暴击:修订间差异

更新日期: 2024-04-03  最新编辑:玩家U_138389291

(创建页面,内容为“'''Critical hits''' are the staple mechanic of Ranger, referring to attacks that deal double their usual damage. When an item inflicts damage, it has a certain chance of becoming a critical hit, indicated by the item's "Crit chance". All sources of damage start with a 0% crit chance, and may only gain crit chance through outside sources. At 100% crit chance, an item's attacks are guaranteed to become critical. Crit chance does not exceed…”)
 
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'''Critical hits''' are the staple [[Game Mechanics|mechanic]] of [[Ranger]], referring to attacks that deal double their usual damage. When an item inflicts damage, it has a certain chance of becoming a critical hit, indicated by the item's "Crit chance". All sources of damage start with a 0% crit chance, and may only gain crit chance through outside sources. At 100% crit chance, an item's attacks are guaranteed to become critical. Crit chance does not exceed 100%.
'''暴击''' 暴击是游侠的主要机制,指的是造成双倍伤害的攻击。当物品造成伤害时,有一定几率成为暴击,以该物品的“暴击率”表示。所有伤害来源的初始暴击几率均为 0%,并且只能通过外部来源获得暴击几率。当暴击率达到 100% 时,物品的攻击一定会变得暴击。暴击率不超过100%


== Items related to Critical hits ==
== 与暴击相关的物品 ==


=== Items that provide crit chance ===
=== 提供暴击的物品 ===
Items that guarantee a critical hit give every item 100% crit chance until its effect ends.


* [[Ace of Spades]] - On reveal: Your next hit is critical. If the number of cards before is odd, gain 2 {{icon/luck}} and 2 {{icon/spikes}}.
* [[黑桃A]] - 翻开时:你的下一次攻击为暴击。如果之前翻开的卡牌数量是奇数,获得2点{{icon/luck}}和2层{{icon/spikes}}
* [[Acorn Collar]] - {{icon/star}} items gain 5% critical hit chance for each {{icon/luck}} stack.
* [[橡子颈圈]] - 每有一点{{icon/luck}}{{icon/star}}的物品暴击几率增加5%。
* [[Critwood Staff]] - On attack: use 4 {{icon/mana}} to deal 7 additional damage and for the next 1s, all your attacks are critical.
* [[暴击魔杖]] - 攻击时:接下来1s内,消耗4点{{icon/mana}}造成7点额外伤害。所有攻击都将是暴击。
* [[Cursed Dagger]] - This and {{icon/star}} items gain +1% accuracy and +1% crit chance per debuff of your opponent.
* [[诅咒匕首]] - [[眩晕]]对手:触发额外攻击。击中对手:向对手施加2层随机[[减益]]。对手每有一层[[减益]],此物品和{{icon/star}}的物品获得+1%准确加成和+1%暴击加成。
* [[Ranger Bag]] - Items inside gain 10% critical hit chance +3% for each {{icon/luck}}.
* [[露营背包]] - 增加6格背包槽位。包内物品获得10%暴击几率加成,每有一点{{icon/luck}},包内物品还会获得3%暴击加成。
* [[龙铭珠]] - {{icon/heat}}层数达到15时:你之后3次攻击为暴击。每3s:移除对手1层{{icon/spikes}},每移除对手一层{{icon/spikes}}获得1层{{icon/heat}}。
* [[猎鹰符文]] - 放入武器槽:增加暴击几率15%,增加暴击伤害15%。
* [[铜指虎]] - 击中对手时:有30%的几率[[眩晕]]对手0.5s,且每有一个{{icon/star}}的伤害类物品,铜指虎和{{icon/star}}的伤害类物品都会获得5%命中率加成和5%暴击率加成。
* [[狼徽章]] - {{icon/star}}的[[武器]]获得10%暴击率加成(每有一个{{icon/diamond}}的[[宠物]],再获得10%加成)。
* [[永冻之火]] - 对手每有一层{{icon/cold}},{{icon/diamond}}的物品获得+2%暴击几率和+2%暴击伤害。


=== Items that benefit from critical hits ===
=== 特殊注释 ===


* All weapons except [[Staff of Unhealing]] are capable of inflicting critical hits when they attack.
[[血之黏黏]], [[吸魔剑]],和所有背包里的 [[红宝石]]的吸血效果能够造成致命一击,同时使治疗效果加倍以匹配所造成的伤害。
* The lifesteal effects of [[Blood Goobert]], [[Manathirst]], and all rarities of [[Ruby]] when inside the Backpack are capable of inflicting critical hits, also doubling the healing to match the damage dealt.
* The damage effects of [[Holo Fire Lizard]] and [[Demonic Flask]] are capable of inflicting critical hits when they activate. However, Demonic Flask is unable to be affected by Cursed Dagger.
 
=== Items that counter critical hits ===
 
* [[Cap of Resilience]] - 15% chance to prevent a hit from being critical.


{{Game Mechanics}}
{{Game Mechanics}}


[[Category:Game Mechanics]]
[[Category:Game Mechanics]]

2024年4月3日 (三) 15:57的最新版本

暴击 暴击是游侠的主要机制,指的是造成双倍伤害的攻击。当物品造成伤害时,有一定几率成为暴击,以该物品的“暴击率”表示。所有伤害来源的初始暴击几率均为 0%,并且只能通过外部来源获得暴击几率。当暴击率达到 100% 时,物品的攻击一定会变得暴击。暴击率不超过100%。

与暴击相关的物品

提供暴击的物品

  • 黑桃A - 翻开时:你的下一次攻击为暴击。如果之前翻开的卡牌数量是奇数,获得2点Luck和2层Spikes
  • 橡子颈圈 - 每有一点LuckStar的物品暴击几率增加5%。
  • 暴击魔杖 - 攻击时:接下来1s内,消耗4点Mana造成7点额外伤害。所有攻击都将是暴击。
  • 诅咒匕首 - 眩晕对手:触发额外攻击。击中对手:向对手施加2层随机减益。对手每有一层减益,此物品和Star的物品获得+1%准确加成和+1%暴击加成。
  • 露营背包 - 增加6格背包槽位。包内物品获得10%暴击几率加成,每有一点Luck,包内物品还会获得3%暴击加成。
  • 龙铭珠 - Heat层数达到15时:你之后3次攻击为暴击。每3s:移除对手1层Spikes,每移除对手一层Spikes获得1层Heat
  • 猎鹰符文 - 放入武器槽:增加暴击几率15%,增加暴击伤害15%。
  • 铜指虎 - 击中对手时:有30%的几率眩晕对手0.5s,且每有一个Star的伤害类物品,铜指虎和Star的伤害类物品都会获得5%命中率加成和5%暴击率加成。
  • 狼徽章 - Star武器获得10%暴击率加成(每有一个Diamond宠物,再获得10%加成)。
  • 永冻之火 - 对手每有一层Cold,Diamond的物品获得+2%暴击几率和+2%暴击伤害。

特殊注释

血之黏黏, 吸魔剑,和所有背包里的 红宝石的吸血效果能够造成致命一击,同时使治疗效果加倍以匹配所造成的伤害。