治愈
更新日期: 2024-04-19 最新编辑:玩家U_138389291
Heal is a game mechanic which restores a player's health.
Healing Modifiers
Healing is additive and can be reduced to zero.
Heal modifiers also affect Vampirism and life stealing effects like Blood Goobert.
Formula
<math>\text{Heal} = \text{Heal Amount} \times (100\% + \text{Amplify} - \text{Reduce})</math>
Heal = Heal Amount * (100% + Amplify - Reduce)
Example
- Light Goobert: Heal for 20
- Nocturnal Lock Lifter: Amplify 25%
- 2x Cap of Discomfort: Reduce 2 x 30% = 60%
- 2x Chipped Amethyst: Reduce 2 x 15% = 30%
<math>20 \times (100\% + 25\% - (60\% + 30\%)) = 20 \times 35\% = 7</math>
20 * (100% + 25% - (60% - 30%)) = 20 * 35% = 7
List of Heal items
Name | Effect | Class | Rarity | Cost
没有结果 |
---|
游戏状态说明 | |
---|---|
战斗 | |
增益 | |
减益 | |
其他 |