模块:角色技能数据中文:修订间差异
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p.char_skill_data={ | p.char_skill_data={ | ||
{owner_order="216",owner_skill={{skill_order="1",skill_type="主动",skill_tag="枪,debuff",skill_sp="30",skill_name="单独取材",skill_content="对敌方单体施以2次枪物理攻击(威力75)<br/>并赋予物攻・属攻降低10%的效果(2回合)",skill_boost="威力90/110/150",test_weak="枪",test_hit="2",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="风,debuff",skill_sp="32",skill_name="风声",skill_content="对敌方单体施以2次风属性攻击(威力75)<br/>并赋予物防・属防降低10%的效果(2回合)",skill_boost="威力90/110/150",test_weak="风",test_hit="2",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="debuff,调查,记事pt",skill_sp="26",skill_name="访谈调查",skill_content="回合中,迅速行动<br/>显示所有敌人的1个弱点<br/>并给自身附加1“记事pt”<br/>Boost MAX时:赋予全体敌人对自身的挑衅效果(2回合)",skill_boost="弱点显示数2/3/4"},{skill_order="4",skill_type="主动",skill_tag="枪,风,debuff",skill_sp="87",skill_name="未预约采访",skill_content="对敌方单体施以2次枪物理攻击(威力 75)<br/>并突破风弱点(伤害以枪物理计算)<br/>并赋予火・冰・雷・风・光・暗弱点(各2次)",skill_boost="威力90/110/150",test_weak="枪,风",test_hit="2",test_obj="敌单"},{skill_order="5",skill_type="主动",skill_tag="枪,风",skill_sp="51",skill_name="突击采访",skill_content="对随机目标施以3次枪物理攻击(威力 65)<br/>并突破风弱点(伤害以枪物理计算)<br/>当敌人显示的弱点数量大于4(包括被赋予的弱点)时,威力变为1.2倍",skill_boost="威力75/90/120",test_weak="枪,风",test_hit="3",test_obj="敌乱"},{skill_order="6",skill_type="主动",skill_tag="枪,风",skill_sp="57",skill_name="独占采访",skill_content="回合中,迅速行动<br/>对敌方单体施以枪物理攻击(威力 35)<br/>并突破风弱点(伤害以枪物理计算)<br/>根据敌人显示的弱点数量(包括被赋予的弱点)<br/>重复等量次数的攻击(最大5次)<br/>(攻击过程中亦会产生变动/剩余次数为0的弱点不计算在内)",skill_boost="威力45/55/80",test_weak="枪,风",test_hit="6",test_obj="敌单",skill_up="88",skill_up_content="消耗SP减轻(SP46)"},{skill_order="7",skill_type="主动",skill_tag="风,记事pt",skill_sp="54",skill_name="浮世之风",skill_content="对随机目标施以风属性攻击<br/>根据Boost加成提升攻击次数(威力120/2次)<br/>攻击时有20%的概率给自身附加1“记事pt”",skill_boost="威力95/85/100 次数3/4/5次",test_weak="风",test_hit="1~6",test_obj="敌乱",skill_up="96",skill_up_content="消耗SP减轻(SP43)"},{skill_order="8",skill_type="主动",skill_tag="风,记事pt",skill_parent="7",skill_sp="43",skill_tag2="進化",skill_name="浮世之风",skill_content="对随机目标施以风属性攻击<br/>根据Boost加成提升攻击次数(威力120/3次)<br/>攻击时有20%的概率给自身附加1“记事pt”",skill_boost="威力95/85/100 次数4/5/6次",test_weak="风",test_hit="1~7",test_obj="敌乱"},{skill_order="9",skill_type="主动",skill_tag="枪,风,debuff",skill_sp="110",skill_name="曝光",skill_content="对全体敌人施以2次枪物理攻击(威力 80)<br/>并突破风弱点(伤害以枪物理计算)<br/>并赋予火・冰・雷・风・光・暗弱点(各2次)<br/>Boost MAX时:赋予同对象枪弱点(4次)",skill_boost="威力95/115/130",test_weak="枪,风",test_hit="2",test_obj="敌群",skill_up="99",skill_up_content="消耗SP减轻(SP88)"},{skill_order="10",skill_type="主动",skill_tag="枪,风",skill_sp="65",skill_name="夜探早访",skill_content="对随机目标施以3次枪物理攻击(威力85)<br/>并突破风弱点(伤害以枪物理计算)<br/>根据目标显示的弱点数量(包括被赋予的弱点)发生威力变化<br/>5以上:威力变为1.1倍<br/>7以上:威力变为1.3倍<br/>9以上:威力变为1.5倍<br/>14以上:威力变为2倍<br/>※仅生效可达成的条件中威力倍率最高的一项",skill_boost="威力95/110/140",test_weak="枪,风",test_hit="3",test_obj="敌乱",skill_up="100",skill_up_content="消耗SP减轻(SP52)"},{skill_order="11",skill_type="主动",skill_tag="debuff,记事pt",skill_sp="32",skill_tag2="灯火の加護",skill_name="新闻报道",skill_content="回合中,迅速行动<br/>赋予敌方单体枪・风耐性降低15%的效果(2回合)<br/>并给自身附加1“记事pt”",skill_boost="回合数3/4/5 记事pt2/3/4"},{skill_order="12",skill_type="被动",skill_tag="枪耐性降低,风耐性降低",skill_name="《德尔斯塔时报》的记者",skill_content="赋予全体敌人根据自身“记事pt”数量的附加效果<br/>3以上:风耐性降低10%<br/>6以上:枪耐性降低10%<br/>9以上:物理・属性耐性降低10%"},{skill_order="13",skill_type="被动",skill_tag="加成点回复",skill_name="特别新闻",skill_content="当我方前卫有人使敌人破防时<br/>我方前后卫全体BP恢复3"},{skill_order="14",skill_type="被动",skill_tag="枪伤害提升,伤害减少",skill_tag2="灯火の加護",skill_name="情报通",skill_content="当敌人显示的弱点数量大于9(包括被赋予的弱点)时<br/>赋予我方前卫全体枪攻击伤害提升15%<br/>与受到伤害降低15%(一部分除外)的效果<br/>(同系统效果不可重复)"},{skill_order="15",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="枪,风,buff",skill_tag2="必殺技",skill_name="号外发行",skill_content="【Lv1】<br/>自身伤害上限提升(效果量 10000)(2回合)<br/>并对全体敌人施以3次枪物理攻击(威力 130)<br/>并突破风弱点(伤害以枪物理计算)<br/>即使非弱点也会削减护盾点数<br/>【Lv10】<br/>自身伤害上限提升(效果量 50000)(2回合)<br/>并对全体敌人施以3次枪物理攻击(威力 150)<br/>并突破风弱点(伤害以枪物理计算)<br/>即使非弱点也会削减护盾点数"},{skill_order="21",skill_type="EX",skill_tag="枪,风,debuff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="笔扫千军",skill_content="对全体敌人施以枪物理攻击(威力 30)<br/>并突破风弱点(伤害以枪物理计算)<br/>根据自身的“记事pt”的数量,重复等量次数的攻击(最大9次)<br/>并赋予全弱点(无属性弱点除外)(各2次)<br/>【使用条件】自身的记事pt数量在4以上",skill_boost="威力35/40/50",test_weak="枪,风",test_hit="1~10",test_obj="敌群"},},}, | |||
{owner_order="215",owner_skill={{skill_order="1",skill_type="主动",skill_tag="枪",skill_sp="22",skill_name="挥舞",skill_content="对全体敌人施以枪物理攻击(威力120)",skill_boost="威力145/185/220",test_weak="枪",test_hit="1",test_obj="敌群"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_sp="43",skill_name="高级治疗药(前全)",skill_content="赋予我方前卫全体HP自动恢复的效果(2回合/效力110)<br/>并驱散物攻・物防・属攻・属防・会心・速度的减益状态",skill_boost="回合数3/4/5"},{skill_order="3",skill_type="主动",skill_tag="枪",skill_sp="14",skill_name="支配突刺",skill_content="对敌方单体施以枪物理攻击(威力 45)<br/>Boost MAX时:消耗自身40SP,直到SP低于40(最大6次)<br/>根据消耗的人数增加攻击次数",skill_boost="威力55/65/90",test_weak="枪",test_hit="7",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="枪",skill_parent="3",skill_sp="14",skill_tag2="進化",skill_name="支配突刺",skill_content="对敌方单体施以枪物理攻击(威力 65)<br/>Boost MAX时:消耗自身30SP,直到SP低于30(最大6次)<br/>根据消耗的人数增加攻击次数",skill_boost="威力75/85/110",test_weak="枪",test_hit="7",test_obj="敌单"},{skill_order="5",skill_type="主动",skill_tag="回复",skill_sp="50",skill_name="SP传递",skill_content="赋予除自身外的我方单体SP恢复(恢复量 25)",skill_boost="恢复量50/75/100"},{skill_order="6",skill_type="主动",skill_tag="短剑,弓,扇,debuff",skill_sp="77",skill_name="呼唤一流舞者Ⅱ",skill_content="对敌方单体施以4次扇物理攻击(威力 45)<br/>突破短剑・弓弱点(伤害以扇物理计算)<br/>并赋予物防・属防降低15%的效果(2回合)<br/>BP消耗2以上时:敌方目标全体化<br/>Boost MAX时:攻击次数变为5次",skill_boost="威力55/65/90",test_weak="短剑,弓,扇",test_hit="4,5",test_obj="敌单"},{skill_order="7",skill_type="主动",skill_tag="回复,buff",skill_sp="48",skill_name="大贵族的号令",skill_content="赋予我方前卫全体物理攻击伤害提升15%的效果(3回合)<br/>若施加目标是商人,额外恢复其1BP",skill_boost="回合数3/4/5",skill_up="88",skill_up_content="效果回合数增加(3回合)"},{skill_order="8",skill_type="主动",skill_tag="回复",skill_sp="84",skill_name="特级治疗药(全体)",skill_content="赋予我方前后卫全体HP自动恢复的效果(2回合/效力140)<br/>并驱散物攻・物防・属攻・属防・会心・速度的减益状态",skill_boost="回合数3/4/5",skill_up="96",skill_up_content="消耗SP减轻(SP67)"},{skill_order="9",skill_type="主动",skill_tag="剑,枪,斧,buff",skill_sp="96",skill_name="呼唤一流剑士Ⅱ",skill_content="对敌方单体施以4次剑物理攻击(威力 45)<br/>突破枪・斧弱点(伤害以剑物理计算)<br/>并赋予我方前卫全体物攻・物防提升15%的效果(2回合)<br/>BP消耗2以上时:敌方目标全体化<br/>Boost MAX时:攻击次数变为5次",skill_boost="威力55/65/90",test_weak="剑,枪,斧",test_hit="4,5",test_obj="敌单",skill_up="99",skill_up_content="消耗SP减轻(SP77)"},{skill_order="10",skill_type="主动",skill_tag="杖,书,光,体力护盾",skill_sp="79",skill_name="呼唤一流神官Ⅱ",skill_content="对敌方单体施以4次杖物理攻击(威力 45)<br/>突破书・光弱点(伤害以扇物理计算)<br/>并赋予我方前卫全体HP护盾(效果量 使用者最大HP的20%/不可重复)<br/>BP消耗2以上时:敌方目标全体化<br/>Boost MAX时:攻击次数变为5次",skill_boost="威力55/65/90",test_weak="杖,书,光",test_hit="4,5",test_obj="敌单",skill_up="100",skill_up_content="效果量提升(25%)"},{skill_order="11",skill_type="主动",skill_tag="回复",skill_sp="200",skill_tag2="灯火の加護",skill_name="特级复活药(全体)",skill_content="我方前后卫全体HP恢复(恢复量 最大HP的10%)<br/>恢复对象无法战斗时立即复活(恢复量 最大HP的25%)<br/>※战斗中最多使用3次",skill_boost="恢复量20/30/40% 强化后恢复量50/75/100%"},{skill_order="12",skill_type="被动",skill_tag="加成点回复",skill_name="投资家的手段",skill_content="交替至后卫时:自身BP恢复5"},{skill_order="13",skill_type="被动",skill_tag="回复,必杀技槽回复",skill_name="雄厚的财力",skill_content="回合结束时:我方前后卫全体SP恢复<br/>(恢复量 对象最大SP的1%)<br/>且必杀技槽提升40.0%"},{skill_order="14",skill_type="被动",skill_tag="体力自动回复",skill_tag2="灯火の加護",skill_name="私家上级药师",skill_content="赋予自身HP自动恢复(恢复量 最大HP的约20%)、<br/>物理攻击伤害提升20%<br/>与状态异常无效化(一部分除外)的效果"},{skill_order="15",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="回复",skill_tag2="必殺技",skill_name="大手笔的支票",skill_content="【Lv1】<br/>使除自身以外的我方前后卫全体的必杀技可使用次数复活1<br/>并将同对象的必杀技槽提升20.0%<br/>(此必杀技不可复活使用次数)<br/>【Lv10】<br/>使除自身以外的我方前后卫全体的必杀技可使用次数复活1<br/>并将同对象的必杀技槽提升60.0%<br/>(此必杀技不可复活使用次数)"},{skill_order="21",skill_type="EX",skill_tag="回复,SP护盾",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="极上李子果酱",skill_content="自身的SP恢复(恢复量 最大SP的25%)<br/>并赋予SP护盾(效果量 使用者最大SP的25%/不可重复)<br/>【使用条件】无",skill_boost="恢复量50/75/100%"},},}, | {owner_order="215",owner_skill={{skill_order="1",skill_type="主动",skill_tag="枪",skill_sp="22",skill_name="挥舞",skill_content="对全体敌人施以枪物理攻击(威力120)",skill_boost="威力145/185/220",test_weak="枪",test_hit="1",test_obj="敌群"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_sp="43",skill_name="高级治疗药(前全)",skill_content="赋予我方前卫全体HP自动恢复的效果(2回合/效力110)<br/>并驱散物攻・物防・属攻・属防・会心・速度的减益状态",skill_boost="回合数3/4/5"},{skill_order="3",skill_type="主动",skill_tag="枪",skill_sp="14",skill_name="支配突刺",skill_content="对敌方单体施以枪物理攻击(威力 45)<br/>Boost MAX时:消耗自身40SP,直到SP低于40(最大6次)<br/>根据消耗的人数增加攻击次数",skill_boost="威力55/65/90",test_weak="枪",test_hit="7",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="枪",skill_parent="3",skill_sp="14",skill_tag2="進化",skill_name="支配突刺",skill_content="对敌方单体施以枪物理攻击(威力 65)<br/>Boost MAX时:消耗自身30SP,直到SP低于30(最大6次)<br/>根据消耗的人数增加攻击次数",skill_boost="威力75/85/110",test_weak="枪",test_hit="7",test_obj="敌单"},{skill_order="5",skill_type="主动",skill_tag="回复",skill_sp="50",skill_name="SP传递",skill_content="赋予除自身外的我方单体SP恢复(恢复量 25)",skill_boost="恢复量50/75/100"},{skill_order="6",skill_type="主动",skill_tag="短剑,弓,扇,debuff",skill_sp="77",skill_name="呼唤一流舞者Ⅱ",skill_content="对敌方单体施以4次扇物理攻击(威力 45)<br/>突破短剑・弓弱点(伤害以扇物理计算)<br/>并赋予物防・属防降低15%的效果(2回合)<br/>BP消耗2以上时:敌方目标全体化<br/>Boost MAX时:攻击次数变为5次",skill_boost="威力55/65/90",test_weak="短剑,弓,扇",test_hit="4,5",test_obj="敌单"},{skill_order="7",skill_type="主动",skill_tag="回复,buff",skill_sp="48",skill_name="大贵族的号令",skill_content="赋予我方前卫全体物理攻击伤害提升15%的效果(3回合)<br/>若施加目标是商人,额外恢复其1BP",skill_boost="回合数3/4/5",skill_up="88",skill_up_content="效果回合数增加(3回合)"},{skill_order="8",skill_type="主动",skill_tag="回复",skill_sp="84",skill_name="特级治疗药(全体)",skill_content="赋予我方前后卫全体HP自动恢复的效果(2回合/效力140)<br/>并驱散物攻・物防・属攻・属防・会心・速度的减益状态",skill_boost="回合数3/4/5",skill_up="96",skill_up_content="消耗SP减轻(SP67)"},{skill_order="9",skill_type="主动",skill_tag="剑,枪,斧,buff",skill_sp="96",skill_name="呼唤一流剑士Ⅱ",skill_content="对敌方单体施以4次剑物理攻击(威力 45)<br/>突破枪・斧弱点(伤害以剑物理计算)<br/>并赋予我方前卫全体物攻・物防提升15%的效果(2回合)<br/>BP消耗2以上时:敌方目标全体化<br/>Boost MAX时:攻击次数变为5次",skill_boost="威力55/65/90",test_weak="剑,枪,斧",test_hit="4,5",test_obj="敌单",skill_up="99",skill_up_content="消耗SP减轻(SP77)"},{skill_order="10",skill_type="主动",skill_tag="杖,书,光,体力护盾",skill_sp="79",skill_name="呼唤一流神官Ⅱ",skill_content="对敌方单体施以4次杖物理攻击(威力 45)<br/>突破书・光弱点(伤害以扇物理计算)<br/>并赋予我方前卫全体HP护盾(效果量 使用者最大HP的20%/不可重复)<br/>BP消耗2以上时:敌方目标全体化<br/>Boost MAX时:攻击次数变为5次",skill_boost="威力55/65/90",test_weak="杖,书,光",test_hit="4,5",test_obj="敌单",skill_up="100",skill_up_content="效果量提升(25%)"},{skill_order="11",skill_type="主动",skill_tag="回复",skill_sp="200",skill_tag2="灯火の加護",skill_name="特级复活药(全体)",skill_content="我方前后卫全体HP恢复(恢复量 最大HP的10%)<br/>恢复对象无法战斗时立即复活(恢复量 最大HP的25%)<br/>※战斗中最多使用3次",skill_boost="恢复量20/30/40% 强化后恢复量50/75/100%"},{skill_order="12",skill_type="被动",skill_tag="加成点回复",skill_name="投资家的手段",skill_content="交替至后卫时:自身BP恢复5"},{skill_order="13",skill_type="被动",skill_tag="回复,必杀技槽回复",skill_name="雄厚的财力",skill_content="回合结束时:我方前后卫全体SP恢复<br/>(恢复量 对象最大SP的1%)<br/>且必杀技槽提升40.0%"},{skill_order="14",skill_type="被动",skill_tag="体力自动回复",skill_tag2="灯火の加護",skill_name="私家上级药师",skill_content="赋予自身HP自动恢复(恢复量 最大HP的约20%)、<br/>物理攻击伤害提升20%<br/>与状态异常无效化(一部分除外)的效果"},{skill_order="15",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="回复",skill_tag2="必殺技",skill_name="大手笔的支票",skill_content="【Lv1】<br/>使除自身以外的我方前后卫全体的必杀技可使用次数复活1<br/>并将同对象的必杀技槽提升20.0%<br/>(此必杀技不可复活使用次数)<br/>【Lv10】<br/>使除自身以外的我方前后卫全体的必杀技可使用次数复活1<br/>并将同对象的必杀技槽提升60.0%<br/>(此必杀技不可复活使用次数)"},{skill_order="21",skill_type="EX",skill_tag="回复,SP护盾",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="极上李子果酱",skill_content="自身的SP恢复(恢复量 最大SP的25%)<br/>并赋予SP护盾(效果量 使用者最大SP的25%/不可重复)<br/>【使用条件】无",skill_boost="恢复量50/75/100%"},},}, | ||
{owner_order="214",owner_skill={{skill_order="1",skill_type="主动",skill_tag="火,冰,光",skill_sp="46",skill_name="三连光彩冲",skill_content="对敌方单体施以3次光属性攻击(威力65)<br/>并突破火・冰弱点(伤害以光属性计算)",skill_boost="威力75/90/120",test_weak="火,冰,光",test_hit="3",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="回复,buff",skill_sp="42",skill_name="赋予活力的应急措施(前全)",skill_content="我方前卫全体HP恢复(效力65)<br/>Boost MAX时:赋予同对象物攻・属攻提升10%的效果(2回合)",skill_boost="效力85/115/155"},{skill_order="3",skill_type="主动",skill_tag="buff",skill_sp="57",skill_name="光彩的辅助剂(前全)Ⅱ",skill_content="赋予我方前卫全体<br/>火・冰・光属性伤害提升15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_sp="52",skill_name="圣战的唱导",skill_content="回合中,迅速行动<br/>赋予我方前后卫全体物攻・属攻提升10%<br/>与伤害上限提升(效果量 20000)的效果(2回合)<br/>随后,交替除自身外的我方前卫全体的站位<br/>(交替时可触发交替效果)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="火,冰,光",skill_sp="66",skill_name="四连乱光彩冲",skill_content="对随机敌人施以4次光属性攻击(威力45)<br/>并突破火・冰弱点(伤害以光属性计算)<br/>每次攻击小概率赋予属防降低10%的效果(2回合)<br/>Boost MAX时:攻次数变为5次",skill_boost="威力55/65/90",test_weak="火,冰,光",test_hit="4",test_obj="敌乱"},{skill_order="6",skill_type="主动",skill_tag="回复",skill_sp="115",skill_name="持续救护措施(前全)",skill_content="从使用后的下回合开始,<br/>在回合结束前(一部分除外)<br/>赋予我方前卫全体HP恢复(效力 205/持续1次)<br/>HP恢复且自身处在前卫时<br/>确实恢复对象的异常状态(一部分除外)",skill_boost="持续2/3/4次",skill_up="88",skill_up_content="消耗SP减轻(SP41)"},{skill_order="7",skill_type="主动",skill_tag="回复",skill_parent="6",skill_sp="92",skill_tag2="進化",skill_name="持续救护措施(前全)",skill_content="从使用后的下回合开始,<br/>在回合结束前(一部分除外)<br/>赋予我方前卫全体HP恢复(效力 205/持续2次)<br/>HP恢复且自身处在前卫时<br/>确实恢复对象的异常状态(一部分除外)",skill_boost="持续3/4/5次"},{skill_order="8",skill_type="主动",skill_tag="体力护盾,buff",skill_sp="104",skill_name="恩宠的唱导",skill_content="回合中,迅速行动<br/>赋予我方前后卫全体HP护盾(效果量:使用者最大HP的5%/不可重复)<br/>并赋予物防・属防提升10%的效果(2回合)<br/>随后,交替除自身外的我方前卫全体的站位<br/>(交替时可触发交替效果)",skill_boost="效果量10/15/20% 回合数3/4/5",skill_up="96",skill_up_content="消耗SP减轻(SP83)"},{skill_order="9",skill_type="主动",skill_tag="火,冰,光",skill_sp="94",skill_name="四连唱导光彩闪",skill_content="回合中,迅速行动<br/>对全体敌人施以4次光属性攻击(威力35)<br/>并突破火・冰弱点(伤害以光属性计算)<br/>随后,交替除自身外的我方前卫全体的站位<br/>(交替时可触发交替效果)",skill_boost="威力45/55/70",test_weak="火,冰,光",test_hit="4",test_obj="敌群",skill_up="99",skill_up_content="消耗SP减轻(SP75)"},{skill_order="10",skill_type="主动",skill_tag="火,冰,光",skill_sp="126",skill_name="持续大乱光彩冲",skill_content="从使用后的下回合开始,每回合<br/>在我方行动之前(部分除外)<br/>对随机目标施以3次光属性攻击(威力55/持续2次)<br/>并突破火・冰弱点(伤害以光属性计算)<br/>攻击时若自身处于前卫,攻击次数变为4次",skill_boost="持续3/4/5次",test_weak="火,冰,光",test_hit="3,4",test_obj="敌乱",skill_up="100",skill_up_content="消耗SP减轻(SP101)"},{skill_order="11",skill_type="主动",skill_tag="火,冰,光",skill_sp="300",skill_tag2="灯火の加護",skill_name="光彩响冲",skill_content="对敌方单体施以光属性攻击(威力630)<br/>并突破火・冰弱点(伤害以光属性计算)",skill_boost="威力660/800/1000",test_weak="火,冰,光",test_hit="1",test_obj="敌单"},{skill_order="12",skill_type="被动",skill_tag="属攻提升,属防提升",skill_name="全换位者属性强化Ⅱ",skill_content="我方换位时:换位的我方目标属攻・属防提升15%(1回合)"},{skill_order="13",skill_type="被动",skill_tag="体力回复,精力回复",skill_name="全换位者HP・SP恢复",skill_content="我方换位时:赋予换位的我方HP恢复(恢复量 目标最大HP的20%)<br/>与SP恢复(恢复量 目标最大SP的3%)"},{skill_order="14",skill_type="被动",skill_tag="交替时加成点回复",skill_tag2="灯火の加護",skill_name="后卫移动者BP恢复",skill_content="我方移动至后卫时:换位的我方目标BP恢复1"},{skill_order="15",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="buff",skill_tag2="必殺技",skill_name="眩耀的面纱",skill_content="【Lv1】<br/>回合中,迅速行动<br/>赋予我方单体光属性伤害提升10%(3回合)、<br/>威力提升100%(回合不可延长/同系统的效果不可重复)<br/>与伤害上限提升(效果量 10000)的效果(1回合)<br/>当效果对象为自己时<br/>威力提升与伤害上限提升的效果是2回合<br/>【Lv10】<br/>回合中,迅速行动<br/>赋予我方单体光属性伤害提升20%(3回合)、<br/>威力提升100%(回合不可延长/同系统的效果不可重复)<br/>与伤害上限提升(效果量 50000)的效果(1回合)<br/>当效果对象为自己时<br/>威力提升与伤害上限提升的效果是2回合"},{skill_order="21",skill_type="EX",skill_tag="复活,加成点回复",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="圣灵的祝福",skill_content="赋予我方后卫全体自动复活效果(恢复量 最大HP的25%)<br/>无法战斗时立即发动(重叠时,不延长回合数)<br/>并且BP恢复4<br/>但该回合的行动会推迟<br/>【使用条件】第5回合以后",skill_boost="HP恢复量50%/75%/100%"},},}, | {owner_order="214",owner_skill={{skill_order="1",skill_type="主动",skill_tag="火,冰,光",skill_sp="46",skill_name="三连光彩冲",skill_content="对敌方单体施以3次光属性攻击(威力65)<br/>并突破火・冰弱点(伤害以光属性计算)",skill_boost="威力75/90/120",test_weak="火,冰,光",test_hit="3",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="回复,buff",skill_sp="42",skill_name="赋予活力的应急措施(前全)",skill_content="我方前卫全体HP恢复(效力65)<br/>Boost MAX时:赋予同对象物攻・属攻提升10%的效果(2回合)",skill_boost="效力85/115/155"},{skill_order="3",skill_type="主动",skill_tag="buff",skill_sp="57",skill_name="光彩的辅助剂(前全)Ⅱ",skill_content="赋予我方前卫全体<br/>火・冰・光属性伤害提升15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_sp="52",skill_name="圣战的唱导",skill_content="回合中,迅速行动<br/>赋予我方前后卫全体物攻・属攻提升10%<br/>与伤害上限提升(效果量 20000)的效果(2回合)<br/>随后,交替除自身外的我方前卫全体的站位<br/>(交替时可触发交替效果)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="火,冰,光",skill_sp="66",skill_name="四连乱光彩冲",skill_content="对随机敌人施以4次光属性攻击(威力45)<br/>并突破火・冰弱点(伤害以光属性计算)<br/>每次攻击小概率赋予属防降低10%的效果(2回合)<br/>Boost MAX时:攻次数变为5次",skill_boost="威力55/65/90",test_weak="火,冰,光",test_hit="4",test_obj="敌乱"},{skill_order="6",skill_type="主动",skill_tag="回复",skill_sp="115",skill_name="持续救护措施(前全)",skill_content="从使用后的下回合开始,<br/>在回合结束前(一部分除外)<br/>赋予我方前卫全体HP恢复(效力 205/持续1次)<br/>HP恢复且自身处在前卫时<br/>确实恢复对象的异常状态(一部分除外)",skill_boost="持续2/3/4次",skill_up="88",skill_up_content="消耗SP减轻(SP41)"},{skill_order="7",skill_type="主动",skill_tag="回复",skill_parent="6",skill_sp="92",skill_tag2="進化",skill_name="持续救护措施(前全)",skill_content="从使用后的下回合开始,<br/>在回合结束前(一部分除外)<br/>赋予我方前卫全体HP恢复(效力 205/持续2次)<br/>HP恢复且自身处在前卫时<br/>确实恢复对象的异常状态(一部分除外)",skill_boost="持续3/4/5次"},{skill_order="8",skill_type="主动",skill_tag="体力护盾,buff",skill_sp="104",skill_name="恩宠的唱导",skill_content="回合中,迅速行动<br/>赋予我方前后卫全体HP护盾(效果量:使用者最大HP的5%/不可重复)<br/>并赋予物防・属防提升10%的效果(2回合)<br/>随后,交替除自身外的我方前卫全体的站位<br/>(交替时可触发交替效果)",skill_boost="效果量10/15/20% 回合数3/4/5",skill_up="96",skill_up_content="消耗SP减轻(SP83)"},{skill_order="9",skill_type="主动",skill_tag="火,冰,光",skill_sp="94",skill_name="四连唱导光彩闪",skill_content="回合中,迅速行动<br/>对全体敌人施以4次光属性攻击(威力35)<br/>并突破火・冰弱点(伤害以光属性计算)<br/>随后,交替除自身外的我方前卫全体的站位<br/>(交替时可触发交替效果)",skill_boost="威力45/55/70",test_weak="火,冰,光",test_hit="4",test_obj="敌群",skill_up="99",skill_up_content="消耗SP减轻(SP75)"},{skill_order="10",skill_type="主动",skill_tag="火,冰,光",skill_sp="126",skill_name="持续大乱光彩冲",skill_content="从使用后的下回合开始,每回合<br/>在我方行动之前(部分除外)<br/>对随机目标施以3次光属性攻击(威力55/持续2次)<br/>并突破火・冰弱点(伤害以光属性计算)<br/>攻击时若自身处于前卫,攻击次数变为4次",skill_boost="持续3/4/5次",test_weak="火,冰,光",test_hit="3,4",test_obj="敌乱",skill_up="100",skill_up_content="消耗SP减轻(SP101)"},{skill_order="11",skill_type="主动",skill_tag="火,冰,光",skill_sp="300",skill_tag2="灯火の加護",skill_name="光彩响冲",skill_content="对敌方单体施以光属性攻击(威力630)<br/>并突破火・冰弱点(伤害以光属性计算)",skill_boost="威力660/800/1000",test_weak="火,冰,光",test_hit="1",test_obj="敌单"},{skill_order="12",skill_type="被动",skill_tag="属攻提升,属防提升",skill_name="全换位者属性强化Ⅱ",skill_content="我方换位时:换位的我方目标属攻・属防提升15%(1回合)"},{skill_order="13",skill_type="被动",skill_tag="体力回复,精力回复",skill_name="全换位者HP・SP恢复",skill_content="我方换位时:赋予换位的我方HP恢复(恢复量 目标最大HP的20%)<br/>与SP恢复(恢复量 目标最大SP的3%)"},{skill_order="14",skill_type="被动",skill_tag="交替时加成点回复",skill_tag2="灯火の加護",skill_name="后卫移动者BP恢复",skill_content="我方移动至后卫时:换位的我方目标BP恢复1"},{skill_order="15",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="buff",skill_tag2="必殺技",skill_name="眩耀的面纱",skill_content="【Lv1】<br/>回合中,迅速行动<br/>赋予我方单体光属性伤害提升10%(3回合)、<br/>威力提升100%(回合不可延长/同系统的效果不可重复)<br/>与伤害上限提升(效果量 10000)的效果(1回合)<br/>当效果对象为自己时<br/>威力提升与伤害上限提升的效果是2回合<br/>【Lv10】<br/>回合中,迅速行动<br/>赋予我方单体光属性伤害提升20%(3回合)、<br/>威力提升100%(回合不可延长/同系统的效果不可重复)<br/>与伤害上限提升(效果量 50000)的效果(1回合)<br/>当效果对象为自己时<br/>威力提升与伤害上限提升的效果是2回合"},{skill_order="21",skill_type="EX",skill_tag="复活,加成点回复",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="圣灵的祝福",skill_content="赋予我方后卫全体自动复活效果(恢复量 最大HP的25%)<br/>无法战斗时立即发动(重叠时,不延长回合数)<br/>并且BP恢复4<br/>但该回合的行动会推迟<br/>【使用条件】第5回合以后",skill_boost="HP恢复量50%/75%/100%"},},}, | ||
第23行: | 第24行: | ||
{owner_order="197",owner_skill={{skill_order="1",skill_type="主动",skill_tag="枪",skill_sp="38",skill_name="三连击",skill_content="对敌方单体施以3次枪物理攻击(威力65)",skill_boost="威力75/90/120",test_weak="枪",test_hit="3",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="剑",skill_sp="38",skill_name="三连斩",skill_content="对敌方单体施以3次剑物理攻击(威力65)",skill_boost="威力75/90/120",test_weak=" 剑",test_hit="3",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="物理攻击回避",skill_sp="50",skill_name="紧急回避",skill_content="赋予自身一定回避物理攻击(部分除外)的效果(1次)",skill_boost="回数2/3/4回"},{skill_order="4",skill_type="主动",skill_tag="枪",skill_sp="32",skill_name="无双突击",skill_content="对敌方单体施以枪物理攻击(威力230)",skill_boost="威力260/300/400",test_weak="枪",test_hit="1",test_obj="单"},{skill_order="5",skill_type="主动",skill_tag="剑",skill_sp="32",skill_name="全身斩击",skill_content="对敌方单体施以剑物理攻击(威力 230)<br/>能力提升(Boost)MAX时:必定造成暴击伤害<br/>但该回合的行动会推迟",skill_boost="威力260/300/400",test_weak="剑",test_hit="1",test_obj="单"},{skill_order="6",skill_type="主动",skill_tag="枪",skill_sp="50",skill_name="枪组合",skill_content="回合开始时,率先行动<br/>对敌方单体施以3次枪物理攻击(威力55)<br/>当攻击目标处于破防状态时<br/>对同一目标施以枪物理攻击(威力90)",skill_boost="威力65/80/100追击威力105/125/180",test_weak="枪",test_hit="3",test_obj="单",skill_up="88",skill_up_content="消費SP降低(SP40)"},{skill_order="7",skill_type="主动",skill_tag="剑,暗",skill_sp="78",skill_name="黑之幻影",skill_content="对全体敌人施以4次剑物理攻击(威力45)<br/>并突破暗弱点(伤害以剑物理计算)<br/>当指令选择时有敌人处于破防状态<br/>则变为敌单体攻击,攻击次数变为1次,且威力提升<br/>这个技能的伤害上限提升50000<br/>(存在破防中的敌人时:威力350)",skill_boost="威力55/65/80 存在破防中的敌人时:威力380/460/600",test_weak="剑,暗",test_hit="4",test_obj="群",skill_up="96",skill_up_content="消費SP降低(SP62)"},{skill_order="8",skill_type="主动",skill_tag="枪,暗,debuff",skill_sp="86",skill_name="黑之处决",skill_content="对全体敌人施以4次枪物理攻击(威力45)<br/>并突破暗弱点(伤害以枪物理计算)<br/>中等概率赋予麻痹异常状态(2回合)<br/>当指令选择时有敌人处于破防状态<br/>赋予麻痹效果变为大概率",skill_boost="威力55/65/80",test_weak="枪,暗",test_hit="4",test_obj="群",skill_up="99",skill_up_content="消費SP降低(SP69)"},{skill_order="9",skill_type="主动",skill_tag="剑,枪,暗,debuff",skill_sp="72",skill_name="黑之手",skill_content="对全体敌人施以2次枪物理攻击(威力95)<br/>攻击剑・暗弱点(伤害以枪物理计算)<br/>并赋予物防降低15%的效果(2回合)<br/>攻击对象破防时威力提升1.2倍",skill_boost="威力110/130/150",test_weak="枪,暗",test_hit="2",test_obj="群",skill_up="100",skill_up_content="消費SP降低(SP58)"},{skill_order="10",skill_type="主动",skill_tag="枪,暗",skill_sp="55",skill_tag2="灯火の加護",skill_name="黑之枪",skill_content="对敌方单体施以枪物理攻击<br/>根据Boost加成提升攻击次数(威力230/1次)<br/>并突破暗弱点(伤害以枪物理计算)<br/>Boost MAX时(威力70/6次)",test_weak="枪,暗",test_hit="1",test_obj="单"},{skill_order="11",skill_type="被动",skill_tag="剑伤害提升,枪伤害提升",skill_name="剑·枪攻击强化V",skill_content="赋予自身剑·枪攻击伤害提升30%的效果"},{skill_order="12",skill_type="被动",skill_tag="剑伤害提升,枪伤害提升,伤害上限提升",skill_parent="11",skill_tag2="進化",skill_name="毁灭世界的男人",skill_content="赋予自身剑·枪攻击伤害提升30%<br/>与伤害上限提升(效果量25000)的效果"},{skill_order="13",skill_type="被动",skill_tag="物攻提升,属攻提升,伤害上限提升",skill_name="魔物狩猎者",skill_content="存在处于破防状态的敌人时<br/>我方前卫全体物攻・属攻提升15%<br/>并赋予伤害上限提升(效果量20000)的效果"},{skill_order="14",skill_type="被动",skill_tag="加成点回复量提升,精力自动回复",skill_tag2="灯火の加護",skill_name="魔素吸收",skill_content="存在处于破防状态的敌人时<br/>赋予自身SP自动回复(回复量20)和BP回复量提升1的效果"},{skill_order="15",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="枪,暗",skill_tag2="必殺技",skill_name="黑之枪·大",skill_content="【Lv1】<br/>对敌方单体施以2次枪物理攻击(威力240)<br/>并突破暗弱点(伤害以枪物理计算)<br/>攻击对象破防时威力提升1.5倍<br/>【Lv10】<br/>对敌方单体施以2次枪物理攻击(威力285)<br/>并突破暗弱点(伤害以枪物理计算)<br/>攻击对象破防时威力提升1.5倍"},{skill_order="21",skill_type="EX",skill_tag="枪,debuff",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="攻击量表",skill_content="回合中,率先行动,对敌方单体施以枪物理攻击(威力260)<br/>并附加特殊效果“攻击量表”(计数7)<br/>※通过Boost缩短计数<br/>攻击量表:仅处于破防状态且受到攻击时,计数减少1<br/>计数为0时,破防状态回合延长(1回合)<br/>※即使受到多段攻击,也只减少1次计数<br/>※仅行动顺序中的攻击才会减少/此攻击也减少计数<br/>【使用条件】第6回合以后",skill_boost="威力290/340/450计数6/5/4"},},}, | {owner_order="197",owner_skill={{skill_order="1",skill_type="主动",skill_tag="枪",skill_sp="38",skill_name="三连击",skill_content="对敌方单体施以3次枪物理攻击(威力65)",skill_boost="威力75/90/120",test_weak="枪",test_hit="3",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="剑",skill_sp="38",skill_name="三连斩",skill_content="对敌方单体施以3次剑物理攻击(威力65)",skill_boost="威力75/90/120",test_weak=" 剑",test_hit="3",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="物理攻击回避",skill_sp="50",skill_name="紧急回避",skill_content="赋予自身一定回避物理攻击(部分除外)的效果(1次)",skill_boost="回数2/3/4回"},{skill_order="4",skill_type="主动",skill_tag="枪",skill_sp="32",skill_name="无双突击",skill_content="对敌方单体施以枪物理攻击(威力230)",skill_boost="威力260/300/400",test_weak="枪",test_hit="1",test_obj="单"},{skill_order="5",skill_type="主动",skill_tag="剑",skill_sp="32",skill_name="全身斩击",skill_content="对敌方单体施以剑物理攻击(威力 230)<br/>能力提升(Boost)MAX时:必定造成暴击伤害<br/>但该回合的行动会推迟",skill_boost="威力260/300/400",test_weak="剑",test_hit="1",test_obj="单"},{skill_order="6",skill_type="主动",skill_tag="枪",skill_sp="50",skill_name="枪组合",skill_content="回合开始时,率先行动<br/>对敌方单体施以3次枪物理攻击(威力55)<br/>当攻击目标处于破防状态时<br/>对同一目标施以枪物理攻击(威力90)",skill_boost="威力65/80/100追击威力105/125/180",test_weak="枪",test_hit="3",test_obj="单",skill_up="88",skill_up_content="消費SP降低(SP40)"},{skill_order="7",skill_type="主动",skill_tag="剑,暗",skill_sp="78",skill_name="黑之幻影",skill_content="对全体敌人施以4次剑物理攻击(威力45)<br/>并突破暗弱点(伤害以剑物理计算)<br/>当指令选择时有敌人处于破防状态<br/>则变为敌单体攻击,攻击次数变为1次,且威力提升<br/>这个技能的伤害上限提升50000<br/>(存在破防中的敌人时:威力350)",skill_boost="威力55/65/80 存在破防中的敌人时:威力380/460/600",test_weak="剑,暗",test_hit="4",test_obj="群",skill_up="96",skill_up_content="消費SP降低(SP62)"},{skill_order="8",skill_type="主动",skill_tag="枪,暗,debuff",skill_sp="86",skill_name="黑之处决",skill_content="对全体敌人施以4次枪物理攻击(威力45)<br/>并突破暗弱点(伤害以枪物理计算)<br/>中等概率赋予麻痹异常状态(2回合)<br/>当指令选择时有敌人处于破防状态<br/>赋予麻痹效果变为大概率",skill_boost="威力55/65/80",test_weak="枪,暗",test_hit="4",test_obj="群",skill_up="99",skill_up_content="消費SP降低(SP69)"},{skill_order="9",skill_type="主动",skill_tag="剑,枪,暗,debuff",skill_sp="72",skill_name="黑之手",skill_content="对全体敌人施以2次枪物理攻击(威力95)<br/>攻击剑・暗弱点(伤害以枪物理计算)<br/>并赋予物防降低15%的效果(2回合)<br/>攻击对象破防时威力提升1.2倍",skill_boost="威力110/130/150",test_weak="枪,暗",test_hit="2",test_obj="群",skill_up="100",skill_up_content="消費SP降低(SP58)"},{skill_order="10",skill_type="主动",skill_tag="枪,暗",skill_sp="55",skill_tag2="灯火の加護",skill_name="黑之枪",skill_content="对敌方单体施以枪物理攻击<br/>根据Boost加成提升攻击次数(威力230/1次)<br/>并突破暗弱点(伤害以枪物理计算)<br/>Boost MAX时(威力70/6次)",test_weak="枪,暗",test_hit="1",test_obj="单"},{skill_order="11",skill_type="被动",skill_tag="剑伤害提升,枪伤害提升",skill_name="剑·枪攻击强化V",skill_content="赋予自身剑·枪攻击伤害提升30%的效果"},{skill_order="12",skill_type="被动",skill_tag="剑伤害提升,枪伤害提升,伤害上限提升",skill_parent="11",skill_tag2="進化",skill_name="毁灭世界的男人",skill_content="赋予自身剑·枪攻击伤害提升30%<br/>与伤害上限提升(效果量25000)的效果"},{skill_order="13",skill_type="被动",skill_tag="物攻提升,属攻提升,伤害上限提升",skill_name="魔物狩猎者",skill_content="存在处于破防状态的敌人时<br/>我方前卫全体物攻・属攻提升15%<br/>并赋予伤害上限提升(效果量20000)的效果"},{skill_order="14",skill_type="被动",skill_tag="加成点回复量提升,精力自动回复",skill_tag2="灯火の加護",skill_name="魔素吸收",skill_content="存在处于破防状态的敌人时<br/>赋予自身SP自动回复(回复量20)和BP回复量提升1的效果"},{skill_order="15",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="枪,暗",skill_tag2="必殺技",skill_name="黑之枪·大",skill_content="【Lv1】<br/>对敌方单体施以2次枪物理攻击(威力240)<br/>并突破暗弱点(伤害以枪物理计算)<br/>攻击对象破防时威力提升1.5倍<br/>【Lv10】<br/>对敌方单体施以2次枪物理攻击(威力285)<br/>并突破暗弱点(伤害以枪物理计算)<br/>攻击对象破防时威力提升1.5倍"},{skill_order="21",skill_type="EX",skill_tag="枪,debuff",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="攻击量表",skill_content="回合中,率先行动,对敌方单体施以枪物理攻击(威力260)<br/>并附加特殊效果“攻击量表”(计数7)<br/>※通过Boost缩短计数<br/>攻击量表:仅处于破防状态且受到攻击时,计数减少1<br/>计数为0时,破防状态回合延长(1回合)<br/>※即使受到多段攻击,也只减少1次计数<br/>※仅行动顺序中的攻击才会减少/此攻击也减少计数<br/>【使用条件】第6回合以后",skill_boost="威力290/340/450计数6/5/4"},},}, | ||
{owner_order="196",owner_skill={{skill_order="1",skill_type="主动",skill_tag="枪",skill_sp="38",skill_name="三连击",skill_content="对敌方单体施以3次枪物理攻击(威力65)",skill_boost="威力75/90/120",test_weak="枪",test_hit="3",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="枪,回复",skill_sp="31",skill_name="小憩乱突",skill_content="对随机目标施以3次枪物理攻击(威力55)<br/>每次攻击有20%概率恢复自身HP(效力100)",skill_boost="威力65/75/100",test_weak="枪",test_hit="3",test_obj="乱"},{skill_order="3",skill_type="主动",skill_tag="debuff",skill_sp="26",skill_name="猫的交涉术",skill_content="赋予全体敌人15%物攻·属攻降低的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="4",skill_type="主动",skill_tag="枪,回复",skill_sp="46",skill_name="气合的三连突刺",skill_content="对敌方单体施以3次枪物理攻击(威力65)<br/>并恢复自身的BP1",skill_boost="威力75/90/120",test_weak="枪",test_hit="3",test_obj="单"},{skill_order="5",skill_type="主动",skill_tag="风,回复",skill_sp="48",skill_name="气合的三连风冲",skill_content="对敌方单体施以3次风属性攻击(威力65)<br/>并恢复自身的BP1",skill_boost="威力75/90/120",test_weak="风",test_hit="3",test_obj="单"},{skill_order="6",skill_type="主动",skill_tag="枪,回复",skill_sp="74",skill_name="商人猫的即兴突刺",skill_content="对随机目标施以枪物理攻击<br/>根据Boost加成提升攻击次数(威力85/3次)<br/>每次攻击有20%概率恢复自身的BP 1",skill_boost="威力75/75/70次数4/5/6次",test_weak="枪",test_hit="1,3",test_obj="乱",skill_up="88",skill_up_content="消費SP降低(SP59)"},{skill_order="7",skill_type="主动",skill_tag="枪,回复",skill_parent="6",skill_sp="59",skill_tag2="進化",skill_name="商人猫的即兴突刺",skill_content="对随机目标施以物理攻击<br/>根据Boost加成提升攻击次数(威力85/4次)<br/>每次攻击有20%概率恢复自身的BP 1",skill_boost="威力75/75/70次数5/6/7次",test_weak="枪",test_hit="1",test_obj="乱"},{skill_order="8",skill_type="主动",skill_tag="风,回复",skill_sp="76",skill_name="商人猫的即兴吹风",skill_content="对随机目标施以风属性攻击<br/>根据Boost加成提升攻击次数(威力85/3次)<br/>每次攻击有20%概率恢复自身的BP 1",skill_boost="威力75/75/70次数4/5/6次",test_weak="风",test_hit="1,3",test_obj="乱",skill_up="96",skill_up_content="消費SP降低(SP61)"},{skill_order="9",skill_type="主动",skill_tag="枪,buff",skill_sp="96",skill_name="商机大突进",skill_content="回合开始时,率先行动<br/>对全体敌人施以4次枪物理攻击(威力35)<br/>能力提升(Boost)MAX时:赋予我方前卫全体<br/>物攻提升20%的效果(2回合)",skill_boost="威力45/55/70",test_weak="枪",test_hit="4",test_obj="群",skill_up="99",skill_up_content="消費SP降低(SP77)"},{skill_order="10",skill_type="主动",skill_tag="风,buff",skill_sp="98",skill_name="雄风呼啸",skill_content="回合开始时,率先行动<br/>对全体敌人施以4次风属性攻击(威力35)<br/>能力提升(Boost)MAX时:赋予我方前卫全体<br/>属攻提升20%的效果(2回合)",skill_boost="威力45/55/70",test_weak="风",test_hit="4",test_obj="群",skill_up="100",skill_up_content="消費SP降低(SP78)"},{skill_order="11",skill_type="主动",skill_tag="回复,buff",skill_sp="41",skill_tag2="灯火の加護",skill_name="商人猫印的健康饮料",skill_content="自身SP恢复(恢复量50)<br/>消耗BP1以上时:赋予同对象<br/>必定回避物理攻击(部分除外)的效果(1次)<br/>消耗BP2以上时:恢复HP(效力100)<br/>能力提升(Boost)MAX时:前卫全体化",skill_boost="SP恢复量75/100/125"},{skill_order="12",skill_type="被动",skill_tag="加成点回复量提升",skill_name="BP恢复提升",skill_content="战斗开始时:赋予自身<br/>BP回复量提升1的效果(2回合)"},{skill_order="13",skill_type="被动",skill_tag="物攻提升,物防提升,属攻提升,属防提升,体力自动回复,精力自动回复",skill_name="商人猫的运营收益",skill_content="前卫时:根据行动阶段开始时自身的BP<br/>为所有我方前卫附加效果<br/>2以上:物防·属防提升5%<br/>3以上:物攻·属攻提升5%<br/>4以上:HP自动恢复(效力30)<br/>5以上:SP自动恢复(恢复量15)<br/>※进行判断时计入本回合即将消耗的BP"},{skill_order="14",skill_type="被动",skill_tag="属性暴击解放,物攻提升,属攻提升,伤害上限提升",skill_tag2="灯火の加護",skill_name="商人猫的支出能力",skill_content="当消耗的BP超过1时,根据消耗量<br/>在行动阶段开始时对我方前卫全体附加效果<br/>1以上:属性攻击发生暴击<br/>2以上:物攻·属攻提升10%<br/>3以上:伤害上限提升(效果量20000)"},{skill_order="15",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="枪,风",skill_tag2="必殺技",skill_name="阿尔帕汽车突击",skill_content="【Lv1】<br/>对全体敌人施以枪物理攻击(威力375)<br/>并突破风弱点(伤害以枪物理计算)<br/>行动选择时自身的BP越多,威力越大<br/>最大1.5倍(BP5时)<br/>【Lv10】<br/>对全体敌人施以长枪物理攻击(威力450)<br/>并突破风弱点(伤害以枪物理计算)<br/>行动选择时自身的BP越多,威力越大<br/>最大1.5倍(BP5时)"},{skill_order="21",skill_type="EX",skill_tag="回复,buff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="绅商伯的心算",skill_content="恢复自身的BP5<br/>并赋予物攻·属攻提升30%<br/>与伤害提升30%的效果(3回合)<br/>【使用条件】自身的BP值为3以下",skill_boost="回合数4/5/6"},},}, | {owner_order="196",owner_skill={{skill_order="1",skill_type="主动",skill_tag="枪",skill_sp="38",skill_name="三连击",skill_content="对敌方单体施以3次枪物理攻击(威力65)",skill_boost="威力75/90/120",test_weak="枪",test_hit="3",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="枪,回复",skill_sp="31",skill_name="小憩乱突",skill_content="对随机目标施以3次枪物理攻击(威力55)<br/>每次攻击有20%概率恢复自身HP(效力100)",skill_boost="威力65/75/100",test_weak="枪",test_hit="3",test_obj="乱"},{skill_order="3",skill_type="主动",skill_tag="debuff",skill_sp="26",skill_name="猫的交涉术",skill_content="赋予全体敌人15%物攻·属攻降低的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="4",skill_type="主动",skill_tag="枪,回复",skill_sp="46",skill_name="气合的三连突刺",skill_content="对敌方单体施以3次枪物理攻击(威力65)<br/>并恢复自身的BP1",skill_boost="威力75/90/120",test_weak="枪",test_hit="3",test_obj="单"},{skill_order="5",skill_type="主动",skill_tag="风,回复",skill_sp="48",skill_name="气合的三连风冲",skill_content="对敌方单体施以3次风属性攻击(威力65)<br/>并恢复自身的BP1",skill_boost="威力75/90/120",test_weak="风",test_hit="3",test_obj="单"},{skill_order="6",skill_type="主动",skill_tag="枪,回复",skill_sp="74",skill_name="商人猫的即兴突刺",skill_content="对随机目标施以枪物理攻击<br/>根据Boost加成提升攻击次数(威力85/3次)<br/>每次攻击有20%概率恢复自身的BP 1",skill_boost="威力75/75/70次数4/5/6次",test_weak="枪",test_hit="1,3",test_obj="乱",skill_up="88",skill_up_content="消費SP降低(SP59)"},{skill_order="7",skill_type="主动",skill_tag="枪,回复",skill_parent="6",skill_sp="59",skill_tag2="進化",skill_name="商人猫的即兴突刺",skill_content="对随机目标施以物理攻击<br/>根据Boost加成提升攻击次数(威力85/4次)<br/>每次攻击有20%概率恢复自身的BP 1",skill_boost="威力75/75/70次数5/6/7次",test_weak="枪",test_hit="1",test_obj="乱"},{skill_order="8",skill_type="主动",skill_tag="风,回复",skill_sp="76",skill_name="商人猫的即兴吹风",skill_content="对随机目标施以风属性攻击<br/>根据Boost加成提升攻击次数(威力85/3次)<br/>每次攻击有20%概率恢复自身的BP 1",skill_boost="威力75/75/70次数4/5/6次",test_weak="风",test_hit="1,3",test_obj="乱",skill_up="96",skill_up_content="消費SP降低(SP61)"},{skill_order="9",skill_type="主动",skill_tag="枪,buff",skill_sp="96",skill_name="商机大突进",skill_content="回合开始时,率先行动<br/>对全体敌人施以4次枪物理攻击(威力35)<br/>能力提升(Boost)MAX时:赋予我方前卫全体<br/>物攻提升20%的效果(2回合)",skill_boost="威力45/55/70",test_weak="枪",test_hit="4",test_obj="群",skill_up="99",skill_up_content="消費SP降低(SP77)"},{skill_order="10",skill_type="主动",skill_tag="风,buff",skill_sp="98",skill_name="雄风呼啸",skill_content="回合开始时,率先行动<br/>对全体敌人施以4次风属性攻击(威力35)<br/>能力提升(Boost)MAX时:赋予我方前卫全体<br/>属攻提升20%的效果(2回合)",skill_boost="威力45/55/70",test_weak="风",test_hit="4",test_obj="群",skill_up="100",skill_up_content="消費SP降低(SP78)"},{skill_order="11",skill_type="主动",skill_tag="回复,buff",skill_sp="41",skill_tag2="灯火の加護",skill_name="商人猫印的健康饮料",skill_content="自身SP恢复(恢复量50)<br/>消耗BP1以上时:赋予同对象<br/>必定回避物理攻击(部分除外)的效果(1次)<br/>消耗BP2以上时:恢复HP(效力100)<br/>能力提升(Boost)MAX时:前卫全体化",skill_boost="SP恢复量75/100/125"},{skill_order="12",skill_type="被动",skill_tag="加成点回复量提升",skill_name="BP恢复提升",skill_content="战斗开始时:赋予自身<br/>BP回复量提升1的效果(2回合)"},{skill_order="13",skill_type="被动",skill_tag="物攻提升,物防提升,属攻提升,属防提升,体力自动回复,精力自动回复",skill_name="商人猫的运营收益",skill_content="前卫时:根据行动阶段开始时自身的BP<br/>为所有我方前卫附加效果<br/>2以上:物防·属防提升5%<br/>3以上:物攻·属攻提升5%<br/>4以上:HP自动恢复(效力30)<br/>5以上:SP自动恢复(恢复量15)<br/>※进行判断时计入本回合即将消耗的BP"},{skill_order="14",skill_type="被动",skill_tag="属性暴击解放,物攻提升,属攻提升,伤害上限提升",skill_tag2="灯火の加護",skill_name="商人猫的支出能力",skill_content="当消耗的BP超过1时,根据消耗量<br/>在行动阶段开始时对我方前卫全体附加效果<br/>1以上:属性攻击发生暴击<br/>2以上:物攻·属攻提升10%<br/>3以上:伤害上限提升(效果量20000)"},{skill_order="15",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="枪,风",skill_tag2="必殺技",skill_name="阿尔帕汽车突击",skill_content="【Lv1】<br/>对全体敌人施以枪物理攻击(威力375)<br/>并突破风弱点(伤害以枪物理计算)<br/>行动选择时自身的BP越多,威力越大<br/>最大1.5倍(BP5时)<br/>【Lv10】<br/>对全体敌人施以长枪物理攻击(威力450)<br/>并突破风弱点(伤害以枪物理计算)<br/>行动选择时自身的BP越多,威力越大<br/>最大1.5倍(BP5时)"},{skill_order="21",skill_type="EX",skill_tag="回复,buff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="绅商伯的心算",skill_content="恢复自身的BP5<br/>并赋予物攻·属攻提升30%<br/>与伤害提升30%的效果(3回合)<br/>【使用条件】自身的BP值为3以下",skill_boost="回合数4/5/6"},},}, | ||
{owner_order="195",owner_skill={{skill_order="1",skill_type="主动",skill_tag="弓",skill_sp="28",skill_name="全体慧矢",skill_content="对全体敌人施以弓物理攻击(威力70)<br/>使用技能后,会消耗1个“慧矢pt”<br/>“慧矢pt”2以上:攻击次数变为2次<br/>“慧矢pt”3以上:威力提升1.2倍",skill_boost="威力80/100/120",test_weak="弓",test_hit="1",test_obj="群"},{skill_order="2",skill_type="主动",skill_tag="弓",skill_sp="35",skill_name="乱之慧矢",skill_content="对随机目标施以2次弓物理攻击(威力35)<br/>使用技能后,会消耗1个“慧矢pt”<br/>“慧矢pt”2以上:攻击次数变为4次<br/>“慧矢pt”3以上:攻击次数变为6次",skill_boost="威力45/55/75",test_weak="弓",test_hit="2",test_obj="乱"},{skill_order="3",skill_type="主动",skill_tag="buff",skill_sp="26",skill_name="狩猎的教示",skill_content="赋予我方单体物攻·物防提升10%的效果(2回合)<br/>“慧矢pt”2以上:前卫全体化<br/>“慧矢pt”3以上:当效果对象是猎人时,对同一对象<br/>赋予弓攻击伤害提升10%的效果(2回合)<br/>※不消耗“慧矢pt”",skill_boost="回合数3/4/5"},{skill_order="4",skill_type="主动",skill_tag="弓,debuff",skill_sp="49",skill_name="三连慧矢",skill_content="对敌方单体施以3次弓物理攻击(威力55)<br/>使用技能后,会消耗1个“慧矢pt”<br/>“慧矢pt”2以上:赋予同对象物理耐性降低10%的效果(2回合)<br/>“慧矢pt”3以上:威力提升1.2倍",skill_boost="威力65/80/100",test_weak="弓",test_hit="3",test_obj="单"},{skill_order="5",skill_type="主动",skill_tag="弓,debuff",skill_sp="62",skill_name="三连麻痹慧矢",skill_content="对敌方单体施以3次弓物理攻击(威力55)<br/>并中等概率赋予麻痹异常状态(2回合)<br/>使用技能后,会消耗1个“慧矢pt”<br/>“慧矢pt”2以上:敌人全体化<br/>“慧矢pt”3以上:威力提升1.2倍",skill_boost="威力65/75/100",test_weak="弓",test_hit="3",test_obj="单"},{skill_order="6",skill_type="主动",skill_tag="buff",skill_sp="50",skill_name="狩猎的教导",skill_content="赋予我方前卫全体物攻提升20%的效果(2回合)<br/>“慧矢pt”2以上:赋予同对象弓攻击伤害提升20%的效果(2回合)<br/>“慧矢pt”3以上:<br/>赋予消耗SP量减少20%的效果(2回合/效力不可重复)<br/>※不消耗“慧矢pt”",skill_boost="回合数3/4/5",skill_up="88",skill_up_content="消費SP降低(SP40)"},{skill_order="7",skill_type="主动",skill_tag="弓,debuff",skill_sp="62",skill_name="多连慧矢",skill_content="对敌方单体施以4次弓物理攻击(威力65)<br/>使用技能后,会消耗1个“慧矢pt”<br/>“慧矢pt”2以上:赋予同对象物防·属防降低15%的效果(2回合)<br/>“慧矢pt”3以上:攻击次数达到6次",skill_boost="威力75/85/110",test_weak="弓",test_hit="4",test_obj="单",skill_up="96",skill_up_content="消費SP降低(SP50)"},{skill_order="8",skill_type="主动",skill_tag="弓,debuff",skill_sp="96",skill_name="迅速慧矢",skill_content="回合开始时,率先行动<br/>对全体敌人施以4次弓物理攻击(威力35)<br/>使用技能后,会消耗1个“慧矢pt”<br/>“慧矢pt”2以上:威力1.2倍<br/>“慧矢pt”3以上:赋予物理耐性降低10%的效果(2回合)",skill_boost="威力35/45/70",test_weak="弓",test_hit="4",test_obj="群",skill_up="99",skill_up_content="消費SP降低(SP77)"},{skill_order="9",skill_type="主动",skill_tag="弓,debuff",skill_sp="70",skill_name="无双慧矢",skill_content="对敌方单体施以2次弓物理攻击(威力135)<br/>并赋予弓耐性降低10%的效果(2回合)<br/>使用技能后,会消耗1个“慧矢pt”<br/>“慧矢pt”2以上:威力1.1倍<br/>“慧矢pt”3以上:威力1.3倍<br/> | {owner_order="195",owner_skill={{skill_order="1",skill_type="主动",skill_tag="弓",skill_sp="28",skill_name="全体慧矢",skill_content="对全体敌人施以弓物理攻击(威力70)<br/>使用技能后,会消耗1个“慧矢pt”<br/>“慧矢pt”2以上:攻击次数变为2次<br/>“慧矢pt”3以上:威力提升1.2倍",skill_boost="威力80/100/120",test_weak="弓",test_hit="1",test_obj="群"},{skill_order="2",skill_type="主动",skill_tag="弓",skill_sp="35",skill_name="乱之慧矢",skill_content="对随机目标施以2次弓物理攻击(威力35)<br/>使用技能后,会消耗1个“慧矢pt”<br/>“慧矢pt”2以上:攻击次数变为4次<br/>“慧矢pt”3以上:攻击次数变为6次",skill_boost="威力45/55/75",test_weak="弓",test_hit="2",test_obj="乱"},{skill_order="3",skill_type="主动",skill_tag="buff",skill_sp="26",skill_name="狩猎的教示",skill_content="赋予我方单体物攻·物防提升10%的效果(2回合)<br/>“慧矢pt”2以上:前卫全体化<br/>“慧矢pt”3以上:当效果对象是猎人时,对同一对象<br/>赋予弓攻击伤害提升10%的效果(2回合)<br/>※不消耗“慧矢pt”",skill_boost="回合数3/4/5"},{skill_order="4",skill_type="主动",skill_tag="弓,debuff",skill_sp="49",skill_name="三连慧矢",skill_content="对敌方单体施以3次弓物理攻击(威力55)<br/>使用技能后,会消耗1个“慧矢pt”<br/>“慧矢pt”2以上:赋予同对象物理耐性降低10%的效果(2回合)<br/>“慧矢pt”3以上:威力提升1.2倍",skill_boost="威力65/80/100",test_weak="弓",test_hit="3",test_obj="单"},{skill_order="5",skill_type="主动",skill_tag="弓,debuff",skill_sp="62",skill_name="三连麻痹慧矢",skill_content="对敌方单体施以3次弓物理攻击(威力55)<br/>并中等概率赋予麻痹异常状态(2回合)<br/>使用技能后,会消耗1个“慧矢pt”<br/>“慧矢pt”2以上:敌人全体化<br/>“慧矢pt”3以上:威力提升1.2倍",skill_boost="威力65/75/100",test_weak="弓",test_hit="3",test_obj="单"},{skill_order="6",skill_type="主动",skill_tag="buff",skill_sp="50",skill_name="狩猎的教导",skill_content="赋予我方前卫全体物攻提升20%的效果(2回合)<br/>“慧矢pt”2以上:赋予同对象弓攻击伤害提升20%的效果(2回合)<br/>“慧矢pt”3以上:<br/>赋予消耗SP量减少20%的效果(2回合/效力不可重复)<br/>※不消耗“慧矢pt”",skill_boost="回合数3/4/5",skill_up="88",skill_up_content="消費SP降低(SP40)"},{skill_order="7",skill_type="主动",skill_tag="弓,debuff",skill_sp="62",skill_name="多连慧矢",skill_content="对敌方单体施以4次弓物理攻击(威力65)<br/>使用技能后,会消耗1个“慧矢pt”<br/>“慧矢pt”2以上:赋予同对象物防·属防降低15%的效果(2回合)<br/>“慧矢pt”3以上:攻击次数达到6次",skill_boost="威力75/85/110",test_weak="弓",test_hit="4",test_obj="单",skill_up="96",skill_up_content="消費SP降低(SP50)"},{skill_order="8",skill_type="主动",skill_tag="弓,debuff",skill_sp="96",skill_name="迅速慧矢",skill_content="回合开始时,率先行动<br/>对全体敌人施以4次弓物理攻击(威力35)<br/>使用技能后,会消耗1个“慧矢pt”<br/>“慧矢pt”2以上:威力1.2倍<br/>“慧矢pt”3以上:赋予物理耐性降低10%的效果(2回合)",skill_boost="威力35/45/70",test_weak="弓",test_hit="4",test_obj="群",skill_up="99",skill_up_content="消費SP降低(SP77)"},{skill_order="9",skill_type="主动",skill_tag="弓,debuff",skill_sp="70",skill_name="无双慧矢",skill_content="对敌方单体施以2次弓物理攻击(威力135)<br/>并赋予弓耐性降低10%的效果(2回合)<br/>使用技能后,会消耗1个“慧矢pt”<br/>“慧矢pt”2以上:威力1.1倍<br/>“慧矢pt”3以上:威力1.3倍<br/>※仅生效可达成的条件中威力倍率最高的一项",skill_boost="威力150/175/235",test_weak="弓",test_hit="2",test_obj="单",skill_up="100",skill_up_content="消費SP降低(SP56)"},{skill_order="10",skill_type="主动",skill_tag="buff",skill_sp="40",skill_tag2="灯火の加護",skill_name="彗星无始",skill_content="赋予自身威力提升100%<br/>(2回合/回合不可延长/同系统的效果不可重复)<br/>与伤害上限提升(效果量50000)的效果(2回合)<br/>并赋予必定暴击效果(2回合)<br/>但自身的“慧矢pt”会变为0",skill_boost="回合数4/5/6(仅限必暴)"},{skill_order="11",skill_type="被动",skill_name="慧矢充填",skill_content="自身使用战斗技能时<br/>如果自身的“慧矢pt”为0,则附加3个“慧矢pt”<br/>※在使用技能后生效"},{skill_order="12",skill_type="被动",skill_parent="11",skill_tag2="進化",skill_name="慧矢充填",skill_content="自身使用战斗技能时<br/>如果自身的“慧矢pt”为0,则附加6个“慧矢pt”<br/>※在使用技能后生效"},{skill_order="13",skill_type="被动",skill_tag="物攻提升,弓伤害提升,伤害上限提升",skill_name="狩猎阵形",skill_content="赋予我方前卫全体根据队内猎人人数的效果<br/>2以上:弓攻击伤害提升15%<br/>3以上:物攻提升15%<br/>4以上:伤害上限提升(效果量 20000)",test_weak=" ",test_hit=" ",test_obj=" "},{skill_order="14",skill_type="被动",skill_tag="弓追击",skill_tag2="灯火の加護",skill_name="夜雨",skill_content="赋予我方前卫全体发动“弓物理”攻击时 进行追击的效果<br/>(仅按行动顺序攻击/不依赖攻击次数且只发动一次)<br/>追击:对全体敌人施以弓物理攻击(威力100)<br/>并小概率赋予腐蚀状态异常(2回合)<br/>腐蚀:回合结束时受到物攻伤害&护盾-1(不会变成0)"},{skill_order="15",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="弓,buff",skill_tag2="必殺技",skill_name="夜阴之诛矢",skill_content="【Lv1】<br/>对敌方单体施以弓物理攻击(威力440)<br/>赋予我方前后卫全体的猎人以根据队内猎人人数对应的效果(2回合)<br/>1以上:弓攻击伤害提升10%<br/>2以上:伤害上限提升(效果量10000)<br/>3以上:必定暴击<br/>【Lv10】<br/>对敌方单体施以弓物理攻击(威力525)<br/>赋予我方前后卫全体的猎人以根据队内猎人人数对应的效果(2回合)<br/>1以上:弓攻击伤害提升15%<br/>2以上:伤害上限提升(效果量50000)<br/>3以上:必定暴击"},{skill_order="21",skill_type="EX",skill_tag="弓",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="扫灭连弓",skill_content="对敌方单体施以3次弓物理攻击(威力55)<br/>并消耗最多6个“慧矢pt”<br/>对同目标施以与被消耗pt数量相同次数的弓物理攻击(威力55)<br/>【使用条件】第3回合以后",skill_boost="威力65/80/100"},},}, | ||
{owner_order="194",owner_skill={{skill_order="1",skill_type="主动",skill_tag="火,debuff",skill_sp="34",skill_name="火焰燃烧魔法(单体)Ⅱ",skill_content="对敌方单体施以火属性攻击(威力170)<br/>并赋予燃烧的异常效果(2回合)<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)",skill_boost="威力200/240/350",test_weak="火",test_hit="1",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="冰,debuff",skill_sp="34",skill_name="冰结冻伤魔法(单体)Ⅱ",skill_content="对敌方单体施以冰属性攻击(威力170)<br/>并赋予冻伤状态异常(2回合)<br/>冻伤:行动完成时属攻伤害&护盾-1(不会变成0)",skill_boost="威力200/240/350",test_weak="冰",test_hit="1",test_obj="单"},{skill_order="3",skill_type="主动",skill_tag="雷,debuff",skill_sp="56",skill_name="雷击感电魔法(单体)Ⅱ",skill_content="对单体敌人施以雷属性攻击(威力170)<br/>并赋予感电状态异常(2回合)<br/>感电:每次受到雷属性攻击时,护盾-1(不会变成0)",skill_boost="威力200/240/350",test_weak="雷",test_hit="1",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="火,debuff",skill_sp="51",skill_name="大乱火炎魔法Ⅱ",skill_content="对随机目标施以3次火属性攻击(威力65)<br/>每次攻击赋予火耐性降低15%的效果(2回合)<br/>收束化效果中:效果对象变成敌方单体<br/>并赋予属防降低10%的效果(2回合)<br/>※每次攻击都会产生效果",skill_boost="威力75/90/120",test_weak="火",test_hit="3",test_obj="乱"},{skill_order="5",skill_type="主动",skill_tag="冰,debuff",skill_sp="51",skill_name="大乱冰结魔法Ⅱ",skill_content="对随机目标施以3次冰属性攻击(威力65)<br/>每次攻击赋予冰耐性降低15%的效果(2回合)<br/>收束化效果中:效果对象变成敌方单体<br/>并赋予属防降低10%的效果(2回合)<br/>※每次攻击都会产生效果",skill_boost="威力75/90/120",test_weak="冰",test_hit="3",test_obj="乱"},{skill_order="6",skill_type="主动",skill_tag="雷,debuff",skill_sp="51",skill_name="大乱雷击魔法Ⅱ",skill_content="对随机目标施以3次雷属性攻击(威力65)<br/>每次攻击赋予15%的雷耐性降低效果(2回合)<br/>收束化效果中:效果对象变成敌方单体<br/>并赋予属防降低10%的效果(2回合)<br/>※每次攻击都会产生效果",skill_boost="威力75/90/120",test_weak="雷",test_hit="3",test_obj="乱"},{skill_order="7",skill_type="主动",skill_tag="火,debuff",skill_sp="70",skill_name="特大火焰魔法(全体)Ⅲ",skill_content="对全体敌人施以3次火属性攻击(威力80)<br/>收束化效果中:效果对象为敌方单体,威力提升1.5倍<br/>并对同一对象赋予燃烧状态异常(2回合)的效果<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)",skill_boost="威力90/105/130",test_weak="火",test_hit="3",test_obj="群",skill_up="96",skill_up_content="消費SP降低(SP56)"},{skill_order="8",skill_type="主动",skill_tag="冰,debuff",skill_sp="70",skill_name="特大冰结魔法(全体)Ⅲ",skill_content="对全体敌人施以3次冰属性攻击(威力80)<br/>收束化效果中:效果对象为敌方单体,威力提升1.5倍<br/>并对同一对象赋予冻伤状态异常(2回合)的效果<br/>冻伤:行动完成时属攻伤害&护盾-1(不会变成0)",skill_boost="威力90/105/130",test_weak="冰",test_hit="3",test_obj="群",skill_up="99",skill_up_content="消費SP降低(SP56)"},{skill_order="9",skill_type="主动",skill_tag="雷,debuff",skill_sp="70",skill_name="特大雷击魔法(全体)Ⅲ",skill_content="对全体敌人施以3次雷属性攻击(威力80)<br/>收束化效果中:效果对象为敌方单体,威力提升1.5倍<br/>并对同一对象赋予感电状态异常(2回合)的效果<br/>感电:每次受到雷属性攻击时,护盾-1(不会变成0)",skill_boost="威力90/105/130",test_weak="雷",test_hit="3",test_obj="群",skill_up="100",skill_up_content="消費SP降低(SP56)"},{skill_order="10",skill_type="主动",skill_tag="火,冰,雷",skill_sp="84",skill_tag2="灯火の加護",skill_name="属性排列",skill_content="对随机目标施以1次火・冰・雷属性攻击(威力60)<br/>并重复相同的攻击(1次)<br/>收束化效果中:效果对象变成敌方单体",skill_boost="威力70/80/105",test_weak="火,冰,雷",test_hit="1",test_obj="乱"},{skill_order="11",skill_type="被动",skill_tag="火伤害提升,冰伤害提升,雷伤害提升",skill_name="火・冰・雷属性强化Ⅲ",skill_content="赋予自身火·冰·雷属性伤害提升20%的效果"},{skill_order="12",skill_type="被动",skill_tag="属性暴击解放,火伤害提升,冰伤害提升,雷伤害提升",skill_parent="11",skill_tag2="進化",skill_name="神奇的魔法公式化方法",skill_content="赋予自身火·冰·雷属性伤害提升30%<br/>与属性攻击发生暴击的效果"},{skill_order="13",skill_type="被动",skill_tag="火・冰・雷追击",skill_name="属性连锁反应",skill_content="前卫时:我方前卫全体以火・冰・雷属性攻击时<br/>为<u>每个属性</u>附加追击效果<br/>(仅按行动顺序攻击/不依赖攻击次数只发动一次)<br/>追击(火):对随机目标施以火属性攻击(威力200)<br/>追击(冰):对随机目标施以冰属性攻击(威力200)<br/>追击(雷):对随机目标施以雷属性攻击(威力200)",skill_up_content="威力提升(230)"},{skill_order="14",skill_type="被动",skill_tag="底力-奥兹巴尔多",skill_tag2="灯火の加護",skill_name="潜力:收束化",skill_content="(准备Turn: 4/再使用Turn:2)<br/>选择右上角命令时,赋予自身特殊效果“收束化”(1回合)<br/>收束化:自身攻击技能的效果对象变成敌方单体<br/>部分技能的性能发生变化"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化Ⅲ",skill_content="自身的火耐性提升20%"},{skill_order="16",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化Ⅲ",skill_content="自身的冰耐性提升20%"},{skill_order="17",skill_type="特殊",skill_tag="风耐性提升",skill_name="加强抗风技能Ⅲ",skill_content="自身风耐性提升20%"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="buff",skill_tag2="必殺技",skill_name="硕学王的基本定理",skill_content="【Lv1】<br/>自身威力提升100%<br/>(3回合/回合不可延长/同系统的效果不可重复)<br/>并赋予伤害上限提升(效果量10000)的效果(3回合)<br/>【Lv10】<br/>自身威力提升100%<br/>(3回合/回合不可延长/同系统的效果不可重复)<br/>并赋予伤害上限提升(效果量50000)的效果(3回合)"},{skill_order="21",skill_type="EX",skill_tag="debuff",skill_sp="4次",skill_tag2="EXアビリティ",skill_name="魔力的干扰与减退",skill_content="赋予全体敌人降低15%属防的效果(2回合/技变化时可重复)<br/>并赋予“必定免疫属性攻击(部分除外)”的特殊效果(1次)<br/>收束化效果中:效果对象为敌方单体,并赋予属防降低30%<br/>与属性耐性降低30%效果(2回合)<br/>【使用条件】第3回合以后",skill_boost="回合数3/4/5"},},}, | {owner_order="194",owner_skill={{skill_order="1",skill_type="主动",skill_tag="火,debuff",skill_sp="34",skill_name="火焰燃烧魔法(单体)Ⅱ",skill_content="对敌方单体施以火属性攻击(威力170)<br/>并赋予燃烧的异常效果(2回合)<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)",skill_boost="威力200/240/350",test_weak="火",test_hit="1",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="冰,debuff",skill_sp="34",skill_name="冰结冻伤魔法(单体)Ⅱ",skill_content="对敌方单体施以冰属性攻击(威力170)<br/>并赋予冻伤状态异常(2回合)<br/>冻伤:行动完成时属攻伤害&护盾-1(不会变成0)",skill_boost="威力200/240/350",test_weak="冰",test_hit="1",test_obj="单"},{skill_order="3",skill_type="主动",skill_tag="雷,debuff",skill_sp="56",skill_name="雷击感电魔法(单体)Ⅱ",skill_content="对单体敌人施以雷属性攻击(威力170)<br/>并赋予感电状态异常(2回合)<br/>感电:每次受到雷属性攻击时,护盾-1(不会变成0)",skill_boost="威力200/240/350",test_weak="雷",test_hit="1",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="火,debuff",skill_sp="51",skill_name="大乱火炎魔法Ⅱ",skill_content="对随机目标施以3次火属性攻击(威力65)<br/>每次攻击赋予火耐性降低15%的效果(2回合)<br/>收束化效果中:效果对象变成敌方单体<br/>并赋予属防降低10%的效果(2回合)<br/>※每次攻击都会产生效果",skill_boost="威力75/90/120",test_weak="火",test_hit="3",test_obj="乱"},{skill_order="5",skill_type="主动",skill_tag="冰,debuff",skill_sp="51",skill_name="大乱冰结魔法Ⅱ",skill_content="对随机目标施以3次冰属性攻击(威力65)<br/>每次攻击赋予冰耐性降低15%的效果(2回合)<br/>收束化效果中:效果对象变成敌方单体<br/>并赋予属防降低10%的效果(2回合)<br/>※每次攻击都会产生效果",skill_boost="威力75/90/120",test_weak="冰",test_hit="3",test_obj="乱"},{skill_order="6",skill_type="主动",skill_tag="雷,debuff",skill_sp="51",skill_name="大乱雷击魔法Ⅱ",skill_content="对随机目标施以3次雷属性攻击(威力65)<br/>每次攻击赋予15%的雷耐性降低效果(2回合)<br/>收束化效果中:效果对象变成敌方单体<br/>并赋予属防降低10%的效果(2回合)<br/>※每次攻击都会产生效果",skill_boost="威力75/90/120",test_weak="雷",test_hit="3",test_obj="乱"},{skill_order="7",skill_type="主动",skill_tag="火,debuff",skill_sp="70",skill_name="特大火焰魔法(全体)Ⅲ",skill_content="对全体敌人施以3次火属性攻击(威力80)<br/>收束化效果中:效果对象为敌方单体,威力提升1.5倍<br/>并对同一对象赋予燃烧状态异常(2回合)的效果<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)",skill_boost="威力90/105/130",test_weak="火",test_hit="3",test_obj="群",skill_up="96",skill_up_content="消費SP降低(SP56)"},{skill_order="8",skill_type="主动",skill_tag="冰,debuff",skill_sp="70",skill_name="特大冰结魔法(全体)Ⅲ",skill_content="对全体敌人施以3次冰属性攻击(威力80)<br/>收束化效果中:效果对象为敌方单体,威力提升1.5倍<br/>并对同一对象赋予冻伤状态异常(2回合)的效果<br/>冻伤:行动完成时属攻伤害&护盾-1(不会变成0)",skill_boost="威力90/105/130",test_weak="冰",test_hit="3",test_obj="群",skill_up="99",skill_up_content="消費SP降低(SP56)"},{skill_order="9",skill_type="主动",skill_tag="雷,debuff",skill_sp="70",skill_name="特大雷击魔法(全体)Ⅲ",skill_content="对全体敌人施以3次雷属性攻击(威力80)<br/>收束化效果中:效果对象为敌方单体,威力提升1.5倍<br/>并对同一对象赋予感电状态异常(2回合)的效果<br/>感电:每次受到雷属性攻击时,护盾-1(不会变成0)",skill_boost="威力90/105/130",test_weak="雷",test_hit="3",test_obj="群",skill_up="100",skill_up_content="消費SP降低(SP56)"},{skill_order="10",skill_type="主动",skill_tag="火,冰,雷",skill_sp="84",skill_tag2="灯火の加護",skill_name="属性排列",skill_content="对随机目标施以1次火・冰・雷属性攻击(威力60)<br/>并重复相同的攻击(1次)<br/>收束化效果中:效果对象变成敌方单体",skill_boost="威力70/80/105",test_weak="火,冰,雷",test_hit="1",test_obj="乱"},{skill_order="11",skill_type="被动",skill_tag="火伤害提升,冰伤害提升,雷伤害提升",skill_name="火・冰・雷属性强化Ⅲ",skill_content="赋予自身火·冰·雷属性伤害提升20%的效果"},{skill_order="12",skill_type="被动",skill_tag="属性暴击解放,火伤害提升,冰伤害提升,雷伤害提升",skill_parent="11",skill_tag2="進化",skill_name="神奇的魔法公式化方法",skill_content="赋予自身火·冰·雷属性伤害提升30%<br/>与属性攻击发生暴击的效果"},{skill_order="13",skill_type="被动",skill_tag="火・冰・雷追击",skill_name="属性连锁反应",skill_content="前卫时:我方前卫全体以火・冰・雷属性攻击时<br/>为<u>每个属性</u>附加追击效果<br/>(仅按行动顺序攻击/不依赖攻击次数只发动一次)<br/>追击(火):对随机目标施以火属性攻击(威力200)<br/>追击(冰):对随机目标施以冰属性攻击(威力200)<br/>追击(雷):对随机目标施以雷属性攻击(威力200)",skill_up_content="威力提升(230)"},{skill_order="14",skill_type="被动",skill_tag="底力-奥兹巴尔多",skill_tag2="灯火の加護",skill_name="潜力:收束化",skill_content="(准备Turn: 4/再使用Turn:2)<br/>选择右上角命令时,赋予自身特殊效果“收束化”(1回合)<br/>收束化:自身攻击技能的效果对象变成敌方单体<br/>部分技能的性能发生变化"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化Ⅲ",skill_content="自身的火耐性提升20%"},{skill_order="16",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化Ⅲ",skill_content="自身的冰耐性提升20%"},{skill_order="17",skill_type="特殊",skill_tag="风耐性提升",skill_name="加强抗风技能Ⅲ",skill_content="自身风耐性提升20%"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="buff",skill_tag2="必殺技",skill_name="硕学王的基本定理",skill_content="【Lv1】<br/>自身威力提升100%<br/>(3回合/回合不可延长/同系统的效果不可重复)<br/>并赋予伤害上限提升(效果量10000)的效果(3回合)<br/>【Lv10】<br/>自身威力提升100%<br/>(3回合/回合不可延长/同系统的效果不可重复)<br/>并赋予伤害上限提升(效果量50000)的效果(3回合)"},{skill_order="21",skill_type="EX",skill_tag="debuff",skill_sp="4次",skill_tag2="EXアビリティ",skill_name="魔力的干扰与减退",skill_content="赋予全体敌人降低15%属防的效果(2回合/技变化时可重复)<br/>并赋予“必定免疫属性攻击(部分除外)”的特殊效果(1次)<br/>收束化效果中:效果对象为敌方单体,并赋予属防降低30%<br/>与属性耐性降低30%效果(2回合)<br/>【使用条件】第3回合以后",skill_boost="回合数3/4/5"},},}, | ||
{owner_order="193",owner_skill={{skill_order="1",skill_type="主动",skill_tag="回复",skill_sp="40",skill_name="全体特大治愈",skill_content="赋予我方前卫全体HP自动回复的效果(2回合/效力150)",skill_boost="回合数3/4/5"},{skill_order="2",skill_type="主动",skill_tag="斧",skill_sp="30",skill_name="斧一闪",skill_content="对全体敌人施以斧物理攻击(威力150)",skill_boost="威力175/215/260",test_weak="斧",test_hit="1",test_obj="群"},{skill_order="3",skill_type="主动",skill_tag="回复",skill_sp="15",skill_name="健全化",skill_content="驱散单体我方的状态异常<br/>并赋予状态异常无效化的效果(部分除外/1回合)<br/>能力提升(Boost)MAX时:前卫全体化",skill_boost="回合数2/3/4"},{skill_order="4",skill_type="主动",skill_tag="斧,debuff",skill_sp="46",skill_name="毒击三断",skill_content="对敌方单体施以3次斧物理攻击(威力65)<br/>大概率赋予妨害状态异常(2回合)",skill_boost="威力75/90/120",test_weak="斧",test_hit="3",test_obj="单"},{skill_order="5",skill_type="主动",skill_tag="复活",skill_sp="60",skill_name="生命保护措施",skill_content="赋予我方单体自动复活的效果(回复量 最大HP的25%)<br/>无法战斗时立即发动(重叠时次数不提升)<br/>※战斗中只能使用4次",skill_boost="回復量50/75/100%"},{skill_order="6",skill_type="主动",skill_tag="斧",skill_sp="68",skill_name="斧三闪",skill_content="对全体敌人施以3次斧物理攻击(威力80)",skill_boost="威力90/105/130",test_weak="斧",test_hit="3",test_obj="群",skill_up="88",skill_up_content="消費SP降低(SP54)"},{skill_order="7",skill_type="主动",skill_tag="斧,debuff",skill_sp="72",skill_name="猎豹连断",skill_content="回合开始时,率先行动<br/>对随机目标施以4次斧物理攻击(威力45)<br/>每次攻击赋予斧耐性降低15%的效果(1回合)",skill_boost="威力55/65/90",test_weak="斧",test_hit="4",test_obj="乱",skill_up="96",skill_up_content="消費SP降低(SP58)"},{skill_order="8",skill_type="主动",skill_tag="斧",skill_sp="48",skill_name="狮子连闪",skill_content="对全体敌人施以2次斧物理攻击(威力95)<br/>能力提升(Boost)MAX时:攻击次数变为4次",skill_boost="威力110/130/110强化后: 120/140/120",test_weak="斧",test_hit="1,4",test_obj="群",skill_up="99",skill_up_content="威力提升(105)"},{skill_order="9",skill_type="主动",skill_tag="斧",skill_sp="70",skill_name="鬼神连断",skill_content="对敌方单体施以5次斧物理攻击(威力55)",skill_boost="威力65/75/100",test_weak="斧",test_hit="5",test_obj="单",skill_up="100",skill_up_content="消費SP降低(SP56)"},{skill_order="10",skill_type="主动",skill_tag="斧",skill_parent="9",skill_sp="56",skill_tag2="進化",skill_name="鬼神连断",skill_content="对敌方单体施以6次斧物理攻击(威力55)",skill_boost="威力65/75/100",test_weak="斧",test_hit="6",test_obj="单"},{skill_order="11",skill_type="主动",skill_tag="斧",skill_sp="40",skill_tag2="灯火の加護",skill_name="荒疗治",skill_content="对敌方单体施以斧物理攻击(威力260)<br/>根据对象状态栏的数量,威力会发生变化。<br/>6个以上:威力1.5倍<br/>12个以上:威力2.0倍<br/> | {owner_order="193",owner_skill={{skill_order="1",skill_type="主动",skill_tag="回复",skill_sp="40",skill_name="全体特大治愈",skill_content="赋予我方前卫全体HP自动回复的效果(2回合/效力150)",skill_boost="回合数3/4/5"},{skill_order="2",skill_type="主动",skill_tag="斧",skill_sp="30",skill_name="斧一闪",skill_content="对全体敌人施以斧物理攻击(威力150)",skill_boost="威力175/215/260",test_weak="斧",test_hit="1",test_obj="群"},{skill_order="3",skill_type="主动",skill_tag="回复",skill_sp="15",skill_name="健全化",skill_content="驱散单体我方的状态异常<br/>并赋予状态异常无效化的效果(部分除外/1回合)<br/>能力提升(Boost)MAX时:前卫全体化",skill_boost="回合数2/3/4"},{skill_order="4",skill_type="主动",skill_tag="斧,debuff",skill_sp="46",skill_name="毒击三断",skill_content="对敌方单体施以3次斧物理攻击(威力65)<br/>大概率赋予妨害状态异常(2回合)",skill_boost="威力75/90/120",test_weak="斧",test_hit="3",test_obj="单"},{skill_order="5",skill_type="主动",skill_tag="复活",skill_sp="60",skill_name="生命保护措施",skill_content="赋予我方单体自动复活的效果(回复量 最大HP的25%)<br/>无法战斗时立即发动(重叠时次数不提升)<br/>※战斗中只能使用4次",skill_boost="回復量50/75/100%"},{skill_order="6",skill_type="主动",skill_tag="斧",skill_sp="68",skill_name="斧三闪",skill_content="对全体敌人施以3次斧物理攻击(威力80)",skill_boost="威力90/105/130",test_weak="斧",test_hit="3",test_obj="群",skill_up="88",skill_up_content="消費SP降低(SP54)"},{skill_order="7",skill_type="主动",skill_tag="斧,debuff",skill_sp="72",skill_name="猎豹连断",skill_content="回合开始时,率先行动<br/>对随机目标施以4次斧物理攻击(威力45)<br/>每次攻击赋予斧耐性降低15%的效果(1回合)",skill_boost="威力55/65/90",test_weak="斧",test_hit="4",test_obj="乱",skill_up="96",skill_up_content="消費SP降低(SP58)"},{skill_order="8",skill_type="主动",skill_tag="斧",skill_sp="48",skill_name="狮子连闪",skill_content="对全体敌人施以2次斧物理攻击(威力95)<br/>能力提升(Boost)MAX时:攻击次数变为4次",skill_boost="威力110/130/110强化后: 120/140/120",test_weak="斧",test_hit="1,4",test_obj="群",skill_up="99",skill_up_content="威力提升(105)"},{skill_order="9",skill_type="主动",skill_tag="斧",skill_sp="70",skill_name="鬼神连断",skill_content="对敌方单体施以5次斧物理攻击(威力55)",skill_boost="威力65/75/100",test_weak="斧",test_hit="5",test_obj="单",skill_up="100",skill_up_content="消費SP降低(SP56)"},{skill_order="10",skill_type="主动",skill_tag="斧",skill_parent="9",skill_sp="56",skill_tag2="進化",skill_name="鬼神连断",skill_content="对敌方单体施以6次斧物理攻击(威力55)",skill_boost="威力65/75/100",test_weak="斧",test_hit="6",test_obj="单"},{skill_order="11",skill_type="主动",skill_tag="斧",skill_sp="40",skill_tag2="灯火の加護",skill_name="荒疗治",skill_content="对敌方单体施以斧物理攻击(威力260)<br/>根据对象状态栏的数量,威力会发生变化。<br/>6个以上:威力1.5倍<br/>12个以上:威力2.0倍<br/>※仅生效可达成的条件中威力倍率最高的一项",skill_boost="威力290/340/450",test_weak="斧",test_hit="1",test_obj="单"},{skill_order="12",skill_type="被动",skill_tag="斧追击",skill_name="斧追闪",skill_content="赋予我方前卫全体发动“斧物理”攻击时 进行追击的效果<br/>(仅按行动顺序攻击/不依赖攻击次数只发动一次)<br/>追击:对全体敌人施以斧物理攻击(威力200)"},{skill_order="13",skill_type="被动",skill_tag="物攻提升,会心提升,斧伤害提升",skill_name="尽可能地多救一人",skill_content="HP为最大值时:赋予我方前卫全体物攻·会心提升15%<br/>与斧攻击伤害提升15%的效果"},{skill_order="14",skill_type="被动",skill_tag="底力-卡斯蒂",skill_tag2="灯火の加護",skill_name="潜力:节约调合",skill_content="(准备Turn: 3/再使用Turn:6)<br/>选择指令时,赋予自身特殊效果“节约调和”(1回合)<br/>节约调合:技能配置变为以下内容<br/>浆果浴:我方前卫全体HP/SP恢复<br/>石榴浴:我方前卫全体BP恢复,但此行动推迟<br/>战斧的辅助剂(全体)Ⅱ:赋予我方前卫全体<br/> 物攻・会心・斧攻击伤害提升的效果<br/>无力之香:赋予全体敌人物攻・物防・会心降低的效果"},{skill_order="15",skill_type="被动",skill_tag="回复",skill_parent="14",skill_sp="1",skill_tag2="技変化",skill_name="浆果浴",skill_content="我方前卫全体HP恢复(效力205)、SP恢复(回复量25)"},{skill_order="16",skill_type="被动",skill_tag="回复",skill_parent="14",skill_sp="1",skill_tag2="技変化",skill_name="石榴浴",skill_content="恢复我方前卫全体的BP 1<br/>但该回合的行动会推迟"},{skill_order="17",skill_type="被动",skill_tag="buff",skill_parent="14",skill_sp="1",skill_tag2="技変化",skill_name="战斧的辅助剂(全体)Ⅱ",skill_content="赋予我方前卫全体物攻·会心提升15%<br/>与斧攻击伤害提升15%的效果(2回合)"},{skill_order="18",skill_type="被动",skill_tag="debuff",skill_parent="14",skill_sp="1",skill_tag2="技変化",skill_name="无力之香",skill_content="赋予全体敌人物攻・物防・会心降低15%的效果(2回合)"},{skill_order="19",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="20",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="21",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="22",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="23",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="24",skill_type="EX",skill_tag="回复,buff",skill_tag2="必殺技",skill_name="灵药调合",skill_content="【Lv1】<br/>我方前后卫全体HP回复(效力200)、SP回复(回复量50)<br/>并赋予物攻・斧攻击伤害提升10%的效果(2回合)<br/>【Lv10】<br/>我方前后卫全体HP回复(效力250)、SP回复(回复量100)<br/>并赋予物攻・斧攻击伤害提升15%的效果(3回合)"},{skill_order="25",skill_type="EX",skill_tag="buff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="百药处方",skill_content="赋予我方前后卫全体物攻・斧攻击伤害提升15%的效果(5回合)<br/>消耗BP1以上时:赋予同对象威力提升30%的效果<br/>(5回合/回合不可延长/同系统的效果不可重复)<br/>消耗BP2以上时:提升伤害上限(5回合/效果量20000)<br/>能力提升(Boost)MAX时:赋予必定暴击效果(2回合)<br/>【使用条件】自身状态栏为6个以上时",skill_boost="效果变动(回合数无提升)"},},}, | ||
{owner_order="192",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑",skill_sp="38",skill_name="三连乱斩",skill_content="对随机目标施以3次剑物理攻击(威力65)",skill_boost="威力75/90/120",test_weak="剑",test_hit="3",test_obj="乱"},{skill_order="2",skill_type="主动",skill_tag="剑",skill_sp="32",skill_name="八文字斩",skill_content="对敌方单体施以剑物理攻击(威力 230)",skill_boost="威力260/340/400",test_weak=" 剑",test_hit="1",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="剑",skill_sp="44",skill_name="真一文字斩",skill_content="对全体敌人施以剑物理攻击(威力180)",skill_boost="威力205/245/300",test_weak="剑",test_hit="1",test_obj="群"},{skill_order="4",skill_type="主动",skill_tag="枪",skill_sp="40",skill_name="会心之枪",skill_content="对敌方单体施以枪物理攻击(威力230)<br/>能力提升(Boost)MAX时:必定造成暴击伤害",skill_boost="威力260/340/400",test_weak="枪",test_hit="1",test_obj="单"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="36",skill_name="五行架势",skill_content="赋予自身物攻提升20%<br/>与剑攻击伤害增加20%的效果(3回合)",skill_boost="回合数4/5/6"},{skill_order="6",skill_type="主动",skill_tag="剑,debuff",skill_sp="56",skill_name="连锐闪",skill_content="对全体敌人施以2次剑物理攻击(威力95)<br/>并赋予剑耐性降低15%的效果(2回合)",skill_boost="威力110/130/150",test_weak="剑",test_hit="2",test_obj="群",skill_up="88",skill_up_content="消費SP降低(SP45)"},{skill_order="7",skill_type="主动",skill_tag="枪,debuff",skill_sp="63",skill_name="云散枪",skill_content="对随机目标施以2次枪物理攻击(威力65)<br/>每次攻击小概率赋予枪耐性降低15%的效果(2回合)<br/>能力提升(Boost)MAX时:攻击次数变为4次",skill_boost="威力75/85/110",test_weak="枪",test_hit="2",test_obj="乱",skill_up="96",skill_up_content="消費SP降低(SP50)"},{skill_order="8",skill_type="主动",skill_tag="剑,debuff",skill_sp="49",skill_name="缭乱斩",skill_content="对随机目标施以2次剑物理攻击(威力45)<br/>每次攻击小概率赋予物防降低15%的效果(2回合)<br/>能力提升(Boost)MAX时:攻击次数变为4次",skill_boost="威力55/65/90",test_weak="剑",test_hit="2",test_obj="乱",skill_up="99",skill_up_content="消費SP降低(SP39)"},{skill_order="9",skill_type="主动",skill_tag="剑",skill_sp="48",skill_name="轰天斩",skill_content="对敌方单体施以剑物理攻击(威力 260)<br/>能力提升(Boost)MAX时:必定造成暴击伤害",skill_boost="威力290/340/450",test_weak="剑",test_hit="1",test_obj="单",skill_up="100",skill_up_content="消費SP降低(SP38)"},{skill_order="10",skill_type="主动",skill_tag="剑",skill_parent="9",skill_sp="38",skill_tag2="進化",skill_name="轰天斩",skill_content="对敌方单体施以剑物理攻击(威力 260)<br/>武鬼效果中:威力提升1.3倍<br/>武神效果中:威力提升1.5倍<br/> | {owner_order="192",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑",skill_sp="38",skill_name="三连乱斩",skill_content="对随机目标施以3次剑物理攻击(威力65)",skill_boost="威力75/90/120",test_weak="剑",test_hit="3",test_obj="乱"},{skill_order="2",skill_type="主动",skill_tag="剑",skill_sp="32",skill_name="八文字斩",skill_content="对敌方单体施以剑物理攻击(威力 230)",skill_boost="威力260/340/400",test_weak=" 剑",test_hit="1",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="剑",skill_sp="44",skill_name="真一文字斩",skill_content="对全体敌人施以剑物理攻击(威力180)",skill_boost="威力205/245/300",test_weak="剑",test_hit="1",test_obj="群"},{skill_order="4",skill_type="主动",skill_tag="枪",skill_sp="40",skill_name="会心之枪",skill_content="对敌方单体施以枪物理攻击(威力230)<br/>能力提升(Boost)MAX时:必定造成暴击伤害",skill_boost="威力260/340/400",test_weak="枪",test_hit="1",test_obj="单"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="36",skill_name="五行架势",skill_content="赋予自身物攻提升20%<br/>与剑攻击伤害增加20%的效果(3回合)",skill_boost="回合数4/5/6"},{skill_order="6",skill_type="主动",skill_tag="剑,debuff",skill_sp="56",skill_name="连锐闪",skill_content="对全体敌人施以2次剑物理攻击(威力95)<br/>并赋予剑耐性降低15%的效果(2回合)",skill_boost="威力110/130/150",test_weak="剑",test_hit="2",test_obj="群",skill_up="88",skill_up_content="消費SP降低(SP45)"},{skill_order="7",skill_type="主动",skill_tag="枪,debuff",skill_sp="63",skill_name="云散枪",skill_content="对随机目标施以2次枪物理攻击(威力65)<br/>每次攻击小概率赋予枪耐性降低15%的效果(2回合)<br/>能力提升(Boost)MAX时:攻击次数变为4次",skill_boost="威力75/85/110",test_weak="枪",test_hit="2",test_obj="乱",skill_up="96",skill_up_content="消費SP降低(SP50)"},{skill_order="8",skill_type="主动",skill_tag="剑,debuff",skill_sp="49",skill_name="缭乱斩",skill_content="对随机目标施以2次剑物理攻击(威力45)<br/>每次攻击小概率赋予物防降低15%的效果(2回合)<br/>能力提升(Boost)MAX时:攻击次数变为4次",skill_boost="威力55/65/90",test_weak="剑",test_hit="2",test_obj="乱",skill_up="99",skill_up_content="消費SP降低(SP39)"},{skill_order="9",skill_type="主动",skill_tag="剑",skill_sp="48",skill_name="轰天斩",skill_content="对敌方单体施以剑物理攻击(威力 260)<br/>能力提升(Boost)MAX时:必定造成暴击伤害",skill_boost="威力290/340/450",test_weak="剑",test_hit="1",test_obj="单",skill_up="100",skill_up_content="消費SP降低(SP38)"},{skill_order="10",skill_type="主动",skill_tag="剑",skill_parent="9",skill_sp="38",skill_tag2="進化",skill_name="轰天斩",skill_content="对敌方单体施以剑物理攻击(威力 260)<br/>武鬼效果中:威力提升1.3倍<br/>武神效果中:威力提升1.5倍<br/>※仅生效可达成的条件中威力倍率最高的一项<br/>能力提升(Boost)MAX时:必定造成暴击伤害",skill_boost="威力290/340/450",test_weak="剑",test_hit="1",test_obj="单"},{skill_order="11",skill_type="主动",skill_tag="回复",skill_sp="38",skill_tag2="灯火の加護",skill_name="炼丹",skill_content="赋予自身自动恢复SP(恢复量 最大SP的10%)<br/>与BP回复量提升1的效果(3回合)",skill_boost="回合数4/5/6"},{skill_order="12",skill_type="被动",skill_tag="全物理伤害提升",skill_name="武艺百般",skill_content="赋予自身物理伤害增加30%的效果"},{skill_order="13",skill_type="被动",skill_tag="特定技能连续化,物攻提升",skill_name="与友征战之王道",skill_content="当自身被赋予特殊效果“天烈”或“双月”时<br/>为自身附加特殊效果“武鬼”<br/>当自身同时被赋予特殊效果“天烈”和“双月”时<br/>为自身赋予特殊效果“武神”<br/>武鬼:物攻提升30%;<br/>武神:赋予自身使用的攻击技能发动2次的效果<br/>(从赋予时起发挥效果/追加发动部分无SP消耗)"},{skill_order="14",skill_type="被动",skill_tag="底力-光",skill_tag2="灯火の加護",skill_name="潜力:阴之力",skill_content="(准备Turn: 2/再使用Turn:4)<br/>选择指令时,赋予自身特殊效果“阴之力”(1回合)<br/>阴之力:技能配置变为以下内容<br/>天烈斩:对敌方单体施以剑物理攻击,并赋予自身特殊效果“天烈”<br/>飞燕华:对敌方单体施以2次剑物理攻击,并回复自身BP 2点<br/>双月斩:对全体敌人施以枪·剑物理攻击各1次,并赋予自身特殊效果“双月”<br/>天烈:赋予除普攻以外,可以同时突破短剑·斧·杖弱点的效果<br/>双月:赋予除普攻以外,可以同时突破弓・本・扇弱点的效果"},{skill_order="15",skill_type="被动",skill_tag="剑,buff",skill_parent="14",skill_sp="1",skill_tag2="技変化",skill_name="天烈斩",skill_content="对敌方单体施以剑物理攻击(威力290)<br/>并为自身附加特殊效果“天烈”<br/>天烈:除普攻以外的物理攻击(部分除外)<br/>可以同时突破短剑·斧·杖弱点<br/>(伤害计算以所使用攻击类型为准)"},{skill_order="16",skill_type="被动",skill_tag="剑,回复",skill_parent="14",skill_sp="1",skill_tag2="技変化",skill_name="飞燕华",skill_content="对敌方单体施以2次剑物理攻击(威力120)<br/>并恢复自身的BP 2点"},{skill_order="17",skill_type="被动",skill_tag="剑,枪,buff",skill_parent="14",skill_sp="1",skill_tag2="技変化",skill_name="双月斩",skill_content="对全体敌人施以枪·剑物理攻击各1次(威力105)<br/>并为自身附加特殊效果“双月”<br/>双月:除普攻以外的物理攻击(部分除外)<br/>可同时突破弓・书・扇弱点<br/>(伤害计算以所使用攻击类型为准)"},{skill_order="18",skill_type="特殊",skill_tag="光耐性提升,暗耐性提升",skill_name="光・暗耐性强化",skill_content="自身的光·暗耐性提升10%"},{skill_order="19",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="20",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="21",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="22",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="23",skill_type="EX",skill_tag="剑",skill_tag2="必殺技",skill_name="十文字斩・连",skill_content="【Lv1】<br/>对全体敌人施以5次剑物理攻击(威力65)<br/>武鬼效果中:威力提升1.5倍<br/>武神效果中:威力提升2倍<br/>※仅生效可达成的条件中威力倍率最高的一项<br/>【Lv10】<br/>对全体敌人施以5次剑物理攻击(威力75)<br/>武鬼效果中:威力提升1.5倍<br/>武神效果中:威力提升2倍<br/>※仅生效可达成的条件中威力倍率最高的一项"},{skill_order="24",skill_type="EX",skill_tag="枪",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="枪刃乱舞",skill_content="对敌方单体施以8次枪物理攻击(威力25)<br/>【使用条件】自身处于武神效果中时",skill_boost="威力30/35/50"},},}, | ||
{owner_order="191",owner_skill={{skill_order="1",skill_type="主动",skill_tag="扇",skill_sp="25",skill_name="乱扫",skill_content="对随机目标施以3次扇物理攻击(威力35)",skill_boost="威力40/50/60",test_weak="扇",test_hit="3",test_obj="乱"},{skill_order="2",skill_type="主动",skill_tag="斧",skill_sp="33",skill_name="拟暗斧",skill_content="对随机目标施以3次斧物理攻击(威力55)<br/>每次攻击中概率赋予失明状态异常(2回合)",skill_boost="威力65/80/100",test_weak="斧",test_hit="3",test_obj="乱"},{skill_order="3",skill_type="主动",skill_tag="斧,扇,buff",skill_sp="35",skill_name="攻气旋扇击",skill_content="对全体敌人施以扇物理攻击(威力75)<br/>攻击斧弱点(伤害以扇物理计算)<br/>并赋予自身物攻提升15%的效果(2回合)",skill_boost="威力90/115/135",test_weak="扇,斧",test_hit="1",test_obj="群"},{skill_order="4",skill_type="主动",skill_tag="扇,火,风,debuff",skill_sp="61",skill_name="火焰乱风符",skill_content="对随机目标施以3次火属性攻击(威力65)<br/>并突破扇・风弱点(伤害以火属性计算)<br/>每次攻击赋予物攻·属攻降低10%的效果(2回合)<br/>消耗BP1以上时:赋予自身下回合延迟行动的效果",skill_boost="威力75/90/120",test_weak="火,扇,风",test_hit="3",test_obj="乱"},{skill_order="5",skill_type="主动",skill_tag="斧,扇,回复",skill_sp="41",skill_name="活龙断冲",skill_content="对敌方单体施以扇物理攻击(威力140)<br/>并突破斧弱点(伤害以扇物理计算)<br/>“龙尾pt”2以上:自身HP恢复(效力140)",skill_boost="威力160/180/240",test_weak="扇,斧",test_hit="1",test_obj="单"},{skill_order="6",skill_type="主动",skill_tag="回复,buff",skill_sp="46",skill_name="天衣自在",skill_content="赋予自身物攻与扇攻击伤害提升15%的效果(3回合)<br/>“龙尾pt”2以上:自身HP自动回复(3回合/效力80)<br/>“龙尾pt”4以上:<br/>SP自动回复(3回合/回复量最大SP的5%)<br/>“龙尾pt”5以下:附加3个“龙尾pt”(仅在被动“龙尾扇”有效时)",skill_boost="回合数4/5/6"},{skill_order="7",skill_type="主动",skill_tag="扇,火,风,debuff",skill_sp="75",skill_name="火焰旋风符",skill_content="对全体敌人施以2次火属性攻击(威力95)<br/>攻击扇・风弱点(伤害以火属性计算)<br/>并赋予物防·属防降低10%的效果(2回合)<br/>消耗BP1以上时:赋予自身在下回合迅速行动的效果",skill_boost="威力110/130/150",test_weak="火,扇,风",test_hit="2",test_obj="群"},{skill_order="8",skill_type="主动",skill_tag="斧,扇,debuff",skill_sp="69",skill_name="浊龙断扇",skill_content="回合开始时,率先行动<br/>对敌方单体施以3次扇物理攻击(威力35)<br/>攻击斧弱点(伤害以扇物理计算)<br/>并赋予扇耐性降低15%的效果(2回合)<br/>“龙尾pt”4以上:赋予同一对象腐蚀状态(2回合)<br/>腐蚀:回合结束时受到物攻伤害&护盾-1(不会变成0)",skill_boost="威力40/50/60",test_weak="扇,斧",test_hit="3",test_obj="单"},{skill_order="9",skill_type="主动",skill_tag="斧,扇,回复",skill_sp="67",skill_name="奸龙断冲",skill_content="对敌方单体施以扇物理攻击(威力175)<br/>并突破斧弱点(伤害以扇物理计算)<br/>“龙尾pt”4以上:恢复1BP",skill_boost="威力195/230/300",test_weak="扇,斧",test_hit="1",test_obj="单"},{skill_order="10",skill_type="主动",skill_tag="斧,扇",skill_sp="53",skill_tag2="灯火の加護",skill_name="激龙断冲",skill_content="对敌方单体施以扇物理攻击(威力140)<br/>并突破斧弱点(伤害以扇物理计算)<br/>“龙尾pt”9以上:再次发动效果(无SP消耗)<br/>※再次发动部分不消耗“龙尾pt”<br/>Boost MAX时:回合中,行动推迟",skill_boost="威力160/180/240",test_weak="扇,斧",test_hit="1",test_obj="单"},{skill_order="11",skill_type="被动",skill_tag="龙尾",skill_name="龙尾扇",skill_content="每次受到攻击,都会附加1个“龙尾pt”<br/>“龙尾pt”每提升1,扇物理攻击威力提升15%(最多135%/普攻除外)<br/>使用扇物理攻击技能后,“龙尾pt”消耗4点<br/>战斗开始时:附加5个“龙尾pt”"},{skill_order="12",skill_type="被动",skill_tag="龙尾",skill_parent="11",skill_tag2="進化",skill_name="龙尾扇",skill_content="每次受到攻击,都会附加1个“龙尾pt”<br/>“龙尾pt”每提升1,扇物理攻击威力提升15%(最多135%/普攻除外)<br/>使用扇物理攻击技能后,“龙尾pt”消耗3点<br/>战斗开始时:附加5个“龙尾pt”"},{skill_order="13",skill_type="被动",skill_tag="挑衅",skill_name="普攻时挑衅",skill_content="自身普攻时<br/>赋予目标对自身的挑衅效果(2回合)"},{skill_order="14",skill_type="被动",skill_tag="物攻提升,扇伤害提升,全物理耐性提升,全属性耐性提升,伤害上限提升",skill_tag2="灯火の加護",skill_name="击鳞",skill_content="根据自身的“龙尾pt”赋予效果<br/>2以上:物理・属性耐性提升15%<br/>4以上:物攻提升20%<br/>6以上:扇攻击伤害提升20%<br/>与伤害上限提升(效果量30000)"},{skill_order="15",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="斧,扇",skill_tag2="必殺技",skill_name="稻穗崩",skill_content="【Lv1】<br/>对全体敌人施以5次扇物理攻击(威力35)<br/>并突破斧弱点(伤害以扇物理计算)<br/>“龙尾pt”6以上:必定暴击<br/>※触发被动“龙尾扇”的提升威力,但不消耗pt<br/>【Lv10】<br/>对全体敌人施以5次扇物理攻击(威力45)<br/>并突破斧弱点(伤害以扇物理计算)<br/>“龙尾pt”6以上:必定暴击<br/>※触发被动“龙尾扇”的提升威力,但不消耗pt"},{skill_order="21",skill_type="EX",skill_tag="扇",skill_sp="2次",skill_tag2="EXアビリティ,弱点外",skill_name="胧姿",skill_content="为自身附加倒计时效果(计数3)<br/>计数结束时,对随机目标施以1次扇物理攻击(威力205)<br/>即使非弱点也会削减护盾点数<br/>※触发被动“龙尾扇”的提升威力,但不消耗pt<br/>【使用条件】第4回合以后",skill_boost="威力240/290/420"},},}, | {owner_order="191",owner_skill={{skill_order="1",skill_type="主动",skill_tag="扇",skill_sp="25",skill_name="乱扫",skill_content="对随机目标施以3次扇物理攻击(威力35)",skill_boost="威力40/50/60",test_weak="扇",test_hit="3",test_obj="乱"},{skill_order="2",skill_type="主动",skill_tag="斧",skill_sp="33",skill_name="拟暗斧",skill_content="对随机目标施以3次斧物理攻击(威力55)<br/>每次攻击中概率赋予失明状态异常(2回合)",skill_boost="威力65/80/100",test_weak="斧",test_hit="3",test_obj="乱"},{skill_order="3",skill_type="主动",skill_tag="斧,扇,buff",skill_sp="35",skill_name="攻气旋扇击",skill_content="对全体敌人施以扇物理攻击(威力75)<br/>攻击斧弱点(伤害以扇物理计算)<br/>并赋予自身物攻提升15%的效果(2回合)",skill_boost="威力90/115/135",test_weak="扇,斧",test_hit="1",test_obj="群"},{skill_order="4",skill_type="主动",skill_tag="扇,火,风,debuff",skill_sp="61",skill_name="火焰乱风符",skill_content="对随机目标施以3次火属性攻击(威力65)<br/>并突破扇・风弱点(伤害以火属性计算)<br/>每次攻击赋予物攻·属攻降低10%的效果(2回合)<br/>消耗BP1以上时:赋予自身下回合延迟行动的效果",skill_boost="威力75/90/120",test_weak="火,扇,风",test_hit="3",test_obj="乱"},{skill_order="5",skill_type="主动",skill_tag="斧,扇,回复",skill_sp="41",skill_name="活龙断冲",skill_content="对敌方单体施以扇物理攻击(威力140)<br/>并突破斧弱点(伤害以扇物理计算)<br/>“龙尾pt”2以上:自身HP恢复(效力140)",skill_boost="威力160/180/240",test_weak="扇,斧",test_hit="1",test_obj="单"},{skill_order="6",skill_type="主动",skill_tag="回复,buff",skill_sp="46",skill_name="天衣自在",skill_content="赋予自身物攻与扇攻击伤害提升15%的效果(3回合)<br/>“龙尾pt”2以上:自身HP自动回复(3回合/效力80)<br/>“龙尾pt”4以上:<br/>SP自动回复(3回合/回复量最大SP的5%)<br/>“龙尾pt”5以下:附加3个“龙尾pt”(仅在被动“龙尾扇”有效时)",skill_boost="回合数4/5/6"},{skill_order="7",skill_type="主动",skill_tag="扇,火,风,debuff",skill_sp="75",skill_name="火焰旋风符",skill_content="对全体敌人施以2次火属性攻击(威力95)<br/>攻击扇・风弱点(伤害以火属性计算)<br/>并赋予物防·属防降低10%的效果(2回合)<br/>消耗BP1以上时:赋予自身在下回合迅速行动的效果",skill_boost="威力110/130/150",test_weak="火,扇,风",test_hit="2",test_obj="群"},{skill_order="8",skill_type="主动",skill_tag="斧,扇,debuff",skill_sp="69",skill_name="浊龙断扇",skill_content="回合开始时,率先行动<br/>对敌方单体施以3次扇物理攻击(威力35)<br/>攻击斧弱点(伤害以扇物理计算)<br/>并赋予扇耐性降低15%的效果(2回合)<br/>“龙尾pt”4以上:赋予同一对象腐蚀状态(2回合)<br/>腐蚀:回合结束时受到物攻伤害&护盾-1(不会变成0)",skill_boost="威力40/50/60",test_weak="扇,斧",test_hit="3",test_obj="单"},{skill_order="9",skill_type="主动",skill_tag="斧,扇,回复",skill_sp="67",skill_name="奸龙断冲",skill_content="对敌方单体施以扇物理攻击(威力175)<br/>并突破斧弱点(伤害以扇物理计算)<br/>“龙尾pt”4以上:恢复1BP",skill_boost="威力195/230/300",test_weak="扇,斧",test_hit="1",test_obj="单"},{skill_order="10",skill_type="主动",skill_tag="斧,扇",skill_sp="53",skill_tag2="灯火の加護",skill_name="激龙断冲",skill_content="对敌方单体施以扇物理攻击(威力140)<br/>并突破斧弱点(伤害以扇物理计算)<br/>“龙尾pt”9以上:再次发动效果(无SP消耗)<br/>※再次发动部分不消耗“龙尾pt”<br/>Boost MAX时:回合中,行动推迟",skill_boost="威力160/180/240",test_weak="扇,斧",test_hit="1",test_obj="单"},{skill_order="11",skill_type="被动",skill_tag="龙尾",skill_name="龙尾扇",skill_content="每次受到攻击,都会附加1个“龙尾pt”<br/>“龙尾pt”每提升1,扇物理攻击威力提升15%(最多135%/普攻除外)<br/>使用扇物理攻击技能后,“龙尾pt”消耗4点<br/>战斗开始时:附加5个“龙尾pt”"},{skill_order="12",skill_type="被动",skill_tag="龙尾",skill_parent="11",skill_tag2="進化",skill_name="龙尾扇",skill_content="每次受到攻击,都会附加1个“龙尾pt”<br/>“龙尾pt”每提升1,扇物理攻击威力提升15%(最多135%/普攻除外)<br/>使用扇物理攻击技能后,“龙尾pt”消耗3点<br/>战斗开始时:附加5个“龙尾pt”"},{skill_order="13",skill_type="被动",skill_tag="挑衅",skill_name="普攻时挑衅",skill_content="自身普攻时<br/>赋予目标对自身的挑衅效果(2回合)"},{skill_order="14",skill_type="被动",skill_tag="物攻提升,扇伤害提升,全物理耐性提升,全属性耐性提升,伤害上限提升",skill_tag2="灯火の加護",skill_name="击鳞",skill_content="根据自身的“龙尾pt”赋予效果<br/>2以上:物理・属性耐性提升15%<br/>4以上:物攻提升20%<br/>6以上:扇攻击伤害提升20%<br/>与伤害上限提升(效果量30000)"},{skill_order="15",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="斧,扇",skill_tag2="必殺技",skill_name="稻穗崩",skill_content="【Lv1】<br/>对全体敌人施以5次扇物理攻击(威力35)<br/>并突破斧弱点(伤害以扇物理计算)<br/>“龙尾pt”6以上:必定暴击<br/>※触发被动“龙尾扇”的提升威力,但不消耗pt<br/>【Lv10】<br/>对全体敌人施以5次扇物理攻击(威力45)<br/>并突破斧弱点(伤害以扇物理计算)<br/>“龙尾pt”6以上:必定暴击<br/>※触发被动“龙尾扇”的提升威力,但不消耗pt"},{skill_order="21",skill_type="EX",skill_tag="扇",skill_sp="2次",skill_tag2="EXアビリティ,弱点外",skill_name="胧姿",skill_content="为自身附加倒计时效果(计数3)<br/>计数结束时,对随机目标施以1次扇物理攻击(威力205)<br/>即使非弱点也会削减护盾点数<br/>※触发被动“龙尾扇”的提升威力,但不消耗pt<br/>【使用条件】第4回合以后",skill_boost="威力240/290/420"},},}, | ||
{owner_order="190",owner_skill={{skill_order="1",skill_type="主动",skill_tag="枪,debuff",skill_sp="26",skill_name="月缘",skill_content="对敌方单体施以枪物理攻击(威力170)<br/>并赋予速度降低15%的效果(2回合)<br/>※行动顺序影响从下回合开始",skill_boost="威力200/240/350",test_weak="枪",test_hit="1",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="枪,debuff",skill_sp="38",skill_name="月牙",skill_content="对全体敌人施以枪物理攻击(威力150)<br/>并赋予速度降低15%的效果(2回合)<br/>※行动顺序影响从下回合开始",skill_boost="威力175/215/260",test_weak="枪",test_hit="1",test_obj="群"},{skill_order="3",skill_type="主动",skill_tag="枪,debuff",skill_sp="48",skill_name="月季",skill_content="对全体敌人施以枪物理攻击(威力150)<br/>并赋予速度降低15%的效果(2回合)<br/>攻击对象速度降低时威力提升1.3倍<br/>※行动顺序影响从下回合开始",skill_boost="威力175/215/260",test_weak="枪",test_hit="1",test_obj="群"},{skill_order="4",skill_type="主动",skill_tag="枪,buff",skill_sp="52",skill_name="启示录",skill_content="对全体敌人施以枪物理攻击(威力120)<br/>赋予我方前卫全体HP护盾<br/>(效果量:使用者最大HP的10%/不可重复)<br/>并赋予自身对物理·属性攻击反击效果(3回合)<br/>反击:对目标施以枪物理攻击(威力200)",skill_boost="威力150/190/240",test_weak="枪",test_hit="1",test_obj="群"},{skill_order="5",skill_type="主动",skill_tag="雷",skill_sp="64",skill_name="闪电箭",skill_content="对敌方单体施以4次雷属性攻击(威力65)",skill_boost="威力75/85/110",test_weak="类",test_hit="4",test_obj="单"},{skill_order="6",skill_type="主动",skill_tag="枪,buff,debuff",skill_sp="55",skill_name="吟唱",skill_content="对敌方单体施以枪物理攻击(威力230)<br/>中等概率赋予麻痹状态异常(2回合)<br/>并赋予我方前卫全体物攻提升15%的效果(2回合)",skill_boost="威力260/300/400",test_weak="枪",test_hit="1",test_obj="单",skill_up="88",skill_up_content="消費SP降低(SP44)"},{skill_order="7",skill_type="主动",skill_tag="枪",skill_sp="40",skill_name="甘菊",skill_content="对敌方单体施以枪物理攻击(威力260)",skill_boost="威力290/340/450强化后: 340/380/500",test_weak="枪",test_hit="1",test_obj="单",skill_up="96",skill_up_content="威力提升(290)"},{skill_order="8",skill_type="主动",skill_tag="枪",skill_sp="58",skill_name="主宰",skill_content="对敌方单体施以5次枪物理攻击(威力35)<br/>当攻击目标处于速度降低状态时,攻击次数变为7次。",skill_boost="威力45/55/80",test_weak="枪",test_hit="5",test_obj="单",skill_up="99",skill_up_content="消費SP降低(SP46)"},{skill_order="9",skill_type="主动",skill_tag="枪,buff",skill_sp="100",skill_name="超级跳跃",skill_content="为自身附加特殊效果“跳跃中”(计数2)<br/>下回合超迅速地行动<br/>对全体敌人施以3次枪物理攻击(威力195)<br/>但这种攻击无法将敌人破防<br/>随后,解除“跳跃中”状态<br/>跳跃中:无法行动,无法成为效果对象(部分除外)<br/>身上被赋予的效果不再经过回合数",skill_boost="威力225/270/345",test_weak="枪",test_hit="3",test_obj="群",skill_up="100",skill_up_content="消費SP降低(SP80)"},{skill_order="10",skill_type="主动",skill_tag="枪,buff",skill_parent="9",skill_sp="80",skill_tag2="進化",skill_name="超级跳跃",skill_content="为自身附加特殊效果“跳跃中”(计数2)<br/>下回合超迅速地行动<br/>对全体敌人施以3次枪物理攻击(威力240)<br/>该行动无法将敌人破防<br/>随后,解除“跳跃中”状态<br/>跳跃中:无法行动,无法成为效果对象(部分除外)<br/>身上被赋予的效果不再经过回合数",skill_boost="威力270/315/390",test_weak="枪",test_hit="3",test_obj="群"},{skill_order="11",skill_type="主动",skill_tag="雷,debuff",skill_sp="78",skill_tag2="灯火の加護",skill_name="雷雨",skill_content="对全体敌人施以3次雷属性攻击(威力80)<br/>当攻击目标处于速度降低状态时<br/>并以中等概率赋予麻痹状态异常(2回合)",skill_boost="威力90/105/130",test_weak="雷",test_hit="3",test_obj="群"},{skill_order="12",skill_type="被动",skill_tag="速度降低",skill_name="交替时速度减弱(全体)V",skill_content="交替前后卫时:赋予全体敌人<br/>速度降低30%的效果(2回合)<br/>※行动顺序影响从下回合开始"},{skill_order="13",skill_type="被动",skill_tag="威力提升",skill_name="全力全开",skill_content="消耗BP3时,赋予自身威力100%提升的效果<br/>(同一类型的效果不能重复)"},{skill_order="14",skill_type="被动",skill_tag="枪伤害提升,伤害上限提升,必定暴击",skill_tag2="灯火の加護",skill_name="勇敢再临",skill_content="(准备Turn: 2/再使用Turn:4)<br/>选择命令时,赋予自身特殊效果“勇敢再临”(1回合)<br/>勇敢再临:自身枪攻击伤害提升30%<br/>伤害上限提升50000<br/>必定暴击"},{skill_order="15",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="枪",skill_tag2="必殺技",skill_name="星月",skill_content="【Lv1】<br/>对全体敌人施以6次枪物理攻击(威力50)<br/>攻击对象速度降低时威力提升1.2倍<br/>【Lv10】<br/>对全体敌人施以6次枪物理攻击(威力60)<br/>攻击对象速度降低时威力提升1.2倍"},{skill_order="21",skill_type="EX",skill_tag="枪",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="灵手",skill_content="对敌方单体施以枪物理攻击(威力230)<br/>并吸收造成伤害量的1%SP<br/>攻击对象未行动时威力翻倍<br/>【使用条件】当有敌人处于速度降低状态时",skill_boost="威力260/300/400"},},}, | {owner_order="190",owner_skill={{skill_order="1",skill_type="主动",skill_tag="枪,debuff",skill_sp="26",skill_name="月缘",skill_content="对敌方单体施以枪物理攻击(威力170)<br/>并赋予速度降低15%的效果(2回合)<br/>※行动顺序影响从下回合开始",skill_boost="威力200/240/350",test_weak="枪",test_hit="1",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="枪,debuff",skill_sp="38",skill_name="月牙",skill_content="对全体敌人施以枪物理攻击(威力150)<br/>并赋予速度降低15%的效果(2回合)<br/>※行动顺序影响从下回合开始",skill_boost="威力175/215/260",test_weak="枪",test_hit="1",test_obj="群"},{skill_order="3",skill_type="主动",skill_tag="枪,debuff",skill_sp="48",skill_name="月季",skill_content="对全体敌人施以枪物理攻击(威力150)<br/>并赋予速度降低15%的效果(2回合)<br/>攻击对象速度降低时威力提升1.3倍<br/>※行动顺序影响从下回合开始",skill_boost="威力175/215/260",test_weak="枪",test_hit="1",test_obj="群"},{skill_order="4",skill_type="主动",skill_tag="枪,buff",skill_sp="52",skill_name="启示录",skill_content="对全体敌人施以枪物理攻击(威力120)<br/>赋予我方前卫全体HP护盾<br/>(效果量:使用者最大HP的10%/不可重复)<br/>并赋予自身对物理·属性攻击反击效果(3回合)<br/>反击:对目标施以枪物理攻击(威力200)",skill_boost="威力150/190/240",test_weak="枪",test_hit="1",test_obj="群"},{skill_order="5",skill_type="主动",skill_tag="雷",skill_sp="64",skill_name="闪电箭",skill_content="对敌方单体施以4次雷属性攻击(威力65)",skill_boost="威力75/85/110",test_weak="类",test_hit="4",test_obj="单"},{skill_order="6",skill_type="主动",skill_tag="枪,buff,debuff",skill_sp="55",skill_name="吟唱",skill_content="对敌方单体施以枪物理攻击(威力230)<br/>中等概率赋予麻痹状态异常(2回合)<br/>并赋予我方前卫全体物攻提升15%的效果(2回合)",skill_boost="威力260/300/400",test_weak="枪",test_hit="1",test_obj="单",skill_up="88",skill_up_content="消費SP降低(SP44)"},{skill_order="7",skill_type="主动",skill_tag="枪",skill_sp="40",skill_name="甘菊",skill_content="对敌方单体施以枪物理攻击(威力260)",skill_boost="威力290/340/450强化后: 340/380/500",test_weak="枪",test_hit="1",test_obj="单",skill_up="96",skill_up_content="威力提升(290)"},{skill_order="8",skill_type="主动",skill_tag="枪",skill_sp="58",skill_name="主宰",skill_content="对敌方单体施以5次枪物理攻击(威力35)<br/>当攻击目标处于速度降低状态时,攻击次数变为7次。",skill_boost="威力45/55/80",test_weak="枪",test_hit="5",test_obj="单",skill_up="99",skill_up_content="消費SP降低(SP46)"},{skill_order="9",skill_type="主动",skill_tag="枪,buff",skill_sp="100",skill_name="超级跳跃",skill_content="为自身附加特殊效果“跳跃中”(计数2)<br/>下回合超迅速地行动<br/>对全体敌人施以3次枪物理攻击(威力195)<br/>但这种攻击无法将敌人破防<br/>随后,解除“跳跃中”状态<br/>跳跃中:无法行动,无法成为效果对象(部分除外)<br/>身上被赋予的效果不再经过回合数",skill_boost="威力225/270/345",test_weak="枪",test_hit="3",test_obj="群",skill_up="100",skill_up_content="消費SP降低(SP80)"},{skill_order="10",skill_type="主动",skill_tag="枪,buff",skill_parent="9",skill_sp="80",skill_tag2="進化",skill_name="超级跳跃",skill_content="为自身附加特殊效果“跳跃中”(计数2)<br/>下回合超迅速地行动<br/>对全体敌人施以3次枪物理攻击(威力240)<br/>该行动无法将敌人破防<br/>随后,解除“跳跃中”状态<br/>跳跃中:无法行动,无法成为效果对象(部分除外)<br/>身上被赋予的效果不再经过回合数",skill_boost="威力270/315/390",test_weak="枪",test_hit="3",test_obj="群"},{skill_order="11",skill_type="主动",skill_tag="雷,debuff",skill_sp="78",skill_tag2="灯火の加護",skill_name="雷雨",skill_content="对全体敌人施以3次雷属性攻击(威力80)<br/>当攻击目标处于速度降低状态时<br/>并以中等概率赋予麻痹状态异常(2回合)",skill_boost="威力90/105/130",test_weak="雷",test_hit="3",test_obj="群"},{skill_order="12",skill_type="被动",skill_tag="速度降低",skill_name="交替时速度减弱(全体)V",skill_content="交替前后卫时:赋予全体敌人<br/>速度降低30%的效果(2回合)<br/>※行动顺序影响从下回合开始"},{skill_order="13",skill_type="被动",skill_tag="威力提升",skill_name="全力全开",skill_content="消耗BP3时,赋予自身威力100%提升的效果<br/>(同一类型的效果不能重复)"},{skill_order="14",skill_type="被动",skill_tag="枪伤害提升,伤害上限提升,必定暴击",skill_tag2="灯火の加護",skill_name="勇敢再临",skill_content="(准备Turn: 2/再使用Turn:4)<br/>选择命令时,赋予自身特殊效果“勇敢再临”(1回合)<br/>勇敢再临:自身枪攻击伤害提升30%<br/>伤害上限提升50000<br/>必定暴击"},{skill_order="15",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="枪",skill_tag2="必殺技",skill_name="星月",skill_content="【Lv1】<br/>对全体敌人施以6次枪物理攻击(威力50)<br/>攻击对象速度降低时威力提升1.2倍<br/>【Lv10】<br/>对全体敌人施以6次枪物理攻击(威力60)<br/>攻击对象速度降低时威力提升1.2倍"},{skill_order="21",skill_type="EX",skill_tag="枪",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="灵手",skill_content="对敌方单体施以枪物理攻击(威力230)<br/>并吸收造成伤害量的1%SP<br/>攻击对象未行动时威力翻倍<br/>【使用条件】当有敌人处于速度降低状态时",skill_boost="威力260/300/400"},},}, | ||
第33行: | 第34行: | ||
{owner_order="187",owner_skill={{skill_order="1",skill_type="主动",skill_tag="弓",skill_sp="22",skill_name="全体射击",skill_content="对全体敌人施以弓物理攻击(威力120)",skill_boost="威力145/185/220",test_weak="弓",test_hit="1",test_obj="群"},{skill_order="2",skill_type="主动",skill_tag="buff",skill_sp="28",skill_name="别拖拖拉拉的!",skill_content="赋予除了自身外的我方<br/>物攻·属攻提升15%的效果(2回合)<br/>并赋予该对象在下一回合迅速行动的效果",skill_boost="回合数3/4/5"},{skill_order="3",skill_type="主动",skill_tag="debuff,调查",skill_sp="26",skill_name="弱点分析",skill_content="赋予全体敌人物防·属防降低15%的效果(2回合)<br/>并显示一个弱点",skill_boost="回合数3/4/5"},{skill_order="4",skill_type="主动",skill_tag="弓,debuff",skill_sp="36",skill_name="乱楔箭",skill_content="对随机目标施以3次弓物理攻击(威力55)<br/>每次攻击中概率赋予弓耐性降低15%的效果(2回合)",skill_boost="威力65/80/100",test_weak="弓",test_hit="3",test_obj="乱"},{skill_order="5",skill_type="主动",skill_tag="buff,debuff",skill_sp="48",skill_name="破刃之回箭",skill_content="赋予自身对物理·属性攻击施以反击的效果(3回合)<br/>反击:对敌方单体施以弓物理攻击(威力150)<br/>并赋予物攻·属攻降低15%的效果(2回合)",skill_boost="回合数4/5/6"},{skill_order="6",skill_type="主动",skill_tag="弓",skill_sp="52",skill_tag2="弱点外",skill_name="岩穿连雨",skill_content="对全体敌人施以2次弓物理攻击(威力80)<br/>即使非弱点也会削减护盾点数",skill_boost="威力90/105/130",test_weak="弓",test_hit="2",test_obj="群",skill_up="88",skill_up_content="消費SP降低(SP42)"},{skill_order="7",skill_type="主动",skill_tag="弓,雷,debuff",skill_sp="77",skill_name="三连雷刚射・影击",skill_content="对敌方单体施以3次弓物理攻击(威力65)<br/>并突破雷弱点(伤害以弓物理计算)<br/>并赋予物攻・物防・属攻・属防・会心・速度降低10%的效果(2回合)",skill_boost="威力75/90/120",test_weak="弓",test_hit="3",test_obj="单",skill_up="96",skill_up_content="消費SP降低(SP62)"},{skill_order="8",skill_type="主动",skill_tag="弓,雷,debuff",skill_parent="7",skill_sp="62",skill_tag2="進化",skill_name="三连雷刚射・影击",skill_content="对敌方单体施以3次弓物理攻击(威力65)<br/>并突破雷弱点(伤害以弓物理计算)<br/>并赋予物攻・物防・属攻・属防・会心・速度降低10%的效果(3回合)",skill_boost="威力75/90/120",test_weak="弓,雷",test_hit="3",test_obj="单"},{skill_order="9",skill_type="主动",skill_tag="弓,雷",skill_sp="78",skill_name="全体四连雷狱射",skill_content="对全体敌人施以4次弓物理攻击(威力45)<br/>并突破雷弱点(伤害以弓物理计算)",skill_boost="威力55/65/80",test_weak="弓,雷",test_hit="4",test_obj="群",skill_up="99",skill_up_content="消費SP降低(SP62)"},{skill_order="10",skill_type="主动",skill_tag="弓,雷",skill_sp="67",skill_name="二连雷绝射·霸",skill_content="对敌方单体施以2次弓物理攻击(威力135)<br/>并突破雷弱点(伤害以弓物理计算)<br/>攻击对象处于破防状态时威力提升1.5倍",skill_boost="威力150/175/235",test_weak="弓,雷",test_hit="2",test_obj="单",skill_up="100",skill_up_content="消費SP降低(SP54)"},{skill_order="11",skill_type="主动",skill_tag="buff",skill_sp="100",skill_tag2="灯火の加護",skill_name="鬼教官的激励",skill_content="赋予我方前卫全体BP回复量提升1的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="12",skill_type="被动",skill_tag="物攻提升,会心提升,弓伤害提升",skill_name="猎人猫的射箭指南",skill_content="前卫时:我方前卫全体<br/>物攻·会心提升15%<br/>弓攻击伤害提升15%的效果"},{skill_order="13",skill_type="被动",skill_tag="挑衅",skill_name="尽管来吧!",skill_content="前卫时:赋予全体敌人对自身的挑衅效果"},{skill_order="14",skill_type="被动",skill_tag="受击时精力回复,受击时体力回复",skill_tag2="灯火の加護",skill_name="流动的呼吸",skill_content="恢复受到伤害量20%的HP与5%SP<br/>(部分除外/同系统效力不可重复)"},{skill_order="15",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="回复,buff",skill_tag2="必殺技",skill_name="猎人猫的突击号令",skill_content="【Lv1】<br/>我方前卫全体HP恢复(效力200)<br/>并赋予物攻・属攻・会心提升10%的效果(2回合)<br/>【Lv10】<br/>我方前卫全体HP恢复(效力250)<br/>并赋予物攻・属攻・会心提升20%的效果(3回合)"},{skill_order="21",skill_type="EX",skill_tag="弓",skill_sp="3次",skill_tag2="EXアビリティ",skill_name="巨兽爪弓",skill_content="回合开始时,率先行动<br/>对敌方单体施以5次弓物理攻击(威力30)<br/>当攻击目标的护盾数大于等于5时<br/>再次对同一对象施以5次弓物理攻击(威力30)<br/>【使用条件】自身的HP在50%以上",skill_boost="威力35/45/60"},},}, | {owner_order="187",owner_skill={{skill_order="1",skill_type="主动",skill_tag="弓",skill_sp="22",skill_name="全体射击",skill_content="对全体敌人施以弓物理攻击(威力120)",skill_boost="威力145/185/220",test_weak="弓",test_hit="1",test_obj="群"},{skill_order="2",skill_type="主动",skill_tag="buff",skill_sp="28",skill_name="别拖拖拉拉的!",skill_content="赋予除了自身外的我方<br/>物攻·属攻提升15%的效果(2回合)<br/>并赋予该对象在下一回合迅速行动的效果",skill_boost="回合数3/4/5"},{skill_order="3",skill_type="主动",skill_tag="debuff,调查",skill_sp="26",skill_name="弱点分析",skill_content="赋予全体敌人物防·属防降低15%的效果(2回合)<br/>并显示一个弱点",skill_boost="回合数3/4/5"},{skill_order="4",skill_type="主动",skill_tag="弓,debuff",skill_sp="36",skill_name="乱楔箭",skill_content="对随机目标施以3次弓物理攻击(威力55)<br/>每次攻击中概率赋予弓耐性降低15%的效果(2回合)",skill_boost="威力65/80/100",test_weak="弓",test_hit="3",test_obj="乱"},{skill_order="5",skill_type="主动",skill_tag="buff,debuff",skill_sp="48",skill_name="破刃之回箭",skill_content="赋予自身对物理·属性攻击施以反击的效果(3回合)<br/>反击:对敌方单体施以弓物理攻击(威力150)<br/>并赋予物攻·属攻降低15%的效果(2回合)",skill_boost="回合数4/5/6"},{skill_order="6",skill_type="主动",skill_tag="弓",skill_sp="52",skill_tag2="弱点外",skill_name="岩穿连雨",skill_content="对全体敌人施以2次弓物理攻击(威力80)<br/>即使非弱点也会削减护盾点数",skill_boost="威力90/105/130",test_weak="弓",test_hit="2",test_obj="群",skill_up="88",skill_up_content="消費SP降低(SP42)"},{skill_order="7",skill_type="主动",skill_tag="弓,雷,debuff",skill_sp="77",skill_name="三连雷刚射・影击",skill_content="对敌方单体施以3次弓物理攻击(威力65)<br/>并突破雷弱点(伤害以弓物理计算)<br/>并赋予物攻・物防・属攻・属防・会心・速度降低10%的效果(2回合)",skill_boost="威力75/90/120",test_weak="弓",test_hit="3",test_obj="单",skill_up="96",skill_up_content="消費SP降低(SP62)"},{skill_order="8",skill_type="主动",skill_tag="弓,雷,debuff",skill_parent="7",skill_sp="62",skill_tag2="進化",skill_name="三连雷刚射・影击",skill_content="对敌方单体施以3次弓物理攻击(威力65)<br/>并突破雷弱点(伤害以弓物理计算)<br/>并赋予物攻・物防・属攻・属防・会心・速度降低10%的效果(3回合)",skill_boost="威力75/90/120",test_weak="弓,雷",test_hit="3",test_obj="单"},{skill_order="9",skill_type="主动",skill_tag="弓,雷",skill_sp="78",skill_name="全体四连雷狱射",skill_content="对全体敌人施以4次弓物理攻击(威力45)<br/>并突破雷弱点(伤害以弓物理计算)",skill_boost="威力55/65/80",test_weak="弓,雷",test_hit="4",test_obj="群",skill_up="99",skill_up_content="消費SP降低(SP62)"},{skill_order="10",skill_type="主动",skill_tag="弓,雷",skill_sp="67",skill_name="二连雷绝射·霸",skill_content="对敌方单体施以2次弓物理攻击(威力135)<br/>并突破雷弱点(伤害以弓物理计算)<br/>攻击对象处于破防状态时威力提升1.5倍",skill_boost="威力150/175/235",test_weak="弓,雷",test_hit="2",test_obj="单",skill_up="100",skill_up_content="消費SP降低(SP54)"},{skill_order="11",skill_type="主动",skill_tag="buff",skill_sp="100",skill_tag2="灯火の加護",skill_name="鬼教官的激励",skill_content="赋予我方前卫全体BP回复量提升1的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="12",skill_type="被动",skill_tag="物攻提升,会心提升,弓伤害提升",skill_name="猎人猫的射箭指南",skill_content="前卫时:我方前卫全体<br/>物攻·会心提升15%<br/>弓攻击伤害提升15%的效果"},{skill_order="13",skill_type="被动",skill_tag="挑衅",skill_name="尽管来吧!",skill_content="前卫时:赋予全体敌人对自身的挑衅效果"},{skill_order="14",skill_type="被动",skill_tag="受击时精力回复,受击时体力回复",skill_tag2="灯火の加護",skill_name="流动的呼吸",skill_content="恢复受到伤害量20%的HP与5%SP<br/>(部分除外/同系统效力不可重复)"},{skill_order="15",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="回复,buff",skill_tag2="必殺技",skill_name="猎人猫的突击号令",skill_content="【Lv1】<br/>我方前卫全体HP恢复(效力200)<br/>并赋予物攻・属攻・会心提升10%的效果(2回合)<br/>【Lv10】<br/>我方前卫全体HP恢复(效力250)<br/>并赋予物攻・属攻・会心提升20%的效果(3回合)"},{skill_order="21",skill_type="EX",skill_tag="弓",skill_sp="3次",skill_tag2="EXアビリティ",skill_name="巨兽爪弓",skill_content="回合开始时,率先行动<br/>对敌方单体施以5次弓物理攻击(威力30)<br/>当攻击目标的护盾数大于等于5时<br/>再次对同一对象施以5次弓物理攻击(威力30)<br/>【使用条件】自身的HP在50%以上",skill_boost="威力35/45/60"},},}, | ||
{owner_order="186",owner_skill={{skill_order="1",skill_type="主动",skill_tag="扇",skill_sp="25",skill_name="三连伏击",skill_content="对敌方单体施以3次扇物理攻击(威力55)",skill_boost="威力65/80/100",test_weak="扇",test_hit="3",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="buff",skill_sp="57",skill_name="猛将的鼓舞Ⅱ",skill_content="赋予我方前卫全体<br/>物攻・属攻・会心提升15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="3",skill_type="主动",skill_tag="风,debuff",skill_sp="45",skill_name="魅风之诗Ⅱ",skill_content="对敌方单体施以3次风属性攻击(威力65)<br/>当我方处于狂热状态者超过4人时<br/>对同一目标以中等概率赋予魅惑状态异常(2回合)<br/>魅力:一定概率无法行动",skill_boost="威力75/90/120",test_weak="风",test_hit="3",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="扇,风,回复",skill_sp="54",skill_name="慈岚的演舞",skill_content="对敌方单体施以3次风属性攻击(威力65)<br/>并突破扇弱点(伤害以风属性计算)<br/>当我方超过4人存在狂热状态时<br/>恢复我方前卫全体的HP(效力90)<br/>能力提升(Boost)MAX时:此回合延迟行动",skill_boost="威力75/90/120",test_weak="风,扇",test_hit="3",test_obj="单"},{skill_order="5",skill_type="主动",skill_tag="扇,风,debuff",skill_sp="76",skill_name="沙岚的演舞",skill_content="对敌方单体施以3次风属性攻击(威力65)<br/>并突破扇弱点(伤害以风属性计算)<br/>根据我方狂热状态的人数赋予效果(2回合)<br/>4人以上:同对象物防・属防降低15%<br/>7人以上:同对象物理・属性耐性降低10%",skill_boost="威力75/90/120",test_weak="风,扇",test_hit="3",test_obj="单"},{skill_order="6",skill_type="主动",skill_tag="buff",skill_sp="74",skill_name="大司教的鼓舞II",skill_content="赋予我方前卫全体<br/>属攻・属防・会心提升15%的效果(2回合)<br/>当我方处于狂热状态者超过7人时<br/>赋予同对象属性伤害提升15%的效果(2回合)",skill_boost="回合数3/4/5",skill_up="88",skill_up_content="消費SP降低(SP59)"},{skill_order="7",skill_type="主动",skill_tag="回复,buff",skill_sp="98",skill_name="辉星之舞",skill_content="赋予我方单体物攻・属攻・会心提升30%的效果(2回合)<br/>根据我方狂热状态的人数赋予效果<br/>4人以上:同对象SP恢复(恢复量20)<br/>7人以上:恢复1BP",skill_boost="回合数3/4/5",skill_up="96",skill_up_content="消費SP降低(SP78)"},{skill_order="8",skill_type="主动",skill_tag="buff",skill_sp="74",skill_name="大骑士的鼓舞II",skill_content="赋予我方前卫全体<br/>物攻・物防・会心提升15%的效果(2回合)<br/>当我方处于狂热状态者超过7人时<br/>赋予同对象物理伤害提升15%的效果(2回合)",skill_boost="回合数3/4/5",skill_up="99",skill_up_content="消費SP降低(SP59)"},{skill_order="9",skill_type="主动",skill_tag="扇,风",skill_sp="51",skill_name="累岚的演舞",skill_content="对敌方单体施以3次风属性攻击(威力45)<br/>并突破扇弱点(伤害以风属性计算)<br/>攻击次数根据我方狂热状态的人数而变化<br/>4人以上:攻击次数变为5次<br/>7人以上:攻击次数变为7次",skill_boost="威力55/65/90",test_weak="风,扇",test_hit="3",test_obj="单",skill_up="100",skill_up_content="消費SP降低(SP41)"},{skill_order="10",skill_type="主动",skill_tag="扇,风",skill_parent="9",skill_sp="41",skill_tag2="進化",skill_name="累岚的演舞",skill_content="对敌方单体施以4次风属性攻击(威力45)<br/>并突破扇弱点(伤害以风属性计算)<br/>攻击次数根据我方狂热状态的人数而变化<br/>4人以上:攻击次数变为6次<br/>7人以上:攻击次数变为8次",skill_boost="威力55/65/90",test_weak="风,扇",test_hit="4",test_obj="单"},{skill_order="11",skill_type="主动",skill_tag="扇,风,buff",skill_sp="90",skill_tag2="灯火の加護",skill_name="呼唤烈风之歌",skill_content="对全体敌人施以3次风属性攻击(威力95)<br/>并突破扇弱点(伤害以风属性计算)<br/>消耗BP1以上时:赋予我方前卫全体<br/>下一个回合迅速行动的效果",skill_boost="威力105/120/145",test_weak="风,扇",test_hit="3",test_obj="群"},{skill_order="12",skill_type="被动",skill_tag="物攻提升,属攻提升,会心提升",skill_name="狂热漩涡",skill_content="自身使用战斗技能、必杀技时<br/>对我方的技能作用目标(包括自身)赋予特殊效果“狂热”(3回合)<br/>狂热:物攻・属攻・会心提升5%<br/>根据狂热状态的人数,会追加被动“昂扬舞”的效果"},{skill_order="13",skill_type="被动",skill_tag="加成点回复量提升,风伤害提升,精力自动回复",skill_name="昂扬舞",skill_content="赋予自身风属性伤害提升30%的效果<br/>当我方处于狂热状态者超过4人时<br/>赋予自身特殊效果“昂扬舞Ⅰ”<br/>7人以上时,赋予自身特殊效果“昂扬舞Ⅱ”<br/>昂扬舞Ⅰ: SP自动恢复(恢复量 最大SP的10%)的效果<br/>昂扬舞Ⅱ: BP恢复量提升1"},{skill_order="14",skill_type="被动",skill_tag="底力-爱格妮娅",skill_tag2="灯火の加護",skill_name="潜力:让我们一起",skill_content="(准备Turn: 2/再使用Turn:4)<br/>选择指令时,赋予自身特殊效果“让我们一起”(1回合)<br/>让我们一起:自身技能作用目标发生变化<br/>自身、我方单体→我方前卫全体<br/>我方前卫全体→我方前后卫全体<br/>敌方单体→全体敌人"},{skill_order="15",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="buff",skill_tag2="必殺技",skill_name="月踏之舞",skill_content="【Lv1】<br/>回合开始时,率先行动<br/>赋予我方前后卫全体<br/>物攻・属攻・会心提升5%的效果(2回合)<br/>【Lv10】<br/>回合开始时,率先行动<br/>赋予我方前后卫全体<br/>物攻・属攻・会心提升10%的效果(3回合)"},{skill_order="21",skill_type="EX",skill_tag="buff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="太阳之歌",skill_content="回合开始时,率先行动<br/>赋予我方前后卫全体主动区<br/>物攻・属攻・会心增益上限提升至50%<br/>与伤害上限提升(效果量30000)的效果(2回合)<br/>【使用条件】当我方处于狂热状态者超过4人以上时",skill_boost="回合数3/4/5"},},}, | {owner_order="186",owner_skill={{skill_order="1",skill_type="主动",skill_tag="扇",skill_sp="25",skill_name="三连伏击",skill_content="对敌方单体施以3次扇物理攻击(威力55)",skill_boost="威力65/80/100",test_weak="扇",test_hit="3",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="buff",skill_sp="57",skill_name="猛将的鼓舞Ⅱ",skill_content="赋予我方前卫全体<br/>物攻・属攻・会心提升15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="3",skill_type="主动",skill_tag="风,debuff",skill_sp="45",skill_name="魅风之诗Ⅱ",skill_content="对敌方单体施以3次风属性攻击(威力65)<br/>当我方处于狂热状态者超过4人时<br/>对同一目标以中等概率赋予魅惑状态异常(2回合)<br/>魅力:一定概率无法行动",skill_boost="威力75/90/120",test_weak="风",test_hit="3",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="扇,风,回复",skill_sp="54",skill_name="慈岚的演舞",skill_content="对敌方单体施以3次风属性攻击(威力65)<br/>并突破扇弱点(伤害以风属性计算)<br/>当我方超过4人存在狂热状态时<br/>恢复我方前卫全体的HP(效力90)<br/>能力提升(Boost)MAX时:此回合延迟行动",skill_boost="威力75/90/120",test_weak="风,扇",test_hit="3",test_obj="单"},{skill_order="5",skill_type="主动",skill_tag="扇,风,debuff",skill_sp="76",skill_name="沙岚的演舞",skill_content="对敌方单体施以3次风属性攻击(威力65)<br/>并突破扇弱点(伤害以风属性计算)<br/>根据我方狂热状态的人数赋予效果(2回合)<br/>4人以上:同对象物防・属防降低15%<br/>7人以上:同对象物理・属性耐性降低10%",skill_boost="威力75/90/120",test_weak="风,扇",test_hit="3",test_obj="单"},{skill_order="6",skill_type="主动",skill_tag="buff",skill_sp="74",skill_name="大司教的鼓舞II",skill_content="赋予我方前卫全体<br/>属攻・属防・会心提升15%的效果(2回合)<br/>当我方处于狂热状态者超过7人时<br/>赋予同对象属性伤害提升15%的效果(2回合)",skill_boost="回合数3/4/5",skill_up="88",skill_up_content="消費SP降低(SP59)"},{skill_order="7",skill_type="主动",skill_tag="回复,buff",skill_sp="98",skill_name="辉星之舞",skill_content="赋予我方单体物攻・属攻・会心提升30%的效果(2回合)<br/>根据我方狂热状态的人数赋予效果<br/>4人以上:同对象SP恢复(恢复量20)<br/>7人以上:恢复1BP",skill_boost="回合数3/4/5",skill_up="96",skill_up_content="消費SP降低(SP78)"},{skill_order="8",skill_type="主动",skill_tag="buff",skill_sp="74",skill_name="大骑士的鼓舞II",skill_content="赋予我方前卫全体<br/>物攻・物防・会心提升15%的效果(2回合)<br/>当我方处于狂热状态者超过7人时<br/>赋予同对象物理伤害提升15%的效果(2回合)",skill_boost="回合数3/4/5",skill_up="99",skill_up_content="消費SP降低(SP59)"},{skill_order="9",skill_type="主动",skill_tag="扇,风",skill_sp="51",skill_name="累岚的演舞",skill_content="对敌方单体施以3次风属性攻击(威力45)<br/>并突破扇弱点(伤害以风属性计算)<br/>攻击次数根据我方狂热状态的人数而变化<br/>4人以上:攻击次数变为5次<br/>7人以上:攻击次数变为7次",skill_boost="威力55/65/90",test_weak="风,扇",test_hit="3",test_obj="单",skill_up="100",skill_up_content="消費SP降低(SP41)"},{skill_order="10",skill_type="主动",skill_tag="扇,风",skill_parent="9",skill_sp="41",skill_tag2="進化",skill_name="累岚的演舞",skill_content="对敌方单体施以4次风属性攻击(威力45)<br/>并突破扇弱点(伤害以风属性计算)<br/>攻击次数根据我方狂热状态的人数而变化<br/>4人以上:攻击次数变为6次<br/>7人以上:攻击次数变为8次",skill_boost="威力55/65/90",test_weak="风,扇",test_hit="4",test_obj="单"},{skill_order="11",skill_type="主动",skill_tag="扇,风,buff",skill_sp="90",skill_tag2="灯火の加護",skill_name="呼唤烈风之歌",skill_content="对全体敌人施以3次风属性攻击(威力95)<br/>并突破扇弱点(伤害以风属性计算)<br/>消耗BP1以上时:赋予我方前卫全体<br/>下一个回合迅速行动的效果",skill_boost="威力105/120/145",test_weak="风,扇",test_hit="3",test_obj="群"},{skill_order="12",skill_type="被动",skill_tag="物攻提升,属攻提升,会心提升",skill_name="狂热漩涡",skill_content="自身使用战斗技能、必杀技时<br/>对我方的技能作用目标(包括自身)赋予特殊效果“狂热”(3回合)<br/>狂热:物攻・属攻・会心提升5%<br/>根据狂热状态的人数,会追加被动“昂扬舞”的效果"},{skill_order="13",skill_type="被动",skill_tag="加成点回复量提升,风伤害提升,精力自动回复",skill_name="昂扬舞",skill_content="赋予自身风属性伤害提升30%的效果<br/>当我方处于狂热状态者超过4人时<br/>赋予自身特殊效果“昂扬舞Ⅰ”<br/>7人以上时,赋予自身特殊效果“昂扬舞Ⅱ”<br/>昂扬舞Ⅰ: SP自动恢复(恢复量 最大SP的10%)的效果<br/>昂扬舞Ⅱ: BP恢复量提升1"},{skill_order="14",skill_type="被动",skill_tag="底力-爱格妮娅",skill_tag2="灯火の加護",skill_name="潜力:让我们一起",skill_content="(准备Turn: 2/再使用Turn:4)<br/>选择指令时,赋予自身特殊效果“让我们一起”(1回合)<br/>让我们一起:自身技能作用目标发生变化<br/>自身、我方单体→我方前卫全体<br/>我方前卫全体→我方前后卫全体<br/>敌方单体→全体敌人"},{skill_order="15",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="buff",skill_tag2="必殺技",skill_name="月踏之舞",skill_content="【Lv1】<br/>回合开始时,率先行动<br/>赋予我方前后卫全体<br/>物攻・属攻・会心提升5%的效果(2回合)<br/>【Lv10】<br/>回合开始时,率先行动<br/>赋予我方前后卫全体<br/>物攻・属攻・会心提升10%的效果(3回合)"},{skill_order="21",skill_type="EX",skill_tag="buff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="太阳之歌",skill_content="回合开始时,率先行动<br/>赋予我方前后卫全体主动区<br/>物攻・属攻・会心增益上限提升至50%<br/>与伤害上限提升(效果量30000)的效果(2回合)<br/>【使用条件】当我方处于狂热状态者超过4人以上时",skill_boost="回合数3/4/5"},},}, | ||
{owner_order="185",owner_skill={{skill_order="1",skill_type="主动",skill_tag="光",skill_sp="37",skill_name="天戒之光",skill_content="对随机目标施以4次光属性攻击(威力35)",skill_boost="威力45/55/75",test_weak="光",test_hit="4",test_obj="敌乱"},{skill_order="2",skill_type="主动",skill_tag="体力护盾,回复",skill_sp="34",skill_name="治愈的圣盾",skill_content="我方单体HP恢复(效力 160)<br/>并赋予HP护盾<br/>(效果量 使用技能者最大HP的25%/不可重复)",skill_boost="效力180/220/280"},{skill_order="3",skill_type="主动",skill_tag="杖",skill_sp="36",skill_name="吸魔之杖",skill_content="对敌方单体施以2次杖物理攻击(威力90)<br/>并吸收造成伤害量2%的SP",skill_boost="威力105/125/180",test_weak="杖",test_hit="2",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="debuff",skill_sp="39",skill_name="月光审判",skill_content="赋予敌方单体物防·属防降低20%的效果(2回合)<br/>并小概率赋予失明状态异常(2回合)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="回复,buff",skill_sp="52",skill_name="治愈恩宠Ⅱ",skill_content="我方前卫全体HP自动恢复(效力80)<br/>并赋予物防·属防15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="光,debuff",skill_sp="77",skill_name="月白的面纱",skill_content="对全体敌人施以3次光属性攻击(威力65)<br/>Boost MAX时<br/>赋予同一对象“属性攻击必定失败(部分除外)”的特殊效果(1次)",skill_boost="威力75/90/115",test_weak="光",test_hit="3",test_obj="群",skill_up="88",skill_up_content="消費SP降低(SP62)"},{skill_order="7",skill_type="主动",skill_tag="体力护盾,回复",skill_sp="66",skill_name="快复的圣盾",skill_content="我方前卫全体HP恢复(效力130),驱散状态异常(部分除外)<br/>并赋予HP护盾<br/>(效果量 使用技能者最大HP的25%/不可重复)",skill_boost="效果150/180/220",skill_up="96",skill_up_content="消費SP降低(SP53)"},{skill_order="8",skill_type="主动",skill_tag="光,debuff",skill_sp="88",skill_name="新月的判决",skill_content="对敌方单体施以4次光属性攻击(威力65)<br/>当攻击目标处于破防状态时<br/>赋予同对象属性耐性降低15%的效果(2回合)",skill_boost="威力75/85/110",test_weak="光",test_hit="4",test_obj="单",skill_up="99",skill_up_content="消費SP降低(SP70)"},{skill_order="9",skill_type="主动",skill_tag="光,debuff",skill_sp="101",skill_name="满月的判决",skill_content="对敌人全体施以4次光属性攻击(威力45)<br/>当攻击目标处于破防状态时<br/>赋予同对象属性耐性降低15%的效果(2回合)",skill_boost="威力55/65/80",test_weak="光",test_hit="4",test_obj="群",skill_up="100",skill_up_content="消費SP降低(SP81)"},{skill_order="10",skill_type="主动",skill_tag="复活",skill_sp="120",skill_tag2="灯火の加護",skill_name="生命保护魔法(全体)",skill_content="赋予我方前卫全体自动复活的效果(回复量 最大HP的25%)<br/>无法战斗时立即发动(重叠时,次数不提升)<br/>※战斗中只能使用2次",skill_boost="回復量50/75/100%"},{skill_order="11",skill_type="被动",skill_tag="最大体力提升,弱点时伤害提升",skill_name="审问时间",skill_content="自身最大HP提升15%<br/>攻击敌人的弱点时伤害提升20%"},{skill_order="12",skill_type="被动",skill_tag="最大体力提升,弱点时伤害提升,消耗精力减少",skill_parent="11",skill_tag2="進化",skill_name="审问时间",skill_content="自身最大HP提升15%<br/>攻击敌人的弱点时伤害提升30%<br/>并赋予SP消耗量减少30%(效力不可重复)的效果"},{skill_order="13",skill_type="被动",skill_tag="属防降低",skill_name="揭露",skill_content=" | {owner_order="185",owner_skill={{skill_order="1",skill_type="主动",skill_tag="光",skill_sp="37",skill_name="天戒之光",skill_content="对随机目标施以4次光属性攻击(威力35)",skill_boost="威力45/55/75",test_weak="光",test_hit="4",test_obj="敌乱"},{skill_order="2",skill_type="主动",skill_tag="体力护盾,回复",skill_sp="34",skill_name="治愈的圣盾",skill_content="我方单体HP恢复(效力 160)<br/>并赋予HP护盾<br/>(效果量 使用技能者最大HP的25%/不可重复)",skill_boost="效力180/220/280"},{skill_order="3",skill_type="主动",skill_tag="杖",skill_sp="36",skill_name="吸魔之杖",skill_content="对敌方单体施以2次杖物理攻击(威力90)<br/>并吸收造成伤害量2%的SP",skill_boost="威力105/125/180",test_weak="杖",test_hit="2",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="debuff",skill_sp="39",skill_name="月光审判",skill_content="赋予敌方单体物防·属防降低20%的效果(2回合)<br/>并小概率赋予失明状态异常(2回合)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="回复,buff",skill_sp="52",skill_name="治愈恩宠Ⅱ",skill_content="我方前卫全体HP自动恢复(效力80)<br/>并赋予物防·属防15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="光,debuff",skill_sp="77",skill_name="月白的面纱",skill_content="对全体敌人施以3次光属性攻击(威力65)<br/>Boost MAX时<br/>赋予同一对象“属性攻击必定失败(部分除外)”的特殊效果(1次)",skill_boost="威力75/90/115",test_weak="光",test_hit="3",test_obj="群",skill_up="88",skill_up_content="消費SP降低(SP62)"},{skill_order="7",skill_type="主动",skill_tag="体力护盾,回复",skill_sp="66",skill_name="快复的圣盾",skill_content="我方前卫全体HP恢复(效力130),驱散状态异常(部分除外)<br/>并赋予HP护盾<br/>(效果量 使用技能者最大HP的25%/不可重复)",skill_boost="效果150/180/220",skill_up="96",skill_up_content="消費SP降低(SP53)"},{skill_order="8",skill_type="主动",skill_tag="光,debuff",skill_sp="88",skill_name="新月的判决",skill_content="对敌方单体施以4次光属性攻击(威力65)<br/>当攻击目标处于破防状态时<br/>赋予同对象属性耐性降低15%的效果(2回合)",skill_boost="威力75/85/110",test_weak="光",test_hit="4",test_obj="单",skill_up="99",skill_up_content="消費SP降低(SP70)"},{skill_order="9",skill_type="主动",skill_tag="光,debuff",skill_sp="101",skill_name="满月的判决",skill_content="对敌人全体施以4次光属性攻击(威力45)<br/>当攻击目标处于破防状态时<br/>赋予同对象属性耐性降低15%的效果(2回合)",skill_boost="威力55/65/80",test_weak="光",test_hit="4",test_obj="群",skill_up="100",skill_up_content="消費SP降低(SP81)"},{skill_order="10",skill_type="主动",skill_tag="复活",skill_sp="120",skill_tag2="灯火の加護",skill_name="生命保护魔法(全体)",skill_content="赋予我方前卫全体自动复活的效果(回复量 最大HP的25%)<br/>无法战斗时立即发动(重叠时,次数不提升)<br/>※战斗中只能使用2次",skill_boost="回復量50/75/100%"},{skill_order="11",skill_type="被动",skill_tag="最大体力提升,弱点时伤害提升",skill_name="审问时间",skill_content="自身最大HP提升15%<br/>攻击敌人的弱点时伤害提升20%"},{skill_order="12",skill_type="被动",skill_tag="最大体力提升,弱点时伤害提升,消耗精力减少",skill_parent="11",skill_tag2="進化",skill_name="审问时间",skill_content="自身最大HP提升15%<br/>攻击敌人的弱点时伤害提升30%<br/>并赋予SP消耗量减少30%(效力不可重复)的效果"},{skill_order="13",skill_type="被动",skill_tag="属防降低",skill_name="揭露",skill_content="当我方前卫有人使敌人破防时<br/>赋予破防中的敌人属防降低15%的效果(2回合)"},{skill_order="14",skill_type="被动",skill_tag="底力-提米诺斯",skill_tag2="灯火の加護",skill_name="潜力:断罪",skill_content="(准备Turn: 2/再使用Turn:4)<br/>选择指令时,赋予自身特殊效果“断罪”(1回合)<br/>断罪:除普攻外的攻击(部分除外)<br/>可突破所有弱点(无属性弱点除外)(伤害计算以每次攻击为准)"},{skill_order="15",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="buff",skill_tag2="必殺技",skill_name="星火神的威光",skill_content="【Lv1】<br/>回合开始时,率先行动<br/>赋予自身以外的我方前后卫全体威力提升50%<br/>(1回合/回合不可延长/同系统的效果不可重复)<br/>与伤害上限提升(效果量10000)的效果(1回合)<br/>【Lv10】<br/>回合开始时,率先行动<br/>赋予自身以外的我方前后卫全体威力提升50%<br/>(1回合/回合不可延长/同系统的效果不可重复)<br/>与伤害上限提升(效果量20000)的效果(1回合)"},{skill_order="21",skill_type="EX",skill_tag="光",skill_sp="3次",skill_tag2="EXアビリティ",skill_name="神圣魔法(全体)",skill_content="对全体敌人施以光属性攻击(威力630)<br/>【使用条件】第4回合以后",skill_boost="威力660/800/1000"},},}, | ||
{owner_order="184",owner_skill={{skill_order="1",skill_type="主动",skill_tag="雷",skill_sp="27",skill_name="猫式特大雷击魔法(单体)",skill_content="对敌方单体施以3次雷属性攻击(威力55)<br/>随后立即移到后卫(不视为交替)",skill_boost="威力65/80/100",test_weak="雷",test_hit="3",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="火",skill_sp="27",skill_name="猫式特大火焰魔法(单体)",skill_content="对敌方单体施以3次火属性攻击(威力55)<br/>随后立即移到后卫(不视为交替)",skill_boost="威力65/80/100",test_weak="火",test_hit="3",test_obj="单"},{skill_order="3",skill_type="主动",skill_tag="debuff,调查",skill_sp="24",skill_name="学者猫的魔物讲座",skill_content="赋予敌方单体属防降低20%的效果(2回合)<br/>并显示一个弱点",skill_boost="回合数3/4/5"},{skill_order="4",skill_type="主动",skill_tag="物理攻击回避",skill_sp="50",skill_name="猫之身法",skill_content="赋予自身必定回避物理攻击(部分除外)的效果(1次)",skill_boost="回数2/3/4回",test_weak=" ",test_hit=" ",test_obj="敌 "},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="80",skill_name="学者猫流魔力提升",skill_content="赋予我方前后卫全体属攻提升15%的效果(2回合)<br/>当对象是学者时<br/>赋予同对象火·雷属性伤害提升15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="雷",skill_sp="50",skill_name="随机雷电魔法",skill_content="对随机目标施以4次雷属性攻击(威力45)<br/>能力提升(Boost)MAX时:攻击次数变为5次",skill_boost="威力55/65/90",test_weak="雷",test_hit="4,5",test_obj="乱",skill_up="88",skill_up_content="消費SP降低(SP40)"},{skill_order="7",skill_type="主动",skill_tag="火",skill_sp="50",skill_name="随机火焰魔法",skill_content="对随机目标施以4次火属性攻击(威力45)<br/>能力提升(Boost)MAX时:攻击次数变为5次",skill_boost="威力55/65/90",test_weak="火",test_hit="4,5",test_obj="乱",skill_up="96",skill_up_content="消費SP降低(SP40)"},{skill_order="8",skill_type="主动",skill_tag="雷,回复",skill_sp="82",skill_name="猫式特大雷击魔法(全体)Ⅲ",skill_content="对全体敌人施以3次雷属性攻击(威力80)<br/>后卫生存时:后卫的SP回复(回复量10)<br/>然后转移到后卫(不被视为轮换)",skill_boost="威力90/105/130",test_weak="雷",test_hit="3",test_obj="群",skill_up="99",skill_up_content="消費SP降低(SP66)"},{skill_order="9",skill_type="主动",skill_tag="火,回复",skill_sp="82",skill_name="猫式特大火焰魔法(全体)Ⅲ",skill_content="对全体敌人施以3次火属性攻击(威力80)<br/>后卫生存时:后卫的SP回复(回复量10)<br/>然后转移到后卫(不被视为轮换)",skill_boost="威力90/105/130",test_weak="火",test_hit="3",test_obj="群",skill_up="100",skill_up_content="消費SP降低(SP66)"},{skill_order="10",skill_type="主动",skill_tag="回复",skill_sp="50",skill_tag2="灯火の加護",skill_name="学者猫的祝福信",skill_content="为自身添加倒计时效果(计数8)<br/>计数结束时,我方前卫全体BP恢复3<br/>※通过能力提升(Boost)缩短计数",skill_boost="计数7/6/5"},{skill_order="11",skill_type="被动",skill_tag="属攻提升,火伤害提升,雷伤害提升",skill_name="学者猫的全力",skill_content="消耗BP3并使用技能时<br/> | {owner_order="184",owner_skill={{skill_order="1",skill_type="主动",skill_tag="雷",skill_sp="27",skill_name="猫式特大雷击魔法(单体)",skill_content="对敌方单体施以3次雷属性攻击(威力55)<br/>随后立即移到后卫(不视为交替)",skill_boost="威力65/80/100",test_weak="雷",test_hit="3",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="火",skill_sp="27",skill_name="猫式特大火焰魔法(单体)",skill_content="对敌方单体施以3次火属性攻击(威力55)<br/>随后立即移到后卫(不视为交替)",skill_boost="威力65/80/100",test_weak="火",test_hit="3",test_obj="单"},{skill_order="3",skill_type="主动",skill_tag="debuff,调查",skill_sp="24",skill_name="学者猫的魔物讲座",skill_content="赋予敌方单体属防降低20%的效果(2回合)<br/>并显示一个弱点",skill_boost="回合数3/4/5"},{skill_order="4",skill_type="主动",skill_tag="物理攻击回避",skill_sp="50",skill_name="猫之身法",skill_content="赋予自身必定回避物理攻击(部分除外)的效果(1次)",skill_boost="回数2/3/4回",test_weak=" ",test_hit=" ",test_obj="敌 "},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="80",skill_name="学者猫流魔力提升",skill_content="赋予我方前后卫全体属攻提升15%的效果(2回合)<br/>当对象是学者时<br/>赋予同对象火·雷属性伤害提升15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="雷",skill_sp="50",skill_name="随机雷电魔法",skill_content="对随机目标施以4次雷属性攻击(威力45)<br/>能力提升(Boost)MAX时:攻击次数变为5次",skill_boost="威力55/65/90",test_weak="雷",test_hit="4,5",test_obj="乱",skill_up="88",skill_up_content="消費SP降低(SP40)"},{skill_order="7",skill_type="主动",skill_tag="火",skill_sp="50",skill_name="随机火焰魔法",skill_content="对随机目标施以4次火属性攻击(威力45)<br/>能力提升(Boost)MAX时:攻击次数变为5次",skill_boost="威力55/65/90",test_weak="火",test_hit="4,5",test_obj="乱",skill_up="96",skill_up_content="消費SP降低(SP40)"},{skill_order="8",skill_type="主动",skill_tag="雷,回复",skill_sp="82",skill_name="猫式特大雷击魔法(全体)Ⅲ",skill_content="对全体敌人施以3次雷属性攻击(威力80)<br/>后卫生存时:后卫的SP回复(回复量10)<br/>然后转移到后卫(不被视为轮换)",skill_boost="威力90/105/130",test_weak="雷",test_hit="3",test_obj="群",skill_up="99",skill_up_content="消費SP降低(SP66)"},{skill_order="9",skill_type="主动",skill_tag="火,回复",skill_sp="82",skill_name="猫式特大火焰魔法(全体)Ⅲ",skill_content="对全体敌人施以3次火属性攻击(威力80)<br/>后卫生存时:后卫的SP回复(回复量10)<br/>然后转移到后卫(不被视为轮换)",skill_boost="威力90/105/130",test_weak="火",test_hit="3",test_obj="群",skill_up="100",skill_up_content="消費SP降低(SP66)"},{skill_order="10",skill_type="主动",skill_tag="回复",skill_sp="50",skill_tag2="灯火の加護",skill_name="学者猫的祝福信",skill_content="为自身添加倒计时效果(计数8)<br/>计数结束时,我方前卫全体BP恢复3<br/>※通过能力提升(Boost)缩短计数",skill_boost="计数7/6/5"},{skill_order="11",skill_type="被动",skill_tag="属攻提升,火伤害提升,雷伤害提升",skill_name="学者猫的全力",skill_content="消耗BP3并使用技能时<br/>自身属攻提升20%<br/>赋予火·雷属性伤害提升20%的效果"},{skill_order="12",skill_type="被动",skill_tag="属攻提升,火伤害提升,雷伤害提升",skill_parent="11",skill_tag2="進化",skill_name="学者猫的全力",skill_content="消耗BP3并使用技能时<br/>自身属攻提升30%<br/>赋予火·雷属性伤害提升30%的效果"},{skill_order="13",skill_type="被动",skill_tag="属攻上限提升(被动),伤害上限提升",skill_name="硕学王的学殖",skill_content="赋予我方前卫全体被动区属攻增益上限提升至50%<br/>与伤害上限提升(效果量20000)的效果"},{skill_order="14",skill_type="被动",skill_tag="属攻提升",skill_tag2="灯火の加護",skill_name="实地调查",skill_content="交替时:赋予前后卫属攻提升10%的效果(1回合)<br/>当对象是学者时,效果量变为20%"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升,雷耐性提升",skill_name="火·雷耐性强化",skill_content="自身的火・雷耐性提升10%"},{skill_order="16",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化Ⅲ",skill_content="自身的冰耐性提升20%"},{skill_order="17",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化Ⅲ",skill_content="自身的风耐性提升20%"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="buff",skill_tag2="必殺技",skill_name="学者猫的特别魔法指南",skill_content="【Lv1】<br/>赋予自身和后卫的属攻<br/>与属性伤害提升10%的效果(3回合)<br/>【Lv10】<br/>赋予自身和后卫的属攻<br/>与属性伤害提升20%的效果(4回合)"},{skill_order="21",skill_type="EX",skill_tag="buff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="学者猫的古代魔法指南",skill_content="赋予自身和后卫的属攻<br/>与属性伤害提升30%的效果(2回合)<br/>当对象是学者时<br/>赋予同一对象属性攻击发生暴击的效果<br/>与必定暴击效果(2回合)<br/>【使用条件】第10回合以内",skill_boost="回合数3/4/5"},},}, | ||
{owner_order="183",owner_skill={{skill_order="1",skill_type="主动",skill_tag="枪",skill_sp="38",skill_name="三连击",skill_content="对敌方单体施以3次枪物理攻击(威力65)",skill_boost="威力75/90/120",test_weak="枪",test_hit="3",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="弓,回复",skill_sp="46",skill_name="气力的三矢",skill_content="对敌方单体施以3次弓物理攻击(威力65)<br/>并将自身的BP恢复1",skill_boost="威力75/90/120",test_weak="弓",test_hit="3",test_obj="单"},{skill_order="3",skill_type="主动",skill_tag="回复",skill_sp="60",skill_name="BP传递",skill_content="除自身以外的我方BP恢复(回复量1)<br/>但是在本回合中的行动会变慢",skill_boost="恢复量2/3/4"},{skill_order="4",skill_type="主动",skill_tag="弓,回复",skill_sp="77",skill_name="奖金风暴",skill_content="对全体敌人施以4次弓物理攻击(威力25)<br/>并回复我方前卫全体的SP(回复量20)",skill_boost="威力35/45/60",test_weak="弓",test_hit="4",test_obj="群"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="70",skill_name="稳健的商业计划",skill_content="赋予我方前卫全体物防·属防提升20%<br/>与枪攻击伤害提升20%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="枪",skill_sp="10",skill_name="合作",skill_content="对敌方单体施以2次枪物理攻击(威力45)<br/>能力提升(Boost)MAX时:消耗我方前后卫全体的BP各1点<br/>消耗的人数越多威力越大<br/>最多5倍(8人消耗时)",skill_boost="威力55/70/100强化后:65/80/120",test_weak="枪",test_hit="2",test_obj="单",skill_up="88",skill_up_content="威力提升(55)"},{skill_order="7",skill_type="主动",skill_tag="枪",skill_parent="6",skill_sp="10",skill_tag2="進化",skill_name="合作",skill_content="对敌方单体施以2次枪物理攻击(威力65)<br/>能力提升(Boost)MAX时:消耗我方前后卫全体的BP各1点<br/>消耗的人数越多威力越大<br/>最多5倍(8人消耗时)",skill_boost="威力85/100/140",test_weak="枪",test_hit="2",test_obj="单"},{skill_order="8",skill_type="主动",skill_tag="枪",skill_sp="70",skill_name="商魂猛进击",skill_content="对全体敌人施以4次枪物理攻击(威力35)<br/>能力提升(Boost)MAX时:攻击次数变为6次",skill_boost="威力45/55/45",test_weak="枪",test_hit="4,6",test_obj="群",skill_up="96",skill_up_content="消費SP降低(SP56)"},{skill_order="9",skill_type="主动",skill_tag="枪,回复,buff",skill_sp="74",skill_name="一举两得的三连枪",skill_content="对敌方单体施以3次枪物理攻击(威力85)<br/>并赋予我方前卫全体HP吸收回复(效果量:造成伤害的30%)<br/>能力提升(Boost)MAX时:赋予恢复对象<br/>物防·属防提升10%的效果(2回合)",skill_boost="威力95/110/140",test_weak="枪",test_hit="3",test_obj="单",skill_up="99",skill_up_content="消費SP降低(SP59)"},{skill_order="10",skill_type="主动",skill_tag="枪,debuff",skill_sp="73",skill_name="猪突猛进击・双穿",skill_content="对全体敌人施以2次枪物理攻击(威力105)<br/>并赋予物防降低15%的效果(2回合)<br/>能力提升(Boost)MAX时:赋予同对象15%的枪耐性降低效果(2回合)",skill_boost="威力120/140/170",test_weak="枪",test_hit="2",test_obj="群",skill_up="100",skill_up_content="消費SP降低(SP58)"},{skill_order="11",skill_type="主动",skill_tag="枪,debuff",skill_sp="73",skill_tag2="灯火の加護",skill_name="尖刺风暴",skill_content="对随机目标施以4次枪物理攻击(威力65)<br/>每次攻击小概率赋予枪耐性降低15%的效果(2回合)",skill_boost="威力75/85/110",test_weak="枪",test_hit="4",test_obj="乱"},{skill_order="12",skill_type="被动",skill_tag="物攻提升,枪伤害提升,弓伤害提升",skill_name="武器的熟练掌握(枪・弓)Ⅱ",skill_content="赋予自身物攻提升15%<br/>与枪·弓攻击伤害提升15%的效果"},{skill_order="13",skill_type="被动",skill_tag="物攻提升,枪伤害提升,精力自动回复",skill_name="商人的互助",skill_content="根据队内商人的人数,赋予我方前卫全体对应效果<br/>2以上:枪攻击伤害提升15%<br/>3以上:并自动恢复SP(恢复量:最大SP的3%)<br/>4以上:提升15%物攻"},{skill_order="14",skill_type="被动",skill_tag="底力-帕特提欧",skill_tag2="灯火の加護",skill_name="潜力:气合",skill_content="(准备回合: 2/再使用回合:6)<br/>(右上角)指令选择时,赋予我方前后卫全体的商人<br/>特殊效果“气合”(1回合)<br/>气合: BP不会减少(包括消耗时/部分除外)<br/>※但技能选择阶段仍需要使用BP拉至对应增幅量。<br/>※以BP消耗为条件发挥效果"},{skill_order="15",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="回复,buff",skill_tag2="必殺技",skill_name="先行投资",skill_content="【Lv1】<br/>我方前后卫全体BP恢复1<br/>并赋予枪攻击伤害提升10%的效果(2回合)<br/>【Lv10】<br/>我方前后卫全体BP恢复5<br/>并赋予枪攻击伤害提升15%的效果(3回合)"},{skill_order="21",skill_type="EX",skill_tag="枪",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="呼唤小弟",skill_content="从使用后的下回合开始,每回合<br/>在我方行动之前(部分除外)<br/>对随机目标施以5次枪物理攻击(威力30/持续2次)<br/>【使用条件】第3回合以后",skill_boost="持续次数3/4/5次"},},}, | {owner_order="183",owner_skill={{skill_order="1",skill_type="主动",skill_tag="枪",skill_sp="38",skill_name="三连击",skill_content="对敌方单体施以3次枪物理攻击(威力65)",skill_boost="威力75/90/120",test_weak="枪",test_hit="3",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="弓,回复",skill_sp="46",skill_name="气力的三矢",skill_content="对敌方单体施以3次弓物理攻击(威力65)<br/>并将自身的BP恢复1",skill_boost="威力75/90/120",test_weak="弓",test_hit="3",test_obj="单"},{skill_order="3",skill_type="主动",skill_tag="回复",skill_sp="60",skill_name="BP传递",skill_content="除自身以外的我方BP恢复(回复量1)<br/>但是在本回合中的行动会变慢",skill_boost="恢复量2/3/4"},{skill_order="4",skill_type="主动",skill_tag="弓,回复",skill_sp="77",skill_name="奖金风暴",skill_content="对全体敌人施以4次弓物理攻击(威力25)<br/>并回复我方前卫全体的SP(回复量20)",skill_boost="威力35/45/60",test_weak="弓",test_hit="4",test_obj="群"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="70",skill_name="稳健的商业计划",skill_content="赋予我方前卫全体物防·属防提升20%<br/>与枪攻击伤害提升20%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="枪",skill_sp="10",skill_name="合作",skill_content="对敌方单体施以2次枪物理攻击(威力45)<br/>能力提升(Boost)MAX时:消耗我方前后卫全体的BP各1点<br/>消耗的人数越多威力越大<br/>最多5倍(8人消耗时)",skill_boost="威力55/70/100强化后:65/80/120",test_weak="枪",test_hit="2",test_obj="单",skill_up="88",skill_up_content="威力提升(55)"},{skill_order="7",skill_type="主动",skill_tag="枪",skill_parent="6",skill_sp="10",skill_tag2="進化",skill_name="合作",skill_content="对敌方单体施以2次枪物理攻击(威力65)<br/>能力提升(Boost)MAX时:消耗我方前后卫全体的BP各1点<br/>消耗的人数越多威力越大<br/>最多5倍(8人消耗时)",skill_boost="威力85/100/140",test_weak="枪",test_hit="2",test_obj="单"},{skill_order="8",skill_type="主动",skill_tag="枪",skill_sp="70",skill_name="商魂猛进击",skill_content="对全体敌人施以4次枪物理攻击(威力35)<br/>能力提升(Boost)MAX时:攻击次数变为6次",skill_boost="威力45/55/45",test_weak="枪",test_hit="4,6",test_obj="群",skill_up="96",skill_up_content="消費SP降低(SP56)"},{skill_order="9",skill_type="主动",skill_tag="枪,回复,buff",skill_sp="74",skill_name="一举两得的三连枪",skill_content="对敌方单体施以3次枪物理攻击(威力85)<br/>并赋予我方前卫全体HP吸收回复(效果量:造成伤害的30%)<br/>能力提升(Boost)MAX时:赋予恢复对象<br/>物防·属防提升10%的效果(2回合)",skill_boost="威力95/110/140",test_weak="枪",test_hit="3",test_obj="单",skill_up="99",skill_up_content="消費SP降低(SP59)"},{skill_order="10",skill_type="主动",skill_tag="枪,debuff",skill_sp="73",skill_name="猪突猛进击・双穿",skill_content="对全体敌人施以2次枪物理攻击(威力105)<br/>并赋予物防降低15%的效果(2回合)<br/>能力提升(Boost)MAX时:赋予同对象15%的枪耐性降低效果(2回合)",skill_boost="威力120/140/170",test_weak="枪",test_hit="2",test_obj="群",skill_up="100",skill_up_content="消費SP降低(SP58)"},{skill_order="11",skill_type="主动",skill_tag="枪,debuff",skill_sp="73",skill_tag2="灯火の加護",skill_name="尖刺风暴",skill_content="对随机目标施以4次枪物理攻击(威力65)<br/>每次攻击小概率赋予枪耐性降低15%的效果(2回合)",skill_boost="威力75/85/110",test_weak="枪",test_hit="4",test_obj="乱"},{skill_order="12",skill_type="被动",skill_tag="物攻提升,枪伤害提升,弓伤害提升",skill_name="武器的熟练掌握(枪・弓)Ⅱ",skill_content="赋予自身物攻提升15%<br/>与枪·弓攻击伤害提升15%的效果"},{skill_order="13",skill_type="被动",skill_tag="物攻提升,枪伤害提升,精力自动回复",skill_name="商人的互助",skill_content="根据队内商人的人数,赋予我方前卫全体对应效果<br/>2以上:枪攻击伤害提升15%<br/>3以上:并自动恢复SP(恢复量:最大SP的3%)<br/>4以上:提升15%物攻"},{skill_order="14",skill_type="被动",skill_tag="底力-帕特提欧",skill_tag2="灯火の加護",skill_name="潜力:气合",skill_content="(准备回合: 2/再使用回合:6)<br/>(右上角)指令选择时,赋予我方前后卫全体的商人<br/>特殊效果“气合”(1回合)<br/>气合: BP不会减少(包括消耗时/部分除外)<br/>※但技能选择阶段仍需要使用BP拉至对应增幅量。<br/>※以BP消耗为条件发挥效果"},{skill_order="15",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="回复,buff",skill_tag2="必殺技",skill_name="先行投资",skill_content="【Lv1】<br/>我方前后卫全体BP恢复1<br/>并赋予枪攻击伤害提升10%的效果(2回合)<br/>【Lv10】<br/>我方前后卫全体BP恢复5<br/>并赋予枪攻击伤害提升15%的效果(3回合)"},{skill_order="21",skill_type="EX",skill_tag="枪",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="呼唤小弟",skill_content="从使用后的下回合开始,每回合<br/>在我方行动之前(部分除外)<br/>对随机目标施以5次枪物理攻击(威力30/持续2次)<br/>【使用条件】第3回合以后",skill_boost="持续次数3/4/5次"},},}, | ||
{owner_order="182",owner_skill={{skill_order="1",skill_type="主动",skill_tag="冰",skill_sp="27",skill_name="霜花之诗",skill_content="对随机目标施以3次冰属性攻击(威力55)",skill_boost="威力65/80/100",test_weak="冰",test_hit="3",test_obj="乱"},{skill_order="2",skill_type="主动",skill_tag="暗",skill_sp="27",skill_name="孤影之诗",skill_content="对随机目标施以3次暗属性攻击(威力55)",skill_boost="威力65/80/100",test_weak="暗",test_hit="3",test_obj="乱"},{skill_order="3",skill_type="主动",skill_tag="buff",skill_sp="57",skill_name="守护星的福音",skill_content="赋予我方前卫全体<br/>物防・属防・会心提升15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="4",skill_type="主动",skill_tag="冰,debuff",skill_sp="46",skill_name="冰霜之诗",skill_content="对敌方单体施以3次冰属性攻击(威力65)<br/>并赋予属防降低10%的效果(2回合)",skill_boost="威力75/90/120",test_weak="冰",test_hit="3",test_obj="单"},{skill_order="5",skill_type="主动",skill_tag="暗,debuff",skill_sp="46",skill_name="残夜之诗",skill_content="对敌方单体施以3次暗属性攻击(威力65)<br/>并赋予属防降低10%的效果(2回合)",skill_boost="威力75/90/120",test_weak="暗",test_hit="3",test_obj="单"},{skill_order="6",skill_type="主动",skill_tag="buff",skill_sp="50",skill_name="紫苑祈祷",skill_content="赋予我方前后卫全体特殊效果“紫苑祈祷”<br/>持续到自身采取行动或无法行动为止<br/>(持续消耗SP180/持续SP不足时也解除) <br/>紫苑祈祷:会心提升30%<br/>火・冰属性伤害提升30%<br/>属性攻击发生暴击",skill_boost="持续消费SP 140/100/60",skill_up="88",skill_up_content="消費SP降低(SP40)"},{skill_order="7",skill_type="主动",skill_tag="buff",skill_sp="50",skill_name="银灰祈祷",skill_content="赋予我方前后卫全体特殊效果“银灰祈祷”的效果<br/>持续到自身采取行动或无法行动为止<br/>(持续消耗SP180/持续SP不足时也解除)<br/>银灰祈祷:会心提升30%<br/>光・暗属性伤害提升30%<br/>属性攻击发生暴击",skill_boost="持续消费SP 140/100/60",skill_up="96",skill_up_content="消費SP降低(SP40)"},{skill_order="8",skill_type="主动",skill_tag="冰",skill_sp="70",skill_name="白魔之诗Ⅲ",skill_content="对全体敌人施以3次冰属性攻击(威力80)",skill_boost="威力90/105/130",test_weak="冰",test_hit="3",test_obj="敌群",skill_up="99",skill_up_content="消費SP降低(SP56)"},{skill_order="9",skill_type="主动",skill_tag="暗",skill_sp="70",skill_name="幽暗之诗Ⅲ",skill_content="对全体敌人施以3次暗属性攻击(威力80)",skill_boost="威力90/105/130",test_weak="暗",test_hit="3",test_obj="群",skill_up="100",skill_up_content="消費SP降低(SP56)"},{skill_order="10",skill_type="主动",skill_tag="回复",skill_sp="100",skill_tag2="灯火の加護",skill_name="星辰的祝福",skill_content="除自身以外的我方前卫全体SP回复(回复量25)",skill_boost="恢复量50/75/100"},{skill_order="11",skill_type="被动",skill_tag="体力回复",skill_name="交替时HP恢复(前全)",skill_content="交替时:我方前卫全体HP恢复(效力45)"},{skill_order="12",skill_type="被动",skill_tag="属攻提升,会心提升,伤害上限提升",skill_name="吉兆显现",skill_content="SP 50%以下时:我方前卫全体<br/>属攻·会心提升15%<br/>并赋予伤害上限提升(效果量20000)的效果"},{skill_order="13",skill_type="被动",skill_tag="属攻提升,会心提升,伤害上限提升",skill_parent="12",skill_tag2="進化",skill_name="吉兆显现",skill_content="SP 50%以下时:我方前卫全体<br/>属攻·会心提升20%<br/>并赋予伤害上限提升(效果量30000)的效果"},{skill_order="14",skill_type="被动",skill_tag="精力自动回复",skill_tag2="灯火の加護",skill_name="略读",skill_content="当自身不处于银灰祈祷或紫苑祈祷状态时<br/>赋予自身SP自动回复的效果(回复量 最大SP的10%)"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化Ⅲ",skill_content="自身的火耐性提升20%"},{skill_order="16",skill_type="特殊",skill_tag="冰耐性提升,暗耐性提升",skill_name="冰・暗耐性强化",skill_content="自身的冰·暗耐性提升10%"},{skill_order="17",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化Ⅲ",skill_content="自身的光耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="buff",skill_tag2="必殺技",skill_name="神秘的占卜舞",skill_content="【Lv1】<br/>赋予我方前卫全体属攻·会心提升10%<br/>属性伤害提升10%<br/>与属性攻击发生暴击的效果(2回合)<br/>【Lv10】<br/>赋予我方前卫全体属攻·会心提升15%<br/>属性伤害提升15%<br/>与属性攻击发生暴击的效果(3回合)"},{skill_order="21",skill_type="EX",skill_tag="buff",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="星影的祝福",skill_content="赋予我方前后卫全体<br/>伤害上限提升(效果量50000)的效果(6回合)<br/>【使用条件】第5回合以后",skill_boost="回合数7/8/9"},},}, | {owner_order="182",owner_skill={{skill_order="1",skill_type="主动",skill_tag="冰",skill_sp="27",skill_name="霜花之诗",skill_content="对随机目标施以3次冰属性攻击(威力55)",skill_boost="威力65/80/100",test_weak="冰",test_hit="3",test_obj="乱"},{skill_order="2",skill_type="主动",skill_tag="暗",skill_sp="27",skill_name="孤影之诗",skill_content="对随机目标施以3次暗属性攻击(威力55)",skill_boost="威力65/80/100",test_weak="暗",test_hit="3",test_obj="乱"},{skill_order="3",skill_type="主动",skill_tag="buff",skill_sp="57",skill_name="守护星的福音",skill_content="赋予我方前卫全体<br/>物防・属防・会心提升15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="4",skill_type="主动",skill_tag="冰,debuff",skill_sp="46",skill_name="冰霜之诗",skill_content="对敌方单体施以3次冰属性攻击(威力65)<br/>并赋予属防降低10%的效果(2回合)",skill_boost="威力75/90/120",test_weak="冰",test_hit="3",test_obj="单"},{skill_order="5",skill_type="主动",skill_tag="暗,debuff",skill_sp="46",skill_name="残夜之诗",skill_content="对敌方单体施以3次暗属性攻击(威力65)<br/>并赋予属防降低10%的效果(2回合)",skill_boost="威力75/90/120",test_weak="暗",test_hit="3",test_obj="单"},{skill_order="6",skill_type="主动",skill_tag="buff",skill_sp="50",skill_name="紫苑祈祷",skill_content="赋予我方前后卫全体特殊效果“紫苑祈祷”<br/>持续到自身采取行动或无法行动为止<br/>(持续消耗SP180/持续SP不足时也解除) <br/>紫苑祈祷:会心提升30%<br/>火・冰属性伤害提升30%<br/>属性攻击发生暴击",skill_boost="持续消费SP 140/100/60",skill_up="88",skill_up_content="消費SP降低(SP40)"},{skill_order="7",skill_type="主动",skill_tag="buff",skill_sp="50",skill_name="银灰祈祷",skill_content="赋予我方前后卫全体特殊效果“银灰祈祷”的效果<br/>持续到自身采取行动或无法行动为止<br/>(持续消耗SP180/持续SP不足时也解除)<br/>银灰祈祷:会心提升30%<br/>光・暗属性伤害提升30%<br/>属性攻击发生暴击",skill_boost="持续消费SP 140/100/60",skill_up="96",skill_up_content="消費SP降低(SP40)"},{skill_order="8",skill_type="主动",skill_tag="冰",skill_sp="70",skill_name="白魔之诗Ⅲ",skill_content="对全体敌人施以3次冰属性攻击(威力80)",skill_boost="威力90/105/130",test_weak="冰",test_hit="3",test_obj="敌群",skill_up="99",skill_up_content="消費SP降低(SP56)"},{skill_order="9",skill_type="主动",skill_tag="暗",skill_sp="70",skill_name="幽暗之诗Ⅲ",skill_content="对全体敌人施以3次暗属性攻击(威力80)",skill_boost="威力90/105/130",test_weak="暗",test_hit="3",test_obj="群",skill_up="100",skill_up_content="消費SP降低(SP56)"},{skill_order="10",skill_type="主动",skill_tag="回复",skill_sp="100",skill_tag2="灯火の加護",skill_name="星辰的祝福",skill_content="除自身以外的我方前卫全体SP回复(回复量25)",skill_boost="恢复量50/75/100"},{skill_order="11",skill_type="被动",skill_tag="体力回复",skill_name="交替时HP恢复(前全)",skill_content="交替时:我方前卫全体HP恢复(效力45)"},{skill_order="12",skill_type="被动",skill_tag="属攻提升,会心提升,伤害上限提升",skill_name="吉兆显现",skill_content="SP 50%以下时:我方前卫全体<br/>属攻·会心提升15%<br/>并赋予伤害上限提升(效果量20000)的效果"},{skill_order="13",skill_type="被动",skill_tag="属攻提升,会心提升,伤害上限提升",skill_parent="12",skill_tag2="進化",skill_name="吉兆显现",skill_content="SP 50%以下时:我方前卫全体<br/>属攻·会心提升20%<br/>并赋予伤害上限提升(效果量30000)的效果"},{skill_order="14",skill_type="被动",skill_tag="精力自动回复",skill_tag2="灯火の加護",skill_name="略读",skill_content="当自身不处于银灰祈祷或紫苑祈祷状态时<br/>赋予自身SP自动回复的效果(回复量 最大SP的10%)"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化Ⅲ",skill_content="自身的火耐性提升20%"},{skill_order="16",skill_type="特殊",skill_tag="冰耐性提升,暗耐性提升",skill_name="冰・暗耐性强化",skill_content="自身的冰·暗耐性提升10%"},{skill_order="17",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化Ⅲ",skill_content="自身的光耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="buff",skill_tag2="必殺技",skill_name="神秘的占卜舞",skill_content="【Lv1】<br/>赋予我方前卫全体属攻·会心提升10%<br/>属性伤害提升10%<br/>与属性攻击发生暴击的效果(2回合)<br/>【Lv10】<br/>赋予我方前卫全体属攻·会心提升15%<br/>属性伤害提升15%<br/>与属性攻击发生暴击的效果(3回合)"},{skill_order="21",skill_type="EX",skill_tag="buff",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="星影的祝福",skill_content="赋予我方前后卫全体<br/>伤害上限提升(效果量50000)的效果(6回合)<br/>【使用条件】第5回合以后",skill_boost="回合数7/8/9"},},}, | ||
{owner_order="181",owner_skill={{skill_order="1",skill_type="主动",skill_tag="雷,debuff",skill_sp="45",skill_name="雷击感电魔法(单体)",skill_content="对敌方单体施以雷属性攻击(威力140)<br/>并赋予感电状态异常(2回合)<br/>感电:每次受到雷属性攻击时,护盾-1(不会变成0)",skill_boost="威力170/210/300",test_weak="雷",test_hit="1",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="调查",skill_sp="10",skill_name="全体调查",skill_content="显示全体敌人的一个弱点",skill_boost=" | {owner_order="181",owner_skill={{skill_order="1",skill_type="主动",skill_tag="雷,debuff",skill_sp="45",skill_name="雷击感电魔法(单体)",skill_content="对敌方单体施以雷属性攻击(威力140)<br/>并赋予感电状态异常(2回合)<br/>感电:每次受到雷属性攻击时,护盾-1(不会变成0)",skill_boost="威力170/210/300",test_weak="雷",test_hit="1",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="调查",skill_sp="10",skill_name="全体调查",skill_content="显示全体敌人的一个弱点",skill_boost="弱点显示数2/3/4"},{skill_order="3",skill_type="主动",skill_tag="书",skill_sp="38",skill_name="三重拍打",skill_content="对敌方单体施以3次书物理攻击(威力65)",skill_boost="威力75/90/120",test_weak="书",test_hit="3",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="火,雷,debuff",skill_sp="41",skill_name="大乱雷击炎魔法",skill_content="对随机目标施以3次雷属性攻击(威力55)<br/>并突破火弱点(伤害以雷属性计算)<br/>每次攻击赋予15%的雷耐性降低的效果(2回合)",skill_boost="威力65/80/100",test_weak="雷,火",test_hit="3",test_obj="乱"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="23",skill_name="防雷的物反魔法",skill_content="赋予自身雷耐性提升30%的效果(3回合)<br/>并赋予自身对物理攻击施以反击的效果(3回合)<br/>反击:对目标施以雷属性攻击(威力120)",skill_boost="回合数4/5/6"},{skill_order="6",skill_type="主动",skill_tag="火,雷",skill_sp="73",skill_name="特大雷击炎魔法(全体)Ⅲ",skill_content="对全体敌人施以3次雷属性攻击(威力80)<br/>并突破火弱点(伤害以雷属性计算)",skill_boost="威力90/105/130",test_weak="雷,火",test_hit="3",test_obj="群",skill_up="88",skill_up_content="消費SP降低(SP58)"},{skill_order="7",skill_type="主动",skill_tag="火,雷,debuff",skill_sp="93",skill_name="持续雷击炎魔法(全体)",skill_content="从使用后的下回合开始,每回合<br/>在我方行动之前(部分除外)<br/>对全体敌人施以雷属性攻击(威力180/持续2次)<br/>并突破火弱点(伤害以雷属性计算)<br/>当攻击目标处于感电状态时<br/>小概率赋予麻痹状态异常(2回合)",skill_boost="持续3/4/5次",test_weak="雷,火",test_hit="1",test_obj="群",skill_up="96",skill_up_content="消費SP降低(SP74)"},{skill_order="8",skill_type="主动",skill_tag="火,雷,debuff",skill_sp="64",skill_name="霹雳闪电",skill_content="对随机目标施以4次雷属性攻击(威力45)<br/>并突破火弱点(伤害以雷属性计算)<br/>每次攻击小概率赋予15%属防降低的效果(2回合)",skill_boost="威力55/65/90",test_weak="雷,火",test_hit="4",test_obj="乱",skill_up="99",skill_up_content="消費SP降低(SP51)"},{skill_order="9",skill_type="主动",skill_tag="雷,debuff",skill_sp="92",skill_name="大雷击感电魔法(单体)Ⅳ",skill_content="对敌方单体施以2次雷属性攻击(威力135)<br/>并赋予感电状态异常(2回合)<br/>感电:每次受到雷属性攻击时,护盾-1(不会变成0)",skill_boost="威力150/175/235",test_weak="雷",test_hit="2",test_obj="单",skill_up="100",skill_up_content="消費SP降低(SP74)"},{skill_order="10",skill_type="主动",skill_tag="雷,debuff",skill_parent="9",skill_sp="74",skill_tag2="進化",skill_name="特大雷击感电魔法(单体)Ⅳ",skill_content="对敌方单体施以3次雷属性攻击(威力95)<br/>并赋予感电状态异常(2回合)<br/>感电:每次受到雷属性攻击时,护盾-1(不会变成0)",skill_boost="威力110/125/160",test_weak="雷",test_hit="3",test_obj="单"},{skill_order="11",skill_type="主动",skill_tag="buff",skill_sp="56",skill_tag2="灯火の加護",skill_name="雷强化魔法(全体)V",skill_content="赋予我方前卫全体<br/>雷属性伤害提升30%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="12",skill_type="被动",skill_tag="属攻提升",skill_name="电力助推器",skill_content="当敌人处于感电状态时<br/>赋予我方前卫全体属攻提升20%的效果"},{skill_order="13",skill_type="被动",skill_tag="异常效果延长(相互)",skill_name="异常效果延长(与)",skill_content="当自身赋予异常状态时<br/>效果延长1回合(部分除外/不可重复)"},{skill_order="14",skill_type="被动",skill_tag="属性暴击解放,属攻提升,雷伤害提升",skill_tag2="灯火の加護",skill_name="雷击的禁术",skill_content="赋予自身属攻提升10%,雷属性伤害提升30%<br/>与属性攻击发生暴击的效果"},{skill_order="15",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="火,雷",skill_tag2="必殺技",skill_name="破戒之球雷",skill_content="【Lv1】<br/>对全体敌人施以5次雷属性攻击(威力65)<br/>并突破火弱点(伤害以雷属性计算)<br/>攻击对象感电时威力提升1.5倍<br/>【Lv10】<br/>对全体敌人施以5次雷属性攻击(威力75)<br/>并突破火弱点(伤害以雷属性计算)<br/>攻击对象感电时威力提升1.5倍"},{skill_order="21",skill_type="EX",skill_tag="雷,debuff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="雷击感电魔法(全体)Ⅳ",skill_content="对全体敌人施以雷属性攻击(威力210)<br/>并赋予感电状态异常(2回合)<br/>感电:每次受到雷属性攻击时,护盾-1(不会变成0)<br/>【使用条件】第3回合以后",skill_boost="威力235/275/340"},},}, | ||
{owner_order="180",owner_skill={{skill_order="1",skill_type="主动",skill_tag="冰",skill_sp="28",skill_name="连乱冰冲",skill_content="对随机目标施以2次冰属性攻击(威力90)",skill_boost="威力105/125/180",test_weak="冰",test_hit="2",test_obj="乱"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_sp="27",skill_name="抗心苦酒",skill_content="我方单体HP恢复(效力160)<br/>并驱散SP污染的异常状态",skill_boost="效力180/220/280"},{skill_order="3",skill_type="主动",skill_tag="斧",skill_sp="26",skill_name="二乱切断",skill_content="对随机目标施以2次斧物理攻击(威力90)",skill_boost="威力105/125/180",test_weak="斧",test_hit="2",test_obj="乱"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_sp="16",skill_name="强心烈酒",skill_content="赋予我方单体特殊效果“强气”(6回合)<br/>强气:威力提升30%<br/>(同一类型的效果不能重复)<br/>但SP消耗量也提升30%",skill_boost="回合数7/8/9"},{skill_order="5",skill_type="主动",skill_tag="冰",skill_sp="48",skill_name="刨冰",skill_content="对随机目标施以3次冰属性攻击(威力65)<br/>并延长我方前卫全体的特殊效果“强气”(1回合)",skill_boost="威力75/90/120",test_weak="柄",test_hit="3",test_obj="乱"},{skill_order="6",skill_type="主动",skill_tag="回复,buff",skill_sp="50",skill_name="健心利口酒",skill_content="我方前卫全体HP自动恢复(效力120)<br/>并赋予衰弱无效化效果(2回合)<br/>与延长特殊效果“强气”(1回合)",skill_boost="回合数3/4/5(仅适用于HP自动恢复和衰弱禁用)",skill_up="88",skill_up_content="消費SP降低(SP40)"},{skill_order="7",skill_type="主动",skill_tag="buff",skill_sp="44",skill_name="冰心的梅斯卡尔酒",skill_content="我方前后卫全体<br/>赋予冰属性伤害提升15%的效果(2回合)<br/>并延长特殊效果强势”(1回合)",skill_boost="回合数3/4/5(冰属性伤害提升)",skill_up="96",skill_up_content="消費SP降低(SP35)"},{skill_order="8",skill_type="主动",skill_tag="冰",skill_sp="50",skill_name="就在那里",skill_content="对敌方单体施以冰属性攻击(威力65)<br/>根据我方处于强气状态的人数,重复相同攻击(最多4次)",skill_boost="威力75/90/120",test_weak="冰",test_hit="1~4",test_obj="单",skill_up="99",skill_up_content="消費SP降低(SP40)"},{skill_order="9",skill_type="主动",skill_tag="冰",skill_parent="8",skill_sp="40",skill_tag2="進化",skill_name="就在那里",skill_content="对敌方单体施以冰属性攻击(威力65)<br/>根据我方处于强气状态的人数,重复相同攻击(最多5次)",skill_boost="威力75/90/120",test_weak="冰",test_hit="1~4",test_obj="单"},{skill_order="10",skill_type="主动",skill_tag="冰",skill_sp="44",skill_name="加冰",skill_content="对敌方单体施以冰属性攻击(威力230)<br/>我方有3人以上处于强气状态时威力翻倍",skill_boost="威力260/300/400强化后: 290/340/450",test_weak="冰",test_hit="1",test_obj="单",skill_up="100",skill_up_content="威力提升(260)"},{skill_order="11",skill_type="主动",skill_tag="冰",skill_sp="60",skill_tag2="灯火の加護",skill_name="碎冰",skill_content="对全体敌人施以2次冰属性攻击(威力95)<br/>我方有3人以上处于强气状态时威力翻倍",skill_boost="威力110/130/150",test_weak="冰",test_hit="2",test_obj="群"},{skill_order="12",skill_type="被动",skill_tag="精力自动回复",skill_name="后卫时SP活性(前全)",skill_content="后卫时:赋予我方前卫全体SP自动回复的效果(回复量10)"},{skill_order="13",skill_type="被动",skill_tag="属攻提升,冰伤害提升",skill_name="配菜",skill_content="我方有3人以上处于强气状态时<br/>赋予我方前卫全体属攻与冰属性伤害提升15%的效果"},{skill_order="14",skill_type="被动",skill_tag="加成点回复量提升",skill_tag2="灯火の加護",skill_name="鸡尾酒表演",skill_content="当我方有人处于“强气”状态时<br/>赋予自身BP回复量提升1的效果"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="冰",skill_tag2="必殺技",skill_name="餐后酒",skill_content="【Lv1】<br/>对敌方单体施以冰属性攻击(威力500)<br/>我方有3人以上处于强气状态时威力翻倍<br/>【Lv10】<br/>对敌方单体施以冰属性攻击(威力600)<br/>我方有3人以上处于强气状态时威力翻倍"},{skill_order="21",skill_type="EX",skill_tag="buff",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="强心之魂",skill_content="赋予我方前卫全体特殊效果“强气”(3回合)<br/>强气:威力提升30%<br/>(同一类型的效果不能重复)<br/>但SP消耗量也提升30%<br/>【使用条件】第3回合以后",skill_boost="回合数4/5/6"},},}, | {owner_order="180",owner_skill={{skill_order="1",skill_type="主动",skill_tag="冰",skill_sp="28",skill_name="连乱冰冲",skill_content="对随机目标施以2次冰属性攻击(威力90)",skill_boost="威力105/125/180",test_weak="冰",test_hit="2",test_obj="乱"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_sp="27",skill_name="抗心苦酒",skill_content="我方单体HP恢复(效力160)<br/>并驱散SP污染的异常状态",skill_boost="效力180/220/280"},{skill_order="3",skill_type="主动",skill_tag="斧",skill_sp="26",skill_name="二乱切断",skill_content="对随机目标施以2次斧物理攻击(威力90)",skill_boost="威力105/125/180",test_weak="斧",test_hit="2",test_obj="乱"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_sp="16",skill_name="强心烈酒",skill_content="赋予我方单体特殊效果“强气”(6回合)<br/>强气:威力提升30%<br/>(同一类型的效果不能重复)<br/>但SP消耗量也提升30%",skill_boost="回合数7/8/9"},{skill_order="5",skill_type="主动",skill_tag="冰",skill_sp="48",skill_name="刨冰",skill_content="对随机目标施以3次冰属性攻击(威力65)<br/>并延长我方前卫全体的特殊效果“强气”(1回合)",skill_boost="威力75/90/120",test_weak="柄",test_hit="3",test_obj="乱"},{skill_order="6",skill_type="主动",skill_tag="回复,buff",skill_sp="50",skill_name="健心利口酒",skill_content="我方前卫全体HP自动恢复(效力120)<br/>并赋予衰弱无效化效果(2回合)<br/>与延长特殊效果“强气”(1回合)",skill_boost="回合数3/4/5(仅适用于HP自动恢复和衰弱禁用)",skill_up="88",skill_up_content="消費SP降低(SP40)"},{skill_order="7",skill_type="主动",skill_tag="buff",skill_sp="44",skill_name="冰心的梅斯卡尔酒",skill_content="我方前后卫全体<br/>赋予冰属性伤害提升15%的效果(2回合)<br/>并延长特殊效果强势”(1回合)",skill_boost="回合数3/4/5(冰属性伤害提升)",skill_up="96",skill_up_content="消費SP降低(SP35)"},{skill_order="8",skill_type="主动",skill_tag="冰",skill_sp="50",skill_name="就在那里",skill_content="对敌方单体施以冰属性攻击(威力65)<br/>根据我方处于强气状态的人数,重复相同攻击(最多4次)",skill_boost="威力75/90/120",test_weak="冰",test_hit="1~4",test_obj="单",skill_up="99",skill_up_content="消費SP降低(SP40)"},{skill_order="9",skill_type="主动",skill_tag="冰",skill_parent="8",skill_sp="40",skill_tag2="進化",skill_name="就在那里",skill_content="对敌方单体施以冰属性攻击(威力65)<br/>根据我方处于强气状态的人数,重复相同攻击(最多5次)",skill_boost="威力75/90/120",test_weak="冰",test_hit="1~4",test_obj="单"},{skill_order="10",skill_type="主动",skill_tag="冰",skill_sp="44",skill_name="加冰",skill_content="对敌方单体施以冰属性攻击(威力230)<br/>我方有3人以上处于强气状态时威力翻倍",skill_boost="威力260/300/400强化后: 290/340/450",test_weak="冰",test_hit="1",test_obj="单",skill_up="100",skill_up_content="威力提升(260)"},{skill_order="11",skill_type="主动",skill_tag="冰",skill_sp="60",skill_tag2="灯火の加護",skill_name="碎冰",skill_content="对全体敌人施以2次冰属性攻击(威力95)<br/>我方有3人以上处于强气状态时威力翻倍",skill_boost="威力110/130/150",test_weak="冰",test_hit="2",test_obj="群"},{skill_order="12",skill_type="被动",skill_tag="精力自动回复",skill_name="后卫时SP活性(前全)",skill_content="后卫时:赋予我方前卫全体SP自动回复的效果(回复量10)"},{skill_order="13",skill_type="被动",skill_tag="属攻提升,冰伤害提升",skill_name="配菜",skill_content="我方有3人以上处于强气状态时<br/>赋予我方前卫全体属攻与冰属性伤害提升15%的效果"},{skill_order="14",skill_type="被动",skill_tag="加成点回复量提升",skill_tag2="灯火の加護",skill_name="鸡尾酒表演",skill_content="当我方有人处于“强气”状态时<br/>赋予自身BP回复量提升1的效果"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="冰",skill_tag2="必殺技",skill_name="餐后酒",skill_content="【Lv1】<br/>对敌方单体施以冰属性攻击(威力500)<br/>我方有3人以上处于强气状态时威力翻倍<br/>【Lv10】<br/>对敌方单体施以冰属性攻击(威力600)<br/>我方有3人以上处于强气状态时威力翻倍"},{skill_order="21",skill_type="EX",skill_tag="buff",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="强心之魂",skill_content="赋予我方前卫全体特殊效果“强气”(3回合)<br/>强气:威力提升30%<br/>(同一类型的效果不能重复)<br/>但SP消耗量也提升30%<br/>【使用条件】第3回合以后",skill_boost="回合数4/5/6"},},}, | ||
{owner_order="179",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑",skill_sp="32",skill_name="强斩",skill_content="对敌方单体施以剑物理攻击(威力 230)",skill_boost="威力260/300/400",test_weak="剑",test_hit="1",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="火",skill_sp="28",skill_name="连炎冲",skill_content="对敌方单体施以2次火属性攻击(威力90)",skill_boost="威力105/125/180",test_weak=" 火",test_hit="2",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="剑",skill_sp="44",skill_name="真一文字斩",skill_content="对全体敌人施以剑物理攻击(威力180)",skill_boost="威力205/245/300",test_weak="剑",test_hit="1",test_obj="群"},{skill_order="4",skill_type="主动",skill_tag="伤害减少",skill_sp="26",skill_name="铁壁堡垒",skill_content="赋予自身1次伤害减少50%(部分除外)的效果<br/>(同系统的效果不可重复/重叠时,次数不提升)",skill_boost="伤害减少60/70/80%"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="50",skill_name="坚定的指挥Ⅲ",skill_content="赋予我方前卫全体物防·属防提升20%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="buff,debuff",skill_sp="41",skill_name="不退步的觉悟",skill_content="回合开始时,率先行动<br/>赋予全体敌人对自身的挑衅效果<br/>并赋予自身物防・属防提升15%的效果(2回合)",skill_boost="回合数3/4/5",skill_up="88",skill_up_content="消費SP降低(SP33)"},{skill_order="7",skill_type="主动",skill_tag="buff,debuff",skill_parent="6",skill_sp="33",skill_tag2="進化",skill_name="不退步的觉悟",skill_content="回合开始时,率先行动<br/>赋予全体敌人对自身的挑衅效果<br/>并赋予自身物防・属防提升30%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="8",skill_type="主动",skill_tag="回复,buff",skill_sp="51",skill_name="持久的姿态",skill_content="赋予自身最大HP提升30%<br/>与HP自动恢复(效力140)的效果(3回合)",skill_boost="回合数4/5/6强化后:5/6/7",skill_up="96",skill_up_content="效果回合数提升(4回合)"},{skill_order="9",skill_type="主动",skill_tag="剑,debuff",skill_sp="62",skill_name="碎破斩",skill_content="对全体敌人施以剑物理攻击(威力210)<br/>“不屈pt”3以上:威力提升1.1倍<br/>“不屈pt”6以上:赋予物防降低15%效果(2回合)<br/>“不屈pt”9以上:赋予物攻降低15%效果(2回合)",skill_boost="威力235/275/340",test_weak="剑",test_hit="1",test_obj="群",skill_up="99",skill_up_content="消費SP降低(SP50)"},{skill_order="10",skill_type="主动",skill_tag="剑",skill_sp="50",skill_name="不屈之剑",skill_content="对敌方单体施以剑物理攻击(威力 260)<br/>“不屈pt”3以上:威力提升1.2倍<br/>“不屈pt”6以上:威力提升1.3倍<br/>“不屈pt”9以上:威力提升1.5倍<br/> | {owner_order="179",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑",skill_sp="32",skill_name="强斩",skill_content="对敌方单体施以剑物理攻击(威力 230)",skill_boost="威力260/300/400",test_weak="剑",test_hit="1",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="火",skill_sp="28",skill_name="连炎冲",skill_content="对敌方单体施以2次火属性攻击(威力90)",skill_boost="威力105/125/180",test_weak=" 火",test_hit="2",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="剑",skill_sp="44",skill_name="真一文字斩",skill_content="对全体敌人施以剑物理攻击(威力180)",skill_boost="威力205/245/300",test_weak="剑",test_hit="1",test_obj="群"},{skill_order="4",skill_type="主动",skill_tag="伤害减少",skill_sp="26",skill_name="铁壁堡垒",skill_content="赋予自身1次伤害减少50%(部分除外)的效果<br/>(同系统的效果不可重复/重叠时,次数不提升)",skill_boost="伤害减少60/70/80%"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="50",skill_name="坚定的指挥Ⅲ",skill_content="赋予我方前卫全体物防·属防提升20%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="buff,debuff",skill_sp="41",skill_name="不退步的觉悟",skill_content="回合开始时,率先行动<br/>赋予全体敌人对自身的挑衅效果<br/>并赋予自身物防・属防提升15%的效果(2回合)",skill_boost="回合数3/4/5",skill_up="88",skill_up_content="消費SP降低(SP33)"},{skill_order="7",skill_type="主动",skill_tag="buff,debuff",skill_parent="6",skill_sp="33",skill_tag2="進化",skill_name="不退步的觉悟",skill_content="回合开始时,率先行动<br/>赋予全体敌人对自身的挑衅效果<br/>并赋予自身物防・属防提升30%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="8",skill_type="主动",skill_tag="回复,buff",skill_sp="51",skill_name="持久的姿态",skill_content="赋予自身最大HP提升30%<br/>与HP自动恢复(效力140)的效果(3回合)",skill_boost="回合数4/5/6强化后:5/6/7",skill_up="96",skill_up_content="效果回合数提升(4回合)"},{skill_order="9",skill_type="主动",skill_tag="剑,debuff",skill_sp="62",skill_name="碎破斩",skill_content="对全体敌人施以剑物理攻击(威力210)<br/>“不屈pt”3以上:威力提升1.1倍<br/>“不屈pt”6以上:赋予物防降低15%效果(2回合)<br/>“不屈pt”9以上:赋予物攻降低15%效果(2回合)",skill_boost="威力235/275/340",test_weak="剑",test_hit="1",test_obj="群",skill_up="99",skill_up_content="消費SP降低(SP50)"},{skill_order="10",skill_type="主动",skill_tag="剑",skill_sp="50",skill_name="不屈之剑",skill_content="对敌方单体施以剑物理攻击(威力 260)<br/>“不屈pt”3以上:威力提升1.2倍<br/>“不屈pt”6以上:威力提升1.3倍<br/>“不屈pt”9以上:威力提升1.5倍<br/>※仅生效可达成的条件中威力倍率最高的一项",skill_boost="威力290/340/450",test_weak="剑",test_hit="1",test_obj="单",skill_up="100",skill_up_content="消費SP降低(SP40)"},{skill_order="11",skill_type="主动",skill_tag="复活",skill_sp="60",skill_tag2="灯火の加護",skill_name="继战的决心",skill_content="赋予自身自动复活的效果(恢复量 最大HP·SP的20%)<br/>(重叠时,次数不提升)<br/>※一场战斗可使用3次",skill_boost="恢复量30/40/50%"},{skill_order="12",skill_type="被动",skill_tag="不屈pt,物防提升,属防提升",skill_name="无法击溃之人",skill_content="赋予自身物防・属防提升15%的效果<br/>当受到敌人攻击时,附加1个“不屈pt”<br/>(部分除外/※不受攻击次数影响)<br/>※因该效果属于反击,在被赋予其他反击效果、<br/>无法反击(无法行动,敌人反击)时不触发<br/>不屈pt:根据数量附加被动“不屈”效果<br/>无法战斗时不会消失"},{skill_order="13",skill_type="被动",skill_tag="物攻提升,物防提升,属防提升,剑伤害提升,全物理耐性提升",skill_name="不挠不屈",skill_content="根据自身的“不屈pt”数量赋予自身效果<br/>3以上:物攻·剑攻击伤害提升15%<br/>6以上:物防・属防提升15%<br/>9以上:物理耐性提升15%"},{skill_order="14",skill_type="被动",skill_tag="挑衅",skill_tag2="灯火の加護",skill_name="战斗开始时挑衅(全体)",skill_content="战斗开始时:<br/>赋予全体敌人对自身的挑衅效果(3回合)"},{skill_order="15",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="剑,debuff",skill_tag2="必殺技",skill_name="不挠之剑",skill_content="【Lv1】<br/>对全体敌人施以剑物理攻击(威力375)<br/>“不屈pt”3以上:威力1.1倍<br/>“不屈pt”6以上:威力1.2倍<br/>“不屈pt”9以上:威力提升1.4倍<br/>并赋予攻击对象剑耐性降低10%的效果(2回合)<br/>※仅生效可达成的条件中威力倍率最高的一项<br/>【Lv10】<br/>对全体敌人施以剑物理攻击(威力450)<br/>“不屈pt”3以上:威力1.1倍<br/>“不屈pt”6以上:威力1.2倍<br/>“不屈pt”9以上:威力提升1.4倍<br/>并赋予攻击对象剑耐性降低15%的效果(2回合)<br/>※仅生效可达成的条件中威力倍率最高的一项"},{skill_order="21",skill_type="EX",skill_tag="剑",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="不挠连斩",skill_content="对全体敌人施以2次剑物理攻击(威力80)<br/>“不屈pt”6以上:攻击次数变为4次<br/>“不屈pt”9以上:攻击次数变为6次<br/>【使用条件】自身不挠不屈的PT为3以上",skill_boost="威力95/115/130"},},}, | ||
{owner_order="178",owner_skill={{skill_order="1",skill_type="主动",skill_tag="弓",skill_sp="18",skill_name="射击",skill_content="对敌方单体施以弓物理攻击(威力 90)<br/>携带特定支炎兽时追加额外行动<br/>阿卡拉:呼唤阿卡拉并对目标施以2次剑物理攻击(威力 90)<br/>剑物理攻击可突破枪・斧弱点(伤害以剑物理计算)<br/>玛西娜:呼唤玛西娜并对目标施以2次雷属性攻击(威力 90)<br/>雷属性攻击可突破风・光弱点(伤害以雷属性计算)",skill_boost="威力105/125/180",test_weak="弓",test_hit="1",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="剑,枪,斧,弓",skill_parent="1",skill_sp="18",skill_tag2="技変化",skill_name="唆使(阿卡拉)",skill_content="对敌方単体施以弓物理攻击(威力 90)<br/>并呼唤阿卡拉对目标施以2次物理攻击(威力 90)<br/>剑物理攻击可突破枪・斧弱点(伤害以剑物理计算)",skill_boost="威力105/125/180",test_weak="剑,枪,斧,弓",test_hit="1",test_obj="单"},{skill_order="3",skill_type="主动",skill_tag="弓,雷,风,光",skill_parent="1",skill_sp="18",skill_tag2="技変化",skill_name="唆使(玛西娜)",skill_content="对敌方単体施以弓物理攻击(威力 90)<br/>并呼唤玛西娜对目标施以2次雷属性攻击(威力 90)<br/>雷属性攻击可突破风・光弱点(伤害以雷属性计算)",skill_boost="威力105/125/180",test_weak="弓,雷,风,光",test_hit="1",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="弓",skill_sp="25",skill_name="连续射击",skill_content="对敌方单体施以弓物理攻击<br/>根据Boost加成提升攻击次数(威力 75/2次)",skill_boost="威力65/55/60 攻击次数3/4/5次",test_weak="弓",test_hit="1",test_obj="单"},{skill_order="5",skill_type="主动",skill_tag="雷",skill_sp="40",skill_name="乱之雷鸟",skill_content="对随机目标施以3次雷属性攻击(威力65)",skill_boost="威力75/90/120",test_weak="雷",test_hit="3",test_obj="敌乱"},{skill_order="6",skill_type="主动",skill_tag="斧,buff",skill_sp="52",skill_name="瓦解",skill_content="对敌方单体施以斧物理攻击(威力170)<br/>并赋予自身HP自动恢复效果(效力 80)<br/>与物攻・速度提升15%的效果(2回合)<br/>攻击対象破防中时威力提升1.3倍<br/>※行动顺序影响从下回合开始",skill_boost="威力200/240/350",test_weak="斧",test_hit="1",test_obj="单"},{skill_order="7",skill_type="主动",skill_tag="debuff",skill_sp="45",skill_name="黏着捕网",skill_content="赋予敌方单体”钝足”效果(2回合)<br/>钝足:速度降低(效果量 9999)<br/>※行动顺序影响从下回合开始",skill_boost="回合数3/4/5"},{skill_order="8",skill_type="主动",skill_tag="buff",skill_sp="52",skill_name="兽王无尽",skill_content="自身物攻・速度提升15% | {owner_order="178",owner_skill={{skill_order="1",skill_type="主动",skill_tag="弓",skill_sp="18",skill_name="射击",skill_content="对敌方单体施以弓物理攻击(威力 90)<br/>携带特定支炎兽时追加额外行动<br/>阿卡拉:呼唤阿卡拉并对目标施以2次剑物理攻击(威力 90)<br/>剑物理攻击可突破枪・斧弱点(伤害以剑物理计算)<br/>玛西娜:呼唤玛西娜并对目标施以2次雷属性攻击(威力 90)<br/>雷属性攻击可突破风・光弱点(伤害以雷属性计算)",skill_boost="威力105/125/180",test_weak="弓",test_hit="1",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="剑,枪,斧,弓",skill_parent="1",skill_sp="18",skill_tag2="技変化",skill_name="唆使(阿卡拉)",skill_content="对敌方単体施以弓物理攻击(威力 90)<br/>并呼唤阿卡拉对目标施以2次物理攻击(威力 90)<br/>剑物理攻击可突破枪・斧弱点(伤害以剑物理计算)",skill_boost="威力105/125/180",test_weak="剑,枪,斧,弓",test_hit="1",test_obj="单"},{skill_order="3",skill_type="主动",skill_tag="弓,雷,风,光",skill_parent="1",skill_sp="18",skill_tag2="技変化",skill_name="唆使(玛西娜)",skill_content="对敌方単体施以弓物理攻击(威力 90)<br/>并呼唤玛西娜对目标施以2次雷属性攻击(威力 90)<br/>雷属性攻击可突破风・光弱点(伤害以雷属性计算)",skill_boost="威力105/125/180",test_weak="弓,雷,风,光",test_hit="1",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="弓",skill_sp="25",skill_name="连续射击",skill_content="对敌方单体施以弓物理攻击<br/>根据Boost加成提升攻击次数(威力 75/2次)",skill_boost="威力65/55/60 攻击次数3/4/5次",test_weak="弓",test_hit="1",test_obj="单"},{skill_order="5",skill_type="主动",skill_tag="雷",skill_sp="40",skill_name="乱之雷鸟",skill_content="对随机目标施以3次雷属性攻击(威力65)",skill_boost="威力75/90/120",test_weak="雷",test_hit="3",test_obj="敌乱"},{skill_order="6",skill_type="主动",skill_tag="斧,buff",skill_sp="52",skill_name="瓦解",skill_content="对敌方单体施以斧物理攻击(威力170)<br/>并赋予自身HP自动恢复效果(效力 80)<br/>与物攻・速度提升15%的效果(2回合)<br/>攻击対象破防中时威力提升1.3倍<br/>※行动顺序影响从下回合开始",skill_boost="威力200/240/350",test_weak="斧",test_hit="1",test_obj="单"},{skill_order="7",skill_type="主动",skill_tag="debuff",skill_sp="45",skill_name="黏着捕网",skill_content="赋予敌方单体”钝足”效果(2回合)<br/>钝足:速度降低(效果量 9999)<br/>※行动顺序影响从下回合开始",skill_boost="回合数3/4/5"},{skill_order="8",skill_type="主动",skill_tag="buff",skill_sp="52",skill_name="兽王无尽",skill_content="自身物攻・速度提升15%(3回合)和<br/>赋予必定回避物理攻击(部分除外)的效果(1次)<br/>※行动顺序影响从下回合开始",skill_boost="回合数4/5/6 回数2/3/4回",skill_up="88",skill_up_content="消費SP降低(SP42)"},{skill_order="9",skill_type="主动",skill_tag="弓",skill_sp="24",skill_name="偷袭",skill_content="对敌方单体施以弓物理攻击(威力170)<br/>之后立即移到后卫<br/>并且下回合可迅速行动",skill_boost="威力200/240/350",test_weak="弓",test_hit="1",test_obj="单",skill_up="96",skill_up_content="消費SP降低(SP19)"},{skill_order="10",skill_type="主动",skill_tag="弓",skill_sp="60",skill_tag2="弱点外",skill_name="曲射",skill_content="对敌方单体施以3次弓物理攻击(威力85)<br/>即使非弱点也会削减护盾点数",skill_boost="威力95/110/140",test_weak="弓",test_hit="3",test_obj="单",skill_up="99",skill_up_content="消費SP降低(SP48)"},{skill_order="11",skill_type="主动",skill_tag="弓",skill_sp="82",skill_name="怒涛之矢",skill_content="对随机目标施以6次弓物理攻击(威力40)",skill_boost="威力45/50/70",test_weak="弓",test_hit="6",test_obj="乱",skill_up="100",skill_up_content="消費SP降低(SP66)"},{skill_order="12",skill_type="主动",skill_tag="buff",skill_sp="40",skill_tag2="灯火の加護",skill_name="围猎",skill_content="赋予我方前卫全体物攻・会心提升15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="13",skill_type="被动",skill_tag="物攻提升,暴击伤害提升",skill_name="物攻・会心威力強化Ⅱ",skill_content="赋予自身物攻提升15%<br/>与暴击时伤害提升15%的效果"},{skill_order="14",skill_type="被动",skill_tag="特定技能连续化",skill_name="突破时刻",skill_content="当自身使敌人破防时<br/>赋予自身使用的攻击技能发动2次的效果<br/>(2回合/回合不可延长/追加发动部分无SP消耗)<br/>※行动影响从下回合开始"},{skill_order="15",skill_type="被动",skill_tag="特定技能连续化,弓耐性降低",skill_parent="14",skill_tag2="進化",skill_name="突破时刻",skill_content="当自身使敌人破防时<br/>赋予破防中的敌人弓耐性降低15%的效果(2回合)<br/>并赋予自身使用的攻击技能发动2次的效果<br/>(2回合/回合不可延长/追加发动部分无SP消耗)<br/>※行动影响从下回合开始"},{skill_order="16",skill_type="被动",skill_tag="底力-欧修提",skill_tag2="灯火の加護",skill_name="潜力:兽之力",skill_content="(准备Turn:1/再使用Turn:4)<br/>选择指令时,赋予自身特殊效果”兽之力”(1回合)<br/>兽之力:技能配置变为以下内容<br/>兽之爪:对全体敌人施以弓物理攻击<br/>兽之咆哮:赋予全体敌人物防・属防降低的效果<br/> 并无视弱点削除1层护盾<br/>之牙:对敌方单体施以弓物理攻击"},{skill_order="17",skill_type="被动",skill_tag="弓",skill_parent="16",skill_sp="1",skill_tag2="技変化",skill_name="兽之爪",skill_content="对全体敌人施以弓物理攻击(威力 240)"},{skill_order="18",skill_type="被动",skill_tag="debuff",skill_parent="16",skill_sp="1",skill_tag2="技変化",skill_name="兽之咆哮",skill_content="赋予全体敌人物防・属防降低15%的效果(2回合)<br/>并无视弱点削除1层护盾"},{skill_order="19",skill_type="被动",skill_tag="弓",skill_parent="16",skill_sp="1",skill_tag2="技変化",skill_name="兽之牙",skill_content="对敌方单体施以弓物理攻击(威力290)"},{skill_order="20",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="21",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="22",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="23",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="24",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="25",skill_type="EX",skill_tag="弓,雷",skill_tag2="必殺技",skill_name="雷凰闪弓",skill_content="【Lv1】<br/>对全体敌人施以5次弓物理攻击(威力 65)<br/>并突破雷弱点(伤害以弓物理计算)<br/>【Lv10】<br/>对全体敌人施以5次弓物理攻击(威力 75)<br/>并突破雷弱点(伤害以弓物理计算)"},{skill_order="26",skill_type="EX",skill_tag="弓",skill_sp="4次",skill_tag2="EXアビリティ",skill_name="疾走雨矢",skill_content="回合开始时,率先行动<br/>对全体敌人施以4次弓物理攻击(威力45)<br/>【使用条件】当没有破防中的敌人时",skill_boost="威力55/65/80"},},}, | ||
{owner_order="177",owner_skill={{skill_order="1",skill_type="主动",skill_tag="短剑",skill_sp="26",skill_name="双重短剑",skill_content="对敌方单体施以2次短剑物理攻击(威力90)",skill_boost="威力105/125/180",test_weak="短剑",test_hit="2",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="buff",skill_sp="22",skill_name="刀刃研磨",skill_content="赋予自身物攻提升15%<br/>与短剑攻击伤害提升15%的效果(3回合)",skill_boost="回合数4/5/6"},{skill_order="3",skill_type="主动",skill_tag="短剑,debuff",skill_sp="22",skill_name="血红短剑",skill_content="对敌方单体施以短剑物理攻击(威力170)<br/>并有中等概率赋予受伤异常状态(2回合)",skill_boost="威力200/240/350",test_weak="短剑",test_hit="1",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="短剑",skill_sp="52",skill_tag2="弱点外",skill_name="双重广域刺击",skill_content="对全体敌人施以2次短剑物理攻击(威力80)<br/>即使非弱点也会削减护盾点数",skill_boost="威力90/105/130",test_weak="短剑",test_hit="2",test_obj="敌群"},{skill_order="5",skill_type="主动",skill_tag="回复,buff",skill_sp="39",skill_name="决杀的紫烟",skill_content="恢复自身SP(恢复量50)<br/>并赋予使用的攻击技能发动两次的效果<br/>(2回合/回合不可延长/<br/>同系统的效果不可重复/追加发动部分无SP消耗)<br/>但对自身赋予妨害状态异常(2回合)",skill_boost="回复量75/100/125"},{skill_order="6",skill_type="主动",skill_tag="短剑,debuff",skill_sp="44",skill_name="三重血红短剑",skill_content="对敌方单体施以3次短剑物理攻击(威力65)<br/>并有中等概率赋予受伤异常状态(2回合)",skill_boost="威力75/90/120",test_weak="短剑",test_hit="3",test_obj="单",skill_up="88",skill_up_content="消費SP降低(SP35)"},{skill_order="7",skill_type="主动",skill_tag="短剑,buff",skill_sp="94",skill_name="神速的三闪刃",skill_content="回合开始时,率先行动<br/>对全体敌人施以3次短剑物理攻击(威力55)<br/>并赋予自身会心·速度提升20%的效果(2回合)<br/>※行动顺序影响从下回合开始",skill_boost="威力65/80/100",test_weak="短剑",test_hit="3",test_obj="群",skill_up="96",skill_up_content="消費SP降低(SP75)"},{skill_order="8",skill_type="主动",skill_tag="短剑,暗,debuff",skill_sp="57",skill_name="暗之残针",skill_content="对敌方单体施以短剑物理攻击(威力 230)<br/>并突破暗弱点(伤害以短剑物理计算)<br/>并赋予物攻·属攻降低20%的效果(2回合)",skill_boost="威力260/300/400",test_weak="短剑",test_hit="1",test_obj="单",skill_up="99",skill_up_content="消費SP降低(SP46)"},{skill_order="9",skill_type="主动",skill_tag="短剑",skill_sp="68",skill_name="五重短剑",skill_content="对敌方单体施以5次短剑物理攻击(威力35)<br/>自身状态效果6个以上时威力提升1.2倍",skill_boost="威力45/55/80",test_weak="短剑",test_hit="5",test_obj="单",skill_up="100",skill_up_content="消費SP降低(SP54)"},{skill_order="10",skill_type="主动",skill_tag="短剑,暗",skill_parent="9",skill_sp="68",skill_tag2="進化",skill_name="五重短剑",skill_content="对敌方单体施以5次短剑物理攻击(威力35)<br/>并突破暗弱点(伤害以短剑物理计算)<br/>自身状态效果6个以上时威力提升1.2倍",skill_boost="威力45/55/80",test_weak="短剑,暗",test_hit="5",test_obj="单"},{skill_order="11",skill_type="主动",skill_tag="短剑",skill_sp="300",skill_tag2="灯火の加護",skill_name="心脏穿刺",skill_content="对敌方单体施以短剑物理攻击(威力530)",skill_boost="威力560/700/900",test_weak="短剑",test_hit="1",test_obj="单"},{skill_order="12",skill_type="被动",skill_tag="物攻提升,会心提升,短剑伤害提升,速度降低",skill_name="黑蛇之链",skill_content="自身物攻・会心提升15%<br/>与短剑攻击伤害提升15%<br/>但对自身赋予速度降低15%的效果。"},{skill_order="13",skill_type="被动",skill_tag="特定技能连续化",skill_name="绷紧神经",skill_content="行动选择阶段开始时有50%的概率<br/>赋予发动两次攻击技能的效果<br/>(1回合/回合不可延长/<br/>同系统的效果不可重复/追加发动部分无SP消耗)"},{skill_order="14",skill_type="被动",skill_tag="物攻提升",skill_tag2="灯火の加護",skill_name="决心",skill_content="自身物攻提升15%"},{skill_order="15",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="短剑,暗",skill_tag2="必殺技",skill_name="烟消云散",skill_content="【Lv1】<br/>对敌方单体施以6次短剑物理攻击(威力65)<br/>并突破暗弱点(伤害以短剑物理计算)<br/>自身状态栏8个以上时威力提升1.5倍<br/>【Lv10】<br/>对敌方单体施以6次短剑物理攻击(威力80)<br/>并突破暗弱点(伤害以短剑物理计算)<br/>自身状态栏8个以上时威力提升1.5倍"},{skill_order="21",skill_type="EX",skill_tag="短剑,暗,debuff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="暗之残针",skill_content="对敌方单体施以短剑物理攻击(威力 230)<br/>并突破暗弱点(伤害以短剑物理计算)<br/>并赋予物攻・物防・属攻・属防降低15%的效果(2回合)<br/>【使用条件】至少使用一次极限技(必杀)",skill_boost="威力260/300/400"},},}, | {owner_order="177",owner_skill={{skill_order="1",skill_type="主动",skill_tag="短剑",skill_sp="26",skill_name="双重短剑",skill_content="对敌方单体施以2次短剑物理攻击(威力90)",skill_boost="威力105/125/180",test_weak="短剑",test_hit="2",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="buff",skill_sp="22",skill_name="刀刃研磨",skill_content="赋予自身物攻提升15%<br/>与短剑攻击伤害提升15%的效果(3回合)",skill_boost="回合数4/5/6"},{skill_order="3",skill_type="主动",skill_tag="短剑,debuff",skill_sp="22",skill_name="血红短剑",skill_content="对敌方单体施以短剑物理攻击(威力170)<br/>并有中等概率赋予受伤异常状态(2回合)",skill_boost="威力200/240/350",test_weak="短剑",test_hit="1",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="短剑",skill_sp="52",skill_tag2="弱点外",skill_name="双重广域刺击",skill_content="对全体敌人施以2次短剑物理攻击(威力80)<br/>即使非弱点也会削减护盾点数",skill_boost="威力90/105/130",test_weak="短剑",test_hit="2",test_obj="敌群"},{skill_order="5",skill_type="主动",skill_tag="回复,buff",skill_sp="39",skill_name="决杀的紫烟",skill_content="恢复自身SP(恢复量50)<br/>并赋予使用的攻击技能发动两次的效果<br/>(2回合/回合不可延长/<br/>同系统的效果不可重复/追加发动部分无SP消耗)<br/>但对自身赋予妨害状态异常(2回合)",skill_boost="回复量75/100/125"},{skill_order="6",skill_type="主动",skill_tag="短剑,debuff",skill_sp="44",skill_name="三重血红短剑",skill_content="对敌方单体施以3次短剑物理攻击(威力65)<br/>并有中等概率赋予受伤异常状态(2回合)",skill_boost="威力75/90/120",test_weak="短剑",test_hit="3",test_obj="单",skill_up="88",skill_up_content="消費SP降低(SP35)"},{skill_order="7",skill_type="主动",skill_tag="短剑,buff",skill_sp="94",skill_name="神速的三闪刃",skill_content="回合开始时,率先行动<br/>对全体敌人施以3次短剑物理攻击(威力55)<br/>并赋予自身会心·速度提升20%的效果(2回合)<br/>※行动顺序影响从下回合开始",skill_boost="威力65/80/100",test_weak="短剑",test_hit="3",test_obj="群",skill_up="96",skill_up_content="消費SP降低(SP75)"},{skill_order="8",skill_type="主动",skill_tag="短剑,暗,debuff",skill_sp="57",skill_name="暗之残针",skill_content="对敌方单体施以短剑物理攻击(威力 230)<br/>并突破暗弱点(伤害以短剑物理计算)<br/>并赋予物攻·属攻降低20%的效果(2回合)",skill_boost="威力260/300/400",test_weak="短剑",test_hit="1",test_obj="单",skill_up="99",skill_up_content="消費SP降低(SP46)"},{skill_order="9",skill_type="主动",skill_tag="短剑",skill_sp="68",skill_name="五重短剑",skill_content="对敌方单体施以5次短剑物理攻击(威力35)<br/>自身状态效果6个以上时威力提升1.2倍",skill_boost="威力45/55/80",test_weak="短剑",test_hit="5",test_obj="单",skill_up="100",skill_up_content="消費SP降低(SP54)"},{skill_order="10",skill_type="主动",skill_tag="短剑,暗",skill_parent="9",skill_sp="68",skill_tag2="進化",skill_name="五重短剑",skill_content="对敌方单体施以5次短剑物理攻击(威力35)<br/>并突破暗弱点(伤害以短剑物理计算)<br/>自身状态效果6个以上时威力提升1.2倍",skill_boost="威力45/55/80",test_weak="短剑,暗",test_hit="5",test_obj="单"},{skill_order="11",skill_type="主动",skill_tag="短剑",skill_sp="300",skill_tag2="灯火の加護",skill_name="心脏穿刺",skill_content="对敌方单体施以短剑物理攻击(威力530)",skill_boost="威力560/700/900",test_weak="短剑",test_hit="1",test_obj="单"},{skill_order="12",skill_type="被动",skill_tag="物攻提升,会心提升,短剑伤害提升,速度降低",skill_name="黑蛇之链",skill_content="自身物攻・会心提升15%<br/>与短剑攻击伤害提升15%<br/>但对自身赋予速度降低15%的效果。"},{skill_order="13",skill_type="被动",skill_tag="特定技能连续化",skill_name="绷紧神经",skill_content="行动选择阶段开始时有50%的概率<br/>赋予发动两次攻击技能的效果<br/>(1回合/回合不可延长/<br/>同系统的效果不可重复/追加发动部分无SP消耗)"},{skill_order="14",skill_type="被动",skill_tag="物攻提升",skill_tag2="灯火の加護",skill_name="决心",skill_content="自身物攻提升15%"},{skill_order="15",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="短剑,暗",skill_tag2="必殺技",skill_name="烟消云散",skill_content="【Lv1】<br/>对敌方单体施以6次短剑物理攻击(威力65)<br/>并突破暗弱点(伤害以短剑物理计算)<br/>自身状态栏8个以上时威力提升1.5倍<br/>【Lv10】<br/>对敌方单体施以6次短剑物理攻击(威力80)<br/>并突破暗弱点(伤害以短剑物理计算)<br/>自身状态栏8个以上时威力提升1.5倍"},{skill_order="21",skill_type="EX",skill_tag="短剑,暗,debuff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="暗之残针",skill_content="对敌方单体施以短剑物理攻击(威力 230)<br/>并突破暗弱点(伤害以短剑物理计算)<br/>并赋予物攻・物防・属攻・属防降低15%的效果(2回合)<br/>【使用条件】至少使用一次极限技(必杀)",skill_boost="威力260/300/400"},},}, | ||
{owner_order="176",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑",skill_sp="7",skill_name="斩",skill_content="对敌方单体施以剑物理攻击(威力140)",skill_boost="威力170/210/300",test_weak="剑",test_hit="1",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_sp="12",skill_name="回复魔法(单体)",skill_content="恢复我方单体HP(效力100)",skill_boost="效力120/160/220"},{skill_order="3",skill_type="主动",skill_tag="剑",skill_sp="18",skill_name="连续斩击",skill_content="对敌方单体施以2次剑物理攻击(威力75)",skill_boost="威力90/110/150",test_weak="剑",test_hit="2",test_obj="单",skill_up_note="完成任务「斯洛妮的试验」",skill_up_content="强化为「夺命之剑」"},{skill_order="4",skill_type="主动",skill_tag="剑",skill_parent="3",skill_sp="18",skill_tag2="技変化",skill_name="夺命之剑",skill_content="对敌方单体施以2次剑物理攻击(威力75)<br/>并吸收造成的伤害量的30%HP",skill_boost="威力90/110/150",test_weak="剑",test_hit="2",test_obj="单"},{skill_order="5",skill_type="主动",skill_tag="剑",skill_sp="38",skill_name="三连乱斩",skill_content="对随机目标施以3次剑物理攻击(威力65)",skill_boost="威力75/90/120",test_weak="剑",test_hit="3",test_obj="乱",skill_up_note="完成任务「狩猎之极意」",skill_up_content="强化为「牙王乱斩」"},{skill_order="6",skill_type="主动",skill_tag="剑",skill_parent="5",skill_sp="38",skill_tag2="技変化",skill_name="牙王乱斩",skill_content="回合开始时,率先行动<br/>对随机目标施以4次剑物理攻击(威力 65)",skill_boost="威力75/85/110",test_weak="剑",test_hit="4",test_obj="乱"},{skill_order="7",skill_type="主动",skill_tag="剑",skill_sp="22",skill_name="横一文字斩",skill_content="对全体敌人施以剑物理攻击(威力120)",skill_boost="威力145/185/220",test_weak="剑",test_hit="1",test_obj="群",skill_up_note="完成任务「商人的锐眼」",skill_up_content="强化为「气合的连剑闪」"},{skill_order="8",skill_type="主动",skill_tag="剑,回复",skill_parent="7",skill_sp="36",skill_tag2="技変化",skill_name="气合的连剑闪",skill_content="对全体敌人施以2次剑物理攻击(威力70)<br/>并恢复自身的BP1",skill_boost="威力80/100/120",test_weak="剑",test_hit="2",test_obj="群"},{skill_order="9",skill_type="主动",skill_tag="回复",skill_sp="42",skill_name="休息一下",skill_content="自身HP恢复(效力105)与SP恢复(恢复量最大SP的5%)<br/>并驱散状态异常(部分除外)",skill_boost="HP恢复效力125/165/225 SP恢复量6/8/10%",skill_up_note="完成任务「学者的思考法」",skill_up_content="强化为「有益的休息」"},{skill_order="10",skill_type="主动",skill_tag="回复,buff",skill_parent="9",skill_sp="42",skill_tag2="技変化",skill_name="有益的休息",skill_content="自身HP恢复(效力105)与SP恢复(恢复量最大SP的5%)<br/>驱散状态异常(部分除外)<br/>并赋予自身物攻・物防提升20%的效果(3回合)",skill_boost="HP回复效力125/165/225 SP回复量6/8/10% 回合数4/5/6"},{skill_order="11",skill_type="主动",skill_tag="剑,buff",skill_sp="42",skill_name="护身宝剑",skill_content="对敌方单体施以2次剑物理攻击(威力90)<br/>并赋予自身物防・属防提升10%的效果(2回合)",skill_boost="威力105/125/180",test_weak="剑",test_hit="2",test_obj="单",skill_up_note="特定サイドクエストクリア(未実装)",skill_up_content="未解放"},{skill_order="12",skill_type="主动",skill_tag="剑,debuff",skill_sp="38",skill_name="浑身铠甲破坏",skill_content="对敌方单体施以剑物理攻击(威力 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",skill_up_note="特定サイドクエストクリア(未実装)",skill_up_content="未解放"},{skill_order="15",skill_type="主动",skill_tag="剑",skill_sp="52",skill_tag2="灯火の加護",skill_name="波澜斩",skill_content="对随机目标施以剑物理攻击<br/>根据Boost加成提升攻击次数(威力120/2次)",skill_boost="威力95/85/100攻击次数3/4/5次",test_weak="剑",test_hit="1",test_obj="乱"},{skill_order="16",skill_type="被动",skill_tag="底力,物攻提升,会心提升",skill_name="潜力:黑蚀",skill_content="(准备回合:2/再使用回合:5)使用条件:夜晚<br/>行动选择(右上角底力按钮)时,赋予自身特殊效果“黑蚀”(3回合)<br/>黑蚀:物攻・会心提升30%<br/>并赋予普攻技能变化<br/>然而回合结束时会受到伤害(效果量:最大HP的15%)",skill_up_content="使用条件削除(白天也能使用)"},{skill_order="17",skill_type="被动",skill_tag="普攻时精力吸收",skill_name="普攻吸收SP",skill_content="自身使用普攻时<br/>吸收造成伤害量的1%SP"},{skill_order="18",skill_type="被动",skill_tag="剑伤害提升,伤害上限提升",skill_tag2="灯火の加護",skill_name="剑攻击强化Ⅱ&上限突破Ⅳ",skill_content="赋予自身剑攻击伤害提升15%<br/>与伤害上限提升(效果量25000)的效果"},{skill_order="19",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 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{owner_order="176",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑",skill_sp="7",skill_name="斩",skill_content="对敌方单体施以剑物理攻击(威力140)",skill_boost="威力170/210/300",test_weak="剑",test_hit="1",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_sp="12",skill_name="回复魔法(单体)",skill_content="恢复我方单体HP(效力100)",skill_boost="效力120/160/220"},{skill_order="3",skill_type="主动",skill_tag="剑",skill_sp="18",skill_name="连续斩击",skill_content="对敌方单体施以2次剑物理攻击(威力75)",skill_boost="威力90/110/150",test_weak="剑",test_hit="2",test_obj="单",skill_up_note="完成任务「斯洛妮的试验」",skill_up_content="强化为「夺命之剑」"},{skill_order="4",skill_type="主动",skill_tag="剑",skill_parent="3",skill_sp="18",skill_tag2="技変化",skill_name="夺命之剑",skill_content="对敌方单体施以2次剑物理攻击(威力75)<br/>并吸收造成的伤害量的30%HP",skill_boost="威力90/110/150",test_weak="剑",test_hit="2",test_obj="单"},{skill_order="5",skill_type="主动",skill_tag="剑",skill_sp="38",skill_name="三连乱斩",skill_content="对随机目标施以3次剑物理攻击(威力65)",skill_boost="威力75/90/120",test_weak="剑",test_hit="3",test_obj="乱",skill_up_note="完成任务「狩猎之极意」",skill_up_content="强化为「牙王乱斩」"},{skill_order="6",skill_type="主动",skill_tag="剑",skill_parent="5",skill_sp="38",skill_tag2="技変化",skill_name="牙王乱斩",skill_content="回合开始时,率先行动<br/>对随机目标施以4次剑物理攻击(威力 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",skill_up_note="特定サイドクエストクリア(未実装)",skill_up_content="未解放"},{skill_order="15",skill_type="主动",skill_tag="剑",skill_sp="52",skill_tag2="灯火の加護",skill_name="波澜斩",skill_content="对随机目标施以剑物理攻击<br/>根据Boost加成提升攻击次数(威力120/2次)",skill_boost="威力95/85/100攻击次数3/4/5次",test_weak="剑",test_hit="1",test_obj="乱"},{skill_order="16",skill_type="被动",skill_tag="底力,物攻提升,会心提升",skill_name="潜力:黑蚀",skill_content="(准备回合:2/再使用回合:5)使用条件:夜晚<br/>行动选择(右上角底力按钮)时,赋予自身特殊效果“黑蚀”(3回合)<br/>黑蚀:物攻・会心提升30%<br/>并赋予普攻技能变化<br/>然而回合结束时会受到伤害(效果量:最大HP的15%)",skill_up_content="使用条件削除(白天也能使用)"},{skill_order="17",skill_type="被动",skill_tag="普攻时精力吸收",skill_name="普攻吸收SP",skill_content="自身使用普攻时<br/>吸收造成伤害量的1%SP"},{skill_order="18",skill_type="被动",skill_tag="剑伤害提升,伤害上限提升",skill_tag2="灯火の加護",skill_name="剑攻击强化Ⅱ&上限突破Ⅳ",skill_content="赋予自身剑攻击伤害提升15%<br/>与伤害上限提升(效果量25000)的效果"},{skill_order="19",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 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{owner_order="175",owner_skill={{skill_order="1",skill_type="主动",skill_tag="短剑",skill_sp="25",skill_name="三重刺击",skill_content="对单体敌人施以3次短剑物理攻击(威力 55)",skill_boost="威力65/80/100",test_weak="短剑",test_hit="3",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="暗",skill_sp="27",skill_name="暗夜袭来",skill_content="对敌方单体施以3次暗属性攻击(威力55)",skill_boost="威力65/80/100",test_weak="暗",test_hit="3",test_obj="单"},{skill_order="3",skill_type="主动",skill_tag="短剑",skill_sp="27",skill_name="生命窃取匕首",skill_content="对敌方单体施以2次短剑物理攻击(威力75)<br/>并吸收造成的伤害量的30%的HP",skill_boost="威力90/110/150",test_weak="短剑",test_hit="2",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="短剑,回复",skill_sp="74",skill_name="早摘的三闪刃",skill_content="对全体敌人施以3次短剑物理攻击(威力55)<br/>自身的行动顺序越靠前,SP恢复越多<br/>第一个行动:恢复60,第二个:恢复40,第三个:恢复20,第四个及以后:不恢复",skill_boost="威力65/80/100",test_weak="短剑",test_hit="3",test_obj="群"},{skill_order="5",skill_type="主动",skill_tag="debuff",skill_sp="22",skill_name="黑蛇",skill_content="赋予敌方单体物防・速度降低15%的效果(2回合)<br/>※行动顺序影响从下回合开始",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="短剑",skill_sp="76",skill_tag2="弱点外",skill_name="三重广域刺击",skill_content="对全体敌人施以3次短剑物理攻击(威力65)<br/>即使非弱点也会削减护盾点数",skill_boost="威力75/90/115",test_weak="短剑",test_hit="3",test_obj="群",skill_up="88",skill_up_content="消費SP降低(SP61)"},{skill_order="7",skill_type="主动",skill_tag="暗,debuff",skill_sp="77",skill_name="暗幕",skill_content="对全体敌人施以3次暗属性攻击(威力65)<br/>Boost MAX时:<br/>赋予同一对象“物理攻击必定失败(部分除外)”的特殊效果(1次)",skill_boost="威力75/90/115",test_weak="暗",test_hit="3",test_obj="群",skill_up="96",skill_up_content="消費SP降低(SP62)"},{skill_order="8",skill_type="主动",skill_tag="短剑",skill_sp="32",skill_name="出其不意",skill_content="对敌方单体施以短剑物理攻击(威力230)<br/>自身行动顺序越靠前,威力越大<br/>最大2倍(第一个行动)",skill_boost="威力200/240/350",test_weak="短剑",test_hit="1",test_obj="单",skill_up="99",skill_up_content="消費SP降低(SP26)"},{skill_order="9",skill_type="主动",skill_tag="短剑",skill_parent="8",skill_sp="26",skill_tag2="進化",skill_name="出其不意",skill_content="对敌方单体施以短剑物理攻击(威力170)<br/>自身行动顺序越靠前,威力越大<br/>最大3倍(第一个行动)",skill_boost="威力260/300/400",test_weak="短剑",test_hit="1",test_obj="单"},{skill_order="10",skill_type="主动",skill_tag="短剑,debuff",skill_sp="84",skill_name="潜行攻击",skill_content="对全体敌人施以3次短剑物理攻击(威力80)<br/>当自身的行动顺序排在第一位时<br/>赋予攻击目标物攻·物防降低15%的效果(2回合)",skill_boost="威力90/105/130",test_weak="短剑",test_hit="3",test_obj="群",skill_up="100",skill_up_content="消費SP降低(SP67)"},{skill_order="11",skill_type="主动",skill_tag="短剑,debuff",skill_sp="55",skill_tag2="灯火の加護",skill_name="潜行突击",skill_content="对随机目标施以3次短剑物理攻击(威力30)<br/>每次攻击小概率赋予短剑耐性降低15%的效果(2回合)<br/>自身行动顺序越靠前,攻击次数越多<br/>第一个行动: 3次,第二个:2次,第三个:1次,第四个及以后:无提升",skill_boost="威力35/45/60",test_weak="短剑",test_hit="3",test_obj="乱"},{skill_order="12",skill_type="被动",skill_tag="短剑伤害提升",skill_name="短剑攻击强化V",skill_content="赋予自身短剑攻击伤害提升30%的效果"},{skill_order="13",skill_type="被动",skill_tag="伤害上限提升,必定暴击",skill_name="致命姿态",skill_content="存在处于破防状态的敌人时<br/>赋予自身必定暴击<br/>与伤害上限提升(效果量50000)的效果"},{skill_order="14",skill_type="被动",skill_tag="底力,特定技能连续化",skill_tag2="灯火の加護",skill_name="潜力:残影",skill_content="(准备Turn: 3/再使用Turn:5)<br/>选择指令时,赋予自身特殊效果“残影”(1回合)<br/>残影:使用的技能发动2次(追加发动部分无SP消耗)"},{skill_order="15",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="短剑",skill_tag2="必殺技",skill_name="暗影袭击",skill_content="【Lv1】<br/>对敌方单体施以5次短剑物理攻击(威力75)<br/>自身行动顺序越靠前,威力越大<br/>最大2倍(第一个行动)<br/>【Lv10】<br/>对敌方单体施以5次短剑物理攻击(威力90)<br/>自身行动顺序越靠前,威力越大<br/>最大2倍(第一个行动)"},{skill_order="21",skill_type="EX",skill_tag="短剑,回复",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="瞬巧四刃",skill_content="对敌方单体施以4次短剑物理攻击(威力65)<br/>当自身的行动顺序排在第一位时<br/>恢复自身的BP2<br/>【使用条件】第5回合之后",skill_boost="威力75/85/110"},},}, | {owner_order="175",owner_skill={{skill_order="1",skill_type="主动",skill_tag="短剑",skill_sp="25",skill_name="三重刺击",skill_content="对单体敌人施以3次短剑物理攻击(威力 55)",skill_boost="威力65/80/100",test_weak="短剑",test_hit="3",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="暗",skill_sp="27",skill_name="暗夜袭来",skill_content="对敌方单体施以3次暗属性攻击(威力55)",skill_boost="威力65/80/100",test_weak="暗",test_hit="3",test_obj="单"},{skill_order="3",skill_type="主动",skill_tag="短剑",skill_sp="27",skill_name="生命窃取匕首",skill_content="对敌方单体施以2次短剑物理攻击(威力75)<br/>并吸收造成的伤害量的30%的HP",skill_boost="威力90/110/150",test_weak="短剑",test_hit="2",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="短剑,回复",skill_sp="74",skill_name="早摘的三闪刃",skill_content="对全体敌人施以3次短剑物理攻击(威力55)<br/>自身的行动顺序越靠前,SP恢复越多<br/>第一个行动:恢复60,第二个:恢复40,第三个:恢复20,第四个及以后:不恢复",skill_boost="威力65/80/100",test_weak="短剑",test_hit="3",test_obj="群"},{skill_order="5",skill_type="主动",skill_tag="debuff",skill_sp="22",skill_name="黑蛇",skill_content="赋予敌方单体物防・速度降低15%的效果(2回合)<br/>※行动顺序影响从下回合开始",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="短剑",skill_sp="76",skill_tag2="弱点外",skill_name="三重广域刺击",skill_content="对全体敌人施以3次短剑物理攻击(威力65)<br/>即使非弱点也会削减护盾点数",skill_boost="威力75/90/115",test_weak="短剑",test_hit="3",test_obj="群",skill_up="88",skill_up_content="消費SP降低(SP61)"},{skill_order="7",skill_type="主动",skill_tag="暗,debuff",skill_sp="77",skill_name="暗幕",skill_content="对全体敌人施以3次暗属性攻击(威力65)<br/>Boost MAX时:<br/>赋予同一对象“物理攻击必定失败(部分除外)”的特殊效果(1次)",skill_boost="威力75/90/115",test_weak="暗",test_hit="3",test_obj="群",skill_up="96",skill_up_content="消費SP降低(SP62)"},{skill_order="8",skill_type="主动",skill_tag="短剑",skill_sp="32",skill_name="出其不意",skill_content="对敌方单体施以短剑物理攻击(威力230)<br/>自身行动顺序越靠前,威力越大<br/>最大2倍(第一个行动)",skill_boost="威力200/240/350",test_weak="短剑",test_hit="1",test_obj="单",skill_up="99",skill_up_content="消費SP降低(SP26)"},{skill_order="9",skill_type="主动",skill_tag="短剑",skill_parent="8",skill_sp="26",skill_tag2="進化",skill_name="出其不意",skill_content="对敌方单体施以短剑物理攻击(威力170)<br/>自身行动顺序越靠前,威力越大<br/>最大3倍(第一个行动)",skill_boost="威力260/300/400",test_weak="短剑",test_hit="1",test_obj="单"},{skill_order="10",skill_type="主动",skill_tag="短剑,debuff",skill_sp="84",skill_name="潜行攻击",skill_content="对全体敌人施以3次短剑物理攻击(威力80)<br/>当自身的行动顺序排在第一位时<br/>赋予攻击目标物攻·物防降低15%的效果(2回合)",skill_boost="威力90/105/130",test_weak="短剑",test_hit="3",test_obj="群",skill_up="100",skill_up_content="消費SP降低(SP67)"},{skill_order="11",skill_type="主动",skill_tag="短剑,debuff",skill_sp="55",skill_tag2="灯火の加護",skill_name="潜行突击",skill_content="对随机目标施以3次短剑物理攻击(威力30)<br/>每次攻击小概率赋予短剑耐性降低15%的效果(2回合)<br/>自身行动顺序越靠前,攻击次数越多<br/>第一个行动: 3次,第二个:2次,第三个:1次,第四个及以后:无提升",skill_boost="威力35/45/60",test_weak="短剑",test_hit="3",test_obj="乱"},{skill_order="12",skill_type="被动",skill_tag="短剑伤害提升",skill_name="短剑攻击强化V",skill_content="赋予自身短剑攻击伤害提升30%的效果"},{skill_order="13",skill_type="被动",skill_tag="伤害上限提升,必定暴击",skill_name="致命姿态",skill_content="存在处于破防状态的敌人时<br/>赋予自身必定暴击<br/>与伤害上限提升(效果量50000)的效果"},{skill_order="14",skill_type="被动",skill_tag="底力,特定技能连续化",skill_tag2="灯火の加護",skill_name="潜力:残影",skill_content="(准备Turn: 3/再使用Turn:5)<br/>选择指令时,赋予自身特殊效果“残影”(1回合)<br/>残影:使用的技能发动2次(追加发动部分无SP消耗)"},{skill_order="15",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="短剑",skill_tag2="必殺技",skill_name="暗影袭击",skill_content="【Lv1】<br/>对敌方单体施以5次短剑物理攻击(威力75)<br/>自身行动顺序越靠前,威力越大<br/>最大2倍(第一个行动)<br/>【Lv10】<br/>对敌方单体施以5次短剑物理攻击(威力90)<br/>自身行动顺序越靠前,威力越大<br/>最大2倍(第一个行动)"},{skill_order="21",skill_type="EX",skill_tag="短剑,回复",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="瞬巧四刃",skill_content="对敌方单体施以4次短剑物理攻击(威力65)<br/>当自身的行动顺序排在第一位时<br/>恢复自身的BP2<br/>【使用条件】第5回合之后",skill_boost="威力75/85/110"},},}, | ||
{owner_order="174",owner_skill={{skill_order="1",skill_type="主动",skill_tag="弓",skill_sp="25",skill_name="乱射击",skill_content="对随机目标施以3次弓物理攻击(威力55)",skill_boost="威力65/80/100",test_weak=" 弓",test_hit="3",test_obj="敌乱"},{skill_order="2",skill_type="主动",skill_tag="弓",skill_sp="30",skill_name="全体刚射",skill_content="对全体敌人施以弓物理攻击(威力150)",skill_boost="威力175/215/260",test_weak=" 弓",test_hit="1",test_obj="敌群"},{skill_order="3",skill_type="主动",skill_tag="风,debuff",skill_sp="36",skill_name="风沙的旋律",skill_content="对随机目标施以2次风属性攻击(威力75)<br/>每次攻击都会造成腐蚀状态异常(2回合)<br/>腐蚀:回合结束时受到物攻伤害&护盾-1(不会变成0)",skill_boost="威力90/110/150",test_weak="风",test_hit="2",test_obj="乱"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_sp="22",skill_name="猎人的洞察",skill_content="赋予自身会心提升15%<br/>与弓攻击伤害提升15%的效果(3回合)",skill_boost="回合数4/5/6"},{skill_order="5",skill_type="主动",skill_tag="弓,debuff",skill_sp="37",skill_name="残坏之箭",skill_content="对敌方单体施以弓物理攻击(威力170)<br/>当攻击目标处于腐蚀状态时<br/>赋予该对象物理耐性降低10%的效果(2回合)<br/>但会驱散攻击目标的腐蚀状态",skill_boost="威力200/240/350",test_weak="弓",test_hit="1",test_obj="单"},{skill_order="6",skill_type="主动",skill_tag="风,debuff",skill_sp="53",skill_name="沙尘暴",skill_content="对全体敌人施以2次风属性攻击(威力80)<br/>并赋予腐蚀状态异常(2回合)<br/>腐蚀:回合结束时受到物攻伤害&护盾-1(不会变成0)",skill_boost="威力90/105/130",test_weak="风",test_hit="2",test_obj="群",skill_up="88",skill_up_content="消費SP降低(SP42)"},{skill_order="7",skill_type="主动",skill_tag="弓",skill_sp="42",skill_name="蚀狱射",skill_content="对敌方单体施以弓物理攻击(威力230)<br/>攻击对象腐蚀状态时威力提升1.3倍",skill_boost="威力260/300/400",test_weak="弓",test_hit="1",test_obj="单",skill_up="96",skill_up_content="消費SP降低(SP34)"},{skill_order="8",skill_type="主动",skill_tag="弓,debuff",skill_sp="64",skill_name="沙尘之箭",skill_content="对敌人全体施以2次弓物理攻击(威力95)<br/>并赋予腐蚀状态异常(2回合)<br/>腐蚀:回合结束时受到物攻伤害&护盾-1(不会变成0)",skill_boost="威力110/130/150",test_weak="弓",test_hit="2",test_obj="群",skill_up="99",skill_up_content="消費SP降低(SP51)"},{skill_order="9",skill_type="主动",skill_tag="弓,debuff",skill_sp="300",skill_name="崩坏之箭",skill_content="对敌方单体施以弓物理攻击(威力530)<br/>当攻击目标处于腐蚀状态时,威力提升1.5倍<br/>并赋予该对象物理耐性降低10%的效果(2回合)<br/>但会驱散攻击目标的腐蚀状态",skill_boost="威力560/700/900",test_weak="弓",test_hit="1",test_obj="单",skill_up="100",skill_up_content="消費SP降低(SP67)"},{skill_order="10",skill_type="主动",skill_tag="弓,debuff",skill_sp="66",skill_tag2="灯火の加護",skill_name="沙砾之箭",skill_content="对敌方单体施以3次弓物理攻击(威力85)<br/>并赋予腐蚀状态异常(2回合)<br/>腐蚀:回合结束时受到物攻伤害&护盾-1(不会变成0)",skill_boost="威力95/110/140",test_weak="弓",test_hit="3",test_obj="单"},{skill_order="11",skill_type="被动",skill_tag="精力自动回复",skill_name="沙尘的加护",skill_content="存在腐蚀状态的敌人时<br/>赋予自身SP自动回复的效果(回复量最大SP的10%)"},{skill_order="12",skill_type="被动",skill_tag="物攻提升,会心提升,精力自动回复",skill_parent="11",skill_tag2="進化",skill_name="沙尘的加护",skill_content="存在腐蚀状态的敌人时<br/>赋予自身SP自动回复的效果(回复量最大SP的10%)<br/>并赋予物攻・会心提升10%的效果",test_weak=" ",test_hit=" ",test_obj=" "},{skill_order="13",skill_type="被动",skill_tag="物攻提升,弓伤害提升",skill_tag2="灯火の加護",skill_name="德特夫族的猎术",skill_content="当敌人处于物理耐性降低状态时<br/>我方前卫全体攻击提升15%<br/>弓攻击伤害提升15%的效果"},{skill_order="14",skill_type="被动",skill_tag="弱化效果延长(相互)",skill_name="异常效果延长(与)",skill_content=" | {owner_order="174",owner_skill={{skill_order="1",skill_type="主动",skill_tag="弓",skill_sp="25",skill_name="乱射击",skill_content="对随机目标施以3次弓物理攻击(威力55)",skill_boost="威力65/80/100",test_weak=" 弓",test_hit="3",test_obj="敌乱"},{skill_order="2",skill_type="主动",skill_tag="弓",skill_sp="30",skill_name="全体刚射",skill_content="对全体敌人施以弓物理攻击(威力150)",skill_boost="威力175/215/260",test_weak=" 弓",test_hit="1",test_obj="敌群"},{skill_order="3",skill_type="主动",skill_tag="风,debuff",skill_sp="36",skill_name="风沙的旋律",skill_content="对随机目标施以2次风属性攻击(威力75)<br/>每次攻击都会造成腐蚀状态异常(2回合)<br/>腐蚀:回合结束时受到物攻伤害&护盾-1(不会变成0)",skill_boost="威力90/110/150",test_weak="风",test_hit="2",test_obj="乱"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_sp="22",skill_name="猎人的洞察",skill_content="赋予自身会心提升15%<br/>与弓攻击伤害提升15%的效果(3回合)",skill_boost="回合数4/5/6"},{skill_order="5",skill_type="主动",skill_tag="弓,debuff",skill_sp="37",skill_name="残坏之箭",skill_content="对敌方单体施以弓物理攻击(威力170)<br/>当攻击目标处于腐蚀状态时<br/>赋予该对象物理耐性降低10%的效果(2回合)<br/>但会驱散攻击目标的腐蚀状态",skill_boost="威力200/240/350",test_weak="弓",test_hit="1",test_obj="单"},{skill_order="6",skill_type="主动",skill_tag="风,debuff",skill_sp="53",skill_name="沙尘暴",skill_content="对全体敌人施以2次风属性攻击(威力80)<br/>并赋予腐蚀状态异常(2回合)<br/>腐蚀:回合结束时受到物攻伤害&护盾-1(不会变成0)",skill_boost="威力90/105/130",test_weak="风",test_hit="2",test_obj="群",skill_up="88",skill_up_content="消費SP降低(SP42)"},{skill_order="7",skill_type="主动",skill_tag="弓",skill_sp="42",skill_name="蚀狱射",skill_content="对敌方单体施以弓物理攻击(威力230)<br/>攻击对象腐蚀状态时威力提升1.3倍",skill_boost="威力260/300/400",test_weak="弓",test_hit="1",test_obj="单",skill_up="96",skill_up_content="消費SP降低(SP34)"},{skill_order="8",skill_type="主动",skill_tag="弓,debuff",skill_sp="64",skill_name="沙尘之箭",skill_content="对敌人全体施以2次弓物理攻击(威力95)<br/>并赋予腐蚀状态异常(2回合)<br/>腐蚀:回合结束时受到物攻伤害&护盾-1(不会变成0)",skill_boost="威力110/130/150",test_weak="弓",test_hit="2",test_obj="群",skill_up="99",skill_up_content="消費SP降低(SP51)"},{skill_order="9",skill_type="主动",skill_tag="弓,debuff",skill_sp="300",skill_name="崩坏之箭",skill_content="对敌方单体施以弓物理攻击(威力530)<br/>当攻击目标处于腐蚀状态时,威力提升1.5倍<br/>并赋予该对象物理耐性降低10%的效果(2回合)<br/>但会驱散攻击目标的腐蚀状态",skill_boost="威力560/700/900",test_weak="弓",test_hit="1",test_obj="单",skill_up="100",skill_up_content="消費SP降低(SP67)"},{skill_order="10",skill_type="主动",skill_tag="弓,debuff",skill_sp="66",skill_tag2="灯火の加護",skill_name="沙砾之箭",skill_content="对敌方单体施以3次弓物理攻击(威力85)<br/>并赋予腐蚀状态异常(2回合)<br/>腐蚀:回合结束时受到物攻伤害&护盾-1(不会变成0)",skill_boost="威力95/110/140",test_weak="弓",test_hit="3",test_obj="单"},{skill_order="11",skill_type="被动",skill_tag="精力自动回复",skill_name="沙尘的加护",skill_content="存在腐蚀状态的敌人时<br/>赋予自身SP自动回复的效果(回复量最大SP的10%)"},{skill_order="12",skill_type="被动",skill_tag="物攻提升,会心提升,精力自动回复",skill_parent="11",skill_tag2="進化",skill_name="沙尘的加护",skill_content="存在腐蚀状态的敌人时<br/>赋予自身SP自动回复的效果(回复量最大SP的10%)<br/>并赋予物攻・会心提升10%的效果",test_weak=" ",test_hit=" ",test_obj=" "},{skill_order="13",skill_type="被动",skill_tag="物攻提升,弓伤害提升",skill_tag2="灯火の加護",skill_name="德特夫族的猎术",skill_content="当敌人处于物理耐性降低状态时<br/>我方前卫全体攻击提升15%<br/>弓攻击伤害提升15%的效果"},{skill_order="14",skill_type="被动",skill_tag="弱化效果延长(相互)",skill_name="异常效果延长(与)",skill_content="当自身赋予异常状态时<br/>效果延长1回合(部分除外/不可重复)"},{skill_order="15",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000",test_weak=" ",test_hit=" ",test_obj=" "},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000",test_weak=" ",test_hit=" ",test_obj=" "},{skill_order="20",skill_type="EX",skill_tag="弓,debuff",skill_tag2="必殺技",skill_name="风绝之箭",skill_content="【Lv1】<br/>回合中,率先行动对敌方单体施以弓物理攻击(威力440)<br/>当攻击目标处于腐蚀状态时,威力提升至2倍<br/>并赋予该对象物理耐性降低5%的效果(2回合)<br/>但会驱散攻击目标的腐蚀状态<br/>【Lv10】<br/>回合中,率先行动对敌方单体施以弓物理攻击(威力525)<br/>当攻击目标处于腐蚀状态时,威力提升至2倍<br/>并赋予该对象物理耐性降低10%的效果(2回合)<br/>但会驱散攻击目标的腐蚀状态"},{skill_order="21",skill_type="EX",skill_tag="弓,debuff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="蚀乱之箭",skill_content="对随机目标施以5次弓物理攻击(威力 55)<br/>每次攻击都赋予腐蚀状态异常(1回合)<br/>腐蚀:回合结束时受到物攻伤害&护盾-1(不会变成0)<br/>【使用条件】有敌人存在物理耐性降低状态时",skill_boost="威力65/80/100",test_weak=" ",test_hit=" ",test_obj=" "},},}, | ||
{owner_order="173",owner_skill={{skill_order="1",skill_type="主动",skill_tag="光",skill_sp="34",skill_name="光明魔法(单体)3",skill_content="对敌方单体施以光属性攻击(威力230)",skill_boost="威力260/300/400",test_weak="光",test_hit="1",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="暗",skill_sp="34",skill_name="黑暗魔法(单体)3",skill_content="对敌方单体施以暗属性攻击(威力230)",skill_boost="威力260/300/400",test_weak="暗",test_hit="1",test_obj="单"},{skill_order="3",skill_type="主动",skill_tag="回复",skill_sp="25",skill_name="SP循环",skill_content="自身的SP恢复(恢复量50)",skill_boost="回复量75/100/125"},{skill_order="4",skill_type="主动",skill_tag="光,debuff",skill_sp="38",skill_name="大乱光明魔法",skill_content="对随机目标施以3次光属性攻击(威力55)<br/>每次攻击赋予光耐性降低15%的效果(2回合)",skill_boost="威力65/80/100",test_weak="光",test_hit="3",test_obj="乱"},{skill_order="5",skill_type="主动",skill_tag="暗,debuff",skill_sp="38",skill_name="大乱失明魔法",skill_content="对随机目标施以3次暗属性攻击(威力55)<br/>每次攻击赋予暗耐性降低15%的效果(2回合)",skill_boost="威力65/80/100",test_weak="暗",test_hit="3",test_obj="乱"},{skill_order="6",skill_type="主动",skill_tag="光,buff",skill_sp="50",skill_name="星霜极光",skill_content="对敌方单体施以光属性攻击(威力230)<br/>无穷之光效果中:赋予自身属性攻击提升30%的效果(2回合)<br/>无穷之暗效果中:攻击次数变为2次",skill_boost="威力260/300/400",test_weak="光",test_hit="1",test_obj="单",skill_up="88",skill_up_content="效果回合数提升(3回合)"},{skill_order="7",skill_type="主动",skill_tag="暗,buff",skill_sp="50",skill_name="饥饿虚空",skill_content="对敌方单体施以暗属性攻击(威力230)<br/>无穷之光效果中:攻击次数变为2次<br/>无穷之暗效果中:赋予自身伤害提升30%的效果(2回合)",skill_boost="威力260/300/400",test_weak="暗",test_hit="1",test_obj="单",skill_up="96",skill_up_content="效果回合数提升(3回合)"},{skill_order="8",skill_type="主动",skill_tag="光,debuff",skill_sp="64",skill_name="威神灭光",skill_content="对全体敌人施以3次光属性攻击(威力55)<br/>无穷之光效果中:赋予同对象光耐性降低15%的效果(2回合)<br/>无穷之暗效果中:攻击次数变为6次",skill_boost="威力65/80/100",test_weak="光",test_hit="3",test_obj="群",skill_up="99",skill_up_content="消費SP降低(SP51)"},{skill_order="9",skill_type="主动",skill_tag="暗,debuff",skill_sp="64",skill_name="坠落凶星",skill_content="对全体敌人施以3次暗属性攻击(威力55)<br/>无穷之光效果中:攻击次数变为6次<br/>无穷之暗效果中:赋予同对象暗耐性降低15%的效果(2回合)",skill_boost="威力65/80/100",test_weak="暗",test_hit="3",test_obj="群",skill_up="100",skill_up_content="消費SP降低(SP51)"},{skill_order="10",skill_type="主动",skill_tag="回复,debuff",skill_sp="34",skill_tag2="灯火の加護",skill_name="混沌托宣",skill_content="赋予敌方单体属攻・属防降低15%的效果(2回合)<br/>无穷之光与无穷之暗效果中:自身的BP恢复3",skill_boost="回合数3/4/5"},{skill_order="11",skill_type="被动",skill_tag="无穷之光,无穷之暗",skill_name="无穷的智慧",skill_content="自身使用属性技能时,根据使用属性赋予自身效果(3回合)<br/>光属性:特殊效果“无穷之光”<br/>暗属性:特殊效果“无穷之暗”<br/>无穷之光&无穷之暗:伤害上限提升(效果量30000)"},{skill_order="12",skill_type="被动",skill_tag="属性暴击解放,必定暴击",skill_name="悠久的记忆",skill_content="赋予自身属性攻击产生暴击的效果<br/>无穷之光与无穷之暗效果中:<br/>赋予必定暴击效果"},{skill_order="13",skill_type="被动",skill_tag="属性暴击解放,必定暴击",skill_parent="12",skill_tag2="進化",skill_name="悠久的记忆",skill_content="赋予自身属性攻击产生暴击的效果<br/>无穷之光与无穷之暗效果中:<br/>赋予属攻提升15%与必定暴击效果"},{skill_order="14",skill_type="被动",skill_tag="无穷之光,无穷之暗",skill_tag2="灯火の加護",skill_name="传承的智慧",skill_content="战斗开始时:赋予自身<br/>特殊效果“无穷之光”与“无穷之暗”(2回合)<br/>无穷之光&无穷之暗:伤害上限提升(效果量30000)"},{skill_order="15",skill_type="特殊",skill_tag="光耐性提升,暗耐性提升",skill_name="光・暗耐性强化",skill_content="自身的光・暗耐性提升10%"},{skill_order="16",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="光,暗,debuff",skill_tag2="必殺技",skill_name="自深梦而来的灾祸",skill_content="【Lv1】<br/>敌方单体交替4次光・暗属性攻击(威力60)<br/>在无穷的光效果和无穷的暗效果中:<br/>赋予同对象物理属性耐性降低5%的效果(2回合)<br/>【Lv10】<br/>敌方单体交替4次光・暗属性攻击(威力75)<br/>在无穷的光效果和无穷的暗效果中:<br/>赋予同对象物理属性耐性降低10%的效果(2回合)"},{skill_order="21",skill_type="EX",skill_tag="buff",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="无穷之昏晓",skill_content="赋予我方前后卫全体<br/>光・暗属性伤害提升20%的效果(2回合)<br/>并赋予自身特殊效果“无穷之光”与“无穷之暗”(2回合)<br/>无穷之光:伤害上限提升(效果量30000)<br/>无穷之暗:伤害上限提升(效果量30000)<br/>【使用条件】第4回合以后",skill_boost="回合数3/4/5"},},}, | {owner_order="173",owner_skill={{skill_order="1",skill_type="主动",skill_tag="光",skill_sp="34",skill_name="光明魔法(单体)3",skill_content="对敌方单体施以光属性攻击(威力230)",skill_boost="威力260/300/400",test_weak="光",test_hit="1",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="暗",skill_sp="34",skill_name="黑暗魔法(单体)3",skill_content="对敌方单体施以暗属性攻击(威力230)",skill_boost="威力260/300/400",test_weak="暗",test_hit="1",test_obj="单"},{skill_order="3",skill_type="主动",skill_tag="回复",skill_sp="25",skill_name="SP循环",skill_content="自身的SP恢复(恢复量50)",skill_boost="回复量75/100/125"},{skill_order="4",skill_type="主动",skill_tag="光,debuff",skill_sp="38",skill_name="大乱光明魔法",skill_content="对随机目标施以3次光属性攻击(威力55)<br/>每次攻击赋予光耐性降低15%的效果(2回合)",skill_boost="威力65/80/100",test_weak="光",test_hit="3",test_obj="乱"},{skill_order="5",skill_type="主动",skill_tag="暗,debuff",skill_sp="38",skill_name="大乱失明魔法",skill_content="对随机目标施以3次暗属性攻击(威力55)<br/>每次攻击赋予暗耐性降低15%的效果(2回合)",skill_boost="威力65/80/100",test_weak="暗",test_hit="3",test_obj="乱"},{skill_order="6",skill_type="主动",skill_tag="光,buff",skill_sp="50",skill_name="星霜极光",skill_content="对敌方单体施以光属性攻击(威力230)<br/>无穷之光效果中:赋予自身属性攻击提升30%的效果(2回合)<br/>无穷之暗效果中:攻击次数变为2次",skill_boost="威力260/300/400",test_weak="光",test_hit="1",test_obj="单",skill_up="88",skill_up_content="效果回合数提升(3回合)"},{skill_order="7",skill_type="主动",skill_tag="暗,buff",skill_sp="50",skill_name="饥饿虚空",skill_content="对敌方单体施以暗属性攻击(威力230)<br/>无穷之光效果中:攻击次数变为2次<br/>无穷之暗效果中:赋予自身伤害提升30%的效果(2回合)",skill_boost="威力260/300/400",test_weak="暗",test_hit="1",test_obj="单",skill_up="96",skill_up_content="效果回合数提升(3回合)"},{skill_order="8",skill_type="主动",skill_tag="光,debuff",skill_sp="64",skill_name="威神灭光",skill_content="对全体敌人施以3次光属性攻击(威力55)<br/>无穷之光效果中:赋予同对象光耐性降低15%的效果(2回合)<br/>无穷之暗效果中:攻击次数变为6次",skill_boost="威力65/80/100",test_weak="光",test_hit="3",test_obj="群",skill_up="99",skill_up_content="消費SP降低(SP51)"},{skill_order="9",skill_type="主动",skill_tag="暗,debuff",skill_sp="64",skill_name="坠落凶星",skill_content="对全体敌人施以3次暗属性攻击(威力55)<br/>无穷之光效果中:攻击次数变为6次<br/>无穷之暗效果中:赋予同对象暗耐性降低15%的效果(2回合)",skill_boost="威力65/80/100",test_weak="暗",test_hit="3",test_obj="群",skill_up="100",skill_up_content="消費SP降低(SP51)"},{skill_order="10",skill_type="主动",skill_tag="回复,debuff",skill_sp="34",skill_tag2="灯火の加護",skill_name="混沌托宣",skill_content="赋予敌方单体属攻・属防降低15%的效果(2回合)<br/>无穷之光与无穷之暗效果中:自身的BP恢复3",skill_boost="回合数3/4/5"},{skill_order="11",skill_type="被动",skill_tag="无穷之光,无穷之暗",skill_name="无穷的智慧",skill_content="自身使用属性技能时,根据使用属性赋予自身效果(3回合)<br/>光属性:特殊效果“无穷之光”<br/>暗属性:特殊效果“无穷之暗”<br/>无穷之光&无穷之暗:伤害上限提升(效果量30000)"},{skill_order="12",skill_type="被动",skill_tag="属性暴击解放,必定暴击",skill_name="悠久的记忆",skill_content="赋予自身属性攻击产生暴击的效果<br/>无穷之光与无穷之暗效果中:<br/>赋予必定暴击效果"},{skill_order="13",skill_type="被动",skill_tag="属性暴击解放,必定暴击",skill_parent="12",skill_tag2="進化",skill_name="悠久的记忆",skill_content="赋予自身属性攻击产生暴击的效果<br/>无穷之光与无穷之暗效果中:<br/>赋予属攻提升15%与必定暴击效果"},{skill_order="14",skill_type="被动",skill_tag="无穷之光,无穷之暗",skill_tag2="灯火の加護",skill_name="传承的智慧",skill_content="战斗开始时:赋予自身<br/>特殊效果“无穷之光”与“无穷之暗”(2回合)<br/>无穷之光&无穷之暗:伤害上限提升(效果量30000)"},{skill_order="15",skill_type="特殊",skill_tag="光耐性提升,暗耐性提升",skill_name="光・暗耐性强化",skill_content="自身的光・暗耐性提升10%"},{skill_order="16",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="光,暗,debuff",skill_tag2="必殺技",skill_name="自深梦而来的灾祸",skill_content="【Lv1】<br/>敌方单体交替4次光・暗属性攻击(威力60)<br/>在无穷的光效果和无穷的暗效果中:<br/>赋予同对象物理属性耐性降低5%的效果(2回合)<br/>【Lv10】<br/>敌方单体交替4次光・暗属性攻击(威力75)<br/>在无穷的光效果和无穷的暗效果中:<br/>赋予同对象物理属性耐性降低10%的效果(2回合)"},{skill_order="21",skill_type="EX",skill_tag="buff",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="无穷之昏晓",skill_content="赋予我方前后卫全体<br/>光・暗属性伤害提升20%的效果(2回合)<br/>并赋予自身特殊效果“无穷之光”与“无穷之暗”(2回合)<br/>无穷之光:伤害上限提升(效果量30000)<br/>无穷之暗:伤害上限提升(效果量30000)<br/>【使用条件】第4回合以后",skill_boost="回合数3/4/5"},},}, | ||
{owner_order="172",owner_skill={{skill_order="1",skill_type="主动",skill_tag="斧",skill_sp="26",skill_name="连续断",skill_content="对敌方单体施以2次斧物理攻击(威力90)",skill_boost="威力105/125/180",test_weak=" 斧",test_hit="2",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="冰",skill_sp="28",skill_name="连冰冲",skill_content="对敌方单体施以2次冰属性攻击(威力90)",skill_boost="威力105/125/180",test_weak=" 冰",test_hit="2",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="回复",skill_sp="15",skill_name="健全化",skill_content="驱散我方单体的状态异常<br/>并赋予状态异常无效化的效果(部分除外/1回合)<br/>能力提升(Boost)MAX时:前卫全体化",skill_boost="回合数2/3/4"},{skill_order="4",skill_type="主动",skill_tag="回复",skill_sp="46",skill_name="献身的葡萄喷药(除自)",skill_content="自身受到伤害(效果量最大HP的75%)<br/>并赋予除自身以外的我方前后卫全体HP恢复(效力130)<br/>※这个效果不会让自身无法战斗",skill_boost="效果150/180/220"},{skill_order="5",skill_type="主动",skill_tag="加成点回复量提升",skill_sp="100",skill_name="献身石榴粉",skill_content="自身受到伤害(效果量最大HP的75%)<br/>并赋予我方前卫全体BP回复量提升1的效果(2回合)<br/>※这个效果不会让自身无法战斗",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="回复,buff",skill_sp="65",skill_name="献身的防愈喷药(除自)",skill_content="自身受到伤害(效果量最大HP的75%)<br/>并赋予除自身以外的我方前后卫全体HP自动回复(效力120)<br/>与物防·属防提升10%的效果(2回合)<br/>※这个效果不会让自身无法战斗",skill_boost="回合数3/4/5",skill_up="88",skill_up_content="消費SP降低(SP52)"},{skill_order="7",skill_type="主动",skill_tag="斧",skill_sp="50",skill_name="死中活击断",skill_content="对敌方单体施以斧物理攻击(威力260)<br/>自身剩余HP越低威力越大<br/>最大2倍(HP 10%以下)",skill_boost="威力290/340/450",test_weak="斧",test_hit="1",test_obj="单",skill_up="96",skill_up_content="消費SP降低(SP40)"},{skill_order="8",skill_type="主动",skill_tag="冰",skill_sp="52",skill_name="死中活冰葬",skill_content="对敌方单体施以冰属性攻击(威力260)<br/>自身剩余HP越低威力越大<br/>最大2倍(HP 10%以下)",skill_boost="威力290/340/450",test_weak="柄",test_hit="1",test_obj="单",skill_up="99",skill_up_content="消費SP降低(SP42)"},{skill_order="9",skill_type="主动",skill_tag="冰",skill_sp="68",skill_name="死力尽冰狱",skill_content="对全体敌人施以3次冰属性攻击(威力65)<br/>当HP低于30%时:重新发动效果(无SP消耗)",skill_boost="威力75/90/115",test_weak="冰",test_hit="3",test_obj="群",skill_up="100",skill_up_content="消費SP降低(SP54)"},{skill_order="10",skill_type="主动",skill_tag="debuff",skill_sp="20",skill_tag2="灯火の加護",skill_name="冰斧弛缓药(全体)",skill_content="赋予全体敌人斧·冰耐性降低15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="11",skill_type="被动",skill_tag="体力护盾",skill_name="献身续命",skill_content="使用战斗技能后,若自身处于濒死状态<br/>为自身附加HP护盾<br/>(效力 使用者最大HP的75%/不可重复)"},{skill_order="12",skill_type="被动",skill_tag="属攻提升,冰伤害提升",skill_name="濒死时属攻・冰属性强化V",skill_content="HP 30%以下时:自身属攻与冰属性伤害提升30%"},{skill_order="13",skill_type="被动",skill_tag="坚持",skill_name="坚持到底",skill_content="战斗中只有1次,即使受到来自敌人的HP变成0的伤害,HP也只剩下1。"},{skill_order="14",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="15",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="17",skill_type="EX",skill_tag="回复,buff",skill_tag2="必殺技",skill_name="痊愈药",skill_content="【Lv1】<br/>我方前后卫全体HP回复(回复量99999)<br/>并赋予物攻・物防・属攻・属防提升1%的效果(2回合)<br/>【Lv10】<br/>我方前后卫全体HP回复(回复量99999)<br/>并赋予物攻・物防・属攻・属防提升10%的效果(3回合)"},},}, | {owner_order="172",owner_skill={{skill_order="1",skill_type="主动",skill_tag="斧",skill_sp="26",skill_name="连续断",skill_content="对敌方单体施以2次斧物理攻击(威力90)",skill_boost="威力105/125/180",test_weak=" 斧",test_hit="2",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="冰",skill_sp="28",skill_name="连冰冲",skill_content="对敌方单体施以2次冰属性攻击(威力90)",skill_boost="威力105/125/180",test_weak=" 冰",test_hit="2",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="回复",skill_sp="15",skill_name="健全化",skill_content="驱散我方单体的状态异常<br/>并赋予状态异常无效化的效果(部分除外/1回合)<br/>能力提升(Boost)MAX时:前卫全体化",skill_boost="回合数2/3/4"},{skill_order="4",skill_type="主动",skill_tag="回复",skill_sp="46",skill_name="献身的葡萄喷药(除自)",skill_content="自身受到伤害(效果量最大HP的75%)<br/>并赋予除自身以外的我方前后卫全体HP恢复(效力130)<br/>※这个效果不会让自身无法战斗",skill_boost="效果150/180/220"},{skill_order="5",skill_type="主动",skill_tag="加成点回复量提升",skill_sp="100",skill_name="献身石榴粉",skill_content="自身受到伤害(效果量最大HP的75%)<br/>并赋予我方前卫全体BP回复量提升1的效果(2回合)<br/>※这个效果不会让自身无法战斗",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="回复,buff",skill_sp="65",skill_name="献身的防愈喷药(除自)",skill_content="自身受到伤害(效果量最大HP的75%)<br/>并赋予除自身以外的我方前后卫全体HP自动回复(效力120)<br/>与物防·属防提升10%的效果(2回合)<br/>※这个效果不会让自身无法战斗",skill_boost="回合数3/4/5",skill_up="88",skill_up_content="消費SP降低(SP52)"},{skill_order="7",skill_type="主动",skill_tag="斧",skill_sp="50",skill_name="死中活击断",skill_content="对敌方单体施以斧物理攻击(威力260)<br/>自身剩余HP越低威力越大<br/>最大2倍(HP 10%以下)",skill_boost="威力290/340/450",test_weak="斧",test_hit="1",test_obj="单",skill_up="96",skill_up_content="消費SP降低(SP40)"},{skill_order="8",skill_type="主动",skill_tag="冰",skill_sp="52",skill_name="死中活冰葬",skill_content="对敌方单体施以冰属性攻击(威力260)<br/>自身剩余HP越低威力越大<br/>最大2倍(HP 10%以下)",skill_boost="威力290/340/450",test_weak="柄",test_hit="1",test_obj="单",skill_up="99",skill_up_content="消費SP降低(SP42)"},{skill_order="9",skill_type="主动",skill_tag="冰",skill_sp="68",skill_name="死力尽冰狱",skill_content="对全体敌人施以3次冰属性攻击(威力65)<br/>当HP低于30%时:重新发动效果(无SP消耗)",skill_boost="威力75/90/115",test_weak="冰",test_hit="3",test_obj="群",skill_up="100",skill_up_content="消費SP降低(SP54)"},{skill_order="10",skill_type="主动",skill_tag="debuff",skill_sp="20",skill_tag2="灯火の加護",skill_name="冰斧弛缓药(全体)",skill_content="赋予全体敌人斧·冰耐性降低15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="11",skill_type="被动",skill_tag="体力护盾",skill_name="献身续命",skill_content="使用战斗技能后,若自身处于濒死状态<br/>为自身附加HP护盾<br/>(效力 使用者最大HP的75%/不可重复)"},{skill_order="12",skill_type="被动",skill_tag="属攻提升,冰伤害提升",skill_name="濒死时属攻・冰属性强化V",skill_content="HP 30%以下时:自身属攻与冰属性伤害提升30%"},{skill_order="13",skill_type="被动",skill_tag="坚持",skill_name="坚持到底",skill_content="战斗中只有1次,即使受到来自敌人的HP变成0的伤害,HP也只剩下1。"},{skill_order="14",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="15",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="17",skill_type="EX",skill_tag="回复,buff",skill_tag2="必殺技",skill_name="痊愈药",skill_content="【Lv1】<br/>我方前后卫全体HP回复(回复量99999)<br/>并赋予物攻・物防・属攻・属防提升1%的效果(2回合)<br/>【Lv10】<br/>我方前后卫全体HP回复(回复量99999)<br/>并赋予物攻・物防・属攻・属防提升10%的效果(3回合)"},},}, | ||
{owner_order="171",owner_skill={{skill_order="1",skill_type="主动",skill_tag="光",skill_sp="20",skill_name="光明魔法(单体)2",skill_content="对敌方单体施以光属性攻击(威力170)",skill_boost="威力200/240/350",test_weak="光",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="回复,buff",skill_sp="52",skill_name="恩宠巫鼓舞",skill_content="我方前卫全体HP自动恢复(效力80)<br/>并赋予物防·属防提升15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="3",skill_type="主动",skill_tag="加成点回复量提升",skill_sp="60",skill_name="心绪巫鼓舞",skill_content="赋予我方BP回复增加1的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="4",skill_type="主动",skill_tag="debuff",skill_sp="30",skill_name="守指的挽歌",skill_content="赋予敌方单体剑・火・光耐性降低15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="扇",skill_sp="48",skill_name="圣炎之诗・独连舞",skill_content="对敌方单体施以2次扇物理攻击(威力30)<br/>根据目标状态效果的数量,攻击次数会发生变化。<br/>6个以上:攻击次数变为4次<br/>12个以上:攻击次数变为6次",skill_boost="威力35/40/60",test_weak="扇",test_hit="2,4,6",test_obj="单"},{skill_order="6",skill_type="主动",skill_tag="debuff",skill_sp="72",skill_name="腐耐的夜曲",skill_content="为自身添加倒计时效果(计数4)<br/>计数结束时,赋予全体敌人物理·属性耐性降低15%的效果(3回合)",skill_boost="回合数4/5/6",skill_up="88",skill_up_content="消費SP降低(SP58)"},{skill_order="7",skill_type="主动",skill_tag="火,光,debuff",skill_sp="53",skill_name="圣炎之诗・神威",skill_content="对全体敌人施以2次光属性攻击(威力95),并突破火弱点(伤害以光属性计算)<br/>根据每个目标的状态效果数量赋予效果(2回合)<br/>6个以上:物攻·属攻降低15%<br/>12个以上:物防·属防降低15%",skill_boost="威力110/130/150",test_weak="光,火",test_hit="2",test_obj="群",skill_up="96",skill_up_content="消費SP降低(SP42)"},{skill_order="8",skill_type="主动",skill_tag="火,光",skill_sp="80",skill_name="圣炎之诗・轮唱",skill_content="对全体敌人施以4次光属性攻击(威力45),并突破火弱点(伤害以光属性计算)<br/>根据每个对象的状态效果数量,攻击次数会发生变化。<br/>6个以上:攻击次数变为5次<br/>12个以上:攻击次数达到6次",skill_boost="威力55/65/80",test_weak="光,火",test_hit="4",test_obj="群",skill_up="99",skill_up_content="消費SP降低(SP64)"},{skill_order="9",skill_type="主动",skill_tag="火,光",skill_sp="45",skill_name="圣炎之诗・赎罪",skill_content="对敌方单体施以光属性攻击(威力260),并突破火弱点(伤害以光属性计算)<br/>根据对象状态效果的数量,威力会发生变化。<br/>6个以上:威力1.5倍<br/>12个以上:威力2. | {owner_order="171",owner_skill={{skill_order="1",skill_type="主动",skill_tag="光",skill_sp="20",skill_name="光明魔法(单体)2",skill_content="对敌方单体施以光属性攻击(威力170)",skill_boost="威力200/240/350",test_weak="光",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="回复,buff",skill_sp="52",skill_name="恩宠巫鼓舞",skill_content="我方前卫全体HP自动恢复(效力80)<br/>并赋予物防·属防提升15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="3",skill_type="主动",skill_tag="加成点回复量提升",skill_sp="60",skill_name="心绪巫鼓舞",skill_content="赋予我方BP回复增加1的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="4",skill_type="主动",skill_tag="debuff",skill_sp="30",skill_name="守指的挽歌",skill_content="赋予敌方单体剑・火・光耐性降低15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="扇",skill_sp="48",skill_name="圣炎之诗・独连舞",skill_content="对敌方单体施以2次扇物理攻击(威力30)<br/>根据目标状态效果的数量,攻击次数会发生变化。<br/>6个以上:攻击次数变为4次<br/>12个以上:攻击次数变为6次",skill_boost="威力35/40/60",test_weak="扇",test_hit="2,4,6",test_obj="单"},{skill_order="6",skill_type="主动",skill_tag="debuff",skill_sp="72",skill_name="腐耐的夜曲",skill_content="为自身添加倒计时效果(计数4)<br/>计数结束时,赋予全体敌人物理·属性耐性降低15%的效果(3回合)",skill_boost="回合数4/5/6",skill_up="88",skill_up_content="消費SP降低(SP58)"},{skill_order="7",skill_type="主动",skill_tag="火,光,debuff",skill_sp="53",skill_name="圣炎之诗・神威",skill_content="对全体敌人施以2次光属性攻击(威力95),并突破火弱点(伤害以光属性计算)<br/>根据每个目标的状态效果数量赋予效果(2回合)<br/>6个以上:物攻·属攻降低15%<br/>12个以上:物防·属防降低15%",skill_boost="威力110/130/150",test_weak="光,火",test_hit="2",test_obj="群",skill_up="96",skill_up_content="消費SP降低(SP42)"},{skill_order="8",skill_type="主动",skill_tag="火,光",skill_sp="80",skill_name="圣炎之诗・轮唱",skill_content="对全体敌人施以4次光属性攻击(威力45),并突破火弱点(伤害以光属性计算)<br/>根据每个对象的状态效果数量,攻击次数会发生变化。<br/>6个以上:攻击次数变为5次<br/>12个以上:攻击次数达到6次",skill_boost="威力55/65/80",test_weak="光,火",test_hit="4",test_obj="群",skill_up="99",skill_up_content="消費SP降低(SP64)"},{skill_order="9",skill_type="主动",skill_tag="火,光",skill_sp="45",skill_name="圣炎之诗・赎罪",skill_content="对敌方单体施以光属性攻击(威力260),并突破火弱点(伤害以光属性计算)<br/>根据对象状态效果的数量,威力会发生变化。<br/>6个以上:威力1.5倍<br/>12个以上:威力2.0倍※仅生效可达成的条件中威力倍率最高的一项",skill_boost="威力290/340/450",test_weak="光,火",test_hit="1",test_obj="单",skill_up="100",skill_up_content="消費SP降低(SP36)"},{skill_order="10",skill_type="主动",skill_tag="火,光,debuff",skill_sp="67",skill_tag2="灯火の加護",skill_name="圣炎之诗·绝唱",skill_content="对敌方单体4施以次光属性攻击(威力65)<br/>并突破火弱点(伤害以光属性计算)<br/>根据对象状态效果的数量赋予效果(2回合)<br/>6个以上:中等概率赋予失明状态异常<br/>12个以上:中等概率赋予麻痹状态异常",skill_boost="威力75/85/110",test_weak="光,火",test_hit="4",test_obj="单"},{skill_order="11",skill_type="被动",skill_tag="物防降低,属防降低",skill_name="约指的阳念·减守",skill_content="前卫时:赋予全体敌人物防·属防降低5%的效果"},{skill_order="12",skill_type="被动",skill_tag="物攻降低,属攻降低",skill_name="约指的阴念·减攻",skill_content="后卫时:赋予全体敌人物攻·属攻降低5%的效果"},{skill_order="13",skill_type="被动",skill_tag="会心降低,速度降低",skill_tag2="灯火の加護",skill_name="约指的精念·减身",skill_content="SP 50%以上时:赋予全体敌人会心·速度降低5%的效果"},{skill_order="14",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="15",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="17",skill_type="EX",skill_tag="debuff",skill_tag2="必殺技",skill_name="弃战的圣谭曲",skill_content="【Lv1】<br/>赋予全体敌人物攻·物防·属攻·属防降低10%的效果(2回合)<br/>【Lv10】<br/>赋予全体敌人物攻·物防·属攻·属防降低20%的效果(3回合)"},},}, | ||
{owner_order="170",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑,火,光",skill_sp="32",skill_name="圣炎连斩",skill_content="对敌方单体施以2次剑物理攻击(威力90)<br/>并突破火・光弱点(伤害以剑物理计算)",skill_boost="威力105/125/180/315",test_weak="剑,火,光",test_hit="2",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="buff",skill_sp="24",skill_name="气魄",skill_content="赋予自身提升20%物攻<br/>与伤害上限提升(效果量50000)的效果(3回合)",skill_boost="回合数4/5/6/8"},{skill_order="3",skill_type="主动",skill_tag="回复",skill_sp="28",skill_name="恢复魔法(全体)",skill_content="我方前卫全体HP恢复(効力 65)",skill_boost="效力85/115/155/275"},{skill_order="4",skill_type="主动",skill_tag="光,debuff",skill_sp="49",skill_name="退火退光圣炎",skill_content="对全体敌人施以2次光属性攻击(威力80)<br/>并赋予火・光耐性降低10%的效果(2回合)",skill_boost="威力95/115/130/230",test_weak="光",test_hit="2",test_obj="群"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="73",skill_name="圣炎守护结界",skill_content="赋予我方前卫全体物防·属防<br/>与暗耐性提升15%的效果(2回合)<br/>BP消耗5时:赋予同对象必定避免属性攻击(一部分除外)的效果(1次)<br/>成功防御时,使用光属性攻击施以反击(威力200)",skill_boost="回合数3/4/5/7"},{skill_order="6",skill_type="主动",skill_tag="buff,debuff",skill_sp="56",skill_name="圣炎攻击结界",skill_content="赋予我方前卫全体物攻·属攻提升15%的效果(2回合)<br/>BP消耗5时:<br/>赋予全体敌人物防・属防降低15%的效果(2回合)",skill_boost="回合数3/4/5/7(对降低物防・属防的目标)",skill_up="88",skill_up_content="消費SP降低(SP45)"},{skill_order="7",skill_type="主动",skill_tag="剑,火,光,回复",skill_sp="76",skill_name="圣炎重剑",skill_content="对敌方单体施以2次剑物理攻击(威力135)<br/>并突破火・光弱点(伤害以剑物理计算)<br/>并恢复自身的BP1<br/>BP消耗5时:必定暴击",skill_boost="威力150/175/235/415",test_weak="剑,火,光",test_hit="2",test_obj="单",skill_up="96",skill_up_content="消費SP降低(SP61)"},{skill_order="8",skill_type="主动",skill_tag="剑,火,光",skill_sp="58",skill_name="圣炎万剑",skill_content="对敌方单体施以3次剑物理攻击(威力85)<br/>并突破火・光弱点(伤害以剑物理计算)<br/>BP消耗3以上时:攻击次数提升为5<br/>BP消耗5时:攻击次数提升为8",skill_boost="威力95/110/100/90",test_weak="剑,火,光",test_hit="3",test_obj="单",skill_up="99",skill_up_content="消費SP降低(SP46)"},{skill_order="9",skill_type="主动",skill_tag="剑,火,光",skill_sp="74",skill_name="圣炎一文字・连斩",skill_content="对全体敌人施以3次剑物理攻击(威力80)<br/>并突破火・光弱点(伤害以剑物理计算)<br/>BP消耗3以上时:攻击次数提升为4<br/>BP消耗5时:攻击次数提升为6",skill_boost="威力90/105/80/90",test_weak="剑,火,光",test_hit="3",test_obj="群",skill_up="100",skill_up_content="消費SP降低(SP59)"},{skill_order="10",skill_type="主动",skill_tag="剑,火,光,buff",skill_sp="74",skill_tag2="灯火の加護",skill_name="圣炎的烂剑",skill_content="对随机目标施以4次剑物理攻击(威力 45)<br/>并突破火・光弱点(伤害以剑物理计算)<br/>BP消耗3以上时:<br/>赋予自身剑攻击伤害提升15%的效果(5回合)<br/>BP消耗5时:<br/>赋予自身物攻提升15%的效果(5回合)",skill_boost="威力55/65/90/160",test_weak="剑,火,光",test_hit="4",test_obj="乱"},{skill_order="11",skill_type="被动",skill_tag="加成等级变化(2-4-6),剑伤害提升",skill_name="累世的剑圣",skill_content="赋予自身剑攻击伤害提升15%的效果<br/>并将能力提升(Boost)等级变更为Lv.2/Lv.4/Lv.6<br/>※BP消耗量将变更为1/3/5"},{skill_order="12",skill_type="被动",skill_tag="加成点回复",skill_name="气炎万丈",skill_content="自身使用战斗技能时<br/>若存在破防中的敌人或由自身破防的敌人,则恢复自身3BP"},{skill_order="13",skill_type="被动",skill_tag="加成点回复",skill_tag2="灯火の加護",skill_name="守指长的使命",skill_content="战斗开始时:自身恢复BP2"},{skill_order="14",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="15",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="17",skill_type="EX",skill_tag="剑,火,光,buff",skill_tag2="必殺技",skill_name="传承圣炎的煌剑",skill_content="【Lv1】<br/>对全体敌人施以3次剑物理攻击(威力130)<br/>并突破火・光弱点(伤害以剑物理计算)<br/>并赋予我方前卫全体“大圣火的加护”效果(1回合)<br/>大圣火的加护:BP回复量提升5<br/>【Lv10】<br/>对全体敌人施以3次剑物理攻击(威力150)<br/>并突破火・光弱点(伤害以剑物理计算)<br/>并赋予我方前卫全体“大圣火的加护”效果(1回合)<br/>大圣火的加护:BP回复量提升5"},},}, | {owner_order="170",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑,火,光",skill_sp="32",skill_name="圣炎连斩",skill_content="对敌方单体施以2次剑物理攻击(威力90)<br/>并突破火・光弱点(伤害以剑物理计算)",skill_boost="威力105/125/180/315",test_weak="剑,火,光",test_hit="2",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="buff",skill_sp="24",skill_name="气魄",skill_content="赋予自身提升20%物攻<br/>与伤害上限提升(效果量50000)的效果(3回合)",skill_boost="回合数4/5/6/8"},{skill_order="3",skill_type="主动",skill_tag="回复" |