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'''Fatigue''' is a special [[Game Mechanics|game mechanic]] intended to prevent the battles from going on indefinitely. In-game tooltip for Fatigue: * At nightfall, both characters take increasing Fatigue damage every second. Nightfall refers to when 17 seconds have passed in the battle. Just before Fatigue starts, the background sky will have turned to night, and in the center of the screen it says "Fatigue sets in...". After that the Nigthfall Fatigue damage numbers will be displayed on screen. == Formula == At the 17 second mark both players take Fatigue damage. Each time Fatigue damage is dealt it is first increased by 1. Nightfall Fatigue damage (damage dealt to both players every second from 17 seconds and onward) grows faster and faster the longer the fight goes, by adding 1 extra damage for each 10 Nightfall Fatigue that would be added. Other sources of Fatigue only increase Fatigue by 1 before dealing Fatigue damage and never changes. == Example == Here is an example to illustrate how it works. Let's suppose you have [[Mr. Struggles]] and a single [[Corrupted Crystal]] in your backpack and their cooldowns are not modified. The opponent has no Fatigue damage items. Here is the breakdown of inflicted Fatigue damage. {| class="styled" |+ Fatigue ! Time ! Source ! Player Damage ! Opponent Damage |- | 3.0s | Mr. Struggles | 1 |- | 5.5s | Corrupted Crystal | 2 |- | 6.0s | Mr. Struggles | 3 |- |... |- | 16.5s | Corrupted Crystal | 8 |- | 17.0s | Nightfall | '''9''' | 1 |- | 18.0s | Nightfall | '''10''' | 2 |- | 19.0s | Mr. Struggles | 11 |- | 19.0s | Nightfall | '''12''' | 3 |- |... |- | 25.0s | Mr. Struggles | 20 |- | 25.0s | Nightfall | '''21''' | 9 |- | 26 | Nightfall | '''22''' | 10 |- | 27 | Nightfall | '''24''' (+2 now) | 12 |- | 27.5s | Corrupted Crystal | 25 |- |... |- | 30.0s | Nightfall | '''32''' | 18 |- | 31.0s | Mr. Struggles | 33 |- | 31.0s | Nightfall | '''35''' | 20 |- | 32.0s | Nightfall | '''38''' (+3 now) | 23 |} The total damage dealt by both players after this would be 524 by the player, 158 by the opponent. If the opponent doesn't have any Fatigue damage items, the Fatigue numbers displayed on screen at 17 seconds will be "Fatigue Damage: 1/9" meaning you take 1 damage and the opponent takes 9 damage. ==List of Fatigue items== {| class="styled items nostyle-list sortable" ! class="unsortable" | !'''Name''' ! class="unsortable" | '''Effect''' !'''Class''' !'''Rarity''' !'''Cost''' {{#cargo_query: tables=Items |fields =image ,name ,effect ,class ,rarity ,cost ,recipefrom ,recipecost |where=tags HOLDS 'Fatigue' |order by=name |format=template |template=item table/row |named args=yes }} |} {{Game Mechanics}} [[Category:Fatigue|*]]
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