模块:角色技能数据中文:修订间差异
大坝关闭!尖塔启动!(讨论 | 贡献) 无编辑摘要 |
大坝关闭!尖塔启动!(讨论 | 贡献) 无编辑摘要 |
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p.char_skill_data={ | p.char_skill_data={ | ||
{owner_order=" | {owner_order="226",owner_skill={{skill_order="1",skill_type="主动",skill_tag="雷",skill_sp="27",skill_name="雷鸣枪・若雷",skill_content="对敌方单体施以3次雷属性攻击(威力 55)",skill_boost="威力65/80/100",test_weak="雷",test_hit="3",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="debuff",skill_sp="26",skill_name="破护之雷导(全体)Ⅱ",skill_content="赋予全体敌人属防降低15%、<br/>雷耐性降低15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="3",skill_type="主动",skill_tag="雷,buff",skill_sp="40",skill_name="雷鸣枪・土雷",skill_content="对敌方单体施以雷属性攻击(威力170)<br/>并赋予自身属攻提升15%、<br/>雷属性伤害提升15%的效果(2回合)",skill_boost="威力200/240/350",test_weak="雷",test_hit="1",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="雷,debuff",skill_sp="62",skill_name="雷鸣枪・鸣雷",skill_content="对全体敌人施以3次雷属性攻击(威力55)<br/>并赋予雷耐性降低10%的效果(2回合)",skill_boost="威力65/75/100",test_weak="雷",test_hit="3",test_obj="敌群"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="63",skill_name="百雷之阵",skill_content="赋予我方前卫全体属攻提升20%、<br/>雷属性伤害提升20%的效果(2回合)<br/>Boost MAX时:赋予主动区雷属性伤害增益上限提升至50%的效果(5回合)",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="雷,光",skill_sp="67",skill_name="雷鸣枪・伏雷",skill_content="对随机敌人施以4次雷属性攻击(威力65)<br/>并突破光弱点(伤害以雷属性计算)<br/>随后,若没有破防中的敌人<br/>则对随机敌人施以雷属性攻击(威力65)",skill_boost="威力75/85/110",test_weak="雷,光",test_hit="4",test_obj="敌乱",skill_up="88",skill_up_content="消耗SP减轻(SP54)"},{skill_order="7",skill_type="主动",skill_tag="雷",skill_sp="72",skill_name="雷鸣枪・野雷",skill_content="对全体敌人施以4次雷属性攻击(威力35)",skill_boost="威力45/55/70",test_weak="雷",test_hit="4",test_obj="敌群",skill_up="96",skill_up_content="消耗SP减轻(SP58)"},{skill_order="8",skill_type="主动",skill_tag="雷",skill_sp="42",skill_name="雷鸣枪・山雷",skill_content="对敌方单体施以雷属性攻击(威力260)<br/>此技能的伤害上限提高50000",skill_boost="威力290/340/450 强化后:威力320/380/500",test_weak="雷",test_hit="1",test_obj="敌单",skill_up="99",skill_up_content="威力提升(290)"},{skill_order="9",skill_type="主动",skill_tag="雷,暗",skill_sp="69",skill_name="雷鸣枪・黑雷",skill_content="对敌方单体施以2次雷属性攻击(威力135)<br/>并突破暗弱点(伤害以雷属性计算)<br/>攻击对象处于破防状态时威力为1.5倍",skill_boost="威力150/175/235",test_weak="雷,暗",test_hit="2",test_obj="敌单",skill_up="100",skill_up_content="消耗SP减轻(SP55)"},{skill_order="10",skill_type="主动",skill_tag="剑,雷,buff",skill_sp="85",skill_tag2="灯火の加護",skill_name="雷鸣枪・拆雷",skill_content="对全体敌人施以3次雷属性攻击(威力65)<br/>并突破剑弱点(伤害以雷属性计算)<br/>并赋予我方前卫全体雷属性伤害提升20%的效果(2回合)",skill_boost="威力75/90/115",test_weak="剑,雷",test_hit="3",test_obj="敌群"},{skill_order="11",skill_type="被动",skill_tag="枪弱点突破",skill_name="名枪・雷鸣",skill_content="赋予自身普攻以外的属性攻击(一部分除外)<br/>突破枪弱点的效果(伤害以各攻击类型计算)<br/>并解放属性攻击暴击"},{skill_order="12",skill_type="被动",skill_tag="雷追击",skill_name="迅雷架势",skill_content="没有破防中的敌人时<br/>除自身的我方前卫全体使用“雷攻击”时<br/>会触发鸣・雷的追击效果<br/>(仅按行动顺序攻击/不依赖攻击次数且只发动一次)<br/>※”将敌人破盾”的效果仅有成功破盾的角色会触发<br/>追击:对全体敌人施以雷属性攻击(威力100)<br/>并赋予感电状态异常(1回合)<br/>感电:每次受到雷属性攻击时,护盾-1(不会变成0)"},{skill_order="13",skill_type="被动",skill_tag="威力提升",skill_name="轰雷架势",skill_content="存在破防中的敌人时:<br/>本回合,每有一名我方角色选择雷属性攻击,自身攻击威力提升25%<br/>(最大100%/同系统效果不可重复)"},{skill_order="14",skill_type="被动",skill_tag="威力提升",skill_parent="13",skill_tag2="進化",skill_name="轰雷架势",skill_content="存在破防中的敌人时:<br/>本回合,每有一名我方角色选择雷属性攻击,自身攻击威力提升50%<br/>(最大200%/同系统效果不可重复)"},{skill_order="15",skill_type="被动",skill_tag="雷伤害提升",skill_tag2="灯火の加護",skill_name="疾风迅雷之猛将",skill_content="前卫时:我方前卫全体雷属性伤害提升20%<br/>被动加装备赋予的雷属性伤害增益上限提升至50%"},{skill_order="16",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="20",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="21",skill_type="EX",skill_tag="火,雷",skill_tag2="必殺技",skill_name="雷鸣枪・火雷",skill_content="【Lv1】回合中,迅速行动<br/>对全体敌人施以8次雷属性攻击(威力30)<br/>并突破火弱点(伤害以雷属性计算)<br/>【LvMAX】<br/>回合中,迅速行动<br/>对全体敌人施以8次雷属性攻击(威力50)<br/>并突破火弱点(伤害以雷属性计算)"},{skill_order="22",skill_type="EX",skill_tag="雷,buff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="雷鸣枪・大雷",skill_content="回合中,迅速行动<br/>对随机敌人施以3次雷属性攻击(威力50)<br/>消耗BP1以上时:<br/>我方前后卫全体威力提升30%(5回合/不可延长回合/同系统效果不可重复)<br/>消耗BP2以上时:<br/>伤害上限提升(5回合/效果量20000)<br/>Boost MAX时:<br/>赋予必定暴击的效果(2回合)<br/>【使用条件】第3回合以后",skill_boost="威力55/65/80",test_weak="雷",test_hit="3",test_obj="敌乱"},},}, | ||
{owner_order="225",owner_skill={{skill_order="1",skill_type="主动",skill_tag="光",skill_sp="40",skill_name="特大光明祈祷(单体)Ⅱ",skill_content="对敌方单体施以3次光属性攻击(威力65)<br/>并给自身附加1“祝词pt”",skill_boost="威力75/90/120",test_weak="光",test_hit="3",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="光",skill_sp="46",skill_name="光明祈祷(全体)Ⅲ",skill_content="对全体敌人施以光属性攻击(威力180)<br/>并给自身附加1“祝词pt”",skill_boost="威力205/245/300",test_weak="光",test_hit="1",test_obj="敌群"},{skill_order="3",skill_type="主动",skill_tag="debuff",skill_sp="26",skill_name="破护光之诅咒(全体)Ⅱ",skill_content="赋予全体敌人属防与光耐性降低15%的效果(2回合)<br/>并给自身附加1“祝词pt”",skill_boost="回合数3/4/5"},{skill_order="4",skill_type="主动",skill_tag="光,debuff",skill_sp="78",skill_name="特大光明破护祈祷(全体)Ⅲ",skill_content="对全体敌人施以3次光属性攻击(威力80)<br/>赋予属防降低15%的效果(2回合)<br/>并给自身附加1“祝词pt”",skill_boost="威力90/105/130",test_weak="光",test_hit="3",test_obj="敌群"},{skill_order="5",skill_type="主动",skill_tag="回复",skill_sp="84",skill_name="静魂之祝词",skill_content="我方前卫全体SP恢复(恢复量 目标最大SP的8%)<br/>并赋予SP自动恢复的效果(2回合/恢复量 目标最大SP的5%)<br/>神乐时:前后卫全体化<br/>并给自身附加1“祝词pt”",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="光,debuff",skill_sp="61",skill_name="特大乱光明祈祷",skill_content="对随机敌人施以4次光属性攻击(威力45)<br/>每次攻击赋予光耐性降低15%的效果(2回合)<br/>并给自身附加1“祝词pt”",skill_boost="威力55/65/90",test_weak="光",test_hit="4",test_obj="敌乱",skill_up="88",skill_up_content="消耗SP减轻(SP49)"},{skill_order="7",skill_type="主动",skill_tag="buff",skill_sp="74",skill_name="战神之祝词",skill_content="赋予我方前卫全体属攻・会心提升15%,属性伤害提升15%<br/>与伤害上限提升(效果量30000)的效果(2回合)<br/>神乐时:前后卫全体化<br/>并给自身附加1“祝词pt”",skill_boost="回合数3/4/5",skill_up="96",skill_up_content="消耗SP减轻(SP59)"},{skill_order="8",skill_type="主动",skill_tag="光",skill_sp="68",skill_name="特大光明祈祷(全体)Ⅱ",skill_content="对全体敌人施以3次光属性攻击(威力65)<br/>神乐时:攻击次数变为6次",skill_boost="威力75/90/115",test_weak="光",test_hit="3,6",test_obj="敌群",skill_up="99",skill_up_content="消耗SP减轻(SP54)"},{skill_order="9",skill_type="主动",skill_tag="光",skill_sp="62",skill_name="大光明祈祷(单体)Ⅳ",skill_content="对敌方单体施以2次光属性攻击(威力135)<br/>神乐时:攻击次数变为4次",skill_boost="威力150/175/235",test_weak="光",test_hit="2,4",test_obj="敌单",skill_up="100",skill_up_content="消耗SP减轻(SP50)"},{skill_order="10",skill_type="主动",skill_tag="回复",skill_sp="35",skill_tag2="灯火の加護",skill_name="清魂之礼赞",skill_content="自身SP恢复(恢复量50)<br/>并给自身附加1“祝词pt”<br/>神乐时:恢复量变为2倍",skill_boost="恢复量75/100/125 ”祝詞pt”2/3/4追加"},{skill_order="11",skill_type="被动",skill_tag="神乐",skill_name="风格转变:神乐",skill_content="选择命令时,可以切换为“正常“或“神乐”的形态<br/>神乐时:赋予我方前后卫全体特殊效果“光之御神乐”<br/>若持续消耗SP至无法继续再消耗时,形态将恢复为“正常”<br/>(持续消耗SP 最大SP的25%)<br/>※无法行动时形态将恢复为“正常”<br/>※无法提供可持续消耗的SP值时将无法切换<br/>光之御神乐:属攻提升15%,光属性伤害提升15%"},{skill_order="12",skill_type="被动",skill_tag="追击",skill_name="神光降罚",skill_content="神乐时:我方前后卫全体攻击后(反击、必杀技等除外)<br/>会触发光Ex的追击效果<br/>(仅按行动顺序攻击/不依赖攻击次数只发动一次)<br/>※”将敌人破盾”的效果仅有成功破盾的角色会触发<br/>追击:对全体敌人施以光属性攻击(威力 100)"},{skill_order="13",skill_type="被动",skill_tag="光,祝词pt",skill_name="神威显现",skill_content="赋予自身根据自身“祝词pt”数量的附加效果<br/>3以上:赋予普攻以外的属性攻击(一部分除外)<br/>突破火・冰・雷・风弱点的效果(伤害以各攻击类型计算)<br/>6以上:从下回合开始,每回合在我方行动之前(部分除外)<br/>对全体敌人施以2次光属性攻击(威力 100)<br/>9以上:被动加装备赋予的属攻增益上限提升至50%、<br/>属攻提升20%,并解放属性攻击的暴击"},{skill_order="14",skill_type="被动",skill_tag="光,祝词pt",skill_parent="13",skill_tag2="進化",skill_name="神威显现",skill_content="赋予自身根据自身“祝词pt”数量的附加效果<br/>3以上:赋予普攻以外的属性攻击(一部分除外)<br/>突破火・冰・雷・风弱点的效果(伤害以各攻击类型计算)<br/>6以上:从下回合开始,每回合在我方行动之前(部分除外)<br/>对全体敌人施以2次光属性攻击(威力 150)<br/>9以上:被动加装备赋予的属攻增益上限提升至50%、<br/>属攻提升20%,并解放属性攻击暴击"},{skill_order="15",skill_type="被动",skill_tag="会心提升,光伤害提升",skill_tag2="灯火の加護",skill_name="光天神助",skill_content="HP满槽时:自身会心提升15%<br/>光属性伤害提升15%"},{skill_order="16",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%"},{skill_order="17",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%"},{skill_order="18",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="20",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="21",skill_type="EX",skill_tag="光",skill_tag2="必殺技",skill_name="天照祈祷(全体)",skill_content="【Lv.1】<br/>对全体敌人施以6次光属性攻击(威力 45)<br/>并给自身附加3“祝词pt”<br/>200%发动时:攻击次数变为8次<br/>【Lv.MAX】<br/>对全体敌人施以6次光属性攻击(威力 65)<br/>并给自身附加3“祝词pt”<br/>200%发动时:攻击次数变为8次"},{skill_order="22",skill_type="EX",skill_tag="光,回复",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="月夜祈祷(单体)",skill_content="对敌方单体施以4次光属性攻击(威力 85)<br/>并恢复自身SP(恢复量 最大SP的100%)<br/>【使用条件】自身“祝词pt”数量在6以上",skill_boost="威力90/105/130",test_weak="光",test_hit="4",test_obj="敌单"},},}, | |||
{owner_order="224",owner_skill={{skill_order="1",skill_type="主动",skill_tag="短剑,debuff",skill_sp="24",skill_name="毒连刃",skill_content="对敌方单体施以2次短剑物理攻击(威力75)<br/>并有中等概率赋予妨害异常效果(2回合)",skill_boost="威力90/110/150",test_weak="短剑",test_hit="2",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="短剑",skill_sp="25",skill_name="霞刃",skill_content="对随机敌人施以3次短剑物理攻击(威力 55)",skill_boost="威力65/80/100",test_weak="短剑",test_hit="3",test_obj="敌乱"},{skill_order="3",skill_type="主动",skill_tag="短剑,debuff",skill_sp="38",skill_name="细蟹",skill_content="对全体敌人施以短剑物理攻击(威力150)<br/>并赋予速度降低15%的效果(2回合)<br/>※行动影响从下回合开始",skill_boost="威力175/215/260",test_weak="短剑",test_hit="1",test_obj="敌群"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_sp="64",skill_name="龙腾虎斗",skill_content="赋予自身短剑攻击伤害提升30%的效果(3回合)<br/>选择指令时、夜晚时或自身处于深更状态时<br/>自身会心・速度提升30%(3回合)<br/>并延长特殊效果”深更”(3回合)<br/>※行动影响从下回合开始",skill_boost="短剑伤害提升回合数4/5/6 会心・速度提升回合数4/5/6"},{skill_order="5",skill_type="主动",skill_tag="短剑,火,冰,风,buff",skill_sp="35",skill_name="虎牙贯",skill_content="对敌方单体施以短剑物理攻击(威力 170)<br/>并突破火・冰・风弱点(伤害以短剑物理计算)<br/>选择指令时、夜晚时或自身处于深更状态时<br/>并恢复自身2BP",skill_boost="威力200/240/350",test_weak="短剑,火,冰,风",test_hit="1",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="短剑,火,冰,风",skill_sp="52",skill_name="龙牙刃",skill_content="对敌方单体施以3次短剑物理攻击(威力 65)<br/>并突破火・冰・风弱点(伤害以短剑物理计算)<br/>选择指令时、夜晚时或自身处于深更状态时:目标全体化",skill_boost="威力75/90/120",test_weak="短剑,火,冰,风",test_hit="3",test_obj="敌单",skill_up="88",skill_up_content="消耗SP减轻(SP42)"},{skill_order="7",skill_type="主动",skill_tag="短剑,debuff",skill_sp="76",skill_name="蛇牙薙",skill_content="对全体敌人施以3次短剑物理攻击(威力 65)<br/>并有中等概率赋予妨害・受伤异常效果(2回合)<br/>选择指令时、夜晚时或自身处于深更状态时<br/>赋予妨害・受伤异常效果的概率变为大概率",skill_boost="威力75/90/115",test_weak="短剑",test_hit="3",test_obj="敌群",skill_up="96",skill_up_content="消耗SP减轻(SP61)"},{skill_order="8",skill_type="主动",skill_tag="短剑",skill_sp="60",skill_tag2="弱点外",skill_name="微尘",skill_content="对随机敌人施以3次短剑物理攻击(威力 85)<br/>即使非弱点也会削减护盾点数<br/>Boost MAX时:攻击次数变为5次",skill_boost="威力95/110/100",test_weak="短剑",test_hit="3,5",test_obj="敌乱",skill_up="99",skill_up_content="消耗SP减轻(SP48)"},{skill_order="9",skill_type="主动",skill_tag="短剑",skill_sp="44",skill_name="晦冥",skill_content="对敌方单体施以2次短剑物理攻击(威力 90)<br/>自身行动顺序越靠前,威力越大<br/>最大2倍(第一个行动)<br/>选择指令时、夜晚时或自身处于深更状态时<br/>效果再次发动(不消耗SP)",skill_boost="威力105/125/180",test_weak="短剑",test_hit="2,4",test_obj="敌单",skill_up="100",skill_up_content="消耗SP减轻(SP35)"},{skill_order="10",skill_type="主动",skill_tag="短剑,debuff",skill_sp="62",skill_tag2="弱点外,灯火の加護",skill_name="病闪刃",skill_content="对全体敌人施以短剑物理攻击(威力 120)<br/>即使非弱点也会削减护盾点数<br/>Boost MAX时:并赋予燃烧・冻伤・腐蚀状态异常(6回合)<br/>然而,若自身不处于深更状态,HP会降至1",skill_boost="威力145/185/220",test_weak="短剑",test_hit="1",test_obj="敌群"},{skill_order="11",skill_type="被动",skill_tag="物攻提升,会心提升,速度提升",skill_name="黑暗行者",skill_content="自身物攻提升20%、会心・速度提升30%<br/>夜晚时或自身处于深更状态时<br/>被动区物攻・会心・速度增益上限提升至50%"},{skill_order="12",skill_type="被动",skill_tag="物攻提升,会心提升,速度提升,暴伤提升",skill_parent="11",skill_tag2="進化",skill_name="黑暗行者",skill_content="自身物攻提升20%、会心・速度提升30%<br/>夜晚时或自身处于深更状态时<br/>被动区物攻・会心・速度增益上限提升至50%<br/>且暴击时伤害倍率提升为1.4倍(通常为1.25倍)"},{skill_order="13",skill_type="被动",skill_tag="随机回避,全体回避",skill_name="伪身之术",skill_content="赋予自身有50%概率闪避受到的全体攻击与随机攻击(一部分除外)的效果<br/>受此技能效果或其他必定闪避效果影响而闪避成功时<br/>若自身处于深更状态,则延长特殊效果”深更”(1回合)<br/>若不处于深更状态,赋予自身特殊效果”深更”(2回合)<br/>深更:威力提升75%(同系统效果不可重复)"},{skill_order="14",skill_type="被动",skill_tag="追击",skill_tag2="灯火の加護",skill_name="病讨",skill_content="自身攻击后(反击、必杀技等除外)会进行追击<br/>(仅按行动顺序攻击/不依赖攻击次数只发动一次)<br/>追击:对随机敌人赋予燃烧、冻伤、腐蚀中的任意一种状态异常(1回合)<br/>※视为以被动技能赋予"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 20%"},{skill_order="16",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化Ⅲ",skill_content="自身的冰耐性提升20%"},{skill_order="17",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升20%"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="短剑,debuff",skill_tag2="必殺技,弱点外",skill_name="病紫雨",skill_content="【Lv.1】<br/>对全体敌人施以5次短剑攻击(威力 55)<br/>即使非弱点也会削减护盾点数<br/>无视完全避免攻击与完全闪避攻击的效果<br/>赋予燃烧・冻伤・腐蚀状态异常(2回合)<br/>并赋予自身特殊效果”深更”(5回合)<br/>※”深更”视为以被动技能赋予<br/>【Lv.MAX】<br/>对全体敌人施以5次短剑攻击(威力 85)<br/>即使非弱点也会削减护盾点数<br/>无视完全避免攻击与完全闪避攻击的效果<br/>赋予燃烧・冻伤・腐蚀状态异常(2回合)<br/>并赋予自身特殊效果”深更”(5回合)<br/>※”深更”视为以被动技能赋予"},{skill_order="21",skill_type="EX"},},}, | |||
{owner_order="223",owner_skill={{skill_order="1",skill_type="主动",skill_tag="杖,书,风",skill_sp="30",skill_name="风叩(全体)",skill_content="对全体敌人施以风属性攻击(威力 120)<br/>并突破杖・书弱点(伤害以风属性计算)",skill_boost="威力145/185/220",test_weak="杖,书,风",test_hit="1",test_obj="敌群"},{skill_order="2",skill_type="主动",skill_tag="debuff,调查",skill_sp="25",skill_name="状況分析",skill_content="赋予敌方单体物攻・属攻・会心降低15%的效果(2回合)<br/>并显示其一个弱点",skill_boost="回合数3/4/5 弱点显示数2/3/4"},{skill_order="3",skill_type="主动",skill_tag="杖,debuff",skill_sp="37",skill_tag2="弱点外",skill_name="书弱化的连巧打",skill_content="对敌方单体施以2次杖物理攻击(威力75)<br/>即使非弱点也会削减护盾点数<br/>并赋予书弱点(2次)",skill_boost="威力90/110/150",test_weak="杖",test_hit="2",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="杖,书,风",skill_sp="33",skill_name="真相解明",skill_content="对敌方单体施以书物理攻击(威力 170)<br/>并突破杖・风弱点(伤害以书物理计算)<br/>必定造成暴击伤害<br/>突破弱点时:再次发动效果(不消耗SP)",skill_boost="威力200/240/350",test_weak="杖,书,风",test_hit="2",test_obj="敌单"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="57",skill_name="推理展开",skill_content="赋予我方前卫全体に杖・书攻击伤害提升15%<br/>与风属性伤害提升15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="debuff",skill_sp="50",skill_name="设置圈套",skill_content="削除敌方单体无视弱点的4层护盾",skill_boost="护盾层数5/6/7",skill_up="88",skill_up_content="消耗SP减轻(SP40)"},{skill_order="7",skill_type="主动",skill_tag="杖,书,风,debuff",skill_sp="96",skill_name="四连风殴(全体)",skill_content="对全体敌人施以4次风属性攻击(威力 35)<br/>并突破杖・书弱点(伤害以风属性计算)<br/>并赋予杖・书・风耐性降低10%的效果(2回合)",skill_boost="威力45/55/70",test_weak="杖,书,风",test_hit="4",test_obj="敌群",skill_up="96",skill_up_content="消耗SP减轻(SP77)"},{skill_order="8",skill_type="主动",skill_tag="杖",skill_sp="81",skill_tag2="弱点外",skill_name="书弱化的四连巧锤",skill_content="对敌方单体施以4次杖物理攻击(威力 65)<br/>即使非弱点也会削减护盾点数<br/>并赋予书弱点(1次)",skill_boost="威力75/85/110 弱点赋予数2/3/4次",test_weak="杖",test_hit="4",test_obj="敌单",skill_up="99",skill_up_content="消耗SP减轻(SP65)"},{skill_order="9",skill_type="主动",skill_tag="杖,书,风",skill_sp="49",skill_name="真相究明",skill_content="对敌方单体施以书物理攻击(威力 230)<br/>并突破杖・风弱点(伤害以书物理计算)<br/>必定造成暴击伤害<br/>此技能的伤害上限提高50000<br/>突破弱点时:再次发动效果(不消耗SP)",skill_boost="威力260/300/400",test_weak="杖,书,风",test_hit="2",test_obj="敌单",skill_up="100",skill_up_content="消耗SP减轻(SP39)"},{skill_order="10",skill_type="主动",skill_tag="杖,书,风",skill_parent="9",skill_sp="39",skill_tag2="進化",skill_name="真相究明",skill_content="对敌方单体施以书物理攻击(威力 260)<br/>并突破杖・风弱点(伤害以书物理计算)<br/>必定造成暴击伤害<br/>此技能的伤害上限提高50000<br/>突破弱点时:再次发动效果(不消耗SP)",skill_boost="威力290/340/450",test_weak="杖,书,风",test_hit="2",test_obj="敌单"},{skill_order="11",skill_type="主动",skill_tag="debuff",skill_sp="45",skill_tag2="灯火の加護",skill_name="现场验证",skill_content="对敌方单体施以杖・书・风耐性降低20%的效果(2回合)<br/>并赋予书弱点(2次)",skill_boost="回合数3/4/5"},{skill_order="12",skill_type="被动",skill_tag="威力提升",skill_name="弱点威力强化V",skill_content="自身突破敌人弱点时,伤害提升30%"},{skill_order="13",skill_type="被动",skill_tag="属攻对物攻加成",skill_name="武术心得",skill_content="存在破防中的敌人时,<br/>物攻会附加相当于属攻值100%的数量(包含装备赋予的数值/不可重复)"},{skill_order="14",skill_type="被动",skill_tag="物攻降低,属攻降低,物防降低,属防降低,杖耐性降低,书耐性降低,风耐性降低",skill_tag2="灯火の加護",skill_name="合理的推论",skill_content="我方有人将敌人破防时,<br/>赋予被破防的敌人物攻・物防・属攻・属防降低10%与<br/>杖・书・风耐性降低10%的效果(2回合)"},{skill_order="15",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%"},{skill_order="16",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%"},{skill_order="17",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="书",skill_tag2="必殺技",skill_name="真相探明",skill_content="【Lv.1】<br/>赋予全体敌人书弱点(2次)<br/>并对全体敌人施以2次书物理攻击(威力 195)<br/>必定造成暴击伤害<br/>此技能的伤害上限提高50000<br/>【Lv.MAX】<br/>赋予全体敌人书弱点(2次)<br/>并对全体敌人施以2次书物理攻击(威力 280)<br/>必定造成暴击伤害<br/>此技能的伤害上限提高50000"},{skill_order="21",skill_type="EX",skill_tag="debuff",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="打破不在场证明",skill_content="回合中,迅速行动<br/>削除敌方单体无视弱点的6层护盾<br/>【使用条件】没有敌人处于破防状态时",skill_boost="护盾层数8/10/12"},},}, | |||
{owner_order="222",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑,杖,光",skill_sp="32",skill_name="二连清光斩",skill_content="对敌方单体施以2次剑物理攻击(威力 90) <br/>并突破杖・光弱点(伤害以剑物理计算)",skill_boost="威力105/125/180",test_weak="剑,杖,光",test_hit="2",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="buff",skill_sp="40",skill_name="警卫",skill_content="回合中,迅速行动<br/>赋予自身受到的伤害减少10%(一部分除外)的效果<br/>(1回合/可通过覆盖效果以延长回合)<br/>赋予自身代替我方前卫承受<br/>单体攻击伤害的效果(2回合/后卫也可生效)",skill_boost="伤害减少20/30/40% 回合数3/4/5"},{skill_order="3",skill_type="主动",skill_tag="体力护盾",skill_sp="23",skill_name="圣盾",skill_content="赋予自身HP护盾(效果量 使用者最大HP的10%/不可重复)",skill_boost="效果量20/30/40%"},{skill_order="4",skill_type="主动",skill_tag="剑,杖,光,debuff",skill_sp="55",skill_name="乱之清光剑打",skill_content="对随机目标施以3次杖物理攻击(威力 65)<br/>并突破剑・光弱点(伤害以杖物理计算)<br/>每次攻击小概率赋予属防降低15%的效果(2回合)<br/>Boost MAX时:攻击次数变为5次",skill_boost="威力75/90/75",test_weak="剑,杖,光",test_hit="3,5",test_obj="敌乱"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="70",skill_name="新人圣堂骑士的应援",skill_content="我方前卫全体剑・杖攻击伤害提升20%<br/>光属性攻击伤害提升20%(2回合)",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="剑,杖,光,debuff",skill_sp="88",skill_name="圣心斩",skill_content="对全体敌人施以3次剑物理攻击(威力 55)<br/>并突破杖・光弱点(伤害以剑物理计算)<br/>并赋予物防・属防降低15%的效果(2回合)<br/>若目标的属防降低效果在9回合及以上时<br/>赋予同目标属性耐性降低15%的效果(2回合)",skill_boost="威力65/75/100",test_weak="剑,杖,光",test_hit="3",test_obj="敌群",skill_up="88",skill_up_content="消耗SP减轻(SP70)"},{skill_order="7",skill_type="主动",skill_tag="感杖",skill_sp="45",skill_name="破盾强化的杖术(前全)",skill_content="赋予我方前卫全体进行“杖物理”攻击时<br/>破盾量提升1的效果<br/>(1回合/同系统的效果不可重复)",skill_boost="回合数2/3/4",skill_up="96",skill_up_content="消耗SP减轻(SP36)"},{skill_order="8",skill_type="主动",skill_tag="剑,杖,光",skill_sp="74",skill_name="清光击灭三连剑打",skill_content="对全体敌人施以3次杖物理攻击(威力 80)<br/>并突破剑・光弱点(伤害以杖物理计算)<br/>选择技能时若有敌人处于属防降低状态<br/>攻击次数变为5次",skill_boost="威力90/105/130",test_weak="剑,杖,光",test_hit="3,5",test_obj="敌群",skill_up="99",skill_up_content="消耗SP减轻(SP59)"},{skill_order="9",skill_type="主动",skill_tag="剑,杖,光",skill_sp="51",skill_name="二连清光全身斩",skill_content="对敌方单体施以2次剑物理攻击(威力120)<br/>并突破杖・光弱点(伤害以剑物理计算)<br/>攻击目标处于属防降低状态时<br/>效果再次发动(不消耗SP)",skill_boost="威力135/155/210",test_weak="剑,杖,光",test_hit="2,4",test_obj="敌单",skill_up="100",skill_up_content="消耗SP减轻(SP41)"},{skill_order="10",skill_type="主动",skill_tag="debuff",skill_sp="72",skill_tag2="灯火の加護",skill_name="破耐的神谕(全体)Ⅱ",skill_content="赋予全体敌人物理・属性耐性降低15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="11",skill_type="被动",skill_tag="化身神官",skill_name="圣堂骑士",skill_content="战斗中:自身的职业也可被判定为“星官”。<br/>※固有能力"},{skill_order="12",skill_type="被动",skill_tag="物理追击",skill_name="神官的随行者",skill_content="前卫是星官时,赋予前卫行动后附上克里克的追击效果<br/>(仅按行动顺序攻击/不依赖攻击次数且只发动一次)<br/>※前卫队伍里有星官的情况下,即使自身在前卫也能追击<br/>※”将敌人破盾”的效果仅有成功破盾的角色会触发<br/>追击:对全体敌人施以剑物理攻击(威力 200)<br/>并突破杖・光弱点(伤害以剑物理计算)"},{skill_order="13",skill_type="被动",skill_tag="护盾&威力效果提升",skill_name="清澈火炎之心",skill_content="前卫时:我方前后卫全体的星官<br/>HP护盾&威力提升效果的获得量提升至1.5倍"},{skill_order="14",skill_type="被动",skill_tag="护盾&威力效果提升",skill_tag2="進化",skill_name="清澈火炎之心",skill_content="前卫时:我方前后卫全体的星官<br/>HP护盾&威力提升效果的获得量提升至2倍"},{skill_order="15",skill_type="被动",skill_tag="剑·杖伤害提升,伤害上限提升",skill_tag2="灯火の加護",skill_name="守护正义之剑",skill_content="自身剑・杖攻击伤害提升15%<br/>自身存在HP护盾时,<br/>伤害上限提升(效果量 70000)"},{skill_order="16",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%"},{skill_order="17",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%"},{skill_order="18",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="20",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="21",skill_type="EX",skill_tag="剑,杖,光,体力护盾,buff",skill_tag2="必殺技",skill_name="斩断邪恶的骑士之剑",skill_content="【Lv.1】<br/>对敌方单体施以剑物理攻击(威力 500)<br/>并突破杖・光弱点(伤害以剑物理计算)<br/>并赋予自身HP护盾<br/>(效果量 使用者最大HP的10%/不可重复)<br/>并赋予威力提升50%的效果<br/>(2回合/回合不可延长/同系统的效果不可重复)<br/>【Lv.MAX】<br/>对敌方单体施以剑物理攻击(威力 750)<br/>并突破杖・光弱点(伤害以剑物理计算)<br/>此必杀技伤害上限提升100000<br/>并赋予自身HP护盾<br/>(效果量 使用者最大HP的10%/不可重复)<br/>并赋予威力提升50%的效果<br/>(2回合/回合不可延长/同系统的效果不可重复)"},{skill_order="22",skill_type="EX",skill_tag="剑,杖,光,debuff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="真・圣心斩",skill_content="对全体敌人施以3次剑物理攻击(威力 80)<br/>并突破杖・光弱点(伤害以剑物理计算)<br/>并赋予物防・属防降低15%与属性耐性降低15%的效果(2回合)<br/>自身存在威力提升状态时<br/>效果再次发动(不消耗SP)<br/>【使用条件】第3回合以后",skill_boost="威力90/105/130",test_weak="剑,杖,光",test_hit="3,6",test_obj="敌群"},},}, | |||
{owner_order="221",owner_skill={{skill_order="1",skill_type="主动",skill_tag="杖,火,光",skill_sp="44",skill_name="光炎三痛打",skill_content="对敌方单体施以3次杖物理攻击(威力65)<br/>并突破火・光弱点(伤害以杖物理计算)",skill_boost="威力75/90/120",test_weak="杖,火,光",test_hit="3",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_sp="42",skill_name="治愈魔法(前全)Ⅱ",skill_content="我方前卫全体HP恢复(效力 55)<br/>并赋予HP自动恢复的效果(2回合/效力 80)",skill_boost="效力75/95/130"},{skill_order="3",skill_type="主动",skill_tag="杖,火,光",skill_sp="66",skill_name="爆明三碎打",skill_content="对全体敌人施以3次杖物理攻击(威力65)<br/>并突破火・光弱点(伤害以杖物理计算)",skill_boost="威力75/90/115",test_weak="杖,火,光",test_hit="3",test_obj="敌群"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_sp="48",skill_name="仗义之锤的圣别",skill_content="我方前卫全体的物理攻击伤害提升15%(2回合)<br/>效果对象为星官时,同对象<br/>杖攻击伤害提升15%(2回合)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="杖,火,光,buff",skill_sp="66",skill_name="光炎攻势打",skill_content="对敌方单体施以2次杖物理攻击(威力 90)<br/>并突破火・光弱点(伤害以杖物理计算)<br/>并赋予我方前卫全体<br/>物攻・属攻提升15%的效果(2回合)",skill_boost="威力105/125/180",test_weak="杖,火,光",test_hit="2",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="debuff",skill_sp="70",skill_name="净炎的标志",skill_content="赋予全体敌人杖弱点(6次)<br/>并赋予杖・火・光耐性降低15%的效果(2回合)",skill_boost="次数7/8/9次 回合数3/4/5",skill_up="88",skill_up_content="消耗SP减轻(SP56)"},{skill_order="7",skill_type="主动",skill_tag="杖,火,光,buff",skill_sp="110",skill_name="爆明圣盾打",skill_content="对全体敌人施以3次杖物理攻击(威力 80)<br/>并突破火・光弱点(伤害以杖物理计算)<br/>同时,我方前卫全体HP恢复(效力 60)<br/>并赋予HP护盾(效果量 使用者最大HP的30%/不可重复)",skill_boost="威力90/105/130",test_weak="杖,火,光",test_hit="3",test_obj="敌群",skill_up="96",skill_up_content="消耗SP减轻(SP88)"},{skill_order="8",skill_type="主动",skill_tag="杖,火,光",skill_sp="88",skill_name="光炎连锤",skill_content="对敌方单体施以6次杖物理攻击(威力 40)<br/>并突破火・光弱点(伤害以杖物理计算)",skill_boost="威力45/50/70",test_weak="杖,火,光",test_hit="6",test_obj="敌单",skill_up="99",skill_up_content="消耗SP减轻(SP70)"},{skill_order="9",skill_type="主动",skill_tag="杖,火,光",skill_sp="110",skill_name="光炎裁锤",skill_content="对敌方单体施以3次杖物理攻击(威力 110)<br/>并突破火・光弱点(伤害以杖物理计算)<br/>Boost MAX时:威力为2倍<br/> ※威力值会体现在技能描述上",skill_boost="威力120/140/360",test_weak="杖,火,光",test_hit="3",test_obj="敌单",skill_up="100",skill_up_content="消耗SP减轻(SP77)"},{skill_order="10",skill_type="主动",skill_tag="杖,火,光,debuff",skill_sp="72",skill_tag2="灯火の加護",skill_name="光炎乱戒锤",skill_content="对随机目标施以4次杖物理攻击(威力 45)<br/>并突破火・光弱点(伤害以杖物理计算)<br/>每次攻击皆赋予杖弱点(2次)",skill_boost="威力55/65/90",test_weak="杖,火,光",test_hit="4",test_obj="敌乱"},{skill_order="11",skill_type="被动",skill_tag="物理追击",skill_name="爆明锤击",skill_content="前卫时:赋予我方前卫全体<br/>突破敌人弱点时进行追击的效果<br/>(仅按行动顺序攻击/不依赖攻击次数且只发动一次)<br/>追击:对全体敌人施以杖物理攻击(威力 150)<br/>并突破火・光弱点(伤害以杖物理计算)"},{skill_order="12",skill_type="被动",skill_tag="物理追击",skill_parent="11",skill_tag2="進化",skill_name="爆明锤击",skill_content="前卫时:赋予我方前卫全体<br/>突破敌人弱点时进行追击的效果<br/>(仅按行动顺序攻击/不依赖攻击次数且只发动一次)<br/>追击:对全体敌人施以2次杖物理攻击(威力 100)<br/>并突破火・光弱点(伤害以杖物理计算)"},{skill_order="13",skill_type="被动",skill_tag="物攻提升,杖伤害提升,伤害上限提升",skill_name="锤矛之戮力",skill_content="HP满槽时:我方前卫全体物攻提升15%<br/>杖攻击伤害提升30%<br/>伤害上限提升(效果量 20000)"},{skill_order="14",skill_type="被动",skill_tag="杖伤害提升",skill_tag2="灯火の加護",skill_name="为骑士者的义务",skill_content="赋予我方前卫全体<br/>被动区杖物理伤害增益上限提升至50%的效果<br/>HP满槽时:同对象杖攻击伤害提升20%"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升,光耐性提升",skill_name="火・光耐性强化",skill_content="自身的火・光耐性提升10%"},{skill_order="16",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化Ⅲ",skill_content="自身的冰耐性提升20%"},{skill_order="17",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化Ⅲ",skill_content="自身的暗耐性提升20%"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="杖,火,光,buff",skill_tag2="必殺技",skill_name="光炎的审锤",skill_content="【Lv1】<br/>对随机目标施以8次杖物理攻击(威力 40)<br/>并突破火・光弱点(伤害以杖物理计算)<br/>并赋予我方前卫全体物攻提升10%的效果(2回合)<br/>200%发动时:攻击次数变为10次<br/>并赋予我方前卫全体物理攻击伤害提升10%的效果(2回合)<br/>【LvMAX】<br/>对随机目标施以8次杖物理攻击(威力 60)<br/>并突破火・光弱点(伤害以杖物理计算)<br/>并赋予我方前卫全体物攻提升20%的效果(2回合)<br/>200%发动时:攻击次数变为10次<br/>并赋予我方前卫全体物理攻击伤害提升20%的效果(2回合)"},{skill_order="21",skill_type="EX",skill_tag="杖,火,光",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="爆明真锤",skill_content="对全体敌人施以4次杖物理攻击(威力 60) <br/>并突破火・光弱点(伤害以杖物理计算)<br/>Boost MAX时:威力为2倍<br/> ※威力值会体现在技能描述上<br/>【使用条件】有敌人存在杖弱点时",skill_boost="威力65/75/180",test_weak="杖,火,光",test_hit="4",test_obj="敌群"},},}, | |||
{owner_order="220",owner_skill={{skill_order="1",skill_type="主动",skill_tag="弓",skill_sp="26",skill_name="细心三连射",skill_content="对敌方单体施以3次弓物理攻击(威力 55)<br/>必定暴击",skill_boost="威力65/85/100",test_weak="弓",test_hit="3",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="弓,debuff",skill_sp="30",skill_name="全体穿鹰",skill_content="对全体敌人施以弓物理攻击(威力 120)<br/>并翻译弓耐性降低15%的效果(2回合)",skill_boost="威力145/185/220",test_weak="弓",test_hit="1",test_obj="敌群"},{skill_order="3",skill_type="主动",skill_tag="弓",skill_sp="55",skill_name="全体三连击",skill_content="对全体敌人施以3次弓物理攻击(威力 55)",skill_boost="威力65/75/100",test_weak="弓",test_hit="3",test_obj="敌群"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_sp="80",skill_name="猎人的秘药",skill_content="赋予我方前后卫全体物攻・会心提升15%<br/>与弓攻击伤害提升15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="弓,光,暗",skill_sp="68",skill_name="阴阳割昏晓",skill_content="对敌方单体施以3次弓物理攻击(威力 85)<br/>并突破光・暗弱点(伤害以弓物理计算)<br/>此技能的伤害上限提高20000<br/>选择指令时若自身的”直观pt”在9以上:威力为1.5倍",skill_boost="威力95/110/140",test_weak="弓,光,暗",test_hit="3",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="弓,光,暗",skill_parent="5",skill_sp="68",skill_tag2="進化",skill_name="阴阳割昏晓",skill_content="对敌方单体施以3次弓物理攻击(威力 85)<br/>并突破光・暗弱点(伤害以弓物理计算)<br/>此技能的伤害上限提高20000<br/>选择指令时若自身的”直观pt”在9以上:威力为2倍",skill_boost="威力95/110/140",test_weak="弓,光,暗",test_hit="3",test_obj="敌单"},{skill_order="7",skill_type="主动",skill_tag="debuff,暴击镜",skill_sp="52",skill_name="捕食者的炯眼",skill_content="回合中,迅速行动<br/>赋予敌方单体所受攻击<br/>必定造成暴击伤害的效果<br/>(1回合/可通过覆盖效果以延长回合)",skill_boost="回合数2/3/4",skill_up="88",skill_up_content="消耗SP减轻(SP42)"},{skill_order="8",skill_type="主动",skill_tag="弓",skill_sp="62",skill_name="累积之射线",skill_content="对敌方单体施以3次弓物理攻击(威力 65)<br/>选择指令时若自身的”直观pt”在9以上:<br/>攻击次数变为6次",skill_boost="威力75/85/110",test_weak="弓",test_hit="3,6",test_obj="敌单",skill_up="96",skill_up_content="消耗SP减轻(SP50)"},{skill_order="9",skill_type="主动",skill_tag="弓",skill_sp="75",skill_name="闭塞之因果",skill_content="从使用的下一个回合开始,每回合1次<br/>在我方行动之前(部分除外)<br/>对随机目标施以3次弓物理攻击(威力 45/持续 2次)",skill_boost="持续3/4/5次",test_weak="弓",test_hit="3",test_obj="敌乱",skill_up="99",skill_up_content="消耗SP减轻(SP60)"},{skill_order="10",skill_type="主动",skill_tag="弓,光,暗",skill_sp="81",skill_name="降落之晓天",skill_content="对全体敌人施以4次弓物理攻击(威力 45)<br/>并突破光・暗弱点(伤害以弓物理计算)<br/>选择指令时若自身的”直观pt”在6以上:<br/>攻击次数变为5次",skill_boost="威力55/65/80",test_weak="弓,光,暗",test_hit="4",test_obj="敌群",skill_up="100",skill_up_content="消耗SP减轻(SP65)"},{skill_order="11",skill_type="主动",skill_tag="弓,光,暗",skill_sp="104",skill_tag2="灯火の加護",skill_name="盈虚之光阴",skill_content="对敌方单体施以4次弓物理攻击(威力 100)<br/>并突破光・暗弱点(伤害以弓物理计算)<br/>此技能的伤害上限提高50000<br/>选择指令时若自身的”直观pt”在9以上:威力为3倍<br/>然而,自身的”直观pt”会清零",skill_boost="威力110/120/145",test_weak="弓,光,暗",test_hit="4",test_obj="敌单"},{skill_order="12",skill_type="被动",skill_tag="直观pt,弓耐性降低",skill_name="悠久的直观",skill_content="自身每次攻击造成暴击时<br/>为自身追加1”直观pt”<br/>并有小概率赋予攻击目标弓耐性降低10%效果(1回合)<br/>※若在全体攻击时同时触发多次暴击,也只发动1次"},{skill_order="13",skill_type="被动",skill_tag="属攻对物攻加成",skill_name="辽远的天号",skill_content="自身物攻提升30%<br/>并赋予自身根据自身”直观pt”的数量的对应效果<br/>3以上:使用普攻以外的物理攻击(一部分除外)时<br/>可突破冰・雷弱点(伤害以对应攻击计算)<br/>6以上:使用普攻以外的物理攻击(一部分除外)时<br/>可突破火・风弱点(伤害以对应攻击计算)<br/>9以上:物攻会附加相当于属攻值50%的数量(包含装备赋予的数值/不可重复)"},{skill_order="14",skill_type="被动",skill_tag="弓伤害提升,伤害上限提升",skill_tag2="灯火の加護",skill_name="睿智的共鸣(弓)",skill_content="HP满槽时:赋予我方前卫全体<br/>弓攻击伤害提升10%、<br/>被动加装备赋予的弓攻击伤害增益上限提升至50%<br/>与伤害上限提升(效果量 30000)的效果"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升,冰耐性提升",skill_name="火·冰耐性强化",skill_content="自身的火·冰耐性提升10%"},{skill_order="16",skill_type="特殊",skill_tag="雷耐性提升,风耐性提升",skill_name="雷·风耐性强化",skill_content="自身的雷·风耐性提升10%"},{skill_order="17",skill_type="特殊",skill_tag="光耐性提升,暗耐性提升",skill_name="光·暗耐性强化",skill_content="自身的光·暗耐性提升10%"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="弓,光,暗,暴击镜",skill_tag2="必殺技",skill_name="来自遥远宇宙的灾祸",skill_content="【Lv1】<br/>对全体敌人施以6次弓物理攻击(威力 50)<br/>必定暴击<br/>并突破光・暗弱点(伤害以弓物理计算)<br/>200%发动时:攻击次数变为9次<br/>并赋予所受攻击必定造成暴击伤害的效果<br/>(1回合/可通过覆盖效果以延长回合)<br/>【LvMAX】<br/>对全体敌人施以6次弓物理攻击(威力 75)<br/>必定暴击<br/>并突破光・暗弱点(伤害以弓物理计算)<br/>200%发动时:攻击次数变为9次<br/>并赋予所受攻击必定造成暴击伤害的效果<br/>(1回合/可通过覆盖效果以延长回合)"},{skill_order="21",skill_type="EX",skill_tag="弓,暴击镜",skill_sp="3次",skill_tag2="EXアビリティ",skill_name="无穷的响箭",skill_content="回合中,迅速行动<br/>赋予敌方单体所受攻击<br/>必定造成暴击伤害的效果<br/>(1回合/可通过覆盖效果以延长回合)<br/>并对敌方单体施以6次弓物理攻击(威力 25)<br/>【使用条件】自身的直观pt数量在5以下",skill_boost="威力30/35/50",test_weak="弓",test_hit="6",test_obj="敌单"},},}, | {owner_order="220",owner_skill={{skill_order="1",skill_type="主动",skill_tag="弓",skill_sp="26",skill_name="细心三连射",skill_content="对敌方单体施以3次弓物理攻击(威力 55)<br/>必定暴击",skill_boost="威力65/85/100",test_weak="弓",test_hit="3",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="弓,debuff",skill_sp="30",skill_name="全体穿鹰",skill_content="对全体敌人施以弓物理攻击(威力 120)<br/>并翻译弓耐性降低15%的效果(2回合)",skill_boost="威力145/185/220",test_weak="弓",test_hit="1",test_obj="敌群"},{skill_order="3",skill_type="主动",skill_tag="弓",skill_sp="55",skill_name="全体三连击",skill_content="对全体敌人施以3次弓物理攻击(威力 55)",skill_boost="威力65/75/100",test_weak="弓",test_hit="3",test_obj="敌群"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_sp="80",skill_name="猎人的秘药",skill_content="赋予我方前后卫全体物攻・会心提升15%<br/>与弓攻击伤害提升15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="弓,光,暗",skill_sp="68",skill_name="阴阳割昏晓",skill_content="对敌方单体施以3次弓物理攻击(威力 85)<br/>并突破光・暗弱点(伤害以弓物理计算)<br/>此技能的伤害上限提高20000<br/>选择指令时若自身的”直观pt”在9以上:威力为1.5倍",skill_boost="威力95/110/140",test_weak="弓,光,暗",test_hit="3",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="弓,光,暗",skill_parent="5",skill_sp="68",skill_tag2="進化",skill_name="阴阳割昏晓",skill_content="对敌方单体施以3次弓物理攻击(威力 85)<br/>并突破光・暗弱点(伤害以弓物理计算)<br/>此技能的伤害上限提高20000<br/>选择指令时若自身的”直观pt”在9以上:威力为2倍",skill_boost="威力95/110/140",test_weak="弓,光,暗",test_hit="3",test_obj="敌单"},{skill_order="7",skill_type="主动",skill_tag="debuff,暴击镜",skill_sp="52",skill_name="捕食者的炯眼",skill_content="回合中,迅速行动<br/>赋予敌方单体所受攻击<br/>必定造成暴击伤害的效果<br/>(1回合/可通过覆盖效果以延长回合)",skill_boost="回合数2/3/4",skill_up="88",skill_up_content="消耗SP减轻(SP42)"},{skill_order="8",skill_type="主动",skill_tag="弓",skill_sp="62",skill_name="累积之射线",skill_content="对敌方单体施以3次弓物理攻击(威力 65)<br/>选择指令时若自身的”直观pt”在9以上:<br/>攻击次数变为6次",skill_boost="威力75/85/110",test_weak="弓",test_hit="3,6",test_obj="敌单",skill_up="96",skill_up_content="消耗SP减轻(SP50)"},{skill_order="9",skill_type="主动",skill_tag="弓",skill_sp="75",skill_name="闭塞之因果",skill_content="从使用的下一个回合开始,每回合1次<br/>在我方行动之前(部分除外)<br/>对随机目标施以3次弓物理攻击(威力 45/持续 2次)",skill_boost="持续3/4/5次",test_weak="弓",test_hit="3",test_obj="敌乱",skill_up="99",skill_up_content="消耗SP减轻(SP60)"},{skill_order="10",skill_type="主动",skill_tag="弓,光,暗",skill_sp="81",skill_name="降落之晓天",skill_content="对全体敌人施以4次弓物理攻击(威力 45)<br/>并突破光・暗弱点(伤害以弓物理计算)<br/>选择指令时若自身的”直观pt”在6以上:<br/>攻击次数变为5次",skill_boost="威力55/65/80",test_weak="弓,光,暗",test_hit="4",test_obj="敌群",skill_up="100",skill_up_content="消耗SP减轻(SP65)"},{skill_order="11",skill_type="主动",skill_tag="弓,光,暗",skill_sp="104",skill_tag2="灯火の加護",skill_name="盈虚之光阴",skill_content="对敌方单体施以4次弓物理攻击(威力 100)<br/>并突破光・暗弱点(伤害以弓物理计算)<br/>此技能的伤害上限提高50000<br/>选择指令时若自身的”直观pt”在9以上:威力为3倍<br/>然而,自身的”直观pt”会清零",skill_boost="威力110/120/145",test_weak="弓,光,暗",test_hit="4",test_obj="敌单"},{skill_order="12",skill_type="被动",skill_tag="直观pt,弓耐性降低",skill_name="悠久的直观",skill_content="自身每次攻击造成暴击时<br/>为自身追加1”直观pt”<br/>并有小概率赋予攻击目标弓耐性降低10%效果(1回合)<br/>※若在全体攻击时同时触发多次暴击,也只发动1次"},{skill_order="13",skill_type="被动",skill_tag="属攻对物攻加成",skill_name="辽远的天号",skill_content="自身物攻提升30%<br/>并赋予自身根据自身”直观pt”的数量的对应效果<br/>3以上:使用普攻以外的物理攻击(一部分除外)时<br/>可突破冰・雷弱点(伤害以对应攻击计算)<br/>6以上:使用普攻以外的物理攻击(一部分除外)时<br/>可突破火・风弱点(伤害以对应攻击计算)<br/>9以上:物攻会附加相当于属攻值50%的数量(包含装备赋予的数值/不可重复)"},{skill_order="14",skill_type="被动",skill_tag="弓伤害提升,伤害上限提升",skill_tag2="灯火の加護",skill_name="睿智的共鸣(弓)",skill_content="HP满槽时:赋予我方前卫全体<br/>弓攻击伤害提升10%、<br/>被动加装备赋予的弓攻击伤害增益上限提升至50%<br/>与伤害上限提升(效果量 30000)的效果"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升,冰耐性提升",skill_name="火·冰耐性强化",skill_content="自身的火·冰耐性提升10%"},{skill_order="16",skill_type="特殊",skill_tag="雷耐性提升,风耐性提升",skill_name="雷·风耐性强化",skill_content="自身的雷·风耐性提升10%"},{skill_order="17",skill_type="特殊",skill_tag="光耐性提升,暗耐性提升",skill_name="光·暗耐性强化",skill_content="自身的光·暗耐性提升10%"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="弓,光,暗,暴击镜",skill_tag2="必殺技",skill_name="来自遥远宇宙的灾祸",skill_content="【Lv1】<br/>对全体敌人施以6次弓物理攻击(威力 50)<br/>必定暴击<br/>并突破光・暗弱点(伤害以弓物理计算)<br/>200%发动时:攻击次数变为9次<br/>并赋予所受攻击必定造成暴击伤害的效果<br/>(1回合/可通过覆盖效果以延长回合)<br/>【LvMAX】<br/>对全体敌人施以6次弓物理攻击(威力 75)<br/>必定暴击<br/>并突破光・暗弱点(伤害以弓物理计算)<br/>200%发动时:攻击次数变为9次<br/>并赋予所受攻击必定造成暴击伤害的效果<br/>(1回合/可通过覆盖效果以延长回合)"},{skill_order="21",skill_type="EX",skill_tag="弓,暴击镜",skill_sp="3次",skill_tag2="EXアビリティ",skill_name="无穷的响箭",skill_content="回合中,迅速行动<br/>赋予敌方单体所受攻击<br/>必定造成暴击伤害的效果<br/>(1回合/可通过覆盖效果以延长回合)<br/>并对敌方单体施以6次弓物理攻击(威力 25)<br/>【使用条件】自身的直观pt数量在5以下",skill_boost="威力30/35/50",test_weak="弓",test_hit="6",test_obj="敌单"},},}, | ||
{owner_order="219",owner_skill={{skill_order="1",skill_type="主动",skill_tag="短剑",skill_sp="32",skill_name="猎豹噬咬",skill_content="对敌方单体施以短剑物理攻击(威力 230)",skill_boost="威力260/300/400",test_weak="短剑",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="短剑,雷",skill_sp="41",skill_name="琥珀利刃",skill_content="对敌方单体施以3次短剑物理攻击(威力65)<br/>并突破雷弱点(伤害以短剑物理计算)",skill_boost="威力75/90/120",test_weak="短剑,雷",test_hit="3",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="短剑,雷",skill_sp="41",skill_name="琥珀步伐",skill_content="对随机目标施以3次短剑物理攻击(威力65)<br/>并突破雷弱点(伤害以短剑物理计算)<br/>之后立即移到后卫(不被视为交替)",skill_boost="威力75/90/120",test_weak="短剑,雷",test_hit="3",test_obj="敌乱"},{skill_order="4",skill_type="主动",skill_tag="debuff",skill_sp="26",skill_name="全体防御削弱",skill_content="赋予全体敌人物防・属防降低15%的效果(2回合)<br/>之后立即移到后卫(不被视为交替)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="56",skill_name="信念的笃志",skill_content="赋予我方前卫全体及自身后卫物攻・属攻提升15%的效果<br/>之后立即移到后卫(不被视为交替)",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="短剑,雷",skill_sp="43",skill_name="狼之獠牙",skill_content="对敌方单体施以短剑物理攻击(威力 260)<br/>并突破雷弱点(伤害以短剑物理计算)<br/>之后立即移到后卫(不被视为交替)",skill_boost="威力290/340/450",test_weak="短剑,雷",test_hit="1",test_obj="敌单",skill_up="88",skill_up_content="消耗SP减轻(SP34)"},{skill_order="7",skill_type="主动",skill_tag="短剑",skill_sp="82",skill_name="骤雨短刃",skill_content="从使用的下一个回合开始,每回合1次<br/>在我方行动之前(部分除外)<br/>对全体敌人施以短剑物理攻击(威力 180/持续 2次)",skill_boost="持续3/4/5次",test_weak="短剑",test_hit="1",test_obj="敌群",skill_up="96",skill_up_content="消耗SP减轻(SP66)"},{skill_order="8",skill_type="主动",skill_tag="短剑",skill_parent="7",skill_sp="66",skill_tag2="進化,弱点外",skill_name="骤雨短刃",skill_content="从使用的下一个回合开始,每回合1次<br/>在我方行动之前(部分除外)<br/>对全体敌人施以短剑物理攻击(威力 180/持续 2次)<br/>即使非弱点也会削减护盾点数",skill_boost="持续3/4/5次",test_weak="短剑",test_hit="1",test_obj="敌群"},{skill_order="9",skill_type="主动",skill_tag="短剑,雷",skill_sp="81",skill_name="雷鸣步伐",skill_content="回合中,迅速行动<br/>对敌方单体施以4次短剑物理攻击(威力 65)<br/>并突破雷弱点(伤害以短剑物理计算)<br/>之后立即移到后卫(不被视为交替)",skill_boost="威力75/85/110",test_weak="短剑,雷",test_hit="4",test_obj="敌单",skill_up="99",skill_up_content="消耗SP减轻(SP65)"},{skill_order="10",skill_type="主动",skill_tag="短剑,雷",skill_sp="87",skill_name="闪电步伐",skill_content="回合中,迅速行动<br/>对随机目标施以6次短剑物理攻击(威力 30)<br/>并突破雷弱点(伤害以短剑物理计算)<br/>之后立即移到后卫(不被视为交替)",skill_boost="威力35/40/60",test_weak="短剑,雷",test_hit="6",test_obj="敌乱",skill_up="100",skill_up_content="消耗SP减轻(SP70)"},{skill_order="11",skill_type="主动",skill_tag="短剑",skill_sp="95",skill_tag2="弱点外,灯火の加護",skill_name="雷轰电掣",skill_content="为自身添加倒计时效果(计数3)<br/>之后立即移到后卫(不被视为交替)<br/>计数结束时,对全体敌人施以4次短剑物理攻击(威力 70)<br/>即使非弱点也会削减护盾点数<br/>※此攻击无法使敌人破防",skill_boost="威力90/110/140",test_weak="短剑",test_hit="4",test_obj="敌群"},{skill_order="12",skill_type="被动",skill_tag="物理追击",skill_tag2="弱点外",skill_name="怪盗艾尔参上!",skill_content="后卫时:除自身的我方前卫全体发动攻击后(反击、必杀技等除外)<br/>会触发艾丽卡Ex的追击效果<br/>(仅按行动顺序攻击/不依赖攻击次数且只发动一次)<br/>※”将敌人破盾”的效果仅有成功破盾的角色会触发<br/>追击:对全体敌人施以短剑物理攻击(威力 150)<br/>即使非弱点也会削减护盾点数"},{skill_order="13",skill_type="被动",skill_tag="精力自动回复",skill_name="高洁义贼的施舍",skill_content="后卫时:前卫的SP自动恢复(恢复量 对象最大SP的5%)<br/>且受到伤害减少10%(一部分除外)<br/>(同系统的效果不可重复)"},{skill_order="14",skill_type="被动",skill_tag="赋予全弱点",skill_tag2="灯火の加護",skill_name="狮子之心",skill_content="存在破防中的敌人时<br/>自身使用普攻以外的物理攻击(一部分除外)时<br/>可突破剑・枪・短剑・斧・弓・杖・书・扇弱点<br/>(伤害以对应攻击计算)"},{skill_order="15",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="风耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="buff",skill_tag2="必殺技",skill_name="结局决定一切",skill_content="【Lv1】<br/>自身威力提升50%<br/>(2回合/回合不可延长/同系统的效果不可重复)<br/>之后立即移到后卫(不被视为交替)<br/>200%发动时:赋予我方前卫全体必定暴击效果<br/>与属性攻击发生暴击的效果(2回合)<br/>※200%发动时不会往后卫移动<br/>【LvMAX】<br/>自身威力提升150%<br/>(2回合/回合不可延长/同系统的效果不可重复)<br/>之后立即移到后卫(不被视为交替)<br/>200%发动时:赋予我方前卫全体必定暴击效果<br/>与属性攻击发生暴击的效果(3回合)<br/>※200%发动时不会往后卫移动"},{skill_order="21",skill_type="EX",skill_tag="短剑",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="幻影獠牙",skill_content="对敌方单体施以2次短剑物理攻击(威力 135)<br/>此技能的伤害上限提高50000<br/>之后立即移到后卫(不被视为交替)<br/>【使用条件】第3回合以后",skill_boost="威力150/175/235",test_weak="短剑",test_hit="2",test_obj="敌单"},},}, | {owner_order="219",owner_skill={{skill_order="1",skill_type="主动",skill_tag="短剑",skill_sp="32",skill_name="猎豹噬咬",skill_content="对敌方单体施以短剑物理攻击(威力 230)",skill_boost="威力260/300/400",test_weak="短剑",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="短剑,雷",skill_sp="41",skill_name="琥珀利刃",skill_content="对敌方单体施以3次短剑物理攻击(威力65)<br/>并突破雷弱点(伤害以短剑物理计算)",skill_boost="威力75/90/120",test_weak="短剑,雷",test_hit="3",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="短剑,雷",skill_sp="41",skill_name="琥珀步伐",skill_content="对随机目标施以3次短剑物理攻击(威力65)<br/>并突破雷弱点(伤害以短剑物理计算)<br/>之后立即移到后卫(不被视为交替)",skill_boost="威力75/90/120",test_weak="短剑,雷",test_hit="3",test_obj="敌乱"},{skill_order="4",skill_type="主动",skill_tag="debuff",skill_sp="26",skill_name="全体防御削弱",skill_content="赋予全体敌人物防・属防降低15%的效果(2回合)<br/>之后立即移到后卫(不被视为交替)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="56",skill_name="信念的笃志",skill_content="赋予我方前卫全体及自身后卫物攻・属攻提升15%的效果<br/>之后立即移到后卫(不被视为交替)",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="短剑,雷",skill_sp="43",skill_name="狼之獠牙",skill_content="对敌方单体施以短剑物理攻击(威力 260)<br/>并突破雷弱点(伤害以短剑物理计算)<br/>之后立即移到后卫(不被视为交替)",skill_boost="威力290/340/450",test_weak="短剑,雷",test_hit="1",test_obj="敌单",skill_up="88",skill_up_content="消耗SP减轻(SP34)"},{skill_order="7",skill_type="主动",skill_tag="短剑",skill_sp="82",skill_name="骤雨短刃",skill_content="从使用的下一个回合开始,每回合1次<br/>在我方行动之前(部分除外)<br/>对全体敌人施以短剑物理攻击(威力 180/持续 2次)",skill_boost="持续3/4/5次",test_weak="短剑",test_hit="1",test_obj="敌群",skill_up="96",skill_up_content="消耗SP减轻(SP66)"},{skill_order="8",skill_type="主动",skill_tag="短剑",skill_parent="7",skill_sp="66",skill_tag2="進化,弱点外",skill_name="骤雨短刃",skill_content="从使用的下一个回合开始,每回合1次<br/>在我方行动之前(部分除外)<br/>对全体敌人施以短剑物理攻击(威力 180/持续 2次)<br/>即使非弱点也会削减护盾点数",skill_boost="持续3/4/5次",test_weak="短剑",test_hit="1",test_obj="敌群"},{skill_order="9",skill_type="主动",skill_tag="短剑,雷",skill_sp="81",skill_name="雷鸣步伐",skill_content="回合中,迅速行动<br/>对敌方单体施以4次短剑物理攻击(威力 65)<br/>并突破雷弱点(伤害以短剑物理计算)<br/>之后立即移到后卫(不被视为交替)",skill_boost="威力75/85/110",test_weak="短剑,雷",test_hit="4",test_obj="敌单",skill_up="99",skill_up_content="消耗SP减轻(SP65)"},{skill_order="10",skill_type="主动",skill_tag="短剑,雷",skill_sp="87",skill_name="闪电步伐",skill_content="回合中,迅速行动<br/>对随机目标施以6次短剑物理攻击(威力 30)<br/>并突破雷弱点(伤害以短剑物理计算)<br/>之后立即移到后卫(不被视为交替)",skill_boost="威力35/40/60",test_weak="短剑,雷",test_hit="6",test_obj="敌乱",skill_up="100",skill_up_content="消耗SP减轻(SP70)"},{skill_order="11",skill_type="主动",skill_tag="短剑",skill_sp="95",skill_tag2="弱点外,灯火の加護",skill_name="雷轰电掣",skill_content="为自身添加倒计时效果(计数3)<br/>之后立即移到后卫(不被视为交替)<br/>计数结束时,对全体敌人施以4次短剑物理攻击(威力 70)<br/>即使非弱点也会削减护盾点数<br/>※此攻击无法使敌人破防",skill_boost="威力90/110/140",test_weak="短剑",test_hit="4",test_obj="敌群"},{skill_order="12",skill_type="被动",skill_tag="物理追击",skill_tag2="弱点外",skill_name="怪盗艾尔参上!",skill_content="后卫时:除自身的我方前卫全体发动攻击后(反击、必杀技等除外)<br/>会触发艾丽卡Ex的追击效果<br/>(仅按行动顺序攻击/不依赖攻击次数且只发动一次)<br/>※”将敌人破盾”的效果仅有成功破盾的角色会触发<br/>追击:对全体敌人施以短剑物理攻击(威力 150)<br/>即使非弱点也会削减护盾点数"},{skill_order="13",skill_type="被动",skill_tag="精力自动回复",skill_name="高洁义贼的施舍",skill_content="后卫时:前卫的SP自动恢复(恢复量 对象最大SP的5%)<br/>且受到伤害减少10%(一部分除外)<br/>(同系统的效果不可重复)"},{skill_order="14",skill_type="被动",skill_tag="赋予全弱点",skill_tag2="灯火の加護",skill_name="狮子之心",skill_content="存在破防中的敌人时<br/>自身使用普攻以外的物理攻击(一部分除外)时<br/>可突破剑・枪・短剑・斧・弓・杖・书・扇弱点<br/>(伤害以对应攻击计算)"},{skill_order="15",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="风耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="buff",skill_tag2="必殺技",skill_name="结局决定一切",skill_content="【Lv1】<br/>自身威力提升50%<br/>(2回合/回合不可延长/同系统的效果不可重复)<br/>之后立即移到后卫(不被视为交替)<br/>200%发动时:赋予我方前卫全体必定暴击效果<br/>与属性攻击发生暴击的效果(2回合)<br/>※200%发动时不会往后卫移动<br/>【LvMAX】<br/>自身威力提升150%<br/>(2回合/回合不可延长/同系统的效果不可重复)<br/>之后立即移到后卫(不被视为交替)<br/>200%发动时:赋予我方前卫全体必定暴击效果<br/>与属性攻击发生暴击的效果(3回合)<br/>※200%发动时不会往后卫移动"},{skill_order="21",skill_type="EX",skill_tag="短剑",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="幻影獠牙",skill_content="对敌方单体施以2次短剑物理攻击(威力 135)<br/>此技能的伤害上限提高50000<br/>之后立即移到后卫(不被视为交替)<br/>【使用条件】第3回合以后",skill_boost="威力150/175/235",test_weak="短剑",test_hit="2",test_obj="敌单"},},}, | ||
第13行: | 第18行: | ||
{owner_order="213",owner_skill={{skill_order="1",skill_type="主动",skill_tag="杖,雷",skill_sp="21",skill_name="雷击魔杖(单体) Ⅱ",skill_content="对敌方单体施以杖物理攻击(威力 170)<br/>并突破雷弱点(伤害以杖物理计算)",skill_boost="威力200/240/350",test_weak="杖,雷",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_sp="28",skill_name="治愈魔法(前全)",skill_content="我方前卫全体HP恢复(效力45)<br/>并赋予HP自动恢复的效果(2回合/效力70)",skill_boost="效力60/80/110"},{skill_order="3",skill_type="主动",skill_tag="杖",skill_sp="35",skill_name="爆碎连打",skill_content="对全体敌人施以2次杖物理攻击(威力 80)",skill_boost="威力95/115/130",test_weak="杖",test_hit="2",test_obj="敌群"},{skill_order="4",skill_type="主动",skill_tag="debuff",skill_sp="45",skill_name="荒天的神谕Ⅲ",skill_content="赋予敌方单体杖・冰・雷・风耐性降低20%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="59",skill_name="活力的神谕Ⅱ",skill_content="我方前卫全体物攻提升15%(2回合)<br/>当效果对象是神官时,<br/>同对象普攻外的物理攻击(一部分除外)<br/>可突破火・冰・雷・风・光・暗弱点<br/>(2回合/伤害以使用的攻击类型计算)<br/>Boost MAX时:前后卫全体化",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="杖,雷",skill_sp="51",skill_name="特大乱雷击魔杖Ⅱ",skill_content="对随机目标施以4次杖物理攻击(威力 45)<br/>并突破雷弱点(伤害以杖物理计算)",skill_boost="威力55/65/90",test_weak="杖,雷",test_hit="4",test_obj="敌乱",skill_up="88",skill_up_content="消耗SP减轻(SP41)"},{skill_order="7",skill_type="主动",skill_tag="杖,雷",skill_parent="6",skill_sp="41",skill_tag2="進化",skill_name="极大乱雷击魔杖Ⅱ",skill_content="对随机目标施以5次杖物理攻击(威力 45)<br/>并突破雷弱点(伤害以杖物理计算)",skill_boost="威力55/65/90",test_weak="杖,雷",test_hit="5",test_obj="敌乱"},{skill_order="8",skill_type="主动",skill_tag="回复,buff",skill_sp="59",skill_name="杖攻击强化之治愈",skill_content="我方前卫全体HP恢复(效力 140)<br/>并赋予杖攻击伤害提升15%的效果(2回合)",skill_boost="回合数3/4/5",skill_up="96",skill_up_content="消耗SP减轻(SP47)"},{skill_order="9",skill_type="主动",skill_tag="杖,雷",skill_sp="71",skill_name="特大雷击魔杖(全体)Ⅲ",skill_content="对全体敌人施以3次杖物理攻击(威力 80)<br/>并突破雷弱点(伤害以杖物理计算)",skill_boost="威力90/105/130",test_weak="杖,雷",test_hit="3",test_obj="敌群",skill_up="99",skill_up_content="消耗SP减轻(SP57)"},{skill_order="10",skill_type="主动",skill_tag="杖",skill_sp="36",skill_name="诛罚之杖",skill_content="对敌方单体施以2次杖物理攻击(威力 90)<br/>攻击目标处于破防状态时威力提升1.5倍",skill_boost="威力135/155/210",test_weak="杖",test_hit="2",test_obj="敌单",skill_up="100",skill_up_content="威力提升(120)"},{skill_order="11",skill_type="主动",skill_tag="debuff",skill_sp="32",skill_tag2="灯火の加護",skill_name="杖弱化的神谕Ⅵ",skill_content="赋予敌方单体杖弱点(6次)<br/>弱点赋予:无论如何赋予,每次赋予的次数都会叠加(最大9次)<br/>若存在原本的弱点,则伤害倍率提升20%",skill_boost="次数7/8/9次"},{skill_order="12",skill_type="被动",skill_tag="全速力",skill_name="全速力",skill_content="在BP消耗3时,自身可以迅速行动。"},{skill_order="13",skill_type="被动",skill_tag="杖伤害提升,全属性伤害提升,集体杖弱点",skill_name="遍历的圣女",skill_content="赋予我方前卫全体根据队内神官人数的效果<br/>2以上:杖攻击伤害提升15%<br/>4以上:全属性攻击伤害提升15%<br/>5以上:赋予属性攻击可突破杖弱点的效果"},{skill_order="14",skill_type="被动",skill_tag="强化效果延长(相互),弱化效果延长(相互)",skill_tag2="灯火の加護",skill_name="强化/削弱效果延长(与)",skill_content="自身赋予强化效果与状态异常以外的削弱效果<br/>时的效果延长1回合(不可重复)"},{skill_order="15",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="buff",skill_tag2="必殺技",skill_name="星火神的天惠",skill_content="【Lv1】<br/>赋予我方前卫全体物攻提升5%<br/>杖攻击伤害提升5%<br/>与伤害上限提升(效果量 10000)的效果(2回合)<br/>【LvMAX】<br/>赋予我方前卫全体物攻提升10%<br/>杖攻击伤害提升10%<br/>与伤害上限提升(效果量 20000)的效果(3回合)"},{skill_order="21",skill_type="EX",skill_tag="杖,雷",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="禁断雷击魔杖(单体)",skill_content="对敌方单体施以杖物理攻击(威力 530)<br/>并突破雷弱点(伤害以杖物理计算)<br/>【使用条件】第5回合以后",skill_boost="威力560/700/900",test_weak="杖,雷",test_hit="1",test_obj="敌单"},},}, | {owner_order="213",owner_skill={{skill_order="1",skill_type="主动",skill_tag="杖,雷",skill_sp="21",skill_name="雷击魔杖(单体) Ⅱ",skill_content="对敌方单体施以杖物理攻击(威力 170)<br/>并突破雷弱点(伤害以杖物理计算)",skill_boost="威力200/240/350",test_weak="杖,雷",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_sp="28",skill_name="治愈魔法(前全)",skill_content="我方前卫全体HP恢复(效力45)<br/>并赋予HP自动恢复的效果(2回合/效力70)",skill_boost="效力60/80/110"},{skill_order="3",skill_type="主动",skill_tag="杖",skill_sp="35",skill_name="爆碎连打",skill_content="对全体敌人施以2次杖物理攻击(威力 80)",skill_boost="威力95/115/130",test_weak="杖",test_hit="2",test_obj="敌群"},{skill_order="4",skill_type="主动",skill_tag="debuff",skill_sp="45",skill_name="荒天的神谕Ⅲ",skill_content="赋予敌方单体杖・冰・雷・风耐性降低20%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="59",skill_name="活力的神谕Ⅱ",skill_content="我方前卫全体物攻提升15%(2回合)<br/>当效果对象是神官时,<br/>同对象普攻外的物理攻击(一部分除外)<br/>可突破火・冰・雷・风・光・暗弱点<br/>(2回合/伤害以使用的攻击类型计算)<br/>Boost MAX时:前后卫全体化",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="杖,雷",skill_sp="51",skill_name="特大乱雷击魔杖Ⅱ",skill_content="对随机目标施以4次杖物理攻击(威力 45)<br/>并突破雷弱点(伤害以杖物理计算)",skill_boost="威力55/65/90",test_weak="杖,雷",test_hit="4",test_obj="敌乱",skill_up="88",skill_up_content="消耗SP减轻(SP41)"},{skill_order="7",skill_type="主动",skill_tag="杖,雷",skill_parent="6",skill_sp="41",skill_tag2="進化",skill_name="极大乱雷击魔杖Ⅱ",skill_content="对随机目标施以5次杖物理攻击(威力 45)<br/>并突破雷弱点(伤害以杖物理计算)",skill_boost="威力55/65/90",test_weak="杖,雷",test_hit="5",test_obj="敌乱"},{skill_order="8",skill_type="主动",skill_tag="回复,buff",skill_sp="59",skill_name="杖攻击强化之治愈",skill_content="我方前卫全体HP恢复(效力 140)<br/>并赋予杖攻击伤害提升15%的效果(2回合)",skill_boost="回合数3/4/5",skill_up="96",skill_up_content="消耗SP减轻(SP47)"},{skill_order="9",skill_type="主动",skill_tag="杖,雷",skill_sp="71",skill_name="特大雷击魔杖(全体)Ⅲ",skill_content="对全体敌人施以3次杖物理攻击(威力 80)<br/>并突破雷弱点(伤害以杖物理计算)",skill_boost="威力90/105/130",test_weak="杖,雷",test_hit="3",test_obj="敌群",skill_up="99",skill_up_content="消耗SP减轻(SP57)"},{skill_order="10",skill_type="主动",skill_tag="杖",skill_sp="36",skill_name="诛罚之杖",skill_content="对敌方单体施以2次杖物理攻击(威力 90)<br/>攻击目标处于破防状态时威力提升1.5倍",skill_boost="威力135/155/210",test_weak="杖",test_hit="2",test_obj="敌单",skill_up="100",skill_up_content="威力提升(120)"},{skill_order="11",skill_type="主动",skill_tag="debuff",skill_sp="32",skill_tag2="灯火の加護",skill_name="杖弱化的神谕Ⅵ",skill_content="赋予敌方单体杖弱点(6次)<br/>弱点赋予:无论如何赋予,每次赋予的次数都会叠加(最大9次)<br/>若存在原本的弱点,则伤害倍率提升20%",skill_boost="次数7/8/9次"},{skill_order="12",skill_type="被动",skill_tag="全速力",skill_name="全速力",skill_content="在BP消耗3时,自身可以迅速行动。"},{skill_order="13",skill_type="被动",skill_tag="杖伤害提升,全属性伤害提升,集体杖弱点",skill_name="遍历的圣女",skill_content="赋予我方前卫全体根据队内神官人数的效果<br/>2以上:杖攻击伤害提升15%<br/>4以上:全属性攻击伤害提升15%<br/>5以上:赋予属性攻击可突破杖弱点的效果"},{skill_order="14",skill_type="被动",skill_tag="强化效果延长(相互),弱化效果延长(相互)",skill_tag2="灯火の加護",skill_name="强化/削弱效果延长(与)",skill_content="自身赋予强化效果与状态异常以外的削弱效果<br/>时的效果延长1回合(不可重复)"},{skill_order="15",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="buff",skill_tag2="必殺技",skill_name="星火神的天惠",skill_content="【Lv1】<br/>赋予我方前卫全体物攻提升5%<br/>杖攻击伤害提升5%<br/>与伤害上限提升(效果量 10000)的效果(2回合)<br/>【LvMAX】<br/>赋予我方前卫全体物攻提升10%<br/>杖攻击伤害提升10%<br/>与伤害上限提升(效果量 20000)的效果(3回合)"},{skill_order="21",skill_type="EX",skill_tag="杖,雷",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="禁断雷击魔杖(单体)",skill_content="对敌方单体施以杖物理攻击(威力 530)<br/>并突破雷弱点(伤害以杖物理计算)<br/>【使用条件】第5回合以后",skill_boost="威力560/700/900",test_weak="杖,雷",test_hit="1",test_obj="敌单"},},}, | ||
{owner_order="212",owner_skill={{skill_order="1",skill_type="主动",skill_tag="斧",skill_sp="38",skill_name="三连断",skill_content="对敌方单体施以3次斧物理攻击(威力65)",skill_boost="威力75/90/120",test_weak="斧",test_hit="3",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="光",skill_sp="50",skill_name="连光杀闪",skill_content="对全体敌人施以2次光属性攻击(威力95)",skill_boost="威力110/130/150",test_weak="光",test_hit="2",test_obj="敌群"},{skill_order="3",skill_type="主动",skill_tag="回复,buff",skill_sp="40",skill_name="战士之药",skill_content="我方单体HP恢复(效力 160)<br/>并赋予物攻・属攻提升15%的效果(2回合)<br/>疗气效果中:前卫全体化",skill_boost="效力180/220/280"},{skill_order="4",skill_type="主动",skill_tag="光,debuff",skill_sp="58",skill_name="黄昏的眩光",skill_content="对随机目标施以4次光属性攻击(威力45)<br/>每次攻击中等概率赋予失明状态异常(2回合)<br/>疗气效果中:失明异常赋予变为大概率",skill_boost="威力55/65/90",test_weak="光",test_hit="4",test_obj="敌乱"},{skill_order="5",skill_type="主动",skill_tag="斧,回复",skill_sp="74",skill_name="黄昏的旋断",skill_content="对全体敌人施以斧物理攻击(威力 180)<br/>疗气效果中:我方前卫全体HP恢复(效力 90)、BP恢复1",skill_boost="威力205/245/300",test_weak="斧",test_hit="1",test_obj="敌群"},{skill_order="6",skill_type="主动",skill_tag="回复",skill_sp="52",skill_name="贤人的愈烟",skill_content="我方前卫全体HP恢复(效力 130)<br/>并驱散状态异常(一部分除外)<br/>与特殊效果”魅了”・”昏睡”・”静寂”<br/>疗气效果中:前后卫全体化",skill_boost="效力150/180/220",skill_up="88",skill_up_content="消耗SP减轻(SP42)"},{skill_order="7",skill_type="主动",skill_tag="斧,debuff",skill_sp="73",skill_name="黄昏的坏断",skill_content="对随机目标施以4次斧物理攻击(威力65)<br/>每次攻击中等概率赋予斧耐性降低15%的效果(2回合)<br/>疗气效果中:赋予变为大概率",skill_boost="威力75/85/110",test_weak="斧",test_hit="4",test_obj="敌乱",skill_up="96",skill_up_content="消耗SP减轻(SP58)"},{skill_order="8",skill_type="主动",skill_tag="回复,buff",skill_sp="99",skill_name="黄昏的辅助剂",skill_content="赋予我方前卫全体物攻・会心<br/>与斧攻击伤害提升15%的效果(2回合)<br/>战气效果中:赋予必定暴击效果(2回合)<br/>疗气效果中:恢复SP(恢复量 对象最大SP的10%)",skill_boost="回合数3/4/5(必定暴击除外)",skill_up="99",skill_up_content="消耗SP减轻(SP79)"},{skill_order="9",skill_type="主动",skill_tag="斧",skill_sp="70",skill_name="双轰断",skill_content="对敌方单体施以2次斧物理攻击(威力 135)<br/>战气效果中:威力提升1.4倍<br/>疗气效果中:再次发动效果(无SP消耗)",skill_boost="威力150/175/235",test_weak="斧",test_hit="2",test_obj="敌单",skill_up="100",skill_up_content="消耗SP减轻(SP56)"},{skill_order="10",skill_type="主动",skill_tag="斧",skill_parent="9",skill_sp="56",skill_tag2="進化",skill_name="双轰断",skill_content="对敌方单体施以2次斧物理攻击(威力 150)<br/>战气效果中:威力提升1.4倍<br/>疗气效果中:再次发动效果(无SP消耗)",skill_boost="威力165/195/260",test_weak="斧",test_hit="2",test_obj="敌单"},{skill_order="11",skill_type="主动",skill_tag="斧,debuff",skill_sp="70",skill_tag2="灯火の加護",skill_name="破防双伐",skill_content="对全体敌人施以2次斧物理攻击(威力95)<br/>并赋予物防・属防降低15%的效果(2回合)<br/>疗气效果中:再次发动效果(不消耗SP)",skill_boost="威力110/130/150",test_weak="斧",test_hit="2",test_obj="敌群"},{skill_order="12",skill_type="被动",skill_tag="底力",skill_name="潜力:识别救急",skill_content="(准备Turn:0/再使用Turn:4)<br/>选择指令时,赋予自身特殊效果”识别救急”(1回合)<br/>识别救急:技能配置变为以下内容<br/>战气双伐:对全体敌人施以2次斧物理攻击<br/>并赋予自身特殊效果“战气”<br/>疗气斧功:赋予我方前卫全体物攻与斧攻击伤害提升的效果<br/>并赋予自身特殊效果“疗气”<br/>战气:普攻以外的物理攻击可突破光・暗弱点<br/>疗气:BP恢复量提升1"},{skill_order="13",skill_type="被动",skill_tag="斧,buff",skill_parent="12",skill_sp="1",skill_tag2="技変化",skill_name="战气双伐",skill_content="对全体敌人施以2次斧物理攻击(威力95)<br/>并赋予自身特殊效果“战气”(6回合)<br/>战气:普攻以外的物理攻击<br/>可突破光・暗弱点(伤害以使用的攻击类型计算)",skill_boost="威力110/130/150 回合数7/8/9",test_weak="斧",test_hit="2",test_obj="敌群"},{skill_order="14",skill_type="被动",skill_tag="buff",skill_parent="12",skill_sp="1",skill_tag2="技変化",skill_name="疗气斧功",skill_content="赋予我方前卫全体物攻<br/>与斧攻击伤害提升15%的效果(2回合)<br/>并赋予自身特殊效果“疗气”(6回合)<br/>疗气:BP恢复量提升1",skill_boost="回合数3/4/5(物攻・斧攻击伤害提升) 回合数7/8/9(疗气)"},{skill_order="15",skill_type="被动",skill_tag="物攻提升,斧伤害提升,伤害上限提升",skill_name="斧断的怒力",skill_content="前卫时:赋予我方前卫全体物攻提升15%<br/>与伤害上限提升(效果量 20000)的效果<br/>战气效果中:斧攻击伤害提升15%<br/>并赋予被动区斧物理伤害增益上限提升至50%的效果"},{skill_order="16",skill_type="被动",skill_tag="全物理耐性提升,精力自动回复",skill_tag2="灯火の加護",skill_name="前卫时物理耐性强化(前全)",skill_content="前卫时:我方前卫全体物理耐性提升10%<br/>疗气效果中:并赋予SP自动恢复的效果(恢复量 对象最大SP的3%)"},{skill_order="17",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="19",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="20",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="21",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="22",skill_type="EX",skill_tag="回复,buff,复活",skill_tag2="必殺技",skill_name="黄昏的秘药",skill_content="【Lv1】<br/>我方前后卫全体HP恢复(效力200)、SP恢复(恢复量 对象最大SP的10%)<br/>且BP恢复1,驱散状态异常与特殊效果“魅了”・“昏睡”・“静寂”<br/>并赋予状态异常无效化效果(一部分除外/2回合)<br/>战气效果中:同对象的斧攻击伤害提升5%(2回合)<br/>疗气效果中:恢复对象无法战斗时复活(恢复量 最大HP的25%)<br/>※无法战斗的队友无法被赋予复活以外的效果<br/>【LvMAX】<br/>我方前后卫全体HP恢复(效力250)、SP恢复(恢复量 对象最大SP的10%)<br/>且BP恢复1,驱散状态异常与特殊效果“魅了”・“昏睡”・“静寂”<br/>并赋予状态异常无效化效果(一部分除外/3回合)<br/>战气效果中:同对象的斧攻击伤害提升10%(3回合)<br/>疗气效果中:恢复对象无法战斗时复活(恢复量 最大HP的25%)<br/>※无法战斗的队友无法被赋予复活以外的效果"},{skill_order="23",skill_type="EX",skill_tag="斧",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="三业轰伐",skill_content="对全体敌人施以3次斧物理攻击(威力80)<br/>战气效果中:威力提升1.4倍<br/>疗气效果中:再次发动效果(无SP消耗)<br/>【使用条件】自身存在战气・疗气中任意一个效果时",skill_boost="威力90/105/130",test_weak="斧",test_hit="3",test_obj="敌群"},},}, | {owner_order="212",owner_skill={{skill_order="1",skill_type="主动",skill_tag="斧",skill_sp="38",skill_name="三连断",skill_content="对敌方单体施以3次斧物理攻击(威力65)",skill_boost="威力75/90/120",test_weak="斧",test_hit="3",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="光",skill_sp="50",skill_name="连光杀闪",skill_content="对全体敌人施以2次光属性攻击(威力95)",skill_boost="威力110/130/150",test_weak="光",test_hit="2",test_obj="敌群"},{skill_order="3",skill_type="主动",skill_tag="回复,buff",skill_sp="40",skill_name="战士之药",skill_content="我方单体HP恢复(效力 160)<br/>并赋予物攻・属攻提升15%的效果(2回合)<br/>疗气效果中:前卫全体化",skill_boost="效力180/220/280"},{skill_order="4",skill_type="主动",skill_tag="光,debuff",skill_sp="58",skill_name="黄昏的眩光",skill_content="对随机目标施以4次光属性攻击(威力45)<br/>每次攻击中等概率赋予失明状态异常(2回合)<br/>疗气效果中:失明异常赋予变为大概率",skill_boost="威力55/65/90",test_weak="光",test_hit="4",test_obj="敌乱"},{skill_order="5",skill_type="主动",skill_tag="斧,回复",skill_sp="74",skill_name="黄昏的旋断",skill_content="对全体敌人施以斧物理攻击(威力 180)<br/>疗气效果中:我方前卫全体HP恢复(效力 90)、BP恢复1",skill_boost="威力205/245/300",test_weak="斧",test_hit="1",test_obj="敌群"},{skill_order="6",skill_type="主动",skill_tag="回复",skill_sp="52",skill_name="贤人的愈烟",skill_content="我方前卫全体HP恢复(效力 130)<br/>并驱散状态异常(一部分除外)<br/>与特殊效果”魅了”・”昏睡”・”静寂”<br/>疗气效果中:前后卫全体化",skill_boost="效力150/180/220",skill_up="88",skill_up_content="消耗SP减轻(SP42)"},{skill_order="7",skill_type="主动",skill_tag="斧,debuff",skill_sp="73",skill_name="黄昏的坏断",skill_content="对随机目标施以4次斧物理攻击(威力65)<br/>每次攻击中等概率赋予斧耐性降低15%的效果(2回合)<br/>疗气效果中:赋予变为大概率",skill_boost="威力75/85/110",test_weak="斧",test_hit="4",test_obj="敌乱",skill_up="96",skill_up_content="消耗SP减轻(SP58)"},{skill_order="8",skill_type="主动",skill_tag="回复,buff",skill_sp="99",skill_name="黄昏的辅助剂",skill_content="赋予我方前卫全体物攻・会心<br/>与斧攻击伤害提升15%的效果(2回合)<br/>战气效果中:赋予必定暴击效果(2回合)<br/>疗气效果中:恢复SP(恢复量 对象最大SP的10%)",skill_boost="回合数3/4/5(必定暴击除外)",skill_up="99",skill_up_content="消耗SP减轻(SP79)"},{skill_order="9",skill_type="主动",skill_tag="斧",skill_sp="70",skill_name="双轰断",skill_content="对敌方单体施以2次斧物理攻击(威力 135)<br/>战气效果中:威力提升1.4倍<br/>疗气效果中:再次发动效果(无SP消耗)",skill_boost="威力150/175/235",test_weak="斧",test_hit="2",test_obj="敌单",skill_up="100",skill_up_content="消耗SP减轻(SP56)"},{skill_order="10",skill_type="主动",skill_tag="斧",skill_parent="9",skill_sp="56",skill_tag2="進化",skill_name="双轰断",skill_content="对敌方单体施以2次斧物理攻击(威力 150)<br/>战气效果中:威力提升1.4倍<br/>疗气效果中:再次发动效果(无SP消耗)",skill_boost="威力165/195/260",test_weak="斧",test_hit="2",test_obj="敌单"},{skill_order="11",skill_type="主动",skill_tag="斧,debuff",skill_sp="70",skill_tag2="灯火の加護",skill_name="破防双伐",skill_content="对全体敌人施以2次斧物理攻击(威力95)<br/>并赋予物防・属防降低15%的效果(2回合)<br/>疗气效果中:再次发动效果(不消耗SP)",skill_boost="威力110/130/150",test_weak="斧",test_hit="2",test_obj="敌群"},{skill_order="12",skill_type="被动",skill_tag="底力",skill_name="潜力:识别救急",skill_content="(准备Turn:0/再使用Turn:4)<br/>选择指令时,赋予自身特殊效果”识别救急”(1回合)<br/>识别救急:技能配置变为以下内容<br/>战气双伐:对全体敌人施以2次斧物理攻击<br/>并赋予自身特殊效果“战气”<br/>疗气斧功:赋予我方前卫全体物攻与斧攻击伤害提升的效果<br/>并赋予自身特殊效果“疗气”<br/>战气:普攻以外的物理攻击可突破光・暗弱点<br/>疗气:BP恢复量提升1"},{skill_order="13",skill_type="被动",skill_tag="斧,buff",skill_parent="12",skill_sp="1",skill_tag2="技変化",skill_name="战气双伐",skill_content="对全体敌人施以2次斧物理攻击(威力95)<br/>并赋予自身特殊效果“战气”(6回合)<br/>战气:普攻以外的物理攻击<br/>可突破光・暗弱点(伤害以使用的攻击类型计算)",skill_boost="威力110/130/150 回合数7/8/9",test_weak="斧",test_hit="2",test_obj="敌群"},{skill_order="14",skill_type="被动",skill_tag="buff",skill_parent="12",skill_sp="1",skill_tag2="技変化",skill_name="疗气斧功",skill_content="赋予我方前卫全体物攻<br/>与斧攻击伤害提升15%的效果(2回合)<br/>并赋予自身特殊效果“疗气”(6回合)<br/>疗气:BP恢复量提升1",skill_boost="回合数3/4/5(物攻・斧攻击伤害提升) 回合数7/8/9(疗气)"},{skill_order="15",skill_type="被动",skill_tag="物攻提升,斧伤害提升,伤害上限提升",skill_name="斧断的怒力",skill_content="前卫时:赋予我方前卫全体物攻提升15%<br/>与伤害上限提升(效果量 20000)的效果<br/>战气效果中:斧攻击伤害提升15%<br/>并赋予被动区斧物理伤害增益上限提升至50%的效果"},{skill_order="16",skill_type="被动",skill_tag="全物理耐性提升,精力自动回复",skill_tag2="灯火の加護",skill_name="前卫时物理耐性强化(前全)",skill_content="前卫时:我方前卫全体物理耐性提升10%<br/>疗气效果中:并赋予SP自动恢复的效果(恢复量 对象最大SP的3%)"},{skill_order="17",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="19",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="20",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="21",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="22",skill_type="EX",skill_tag="回复,buff,复活",skill_tag2="必殺技",skill_name="黄昏的秘药",skill_content="【Lv1】<br/>我方前后卫全体HP恢复(效力200)、SP恢复(恢复量 对象最大SP的10%)<br/>且BP恢复1,驱散状态异常与特殊效果“魅了”・“昏睡”・“静寂”<br/>并赋予状态异常无效化效果(一部分除外/2回合)<br/>战气效果中:同对象的斧攻击伤害提升5%(2回合)<br/>疗气效果中:恢复对象无法战斗时复活(恢复量 最大HP的25%)<br/>※无法战斗的队友无法被赋予复活以外的效果<br/>【LvMAX】<br/>我方前后卫全体HP恢复(效力250)、SP恢复(恢复量 对象最大SP的10%)<br/>且BP恢复1,驱散状态异常与特殊效果“魅了”・“昏睡”・“静寂”<br/>并赋予状态异常无效化效果(一部分除外/3回合)<br/>战气效果中:同对象的斧攻击伤害提升10%(3回合)<br/>疗气效果中:恢复对象无法战斗时复活(恢复量 最大HP的25%)<br/>※无法战斗的队友无法被赋予复活以外的效果"},{skill_order="23",skill_type="EX",skill_tag="斧",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="三业轰伐",skill_content="对全体敌人施以3次斧物理攻击(威力80)<br/>战气效果中:威力提升1.4倍<br/>疗气效果中:再次发动效果(无SP消耗)<br/>【使用条件】自身存在战气・疗气中任意一个效果时",skill_boost="威力90/105/130",test_weak="斧",test_hit="3",test_obj="敌群"},},}, | ||
{owner_order="211" | |||
{owner_order="205",owner_skill={{skill_order="1",skill_type="主动",skill_tag="枪",skill_sp="35",skill_name="瞬间刺",skill_content="对全体敌人施以2次枪物理攻击(威力 80)",skill_boost="威力95/115/130/230",test_weak="枪",test_hit="2",test_obj="群"},{skill_order="2",skill_type="主动",skill_tag="火",skill_sp="37",skill_name="武闪·焰",skill_content="对全体敌人施以2次火属性攻击(威力 80)",skill_boost="威力95/115/130/230",test_weak="火",test_hit="2",test_obj="群"},{skill_order="3",skill_type="主动",skill_tag="枪",skill_sp="41",skill_name="双手破突・狱",skill_content="对敌方单体施以2次枪物理攻击<br/>攻击火弱点(伤害以枪物理计算)<br/>并赋予物攻·属攻降低10%的效果(2回合)",skill_boost="威力105/125/180/315",test_weak="枪,火",test_hit="2",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="枪,debuff",skill_sp="44",skill_name="瞬刺乱枪",skill_content="对随机目标施以3次枪物理攻击(威力65)<br/>每次攻击小概率赋予物防降低10%的效果(2回合)<br/>消耗BP5时:攻击次数变为6次",skill_boost="威力75/120/105",test_weak="枪",test_hit="3",test_obj="乱"},{skill_order="5",skill_type="主动",skill_tag="火",skill_sp="46",skill_name="火炎乱掌",skill_content="对随机目标施以3次火属性攻击(威力 65)<br/>每次攻击小概率赋予目标降低10%属防的效果(2回合)<br/>BP消耗5时,攻击次数变为6次",skill_boost="威力75/90/120/105",test_weak="火",test_hit="3",test_obj="乱"},{skill_order="6",skill_type="主动",skill_tag="枪",skill_sp="60",skill_name="瞬刺全枪",skill_content="对全体敌人施以3次枪物理攻击(威力65)<br/>消耗BP5时:攻击次数变为5次",skill_boost="威力75/115/90",test_weak="枪",test_hit="3",test_obj="群",skill_up="88",skill_up_content="消耗SP降低(SP48)"},{skill_order="7",skill_type="主动",skill_tag="枪",skill_sp="77",skill_name="瞬刹破突・狱",skill_content="对敌方单体施以4次枪物理攻击<br/>攻击火弱点(伤害以枪物理计算)<br/>并赋予物攻·属攻降低10%的效果(2回合)",skill_boost="威力75/85/110/195",test_weak="枪,火",test_hit="4",test_obj="单",skill_up="96",skill_up_content="消耗SP降低(SP62)"},{skill_order="8",skill_type="主动",skill_tag="枪,debuff",skill_sp="56",skill_name="强夺乱突",skill_content="对随机目标施以3次枪物理攻击(威力65)<br/>每次攻击小概率赋予物攻降低20%的效果(2回合)<br/>消耗BP5时:攻击次数变为7次",skill_boost="威力75/120/90",test_weak="枪",test_hit="3",test_obj="乱",skill_up="99",skill_up_content="消耗SP降低(SP45)"},{skill_order="9",skill_type="主动",skill_tag="枪",skill_sp="68",skill_name="天狱头枪",skill_content="对敌方单体施以2次枪物理攻击(威力150)<br/>此技能的伤害上限提升50000<br/>消耗BP5时:攻击次数变为3次",skill_boost="威力165/260/315",test_weak="枪",test_hit="2",test_obj="单",skill_up="100",skill_up_content="消耗SP降低(SP54)"},{skill_order="10",skill_type="主动",skill_tag="buff,debuff",skill_sp="67",skill_tag2="灯火の加護",skill_name="对财富的厌恶",skill_content="赋予自身30%的物攻提升<br/>与枪攻击伤害提升30%<br/>并赋予必定暴击效果(3回合)<br/>但同时会赋予自身特殊效果“BP不可恢复”(3回合/回合数可覆盖)",skill_boost="回合数4/6/8(BP不可恢复除外)"},{skill_order="11",skill_type="被动",skill_tag="加成等级变化(2-4-6),物攻提升",skill_name="虚伪的财富",skill_content="赋予自身提升30%物攻的效果<br/>并将潜力槽Lv变更为Lv.2/Lv.4/Lv.6(MAX)<br/>※BP的消耗量将变为1/3/5"},{skill_order="12",skill_type="被动",skill_tag="威力提升",skill_name="一无所有者",skill_content="回合开始时BP0的情况下,在行动选择阶段时<br/>赋予自身威力提升250%的效果<br/>(同系统的效果无法重复)"},{skill_order="13",skill_type="被动",skill_tag="威力提升",skill_parent="12",skill_tag2="進化",skill_name="一无所有者",skill_content="回合开始时BP0的情况下,在行动选择阶段时<br/>赋予自身威力提升300%的效果<br/>(同系统的效果无法重复)"},{skill_order="14",skill_type="被动",skill_tag="枪伤害提升,伤害上限提升",skill_tag2="灯火の加護",skill_name="富业之枪",skill_content="赋予自身枪攻击伤害提升15%<br/>与伤害上限提升(效果量50000)的效果"},{skill_order="15",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="枪,debuff",skill_tag2="必殺技",skill_name="绅商伯的激愤",skill_content="【Lv1】<br/>对全体敌人施以10次枪物理攻击(威力25)<br/>并赋予物攻·物防·属攻·属防降低10%的效果(2回合)<br/>【LvMAX】<br/>对全体敌人施以10次枪物理攻击(威力35)<br/>并赋予物攻·物防·属攻·属防降低15%的效果(2回合)"},{skill_order="21",skill_type="EX",skill_tag="枪,debuff",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="富杀千手枪",skill_content="对敌方单体施以8次枪物理攻击(威力30)<br/>但会附加特殊效果“BP不可恢复”<br/>(3回合/回合数可覆盖)<br/>消耗BP5时:攻击次数变为12次<br/>【使用条件】至少使用一次极限技(必杀)",skill_boost="威力35/55/65",test_weak="枪",test_hit="8",test_obj="敌单"},},}, | {owner_order="205",owner_skill={{skill_order="1",skill_type="主动",skill_tag="枪",skill_sp="35",skill_name="瞬间刺",skill_content="对全体敌人施以2次枪物理攻击(威力 80)",skill_boost="威力95/115/130/230",test_weak="枪",test_hit="2",test_obj="群"},{skill_order="2",skill_type="主动",skill_tag="火",skill_sp="37",skill_name="武闪·焰",skill_content="对全体敌人施以2次火属性攻击(威力 80)",skill_boost="威力95/115/130/230",test_weak="火",test_hit="2",test_obj="群"},{skill_order="3",skill_type="主动",skill_tag="枪",skill_sp="41",skill_name="双手破突・狱",skill_content="对敌方单体施以2次枪物理攻击<br/>攻击火弱点(伤害以枪物理计算)<br/>并赋予物攻·属攻降低10%的效果(2回合)",skill_boost="威力105/125/180/315",test_weak="枪,火",test_hit="2",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="枪,debuff",skill_sp="44",skill_name="瞬刺乱枪",skill_content="对随机目标施以3次枪物理攻击(威力65)<br/>每次攻击小概率赋予物防降低10%的效果(2回合)<br/>消耗BP5时:攻击次数变为6次",skill_boost="威力75/120/105",test_weak="枪",test_hit="3",test_obj="乱"},{skill_order="5",skill_type="主动",skill_tag="火",skill_sp="46",skill_name="火炎乱掌",skill_content="对随机目标施以3次火属性攻击(威力 65)<br/>每次攻击小概率赋予目标降低10%属防的效果(2回合)<br/>BP消耗5时,攻击次数变为6次",skill_boost="威力75/90/120/105",test_weak="火",test_hit="3",test_obj="乱"},{skill_order="6",skill_type="主动",skill_tag="枪",skill_sp="60",skill_name="瞬刺全枪",skill_content="对全体敌人施以3次枪物理攻击(威力65)<br/>消耗BP5时:攻击次数变为5次",skill_boost="威力75/115/90",test_weak="枪",test_hit="3",test_obj="群",skill_up="88",skill_up_content="消耗SP降低(SP48)"},{skill_order="7",skill_type="主动",skill_tag="枪",skill_sp="77",skill_name="瞬刹破突・狱",skill_content="对敌方单体施以4次枪物理攻击<br/>攻击火弱点(伤害以枪物理计算)<br/>并赋予物攻·属攻降低10%的效果(2回合)",skill_boost="威力75/85/110/195",test_weak="枪,火",test_hit="4",test_obj="单",skill_up="96",skill_up_content="消耗SP降低(SP62)"},{skill_order="8",skill_type="主动",skill_tag="枪,debuff",skill_sp="56",skill_name="强夺乱突",skill_content="对随机目标施以3次枪物理攻击(威力65)<br/>每次攻击小概率赋予物攻降低20%的效果(2回合)<br/>消耗BP5时:攻击次数变为7次",skill_boost="威力75/120/90",test_weak="枪",test_hit="3",test_obj="乱",skill_up="99",skill_up_content="消耗SP降低(SP45)"},{skill_order="9",skill_type="主动",skill_tag="枪",skill_sp="68",skill_name= |