宝石:修订间差异

更新日期: 2024-04-01  最新编辑:玩家U_138389291

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2024年3月20日 (三) 18:42的版本

Gemstones refer to items that can be placed into the sockets of other items. One group of Gemstones is a series of 1x1 items that emerge from owning a Box of Riches. There are five different kinds of these Gemstones: Amethyst, Emerald, Ruby, Sapphire, and Topaz. Each type of Gemstone's rarity fully ranges from Common (Chipped) to Godly (Perfect). Each Gemstone has three effects, with only a single one being active at a time depending on how they are placed within the player's inventory. There are currently three other Gemstones, Lump of Coal, Corrupted Crystal and Tim, which can be found in the shop regardless if you have a Box of Riches or not.

Acquisition Methods

Generated from a Box of Riches

Each Box of Riches within the player's inventory will generate a random Chipped Gemstone upon entering the shop from battle. The Gemstone will be placed in a vacant adjacent cell, or thrown into Storage if no such cell is found.

Rolling with a Box of Riches

When the shop is rolled, there is a certain chance for a Gemstone to be rolled if there is at least one Box of Riches placed within the player's inventory. The Gemstone will always appear in the highest priority unreserved slot. The slot priority is as follows: middle left, top, bottom left, bottom right, and lastly middle right.

Having multiple Boxes of Riches does not increase the chance of a Gemstone appearing nor does it allow you to find more than one Gemstone in a single roll. Customer Card does not always affect the rarity of a rolled Gemstone, resulting in Chipped Gemstones appearing despite the particles indicating that the Customer Card has affected that shop slot.

Crafting Gems of Higher Rarities

The four different Gemstone combination methods.
Socketed gemstones ignoring distance but respecting item adjacency.

Gems of the same type and rarity may be combined to form a Gem of the same type and one rarity higher. For example: two Chipped Amethysts may combine to form one Flawed Amethyst. Gems may be crafted while socketed within items, resulting in the following crafting methods.

  • Combining adjacent Gems, both placed within the inventory.
  • Combining a Gemstone adjacent to an item with one socketed.
  • Combining multiple Gemstones socketed into the same item.
  • Combining Gemstones socketed onto separate adjacent items.

Note that when a socketed Gemstone is to be crafted, its distance to the other Gemstone is irrelevant: all that matters is that the items the Gemstone(s) are socketed into are adjacent.

A Gemstone's adjective indicates its rarity level, following the below convention.

Gemstone Naming Convention
Rarity Adjective Price
Common Chipped 1
Rare Flawed 2
Epic Regular 4
Legendary Flawless 8
Godly Perfect 16

Sockets and Placement Effects

Certain items have gem sockets that are capable of holding Gemstones. Gems have different effects depending on whether they are placed within the inventory, socketed on a Weapon, or socketed onto Armor and other items.

If an item has multiple of the same kind of Gemstone socketed, each effect is handled individually. For example, multiple Emeralds will each have their own chance to inflict Poison, rather than adding their chances together.

Socketing a Gemstone is not permanent and may be removed at any time.

Socketed Gemstones are unaffected by Star effects.

List of items with gem sockets

Sockets Type Name
1 头盔 坚韧头盔
石制头盔
腐败头盔
辉耀王冠
盾牌 冰霜盾牌
尖刺盾牌
木盾
近战武器 剧毒匕首
勇者之剑
匕首
反派之剑
吸血匕首
吸魔剑
尖刺钉杖
平底锅
幽灵匕首
扫把
攻击之爪
木剑
火把
火焰短剑
炽热匕首
炽热长矛
燃烧火把
诅咒匕首
酷炫西洋剑
铲铲
锻造锤
长矛
饥饿之刃
魔法火把
远程武器 剧毒蛇杖
天命弓
天命短弓
尖牙弓
尖牙短弓
弓箭
暴击魔杖
烈火之杖
短弓
紫水晶幼龙
红宝石幼龙
翡翠幼龙
蓝宝石幼龙
颠茄剧毒弓
颠茄剧毒短弓
魔杖
鞋子 皮质靴
龙鳞靴
2 护甲 冰霜护甲
吸血护甲
皮制护甲
石制护甲
盾牌 勇气盾牌
日耀盾牌
月光盾
近战武器 光剑
战斧
火焰剑
烈火之鞭
猎鹰战刃
神圣长矛
腐败熊猫之锅
英雄长剑
荆棘之花
荆棘之鞭
荷包蛋圣锅
血棘
锤子
霜冻之剑
黑暗剑
远程武器 冰霜巨龙
南瓜头
红宝石巨龙
舞龙
黑晶龙
3 护甲 日耀护甲
月光护甲
神圣护甲
腐败护甲
龙鳞护甲
近战武器 十字剑
死神镰刀
血腥镰刀
锯刃
4 笨重巨剑
5 双刃斧
6 锻造巨剑

List of Gemstones

Amethysts from Chipped to Perfect.

Amethyst

放入武器槽:

击中对手:将有20/30/45/65/100%的几率移除对手的一个随机buff效果。


放入护甲或其他槽:

对手的治愈效果降低15/20/25/30/40%.。


放入背包:

每8/6/5/4/2.5s:净化自身一个随机debuff.

Emeralds from Chipped to Perfect.

Emerald

没有结果

Rubies from Chipped to Perfect.

Ruby

没有结果

Sapphires from Chipped to Perfect.

Sapphire

没有结果

Topazes from Chipped to Perfect.

Topaz

没有结果

List of Other Socketed Items

Name Effect Class Rarity Cost
BadgerRune.png
獾符文
放入武器槽:

击中对手:攻击速度快3%。


放入护甲或其他槽:

狂战士之怒期间:受到的伤害减少7。


放入背包:

需要耐力的物品耐力消耗减少10%。

狂战士 传说 4
BPB Emerald Line.png
翡翠
放入武器槽:

击中对手:将有35/50/70/80/100%的几率向对手施加1/1/1/2/2层 Poison.


放入护甲或其他槽:

将有10/15/20/25/35%的几率抵挡 Poison


放入背包:

6s后:获得1/1/2/3/4层 Regeneration

Varies 1/2/4/8/16
BPB Ruby Line.png
红宝石
放入武器槽:

击中对手:偷取造成伤害量的7/10/15/20/30%为生命值。


放入护甲或其他槽:

治愈效果加强10/15/20/25/35%.


放入背包:

5s后:偷取4/6/10/15/30点生命值。

Varies 1/2/4/8/16
BPB Sapphire Line.png
蓝宝石
放入武器槽:

击中对手:将有15/25/40/60/80% 的几率直接消耗对手生命值,并获得1点Mana 还会施加1层Cold.


放入护甲或其他槽:

每获得5点Mana ,将获得2/3/4/5/7点 Block.


放入背包:

5/3/3/3/2s后:施加1/1/2/3/4层 Cold.

Varies 1/2/4/8/16
BPB Topaz Line.png
黄宝石
放入武器槽:

武器攻击触发快10/15/20/25/35%。


放入护甲或其他槽:

有10/15/20/30/35% 的几率[抵挡]]一次眩晕,还有4/6/8/10/15%的几率抵挡一次暴击。.


放入背包:

增加8/12/20/30/45%基础耐力值恢复。

Varies 1/2/4/8/16
BurningCoal.png
燃烧煤炭
放入武器槽:

击中对手时有129%的几率造成+6点伤害并获得1层Heat


放入护甲或其他槽:
战斗开始时:获得15层Block。抵抗3层Cold
放入背包:

在5s后:获得2层Heat,净化3层减益

罕见 2
CorruptedCrystal.png
腐败水晶
放入武器槽:

对手生命值低于30%时:伤害+50%。


放入护甲或其他槽:

每施加7次减益:获得6层Block


放入背包:

每5.5s:造成疲惫伤害。

史诗 7
ElephantRune.png
大象符文
放入武器槽:

击中对手:有25%的几率眩晕对手0.5s (冷却时间3s)。


放入护甲或其他槽:

战斗开始时:有40%的几率在4s内抵挡减益


放入背包:

最大生命值增加40。

狂战士 传说 4
HawkRune.png
猎鹰符文
放入武器槽:

增加暴击几率15%,增加暴击伤害15%。


放入护甲或其他槽:

有40%的几率抵挡Blind


放入背包:

每4s:向对手施加1层Blind

狂战士 传说 4
LumpOfCoal.png
一坨煤炭
放入武器槽:

击中对手时:有70%的几率造成+1点额外伤害。

放入武器槽:
战斗开始时:获得8点Block

还会抵挡1层减益


放入背包:

在3s后:获得一个随机增益效果,向对手施加一个随机减益

普通 2
Tim.png
骷髅蒂姆
放入武器槽:

击中对手时:有50%的几率偷取一个随机增益效果。


放入护甲或其他槽:

有30%的几率在暴击时抵御一个减益


放入背包:

对手生命值低于30%时:治愈50点生命值,获得5层Empower

特别 11

History

Version History
Version Change
0.9.1
  • Poison Chances increased
  • Lifesteal reduced
0.8.2
  • Ruby (inventory): Now triggers once after a delay, life steal increased
  • Sapphire (inventory): Now triggers once after a delay, adjusted Cold amount
  • Emerald (inventory): Now triggers once after a delay and gives Regeneration directly
  • Topaz (armor): Now also gives some crit resistance, but less stun resistance
  • Topaz (inventory): Now gives base stamina regeneration instead
0.7.1
  • Reworked Topaz (Armor): Now gives Stun resistance instead
  • Reworked Emerald (Armor): Now gives Poison resistance instead
0.7.0 Amethyst (Weapon): Now triggers “On hit” instead of “On attack” (this is for consistency)
0.6.0 Sapphire (Weapon): Now works “On hit” instead of “On attack”
0.5.6 Sapphire (Weapon): Mana gain 2 -> 1, Chances are increased
0.5.5
  • Emerald (Weapon & Armor): Increased chances
  • Sapphire (Weapon): Decreased chances
0.5.2 Emerald (Weapon): Chances increased
0.5.1
  • Topaz (inventory): Stamina gain 1 -> 1.5
  • Fix: Regular Emerald (Armor) chance 35% -> 25%
0.4.2
  • Topaz (Inventory): Stamina gain 0.5 -> 1
  • Sapphire (Weapon): Chances increased, Mana 3 -> 2
0.4.0b
  • Sapphire/Emerald/Topaz/Ruby (inventory): cooldown increased
  • Gems (Weapon/other): overall slightly improved
0.4.0 Emerald/Amethyst (inventory): now always activate on cooldown even if there is nothing to cleanse/buff
0.3.9
  • Sapphire/Emerald/Topaz/Amethyst (Backpack): Cooldown increased
  • Topaz/Emerald (Other): Chances increased
  • Sapphire (Weapon): Higher proc chance, Perfect Sapphire now only applies 1 Cold like the other levels
0.3.8
  • Topaz and Amethyst added to the game.
  • Sapphire (Weapon): Higher chances, Mana gain increased to 3, now also applies Cold
  • Sapphire (Other): Should now trigger much more often due to the bugfix
  • Sapphire (Backpack): Does not use Mana anymore, cooldown is increased to account for it (should be much stronger now).
  • Emerald (Backpack): Cooldown increased, now gives +2 Regeneration on all qualities
0.3.7 Emerald, Ruby and Sapphire added to the game via Box of Riches