tag="短剑伤害提升",skill_name="斩岩之型",skill_content="HP为最大值时:赋予自身<br/>短剑攻击伤害提升20%的效果"},{skill_order="12",skill_type="被动",skill_tag="追击",skill_name="二刀流",skill_content="自身用普攻时进行追击<br/>※能力提升(Boost)时也只发动一次"},{skill_order="13",skill_type="被动",skill_tag="追击",skill_parent="12",skill_tag2="進化",skill_name="双翼刃",skill_content="自身使用“短剑物理”的攻击时,赋予追击效果<br/>(根据行动顺序攻击/不论技能段数而只发动1次)<br/>追击:对敌方单体施以短剑物理攻击(威力 100)<br/>※目标为自身选中的目标"},{skill_order="14",skill_type="被动",skill_tag="buff",skill_tag2="灯火の加護",skill_name="霹雳之形",skill_content="赋予自身物攻提升15%的效果<br/>HP为最大值时:自身消耗SP量减少50%<br/>(效力不可重复)"},{skill_order="15",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="短剑",skill_tag2="必殺技",skill_name="霸",skill_content="【Lv1】<br/>对敌方单体施以短剑物理攻击(威力500)<br/>【LvMAX】<br/>对敌方单体施以短剑物理攻击(威力600)"},{skill_order="21",skill_type="EX",skill_tag="短剑",skill_sp="1次",skill_tag2="EXアビリティ,弱点外",skill_name="发劲",skill_content="对敌方单体施以短剑物理攻击(威力 290)<br/>即使非弱点也会削减护盾点数<br/>攻击目标护盾点数为1以上时,威力增加至2.5倍<br/>【使用条件】第6回合以后",skill_boost="威力320/380/500"},},}, {owner_order="97",owner_skill={{skill_order="1",skill_type="主动",skill_tag="风",skill_sp="28",skill_name="风刃(单体)",skill_content="对敌方单体施以2次风属性攻击(威力90)",skill_boost="威力105/125/180",test_weak="风",test_hit="2",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_sp="42",skill_name="治愈(全体)",skill_content="我方前卫全体HP回复(效果130)",skill_boost="效果150/180/220"},{skill_order="3",skill_type="主动",skill_tag="buff",skill_sp="23",skill_name="防卫",skill_content="赋予我方前卫全体物防提升15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="4",skill_type="主动",skill_tag="杖,debuff",skill_sp="20",skill_name="属性防御破坏打击",skill_content="对敌方单体施以杖物理攻击(威力170)<br/>并赋予属防降低15%的效果(2回合)",skill_boost="威力200/240/350",test_weak=" 杖",test_hit="1",test_obj="敌单"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="14",skill_name="全体加速",skill_content="赋予单体我方15%速度提升效果(2回合)<br/>能力提升(Boost)MAX时:前卫整体化<br/>※行动顺序影响从下回合开始",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="杖",skill_sp="35",skill_name="爆碎连打",skill_content="对敌方全体施以2次杖物理攻击(威力80)",skill_boost="威力90/105/130",test_weak=" 杖",test_hit="2",test_obj="敌群",skill_up="88",skill_up_content="消費SP降低(SP28)"},{skill_order="7",skill_type="主动",skill_tag="回复",skill_sp="36",skill_name="再生",skill_content="赋予我方单体HP自动回复的效果(2回合/效力140)<br/>能力提升(Boost)MAX时:前卫全体化",skill_boost="回合数3/4/5",skill_up="96",skill_up_content="消費SP降低(SP29)"},{skill_order="8",skill_type="主动",skill_tag="回复",skill_parent="7",skill_sp="29",skill_tag2="進化",skill_name="再生",skill_content="赋予我方前卫全体HP自动回复的效果(2回合/效力140)<br/>能力提升(Boost)MAX时:前后卫全体化",skill_boost="回合数3/4/5"},{skill_order="9",skill_type="主动",skill_tag="光",skill_sp="42",skill_name="神圣",skill_content="对敌方单体施以光属性攻击(威力260)",skill_boost="威力290/340/450",test_weak="光",test_hit="1",test_obj="敌单",skill_up="99",skill_up_content="消費SP降低(SP34)"},{skill_order="10",skill_type="主动",skill_tag="复活",skill_sp="50",skill_name="提升",skill_content="使我方单体复活(回复量最大HP的25%)<br/>※一场战斗可使用3次",skill_boost="恢复量50/75/100%",test_weak=" ",test_hit=" ",test_obj="敌 ",skill_up="100",skill_up_content="消費SP降低(SP40)"},{skill_order="11",skill_type="主动",skill_tag="buff",skill_sp="36",skill_tag2="灯火の加護",skill_name="外壳",skill_content="赋予我方前卫全体15%属防提升(2回合)<br/>能力提升(Boost)MAX时:<br/>赋予同对象完全防止属性攻击(部分除外)的效果(1次)<br/>触发防护时,使用光属性攻击进行反击(威力200)",skill_boost="回合数3/4/5"},{skill_order="12",skill_type="被动",skill_tag="受击时体力回复",skill_name="天使的加护",skill_content="受到攻击时30%概率<br/>恢复受到的伤害量50%的HP<br/>(部分除外/同系统的效果不可重复)"},{skill_order="13",skill_type="被动",skill_tag="速度降低",skill_name="缓慢反击",skill_content="受击时30%概率<br/>赋予敌方单体减速15%的效果(2回合)<br/>※行动顺序影响从下回合开始"},{skill_order="14",skill_type="被动",skill_tag="加成点回复量提升",skill_tag2="灯火の加護",skill_name="余力",skill_content="消耗BP3使用技能时<br/>赋予自身BP回复量1提升的效果(2回合)"},{skill_order="15",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="回复,buff",skill_tag2="必殺技",skill_name="风的祈祷",skill_content="【Lv1】<br/>赋予我方前卫全体速度提升10%的效果(2回合)<br/>并赋予HP自动恢复的效果(2回合/效力100)<br/>※行动顺序影响从下回合开始<br/>【LvMAX】<br/>赋予我方前卫全体速度提升20%的效果(3回合)<br/>并赋予HP自动恢复的效果(3回合/效力125)<br/>※行动顺序影响从下回合开始"},{skill_order="21",skill_type="EX",skill_tag="光,buff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="神圣之光",skill_content="对敌方单体施以5次光属性攻击(威力75)<br/>并赋予我方前卫全体属攻提升15%<br/>与光属性伤害提升15%的效果(2回合)<br/>【使用条件】第五个回合后",skill_boost="威力85/95/120"},},}, {owner_order="96",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑",skill_sp="26",skill_name="二连斩",skill_content="对敌方单体施以2次剑物理攻击(威力90)",skill_boost="威力105/125/180",test_weak=" 剑",test_hit="2",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="火",skill_sp="28",skill_name="焰(单体)",skill_content="对敌方单体施以2次火属性攻击(威力90)",skill_boost="威力105/125/180",test_weak=" 火",test_hit="2",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="剑",skill_sp="30",skill_name="一闪",skill_content="对敌方全体施以剑物理攻击(威力150)",skill_boost="威力175/215/260",test_weak=" 剑",test_hit="1",test_obj="敌群"},{skill_order="4",skill_type="主动",skill_tag="剑,buff",skill_sp="48",skill_name="守卫攻击Ⅱ",skill_content="对敌方单体施以2次剑物理攻击(威力120)<br/>并赋予自身物防提升20%的效果(2回合)",skill_boost="威力135/155/210",test_weak=" 剑",test_hit="2",test_obj="敌单"},{skill_order="5",skill_type="主动",skill_tag="buff,debuff",skill_sp="22",skill_name="拼死的觉悟",skill_content="赋予敌方全体对自身的挑衅效果<br/>并赋予自身物防·属防提升15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="剑",skill_sp="52",skill_name="三连浑身斩",skill_content="对敌方单体施以3次剑物理攻击(威力85)",skill_boost="威力95/110/140",test_weak=" 剑",test_hit="3",test_obj="敌单",skill_up="88"},{skill_order="7",skill_type="主动",skill_tag="火",skill_sp="50",skill_name="焰(全体)",skill_content="对敌方全体施以2次火属性攻击(威力95)",skill_boost="威力110/130/150",test_weak="火",test_hit="2",test_obj="敌群",skill_up="96"},{skill_order="8",skill_type="主动",skill_tag="剑,回复",skill_sp="40",skill_name="奇迹的太刀",skill_content="对敌方单体施以剑物理攻击(威力 230)<br/>并恢复自己的HP(效力180)",skill_boost="威力260/300/400",test_weak=" 剑",test_hit="1",test_obj="敌单",skill_up="99"},{skill_order="9",skill_type="主动",skill_tag="光",skill_sp="52",skill_name="天堂之门",skill_content="对随机目标施以光属性攻击<br/>根据等级提升增加攻击次数(威力150/2次)",skill_boost="威力120/105/120攻击次数3/4/5次",test_weak="光",test_hit="1~2",test_obj="敌乱",skill_up="100"},{skill_order="10",skill_type="主动",skill_tag="剑,光",skill_parent="9",skill_sp="42",skill_tag2="進化",skill_name="天堂之门",skill_content="对随机目标施以光属性攻击<br/>根据等级提升增加攻击次数(威力150/3次)<br/>并突破剑弱点(伤害以光魔法计算)",skill_boost="威力120/105/120攻击次数4/5/6次",test_weak=" 光",test_hit="3",test_obj="敌乱"},{skill_order="11",skill_type="主动",skill_tag="剑,buff",skill_sp="55",skill_tag2="灯火の加護",skill_name="砍杀",skill_content="对敌方单体施以剑物理攻击(威力 260)<br/>并赋予自身最大HP提升30%的效果(2回合)",skill_boost="威力290/340/450",test_weak="剑",test_hit="1",test_obj="单"},{skill_order="12",skill_type="被动",skill_tag="受击时加成点回复",skill_name="被攻击时赋予BP恢复",skill_content="受到攻击时25%概率<br/>赋予BP回复量提升1的效果(1回合)<br/>※多次受到敌人伤害时也只发动一次"},{skill_order="13",skill_type="被动",skill_tag="弱点时伤害提升",skill_name="弱点威力强化Ⅲ",skill_content="当自己击中敌人的弱点时<br/>赋予自身伤害提升20%的效果"},{skill_order="14",skill_type="被动",skill_tag="受击时精力回复",skill_tag2="灯火の加護",skill_name="魔力还原",skill_content="将受到的伤害的3%转为SP恢复<br/>(部分除外/同系统的效果不可重复)"},{skill_order="15",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="buff",skill_tag2="必殺技",skill_name="月与丛云花与风",skill_content="【Lv1】<br/>对自身赋予反击物理攻击的效果(3回合)<br/>并赋予物防·属防提升10%的效果(3回合)<br/>反击:对目标施以剑物理攻击(威力200)<br/>【LvMAX】<br/>对自身赋予反击物理攻击的效果(4回合)<br/>并赋予物防·属防提升10%的效果(4回合)<br/>反击:对目标施以剑物理攻击(威力200)"},{skill_order="21",skill_type="EX",skill_tag="剑,debuff",skill_sp="4次",skill_tag2="EXアビリティ",skill_name="四天王剑",skill_content="对敌方单体施以4次剑物理攻击(威力100)<br/>并赋予物防降低15%的效果(2回合)<br/>【使用条件】自身受击次数为5次以上时",skill_boost="威力110/120/145"},},}, {owner_order="95",owner_skill={{skill_order="1",skill_type="主动",skill_tag="短剑",skill_sp="26",skill_name="双重短剑",skill_content="对敌方单体施以2次短剑物理攻击(威力90)",skill_boost="威力105/125/180",test_weak="短剑",test_hit="2",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="光",skill_sp="28",skill_name="放逐(单体)",skill_content="对敌方单体施以2次光属性攻击(威力90)",skill_boost="威力105/125/180",test_weak="光",test_hit="2",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="短剑",skill_sp="24",skill_tag2="弱点外",skill_name="防壁炸裂",skill_content="对敌方单体施以短剑物理攻击(威力170)<br/>即使非弱点也会削减护盾点数",skill_boost="威力200/240/350",test_weak="短剑",test_hit="1",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="短剑",skill_sp="22",skill_name="毒斩击",skill_content="对敌方单体施以短剑物理攻击(威力170)<br/>并中等概率赋予妨害状态异常(2回合)",skill_boost="威力200/240/350",test_weak="短剑",test_hit="1",test_obj="敌单"},{skill_order="5",skill_type="主动",skill_tag="短剑",skill_sp="46",skill_tag2="弱点外",skill_name="梦幻三段",skill_content="对敌方单体施以3次短剑物理攻击(威力65)<br/>即使非弱点也会削减护盾点数",skill_boost="威力75/90/120",test_weak="短剑",test_hit="3",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="物理攻击回避",skill_sp="50",skill_name="空蝉之术",skill_content="赋予自身必定回避物理攻击(部分除外)的效果(1次)",skill_boost="次数2/3/4回",test_weak=" ",test_hit=" ",test_obj="敌 ",skill_up="88"},{skill_order="7",skill_type="主动",skill_tag="光",skill_sp="37",skill_name="放逐(全体)",skill_content="对敌方全体施以2次光属性攻击(威力80)",skill_boost="威力90/105/130",test_weak=" 光",test_hit="2",test_obj="敌群",skill_up="96"},{skill_order="8",skill_type="主动",skill_tag="短剑",skill_sp="32",skill_name="毒椎",skill_content="对敌方单体施以短剑物理攻击(威力 230)<br/>并中等概率赋予妨害异常状态(2回合)",skill_boost="威力260/300/400",test_weak="短剑",test_hit="1",test_obj="单",skill_up="99"},{skill_order="9",skill_type="主动",skill_tag="短剑",skill_sp="48",skill_name="残像乱舞",skill_content="对敌方单体施以短剑物理攻击(威力260)<br/>能力提升(Boost)MAX时:必定造成暴击伤害",skill_boost="威力290/340/450",test_weak="短剑",test_hit="1",test_obj="敌单",skill_up="100"},{skill_order="10",skill_type="主动",skill_tag="短剑",skill_parent="9",skill_sp="38",skill_tag2="進化",skill_name="残像乱舞",skill_content="对敌方单体施以短剑物理攻击(威力260)<br/>攻击对象妨害时威力提升1.5倍<br/>能力提升(Boost)MAX时:必定造成暴击伤害",skill_boost="威力290/340/450",test_weak="短剑",test_hit="1",test_obj="敌单"},{skill_order="11",skill_type="主动",skill_tag="短剑",skill_sp="58",skill_tag2="灯火の加護",skill_name="神速瞬击",skill_content="对敌方单体施以5次短剑物理攻击(威力35)",skill_boost="威力45/55/80",test_weak="短剑",test_hit="5",test_obj="敌单"},{skill_order="12",skill_type="被动",skill_tag="暴击伤害提升",skill_name="会心威力强化V",skill_content="赋予自身暴击时<br/>伤害提升30%的效果"},{skill_order="13",skill_type="被动",skill_tag="物攻提升",skill_name="幻毒痛",skill_content="当敌人处于妨害状态时<br/>赋予自身物攻提升30%的效果"},{skill_order="14",skill_type="被动",skill_tag="物理・属性攻击回避,妨害",skill_tag2="灯火の加護",skill_name="光阴流水(毒)",skill_content="赋予自身以30%的概率回避攻击(部分除外)的效果<br/>使用此能力成功回避攻击时<br/>中等概率赋予敌方全体妨害异常状态(2回合)"},{skill_order="15",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="短剑",skill_tag2="必殺技",skill_name="幻影乱舞",skill_content="【Lv1】<br/>对敌方单体施以短剑物理攻击(威力500)<br/>必定造成暴击伤害<br/>【LvMAX】<br/>对敌方单体施以短剑物理攻击(威力600)<br/>必定造成暴击伤害"},{skill_order="21",skill_type="EX",skill_tag="buff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="万手沙华",skill_content="赋予自身使用的攻击技能发动2次的效果<br/>(3回合/回合不可延长/追加发动部分无SP消耗)<br/>并赋予短剑攻击伤害提升30%(3回合)<br/>【使用条件】至少使用一次极限技(必杀)",skill_boost="回合数4/5/6(短剑伤害上升)"},},}, {owner_order="94",owner_skill={{skill_order="1",skill_type="主动",skill_tag="雷",skill_sp="20",skill_name="雷霆(单体)",skill_content="对单个敌人施以雷属性攻击(威力170)",skill_boost="威力200/240/350",test_weak=" 雷",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="书",skill_sp="26",skill_name="双重拍打",skill_content="对敌方单体施以2次书物理攻击(威力90)",skill_boost="威力105/125/180",test_weak="书",test_hit="2",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="调查",skill_sp="1",skill_name="探查",skill_content="显示一个敌人的弱点",skill_boost="弱点显示数2/3/4",test_weak=" ",test_hit=" ",test_obj="敌 敌人"},{skill_order="4",skill_type="主动",skill_tag="debuff",skill_sp="5",skill_name="毒药",skill_content="赋予敌方单体大概率妨害状态异常(2回合)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="回复",skill_sp="24",skill_name="治疗(单体)",skill_content="赋予我方单体HP恢复(效力160)",skill_boost="效力180/220/280"},{skill_order="6",skill_type="主动",skill_tag="回复",skill_parent="5",skill_sp="24",skill_tag2="進化",skill_name="治疗(整体)",skill_content="我方前卫全体HP恢复(效力160)",skill_boost="效力180/220/280",test_weak=" ",test_obj="敌 "},{skill_order="7",skill_type="主动",skill_tag="debuff",skill_sp="12",skill_name="雷电耐性破坏(单体)Ⅲ",skill_content="赋予敌方单体雷耐性下降20%的效果(2回合)",skill_boost="回合数3/4/5",skill_up="88"},{skill_order="8",skill_type="主动",skill_tag="调查",skill_sp="10",skill_name="全体探查",skill_content="显示所有敌人的1个弱点",skill_boost="强化弱点显示2/3/4后:3/4/5",test_weak=" ",test_hit=" ",test_obj="敌 所有敌人",skill_up="96"},{skill_order="9",skill_type="主动",skill_tag="雷",skill_sp="46",skill_name="雷霆(全体)",skill_content="对敌方全体施以雷属性攻击(威力180)",skill_boost="威力205/245/300",test_weak="雷",test_hit="1",test_obj="敌群",skill_up="99"},{skill_order="10",skill_type="主动",skill_tag="雷",skill_sp="42",skill_name="爆裂",skill_content="对敌方单体施以雷属性攻击(威力260)",skill_boost="威力290/340/450",test_weak="雷",test_hit="1",test_obj="敌单",skill_up="100"},{skill_order="11",skill_type="主动",skill_tag="雷,debuff",skill_sp="56",skill_tag2="灯火の加護",skill_name="僵直",skill_content="对敌方单体施以雷属性攻击(威力230)<br/>赋予属防下降15%和雷耐性下降15%的效果(2回合)<br/>并有中等概率赋予麻痹异常状态(2回合)",skill_boost="威力260/300/400",test_weak="雷",test_hit="1",test_obj="敌单"},{skill_order="12",skill_type="被动",skill_tag="普攻时精力吸收",skill_name="SP吸收攻击",skill_content="自身进行普通攻击时,赋予相当于伤害1%的SP吸收"},{skill_order="13",skill_type="被动",skill_tag="雷伤害提升",skill_name="雷属性强化Ⅳ",skill_content="赋予自身雷属性伤害提升25%的效果"},{skill_order="14",skill_type="被动",skill_tag="属攻提升",skill_tag2="灯火の加護",skill_name="属攻强化Ⅲ",skill_content="赋予自身20%的属攻提升效果"},{skill_order="15",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="雷",skill_tag2="必殺技",skill_name="桑格",skill_content="【Lv1】<br/>对单个敌人施以雷属性攻击(威力500)<br/>【LvMAX】<br/>对单个敌人施以雷属性攻击(威力600)"},{skill_order="21",skill_type="EX",skill_tag="雷,buff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="穿云箭",skill_content="赋予自身属性攻击发生暴击<br/>与伤害上限提升(效果量30000)的效果(3回合)<br/>并对敌方单体施以雷属性攻击(威力230)<br/>能力提升(Boost)MAX时:必定暴击<br/>【使用条件】第5回合后",skill_boost="威力260/300/400"},},}, {owner_order="93",owner_skill={{skill_order="1",skill_type="主动",skill_tag="弓,buff",skill_sp="20",skill_name="气势之箭",skill_content="对敌方单体施以弓物理攻击(威力170)<br/>并赋予自身物攻提升10%的效果(2回合)",skill_boost="威力200/240/350",test_weak="弓",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="冰",skill_sp="30",skill_name="连冰刃",skill_content="对敌方全体施以2次冰属性攻击(威力70)",skill_boost="威力80/100/120",test_weak=" 冰",test_hit="2",test_obj="敌群"},{skill_order="3",skill_type="主动",skill_tag="弓,debuff",skill_sp="14",skill_name="穿鹰",skill_content="对敌方单体施以弓物理攻击(威力140)<br/>并赋予弓耐性下降10%的效果(2回合)",skill_boost="威力170/210/300",test_weak=" 弓",test_hit="1",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="冰",skill_sp="40",skill_name="三连冰冲",skill_content="对敌方单体施以3次冰属性攻击(威力65)",skill_boost="威力75/90/120",test_weak=" 冰",test_hit="3",test_obj="敌单"},{skill_order="5",skill_type="主动",skill_tag="弓",skill_sp="32",skill_name="无双射",skill_content="对敌方单体施以弓物理攻击(威力230)",skill_boost="威力260/300/400",test_weak=" 弓",test_hit="1",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="弓,debuff",skill_sp="24",skill_name="(改)穿鹫",skill_content="对敌方单体施以弓物理攻击(威力170)<br/>并赋予弓耐性下降15%的效果(3回合)",skill_boost="威力200/240/350",test_weak=" 弓",test_hit="1",test_obj="敌单",skill_up="88"},{skill_order="7",skill_type="主动",skill_tag="冰,debuff",skill_sp="50",skill_name="冰纹之箭",skill_content="对敌方单体施以冰属性攻击(威力260)<br/>并赋予属攻下降20%的效果(2回合)",skill_boost="威力290/340/450",test_weak=" 冰",test_hit="1",test_obj="敌单",skill_up="96"},{skill_order="8",skill_type="主动",skill_tag="弓,buff",skill_sp="36",skill_name="(改)义侠之箭",skill_content="对随机目标施以4次弓物理攻击(威力65)<br/>并赋予自身15%物攻提升的效果",skill_boost="威力75/85/110",test_weak=" 弓",test_hit="4",test_obj="敌单",skill_up="99"},{skill_order="9",skill_type="主动",skill_tag="弓",skill_sp="40",skill_name="(改)金刚无双射",skill_content="对敌方单体施以弓物理攻击(威力290)",skill_boost="威力320/380/500",test_weak=" 弓",test_hit="1",test_obj="敌单",skill_up="100"},{skill_order="10",skill_type="主动",skill_tag="弓",skill_parent="9",skill_sp="32",skill_tag2="進化",skill_name="金刚无双射",skill_content="对敌方单体施以弓物理攻击(威力260)<br/>选择技能时若BP数量为0时:效果再次发动(不消耗SP)",skill_boost="威力290/340/450",test_weak=" 弓",test_hit="1",test_obj="敌单"},{skill_order="11",skill_type="主动",skill_tag="弓,debuff",skill_sp="40",skill_tag2="灯火の加護",skill_name="贯流之箭",skill_content="对敌方单体施以弓物理攻击(威力230)<br/>并赋予物防下降15%的效果(2回合)",skill_boost="威力260/300/400",test_weak=" 弓",test_hit="1",test_obj="敌单"},{skill_order="12",skill_type="被动",skill_tag="伤害提升",skill_name="(改)弓攻击·暴击强化2",skill_content="赋予自身弓攻击伤害提升15%和暴击提升15%的效果"},{skill_order="13",skill_type="被动",skill_tag="承伤减少",skill_name="无伤时受到伤害减少",skill_content="HP为最大值时:赋予自身<br/>受到伤害减少50%(部分除外)的效果<br/>(同一类型的效果不能重复)"},{skill_order="14",skill_type="被动",skill_tag="威力提升",skill_tag2="灯火の加護",skill_name="(改)拔力",skill_content="若在回合开始时BP0的情况下,在行动阶段开始时<br/>赋予自身威力提升100%的效果<br/>(同一类型的效果不能重复)<br/>若在回合开始BP不为0,在行动阶段开始时<br/>赋予自身物攻提升15%的效果"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="弓,debuff",skill_tag2="必殺技",skill_name="(改)穿王鹰",skill_content="【Lv1】<br/>赋予敌方单体弓耐性下降10%的效果(2回合)<br/>并施以弓物理攻击(威力440)<br/>【LvMAX】<br/>赋予敌方单体弓耐性下降15%的效果(2回合)<br/>并施以弓物理攻击(威力525)"},{skill_order="21",skill_type="EX",skill_tag="弓,buff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="鹰扬之矢",skill_content="对敌方单体施以2次弓物理攻击(威力 120)<br/>并赋予自身HP护盾(效果量 使用者最大HP的50%/不可重复)<br/>【使用条件】自身HP满槽时",skill_boost="威力135/155/210",test_weak="弓",test_hit="2",test_obj="敌单"},},}, {owner_order="92",owner_skill={{skill_order="1",skill_type="主动",skill_tag="光",skill_sp="20",skill_name="光明魔法(单体)Ⅱ",skill_content="对敌方单体施以光属性攻击(威力170)",skill_boost="威力200/240/350",test_weak="光",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="光",skill_sp="32",skill_name="光明魔法(全体)Ⅱ",skill_content="对敌人全体施以光属性攻击(威力150)",skill_boost="威力175/215/260",test_weak="光",test_hit="1",test_obj="敌群"},{skill_order="3",skill_type="主动",skill_tag="debuff",skill_sp="18",skill_name="元精摧毁",skill_content="赋予敌方单体属攻·属防降低15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="4",skill_type="主动",skill_tag="debuff",skill_sp="16",skill_name="光耐性破坏(整体)Ⅲ",skill_content="赋予敌方全体光耐性下降20%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="书",skill_sp="26",skill_name="双节拍",skill_content="对敌方单体施以2次书物理攻击(威力90)",skill_boost="威力105/125/180",test_weak="书",test_hit="2",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="光,debuff",skill_sp="38",skill_name="大乱光明魔法",skill_content="对随机目标施以3次光属性攻击(威力55)<br/>每次攻击赋予光耐性下降15%的效果(2回合)",skill_boost="威力65/80/100",test_weak="光",test_hit="3",test_obj="敌乱",skill_up="88"},{skill_order="7",skill_type="主动",skill_tag="buff",skill_sp="24",skill_name="无想无念",skill_content="赋予自身20%属攻提升的效果(3回合)",skill_boost="回合数4/5/6",skill_up="96"},{skill_order="8",skill_type="主动",skill_tag="光",skill_sp="46",skill_name="光明魔法(全体)Ⅲ",skill_content="对敌方全体施以光属性攻击(威力180)",skill_boost="威力205/245/300",test_weak="光",test_hit="1",test_obj="敌群",skill_up="99"},{skill_order="9",skill_type="主动",skill_tag="光",skill_sp="40",skill_name="特大光明魔法(单体)Ⅱ",skill_content="对敌方单体施以3次光属性攻击(威力65)",skill_boost="威力75/90/120",test_weak=" 光",test_hit="3",test_obj="敌单",skill_up="100"},{skill_order="10",skill_type="主动",skill_tag="光",skill_parent="9",skill_sp="32",skill_tag2="進化",skill_name="特大光明魔法(单体)Ⅱ",skill_content="对敌方单体施以3次光属性攻击(威力65)<br/>Boost MAX时:攻击次数变为5次",skill_boost="威力75/90/120",test_weak=" 光",test_hit="3,5",test_obj="敌单"},{skill_order="11",skill_type="主动",skill_tag="光",skill_sp="120",skill_tag2="灯火の加護",skill_name="自律型精灵石 •攻击型",skill_content="从使用后的下回合开始,每回合<br/>在我方行动之前(部分除外)<br/>对随机目标施以3次光属性攻击(威力55/持续2次)",skill_boost="持续3/4/5次",test_weak=" 光",test_hit="3",test_obj="敌乱"},{skill_order="12",skill_type="被动",skill_tag="光伤害提升",skill_name="光属性强化V",skill_content="赋予自身光属性伤害提升30%的效果"},{skill_order="13",skill_type="被动",skill_tag="属攻提升",skill_name="SP 50%以下时属攻强化Ⅲ",skill_content="SP 50%以下时:赋予自身属性攻击提升20%的效果"},{skill_order="14",skill_type="被动",skill_tag="威力提升,伤害上限提升",skill_tag2="灯火の加護",skill_name="天才军师的本事",skill_content="有处于破防中的敌人时<br/>赋予自身的威力提高30%(同系统的效果不可重复)和<br/>伤害上限提升(效果量 50000)的效果<br/>但是、赋予消耗SP量增加30%的效果"},{skill_order="15",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="光",skill_tag2="必殺技",skill_name="光明破军阵",skill_content="【Lv1】<br/>对敌方全体施以光属性攻击(威力375)<br/>【LvMAX】<br/>对敌方全体施以光属性攻击(威力450)"},{skill_order="21",skill_type="EX",skill_tag="光",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="禁断光明魔法(单体)",skill_content="对敌方单体施以光属性攻击(威力475)<br/>【使用条件】至少使用一次极限技(必杀)",skill_boost="威力495/600/750",test_weak="光",test_hit="1",test_obj="敌单"},},}, {owner_order="91",owner_skill={{skill_order="1",skill_type="主动",skill_tag="杖",skill_sp="7",skill_name="璐璐-呼唤",skill_content="召唤璐璐,对敌方单体施以杖物理攻击(威力130)",skill_boost="威力160/200/270",test_weak=" 杖",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="光",skill_sp="20",skill_name="连光击",skill_content="对敌方单体施以2次光属性攻击(威力70)",skill_boost="威力85/105/135",test_weak="光",test_hit="2",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="弓",skill_sp="25",skill_name="乱射",skill_content="对随机目标施以3次弓物理攻击(威力50)",skill_boost="威力60/75/90",test_weak=" 弓",test_hit="3",test_obj="敌乱"},{skill_order="4",skill_type="主动",skill_tag="弓,debuff",skill_sp="26",skill_name="眩晕的箭",skill_content="对敌方全体施以弓物理攻击(威力115)<br/>并中等概率赋予失明状态异常(2回合)",skill_boost="威力140/180/210",test_weak=" 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{owner_order="90",owner_skill={{skill_order="1",skill_type="主动",skill_tag="光",skill_sp="20",skill_name="光冲",skill_content="对敌方单体施以光属性攻击(威力170)",skill_boost="威力200/240/350",test_weak="光",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="光",skill_sp="37",skill_name="连光闪",skill_content="对敌人全体施以2次光属性攻击(威力80)",skill_boost="威力90/105/130",test_weak=" 光",test_hit="2",test_obj="敌群"},{skill_order="3",skill_type="主动",skill_tag="剑",skill_sp="26",skill_name="二连斩",skill_content="对敌方单体施以2次剑物理攻击(威力90)",skill_boost="威力105/125/180",test_weak=" 剑",test_hit="2",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="剑,debuff",skill_sp="20",skill_name="属性攻击破坏斩击",skill_content="对敌方单体施以剑物理攻击(威力170)<br/>并赋予属攻降低15%的效果(2回合)",skill_boost="威力200/240/350",test_weak=" 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{owner_order="89",owner_skill={{skill_order="1",skill_type="主动",skill_tag="枪",skill_sp="26",skill_name="连续突击",skill_content="对敌方单体施以2次枪物理攻击(威力85)",skill_boost="威力100/120/165",test_weak="枪",test_hit="2",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="buff",skill_sp="12",skill_name="练气",skill_content="赋予自身15%的物攻效果(3回合)",skill_boost="回合数4/5/6"},{skill_order="3",skill_type="主动",skill_tag="枪",skill_sp="18",skill_name="关键点突击",skill_content="对敌方单体施以枪物理攻击(威力160)",skill_boost="威力190/230/320",test_weak="枪",test_hit="1",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="枪,debuff",skill_sp="36",skill_name="双脚戳",skill_content="对随机目标施以2次枪物理攻击(威力85)<br/>每次攻击赋予速度降低15%的效果(2回合)<br/>※行动顺序影响从第2回合开始",skill_boost="威力100/120/165",test_weak="枪",test_hit="2",test_obj="敌乱"},{skill_order="5",skill_type="主动",skill_tag="枪,debuff",skill_sp="36",skill_name="双手戳",skill_content="对随机目标施以2次枪物理攻击(威力85)<br/>每次攻击赋予物攻降低15%的效果(2回合)",skill_boost="威力100/120/165",test_weak="枪",test_hit="2",test_obj="敌乱"},{skill_order="6",skill_type="主动",skill_tag="暗",skill_sp="28",skill_name="连暗冲",skill_content="对敌方单体施以2次暗属性攻击(威力85)",skill_boost="威力100/120/165强化2后: 130/150/190",test_weak="暗",test_hit="2",test_obj="敌单",skill_up="72",skill_up_content="消費SP降低(SP22)",skill_up2="99",skill_up_content2="威力提升(115)"},{skill_order="7",skill_type="主动",skill_tag="枪",skill_sp="32",skill_name="无双突击",skill_content="对敌方单体施以枪物理攻击(威力220)",skill_boost="威力250/290/350强化2后: 280/330/400",test_weak="枪",test_hit="1",test_obj="敌单",skill_up="80",skill_up_content="消費SP降低(SP26)",skill_up2="100",skill_up_content2="威力提升(250)"},{skill_order="8",skill_type="主动",skill_tag="枪",skill_sp="60",skill_tag2="灯火の加護",skill_name="大渔突击",skill_content="对随机目标施以3-5次长枪物理攻击(威力65)",skill_boost="威力75/85/110",test_weak="枪",test_hit="3~5",test_obj="敌乱"},{skill_order="9",skill_type="被动",skill_tag="枪耐性降低",skill_name="攻击时枪耐性减弱",skill_content="自身攻击时(部分除外),概率很小<br/>赋予敌人枪耐性降低10%的效果(2回合)"},{skill_order="10",skill_type="被动",skill_tag="枪耐性降低",skill_parent="9",skill_tag2="進化",skill_name="攻击时枪耐性减弱Ⅱ",skill_content="自身攻击时(部分除外),概率很小<br/>赋予敌人枪耐性降低15%的效果(2回合)"},{skill_order="11",skill_type="被动",skill_tag="经验值强化",skill_name="获得经验值强化(相互)",skill_content="战斗结束时:前后卫获得经验值提升10%"},{skill_order="12",skill_type="被动",skill_tag="弱化效果延长(相互)",skill_tag2="灯火の加護",skill_name="弱化效果延长(与)",skill_content="自身状态异常以外的削弱效果<br/>赋予时的效果延长1回合(不可重复)"},{skill_order="13",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 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{owner_order="88",owner_skill={{skill_order="1",skill_type="主动",skill_tag="暗",skill_sp="28",skill_name="大黑暗魔法(单体)Ⅱ",skill_content="对敌方单体施以2次暗属性攻击(威力90)",skill_boost="威力105/125/180",test_weak="暗",test_hit="2",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_sp="42",skill_name="治愈魔法(全体)Ⅱ",skill_content="我方前卫全体HP恢复(效力55)<br/>并赋予HP自动恢复的效果(2回合/效力80)",skill_boost="效力70/95/130"},{skill_order="3",skill_type="主动",skill_tag="buff",skill_sp="23",skill_name="(改)睿智之光Ⅱ",skill_content="赋予我方前卫全体<br/>属攻提升20%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="4",skill_type="主动",skill_tag="杖",skill_sp="22",skill_name="(改)透伤打",skill_content="对敌方单体施以3次杖物理攻击(威力80)<br/>并中等概率赋予受伤异常状态",skill_boost="威力90/105/130",test_weak=" 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雷",test_hit="1",test_obj="敌群"},{skill_order="3",skill_type="主动",skill_tag="buff",skill_sp="40",skill_name="武人的鼓舞Ⅱ",skill_content="赋予我方前卫全体物攻·物防提升15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="4",skill_type="主动",skill_tag="扇",skill_sp="32",skill_name="冲击",skill_content="对敌方单体施以扇物理攻击(威力230)",skill_boost="威力260/300/400",test_weak=" 扇",test_hit="1",test_obj="敌单"},{skill_order="5",skill_type="主动",skill_tag="扇,debuff",skill_sp="38",skill_name="降守之舞Ⅱ",skill_content="对敌方全体施以扇物理攻击(威力150)<br/>并赋予物防降低15%的效果(2回合)",skill_boost="威力175/215/260",test_weak=" 扇",test_hit="1",test_obj="敌群"},{skill_order="6",skill_type="主动",skill_tag="扇",skill_sp="40",skill_name="冲击连打",skill_content="对敌方单体施以2次扇物理攻击(威力120)",skill_boost="威力135/155/210",test_weak=" 扇",test_hit="2",test_obj="敌单",skill_up="88",skill_up_content="消費SP降低(SP26)"},{skill_order="7",skill_type="主动",skill_tag="雷",skill_sp="40",skill_name="天雷之诗",skill_content="对随机目标施以3次雷属性攻击(威力65)",skill_boost="威力75/90/120",test_weak="雷",test_hit="3",test_obj="敌乱",skill_up="96",skill_up_content="消費SP降低(SP26)"},{skill_order="8",skill_type="主动",skill_tag="buff",skill_sp="50",skill_name="武人的鼓舞Ⅲ",skill_content="赋予我方前卫全体物攻·物防提升20%的效果(2回合)",skill_boost="回合数3/4/5",skill_up="99",skill_up_content="消費SP降低(SP40)"},{skill_order="9",skill_type="主动",skill_tag="扇,debuff",skill_sp="68",skill_name="破坏的乱舞",skill_content="对随机目标施以4次扇物理攻击(威力45)<br/>每次攻击小概率赋予物防降低20%的效果(2回合)",skill_boost="威力55/65/90",test_weak=" 扇",test_hit="4",test_obj="敌乱",skill_up="100",skill_up_content="消費SP降低(SP54)"},{skill_order="10",skill_type="主动",skill_tag="体力护盾,buff",skill_sp="89",skill_tag2="灯火の加護",skill_name="真・武神流丽之姿态",skill_content="赋予自身HP护盾(效果量 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{owner_order="86",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑",skill_sp="18",skill_name="连续斩击",skill_content="对敌方单施以2次剑物理攻击(威力70)",skill_boost="威力85/105/135",test_weak=" 剑",test_hit="2",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="剑",skill_sp="22",skill_name="横一个字斩",skill_content="对敌方全体施以剑物理攻击(威力115)",skill_boost="威力140/180/210",test_weak=" 剑",test_hit="1",test_obj="敌群"},{skill_order="3",skill_type="主动",skill_tag="buff",skill_sp="12",skill_name="审视",skill_content="赋予自身15%的会心提升效果(3回合)",skill_boost="回合数4/5/6"},{skill_order="4",skill_type="主动",skill_tag="剑",skill_sp="30",skill_name="一闪",skill_content="对敌方全体施以剑物理攻击(威力145)",skill_boost="威力170/200/245",test_weak=" 剑",test_hit="1",test_obj="敌群"},{skill_order="5",skill_type="主动",skill_tag="剑",skill_sp="25",skill_name="乱斩",skill_content="对随机目标施以3次剑物理攻击(威力50)",skill_boost="威力60/75/90",test_weak=" 剑",test_hit="3",test_obj="敌乱"},{skill_order="6",skill_type="主动",skill_tag="暗",skill_sp="28",skill_name="连暗冲",skill_content="对敌方单体施以2次暗属性攻击(威力85)",skill_boost="威力100/120/165强化2后: 130/150/190",test_weak="暗",test_hit="2",test_obj="敌单",skill_up="72",skill_up2="99"},{skill_order="7",skill_type="主动",skill_tag="剑",skill_sp="52",skill_name="胧斩",skill_content="对随机目标施以3次剑物理攻击(威力80)",skill_boost="威力90/105/125强化2后: 105/120/140",test_weak=" 剑",test_hit="3",test_obj="敌乱",skill_up="80",skill_up2="100"},{skill_order="8",skill_type="主动",skill_tag="剑",skill_sp="40",skill_tag2="灯火の加護",skill_name="一刀两断",skill_content="对敌方单体施以剑物理攻击(威力 260)",skill_boost="威力290/340/450",test_weak=" 剑",test_hit="1",test_obj="敌单"},{skill_order="9",skill_type="被动",skill_tag="暴击伤害提升",skill_name="会心威力强化(相互)Ⅲ",skill_content="赋予前后卫暴击时<br/>伤害提升20%的效果"},{skill_order="10",skill_type="被动",skill_tag="破防中伤害提升",skill_name="破防强化Ⅲ",skill_content="存在处于破防状态的敌人时<br/>赋予自身伤害提升20%的效果"},{skill_order="11",skill_type="被动",skill_tag="会心提升",skill_tag2="灯火の加護",skill_name="破防时会心强化(相互)Ⅲ",skill_content="存在处于破防状态的敌人时<br/>赋予前后卫会心提升20%的效果"},{skill_order="12",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="13",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="14",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="15",skill_type="EX",skill_tag="剑",skill_tag2="必殺技",skill_name="断绝罪恶的乱舞刃",skill_content="【Lv1】<br/>对随机目标施以4-6次剑物理攻击(威力85)<br/>【LvMAX】<br/>对随机目标施以4-6次剑物理攻击(威力100)"},},}, {owner_order="85",owner_skill={{skill_order="1",skill_type="主动",skill_tag="斧",skill_sp="26",skill_name="连续断",skill_content="对敌方单体施以2次斧物理攻击(威力90)",skill_boost="威力105/125/180",test_weak=" 斧",test_hit="2",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_sp="24",skill_name="急救措施",skill_content="我方单体HP恢复(效力160)",skill_boost="效力180/220/280"},{skill_order="3",skill_type="主动",skill_tag="回复",skill_sp="12",skill_name="失明治疗(全体)",skill_content="驱散我方前卫全体的失明异常状态<br/>能力提升(Boost)时赋予防止失明效果",skill_boost="暗无效化的回合数2/3/4"},{skill_order="4",skill_type="主动",skill_tag="风,debuff",skill_sp="35",skill_name="疼痛风暴",skill_content="对敌方全体施以风属性攻击(威力150)<br/>并小概率赋予受伤状态异常(2回合)",skill_boost="威力175/215/260",test_weak="风",test_hit="1",test_obj="敌群"},{skill_order="5",skill_type="主动",skill_tag="斧",skill_sp="38",skill_name="(改)疼痛三连断",skill_content="对敌方单体施以3次斧物理攻击(威力65)<br/>自身暴击提升时:每次攻击中概率赋子受伤的异常状态(2回合)",skill_boost="威力75/90/120",test_weak=" 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斧",test_hit="4",test_obj="敌乱",skill_up="100",skill_up_content="消費SP降低(SP38)"},{skill_order="10",skill_type="主动",skill_tag="斧",skill_parent="9",skill_sp="48",skill_tag2="進化",skill_name="狂暴猛攻",skill_content="对随机目标施以5次斧物理攻击(威力55)",skill_boost="威力65/75/100",test_weak=" 斧",test_hit="5",test_obj="敌乱"},{skill_order="11",skill_type="主动",skill_tag="斧",skill_sp="64",skill_tag2="灯火の加護",skill_name="双重冲撞",skill_content="对敌方单体施以2次斧物理攻击(威力135)<br/>自身处于会心提升状态时威力提升1.2倍",skill_boost="威力150/175/235",test_weak=" 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{owner_order="84",owner_skill={{skill_order="1",skill_type="主动",skill_tag="风",skill_sp="20",skill_name="微风之诗Ⅱ",skill_content="对敌方单体施以风属性攻击(威力170)",skill_boost="威力200/240/350",test_weak="风",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="buff",skill_sp="21",skill_name="(改)圣人的鼓舞",skill_content="赋予我方前卫全体物攻·属攻提升15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="3",skill_type="主动",skill_tag="扇",skill_sp="30",skill_name="横扫千军",skill_content="对敌方全体施以扇物理攻击(威力150)",skill_boost="威力175/215/260",test_weak="扇",test_hit="1",test_obj="敌群"},{skill_order="4",skill_type="主动",skill_tag="风",skill_sp="32",skill_name="暴风之诗Ⅱ",skill_content="对敌方全体施以风属性攻击(威力150)",skill_boost="威力175/215/260",test_weak="风",test_hit="1",test_obj="敌群"},{skill_order="5",skill_type="主动",skill_tag="debuff",skill_sp="16",skill_name="忘风的挽歌",skill_content="赋予敌方全体风耐性降低20%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="buff",skill_sp="35",skill_name="圣人之舞Ⅲ",skill_content="赋予我方单体物防·属防提升20%的效果(2回合)",skill_boost="回合数3/4/5",skill_up="88",skill_up_content="消費SP降低(SP28)"},{skill_order="7",skill_type="主动",skill_tag="风",skill_sp="40",skill_name="(改)龙卷之诗",skill_content="对敌方单体施以4次风属性攻击(威力45)",skill_boost="威力60/75/90",test_weak="风",test_hit="3",test_obj="敌乱",skill_up="96",skill_up_content="消費SP降低(SP26)"},{skill_order="8",skill_type="主动",skill_tag="buff",skill_sp="40",skill_name="圣人的鼓舞Ⅱ",skill_content="赋予我方前卫全体物防·属防提升15%效果(2回合)",skill_boost="回合数3/4/5",skill_up="99",skill_up_content="消費SP降低(SP26)"},{skill_order="9",skill_type="主动",skill_tag="buff",skill_parent="8",skill_sp="32",skill_tag2="進化",skill_name="圣人的鼓舞Ⅱ",skill_content="赋予我方前卫全体物防·属防提升15%<br/>与物理·属性耐性提升10%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="10",skill_type="主动",skill_tag="风,debuff",skill_sp="57",skill_name="沙暴之诗",skill_content="对敌方全体施以2次风属性攻击(威力100)<br/>并赋予物攻降低15%的效果(2回合)",skill_boost="威力115/140/165",test_weak="风",test_hit="2",test_obj="敌群",skill_up="100",skill_up_content="消費SP降低(SP46)"},{skill_order="11",skill_type="主动",skill_tag="风,debuff",skill_sp="57",skill_tag2="灯火の加護",skill_name="晴岚之诗",skill_content="对敌方全体施以2次风属性攻击(威力100)<br/>并赋予属攻降低15%的效果(2回合)",skill_boost="威力115/140/165",test_weak="风",test_hit="2",test_obj="敌群"},{skill_order="12",skill_type="被动",skill_tag="加成点回复量提升",skill_name="BP恢复提升",skill_content="战斗开始时:赋予自身<br/>BP回复量提升1的效果(2回合)"},{skill_order="13",skill_type="被动",skill_tag="受击时精力回复",skill_name="魔力还原",skill_content="恢复受到的伤害量的3%的SP<br/>(部分除外/同系统的效果不可重复)"},{skill_order="14",skill_type="被动",skill_tag="物防提升,属防提升",skill_tag2="灯火の加護",skill_name="笑声布道",skill_content="交换到后卫时:<br/>赋予我方前卫全体物防·属防提升10%的效果(2回合)"},{skill_order="15",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 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{owner_order="83",owner_skill={{skill_order="1",skill_type="主动",skill_tag="光",skill_sp="9",skill_name="光明魔法(单体)",skill_content="对敌方单体施以光属性攻击(威力130)",skill_boost="威力160/200/270",test_weak="光",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="调查",skill_sp="1",skill_name="探查",skill_content="披露一个敌人的弱点",skill_boost="弱点显示数2/3/4",test_weak=" ",test_hit=" ",test_obj="敌 一个敌人"},{skill_order="3",skill_type="主动",skill_tag="光",skill_sp="24",skill_name="光明魔法(全体)",skill_content="敌人全体受到光属性攻击(威力115)",skill_boost="威力140/180/210",test_weak="光",test_hit="1",test_obj="敌群"},{skill_order="4",skill_type="主动",skill_tag="光",skill_sp="20",skill_name="大光明魔法(单体)",skill_content="对敌方单体施以2次光属性攻击(威力70)",skill_boost="威力85/105/135",test_weak="光",test_hit="2",test_obj="敌单"},{skill_order="5",skill_type="主动",skill_tag="光",skill_sp="20",skill_name="光明魔法(单体)Ⅱ",skill_content="对敌方单体施以光属性攻击(威力160)",skill_boost="威力190/230/320",test_weak="光",test_hit="1",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="书",skill_sp="26",skill_name="双节拍",skill_content="对敌方单体施以2次物理攻击(威力85)",skill_boost="威力100/120/165强化2后: 130/150/190",test_weak="书",test_hit="2",test_obj="敌单",skill_up="72",skill_up_content="消費SP降低(SP21)",skill_up2="99",skill_up_content2="威力提升(115)"},{skill_order="7",skill_type="主动",skill_tag="光",skill_sp="32",skill_name="光明魔法(全体)Ⅱ",skill_content="敌人全体受到光属性攻击(威力145)",skill_boost="威力170/200/245强化2后: 200/240/280",test_weak=" 光",test_hit="1",test_obj="敌群",skill_up="80",skill_up_content="消費SP降低(SP26)",skill_up2="100",skill_up_content2="威力提升(175)"},{skill_order="8",skill_type="主动",skill_tag="光",skill_sp="54",skill_tag2="灯火の加護",skill_name="特大光明魔法(单体)Ⅲ",skill_content="对敌方单体施以3次光属性攻击(威力85)",skill_boost="威力95/110/140",test_weak="光",test_hit="3",test_obj="敌单"},{skill_order="9",skill_type="被动",skill_tag="调查",skill_name="预习",skill_content="战斗开始时:逐个揭示敌人的弱点<br/>(同一类型的效果不能重复)"},{skill_order="10",skill_type="被动",skill_tag="特定技能连续化",skill_name="罕见的连续咏唱",skill_content="自身使用属性技能时,有10%的概率发动2次<br/>(无额外SP消耗)"},{skill_order="11",skill_type="被动",skill_tag="光伤害提升",skill_tag2="灯火の加護",skill_name="光属性强化(相互)Ⅱ",skill_content="前后卫<br/>赋予光属性伤害提升15%的效果"},{skill_order="12",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="13",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="14",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="15",skill_type="EX",skill_tag="光",skill_tag2="必殺技",skill_name="古代光明魔法(单体)",skill_content="【Lv1】<br/>对敌方单体施以光属性攻击(威力500)<br/>【LvMAX】<br/>对敌方单体施以光属性攻击(威力600)"},},}, {owner_order="82",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑",skill_sp="30",skill_name="一闪",skill_content="对敌方全体施以剑物理攻击(威力150)",skill_boost="威力175/215/260",test_weak=" 剑",test_hit="1",test_obj="敌群"},{skill_order="2",skill_type="主动",skill_tag="风",skill_sp="20",skill_name="风冲",skill_content="对敌方单体施以风属性攻击(威力170)",skill_boost="威力200/240/350",test_weak="风",test_hit="1",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="风",skill_sp="30",skill_name="连风刃",skill_content="对敌方全体施以2次风属性攻击(威力70)",skill_boost="威力80/100/120",test_weak="风",test_hit="2",test_obj="敌群"},{skill_order="4",skill_type="主动",skill_tag="剑",skill_sp="25",skill_name="乱斩",skill_content="对随机目标施以3次剑物理攻击(威力55)",skill_boost="威力65/80/100",test_weak=" 剑",test_hit="3",test_obj="敌乱"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="24",skill_name="神速",skill_content="赋予自身速度提升20%的效果(3回合)<br/>※行动顺序影响从下回合开始",skill_boost="回合数4/5/6"},{skill_order="6",skill_type="主动",skill_tag="风",skill_sp="34",skill_name="风杀",skill_content="对敌方单体施以风属性攻击(威力230)",skill_boost="威力260/300/400",test_weak="风",test_hit="1",test_obj="敌单",skill_up="88"},{skill_order="7",skill_type="主动",skill_tag="风",skill_sp="40",skill_name="风牙乱",skill_content="对随机目标施以3次风属性攻击(威力65)",skill_boost="威力75/90/120",test_weak="风",test_hit="3",test_obj="敌乱",skill_up="96"},{skill_order="8",skill_type="主动",skill_tag="回复",skill_sp="23",skill_name="休息",skill_content="自身的HP恢复(效力165)",skill_boost="效力185/225/285",skill_up="99"},{skill_order="9",skill_type="主动",skill_tag="风",skill_sp="44",skill_name="剑岚舞斗",skill_content="对随机目标施以4次风属性攻击(威力55)",skill_boost="威力65/80/105",test_weak="风",test_hit="4",test_obj="敌乱",skill_up="100"},{skill_order="10",skill_type="主动",skill_tag="剑,风,debuff",skill_sp="73",skill_tag2="灯火の加護",skill_name="快刀岚魔",skill_content="对敌方全体施以3次风属性攻击(威力65)<br/>可突破剑弱点(伤害以风属性计算)<br/>并赋予风耐性降低15%的效果(2回合)",skill_boost="威力75/90/115",test_weak="风,剑",test_hit="3",test_obj="敌群"},{skill_order="11",skill_type="被动",skill_tag="属攻提升",skill_name="战斗开始时属攻强化Ⅲ",skill_content="战斗开始时:赋予自身属攻提升20%的效果(3回合)"},{skill_order="12",skill_type="被动",skill_tag="属攻提升,属性暴击解放",skill_parent="11",skill_tag2="進化",skill_name="属性强化Ⅲ&属性会心",skill_content="自身属攻提升20%<br/>并赋予属性攻击发生暴击的效果"},{skill_order="13",skill_type="被动",skill_tag="风伤害提升",skill_name="风属性强化Ⅲ",skill_content="赋予自身风属性伤害提升20%的效果"},{skill_order="14",skill_type="被动",skill_tag="物理・属性攻击回避",skill_tag2="灯火の加護",skill_name="背水之阵",skill_content="HP50%以下时:赋予自身<br/>50%概率回避攻击(一部分除外)的效果"},{skill_order="15",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升10%"},{skill_order="16",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升10%"},{skill_order="17",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升10%"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="风",skill_tag2="必殺技",skill_name="岚神武斗",skill_content="【Lv1】<br/>对敌方单体施以4〜6次风属性攻击(威力85)<br/>【LvMAX】<br/>对敌方单体施以4〜6次风属性攻击(威力100)"},{skill_order="21",skill_type="EX",skill_tag="剑,风",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="飓风戴天",skill_content="对敌方单体施以风属性攻击(威力 290)<br/>并突破剑物理(伤害以风属性计算)<br/>攻击对象处于风耐性降低状态时,威力提升1.3倍<br/>【使用条件】第3回合以后",skill_boost="威力320/380/500"},},}, {owner_order="81",owner_skill={{skill_order="1",skill_type="主动",skill_tag="暗",skill_sp="24",skill_name="暗夜之诗",skill_content="对敌方全体施以暗属性攻击(威力115)",skill_boost="威力140/180/210",test_weak="暗",test_hit="1",test_obj="敌群"},{skill_order="2",skill_type="主动",skill_tag="buff",skill_sp="12",skill_name="白狼的鼓舞",skill_content="赋予我方前卫全体<br/>赋予会心提升10%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="3",skill_type="主动",skill_tag="扇",skill_sp="30",skill_name="划船",skill_content="对敌方全体施以扇形物理攻击(威力145)",skill_boost="威力170/200/245",test_weak="扇",test_hit="1",test_obj="敌群"},{skill_order="4",skill_type="主动",skill_tag="debuff",skill_sp="16",skill_name="忘却暗的挽歌",skill_content="赋予敌方全体暗耐性降低20%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="暗",skill_sp="32",skill_name="暗夜之诗Ⅱ",skill_content="对敌方全体施以暗属性攻击(威力145)",skill_boost="威力170/200/245",test_weak="暗",test_hit="1",test_obj="敌群"},{skill_order="6",skill_type="主动",skill_tag="buff",skill_sp="23",skill_name="白狼的鼓舞Ⅱ",skill_content="赋予我方前卫全体<br/>赋予会心提升15%的效果(2回合)",skill_boost="回合数3/4/5 强化2後:4/5/6",skill_up="72",skill_up_content="消費SP降低(SP18)",skill_up2="99",skill_up_content2="效果回合数提升(3回合)"},{skill_order="7",skill_type="主动",skill_tag="暗",skill_sp="46",skill_name="暗夜之诗Ⅲ",skill_content="对敌方全体施以暗属性攻击(威力175)",skill_boost="威力200/240/280强化2后: 230/270/320",test_weak="暗",test_hit="1",test_obj="敌群",skill_up="80",skill_up_content="消費SP降低(SP37)",skill_up2="100",skill_up_content2="威力提升(205)"},{skill_order="8",skill_type="主动",skill_tag="暗",skill_sp="42",skill_tag2="灯火の加護",skill_name="暗激华",skill_content="对敌方单体施以暗属性攻击(威力260)<br/>行动结束后,移动到后卫位置",skill_boost="威力290/340/450",test_weak="暗",test_hit="1",test_obj="敌单"},{skill_order="9",skill_type="被动",skill_tag="体力自动回复",skill_name="交替时HP治愈(前全)",skill_content="交替时:全体我方前卫<br/>赋予HP自动回复的效果(2回合/效力50)"},{skill_order="10",skill_type="被动",skill_tag="精力自动回复",skill_name="后卫时SP治愈(前单)",skill_content="后卫时:赋予前卫SP自动回复的效果(回复量最大SP的5%)"},{skill_order="11",skill_type="被动",skill_tag="精力回复",skill_tag2="灯火の加護",skill_name="前卫交替时SP恢复(后全)",skill_content="被前卫替换时:<br/>我方后卫全体的SP回复(回复量对象最大SP的3%)"},{skill_order="12",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="13",skill_type="EX",skill_tag="暗,debuff",skill_tag2="必殺技",skill_name="暗夜的悲歌",skill_content="【Lv1】<br/>对敌方全体施以暗属性攻击(威力330)<br/>并赋予暗耐性降低5%的效果(2回合)<br/>【LvMAX】<br/>对敌方全体施以暗属性攻击(威力395)<br/>并赋予暗耐性降低10%的效果(2回合)"},},}, {owner_order="80",owner_skill={{skill_order="1",skill_type="主动",skill_tag="短剑,扇",skill_sp="20",skill_name="呼唤哈根",skill_content="召唤哈根,对敌方单体施以2次短剑物理攻击(威力75)<br/>或对敌方全体施以扇物理攻击(威力120)",skill_boost="短剑:威力90/110/150扇:威力145/185/220",test_weak="短剑,扇",test_hit="2,1",test_obj="敌单,敌群"},{skill_order="2",skill_type="主动",skill_tag="弓",skill_sp="26",skill_name="二连刚射",skill_content="对敌方单体施以2次弓物理攻击(威力90)",skill_boost="威力105/125/180",test_weak=" 弓",test_hit="2",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="光",skill_sp="32",skill_name="光闪",skill_content="对敌方全体施以光属性攻击(威力150)",skill_boost="威力175/215/260",test_weak="光",test_hit="1",test_obj="敌群"},{skill_order="4",skill_type="主动",skill_tag="弓",skill_sp="38",skill_name="乱之刚射",skill_content="对随机目标施以3次弓物理攻击(威力65)",skill_boost="威力75/90/120",test_weak=" 弓",test_hit="3",test_obj="敌乱"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="22",skill_name="觉醒",skill_content="赋予自身物理攻击增加 15%<br/>与会心提升15%的效果(3回合)",skill_boost="回合数4/5/6"},{skill_order="6",skill_type="主动",skill_tag="回复",skill_sp="36",skill_name="治愈的波动",skill_content="赋予自身HP自动回复的效果(3回合/效力140)",skill_boost="回合数4/5/6",skill_up="88"},{skill_order="7",skill_type="主动",skill_tag="弓",skill_sp="32",skill_name="狱射",skill_content="对敌方单体施以弓物理攻击(威力230)",skill_boost="威力260/300/400",test_weak=" 弓",test_hit="1",test_obj="敌单",skill_up="96"},{skill_order="8",skill_type="主动",skill_tag="光,debuff",skill_sp="50",skill_name="流星光底",skill_content="对敌方全体施以光属性攻击(威力180)<br/>并有中等概率赋予黑暗状态异常(2回合)",skill_boost="威力205/245/300",test_weak="光",test_hit="1",test_obj="敌群",skill_up="99"},{skill_order="9",skill_type="主动",skill_tag="弓",skill_sp="70",skill_name="行云流水",skill_content="对随机目标施以5次弓物理攻击(威力55)",skill_boost="威力65/75/100",test_weak=" 弓",test_hit="5",test_obj="敌乱",skill_up="100"},{skill_order="10",skill_type="主动",skill_tag="弓",skill_sp="81",skill_tag2="灯火の加護",skill_name="不惜身命",skill_content="对敌方全体施以4次弓物理攻击(威力45)<br/>必定造成暴击伤害",skill_boost="威力55/65/80",test_weak=" 弓",test_hit="4",test_obj="敌群"},{skill_order="11",skill_type="被动",skill_tag="弓伤害提升",skill_name="专心致志",skill_content="赋予自身弓攻击伤害提高30%的效果"},{skill_order="12",skill_type="被动",skill_tag="物攻提升,弓伤害提升",skill_parent="11",skill_tag2="進化",skill_name="专心致志",skill_content="赋予自身物攻提升15%<br/>与弓攻击伤害提升30%の效果"},{skill_order="13",skill_type="被动",skill_tag="哈根强化",skill_name="哈根强化",skill_content="“呼唤哈根”的技能威力提升30%"},{skill_order="14",skill_type="被动",skill_tag="精力自动回复",skill_tag2="灯火の加護",skill_name="SP治愈Ⅱ",skill_content="赋予自身SP自动回复的效果(回复量最大SP的10%)"},{skill_order="15",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="短剑,弓,扇",skill_tag2="必殺技",skill_name="狩猎连弓・魔狼",skill_content="【Lv1】<br/>呼叫哈根<br/>对敌方单体施以2次短剑物理攻击(威力90)<br/>或对敌方全体施以扇物理攻击(威力140)<br/>并对敌方单体施以弓物理攻击(威力190)<br/>【LvMAX】<br/>呼叫哈根<br/>对敌方单体施以2次短剑物理攻击(威力110)<br/>或对敌方全体施以扇物理攻击(威力170)<br/>并对敌方单体施以弓物理攻击(威力230)"},{skill_order="21",skill_type="EX",skill_tag="弓,光",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="拔山蓋世",skill_content="对敌方单体施以2次弓物理攻击(威力 150)<br/>可突破光弱点(伤害以弓物理计算)<br/>该技能的伤害上限提升50000<br/>攻击对象被破防时威力增加1.2倍<br/>【使用条件】第3回合以后",skill_boost="威力165/195/260"},},}, {owner_order="79",owner_skill={{skill_order="1",skill_type="主动",skill_tag="枪",skill_sp="26",skill_name="连续突击",skill_content="对敌方单体施以2次枪物理攻击(威力90)",skill_boost="威力105/125/180",test_weak="枪",test_hit="2",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="火",skill_sp="20",skill_name="(改)不安定的火焰",skill_content="对敌方单体施以1-4次火属性攻击(威力45)<br/>「技变化」条件:幸运≥1<br/>「技变化」:消耗BP时,消耗1点幸运,必定攻击4次",skill_boost="威力55/65/90",test_weak="火",test_hit="1~4",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="枪",skill_sp="30",skill_name="大突进",skill_content="对敌方全体施以枪物理攻击(威力150)",skill_boost="威力175/215/260",test_weak="枪",test_hit="1",test_obj="敌群"},{skill_order="4",skill_type="主动",skill_tag="火",skill_sp="32",skill_name="炎闪",skill_content="对敌方全体施以火属性攻击(威力150)",skill_boost="威力175/215/260",test_weak="火",test_hit="1",test_obj="敌群"},{skill_order="5",skill_type="主动",skill_tag="枪",skill_sp="26",skill_name="(改)骰子枪法",skill_content="对敌方单体施以6次枪攻击(威力40),每次50%概率落空<br/>「技变化」条件:幸运≥2<br/>「技变化」:消耗BP时,消耗2点幸运,6次都不会落空",skill_boost="威力55/65/80",test_weak="枪",test_hit="6",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="枪",skill_sp="32",skill_name="无双突刺",skill_content="对敌方单体施以枪物理攻击(威力230)",skill_boost="威力260/300/400",test_weak="枪",test_hit="1",test_obj="敌单",skill_up="88"},{skill_order="7",skill_type="主动",skill_tag="火",skill_sp="34",skill_name="炎杀",skill_content="对敌方单体施以火属性攻击(威力230)",skill_boost="威力260/300/400",test_weak="火",test_hit="1",test_obj="敌单",skill_up="96"},{skill_order="8",skill_type="主动",skill_tag="枪",skill_sp="38",skill_name="三连突刺",skill_content="对敌方单体施以3次枪物理攻击(威力65)",skill_boost="威力75/90/120",test_weak="枪",test_hit="3",test_obj="敌单",skill_up="99"},{skill_order="9",skill_type="主动",skill_tag="枪",skill_sp="37",skill_name="(改)孤注一掷",skill_content="对敌方单体施以枪攻击(威力290)<br/>但有30%几率对自身造成最大体力30%的伤害<br/>「技变化」条件:幸运≥3<br/>「技变化」:消耗BP时,消耗3点幸运,威力提升,不对自身造成伤害",skill_boost="威力320/380/500",test_weak="枪",test_hit="1",test_obj="敌单",skill_up="100"},{skill_order="10",skill_type="主动",skill_tag="枪",skill_sp="180",skill_tag2="灯火の加護",skill_name="(改)倒转乾坤",skill_content="对敌方单体施以1〜2次枪物理攻击(威力325)<br/>「技变化」条件:幸运≥3<br/>「技变化」:消耗BP时,消耗3点幸运,必定攻击2次,此技能伤害上限提升50000",skill_boost="威力345/450/600",test_weak="枪",test_hit="1~2",test_obj="敌单"},{skill_order="11",skill_type="被动",skill_tag="枪伤害提升",skill_name="无伤时枪攻击强化(前全)Ⅱ",skill_content="HP满时:赋予我方前卫全体<br/>枪攻击伤害提升15%"},{skill_order="12",skill_type="被动",skill_tag="物攻提升,枪伤害提升",skill_parent="11",skill_tag2="進化",skill_name="豪客",skill_content="HP满时:赋予我方前卫全体<br/>物攻与枪攻击伤害提升15%的效果"},{skill_order="13",skill_type="被动",skill_tag="体力自动回复",skill_name="(改)幸运恢复",skill_content="每回合结束:恢复体力(效力100)、恢复1点「幸运」<br/>「幸运」:达到指定值时,部分技能发生「技变化」"},{skill_order="14",skill_type="被动",skill_tag="特定技能连续化",skill_tag2="灯火の加護",skill_name="(改)第二笔交易",skill_content="消耗3BP时<br/>自身使用的能力发动2次<br/>追加发动部分无SP消耗<br/>使用技变化技能时,若剩余幸运点不满足技变化条件,则不会发动第二次能力"},{skill_order="15",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="枪",skill_tag2="必殺技",skill_name="(改)双四八",skill_content="【Lv1】<br/>对敌方单体施以枪物理攻击(威力500)<br/>并且,恢复自身1点加成点,3点「幸运」<br/>【LvMAX】<br/>对敌方单体进行枪物理攻击(威力600)<br/>并且,恢复自身2点加成点,3点「幸运」"},{skill_order="21",skill_type="EX",skill_tag="枪",skill_sp="3次",skill_tag2="EXアビリティ",skill_name="(改)废墟之枪",skill_content="回合中,率先行动<br/>对敌方单体施以4〜10次枪物理攻击(威力30)<br/>但有30%的几率会对自身造成伤害(效果量为自身最大生命值的80%)<br/>「技变化」条件:幸运≥3<br/>「技变化」:消耗BP时,消耗3点幸运,威力提升(45/55/75),必定攻击8次,并赋予枪耐性下降15%的效果,不对自身造成伤害<br/>【使用条件】自身必杀技使用1次以上",skill_boost="威力35/40/60"},},}, {owner_order="78",owner_skill={{skill_order="1",skill_type="主动",skill_tag="杖",skill_sp="18",skill_name="痛打",skill_content="对单体敌人施以杖物理攻击(威力160)",skill_boost="威力190/230/320",test_weak=" 杖",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_sp="19",skill_name="持续回复魔法(单体)Ⅱ",skill_content="赋予我方单体HP自动回复的效果(2回合/效力110)",skill_boost="回合数3/4/5"},{skill_order="3",skill_type="主动",skill_tag="杖",skill_sp="30",skill_name="爆碎打",skill_content="对敌方全体施以杖物理攻击(威力145)",skill_boost="威力170/200/245",test_weak=" 杖",test_hit="1",test_obj="敌群"},{skill_order="4",skill_type="主动",skill_tag="火",skill_sp="20",skill_name="火焰魔法(单体)Ⅱ",skill_content="对敌方单体施以火属性攻击(威力160)",skill_boost="威力190/230/320",test_weak="火",test_hit="1",test_obj="敌单"},{skill_order="5",skill_type="主动",skill_tag="杖",skill_sp="38",skill_name="三连痛打",skill_content="对单体敌人施以3次杖物理攻击(威力60)",skill_boost="威力70/85/110",test_weak=" 杖",test_hit="3",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="回复",skill_sp="38",skill_name="特大回复魔法(单体)",skill_content="单体我方的HP恢复(效力225)",skill_boost="效力245/285/345强化2后: 315/355/415",skill_up="72",skill_up_content="消費SP降低(SP30)",skill_up2="99",skill_up_content2="效力提升(295)"},{skill_order="7",skill_type="主动",skill_tag="杖",skill_sp="32",skill_name="审判之锤",skill_content="对单体敌人施以杖物理攻击(威力220)",skill_boost="威力250/290/350强化2后: 280/330/400",test_weak=" 杖",test_hit="1",test_obj="敌单",skill_up="80",skill_up_content="消費SP降低(SP26)",skill_up2="100",skill_up_content2="威力提升(250)"},{skill_order="8",skill_type="主动",skill_tag="杖",skill_sp="76",skill_tag2="灯火の加護",skill_name="爆裂三连击",skill_content="对敌方全体施以3次杖物理攻击(威力95)",skill_boost="威力105/120/145",test_weak=" 杖",test_hit="3",test_obj="敌群"},{skill_order="9",skill_type="被动",skill_tag="物攻提升",skill_name="开始时物攻强化V",skill_content="战斗开始时:赋予自身提升30%物攻的效果(3回合)"},{skill_order="10",skill_type="被动",skill_tag="杖伤害提升",skill_name="全快时法杖攻击强化Ⅲ",skill_content="HP满油时:赋予自身法杖攻击伤害提升20%的效果"},{skill_order="11",skill_type="被动",skill_tag="全速力",skill_name="全速",skill_content="在消耗BP3时,自身可以快速行动。"},{skill_order="12",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="13",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="14",skill_type="EX",skill_tag="杖",skill_tag2="必殺技",skill_name="断罪的铁锤",skill_content="【Lv1】<br/>对敌方单体施以杖物理攻击(威力500)<br/>【LvMAX】<br/>对敌方单体施以杖物理攻击(威力600)"},},}, {owner_order="77",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑",skill_sp="18",skill_name="斩落",skill_content="对敌人施以剑物理攻击(威力170)",skill_boost="威力200/240/350",test_weak=" 剑",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="冰",skill_sp="20",skill_name="冰冲",skill_content="对敌方单体施以冰属性攻击(威力170)",skill_boost="威力200/240/350",test_weak=" 冰",test_hit="1",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="剑伤害提升",skill_sp="22",skill_name="(改)讨龙的夙愿",skill_content="赋予自身剑伤害提升15%的效果,进入SP污染6的异常状态(3回合)",skill_boost="回合数4/5/6",test_weak=" ",test_hit=" "},{skill_order="4",skill_type="主动",skill_tag="剑,debuff",skill_sp="11",skill_name="(改)三连铠甲破坏",skill_content="对敌方单体施以3次剑物理攻击(威力55)<br/>并赋予物防下降10%的效果(2回合)",skill_boost="威力?/?/100",test_weak=" 剑",test_hit="3",test_obj="敌单"},{skill_order="5",skill_type="主动",skill_tag="剑,buff",skill_sp="34",skill_name="防守攻击",skill_content="对敌方单体施以2次剑物理攻击(威力90)<br/>并赋予自身物防提升15%的效果(2回合)",skill_boost="威力105/125/180",test_weak="剑",test_hit="2",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="剑",skill_sp="32",skill_name="浑身斩",skill_content="对敌方单体施以剑物理攻击(威力 230)",skill_boost="威力260/300/400",test_weak=" 剑",test_hit="1",test_obj="敌单",skill_up="88"},{skill_order="7",skill_type="主动",skill_tag="冰",skill_sp="34",skill_name="(改)三连冰煞",skill_content="对敌方单体施以3次冰属性攻击(威力65)",skill_boost="威力?/?/120",test_weak=" 冰",test_hit="3",test_obj="敌单",skill_up="96"},{skill_order="8",skill_type="主动",skill_tag="剑,buff",skill_sp="45",skill_name="守护者之怒",skill_content="对敌方单体施以2次剑物理攻击(威力120)<br/>并赋予自身物防提升20%的效果(2回合)",skill_boost="威力135/155/210",test_weak=" 剑",test_hit="2",test_obj="敌单",skill_up="99"},{skill_order="9",skill_type="主动",skill_tag="剑",skill_sp="52",skill_name="邪气一闪",skill_content="对敌方全体施以剑物理攻击(威力210)",skill_boost="威力235/275/340",test_weak=" 剑",test_hit="1",test_obj="敌群",skill_up="100"},{skill_order="10",skill_type="主动",skill_tag="剑",skill_parent="9",skill_sp="42",skill_tag2="進化",skill_name="邪气一闪",skill_content="对敌方全体施以剑物理攻击(威力210)<br/>当攻击对象处于被挑衅状态时,威力提升1.5倍",skill_boost="威力235/275/340",test_weak="剑",test_hit="1",test_obj="敌群"},{skill_order="11",skill_type="主动",skill_tag="剑",skill_sp="200",skill_tag2="灯火の加護",skill_name="讨龙剑",skill_content="对敌方单体施以剑物理攻击(威力475)<br/>当自身处于物防提升状态时,威力提升1.3倍",skill_boost="威力495/600/750",test_weak=" 剑",test_hit="1",test_obj="敌单"},{skill_order="12",skill_type="被动",skill_tag="物防提升,属防提升",skill_name="(改)逆袭之势",skill_content="当自身处于异常状态(部分除外)时<br/>赋予自身物防·属防提升15%、自动回复HP(效力50)的效果"},{skill_order="13",skill_type="被动",skill_tag="加成点回复量提升",skill_name="(改)守卫之势",skill_content="战斗开始时:赋予自身最大HP20%的护盾、2BP"},{skill_order="14",skill_type="被动",skill_tag="挑衅",skill_tag2="灯火の加護",skill_name="HP50%以上时挑衅(全体)",skill_content="HP50%以上时:赋予敌方全体对自身的挑衅效果"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升10%"},{skill_order="16",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="剑,buff,debuff",skill_tag2="必殺技",skill_name="勇骑士之一闪",skill_content="【Lv1】<br/>对敌方全体施以剑物理攻击(威力330),<br/>赋予自身挑衅效果(2回合)<br/>并赋予自身物防提升5%的效果(2回合)<br/>【LvMAX】<br/>对敌方全体施以剑物理攻击(威力395),<br/>赋予自身挑衅效果(2回合)<br/>并赋予自身物防提升10%的效果(2回合)"},{skill_order="21",skill_type="EX",skill_tag="体力护盾,回复,buff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="讨龙英雄之诗",skill_content="回复自身血量(回复量:最大HP的100%)<br/>赋予自身HP护盾效果(效果量:使用者最大HP的40%/重复不可)<br/>并赋予物攻提升30%与伤害上限提升(效果量50000)的效果(3回合)<br/>【使用条件】第4回合以后",skill_boost="HP护盾量60/80/100% 回合数4/5/6"},},}, {owner_order="76",owner_skill={{skill_order="1",skill_type="主动",skill_tag="枪",skill_sp="38",skill_name="三连突刺",skill_content="对敌方单体施以3次枪物理攻击(威力65)",skill_boost="威力75/90/120",test_weak="枪",test_hit="3",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="风",skill_sp="20",skill_name="呼风",skill_content="对敌人单体施以风属性攻击(威力170)",skill_boost="威力200/240/350",test_weak="风",test_hit="1",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="回复",skill_sp="42",skill_name="休息一下",skill_content="自身HP恢复(效力105)、SP恢复(恢复量:最大SP的5%)<br/>与状态异常驱散(部分除外)",skill_boost="HP恢复效力125/165/225 SP恢复量6/8/10%",test_weak=" ",test_hit=" ",test_obj="己方全体"},{skill_order="4",skill_type="主动",skill_tag="buff,debuff",skill_sp="18",skill_name="(改)前线指挥",skill_content="赋予敌方全体对自身的挑衅效果<br/>并赋予我方前卫全体15%物攻提升效果(3回合)",skill_boost="回合数4/5/6"},{skill_order="5",skill_type="主动",skill_tag="风",skill_sp="46",skill_name="呼唤大风",skill_content="对敌方全体施以风属性攻击(威力180)",skill_boost="威力205/245/300",test_weak="风",test_hit="1",test_obj="敌群"},{skill_order="6",skill_type="主动",skill_tag="物理攻击回避",skill_sp="50",skill_name="(改)紧急回避",skill_content="赋予自身必定回避物理攻击(部分除外)的效果(3次)",skill_boost="次数4/5/6次",test_weak=" ",test_hit=" ",skill_up="88"},{skill_order="7",skill_type="主动",skill_tag="回复",skill_sp="60",skill_name="BP传递",skill_content="赋予除自身外的我方单体BP恢复(回复量1)<br/>但是在本回合中的行动会变慢",skill_boost="恢复量2/3/4",test_weak=" ",skill_up="96"},{skill_order="8",skill_type="主动",skill_tag="风",skill_sp="63",skill_name="(改)呼唤风暴",skill_content="对敌方全体施以3次风属性攻击(威力65)",skill_boost="威力75/90/120",test_weak=" 风",test_hit="2",test_obj="敌群",skill_up="99"},{skill_order="9",skill_type="主动",skill_tag="枪",skill_sp="68",skill_name="疾风三连突刺",skill_content="回合开始时,率先行动<br/>对敌方单体施以3次枪物理攻击(威力85)",skill_boost="威力95/110/140",test_weak="枪",test_hit="3",test_obj="敌单",skill_up="100"},{skill_order="10",skill_type="主动",skill_tag="枪",skill_parent="9",skill_sp="54",skill_tag2="進化",skill_name="疾风五连突刺",skill_content="回合开始时,率先行动<br/>对敌方单体施以5次枪物理攻击(威力55)",skill_boost="威力65/75/100",test_weak="枪",test_hit="5",test_obj="敌单"},{skill_order="11",skill_type="主动",skill_tag="风",skill_sp="66",skill_tag2="灯火の加護",skill_name="龙卷风",skill_content="回合开始时,率先行动<br/>对随机目标施以4次风属性攻击(威力45)",skill_boost="威力55/65/90",test_weak=" 风",test_hit="4",test_obj="敌乱"},{skill_order="12",skill_type="被动",skill_tag="坚持",skill_name="不屈不挠",skill_content="战斗中仅限1次,即使受到来自敌人的致命伤害,HP也只剩下1。"},{skill_order="13",skill_type="被动",skill_tag="消耗精力减少",skill_name="无伤时消耗SP减半",skill_content="HP为最大值时:给予自身消耗SP量减轻50%的效果<br/>(效果不可重复)"},{skill_order="14",skill_type="被动",skill_tag="加成点回复量提升,物理攻击回避",skill_tag2="灯火の加護",skill_name="商人的直觉",skill_content="赋予自身以50%的概率回避物理攻击(部分除外)的效果<br/>使用此能力效果回避成功时<br/>赋予BP回复量上升1的效果(1回合)"},{skill_order="15",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升10%"},{skill_order="16",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升10%"},{skill_order="17",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升10%"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="剑,短剑,斧,光",skill_tag2="必殺技",skill_name="(改)呼叫援军",skill_content="【Lv1】<br/>对敌方全体施以<br/>剑・短剑・斧物理攻击与光属性攻击(威力165)各1次<br/>【LvMAX】<br/>对敌方全体施以<br/>剑・短剑・斧物理攻击和光属性攻击(威力195)各1次"},{skill_order="21",skill_type="EX",skill_tag="buff",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="紧急回避号令",skill_content="赋予我方前卫全体<br/>必定回避物理攻击(部分除外)的效果(1次)<br/>【使用条件】第4回合以后",skill_boost="次数2/3/4回"},},}, {owner_order="75",owner_skill={{skill_order="1",skill_type="主动",skill_tag="冰",skill_sp="9",skill_name="冰结魔法(单体)",skill_content="敌人单体的冰属性魔法(威力130)",skill_boost="威力160/200/270",test_weak="冰",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="调查",skill_sp="1",skill_name="探查",skill_content="披露一个敌人的弱点",skill_boost="弱点显示数2/3/4",test_weak=" ",test_hit=" ",test_obj="敌 一个敌人"},{skill_order="3",skill_type="主动",skill_tag="冰",skill_sp="24",skill_name="冰结魔法(全体)",skill_content="对敌方全体施以冰属性攻击(威力115)",skill_boost="威力140/180/210",test_weak=" 冰",test_hit="1",test_obj="敌群"},{skill_order="4",skill_type="主动",skill_tag="冰",skill_sp="20",skill_name="大冰结魔法(单体)",skill_content="对敌方单体施以2次冰属性攻击(威力70)",skill_boost="威力85/105/135",test_weak=" 冰",test_hit="2",test_obj="敌单"},{skill_order="5",skill_type="主动",skill_tag="书",skill_sp="25",skill_name="三重重击",skill_content="对敌方单体施以3次物理攻击(威力50)",skill_boost="威力60/75/90",test_weak="书",test_hit="3",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="debuff",skill_sp="8",skill_name="冰耐性破坏(单体)Ⅱ",skill_content="赋予单体敌人15%的抗冰效果(2回合)",skill_boost="回合数3/4/5强化后:4/5/6强化2后:5/6/7",skill_up="72",skill_up_content="效果回合数提升(3回合)",skill_up2="99",skill_up_content2="效果回合数提升(4回合)"},{skill_order="7",skill_type="主动",skill_tag="冰",skill_sp="37",skill_name="大冰结魔法(全体)Ⅱ",skill_content="对敌方全体施以2次冰属性攻击(威力75)",skill_boost="威力90/105/125强化2后: 105/120/140",test_weak="冰",test_hit="2",test_obj="敌群",skill_up="80",skill_up_content="消費SP降低(SP30)",skill_up2="100",skill_up_content2="威力提升(90)"},{skill_order="8",skill_type="主动",skill_tag="冰",skill_sp="42",skill_tag2="灯火の加護",skill_name="冰结魔法(单体)Ⅳ",skill_content="对敌方单体施以冰属性攻击(威力260)",skill_boost="威力290/340/450",test_weak=" 冰",test_hit="1",test_obj="敌单"},{skill_order="9",skill_type="被动",skill_tag="精力自动回复",skill_name="后卫时SP治愈(前单)",skill_content="后卫时:赋予前卫SP自动回复的效果(回复量最大SP的5%)"},{skill_order="10",skill_type="被动",skill_tag="冰伤害提升",skill_name="冰属性强化V",skill_content="赋予自身冰属性伤害提升30%的效果"},{skill_order="11",skill_type="被动",skill_tag="属攻提升",skill_tag2="灯火の加護",skill_name="属攻强化Ⅲ",skill_content="赋予自身20%的属攻效果"},{skill_order="12",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="13",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="14",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="15",skill_type="EX",skill_tag="冰",skill_tag2="必殺技",skill_name="醉酒冰结魔法",skill_content="【Lv1】<br/>对敌方全体施以3-5次冰属性攻击(威力85)<br/>【LvMAX】<br/>对敌方全体施以3-5次冰属性攻击(威力100)"},},}, {owner_order="74",owner_skill={{skill_order="1",skill_type="主动",skill_tag="回复",skill_sp="24",skill_name="(改)大恢复魔法",skill_content="我方单体HP恢复(效力160)<br/>技能Boost Max时:前卫全体化",skill_boost="效力180/220/280"},{skill_order="2",skill_type="主动",skill_tag="杖",skill_sp="18",skill_name="连打",skill_content="对敌方单体施以2次杖物理攻击(威力75)",skill_boost="威力90/110/150",test_weak=" 杖",test_hit="2",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="风",skill_sp="20",skill_name="(改)风尘魔法(单体)3",skill_content="对敌方单体施以风属性攻击(威力230)",skill_boost="威力260/300/400",test_weak="风",test_hit="1",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="回复",skill_sp="36",skill_name="持续回复魔法(全体)Ⅱ",skill_content="赋予我方前卫全体HP自动回复的效果(2回合/效力110)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="杖",skill_sp="38",skill_name="三连痛打",skill_content="对敌方单体施以3次杖物理攻击(威力65)",skill_boost="威力75/90/120",test_weak=" 杖",test_hit="3",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="风",skill_sp="34",skill_name="(改)特大风尘魔法(单体)2",skill_content="对敌方单体施以3次风属性攻击(威力65)",skill_boost="威力75/90/120",test_weak="风",test_hit="3",test_obj="敌单",skill_up="88",skill_up_content="消費SP降低(SP27)"},{skill_order="7",skill_type="主动",skill_tag="回复",skill_sp="48",skill_name="治愈魔法(单体)Ⅲ",skill_content="我方单体恢复HP(效力230)<br/>并赋予HP自动恢复的效果(2回合/效力90)",skill_boost="效力250/290/350",skill_up="96",skill_up_content="消費SP降低(SP38)"},{skill_order="8",skill_type="主动",skill_tag="回复",skill_sp="53",skill_name="持续回复魔法(全体)Ⅲ",skill_content="赋予我方前卫全体HP自动回复的效果(2回合/效力140)",skill_boost="回合数3/4/5",skill_up="99",skill_up_content="消費SP降低(SP42)"},{skill_order="9",skill_type="主动",skill_tag="回复,buff",skill_sp="60",skill_name="希望之光",skill_content="我方单体恢复HP(效力230)<br/>并赋予物防·属防提升15%的效果(2回合)",skill_boost="效力250/290/350",skill_up="100",skill_up_content="消費SP降低(SP48)"},{skill_order="10",skill_type="主动",skill_tag="回复,buff",skill_sp="48",skill_tag2="進化",skill_name="希望之光",skill_content="我方单体恢复HP(效力230)<br/>赋予HP自动回复效果(效力 70)<br/>并赋予物防·属防提升15%的效果(2回合)<br/>能力提升(Boost)MAX时:前卫全体化",skill_boost="效力250/290/350"},{skill_order="11",skill_type="主动",skill_tag="风,回复",skill_sp="70",skill_tag2="灯火の加護",skill_name="希望的星风",skill_content="对敌方全体施以3次风属性攻击(威力55)<br/>并赋予我方前卫全体HP恢复(效力90)",skill_boost="威力65/80/100",test_weak="风",test_hit="3",test_obj="敌群"},{skill_order="12",skill_type="被动",skill_tag="强化效果延长(相互)",skill_name="强化效果延长(与)",skill_content="当自身赋予强化效果时<br/>效果延长 1 个回合(不重叠)"},{skill_order="13",skill_type="被动",skill_tag="异常耐性强化",skill_name="(改)麻痹无效(相互)",skill_content="赋予前卫与后卫麻痹无效的效果"},{skill_order="14",skill_type="被动",skill_tag="全物理耐性提升,全属性耐性提升",skill_tag2="灯火の加護",skill_name="前卫时全耐性强化(前全)",skill_content="前卫时:我方前卫全体物理·属性耐性提升10%"},{skill_order="15",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="回复,buff",skill_tag2="必殺技",skill_name="(改)向流星许愿",skill_content="【Lv1】<br/>我方前卫全体HP恢复(效力200)<br/>并赋予体力自动恢复(效力100) 、<br/>物防·属防提升10%的效果(2回合)<br/>【LvMAX】<br/>我方前卫全体HP恢复(效力250)<br/>并赋予体力自动恢复(效力100) 、<br/>物防·属防20%的效果(3回合)"},{skill_order="21",skill_type="EX",skill_tag="回复",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="希望的祝福",skill_content="赋予我方前后卫全体HP自动回复效果(2回合/效力 140)<br/>并驱散异常状态<br/>与赋予异常状态无效化的效果(一部分除外/2回合)<br/>【使用条件】第4回合以后",skill_boost="回合数3/4/5"},},}, {owner_order="73",owner_skill={{skill_order="1",skill_type="主动",skill_tag="回复",skill_sp="12",skill_name="急救",skill_content="单体我方的HP恢复(效力95)",skill_boost="效力115/155/215"},{skill_order="2",skill_type="主动",skill_tag="斧",skill_sp="7",skill_name="脑天击",skill_content="对敌方单体施以斧物理攻击(威力130)",skill_boost="威力160/200/270",test_weak=" 斧",test_hit="1",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="回复",skill_sp="19",skill_name="大治愈",skill_content="赋予我方单体HP自动回复的效果(2回合/效力120)",skill_boost="回合数3/4/5"},{skill_order="4",skill_type="主动",skill_tag="雷",skill_sp="32",skill_name="雷闪",skill_content="对敌方全体施以雷属性攻击(威力145)",skill_boost="威力170/200/245",test_weak="雷",test_hit="1",test_obj="敌群"},{skill_order="5",skill_type="主动",skill_tag="回复",skill_sp="24",skill_name="急救津贴",skill_content="单体我方的HP恢复(效力155)",skill_boost="效力175/215/275"},{skill_order="6",skill_type="主动",skill_tag="回复",skill_sp="36",skill_name="超大治愈",skill_content="赋予我方单体HP自动回复的效果(2回合/效力150)",skill_boost="回合数3/4/5",skill_up="72",skill_up_content="消費SP降低(SP29)",skill_up2="99",skill_up_content2="效力提升(180)"},{skill_order="7",skill_type="主动",skill_tag="斧",skill_sp="32",skill_name="一刀两断",skill_content="对敌方单体施以斧物理攻击(威力220)",skill_boost="威力250/290/350强化2后: 280/330/400",test_weak=" 斧",test_hit="1",test_obj="敌单",skill_up="80",skill_up_content="消費SP降低(SP26)",skill_up2="100",skill_up_content2="威力提升(250)"},{skill_order="8",skill_type="主动",skill_tag="回复",skill_sp="55",skill_tag2="灯火の加護",skill_name="野战津贴(全体)",skill_content="我方前卫全体的HP恢复(效力205)<br/>行动结束后,移动到后卫位置",skill_boost="效力225/255/295",test_weak=" ",test_hit=" ",test_obj="敌 "},{skill_order="9",skill_type="被动",skill_tag="体力回复技能强化",skill_name="HP恢复技术强化Ⅲ",skill_content="自身使用的HP恢复技能效力提升<br/>赋予20%的效果(不包括自动恢复技)"},{skill_order="10",skill_type="被动",skill_tag="消耗精力减少",skill_name="完全恢复时消耗SP减轻(相互)",skill_content="HP满油时:赋予前后卫减少消耗SP量10%的效果<br/>(效果不可重复)"},{skill_order="11",skill_type="被动",skill_tag="精力自动回复",skill_tag2="灯火の加護",skill_name="后卫时SP活性(前单)",skill_content="后卫时:赋予前卫SP自动回复的效果(回复量10)"},{skill_order="12",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="13",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="14",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="15",skill_type="EX",skill_tag="回复",skill_tag2="必殺技",skill_name="特制活力剂",skill_content="【Lv1】<br/>单体我方的HP恢复(效力250)<br/>并赋予消耗SP量减轻40%的效果(2回合)<br/>【LvMAX】<br/>我方单体的HP恢复(效力300)<br/>并赋予消耗SP量减轻50%的效果(3回合)"},},}, {owner_order="72",owner_skill={{skill_order="1",skill_type="主动",skill_tag="短剑,debuff",skill_sp="20",skill_name="蜘蛛毒牙",skill_content="对敌方单体施以短剑物理攻击(威力170)<br/>并使其速度降低15%(2回合)※行动顺序影响从下回合开始",skill_boost="威力200/240/350",test_weak="短剑",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="短剑",skill_sp="24",skill_tag2="弱点外",skill_name="(改)防壁炸裂",skill_content="对敌方全体施以短剑物理攻击(威力170)<br/>即使非弱点也会削减护盾点数",skill_boost="威力200/240/350",test_weak="短剑",test_hit="1",test_obj="单"},{skill_order="3",skill_type="主动",skill_tag="debuff",skill_sp="18",skill_name="全体猫头鹰Ⅱ",skill_content="赋予敌方全体15%物防降低的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="4",skill_type="主动",skill_tag="短剑",skill_sp="28",skill_name="活力抢夺",skill_content="对敌方单体施以短剑物理攻击(威力170)<br/>并吸收伤害量的10%HP与1%SP",skill_boost="威力200/240/350",test_weak="短剑",test_hit="1",test_obj="敌单"},{skill_order="5",skill_type="主动",skill_tag="短剑",skill_sp="25",skill_name="(改)三重炸裂",skill_content="对敌方单体施以3次短剑物理攻击(威力65)<br/>即使非弱点也会削减护盾点数",skill_boost="威力75/90/120",test_weak="短剑",test_hit="3",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="回复",skill_sp="50",skill_name="赠送SP",skill_content="除自身以外的我方单体SP回复(回复量25)",skill_boost="恢复量50/75/100",skill_up="88"},{skill_order="7",skill_type="主动",skill_tag="光,debuff",skill_sp="57",skill_name="圣夜之光",skill_content="对敌方全体施以光属性攻击(威力180)<br/>并赋予属防降低15%的效果(2回合)",skill_boost="威力205/245/300",test_weak="光",test_hit="1",test_obj="敌群",skill_up="96"},{skill_order="8",skill_type="主动",skill_tag="短剑",skill_sp="30",skill_name="魔力收割",skill_content="对敌方单体施以短剑物理攻击(威力180)<br/>并吸收造成的伤害的2%SP",skill_boost="威力240/280/330",test_weak="短剑",test_hit="1",test_obj="敌单",skill_up="99"},{skill_order="9",skill_type="主动",skill_tag="短剑",skill_sp="48",skill_name="音速冲击",skill_content="对随机目标施以4次短剑物理攻击(威力45)",skill_boost="威力55/65/90",test_weak="短剑",test_hit="4",test_obj="敌乱",skill_up="100"},{skill_order="10",skill_type="主动",skill_tag="光",skill_sp="37",skill_tag2="灯火の加護",skill_name="辉星的圣歌",skill_content="对随机目标施以4次光属性攻击(威力35)",skill_boost="威力45/55/80",test_weak="光",test_hit="4",test_obj="敌乱"},{skill_order="11",skill_type="被动",skill_tag="普攻时精力吸收",skill_name="(改)精力50%以上时物攻强化(前全)",skill_content="精力50%以上时:赋予前卫全体物攻提升5%的效果"},{skill_order="12",skill_type="被动",skill_tag="普攻时精力吸收,物攻提升,短剑伤害提升",skill_parent="11",skill_tag2="進化",skill_name="红圣的闪光",skill_content="自身物攻与短剑攻击伤害提升15%<br/>并在普攻时<br/>吸收造成伤害量的1%的SP"},{skill_order="13",skill_type="被动",skill_tag="受击时精力回复",skill_name="(改)魔力还原2",skill_content="将受到伤害量的4%转化为自身SP<br/>(部分除外/同系统的效果不可重复)"},{skill_order="14",skill_type="被动",skill_tag="特定技能连续化",skill_tag2="灯火の加護",skill_name="红帽子的活力",skill_content="行动阶段开始时SP为最大值的情况下<br/>赋予自身使用攻击技能发动2次的效果<br/>(追加发动部分无SP消耗)"},{skill_order="15",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="回复",skill_tag2="必殺技",skill_name="圣夜的礼物",skill_content="【Lv1】<br/>我方前卫全体SP回复(回复量100)<br/>【LvMAX】<br/>我方前卫全体SP回复(回复量200)"},{skill_order="21",skill_type="EX",skill_tag="短剑",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="红刃一刺",skill_content="对敌方单体施以短剑物理攻击(威力 230)<br/>攻击对象未行动时威力提升1.2倍<br/>【使用条件】第五个回合后",skill_boost="威力260/300/400"},},}, {owner_order="71",owner_skill={{skill_order="1",skill_type="主动",skill_tag="短剑",skill_sp="18",skill_name="双重刺痛",skill_content="对敌方单体施以2次短剑物理攻击(威力70)",skill_boost="威力85/105/135",test_weak="短剑",test_hit="2",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="光",skill_sp="20",skill_name="连光击",skill_content="对敌方单体施以2次光属性攻击(威力70)",skill_boost="威力85/105/135",test_weak="光",test_hit="2",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="短剑",skill_sp="22",skill_name="生命抢夺",skill_content="对敌方单体施以短剑物理攻击(威力160)<br/>并吸收造成的伤害量的20%的HP",skill_boost="威力190/230/320",test_weak="短剑",test_hit="1",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="短剑,debuff",skill_sp="20",skill_name="背刺",skill_content="对敌方单体施以短剑物理攻击(威力160)<br/>并赋予物防降低15%的效果(2回合)",skill_boost="威力190/230/320",test_weak="短剑",test_hit="1",test_obj="敌单"},{skill_order="5",skill_type="主动",skill_tag="短剑",skill_sp="28",skill_tag2="弱点外",skill_name="双重打击",skill_content="对敌方单体施以2次短剑物理攻击(威力70)<br/>即使非弱点也会削减护盾点数。(国服目前技能描述不准确,实际上是2次破盾)",skill_boost="威力85/105/135",test_weak="短剑",test_hit="2",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="光",skill_sp="28",skill_name="连光冲",skill_content="对敌方单体施以2次光属性攻击(威力85)",skill_boost="威力100/120/165强化2后: 130/150/190",test_weak="光",test_hit="2",test_obj="敌单",skill_up="72",skill_up_content="消費SP降低(SP22)",skill_up2="99",skill_up_content2="威力提升(115)"},{skill_order="7",skill_type="主动",skill_tag="短剑",skill_sp="27",skill_name="盗命短刃",skill_content="对敌方单体施以2次短剑物理攻击(威力70)<br/>并吸收造成的伤害量的30%的HP",skill_boost="威力85/105/135强化2后: 100/120/165",test_weak="短剑",test_hit="2",test_obj="敌单",skill_up="80",skill_up_content="消費SP降低(SP22)",skill_up2="100",skill_up_content2="威力提升(85)"},{skill_order="8",skill_type="主动",skill_tag="短剑",skill_sp="36",skill_tag2="灯火の加護",skill_name="盗魔短刃",skill_content="对敌方单体施以2次短剑物理攻击(威力90)<br/>并吸收造成的伤害量的2%的SP",skill_boost="威力105/125/180",test_weak="短剑",test_hit="2",test_obj="敌单"},{skill_order="9",skill_type="被动",skill_tag="速度提升",skill_name="开始时速度增强(相互)Ⅲ",skill_content="战斗开始时候:赋予前后卫<br/>速度提升20%的效果(3回合)"},{skill_order="10",skill_type="被动",skill_tag="物攻提升",skill_name="开始时物攻强化(相互)Ⅲ",skill_content="战斗开始时候:赋予前后卫<br/>物攻20%的效果(3回合)"},{skill_order="11",skill_type="被动",skill_tag="会心提升",skill_tag2="灯火の加護",skill_name="开始时会心强化(相互)Ⅲ",skill_content="战斗开始时候:赋予前后卫<br/>会心提升20%的效果(3回合)"},{skill_order="12",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="13",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="14",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="15",skill_type="EX",skill_tag="短剑",skill_tag2="必殺技",skill_name="海盗暴动",skill_content="【Lv1】<br/>对敌方全体施以短剑物理攻击(威力330)<br/>并恢复自身的HP(效力250)<br/>【LvMAX】<br/>对敌方全体施以短剑物理攻击(威力395)<br/>并恢复自身的HP(效力300)"},},}, {owner_order="70",owner_skill={{skill_order="1",skill_type="主动",skill_tag="雷",skill_sp="20",skill_name="雷击魔法(单体)Ⅱ",skill_content="对敌方单体施以雷属性攻击(威力170)",skill_boost="威力200/240/350",test_weak="雷",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="调查",skill_sp="10",skill_name="全体探查",skill_content="显示全部敌人的一个弱点",skill_boost="弱点显示数2/3/4"},{skill_order="3",skill_type="主动",skill_tag="雷",skill_sp="32",skill_name="雷击魔法(全体)Ⅱ",skill_content="对敌方全体施以雷属性伤害(威力150)",skill_boost="威力175/215/260",test_weak=" 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{owner_order="69",owner_skill={{skill_order="1",skill_type="主动",skill_tag="弓",skill_sp="18",skill_name="刚射",skill_content="对敌方单体施以弓物理攻击(威力160)",skill_boost="威力190/230/320",test_weak=" 弓",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="buff",skill_sp="12",skill_name="练气",skill_content="赋予自身15%的物攻效果(3回合)",skill_boost="回合数4/5/6"},{skill_order="3",skill_type="主动",skill_tag="暗",skill_sp="20",skill_name="暗冲",skill_content="对敌方单体施以暗属性攻击(威力160)",skill_boost="威力190/230/320",test_weak="暗",test_hit="1",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="弓",skill_sp="21",skill_name="会心之箭",skill_content="对敌方单体施以弓物理攻击(威力160)<br/>必定造成暴击伤害",skill_boost="威力190/230/320",test_weak=" 弓",test_hit="1",test_obj="敌单"},{skill_order="5",skill_type="主动",skill_tag="弓,debuff",skill_sp="21",skill_name="漆黑的箭",skill_content="对敌方单体施以弓物理攻击(威力160)<br/>并赋予中等概率的暗状态异常(2回合)",skill_boost="威力190/230/320",test_weak=" 弓",test_hit="1",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="弓",skill_sp="30",skill_name="全体刚射",skill_content="对敌方全体施以弓物理攻击(威力145)",skill_boost="威力170/200/245强化2后: 200/240/280",test_weak=" 弓",test_hit="1",test_obj="敌群",skill_up="72",skill_up_content="消費SP降低(SP24)",skill_up2="99",skill_up_content2="威力提升(175)"},{skill_order="7",skill_type="主动",skill_tag="弓",skill_sp="32",skill_name="狱射",skill_content="对敌方单体施以弓物理攻击(威力220)",skill_boost="威力250/290/350强化2后: 280/330/400",test_weak=" 弓",test_hit="1",test_obj="敌单",skill_up="80",skill_up_content="消費SP降低(SP26)",skill_up2="100",skill_up_content2="威力提升(250)"},{skill_order="8",skill_type="主动",skill_tag="弓,debuff",skill_sp="64",skill_tag2="灯火の加護",skill_name="无明之箭",skill_content="对敌方单体施以弓物理攻击(威力290)<br/>并大概率会出现暗状态异常(2回合)",skill_boost="威力320/380/500",test_weak=" 弓",test_hit="1",test_obj="敌单"},{skill_order="9",skill_type="被动",skill_tag="消耗精力减少",skill_name="全速消耗SP减半",skill_content="HP满油时:赋予自身消耗SP量减轻50%的效果<br/>(效果不可重复)"},{skill_order="10",skill_type="被动",skill_tag="破防中伤害提升",skill_name="突破强化(相互)",skill_content="对正在休息的敌人<br/>赋予前后卫伤害提升10%的效果"},{skill_order="11",skill_type="被动",skill_tag="物攻提升",skill_tag2="灯火の加護",skill_name="暗袭击",skill_content="当敌人处于暗状态时<br/>给自身提升30%的物攻效果"},{skill_order="12",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="13",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="14",skill_type="EX",skill_tag="弓,debuff",skill_tag2="必殺技",skill_name="深渊之箭",skill_content="【Lv1】<br/>对敌方单体施以弓物理攻击(威力440)<br/>并赋予中等概率的暗状态异常(2回合)<br/>【LvMAX】<br/>对敌方单体施以弓物理攻击(威力525)<br/>并赋予中等概率的暗状态异常(2回合)"},},}, {owner_order="68",owner_skill={{skill_order="1",skill_type="主动",skill_tag="短剑",skill_sp="18",skill_name="短剑单发",skill_content="对敌方单体施以短剑物理攻击(威力170)",skill_boost="威力200/240/350",test_weak="短剑",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="短剑",skill_sp="26",skill_name="双重短剑",skill_content="对敌方单体施以2次短剑物理攻击(威力90)",skill_boost="威力105/125/180",test_weak="短剑",test_hit="2",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="buff",skill_sp="24",skill_name="神速",skill_content="赋予自身速度提升20%的效果(3回合)<br/>※行动顺序影响从下回合开始",skill_boost="回合数4/5/6"},{skill_order="4",skill_type="主动",skill_tag="短剑",skill_sp="35",skill_name="双重撕裂突袭",skill_content="对敌方全体施以2次短剑物理攻击(威力80)",skill_boost="威力90/105/130",test_weak="短剑",test_hit="2",test_obj="敌群"},{skill_order="5",skill_type="主动",skill_tag="风",skill_sp="34",skill_name="风杀",skill_content="对敌方单体施以风属性攻击(威力230)",skill_boost="威力260/300/400",test_weak="风",test_hit="1",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="短剑",skill_sp="46",skill_tag2="弱点外",skill_name="三重炸裂",skill_content="对敌方单体施以3次短剑物理攻击(威力65)<br/>即使非弱点也会削减护盾点数",skill_boost="威力75/90/120",test_weak="短剑",test_hit="3",test_obj="敌单",skill_up="88"},{skill_order="7",skill_type="主动",skill_tag="风",skill_sp="52",skill_tag2="弱点外",skill_name="暴风炸裂",skill_content="对敌方全体施以2次风属性攻击(威力80)<br/>即使非弱点也会削减护盾点数",skill_boost="威力90/105/130",test_weak="风",test_hit="2",test_obj="群",skill_up="96"},{skill_order="8",skill_type="主动",skill_tag="短剑",skill_sp="52",skill_tag2="弱点外",skill_name="双重广域炸裂",skill_content="对敌方全体施以2次短剑物理攻击(威力80)<br/>即使非弱点也会削减护盾点数",skill_boost="威力90/105/130",test_weak="短剑",test_hit="2",test_obj="敌群",skill_up="99"},{skill_order="9",skill_type="主动",skill_tag="短剑",skill_sp="52",skill_name="刹那",skill_content="回合开始时,率先行动<br/>对敌方单体施以短剑物理攻击(威力260)",skill_boost="威力290/340/450",test_weak="短剑",test_hit="1",test_obj="敌单",skill_up="100"},{skill_order="10",skill_type="主动",skill_tag="短剑,debuff",skill_sp="42",skill_tag2="弱点外",skill_name="刹那",skill_content="回合开始时,率先行动<br/>对敌方单体施以短剑物理攻击(威力260)<br/>即使非弱点也会削减护盾点数<br/>并赋予短剑耐性降低15%的效果(2回合)",skill_boost="威力290/340/450",test_weak="短剑",test_hit="1",test_obj="敌单"},{skill_order="11",skill_type="主动",skill_tag="短剑",skill_sp="38",skill_tag2="灯火の加護",skill_name="那由多",skill_content="对敌方单体施以3次短剑物理攻击(威力55)<br/>自身行动顺序越快,威力越大<br/>最大2倍(第一个行动)",skill_boost="威力65/80/100",test_weak="短剑",test_hit="3",test_obj="敌单"},{skill_order="12",skill_type="被动",skill_tag="异常回复",skill_name="回合结束时小概率异常恢复",skill_content="回合结束时:以20%的概率驱散自身状态异常(部分除外)"},{skill_order="13",skill_type="被动",skill_tag="弱点时伤害提升",skill_name="弱点威力强化Ⅲ",skill_content="当自己攻击到敌人的弱点时<br/>伤害提升20%"},{skill_order="14",skill_type="被动",skill_tag="特定技能连续化",skill_tag2="灯火の加護",skill_name="狡猾的老管家",skill_content="战斗开始时:赋予自身发动<br/>使用2次技能的效果<br/>(3回合/回合不可延长/追加发动部分无SP消耗)"},{skill_order="15",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="短剑",skill_tag2="必殺技,弱点外",skill_name="无穷",skill_content="【Lv1】<br/>对敌方全体施以3次短剑物理攻击(威力130)<br/>即使非弱点也会削减护盾点数<br/>【LvMAX】<br/>对敌方全体施以3次短剑物理攻击(威力150)<br/>即使非弱点也会削减护盾点数"},{skill_order="21",skill_type="EX",skill_tag="短剑,风",skill_sp="4次",skill_tag2="EXアビリティ",skill_name="虚",skill_content="对敌方全体施以4次短剑物理攻击(威力45)<br/>并突破风弱点(伤害以短剑物理计算)<br/>【使用条件】第5回合以后",skill_boost="威力50/60/80"},},}, {owner_order="67",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑,枪",skill_sp="15",skill_name="呼唤林德",skill_content="召唤林德,对敌方单体施以枪物理攻击(威力140)<br/>或对敌方全体施以剑物理攻击(威力120)",skill_boost="枪:威力170/210/300剑:威力145/185/220",test_weak="枪,剑",test_hit="1,1",test_obj="单,群"},{skill_order="2",skill_type="主动",skill_tag="弓",skill_sp="21",skill_name="会心之箭",skill_content="对敌方单体施以弓物理攻击(威力170)<br/>必定造成暴击",skill_boost="威力200/240/350",test_weak=" 弓",test_hit="1",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="雷",skill_sp="20",skill_name="雷鸟",skill_content="对敌方单体施以雷属性攻击(威力170)",skill_boost="威力200/240/350",test_weak="雷",test_hit="1",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="弓",skill_sp="45",skill_name="散乱之矢",skill_content="对随机目标施以<br/>3-5次弓物理攻击(威力45)",skill_boost="威力55/65/90",test_weak=" 弓",test_hit="3~5",test_obj="敌乱"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="36",skill_name="(改)斗气解放",skill_content="赋予自身物攻·物防·属防·弓攻击伤害提升20%的效果(3回合)",skill_boost="回合数4/5/6"},{skill_order="6",skill_type="主动",skill_tag="雷",skill_sp="46",skill_name="大雷鸟",skill_content="对敌方全体施以雷属性攻击(威力180)",skill_boost="威力205/245/300",test_weak="雷",test_hit="1",test_obj="敌群",skill_up="88"},{skill_order="7",skill_type="主动",skill_tag="弓",skill_sp="38",skill_name="专心之矢",skill_content="对敌方单体施以弓物理攻击(威力230)<br/>必定造成暴击",skill_boost="威力260/300/400",test_weak=" 弓",test_hit="1",test_obj="敌单",skill_up="96"},{skill_order="8",skill_type="主动",skill_tag="弓",skill_sp="60",skill_name="箭雨风暴",skill_content="对敌方全体施以3-5次弓物理攻击(威力40)",skill_boost="威力50/60/80",test_weak=" 弓",test_hit="3~5",test_obj="敌群",skill_up="99"},{skill_order="9",skill_type="主动",skill_tag="弓",skill_parent="8",skill_sp="60",skill_tag2="進化",skill_name="箭雨风暴",skill_content="对整个敌人施以4-6次弓物理攻击(威力40)",skill_boost="威力50/60/80",test_weak=" 弓",test_hit="4~6",test_obj="敌群",skill_up="99"},{skill_order="10",skill_type="主动",skill_tag="弓",skill_sp="44",skill_name="终焉之矢",skill_content="对敌方全体施以弓物理攻击(威力180)",skill_boost="威力235/275/340",test_weak=" 弓",test_hit="1",test_obj="敌群",skill_up="100"},{skill_order="11",skill_type="主动",skill_tag="弓",skill_sp="54",skill_tag2="灯火の加護",skill_name="(改)黑色森林的连箭",skill_content="对敌方单体施以6次弓物理攻击(威力25)<br/>并大概率对同目标赋予弓耐性下降15%的效果(2回合)",skill_boost="威力30/35/50",test_weak=" 弓",test_hit="6",test_obj="敌单"},{skill_order="12",skill_type="被动",skill_tag="追击",skill_name="(改)再来一击",skill_content="赋予自身【弓物理】攻击时追击的效果<br/>(仅按行动顺序攻击/不依赖攻击次数且只发动一次)<br/>追击:对敌方全体施以弓物理攻击(威力100),非弱点也能减少盾牌数"},{skill_order="13",skill_type="被动",skill_tag="林德强化",skill_name="林德强化",skill_content="呼唤林德”的技能<br/>威力提升30%"},{skill_order="14",skill_type="被动",skill_tag="弓伤害提升",skill_tag2="灯火の加護",skill_name="弓攻击强化Ⅲ",skill_content="赋予自身弓攻击伤害增加20%的效果"},{skill_order="15",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="剑,枪,弓",skill_tag2="必殺技",skill_name="狩猎连弓・雪豹",skill_content="【Lv1】<br/>呼叫林德<br/>对敌方全体施以剑物理攻击(威力168)<br/>或对敌方单体施以枪物理攻击(威力208)<br/>并对敌方全体施以弓物理攻击(威力168)<br/>【LvMAX】<br/>呼叫林德<br/>对敌方全体施以剑物理攻击(威力200)<br/>或对敌方单体施以枪物理攻击(威力250)<br/>并对敌人全体施以弓物理攻击(威力200)"},{skill_order="21",skill_type="EX",skill_tag="弓",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="(改)悟心之箭",skill_content="对敌方单体施以6次弓物理攻击(威力65)<br/>必定造成暴击<br/>【使用条件】当有敌人被破防时",skill_boost="威力-/-/100"},},}, {owner_order="66",owner_skill={{skill_order="1",skill_type="主动",skill_tag="火",skill_sp="34",skill_name="火焰魔法(单体)Ⅲ",skill_content="对敌方单体施以火属性攻击(威力230)",skill_boost="威力260/300/400",test_weak="火",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="冰",skill_sp="34",skill_name="冰结魔法(单体)Ⅲ",skill_content="对敌方单体施以冰属性攻击(威力230)",skill_boost="威力260/300/400",test_weak="冰",test_hit="1",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="雷",skill_sp="34",skill_name="雷击魔法(单体)Ⅲ",skill_content="对敌方单体施以雷属性攻击(威力230)",skill_boost="威力260/300/400",test_weak="雷",test_hit="1",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="调查",skill_sp="1",skill_name="探查",skill_content="显示单个敌人的一个弱点",skill_boost="弱点显示数2/3/4",test_weak=" ",test_hit=" ",test_obj="敌 敌方单体"},{skill_order="5",skill_type="主动",skill_tag="书",skill_sp="40",skill_name="双重压打",skill_content="对敌方单体施以2次书物理攻击(威力120)",skill_boost="威力135/155/210",test_weak="书",test_hit="2",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="buff",skill_sp="12",skill_name="精神统一",skill_content="赋予自身15%属攻提升的效果(3回合)",skill_boost="回合数4/5/6",skill_up="88"},{skill_order="7",skill_type="主动",skill_tag="火",skill_sp="70",skill_name="特大火焰魔法(全体)Ⅲ",skill_content="对敌方全体施以3次火属性攻击(威力80)",skill_boost="威力90/105/130",test_weak=" 火",test_hit="3",test_obj="敌群",skill_up="96"},{skill_order="8",skill_type="主动",skill_tag="冰",skill_sp="70",skill_name="特大冰冻魔法(全体)Ⅲ",skill_content="对敌方全体施以3次冰属性攻击(威力80)",skill_boost="威力90/105/130",test_weak="冰",test_hit="3",test_obj="敌群",skill_up="99"},{skill_order="9",skill_type="主动",skill_tag="雷",skill_sp="70",skill_name="特大雷击魔法(全体)Ⅲ",skill_content="对敌方全体施以3次雷属性攻击(威力80)",skill_boost="威力90/105/130",test_weak=" 雷",test_hit="3",test_obj="敌群",skill_up="100"},{skill_order="10",skill_type="主动",skill_tag="回复,buff,debuff",skill_sp="25",skill_tag2="灯火の加護",skill_name="探索术理",skill_content="赋予自身威力提升50%的效果<br/>(3回合/回合不可延长/同系统的效果不可重复)<br/>但会使消耗SP量增加50%(3回合)<br/>能力提升(Boost)MAX时:同一目标的BP恢复1",skill_boost="回合数4/5/6"},{skill_order="11",skill_type="被动",skill_tag="调查",skill_name="预习",skill_content="战斗开始时:显示全部敌人的一个弱点<br/>(同一类型的效果不能重复)"},{skill_order="12",skill_type="被动",skill_tag="火伤害提升,冰伤害提升,雷伤害提升",skill_name="火·冰·雷属性强化Ⅲ",skill_content="赋予自身火·冰·雷属性伤害提升20%的效果"},{skill_order="13",skill_type="被动",skill_tag="属攻提升,会心提升,火伤害提升,冰伤害提升,雷伤害提升",skill_parent="12",skill_tag2="進化",skill_name="学究之徒",skill_content="赋予自身属攻提升10%、会心提升20%<br/>与火·冰·雷伤害提升20%的效果"},{skill_order="14",skill_type="被动",skill_tag="属性暴击解放,属攻提升",skill_tag2="灯火の加護",skill_name="慧眼之士",skill_content="存在处于破防状态的敌人时<br/>自身属攻提升20%<br/>并且属性攻击可发生暴击"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化Ⅲ",skill_content="自身的火耐性提升20%"},{skill_order="16",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化Ⅲ",skill_content="自身的冰耐性提升20%"},{skill_order="17",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性提升Ⅲ",skill_content="自身风耐性提升20%"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="火,冰,雷",skill_tag2="必殺技",skill_name="连续魔法的秘术",skill_content="【Lv1】<br/>对敌方全体施以火·冰·雷属性攻击各1次(威力195)<br/>【LvMAX】<br/>对敌方全体施以火·冰·雷属性攻击各1次(威力225)"},{skill_order="21",skill_type="EX",skill_tag="buff",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="三元素之法",skill_content="赋予我方前卫全体火·冰·雷属性<br/>伤害提升30%的效果(2回合)<br/>能力提升(Boost)MAX时:同一目标的BP恢复1<br/>【使用条件】自身SP值达到70%以上",skill_boost="回合数3/4/5"},},}, {owner_order="65",owner_skill={{skill_order="1",skill_type="主动",skill_tag="枪",skill_sp="26",skill_name="连环突刺",skill_content="对敌方单体施以2次枪物理攻击(威力90)",skill_boost="威力105/125/180",test_weak="枪",test_hit="2",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="debuff",skill_sp="13",skill_name="挑衅",skill_content="对敌方全体赋予对自身的挑衅效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="3",skill_type="主动",skill_tag="枪,剑,全速力",skill_sp="50",skill_name="化枪为剑",skill_content="回合中,迅速行动<br/>对敌方全体施以枪物理攻击(威力 180)<br/>并突破剑弱点(伤害以枪物理计算)",skill_boost="威力205/245/300",test_weak="枪",test_hit="1",test_obj="群"},{skill_order="4",skill_type="主动",skill_tag="枪,火,全速力",skill_sp="50",skill_name="炎枪迅破",skill_content="回合中,迅速行动<br/>对敌方全体施以枪物理伤害(威力 180)<br/>并突破火弱点(伤害以枪物理计算)",skill_boost="威力205/245/300",test_weak="枪,火",test_hit="1",test_obj="敌群"},{skill_order="5",skill_type="主动",skill_tag="精力自动回复",skill_sp="22",skill_name="宁心静气",skill_content="对自身赋予SP自动恢复效果(2回合/回复量:最大SP的15%)",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="buff,debuff",skill_sp="20",skill_name="坚不可摧",skill_content="对敌方单体赋予对自身的挑衅效果(2回合)<br/>并赋予自身物攻·物防提升15%的效果(2回合)",skill_boost="回合数3/4/5",skill_up="88",skill_up_content="消耗SP降低(SP16)"},{skill_order="7",skill_type="主动",skill_tag="枪",skill_sp="32",skill_name="灼痕爆发",skill_content="对敌方单体施以枪物理攻击(威力 230)<br/>攻击对象处于燃烧状态时,威力为1.2倍",skill_boost="威力260/300/400",test_weak="火",test_hit="2",test_obj="敌单",skill_up="96",skill_up_content="使用BP进行加成时,效果回合数增加(回合数3/4/5)"},{skill_order="8",skill_type="主动",skill_tag="枪",skill_parent="7",skill_sp="32",skill_tag2="進化",skill_name="(改)灼痕爆发",skill_content="对敌方单体施以枪物理攻击(威力 260)<br/>此技能伤害上限提升50000<br/>并将伤害量的1%转化为SP吸收<br/>攻击对象处于燃烧状态时,威力为1.5倍",skill_boost="威力-/-/450",test_weak="枪",test_hit="1",test_obj="敌单",skill_up="99",skill_up_content="消耗SP降低(SP32)"},{skill_order="9",skill_type="主动",skill_tag="火,debuff",skill_sp="37",skill_name="焚甲焰袭",skill_content="对敌方单体施以2次火属性攻击(威力 120)<br/>并赋予物防降低10%的效果(2回合)",skill_boost="威力135/155/210",test_weak="枪",test_hit="1",test_obj="敌单"},{skill_order="10",skill_type="主动",skill_tag="枪",skill_sp="34",skill_name="炽焰枪舞",skill_content="对敌方单体施以3次枪物理攻击(威力 60)并赋予燃烧异常状态(2回合)<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)",skill_boost="威力70/85/110",test_weak="枪",test_hit="3",test_obj="敌单",skill_up="100",skill_up_content="消耗SP降低(SP34)"},{skill_order="11",skill_type="主动",skill_tag="枪",skill_tag2="灯火の加護",skill_name="(改)刺突乱击",skill_content="对随机敌人施以6次枪物理攻击(威力 45)<br/>【技变化】:当存在处于燃烧状态的敌人时,<br/>突破剑,火弱点(伤害以枪物理计算)",skill_boost="威力55/65/90",test_weak="枪",test_hit="4",test_obj="敌乱"},{skill_order="12",skill_type="被动",skill_tag="枪耐性降低",skill_name="枪法家的威压",skill_content="战斗开始时:自身SP恢复30点<br/>并赋予敌人全体枪耐性下降30%的效果(1回合)"},{skill_order="13",skill_type="被动",skill_tag="伤害提升",skill_name="战意激荡",skill_content="自身SP大于50%时,赋予我方前卫全体伤害增加15%的效果"},{skill_order="14",skill_type="被动",skill_tag="受击时精力回复",skill_tag2="灯火の加護",skill_name="(改)炎之律动",skill_content="当我方商人使敌人破防时<br/>赋予被破防的敌人枪耐性下降15%的效果(2回合)<br/>并赋予燃烧异常状态(4回合)<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)"},{skill_order="15",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="枪",skill_tag2="必殺技",skill_name="流星百裂枪",skill_content="【Lv1】<br/>对敌方单体施以4次枪物理攻击(威力110)<br/>并回复自身SP(回复量 最大SP的50%)<br/>【Lv10】<br/>对敌方单体施以4次枪物理攻击(威力130)<br/>并回复自身SP(回复量 最大SP的50%)<br/>【LvMAX】<br/>对敌方单体施以4次枪物理攻击(威力160)<br/>并回复自身SP(回复量 最大SP的50%)"},{skill_order="21",skill_type="EX",skill_tag="枪",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="(改)烈华无双三连突",skill_content="对敌方全体施以3次枪物理攻击(威力 150)<br/>此技能伤害上限提升50000<br/>能突破剑,火弱点(伤害以枪物理计算)<br/>攻击对象处于燃烧状态时:威力为1.2倍<br/>【使用条件】第3回合以后",skill_boost="威力165/195/260",test_weak="枪",test_hit="2",test_obj="敌单"},},}, {owner_order="64",owner_skill={{skill_order="1",skill_type="主动",skill_tag="扇",skill_sp="7",skill_name="驱散",skill_content="对敌方单体单体施以扇子物理攻击(威力 120)",skill_boost="威力150/190/240",test_weak=" 扇",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="buff",skill_sp="6",skill_name="鼴鼠之舞",skill_content="赋予我方单体物防提升10%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="3",skill_type="主动",skill_tag="风",skill_sp="9",skill_name="微风之诗",skill_content="对敌方单体单体施以风属性攻击(威力 120)",skill_boost="威力150/190/240",test_weak="风",test_hit="1",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_sp="12",skill_name="鼴鼠的鼓舞",skill_content="赋予我方前卫全体<br/>物防提升10%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="扇",skill_sp="18",skill_name="横扫",skill_content="对敌方单体单体施以扇子物理攻击(威力 150)",skill_boost="威力180/220/270",test_weak=" 扇",test_hit="1",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="buff",skill_sp="18",skill_name="鼴鼠的鼓舞2",skill_content="赋予我方前卫全体<br/>物防提升15%的效果(2回合)",skill_boost="回合数3/4/5 强化2後:4/5/6",skill_up="60",skill_up_content="消費SP降低(SP18)",skill_up2="100",skill_up_content2="效果回合数提升(3回合)"},{skill_order="7",skill_type="主动",skill_tag="扇,buff",skill_sp="54",skill_tag2="灯火の加護",skill_name="鼴鼠的舞蹈扇",skill_content="对敌方单体单体施以扇子物理攻击(威力 260)<br/>并赋予我方前卫全体物防提升10%的效果(2回合)",skill_boost="威力290/340/450",test_weak=" 扇",test_hit="1",test_obj="敌单"},{skill_order="8",skill_type="被动",skill_tag="属攻提升",skill_name="开始时属攻强化(相互)",skill_content="战斗开始时候:前后卫<br/>属攻提升10%的效果(3回合)"},{skill_order="9",skill_type="被动",skill_tag="雷耐性提升",skill_name="开始时雷耐性强化(相互)",skill_content="战斗开始时候:前后卫<br/>雷耐性提升10%的效果(3回合)"},{skill_order="10",skill_type="被动",skill_tag="物防提升",skill_tag2="灯火の加護",skill_name="前卫时物防强化(前全)",skill_content="前卫时:赋予我方前卫全体物防提升10%的效果"},{skill_order="11",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="12",skill_type="EX",skill_tag="扇,buff",skill_tag2="必殺技",skill_name="红色峡谷之舞蹈",skill_content="【Lv1】<br/>对敌方单体单体施以扇子物理攻击(威力 440)<br/>并赋予我方前卫全体物防提升5%的效果(2回合)<br/>【LvMAX】<br/>对敌方单体单体施以扇子物理攻击(威力 525)<br/>并赋予我方前卫全体物防提升10%的效果(2回合)"},},}, {owner_order="63",owner_skill={{skill_order="1",skill_type="主动",skill_tag="扇",skill_sp="7",skill_name="驱散",skill_content="对敌方单体单体施以扇子物理攻击(威力 120)",skill_boost="威力150/190/240",test_weak=" 扇",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="buff",skill_sp="6",skill_name="狮子舞",skill_content="赋予我方单体物攻提升10%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="3",skill_type="主动",skill_tag="暗",skill_sp="24",skill_name="暗夜之诗",skill_content="对敌方全体施以暗属性攻击(威力110)",skill_boost="威力135/175/200",test_weak=" 暗",test_hit="1",test_obj="敌群"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_sp="12",skill_name="狮子的鼓舞",skill_content="赋予我方前卫全体<br/>赋予物攻提升10%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="14",skill_name="狮子舞Ⅱ",skill_content="赋予我方单体15%的物攻效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="暗",skill_sp="32",skill_name="暗夜之诗Ⅱ",skill_content="对敌方全体施以暗属性攻击(威力140)",skill_boost="威力165/195/230强化2后: 195/235/270",test_weak="暗",test_hit="1",test_obj="敌群",skill_up="60",skill_up_content="消費SP降低(SP26)",skill_up2="100",skill_up_content2="威力提升(170)"},{skill_order="7",skill_type="主动",skill_tag="buff",skill_sp="54",skill_tag2="灯火の加護",skill_name="四兽的鼓舞",skill_content="赋予我方前卫全体<br/>赋予物攻、属攻、物防、属防提升10%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="8",skill_type="被动",skill_tag="物攻提升",skill_name="开始时物攻强化(相互)",skill_content="战斗开始时候:前后卫<br/>赋予物攻提升10%的效果"},{skill_order="9",skill_type="被动",skill_tag="光耐性提升",skill_name="开始时光耐受性增强(相互)",skill_content="战斗开始时候:前后卫<br/>光耐性提升10%的效果(3回合)"},{skill_order="10",skill_type="被动",skill_tag="属攻提升",skill_tag2="灯火の加護",skill_name="属攻强化(相互)",skill_content="赋予前后卫属性攻击提升10%的效果"},{skill_order="11",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="12",skill_type="EX",skill_tag="暗,buff",skill_tag2="必殺技",skill_name="午夜步骤",skill_content="【Lv1】<br/>对敌方全体施以暗属性攻击(威力330)<br/>并赋予我方前卫全体物攻提升5%的效果(2回合)<br/>【LvMAX】<br/>对敌方全体施以暗属性攻击(威力395)<br/>并赋予我方前卫全体物攻提升10%的效果(2回合)"},},}, {owner_order="62",owner_skill={{skill_order="1",skill_type="主动",skill_tag="扇",skill_sp="7",skill_name="驱散",skill_content="对敌方单体单体施以扇子物理攻击(威力 120)",skill_boost="威力150/190/240",test_weak=" 扇",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="buff",skill_sp="6",skill_name="白狼之舞",skill_content="赋予我方单体会心提升10%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="3",skill_type="主动",skill_tag="火",skill_sp="9",skill_name="激情的诗",skill_content="对敌方单体施以火属性攻击(威力120)",skill_boost="威力150/190/240",test_weak="火",test_hit="1",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_sp="12",skill_name="白狼的鼓舞",skill_content="赋予我方前卫全体<br/>赋予会心提升10%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="14",skill_name="白狼之舞Ⅱ",skill_content="赋予单体我方15%的会心效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="火",skill_sp="32",skill_name="灼热之诗Ⅱ",skill_content="对敌方全体施以火属性攻击(威力140)",skill_boost="威力165/195/230强化2后: 195/235/270",test_weak="火",test_hit="1",test_obj="敌群",skill_up="60",skill_up_content="消費SP降低(SP26)",skill_up2="100",skill_up_content2="威力提升(170)"},{skill_order="7",skill_type="主动",skill_tag="buff",skill_sp="12",skill_tag2="灯火の加護",skill_name="灰熊的鼓舞",skill_content="赋予我方前卫全体<br/>赋予暴击时伤害提升10%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="8",skill_type="被动",skill_tag="金币数量增加",skill_name="获得叶子强化",skill_content="战斗结束时:获得的叶子提升3%"},{skill_order="9",skill_type="被动",skill_tag="冰耐性提升",skill_name="开始时冰耐性增强(相互)",skill_content="战斗开始时候:前后卫<br/>赋予冰耐性提升效果10%的效果(3回合)"},{skill_order="10",skill_type="被动",skill_tag="冰耐性提升",skill_parent="9",skill_tag2="進化",skill_name="冰耐受性增强(相互)",skill_content="前后卫<br/>提升冰耐受性10%的效果"},{skill_order="11",skill_type="被动",skill_tag="会心提升",skill_tag2="灯火の加護",skill_name="前卫时会心强化(前全)",skill_content="前卫时:赋予我方前卫全体会心提升30%的效果"},{skill_order="12",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="13",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="14",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="15",skill_type="EX",skill_tag="火,buff",skill_tag2="必殺技",skill_name="激情的步骤",skill_content="【Lv1】<br/>对敌方全体施以火属性攻击(威力330)<br/>并赋予我方前卫全体会心提升5%的效果(2回合)<br/>【LvMAX】<br/>对敌方全体施以火属性攻击(威力395)<br/>并赋予我方前卫全体会心提升10%的效果(2回合)"},{skill_order="16",skill_type="EX",skill_tag="buff",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="大白狼的鼓舞",skill_content="给全体我方前卫一定赋予暴击效果(2回合)<br/>【使用条件】第8回合以后",skill_boost="回合数3/4/5"},},}, {owner_order="61",owner_skill={{skill_order="1",skill_type="主动",skill_tag="斧",skill_sp="7",skill_name="脑天击",skill_content="对敌方单体施以斧物理攻击(威力120)",skill_boost="威力150/190/240",test_weak=" 斧",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_sp="10",skill_name="治愈",skill_content="赋予我方单体HP自动回复的效果(2回合/效力90)",skill_boost="回合数3/4/5"},{skill_order="3",skill_type="主动",skill_tag="火",skill_sp="9",skill_name="火焰攻击",skill_content="对敌方单体施以火属性攻击(威力120)",skill_boost="威力150/190/240",test_weak="火",test_hit="1",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="回复",skill_sp="5",skill_name="睡眠治疗",skill_content="恢复我方的睡眠状态异常<br/>提升时赋予睡眠禁用效果",skill_boost="睡眠无效化的回合数2/3/4",test_weak=" ",test_hit=" ",test_obj="敌 我方全体"},{skill_order="5",skill_type="主动",skill_tag="回复",skill_sp="19",skill_name="大治愈",skill_content="赋予我方单体HP自动回复的效果(2回合/效力120)",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="斧",skill_sp="30",skill_name="全力斩击",skill_content="对敌方全体施以斧物理攻击(威力140)",skill_boost="威力165/195/230强化2后: 195/235/270",test_weak=" 斧",test_hit="1",test_obj="敌群",skill_up="60",skill_up_content="消費SP降低(SP24)",skill_up2="100",skill_up_content2="威力提升(170)"},{skill_order="7",skill_type="主动",skill_tag="回复,buff",skill_sp="50",skill_tag2="灯火の加護",skill_name="突然津贴",skill_content="回合开始时,抢先行动<br/>我方前卫全体的HP恢复(效力65)<br/>并赋予冰耐性提升15%的效果(2回合)",skill_boost="效力85/115/155",test_weak=" ",test_hit=" ",test_obj="敌 "},{skill_order="8",skill_type="被动",skill_tag="物防提升",skill_name="开始时加强物防(相互)",skill_content="战斗开始时候:前后卫<br/>赋予物防提升10%的效果(3回合)"},{skill_order="9",skill_type="被动",skill_tag="暗耐性提升",skill_name="开始时冰耐性增强(相互)",skill_content="战斗开始时候:前后卫<br/>赋予冰耐性提升效果10%的效果(3回合)"},{skill_order="10",skill_type="被动",skill_tag="速度提升",skill_tag2="灯火の加護",skill_name="开始时速度增强(相互)Ⅲ",skill_content="战斗开始时候:前后卫<br/>速度提升20%的效果(3回合)"},{skill_order="11",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="12",skill_type="EX",skill_tag="回复,buff",skill_tag2="必殺技",skill_name="红巴利的灵药",skill_content="【Lv1】<br/>恢复我方单体的HP(效力250),恢复睡眠状态异常<br/>并赋予睡眠无效化的效果(2回合)<br/>【LvMAX】<br/>恢复我方单体的HP(效力300),恢复睡眠状态异常<br/>并赋予睡眠无效化效果(3回合)"},},}, {owner_order="60",owner_skill={{skill_order="1",skill_type="主动",skill_tag="斧",skill_sp="7",skill_name="脑天击",skill_content="对敌方单体施以斧物理攻击(威力120)",skill_boost="威力150/190/240",test_weak=" 斧",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_sp="10",skill_name="治愈",skill_content="赋予我方单体HP自动回复的效果(2回合/效力90)",skill_boost="回合数3/4/5"},{skill_order="3",skill_type="主动",skill_tag="冰",skill_sp="9",skill_name="冰击",skill_content="对敌方单体施以冰属性攻击(威力120)",skill_boost="威力150/190/240",test_weak=" 冰",test_hit="1",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="回复",skill_sp="5",skill_name="出血治疗",skill_content="恢复我方单体受伤状态异常<br/>提升时赋予受伤无效化的效果",skill_boost="出血无效化的回合数2/3/4"},{skill_order="5",skill_type="主动",skill_tag="斧",skill_sp="18",skill_name="大切割",skill_content="对敌方单体施以斧物理攻击(威力150)",skill_boost="威力180/220/270",test_weak=" 斧",test_hit="1",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="回复",skill_sp="19",skill_name="大治愈",skill_content="赋予我方单体HP自动回复的效果(2回合/效力120)",skill_boost="回合数3/4/5强化后:4/5/6",skill_up="60",skill_up_content="效果回合数提升(3回合)",skill_up2="100",skill_up_content2="效力提升(150)"},{skill_order="7",skill_type="主动",skill_tag="回复",skill_sp="55",skill_tag2="灯火の加護",skill_name="慈治的恩惠",skill_content="我方前卫全体的HP恢复(效力45)<br/>并赋予HP自动恢复的效果(5回合/效力70)",skill_boost="效力60/80/110"},{skill_order="8",skill_type="被动",skill_tag="物攻提升",skill_name="开始时物攻强化(相互)",skill_content="战斗开始时候:前后卫<br/>赋予物攻提升10%的效果"},{skill_order="9",skill_type="被动",skill_tag="火耐性提升",skill_name="开始时加强耐火性(相互)",skill_content="战斗开始时候:前后卫<br/>赋予火耐性提升10%的效果(3回合)"},{skill_order="10",skill_type="被动",skill_tag="火耐性提升",skill_parent="9",skill_tag2="進化",skill_name="火耐性强化(相互)",skill_content="前后卫<br/>提升10%的抗火效果"},{skill_order="11",skill_type="被动",skill_tag="物防提升",skill_tag2="灯火の加護",skill_name="物防强化(相互)",skill_content="赋予前后卫物防提升10%的效果"},{skill_order="12",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="13",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="14",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="15",skill_type="EX",skill_tag="回复",skill_tag2="必殺技",skill_name="亲情的缝合",skill_content="【Lv1】<br/>恢复我方单体的HP(效力250),恢复受伤状态异常<br/>并赋予受伤无效化的效果(2回合)<br/>【LvMAX】<br/>恢复我方单体的HP(效力300),恢复受伤状态异常<br/>并赋予受伤无效化的效果(3回合)"},{skill_order="16",skill_type="EX",skill_tag="复活",skill_sp="3次",skill_tag2="EXアビリティ",skill_name="复活津贴",skill_content="使我方单体复活(回复量最大HP的25%)<br/>【使用条件】自身受到攻击次数为3次以上时",skill_boost="恢复量50/75/100%"},},}, {owner_order="59",owner_skill={{skill_order="1",skill_type="主动",skill_tag="斧",skill_sp="7",skill_name="脑天击",skill_content="对敌方单体施以斧物理攻击(威力120)",skill_boost="威力150/190/240",test_weak=" 斧",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_sp="12",skill_name="急救",skill_content="单体我方的HP恢复(效力90)",skill_boost="效力110/150/210"},{skill_order="3",skill_type="主动",skill_tag="雷",skill_sp="9",skill_name="雷击",skill_content="对单体敌人施以雷属性攻击(威力120)",skill_boost="威力150/190/240",test_weak="雷",test_hit="1",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="回复",skill_sp="5",skill_name="毒药治疗",skill_content="恢复我方单体的毒药状态异常<br/>提升时赋予毒无效化效果",skill_boost="毒无效化的回合数2/3/4"},{skill_order="5",skill_type="主动",skill_tag="回复",skill_sp="24",skill_name="急救津贴",skill_content="单体我方的HP恢复(效力150)",skill_boost="效力170/210/270"},{skill_order="6",skill_type="主动",skill_tag="斧",skill_sp="26",skill_name="连续断",skill_content="对敌方单体施以2次斧物理攻击(威力80)",skill_boost="威力95/115/150强化2后: 125/145/170",test_weak=" 斧",test_hit="2",test_obj="敌单",skill_up="60",skill_up_content="消費SP降低(SP21)",skill_up2="100",skill_up_content2="威力提升(110)"},{skill_order="7",skill_type="主动",skill_tag="斧",skill_sp="52",skill_tag2="灯火の加護",skill_name="三叉两断",skill_content="对随机目标施以3次斧物理攻击(威力85)",skill_boost="威力95/110/140",test_weak=" 斧",test_hit="3",test_obj="敌乱"},{skill_order="8",skill_type="被动",skill_tag="金币数量增加",skill_name="获得叶子强化",skill_content="战斗结束时:获得的叶子提升3%"},{skill_order="9",skill_type="被动",skill_tag="风耐性提升",skill_name="开始时风阻增强(相互)",skill_content="战斗开始时候:前后卫<br/>提升风阻10%的效果(3回合)"},{skill_order="10",skill_type="被动",skill_tag="风耐性提升",skill_parent="9",skill_tag2="進化",skill_name="加强抗风技能(相互)",skill_content="赋予前后卫抗风技能提升10%的效果"},{skill_order="11",skill_type="被动",skill_tag="异常回复",skill_tag2="灯火の加護",skill_name="佩妮自制万能药",skill_content="回合结束时:<br/>以10%的概率恢复我方前卫全体的状态异常(部分除外)"},{skill_order="12",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="13",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="14",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="15",skill_type="EX",skill_tag="回复,buff",skill_tag2="必殺技",skill_name="Penny特制解毒药",skill_content="【Lv1】<br/>我方单体的HP恢复(效力250),毒状态异常恢复<br/>并赋予毒无效化效果(2回合)<br/>【LvMAX】<br/>敌方单体的HP恢复(效力300),毒状态异常恢复<br/>并赋予毒无效化效果(3回合)"},{skill_order="16",skill_type="EX",skill_tag="回复",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="石榴淋浴",skill_content="恢复我方前卫全体的BP 1<br/>但是,在回合中,行动会变慢<br/>【使用条件】第8回合以后",skill_boost="BP恢复量2/3/4"},},}, {owner_order="58",owner_skill={{skill_order="1",skill_type="主动",skill_tag="短剑",skill_sp="7",skill_name="斯汀",skill_content="对敌方单体施以短剑物理攻击(威力120)",skill_boost="威力150/190/240",test_weak="短剑",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="debuff",skill_sp="6",skill_name="猫头鹰",skill_content="赋予敌方单体物防降低10%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="3",skill_type="主动",skill_tag="火",skill_sp="9",skill_name="火焰攻击",skill_content="对敌方单体施以火属性攻击(威力120)",skill_boost="威力150/190/240",test_weak="火",test_hit="1",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="debuff",skill_sp="12",skill_name="整个猫头鹰",skill_content="赋予敌方全体物防降低10%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="debuff",skill_sp="14",skill_name="猫头鹰Ⅱ",skill_content="赋予单体敌人15%的物防效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="短剑",skill_sp="32",skill_name="捷豹字节",skill_content="对敌方单体施以短剑物理攻击(威力210)",skill_boost="威力260/280/320强化2后: 270/320/370",test_weak="短剑",test_hit="1",test_obj="敌单",skill_up="60",skill_up_content="消費SP降低(SP26)",skill_up2="100",skill_up_content2="威力提升(240)"},{skill_order="7",skill_type="主动",skill_tag="短剑",skill_sp="33",skill_tag2="弱点外,灯火の加護",skill_name="三重渔夫",skill_content="对敌方单体施以3次短剑物理攻击(威力55)<br/>即使非弱点也会削减护盾点数",skill_boost="威力65/80/100",test_weak="短剑",test_hit="3",test_obj="单"},{skill_order="8",skill_type="被动",skill_tag="速度提升",skill_name="开始时速度增强(相互)",skill_content="战斗开始时候:前后卫<br/>速度提升10%的效果(3回合)"},{skill_order="9",skill_type="被动",skill_tag="冰耐性提升",skill_name="开始时冰耐性增强(相互)",skill_content="战斗开始时候:前后卫<br/>赋予冰耐性提升效果10%的效果(3回合)"},{skill_order="10",skill_type="被动",skill_tag="物攻提升",skill_tag2="灯火の加護",skill_name="物攻强化(相互)",skill_content="赋予前后卫物攻提升10%的效果"},{skill_order="11",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="12",skill_type="EX",skill_tag="短剑,debuff",skill_tag2="必殺技",skill_name="红巴里之刃",skill_content="【Lv1】<br/>对敌方单体施以短剑物理攻击(威力440)<br/>并赋予物防降低5%的效果(2回合)<br/>【LvMAX】<br/>对敌方单体施以短剑物理攻击(威力525)<br/>并赋予物防降低10%的效果(2回合)"},},}, {owner_order="57",owner_skill={{skill_order="1",skill_type="主动",skill_tag="短剑",skill_sp="7",skill_name="斯汀",skill_content="对敌方单体施以短剑物理攻击(威力120)",skill_boost="威力150/190/240",test_weak="短剑",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="debuff",skill_sp="6",skill_name="コウモリ",skill_content="对敌方单体施以物攻降低10%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="3",skill_type="主动",skill_tag="雷",skill_sp="9",skill_name="雷击",skill_content="对单体敌人施以雷属性攻击(威力120)",skill_boost="威力150/190/240",test_weak="雷",test_hit="1",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="debuff",skill_sp="12",skill_name="全体コウモリ",skill_content="对敌方全体施以物攻降低10%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="debuff",skill_sp="14",skill_name="コウモリⅡ",skill_content="对敌方单体施以物攻降低15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="短剑",skill_sp="30",skill_name="开膛手突击",skill_content="对敌方全体施以短剑物理攻击(威力 140)",skill_boost="威力165/195/230强化2后: 195/235/270",test_weak="短剑",test_hit="1",test_obj="敌群",skill_up="60",skill_up_content="消費SP降低(SP24)",skill_up2="100",skill_up_content2="威力提升(170)"},{skill_order="7",skill_type="主动",skill_tag="短剑,debuff",skill_sp="41",skill_tag2="灯火の加護",skill_name="ダブルバットアサルト",skill_content="对敌方全体施以2次短剑物理攻击(威力80)<br/>并赋予物攻降低10%的效果(2回合)",skill_boost="威力90/105/130",test_weak="短剑",test_hit="2",test_obj="敌群"},{skill_order="8",skill_type="被动",skill_tag="会心提升",skill_name="开始时会心强化(相互)",skill_content="战斗开始时候:前后卫<br/>赋予会心提升10%的效果(3回合)"},{skill_order="9",skill_type="被动",skill_tag="风耐性提升",skill_name="开始时风阻增强(相互)",skill_content="战斗开始时候:前后卫<br/>提升风阻10%的效果(3回合)"},{skill_order="10",skill_type="被动",skill_tag="风耐性提升",skill_parent="9",skill_tag2="進化",skill_name="加强抗风技能(相互)",skill_content="赋予前后卫抗风技能提升10%的效果"},{skill_order="11",skill_type="被动",skill_tag="暴击伤害提升",skill_tag2="灯火の加護",skill_name="機を見るに敏",skill_content="物攻降低状态の敌がいる时<br/>赋予我方前卫全体<br/>暴击时の伤害提升10%的效果"},{skill_order="12",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="13",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="14",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="15",skill_type="EX",skill_tag="短剑,debuff",skill_tag2="必殺技",skill_name="ディザームアサルト",skill_content="【Lv1】<br/>对敌方全体施以短剑物理攻击(威力330)<br/>并赋予物攻降低5%的效果(2回合)<br/>【LvMAX】<br/>对敌方全体施以短剑物理攻击(威力395)<br/>并赋予物攻降低10%的效果(2回合)"},{skill_order="16",skill_type="EX",skill_tag="短剑,debuff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="オウルタロン",skill_content="回合开始时,抢先行动<br/>短剑对敌方单体施以物理攻击(威力 230)<br/>并赋予物防降低10%的效果(2回合)<br/>【使用条件】物攻降低状态の敌がいる时",skill_boost="威力260/300/400"},},}, {owner_order="56",owner_skill={{skill_order="1",skill_type="主动",skill_tag="短剑",skill_sp="7",skill_name="刺",skill_content="对敌方单体施以短剑物理攻击(威力120)",skill_boost="威力150/190/240",test_weak="短剑",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="短剑",skill_sp="18",skill_name="双重刺痛",skill_content="对敌方单体施以2次短剑物理攻击(威力65)",skill_boost="威力80/100/125",test_weak="短剑",test_hit="2",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="光",skill_sp="9",skill_name="光击",skill_content="对敌方单体施以光属性攻击(威力120)",skill_boost="威力150/190/240",test_weak=" 光",test_hit="1",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="debuff",skill_sp="12",skill_name="全体胡狼",skill_content="赋予敌方全体速度降低10%的效果(2回合)<br/>※行动顺序影响从下回合开始",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="短剑",skill_sp="18",skill_name="短剑单发",skill_content="对敌方单体施以短剑物理攻击(威力150)",skill_boost="威力180/220/270",test_weak="短剑",test_hit="1",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="短剑",skill_sp="26",skill_name="双重短剑",skill_content="对敌方单体施以2次短剑物理攻击(威力80)",skill_boost="威力95/115/150强化2后: 125/145/170",test_weak="短剑",test_hit="2",test_obj="敌单",skill_up="60",skill_up_content="消費SP降低(SP21)",skill_up2="100",skill_up_content2="威力提升(110)"},{skill_order="7",skill_type="主动",skill_tag="短剑",skill_sp="26",skill_tag2="弱点外,灯火の加護",skill_name="比利佯攻",skill_content="对敌方单体施以2次短剑物理攻击(威力75)<br/>之后立即移到后卫(不被视为交替)<br/>即使非弱点也会削减护盾点数",skill_boost="威力90/110/150",test_weak="短剑",test_hit="2",test_obj="单"},{skill_order="8",skill_type="被动",skill_tag="金币数量增加",skill_name="获得金币强化",skill_content="战斗结束时:获得的金币提升3%"},{skill_order="9",skill_type="被动",skill_tag="暗耐性提升",skill_name="战斗开始时暗耐性增强(相互)",skill_content="战斗开始时:前后卫<br/>暗耐性提升10%的效果(3回合)"},{skill_order="10",skill_type="被动",skill_tag="暗耐性提升",skill_parent="9",skill_tag2="進化",skill_name="暗耐性强化(相互)",skill_content="赋予前后卫<br/>暗耐性提升10%的效果"},{skill_order="11",skill_type="被动",skill_tag="物攻降低,物防降低",skill_tag2="灯火の加護",skill_name="比利突破",skill_content="当自身使敌人破防时<br/>赋予被破防的敌人物攻·物防降低5%的效果(3回合)"},{skill_order="12",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="13",skill_type="EX",skill_tag="debuff",skill_tag2="必殺技",skill_name="比利陷阱",skill_content="【Lv1】<br/>赋予敌方全体物防降低10%<br/>速度降低10%的效果(2回合)<br/>※行动顺序影响从下回合开始<br/>【LvMAX】<br/>赋予敌方全体物防·速度降低20%的效果(3回合)<br/>※行动顺序影响从下回合开始"},{skill_order="14",skill_type="EX",skill_tag="buff,debuff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="比利抢夺",skill_content="赋予敌方单体物攻·物防·属攻·属防降低15%的效果(2回合)<br/>并赋予自身<br/>物攻·物防·属攻·属防提升15%的效果(2回合)<br/>【使用条件】第8回合以后",skill_boost="回合数3/4/5"},},}, {owner_order="55",owner_skill={{skill_order="1",skill_type="主动",skill_tag="回复",skill_sp="12",skill_name="回复魔法(单体)",skill_content="单体我方的HP恢复(效力90)",skill_boost="效力110/150/210"},{skill_order="2",skill_type="主动",skill_tag="debuff",skill_sp="6",skill_name="破护的神谕",skill_content="赋予单体敌人10%的属防效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="3",skill_type="主动",skill_tag="光",skill_sp="9",skill_name="光明魔法(单体)",skill_content="对敌方单体施以光属性攻击(威力120)",skill_boost="威力150/190/240",test_weak=" 光",test_hit="1",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_sp="6",skill_name="智慧的面纱",skill_content="赋予我方单体属性攻击提升10%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="debuff",skill_sp="14",skill_name="破护神谕Ⅱ",skill_content="赋予单体敌人15%的属防效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="回复",skill_sp="24",skill_name="大回复魔法(单体)",skill_content="单体我方的HP恢复(效力150)",skill_boost="效力170/210/270强化2后: 240/280/340",skill_up="60",skill_up_content="消費SP降低(SP19)",skill_up2="100",skill_up_content2="效力提升(220)"},{skill_order="7",skill_type="主动",skill_tag="回复,buff",skill_sp="56",skill_tag2="灯火の加護",skill_name="守护的治愈",skill_content="我方所有前卫的HP回复(效果130)<br/>并赋予属防提升10%的效果(2回合)",skill_boost="效果150/180/220",test_weak=" ",test_hit=" ",test_obj="敌 "},{skill_order="8",skill_type="被动",skill_tag="属防提升",skill_name="开始时属防强化(相互)",skill_content="战斗开始时候:前后卫<br/>赋予属防提升10%的效果(3回合)"},{skill_order="9",skill_type="被动",skill_tag="暗耐性提升",skill_name="开始时暗耐受性增强(相互)",skill_content="战斗开始时候:前后卫<br/>赋予暗耐性提升10%的效果(3回合)"},{skill_order="10",skill_type="被动",skill_tag="暗耐性提升",skill_parent="9",skill_tag2="進化",skill_name="暗耐性强化(相互)",skill_content="前后卫<br/>赋予暗耐性提升10%的效果"},{skill_order="11",skill_type="被动",skill_tag="属防提升",skill_tag2="灯火の加護",skill_name="属防强化(相互)",skill_content="赋予前后卫提升10%的属防效果"},{skill_order="12",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="13",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="14",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="15",skill_type="EX",skill_tag="光,debuff",skill_tag2="必殺技",skill_name="闪耀红巴里",skill_content="【Lv1】<br/>对敌方单体施以光属性攻击(威力440)<br/>并赋予属防降低5%的效果(2回合)<br/>【LvMAX】<br/>对敌方单体施以光属性攻击(威力525)<br/>并赋予属防降低10%的效果(2回合)"},{skill_order="16",skill_type="EX",skill_tag="光,debuff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="虔诚的光辉",skill_content="敌人全体受到2次光属性攻击(威力105)<br/>并赋予属防降低15%的效果(2回合)<br/>【使用条件】至少使用一次极限技(必杀)",skill_boost="威力120/140/170"},},}, {owner_order="54",owner_skill={{skill_order="1",skill_type="主动",skill_tag="回复",skill_sp="12",skill_name="回复魔法(单体)",skill_content="单体我方的HP恢复(效力90)",skill_boost="效力110/150/210"},{skill_order="2",skill_type="主动",skill_tag="杖",skill_sp="7",skill_name="重击",skill_content="对敌方单体施以杖物理攻击(威力120)",skill_boost="威力150/190/240",test_weak=" 杖",test_hit="1",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="火",skill_sp="24",skill_name="火焰魔法(全体)",skill_content="对敌方全体施以火属性攻击(威力110)",skill_boost="威力135/175/200",test_weak=" 火",test_hit="1",test_obj="敌群"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_sp="6",skill_name="守护的面纱",skill_content="赋予单体我方10%的属防效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="回复",skill_sp="24",skill_name="大回复魔法(单体)",skill_content="单体我方的HP恢复(效力150)",skill_boost="效力170/210/270"},{skill_order="6",skill_type="主动",skill_tag="杖",skill_sp="30",skill_name="爆碎打",skill_content="对敌方全体施以杖物理攻击(威力140)",skill_boost="威力165/195/230强化2后: 195/235/270",test_weak=" 杖",test_hit="1",test_obj="敌群",skill_up="60",skill_up_content="消費SP降低(SP24)",skill_up2="100",skill_up_content2="威力提升(170)"},{skill_order="7",skill_type="主动",skill_tag="回复",skill_sp="55",skill_tag2="灯火の加護",skill_name="超大恢复魔法(全体)",skill_content="我方前卫全体的HP恢复(效力205)",skill_boost="效力225/255/295"},{skill_order="8",skill_type="被动",skill_tag="属攻提升",skill_name="开始时属攻强化(相互)",skill_content="战斗开始时候:前后卫<br/>属攻提升10%的效果(3回合)"},{skill_order="9",skill_type="被动",skill_tag="冰耐性提升",skill_name="开始时冰耐性增强(相互)",skill_content="战斗开始时候:前后卫<br/>赋予冰耐性提升效果10%的效果(3回合)"},{skill_order="10",skill_type="被动",skill_tag="冰耐性提升",skill_parent="9",skill_tag2="進化",skill_name="冰耐受性增强(相互)",skill_content="前后卫<br/>提升冰耐受性10%的效果"},{skill_order="11",skill_type="被动",skill_tag="属防提升",skill_tag2="灯火の加護",skill_name="前卫时属防强化(前全)",skill_content="前卫时:我方前卫全体<br/>赋予属防提升10%的效果"},{skill_order="12",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="13",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="14",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="15",skill_type="EX",skill_tag="回复",skill_tag2="必殺技",skill_name="治愈力之泉",skill_content="【Lv1】<br/>单体我方的HP恢复(效力250)<br/>并赋予属攻提升10%的效果(2回合)<br/>【LvMAX】<br/>我方单体的HP恢复(效力300)<br/>并赋予属攻20%的效果(3回合)"},{skill_order="16",skill_type="EX",skill_tag="火,debuff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="脆魔的火焰",skill_content="敌人全体受到2次火属性攻击(威力95)<br/>并赋予属攻、属防降低15%的效果(2回合)<br/>【使用条件】第4回合以后",skill_boost="威力110/130/150"},},}, {owner_order="53",owner_skill={{skill_order="1",skill_type="主动",skill_tag="回复",skill_sp="12",skill_name="回复魔法(单体)",skill_content="单体我方的HP恢复(效力90)",skill_boost="效力110/150/210"},{skill_order="2",skill_type="主动",skill_tag="冰",skill_sp="9",skill_name="冰结魔法(单体)",skill_content="对敌方单体施以冰属性攻击(威力120)",skill_boost="威力150/190/240",test_weak=" 冰",test_hit="1",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="冰",skill_sp="24",skill_name="冰结魔法(全体)",skill_content="对敌方全体施以冰属性攻击(威力110)",skill_boost="威力135/175/200",test_weak="冰",test_hit="1",test_obj="敌群"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_sp="6",skill_name="守护的面纱",skill_content="赋予单体我方10%的属防效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="回复",skill_sp="24",skill_name="大回复魔法(单体)",skill_content="单体我方的HP恢复(效力150)",skill_boost="效力170/210/270"},{skill_order="6",skill_type="主动",skill_tag="冰",skill_sp="28",skill_name="大冰结魔法(单体)Ⅱ",skill_content="对敌方单体施以2次冰属性攻击(威力80)",skill_boost="威力95/115/150强化2后: 125/145/170",test_weak=" 冰",test_hit="2",test_obj="敌单",skill_up="60",skill_up_content="消費SP降低(SP22)",skill_up2="100",skill_up_content2="威力提升(110)"},{skill_order="7",skill_type="主动",skill_tag="回复",skill_sp="59",skill_tag2="灯火の加護",skill_name="天惠持续回复魔法(全体)Ⅲ",skill_content="我方所有前卫的HP回复(效果130)<br/>并同一对象的概率为20%<br/>HP自动恢复(效力80)<br/>赋予SP自动回复(回复量最大SP的5%)的效果(2回合)",skill_boost="效果150/180/220",test_weak=" ",test_hit=" "},{skill_order="8",skill_type="被动",skill_tag="经验值强化",skill_name="获得经验值强化(相互)",skill_content="战斗结束时:前后卫获得经验值提升10%"},{skill_order="9",skill_type="被动",skill_tag="火耐性提升",skill_name="开始时加强耐火性(相互)",skill_content="战斗开始时候:前后卫<br/>赋予火耐性提升10%的效果(3回合)"},{skill_order="10",skill_type="被动",skill_tag="火耐性提升",skill_parent="9",skill_tag2="進化",skill_name="火耐性强化(相互)",skill_content="前后卫<br/>提升10%的抗火效果"},{skill_order="11",skill_type="被动",skill_tag="精力自动回复",skill_tag2="灯火の加護",skill_name="后卫时SP活性(前单)",skill_content="后卫时:赋予前卫SP自动回复的效果(回复量10)"},{skill_order="12",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="13",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="14",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="15",skill_type="EX",skill_tag="回复",skill_tag2="必殺技",skill_name="特里的神请求",skill_content="【Lv1】<br/>单体我方的HP恢复(效力250)<br/>并赋予属防提升10%的效果(2回合)<br/>【LvMAX】<br/>我方单体的HP恢复(效力300)<br/>并赋予属防20%的效果(3回合)"},{skill_order="16",skill_type="EX",skill_tag="复活",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="生命保护魔法",skill_content="赋予我方单体自动复活的效果(回复量最大HP的25%)<br/>无法战斗时立即发动(重叠时,次数不提升)<br/>※战斗中只能使用2次<br/>【使用条件】第五个回合后",skill_boost="恢复量50/75/100%"},},}, {owner_order="52",owner_skill={{skill_order="1",skill_type="主动",skill_tag="枪",skill_sp="7",skill_name="贯穿",skill_content="对敌方单体施以长枪物理攻击(威力120)",skill_boost="威力150/190/240",test_weak="枪",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="debuff",skill_sp="5",skill_name="恶作剧",skill_content="赋予敌方单体对自身的挑衅效果(3回合)",skill_boost="回合数4/5/6"},{skill_order="3",skill_type="主动",skill_tag="暗",skill_sp="9",skill_name="暗攻击",skill_content="对敌方单体施以暗属性攻击(威力120)",skill_boost="威力150/190/240",test_weak="暗",test_hit="1",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="回复",skill_sp="11",skill_name="休息",skill_content="自身的HP恢复(效力95)",skill_boost="效力115/155/215"},{skill_order="5",skill_type="主动",skill_tag="debuff",skill_sp="5",skill_name="煽动着",skill_content="赋予敌方全体对自身的挑衅效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="枪",skill_sp="30",skill_name="大突进",skill_content="对敌方全体施以长枪物理攻击(威力140)",skill_boost="威力165/195/230强化2后: 195/235/270",test_weak="枪",test_hit="1",test_obj="敌群",skill_up="60",skill_up_content="消費SP降低(SP24)",skill_up2="100",skill_up_content2="威力提升(170)"},{skill_order="7",skill_type="主动",skill_tag="buff",skill_sp="72",skill_tag2="灯火の加護",skill_name="急急忙忙的返工",skill_content="回合开始时,抢先行动<br/>赋予自身对属性攻击施以反击的效果(3回合)<br/>反击:对敌方全体施以长枪物理攻击(威力180)",skill_boost="回合数4/5/6",test_weak="枪",test_hit="1",test_obj="敌群"},{skill_order="8",skill_type="被动",skill_tag="属防提升",skill_name="开始时属防强化(相互)",skill_content="战斗开始时候:前后卫<br/>赋予属防提升10%的效果(3回合)"},{skill_order="9",skill_type="被动",skill_tag="光耐性提升",skill_name="开始时光耐受性增强(相互)",skill_content="战斗开始时候:前后卫<br/>光耐性提升10%的效果(3回合)"},{skill_order="10",skill_type="被动",skill_tag="坚持",skill_name="不屈不挠",skill_content="战斗中只有1次,即使受到来自敌人的HP变成0的伤害,HP也只剩下1。"},{skill_order="11",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="12",skill_type="EX",skill_tag="枪",skill_tag2="必殺技",skill_name="雷德巴里的突击枪",skill_content="【Lv1】<br/>对敌方全体施以长枪物理攻击(威力375)<br/>【LvMAX】<br/>对敌方全体施以长枪物理攻击(威力450)"},},}, {owner_order="51",owner_skill={{skill_order="1",skill_type="主动",skill_tag="枪",skill_sp="7",skill_name="贯穿",skill_content="对敌方单体施以长枪物理攻击(威力120)",skill_boost="威力150/190/240",test_weak="枪",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="枪,debuff",skill_sp="11",skill_name="突击",skill_content="对敌方单体施以长枪物理攻击(威力120)<br/>并赋予自身挑衅效果(2回合)",skill_boost="威力150/190/240",test_weak="枪",test_hit="1",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="风",skill_sp="9",skill_name="风攻击",skill_content="对敌方单体单体施以风属性攻击(威力 120)",skill_boost="威力150/190/240",test_weak="风",test_hit="1",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="回复",skill_sp="11",skill_name="休息",skill_content="自身的HP恢复(效力95)",skill_boost="效力115/155/215"},{skill_order="5",skill_type="主动",skill_tag="枪",skill_sp="18",skill_name="关键点突击",skill_content="对敌方单体施以长枪物理攻击(威力150)",skill_boost="威力180/220/270",test_weak="枪",test_hit="1",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="枪,debuff",skill_sp="22",skill_name="强行突击",skill_content="对敌方单体施以2次长枪物理攻击(威力65)<br/>并赋予自身挑衅效果(3回合)",skill_boost="威力80/100/120强化2后: 95/115/150",test_weak="枪",test_hit="2",test_obj="敌单",skill_up="60",skill_up_content="消費SP降低(SP18)",skill_up2="100",skill_up_content2="威力提升(80)"},{skill_order="7",skill_type="主动",skill_tag="枪",skill_sp="50",skill_tag2="灯火の加護",skill_name="无衬套推力",skill_content="对敌方单体施以长枪物理攻击(威力140)<br/>攻击对象处于挑衅状态时威力提升2.5倍",skill_boost="威力170/210/300",test_weak="枪",test_hit="1",test_obj="敌单"},{skill_order="8",skill_type="被动",skill_tag="物防提升",skill_name="开始时加强物防(相互)",skill_content="战斗开始时候:前后卫<br/>赋予物防提升10%的效果(3回合)"},{skill_order="9",skill_type="被动",skill_tag="雷耐性提升",skill_name="开始时雷耐性强化(相互)",skill_content="战斗开始时候:前后卫<br/>雷耐性提升10%的效果(3回合)"},{skill_order="10",skill_type="被动",skill_tag="物防提升,属防提升,体力自动回复",skill_tag2="灯火の加護",skill_name="悠扬的观察眼",skill_content="当敌人处于挑衅状态时<br/>自动恢复HP(效力90)<br/>提升物防和属防15%的效果"},{skill_order="11",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="12",skill_type="EX",skill_tag="枪",skill_tag2="必殺技",skill_name="愤怒三叉戟",skill_content="【Lv1】<br/>对敌方单体施以3次长枪物理攻击(威力130)<br/>并赋予敌方全体对自身的挑衅效果(2回合)<br/>【LvMAX】<br/>对敌方单体施以3次长枪物理攻击(威力160)<br/>并赋予敌方全体对自身的挑衅效果(2回合)"},},}, {owner_order="50",owner_skill={{skill_order="1",skill_type="主动",skill_tag="枪",skill_sp="7",skill_name="贯穿",skill_content="对敌方单体施以枪物理攻击(威力120)",skill_boost="威力150/190/240",test_weak="枪",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="debuff",skill_sp="5",skill_name="煽动",skill_content="赋予敌方全体对自身的挑衅效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="3",skill_type="主动",skill_tag="雷",skill_sp="9",skill_name="雷击",skill_content="对敌方单体施以雷属性攻击(威力120)",skill_boost="威力150/190/240",test_weak="雷",test_hit="1",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="回复",skill_sp="11",skill_name="休息",skill_content="自身的HP恢复(效力95)",skill_boost="效力115/155/215"},{skill_order="5",skill_type="主动",skill_tag="debuff",skill_sp="5",skill_name="恶作剧",skill_content="赋予敌方单体对自身的挑衅效果(3回合)",skill_boost="回合数4/5/6"},{skill_order="6",skill_type="主动",skill_tag="枪",skill_sp="26",skill_name="连续突击",skill_content="对敌方单体施以2次枪物理攻击(威力80)",skill_boost="威力95/115/150强化2后: 125/145/170",test_weak="枪",test_hit="2",test_obj="敌单",skill_up="60",skill_up_content="消費SP降低(SP21)",skill_up2="100",skill_up_content2="威力提升(110)"},{skill_order="7",skill_type="主动",skill_tag="buff",skill_sp="18",skill_tag2="灯火の加護",skill_name="防御",skill_content="使用回合中,自身受到的伤害减少20%(部分除外)",skill_boost="伤害减少30/40/50%"},{skill_order="8",skill_type="被动",skill_tag="金币数量增加",skill_name="获得金币强化",skill_content="战斗结束时:获得的金币提升3%"},{skill_order="9",skill_type="被动",skill_tag="风耐性提升",skill_name="开始时风阻增强(相互)",skill_content="战斗开始时:赋予前后卫<br/>风耐性提升10%的效果(3回合)"},{skill_order="10",skill_type="被动",skill_tag="风耐性提升",skill_parent="9",skill_tag2="進化",skill_name="风耐性强化(相互)",skill_content="赋予前后卫风耐性提升10%的效果"},{skill_order="11",skill_type="被动",skill_tag="挑衅",skill_tag2="灯火の加護",skill_name="前卫交替时挑衅(全体)",skill_content="交替至前卫时:<br/>赋予敌方全体对自身的挑衅效果(1回合)"},{skill_order="12",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="13",skill_type="EX",skill_tag="回复,debuff",skill_tag2="必殺技",skill_name="交给科妮吧!",skill_content="【Lv1】<br/>赋予敌方全体对自身的挑衅效果(2回合)<br/>并恢复自身的HP(效力250)<br/>【LvMAX】<br/>赋予敌方全体对自身的挑衅效果(3回合)<br/>并恢复自身的HP(效力300)"},{skill_order="14",skill_type="EX",skill_tag="枪",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="科妮奔驰",skill_content="对随机目标施以4次枪物理攻击(威力65)<br/>行动结束后,移动到后卫<br/>【使用条件】自身的SP达到50%以上",skill_boost="威力75/85/110"},},}, {owner_order="49",owner_skill={{skill_order="1",skill_type="主动",skill_tag="弓",skill_sp="7",skill_name="速射",skill_content="对敌方单体施以弓物理攻击(威力120)",skill_boost="威力150/190/240",test_weak=" 弓",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="弓",skill_sp="13",skill_name="毒箭",skill_content="对敌方单体施以弓物理攻击(威力120)<br/>并小概率妨害状态异常(2回合)",skill_boost="威力150/190/240",test_weak="弓",test_hit="1",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="风",skill_sp="9",skill_name="风攻击",skill_content="对敌方单体单体施以风属性攻击(威力 120)",skill_boost="威力150/190/240",test_weak="风",test_hit="1",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_sp="5",skill_name="瞄准",skill_content="给自身提升10%的会心效果(3回合)",skill_boost="回合数4/5/6"},{skill_order="5",skill_type="主动",skill_tag="弓",skill_sp="18",skill_name="刚射",skill_content="对敌方单体施以弓物理攻击(威力150)",skill_boost="威力180/220/270",test_weak=" 弓",test_hit="1",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="弓",skill_sp="22",skill_name="毒液箭",skill_content="对敌方单体施以弓物理攻击(威力150)<br/>并中等概率妨害状态异常(2回合)",skill_boost="威力180/220/270强化2后: 240/280/320",test_weak=" 弓",test_hit="1",test_obj="敌单",skill_up="60",skill_up_content="消費SP降低(SP18)",skill_up2="100",skill_up_content2="威力提升(210)"},{skill_order="7",skill_type="主动",skill_tag="弓",skill_sp="50",skill_tag2="灯火の加護",skill_name="冲刺射门",skill_content="对敌方单体施以弓物理攻击(威力140)<br/>攻击对象妨害时威力提升2.5倍",skill_boost="威力170/210/300",test_weak=" 弓",test_hit="1",test_obj="敌单"},{skill_order="8",skill_type="被动",skill_tag="速度提升",skill_name="开始时速度增强(相互)",skill_content="战斗开始时候:前后卫<br/>速度提升10%的效果(3回合)"},{skill_order="9",skill_type="被动",skill_tag="雷耐性提升",skill_name="开始时雷耐性强化(相互)",skill_content="战斗开始时候:前后卫<br/>雷耐性提升10%的效果(3回合)"},{skill_order="10",skill_type="被动",skill_tag="物攻提升,弓伤害提升",skill_tag2="灯火の加護",skill_name="毒箭的处理(相互)",skill_content="当敌人处于妨害状态时<br/>前后卫的物攻提升5%<br/>弓攻击伤害提升10%的效果"},{skill_order="11",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="12",skill_type="EX",skill_tag="弓,debuff",skill_tag2="必殺技",skill_name="红色巴里的毒杀",skill_content="【Lv1】<br/>对敌方单体施以弓物理攻击(威力440)<br/>并中等概率妨害状态异常(2回合)<br/>【LvMAX】<br/>对敌方单体施以弓物理攻击(威力525)<br/>并中等概率妨害状态异常(2回合)"},},}, {owner_order="48",owner_skill={{skill_order="1",skill_type="主动",skill_tag="弓",skill_sp="7",skill_name="速射",skill_content="对敌方单体施以弓物理攻击(威力120)",skill_boost="威力150/190/240",test_weak=" 弓",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="弓",skill_sp="25",skill_name="乱射",skill_content="对随机目标施以3次弓物理攻击(威力45)",skill_boost="威力55/65/90",test_weak=" 弓",test_hit="3",test_obj="敌乱"},{skill_order="3",skill_type="主动",skill_tag="光",skill_sp="9",skill_name="光击",skill_content="对敌方单体施以光属性攻击(威力120)",skill_boost="威力150/190/240",test_weak=" 光",test_hit="1",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_sp="5",skill_name="瞄准",skill_content="给自身提升10%的会心效果(3回合)",skill_boost="回合数4/5/6"},{skill_order="5",skill_type="主动",skill_tag="弓",skill_sp="18",skill_name="刚射",skill_content="对敌方单体施以弓物理攻击(威力150)",skill_boost="威力180/220/270",test_weak=" 弓",test_hit="1",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="弓",skill_sp="38",skill_name="乱刚射",skill_content="对随机目标施以3次弓物理攻击(威力55)",skill_boost="威力65/80/100强化2后: 85/100/110",test_weak=" 弓",test_hit="3",test_obj="敌乱",skill_up="60",skill_up_content="消費SP降低(SP30)",skill_up2="100",skill_up_content2="威力提升(75)"},{skill_order="7",skill_type="主动",skill_tag="弓",skill_sp="38",skill_tag2="灯火の加護",skill_name="真芯之箭",skill_content="对敌方单体施以弓物理攻击(威力230)<br/>必定造成暴击伤害",skill_boost="威力260/300/400",test_weak=" 弓",test_hit="1",test_obj="敌单"},{skill_order="8",skill_type="被动",skill_tag="会心提升",skill_name="开始时会心强化(相互)",skill_content="战斗开始时候:前后卫<br/>赋予会心提升10%的效果(3回合)"},{skill_order="9",skill_type="被动",skill_tag="暗耐性提升",skill_name="开始时暗耐受性增强(相互)",skill_content="战斗开始时候:前后卫<br/>赋予暗耐性提升10%的效果(3回合)"},{skill_order="10",skill_type="被动",skill_tag="暗耐性提升",skill_parent="9",skill_tag2="進化",skill_name="暗耐性强化(相互)",skill_content="对前后卫<br/>赋予暗耐性提升10%的效果"},{skill_order="11",skill_type="被动",skill_tag="暴击伤害提升",skill_tag2="灯火の加護",skill_name="会心威力强化(相互)",skill_content="对前后卫赋予暴击时<br/>伤害提升10%的效果"},{skill_order="12",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="13",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="14",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="15",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身的伤害提升10000"},{skill_order="16",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身的伤害提升20000"},{skill_order="17",skill_type="EX",skill_tag="弓",skill_tag2="必殺技",skill_name="薇薇安射击",skill_content="【Lv1】<br/>对随机目标施以4-6次弓物理攻击(威力85)<br/>【LvMAX】<br/>对随机目标施以4-6次弓物理攻击(威力100)",test_weak="弓",test_hit="4~6",test_obj="敌乱"},{skill_order="18",skill_type="EX",skill_tag="弓,debuff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="鲁莽箭矢",skill_content="对敌方全体施以2次弓物理攻击(威力95)<br/>并赋予弓耐性下降10%的效果(2回合)<br/>【使用条件】自身的极限技使用1次以上",test_weak="弓",test_hit="2",test_obj="敌群"},},}, {owner_order="47",owner_skill={{skill_order="1",skill_type="主动",skill_tag="弓",skill_sp="7",skill_name="速射",skill_content="对敌方单体施以弓物理攻击(威力120)",skill_boost="威力150/190/240",test_weak=" 弓",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="弓",skill_sp="22",skill_name="全体射击",skill_content="对敌方全体施以弓物理攻击(威力110)",skill_boost="威力135/175/200",test_weak=" 弓",test_hit="1",test_obj="敌群"},{skill_order="3",skill_type="主动",skill_tag="暗",skill_sp="9",skill_name="暗攻击",skill_content="对敌方单体施以暗属性攻击(威力120)",skill_boost="威力150/190/240",test_weak="暗",test_hit="1",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_sp="5",skill_name="瞄准",skill_content="给自身提升10%的会心效果(3回合)",skill_boost="回合数4/5/6"},{skill_order="5",skill_type="主动",skill_tag="弓",skill_sp="18",skill_name="刚射",skill_content="对敌方单体施以弓物理攻击(威力150)",skill_boost="威力180/220/270",test_weak=" 弓",test_hit="1",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="弓",skill_sp="30",skill_name="全体刚射",skill_content="对敌方全体施以弓物理攻击(威力140)",skill_boost="威力165/195/230强化2后: 195/235/270",test_weak=" 弓",test_hit="1",test_obj="敌群",skill_up="60",skill_up_content="消費SP降低(SP24)",skill_up2="100",skill_up_content2="威力提升(170)"},{skill_order="7",skill_type="主动",skill_tag="弓",skill_sp="38",skill_tag2="灯火の加護",skill_name="阳光爆裂",skill_content="弓物理攻击敌人单体<br/>根据Boost加成提升攻击次数(威力90/2次)",skill_boost="威力75/65/80攻击次数3/4/5次",test_weak=" 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剑",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="buff",skill_sp="5",skill_name="坚守",skill_content="赋予自身物防提升10%的效果(3回合)",skill_boost="回合数4/5/6"},{skill_order="3",skill_type="主动",skill_tag="冰",skill_sp="9",skill_name="冰击",skill_content="对敌方单体施以冰属性攻击(威力120)",skill_boost="威力150/190/240",test_weak=" 冰",test_hit="1",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="剑,debuff",skill_sp="11",skill_name="小臂斩",skill_content="对敌方单体施以剑物理攻击(威力120)<br/>并赋予物攻下降10%的效果(2回合)",skill_boost="威力150/190/240",test_weak="剑",test_hit="1",test_obj="敌单"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="12",skill_name="铁壁",skill_content="赋予自身物防提升15%的效果(3回合)",skill_boost="回合数4/5/6"},{skill_order="6",skill_type="主动",skill_tag="剑",skill_sp="32",skill_name="全身斩",skill_content="对敌敌方单体施以剑物理攻击(威力210)",skill_boost="威力260/280/320强化2后: 270/320/370",test_weak=" 剑",test_hit="1",test_obj="敌单",skill_up="60",skill_up2="100"},{skill_order="7",skill_type="主动",skill_tag="剑",skill_sp="50",skill_tag2="灯火の加護",skill_name="铠甲壳斩",skill_content="对敌人施以剑物理攻击(威力140)<br/>自身处于物防提升状态时威力增加2.5倍",skill_boost="威力170/210/300",test_weak=" 剑",test_hit="1",test_obj="敌单"},{skill_order="8",skill_type="被动",skill_tag="物防提升",skill_name="战斗开始时加强物防(相互)",skill_content="战斗开始时:赋予前后卫<br/>物防提升10%的效果(3回合)"},{skill_order="9",skill_type="被动",skill_tag="火耐性提升",skill_name="战斗开始时加强耐火性(相互)",skill_content="战斗开始时:赋予前后卫<br/>火耐性提高10%的效果(3回合)"},{skill_order="10",skill_type="被动",skill_tag="火耐性提升",skill_parent="9",skill_tag2="進化",skill_name="火耐性强化(相互)",skill_content="前后卫火耐性提升10%"},{skill_order="11",skill_type="被动",skill_tag="受击时体力回复",skill_tag2="灯火の加護",skill_name="伍格特制战斗食品",skill_content="赋予前后卫<br/>恢复受到伤害量的10%的HP效果<br/>(部分除外/同系统的效果不可重复)"},{skill_order="12",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 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剑",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="buff",skill_sp="5",skill_name="蓄势待发",skill_content="赋予自身物攻提升10%的效果(3回合)",skill_boost="回合数4/5/6"},{skill_order="3",skill_type="主动",skill_tag="暗",skill_sp="9",skill_name="暗击",skill_content="对敌方单体施以暗属性攻击(威力120)",skill_boost="威力150/190/240",test_weak="暗",test_hit="1",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="剑,debuff",skill_sp="11",skill_name="铠甲破坏",skill_content="对敌方单体施以剑物理攻击(威力120)<br/>并赋予物防下降10%的效果(2回合)",skill_boost="威力150/190/240",test_weak="剑",test_hit="1",test_obj="敌单"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="12",skill_name="练气",skill_content="赋予自身15%的物攻效果(3回合)",skill_boost="回合数4/5/6"},{skill_order="6",skill_type="主动",skill_tag="剑",skill_sp="26",skill_name="二连斩",skill_content="对敌方单体施以2次剑物理攻击(威力80)",skill_boost="威力95/115/150强化2后: 125/145/170",test_weak=" 剑",test_hit="2",test_obj="敌单",skill_up="60",skill_up2="100"},{skill_order="7",skill_type="主动",skill_tag="剑",skill_sp="48",skill_tag2="灯火の加護",skill_name="月牙双冲",skill_content="对敌方全体施以2次剑物理攻击(威力95)",skill_boost="威力110/130/150",test_weak=" 剑",test_hit="2",test_obj="敌群"},{skill_order="8",skill_type="被动",skill_tag="物攻提升",skill_name="战斗开始时物攻强化(相互)",skill_content="战斗开始时:为前后卫<br/>赋予物攻提升10%的效果(3回合)"},{skill_order="9",skill_type="被动",skill_tag="物攻提升",skill_parent="8",skill_tag2="進化",skill_name="物攻强化(相互)",skill_content="为前后卫<br/>赋予物攻提升10%的效果(3回合)"},{skill_order="10",skill_type="被动",skill_tag="光耐性提升",skill_name="战斗开始时光耐性增强(相互)",skill_content="战斗开始时候:前卫和后卫<br/>光耐性提高10%的效果(3回合)"},{skill_order="11",skill_type="被动",skill_tag="剑伤害提升",skill_tag2="灯火の加護",skill_name="剑攻击强化(相互)Ⅱ",skill_content="赋予前后卫剑攻击伤害上升15%的效果"},{skill_order="12",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="13",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="14",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="15",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="16",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="17",skill_type="EX",skill_tag="剑,debuff",skill_tag2="必殺技",skill_name="月之突袭",skill_content="【Lv1】<br/>对敌方单体施以剑物理攻击(威力440)<br/>并赋予物防下降5%的效果(2回合)<br/>【LvMAX】<br/>对敌方单体施以剑物理攻击(威力525)<br/>并赋予物防下降10%的效果(2回合)"},{skill_order="18",skill_type="EX",skill_tag="剑,debuff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="月落",skill_content="对随机目标施以4次剑物理攻击(威力65)<br/>每次攻击都小概率赋予剑耐性下降15%的效果(2回合)<br/>【使用条件】第5个回合后",skill_boost="威力75/85/110"},},}, {owner_order="44",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑",skill_sp="7",skill_name="斩",skill_content="对敌方单体施以剑物理攻击(威力120)",skill_boost="威力150/190/240",test_weak=" 剑",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="剑",skill_sp="22",skill_name="横一文字斩",skill_content="对敌方全体施以剑物理攻击(威力110)",skill_boost="威力135/175/200",test_weak=" 剑",test_hit="1",test_obj="敌群"},{skill_order="3",skill_type="主动",skill_tag="光",skill_sp="9",skill_name="光击",skill_content="对敌方单体施以光属性攻击(威力120)",skill_boost="威力150/190/240",test_weak=" 光",test_hit="1",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="剑,debuff",skill_sp="11",skill_name="横斩",skill_content="对敌方单体施以剑物理攻击(威力120)<br/>并使其速度下降10%(2回合)<br/>※行动顺序影响从第2回合开始",skill_boost="威力150/190/240",test_weak=" 剑",test_hit="1",test_obj="敌单"},{skill_order="5",skill_type="主动",skill_tag="剑",skill_sp="18",skill_name="斩落",skill_content="对敌人施以剑物理攻击(威力150)",skill_boost="威力180/220/270",test_weak=" 剑",test_hit="1",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="剑",skill_sp="30",skill_name="一闪",skill_content="对敌方全体施以剑物理攻击(威力140)",skill_boost="威力165/195/230强化2后: 195/235/270",test_weak=" 剑",test_hit="1",test_obj="敌群",skill_up="60",skill_up2="100"},{skill_order="7",skill_type="主动",skill_tag="剑,debuff",skill_sp="46",skill_tag2="灯火の加護",skill_name="双剑印章",skill_content="对敌方单体施以2次剑物理攻击(威力120)<br/>并赋予物防下降10%的效果(2回合)",skill_boost="威力135/155/210",test_weak="剑",test_hit="2",test_obj="敌单"},{skill_order="8",skill_type="被动",skill_tag="经验值强化",skill_name="获得经验值强化(相互)",skill_content="战斗结束时:前后卫获得经验值提高10%"},{skill_order="9",skill_type="被动",skill_tag="暗耐性提升",skill_name="战斗开始时暗耐性增强(相互)",skill_content="战斗开始时:为前后卫<br/>赋予暗耐性提升10%的效果(3回合)"},{skill_order="10",skill_type="被动",skill_tag="暗耐性提升",skill_parent="9",skill_tag2="進化",skill_name="黑暗耐性强化(相互)",skill_content="为前后卫<br/>赋予暗耐性提升10%的效果"},{skill_order="11",skill_type="被动",skill_tag="物攻提升",skill_tag2="灯火の加護",skill_name="无伤时物攻强化V",skill_content="HP为最大值时:赋予自身物攻提升30%的效果"},{skill_order="12",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 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冰",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="冰",skill_sp="24",skill_name="冰结魔法(全体)",skill_content="对敌方全体施以冰属性攻击(威力110)",skill_boost="威力135/175/200",test_weak="冰",test_hit="1",test_obj="敌群"},{skill_order="3",skill_type="主动",skill_tag="debuff",skill_sp="4",skill_name="冰耐性破坏(单体)",skill_content="赋予单体敌人10%的抗冰效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="4",skill_type="主动",skill_tag="调查",skill_sp="1",skill_name="探查",skill_content="披露一个敌人的弱点",skill_boost="弱点显示数2/3/4",test_weak=" ",test_hit=" "},{skill_order="5",skill_type="主动",skill_tag="冰",skill_sp="20",skill_name="冰结魔法(单体)Ⅱ",skill_content="对敌方单体施以冰属性攻击(威力150)",skill_boost="威力180/220/270",test_weak=" 冰",test_hit="1",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="冰",skill_sp="32",skill_name="冰结魔法(全体)Ⅱ",skill_content="对敌方全体施以冰属性攻击(威力140)",skill_boost="威力165/195/230强化2后: 195/235/270",test_weak=" 冰",test_hit="1",test_obj="敌群",skill_up="60",skill_up_content="消費SP降低(SP26)",skill_up2="100",skill_up_content2="威力提升(170)"},{skill_order="7",skill_type="主动",skill_tag="buff",skill_sp="64",skill_tag2="灯火の加護",skill_name="我执冰心",skill_content="自身攻击提升30%<br/>赋予冰属性伤害提升30%的效果(3回合)",skill_boost="回合数4/5/6"},{skill_order="8",skill_type="被动",skill_tag="属防提升",skill_name="开始时属防强化(相互)",skill_content="战斗开始时候:前后卫<br/>赋予属防提升10%的效果(3回合)"},{skill_order="9",skill_type="被动",skill_tag="火耐性提升",skill_name="开始时加强耐火性(相互)",skill_content="战斗开始时候:前后卫<br/>赋予火耐性提升10%的效果(3回合)"},{skill_order="10",skill_type="被动",skill_tag="调查",skill_name="预习",skill_content="战斗开始时:逐个揭示敌人的弱点<br/>(同一类型的效果不能重复)"},{skill_order="11",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="12",skill_type="EX",skill_tag="冰,debuff",skill_tag2="必殺技",skill_name="红巴里的冰击",skill_content="【Lv1】<br/>对敌方单体施以冰属性攻击(威力440)<br/>并赋予冰耐性降低5%的效果(2回合)<br/>【LvMAX】<br/>对敌方单体施以冰属性攻击(威力525)<br/>并赋予冰耐性降低10%的效果(2回合)"},},}, {owner_order="42",owner_skill={{skill_order="1",skill_type="主动",skill_tag="光",skill_sp="9",skill_name="光明魔法(单体)",skill_content="对敌方单体施以光属性攻击(威力120)",skill_boost="威力150/190/240",test_weak=" 光",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="光",skill_sp="20",skill_name="大光明魔法(单体)",skill_content="对敌方单体施以2次光属性攻击(威力65)",skill_boost="威力80/100/125",test_weak="光",test_hit="2",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="debuff",skill_sp="4",skill_name="光耐性破坏(单体)",skill_content="赋予敌方单体光耐性降低10%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="4",skill_type="主动",skill_tag="调查",skill_sp="1",skill_name="探查",skill_content="披露一个敌人的弱点",skill_boost="弱点显示数2/3/4",test_weak=" ",test_hit=" "},{skill_order="5",skill_type="主动",skill_tag="光",skill_sp="20",skill_name="光明魔法(单体)Ⅱ",skill_content="对敌方单体施以光属性攻击(威力150)",skill_boost="威力180/220/270",test_weak="光",test_hit="1",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="光",skill_sp="28",skill_name="大光明魔法(单体)Ⅱ",skill_content="对敌方单体施以2次光属性攻击(威力80)",skill_boost="威力95/115/150强化2后: 125/145/170",test_weak="光",test_hit="2",test_obj="敌单",skill_up="60",skill_up_content="消費SP降低(SP22)",skill_up2="100",skill_up_content2="威力提升(110)"},{skill_order="7",skill_type="主动",skill_tag="光,debuff",skill_sp="29",skill_tag2="灯火の加護",skill_name="乱光明魔法",skill_content="对随机目标施以2次光属性攻击(威力75)<br/>每次攻击赋予光耐性降低15%的效果(2回合)",skill_boost="威力90/110/150",test_weak=" 光",test_hit="2",test_obj="敌乱"},{skill_order="8",skill_type="被动",skill_tag="属攻提升",skill_name="开始时属攻强化(相互)",skill_content="战斗开始时候:前后卫<br/>属攻提升10%的效果(3回合)"},{skill_order="9",skill_type="被动",skill_tag="暗耐性提升",skill_name="开始时暗耐受性增强(相互)",skill_content="战斗开始时候:前后卫<br/>赋予暗耐性提升10%的效果(3回合)"},{skill_order="10",skill_type="被动",skill_tag="光伤害提升",skill_tag2="灯火の加護",skill_name="光属性强化(相互)Ⅱ",skill_content="前后卫<br/>赋予光属性伤害提升15%的效果"},{skill_order="11",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="12",skill_type="EX",skill_tag="光,debuff",skill_tag2="必殺技",skill_name="闪存下来",skill_content="【Lv1】<br/>对敌方单体施以3次光属性攻击(威力130)<br/>并赋予光耐性降低5%的效果(2回合)<br/>【LvMAX】<br/>对敌方单体施以3次光属性攻击(威力160)<br/>并赋予光耐性降低10%的效果(2回合)"},},}, {owner_order="41",owner_skill={{skill_order="1",skill_type="主动",skill_tag="暗",skill_sp="9",skill_name="暗魔法(单体)",skill_content="对敌方单体施以暗属性攻击(威力120)",skill_boost="威力150/190/240",test_weak="暗",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="书",skill_sp="7",skill_name="巴什",skill_content="对单体敌人施以物理攻击(威力160)",skill_boost="威力190/230/320",test_weak="书",test_hit="1",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="debuff",skill_sp="4",skill_name="暗耐性破坏(单体)",skill_content="赋予敌人单体暗耐性降低10%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="4",skill_type="主动",skill_tag="调查",skill_sp="1",skill_name="探查",skill_content="披露一个敌人的弱点",skill_boost="弱点显示数2/3/4",test_weak=" ",test_hit=" "},{skill_order="5",skill_type="主动",skill_tag="暗",skill_sp="20",skill_name="暗魔法(单体)Ⅱ",skill_content="对敌方单体施以暗属性攻击(威力150)",skill_boost="威力180/220/270",test_weak="暗",test_hit="1",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="书",skill_sp="26",skill_name="双节拍",skill_content="对敌方单体施以2次物理攻击(威力80)",skill_boost="威力95/115/150强化2后: 125/145/170",test_weak="书",test_hit="2",test_obj="敌单",skill_up="60",skill_up_content="消費SP降低(SP21)",skill_up2="100",skill_up_content2="威力提升(110)"},{skill_order="7",skill_type="主动",skill_tag="暗,debuff",skill_sp="52",skill_tag2="灯火の加護",skill_name="暗迷失(全体)Ⅲ",skill_content="对敌方全体施以暗属性攻击(威力180)<br/>并赋予暗耐性降低10%的效果(2回合)",skill_boost="威力205/245/300",test_weak="暗",test_hit="1",test_obj="敌群"},{skill_order="8",skill_type="被动",skill_tag="经验值强化",skill_name="获得经验值强化(相互)",skill_content="战斗结束时:前后卫<br/>获得经验值提升10%"},{skill_order="9",skill_type="被动",skill_tag="光耐性提升",skill_name="开始时光耐受性增强(相互)",skill_content="战斗开始时候:前后卫<br/>光耐性提升10%的效果(3回合)"},{skill_order="10",skill_type="被动",skill_tag="光耐性提升",skill_parent="9",skill_tag2="進化",skill_name="光耐受性增强(相互)",skill_content="前后卫<br/>提升光耐受性10%的效果"},{skill_order="11",skill_type="被动",skill_tag="暗伤害提升",skill_tag2="灯火の加護",skill_name="暗属性强化(相互)Ⅱ",skill_content="赋予前后卫提升15%暗属性伤害的效果"},{skill_order="12",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="13",skill_type="EX",skill_tag="暗,debuff",skill_tag2="必殺技",skill_name="黑色梦想",skill_content="【Lv1】<br/>对敌方施以暗属性攻击(威力440)<br/>并赋予暗耐性降低5%的效果(2回合)<br/>【LvMAX】<br/>对敌方单体施以暗属性攻击(威力525)<br/>并赋予暗耐性降低10%的效果(2回合)"},{skill_order="14",skill_type="EX",skill_tag="buff,debuff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="多丽丝多莉",skill_content="赋予敌方全体15%的暗耐性效果(2回合)<br/>并整个我方前卫<br/>赋予暗属性伤害提升15%的效果(2回合)<br/>【使用条件】至少使用一次极限技(必杀)",skill_boost="回合数3/4/5"},},}, {owner_order="40",owner_skill={{skill_order="1",skill_type="主动",skill_tag="雷",skill_sp="20",skill_name="雷鸣之诗Ⅱ",skill_content="对敌方单体施以雷属性攻击(威力160)",skill_boost="威力190/230/320",test_weak="雷",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="buff",skill_sp="23",skill_name="孔雀的鼓舞II",skill_content="赋予我方前卫全体<br/>属攻提升15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="3",skill_type="主动",skill_tag="buff",skill_sp="12",skill_name="耐风的玛祖卡",skill_content="赋予我方前卫全体<br/>风耐性提升15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="4",skill_type="主动",skill_tag="扇,debuff",skill_sp="30",skill_name="降心之舞",skill_content="对敌方全体施以扇物理攻击(威力115)<br/>并赋予属防降低10%的效果(2回合)",skill_boost="威力140/180/210",test_weak=" 扇",test_hit="1",test_obj="敌群"},{skill_order="5",skill_type="主动",skill_tag="雷",skill_sp="32",skill_name="轰雷之诗Ⅱ",skill_content="对敌方全体施以雷属性攻击(威力145)",skill_boost="威力170/200/245",test_weak="雷",test_hit="1",test_obj="敌群"},{skill_order="6",skill_type="主动",skill_tag="buff",skill_sp="40",skill_name="贤人的鼓舞Ⅱ",skill_content="赋予我方前卫全体物防·属防提升15%效果(2回合)",skill_boost="回合数3/4/5 强化2後:4/5/6",skill_up="72",skill_up_content="消費SP降低(SP26)",skill_up2="99",skill_up_content2="效果回合数提升(3回合)"},{skill_order="7",skill_type="主动",skill_tag="雷",skill_sp="42",skill_name="刚雷之诗",skill_content="对敌方单体施以2次雷属性攻击(威力115)",skill_boost="威力130/150/190强化2后: 2145/170/215",test_weak="雷",test_hit="2",test_obj="敌单",skill_up="80",skill_up_content="消費SP降低(SP34)",skill_up2="100",skill_up_content2="威力提升(130)"},{skill_order="8",skill_type="主动",skill_tag="buff",skill_sp="39",skill_tag2="灯火の加護",skill_name="风神之神乐Ⅱ",skill_content="赋予我方前后卫全体攻击提升15%<br/>与风耐性提升15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="9",skill_type="被动",skill_tag="弱化效果缩短(接受)",skill_name="削弱效果缩短(相互/受)",skill_content="前后卫除状态异常外的削弱效果<br/>被赋予时的效果缩短1回合(不可重复)"},{skill_order="10",skill_type="被动",skill_tag="强化效果延长(接受)",skill_name="强化效果延长(相互/接受)",skill_content="当前后卫受到强化效果时<br/>效果延长1回合(不重叠)"},{skill_order="11",skill_type="被动",skill_tag="属攻提升",skill_tag2="灯火の加護",skill_name="开始时属攻强化(相互)Ⅲ",skill_content="战斗开始时:赋予前后卫<br/>属攻提升20%的效果(3回合)"},{skill_order="12",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="13",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="14",skill_type="EX",skill_tag="雷,buff",skill_tag2="必殺技",skill_name="轰雷的舞步",skill_content="【Lv1】<br/>对敌方全体施以雷属性攻击(威力330)<br/>并赋予我方前卫全体风耐性提升5%的效果(2回合)<br/>【LvMAX】<br/>对敌方全体施以雷属性攻击(威力395)<br/>并赋予我方前卫全体风耐性提升10%的效果(2回合)"},},}, {owner_order="39",owner_skill={{skill_order="1",skill_type="主动",skill_tag="冰",skill_sp="9",skill_name="初雪的诗",skill_content="对敌方单体施以冰属性攻击(威力130)",skill_boost="威力160/200/270",test_weak=" 冰",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="buff",skill_sp="6",skill_name="狮子舞",skill_content="赋予我方单体物攻提升10%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="3",skill_type="主动",skill_tag="扇",skill_sp="30",skill_name="划船",skill_content="对敌方全体施以扇形物理攻击(威力145)",skill_boost="威力170/200/245",test_weak="扇",test_hit="1",test_obj="敌群"},{skill_order="4",skill_type="主动",skill_tag="扇",skill_sp="38",skill_name="乱舞",skill_content="对随机目标施以3次扇形物理攻击(威力60)",skill_boost="威力70/85/110",test_weak="扇",test_hit="3",test_obj="敌乱"},{skill_order="5",skill_type="主动",skill_tag="冰",skill_sp="32",skill_name="大雪之诗Ⅱ",skill_content="对敌方全体施以冰属性攻击(威力145)",skill_boost="威力170/200/245",test_weak=" 冰",test_hit="1",test_obj="敌群"},{skill_order="6",skill_type="主动",skill_tag="buff",skill_sp="23",skill_name="狮子的鼓舞Ⅱ",skill_content="赋予我方前卫全体<br/>赋予物攻15%的效果(2回合)",skill_boost="回合数3/4/5 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扇",test_hit="1",test_obj="敌单"},{skill_order="9",skill_type="被动",skill_tag="物攻提升",skill_name="开始时物攻强化Ⅱ",skill_content="战斗开始时:赋予自身<br/>赋予物攻15%的效果(3回合)"},{skill_order="10",skill_type="被动",skill_tag="扇伤害提升",skill_name="全速时扇攻击强化Ⅲ",skill_content="HP满油时:自身<br/>扇子攻击伤害提升20%的效果"},{skill_order="11",skill_type="被动",skill_tag="物攻提升",skill_tag2="灯火の加護",skill_name="物攻强化(相互)",skill_content="赋予前后卫物攻提升10%的效果"},{skill_order="12",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="13",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="14",skill_type="EX",skill_tag="扇,buff",skill_tag2="必殺技",skill_name="蓝色的狂想曲",skill_content="【Lv1】<br/>对敌方全体施以扇形物理攻击(威力330)<br/>并赋予我方前卫全体物攻提升5%的效果(2回合)<br/>【LvMAX】<br/>对敌方全体施以扇形物理攻击(威力395)<br/>并赋予我方前卫全体物攻提升10%的效果(2回合)"},},}, {owner_order="38",owner_skill={{skill_order="1",skill_type="主动",skill_tag="风",skill_sp="9",skill_name="微风之诗",skill_content="对敌方单体施以风属性攻击(威力130)",skill_boost="威力160/200/270",test_weak="风",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="buff",skill_sp="12",skill_name="孔雀的鼓舞",skill_content="赋予我方前卫全体<br/>赋予属攻提升10%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="3",skill_type="主动",skill_tag="风",skill_sp="32",skill_name="暴风之诗Ⅱ",skill_content="对敌方全体施以风属性攻击(威力145)",skill_boost="威力170/200/245",test_weak="风",test_hit="1",test_obj="敌群"},{skill_order="4",skill_type="主动",skill_tag="扇",skill_sp="26",skill_name="二次支付",skill_content="对敌方单体施以2次扇形物理攻击(威力85)",skill_boost="威力100/120/165",test_weak="扇",test_hit="2",test_obj="敌单"},{skill_order="5",skill_type="主动",skill_tag="风",skill_sp="40",skill_name="龙卷风诗",skill_content="对随机目标施以3次风属性攻击(威力60)",skill_boost="威力70/85/110",test_weak="风",test_hit="3",test_obj="敌乱"},{skill_order="6",skill_type="主动",skill_tag="buff",skill_sp="24",skill_name="无想无念",skill_content="赋予自身20%属攻效果(3回合)",skill_boost="回合数4/5/6强化2后:5/6/7",skill_up="72",skill_up_content="消費SP降低(SP19)",skill_up2="99",skill_up_content2="效果回合数提升(4回合)"},{skill_order="7",skill_type="主动",skill_tag="风",skill_sp="46",skill_name="暴风之诗Ⅲ",skill_content="对敌方全体施以风属性攻击(威力175)",skill_boost="威力200/240/280强化2后: 230/270/320",test_weak="风",test_hit="1",test_obj="敌群",skill_up="80",skill_up_content="消費SP降低(SP37)",skill_up2="100",skill_up_content2="威力提升(205)"},{skill_order="8",skill_type="主动",skill_tag="风,debuff",skill_sp="64",skill_tag2="灯火の加護",skill_name="暴风雨过后的诗",skill_content="对敌方单体施以风属性攻击(威力290)<br/>并风阻降低10%的效果(2回合)",skill_boost="威力320/380/500",test_weak="风",test_hit="1",test_obj="敌单"},{skill_order="9",skill_type="被动",skill_tag="属攻提升",skill_name="开始时属攻强化Ⅱ",skill_content="战斗开始时:赋予自身<br/>赋予属攻15%的效果(3回合)"},{skill_order="10",skill_type="被动",skill_tag="风伤害提升",skill_name="全快时风属性强化Ⅲ",skill_content="HP满油时:自身<br/>赋予风属性伤害提升20%的效果"},{skill_order="11",skill_type="被动",skill_tag="体力自动回复",skill_tag2="灯火の加護",skill_name="HP治愈",skill_content="赋予自身HP自动恢复的效果(效力110)"},{skill_order="12",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="13",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 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斧",test_hit="1",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="buff",skill_sp="8",skill_name="闪电免疫",skill_content="赋予我方单体15%的防雷效果(2回合)",skill_boost="回合数3/4/5强化后:4/5/6强化2后:5/6/7",skill_up="72",skill_up_content="效果回合数提升(3回合)",skill_up2="99",skill_up_content2="效果回合数提升(4回合)"},{skill_order="7",skill_type="主动",skill_tag="斧,回复",skill_sp="38",skill_name="鞋跟斜线",skill_content="对敌方全体施以斧物理攻击(威力145)<br/>并自身的HP恢复(效力140)",skill_boost="威力170/200/245强化2后: 200/240/280",test_weak=" 斧",test_hit="1",test_obj="敌群",skill_up="80",skill_up_content="消費SP降低(SP30)",skill_up2="100",skill_up_content2="威力提升(175)"},{skill_order="8",skill_type="主动",skill_tag="回复",skill_sp="38",skill_tag2="灯火の加護",skill_name="薄荷淋浴",skill_content="我方前卫全体恢复HP(效力45),恢复状态异常(部分除外)<br/>并赋予HP自动恢复的效果(2回合/效力70)",skill_boost="效力60/80/110"},{skill_order="9",skill_type="被动",skill_tag="体力回复技能强化",skill_name="濒死时HP恢复技强化V",skill_content="HP 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{owner_order="36",owner_skill={{skill_order="1",skill_type="主动",skill_tag="斧",skill_sp="7",skill_name="脑天击",skill_content="对敌方单体施以斧物理攻击(威力130)",skill_boost="威力160/200/270",test_weak=" 斧",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_sp="24",skill_name="急救津贴",skill_content="我方单体HP恢复(效力155)",skill_boost="效力175/215/275"},{skill_order="3",skill_type="主动",skill_tag="回复",skill_sp="5",skill_name="麻痹治疗",skill_content="恢复我方的麻痹状态异常<br/>Boost提升时赋予麻痹免疫的效果",skill_boost="麻痹无效化的回合数2/3/4"},{skill_order="4",skill_type="主动",skill_tag="冰",skill_sp="20",skill_name="冰冲",skill_content="对敌方单体施以冰属性攻击(威力160)",skill_boost="威力190/230/320",test_weak=" 冰",test_hit="1",test_obj="敌单"},{skill_order="5",skill_type="主动",skill_tag="斧",skill_sp="26",skill_name="连续断",skill_content="对敌方单体施以2次斧物理攻击(威力85)",skill_boost="威力100/120/165",test_weak=" 斧",test_hit="2",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="回复",skill_sp="5",skill_name="衰弱治疗",skill_content="驱散我方单体的衰弱状态异常<br/>Boost提升时赋予衰弱免疫效果",skill_boost="衰弱无效化的回合数2/3/4强化2后:4/5/6",skill_up="72",skill_up_content="效果回合数提升(※能力提升(Boost)时的衰弱无效化)",skill_up2="99",skill_up_content2="效果回合数提升(※能力提升(Boost)时的衰弱无效化)"},{skill_order="7",skill_type="主动",skill_tag="斧",skill_sp="38",skill_name="三连断",skill_content="对单体敌人施以3次斧物理攻击(威力60)",skill_boost="威力70/85/110强化2后: 90/105/125",test_weak=" 斧",test_hit="3",test_obj="敌单",skill_up="80",skill_up_content="消費SP降低(SP30)",skill_up2="100",skill_up_content2="威力提升(80)"},{skill_order="8",skill_type="主动",skill_tag="回复",skill_sp="40",skill_tag2="灯火の加護",skill_name="天使的气息",skill_content="除自身以外的我方单体SP回复(回复量20)<br/>行动结束后,移动到后卫",skill_boost="恢复量40/60/80"},{skill_order="9",skill_type="被动",skill_tag="异常耐性强化",skill_name="后卫时异常耐性强化(前单)",skill_content="后卫时:前卫的<br/>状态异常耐性提升50%(部分除外)"},{skill_order="10",skill_type="被动",skill_tag="体力自动回复",skill_name="HP治愈",skill_content="赋予自身HP自动恢复的效果(效力110)"},{skill_order="11",skill_type="被动",skill_tag="体力自动回复",skill_tag2="灯火の加護",skill_name="后卫时HP治愈(前单)",skill_content="后卫时:赋予前卫HP自动回复的效果(效力100)"},{skill_order="12",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="13",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="14",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="15",skill_type="EX",skill_tag="斧",skill_tag2="必殺技",skill_name="四斜杠",skill_content="【Lv1】<br/>对敌方单体施以4次斧物理攻击(威力110)<br/>【LvMAX】<br/>对敌方单体施以4次斧物理攻击(威力130)"},},}, {owner_order="35",owner_skill={{skill_order="1",skill_type="主动",skill_tag="斧",skill_sp="7",skill_name="脑天击",skill_content="对敌方单体施以斧物理攻击(威力130)",skill_boost="威力160/200/270",test_weak=" 斧",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="buff",skill_sp="8",skill_name="光免疫",skill_content="赋予我方单体光耐性提升15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="3",skill_type="主动",skill_tag="斧",skill_sp="30",skill_name="全力斩击",skill_content="对敌方全体施以斧物理攻击(威力145)",skill_boost="威力170/200/245",test_weak=" 斧",test_hit="1",test_obj="敌群"},{skill_order="4",skill_type="主动",skill_tag="暗",skill_sp="20",skill_name="暗冲",skill_content="对敌方单体施以暗属性攻击(威力160)",skill_boost="威力190/230/320",test_weak="暗",test_hit="1",test_obj="敌单"},{skill_order="5",skill_type="主动",skill_tag="斧",skill_sp="22",skill_name="出血断",skill_content="对单体敌人施以斧物理攻击(威力160)<br/>并有中等概率赋予受伤的异常状态(2回合)",skill_boost="威力190/230/320",test_weak=" 斧",test_hit="1",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="回复",skill_sp="19",skill_name="大治愈",skill_content="赋予我方单体HP自动回复的效果(2回合/效力120)",skill_boost="回合数3/4/5强化后:4/5/6",skill_up="72",skill_up_content="效果回合数提升(3回合)",skill_up2="99",skill_up_content2="效力提升(150)"},{skill_order="7",skill_type="主动",skill_tag="斧",skill_sp="48",skill_name="流血断",skill_content="对敌方单体施以2次斧物理攻击(威力115)<br/>并有中等概率赋予受伤的异常状态(2回合)",skill_boost="威力130/150/190强化2后: 2145/170/215",test_weak="斧",test_hit="2",test_obj="敌单",skill_up="80",skill_up_content="消費SP降低(SP38)",skill_up2="100",skill_up_content2="威力提升(130)"},{skill_order="8",skill_type="主动",skill_tag="斧",skill_sp="42",skill_tag2="灯火の加護",skill_name="吸魂两断",skill_content="对单体敌人施以斧物理攻击(威力230)<br/>并造成的伤害量的1%的SP吸收",skill_boost="威力260/300/400",test_weak=" 斧",test_hit="1",test_obj="敌单"},{skill_order="9",skill_type="被动",skill_tag="物攻提升",skill_name="仇杀时物攻强化Ⅲ",skill_content="前卫无法战斗时:自身<br/>赋予物攻提升20%的效果"},{skill_order="10",skill_type="被动",skill_tag="斧伤害提升",skill_name="无伤时斧攻击强化Ⅲ",skill_content="HP满格时:自身<br/>赋予斧攻击伤害提升20%的效果"},{skill_order="11",skill_type="被动",skill_tag="斧伤害提升",skill_parent="10",skill_tag2="進化",skill_name="无伤时斧攻击强化Ⅲ",skill_content="HP满格时:自身<br/>赋予斧攻击伤害提升30%的效果"},{skill_order="12",skill_type="被动",skill_tag="受击时体力回复",skill_tag2="灯火の加護",skill_name="生命的天宠",skill_content="受到攻击的概率为15%<br/>100%的HP恢复受到的伤害<br/>(部分除外/同系统的效果不可重复)"},{skill_order="13",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="14",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="15",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 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杖",test_hit="2",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_sp="24",skill_name="大回复魔法(单体)",skill_content="单体我方的HP恢复(效力155)",skill_boost="效力175/215/275"},{skill_order="3",skill_type="主动",skill_tag="杖",skill_sp="30",skill_name="爆碎打",skill_content="对敌方全体施以杖物理攻击(威力145)",skill_boost="威力170/200/245",test_weak=" 杖",test_hit="1",test_obj="敌群"},{skill_order="4",skill_type="主动",skill_tag="雷",skill_sp="20",skill_name="雷击魔法(单体)Ⅱ",skill_content="对单体敌人施以雷属性攻击(威力160)",skill_boost="威力190/230/320",test_weak="雷",test_hit="1",test_obj="敌单"},{skill_order="5",skill_type="主动",skill_tag="杖",skill_sp="38",skill_name="三连痛打",skill_content="对单体敌人施以3次杖物理攻击(威力60)",skill_boost="威力70/85/110",test_weak=" 杖",test_hit="3",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="回复",skill_sp="38",skill_name="特大回复魔法(单体)",skill_content="单体我方的HP恢复(效力225)",skill_boost="效力245/285/345强化2后: 315/355/415",skill_up="72",skill_up_content="消費SP降低(SP30)",skill_up2="99",skill_up_content2="效力提升(295)"},{skill_order="7",skill_type="主动",skill_tag="buff",skill_sp="23",skill_name="睿智的灵气Ⅱ",skill_content="赋予我方前卫全体<br/>赋予属攻15%的效果(2回合)",skill_boost="回合数3/4/5强化2语:4/5/6",skill_up="80",skill_up_content="消費SP降低(SP18)",skill_up2="100",skill_up_content2="效果回合数提升(3回合)"},{skill_order="8",skill_type="主动",skill_tag="杖,回复",skill_sp="40",skill_tag2="灯火の加護",skill_name="加托弗拉佩",skill_content="对敌方全体施以杖物理攻击(威力120)<br/>并我方前卫全体的HP恢复(效力205)",skill_boost="威力145/185/220",test_weak=" 杖",test_hit="1",test_obj="敌群"},{skill_order="9",skill_type="被动",skill_tag="普攻时精力吸收",skill_name="战斗中吸收SP",skill_content="自身战斗”攻击时<br/>造成伤害量的1%的SP吸收"},{skill_order="10",skill_type="被动",skill_tag="消耗精力减少",skill_name="濒死时消耗SP减半",skill_content="HP 30%以下时:赋予自身消耗SP量减轻50%的效果<br/>(效果不可重复)"},{skill_order="11",skill_type="被动",skill_tag="精力自动回复",skill_tag2="灯火の加護",skill_name="SP活性(相互)Ⅱ",skill_content="前后卫<br/>赋予SP自动恢复的效果(恢复量10)"},{skill_order="12",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="13",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="14",skill_type="EX",skill_tag="杖",skill_tag2="必殺技",skill_name="爆连痛打",skill_content="【Lv1】<br/>对敌方单体施以4-6次杖物理攻击(威力85)<br/>【LvMAX】<br/>敌方单体4〜6根杖物理攻击(威力100)"},},}, {owner_order="33",owner_skill={{skill_order="1",skill_type="主动",skill_tag="风",skill_sp="20",skill_name="风尘魔法(单体)Ⅱ",skill_content="对敌方单体施以风属性攻击(威力160)",skill_boost="威力190/230/320",test_weak="风",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="buff",skill_sp="21",skill_name="元精加成",skill_content="赋予我方单体属攻·属防提升15%效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="3",skill_type="主动",skill_tag="debuff",skill_sp="18",skill_name="元精摧毁",skill_content="赋予敌方单体属攻·属防降低15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="4",skill_type="主动",skill_tag="风",skill_sp="32",skill_name="风尘魔法(全体)Ⅱ",skill_content="对敌方全体施以风属性攻击(威力145)",skill_boost="威力170/200/245",test_weak="风",test_hit="1",test_obj="敌群"},{skill_order="5",skill_type="主动",skill_tag="风",skill_sp="34",skill_name="风尘魔法(单体)Ⅲ",skill_content="对敌方单体施以风属性攻击(威力220)",skill_boost="威力250/290/350",test_weak="风",test_hit="1",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="debuff",skill_sp="12",skill_name="风耐性破坏(全体)Ⅱ",skill_content="赋予敌方全体风耐性降低15%的效果(2回合)",skill_boost="回合数3/4/5强化后:4/5/6强化2后:5/6/7",skill_up="72",skill_up_content="效果回合数提升(3回合)",skill_up2="99",skill_up_content2="效果回合数提升(4回合)"},{skill_order="7",skill_type="主动",skill_tag="debuff",skill_parent="6",skill_sp="12",skill_tag2="進化",skill_name="腐蚀的风耐性破坏(全体)Ⅲ",skill_content="赋予敌方全体风耐性降低20%的效果(4回合)<br/>并赋予腐蚀状态异常(2回合)<br/>腐蚀:回合结束时受到物攻伤害&护盾-1(不会变成0)",skill_boost="回合数5/6/7"},{skill_order="8",skill_type="主动",skill_tag="风",skill_sp="30",skill_name="大风尘魔法(全体)",skill_content="对敌方全体施以2次风属性攻击(威力65)",skill_boost="威力75/90/115强化2后: 90/105/125",test_weak="风",test_hit="2",test_obj="敌群",skill_up="80",skill_up_content="消費SP降低(SP24)",skill_up2="100",skill_up_content2="威力提升(75)"},{skill_order="9",skill_type="主动",skill_tag="风,debuff",skill_sp="68",skill_tag2="灯火の加護",skill_name="强力风暴(全体)Ⅱ",skill_content="对敌方全体施以3次风属性攻击(威力65)<br/>并降低风耐性10%(2回合)",skill_boost="威力75/90/115",test_weak="风",test_hit="3",test_obj="敌群"},{skill_order="10",skill_type="被动",skill_tag="经验值强化",skill_name="获得经验值强化(相互)",skill_content="战斗结束时:前后卫获得经验值提升10%"},{skill_order="11",skill_type="被动",skill_tag="风伤害提升",skill_name="风属性强化Ⅲ",skill_content="赋予自身风属性伤害提升20%的效果"},{skill_order="12",skill_type="被动",skill_tag="属攻提升",skill_tag2="灯火の加護",skill_name="向前的探索心",skill_content="交替至前卫时:<br/>赋予自身属攻提升30%的效果(2回合)"},{skill_order="13",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="14",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="15",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="16",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="17",skill_type="EX",skill_tag="风,debuff",skill_tag2="必殺技",skill_name="岚兽之翼",skill_content="【Lv1】<br/>对敌方全体施以风属性攻击(威力330)<br/>并降低风耐性5%(2回合)<br/>【LvMAX】<br/>对敌方全体施以风属性攻击(威力395)<br/>并降低风耐性10%(2回合)"},{skill_order="18",skill_type="EX",skill_tag="风",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="极大风尘魔法(全体)Ⅳ",skill_content="对敌方全体施以4次风属性攻击(威力 55)<br/>【使用条件】至少使用一次极限技(必杀)",skill_boost="威力60/75/90",test_weak="风",test_hit="4",test_obj="敌群"},},}, {owner_order="32",owner_skill={{skill_order="1",skill_type="主动",skill_tag="火",skill_sp="9",skill_name="火焰魔法",skill_content="对敌方单体施以火属性攻击(威力130)",skill_boost="威力160/200/270",test_weak="火",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_sp="22",skill_name="治愈的气息",skill_content="赋予自身HP自动回复的效果(3回合/效力100)",skill_boost="回合数4/5/6"},{skill_order="3",skill_type="主动",skill_tag="杖",skill_sp="22",skill_name="破戒击",skill_content="对敌方单体施以杖物理攻击(威力160)<br/>并有中等概率赋予受伤异常状态(2回合)",skill_boost="威力190/230/320",test_weak=" 杖",test_hit="1",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="回复",skill_sp="22",skill_name="治愈魔法(单体)",skill_content="我方单体HP恢复(效力95)<br/>并赋予HP自动恢复的效果(2回合/效力70)",skill_boost="效力115/155/215"},{skill_order="5",skill_type="主动",skill_tag="火,debuff",skill_sp="28",skill_name="燃烧的圣火",skill_content="对敌方单体施以火属性攻击(威力160)<br/>并赋予物防降低15%的效果(2回合)",skill_boost="威力190/230/320",test_weak="火",test_hit="1",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="回复",skill_sp="42",skill_name="治愈魔法(全体)Ⅱ",skill_content="我方前卫全体HP恢复(效力50)<br/>并赋予HP自动恢复的效果(2回合/效力80)",skill_boost="效力65/90/125强化2后75/105/145",skill_up="72",skill_up_content="消費SP降低(SP34)",skill_up2="99",skill_up_content2="HP恢复的效力提升(60)"},{skill_order="7",skill_type="主动",skill_tag="杖,debuff",skill_sp="36",skill_name="无心破戒击",skill_content="对敌方全体施以杖物理攻击(威力145)<br/>并有中等概率赋予受伤异常状态(2回合)",skill_boost="威力170/200/245强化2后: 200/240/280",test_weak=" 杖",test_hit="1",test_obj="敌群",skill_up="80",skill_up_content="消費SP降低(SP27)",skill_up2="100",skill_up_content2="威力提升(175)"},{skill_order="8",skill_type="主动",skill_tag="杖,debuff",skill_parent="7",skill_sp="29",skill_tag2="進化",skill_name="无心破戒击",skill_content="对敌方全体施以杖物理攻击(威力175)<br/>大概率赋予火·杖耐性降低15%的效果(2回合)<br/>并有中等概率赋予受伤异常状态(2回合)",skill_boost="威力200/240/280",test_weak=" 杖",test_hit="1",test_obj="敌群"},{skill_order="9",skill_type="主动",skill_tag="杖,debuff",skill_sp="58",skill_tag2="灯火の加護",skill_name="三尊破戒击",skill_content="对随机目标施以3次杖物理攻击(威力85)<br/>每次攻击小概率赋予受伤状态异常(2回合)",skill_boost="威力95/110/140",test_weak=" 杖",test_hit="3",test_obj="敌乱"},{skill_order="10",skill_type="被动",skill_tag="异常效果延长(相互)",skill_name="异常效果延长(相互/与)",skill_content="前后卫赋予异常状态时<br/>效果延长1回合(部分除外/不可重复)"},{skill_order="11",skill_type="被动",skill_tag="伤害提升",skill_name="血气",skill_content="当敌人处于受伤状态时<br/>赋予自身伤害提升30%的效果"},{skill_order="12",skill_type="被动",skill_tag="体力自动回复",skill_tag2="灯火の加護",skill_name="后卫时HP治愈(前单)",skill_content="后卫时:赋予前卫HP自动回复的效果(效力100)"},{skill_order="13",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="14",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="15",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="16",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="17",skill_type="EX",skill_tag="杖,debuff",skill_tag2="必殺技",skill_name="送葬破戒击",skill_content="【Lv1】<br/>对敌方全体施以杖物理攻击(威力330)<br/>赋予属防降低5%的效果(2回合)<br/>并中等概率赋予受伤异常状态(2回合)<br/>【LvMAX】<br/>对敌方全体施以杖物理攻击(威力395)<br/>赋予属防降低10%的效果(2回合)<br/>并中等概率赋予受伤异常状态(2回合)"},{skill_order="18",skill_type="EX",skill_tag="杖,debuff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="铠甲破碎的连击锤",skill_content="对敌方单体施以2次杖物理攻击(威力135)<br/>并赋予物防降低15%的效果(2回合)<br/>【使用条件】当有敌人处于受伤状态时",skill_boost="威力150/175/235"},},}, {owner_order="31",owner_skill={{skill_order="1",skill_type="主动",skill_tag="风",skill_sp="9",skill_name="风尘魔法(单体)",skill_content="对敌方单体施以风属性攻击(威力130)",skill_boost="威力160/200/270",test_weak="风",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_sp="24",skill_name="大回复魔法(单体)",skill_content="我方单体HP恢复(效力155)",skill_boost="效力175/215/275"},{skill_order="3",skill_type="主动",skill_tag="风",skill_sp="24",skill_name="风尘魔法(全体)",skill_content="对敌方全体施以风属性攻击(威力115)",skill_boost="威力140/180/210",test_weak="风",test_hit="1",test_obj="敌群"},{skill_order="4",skill_type="主动",skill_tag="debuff",skill_sp="16",skill_name="风耐性破坏(全体)Ⅲ",skill_content="赋予敌方全体风耐性降低20%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="风,debuff",skill_sp="25",skill_name="海风的旋律",skill_content="对随机目标施以2次风属性攻击(威力70)<br/>每次攻击赋予速度降低10%的效果(2回合)<br/>※行动顺序影响从下回合开始",skill_boost="威力85/105/135",test_weak="风",test_hit="2",test_obj="敌乱"},{skill_order="6",skill_type="主动",skill_tag="风,debuff",skill_parent="5",skill_sp="25",skill_tag2="進化",skill_name="海风的旋律",skill_content="对随机目标施以2次风属性攻击(威力70)<br/>每次攻击赋予属防・速度降低10%的效果(2回合)<br/>※行动顺序影响从下回合开始",skill_boost="威力85/105/135",test_weak="风",test_hit="2",test_obj="敌乱"},{skill_order="7",skill_type="主动",skill_tag="回复",skill_sp="28",skill_name="治愈魔法(全体)",skill_content="我方前卫全体HP恢复(效力40)<br/>并赋予HP自动恢复的效果(2回合/效力70)",skill_boost="效力55/75/105强化2后:65/90/125",skill_up="72",skill_up_content="消費SP降低(SP22)",skill_up2="99",skill_up_content2="HP恢复的效力提升(50)"},{skill_order="8",skill_type="主动",skill_tag="风",skill_sp="20",skill_name="风尘魔法(单体)Ⅱ",skill_content="对敌方单体施以风属性攻击(威力160)",skill_boost="威力190/230/320强化后: 200/240/330强化2后:250/290/350",test_weak="风",test_hit="1",test_obj="敌单",skill_up="80",skill_up_content="威力提升(170)",skill_up2="100",skill_up_content2="威力提升(220)"},{skill_order="9",skill_type="主动",skill_tag="风,debuff",skill_sp="66",skill_tag2="灯火の加護",skill_name="潮风的旋律",skill_content="对随机目标施以3次风属性攻击(威力85)<br/>每次攻击赋予速度与风耐性降低10%的效果(2回合)<br/>※行动顺序影响从下回合开始",skill_boost="威力95/110/140",test_weak="风",test_hit="3",test_obj="敌乱"},{skill_order="10",skill_type="被动",skill_tag="风耐性降低",skill_name="战斗开始时风耐性减弱(全体)Ⅱ",skill_content="战斗开始时:赋予敌方全体15%的风耐性下降效果(3回合)"},{skill_order="11",skill_type="被动",skill_tag="风耐性提升",skill_name="后卫时风耐性强化(前单)Ⅱ",skill_content="后卫时:赋予前卫风耐性提升15%的效果"},{skill_order="12",skill_type="被动",skill_tag="风伤害提升",skill_tag2="灯火の加護",skill_name="风属性强化Ⅲ",skill_content="赋予自身风属性伤害提升20%的效果"},{skill_order="13",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="14",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="15",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="16",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="17",skill_type="EX",skill_tag="风,debuff",skill_tag2="必殺技",skill_name="暴风雨的旋律",skill_content="【Lv1】<br/>对随机目标施以3次风属性攻击(威力130)<br/>每次攻击赋予风耐性降低5%的效果(2回合)<br/>【LvMAX】<br/>对随机目标施以3次风属性攻击(威力160)<br/>每次攻击赋予风耐性降低10%的效果(2回合)"},{skill_order="18",skill_type="EX",skill_tag="风,debuff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="海风的交响曲",skill_content="对敌方全体施以2次风属性攻击(威力105)<br/>并赋予速度与风耐性降低15%的效果(2回合)<br/>行动影响从下回合开始<br/>【使用条件】第4回合以后",skill_boost="威力120/140/170",test_weak="风",test_hit="2",test_obj="敌群"},},}, {owner_order="30",owner_skill={{skill_order="1",skill_type="主动",skill_tag="枪",skill_sp="18",skill_name="关键点突击",skill_content="对敌方单体施以长枪物理攻击(威力160)",skill_boost="威力190/230/320",test_weak="枪",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="buff",skill_sp="13",skill_name="深呼吸",skill_content="给自身提升10%的攻击<br/>属攻提升10%的效果(3回合)",skill_boost="回合数4/5/6"},{skill_order="3",skill_type="主动",skill_tag="火",skill_sp="20",skill_name="炎冲",skill_content="对敌方单体施以火属性攻击(威力160)",skill_boost="威力190/230/320",test_weak="火",test_hit="1",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="回复",skill_sp="10",skill_name="愈合的呼吸",skill_content="赋予自身HP自动回复的效果(3回合/效力90)",skill_boost="回合数4/5/6"},{skill_order="5",skill_type="主动",skill_tag="枪",skill_sp="30",skill_name="大突进",skill_content="对敌方全体施以长枪物理攻击(威力145)",skill_boost="威力170/200/245",test_weak="枪",test_hit="1",test_obj="敌群"},{skill_order="6",skill_type="主动",skill_tag="枪,debuff",skill_parent="5",skill_sp="30",skill_tag2="進化",skill_name="挑発大突進",skill_content="对敌方全体施以长枪物理攻击(威力145)<br/>并赋予自身挑衅效果(2回合)",skill_boost="威力170/200/245",test_weak="枪",test_hit="1",test_obj="敌群"},{skill_order="7",skill_type="主动",skill_tag="枪",skill_sp="38",skill_name="三连击",skill_content="对敌方单体施以3次长枪物理攻击(威力60)",skill_boost="威力70/85/110强化2后: 90/105/125",test_weak="枪",test_hit="3",test_obj="敌单",skill_up="72",skill_up_content="消費SP降低(SP30)",skill_up2="99",skill_up_content2="威力提升(80)"},{skill_order="8",skill_type="主动",skill_tag="枪",skill_sp="32",skill_name="无双突击",skill_content="对敌方单体施以长枪物理攻击(威力220)",skill_boost="威力250/290/350强化2后: 280/330/400",test_weak="枪",test_hit="1",test_obj="敌单",skill_up="80",skill_up_content="消費SP降低(SP26)",skill_up2="100",skill_up_content2="威力提升(250)"},{skill_order="9",skill_type="主动",skill_tag="枪",skill_sp="50",skill_tag2="灯火の加護",skill_name="云晴天枪",skill_content="对敌方单体施以长枪物理攻击(威力260)<br/>HP 30%以下时:威力提升1.2倍",skill_boost="威力290/340/450",test_weak="枪",test_hit="1",test_obj="敌单"},{skill_order="10",skill_type="被动",skill_tag="枪伤害提升",skill_name="濒死时枪攻击强化(前全)Ⅱ",skill_content="HP 30%以下时:我方前卫全体<br/>枪攻击伤害提升 15%"},{skill_order="11",skill_type="被动",skill_tag="物攻提升",skill_name="开始时物攻强化(相互)Ⅱ",skill_content="战斗开始时候:前后卫<br/>赋予物攻15%的效果(3回合)"},{skill_order="12",skill_type="被动",skill_tag="枪伤害提升",skill_tag2="灯火の加護",skill_name="枪攻击强化(相互)Ⅱ",skill_content="前后卫<br/>枪攻击伤害提升 15%"},{skill_order="13",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="14",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="15",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="16",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="17",skill_type="EX",skill_tag="枪",skill_tag2="必殺技",skill_name="天击冲",skill_content="【Lv1】<br/>对敌方单体施以长枪物理攻击(威力500)<br/>【LvMAX】<br/>对敌方单体施以长枪物理攻击(威力600)"},{skill_order="18",skill_type="EX",skill_tag="buff",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="青雲之志",skill_content="赋予自身特殊效果不沉”(3回合)<br/>不沉:即使受到HP变成0的伤害,HP也只剩下1的效果(部分除外)<br/>【使用条件】第3回合以后",skill_boost="回合数4/5/6"},},}, {owner_order="29",owner_skill={{skill_order="1",skill_type="主动",skill_tag="枪",skill_sp="7",skill_name="贯穿",skill_content="对敌方单体施以长枪物理攻击(威力130)",skill_boost="威力160/200/270",test_weak="枪",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="buff",skill_sp="12",skill_name="快速",skill_content="赋予自身速度提升15%的效果(3回合)<br/>※行动顺序影响从第2回合开始",skill_boost="回合数4/5/6"},{skill_order="3",skill_type="主动",skill_tag="冰",skill_sp="9",skill_name="冰击",skill_content="对敌方单体施以冰属性攻击(威力130)",skill_boost="威力160/200/270",test_weak=" 冰",test_hit="1",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="枪",skill_sp="30",skill_name="大突进",skill_content="对敌方全体施以枪物理攻击(威力145)",skill_boost="威力170/200/245",test_weak="枪",test_hit="1",test_obj="敌群"},{skill_order="5",skill_type="主动",skill_tag="枪,debuff",skill_sp="36",skill_name="双脚戳",skill_content="对随机目标施以2次枪物理攻击(威力85)<br/>每次攻击赋予速度降低15%的效果(2回合)<br/>※行动顺序影响从第2回合开始",skill_boost="威力100/120/165",test_weak="枪",test_hit="2",test_obj="敌乱"},{skill_order="6",skill_type="主动",skill_tag="回复",skill_sp="11",skill_name="休息",skill_content="自身的HP恢复(效力100)",skill_boost="效力115/155/215强化后: 140/170/250强化2后:效力180/220/280",skill_up="72",skill_up_content="效力提升(110)",skill_up2="99",skill_up_content2="效力提升(160)"},{skill_order="7",skill_type="主动",skill_tag="回复,体力护盾,buff",skill_parent="6",skill_sp="11",skill_tag2="進化",skill_name="休息",skill_content="自身的HP恢复(效力 160)<br/>赋予HP护盾(效果量 使用者最大HP的20%/不可重复)<br/>并赋予物防・属防提升15%的效果(2回合)",skill_boost="效力180/220/280"},{skill_order="8",skill_type="主动",skill_tag="冰",skill_sp="28",skill_name="连冰冲",skill_content="对敌方单体施以2次冰属性攻击(威力85)",skill_boost="威力100/120/165强化2后: 130/150/190",test_weak=" 冰",test_hit="2",test_obj="敌单",skill_up="80",skill_up_content="消費SP降低(SP22)",skill_up2="100",skill_up_content2="威力提升(115)"},{skill_order="9",skill_type="主动",skill_tag="枪,debuff",skill_sp="50",skill_tag2="灯火の加護",skill_name="无双双手攻击",skill_content="对随机目标施以2次枪物理攻击(威力120)<br/>每次攻击赋予物攻降低15%的效果(2回合)",skill_boost="威力135/155/210",test_weak="枪",test_hit="2",test_obj="敌乱"},{skill_order="10",skill_type="被动",skill_tag="挑衅",skill_name="全速时挑衅(全体)",skill_content="HP为最大值时:赋予敌方全体对自身的挑衅效果"},{skill_order="11",skill_type="被动",skill_tag="物攻降低",skill_name="开始时物攻削弱(全体)Ⅱ",skill_content="战斗开始时:赋予敌方全体<br/>物攻降低15%的效果(3回合)"},{skill_order="12",skill_type="被动",skill_tag="受击时体力回复",skill_tag2="灯火の加護",skill_name="不紧握的拳头",skill_content="受到攻击时50%概率<br/>恢复受到的伤害量25%的HP<br/>(部分除外/同系统的效果不可重复)"},{skill_order="13",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="14",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="15",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="16",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="17",skill_type="EX",skill_tag="枪,debuff",skill_tag2="必殺技",skill_name="虎脚杀",skill_content="【Lv1】<br/>对随机目标施以4次枪物理攻击(威力95)<br/>每次攻击赋予速度降低5%的效果(2回合)<br/>※行动顺序影响从下回合开始<br/>【LvMAX】<br/>对随机目标施以4次枪物理攻击(威力115)<br/>每次攻击赋予速度降低10%的效果(2回合)<br/>※行动顺序影响从下回合开始"},{skill_order="18",skill_type="EX",skill_tag="枪",skill_sp="3次",skill_tag2="EXアビリティ",skill_name="无双两手两足突",skill_content="对随机目标施以2次枪物理攻击(威力 120)<br/>每次攻击赋予物攻・速度降低15%的效果(2回合)<br/>※行动顺序影响从下回合开始<br/>【使用条件】第3回合以后",skill_boost="威力135/155/210",test_weak="枪",test_hit="2",test_obj="敌乱"},},}, {owner_order="28",owner_skill={{skill_order="1",skill_type="主动",skill_tag="短剑",skill_sp="7",skill_name="刺",skill_content="对敌方单体施以短剑物理攻击(威力130)",skill_boost="威力160/200/270",test_weak="短剑",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="冰",skill_sp="9",skill_name="冰击",skill_content="对敌方单体施以冰属性攻击(威力130)",skill_boost="威力160/200/270",test_weak=" 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冰",test_hit="4",test_obj="敌群"},{skill_order="9",skill_type="被动",skill_tag="冰耐性降低",skill_name="破防时冰耐性减弱Ⅱ",skill_content="当自身使敌人破防时<br/>赋予破防中的敌人15%的冰耐性降低效果"},{skill_order="10",skill_type="被动",skill_tag="属防降低,冰耐性降低",skill_parent="9",skill_tag2="進化",skill_name="破防时属防·冰耐性减弱Ⅱ",skill_content="当自身使敌人破防时<br/>对破防中的敌人施以属防与冰耐性降低15%的效果"},{skill_order="11",skill_type="被动",skill_tag="冰伤害提升",skill_name="冰属性强化(相互)Ⅲ",skill_content="赋予前后卫<br/>冰属性伤害提升20%的效果"},{skill_order="12",skill_type="被动",skill_tag="弱化效果延长(相互)",skill_name="弱化效果延长(与)",skill_content="自身赋予状态异常以外的削弱效果时<br/>效果延长1回合(不可重复)"},{skill_order="13",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="14",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="15",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 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弓",test_hit="1",test_obj="敌群"},{skill_order="2",skill_type="主动",skill_tag="弓",skill_sp="18",skill_name="刚射",skill_content="对敌方单体施以弓物理攻击(威力160)",skill_boost="威力190/230/320",test_weak=" 弓",test_hit="1",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="回复",skill_sp="12",skill_name="应急措施",skill_content="我方单体HP恢复(效力95)",skill_boost="效力115/155/215"},{skill_order="4",skill_type="主动",skill_tag="火",skill_sp="32",skill_name="炎闪",skill_content="对敌方全体施以火属性攻击(威力145)",skill_boost="威力170/200/245",test_weak="火",test_hit="1",test_obj="敌群"},{skill_order="5",skill_type="主动",skill_tag="弓",skill_sp="35",skill_name="阵雨箭",skill_content="对敌方全体施以2次弓物理攻击(威力75)",skill_boost="威力90/105/125",test_weak=" 弓",test_hit="2",test_obj="敌群"},{skill_order="6",skill_type="主动",skill_tag="弓",skill_sp="22",skill_name="裂伤之矢",skill_content="对敌方单体施以弓物理攻击(威力160)<br/>并中等概率赋予受伤异常状态(2回合)",skill_boost="威力190/230/320强化2后: 250/290/350",test_weak=" 弓",test_hit="1",test_obj="敌单",skill_up="72",skill_up_content="消費SP降低(SP18)",skill_up2="99",skill_up_content2="威力提升(220)"},{skill_order="7",skill_type="主动",skill_tag="回复",skill_sp="24",skill_name="急救措施",skill_content="我方单体HP恢复(效力155)",skill_boost="效力175/215/275强化2后: 245/285/345",skill_up="80",skill_up_content="消費SP降低(SP19)",skill_up2="100",skill_up_content2="效力提升(225)"},{skill_order="8",skill_type="主动",skill_tag="回复,buff",skill_sp="75",skill_tag2="灯火の加護",skill_name="踮起脚尖",skill_content="我方前卫全体HP恢复(效力205)<br/>并赋予会心提升20%的效果(2回合)",skill_boost="效力225/255/295"},{skill_order="9",skill_type="被动",skill_tag="体力自动回复",skill_name="后卫时HP治愈(前单)",skill_content="后卫时:赋予前卫HP自动回复的效果(效力85)"},{skill_order="10",skill_type="被动",skill_tag="弓伤害提升",skill_name="弓攻击强化(相互)",skill_content="赋予前后卫<br/>弓攻击伤害提升10%的效果"},{skill_order="11",skill_type="被动",skill_tag="弓伤害提升",skill_parent="10",skill_tag2="進化",skill_name="弓攻击强化(相互)Ⅱ",skill_content="赋予前后卫<br/>弓攻击伤害提升15%的效果"},{skill_order="12",skill_type="被动",skill_tag="暴击伤害提升",skill_tag2="灯火の加護",skill_name="后卫时会心威力强化(前全)",skill_content="后卫时:赋予我方前卫全体暴击时<br/>提升10%伤害的效果"},{skill_order="13",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 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剑",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="buff",skill_sp="12",skill_name="铁壁",skill_content="赋予自身物防提升15%的效果(3回合)",skill_boost="回合数4/5/6"},{skill_order="3",skill_type="主动",skill_tag="光",skill_sp="20",skill_name="光冲",skill_content="对敌方单体施以光属性攻击(威力160)",skill_boost="威力190/230/320",test_weak="光",test_hit="1",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="剑",skill_sp="30",skill_name="一闪",skill_content="对敌方全体施以剑物理攻击(威力145)",skill_boost="威力170/200/245",test_weak=" 剑",test_hit="1",test_obj="敌群"},{skill_order="5",skill_type="主动",skill_tag="剑,buff",skill_sp="34",skill_name="防守攻击",skill_content="对敌方单体施以2次剑物理攻击(威力85)<br/>并赋予自身物防提升15%的效果(2回合)",skill_boost="威力100/120/165",test_weak="剑",test_hit="2",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="buff",skill_sp="21",skill_name="壁垒",skill_content="赋予我方单体物防提升15%<br/>与属防提升15%的效果(2回合)",skill_boost="回合数3/4/5 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剑",test_hit="1",test_obj="敌单"},{skill_order="9",skill_type="被动",skill_tag="物防提升",skill_name="后卫时物防强化(前单)Ⅱ",skill_content="后卫时:赋予前卫15%的物防提升效果"},{skill_order="10",skill_type="被动",skill_tag="物防提升",skill_parent="9",skill_tag2="進化",skill_name="物防强化(相互)",skill_content="赋予前后卫物防提升15%的效果"},{skill_order="11",skill_type="被动",skill_tag="挑衅",skill_name="无伤时挑衅(全体)",skill_content="HP为最大值时:赋予敌方全体对自身的挑衅效果"},{skill_order="12",skill_type="被动",skill_tag="物防提升",skill_tag2="灯火の加護",skill_name="物防强化Ⅲ",skill_content="赋予自身防御力20%提升的效果"},{skill_order="13",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="14",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="15",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="17",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="18",skill_type="EX",skill_tag="剑,buff",skill_tag2="必殺技",skill_name="守护刀片",skill_content="【Lv1】<br/>对敌方单体施以3次剑物理攻击(威力130)<br/>并赋予自身物防提升5%的效果(2回合)<br/>【LvMAX】<br/>对敌方单体施以3次剑物理攻击(威力160)<br/>并赋予自身物防提升10%的效果(2回合)"},{skill_order="19",skill_type="EX",skill_tag="体力护盾",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="堡垒",skill_content="赋予自身HP护盾效果(效果量:使用者最大HP的50%/不可重复)<br/>【使用条件】当敌人处于被挑衅状态时",skill_boost="HP护盾100/150/200%"},},}, {owner_order="25",owner_skill={{skill_order="1",skill_type="主动",skill_tag="弓",skill_sp="7",skill_name="速射",skill_content="对敌方单体施以弓物理攻击(威力130)",skill_boost="威力160/200/270",test_weak=" 弓",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="雷",skill_sp="9",skill_name="雷击",skill_content="对单体敌人施以雷属性攻击(威力130)",skill_boost="威力160/200/270",test_weak=" 雷",test_hit="1",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="buff",skill_sp="14",skill_name="速猎",skill_content="赋予单体我方15%的速度提升效果(2回合)<br/>※行动顺序影响从第2回合开始",skill_boost="回合数3/4/5"},{skill_order="4",skill_type="主动",skill_tag="雷,debuff",skill_sp="21",skill_name="雷电之箭",skill_content="对敌方全体施以雷属性攻击(威力85)<br/>并赋予雷耐性降低20%的效果(2回合)",skill_boost="威力100/120/170",test_weak="雷",test_hit="1",test_obj="敌群"},{skill_order="5",skill_type="主动",skill_tag="雷",skill_sp="30",skill_name="千鸟",skill_content="对随机目标施以2次雷属性攻击(威力70)<br/>每次攻击以小概率赋予麻痹状态异常(2回合)",skill_boost="威力85/105/135",test_weak="雷",test_hit="2",test_obj="敌乱"},{skill_order="6",skill_type="主动",skill_tag="弓",skill_sp="25",skill_name="乱射",skill_content="对随机目标施以3次弓物理攻击(威力50)",skill_boost="威力60/75/90强化2后:70/85/110",test_weak=" 弓",test_hit="3",test_obj="敌乱",skill_up="72",skill_up_content="消費SP降低(SP20)",skill_up2="99",skill_up_content2="威力提升(60)"},{skill_order="7",skill_type="主动",skill_tag="雷",skill_sp="34",skill_name="雷杀",skill_content="对单体敌人施以雷属性攻击(威力220)",skill_boost="威力250/290/350强化2后: 280/330/400",test_weak="雷",test_hit="1",test_obj="敌单",skill_up="80",skill_up_content="消費SP降低(SP27)",skill_up2="100",skill_up_content2="威力提升(250)"},{skill_order="8",skill_type="主动",skill_tag="雷",skill_parent="7",skill_tag2="進化",skill_name="雷杀",skill_content="对单体敌人施以雷属性攻击(威力250)<br/>攻击对象处于麻痹状态时威力为1.5倍",skill_boost="威力280/330/400",test_weak="雷",test_hit="1",test_obj="敌单"},{skill_order="9",skill_type="主动",skill_tag="雷,debuff",skill_sp="68",skill_tag2="灯火の加護",skill_name="百雷",skill_content="对敌方全体施以3次雷属性攻击(威力65)<br/>并小概率赋予麻痹状态异常(2回合)",skill_boost="威力75/90/115",test_weak="雷",test_hit="3",test_obj="敌群"},{skill_order="10",skill_type="被动",skill_tag="雷耐性降低",skill_name="开始时雷电耐性减弱(全体)Ⅱ",skill_content="战斗开始时:整个敌人<br/>赋予15%的防雷效果(3回合)"},{skill_order="11",skill_type="被动",skill_tag="麻痹无效化",skill_name="麻痹无效(相互)",skill_content="赋予前后卫麻痹无效化的效果"},{skill_order="12",skill_type="被动",skill_tag="属性暴击解放,必定暴击",skill_tag2="灯火の加護",skill_name="偏转目标",skill_content="当有麻痹状态的敌人时<br/>自身属性攻击会产生暴击效果<br/>赋予必定暴击效果"},{skill_order="13",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 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剑",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="雷",skill_sp="9",skill_name="雷击",skill_content="对敌方单体施以雷属性攻击(威力130)",skill_boost="威力160/200/270",test_weak="雷",test_hit="1",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="buff",skill_sp="12",skill_name="迅速",skill_content="赋予自身速度提升15%的效果(2回合)<br/>※行动顺序影响从下回合开始",skill_boost="回合数3/4/5"},{skill_order="4",skill_type="主动",skill_tag="剑",skill_sp="18",skill_name="连续斩击",skill_content="对敌方单体施以2次剑物理攻击(威力70)",skill_boost="威力85/105/135",test_weak=" 剑",test_hit="2",test_obj="敌单"},{skill_order="5",skill_type="主动",skill_tag="剑",skill_sp="30",skill_name="一闪",skill_content="对敌方全体施以剑物理攻击(威力145)",skill_boost="威力170/200/245",test_weak=" 剑",test_hit="1",test_obj="敌群"},{skill_order="6",skill_type="主动",skill_tag="剑",skill_sp="38",skill_name="三连斩",skill_content="对敌方单体施以3次剑物理攻击(威力60)",skill_boost="威力70/85/110强化2后: 90/105/125",test_weak=" 剑",test_hit="3",test_obj="敌单",skill_up="72",skill_up2="99"},{skill_order="7",skill_type="主动",skill_tag="雷",skill_sp="28",skill_name="连雷冲",skill_content="对敌方单体施以2次雷属性攻击(威力85)",skill_boost="威力100/120/165强化2后: 130/150/190",test_weak="雷",test_hit="2",test_obj="敌单",skill_up="80",skill_up2="100"},{skill_order="8",skill_type="主动",skill_tag="剑",skill_sp="62",skill_tag2="灯火の加護",skill_name="飞鹰",skill_content="对随机目标施以4次剑物理攻击(威力65)",skill_boost="威力75/85/110",test_weak=" 剑",test_hit="4",test_obj="敌乱"},{skill_order="9",skill_type="被动",skill_tag="追击",skill_name="濒死时发动连击",skill_content="HP 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剑",test_hit="1",test_obj="敌群"},{skill_order="3",skill_type="主动",skill_tag="火",skill_sp="9",skill_name="火焰攻击",skill_content="对敌方单体施以火属性攻击(威力130)",skill_boost="威力160/200/270",test_weak="火",test_hit="1",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="剑",skill_sp="18",skill_name="斩落",skill_content="对敌方单体施以剑物理攻击(威力160)",skill_boost="威力190/230/320",test_weak=" 剑",test_hit="1",test_obj="敌单"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="12",skill_name="铁壁",skill_content="赋予自身物防提升15%的效果(3回合)",skill_boost="回合数4/5/6"},{skill_order="6",skill_type="主动",skill_tag="剑",skill_sp="30",skill_name="一闪",skill_content="对敌方全体施以剑物理攻击(威力145)",skill_boost="威力170/200/245强化2后: 200/240/280",test_weak=" 剑",test_hit="1",test_obj="敌群",skill_up="72",skill_up2="99"},{skill_order="7",skill_type="主动",skill_tag="剑",skill_sp="26",skill_name="二连斩",skill_content="对敌方单体施以2次剑物理攻击(威力85)",skill_boost="威力100/120/165强化2后: 130/150/190",test_weak=" 剑",test_hit="2",test_obj="敌单",skill_up="80",skill_up2="100"},{skill_order="8",skill_type="主动",skill_tag="剑,火",skill_sp="59",skill_tag2="灯火の加護",skill_name="红莲剑",skill_content="对敌方单体施以剑物理攻击(威力290)<br/>并突破火弱点(伤害以剑物理计算)",skill_boost="威力320/380/500",test_weak=" 剑,火",test_hit="1",test_obj="敌单"},{skill_order="9",skill_type="被动",skill_tag="物防提升",skill_name="战斗开始时物防强化Ⅱ",skill_content="战斗开始时:赋予自身物防提升15%的效果(3回合)"},{skill_order="10",skill_type="被动",skill_tag="剑伤害提升",skill_name="交替时剑攻击强化(相互)Ⅲ",skill_content="交替时:为前后卫<br/>赋予剑攻击伤害提升20%的效果(2回合)"},{skill_order="11",skill_type="被动",skill_tag="剑伤害提升,伤害上限提升",skill_parent="10",skill_tag2="進化",skill_name="红色剑士",skill_content="交替时:为前后卫<br/>赋予剑攻击伤害提升20%<br/>与伤害上限提升(效果量 25000)的效果(2回合)"},{skill_order="12",skill_type="被动",skill_tag="物攻提升",skill_tag2="灯火の加護",skill_name="物攻强化Ⅲ",skill_content="赋予自身20%的物攻提升效果"},{skill_order="13",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="14",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="17",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="18",skill_type="EX",skill_tag="剑",skill_tag2="必殺技",skill_name="红之剑",skill_content="【Lv1】<br/>对敌人施以剑物理攻击(威力500)<br/>【LvMAX】<br/>对敌人施以剑物理攻击(威力600)"},{skill_order="19",skill_type="EX",skill_tag="剑,火",skill_sp="3次",skill_tag2="EXアビリティ",skill_name="炎炎连斩",skill_content="对敌方单体施以4次剑物理攻击(威力 85)<br/>并突破火弱点(伤害以剑物理计算)<br/>【使用条件】第4回合以后",skill_boost="威力95/105/130",test_weak=" 剑,火",test_hit="4",test_obj="敌单"},},}, {owner_order="22",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑",skill_sp="18",skill_name="斩落",skill_content="对敌方单体施以剑物理攻击(威力160)",skill_boost="威力190/230/320",test_weak=" 剑",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_sp="22",skill_name="治愈之息",skill_content="赋予自身HP自动回复的效果(3回合/效力100)",skill_boost="回合数4/5/6"},{skill_order="3",skill_type="主动",skill_tag="风",skill_sp="9",skill_name="风攻击",skill_content="对敌人赋予风属性攻击(威力130)",skill_boost="威力160/200/270",test_weak="风",test_hit="1",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="剑",skill_sp="30",skill_name="一闪",skill_content="对敌方全体施以剑物理攻击(威力145)",skill_boost="威力170/200/245",test_weak=" 剑",test_hit="1",test_obj="敌群"},{skill_order="5",skill_type="主动",skill_tag="剑",skill_sp="25",skill_name="切碎",skill_content="对敌方单体施以3次剑物理攻击(威力50)",skill_boost="威力60/75/90",test_weak=" 剑",test_hit="3",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="剑",skill_parent="5",skill_sp="25",skill_tag2="進化",skill_name="粉碎斩",skill_content="对敌方单体施以4次剑物理攻击(威力 50)",skill_boost="威力60/75/90",test_weak=" 剑",test_hit="4",test_obj="敌单"},{skill_order="7",skill_type="主动",skill_tag="回复",skill_sp="24",skill_name="款待",skill_content="使我方单体的HP恢复(效力155)",skill_boost="效力175/215/275强化2后: 245/285/345",skill_up="72",skill_up2="99"},{skill_order="8",skill_type="主动",skill_tag="风",skill_sp="34",skill_name="风杀",skill_content="对敌方单体施以风属性攻击(威力220)",skill_boost="威力250/290/350强化2后: 280/330/400",test_weak="风",test_hit="1",test_obj="敌单",skill_up="80",skill_up2="100"},{skill_order="9",skill_type="主动",skill_tag="剑,buff",skill_sp="72",skill_tag2="灯火の加護",skill_name="豪华的款待",skill_content="使我方前卫全体的HP恢复(效力205)<br/>并赋予物攻提升15%的效果(2回合)",skill_boost="效力225/255/295",test_weak=" ",test_hit=" "},{skill_order="10",skill_type="被动",skill_tag="普攻时体力吸收",skill_name="普攻吸收HP",skill_content="自身普通攻击时<br/>吸收相当于造成伤害量的10%的HP"},{skill_order="11",skill_type="被动",skill_tag="体力回复技能强化",skill_name="濒死时HP恢复技强化V",skill_content="HP 30%以下时:赋予自身使用的HP恢复技能的<br/>效力提升30%的效果(不包括自动恢复技)"},{skill_order="12",skill_type="被动",skill_tag="剑耐性降低",skill_tag2="灯火の加護",skill_name="攻击时剑耐性减弱",skill_content="自身进行攻击时(部分除外),小概率<br/>赋予敌人剑耐性下降10%的效果(2回合)"},{skill_order="13",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="14",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="15",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 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弓",test_hit="1",test_obj="敌群"},{skill_order="2",skill_type="主动",skill_tag="buff",skill_sp="12",skill_name="看清",skill_content="赋予自身15%的会心效果(3回合)",skill_boost="回合数4/5/6"},{skill_order="3",skill_type="主动",skill_tag="弓",skill_sp="21",skill_name="会心之箭",skill_content="对敌方单体施以弓物理攻击(威力160)<br/>必定造成暴击伤害",skill_boost="威力190/230/320",test_weak=" 弓",test_hit="1",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="暗",skill_sp="9",skill_name="暗攻击",skill_content="对敌方单体施以暗属性攻击(威力130)",skill_boost="威力160/200/270",test_weak="暗",test_hit="1",test_obj="敌单"},{skill_order="5",skill_type="主动",skill_tag="弓",skill_sp="38",skill_name="二连毒箭",skill_content="对随机目标施以2次弓物理攻击(威力85)<br/>每次攻击以中等概率赋予妨害状态异常(2回合)",skill_boost="威力100/120/165",test_weak=" 弓",test_hit="2",test_obj="敌乱"},{skill_order="6",skill_type="主动",skill_tag="buff",skill_sp="15",skill_name="目标",skill_content="赋予我方前卫全体<br/>赋予会心提升15%的效果(2回合)",skill_boost="回合数3/4/5强化后:4/5/6强化2后:5/6/7",skill_up="72",skill_up_content="效果回合升级(3回合)",skill_up2="99",skill_up_content2="效果回合数提升(4回合)"},{skill_order="7",skill_type="主动",skill_tag="弓",skill_sp="33",skill_name="全体会心之箭",skill_content="对敌方全体施以弓物理攻击(威力145)<br/>必定造成暴击伤害",skill_boost="威力170/200/245强化2后: 200/240/280",test_weak=" 弓",test_hit="1",test_obj="敌群",skill_up="80",skill_up_content="消費SP降低(SP26)",skill_up2="100",skill_up_content2="威力提升(175)"},{skill_order="8",skill_type="主动",skill_tag="弓",skill_sp="58",skill_tag2="灯火の加護",skill_name="无心乱射",skill_content="对随机目标施以3次弓物理攻击(威力85)<br/>必定造成暴击伤害",skill_boost="威力95/110/140",test_weak=" 弓",test_hit="3",test_obj="敌乱"},{skill_order="9",skill_type="被动",skill_tag="暴击伤害提升",skill_name="会心威力强化(相互)Ⅲ",skill_content="前后卫在关键时刻<br/>提升伤害20%的效果"},{skill_order="10",skill_type="被动",skill_tag="暴击伤害提升",skill_parent="9",skill_tag2="進化",skill_name="会心威力强化(相互)V",skill_content="前后卫在关键时刻<br/>提升30%的伤害效果"},{skill_order="11",skill_type="被动",skill_tag="必定暴击",skill_name="濒死时必定会心(相互)",skill_content="HP 30%以下时:前后卫<br/>赋予必定暴击效果"},{skill_order="12",skill_type="被动",skill_tag="物攻提升",skill_tag2="灯火の加護",skill_name="物攻强化Ⅲ",skill_content="赋予自身20%的物攻效果"},{skill_order="13",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="14",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="15",skill_type="EX",skill_tag="弓",skill_tag2="必殺技",skill_name="生命线",skill_content="【Lv1】<br/>对敌方全体施以弓物理攻击(威力375)<br/>必定造成暴击伤害<br/>【LvMAX】<br/>对敌方全体施以弓物理攻击(威力450)<br/>必定造成暴击伤害"},{skill_order="16",skill_type="EX",skill_tag="弓",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="明镜止水之箭",skill_content="对敌方单体施以弓物理攻击(威力290)<br/>必定造成暴击伤害<br/>【使用条件】至少使用一次极限技(必杀)",skill_boost="威力320/380/500"},},}, {owner_order="20",owner_skill={{skill_order="1",skill_type="主动",skill_tag="雷",skill_sp="9",skill_name="雷击魔法(单体)",skill_content="对敌方单体施以雷属性攻击(威力130)",skill_boost="威力160/200/270",test_weak="雷",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="书",skill_sp="18",skill_name="猛击连发",skill_content="对敌方单体施以2次书物理攻击(威力70)",skill_boost="威力85/105/135",test_weak="书",test_hit="2",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="雷",skill_sp="24",skill_name="雷击魔法(全体)",skill_content="对敌方全体施以雷属性攻击(威力115)",skill_boost="威力140/180/210",test_weak="雷",test_hit="1",test_obj="敌群"},{skill_order="4",skill_type="主动",skill_tag="雷",skill_sp="20",skill_name="大雷击魔法(单体)",skill_content="对敌方单体施以2次雷属性攻击(威力70)",skill_boost="威力85/105/135",test_weak="雷",test_hit="2",test_obj="敌单"},{skill_order="5",skill_type="主动",skill_tag="雷",skill_sp="20",skill_name="雷击魔法(单体)Ⅱ",skill_content="对敌方单体施以雷属性攻击(威力160)",skill_boost="威力190/230/320",test_weak="雷",test_hit="1",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="书,debuff",skill_sp="23",skill_name="麻痹猛击",skill_content="对敌方单体施以书物理攻击(威力160/强化后220)<br/>并中等概率赋予麻痹异常状态(2回合)",skill_boost="威力190/230/320强化2后: 250/290/350",test_weak="书",test_hit="1",test_obj="敌单",skill_up="72",skill_up_content="消費SP降低(SP18)",skill_up2="99",skill_up_content2="威力提升(220)"},{skill_order="7",skill_type="主动",skill_tag="雷",skill_sp="32",skill_name="雷击魔法(全体)Ⅱ",skill_content="对敌方全体施以雷属性攻击(威力145/强化后175)",skill_boost="威力170/200/245强化2后: 200/240/280",test_weak="雷",test_hit="1",test_obj="敌群",skill_up="80",skill_up_content="消費SP降低(SP26)",skill_up2="100",skill_up_content2="威力提升(175)"},{skill_order="8",skill_type="主动",skill_tag="雷,debuff",skill_sp="62",skill_tag2="灯火の加護",skill_name="大乱雷击麻痹魔法Ⅲ",skill_content="对随机目标施以3次雷属性攻击(威力85)<br/>每次攻击中等概率赋予麻痹状态异常(2回合)",skill_boost="威力95/110/140",test_weak="雷",test_hit="3",test_obj="敌乱"},{skill_order="9",skill_type="被动",skill_tag="属防降低",skill_name="战斗开始时属防削弱(全体)Ⅱ",skill_content="战斗开始时:赋予敌方全体属防降低15%的效果(3回合)"},{skill_order="10",skill_type="被动",skill_tag="属防降低",skill_parent="9",skill_tag2="進化",skill_name="战斗开始时属防削弱(全体)Ⅱ",skill_content="战斗开始时:赋予敌方全体属防降低15%的效果(5回合)"},{skill_order="11",skill_type="被动",skill_tag="雷伤害提升",skill_name="雷属性强化Ⅲ",skill_content="赋予自身雷属性伤害提升20%的效果"},{skill_order="12",skill_type="被动",skill_tag="属攻提升",skill_tag2="灯火の加護",skill_name="属攻强化Ⅲ",skill_content="赋予自身属攻提升20%的效果"},{skill_order="13",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="14",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="15",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="16",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="17",skill_type="EX",skill_tag="雷",skill_tag2="必殺技",skill_name="古代雷击魔法(单体)",skill_content="【Lv1】<br/>对敌方单体施以雷属性攻击(威力500)<br/>【LvMAX】<br/>对敌方单体施以雷属性攻击(威力600)"},{skill_order="18",skill_type="EX",skill_tag="雷,debuff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="疾速雷霆(全体)Ⅱ",skill_content="回合开始时,率先行动<br/>对敌方全体施以3次雷属性攻击(威力65)<br/>并赋予属防降低10%的效果(2回合)<br/>【使用条件】第6回合以内",skill_boost="威力75/90/115"},},}, {owner_order="19",owner_skill={{skill_order="1",skill_type="主动",skill_tag="火",skill_sp="9",skill_name="火焰魔法(单体)",skill_content="对敌方单体施以火属性攻击(威力130)",skill_boost="威力160/200/270",test_weak="火",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="调查",skill_sp="1",skill_name="探查",skill_content="披露一个敌人的弱点",skill_boost="弱点显示数2/3/4",test_weak=" ",test_hit=" "},{skill_order="3",skill_type="主动",skill_tag="火",skill_sp="24",skill_name="火焰魔法(全体)",skill_content="对敌方全体施以火属性攻击(威力115)",skill_boost="威力140/180/210",test_weak="火",test_hit="1",test_obj="敌群"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_sp="12",skill_name="精神统一",skill_content="赋予自身15%属攻效果(3回合)",skill_boost="回合数4/5/6"},{skill_order="5",skill_type="主动",skill_tag="书",skill_sp="30",skill_name="突袭",skill_content="对敌方全体施以物理攻击(威力145)",skill_boost="威力170/200/245",test_weak="书",test_hit="1",test_obj="敌群"},{skill_order="6",skill_type="主动",skill_tag="调查",skill_sp="10",skill_name="全体探查",skill_content="逐个揭示敌人的弱点",skill_boost="弱点显示数2/3/4强化后:3/4/5强化2后:4/5/6",skill_up="72",skill_up_content="披露数量提升(两个)",skill_up2="99",skill_up_content2="披露数量提升(每三个)"},{skill_order="7",skill_type="主动",skill_tag="火",skill_sp="20",skill_name="大火炎魔法(单体)",skill_content="对敌方单体施以2次火属性攻击(威力70)",skill_boost="威力85/105/135强化2后: 100/120/165",test_weak=" 火",test_hit="2",test_obj="敌单",skill_up="80",skill_up_content="消費SP降低(SP16)",skill_up2="100",skill_up_content2="威力提升(85)"},{skill_order="8",skill_type="主动",skill_tag="火,debuff",skill_parent="7",skill_sp="16",skill_tag2="進化",skill_name="大火焰燃烧魔法(单体)Ⅱ",skill_content="对敌方单体施以2次火属性攻击(威力115)<br/>并赋予燃烧的异常效果(2回合)<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)",skill_boost="威力130/150/190",test_weak="火",test_hit="2",test_obj="敌单"},{skill_order="9",skill_type="主动",skill_tag="火,debuff",skill_sp="66",skill_tag2="灯火の加護",skill_name="大火焰燃烧魔法(全体)Ⅲ",skill_content="敌人全体受到2次火属性攻击(威力95)<br/>并赋予燃烧的异常效果(2回合)<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)",skill_boost="威力110/130/150",test_weak="火",test_hit="2",test_obj="敌群"},{skill_order="10",skill_type="被动",skill_tag="调查",skill_name="预习",skill_content="战斗开始时:逐个揭示敌人的弱点<br/>(同一类型的效果不能重复)"},{skill_order="11",skill_type="被动",skill_tag="火伤害提升",skill_name="火属性强化Ⅲ",skill_content="赋予自身火属性伤害提升20%的效果"},{skill_order="12",skill_type="被动",skill_tag="属攻提升",skill_tag2="灯火の加護",skill_name="属攻强化Ⅲ",skill_content="赋予自身20%的属攻效果"},{skill_order="13",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="14",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="15",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="16",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="17",skill_type="EX",skill_tag="火,调查",skill_tag2="必殺技",skill_name="古代的照炎",skill_content="【Lv1】<br/>对敌方全体施以火属性攻击(威力375)<br/>并还公开了所有敌人的弱点。<br/>【LvMAX】<br/>对敌方全体施以火属性攻击(威力450)<br/>并还公开了所有敌人的弱点。"},{skill_order="18",skill_type="EX",skill_tag="火",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="灼热魔法(单体)Ⅳ",skill_content="对敌方单体施以火属性攻击(威力260)<br/>攻击对象处于燃烧状态时威力提升1.2倍<br/>【使用条件】有燃烧状态的敌人时",skill_boost="威力290/340/450"},},}, {owner_order="18",owner_skill={{skill_order="1",skill_type="主动",skill_tag="光",skill_sp="9",skill_name="闪光之诗",skill_content="对敌方单体施以光属性攻击(威力130)",skill_boost="威力160/200/270",test_weak="光",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="buff",skill_sp="12",skill_name="鼴鼠的鼓舞",skill_content="赋予我方前卫全体<br/>物防提升10%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="3",skill_type="主动",skill_tag="扇",skill_sp="18",skill_name="横扫",skill_content="对敌方单体施以扇形物理攻击(威力160)",skill_boost="威力190/230/320",test_weak="扇",test_hit="1",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="回复",skill_sp="28",skill_name="痊愈之诗",skill_content="我方前卫全体的HP恢复(效力60)",skill_boost="效力80/110/150"},{skill_order="5",skill_type="主动",skill_tag="光",skill_sp="32",skill_name="光辉之诗Ⅱ",skill_content="敌人全体受到光属性攻击(威力145)",skill_boost="威力170/200/245",test_weak=" 光",test_hit="1",test_obj="敌群"},{skill_order="6",skill_type="主动",skill_tag="光,debuff",skill_parent="5",skill_sp="32",skill_tag2="進化",skill_name="光辉之诗Ⅱ",skill_content="敌人全体受到光属性攻击(威力145)<br/>并赋予光耐性降低15%的效果(2回合)",skill_boost="威力170/200/245",test_weak=" 光",test_hit="1",test_obj="敌群"},{skill_order="7",skill_type="主动",skill_tag="buff",skill_sp="23",skill_name="鼴鼠的鼓舞2",skill_content="赋予我方前卫全体<br/>物防提升15%的效果(2回合)",skill_boost="回合数3/4/5 强化2後:4/5/6",skill_up="72",skill_up_content="消費SP降低(SP18)",skill_up2="99",skill_up_content2="效果回合数提升(3回合)"},{skill_order="8",skill_type="主动",skill_tag="扇",skill_sp="40",skill_name="冲击连打",skill_content="对敌方单体施以2次扇形物理攻击(威力115/强化后130)",skill_boost="威力130/150/190强化2后: 145/170/215",test_weak="扇",test_hit="2",test_obj="敌单",skill_up="80",skill_up_content="消費SP降低(SP26)",skill_up2="100",skill_up_content2="威力提升(130)"},{skill_order="9",skill_type="主动",skill_tag="光",skill_sp="54",skill_tag2="灯火の加護",skill_name="阳光之诗Ⅳ",skill_content="对敌方单体施以3次光属性攻击(威力85)",skill_boost="威力95/110/140",test_weak="光",test_hit="3",test_obj="敌单"},{skill_order="10",skill_type="被动",skill_tag="体力回复技能强化",skill_name="HP恢复技能强化(相互)",skill_content="提升前后卫使用的HP回复技能效力<br/>赋予10%的效果(不包括自动恢复技)"},{skill_order="11",skill_type="被动",skill_tag="光伤害提升",skill_name="全速时光攻击强化Ⅲ",skill_content="HP满油时:赋予自身光属性伤害提升20%的效果"},{skill_order="12",skill_type="被动",skill_tag="物防提升",skill_tag2="灯火の加護",skill_name="后卫时物防强化(前全)",skill_content="后卫时:赋予我方前卫全体物防提升10%的效果"},{skill_order="13",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="14",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="15",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="16",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="17",skill_type="EX",skill_tag="回复",skill_tag2="必殺技",skill_name="绮罗星之舞",skill_content="【Lv1】<br/>我方前卫全体的HP恢复(效力200)<br/>并赋予物防提升10%的效果(2回合)<br/>【LvMAX】<br/>我方前卫全体的HP恢复(效力250)<br/>并赋予物防提升20%的效果(3回合)"},{skill_order="18",skill_type="EX",skill_tag="光,buff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="苍天之诗",skill_content="对敌方全体施以3次光属性攻击(威力80)<br/>并赋予我方前卫全体防卫15%的效果(2回合)<br/>【使用条件】当HP满时",skill_boost="威力90/105/130"},},}, {owner_order="17",owner_skill={{skill_order="1",skill_type="主动",skill_tag="弓",skill_sp="22",skill_name="全体打击",skill_content="对敌方全体施以弓物理攻击(威力115)",skill_boost="威力140/180/210",test_weak=" 弓",test_hit="1",test_obj="敌群"},{skill_order="2",skill_type="主动",skill_tag="弓",skill_sp="18",skill_name="连射",skill_content="对敌方单体施以2次弓物理攻击(威力70)",skill_boost="威力85/105/135",test_weak=" 弓",test_hit="2",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="冰",skill_sp="9",skill_name="冰击",skill_content="对敌方单体施以冰属性攻击(威力130)",skill_boost="威力160/200/270",test_weak=" 冰",test_hit="1",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="弓,debuff",skill_sp="22",skill_name="裂伤之矢",skill_content="对敌方单体施以弓物理攻击(威力160)<br/>并中等概率赋予受伤异常状态(2回合)",skill_boost="威力190/230/320",test_weak=" 弓",test_hit="1",test_obj="敌单"},{skill_order="5",skill_type="主动",skill_tag="冰",skill_sp="30",skill_name="连冰刃",skill_content="对敌方全体施以2次冰属性攻击(威力65)",skill_boost="威力75/95/110",test_weak=" 冰",test_hit="2",test_obj="敌群"},{skill_order="6",skill_type="主动",skill_tag="弓,debuff",skill_sp="29",skill_name="酸雨",skill_content="对敌方全体施以弓物理攻击(威力115/强化后145)<br/>并赋予物防降低15%的效果(2回合)",skill_boost="威力140/180/210强化2后: 170/200/245",test_weak=" 弓",test_hit="1",test_obj="敌群",skill_up="72",skill_up_content="消費SP降低(SP23)",skill_up2="99",skill_up_content2="威力提升(145)"},{skill_order="7",skill_type="主动",skill_tag="弓",skill_sp="38",skill_name="三连刚射",skill_content="对敌方单体施以3次弓物理攻击(威力60/强化后80)",skill_boost="威力70/85/110强化2后: 90/105/125",test_weak=" 弓",test_hit="3",test_obj="敌单",skill_up="80",skill_up_content="消費SP降低(SP30)",skill_up2="100",skill_up_content2="威力提升(80)"},{skill_order="8",skill_type="主动",skill_tag="弓,buff",skill_sp="42",skill_tag2="灯火の加護",skill_name="残心的银箭",skill_content="对敌方单体施以弓物理攻击(威力230)<br/>并赋予自身物攻提升15%的效果(2回合)",skill_boost="威力260/300/400",test_weak=" 弓",test_hit="1",test_obj="敌单"},{skill_order="9",skill_type="被动",skill_tag="弓伤害提升",skill_name="濒死时弓攻击强化Ⅲ",skill_content="HP 30%以下时:赋予自身<br/>弓攻击伤害提升20%的效果"},{skill_order="10",skill_type="被动",skill_tag="弓伤害提升",skill_parent="9",skill_tag2="進化",skill_name="弓攻击强化Ⅲ",skill_content="赋予自身弓攻击伤害提升20%的效果"},{skill_order="11",skill_type="被动",skill_tag="强化效果延长(接受)",skill_name="强化效果延长(相互/接受)",skill_content="前后卫受到的强化效果<br/>延长1个回合(不重叠)"},{skill_order="12",skill_type="被动",skill_tag="物攻提升",skill_tag2="灯火の加護",skill_name="物攻强化Ⅲ",skill_content="赋予自身物攻提升20%的效果"},{skill_order="13",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="14",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="15",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="16",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="17",skill_type="EX",skill_tag="弓,debuff",skill_tag2="必殺技",skill_name="白银之弓",skill_content="【Lv1】<br/>对敌方全体施以3次弓物理攻击(威力115)<br/>并赋予物防降低5%的效果(2回合)<br/>【LvMAX】<br/>对敌方全体施以3次弓物理攻击(威力130)<br/>并赋予物防降低10%的效果(2回合)"},{skill_order="18",skill_type="EX",skill_tag="弓",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="白银之连矢",skill_content="对随机目标施以5次弓物理攻击(威力 65)<br/>【使用条件】第4回合以后",skill_boost="威力75/85/110",test_weak="弓",test_hit="5",test_obj="敌乱"},},}, {owner_order="16",owner_skill={{skill_order="1",skill_type="主动",skill_tag="冰",skill_sp="20",skill_name="冰结魔法(单体)Ⅱ",skill_content="对敌方单体施以冰属性攻击(威力160)",skill_boost="威力190/230/320",test_weak=" 冰",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_sp="28",skill_name="回复魔法(全体)",skill_content="我方前卫全体的HP恢复(效力60)",skill_boost="效力80/110/150"},{skill_order="3",skill_type="主动",skill_tag="buff",skill_sp="14",skill_name="守护的面纱Ⅱ",skill_content="赋予单体我方15%的属防效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="4",skill_type="主动",skill_tag="杖",skill_sp="30",skill_name="爆碎打",skill_content="对敌方全体施以杖物理攻击(威力145)",skill_boost="威力170/200/245",test_weak=" 杖",test_hit="1",test_obj="敌群"},{skill_order="5",skill_type="主动",skill_tag="冰",skill_sp="32",skill_name="冰结魔法(全体)Ⅱ",skill_content="对敌方全体施以冰属性攻击(威力145)",skill_boost="威力170/200/245",test_weak=" 冰",test_hit="1",test_obj="敌群"},{skill_order="6",skill_type="主动",skill_tag="回复",skill_sp="42",skill_name="大复原魔法(全体)",skill_content="我方前卫全体的HP恢复(效力125/强化后200)",skill_boost="效力145/175/215强化2后: 220/250/290",test_weak=" ",skill_up="72",skill_up_content="消費SP降低(SP34)",skill_up2="99",skill_up_content2="效力提升(200)"},{skill_order="7",skill_type="主动",skill_tag="buff",skill_sp="23",skill_name="守护之光Ⅱ",skill_content="赋予我方前卫全体<br/>赋予属防提升15%的效果(2回合)",skill_boost="回合数3/4/5 强化2後:4/5/6",skill_up="80",skill_up_content="消費SP降低(SP18)",skill_up2="100",skill_up_content2="效果回合数提升(3回合)"},{skill_order="8",skill_type="主动",skill_tag="冰",skill_sp="54",skill_tag2="灯火の加護",skill_name="冰流闪现",skill_content="对敌方单体施以3次冰属性攻击(威力85)<br/>行动结束后,移动到后卫位置",skill_boost="威力95/110/140",test_weak="冰",test_hit="3",test_obj="敌单"},{skill_order="9",skill_type="被动",skill_tag="精力自动回复",skill_name="SP治愈",skill_content="赋予自身SP自动回复的效果(回复量最大SP的5%)"},{skill_order="10",skill_type="被动",skill_tag="精力自动回复",skill_parent="9",skill_tag2="進化",skill_name="SP治愈(相互) ",skill_content="赋予前后卫SP自动回复的效果(回复量最大SP的5%)"},{skill_order="11",skill_type="被动",skill_tag="体力自动回复",skill_name="后卫时HP治愈(前单)",skill_content="后卫时:赋予前卫HP自动回复的效果(效力85)"},{skill_order="12",skill_type="被动",skill_tag="物防提升,属防提升",skill_tag2="灯火の加護",skill_name="物防、属防强化(相互)Ⅱ",skill_content="赋予前后卫提升物防和属防15%的效果"},{skill_order="13",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="14",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="15",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="16",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="17",skill_type="EX",skill_tag="回复",skill_tag2="必殺技",skill_name="治愈的盛宴",skill_content="【Lv1】<br/>我方前卫全体的HP恢复(效力200)<br/>并赋予属防提升10%的效果(2回合)<br/>【LvMAX】<br/>我方前卫全体的HP恢复(效力250)<br/>并赋予属防20%的效果(3回合)"},{skill_order="18",skill_type="EX",skill_tag="体力护盾",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="圣盾魔法(全体) ",skill_content="赋予我方前后卫全体HP护盾<br/>(效果量 使用者最大HP的5%/不可重复)【使用条件】自身SP为最大值时",skill_boost="效果量10/15/20%"},},}, {owner_order="15",owner_skill={{skill_order="1",skill_type="主动",skill_tag="斧",skill_sp="18",skill_name="大切断",skill_content="对单体敌人施以斧物理攻击(威力160)",skill_boost="威力190/230/320",test_weak=" 斧",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_sp="24",skill_name="急救措施",skill_content="单体我方的HP恢复(效力155)",skill_boost="效力175/215/275"},{skill_order="3",skill_type="主动",skill_tag="光",skill_sp="20",skill_name="光冲",skill_content="对敌方单体施以光属性攻击(威力160)",skill_boost="威力190/230/320",test_weak="光",test_hit="1",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_sp="8",skill_name="暗之免疫",skill_content="赋予我方单体提升15%暗耐性的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="斧",skill_sp="30",skill_name="全力斩击",skill_content="对敌方全体施以斧物理攻击(威力145)",skill_boost="威力170/200/245",test_weak=" 斧",test_hit="1",test_obj="敌群"},{skill_order="6",skill_type="主动",skill_tag="斧",skill_parent="5",skill_sp="30",skill_tag2="進化",skill_name="二连全力斩击",skill_content="对敌方全体施以2次斧物理攻击(威力75)",skill_boost="威力90/105/125",test_weak=" 斧",test_hit="2",test_obj="敌群"},{skill_order="7",skill_type="主动",skill_tag="回复",skill_sp="38",skill_name="救护措施",skill_content="单体我方的HP恢复(效力225)",skill_boost="效力245/285/345强化2后: 315/355/415",skill_up="72",skill_up_content="消費SP降低(SP30)",skill_up2="99",skill_up_content2="效力提升(295)"},{skill_order="8",skill_type="主动",skill_tag="光",skill_sp="34",skill_name="光煞",skill_content="对敌方单体施以光属性攻击(威力220/强化后250)",skill_boost="威力250/290/350强化2后: 280/330/400",test_weak=" 光",test_hit="1",test_obj="敌单",skill_up="80",skill_up_content="消費SP降低(SP27)",skill_up2="100",skill_up_content2="威力提升(250)"},{skill_order="9",skill_type="主动",skill_tag="回复,buff",skill_sp="71",skill_tag2="灯火の加護",skill_name="刹那之浴",skill_content="我方前卫全体恢复HP(效力205),恢复状态异常(部分除外)<br/>并赋予暗耐性提升15%的效果(2回合)",skill_boost="效力225/255/295",test_weak=" ",test_hit=" 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{owner_order="12",owner_skill={{skill_order="1",skill_type="主动",skill_tag="枪",skill_sp="7",skill_name="贯通",skill_content="对敌方单体施以枪物理攻击(威力130)",skill_boost="威力160/200/270",test_weak="枪",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="debuff",skill_sp="5",skill_name="捣蛋",skill_content="赋予敌方单体对自身的挑衅效果(3回合)",skill_boost="回合数4/5/6"},{skill_order="3",skill_type="主动",skill_tag="风",skill_sp="9",skill_name="风击",skill_content="对敌方单体施以风属性攻击(威力130)",skill_boost="威力160/200/270",test_weak="风",test_hit="1",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_sp="24",skill_name="反击准备",skill_content="赋予自身对物理攻击施以反击的效果(3回合)<br/>反击:对目标施以枪物理攻击(威力150)",skill_boost="回合数4/5/6"},{skill_order="5",skill_type="主动",skill_tag="枪",skill_sp="26",skill_name="连续突刺",skill_content="对敌方单体施以2次枪物理攻击(威力85)",skill_boost="威力100/120/165",test_weak="枪",test_hit="2",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="风",skill_sp="32",skill_name="风闪",skill_content="对敌方全体施以风属性攻击(威力145)",skill_boost="威力170/200/245强化2后: 200/240/280",test_weak="风",test_hit="1",test_obj="敌群",skill_up="72",skill_up_content="消費SP降低(SP26)",skill_up2="99",skill_up_content2="威力提升(175)"},{skill_order="7",skill_type="主动",skill_tag="buff,debuff",skill_sp="22",skill_name="拼死的觉悟",skill_content="赋予敌方全体对自身的挑衅效果<br/>并赋予自身物防·属防提升15%的效果(2回合)",skill_boost="回合数3/4/5 强化2後:4/5/6",skill_up="80",skill_up_content="消費SP降低(SP18)",skill_up2="100",skill_up_content2="效果回合数提升(3回合)"},{skill_order="8",skill_type="主动",skill_tag="枪,debuff",skill_sp="44",skill_tag2="灯火の加護",skill_name="木雕枪",skill_content="对敌方单体施以枪物理攻击(威力260)<br/>并赋予自身挑衅效果(2回合)",skill_boost="威力290/340/450",test_weak="枪",test_hit="1",test_obj="敌单"},{skill_order="9",skill_type="被动",skill_tag="体力自动回复",skill_name="HP治愈",skill_content="赋予自身HP自动恢复的效果(效力85)"},{skill_order="10",skill_type="被动",skill_tag="物防提升",skill_name="开始时物防强化Ⅱ",skill_content="战斗开始时:赋予自身<br/>物防提升15%的效果(3回合)"},{skill_order="11",skill_type="被动",skill_tag="物防提升",skill_parent="10",skill_tag2="進化",skill_name="物防强化Ⅱ",skill_content="赋予自身物防提升15%的效果"},{skill_order="12",skill_type="被动",skill_tag="最大体力提升",skill_tag2="灯火の加護",skill_name="商人的度量",skill_content="当敌人处于挑衅状态时<br/>赋予自身最大HP提升15%的效果"},{skill_order="13",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 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{owner_order="11",owner_skill={{skill_order="1",skill_type="主动",skill_tag="短剑",skill_sp="7",skill_name="刺枪",skill_content="对敌方单体施以短剑物理攻击(威力130)",skill_boost="威力160/200/270",test_weak="短剑",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="debuff",skill_sp="14",skill_name="猫头鹰Ⅱ",skill_content="赋予敌方单体物防降低15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="3",skill_type="主动",skill_tag="雷",skill_sp="9",skill_name="雷击",skill_content="对单体敌人施以雷属性攻击(威力130)",skill_boost="威力160/200/270",test_weak=" 雷",test_hit="1",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="短剑,debuff",skill_sp="20",skill_name="背袭",skill_content="对敌方单体施以短剑物理攻击(威力160)<br/>并赋予物防降低15%的效果(2回合)",skill_boost="威力190/230/320",test_weak="短剑",test_hit="1",test_obj="敌单"},{skill_order="5",skill_type="主动",skill_tag="短剑",skill_sp="26",skill_name="双重短剑",skill_content="对敌方单体施以2次短剑物理攻击(威力85)",skill_boost="威力100/120/165",test_weak="短剑",test_hit="2",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="短剑",skill_sp="30",skill_name="撕裂突袭",skill_content="对敌方全体施以短剑物理攻击(威力145/强化后175)",skill_boost="威力170/200/245强化2后: 200/240/280",test_weak="短剑",test_hit="1",test_obj="敌群",skill_up="72",skill_up_content="消費SP降低(SP24)",skill_up2="99",skill_up_content2="威力提升(175)"},{skill_order="7",skill_type="主动",skill_tag="短剑",skill_sp="28",skill_tag2="弱点外",skill_name="双重击破",skill_content="对敌方单体施以2次短剑物理攻击(威力70/强化后85)<br/>即使非弱点也会削减护盾点数",skill_boost="威力85/105/135强化2后: 100/120/165",test_weak="短剑",test_hit="2",test_obj="敌单",skill_up="80",skill_up_content="消費SP降低(SP22)",skill_up2="100",skill_up_content2="威力提升(85)"},{skill_order="8",skill_type="主动",skill_tag="短剑",skill_sp="56",skill_tag2="弱点外,灯火の加護",skill_name="晓之恸哭",skill_content="自身受到伤害(效果量最大HP的60%)<br/>并对敌方单体施以4次短剑物理攻击(威力65)<br/>即使非弱点也会削减护盾点数<br/>※这个效果不会让自身无法战斗",skill_boost="威力75/85/110",test_weak="短剑",test_hit="4",test_obj="敌单"},{skill_order="9",skill_type="被动",skill_tag="物攻提升",skill_name="战斗开始时物攻强化Ⅱ",skill_content="战斗开始时:赋予自身<br/>物攻提升15%的效果(3回合)"},{skill_order="10",skill_type="被动",skill_tag="物攻提升",skill_parent="9",skill_tag2="進化",skill_name="物攻强化Ⅱ",skill_content="赋予自身物攻提升15%的效果"},{skill_order="11",skill_type="被动",skill_tag="短剑伤害提升",skill_name="HP 50%以下时短剑攻击强化Ⅲ",skill_content="HP 50%以下时:赋予自身<br/>短剑攻击伤害提升20%的效果"},{skill_order="12",skill_type="被动",skill_tag="必定暴击",skill_tag2="灯火の加護",skill_name="HP 50%以下时必定暴击",skill_content="HP50%以下时赋予必定暴击效果"},{skill_order="13",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="14",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="15",skill_type="EX",skill_tag="短剑",skill_tag2="必殺技",skill_name="雪狼的尖牙",skill_content="【Lv1】<br/>对敌方单体施以短剑物理攻击(威力500)<br/>【LvMAX】<br/>对敌方单体施以短剑物理攻击(威力600)"},{skill_order="16",skill_type="EX",skill_tag="短剑,debuff",skill_sp="2次",skill_tag2="EXアビリティ,弱点外",skill_name="迅狼爪",skill_content="对随机目标施以4次短剑物理攻击(威力65)<br/>即使非弱点也会削减护盾点数<br/>每次攻击小概率赋予短剑耐性降低15%的效果(2回合)<br/>【使用条件】至少使用一次极限技(必杀)",skill_boost="威力75/85/110"},},}, {owner_order="10",owner_skill={{skill_order="1",skill_type="主动",skill_tag="短剑",skill_sp="7",skill_name="刺枪",skill_content="对敌方单体施以短剑物理攻击(威力130)",skill_boost="威力160/200/270",test_weak="短剑",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="debuff",skill_sp="18",skill_name="攻击削弱",skill_content="赋予敌方单体物攻·属攻降低15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="3",skill_type="主动",skill_tag="风",skill_sp="9",skill_name="风击",skill_content="对敌方单体施以风属性攻击(威力130)",skill_boost="威力160/200/270",test_weak="风",test_hit="1",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="回复",skill_sp="12",skill_name="急救",skill_content="我方单体HP恢复(效力95)",skill_boost="效力115/155/215"},{skill_order="5",skill_type="主动",skill_tag="回复,buff",skill_parent="4",skill_sp="12",skill_tag2="進化",skill_name="应急处置(全体)",skill_content="我方前卫全体HP恢复(效力 95)<br/>并赋予风属性伤害提升10%的效果(2回合)",skill_boost="效力115/155/215"},{skill_order="6",skill_type="主动",skill_tag="风,debuff",skill_sp="24",skill_name="风之刃",skill_content="对敌方单体施以风属性攻击(威力160)<br/>并降低风耐性15%(2回合)",skill_boost="威力190/230/320",test_weak="风",test_hit="1",test_obj="敌单"},{skill_order="7",skill_type="主动",skill_tag="短剑",skill_sp="24",skill_tag2="弱点外",skill_name="防壁炸裂",skill_content="对敌方单体施以短剑物理攻击(威力160/强化后220)<br/>即使非弱点也会削减护盾点数",skill_boost="威力190/230/320强化2后: 250/290/350",test_weak="短剑",test_hit="1",test_obj="敌单",skill_up="72",skill_up_content="消費SP降低(SP19)",skill_up2="99",skill_up_content2="威力提升(220)"},{skill_order="8",skill_type="主动",skill_tag="短剑,debuff",skill_sp="39",skill_name="蜘蛛网",skill_content="对敌方全体施以短剑物理攻击(威力145/强化后175)<br/>并赋予速度降低15%的效果(2回合)<br/>行动顺序影响从下回合开始",skill_boost="威力170/200/245强化2后: 200/240/280",test_weak="短剑",test_hit="1",test_obj="敌群",skill_up="80",skill_up_content="消費SP降低(SP31)",skill_up2="100",skill_up_content2="威力提升(175)"},{skill_order="9",skill_type="主动",skill_tag="风,debuff",skill_sp="50",skill_tag2="灯火の加護",skill_name="疾风之牙",skill_content="对敌方单体施以风属性攻击(威力260)<br/>并降低风耐性15%(2回合)",skill_boost="威力290/340/450",test_weak="风",test_hit="1",test_obj="敌单"},{skill_order="10",skill_type="被动",skill_tag="风耐性提升",skill_name="战斗开始时风耐性强化Ⅱ",skill_content="战斗开始时:赋予自身风耐性提升15%的效果(3回合)"},{skill_order="11",skill_type="被动",skill_tag="风伤害提升",skill_name="风属性强化Ⅲ",skill_content="赋予自身风属性伤害提升20%的效果"},{skill_order="12",skill_type="被动",skill_tag="属攻提升",skill_tag2="灯火の加護",skill_name="属攻强化Ⅲ",skill_content="赋予自身属攻提升20%的效果"},{skill_order="13",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="14",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="15",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="16",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="17",skill_type="EX",skill_tag="短剑,debuff",skill_tag2="必殺技",skill_name="危命之网",skill_content="【Lv1】<br/>对敌方全体施以短剑物理攻击(威力330)<br/>并赋予速度降低5%的效果(2回合)<br/>※行动顺序影响从下回合开始<br/>【LvMAX】<br/>对敌方全体施以短剑物理攻击(威力395)<br/>并赋予速度降低10%的效果(2回合)<br/>※行动顺序影响从下回合开始"},{skill_order="18",skill_type="EX",skill_tag="短剑,风",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="破贯的逆风",skill_content="对敌方单体施以风属性攻击(威力 170)<br/>并突破短剑弱点(伤害以风属性计算)<br/>攻击对象HP在60%以上时威力为2倍<br/>【使用条件】存在破防中的敌人时",skill_boost="威力200/240/350",test_weak="短剑,风",test_hit="1",test_obj="敌单"},},}, {owner_order="9",owner_skill={{skill_order="1",skill_type="主动",skill_tag="短剑",skill_sp="18",skill_name="双重刺枪",skill_content="敌方单体2次短剑物理攻击(威力70)",skill_boost="威力85/105/135",test_weak="短剑",test_hit="2",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="buff",skill_sp="24",skill_name="神速",skill_content="给予自身速度提升20%的效果(3回合)<br/>※行动顺序影响从第2回合开始",skill_boost="回合数4/5/6"},{skill_order="3",skill_type="主动",skill_tag="短剑",skill_sp="15",skill_tag2="弱点外",skill_name="防壁击破",skill_content="对敌方单体进行短剑物理攻击(威力130)<br/>即使非弱点也会削减护盾点数",skill_boost="威力160/200/270",test_weak="短剑",test_hit="1",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="暗",skill_sp="20",skill_name="连续暗击",skill_content="敌方单体2次暗属性攻击(威力70)",skill_boost="威力85/105/135",test_weak="暗",test_hit="2",test_obj="敌单"},{skill_order="5",skill_type="主动",skill_tag="短剑,debuff",skill_sp="20",skill_name="蜘蛛牙",skill_content="对敌方单体进行短剑物理攻击(威力160)<br/>此外,速度下降15%(2回合)<br/>※行为影响顺序为第二回合",skill_boost="威力190/230/320",test_weak="短剑",test_hit="1",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="短剑",skill_sp="26",skill_tag2="弱点外",skill_name="广域击破",skill_content="对敌方全体进行短剑物理攻击(威力110/强化2后145)<br/>即使非弱点也会削减护盾点数",skill_boost="威力135/175/200强化2后: 170/200/245",test_weak="短剑",test_hit="1",test_obj="敌群",skill_up="72",skill_up2="99"},{skill_order="7",skill_type="主动",skill_tag="暗",skill_sp="37",skill_name="连暗闪",skill_content="敌人全体受到2次暗属性攻击(威力75)",skill_boost="威力90/105/125强化2后: 105/120/140",test_weak="暗",test_hit="2",test_obj="敌群",skill_up="80",skill_up2="100"},{skill_order="8",skill_type="主动",skill_tag="短剑",skill_sp="74",skill_tag2="弱点外,灯火の加護",skill_name="守卫短剑",skill_content="对敌方单体3次短剑物理攻击(威力95)<br/>即使非弱点也会削减护施以盾点数",skill_boost="威力110/125/160",test_weak="短剑",test_hit="3",test_obj="敌单"},{skill_order="9",skill_type="被动",skill_tag="破防中伤害提升",skill_name="后卫时加强突破(前单)Ⅲ",skill_content="后卫时:对突破中的敌人<br/>给予前卫伤害提升20%的效果"},{skill_order="10",skill_type="被动",skill_tag="物攻提升,破防中伤害提升",skill_parent="9",skill_tag2="進化",skill_name="义贼的手腕",skill_content="后卫时:物攻提升20%<br/>存在破防中的敌人时伤害提升20%"},{skill_order="11",skill_type="被动",skill_tag="弱点时伤害提升",skill_name="弱点威力强化Ⅲ",skill_content="当自己戳到敌人的弱点时<br/>增加伤害20%的效果"},{skill_order="12",skill_type="被动",skill_tag="短剑耐性降低",skill_tag2="灯火の加護",skill_name="胧夜白刃",skill_content="当自身使敌人破防时<br/>给予突破的敌人15%的短剑抗性效果(3回合)"},{skill_order="13",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="14",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="15",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="17",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="18",skill_type="EX",skill_tag="短剑",skill_tag2="必殺技",skill_name="新月",skill_content="【Lv1】<br/>对敌方全体进行短剑物理攻击(威力375)<br/>【LvMAX】<br/>对敌方全体进行短剑物理攻击(威力450)"},{skill_order="19",skill_type="EX",skill_tag="短剑,暗",skill_sp="3次",skill_tag2="EXアビリティ",skill_name="夜怒",skill_content="对敌方单体5次短剑物理攻击(威力 35)<br/>并突破暗弱点(伤害以短剑物理计算)<br/>【使用条件】第4回合以后",skill_boost="威力45/55/80",test_weak="短剑",test_hit="5",test_obj="敌单"},},}, {owner_order="8",owner_skill={{skill_order="1",skill_type="主动",skill_tag="弓",skill_sp="30",skill_name="全体刚射",skill_content="对敌方全体施以弓物理攻击(威力150)",skill_boost="威力175/215/260",test_weak=" 弓",test_hit="1",test_obj="敌群"},{skill_order="2",skill_type="主动",skill_tag="弓",skill_sp="26",skill_name="二连刚射",skill_content="对敌方单体施以2次弓物理攻击(威力90)",skill_boost="威力105/125/180",test_weak=" 弓",test_hit="2",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="buff",skill_sp="22",skill_name="觉醒",skill_content="赋予自身物攻提升 15%<br/>会心提升15%的效果(3回合)",skill_boost="回合数4/5/6"},{skill_order="4",skill_type="主动",skill_tag="风",skill_sp="32",skill_name="风闪",skill_content="对敌方全体施以风属性攻击(威力150)",skill_boost="威力175/215/260",test_weak="风",test_hit="1",test_obj="敌群"},{skill_order="5",skill_type="主动",skill_tag="弓",skill_sp="35",skill_name="阵雨之矢",skill_content="对敌方全体施以2次弓物理攻击(威力80)",skill_boost="威力95/115/130",test_weak=" 弓",test_hit="2",test_obj="敌群"},{skill_order="6",skill_type="主动",skill_tag="弓",skill_sp="22",skill_name="裂伤之矢",skill_content="对敌方单体施以弓物理攻击(威力170)<br/>并有中等概率赋予受伤的异常状态(2回合)",skill_boost="威力200/240/350",test_weak=" 弓",test_hit="1",test_obj="敌单",skill_up="88",skill_up_content="消費SP下降(SP18)"},{skill_order="7",skill_type="主动",skill_tag="回复",skill_sp="23",skill_name="冥想",skill_content="自身的HP恢复(效力125)",skill_boost="效力160/220/285",skill_up="96",skill_up_content="消費SP下降(SP18)"},{skill_order="8",skill_type="主动",skill_tag="风",skill_sp="50",skill_name="破风之矢",skill_content="对随机目标施以4次风属性攻击(威力45)",skill_boost="威力55/65/90",test_weak=" 风",test_hit="4",test_obj="敌乱",skill_up="99",skill_up_content="消費SP下降(SP40)"},{skill_order="9",skill_type="主动",skill_tag="弓",skill_sp="60",skill_name="骤雨之矢",skill_content="对敌方全体施以4次弓物理攻击(威力35)",skill_boost="威力45/55/70",test_weak=" 弓",test_hit="4",test_obj="敌群",skill_up="100",skill_up_content="消費SP下降(SP48)"},{skill_order="10",skill_type="主动",skill_tag="弓",skill_sp="54",skill_tag2="灯火の加護",skill_name="捕鼠",skill_content="对随机目标施以6次弓物理攻击(威力25)",skill_boost="威力30/35/50",test_weak=" 弓",test_hit="6",test_obj="敌乱"},{skill_order="11",skill_type="被动",skill_tag="破防中伤害提升",skill_name="破防强化Ⅲ",skill_content="存在破防中的敌人时<br/>赋予自身伤害提升20%的效果"},{skill_order="12",skill_type="被动",skill_tag="暴击伤害提升",skill_name="会心威力强化Ⅲ",skill_content="赋予自身暴击时伤害提升20%的效果"},{skill_order="13",skill_type="被动",skill_tag="buff,暴击伤害提升",skill_parent="12",skill_tag2="進化",skill_name="致命攻击Ⅲ",skill_content="赋予自身物攻提升20%<br/>与暴击时伤害提升20%的效果"},{skill_order="14",skill_type="被动",skill_tag="必定暴击",skill_tag2="灯火の加護",skill_name="破防时心眼",skill_content="当自身使敌人破防时<br/>赋予自身必定暴击效果(2回合)"},{skill_order="15",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="弓",skill_tag2="必殺技",skill_name="闪电箭雨",skill_content="【Lv1】<br/>对敌方全体施以弓物理攻击(威力375)<br/>必定造成暴击伤害<br/>【LvMAX】<br/>对敌方全体施以弓物理攻击(威力450)<br/>必定造成暴击伤害"},{skill_order="21",skill_type="EX",skill_tag="弓",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="滴水穿石",skill_content="对敌方单体施以2次弓物理攻击(威力 120)<br/>能力提升(Boost)MAX时:技能再次发动(不消耗SP)<br/>【使用条件】存在破防中的敌人时",skill_boost="威力135/155/210"},},}, {owner_order="7",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑",skill_sp="18",skill_name="斩落",skill_content="对敌方单体施以剑物理攻击(威力170)",skill_boost="威力200/240/350",test_weak=" 剑",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="buff",skill_sp="22",skill_name="攻防一体",skill_content="赋予自身物攻·物防提升15%的效果(3回合)",skill_boost="回合数4/5/6"},{skill_order="3",skill_type="主动",skill_tag="暗",skill_sp="20",skill_name="暗冲",skill_content="对敌方单体施以暗属性攻击(威力170)",skill_boost="威力200/240/350",test_weak="暗",test_hit="1",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="剑",skill_sp="30",skill_name="一闪",skill_content="对敌方全体施以剑物理攻击(威力150)",skill_boost="威力175/215/260",test_weak=" 剑",test_hit="1",test_obj="敌群"},{skill_order="5",skill_type="主动",skill_tag="剑",skill_sp="38",skill_name="三连斩",skill_content="对敌方单体施以3次剑物理攻击(威力65)",skill_boost="威力75/90/120",test_weak=" 剑",test_hit="3",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="buff",skill_sp="36",skill_name="斗气解放",skill_content="赋予自身物攻·物防提升20%的效果(3回合)",skill_boost="回合数4/5/6",skill_up="88"},{skill_order="7",skill_type="主动",skill_tag="暗",skill_sp="32",skill_name="暗闪",skill_content="对敌方全体施以暗属性攻击(威力150)",skill_boost="威力175/215/260",test_weak="暗",test_hit="1",test_obj="敌群",skill_up="96"},{skill_order="8",skill_type="主动",skill_tag="剑,debuff",skill_sp="43",skill_name="崩坏充能",skill_content="对敌方单体施以剑物理攻击(威力 230)<br/>并赋予物防下降20%的效果(2回合)",skill_boost="威力260/300/400",test_weak=" 剑",test_hit="1",test_obj="敌单",skill_up="99"},{skill_order="9",skill_type="主动",skill_tag="剑",skill_sp="56",skill_name="双重圆舞",skill_content="对敌方全体施以2次剑物理攻击(威力95)",skill_boost="威力110/130/150",test_weak=" 剑",test_hit="2",test_obj="敌群",skill_up="100"},{skill_order="10",skill_type="主动",skill_tag="buff",skill_sp="40",skill_tag2="灯火の加護",skill_name="再来一次",skill_content="赋予自身使用的攻击技能发动2次的效果<br/>(2回合/回合不可延长/追加发动部分无SP消耗)<br/>并赋予必定暴击效果(3回合)",skill_boost="回合数4/5/6(仅限必爆)"},{skill_order="11",skill_type="被动",skill_tag="物攻提升",skill_name="战斗开始时物攻强化Ⅲ",skill_content="战斗开始时:赋予自身提升20%物攻的效果(3回合)"},{skill_order="12",skill_type="被动",skill_tag="物攻提升",skill_parent="11",skill_tag2="進化",skill_name="物攻强化Ⅲ",skill_content="赋予自身提升20%物攻的效果"},{skill_order="13",skill_type="被动",skill_tag="剑伤害提升",skill_name="无伤时剑攻击强化Ⅲ",skill_content="HP达到最大值时:赋予自身剑攻击伤害提升20%的效果"},{skill_order="14",skill_type="被动",skill_tag="物攻提升,剑伤害提升,伤害上限提升",skill_tag2="灯火の加護",skill_name="对骑士的憧憬",skill_content="存在破防中的敌人时<br/>自身物攻提升10%<br/>剑攻击伤害提高10%<br/>并赋予伤害上限提升(效果量50000)的效果"},{skill_order="15",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升10%"},{skill_order="17",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升10%"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="剑",skill_tag2="必殺技",skill_name="最终陷落",skill_content="【Lv1】<br/>对敌方单体施以剑物理攻击(威力500)<br/>【LvMAX】<br/>对敌方单体施以剑物理攻击(威力600)"},{skill_order="21",skill_type="EX",skill_tag="剑,暗,debuff",skill_sp="4次",skill_tag2="EXアビリティ",skill_name="崩坏连锁",skill_content="对随机敌人施以4次剑物理攻击(威力 65)<br/>并突破暗弱点(伤害以剑物理计算)<br/>每次攻击赋予物防降低10%的效果(1回合)<br/>【使用条件】没有破防中的敌人时",skill_boost="威力75/85/110"},},}, {owner_order="6",owner_skill={{skill_order="1",skill_type="主动",skill_tag="光",skill_sp="20",skill_name="光明魔法(单体)Ⅱ",skill_content="对敌方单体施以光属性攻击(威力170)",skill_boost="威力200/240/350",test_weak="光",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_sp="42",skill_name="大恢复魔法(全体)",skill_content="我方前卫全体HP恢复(效力130)",skill_boost="效果150/180/220",test_weak=" ",test_hit=" "},{skill_order="3",skill_type="主动",skill_tag="buff",skill_sp="23",skill_name="守护之光Ⅱ",skill_content="赋予我方前卫全体属防提升15%效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="4",skill_type="主动",skill_tag="光",skill_sp="32",skill_name="光明魔法(全体)Ⅱ",skill_content="对敌方全体施以光属性攻击(威力150)",skill_boost="威力175/215/260",test_weak="光",test_hit="1",test_obj="敌群"},{skill_order="5",skill_type="主动",skill_tag="杖,debuff",skill_sp="20",skill_name="物理攻击破坏打击",skill_content="对敌方单体施以杖物理攻击(威力170)<br/>并赋予物攻降低15%的效果(2回合)",skill_boost="威力200/240/350",test_weak=" 杖",test_hit="1",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="回复",skill_sp="36",skill_name="持续回复魔法(单体)Ⅲ",skill_content="赋予我方单体HP自动回复的效果(2回合/效力140)",skill_boost="回合数3/4/5",skill_up="88",skill_up_content="消費SP降低(SP28)"},{skill_order="7",skill_type="主动",skill_tag="buff",skill_sp="35",skill_name="星火神的恩宠",skill_content="赋予我方单体物防·属防20%提升的效果(2回合)",skill_boost="回合数3/4/5",skill_up="96",skill_up_content="消費SP降低(SP28)"},{skill_order="8",skill_type="主动",skill_tag="buff",skill_parent="7",skill_sp="28",skill_tag2="進化",skill_name="星火神的恩宠",skill_content="赋予我方前卫全体物防·属防20%提升的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="9",skill_type="主动",skill_tag="回复",skill_sp="55",skill_name="特大恢复魔法(全体)",skill_content="我方前卫全体HP恢复(效力205)",skill_boost="效力225/255/295",skill_up="99",skill_up_content="消費SP降低(SP44)"},{skill_order="10",skill_type="主动",skill_tag="光",skill_sp="46",skill_name="光明魔法(全体)Ⅲ",skill_content="对敌方全体施以光属性攻击(威力180)",skill_boost="威力205/245/300",test_weak="光",test_hit="1",test_obj="敌群",skill_up="100",skill_up_content="消費SP降低(SP37)"},{skill_order="11",skill_type="主动",skill_tag="光",skill_sp="84",skill_tag2="灯火の加護",skill_name="持续光明魔法(全体)",skill_content="从使用后的下回合开始,每回合<br/>在我方行动之前(部分除外)<br/>对敌方全体施以光属性攻击(威力180/持续2次)",skill_boost="持续3/4/5次",test_weak=" 光",test_hit="2",test_obj="敌群"},{skill_order="12",skill_type="被动",skill_tag="体力回复技能强化",skill_name="HP恢复技强化Ⅲ",skill_content="赋予自身使用的HP恢复技能效力<br/>提升20%的效果(不包括自动恢复技)"},{skill_order="13",skill_type="被动",skill_tag="受击时精力回复",skill_name="魔力还原",skill_content="受击时回复受到的伤害量3%的SP<br/>(部分除外/同系统的效果不可重复)"},{skill_order="14",skill_type="被动",skill_tag="体力自动回复",skill_tag2="灯火の加護",skill_name="前卫时HP治愈(后单)",skill_content="前卫时:赋予后卫HP自动回复的效果(效力100)"},{skill_order="15",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="回复,buff",skill_tag2="必殺技",skill_name="天降的光",skill_content="【Lv1】<br/>我方前后卫全体HP恢复(效力200)<br/>并赋予光耐性提升10%的效果(2回合)<br/>【LvMAX】<br/>我方前后卫全体HP恢复(效力250)<br/>并赋予光耐性提升20%的效果(3回合)"},{skill_order="21",skill_type="EX",skill_tag="回复,buff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="希望的星火",skill_content="赋予我方前后卫全体最大生命值提升20%的效果(2回合)<br/>并恢复HP(恢复量为对象的最大HP的25%)<br/>【使用条件】至少使用一次极限技(必杀)",skill_boost="回合数3/4/5"},},}, {owner_order="5",owner_skill={{skill_order="1",skill_type="主动",skill_tag="短剑",skill_sp="18",skill_name="双重刺枪",skill_content="对敌方单体施以2次短剑物理攻击(威力75)",skill_boost="威力90/110/150",test_weak="短剑",test_hit="2",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="短剑",skill_sp="22",skill_name="生命豪取",skill_content="对敌方单体施以短剑物理攻击(威力170)<br/>并吸收造成的伤害量的20%HP",skill_boost="威力200/240/350",test_weak="短剑",test_hit="1",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="火,debuff",skill_sp="30",skill_name="烈焰匕首",skill_content="对敌方全体施以火属性攻击(威力120)<br/>并赋予物防降低10%的效果(2回合)",skill_boost="威力145/185/220",test_weak="火",test_hit="1",test_obj="敌群"},{skill_order="4",skill_type="主动",skill_tag="debuff",skill_sp="35",skill_name="攻击削弱Ⅱ",skill_content="赋予敌方单体20%物攻<br/>与20%属攻降低的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="短剑",skill_sp="38",skill_name="三重短剑",skill_content="对敌方单体施以3次短剑物理攻击(威力65)",skill_boost="威力75/90/120",test_weak="短剑",test_hit="3",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="debuff",skill_sp="35",skill_name="防御削弱Ⅱ",skill_content="赋予敌方单体20%物防<br/>与20%属防降低的效果(2回合)",skill_boost="回合数3/4/5",skill_up="88"},{skill_order="7",skill_type="主动",skill_tag="火",skill_sp="42",skill_tag2="弱点外",skill_name="深红爆破",skill_content="对敌方单体施以2次火属性攻击(威力95)<br/>即使非弱点也会削减护盾点数",skill_boost="威力110/130/150",test_weak="火",test_hit="2",test_obj="敌单",skill_up="96"},{skill_order="8",skill_type="主动",skill_tag="短剑",skill_sp="28",skill_name="魔力吸取",skill_content="对敌方单体施以短剑物理攻击(威力160)<br/>并吸收造成的伤害量的1%SP",skill_boost="威力190/230/330",test_weak="短剑",test_hit="1",test_obj="敌单",skill_up="99"},{skill_order="9",skill_type="主动",skill_tag="短剑",skill_sp="52",skill_tag2="弱点外",skill_name="双重广域炸裂",skill_content="对敌方全体施以2次短剑物理攻击(威力80)<br/>即使非弱点也会削减护盾点数",skill_boost="威力90/105/130",test_weak="短剑",test_hit="2",test_obj="敌群",skill_up="100"},{skill_order="10",skill_type="主动",skill_tag="短剑",skill_parent="9",skill_sp="42",skill_tag2="進化,弱点外",skill_name="三重广域炸裂",skill_content="对敌方全体施以3次短剑物理攻击(威力65)<br/>即使非弱点也会削减护盾点数",skill_boost="威力75/90/115",test_weak="短剑",test_hit="3",test_obj="敌群"},{skill_order="11",skill_type="主动",skill_tag="短剑",skill_sp="58",skill_tag2="弱点外,灯火の加護",skill_name="盾乱击",skill_content="对随机目标施以4次短剑物理攻击(威力45)<br/>即使非弱点也会削减护盾点数",skill_boost="威力55/65/90",test_weak="短剑",test_hit="4",test_obj="敌乱"},{skill_order="12",skill_type="被动",skill_tag="弱化效果延长(相互)",skill_name="弱化效果延长(相互/与)",skill_content="前后卫除了状态异常之外的弱化效果<br/>赋予时延长1回合(不可重复)"},{skill_order="13",skill_type="被动",skill_tag="吸收技强化",skill_name="吸收技强化",skill_content="赋予自身吸收技回复量提升50%的效果"},{skill_order="14",skill_type="被动",skill_tag="物防降低,属防降低",skill_tag2="灯火の加護",skill_name="破防时防御削弱Ⅱ",skill_content="当自身使敌人破防时<br/>赋予被破防的敌人15%的物防·属防降低的效果(3回合)"},{skill_order="15",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="短剑,debuff",skill_tag2="必殺技",skill_name="复仇",skill_content="【Lv1】<br/>对敌方单体施以短剑物理攻击(威力440)<br/>并赋予物攻·属攻降低5%的效果(2回合)<br/>【LvMAX】<br/>对敌方单体施以短剑物理攻击(威力525)<br/>并赋予物攻·属攻降低10%的效果(2回合)"},{skill_order="21",skill_type="EX",skill_tag="短剑,debuff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="绝望突刺",skill_content="对敌方单体施以2次短剑物理攻击(威力120)<br/>若攻击对象处于破防状态<br/>则赋予同对象物攻・物防・属攻・属防降低10%的效果(5回合)<br/>【使用条件】至少使用一次极限技(必杀)",skill_boost="威力135/155/210",test_weak="短剑",test_hit="2",test_obj="敌单"},},}, {owner_order="4",owner_skill={{skill_order="1",skill_type="主动",skill_tag="火",skill_sp="20",skill_name="情热之诗Ⅱ",skill_content="对敌方单体施以火属性攻击(威力170)",skill_boost="威力200/240/350",test_weak="火",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="buff",skill_sp="21",skill_name="达人之舞Ⅱ",skill_content="赋予我方15%的物攻<br/>与属攻提升的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="3",skill_type="主动",skill_tag="扇",skill_sp="26",skill_name="二连清扫",skill_content="对敌方单体施以2次扇物理攻击(威力90)",skill_boost="威力105/125/180",test_weak=" 扇",test_hit="2",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="火",skill_sp="32",skill_name="灼热之诗Ⅱ",skill_content="对敌方全体施以火属性攻击(威力150)",skill_boost="威力175/215/260",test_weak="火",test_hit="1",test_obj="敌群"},{skill_order="5",skill_type="主动",skill_tag="debuff",skill_sp="16",skill_name="忘火的挽歌",skill_content="赋予敌方全体20%火耐性下降的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="buff",skill_sp="50",skill_name="达人的鼓舞Ⅲ",skill_content="赋予我方前卫全体提升20%物攻<br/>与属攻的效果(2回合)",skill_boost="回合数3/4/5",skill_up="88",skill_up_content="消費SP降低(SP40)"},{skill_order="7",skill_type="主动",skill_tag="火",skill_sp="40",skill_name="业火之诗",skill_content="对随机目标施以3次火属性攻击(威力65)",skill_boost="威力75/90/120",test_weak="火",test_hit="3",test_obj="敌乱",skill_up="96",skill_up_content="消費SP降低(SP26)"},{skill_order="8",skill_type="主动",skill_tag="火,debuff",skill_sp="57",skill_name="红莲的炎舞",skill_content="对敌方全体施以2次火属性攻击(威力100)<br/>并赋予火耐性降低15%的效果(2回合)",skill_boost="威力115/140/165",test_weak="火",test_hit="2",test_obj="敌群",skill_up="99",skill_up_content="消費SP降低(SP46)"},{skill_order="9",skill_type="主动",skill_tag="扇,debuff",skill_sp="48",skill_name="扰乱之舞",skill_content="对敌方单体施以3次扇物理攻击(威力65)<br/>并赋予属防降低15%的效果(2回合)",skill_boost="威力75/90/120",test_weak=" 扇",test_hit="3",test_obj="敌单",skill_up="100",skill_up_content="消費SP降低(SP38)"},{skill_order="10",skill_type="主动",skill_tag="火",skill_sp="42",skill_tag2="灯火の加護",skill_name="炎激华",skill_content="对敌方单体施以火属性攻击(威力260)<br/>行动结束后,移动到后卫",skill_boost="威力290/340/450",test_weak="火",test_hit="1",test_obj="敌单"},{skill_order="11",skill_type="被动",skill_tag="物攻提升,属攻提升",skill_name="交替时攻击强化(前全)",skill_content="交替时:赋予我方前卫全体<br/>物攻・属攻提升10%效果(1回合)"},{skill_order="12",skill_type="被动",skill_tag="物攻提升,属攻提升",skill_parent="11",skill_tag2="進化",skill_name="交替时攻击强化(前全)Ⅱ",skill_content="交替时:我方前卫全体<br/>物攻・属攻提升15%的效果(1回合)"},{skill_order="13",skill_type="被动",skill_tag="火伤害提升",skill_name="火属性强化(相互)",skill_content="赋予前后卫<br/>火属性伤害提升10%的效果"},{skill_order="14",skill_type="被动",skill_tag="强化效果延长(相互)",skill_name="强化效果延长(与)",skill_content="当自身赋予强化效果时<br/>效果延长1 个回合(不重复)"},{skill_order="15",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="buff",skill_tag2="必殺技",skill_name="抚子之舞",skill_content="【Lv1】<br/>赋予我方前卫全体物攻·属攻·速度提升10%的效果(2回合)<br/>※行动顺序影响从下回合开始<br/>【LvMAX】<br/>赋予我方前卫全体物攻·属攻·速度提升20%的效果(3回合)<br/>※行动顺序影响从下回合开始"},{skill_order="21",skill_type="EX",skill_tag="buff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="历战的鼓舞Ⅲ",skill_content="赋予我方前卫全体物攻・属攻・会心提升20%<br/>与属性攻击发生暴击的效果(2回合)<br/>【使用条件】第4回合以后",skill_boost="回合数3/4/5"},},}, {owner_order="3",owner_skill={{skill_order="1",skill_type="主动",skill_tag="枪",skill_sp="18",skill_name="弱点突刺",skill_content="对敌方单体施以枪物理攻击(威力170)",skill_boost="威力200/240/350",test_weak="枪",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="debuff",skill_sp="13",skill_name="挑衅",skill_content="给予敌方全体对自身的挑衅效果(3回合)",skill_boost="回合数4/5/6"},{skill_order="3",skill_type="主动",skill_tag="雷",skill_sp="20",skill_name="雷冲",skill_content="对单个敌人施以雷属性攻击(威力170)",skill_boost="威力200/240/350",test_weak=" 雷",test_hit="1",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="枪",skill_sp="26",skill_name="连续突刺",skill_content="对敌方单体施以2次枪物理攻击(威力90)",skill_boost="威力105/125/180",test_weak="枪",test_hit="2",test_obj="敌单"},{skill_order="5",skill_type="主动",skill_tag="枪",skill_sp="38",skill_name="贯穿电流",skill_content="对敌方全体施以枪物理攻击(威力150)<br/>并有中等概率赋予麻痹异常状态(2回合)",skill_boost="威力175/215/260",test_weak="枪",test_hit="1",test_obj="敌群"},{skill_order="6",skill_type="主动",skill_tag="buff,debuff",skill_sp="22",skill_name="拼死的觉悟",skill_content="给予敌方全体对自身的挑衅效果<br/>与自身物防和属防提升15%的效果(2回合)",skill_boost="回合数3/4/5",skill_up="88"},{skill_order="7",skill_type="主动",skill_tag="雷",skill_sp="46",skill_name="连环电闪",skill_content="对随机目标施以3次雷属性攻击(威力65)<br/>每次攻击以中等概率给予麻痹异常状态(2回合)",skill_boost="威力75/90/120",test_weak="雷",test_hit="3",test_obj="敌乱",skill_up="96"},{skill_order="8",skill_type="主动",skill_tag="buff",skill_sp="35",skill_name="反手回击",skill_content="对自身赋予反击物理攻击的效果(3回合)<br/>反击:对目标施以枪物理攻击(威力180)",skill_boost="回合数4/5/6",skill_up="99"},{skill_order="9",skill_type="主动",skill_tag="枪,回复",skill_sp="40",skill_name="治疗刺击",skill_content="对敌方单体施以枪物理攻击(威力230)<br/>并回复自身HP(效力180)",skill_boost="威力260/300/400",test_weak="枪",test_hit="1",test_obj="敌单",skill_up="100"},{skill_order="10",skill_type="主动",skill_tag="枪,debuff",skill_sp="56",skill_tag2="灯火の加護",skill_name="防暴突刺",skill_content="对随机目标施以3次枪物理攻击(威力85)<br/>每次攻击都会对目标赋予以自身为目标的挑衅效果(2回合)",skill_boost="威力95/110/140",test_weak="枪",test_hit="3",test_obj="敌乱"},{skill_order="11",skill_type="被动",skill_tag="物防提升",skill_name="战斗开始时加强物防Ⅲ",skill_content="战斗开始时:给予自身物防提升20%的效果(3回合)"},{skill_order="12",skill_type="被动",skill_tag="挑衅,物防提升",skill_parent="11",skill_tag2="進化",skill_name="战斗开始时加强物防Ⅲ&挑衅",skill_content="战斗开始时:给予自身物防提升20%的效果(3回合)<br/>并赋予敌方全体对自身的挑衅效果(3回合)"},{skill_order="13",skill_type="被动",skill_tag="体力自动回复",skill_name="濒死时HP治愈",skill_content="HP30%以下时:赋予自身HP自动恢复的效果(效力90)"},{skill_order="14",skill_type="被动",skill_tag="全物理耐性提升",skill_tag2="灯火の加護",skill_name="金刚之体",skill_content="给予自身物理耐性提升20%的效果"},{skill_order="15",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升10%"},{skill_order="16",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升10%"},{skill_order="17",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升10%"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="buff",skill_tag2="必殺技",skill_name="看透胜机",skill_content="【Lv1】<br/>对自身赋予反击物理·魔法攻击的效果(3回合)<br/>并给予物攻·物防·属防上升10%的效果(3回合)<br/>反击:对目标施以枪物理攻击(威力180)<br/>【LvMAX】<br/>对自身赋予反击物理·魔法攻击的效果(4回合)<br/>并给予物攻·物防·属防上升20%的效果(4回合)<br/>反击:对目标施以枪物理攻击(威力180)"},{skill_order="21",skill_type="EX",skill_tag="体力护盾,buff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="宝石切割",skill_content="自身的最大HP提升30%(3回合)<br/>并赋予我方前卫全体HP护盾(效果量 使用者最大HP的20%/不可重复)<br/>【使用条件】第4回合以后",skill_boost="回合数4/5/6"},},}, {owner_order="2",owner_skill={{skill_order="1",skill_type="主动",skill_tag="斧",skill_sp="18",skill_name="大切断",skill_content="对敌方单体施以斧物理攻击(威力170)",skill_boost="威力200/240/350",test_weak=" 斧",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_sp="36",skill_name="全体大治愈",skill_content="赋予我方前卫全体<br/>HP自动回复的效果(2回合/效力120)",skill_boost="回合数3/4/5"},{skill_order="3",skill_type="主动",skill_tag="雷",skill_sp="20",skill_name="雷冲",skill_content="对敌方单体施以雷属性攻击(威力170)",skill_boost="威力200/240/350",test_weak="雷",test_hit="1",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="回复",skill_sp="15",skill_name="健全化",skill_content="驱散我方单体的异常状态<br/>并赋予状态异常无效化的效果(部分除外/1回合)",skill_boost="回合数2/3/4"},{skill_order="5",skill_type="主动",skill_tag="斧",skill_sp="38",skill_name="三叉劈",skill_content="对随机目标施以3次斧物理攻击(威力65)",skill_boost="威力75/90/120",test_weak=" 斧",test_hit="3",test_obj="敌乱"},{skill_order="6",skill_type="主动",skill_tag="回复,buff",skill_sp="43",skill_name="秘传的治愈",skill_content="赋予我方前卫全体HP自动恢复(效力150)<br/>与风耐性提升20%的效果(2回合)",skill_boost="回合数3/4/5",test_weak=" ",skill_up="88",skill_up_content="消費SP降低(SP34)"},{skill_order="7",skill_type="主动",skill_tag="雷",skill_sp="34",skill_name="雷杀",skill_content="对单体敌人施以雷属性攻击(威力230)",skill_boost="威力260/300/400",test_weak="雷",test_hit="1",test_obj="敌单",skill_up="96",skill_up_content="消費SP降低(SP27)"},{skill_order="8",skill_type="主动",skill_tag="回复",skill_sp="55",skill_name="秘传灵药",skill_content="赋予我方单体HP恢复(效力230)与驱散状态异常(部分除外)<br/>并赋予HP自动恢复的效果(2回合/效力150)",skill_boost="立即恢复效力250/290/350",test_weak=" ",skill_up="99",skill_up_content="消費SP降低(SP44)"},{skill_order="9",skill_type="主动",skill_tag="回复",skill_parent="8",skill_sp="55",skill_tag2="進化",skill_name="秘传灵药",skill_content="赋予我方前卫全体HP恢复(效力230)与驱散状态异常(部分除外)<br/>并赋予HP自动恢复的效果(2回合/效力150)",skill_boost="立即恢复效力250/290/350",test_weak=" "},{skill_order="10",skill_type="主动",skill_tag="斧",skill_sp="48",skill_name="双倍收货",skill_content="对敌方全体施以2次斧物理攻击(威力95)",skill_boost="威力110/130/150",test_weak=" 斧",test_hit="2",test_obj="敌群",skill_up="100",skill_up_content="消費SP降低(SP38)"},{skill_order="11",skill_type="主动",skill_tag="斧",skill_sp="80",skill_tag2="灯火の加護",skill_name="额外收成",skill_content="对敌方单体施以4次斧物理攻击(威力85)<br/>能力提升(Boost)MAX时:目标全体化",skill_boost="威力95/105/130",test_weak="斧",test_hit="4",test_obj="敌单"},{skill_order="12",skill_type="被动",skill_tag="加成点回复量提升",skill_name="BP恢复增加",skill_content="战斗开始时:赋予自身<br/>BP回复量1提升的效果(2回合)"},{skill_order="13",skill_type="被动",skill_tag="异常耐性强化",skill_name="异常耐性强化(相互)",skill_content="赋予前后卫<br/>状态异常耐性50%提升(部分除外)"},{skill_order="14",skill_type="被动",skill_tag="强化效果延长(相互)",skill_tag2="灯火の加護",skill_name="强化效果延长(与)Ⅱ",skill_content="当自身赋予强化效果时<br/>效果延长2回合(不可重复)"},{skill_order="15",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="回复,buff",skill_tag2="必殺技",skill_name="波罗尼亚牌预防药",skill_content="【Lv1】<br/>驱散我方前卫全体的状态异常<br/>并赋予状态异常无效化(部分除外/2回合)<br/>与风耐性提升10%的效果(2回合)<br/>【LvMAX】<br/>驱散我方前卫全体的状态异常<br/>并赋予状态异常无效化(部分除外/3回合)<br/>与风耐性提升20%的效果(3回合)"},{skill_order="21",skill_type="EX",skill_tag="buff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="波罗尼亚牌辅助剂",skill_content="赋予我方前后卫全体<br/>物攻·物防·属攻·属防·会心·速度提升10%的效果(2回合)<br/>【使用条件】第3回合以后",skill_boost="回合数3/4/5"},},}, {owner_order="1",owner_skill={{skill_order="1",skill_type="主动",skill_tag="冰",skill_sp="20",skill_name="冰结魔法(单体)Ⅱ",skill_content="对敌方单体施以冰属性攻击(威力170)",skill_boost="威力200/240/350",test_weak=" 冰",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="冰",skill_sp="32",skill_name="冰结魔法(全体)Ⅱ",skill_content="对敌方全体施以冰属性攻击(威力150)",skill_boost="威力175/215/260",test_weak=" 冰",test_hit="1",test_obj="敌群"},{skill_order="3",skill_type="主动",skill_tag="冰,debuff",skill_sp="29",skill_name="乱冰结魔法",skill_content="对随机目标施以2次冰属性攻击(威力75)<br/>每次攻击都赋予冰耐性下降15%的效果(2回合)",skill_boost="威力90/110/150",test_weak=" 冰",test_hit="2",test_obj="敌乱"},{skill_order="4",skill_type="主动",skill_tag="书,debuff",skill_sp="20",skill_name="属性防御破坏敲击",skill_content="对敌方单体施以书物理攻击(威力170)<br/>并赋予属防下降15%的效果(2回合)",skill_boost="威力200/240/350",test_weak="书",test_hit="1",test_obj="敌单"},{skill_order="5",skill_type="主动",skill_tag="冰",skill_sp="28",skill_name="大冰结魔法(单体)Ⅱ",skill_content="对敌方单体施以2次冰属性攻击(威力90)",skill_boost="威力105/125/180",test_weak=" 冰",test_hit="2",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="冰",skill_sp="34",skill_name="冰结魔法(单体)Ⅲ",skill_content="对敌方单体施以冰属性攻击(威力230)",skill_boost="威力260/300/400",test_weak="冰",test_hit="1",test_obj="敌单",skill_up="88"},{skill_order="7",skill_type="主动",skill_tag="冰,debuff",skill_sp="38",skill_name="大乱冰结魔法",skill_content="对随机目标施以3次冰属性攻击(威力55)<br/>每次攻击都赋予冰耐性下降15%的效果(2回合)",skill_boost="威力65/80/100",test_weak=" 冰",test_hit="3",test_obj="敌乱",skill_up="96"},{skill_order="8",skill_type="主动",skill_tag="冰",skill_sp="46",skill_name="冰结魔法(全体)Ⅲ",skill_content="对敌方全体施以冰属性攻击(威力180)",skill_boost="威力205/245/300",test_weak=" 冰",test_hit="1",test_obj="敌群",skill_up="99"},{skill_order="9",skill_type="主动",skill_tag="冰",skill_sp="52",skill_name="特大冰结魔法(单体)Ⅲ",skill_content="对敌方单体施以3次冰属性攻击(威力85)",skill_boost="威力95/110/140",test_weak="冰",test_hit="3",test_obj="敌单",skill_up="100"},{skill_order="10",skill_type="主动",skill_tag="冰",skill_sp="500",skill_tag2="灯火の加護",skill_name="绝冰华",skill_content="对敌方全体施以冰属性攻击(威力530)",skill_boost="威力560/700/900",test_weak=" 冰",test_hit="1",test_obj="敌群"},{skill_order="11",skill_type="被动",skill_tag="消耗精力减少",skill_name="无伤时消耗SP减半",skill_content="HP为最大值时:赋予自身SP消耗量减轻50%的效果<br/>(效果不可重复)"},{skill_order="12",skill_type="被动",skill_tag="冰伤害提升",skill_name="冰属性强化V",skill_content="赋予自身冰属性伤害提升30%的效果"},{skill_order="13",skill_type="被动",skill_tag="冰伤害提升,属性暴击解放",skill_parent="12",skill_tag2="進化",skill_name="冰属性强化Ⅴ&属性会心",skill_content="赋予自身冰属性伤害提升30%<br/>与属性攻击发生暴击的效果"},{skill_order="14",skill_type="被动",skill_tag="属攻提升,伤害上限提升",skill_tag2="灯火の加護",skill_name="专心的探索",skill_content="HP为最大值时:自身攻击提升15%<br/>并赋予伤害上限提升(效果量50000)的效果"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="冰",skill_tag2="必殺技",skill_name="银冰华",skill_content="【Lv1】<br/>对敌方全体施以冰属性攻击(威力375)<br/>【LvMAX】<br/>对敌方全体施以冰属性攻击(威力450)"},{skill_order="21",skill_type="EX",skill_tag="冰,debuff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="冻冰华",skill_content="对敌方全体施以2次冰属性攻击(威力 95)<br/>并赋予冻伤状态异常(2回合)<br/>Boost MAX时:再次发动技能(不消耗SP)<br/>冻伤:行动完成时属攻伤害&护盾-1(不会变成0)<br/>【使用条件】敌人处在冰耐性降低状态时",skill_boost="威力110/130/150",test_weak="冰",test_hit="2",test_obj="敌群"},},}, } return p
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