模块:角色技能数据中文:修订间差异
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p.char_skill_data={ | p.char_skill_data={ | ||
{owner_order="221",owner_skill={{skill_order="1",skill_type="主动",skill_tag="杖,火,光",skill_sp="44",skill_name="光炎三痛打",skill_content="敵単体に3回の杖物理攻撃(威力65)<br/>火・光弱点を突ける(ダメージ計算は杖物理)",skill_boost="威力75/90/120",test_weak="杖,火,光",test_hit="3",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_sp="42",skill_name="治癒魔法(前全)Ⅱ",skill_content="味方前衛全体のHP回復(効力 55)<br/>さらに、HP自動回復の効果を付与(2ターン/効力 80)",skill_boost="効力75/95/130"},{skill_order="3",skill_type="主动",skill_tag="杖,火,光",skill_sp="66",skill_name="爆明三砕打",skill_content="敵全体に3回の杖物理攻撃(威力65)<br/>火・光弱点を突ける(ダメージ計算は杖物理)",skill_boost="威力75/90/115",test_weak="杖,火,光",test_hit="3",test_obj="敌群"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_sp="48",skill_name="義を為す鎚の聖別",skill_content="味方前衛全体に物理ダメージアップ15%の効果を付与(2ターン)<br/>さらに、効果対象が神官の時、同対象に<br/>杖攻撃ダメージアップ15%の効果を付与(2ターン)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="杖,火,光,buff",skill_sp="66",skill_name="光炎攻勢打",skill_content="敵単体に2回の杖物理攻撃(威力 90)<br/>火・光弱点を突ける(ダメージ計算は杖物理)<br/>さらに、味方前衛全体に<br/>物攻・属攻アップ15%の効果を付与(2ターン)",skill_boost="威力105/125/180",test_weak="杖,火,光",test_hit="2",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="debuff",skill_sp="70",skill_name="浄炎のロゴス",skill_content="敵全体に杖弱点を付与(6回)<br/>さらに、杖・火・光耐性ダウン15%の効果を付与(2ターン)",skill_boost="次数7/8/9次 回合数3/4/5",skill_up="88"},{skill_order="7",skill_type="主动",skill_tag="杖,火,光,buff",skill_sp="110",skill_name="爆明聖盾打",skill_content="敵全体に3回の杖物理攻撃(威力 80)<br/>火・光弱点を突ける(ダメージ計算は杖物理)<br/>さらに、味方前衛全体のHP回復(効力 60)し<br/>HPバリアを付与(効果量 使用者の最大HPの30%/重複不可)",skill_boost="威力90/105/130",test_weak="杖,火,光",test_hit="3",test_obj="敌群",skill_up="96"},{skill_order="8",skill_type="主动",skill_tag="杖,火,光",skill_sp="88",skill_name="光炎連鎚",skill_content="敵単体に6回の杖物理攻撃(威力 40)火・光弱点を突ける(ダメージ計算は杖物理)",skill_boost="威力45/50/70",test_weak="杖,火,光",test_hit="6",test_obj="敌单",skill_up="99"},{skill_order="9",skill_type="主动",skill_tag="杖,火,光",skill_sp="110",skill_name="光炎裁鎚",skill_content="敵単体に3回の物理攻撃(威力 110)<br/>火・光弱点を突ける(ダメージ計算は杖物理)<br/>ブーストMAX時:威力が2倍 ※威力値に反映",skill_boost="威力120/140/360",test_weak="杖,火,光",test_hit="3",test_obj="敌单",skill_up="100"},{skill_order="10",skill_type="主动",skill_tag="杖,火,光,debuff",skill_sp="72",skill_tag2="灯火の加護",skill_name="光炎乱戒鎚",skill_content="ランダムなターゲットに4回の杖物理攻撃(威力 45)<br/>火・光弱点を突ける(ダメージ計算は杖物理)<br/>攻撃毎に杖弱点を付与(2回)",skill_boost="威力55/65/90",test_weak="杖,火,光",test_hit="4",test_obj="敌乱"},{skill_order="11",skill_type="被动",skill_tag="物理追击",skill_name="爆明鎚擊",skill_content="前衛時:味方前衛全体に<br/>敵の弱点を突ける攻撃時、追撃する効果を付与<br/>(行動順での攻撃のみ/攻撃回数によらず1回のみ発動)<br/>追撃:敵全体に杖物理攻撃(威力 150)<br/>火・光弱点を突ける(ダメージ計算は杖物理)"},{skill_order="12",skill_type="被动",skill_tag="物理追击",skill_parent="11",skill_tag2="進化",skill_name="爆明鎚擊",skill_content="前衛時:味方前衛全体に<br/>敵の弱点を突ける攻撃時、追撃する効果を付与<br/>(行動順での攻撃のみ/攻撃回数によらず1回のみ発動)<br/>追撃:敵全体に2回の杖物理攻撃(威力 100)<br/>火・光弱点を突ける(ダメージ計算は杖物理)"},{skill_order="13",skill_type="被动",skill_tag="物攻提升,杖伤害提升,伤害上限提升",skill_name="鎚矛の戮力",skill_content="HP満タン時:味方前衛全体に物攻アップ15%と<br/>杖攻撃ダメージアップ30%と<br/>ダメージ上限アップ(効果量 20000)の効果を付与"},{skill_order="14",skill_type="被动",skill_tag="杖伤害提升",skill_tag2="灯火の加護",skill_name="騎士たる者の義務",skill_content="味方前衛全体にサポアビと装備性能による<br/>杖攻撃ダメージアップの上限が50%になる効果を付与<br/>HP満タン時:同対象に杖攻撃ダメージアップ20%の効果を付与"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升,光耐性提升",skill_name="火・光耐性强化",skill_content="自身的火・光耐性提升10%"},{skill_order="16",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化Ⅲ",skill_content="自身的冰耐性提升20%"},{skill_order="17",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化Ⅲ",skill_content="自身的暗耐性提升20%"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="杖,火,光,buff",skill_tag2="必殺技",skill_name="光炎の審鎚",skill_content="【Lv1】<br/>ランダムなターゲットに8回の杖物理攻撃(威力 40)<br/>火・光弱点を突ける(ダメージ計算は杖物理)<br/>さらに、味方前衛全体に物攻アップ10%の効果を付与(2ターン)<br/>200%発動時:攻撃回数が10回になり<br/>さらに、味方前衛全体に物理ダメージアップ10%の効果を付与(2ターン)<br/>【LvMAX】<br/>ランダムなターゲットに8回の杖物理攻撃(威力 60)<br/>火・光弱点を突ける(ダメージ計算は杖物理)<br/>さらに、味方前衛全体に物攻アップ20%の効果を付与(2ターン)<br/>200%発動時:攻撃回数が10回になり<br/>さらに、味方前衛全体に物理ダメージアップ20%の効果を付与(2ターン)"},{skill_order="21",skill_type="EX",skill_tag="杖,火,光",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="爆明真鎚",skill_content="敵全体に4回の杖物理攻撃(威力 60) <br/>火・光弱点を突ける(ダメージ計算は杖物理) <br/>ブーストMAX時:威力が2倍 ※威力値に反映 <br/>【使用条件】杖弱点の敵がいる時",skill_boost="威力65/75/180",test_weak="杖,火,光",test_hit="4",test_obj="敌群"},},}, | |||
{owner_order="220",owner_skill={{skill_order="1",skill_type="主动",skill_tag="弓",skill_sp="26",skill_name="细心三连射",skill_content="对敌方单体施以3次弓物理攻击(威力 55)<br/>必定暴击",skill_boost="威力65/85/100",test_weak="弓",test_hit="3",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="弓,debuff",skill_sp="30",skill_name="全体穿鹰",skill_content="对全体敌人施以弓物理攻击(威力 120)<br/>并翻译弓耐性降低15%的效果(2回合)",skill_boost="威力145/185/220",test_weak="弓",test_hit="1",test_obj="敌群"},{skill_order="3",skill_type="主动",skill_tag="弓",skill_sp="55",skill_name="全体三连击",skill_content="对全体敌人施以3次弓物理攻击(威力 55)",skill_boost="威力65/75/100",test_weak="弓",test_hit="3",test_obj="敌群"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_sp="80",skill_name="猎人的秘药",skill_content="赋予我方前后卫全体物攻・会心提升15%<br/>与弓攻击伤害提升15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="弓,光,暗",skill_sp="68",skill_name="阴阳割昏晓",skill_content="对敌方单体施以3次弓物理攻击(威力 85)<br/>并突破光・暗弱点(伤害以弓物理计算)<br/>此技能的伤害上限提高20000<br/>选择指令时若自身的”直观pt”在9以上:威力为1.5倍",skill_boost="威力95/110/140",test_weak="弓,光,暗",test_hit="3",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="弓,光,暗",skill_parent="5",skill_sp="68",skill_tag2="進化",skill_name="阴阳割昏晓",skill_content="对敌方单体施以3次弓物理攻击(威力 85)<br/>并突破光・暗弱点(伤害以弓物理计算)<br/>此技能的伤害上限提高20000<br/>选择指令时若自身的”直观pt”在9以上:威力为2倍",skill_boost="威力95/110/140",test_weak="弓,光,暗",test_hit="3",test_obj="敌单"},{skill_order="7",skill_type="主动",skill_tag="debuff,暴击镜",skill_sp="52",skill_name="捕食者的炯眼",skill_content="回合中,迅速行动<br/>赋予敌方单体所受攻击<br/>必定造成暴击伤害的效果<br/>(1回合/可通过覆盖效果以延长回合)",skill_boost="回合数2/3/4",skill_up="88",skill_up_content="消耗SP减轻(SP42)"},{skill_order="8",skill_type="主动",skill_tag="弓",skill_sp="62",skill_name="累积之射线",skill_content="对敌方单体施以3次弓物理攻击(威力 65)<br/>选择指令时若自身的”直观pt”在9以上:<br/>攻击次数变为6次",skill_boost="威力75/85/110",test_weak="弓",test_hit="3,6",test_obj="敌单",skill_up="96",skill_up_content="消耗SP减轻(SP50)"},{skill_order="9",skill_type="主动",skill_tag="弓",skill_sp="75",skill_name="闭塞之因果",skill_content="从使用的下一个回合开始,每回合1次<br/>在我方行动之前(部分除外)<br/>对随机目标施以3次弓物理攻击(威力 45/持续 2次)",skill_boost="持续3/4/5次",test_weak="弓",test_hit="3",test_obj="敌乱",skill_up="99",skill_up_content="消耗SP减轻(SP60)"},{skill_order="10",skill_type="主动",skill_tag="弓,光,暗",skill_sp="81",skill_name="降落之晓天",skill_content="对全体敌人施以4次弓物理攻击(威力 45)<br/>并突破光・暗弱点(伤害以弓物理计算)<br/>选择指令时若自身的”直观pt”在6以上:<br/>攻击次数变为5次",skill_boost="威力55/65/80",test_weak="弓,光,暗",test_hit="4",test_obj="敌群",skill_up="100",skill_up_content="消耗SP减轻(SP65)"},{skill_order="11",skill_type="主动",skill_tag="弓,光,暗",skill_sp="104",skill_tag2="灯火の加護",skill_name="盈虚之光阴",skill_content="对敌方单体施以4次弓物理攻击(威力 100)<br/>并突破光・暗弱点(伤害以弓物理计算)<br/>此技能的伤害上限提高50000<br/>选择指令时若自身的”直观pt”在9以上:威力为3倍<br/>然而,自身的”直观pt”会清零",skill_boost="威力110/120/145",test_weak="弓,光,暗",test_hit="4",test_obj="敌单"},{skill_order="12",skill_type="被动",skill_tag="直观pt,弓耐性降低",skill_name="悠久的直观",skill_content="自身每次攻击造成暴击时<br/>为自身追加1”直观pt”<br/>并有小概率赋予攻击目标弓耐性降低10%效果(1回合)<br/>※若在全体攻击时同时触发多次暴击,也只发动1次"},{skill_order="13",skill_type="被动",skill_tag="属攻对物攻加成",skill_name="辽远的天号",skill_content="自身物攻提升30%<br/>并赋予自身根据自身”直观pt”的数量的对应效果<br/>3以上:使用普攻以外的物理攻击(一部分除外)时<br/>可突破冰・雷弱点(伤害以对应攻击计算)<br/>6以上:使用普攻以外的物理攻击(一部分除外)时<br/>可突破火・风弱点(伤害以对应攻击计算)<br/>9以上:物攻会附加相当于属攻值50%的数量(包含装备赋予的数值/不可重复)"},{skill_order="14",skill_type="被动",skill_tag="弓伤害提升,伤害上限提升",skill_tag2="灯火の加護",skill_name="睿智的共鸣(弓)",skill_content="HP满槽时:赋予我方前卫全体<br/>弓攻击伤害提升10%、<br/>被动加装备赋予的弓攻击伤害增益上限提升至50%<br/>与伤害上限提升(效果量 30000)的效果"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升,冰耐性提升",skill_name="火·冰耐性强化",skill_content="自身的火·冰耐性提升10%"},{skill_order="16",skill_type="特殊",skill_tag="雷耐性提升,风耐性提升",skill_name="雷·风耐性强化",skill_content="自身的雷·风耐性提升10%"},{skill_order="17",skill_type="特殊",skill_tag="光耐性提升,暗耐性提升",skill_name="光·暗耐性强化",skill_content="自身的光·暗耐性提升10%"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="弓,光,暗,暴击镜",skill_tag2="必殺技",skill_name="来自遥远宇宙的灾祸",skill_content="【Lv1】<br/>对全体敌人施以6次弓物理攻击(威力 50)<br/>必定暴击<br/>并突破光・暗弱点(伤害以弓物理计算)<br/>200%发动时:攻击次数变为9次<br/>并赋予所受攻击必定造成暴击伤害的效果<br/>(1回合/可通过覆盖效果以延长回合)<br/>【LvMAX】<br/>对全体敌人施以6次弓物理攻击(威力 75)<br/>必定暴击<br/>并突破光・暗弱点(伤害以弓物理计算)<br/>200%发动时:攻击次数变为9次<br/>并赋予所受攻击必定造成暴击伤害的效果<br/>(1回合/可通过覆盖效果以延长回合)"},{skill_order="21",skill_type="EX",skill_tag="弓,暴击镜",skill_sp="3次",skill_tag2="EXアビリティ",skill_name="无穷的响箭",skill_content="回合中,迅速行动<br/>赋予敌方单体所受攻击<br/>必定造成暴击伤害的效果<br/>(1回合/可通过覆盖效果以延长回合)<br/>并对敌方单体施以6次弓物理攻击(威力 25)<br/>【使用条件】自身的直观pt数量在5以下",skill_boost="威力30/35/50",test_weak="弓",test_hit="6",test_obj="敌单"},},}, | {owner_order="220",owner_skill={{skill_order="1",skill_type="主动",skill_tag="弓",skill_sp="26",skill_name="细心三连射",skill_content="对敌方单体施以3次弓物理攻击(威力 55)<br/>必定暴击",skill_boost="威力65/85/100",test_weak="弓",test_hit="3",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="弓,debuff",skill_sp="30",skill_name="全体穿鹰",skill_content="对全体敌人施以弓物理攻击(威力 120)<br/>并翻译弓耐性降低15%的效果(2回合)",skill_boost="威力145/185/220",test_weak="弓",test_hit="1",test_obj="敌群"},{skill_order="3",skill_type="主动",skill_tag="弓",skill_sp="55",skill_name="全体三连击",skill_content="对全体敌人施以3次弓物理攻击(威力 55)",skill_boost="威力65/75/100",test_weak="弓",test_hit="3",test_obj="敌群"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_sp="80",skill_name="猎人的秘药",skill_content="赋予我方前后卫全体物攻・会心提升15%<br/>与弓攻击伤害提升15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="弓,光,暗",skill_sp="68",skill_name="阴阳割昏晓",skill_content="对敌方单体施以3次弓物理攻击(威力 85)<br/>并突破光・暗弱点(伤害以弓物理计算)<br/>此技能的伤害上限提高20000<br/>选择指令时若自身的”直观pt”在9以上:威力为1.5倍",skill_boost="威力95/110/140",test_weak="弓,光,暗",test_hit="3",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="弓,光,暗",skill_parent="5",skill_sp="68",skill_tag2="進化",skill_name="阴阳割昏晓",skill_content="对敌方单体施以3次弓物理攻击(威力 85)<br/>并突破光・暗弱点(伤害以弓物理计算)<br/>此技能的伤害上限提高20000<br/>选择指令时若自身的”直观pt”在9以上:威力为2倍",skill_boost="威力95/110/140",test_weak="弓,光,暗",test_hit="3",test_obj="敌单"},{skill_order="7",skill_type="主动",skill_tag="debuff,暴击镜",skill_sp="52",skill_name="捕食者的炯眼",skill_content="回合中,迅速行动<br/>赋予敌方单体所受攻击<br/>必定造成暴击伤害的效果<br/>(1回合/可通过覆盖效果以延长回合)",skill_boost="回合数2/3/4",skill_up="88",skill_up_content="消耗SP减轻(SP42)"},{skill_order="8",skill_type="主动",skill_tag="弓",skill_sp="62",skill_name="累积之射线",skill_content="对敌方单体施以3次弓物理攻击(威力 65)<br/>选择指令时若自身的”直观pt”在9以上:<br/>攻击次数变为6次",skill_boost="威力75/85/110",test_weak="弓",test_hit="3,6",test_obj="敌单",skill_up="96",skill_up_content="消耗SP减轻(SP50)"},{skill_order="9",skill_type="主动",skill_tag="弓",skill_sp="75",skill_name="闭塞之因果",skill_content="从使用的下一个回合开始,每回合1次<br/>在我方行动之前(部分除外)<br/>对随机目标施以3次弓物理攻击(威力 45/持续 2次)",skill_boost="持续3/4/5次",test_weak="弓",test_hit="3",test_obj="敌乱",skill_up="99",skill_up_content="消耗SP减轻(SP60)"},{skill_order="10",skill_type="主动",skill_tag="弓,光,暗",skill_sp="81",skill_name="降落之晓天",skill_content="对全体敌人施以4次弓物理攻击(威力 45)<br/>并突破光・暗弱点(伤害以弓物理计算)<br/>选择指令时若自身的”直观pt”在6以上:<br/>攻击次数变为5次",skill_boost="威力55/65/80",test_weak="弓,光,暗",test_hit="4",test_obj="敌群",skill_up="100",skill_up_content="消耗SP减轻(SP65)"},{skill_order="11",skill_type="主动",skill_tag="弓,光,暗",skill_sp="104",skill_tag2="灯火の加護",skill_name="盈虚之光阴",skill_content="对敌方单体施以4次弓物理攻击(威力 100)<br/>并突破光・暗弱点(伤害以弓物理计算)<br/>此技能的伤害上限提高50000<br/>选择指令时若自身的”直观pt”在9以上:威力为3倍<br/>然而,自身的”直观pt”会清零",skill_boost="威力110/120/145",test_weak="弓,光,暗",test_hit="4",test_obj="敌单"},{skill_order="12",skill_type="被动",skill_tag="直观pt,弓耐性降低",skill_name="悠久的直观",skill_content="自身每次攻击造成暴击时<br/>为自身追加1”直观pt”<br/>并有小概率赋予攻击目标弓耐性降低10%效果(1回合)<br/>※若在全体攻击时同时触发多次暴击,也只发动1次"},{skill_order="13",skill_type="被动",skill_tag="属攻对物攻加成",skill_name="辽远的天号",skill_content="自身物攻提升30%<br/>并赋予自身根据自身”直观pt”的数量的对应效果<br/>3以上:使用普攻以外的物理攻击(一部分除外)时<br/>可突破冰・雷弱点(伤害以对应攻击计算)<br/>6以上:使用普攻以外的物理攻击(一部分除外)时<br/>可突破火・风弱点(伤害以对应攻击计算)<br/>9以上:物攻会附加相当于属攻值50%的数量(包含装备赋予的数值/不可重复)"},{skill_order="14",skill_type="被动",skill_tag="弓伤害提升,伤害上限提升",skill_tag2="灯火の加護",skill_name="睿智的共鸣(弓)",skill_content="HP满槽时:赋予我方前卫全体<br/>弓攻击伤害提升10%、<br/>被动加装备赋予的弓攻击伤害增益上限提升至50%<br/>与伤害上限提升(效果量 30000)的效果"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升,冰耐性提升",skill_name="火·冰耐性强化",skill_content="自身的火·冰耐性提升10%"},{skill_order="16",skill_type="特殊",skill_tag="雷耐性提升,风耐性提升",skill_name="雷·风耐性强化",skill_content="自身的雷·风耐性提升10%"},{skill_order="17",skill_type="特殊",skill_tag="光耐性提升,暗耐性提升",skill_name="光·暗耐性强化",skill_content="自身的光·暗耐性提升10%"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="弓,光,暗,暴击镜",skill_tag2="必殺技",skill_name="来自遥远宇宙的灾祸",skill_content="【Lv1】<br/>对全体敌人施以6次弓物理攻击(威力 50)<br/>必定暴击<br/>并突破光・暗弱点(伤害以弓物理计算)<br/>200%发动时:攻击次数变为9次<br/>并赋予所受攻击必定造成暴击伤害的效果<br/>(1回合/可通过覆盖效果以延长回合)<br/>【LvMAX】<br/>对全体敌人施以6次弓物理攻击(威力 75)<br/>必定暴击<br/>并突破光・暗弱点(伤害以弓物理计算)<br/>200%发动时:攻击次数变为9次<br/>并赋予所受攻击必定造成暴击伤害的效果<br/>(1回合/可通过覆盖效果以延长回合)"},{skill_order="21",skill_type="EX",skill_tag="弓,暴击镜",skill_sp="3次",skill_tag2="EXアビリティ",skill_name="无穷的响箭",skill_content="回合中,迅速行动<br/>赋予敌方单体所受攻击<br/>必定造成暴击伤害的效果<br/>(1回合/可通过覆盖效果以延长回合)<br/>并对敌方单体施以6次弓物理攻击(威力 25)<br/>【使用条件】自身的直观pt数量在5以下",skill_boost="威力30/35/50",test_weak="弓",test_hit="6",test_obj="敌单"},},}, | ||
{owner_order="219",owner_skill={{skill_order="1",skill_type="主动",skill_tag="短剑",skill_sp="32",skill_name="猎豹噬咬",skill_content="对敌方单体施以短剑物理攻击(威力 230)",skill_boost="威力260/300/400",test_weak="短剑",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="短剑,雷",skill_sp="41",skill_name="琥珀利刃",skill_content="对敌方单体施以3次短剑物理攻击(威力65)<br/>并突破雷弱点(伤害以短剑物理计算)",skill_boost="威力75/90/120",test_weak="短剑,雷",test_hit="3",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="短剑,雷",skill_sp="41",skill_name="琥珀步伐",skill_content="对随机目标施以3次短剑物理攻击(威力65)<br/>并突破雷弱点(伤害以短剑物理计算)<br/>之后立即移到后卫(不被视为交替)",skill_boost="威力75/90/120",test_weak="短剑,雷",test_hit="3",test_obj="敌乱"},{skill_order="4",skill_type="主动",skill_tag="debuff",skill_sp="26",skill_name="全体防御削弱",skill_content="赋予全体敌人物防・属防降低15%的效果(2回合)<br/>之后立即移到后卫(不被视为交替)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="56",skill_name="信念的笃志",skill_content="赋予我方前卫全体及自身后卫物攻・属攻提升15%的效果<br/>之后立即移到后卫(不被视为交替)",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="短剑,雷",skill_sp="43",skill_name="狼之獠牙",skill_content="对敌方单体施以短剑物理攻击(威力 260)<br/>并突破雷弱点(伤害以短剑物理计算)<br/>之后立即移到后卫(不被视为交替)",skill_boost="威力290/340/450",test_weak="短剑,雷",test_hit="1",test_obj="敌单",skill_up="88",skill_up_content="消耗SP减轻(SP34)"},{skill_order="7",skill_type="主动",skill_tag="短剑",skill_sp="82",skill_name="骤雨短刃",skill_content="从使用的下一个回合开始,每回合1次<br/>在我方行动之前(部分除外)<br/>对全体敌人施以短剑物理攻击(威力 180/持续 2次)",skill_boost="持续3/4/5次",test_weak="短剑",test_hit="1",test_obj="敌群",skill_up="96",skill_up_content="消耗SP减轻(SP66)"},{skill_order="8",skill_type="主动",skill_tag="短剑",skill_parent="7",skill_sp="66",skill_tag2="進化,弱点外",skill_name="骤雨短刃",skill_content="从使用的下一个回合开始,每回合1次<br/>在我方行动之前(部分除外)<br/>对全体敌人施以短剑物理攻击(威力 180/持续 2次)<br/>即使非弱点也会削减护盾点数",skill_boost="持续3/4/5次",test_weak="短剑",test_hit="1",test_obj="敌群"},{skill_order="9",skill_type="主动",skill_tag="短剑,雷",skill_sp="81",skill_name="雷鸣步伐",skill_content="回合中,迅速行动<br/>对敌方单体施以4次短剑物理攻击(威力 65)<br/>并突破雷弱点(伤害以短剑物理计算)<br/>之后立即移到后卫(不被视为交替)",skill_boost="威力75/85/110",test_weak="短剑,雷",test_hit="4",test_obj="敌单",skill_up="99",skill_up_content="消耗SP减轻(SP65)"},{skill_order="10",skill_type="主动",skill_tag="短剑,雷",skill_sp="87",skill_name="闪电步伐",skill_content="回合中,迅速行动<br/>对随机目标施以6次短剑物理攻击(威力 30)<br/>并突破雷弱点(伤害以短剑物理计算)<br/>之后立即移到后卫(不被视为交替)",skill_boost="威力35/40/60",test_weak="短剑,雷",test_hit="6",test_obj="敌乱",skill_up="100",skill_up_content="消耗SP减轻(SP70)"},{skill_order="11",skill_type="主动",skill_tag="短剑",skill_sp="95",skill_tag2="弱点外,灯火の加護",skill_name="雷轰电掣",skill_content="为自身添加倒计时效果(计数3)<br/>之后立即移到后卫(不被视为交替)<br/>计数结束时,对全体敌人施以4次短剑物理攻击(威力 70)<br/>即使非弱点也会削减护盾点数<br/>※此攻击无法使敌人破防",skill_boost="威力90/110/140",test_weak="短剑",test_hit="4",test_obj="敌群"},{skill_order="12",skill_type="被动",skill_tag="物理追击",skill_tag2="弱点外",skill_name="怪盗艾尔参上!",skill_content="后卫时:除自身的我方前卫全体发动攻击后(反击、必杀技等除外)<br/>会触发艾丽卡Ex的追击效果<br/>((仅按行动顺序攻击/不依赖攻击次数且只发动一次)<br/>※”将敌人破盾”的效果仅有成功破盾的角色会触发<br/>追击:对全体敌人施以短剑物理攻击(威力 150)<br/>即使非弱点也会削减护盾点数"},{skill_order="13",skill_type="被动",skill_tag="精力自动回复",skill_name="高洁义贼的施舍",skill_content="后卫时:前卫的SP自动恢复(恢复量 对象最大SP的5%)<br/>且受到伤害减少10%(一部分除外)<br/>(同系统的效果不可重复)"},{skill_order="14",skill_type="被动",skill_tag="赋予全弱点",skill_tag2="灯火の加護",skill_name="狮子之心",skill_content="存在破防中的敌人时<br/>自身使用普攻以外的物理攻击(一部分除外)时<br/>可突破剑・枪・短剑・斧・弓・杖・书・扇弱点<br/>(伤害以对应攻击计算)"},{skill_order="15",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="风耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="buff",skill_tag2="必殺技",skill_name="结局决定一切",skill_content="【Lv1】<br/>自身威力提升50%<br/>(2回合/回合不可延长/同系统的效果不可重复)<br/>之后立即移到后卫(不被视为交替)<br/>200%发动时:赋予我方前卫全体必定暴击效果<br/>与属性攻击发生暴击的效果(2回合)<br/>※200%发动时不会往后卫移动<br/>【LvMAX】<br/>自身威力提升150%<br/>(2回合/回合不可延长/同系统的效果不可重复)<br/>之后立即移到后卫(不被视为交替)<br/>200%发动时:赋予我方前卫全体必定暴击效果<br/>与属性攻击发生暴击的效果(3回合)<br/>※200%发动时不会往后卫移动"},{skill_order="21",skill_type="EX",skill_tag="短剑",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="幻影獠牙",skill_content="对敌方单体施以2次短剑物理攻击(威力 135)<br/>此技能的伤害上限提高50000<br/>之后立即移到后卫(不被视为交替)<br/>【使用条件】第3回合以后",skill_boost="威力150/175/235",test_weak="短剑",test_hit="2",test_obj="敌单"},},}, | {owner_order="219",owner_skill={{skill_order="1",skill_type="主动",skill_tag="短剑",skill_sp="32",skill_name="猎豹噬咬",skill_content="对敌方单体施以短剑物理攻击(威力 230)",skill_boost="威力260/300/400",test_weak="短剑",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="短剑,雷",skill_sp="41",skill_name="琥珀利刃",skill_content="对敌方单体施以3次短剑物理攻击(威力65)<br/>并突破雷弱点(伤害以短剑物理计算)",skill_boost="威力75/90/120",test_weak="短剑,雷",test_hit="3",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="短剑,雷",skill_sp="41",skill_name="琥珀步伐",skill_content="对随机目标施以3次短剑物理攻击(威力65)<br/>并突破雷弱点(伤害以短剑物理计算)<br/>之后立即移到后卫(不被视为交替)",skill_boost="威力75/90/120",test_weak="短剑,雷",test_hit="3",test_obj="敌乱"},{skill_order="4",skill_type="主动",skill_tag="debuff",skill_sp="26",skill_name="全体防御削弱",skill_content="赋予全体敌人物防・属防降低15%的效果(2回合)<br/>之后立即移到后卫(不被视为交替)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="56",skill_name="信念的笃志",skill_content="赋予我方前卫全体及自身后卫物攻・属攻提升15%的效果<br/>之后立即移到后卫(不被视为交替)",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="短剑,雷",skill_sp="43",skill_name="狼之獠牙",skill_content="对敌方单体施以短剑物理攻击(威力 260)<br/>并突破雷弱点(伤害以短剑物理计算)<br/>之后立即移到后卫(不被视为交替)",skill_boost="威力290/340/450",test_weak="短剑,雷",test_hit="1",test_obj="敌单",skill_up="88",skill_up_content="消耗SP减轻(SP34)"},{skill_order="7",skill_type="主动",skill_tag="短剑",skill_sp="82",skill_name="骤雨短刃",skill_content="从使用的下一个回合开始,每回合1次<br/>在我方行动之前(部分除外)<br/>对全体敌人施以短剑物理攻击(威力 180/持续 2次)",skill_boost="持续3/4/5次",test_weak="短剑",test_hit="1",test_obj="敌群",skill_up="96",skill_up_content="消耗SP减轻(SP66)"},{skill_order="8",skill_type="主动",skill_tag="短剑",skill_parent="7",skill_sp="66",skill_tag2="進化,弱点外",skill_name="骤雨短刃",skill_content="从使用的下一个回合开始,每回合1次<br/>在我方行动之前(部分除外)<br/>对全体敌人施以短剑物理攻击(威力 180/持续 2次)<br/>即使非弱点也会削减护盾点数",skill_boost="持续3/4/5次",test_weak="短剑",test_hit="1",test_obj="敌群"},{skill_order="9",skill_type="主动",skill_tag="短剑,雷",skill_sp="81",skill_name="雷鸣步伐",skill_content="回合中,迅速行动<br/>对敌方单体施以4次短剑物理攻击(威力 65)<br/>并突破雷弱点(伤害以短剑物理计算)<br/>之后立即移到后卫(不被视为交替)",skill_boost="威力75/85/110",test_weak="短剑,雷",test_hit="4",test_obj="敌单",skill_up="99",skill_up_content="消耗SP减轻(SP65)"},{skill_order="10",skill_type="主动",skill_tag="短剑,雷",skill_sp="87",skill_name="闪电步伐",skill_content="回合中,迅速行动<br/>对随机目标施以6次短剑物理攻击(威力 30)<br/>并突破雷弱点(伤害以短剑物理计算)<br/>之后立即移到后卫(不被视为交替)",skill_boost="威力35/40/60",test_weak="短剑,雷",test_hit="6",test_obj="敌乱",skill_up="100",skill_up_content="消耗SP减轻(SP70)"},{skill_order="11",skill_type="主动",skill_tag="短剑",skill_sp="95",skill_tag2="弱点外,灯火の加護",skill_name="雷轰电掣",skill_content="为自身添加倒计时效果(计数3)<br/>之后立即移到后卫(不被视为交替)<br/>计数结束时,对全体敌人施以4次短剑物理攻击(威力 70)<br/>即使非弱点也会削减护盾点数<br/>※此攻击无法使敌人破防",skill_boost="威力90/110/140",test_weak="短剑",test_hit="4",test_obj="敌群"},{skill_order="12",skill_type="被动",skill_tag="物理追击",skill_tag2="弱点外",skill_name="怪盗艾尔参上!",skill_content="后卫时:除自身的我方前卫全体发动攻击后(反击、必杀技等除外)<br/>会触发艾丽卡Ex的追击效果<br/>((仅按行动顺序攻击/不依赖攻击次数且只发动一次)<br/>※”将敌人破盾”的效果仅有成功破盾的角色会触发<br/>追击:对全体敌人施以短剑物理攻击(威力 150)<br/>即使非弱点也会削减护盾点数"},{skill_order="13",skill_type="被动",skill_tag="精力自动回复",skill_name="高洁义贼的施舍",skill_content="后卫时:前卫的SP自动恢复(恢复量 对象最大SP的5%)<br/>且受到伤害减少10%(一部分除外)<br/>(同系统的效果不可重复)"},{skill_order="14",skill_type="被动",skill_tag="赋予全弱点",skill_tag2="灯火の加護",skill_name="狮子之心",skill_content="存在破防中的敌人时<br/>自身使用普攻以外的物理攻击(一部分除外)时<br/>可突破剑・枪・短剑・斧・弓・杖・书・扇弱点<br/>(伤害以对应攻击计算)"},{skill_order="15",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="风耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="buff",skill_tag2="必殺技",skill_name="结局决定一切",skill_content="【Lv1】<br/>自身威力提升50%<br/>(2回合/回合不可延长/同系统的效果不可重复)<br/>之后立即移到后卫(不被视为交替)<br/>200%发动时:赋予我方前卫全体必定暴击效果<br/>与属性攻击发生暴击的效果(2回合)<br/>※200%发动时不会往后卫移动<br/>【LvMAX】<br/>自身威力提升150%<br/>(2回合/回合不可延长/同系统的效果不可重复)<br/>之后立即移到后卫(不被视为交替)<br/>200%发动时:赋予我方前卫全体必定暴击效果<br/>与属性攻击发生暴击的效果(3回合)<br/>※200%发动时不会往后卫移动"},{skill_order="21",skill_type="EX",skill_tag="短剑",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="幻影獠牙",skill_content="对敌方单体施以2次短剑物理攻击(威力 135)<br/>此技能的伤害上限提高50000<br/>之后立即移到后卫(不被视为交替)<br/>【使用条件】第3回合以后",skill_boost="威力150/175/235",test_weak="短剑",test_hit="2",test_obj="敌单"},},}, |
2024年11月8日 (五) 00:24的版本
可在模块:角色技能数据中文/doc创建此模块的帮助文档
--复制本列至 模块:角色技能数据中文 local p={} p.char_skill_data={ {owner_order="221",owner_skill={{skill_order="1",skill_type="主动",skill_tag="杖,火,光",skill_sp="44",skill_name="光炎三痛打",skill_content="敵単体に3回の杖物理攻撃(威力65)<br/>火・光弱点を突ける(ダメージ計算は杖物理)",skill_boost="威力75/90/120",test_weak="杖,火,光",test_hit="3",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_sp="42",skill_name="治癒魔法(前全)Ⅱ",skill_content="味方前衛全体のHP回復(効力 55)<br/>さらに、HP自動回復の効果を付与(2ターン/効力 80)",skill_boost="効力75/95/130"},{skill_order="3",skill_type="主动",skill_tag="杖,火,光",skill_sp="66",skill_name="爆明三砕打",skill_content="敵全体に3回の杖物理攻撃(威力65)<br/>火・光弱点を突ける(ダメージ計算は杖物理)",skill_boost="威力75/90/115",test_weak="杖,火,光",test_hit="3",test_obj="敌群"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_sp="48",skill_name="義を為す鎚の聖別",skill_content="味方前衛全体に物理ダメージアップ15%の効果を付与(2ターン)<br/>さらに、効果対象が神官の時、同対象に<br/>杖攻撃ダメージアップ15%の効果を付与(2ターン)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="杖,火,光,buff",skill_sp="66",skill_name="光炎攻勢打",skill_content="敵単体に2回の杖物理攻撃(威力 90)<br/>火・光弱点を突ける(ダメージ計算は杖物理)<br/>さらに、味方前衛全体に<br/>物攻・属攻アップ15%の効果を付与(2ターン)",skill_boost="威力105/125/180",test_weak="杖,火,光",test_hit="2",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="debuff",skill_sp="70",skill_name="浄炎のロゴス",skill_content="敵全体に杖弱点を付与(6回)<br/>さらに、杖・火・光耐性ダウン15%の効果を付与(2ターン)",skill_boost="次数7/8/9次 回合数3/4/5",skill_up="88"},{skill_order="7",skill_type="主动",skill_tag="杖,火,光,buff",skill_sp="110",skill_name="爆明聖盾打",skill_content="敵全体に3回の杖物理攻撃(威力 80)<br/>火・光弱点を突ける(ダメージ計算は杖物理)<br/>さらに、味方前衛全体のHP回復(効力 60)し<br/>HPバリアを付与(効果量 使用者の最大HPの30%/重複不可)",skill_boost="威力90/105/130",test_weak="杖,火,光",test_hit="3",test_obj="敌群",skill_up="96"},{skill_order="8",skill_type="主动",skill_tag="杖,火,光",skill_sp="88",skill_name="光炎連鎚",skill_content="敵単体に6回の杖物理攻撃(威力 40)火・光弱点を突ける(ダメージ計算は杖物理)",skill_boost="威力45/50/70",test_weak="杖,火,光",test_hit="6",test_obj="敌单",skill_up="99"},{skill_order="9",skill_type="主动",skill_tag="杖,火,光",skill_sp="110",skill_name="光炎裁鎚",skill_content="敵単体に3回の物理攻撃(威力 110)<br/>火・光弱点を突ける(ダメージ計算は杖物理)<br/>ブーストMAX時:威力が2倍 ※威力値に反映",skill_boost="威力120/140/360",test_weak="杖,火,光",test_hit="3",test_obj="敌单",skill_up="100"},{skill_order="10",skill_type="主动",skill_tag="杖,火,光,debuff",skill_sp="72",skill_tag2="灯火の加護",skill_name="光炎乱戒鎚",skill_content="ランダムなターゲットに4回の杖物理攻撃(威力 45)<br/>火・光弱点を突ける(ダメージ計算は杖物理)<br/>攻撃毎に杖弱点を付与(2回)",skill_boost="威力55/65/90",test_weak="杖,火,光",test_hit="4",test_obj="敌乱"},{skill_order="11",skill_type="被动",skill_tag="物理追击",skill_name="爆明鎚擊",skill_content="前衛時:味方前衛全体に<br/>敵の弱点を突ける攻撃時、追撃する効果を付与<br/>(行動順での攻撃のみ/攻撃回数によらず1回のみ発動)<br/>追撃:敵全体に杖物理攻撃(威力 150)<br/>火・光弱点を突ける(ダメージ計算は杖物理)"},{skill_order="12",skill_type="被动",skill_tag="物理追击",skill_parent="11",skill_tag2="進化",skill_name="爆明鎚擊",skill_content="前衛時:味方前衛全体に<br/>敵の弱点を突ける攻撃時、追撃する効果を付与<br/>(行動順での攻撃のみ/攻撃回数によらず1回のみ発動)<br/>追撃:敵全体に2回の杖物理攻撃(威力 100)<br/>火・光弱点を突ける(ダメージ計算は杖物理)"},{skill_order="13",skill_type="被动",skill_tag="物攻提升,杖伤害提升,伤害上限提升",skill_name="鎚矛の戮力",skill_content="HP満タン時:味方前衛全体に物攻アップ15%と<br/>杖攻撃ダメージアップ30%と<br/>ダメージ上限アップ(効果量 20000)の効果を付与"},{skill_order="14",skill_type="被动",skill_tag="杖伤害提升",skill_tag2="灯火の加護",skill_name="騎士たる者の義務",skill_content="味方前衛全体にサポアビと装備性能による<br/>杖攻撃ダメージアップの上限が50%になる効果を付与<br/>HP満タン時:同対象に杖攻撃ダメージアップ20%の効果を付与"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升,光耐性提升",skill_name="火・光耐性强化",skill_content="自身的火・光耐性提升10%"},{skill_order="16",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化Ⅲ",skill_content="自身的冰耐性提升20%"},{skill_order="17",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化Ⅲ",skill_content="自身的暗耐性提升20%"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="杖,火,光,buff",skill_tag2="必殺技",skill_name="光炎の審鎚",skill_content="【Lv1】<br/>ランダムなターゲットに8回の杖物理攻撃(威力 40)<br/>火・光弱点を突ける(ダメージ計算は杖物理)<br/>さらに、味方前衛全体に物攻アップ10%の効果を付与(2ターン)<br/>200%発動時:攻撃回数が10回になり<br/>さらに、味方前衛全体に物理ダメージアップ10%の効果を付与(2ターン)<br/>【LvMAX】<br/>ランダムなターゲットに8回の杖物理攻撃(威力 60)<br/>火・光弱点を突ける(ダメージ計算は杖物理)<br/>さらに、味方前衛全体に物攻アップ20%の効果を付与(2ターン)<br/>200%発動時:攻撃回数が10回になり<br/>さらに、味方前衛全体に物理ダメージアップ20%の効果を付与(2ターン)"},{skill_order="21",skill_type="EX",skill_tag="杖,火,光",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="爆明真鎚",skill_content="敵全体に4回の杖物理攻撃(威力 60) <br/>火・光弱点を突ける(ダメージ計算は杖物理) <br/>ブーストMAX時:威力が2倍 ※威力値に反映 <br/>【使用条件】杖弱点の敵がいる時",skill_boost="威力65/75/180",test_weak="杖,火,光",test_hit="4",test_obj="敌群"},},}, {owner_order="220",owner_skill={{skill_order="1",skill_type="主动",skill_tag="弓",skill_sp="26",skill_name="细心三连射",skill_content="对敌方单体施以3次弓物理攻击(威力 55)<br/>必定暴击",skill_boost="威力65/85/100",test_weak="弓",test_hit="3",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="弓,debuff",skill_sp="30",skill_name="全体穿鹰",skill_content="对全体敌人施以弓物理攻击(威力 120)<br/>并翻译弓耐性降低15%的效果(2回合)",skill_boost="威力145/185/220",test_weak="弓",test_hit="1",test_obj="敌群"},{skill_order="3",skill_type="主动",skill_tag="弓",skill_sp="55",skill_name="全体三连击",skill_content="对全体敌人施以3次弓物理攻击(威力 55)",skill_boost="威力65/75/100",test_weak="弓",test_hit="3",test_obj="敌群"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_sp="80",skill_name="猎人的秘药",skill_content="赋予我方前后卫全体物攻・会心提升15%<br/>与弓攻击伤害提升15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="弓,光,暗",skill_sp="68",skill_name="阴阳割昏晓",skill_content="对敌方单体施以3次弓物理攻击(威力 85)<br/>并突破光・暗弱点(伤害以弓物理计算)<br/>此技能的伤害上限提高20000<br/>选择指令时若自身的”直观pt”在9以上:威力为1.5倍",skill_boost="威力95/110/140",test_weak="弓,光,暗",test_hit="3",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="弓,光,暗",skill_parent="5",skill_sp="68",skill_tag2="進化",skill_name="阴阳割昏晓",skill_content="对敌方单体施以3次弓物理攻击(威力 85)<br/>并突破光・暗弱点(伤害以弓物理计算)<br/>此技能的伤害上限提高20000<br/>选择指令时若自身的”直观pt”在9以上:威力为2倍",skill_boost="威力95/110/140",test_weak="弓,光,暗",test_hit="3",test_obj="敌单"},{skill_order="7",skill_type="主动",skill_tag="debuff,暴击镜",skill_sp="52",skill_name="捕食者的炯眼",skill_content="回合中,迅速行动<br/>赋予敌方单体所受攻击<br/>必定造成暴击伤害的效果<br/>(1回合/可通过覆盖效果以延长回合)",skill_boost="回合数2/3/4",skill_up="88",skill_up_content="消耗SP减轻(SP42)"},{skill_order="8",skill_type="主动",skill_tag="弓",skill_sp="62",skill_name="累积之射线",skill_content="对敌方单体施以3次弓物理攻击(威力 65)<br/>选择指令时若自身的”直观pt”在9以上:<br/>攻击次数变为6次",skill_boost="威力75/85/110",test_weak="弓",test_hit="3,6",test_obj="敌单",skill_up="96",skill_up_content="消耗SP减轻(SP50)"},{skill_order="9",skill_type="主动",skill_tag="弓",skill_sp="75",skill_name="闭塞之因果",skill_content="从使用的下一个回合开始,每回合1次<br/>在我方行动之前(部分除外)<br/>对随机目标施以3次弓物理攻击(威力 45/持续 2次)",skill_boost="持续3/4/5次",test_weak="弓",test_hit="3",test_obj="敌乱",skill_up="99",skill_up_content="消耗SP减轻(SP60)"},{skill_order="10",skill_type="主动",skill_tag="弓,光,暗",skill_sp="81",skill_name="降落之晓天",skill_content="对全体敌人施以4次弓物理攻击(威力 45)<br/>并突破光・暗弱点(伤害以弓物理计算)<br/>选择指令时若自身的”直观pt”在6以上:<br/>攻击次数变为5次",skill_boost="威力55/65/80",test_weak="弓,光,暗",test_hit="4",test_obj="敌群",skill_up="100",skill_up_content="消耗SP减轻(SP65)"},{skill_order="11",skill_type="主动",skill_tag="弓,光,暗",skill_sp="104",skill_tag2="灯火の加護",skill_name="盈虚之光阴",skill_content="对敌方单体施以4次弓物理攻击(威力 100)<br/>并突破光・暗弱点(伤害以弓物理计算)<br/>此技能的伤害上限提高50000<br/>选择指令时若自身的”直观pt”在9以上:威力为3倍<br/>然而,自身的”直观pt”会清零",skill_boost="威力110/120/145",test_weak="弓,光,暗",test_hit="4",test_obj="敌单"},{skill_order="12",skill_type="被动",skill_tag="直观pt,弓耐性降低",skill_name="悠久的直观",skill_content="自身每次攻击造成暴击时<br/>为自身追加1”直观pt”<br/>并有小概率赋予攻击目标弓耐性降低10%效果(1回合)<br/>※若在全体攻击时同时触发多次暴击,也只发动1次"},{skill_order="13",skill_type="被动",skill_tag="属攻对物攻加成",skill_name="辽远的天号",skill_content="自身物攻提升30%<br/>并赋予自身根据自身”直观pt”的数量的对应效果<br/>3以上:使用普攻以外的物理攻击(一部分除外)时<br/>可突破冰・雷弱点(伤害以对应攻击计算)<br/>6以上:使用普攻以外的物理攻击(一部分除外)时<br/>可突破火・风弱点(伤害以对应攻击计算)<br/>9以上:物攻会附加相当于属攻值50%的数量(包含装备赋予的数值/不可重复)"},{skill_order="14",skill_type="被动",skill_tag="弓伤害提升,伤害上限提升",skill_tag2="灯火の加護",skill_name="睿智的共鸣(弓)",skill_content="HP满槽时:赋予我方前卫全体<br/>弓攻击伤害提升10%、<br/>被动加装备赋予的弓攻击伤害增益上限提升至50%<br/>与伤害上限提升(效果量 30000)的效果"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升,冰耐性提升",skill_name="火·冰耐性强化",skill_content="自身的火·冰耐性提升10%"},{skill_order="16",skill_type="特殊",skill_tag="雷耐性提升,风耐性提升",skill_name="雷·风耐性强化",skill_content="自身的雷·风耐性提升10%"},{skill_order="17",skill_type="特殊",skill_tag="光耐性提升,暗耐性提升",skill_name="光·暗耐性强化",skill_content="自身的光·暗耐性提升10%"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="弓,光,暗,暴击镜",skill_tag2="必殺技",skill_name="来自遥远宇宙的灾祸",skill_content="【Lv1】<br/>对全体敌人施以6次弓物理攻击(威力 50)<br/>必定暴击<br/>并突破光・暗弱点(伤害以弓物理计算)<br/>200%发动时:攻击次数变为9次<br/>并赋予所受攻击必定造成暴击伤害的效果<br/>(1回合/可通过覆盖效果以延长回合)<br/>【LvMAX】<br/>对全体敌人施以6次弓物理攻击(威力 75)<br/>必定暴击<br/>并突破光・暗弱点(伤害以弓物理计算)<br/>200%发动时:攻击次数变为9次<br/>并赋予所受攻击必定造成暴击伤害的效果<br/>(1回合/可通过覆盖效果以延长回合)"},{skill_order="21",skill_type="EX",skill_tag="弓,暴击镜",skill_sp="3次",skill_tag2="EXアビリティ",skill_name="无穷的响箭",skill_content="回合中,迅速行动<br/>赋予敌方单体所受攻击<br/>必定造成暴击伤害的效果<br/>(1回合/可通过覆盖效果以延长回合)<br/>并对敌方单体施以6次弓物理攻击(威力 25)<br/>【使用条件】自身的直观pt数量在5以下",skill_boost="威力30/35/50",test_weak="弓",test_hit="6",test_obj="敌单"},},}, {owner_order="219",owner_skill={{skill_order="1",skill_type="主动",skill_tag="短剑",skill_sp="32",skill_name="猎豹噬咬",skill_content="对敌方单体施以短剑物理攻击(威力 230)",skill_boost="威力260/300/400",test_weak="短剑",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="短剑,雷",skill_sp="41",skill_name="琥珀利刃",skill_content="对敌方单体施以3次短剑物理攻击(威力65)<br/>并突破雷弱点(伤害以短剑物理计算)",skill_boost="威力75/90/120",test_weak="短剑,雷",test_hit="3",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="短剑,雷",skill_sp="41",skill_name="琥珀步伐",skill_content="对随机目标施以3次短剑物理攻击(威力65)<br/>并突破雷弱点(伤害以短剑物理计算)<br/>之后立即移到后卫(不被视为交替)",skill_boost="威力75/90/120",test_weak="短剑,雷",test_hit="3",test_obj="敌乱"},{skill_order="4",skill_type="主动",skill_tag="debuff",skill_sp="26",skill_name="全体防御削弱",skill_content="赋予全体敌人物防・属防降低15%的效果(2回合)<br/>之后立即移到后卫(不被视为交替)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="56",skill_name="信念的笃志",skill_content="赋予我方前卫全体及自身后卫物攻・属攻提升15%的效果<br/>之后立即移到后卫(不被视为交替)",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="短剑,雷",skill_sp="43",skill_name="狼之獠牙",skill_content="对敌方单体施以短剑物理攻击(威力 260)<br/>并突破雷弱点(伤害以短剑物理计算)<br/>之后立即移到后卫(不被视为交替)",skill_boost="威力290/340/450",test_weak="短剑,雷",test_hit="1",test_obj="敌单",skill_up="88",skill_up_content="消耗SP减轻(SP34)"},{skill_order="7",skill_type="主动",skill_tag="短剑",skill_sp="82",skill_name="骤雨短刃",skill_content="从使用的下一个回合开始,每回合1次<br/>在我方行动之前(部分除外)<br/>对全体敌人施以短剑物理攻击(威力 180/持续 2次)",skill_boost="持续3/4/5次",test_weak="短剑",test_hit="1",test_obj="敌群",skill_up="96",skill_up_content="消耗SP减轻(SP66)"},{skill_order="8",skill_type="主动",skill_tag="短剑",skill_parent="7",skill_sp="66",skill_tag2="進化,弱点外",skill_name="骤雨短刃",skill_content="从使用的下一个回合开始,每回合1次<br/>在我方行动之前(部分除外)<br/>对全体敌人施以短剑物理攻击(威力 180/持续 2次)<br/>即使非弱点也会削减护盾点数",skill_boost="持续3/4/5次",test_weak="短剑",test_hit="1",test_obj="敌群"},{skill_order="9",skill_type="主动",skill_tag="短剑,雷",skill_sp="81",skill_name="雷鸣步伐",skill_content="回合中,迅速行动<br/>对敌方单体施以4次短剑物理攻击(威力 65)<br/>并突破雷弱点(伤害以短剑物理计算)<br/>之后立即移到后卫(不被视为交替)",skill_boost="威力75/85/110",test_weak="短剑,雷",test_hit="4",test_obj="敌单",skill_up="99",skill_up_content="消耗SP减轻(SP65)"},{skill_order="10",skill_type="主动",skill_tag="短剑,雷",skill_sp="87",skill_name="闪电步伐",skill_content="回合中,迅速行动<br/>对随机目标施以6次短剑物理攻击(威力 30)<br/>并突破雷弱点(伤害以短剑物理计算)<br/>之后立即移到后卫(不被视为交替)",skill_boost="威力35/40/60",test_weak="短剑,雷",test_hit="6",test_obj="敌乱",skill_up="100",skill_up_content="消耗SP减轻(SP70)"},{skill_order="11",skill_type="主动",skill_tag="短剑",skill_sp="95",skill_tag2="弱点外,灯火の加護",skill_name="雷轰电掣",skill_content="为自身添加倒计时效果(计数3)<br/>之后立即移到后卫(不被视为交替)<br/>计数结束时,对全体敌人施以4次短剑物理攻击(威力 70)<br/>即使非弱点也会削减护盾点数<br/>※此攻击无法使敌人破防",skill_boost="威力90/110/140",test_weak="短剑",test_hit="4",test_obj="敌群"},{skill_order="12",skill_type="被动",skill_tag="物理追击",skill_tag2="弱点外",skill_name="怪盗艾尔参上!",skill_content="后卫时:除自身的我方前卫全体发动攻击后(反击、必杀技等除外)<br/>会触发艾丽卡Ex的追击效果<br/>((仅按行动顺序攻击/不依赖攻击次数且只发动一次)<br/>※”将敌人破盾”的效果仅有成功破盾的角色会触发<br/>追击:对全体敌人施以短剑物理攻击(威力 150)<br/>即使非弱点也会削减护盾点数"},{skill_order="13",skill_type="被动",skill_tag="精力自动回复",skill_name="高洁义贼的施舍",skill_content="后卫时:前卫的SP自动恢复(恢复量 对象最大SP的5%)<br/>且受到伤害减少10%(一部分除外)<br/>(同系统的效果不可重复)"},{skill_order="14",skill_type="被动",skill_tag="赋予全弱点",skill_tag2="灯火の加護",skill_name="狮子之心",skill_content="存在破防中的敌人时<br/>自身使用普攻以外的物理攻击(一部分除外)时<br/>可突破剑・枪・短剑・斧・弓・杖・书・扇弱点<br/>(伤害以对应攻击计算)"},{skill_order="15",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="风耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="buff",skill_tag2="必殺技",skill_name="结局决定一切",skill_content="【Lv1】<br/>自身威力提升50%<br/>(2回合/回合不可延长/同系统的效果不可重复)<br/>之后立即移到后卫(不被视为交替)<br/>200%发动时:赋予我方前卫全体必定暴击效果<br/>与属性攻击发生暴击的效果(2回合)<br/>※200%发动时不会往后卫移动<br/>【LvMAX】<br/>自身威力提升150%<br/>(2回合/回合不可延长/同系统的效果不可重复)<br/>之后立即移到后卫(不被视为交替)<br/>200%发动时:赋予我方前卫全体必定暴击效果<br/>与属性攻击发生暴击的效果(3回合)<br/>※200%发动时不会往后卫移动"},{skill_order="21",skill_type="EX",skill_tag="短剑",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="幻影獠牙",skill_content="对敌方单体施以2次短剑物理攻击(威力 135)<br/>此技能的伤害上限提高50000<br/>之后立即移到后卫(不被视为交替)<br/>【使用条件】第3回合以后",skill_boost="威力150/175/235",test_weak="短剑",test_hit="2",test_obj="敌单"},},}, {owner_order="218",owner_skill={{skill_order="1",skill_type="主动",skill_tag="暗",skill_sp="50",skill_name="暗之咒毒",skill_content="对敌方单体施以3次暗属性攻击(威力 65)<br/>并赋予妨害状态异常(2回合)",skill_boost="威力75/90/120",test_weak="暗",test_hit="3",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="光,暗",skill_sp="45",skill_name="罪过之光",skill_content="对敌方单体施以2次光属性攻击(威力120)<br/>并突破暗弱点(伤害以光属性计算)",skill_boost="威力135/155/210",test_weak="光,暗",test_hit="2",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="暗",skill_sp="49",skill_name="贽之咒印",skill_content="对全体敌人施以2次暗属性攻击(威力80)<br/>并赋予受伤状态异常(2回合)",skill_boost="威力95/115/130",test_weak="光,暗",test_hit="2",test_obj="敌群"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_sp="74",skill_name="制裁之神讬",skill_content="赋予我方前卫全体物攻・属攻提升15%的效果(2回合)<br/>有敌人存在咒斑状态时:<br/>效果对象的物理・属性攻击伤害提升15%(2回合)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="90",skill_name="瞑目之赦免",skill_content="我方前卫全体HP恢复(效力 130)、SP恢复(恢复量 10)<br/>并赋予HP自动恢复的效果(2回合/效力 80)<br/>有敌人存在咒斑状态时:<br/>驱散恢复对象的异常状态、并赋予状态异常无效化的效果(一部分除外/2回合)",skill_boost="效力150/180/220 恢复量20/30/40 回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="光,暗,debuff",skill_sp="81",skill_name="崩坏之光翼",skill_content="对全体敌人施以3次光属性攻击(威力 65)<br/>并突破暗弱点(伤害以光属性计算)<br/>并赋予物防・属防降低15%的效果(2回合)<br/>有敌人存在咒斑状态时:<br/>物防・属防降低的效果延长至3回合",skill_boost="威力75/90/115",test_weak="光,暗",test_hit="3",test_obj="敌群",skill_up="88",skill_up_content="消耗SP减轻(SP65)"},{skill_order="7",skill_type="主动",skill_tag="光,暗",skill_sp="81",skill_name="衰亡之光翼",skill_content="对全体敌人施以3次光属性攻击(威力 65)<br/>并突破暗弱点(伤害以光属性计算)<br/>并赋予光・暗耐性降低15%的效果(2回合)<br/>有敌人存在咒斑状态时:<br/>光・暗耐性降低的效果延长至3回合",skill_boost="威力75/90/115",test_weak="光,暗",test_hit="3",test_obj="敌群",skill_up="96",skill_up_content="消耗SP减轻(SP65)"},{skill_order="8",skill_type="主动",skill_tag="暗",skill_sp="54",skill_name="咒炎之暗翼",skill_content="对敌方单体施以3次暗属性攻击(威力 35)<br/>并赋予燃烧状态异常(2回合)<br/>有敌人存在咒斑状态时:攻击次数变为5次",skill_boost="威力45/55/80",test_weak="暗",test_hit="3",test_obj="敌单",skill_up="99",skill_up_content="消耗SP减轻(SP43)"},{skill_order="9",skill_type="主动",skill_tag="光,暗",skill_sp="91",skill_name="原罪之净光",skill_content="对全体敌人施以3次光属性攻击(威力 95)<br/>并突破暗弱点(伤害以光属性计算)<br/>有敌人存在咒斑状态时:威力变为2倍",skill_boost="威力105/120/145",test_weak="光,暗",test_hit="3",test_obj="敌群",skill_up="100",skill_up_content="消耗SP减轻(SP73)"},{skill_order="10",skill_type="主动",skill_tag="光,暗",skill_sp="73",skill_tag2="進化",skill_name="原罪之净光",skill_content="对全体敌人施以4次光属性攻击(威力 95)<br/>并突破暗弱点(伤害以光属性计算)<br/>有敌人存在咒斑状态时:威力变为2倍",skill_boost="威力105/120/145",test_weak="光,暗",test_hit="4",test_obj="敌群"},{skill_order="11",skill_type="主动",skill_tag="光,暗",skill_sp="99",skill_tag2="灯火の加護",skill_name="灭除之忌光",skill_content="对敌方单体施以4次光属性攻击(威力 100)<br/>并突破暗弱点(伤害以光属性计算)<br/>有敌人存在咒斑状态时:必定暴击",skill_boost="威力110/120/145",test_weak="光,暗",test_hit="4",test_obj="敌单"},{skill_order="12",skill_type="被动",skill_tag="暗,属性暴击",skill_name="黑之神气",skill_content="自身的普攻变为暗属性攻击<br/>自身的属性攻击可暴击"},{skill_order="13",skill_type="被动",skill_tag="咒斑",skill_name="灼身诅咒",skill_content="赋予自身攻击到敌人弱点时追击的效果<br/>(仅按行动顺序攻击/不依赖攻击次数且只发动一次)<br/>追击:赋予全体敌人特殊效果“咒斑”(2回合)<br/>咒斑:受到的状态异常效果延长1回合(不可重复)<br/>且所有异常效果均判定为已被赋予<br/>※仅作判定,没有施加的异常效果不会生效"},{skill_order="14",skill_type="被动",skill_name="赠予终焉之天惠",skill_content="当我方前卫全体使用能赋予异常的<br/>与敌人陷入异常状态时能享受威力加成的技能时<br/>赋予其可突破敌方弱点的效果<br/>※因被动技能与装备提供的追加效果除外<br/>※不包括特殊效果(高级异常)"},{skill_order="15",skill_type="被动",skill_tag="属攻提升,光伤害提升,暗伤害提升",skill_tag2="灯火の加護",skill_name="永世无尽之憎恶",skill_content="有敌人存在咒斑状态时<br/>自身属攻提升30%<br/>光・暗属性攻击伤害提升30%"},{skill_order="16",skill_type="特殊",skill_tag="光耐性提升,暗耐性提升",skill_name="光·暗耐性强化",skill_content="自身的光·暗耐性提升10%"},{skill_order="17",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="20",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="21",skill_type="EX",skill_tag="光,暗,debuff",skill_tag2="必殺技",skill_name="灵药公的裁罪",skill_content="【Lv1】<br/>对全体敌人施以3次光属性攻击(威力 130)<br/>并突破暗弱点(伤害以光属性计算)<br/>有敌人存在咒斑状态时:威力变为1.5倍<br/>并赋予光・暗耐性降低5%的效果(2回合)<br/>【LvMAX】<br/>对全体敌人施以3次光属性攻击(威力 150)<br/>并突破暗弱点(伤害以光属性计算)<br/>有敌人存在咒斑状态时:威力变为1.5倍<br/>并赋予光・暗耐性降低10%的效果(2回合)"},{skill_order="22",skill_type="EX",skill_tag="暗,buff,debuff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="断罪之黎燐",skill_content="对全体敌人施以4次暗属性攻击(威力 55)<br/>赋予妨害・受伤・燃烧的异常状态(2回合)<br/>并赋予我方前卫全体HP自动恢复(效力110)、<br/>SP自动恢复(恢复量 对象最大SP的3%)的效果(2回合)<br/>同时必杀技槽提升20.0%<br/>【使用条件】第3回合以后",skill_boost="威力60/70/85 回合数(SP自动恢复)3/4/5",test_weak="光,暗",test_hit="4",test_obj="敌群"},},}, {owner_order="217",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑,火,雷,暗",skill_sp="41",skill_name="破灭之剑",skill_content="对敌方单体施以剑物理攻击(威力 230)<br/>并突破火・雷・暗弱点(伤害以剑物理计算)",skill_boost="威力260/300/400",test_weak="剑,火,雷,暗",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="剑,火,雷,暗",skill_sp="39",skill_name="绝对者之刚剑",skill_content="对全体敌人施以剑物理攻击(威力 150)<br/>并突破火・雷・暗弱点(伤害以剑物理计算)",skill_boost="威力175/215/260",test_weak="剑,火,雷,暗",test_hit="1",test_obj="敌群"},{skill_order="3",skill_type="主动",skill_tag="剑,火,雷,暗",skill_sp="47",skill_name="狱炎之乱剑",skill_content="对随机目标施以3次剑物理攻击(威力 65)<br/>并突破火・雷・暗弱点(伤害以剑物理计算)",skill_boost="威力75/90/120",test_weak="剑,火,雷,暗",test_hit="3",test_obj="敌乱"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_sp="61",skill_name="军神之霸气",skill_content="赋予自身物攻与剑攻击伤害提升30%的效果(3回合)<br/>Boost MAX时:前卫全体化",skill_boost="回合数4/5/6"},{skill_order="5",skill_type="主动",skill_tag="剑,火,雷,暗,debuff",skill_sp="55",skill_name="坏崩之刚剑",skill_content="对全体敌人施以剑物理攻击(威力 150)<br/>并突破火・雷・暗弱点(伤害以剑物理计算)<br/>并赋予物防降低15%<br/>与剑耐性降低15%的效果(2回合)",skill_boost="威力175/215/260",test_weak="剑,火,雷,暗",test_hit="1",test_obj="敌群"},{skill_order="6",skill_type="主动",skill_tag="剑,火,雷,暗",skill_sp="45",skill_name="誉望之业剑",skill_content="使除自身外的我方前卫全体受到伤害(效果量 对象最大HP的50%)<br/>并对敌方单体施以剑物理攻击(威力 290)<br/>并突破火・雷・暗弱点(伤害以剑物理计算)<br/>※此效果不会使我方无法战斗",skill_boost="威力320/380/500",test_weak="剑,火,雷,暗",test_hit="1",test_obj="敌单",skill_up="88",skill_up_content="消耗SP减轻(SP36)"},{skill_order="7",skill_type="主动",skill_tag="剑,火,雷,暗",skill_sp="10",skill_name="权势之业剑",skill_content="对敌方单体施以2次剑物理攻击(威力 55)<br/>并突破火・雷・暗弱点(伤害以剑物理计算)<br/>Boost MAX时:消耗除自身外的我方前卫全体BP各1点<br/>消耗的人数越多威力越大<br/>最多2.5倍(3人消耗时)",skill_boost="威力70/85/120 强化后:威力85/100/140",test_weak="剑,火,雷,暗",test_hit="2",test_obj="敌单",skill_up="96",skill_up_content="威力提升(65)"},{skill_order="8",skill_type="主动",skill_tag="剑,火,雷,暗",skill_sp="38",skill_name="巨富之业剑",skill_content="对全体敌人施以剑物理攻击(威力 70)<br/>并突破火・雷・暗弱点(伤害以剑物理计算)<br/>Boost MAX时:消耗除自身外的我方前卫全体SP各50<br/>根据消耗的人数重复相同的攻击(最多3次)",skill_boost="威力85/95/110 强化后:威力90/105/120",test_weak="剑,火,雷,暗",test_hit="1,4",test_obj="敌群",skill_up="99",skill_up_content="威力提升(80)"},{skill_order="9",skill_type="主动",skill_tag="剑,火,雷,暗",skill_sp="300",skill_name="神之一击",skill_content="对敌方单体施以剑物理攻击(威力 530)<br/>并突破火・雷・暗弱点(伤害以剑物理计算)<br/>存在破防中的敌人时:<br/>此技能的伤害上限提高100000",skill_boost="威力560/700/900 强化后:威力660/800/1000",test_weak="剑,火,雷,暗",test_hit="1",test_obj="敌单",skill_up="100",skill_up_content="威力提升(630)"},{skill_order="10",skill_type="主动",skill_tag="剑,火,雷,暗",skill_sp="300",skill_tag2="進化",skill_name="神之一击",skill_content="对敌方单体施以剑物理攻击(威力 530)<br/>并突破火・雷・暗弱点(伤害以剑物理计算)<br/>存在破防中的敌人时:<br/>此技能的伤害上限提高300000",skill_boost="威力660/800/1000",test_weak="剑,火,雷,暗",test_hit="1",test_obj="敌单"},{skill_order="11",skill_type="主动",skill_tag="剑,火,雷,暗,buff",skill_sp="55",skill_tag2="灯火の加護",skill_name="绝对者的完全障壁",skill_content="赋予自身完全免疫攻击(一部分除外)的效果(2回合)<br/>成功防御时,对攻击目标施以剑物理攻击以反击(威力230)<br/>并突破火・雷・暗弱点(伤害以剑物理计算)<br/>※重复触发时,威力取最新值<br/>※一场战斗最多使用2次",skill_boost="威力260/300/400"},{skill_order="12",skill_type="被动",skill_tag="剑,火,雷,暗",skill_name="霸王之大剑",skill_content="自身的普攻变为剑物理攻击<br/>并突破火・雷・暗弱点(伤害以剑物理计算)"},{skill_order="13",skill_type="被动",skill_tag="物攻提升,剑伤害提升,伤害上限提升",skill_name="霸道征途",skill_content="HP满槽时:自身物攻・剑攻击伤害提升30%<br/>与伤害上限提升(效果量 100000)"},{skill_order="14",skill_type="被动",skill_tag="威力提升",skill_name="神之断罪",skill_content="BP消耗3时、自身威力提升200%<br/>(同系统效果不可重复)<br/>但该回合的行动会推迟"},{skill_order="15",skill_type="被动",skill_tag="物攻上限提升(被动),物攻上限提升(主动)",skill_tag2="灯火の加護",skill_name="穷极一切之王 ",skill_content="自身被赋予的主动技能物攻增益上限<br/>与被被动加装备赋予的物攻增益上限<br/>提升至50%"},{skill_order="16",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="20",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="21",skill_type="EX",skill_tag="buff",skill_tag2="必殺技",skill_name="硕学王的谋略",skill_content="【Lv1】<br/>使除自身外的我方前卫全体受到伤害(效果量 对象最大HP的30%)<br/>并使自身HP恢复(恢复量 最大HP的100%)<br/>与SP恢复(恢复量 最大SP的50%)<br/>并赋予自身使用的攻击技能发动2次的效果<br/>(3回合/回合不可延长/追加发动部分无SP消耗)<br/>※此效果不会使我方无法战斗<br/>【LvMAX】<br/>使除自身外的我方前卫全体受到伤害(效果量 对象最大HP的30%)<br/>并使自身HP恢复(恢复量 最大HP的100%)<br/>与SP恢复(恢复量 最大SP的75%)<br/>并赋予自身使用的攻击技能发动2次的效果<br/>(4回合/回合不可延长/追加发动部分无SP消耗)<br/>※此效果不会使我方无法战斗"},{skill_order="22",skill_type="EX",skill_tag="buff",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="霸道折狱",skill_content="赋予自身必定暴击效果<br/>使用普攻外的物理攻击(一部分除外)时<br/>赋予突破短剑・弓弱点(伤害以各攻击类型计算)<br/>与伤害上限提升(效果量 100000)的效果(3回合)<br/>【使用条件】第3回合以后",skill_boost="回合数4/5/6"},},}, {owner_order="216",owner_skill={{skill_order="1",skill_type="主动",skill_tag="枪,debuff",skill_sp="30",skill_name="单独取材",skill_content="对敌方单体施以2次枪物理攻击(威力75)<br/>并赋予物攻・属攻降低10%的效果(2回合)",skill_boost="威力90/110/150",test_weak="枪",test_hit="2",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="风,debuff",skill_sp="32",skill_name="风声",skill_content="对敌方单体施以2次风属性攻击(威力75)<br/>并赋予物防・属防降低10%的效果(2回合)",skill_boost="威力90/110/150",test_weak="风",test_hit="2",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="debuff,调查,记事pt",skill_sp="26",skill_name="访谈调查",skill_content="回合中,迅速行动<br/>显示所有敌人的1个弱点<br/>并给自身附加1“记事pt”<br/>Boost MAX时:赋予全体敌人对自身的挑衅效果(2回合)",skill_boost="弱点显示数2/3/4"},{skill_order="4",skill_type="主动",skill_tag="枪,风,debuff",skill_sp="87",skill_name="未预约采访",skill_content="对敌方单体施以2次枪物理攻击(威力 75)<br/>并突破风弱点(伤害以枪物理计算)<br/>并赋予火・冰・雷・风・光・暗弱点(各2次)",skill_boost="威力90/110/150",test_weak="枪,风",test_hit="2",test_obj="敌单"},{skill_order="5",skill_type="主动",skill_tag="枪,风",skill_sp="51",skill_name="突击采访",skill_content="对随机目标施以3次枪物理攻击(威力 65)<br/>并突破风弱点(伤害以枪物理计算)<br/>当敌人显示的弱点数量大于4(包括被赋予的弱点)时,威力变为1.2倍",skill_boost="威力75/90/120",test_weak="枪,风",test_hit="3",test_obj="敌乱"},{skill_order="6",skill_type="主动",skill_tag="枪,风",skill_sp="57",skill_name="独占采访",skill_content="回合中,迅速行动<br/>对敌方单体施以枪物理攻击(威力 35)<br/>并突破风弱点(伤害以枪物理计算)<br/>根据敌人显示的弱点数量(包括被赋予的弱点)<br/>重复等量次数的攻击(最大5次)<br/>(攻击过程中亦会产生变动/剩余次数为0的弱点不计算在内)",skill_boost="威力45/55/80",test_weak="枪,风",test_hit="6",test_obj="敌单",skill_up="88",skill_up_content="消耗SP减轻(SP46)"},{skill_order="7",skill_type="主动",skill_tag="风,记事pt",skill_sp="54",skill_name="浮世之风",skill_content="对随机目标施以风属性攻击<br/>根据Boost加成提升攻击次数(威力120/2次)<br/>攻击时有20%的概率给自身附加1“记事pt”",skill_boost="威力95/85/100 次数3/4/5次",test_weak="风",test_hit="1~6",test_obj="敌乱",skill_up="96",skill_up_content="消耗SP减轻(SP43)"},{skill_order="8",skill_type="主动",skill_tag="风,记事pt",skill_parent="7",skill_sp="43",skill_tag2="進化",skill_name="浮世之风",skill_content="对随机目标施以风属性攻击<br/>根据Boost加成提升攻击次数(威力120/3次)<br/>攻击时有20%的概率给自身附加1“记事pt”",skill_boost="威力95/85/100 次数4/5/6次",test_weak="风",test_hit="1~7",test_obj="敌乱"},{skill_order="9",skill_type="主动",skill_tag="枪,风,debuff",skill_sp="110",skill_name="曝光",skill_content="对全体敌人施以2次枪物理攻击(威力 80)<br/>并突破风弱点(伤害以枪物理计算)<br/>并赋予火・冰・雷・风・光・暗弱点(各2次)<br/>Boost MAX时:赋予同对象枪弱点(4次)",skill_boost="威力95/115/130",test_weak="枪,风",test_hit="2",test_obj="敌群",skill_up="99",skill_up_content="消耗SP减轻(SP88)"},{skill_order="10",skill_type="主动",skill_tag="枪,风",skill_sp="65",skill_name="夜探早访",skill_content="对随机目标施以3次枪物理攻击(威力85)<br/>并突破风弱点(伤害以枪物理计算)<br/>根据目标显示的弱点数量(包括被赋予的弱点)发生威力变化<br/>5以上:威力变为1.1倍<br/>7以上:威力变为1.3倍<br/>9以上:威力变为1.5倍<br/>14以上:威力变为2倍<br/>※仅生效可达成的条件中威力倍率最高的一项",skill_boost="威力95/110/140",test_weak="枪,风",test_hit="3",test_obj="敌乱",skill_up="100",skill_up_content="消耗SP减轻(SP52)"},{skill_order="11",skill_type="主动",skill_tag="debuff,记事pt",skill_sp="32",skill_tag2="灯火の加護",skill_name="新闻报道",skill_content="回合中,迅速行动<br/>赋予敌方单体枪・风耐性降低15%的效果(2回合)<br/>并给自身附加1“记事pt”",skill_boost="回合数3/4/5 记事pt2/3/4"},{skill_order="12",skill_type="被动",skill_tag="枪耐性降低,风耐性降低",skill_name="《德尔斯塔时报》的记者",skill_content="赋予全体敌人根据自身“记事pt”数量的附加效果<br/>3以上:风耐性降低10%<br/>6以上:枪耐性降低10%<br/>9以上:物理・属性耐性降低10%"},{skill_order="13",skill_type="被动",skill_tag="加成点回复",skill_name="特别新闻",skill_content="当我方前卫有人使敌人破防时<br/>我方前后卫全体BP恢复3"},{skill_order="14",skill_type="被动",skill_tag="枪伤害提升,伤害减少",skill_tag2="灯火の加護",skill_name="情报通",skill_content="当敌人显示的弱点数量大于9(包括被赋予的弱点)时<br/>赋予我方前卫全体枪攻击伤害提升15%<br/>与受到伤害降低15%(一部分除外)的效果<br/>(同系统效果不可重复)"},{skill_order="15",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="枪,风,buff",skill_tag2="必殺技",skill_name="号外发行",skill_content="【Lv1】<br/>自身伤害上限提升(效果量 10000)(2回合)<br/>并对全体敌人施以3次枪物理攻击(威力 130)<br/>并突破风弱点(伤害以枪物理计算)<br/>即使非弱点也会削减护盾点数<br/>【LvMAX】<br/>自身伤害上限提升(效果量 50000)(2回合)<br/>并对全体敌人施以3次枪物理攻击(威力 150)<br/>并突破风弱点(伤害以枪物理计算)<br/>即使非弱点也会削减护盾点数"},{skill_order="21",skill_type="EX",skill_tag="枪,风,debuff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="笔扫千军",skill_content="对全体敌人施以枪物理攻击(威力 30)<br/>并突破风弱点(伤害以枪物理计算)<br/>根据自身的“记事pt”的数量,重复等量次数的攻击(最大9次)<br/>并赋予全弱点(无属性弱点除外)(各2次)<br/>【使用条件】自身的记事pt数量在4以上",skill_boost="威力35/40/50",test_weak="枪,风",test_hit="1~10",test_obj="敌群"},},}, {owner_order="215",owner_skill={{skill_order="1",skill_type="主动",skill_tag="枪",skill_sp="22",skill_name="挥舞",skill_content="对全体敌人施以枪物理攻击(威力120)",skill_boost="威力145/185/220",test_weak="枪",test_hit="1",test_obj="敌群"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_sp="43",skill_name="高级治疗药(前全)",skill_content="赋予我方前卫全体HP自动恢复的效果(2回合/效力110)<br/>并驱散物攻・物防・属攻・属防・会心・速度的减益状态",skill_boost="回合数3/4/5"},{skill_order="3",skill_type="主动",skill_tag="枪",skill_sp="14",skill_name="支配突刺",skill_content="对敌方单体施以枪物理攻击(威力 45)<br/>Boost MAX时:消耗自身40SP,直到SP低于40(最大6次)<br/>根据消耗的人数增加攻击次数",skill_boost="威力55/65/90",test_weak="枪",test_hit="7",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="枪",skill_parent="3",skill_sp="14",skill_tag2="進化",skill_name="支配突刺",skill_content="对敌方单体施以枪物理攻击(威力 65)<br/>Boost MAX时:消耗自身30SP,直到SP低于30(最大6次)<br/>根据消耗的人数增加攻击次数",skill_boost="威力75/85/110",test_weak="枪",test_hit="7",test_obj="敌单"},{skill_order="5",skill_type="主动",skill_tag="回复",skill_sp="50",skill_name="SP传递",skill_content="赋予除自身外的我方单体SP恢复(恢复量 25)",skill_boost="恢复量50/75/100"},{skill_order="6",skill_type="主动",skill_tag="短剑,弓,扇,debuff",skill_sp="77",skill_name="呼唤一流舞者Ⅱ",skill_content="对敌方单体施以4次扇物理攻击(威力 45)<br/>突破短剑・弓弱点(伤害以扇物理计算)<br/>并赋予物防・属防降低15%的效果(2回合)<br/>BP消耗2以上时:敌方目标全体化<br/>Boost MAX时:攻击次数变为5次",skill_boost="威力55/65/90",test_weak="短剑,弓,扇",test_hit="4,5",test_obj="敌单"},{skill_order="7",skill_type="主动",skill_tag="回复,buff",skill_sp="48",skill_name="大贵族的号令",skill_content="赋予我方前卫全体物理攻击伤害提升15%的效果(3回合)<br/>若施加目标是商人,额外恢复其1BP",skill_boost="回合数3/4/5",skill_up="88",skill_up_content="效果回合数增加(3回合)"},{skill_order="8",skill_type="主动",skill_tag="回复",skill_sp="84",skill_name="特级治疗药(全体)",skill_content="赋予我方前后卫全体HP自动恢复的效果(2回合/效力140)<br/>并驱散物攻・物防・属攻・属防・会心・速度的减益状态",skill_boost="回合数3/4/5",skill_up="96",skill_up_content="消耗SP减轻(SP67)"},{skill_order="9",skill_type="主动",skill_tag="剑,枪,斧,buff",skill_sp="96",skill_name="呼唤一流剑士Ⅱ",skill_content="对敌方单体施以4次剑物理攻击(威力 45)<br/>突破枪・斧弱点(伤害以剑物理计算)<br/>并赋予我方前卫全体物攻・物防提升15%的效果(2回合)<br/>BP消耗2以上时:敌方目标全体化<br/>Boost MAX时:攻击次数变为5次",skill_boost="威力55/65/90",test_weak="剑,枪,斧",test_hit="4,5",test_obj="敌单",skill_up="99",skill_up_content="消耗SP减轻(SP77)"},{skill_order="10",skill_type="主动",skill_tag="杖,书,光,体力护盾",skill_sp="79",skill_name="呼唤一流神官Ⅱ",skill_content="对敌方单体施以4次杖物理攻击(威力 45)<br/>突破书・光弱点(伤害以扇物理计算)<br/>并赋予我方前卫全体HP护盾(效果量 使用者最大HP的20%/不可重复)<br/>BP消耗2以上时:敌方目标全体化<br/>Boost MAX时:攻击次数变为5次",skill_boost="威力55/65/90",test_weak="杖,书,光",test_hit="4,5",test_obj="敌单",skill_up="100",skill_up_content="效果量提升(25%)"},{skill_order="11",skill_type="主动",skill_tag="回复",skill_sp="200",skill_tag2="灯火の加護",skill_name="特级复活药(全体)",skill_content="我方前后卫全体HP恢复(恢复量 最大HP的10%)<br/>恢复对象无法战斗时立即复活(恢复量 最大HP的25%)<br/>※战斗中最多使用3次",skill_boost="恢复量20/30/40% 强化后恢复量50/75/100%"},{skill_order="12",skill_type="被动",skill_tag="加成点回复",skill_name="投资家的手段",skill_content="交替至后卫时:自身BP恢复5"},{skill_order="13",skill_type="被动",skill_tag="回复,必杀技槽回复",skill_name="雄厚的财力",skill_content="回合结束时:我方前后卫全体SP恢复<br/>(恢复量 对象最大SP的1%)<br/>且必杀技槽提升40.0%"},{skill_order="14",skill_type="被动",skill_tag="体力自动回复",skill_tag2="灯火の加護",skill_name="私家上级药师",skill_content="赋予自身HP自动恢复(恢复量 最大HP的约20%)、<br/>物理攻击伤害提升20%<br/>与状态异常无效化(一部分除外)的效果"},{skill_order="15",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="回复",skill_tag2="必殺技",skill_name="大手笔的支票",skill_content="【Lv1】<br/>使除自身以外的我方前后卫全体的必杀技可使用次数复活1<br/>并将同对象的必杀技槽提升20.0%<br/>(此必杀技不可复活使用次数)<br/>【LvMAX】<br/>使除自身以外的我方前后卫全体的必杀技可使用次数复活1<br/>并将同对象的必杀技槽提升60.0%<br/>(此必杀技不可复活使用次数)"},{skill_order="21",skill_type="EX",skill_tag="回复,SP护盾",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="极上李子果酱",skill_content="自身的SP恢复(恢复量 最大SP的25%)<br/>并赋予SP护盾(效果量 使用者最大SP的25%/不可重复)<br/>【使用条件】无",skill_boost="恢复量50/75/100%"},},}, {owner_order="214",owner_skill={{skill_order="1",skill_type="主动",skill_tag="火,冰,光",skill_sp="46",skill_name="三连光彩冲",skill_content="对敌方单体施以3次光属性攻击(威力65)<br/>并突破火・冰弱点(伤害以光属性计算)",skill_boost="威力75/90/120",test_weak="火,冰,光",test_hit="3",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="回复,buff",skill_sp="42",skill_name="赋予活力的应急措施(前全)",skill_content="我方前卫全体HP恢复(效力65)<br/>Boost MAX时:赋予同对象物攻・属攻提升10%的效果(2回合)",skill_boost="效力85/115/155"},{skill_order="3",skill_type="主动",skill_tag="buff",skill_sp="57",skill_name="光彩的辅助剂(前全)Ⅱ",skill_content="赋予我方前卫全体<br/>火・冰・光属性伤害提升15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_sp="52",skill_name="圣战的唱导",skill_content="回合中,迅速行动<br/>赋予我方前后卫全体物攻・属攻提升10%<br/>与伤害上限提升(效果量 20000)的效果(2回合)<br/>随后,交替除自身外的我方前卫全体的站位<br/>(交替时可触发交替效果)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="火,冰,光",skill_sp="66",skill_name="四连乱光彩冲",skill_content="对随机敌人施以4次光属性攻击(威力45)<br/>并突破火・冰弱点(伤害以光属性计算)<br/>每次攻击小概率赋予属防降低10%的效果(2回合)<br/>Boost MAX时:攻次数变为5次",skill_boost="威力55/65/90",test_weak="火,冰,光",test_hit="4",test_obj="敌乱"},{skill_order="6",skill_type="主动",skill_tag="回复",skill_sp="115",skill_name="持续救护措施(前全)",skill_content="从使用后的下回合开始,<br/>在回合结束前(一部分除外)<br/>赋予我方前卫全体HP恢复(效力 205/持续1次)<br/>HP恢复且自身处在前卫时<br/>确实恢复对象的异常状态(一部分除外)",skill_boost="持续2/3/4次",skill_up="88",skill_up_content="消耗SP减轻(SP41)"},{skill_order="7",skill_type="主动",skill_tag="回复",skill_parent="6",skill_sp="92",skill_tag2="進化",skill_name="持续救护措施(前全)",skill_content="从使用后的下回合开始,<br/>在回合结束前(一部分除外)<br/>赋予我方前卫全体HP恢复(效力 205/持续2次)<br/>HP恢复且自身处在前卫时<br/>确实恢复对象的异常状态(一部分除外)",skill_boost="持续3/4/5次"},{skill_order="8",skill_type="主动",skill_tag="体力护盾,buff",skill_sp="104",skill_name="恩宠的唱导",skill_content="回合中,迅速行动<br/>赋予我方前后卫全体HP护盾(效果量:使用者最大HP的5%/不可重复)<br/>并赋予物防・属防提升10%的效果(2回合)<br/>随后,交替除自身外的我方前卫全体的站位<br/>(交替时可触发交替效果)",skill_boost="效果量10/15/20% 回合数3/4/5",skill_up="96",skill_up_content="消耗SP减轻(SP83)"},{skill_order="9",skill_type="主动",skill_tag="火,冰,光",skill_sp="94",skill_name="四连唱导光彩闪",skill_content="回合中,迅速行动<br/>对全体敌人施以4次光属性攻击(威力35)<br/>并突破火・冰弱点(伤害以光属性计算)<br/>随后,交替除自身外的我方前卫全体的站位<br/>(交替时可触发交替效果)",skill_boost="威力45/55/70",test_weak="火,冰,光",test_hit="4",test_obj="敌群",skill_up="99",skill_up_content="消耗SP减轻(SP75)"},{skill_order="10",skill_type="主动",skill_tag="火,冰,光",skill_sp="126",skill_name="持续大乱光彩冲",skill_content="从使用后的下回合开始,每回合<br/>在我方行动之前(部分除外)<br/>对随机目标施以3次光属性攻击(威力55/持续2次)<br/>并突破火・冰弱点(伤害以光属性计算)<br/>攻击时若自身处于前卫,攻击次数变为4次",skill_boost="持续3/4/5次",test_weak="火,冰,光",test_hit="3,4",test_obj="敌乱",skill_up="100",skill_up_content="消耗SP减轻(SP101)"},{skill_order="11",skill_type="主动",skill_tag="火,冰,光",skill_sp="300",skill_tag2="灯火の加護",skill_name="光彩响冲",skill_content="对敌方单体施以光属性攻击(威力630)<br/>并突破火・冰弱点(伤害以光属性计算)",skill_boost="威力660/800/1000",test_weak="火,冰,光",test_hit="1",test_obj="敌单"},{skill_order="12",skill_type="被动",skill_tag="属攻提升,属防提升",skill_name="全换位者属性强化Ⅱ",skill_content="我方换位时:换位的我方目标属攻・属防提升15%(1回合)"},{skill_order="13",skill_type="被动",skill_tag="体力回复,精力回复",skill_name="全换位者HP・SP恢复",skill_content="我方换位时:赋予换位的我方HP恢复(恢复量 目标最大HP的20%)<br/>与SP恢复(恢复量 目标最大SP的3%)"},{skill_order="14",skill_type="被动",skill_tag="交替时加成点回复",skill_tag2="灯火の加護",skill_name="后卫移动者BP恢复",skill_content="我方移动至后卫时:换位的我方目标BP恢复1"},{skill_order="15",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="buff",skill_tag2="必殺技",skill_name="眩耀的面纱",skill_content="【Lv1】<br/>回合中,迅速行动<br/>赋予我方单体光属性伤害提升10%(3回合)、<br/>威力提升100%(回合不可延长/同系统的效果不可重复)<br/>与伤害上限提升(效果量 10000)的效果(1回合)<br/>当效果对象为自己时<br/>威力提升与伤害上限提升的效果是2回合<br/>【LvMAX】<br/>回合中,迅速行动<br/>赋予我方单体光属性伤害提升20%(3回合)、<br/>威力提升100%(回合不可延长/同系统的效果不可重复)<br/>与伤害上限提升(效果量 50000)的效果(1回合)<br/>当效果对象为自己时<br/>威力提升与伤害上限提升的效果是2回合"},{skill_order="21",skill_type="EX",skill_tag="复活,加成点回复",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="圣灵的祝福",skill_content="赋予我方后卫全体自动复活效果(恢复量 最大HP的25%)<br/>无法战斗时立即发动(重叠时,不延长回合数)<br/>并且BP恢复4<br/>但该回合的行动会推迟<br/>【使用条件】第5回合以后",skill_boost="HP恢复量50%/75%/100%"},},}, {owner_order="213",owner_skill={{skill_order="1",skill_type="主动",skill_tag="杖,雷",skill_sp="21",skill_name="雷击魔杖(单体) Ⅱ",skill_content="对敌方单体施以杖物理攻击(威力 170)<br/>并突破雷弱点(伤害以杖物理计算)",skill_boost="威力200/240/350",test_weak="杖,雷",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_sp="28",skill_name="治愈魔法(前全)",skill_content="我方前卫全体HP恢复(效力45)<br/>并赋予HP自动恢复的效果(2回合/效力70)",skill_boost="效力60/80/110"},{skill_order="3",skill_type="主动",skill_tag="杖",skill_sp="35",skill_name="爆碎连打",skill_content="对全体敌人施以2次杖物理攻击(威力 80)",skill_boost="威力95/115/130",test_weak="杖",test_hit="2",test_obj="敌群"},{skill_order="4",skill_type="主动",skill_tag="debuff",skill_sp="45",skill_name="荒天的神谕Ⅲ",skill_content="赋予敌方单体杖・冰・雷・风耐性降低20%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="59",skill_name="活力的神谕Ⅱ",skill_content="我方前卫全体物攻提升15%(2回合)<br/>当效果对象是神官时,<br/>同对象普攻外的物理攻击(一部分除外)<br/>可突破火・冰・雷・风・光・暗弱点<br/>(2回合/伤害以使用的攻击类型计算)<br/>Boost MAX时:前后卫全体化",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="杖,雷",skill_sp="51",skill_name="特大乱雷击魔杖Ⅱ",skill_content="对随机目标施以4次杖物理攻击(威力 45)<br/>并突破雷弱点(伤害以杖物理计算)",skill_boost="威力55/65/90",test_weak="杖,雷",test_hit="4",test_obj="敌乱",skill_up="88",skill_up_content="消耗SP减轻(SP41)"},{skill_order="7",skill_type="主动",skill_tag="杖,雷",skill_parent="6",skill_sp="41",skill_tag2="進化",skill_name="极大乱雷击魔杖Ⅱ",skill_content="对随机目标施以5次杖物理攻击(威力 45)<br/>并突破雷弱点(伤害以杖物理计算)",skill_boost="威力55/65/90",test_weak="杖,雷",test_hit="5",test_obj="敌乱"},{skill_order="8",skill_type="主动",skill_tag="回复,buff",skill_sp="59",skill_name="杖攻击强化之治愈",skill_content="我方前卫全体HP恢复(效力 140)<br/>并赋予杖攻击伤害提升15%的效果(2回合)",skill_boost="回合数3/4/5",skill_up="96",skill_up_content="消耗SP减轻(SP47)"},{skill_order="9",skill_type="主动",skill_tag="杖,雷",skill_sp="71",skill_name="特大雷击魔杖(全体)Ⅲ",skill_content="对全体敌人施以3次杖物理攻击(威力 80)<br/>并突破雷弱点(伤害以杖物理计算)",skill_boost="威力90/105/130",test_weak="杖,雷",test_hit="3",test_obj="敌群",skill_up="99",skill_up_content="消耗SP减轻(SP57)"},{skill_order="10",skill_type="主动",skill_tag="杖",skill_sp="36",skill_name="诛罚之杖",skill_content="对敌方单体施以2次杖物理攻击(威力 90)<br/>攻击目标处于破防状态时威力提升1.5倍",skill_boost="威力135/155/210",test_weak="杖",test_hit="2",test_obj="敌单",skill_up="100",skill_up_content="威力提升(120)"},{skill_order="11",skill_type="主动",skill_tag="debuff",skill_sp="32",skill_tag2="灯火の加護",skill_name="杖弱化的神谕Ⅵ",skill_content="赋予敌方单体杖弱点(6次)<br/>弱点赋予:无论如何赋予,每次赋予的次数都会叠加(最大9次)<br/>若存在原本的弱点,则伤害倍率提升20%",skill_boost="次数7/8/9次"},{skill_order="12",skill_type="被动",skill_tag="全速力",skill_name="全速力",skill_content="在BP消耗3时,自身可以迅速行动。"},{skill_order="13",skill_type="被动",skill_tag="杖伤害提升,全属性伤害提升,集体杖弱点",skill_name="遍历的圣女",skill_content="赋予我方前卫全体根据队内神官人数的效果<br/>2以上:杖攻击伤害提升15%<br/>4以上:全属性攻击伤害提升15%<br/>5以上:赋予属性攻击可突破杖弱点的效果"},{skill_order="14",skill_type="被动",skill_tag="强化效果延长(相互),弱化效果延长(相互)",skill_tag2="灯火の加護",skill_name="强化/削弱效果延长(与)",skill_content="自身赋予强化效果与状态异常以外的削弱效果<br/>时的效果延长1回合(不可重复)"},{skill_order="15",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="buff",skill_tag2="必殺技",skill_name="星火神的天惠",skill_content="【Lv1】<br/>赋予我方前卫全体物攻提升5%<br/>杖攻击伤害提升5%<br/>与伤害上限提升(效果量 10000)的效果(2回合)<br/>【LvMAX】<br/>赋予我方前卫全体物攻提升10%<br/>杖攻击伤害提升10%<br/>与伤害上限提升(效果量 20000)的效果(3回合)"},{skill_order="21",skill_type="EX",skill_tag="杖,雷",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="禁断雷击魔杖(单体)",skill_content="对敌方单体施以杖物理攻击(威力 530)<br/>并突破雷弱点(伤害以杖物理计算)<br/>【使用条件】第5回合以后",skill_boost="威力560/700/900",test_weak="杖,雷",test_hit="1",test_obj="敌单"},},}, {owner_order="212",owner_skill={{skill_order="1",skill_type="主动",skill_tag="斧",skill_sp="38",skill_name="三连断",skill_content="对敌方单体施以3次斧物理攻击(威力65)",skill_boost="威力75/90/120",test_weak="斧",test_hit="3",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="光",skill_sp="50",skill_name="连光杀闪",skill_content="对全体敌人施以2次光属性攻击(威力95)",skill_boost="威力110/130/150",test_weak="光",test_hit="2",test_obj="敌群"},{skill_order="3",skill_type="主动",skill_tag="回复,buff",skill_sp="40",skill_name="战士之药",skill_content="我方单体HP恢复(效力 160)<br/>并赋予物攻・属攻提升15%的效果(2回合)<br/>疗气效果中:前卫全体化",skill_boost="效力180/220/280"},{skill_order="4",skill_type="主动",skill_tag="光,debuff",skill_sp="58",skill_name="黄昏的眩光",skill_content="对随机目标施以4次光属性攻击(威力45)<br/>每次攻击中等概率赋予失明状态异常(2回合)<br/>疗气效果中:失明异常赋予变为大概率",skill_boost="威力55/65/90",test_weak="光",test_hit="4",test_obj="敌乱"},{skill_order="5",skill_type="主动",skill_tag="斧,回复",skill_sp="74",skill_name="黄昏的旋断",skill_content="对全体敌人施以斧物理攻击(威力 180)<br/>疗气效果中:我方前卫全体HP恢复(效力 90)、BP恢复1",skill_boost="威力205/245/300",test_weak="斧",test_hit="1",test_obj="敌群"},{skill_order="6",skill_type="主动",skill_tag="回复",skill_sp="52",skill_name="贤人的愈烟",skill_content="我方前卫全体HP恢复(效力 130)<br/>并驱散状态异常(一部分除外)<br/>与特殊效果”魅了”・”昏睡”・”静寂”<br/>疗气效果中:前后卫全体化",skill_boost="效力150/180/220",skill_up="88",skill_up_content="消耗SP减轻(SP42)"},{skill_order="7",skill_type="主动",skill_tag="斧,debuff",skill_sp="73",skill_name="黄昏的坏断",skill_content="对随机目标施以4次斧物理攻击(威力65)<br/>每次攻击中等概率赋予斧耐性降低15%的效果(2回合)<br/>疗气效果中:赋予变为大概率",skill_boost="威力75/85/110",test_weak="斧",test_hit="4",test_obj="敌乱",skill_up="96",skill_up_content="消耗SP减轻(SP58)"},{skill_order="8",skill_type="主动",skill_tag="回复,buff",skill_sp="99",skill_name="黄昏的辅助剂",skill_content="赋予我方前卫全体物攻・会心<br/>与斧攻击伤害提升15%的效果(2回合)<br/>战气效果中:赋予必定暴击效果(2回合)<br/>疗气效果中:恢复SP(恢复量 对象最大SP的10%)",skill_boost="回合数3/4/5(必定暴击除外)",skill_up="99",skill_up_content="消耗SP减轻(SP79)"},{skill_order="9",skill_type="主动",skill_tag="斧",skill_sp="70",skill_name="双轰断",skill_content="对敌方单体施以2次斧物理攻击(威力 135)<br/>战气效果中:威力提升1.4倍<br/>疗气效果中:再次发动效果(无SP消耗)",skill_boost="威力150/175/235",test_weak="斧",test_hit="2",test_obj="敌单",skill_up="100",skill_up_content="消耗SP减轻(SP56)"},{skill_order="10",skill_type="主动",skill_tag="斧",skill_parent="9",skill_sp="56",skill_tag2="進化",skill_name="双轰断",skill_content="对敌方单体施以2次斧物理攻击(威力 150)<br/>战气效果中:威力提升1.4倍<br/>疗气效果中:再次发动效果(无SP消耗)",skill_boost="威力165/195/260",test_weak="斧",test_hit="2",test_obj="敌单"},{skill_order="11",skill_type="主动",skill_tag="斧,debuff",skill_sp="70",skill_tag2="灯火の加護",skill_name="破防双伐",skill_content="对全体敌人施以2次斧物理攻击(威力95)<br/>并赋予物防・属防降低15%的效果(2回合)<br/>疗气效果中:再次发动效果(不消耗SP)",skill_boost="威力110/130/150",test_weak="斧",test_hit="2",test_obj="敌群"},{skill_order="12",skill_type="被动",skill_tag="底力",skill_name="潜力:识别救急",skill_content="(准备Turn:0/再使用Turn:4)<br/>选择指令时,赋予自身特殊效果”识别救急”(1回合)<br/>识别救急:技能配置变为以下内容<br/>战气双伐:对全体敌人施以2次斧物理攻击<br/>并赋予自身特殊效果“战气”<br/>疗气斧功:赋予我方前卫全体物攻与斧攻击伤害提升的效果<br/>并赋予自身特殊效果“疗气”<br/>战气:普攻以外的物理攻击可突破光・暗弱点<br/>疗气:BP恢复量提升1"},{skill_order="13",skill_type="被动",skill_tag="斧,buff",skill_parent="12",skill_sp="1",skill_tag2="技変化",skill_name="战气双伐",skill_content="对全体敌人施以2次斧物理攻击(威力95)<br/>并赋予自身特殊效果“战气”(6回合)<br/>战气:普攻以外的物理攻击<br/>可突破光・暗弱点(伤害以使用的攻击类型计算)",skill_boost="威力110/130/150 回合数7/8/9",test_weak="斧",test_hit="2",test_obj="敌群"},{skill_order="14",skill_type="被动",skill_tag="buff",skill_parent="12",skill_sp="1",skill_tag2="技変化",skill_name="疗气斧功",skill_content="赋予我方前卫全体物攻<br/>与斧攻击伤害提升15%的效果(2回合)<br/>并赋予自身特殊效果“疗气”(6回合)<br/>疗气:BP恢复量提升1",skill_boost="回合数3/4/5(物攻・斧攻击伤害提升) 回合数7/8/9(疗气)"},{skill_order="15",skill_type="被动",skill_tag="物攻提升,斧伤害提升,伤害上限提升",skill_name="斧断的怒力",skill_content="前卫时:赋予我方前卫全体物攻提升15%<br/>与伤害上限提升(效果量 20000)的效果<br/>战气效果中:斧攻击伤害提升15%<br/>并赋予被动区斧物理伤害增益上限提升至50%的效果"},{skill_order="16",skill_type="被动",skill_tag="全物理耐性提升,精力自动回复",skill_tag2="灯火の加護",skill_name="前卫时物理耐性强化(前全)",skill_content="前卫时:我方前卫全体物理耐性提升10%<br/>疗气效果中:并赋予SP自动恢复的效果(恢复量 对象最大SP的3%)"},{skill_order="17",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="19",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="20",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="21",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="22",skill_type="EX",skill_tag="回复,buff,复活",skill_tag2="必殺技",skill_name="黄昏的秘药",skill_content="【Lv1】<br/>我方前后卫全体HP恢复(效力200)、SP恢复(恢复量 对象最大SP的10%)<br/>且BP恢复1,驱散状态异常与特殊效果“魅了”・“昏睡”・“静寂”<br/>并赋予状态异常无效化效果(一部分除外/2回合)<br/>战气效果中:同对象的斧攻击伤害提升5%(2回合)<br/>疗气效果中:恢复对象无法战斗时复活(恢复量 最大HP的25%)<br/>※无法战斗的队友无法被赋予复活以外的效果<br/>【LvMAX】<br/>我方前后卫全体HP恢复(效力250)、SP恢复(恢复量 对象最大SP的10%)<br/>且BP恢复1,驱散状态异常与特殊效果“魅了”・“昏睡”・“静寂”<br/>并赋予状态异常无效化效果(一部分除外/3回合)<br/>战气效果中:同对象的斧攻击伤害提升10%(3回合)<br/>疗气效果中:恢复对象无法战斗时复活(恢复量 最大HP的25%)<br/>※无法战斗的队友无法被赋予复活以外的效果"},{skill_order="23",skill_type="EX",skill_tag="斧",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="三业轰伐",skill_content="对全体敌人施以3次斧物理攻击(威力80)<br/>战气效果中:威力提升1.4倍<br/>疗气效果中:再次发动效果(无SP消耗)<br/>【使用条件】自身存在战气・疗气中任意一个效果时",skill_boost="威力90/105/130",test_weak="斧",test_hit="3",test_obj="敌群"},},}, {owner_order="211",owner_skill={{skill_order="1",skill_type="主动",skill_tag="短剑,暗",skill_sp="31",skill_name="连邪冲",skill_content="对敌方单体施以2次暗属性攻击(威力90)<br/>并突破短剑弱点(伤害以暗属性计算)",skill_boost="威力105/125/180",test_weak="短剑,暗",test_hit="2",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="短剑,暗",skill_sp="35",skill_name="邪闪",skill_content="对全体敌人施以暗属性攻击(威力 150)<br/>并突破短剑弱点(伤害以暗属性计算)",skill_boost="威力175/215/260",test_weak="短剑,暗",test_hit="1",test_obj="敌群"},{skill_order="3",skill_type="主动",skill_tag="debuff",skill_sp="29",skill_name="蚀暗的挽歌",skill_content="赋予全体敌人属防降低15%的效果(2回合)<br/>并赋予暗弱点(3次)<br/>弱点赋予:无论如何赋予,每次赋予的次数都会叠加(最大9次)<br/>若存在原本的弱点,则伤害倍率提升20%",skill_boost="回合数3/4/5"},{skill_order="4",skill_type="主动",skill_tag="短剑,暗,debuff",skill_sp="54",skill_name="缠邪之泛滥",skill_content="对随机目标施以3次暗属性攻击(威力 65)<br/>并突破短剑弱点(伤害以暗属性计算)<br/>每次攻击都赋予目标暗耐性降低15%的效果(2回合)",skill_boost="威力75/90/120",test_weak="短剑,暗",test_hit="3",test_obj="敌乱"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="68",skill_name="异界之舞",skill_content="赋予我方前后卫全体属攻与暗属性伤害提升20%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="debuff",skill_sp="46",skill_name="蚀暗的耳语",skill_content="回合中,率先行动<br/>赋予全体敌人暗弱点(2次)<br/>随后立即移到后卫(触发自身的交替效果)<br/>弱点赋予:无论如何赋予,每次赋予的次数都会叠加(最大9次)<br/>若存在原本的弱点,则伤害倍率提升20%",skill_boost="次数3/4/5次",skill_up="88",skill_up_content="消耗SP减轻(SP37)"},{skill_order="7",skill_type="主动",skill_tag="短剑,暗",skill_sp="53",skill_name="邪暗积闪",skill_content="对全体敌人施以2次暗属性攻击(威力95)<br/>并突破短剑弱点(伤害以暗属性计算)<br/>Boost MAX时:攻击次数变为4次",skill_boost="威力110/130/110",test_weak="短剑,暗",test_hit="2,4",test_obj="敌群",skill_up="96",skill_up_content="消耗SP减轻(SP42)"},{skill_order="8",skill_type="主动",skill_tag="短剑,暗",skill_sp="49",skill_name="黑华烂漫",skill_content="对随机目标施以5次暗属性攻击(威力 30)<br/>并突破短剑弱点(伤害以暗属性计算)",skill_boost="威力35/45/60",test_weak="短剑,暗",test_hit="5",test_obj="敌乱",skill_up="99",skill_up_content="消耗SP减轻(SP39)"},{skill_order="9",skill_type="主动",skill_tag="短剑,暗",skill_parent="8",skill_sp="39",skill_tag2="進化",skill_name="黑华烂漫",skill_content="对随机目标施以6次暗属性攻击(威力 30)<br/>并突破短剑弱点(伤害以暗属性计算)",skill_boost="威力35/45/60",test_weak="短剑,暗",test_hit="6",test_obj="敌乱"},{skill_order="10",skill_type="主动",skill_tag="暗,debuff",skill_sp="87",skill_name="边狱之渊刃",skill_content="赋予敌方单体暗弱点(3次)<br/>并对同对象施以3次暗属性攻击(威力 95)<br/>Boost MAX时:再次发动效果(不消耗SP)<br/>弱点赋予:无论如何赋予,每次赋予的次数都会叠加(最大9次)<br/>若存在原本的弱点,则伤害倍率提升20%",skill_boost="威力110/125/160",test_weak="暗",test_hit="3",test_obj="敌单",skill_up="100",skill_up_content="消耗SP减轻(SP70)"},{skill_order="11",skill_type="主动",skill_tag="buff,debuff",skill_sp="42",skill_tag2="灯火の加護",skill_name="蚀暗的邀约",skill_content="赋予全体敌人暗弱点(2次)<br/>并赋予我方前后卫全体<br/>下回合迅速行动的效果<br/>随后立即移到后卫(触发自身的交替效果)<br/>弱点赋予:无论如何赋予,每次赋予的次数都会叠加(最大9次)<br/>若存在原本的弱点,则伤害倍率提升20%",skill_boost="次数3/4/5次"},{skill_order="12",skill_type="被动",skill_name="嗅探黑暗",skill_content="交替至后卫时:赋予我方前卫全体进行“暗属性”攻击时<br/>破盾量提升1的效果<br/>(2回合/同系统的效果不可重复)"},{skill_order="13",skill_type="被动",skill_tag="伤害上限提升",skill_name="西方的大行军",skill_content="前卫时:赋予我方前卫全体<br/>主动区与被动区暗属性伤害增益上限提升至50%<br/>与伤害上限提升(效果量 30000)的效果"},{skill_order="14",skill_type="被动",skill_tag="属攻提升,暗伤害提升,属性暴击解放",skill_tag2="灯火の加護",skill_name="边狱的智慧",skill_content="自身属攻提升15%<br/>暗属性伤害提升15%<br/>并赋予属性攻击发生暴击的效果"},{skill_order="15",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="短剑,暗,debuff",skill_tag2="必殺技",skill_name="异神的渊唤",skill_content="【Lv1】<br/>对随机目标施以8次暗属性攻击(威力 45)<br/>并突破短剑弱点(伤害以暗属性计算)<br/>每段攻击都能赋予暗耐性降低10%的效果(1回合)<br/>【LvMAX】<br/>对随机目标施以8次暗属性攻击(威力 55)<br/>并突破短剑弱点(伤害以暗属性计算)<br/>每段攻击都能赋予暗耐性降低15%的效果(1回合)"},{skill_order="21",skill_type="EX",skill_tag="buff,debuff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="蚀暗的异狱舞",skill_content="回合中,率先行动<br/>赋予全体敌人暗弱点(2次)<br/>并赋予我方前后卫全体<br/>属攻提升20%、暗属性伤害提升30%<br/>与伤害上限提升(效果量 30000)的效果(2回合)<br/>弱点赋予:无论如何赋予,每次赋予的次数都会叠加(最大9次)<br/>若存在原本的弱点,则伤害倍率提升20%<br/>【使用条件】至少使用一次极限技(必杀)",skill_boost="次数3/4/5次"},},}, {owner_order="210",owner_skill={{skill_order="1",skill_type="主动",skill_tag="扇",skill_sp="32",skill_name="冲击",skill_content="对敌方单体施以扇物理攻击(威力 230)",skill_boost="威力260/300/400",test_weak="扇",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="扇,debuff",skill_sp="36",skill_name="破扇的乱扫",skill_content="对随机目标施以3次扇物理攻击(威力 55)<br/>每次攻击都赋予扇耐性降低15%的效果(2回合)",skill_boost="威力65/80/100",test_weak="扇",test_hit="3",test_obj="敌乱"},{skill_order="3",skill_type="主动",skill_tag="debuff",skill_sp="35",skill_name="防御削弱Ⅱ",skill_content="赋予敌方单体物防·属防降低20%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_sp="60",skill_name="跟进",skill_content="赋予我方BP回复量提升1的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="扇,buff",skill_sp="36",skill_name="吸魔之扇",skill_content="对敌方单体施以2次扇物理攻击(威力90)<br/>并吸收造成伤害量的2%的SP",skill_boost="威力105/125/180",test_weak="扇",test_hit="2",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="buff",skill_sp="40",skill_name="入海的信号",skill_content="赋予我方前卫全体<br/>伤害上限提升(效果量 50000)的效果(2回合)",skill_boost="回合数3/4/5",skill_up="88",skill_up_content="消耗SP减轻(SP32)"},{skill_order="7",skill_type="主动",skill_tag="扇",skill_sp="62",skill_name="冲击四连打",skill_content="对敌方单体施以4次扇物理攻击(威力65)",skill_boost="威力75/85/110",test_weak="扇",test_hit="4",test_obj="敌单",skill_up="96",skill_up_content="消耗SP减轻(SP50)"},{skill_order="8",skill_type="主动",skill_tag="扇,debuff",skill_sp="68",skill_name="海风",skill_content="对全体敌人施以3次扇物理攻击(威力 65)<br/>并赋予扇耐性降低15%的效果(2回合)",skill_boost="威力75/90/115",test_weak="扇",test_hit="3",test_obj="敌群",skill_up="99",skill_up_content="消耗SP减轻(SP54)"},{skill_order="9",skill_type="主动",skill_tag="扇",skill_sp="10",skill_name="坚毅一击·瓦洛",skill_content="对敌方单体施以2次扇物理攻击(威力45)<br/>Boost MAX时:消耗我方前后卫全体的SP各100点<br/>消耗的人数越多威力越大<br/>最多5倍(消耗8人时)",skill_boost="威力70/85/120",test_weak="扇",test_hit="2",test_obj="敌单",skill_up="100",skill_up_content="威力提升(55)"},{skill_order="10",skill_type="主动",skill_tag="debuff",skill_sp="69",skill_tag2="灯火の加護",skill_name="崇高一击·瓦洛",skill_content="对随机目标施以5次扇物理攻击(威力 35)<br/>每次攻击小概率赋予扇耐性降低15%的效果",skill_boost="威力45/55/80",test_weak="扇",test_hit="5",test_obj="敌乱"},{skill_order="11",skill_type="被动",skill_tag="物攻提升,属攻提升,扇伤害提升,体力自动回复,精力自动回复",skill_name="舞蹈的连锁",skill_content="赋予我方前卫全体根据队内舞者人数的效果<br/>2以上:物攻・属攻提升15%<br/>3以上:扇攻击伤害提升30%<br/>4以上:SP自动恢复(恢复量 目标最大SP的3%)<br/>6以上:HP自动恢复(恢复量 目标最大HP的50%)"},{skill_order="12",skill_type="被动",skill_name="热情的舞蹈",skill_content="消耗BP3且自身使用扇物理攻击时进行追击<br/>(仅按行动顺序攻击/不依赖攻击次数只发动一次)<br/>追击:对敌方单体施以与队内舞者人数相同的次数的扇物理攻撃(威力 100/最大4次)"},{skill_order="13",skill_type="被动",skill_parent="12",skill_tag2="進化",skill_name="热情的舞蹈",skill_content="消耗BP3且自身使用扇物理攻击时进行追击<br/>(仅按行动顺序攻击/不依赖攻击次数只发动一次)<br/>追击:对敌方单体施以与队内舞者人数相同的次数的扇物理攻撃(威力 100/最大8次)"},{skill_order="14",skill_type="被动",skill_tag="底力",skill_tag2="灯火の加護",skill_name="潜力:海的作风",skill_content="(准备Turn:2/再使用Turn:6)<br/>选择指令时,赋予自身特殊效果”海的作风”(2回合)<br/>海的作风:使用普攻外的攻击时(一部分除外)<br/>可突破全弱点(无属性弱点除外)<br/>(伤害以使用的属性计算)"},{skill_order="15",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="buff",skill_tag2="必殺技",skill_name="向日葵",skill_content="【Lv1】<br/>回合中,率先行动<br/>赋予我方前后卫全体物攻・属攻提升5%的效果(2回合)<br/>若对象为舞者,则赋予同对象威力提升100%的效果<br/>(1回合/回合不可延长/同系统效果不可重复)<br/>【LvMAX】<br/>回合中,率先行动<br/>赋予我方前后卫全体物攻・属攻提升10%的效果(3回合)<br/>若对象为舞者,则赋予同对象威力提升100%的效果<br/>(1回合/回合不可延长/同系统效果不可重复)"},{skill_order="21",skill_type="EX",skill_tag="扇",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="勇敢一击·瓦洛",skill_content="对敌方单体施以扇物理攻击(威力 65)<br/>Boost MAX时:消耗我方前后卫全体的SP各100点<br/>根据消耗的人数增加攻击次数(最多8次)<br/>【使用条件】第7回合以后",skill_boost="威力80/100/130",test_weak="扇",test_hit="1,9",test_obj="敌单"},},}, {owner_order="209",owner_skill={{skill_order="1",skill_type="主动",skill_tag="弓",skill_sp="25",skill_name="三连射",skill_content="对敌方单体施以3次弓物理攻击(威力65)",skill_boost="威力65/80/100",test_weak="弓",test_hit="3",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_sp="42",skill_name="治疗(前全)",skill_content="我方前卫全体HP恢复(效力 130)",skill_boost="效力150/180/220"},{skill_order="3",skill_type="主动",skill_tag="回复,buff",skill_sp="15",skill_name="健全治疗",skill_content="驱散我方单体状态异常<br/>并赋予状态异常无效化效果(一部分除外/1回合)<br/>Boost MAX时:前卫全体化",skill_boost="回合数2/3/4"},{skill_order="4",skill_type="主动",skill_tag="弓,buff",skill_sp="48",skill_name="瞄准",skill_content="赋予自身必定暴击效果(2回合)<br/>并对敌方单体施以2次弓物理攻击(威力75)<br/>只有1个敌人时伤害提升1.2倍",skill_boost="威力90/110/150",test_weak="弓",test_hit="2",test_obj="敌单"},{skill_order="5",skill_type="主动",skill_tag="物理攻击回避",skill_sp="60",skill_name="眨眼间",skill_content="赋予我方单体必定回避物理攻击(一部分除外)的效果(1次)",skill_boost="次数2/3/4次"},{skill_order="6",skill_type="主动",skill_tag="弓,光,debuff",skill_sp="63",skill_name="神圣冲击",skill_content="对敌方单体施以3次弓物理攻击(威力65)<br/>并突破光弱点(伤害以弓物理计算)<br/>并赋予物防・属防降低20%的效果(2回合)",skill_boost="威力75/90/120",test_weak="弓,光",test_hit="3",test_obj="敌单"},{skill_order="7",skill_type="主动",skill_tag="弓,光,debuff",skill_sp="87",skill_name="发光箭",skill_content="对敌方单体施以4次弓物理攻击(威力65)<br/>并突破光弱点(伤害以弓物理计算)<br/>并赋予物攻・属攻降低20%的效果(2回合)",skill_boost="威力75/85/110",test_weak="弓,光",test_hit="4",test_obj="敌单"},{skill_order="8",skill_type="主动",skill_tag="复活",skill_sp="60",skill_name="重新振作",skill_content="赋予我方单体自动复活的效果(回复量最大HP的25%)<br/>无法战斗时立即发动(重叠时,次数不增加)<br/>※战斗中只能使用4次",skill_boost="恢复量50/75/100%"},{skill_order="9",skill_type="主动",skill_tag="弓,光,buff",skill_sp="95",skill_name="受到祝福的射击手",skill_content="对全体敌人施以3次弓物理攻击(威力80)<br/>并突破光弱点(伤害以弓物理计算)并赋予我方前卫全体HP恢复效果(效力90)<br/>只有1个敌人时伤害提升1.2倍",skill_boost="威力90/105/130",test_weak="弓,光",test_hit="3",test_obj="敌群"},{skill_order="10",skill_type="主动",skill_tag="弓,光,暗",skill_sp="98",skill_tag2="灯火の加護",skill_name="黑白魔弓·乱击",skill_content="对随机目标施以6次弓物理攻击(威力40)<br/>并突破光・暗弱点(伤害以弓物理计算)<br/>只有1个敌人时伤害提升1.2倍",skill_boost="威力45/50/70",test_weak="弓,光,暗",test_hit="6",test_obj="敌乱"},{skill_order="11",skill_type="被动",skill_tag="体力护盾",skill_name="奇迹之光",skill_content="自身使用主动技能进行恢复时<br/>若使用HP恢复的对象HP值超过其最大HP<br/>则赋予恢复对象将溢出的恢复量转换成的HP护盾(上限1000/不可重复)<br/>根据行动时的状态赋予HP恢复效果/自动恢复除外"},{skill_order="12",skill_type="被动",skill_tag="体力护盾",skill_parent="11",skill_tag2="進化",skill_name="奇迹之光",skill_content="自身使用主动技能进行恢复时<br/>若使用HP恢复的对象HP值超过其最大HP<br/>则赋予恢复对象将溢出的恢复量转换成的HP护盾(上限2000/不可重复)<br/>根据行动时的状态赋予HP恢复效果/自动恢复除外"},{skill_order="13",skill_type="被动",skill_tag="物攻提升,属攻提升,精力自动回复,最大精力提升",skill_name="一心一意",skill_content="赋予前后卫<br/>SP自动恢复(恢复量 对象最大SP的3%)<br/>最大SP提升10%<br/>与物攻·属攻提升15%的效果"},{skill_order="14",skill_type="被动",skill_tag="物攻提升,属攻提升,会心提升,伤害上限提升",skill_tag2="灯火の加護",skill_name="爱格妮娅的祈祷",skill_content="自身使用主动技能进行恢复时<br/>若使用HP恢复的对象HP值超过其最大HP<br/>则赋予回复对象物攻·属攻·会心提升15%<br/>与伤害上限提升(效果量 20000)的效果(2回合)<br/>※根据行动时的状态赋予HP恢复效果/自动恢复除外"},{skill_order="15",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="回复,buff",skill_tag2="必殺技",skill_name="祈祷",skill_content="【Lv1】<br/>回合中,率先行动<br/>赋予我方前后卫全体HP自动恢复(效力 100)<br/>与SP自动恢复(恢复量 最大SP的3%)<br/>并赋予物攻・属攻・会心提升5%<br/>与伤害上限提升(效果量 10000)的效果(2回合)<br/>【LvMAX】<br/>回合中,率先行动<br/>赋予我方前后卫全体HP自动恢复(效力 125)<br/>与SP自动恢复(恢复量 最大SP的5%)<br/>并赋予物攻・属攻・会心提升10%<br/>与伤害上限提升(效果量 20000)的效果(3回合)"},{skill_order="21",skill_type="EX",skill_tag="弓,光",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="圣十字架",skill_content="自身伤害上限提升(效果量 50000)(3回合)<br/>并对全体敌人施以2次弓物理攻击(威力 115)<br/>攻击光弱点(伤害以弓物理计算)<br/>并赋予我方前卫全体以伤害转化的HP恢复(效果量 造成伤害的30%)<br/>只有1个敌人时伤害提升1.2倍<br/>【使用条件】第4回合以后",skill_boost="威力130/150/190",test_weak="弓,光",test_hit="2",test_obj="敌群"},},}, {owner_order="208",owner_skill={{skill_order="1",skill_type="主动",skill_tag="冰",skill_sp="28",skill_name="冰冻(单体)",skill_content="对敌方单体施以2次冰属性攻击(威力90)",skill_boost="威力105/125/180",test_weak="冰",test_hit="2",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="雷",skill_sp="28",skill_name="雷电(单体)",skill_content="对敌方单体施以2次雷属性攻击(威力90)",skill_boost="威力105/125/180",test_weak="雷",test_hit="2",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="火",skill_sp="78",skill_name="烈焰(全体)",skill_content="对全体敌人施以3次火属性攻击(威力95)",skill_boost="威力105/120/145",test_weak="火",test_hit="3",test_obj="敌群"},{skill_order="4",skill_type="主动",skill_tag="冰",skill_sp="78",skill_name="冰封(全体)",skill_content="对全体敌人施以3次冰属性攻击(威力95)",skill_boost="威力105/120/145",test_weak="冰",test_hit="3",test_obj="敌群"},{skill_order="5",skill_type="主动",skill_tag="雷",skill_sp="78",skill_name="雷霆(全体)",skill_content="对全体敌人施以3次雷属性攻击(威力95)",skill_boost="威力105/120/145",test_weak="雷",test_hit="3",test_obj="敌群"},{skill_order="6",skill_type="主动",skill_tag="风,回复",skill_sp="88",skill_name="召唤:希尔芙",skill_content="对全体敌人施以3次风属性攻击(威力95)<br/>忽视必定回避与完全防止伤害的效果<br/>并恢复我方前卫全体的HP(效力60)",skill_boost="威力105/120/145",test_weak="风",test_hit="3",test_obj="敌群",skill_up="88",skill_up_content="消耗SP减轻(SP70)"},{skill_order="7",skill_type="主动",skill_tag="火,光",skill_sp="67",skill_name="光焰(单体) ",skill_content="对敌方单体施以4次火属性攻击(威力65)<br/>并突破光弱点(伤害以火属性计算)",skill_boost="威力75/85/110",test_weak="火,光",test_hit="4",test_obj="敌单",skill_up="96",skill_up_content="消耗SP减轻(SP54)"},{skill_order="8",skill_type="主动",skill_tag="回复,buff",skill_sp="131",skill_name="召唤:阿修罗",skill_content="赋予我方前后卫全体HP恢复(效力205)<br/>与物防提升15%的效果(2回合)<br/>并有20%概率赋予自动复活的效果(恢复量 最大HP的50%)<br/>(我方无法战斗的对象除外,重复使用时该效果回合数不叠加)",skill_boost="恢复量225/255/295 回合数3/4/5",skill_up="99",skill_up_content="消耗SP减轻(SP108)"},{skill_order="9",skill_type="主动",skill_tag="光",skill_sp="98",skill_name="流星",skill_content="对随机目标施以6次光属性攻击(威力45)",skill_boost="威力50/60/75 強化后:威力55/65/85",test_weak="光",test_hit="6",test_obj="敌乱",skill_up="100",skill_up_content="威力提升(50)"},{skill_order="10",skill_type="主动",skill_tag="无属性",skill_sp="500",skill_tag2="弱点外,灯火の加護",skill_name="召唤:利维坦",skill_content="对全体敌人施以2次无属性攻击(威力630)<br/>忽视必定回避与完全防止伤害的效果<br/>即使非弱点也能减少盾牌点数",skill_boost="威力660/800/1000",test_weak="无",test_hit="2",test_obj="敌群"},{skill_order="11",skill_type="被动",skill_tag="属攻提升,消耗精力减少",skill_name="人与幻兽的羁绊",skill_content="HP满状态时:赋予自身属性攻击提升15%和<br/>SP消耗量减少30%的效果(效果不可叠加)"},{skill_order="12",skill_type="被动",skill_tag="威力提升",skill_name="全属性强化V",skill_content="赋予自身属性伤害提升30%的效果"},{skill_order="13",skill_type="被动",skill_tag="威力提升,属性暴击",skill_parent="12",skill_tag2="進化",skill_name="幻兽王的羁绊",skill_content="赋予自身属性伤害提升30%和<br/>与属性攻击可以暴击的效果"},{skill_order="14",skill_type="被动",skill_tag="火,冰,雷",skill_tag2="灯火の加護",skill_name="召唤",skill_content="(准备回合:3/再使用回合:6)<br/>指令选择时,技能配置变为以下内容(1回合)<br/>伊芙利特:对全体敌人进行6次火属性攻击<br/>希瓦:对全体敌人进行6次冰属性攻击<br/>拉姆:对全体敌人进行6次雷属性攻击<br/>每次攻击都无视完全回避效果和<br/>完全防御效果"},{skill_order="15",skill_type="被动",skill_tag="火",skill_parent="14",skill_sp="1",skill_tag2="技変化",skill_name="召唤:伊芙利特",skill_content="对全体敌人施以6次火属性攻击(威力40)<br/>忽视必定回避与完全防止伤害的效果",skill_boost="威力45/50/70",test_weak="火",test_hit="6",test_obj="敌群"},{skill_order="16",skill_type="被动",skill_tag="冰",skill_parent="14",skill_sp="1",skill_tag2="技変化",skill_name="召唤:希瓦",skill_content="对全体敌人施以6次冰属性攻击(威力40)<br/>忽视必定回避与完全防止伤害的效果",skill_boost="威力45/50/70",test_weak="冰",test_hit="6",test_obj="敌群"},{skill_order="17",skill_type="被动",skill_tag="雷",skill_parent="14",skill_sp="1",skill_tag2="技変化",skill_name="召唤:拉姆",skill_content="对全体敌人施以6次雷属性攻击(威力40)<br/>忽视必定回避与完全防止伤害的效果",skill_boost="威力45/50/70",test_weak="雷",test_hit="6",test_obj="敌群"},{skill_order="18",skill_type="特殊",skill_tag="火耐性提升,冰耐性提升",skill_name="火·冰耐性强化",skill_content="自身的火·冰耐性提升10%"},{skill_order="19",skill_type="特殊",skill_tag="雷耐性提升,风耐性提升",skill_name="雷·风耐性强化",skill_content="自身的雷·风耐性提升10%"},{skill_order="20",skill_type="特殊",skill_tag="光耐性提升,暗耐性提升",skill_name="光·暗耐性强化",skill_content="自身的光·暗耐性提升10%"},{skill_order="21",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="22",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="23",skill_type="EX",skill_tag="火,冰,雷,风,光,暗,buff",skill_tag2="必殺技",skill_name="召唤:巴哈姆特",skill_content="【等级1】对全体敌人施以6次光属性攻击(威力50)<br/>攻击火・冰・雷・风・暗弱点(伤害以光属性计算)<br/>忽视必定回避与完全防止伤害的效果<br/>并赋予自身特殊效果“幻兽的加护”<br/>(2回合/作为主动技能赋予/回合数重置)<br/>“幻兽的加护”:被动“召唤”的再次使用回合数变为0<br/>【等级10】对全体敌人施以6次光属性攻击(威力60)<br/>攻击火・冰・雷・风・暗弱点(伤害以光属性计算)<br/>忽视必定回避与完全防止伤害的效果<br/>并赋予自身特殊效果“幻兽的加护”<br/>(2回合/作为主动技能赋予/回合数重置)<br/>“幻兽的加护”:被动“召唤”的再次使用回合数变为0"},{skill_order="24",skill_type="EX",skill_tag="光,buff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="召唤:龙",skill_content="对全体敌人施以光属性攻击(威力210)忽视必定回避与完全防止伤害的效果<br/>并赋予自身特殊效果“幻兽的加护”<br/>(2回合/作为主动技能赋予/回合数重置)<br/>“幻兽的加护”:被动“召唤”的再次使用回合数变为0<br/>【使用条件】第4回合以后",skill_boost="威力235/275/349",test_weak="光",test_hit="1",test_obj="敌群"},},}, {owner_order="207",owner_skill={{skill_order="1",skill_type="主动",skill_tag="枪,火,风,buff",skill_sp="37",skill_name="跳跃",skill_content="赋予自身特殊效果“跳跃中”<br/>下回合超迅速地行动<br/>对敌方单体施以枪物理攻击(威力280)并突破火・风弱点(伤害以枪物理计算)<br/>随后,解除“跳跃中”状态<br/>※该行动无法将敌人破防<br/>“跳跃中”:无法选择指令,无法成为效果对象(部分除外)<br/>不进行追击,身上被赋予的效果不再经过回合数",skill_boost="威力340/420/600",test_weak="枪,火,风",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="风,buff",skill_sp="34",skill_name="龙卷风(单体)",skill_content="对敌方单体施以风物理攻击(威力170)<br/>并且下回合能迅速行动<br/>消耗1BP以上时:攻击次数变为3次",skill_boost="威力75/90/120",test_weak="风",test_hit="1",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="枪,debuff",skill_sp="38",skill_name="穿透",skill_content="对敌方单体施以2次枪物理攻击(威力90)<br/>并赋予物防降低10%和<br/>枪耐性下降10%的效果(2回合)",skill_boost="威力105/125/180",test_weak="枪",test_hit="2",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="枪,debuff",skill_sp="43",skill_name="龙牙",skill_content="对全体敌人施以2次枪物理攻击(威力80)并赋予枪耐性降低15%的效果(2回合)",skill_boost="威力95/115/130",test_weak="枪",test_hit="2",test_obj="敌群"},{skill_order="5",skill_type="主动",skill_tag="枪,buff",skill_sp="48",skill_name="脉冲驱动",skill_content="对敌方单体施以3次枪物理攻击(威力65)<br/>并赋予自身物攻提升15%的效果(2回合)",skill_boost="威力75/90/120",test_weak="枪",test_hit="3",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="枪,回复",skill_sp="47",skill_name="龙剑",skill_content="对敌方单体施以枪物理攻击(威力 230)并吸收相当于造成伤害量30%的HP恢复与2%的SP恢复",skill_boost="威力260/300/400",test_weak="枪",test_hit="1",test_obj="敌单",skill_up="88",skill_up_content="消费SP降低(SP38)"},{skill_order="7",skill_type="主动",skill_tag="风,buff",skill_sp="56",skill_name="飓风(全体)",skill_content="对全体敌人施以风属性攻击(威力180)<br/>并且下回合能迅速行动<br/>消耗1BP以上时:攻击次数变为3次",skill_boost="威力90/105/130",test_weak="风",test_hit="1",test_obj="敌群",skill_up="96",skill_up_content="消费SP降低(SP45)"},{skill_order="8",skill_type="主动",skill_tag="枪,debuff",skill_sp="54",skill_name="穿透之枪",skill_content="对敌方单体施以2次枪物理攻击(威力120)<br/>并赋予物防·属防下降15%的效果(2回合)",skill_boost="威力135/155/210",test_weak="枪",test_hit="2",test_obj="敌单",skill_up="99",skill_up_content="消费SP降低(SP45)"},{skill_order="9",skill_type="主动",skill_tag="枪,火,风,buff",skill_sp="108",skill_name="W跳跃",skill_content="赋予自身特殊效果“跳跃中”<br/>下回合超迅速地行动<br/>对敌方单体施以4次枪物理攻击(威力195)并突破火・风弱点(伤害以枪物理计算)<br/>此技能的伤害上限提高50000<br/>随后,解除“跳跃中”状态<br/>※该行动无法将敌人破防<br/>“跳跃中”:无法选择指令,无法成为效果对象(部分除外)<br/>不进行追击,身上被赋予的效果不再经过回合数",skill_boost="威力225/255/330",test_weak="枪,火,风",test_hit="4",test_obj="敌单",skill_up="100",skill_up_content="消费SP降低(SP86)"},{skill_order="10",skill_type="主动",skill_tag="枪,火,风,buff",skill_sp="86",skill_tag2="進化",skill_name="W跳跃",skill_content="赋予自身特殊效果“跳跃中”<br/>下回合超迅速地行动<br/>对敌方单体施以4次枪物理攻击(威力195)并突破火・风弱点(伤害以枪物理计算)<br/>此技能的伤害上限提高70000<br/>随后,解除“跳跃中”状态<br/>※该行动无法将敌人破防<br/>“跳跃中”:无法选择指令,无法成为效果对象(部分除外)<br/>不进行追击,身上被赋予的效果不再经过回合数",skill_boost="威力225/255/330",test_weak="枪,火,风",test_hit="4",test_obj="敌单"},{skill_order="11",skill_type="主动",skill_tag="枪",skill_sp="70",skill_tag2="灯火の加護",skill_name="龙牙龙爪",skill_content="对敌方单体施以枪物理攻击<br/>根据Boost加成提升攻击次数(威力 85/3回),Boost MAX时:必定暴击",skill_boost="威力75/75/70 回合数4/5/6",test_weak="枪",test_hit="3~6",test_obj="敌单"},{skill_order="12",skill_type="被动",skill_tag="威力提升",skill_name="龙骑士之魂",skill_content="自身使用技能“跳跃”、“W跳跃”<br/>和必杀技“龙骑士之傲”时<br/>威力提升100%"},{skill_order="13",skill_type="被动",skill_tag="物攻提升",skill_name="物攻强化V",skill_content="赋予自身物攻提升30%的效果"},{skill_order="14",skill_type="被动",skill_tag="追击",skill_tag2="灯火の加護",skill_name="飞舞之龙的轰鸣",skill_content="“跳跃中”:赋予除自身外的我方前卫全体<br/>行动后进行追击的效果(仅按行动顺序攻击/不依赖攻击次数只发动一次)追击:对全体敌人施以枪物理攻击(威力200)※破盾恢复行动前的敌人无法破盾"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升,风耐性提升",skill_name="火·风耐性强化",skill_content="自身的火·风耐性提升10%"},{skill_order="16",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化III",skill_content="自身的冰耐性提升20%"},{skill_order="17",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化III",skill_content="自身的雷耐性提升20%"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="枪,火,风,buff",skill_tag2="必殺技",skill_name="龙骑士之傲",skill_content="【Lv1】赋予自身特殊效果“跳跃中”<br/>2回合后,超迅速地行动<br/>对全体敌人施以6次枪物理攻击(威力105)并突破火・风弱点(伤害以枪物理计算)<br/>随后,解除“跳跃中”状态<br/>※该行动无法将敌人破防<br/>“跳跃中”:无法选择指令,无法成为效果对象(部分除外)<br/>不进行追击,身上被赋予的效果不再经过回合数<br/>【LvMAX】赋予自身特殊效果“跳跃中”<br/>2回合后,超迅速地行动<br/>对全体敌人施以8次枪物理攻击(威力135)<br/>并突破火・风弱点(伤害以枪物理计算)<br/>随后,解除“跳跃中”状态<br/>※该行动无法将敌人破防<br/>“跳跃中”:无法选择指令,无法成为效果对象(部分除外)<br/>不进行追击,身上被赋予的效果不再经过回合数"},{skill_order="21",skill_type="EX",skill_tag="枪,火,风,debuff",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="升龙之驱",skill_content="回合中,率先行动<br/>对敌方单体施以8次枪物理攻击(威力30)<br/>攻击火・风弱点(伤害以枪物理计算)<br/>并赋予物防降低30%的效果(2回合)<br/>【使用条件】第4回合以后",skill_boost="威力35/40/55",test_weak="枪,火,风",test_hit="8",test_obj="敌单"},},}, {owner_order="206",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑,光",skill_sp="29",skill_name="光斩",skill_content="对敌方单体施以2次剑物理攻击(威力90)<br/>并突破光弱点(伤害以剑物理计算)",skill_boost="威力105/125/180",test_weak="剑,光",test_hit="2",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_sp="42",skill_name="治愈术(前全)",skill_content="我方前卫全体HP回复(效力130)",skill_boost="效力150/180/220"},{skill_order="3",skill_type="主动",skill_tag="buff",skill_sp="18",skill_name="庇护",skill_content="使用后在当前回合中,自身受到的伤害减少20%(部分除外)<br/>并赋予代替除自身外的我方单体<br/>承受攻击伤害(包括全体攻击)的效果(1回合)<br/>※选择对象若换位,则重新选择交替后的前卫为对象",skill_boost="受到伤害減少30/40/50%"},{skill_order="4",skill_type="主动",skill_tag="剑,暗",skill_sp="41",skill_name="黑影",skill_content="如果自身的HP超过20%,则消耗最大HP的20%<br/>对全体敌人施以2次剑物理攻击(威力95)<br/>并突破暗弱点(伤害以剑物理计算)",skill_boost="威力110/130/150",test_weak="剑,暗",test_hit="2",test_obj="敌群"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="44",skill_name="永不屈服之圣光",skill_content="赋予我方前卫全体物防·属防提升15%的效果(2回合)<br/>圣骑士效果中:同对象暗耐性提升10%(2回合)",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="剑,光,debuff",skill_sp="50",skill_name="神圣十字架",skill_content="对全体敌人施以2次剑物理攻击(威力 80)<br/>并突破光弱点(伤害以剑物理计算)<br/>圣骑士效果中:同目标的剑・光耐性降低10%(2回合)",skill_boost="威力95/115/130",test_weak="剑,光",test_hit="2",test_obj="敌群"},{skill_order="7",skill_type="主动",skill_tag="剑,光,体力护盾",skill_sp="65",skill_name="圣骑士部队",skill_content="对敌方单体施以3次剑物理攻击(威力85)<br/>并突破光弱点(伤害以剑物理计算)<br/>圣骑士效果中:赋予自身HP护盾<br/>(效果量 使用者最大HP的25%/不可重复)",skill_boost="威力95/110/140",test_weak="剑,光",test_hit="3",test_obj="敌单"},{skill_order="8",skill_type="主动",skill_tag="剑,暗,debuff",skill_sp="65",skill_name="暗影使者",skill_content="如果自身的HP超过20%,则消耗最大HP的20%<br/>对敌方单体施以4次剑物理攻击(威力65)<br/>并突破暗弱点(伤害以剑物理计算)<br/>并赋予物防・属防降低15%的效果(2回合)",skill_boost="威力75/85/110"},{skill_order="9",skill_type="主动",skill_tag="剑,光",skill_sp="72",skill_name="圣之跃",skill_content="对随机目标施以4次剑物理攻击(威力65)<br/>并突破光弱点(伤害以剑物理计算)<br/>圣骑士效果中:威力1.2倍",skill_boost="威力75/85/110",test_weak="剑,光",test_hit="4",test_obj="敌乱"},{skill_order="10",skill_type="主动",skill_tag="剑,光",skill_sp="63",skill_tag2="灯火の加護",skill_name="闪光炸裂",skill_content="对全体敌人施以3次剑物理攻击(威力85)<br/>并突破光弱点(伤害以剑物理计算)<br/>圣骑士效果中:攻击次数变为5次",skill_boost="威力75/90/115",test_weak="剑,光",test_hit="3,5",test_obj="敌群"},{skill_order="11",skill_type="被动",skill_tag="受击时体力回复",skill_name="讨伐真正黑暗之光明",skill_content="恢复受到伤害量10%的HP<br/>(一部分除外/同系统效果无法重复)<br/>在受到敌人攻击时赋予自身特殊效果“圣骑士”(2回合)<br/>(一部分除外/※不受攻击次数影响)<br/>※因该效果属于反击,在被赋予其他反击效果、<br/>无法反击(无法行动,敌人反击)时不触发<br/>圣骑士:物理・属性耐性提升5%"},{skill_order="12",skill_type="被动",skill_tag="受击时体力回复",skill_parent="11",skill_tag2="進化",skill_name="讨伐真正黑暗之光明",skill_content="恢复受到伤害量15%的HP<br/>(一部分除外/同系统效果无法重复)<br/>在受到敌人攻击时赋予自身特殊效果“圣骑士”(2回合)<br/>(一部分除外/※不受攻击次数影响)<br/>※因该效果属于反击,在被赋予其他反击效果、<br/>无法反击(无法行动,敌人反击)时不触发<br/>圣骑士:物理・属性耐性提升5%"},{skill_order="13",skill_type="被动",skill_tag="物攻提升,属攻提升,属防提升,剑伤害提升",skill_name="圣剑的引导",skill_content="自身物攻与剑攻击伤害提升15%<br/>圣骑士效果中:自身物防・属防提升10%"},{skill_order="14",skill_type="被动",skill_tag="庇护",skill_tag2="灯火の加護",skill_name="代表光之意志而战",skill_content="前卫且自身血量大于50%时:<br/>赋予自身代替我方前卫承受单体攻击伤害的效果"},{skill_order="15",skill_type="特殊",skill_tag="光耐性提升,暗耐性提升",skill_name="光·暗耐性强化",skill_content="自身的光·暗耐性提升10%"},{skill_order="16",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="剑,光,buff",skill_tag2="必殺技",skill_name="光芒之翼",skill_content="【Lv1】<br/>对敌方单体施以5次剑物理攻击(威力 85)<br/>并突破光弱点(伤害以剑物理计算)<br/>并赋予自身特殊效果“圣骑士”(3回合)<br/>※圣骑士效果作为主动区赋予<br/>圣骑士:物理・属性耐性提升5%<br/>【LvMAX】<br/>对敌方单体施以5次剑物理攻击(威力 100)<br/>并突破光弱点(伤害以剑物理计算)<br/>并赋予自身特殊效果“圣骑士”(3回合)<br/>※圣骑士效果作为主动区赋予<br/>圣骑士:物理・属性耐性提升5%"},{skill_order="21",skill_type="EX",skill_tag="剑,光,暗",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="双相之力",skill_content="对敌方单体施以6次剑物理攻击(威力50)并突破光・暗弱点(伤害以剑物理计算)",skill_boost="威力60/70/100",test_weak="剑,光,暗",test_hit="6",test_obj="敌单"},},}, {owner_order="205",owner_skill={{skill_order="1",skill_type="主动",skill_tag="枪",skill_sp="35",skill_name="瞬间刺",skill_content="对全体敌人施以2次枪物理攻击(威力 80)",skill_boost="威力95/115/130/230",test_weak="枪",test_hit="2",test_obj="群"},{skill_order="2",skill_type="主动",skill_tag="火",skill_sp="37",skill_name="武闪·焰",skill_content="对全体敌人施以2次火属性攻击(威力 80)",skill_boost="威力95/115/130/230",test_weak="火",test_hit="2",test_obj="群"},{skill_order="3",skill_type="主动",skill_tag="枪",skill_sp="41",skill_name="双手破突・狱",skill_content="对敌方单体施以2次枪物理攻击<br/>攻击火弱点(伤害以枪物理计算)<br/>并赋予物攻·属攻降低10%的效果(2回合)",skill_boost="威力105/125/180/315",test_weak="枪,火",test_hit="2",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="枪,debuff",skill_sp="44",skill_name="瞬刺乱枪",skill_content="对随机目标施以3次枪物理攻击(威力65)<br/>每次攻击小概率赋予物防降低10%的效果(2回合)<br/>消耗BP5时:攻击次数变为6次",skill_boost="威力75/120/105",test_weak="枪",test_hit="3",test_obj="乱"},{skill_order="5",skill_type="主动",skill_tag="火",skill_sp="46",skill_name="火炎乱掌",skill_content="对随机目标施以3次火属性攻击(威力 65)<br/>每次攻击小概率赋予目标降低10%属防的效果(2回合)<br/>BP消耗5时,攻击次数变为6次",skill_boost="威力75/90/120/105",test_weak="火",test_hit="3",test_obj="乱"},{skill_order="6",skill_type="主动",skill_tag="枪",skill_sp="60",skill_name="瞬刺全枪",skill_content="对全体敌人施以3次枪物理攻击(威力65)<br/>消耗BP5时:攻击次数变为5次",skill_boost="威力75/115/90",test_weak="枪",test_hit="3",test_obj="群",skill_up="88",skill_up_content="消耗SP降低(SP48)"},{skill_order="7",skill_type="主动",skill_tag="枪",skill_sp="77",skill_name="瞬刹破突・狱",skill_content="对敌方单体施以4次枪物理攻击<br/>攻击火弱点(伤害以枪物理计算)<br/>并赋予物攻·属攻降低10%的效果(2回合)",skill_boost="威力75/85/110/195",test_weak="枪,火",test_hit="4",test_obj="单",skill_up="96",skill_up_content="消耗SP降低(SP62)"},{skill_order="8",skill_type="主动",skill_tag="枪,debuff",skill_sp="56",skill_name="强夺乱突",skill_content="对随机目标施以3次枪物理攻击(威力65)<br/>每次攻击小概率赋予物攻降低20%的效果(2回合)<br/>消耗BP5时:攻击次数变为7次",skill_boost="威力75/120/90",test_weak="枪",test_hit="3",test_obj="乱",skill_up="99",skill_up_content="消耗SP降低(SP45)"},{skill_order="9",skill_type="主动",skill_tag="枪",skill_sp="68",skill_name="天狱头枪",skill_content="对敌方单体施以2次枪物理攻击(威力150)<br/>此技能的伤害上限提升50000<br/>消耗BP5时:攻击次数变为3次",skill_boost="威力165/260/315",test_weak="枪",test_hit="2",test_obj="单",skill_up="100",skill_up_content="消耗SP降低(SP54)"},{skill_order="10",skill_type="主动",skill_tag="buff,debuff",skill_sp="67",skill_tag2="灯火の加護",skill_name="对财富的厌恶",skill_content="赋予自身30%的物攻提升<br/>与枪攻击伤害提升30%<br/>并赋予必定暴击效果(3回合)<br/>但同时会赋予自身特殊效果“BP不可恢复”(3回合/回合数可覆盖)",skill_boost="回合数4/6/8(BP不可恢复除外)"},{skill_order="11",skill_type="被动",skill_tag="加成等级变化(2-4-6),物攻提升",skill_name="虚伪的财富",skill_content="赋予自身提升30%物攻的效果<br/>并将潜力槽Lv变更为Lv.2/Lv.4/Lv.6(MAX)<br/>※BP的消耗量将变为1/3/5"},{skill_order="12",skill_type="被动",skill_tag="威力提升",skill_name="一无所有者",skill_content="回合开始时BP0的情况下,在行动选择阶段时<br/>赋予自身威力提升250%的效果<br/>(同系统的效果无法重复)"},{skill_order="13",skill_type="被动",skill_tag="威力提升",skill_parent="12",skill_tag2="進化",skill_name="一无所有者",skill_content="回合开始时BP0的情况下,在行动选择阶段时<br/>赋予自身威力提升300%的效果<br/>(同系统的效果无法重复)"},{skill_order="14",skill_type="被动",skill_tag="枪伤害提升,伤害上限提升",skill_tag2="灯火の加護",skill_name="富业之枪",skill_content="赋予自身枪攻击伤害提升15%<br/>与伤害上限提升(效果量50000)的效果"},{skill_order="15",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="枪,debuff",skill_tag2="必殺技",skill_name="绅商伯的激愤",skill_content="【Lv1】<br/>对全体敌人施以10次枪物理攻击(威力25)<br/>并赋予物攻·物防·属攻·属防降低10%的效果(2回合)<br/>【LvMAX】<br/>对全体敌人施以10次枪物理攻击(威力35)<br/>并赋予物攻·物防·属攻·属防降低15%的效果(2回合)"},{skill_order="21",skill_type="EX",skill_tag="枪,debuff",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="富杀千手枪",skill_content="对敌方单体施以8次枪物理攻击(威力30)<br/>但会附加特殊效果“BP不可恢复”<br/>(3回合/回合数可覆盖)<br/>消耗BP5时:攻击次数变为12次<br/>【使用条件】至少使用一次极限技(必杀)",skill_boost="威力35/55/65",test_weak="枪",test_hit="8",test_obj="敌单"},},}, {owner_order="204",owner_skill={{skill_order="1",skill_type="主动",skill_tag="回复",skill_sp="42",skill_name="急救措施(全体)",skill_content="我方前卫全体HP回复(效果130)",skill_boost="效果150/180/220"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_sp="1",skill_name="李子丸",skill_content="我方单体SP回复(回复量10)<br/>当目标是盗贼或学者时,恢复量提升一倍<br/>※一场战斗可使用3次",skill_boost="恢复量20/30/40"},{skill_order="3",skill_type="主动",skill_tag="斧,雷,风",skill_sp="54",skill_name="四连风雷断",skill_content="对敌方单体施以4次斧物理攻击(威力45)<br/>并突破雷・风弱点(伤害以斧物理计算)",skill_boost="威力55/65/90",test_weak="斧,雷,风",test_hit="4",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="回复",skill_sp="30",skill_name="健全化(全体)",skill_content="驱散我方前卫全体的状态异常<br/>并赋予状态异常无效化的效果(部分除外/1回合)<br/>能力提升(Boost)时:驱散同一目标的<br/>特殊效果“禁止交替”、“昏迷”、“寂静”",skill_boost="回合数2/3/4"},{skill_order="5",skill_type="主动",skill_tag="回复",skill_sp="36",skill_name="全体大治愈",skill_content="赋予我方前卫全体<br/>HP自动回复的效果(2回合/效力120)",skill_boost="回合数3/4/5",test_weak=" ",test_hit=" ",test_obj="敌 "},{skill_order="6",skill_type="主动",skill_tag="SP护盾",skill_sp="300",skill_name="李子的高纯度输液",skill_content="赋予除自身以外的我方前后卫全体<br/>SP护盾(效果量125/不可重复)<br/>※战斗中只能使用一次",skill_boost="SP库存150/200/300",skill_up="88",skill_up_content="消費SP降低(SP67)"},{skill_order="7",skill_type="主动",skill_tag="斧,雷,风,debuff",skill_sp="66",skill_name="多连风雷乱断",skill_content="对随机目标施以4次斧物理攻击(威力45)<br/>并突破雷・风弱点(伤害以斧物理计算)<br/>每次攻击小概率赋予物防·属防降低10%的效果(2回合)<br/>命令选择时SP为最大值时:攻击次数变为6次",skill_boost="威力55/65/90",test_weak="斧,雷,风",test_hit="4",test_obj="乱",skill_up="96",skill_up_content="消費SP降低(SP53)"},{skill_order="8",skill_type="主动",skill_tag="体力护盾,回复,buff",skill_sp="1",skill_name="炫酷保健",skill_content="驱散自身状态异常(部分除外),随后<br/>消耗自身最大SP的20%(最多3次)直至SP低于20%<br/>并赋予我方前后卫全体根据SP消耗的次数所对应的效果<br/>1次以上: HP自动恢复(2回合/效力120)<br/>2次以上:最大HP提升20%(2回合)<br/>3次:赋予HP护盾(效果量:使用者最大HP的20%/不可重复)",skill_boost="回合数3/4/5强化后:回合数4/5/6",skill_up="99",skill_up_content="效果回合数提升(3回合)"},{skill_order="9",skill_type="主动",skill_tag="斧,雷,风",skill_sp="81",skill_name="三连风雷水平两断",skill_content="对全体敌人施以3次斧物理攻击(威力80)<br/>并突破雷・风弱点(伤害以斧物理计算)<br/>指令选择时SP为最大值时:再次发动效果(无SP消耗)",skill_boost="威力90/105/130",test_weak="斧,雷,风",test_hit="3",test_obj="群",skill_up="100",skill_up_content="消费SP降低(SP65)"},{skill_order="10",skill_type="主动",skill_tag="SP护盾",skill_sp="150",skill_tag2="灯火の加護",skill_name="李子输液",skill_content="赋予除自身外的我方前卫全体SP护盾(效果量50/不可重复)",skill_boost="SP库存75/100/150"},{skill_order="11",skill_type="被动",skill_tag="SP护盾",skill_name="战斗开始时SP护盾(全体)Ⅱ",skill_content="战斗开始时:我方前后卫全体<br/>赋予SP护盾(效果量:使用者最大SP的20%/不可重复)"},{skill_order="12",skill_type="被动",skill_tag="SP护盾",skill_parent="11",skill_tag2="進化",skill_name="战斗开始时SP护盾(全体)Ⅳ",skill_content="战斗开始时:赋予我方前后卫全体<br/>SP护盾(效果量:使用者最大SP的40%/不可重复)"},{skill_order="13",skill_type="被动",skill_tag="受击时体力回复",skill_name="夏娜式即时反应措施",skill_content="处于前卫且自身有SP护盾时<br/>赋予我方前卫全体受到伤害量的10%HP回复的效果<br/>(部分除外/同系统的效果不可重复)"},{skill_order="14",skill_type="被动",skill_tag="精力自动回复",skill_tag2="灯火の加護",skill_name="夏娜式SP治愈",skill_content="赋予自身SP自动回复的效果(回复量最大SP的5%)<br/>若自身存在SP护盾,则恢复量提升一倍。"},{skill_order="15",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="斧,雷,风",skill_tag2="必殺技",skill_name="三色彩虹",skill_content="【Lv1】<br/>对敌方单体施以6次斧物理攻击(威力55)<br/>并突破雷・风弱点(伤害以斧物理计算)<br/>并为自身附加SP护盾<br/>(效果量:使用者最大SP的100%/不可重复)<br/>【LvMAX】<br/>对敌方单体施以6次斧物理攻击(威力70)<br/>并突破雷・风弱点(伤害以斧物理计算)<br/>并为自身附加SP护盾<br/>(效果量:使用者最大SP的200%/不可重复)"},{skill_order="21",skill_type="EX",skill_tag="回复,buff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="永恒的行动",skill_content="自身HP恢复(恢复量:最大HP的25%),随后<br/>消耗自身最大SP的20%(最多3次),直至SP低于20%<br/>并赋予我方前后卫全体根据SP消耗的次数所对应的效果<br/>1次以上:伤害上限提升(2回合/效果量20000)<br/>2次以上:BP回复量提升3(1回合)<br/>3次:赋予特殊效果“不沉”(2回合)<br/>不沉:即使受到HP变成0的伤害,HP也只剩下1(部分除外)<br/>【使用条件】自身的SP达到20%以上",skill_boost="HP回复量50/75/100%伤害上限提升的回合数3/4/5"},},}, {owner_order="203",owner_skill={{skill_order="1",skill_type="主动",skill_tag="火,debuff",skill_sp="29",skill_name="真红的情热",skill_content="对随机目标施以2次火属性攻击(威力75)<br/>每次攻击赋予火耐性降低15%的效果(2回合)",skill_boost="威力90/110/150",test_weak="火",test_hit="2",test_obj="乱"},{skill_order="2",skill_type="主动",skill_tag="风,debuff",skill_sp="29",skill_name="新绿的安息",skill_content="对随机目标施以2次风属性攻击(威力75)<br/>每次攻击赋予风耐性降低15%的效果(2回合)",skill_boost="威力90/110/150",test_weak="风",test_hit="2",test_obj="乱"},{skill_order="3",skill_type="主动",skill_tag="火,风,debuff",skill_sp="56",skill_name="舞踏・黄昏的华尔兹",skill_content="对全体敌人施以2次火属性攻击(威力80)<br/>并突破风弱点(伤害以火属性计算)<br/>舞姬时:赋予同对象物攻·属攻降低15%的效果(2回合)<br/>歌姬时:赋予同对象燃烧状态异常(2回合)<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)",skill_boost="威力95/115/130",test_weak="火,风",test_hit="2",test_obj="群"},{skill_order="4",skill_type="主动",skill_tag="火,风,debuff",skill_parent="3",skill_sp="112",skill_tag2="技変化",skill_name="歌唱・黄昏的华尔兹",skill_content="对全体敌人施以2次火属性攻击(威力80)<br/>并突破风弱点(伤害以火属性计算)<br/>舞姬时:赋予同对象物攻·属攻降低15%的效果(2回合)<br/>歌姬时:赋予同对象燃烧状态异常(2回合)<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)",skill_boost="威力95/115/130",test_weak="火,风",test_hit="2",test_obj="群"},{skill_order="5",skill_type="主动",skill_tag="火,风,debuff",skill_sp="56",skill_name="舞踏・命运的塔兰泰拉",skill_content="对全体敌人施以2次风属性攻击(威力80)<br/>并突破火弱点(伤害以风属性计算)<br/>舞姬时:赋予同对象物防·属防降低15%的效果(2回合)<br/>歌姬时:赋予同对象腐蚀状态异常(2回合)<br/>腐蚀:回合结束时受到物攻伤害&护盾-1(不会变成0)",skill_boost="威力95/115/130",test_weak="风,火",test_hit="2",test_obj="群"},{skill_order="6",skill_type="主动",skill_tag="火,风,debuff",skill_parent="5",skill_sp="112",skill_tag2="技変化",skill_name="歌唱·命运的塔兰泰拉",skill_content="对全体敌人施以2次风属性攻击(威力80)<br/>并突破火弱点(伤害以风属性计算)<br/>舞姬时:赋予同对象物防·属防降低15%的效果(2回合)<br/>歌姬时:赋予同对象腐蚀状态异常(2回合)<br/>腐蚀:回合结束时受到物攻伤害&护盾-1(不会变成0)",skill_boost="威力95/115/130",test_weak="风,火",test_hit="2",test_obj="群"},{skill_order="7",skill_type="主动",skill_tag="buff",skill_sp="64",skill_name="舞踏・倾我所有",skill_content="赋予我方前卫全体物攻·属攻·会心提升15%的效果(2回合)<br/>舞姬时:赋予自身火·风属性伤害提升30%的效果(3回合)<br/>歌姬时:赋予自身必定回避属性攻击(部分除外)的效果(1次)",skill_boost="回合数3/4/5(物攻·属攻·会心提升)回合数4/5/6(火·风伤害提升)"},{skill_order="8",skill_type="主动",skill_tag="buff",skill_parent="7",skill_sp="128",skill_tag2="技変化",skill_name="歌唱・倾我所有",skill_content="赋予我方前卫全体物攻·属攻·会心提升15%的效果(2回合)<br/>舞姬时:赋予自身火·风属性伤害提升30%的效果(3回合)<br/>歌姬时:赋予自身必定回避属性攻击(部分除外)的效果(1次)",skill_boost="回合数3/4/5(物攻·属攻·会心提升)次数2/3/4次"},{skill_order="9",skill_type="主动",skill_tag="buff",skill_parent="7",skill_sp="64",skill_tag2="進化",skill_name="舞踏・倾我所有",skill_content="赋予我方前卫全体物攻·属攻·会心提升15%的效果(2回合)<br/>并附加特殊效果“狂热”<br/>(3回合/作为支援技能赋予/效力不可重复)<br/>舞姬时:赋予自身火·风属性伤害提升30%的效果(3回合)<br/>歌姬时:赋予自身必定回避属性攻击(部分除外)的效果(1次)<br/>狂热:物攻·属攻·会心提升5%",skill_boost="回合数3/4/5(物攻·属攻·会心提升)回合数4/5/6(火·风伤害提升)"},{skill_order="10",skill_type="主动",skill_tag="buff",skill_parent="7",skill_sp="128",skill_tag2="進化,技変化",skill_name="歌唱・倾我所有",skill_content="赋予我方前卫全体物攻·属攻·会心提升15%的效果(2回合)<br/>并附加特殊效果“狂热”<br/>(3回合/作为支援技能赋予/效力不可重复)<br/>舞姬时:赋予自身火·风属性伤害提升30%的效果(3回合)<br/>歌姬时:赋予自身必定回避属性攻击(部分除外)的效果(1次)<br/>狂热:物攻·属攻·会心提升5%",skill_boost="回合数3/4/5(物攻·属攻·会心提升)次数2/3/4次"},{skill_order="11",skill_type="主动",skill_tag="火",skill_sp="40",skill_name="业火之诗",skill_content="对随机目标施以3次火属性攻击(威力65)<br/>能力提升(Boost)MAX时:攻击次数变为5次",skill_boost="威力75/90/75",test_weak="火",test_hit="3,5",test_obj="乱",skill_up="88",skill_up_content="消費SP降低(SP26)"},{skill_order="12",skill_type="主动",skill_tag="风",skill_sp="40",skill_name="龙卷之诗",skill_content="对随机目标施以3次风属性攻击(威力65)<br/>能力提升(Boost)MAX时:攻击次数变为5次",skill_boost="威力75/90/75",test_weak="风",test_hit="3,5",test_obj="乱",skill_up="96",skill_up_content="消費SP降低(SP26)"},{skill_order="13",skill_type="主动",skill_tag="火,buff",skill_sp="52",skill_name="舞踏·渴望爱情",skill_content="对敌方单体施以2次火属性攻击(威力120)<br/>舞姬时:赋予自身15%属攻提升的效果(2回合)<br/>歌姬时:必定造成暴击伤害<br/>并且此技能的伤害上限提升30000。",skill_boost="威力135/155/210",test_weak="火",test_hit="2",test_obj="单",skill_up="99",skill_up_content="消費SP降低(SP42)"},{skill_order="14",skill_type="主动",skill_tag="火",skill_parent="13",skill_sp="104",skill_tag2="技変化",skill_name="歌唱·渴望爱情",skill_content="对敌方单体施以2次火属性攻击(威力120)<br/>舞姬时:赋予自身15%属攻提升的效果(2回合)<br/>歌姬时:必定造成暴击伤害<br/>并且此技能的伤害上限提升30000。",skill_boost="威力135/155/210",test_weak="火",test_hit="2",test_obj="单"},{skill_order="15",skill_type="主动",skill_tag="风,buff",skill_sp="52",skill_name="舞踏·向往清风",skill_content="对敌方单体施以2次风属性攻击(威力120)<br/>舞姬时:赋予自身15%属攻提升的效果(2回合)<br/>歌姬时:必定造成暴击伤害<br/>并且此技能的伤害上限提升30000。",skill_boost="威力135/155/210",test_weak="风",test_hit="2",test_obj="单",skill_up="100",skill_up_content="消費SP降低(SP42)"},{skill_order="16",skill_type="主动",skill_tag="风",skill_parent="15",skill_sp="104",skill_tag2="技変化",skill_name="歌唱・向往清风",skill_content="对敌方单体施以2次风属性攻击(威力120)<br/>舞姬时:赋予自身15%属攻提升的效果(2回合)<br/>歌姬时:必定造成暴击伤害<br/>并且此技能的伤害上限提升30000。",skill_boost="威力135/155/210",test_weak="风",test_hit="2",test_obj="单"},{skill_order="17",skill_type="主动",skill_tag="风,debuff",skill_sp="67",skill_tag2="灯火の加護",skill_name="恋爱傀儡",skill_content="对全体敌人施以风属性攻击(威力210)<br/>并突破火弱点(伤害以风属性计算)<br/>并大概率赋予魅惑异常状态(2回合)<br/>魅惑:一定概率无法行动",skill_boost="威力235/275/340",test_weak="风,火",test_hit="1",test_obj="群"},{skill_order="18",skill_type="被动",skill_tag="属性暴击解放,火伤害提升,风伤害提升,威力提升",skill_name="风格转变:歌姬",skill_content="选择命令时,可以切换为“舞姬”或“歌姬”的形态<br/>歌姬时:自身火·风属性伤害提升15%<br/>并且威力提升100%(同系统效力不可重复)<br/>属性攻击发生暴击<br/>但自身消耗SP量提升100%"},{skill_order="19",skill_type="被动",skill_tag="火・风追击",skill_name="绮罗星的舞步",skill_content="舞姬时:自身使用「火・风属性」攻击时<br/>为每个属性附加追击效果<br/>(仅按行动顺序攻击/不依赖攻击次数只发动一次)<br/>追击(火):对全体敌人施以2次火属性攻击(威力30)<br/>追击(风):对全体敌人施以2次风属性攻击(威力30)"},{skill_order="20",skill_type="被动",skill_tag="属攻上限提升(被动),属攻提升,火伤害提升,风伤害提升,伤害上限提升",skill_tag2="灯火の加護",skill_name="世界第一巨星",skill_content="自身火·风属性伤害提升15%<br/>并赋予被动与装备提供的属攻提升上限<br/>增加至50%的效果<br/>舞姬时:赋予自身SP自动回复的效果(回复量:最大SP的5%)<br/>歌姬时:自身属攻提升20%<br/>并赋予伤害上限提升(效果量50000)的效果"},{skill_order="21",skill_type="特殊",skill_tag="火耐性提升,风耐性提升",skill_name="火・风耐性强化",skill_content="自身火・风耐性提升10%"},{skill_order="22",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷电耐性强化Ⅲ",skill_content="自身雷耐性提升20%"},{skill_order="23",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化Ⅲ",skill_content="自身的冰耐性提升20%"},{skill_order="24",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="25",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="26",skill_type="EX",skill_tag="buff",skill_tag2="必殺技",skill_name="月虹的阿斯图里亚娜",skill_content="【Lv1】<br/>赋予我方前后卫全体属攻·会心·速度提升10%的效果(2回合)<br/>当效果对象是舞者时,<br/>同一对象属性伤害提升10%(2回合)<br/>【LvMAX】<br/>赋予我方前后卫全体属攻·会心·速度提升15%的效果(3回合)<br/>当效果对象是舞者时,<br/>同一对象属性伤害提升15%(3回合)"},{skill_order="27",skill_type="EX",skill_tag="火,风,debuff",skill_sp="3次",skill_tag2="EXアビリティ",skill_name="舞踏·倾你所有",skill_content="对敌方单体施以3次火属性攻击(威力55)<br/>并突破风弱点(伤害以火属性计算)<br/>舞姬时:目标变成全体敌人,并且同对象的属防<br/>与属性耐性降低15%(2回合)<br/>歌姬时:目标变成单体且威力提升<br/>此技能的伤害上限提升50000。<br/>【使用条件】第3回合以后",skill_boost="舞姬时:威力65/75/100歌姬时:威力110/125/160"},},}, {owner_order="202",owner_skill={{skill_order="1",skill_type="主动",skill_tag="短剑",skill_sp="28",skill_tag2="弱点外",skill_name="双重裂纹",skill_content="对敌方单体施以2次短剑物理攻击(威力75)<br/>即使非弱点也会削减护盾点数",skill_boost="威力90/110/150",test_weak="短剑",test_hit="2",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="短剑",skill_sp="28",skill_name="夺命短刃",skill_content="对敌方单体施以短剑物理攻击(威力170)<br/>并吸收造成伤害量的10%HP和1%SP",skill_boost="威力200/240/350",test_weak="短剑",test_hit="1",test_obj="单"},{skill_order="3",skill_type="主动",skill_tag="debuff",skill_sp="30",skill_name="反垄断",skill_content="对全体敌人<br/>赋予物攻·物防·属攻·属防降低10%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="4",skill_type="主动",skill_tag="短剑",skill_sp="60",skill_name="三重开膛袭击",skill_content="对全体敌人施以3次短剑物理攻击(威力65)",skill_boost="威力75/90/115",test_weak="短剑",test_hit="3",test_obj="群"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="52",skill_name="黄色笑话",skill_content="赋予我方单体20%物攻提升<br/>与暴击时伤害提升15%的效果(2回合)<br/>并赋予必定暴击效果(2回合/能力提升(Boost)无延长)",skill_boost="回合数3/4/5(必暴除外)"},{skill_order="6",skill_type="主动",skill_tag="加成点回复量提升",skill_sp="60",skill_name="跟进",skill_content="赋予我方BP回复量提升1的效果(2回合)",skill_boost="回合数3/4/5",skill_up="88",skill_up_content="消費SP降低(SP48)"},{skill_order="7",skill_type="主动",skill_tag="短剑,风",skill_sp="75",skill_name="飓风",skill_content="对全体敌人施以5次短剑物理攻击(威力25)<br/>并突破风弱点(伤害以短剑物理计算)",skill_boost="威力30/35/45",test_weak="短剑,风",test_hit="5",test_obj="群",skill_up="96",skill_up_content="消費SP降低(SP60)"},{skill_order="8",skill_type="主动",skill_tag="短剑,风,debuff",skill_sp="68",skill_name="熄灭",skill_content="对敌方单体施以2次短剑物理攻击(威力135)<br/>攻击风弱点(伤害以短剑物理计算)<br/>并附加特殊效果“短剑弱化”(2次)<br/>短剑弱化:若没有短剑弱点,则附加短剑弱点<br/>若有短剑弱点,短剑弱点伤害倍率提升20%<br/>每次受到短剑弱点攻击次数减少1<br/>※不能赋予没有弱点的敌人",skill_boost="威力150/175/235",test_weak="短剑,风",test_hit="2",test_obj="单",skill_up="99",skill_up_content="消費SP降低(SP54)"},{skill_order="9",skill_type="主动",skill_tag="短剑,风,debuff",skill_parent="8",skill_sp="54",skill_tag2="進化",skill_name="熄灭",skill_content="对敌方单体施以2次短剑物理攻击(威力150)<br/>并突破风弱点(伤害以短剑物理计算)<br/>并附加特殊效果“短剑弱化”(2次)<br/>短剑弱化:若没有短剑弱点,则附加短剑弱点<br/>若有短剑弱点,短剑弱点伤害倍率提升20%<br/>每次受到短剑弱点攻击次数减少1<br/>※不能赋予没有弱点的敌人",skill_boost="威力165/195/260",test_weak="短剑,风",test_hit="2",test_obj="单"},{skill_order="10",skill_type="主动",skill_tag="buff",skill_sp="57",skill_name="诙谐笑话",skill_content="赋予我方前卫全体物攻·会心提升15%<br/>与暴击时伤害提升15%的效果<br/>并赋予伤害上限提升(效果量20000)的效果(2回合)",skill_boost="回合数3/4/5",skill_up="100",skill_up_content="消費SP降低(SP46)"},{skill_order="11",skill_type="主动",skill_tag="短剑,debuff",skill_sp="75",skill_tag2="弱点外,灯火の加護",skill_name="羞辱",skill_content="回合开始时,率先行动<br/>对敌方单体施以短剑物理攻击(威力260)<br/>即使非弱点也会削减护盾点数<br/>并赋予特殊效果“短剑弱化”(3次)<br/>短剑弱化:若没有短剑弱点,则附加短剑弱点<br/>若有短剑弱点,短剑弱点伤害倍率提升20%<br/>每次受到短剑弱点攻击次数减少1<br/>※不能赋予没有弱点的敌人",skill_boost="威力290/340/450",test_weak="短剑",test_hit="1",test_obj="单"},{skill_order="12",skill_type="被动",skill_tag="短剑耐性降低",skill_name="破耐的好机会(短剑)Ⅱ",skill_content="当我方前卫使敌人破防时<br/>赋予被破防的敌人15%短剑耐性降低的效果(2回合)"},{skill_order="13",skill_type="被动",skill_tag="物攻提升,会心提升,短剑伤害提升,暴伤提升",skill_name="狡黠的副手",skill_content="赋予我方前卫全体根据队内盗贼人数的效果<br/>2以上:短剑攻击伤害提升15%<br/>3以上:物攻·会心提升15%<br/>4以上:暴击时伤害倍率提升为1.4倍(通常为1.25倍)"},{skill_order="14",skill_type="被动",skill_tag="伤害上限提升",skill_tag2="灯火の加護",skill_name="前卫时突破伤害上限(前全)",skill_content="前卫时:赋予我方前卫全体伤害上限提升(效果量30000)的效果"},{skill_order="15",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="buff,debuff",skill_tag2="必殺技",skill_name="锁链之征途",skill_content="【Lv1】<br/>赋予全体敌人短剑耐性降低5%的效果(2回合)<br/>并赋予我方前卫全体短剑攻击伤害提升5%<br/>与必定暴击的效果(2回合)<br/>【LvMAX】<br/>赋予全体敌人短剑耐性降低10%的效果(3回合)<br/>并赋予我方前卫全体短剑攻击伤害提升10%<br/>与必定暴击的效果(3回合)"},{skill_order="21",skill_type="EX",skill_tag="buff,debuff",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="原形毕露吧",skill_content="赋予我方前后卫全体物攻提升20%<br/>与暴击时伤害提升20%的效果(2回合)<br/>效果对象为盗贼时,赋予同一对象<br/>必定暴击效果(2回合/能力提升(Boost)无延长)<br/>并赋予全体敌人特殊效果“短剑弱化”(3次)<br/>短剑弱化:若没有短剑弱点,则附加短剑弱点<br/>若有短剑弱点,短剑弱点伤害倍率提升20%<br/>每次受到短剑弱点攻击次数减少1<br/>※不能赋予没有弱点的敌人<br/>【使用条件】至少使用一次极限技(必杀)",skill_boost="回合数3/4/5(必暴除外)次数4/5/6次"},},}, {owner_order="201",owner_skill={{skill_order="1",skill_type="主动",skill_tag="斧",skill_sp="18",skill_name="大切断",skill_content="对敌方单体施以斧物理攻击(威力170)",skill_boost="威力200/240/350",test_weak=" 斧",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="斧,debuff",skill_sp="21",skill_name="爆燃断",skill_content="对敌方单体施以斧物理攻击(威力140)<br/>并赋予燃烧异常状态(2回合)<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)",skill_boost="威力170/210/300",test_weak="斧",test_hit="1",test_obj="单"},{skill_order="3",skill_type="主动",skill_tag="斧",skill_sp="38",skill_name="三连断",skill_content="对敌方单体施以3次斧物理攻击(威力65)",skill_boost="威力75/90/120",test_weak=" 斧",test_hit="3",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_sp="32",skill_name="滋补强壮的膳食",skill_content="赋予自身物攻・会心・速度提升15%的效果(3回合)<br/>※行动顺序影响从下回合开始",skill_boost="回合数4/5/6"},{skill_order="5",skill_type="主动",skill_tag="回复,buff",skill_sp="52",skill_name="超力招来的药膳粥",skill_content="赋予我方前卫全体HP自动回复的效果(2回合/效力90)<br/>并赋予物攻与斧攻击伤害提升15%的效果<br/>(2回合/不随Boost延长)",skill_boost="HP自动恢复的回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="斧,debuff",skill_sp="76",skill_name="三炸燃回闪",skill_content="对全体敌人施以3次斧物理攻击(威力65)<br/>并赋予燃烧异常状态(2回合)<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)",skill_boost="威力75/90/115",test_weak="斧",test_hit="3",test_obj="群",skill_up="88",skill_up_content="消費SP降低(SP61)"},{skill_order="7",skill_type="主动",skill_tag="斧,debuff",skill_sp="78",skill_name="四炒燃乱断",skill_content="对随机目标施以4次斧物理攻击(威力65)<br/>每次攻击都会赋予燃烧异常状态(2回合)<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)",skill_boost="威力75/85/110",test_weak="斧",test_hit="4",test_obj="乱",skill_up="96",skill_up_content="消費SP降低(SP62)"},{skill_order="8",skill_type="主动",skill_tag="斧,debuff",skill_sp="69",skill_name="双炸崩回闪",skill_content="对全体敌人施以2次斧物理攻击(威力105)<br/>当攻击目标处于燃烧状态时<br/>并赋予斧头耐性降低15%的效果(2回合)",skill_boost="威力120/140/170",test_weak="斧",test_hit="2",test_obj="群",skill_up="99",skill_up_content="消费SP降低(SP55)"},{skill_order="9",skill_type="主动",skill_tag="斧",skill_sp="50",skill_name="双爆激断",skill_content="对敌方单体施以2次斧物理攻击(威力120)<br/>攻击对象处于燃烧状态时威力提升1.5倍",skill_boost="威力135/155/210",test_weak="斧",test_hit="2",test_obj="单",skill_up="100",skill_up_content="消費SP降低(SP40)"},{skill_order="10",skill_type="主动",skill_tag="斧",skill_parent="9",skill_sp="40",skill_tag2="進化",skill_name="双爆激断",skill_content="对敌方单体施以2次斧物理攻击(威力120)<br/>攻击对象处于燃烧状态时威力提升2倍",skill_boost="威力135/155/210",test_weak="斧",test_hit="2",test_obj="单"},{skill_order="11",skill_type="主动",skill_tag="buff",skill_sp="30",skill_tag2="灯火の加護",skill_name="点心烂漫",skill_content="赋予自身必定暴击<br/>与伤害上限提升(效果量50000)的效果(3回合)",skill_boost="回合数4/5/6"},{skill_order="12",skill_type="被动",skill_tag="物攻提升,斧伤害提升",skill_name="火焰料理人",skill_content="当敌人处于燃烧状态时<br/>赋予自身物攻与斧攻击伤害提升30%的效果"},{skill_order="13",skill_type="被动",skill_tag="斧耐性降低",skill_name="会心的备菜",skill_content="每段攻击若造成暴击<br/>赋予攻击对象斧耐性降低15%的效果(2回合)<br/>并赋予燃烧异常状态(2回合)<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)"},{skill_order="14",skill_type="被动",skill_tag="底力,特定技能连续化",skill_tag2="灯火の加護",skill_name="潜力:再来一碗",skill_content="选择指令时,赋予自身特殊效果“再来一碗”(1回合)<br/>再来一碗:使用的攻击技能发动2次(额外消耗部分无SP消耗)"},{skill_order="15",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="斧,debuff",skill_tag2="必殺技",skill_name="八宝爆裂回闪",skill_content="【Lv1】<br/>赋予全体敌人燃烧状态异常(2回合)<br/>并施以8次斧物理攻击(威力30)<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)<br/>【LvMAX】<br/>赋予全体敌人燃烧状态异常(2回合)<br/>并施以8次斧物理攻击(威力40)<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)"},{skill_order="21",skill_type="EX",skill_tag="斧",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="伍炸激回闪",skill_content="对全体敌人施以5次斧物理攻击(威力40)<br/>【使用条件】存在燃烧状态的敌人时",skill_boost="威力45/55/65"},},}, {owner_order="200",owner_skill={{skill_order="1",skill_type="主动",skill_tag="杖",skill_sp="18",skill_name="痛打",skill_content="对单体敌人施以杖物理攻击(威力160)",skill_boost="威力190/230/320",test_weak=" 杖",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_sp="28",skill_name="回复魔法(全体)",skill_content="我方前卫全体的HP恢复(效力60)",skill_boost="效力80/110/150"},{skill_order="3",skill_type="主动",skill_tag="体力回复技能强化",skill_sp="20",skill_name="洗心",skill_content="提升自身HP恢复技能效力<br/>赋予20%的效果(不包括3回合/自动恢复)",skill_boost="回合数4/5/6"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_sp="23",skill_name="守护的灵气Ⅱ",skill_content="赋予我方前卫全体<br/>属防提升15%效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="杖,debuff",skill_sp="20",skill_name="属性攻击破坏打击",skill_content="对单体敌人施以杖物理攻击(威力160)<br/>并赋予属攻降低15%的效果(2回合)",skill_boost="威力190/230/320",test_weak="杖",test_hit="1",test_obj="单"},{skill_order="6",skill_type="主动",skill_tag="回复",skill_sp="42",skill_name="大复原魔法(全体)",skill_content="我方前卫全体的HP恢复(效力125)",skill_boost="效力145/175/215强化2后: 220/250/290",test_weak=" ",test_obj="敌 ",skill_up="72",skill_up_content="消費SP降低(SP34)",skill_up2="99",skill_up_content2="效力提升(200)"},{skill_order="7",skill_type="主动",skill_tag="弱化效果缩短(接受)",skill_sp="15",skill_name="净化的祈祷",skill_content="我方单体的削弱效果缩短1回合<br/>(部分除外)",skill_boost="回合数2/3/4强化2后:3/4/5",skill_up="80",skill_up_content="消费SP降低(SP12)",skill_up2="100",skill_up_content2="缩短回合数提升(2回合)"},{skill_order="8",skill_type="主动",skill_tag="buff",skill_sp="42",skill_tag2="灯火の加護",skill_name="忍耐的灵气Ⅱ",skill_content="赋予我方前卫全体最大生命值提升15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="9",skill_type="被动",skill_tag="消耗精力减少",skill_name="濒死时消耗SP减半",skill_content="HP 30%以下时:自身消耗SP量减少50%效果<br/>(效果不可重复)"},{skill_order="10",skill_type="被动",skill_tag="速度提升",skill_name="HP 50%以下时速度强化Ⅲ",skill_content="当HP低于50%时:赋予自身速度提升20%的效果<br/>※行动顺序影响在回合开始时"},{skill_order="11",skill_type="被动",skill_tag="强化效果延长(相互)",skill_name="强化效果延长(与)",skill_content="当自身赋予强化效果时<br/>效果延长 1 个回合(不重叠)"},{skill_order="12",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="13",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="14",skill_type="EX",skill_tag="回复",skill_tag2="必殺技",skill_name="纯粹的祈祷",skill_content="【Lv1】<br/>我方前卫全体的HP恢复(效力250)<br/>【LvMAX】<br/>我方前卫全体的HP恢复(效力300)"},},}, {owner_order="199",owner_skill={{skill_order="1",skill_type="主动",skill_tag="回复",skill_sp="24",skill_name="艾米尔治疗",skill_content="我方单体HP恢复(效力160)<br/>能力提升(Boost)MAX时:前卫全体化",skill_boost="效力180/220/280"},{skill_order="2",skill_type="主动",skill_tag="书,暗",skill_sp="30",skill_name="紫色斩击",skill_content="对敌方单体施以3次暗属性攻击(威力55)<br/>并突破书弱点(伤害以暗属性计算)",skill_boost="威力65/80/100",test_weak="暗,书",test_hit="3",test_obj="单"},{skill_order="3",skill_type="主动",skill_tag="书,暗,debuff",skill_sp="41",skill_name="紫色弹雨",skill_content="对随机目标施以3次暗属性攻击(威力55)<br/>并突破书弱点(伤害以暗属性计算)<br/>每次攻击赋予暗耐性降低15%的效果(2回合)",skill_boost="威力65/80/100",test_weak="暗,书",test_hit="3",test_obj="乱"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_sp="47",skill_name="艾米尔护盾",skill_content="赋予我方前卫全体物防·属防提升15%的效果(2回合)<br/>并赋予1次减少30%伤害(部分除外)的效果<br/>(同系统的效果不可重复/重叠时,次数不提升)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="书,暗",skill_sp="123",skill_name="紫色追弹",skill_content="从使用的下一个回合开始,每回合1次<br/>在我方行动之前(部分除外)<br/>对随机目标施以3次暗属性攻击(威力55/持续2次)<br/>并突破书弱点(伤害以暗属性计算)",skill_boost="持续3/4/5次",test_weak="暗,书",test_hit="3",test_obj="乱"},{skill_order="6",skill_type="主动",skill_tag="buff",skill_sp="50",skill_name="埃米尔鼓舞",skill_content="赋予我方前卫全体物攻·属攻提升20%的效果(2回合)<br/>消耗自身45SP<br/>消耗完时,赋予同一对象枪·短剑攻击伤害提升20%<br/>与暗属性伤害提升20%的效果(2回合)",skill_boost="回合数3/4/5",skill_up="88",skill_up_content="消費SP降低(SP40)"},{skill_order="7",skill_type="主动",skill_tag="书,暗",skill_sp="18",skill_name="埃米尔光束",skill_content="对敌方单体施以暗属性攻击(威力30)<br/>并突破书弱点(伤害以暗属性计算)<br/>能力提升(Boost)MAX时:消耗自身20SP,直到SP低于20(最多9次)<br/>根据消耗的次数重复相同的攻击",skill_boost="威力35/40/60",test_weak="暗,书",test_hit="1",test_obj="单",skill_up="96",skill_up_content="消費SP降低(SP14)"},{skill_order="8",skill_type="主动",skill_tag="书,暗",skill_sp="73",skill_name="紫之多斩击",skill_content="对全体敌人施以3次暗属性攻击(威力80)<br/>并突破书弱点(伤害以暗属性计算)<br/>消耗自身15SP<br/>当SP消耗完时,重新发动效果(无SP消耗)",skill_boost="威力90/105/130",test_weak="暗,书",test_hit="3",test_obj="群",skill_up="99",skill_up_content="消費SP降低(SP58)"},{skill_order="9",skill_type="主动",skill_tag="书,暗",skill_sp="45",skill_name="紫之波动",skill_content="对敌方单体施以暗属性攻击(威力260)<br/>并突破书弱点(伤害以暗属性计算)<br/>消耗自身15SP<br/>当SP消耗完时,重新发动效果(无SP消耗)",skill_boost="威力290/340/450",test_weak="暗,书",test_hit="1",test_obj="单",skill_up="100",skill_up_content="消費SP降低(SP36)"},{skill_order="10",skill_type="主动",skill_tag="回复",skill_sp="52",skill_tag2="灯火の加護",skill_name="艾米尔苏生",skill_content="赋予我方前卫全体HP自动回复的效果(2回合/效力140)<br/>并驱散状态异常(部分除外)",skill_boost="回合数3/4/5"},{skill_order="11",skill_type="被动",skill_tag="属攻提升",skill_name="属攻强化V",skill_content="赋予自身属性攻击提升30%的效果"},{skill_order="12",skill_type="被动",skill_tag="属性暴击解放,属攻提升,会心提升",skill_parent="11",skill_tag2="進化",skill_name="最强兵器的本能",skill_content="自身属攻・会心提升30%<br/>属性攻击发生暴击"},{skill_order="13",skill_type="被动",skill_tag="精力自动回复",skill_name="SP治愈Ⅱ",skill_content="赋予自身SP自动回复的效果(回复量最大SP的10%)"},{skill_order="14",skill_type="被动",skill_tag="属攻上限提升(被动),属攻上限提升(主动)",skill_tag2="灯火の加護",skill_name="狂气迸发(魔)",skill_content="自身被赋予的主动技能属攻增益上限<br/>与被动加装备赋予的属攻增益上限<br/>提升至50%"},{skill_order="15",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="回复,buff",skill_tag2="必殺技",skill_name="魔力凝缩",skill_content="【Lv1】<br/>自身SP恢复(恢复量最大SP的100%)<br/>伤害上限提升(效果量10000)(3回合)<br/>【LvMAX】<br/>自身SP恢复(恢复量最大SP的100%)<br/>伤害上限提升(效果量50000)(3回合)"},{skill_order="21",skill_type="EX",skill_tag="书,暗",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="紫之碾压",skill_content="对敌方单体施以暗属性攻击(威力530)<br/>并突破书弱点(伤害以暗属性计算)<br/>消耗自身200SP<br/>当SP消耗完时,重新发动效果(无SP消耗)<br/>【使用条件】第3回合以后",skill_boost="威力560/700/900"},},}, {owner_order="198",owner_skill={{skill_order="1",skill_type="主动",skill_tag="短剑",skill_sp="38",skill_name="三重短剑",skill_content="对敌方单体施以3次短剑物理攻击(威力65)",skill_boost="威力75/90/120/210",test_weak="短剑",test_hit="3",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="短剑",skill_sp="40",skill_tag2="弱点外",skill_name="防壁炸裂",skill_content="短剑对敌方单体施以物理攻击(威力 230)<br/>即使非弱点也会削减护盾点数",skill_boost="威力260/340/400/700",test_weak="短剑",test_hit="1",test_obj="单"},{skill_order="3",skill_type="主动",skill_tag="短剑,光",skill_sp="47",skill_name="青之斩击",skill_content="对敌方单体施以3次短剑物理攻击(威力65)<br/>并突破光弱点(伤害以短剑物理计算)<br/>并赋予物攻降低10%的效果(2回合)",skill_boost="威力75/90/120/210",test_weak="短剑,光",test_hit="3",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="短剑,debuff",skill_sp="43",skill_name="坏甲斩魔",skill_content="对敌方单体施以短剑物理攻击(威力 230)<br/>消耗BP3以上时:赋予同对象物防降低20%的效果(2回合)<br/>消耗BP5时:物防降低效果变为5回合",skill_boost="威力75/90/120/210",test_weak="短剑",test_hit="1",test_obj="单"},{skill_order="5",skill_type="主动",skill_tag="短剑,debuff",skill_sp="82",skill_name="水平重击",skill_content="对全体敌人施以3次短剑物理攻击(威力65)<br/>消耗BP3以上时:对同一目标<br/>赋予物攻·会心降低20%的效果(2回合)<br/>BP5消耗时:物攻·会心降低的效果变为5回合",skill_boost="威力75/90/115/205",test_weak="短剑",test_hit="3",test_obj="群"},{skill_order="6",skill_type="主动",skill_tag="buff,debuff",skill_sp="47",skill_name="青之幻影",skill_content="赋予全体敌人对自身的挑衅效果<br/>赋予自身对物理·属性攻击施以反击的效果(3回合)<br/>反击:对目标施以短剑物理攻击(威力150)<br/>并突破光弱点(伤害以短剑物理计算)<br/>并恢复自身的BP1",skill_boost="回合数4/5/6/8",skill_up="88",skill_up_content="消費SP降低(SP38)"},{skill_order="7",skill_type="主动",skill_tag="短剑,光",skill_sp="73",skill_name="青之魔弹",skill_content="对敌方单体施以短剑物理攻击<br/>根据Boost加成提升攻击次数(威力85/3次)<br/>并突破光弱点(伤害以短剑物理计算)",skill_boost="威力75/50/50/90 攻击次数4/5/6/8次",test_weak="短剑,光",test_hit="1,3",test_obj="单",skill_up="96",skill_up_content="消費SP降低(SP58)"},{skill_order="8",skill_type="主动",skill_tag="短剑,debuff",skill_sp="76",skill_name="连续碎刃",skill_content="对随机目标施以5次短剑物理攻击(威力35)<br/>每次攻击小概率赋予短剑耐性降低20%的效果<br/>消耗BP3以上时:短剑耐性降低变为中等概率<br/>消耗BP5时:短剑耐性降低变为大概率",skill_boost="威力45/55/80/140",test_weak="短剑",test_hit="5",test_obj="乱",skill_up="99",skill_up_content="消費SP降低(SP61)"},{skill_order="9",skill_type="主动",skill_tag="短剑",skill_sp="62",skill_name="把你的※△☆切掉",skill_content="对敌方单体施以2次短剑物理攻击(威力135)<br/>消耗BP3以上时:必定造成暴击伤害<br/>消耗BP5时:提升该技能的伤害上限50000。",skill_boost="威力150/175/235/415强化后:威力165/195/260/455",test_weak="短剑",test_hit="2",test_obj="单",skill_up="100",skill_up_content="威力提升(150)"},{skill_order="10",skill_type="主动",skill_tag="buff",skill_sp="112",skill_tag2="灯火の加護",skill_name="首先切掉△☆※吧",skill_content="赋予自身物攻提升50%<br/>与BP回复量提升1的效果(3回合)",skill_boost="回合数4/5/6/8"},{skill_order="11",skill_type="被动",skill_tag="加成等级变化(2-4-6),物攻提升",skill_name="魔物附体",skill_content="赋予自身物攻提升15%的效果<br/>并将潜力等级变化为Lv.2/Lv.4/Lv.6<br/>※BP的消耗量将变为1/3/5"},{skill_order="12",skill_type="被动",skill_tag="威力提升,伤害上限提升",skill_name="全身全灵",skill_content="消耗BP3以上时:赋予自身威力提升100%的效果(同系统的效果不可重复)<br/>消耗BP5时:赋予伤害上限提升(效果量100000)的效果"},{skill_order="13",skill_type="被动",skill_tag="威力提升,伤害上限提升",skill_parent="12",skill_tag2="進化",skill_name="全身全灵",skill_content="消耗BP3以上时:赋予自身威力提升100%的效果(同系统的效果不可重复)<br/>消耗BP5时:威力提升效果提升到120%<br/>并赋予伤害上限提升(效果量100000)的效果"},{skill_order="14",skill_type="被动",skill_tag="物攻上限提升(被动),物攻上限提升(主动)",skill_tag2="灯火の加護",skill_name="狂气迸发(物)",skill_content="自身被赋予的主动技能物攻增益上限<br/>与被被动加装备赋予的物攻增益上限<br/>提升至50%"},{skill_order="15",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="buff",skill_tag2="必殺技",skill_name="这☆※△×混蛋!",skill_content="【Lv1】<br/>赋予自身物攻提升10%的效果(3回合)<br/>并赋予特殊效果“气合”(3回合/回合不可延长)<br/>气合: BP不会减少(包括消耗时/部分除外)<br/>※但技能选择阶段仍需要使用BP拉至对应增幅量。<br/>※以BP消耗为条件发挥效果<br/>【LvMAX】<br/>赋予自身物攻提升15%的效果(4回合)<br/>并赋予特殊效果“气合”(4回合/回合不可延长)<br/>气势: BP不会减少(包括消耗时/部分除外)<br/>※但技能选择阶段仍需要使用BP拉至对应增幅量。<br/>※以BP消耗为条件发挥效果"},{skill_order="21",skill_type="EX",skill_tag="短剑",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="我要把你剁成肉酱!",skill_content="对随机目标施以8次短剑物理攻击(威力25)<br/>消耗BP3以上时:必定造成暴击伤害<br/>消耗BP5时:攻击次数变为10次<br/>【使用条件】自身受击次数为5次以上时",skill_boost="威力30/50/90"},},}, {owner_order="197",owner_skill={{skill_order="1",skill_type="主动",skill_tag="枪",skill_sp="38",skill_name="三连击",skill_content="对敌方单体施以3次枪物理攻击(威力65)",skill_boost="威力75/90/120",test_weak="枪",test_hit="3",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="剑",skill_sp="38",skill_name="三连斩",skill_content="对敌方单体施以3次剑物理攻击(威力65)",skill_boost="威力75/90/120",test_weak=" 剑",test_hit="3",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="物理攻击回避",skill_sp="50",skill_name="紧急回避",skill_content="赋予自身一定回避物理攻击(部分除外)的效果(1次)",skill_boost="回数2/3/4回"},{skill_order="4",skill_type="主动",skill_tag="枪",skill_sp="32",skill_name="无双突击",skill_content="对敌方单体施以枪物理攻击(威力230)",skill_boost="威力260/300/400",test_weak="枪",test_hit="1",test_obj="单"},{skill_order="5",skill_type="主动",skill_tag="剑",skill_sp="32",skill_name="全身斩击",skill_content="对敌方单体施以剑物理攻击(威力 230)<br/>能力提升(Boost)MAX时:必定造成暴击伤害<br/>但该回合的行动会推迟",skill_boost="威力260/300/400",test_weak="剑",test_hit="1",test_obj="单"},{skill_order="6",skill_type="主动",skill_tag="枪",skill_sp="50",skill_name="枪组合",skill_content="回合开始时,率先行动<br/>对敌方单体施以3次枪物理攻击(威力55)<br/>当攻击目标处于破防状态时<br/>对同一目标施以枪物理攻击(威力90)",skill_boost="威力65/80/100追击威力105/125/180",test_weak="枪",test_hit="3",test_obj="单",skill_up="88",skill_up_content="消費SP降低(SP40)"},{skill_order="7",skill_type="主动",skill_tag="剑,暗",skill_sp="78",skill_name="黑之幻影",skill_content="对全体敌人施以4次剑物理攻击(威力45)<br/>并突破暗弱点(伤害以剑物理计算)<br/>当指令选择时有敌人处于破防状态<br/>则变为敌单体攻击,攻击次数变为1次,且威力提升<br/>这个技能的伤害上限提升50000<br/>(存在破防中的敌人时:威力350)",skill_boost="威力55/65/80 存在破防中的敌人时:威力380/460/600",test_weak="剑,暗",test_hit="4",test_obj="群",skill_up="96",skill_up_content="消費SP降低(SP62)"},{skill_order="8",skill_type="主动",skill_tag="枪,暗,debuff",skill_sp="86",skill_name="黑之处决",skill_content="对全体敌人施以4次枪物理攻击(威力45)<br/>并突破暗弱点(伤害以枪物理计算)<br/>中等概率赋予麻痹异常状态(2回合)<br/>当指令选择时有敌人处于破防状态<br/>赋予麻痹效果变为大概率",skill_boost="威力55/65/80",test_weak="枪,暗",test_hit="4",test_obj="群",skill_up="99",skill_up_content="消費SP降低(SP69)"},{skill_order="9",skill_type="主动",skill_tag="剑,枪,暗,debuff",skill_sp="72",skill_name="黑之手",skill_content="对全体敌人施以2次枪物理攻击(威力95)<br/>攻击剑・暗弱点(伤害以枪物理计算)<br/>并赋予物防降低15%的效果(2回合)<br/>攻击对象破防时威力提升1.2倍",skill_boost="威力110/130/150",test_weak="枪,暗",test_hit="2",test_obj="群",skill_up="100",skill_up_content="消費SP降低(SP58)"},{skill_order="10",skill_type="主动",skill_tag="枪,暗",skill_sp="55",skill_tag2="灯火の加護",skill_name="黑之枪",skill_content="对敌方单体施以枪物理攻击<br/>根据Boost加成提升攻击次数(威力230/1次)<br/>并突破暗弱点(伤害以枪物理计算)<br/>Boost MAX时(威力70/6次)",test_weak="枪,暗",test_hit="1",test_obj="单"},{skill_order="11",skill_type="被动",skill_tag="剑伤害提升,枪伤害提升",skill_name="剑·枪攻击强化V",skill_content="赋予自身剑·枪攻击伤害提升30%的效果"},{skill_order="12",skill_type="被动",skill_tag="剑伤害提升,枪伤害提升,伤害上限提升",skill_parent="11",skill_tag2="進化",skill_name="毁灭世界的男人",skill_content="赋予自身剑·枪攻击伤害提升30%<br/>与伤害上限提升(效果量25000)的效果"},{skill_order="13",skill_type="被动",skill_tag="物攻提升,属攻提升,伤害上限提升",skill_name="魔物狩猎者",skill_content="存在处于破防状态的敌人时<br/>我方前卫全体物攻・属攻提升15%<br/>并赋予伤害上限提升(效果量20000)的效果"},{skill_order="14",skill_type="被动",skill_tag="加成点回复量提升,精力自动回复",skill_tag2="灯火の加護",skill_name="魔素吸收",skill_content="存在处于破防状态的敌人时<br/>赋予自身SP自动回复(回复量20)和BP回复量提升1的效果"},{skill_order="15",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="枪,暗",skill_tag2="必殺技",skill_name="黑之枪·大",skill_content="【Lv1】<br/>对敌方单体施以2次枪物理攻击(威力240)<br/>并突破暗弱点(伤害以枪物理计算)<br/>攻击对象破防时威力提升1.5倍<br/>【LvMAX】<br/>对敌方单体施以2次枪物理攻击(威力285)<br/>并突破暗弱点(伤害以枪物理计算)<br/>攻击对象破防时威力提升1.5倍"},{skill_order="21",skill_type="EX",skill_tag="枪,debuff",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="攻击量表",skill_content="回合中,率先行动,对敌方单体施以枪物理攻击(威力260)<br/>并附加特殊效果“攻击量表”(计数7)<br/>※通过Boost缩短计数<br/>攻击量表:仅处于破防状态且受到攻击时,计数减少1<br/>计数为0时,破防状态回合延长(1回合)<br/>※即使受到多段攻击,也只减少1次计数<br/>※仅行动顺序中的攻击才会减少/此攻击也减少计数<br/>【使用条件】第6回合以后",skill_boost="威力290/340/450计数6/5/4"},},}, {owner_order="196",owner_skill={{skill_order="1",skill_type="主动",skill_tag="枪",skill_sp="38",skill_name="三连击",skill_content="对敌方单体施以3次枪物理攻击(威力65)",skill_boost="威力75/90/120",test_weak="枪",test_hit="3",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="枪,回复",skill_sp="31",skill_name="小憩乱突",skill_content="对随机目标施以3次枪物理攻击(威力55)<br/>每次攻击有20%概率恢复自身HP(效力100)",skill_boost="威力65/75/100",test_weak="枪",test_hit="3",test_obj="乱"},{skill_order="3",skill_type="主动",skill_tag="debuff",skill_sp="26",skill_name="猫的交涉术",skill_content="赋予全体敌人15%物攻·属攻降低的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="4",skill_type="主动",skill_tag="枪,回复",skill_sp="46",skill_name="气合的三连突刺",skill_content="对敌方单体施以3次枪物理攻击(威力65)<br/>并恢复自身的BP1",skill_boost="威力75/90/120",test_weak="枪",test_hit="3",test_obj="单"},{skill_order="5",skill_type="主动",skill_tag="风,回复",skill_sp="48",skill_name="气合的三连风冲",skill_content="对敌方单体施以3次风属性攻击(威力65)<br/>并恢复自身的BP1",skill_boost="威力75/90/120",test_weak="风",test_hit="3",test_obj="单"},{skill_order="6",skill_type="主动",skill_tag="枪,回复",skill_sp="74",skill_name="商人猫的即兴突刺",skill_content="对随机目标施以枪物理攻击<br/>根据Boost加成提升攻击次数(威力85/3次)<br/>每次攻击有20%概率恢复自身的BP 1",skill_boost="威力75/75/70次数4/5/6次",test_weak="枪",test_hit="1,3",test_obj="乱",skill_up="88",skill_up_content="消費SP降低(SP59)"},{skill_order="7",skill_type="主动",skill_tag="枪,回复",skill_parent="6",skill_sp="59",skill_tag2="進化",skill_name="商人猫的即兴突刺",skill_content="对随机目标施以物理攻击<br/>根据Boost加成提升攻击次数(威力85/4次)<br/>每次攻击有20%概率恢复自身的BP 1",skill_boost="威力75/75/70次数5/6/7次",test_weak="枪",test_hit="1",test_obj="乱"},{skill_order="8",skill_type="主动",skill_tag="风,回复",skill_sp="76",skill_name="商人猫的即兴吹风",skill_content="对随机目标施以风属性攻击<br/>根据Boost加成提升攻击次数(威力85/3次)<br/>每次攻击有20%概率恢复自身的BP 1",skill_boost="威力75/75/70次数4/5/6次",test_weak="风",test_hit="1,3",test_obj="乱",skill_up="96",skill_up_content="消費SP降低(SP61)"},{skill_order="9",skill_type="主动",skill_tag="枪,buff",skill_sp="96",skill_name="商机大突进",skill_content="回合开始时,率先行动<br/>对全体敌人施以4次枪物理攻击(威力35)<br/>能力提升(Boost)MAX时:赋予我方前卫全体<br/>物攻提升20%的效果(2回合)",skill_boost="威力45/55/70",test_weak="枪",test_hit="4",test_obj="群",skill_up="99",skill_up_content="消費SP降低(SP77)"},{skill_order=&q