模块:角色技能数据中文:修订间差异

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无编辑摘要
(未显示3个用户的23个中间版本)
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p.char_skill_data={
p.char_skill_data={
{owner_order="216",owner_skill={{skill_order="1",skill_type="主动",skill_tag="枪,debuff",skill_sp="30",skill_name="单独取材",skill_content="对敌方单体施以2次枪物理攻击(威力75)<br/>并赋予物攻・属攻降低10%的效果(2回合)",skill_boost="威力90/110/150",test_weak="枪",test_hit="2",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="风,debuff",skill_sp="32",skill_name="风声",skill_content="对敌方单体施以2次风属性攻击(威力75)<br/>并赋予物防・属防降低10%的效果(2回合)",skill_boost="威力90/110/150",test_weak="风",test_hit="2",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="debuff,调查,记事pt",skill_sp="26",skill_name="访谈调查",skill_content="回合中,迅速行动<br/>显示所有敌人的1个弱点<br/>并给自身附加1“记事pt”<br/>Boost MAX时:赋予全体敌人对自身的挑衅效果(2回合)",skill_boost="弱点显示数2/3/4"},{skill_order="4",skill_type="主动",skill_tag="枪,风,debuff",skill_sp="87",skill_name="未预约采访",skill_content="对敌方单体施以2次枪物理攻击(威力 75)<br/>并突破风弱点(伤害以枪物理计算)<br/>并赋予火・冰・雷・风・光・暗弱点(各2次)",skill_boost="威力90/110/150",test_weak="枪,风",test_hit="2",test_obj="敌单"},{skill_order="5",skill_type="主动",skill_tag="枪,风",skill_sp="51",skill_name="突击采访",skill_content="对随机目标施以3次枪物理攻击(威力 65)<br/>并突破风弱点(伤害以枪物理计算)<br/>当敌人显示的弱点数量大于4(包括被赋予的弱点)时,威力变为1.2倍",skill_boost="威力75/90/120",test_weak="枪,风",test_hit="3",test_obj="敌乱"},{skill_order="6",skill_type="主动",skill_tag="枪,风",skill_sp="57",skill_name="独占采访",skill_content="回合中,迅速行动<br/>对敌方单体施以枪物理攻击(威力 35)<br/>并突破风弱点(伤害以枪物理计算)<br/>根据敌人显示的弱点数量(包括被赋予的弱点)<br/>重复等量次数的攻击(最大5次)<br/>(攻击过程中亦会产生变动/剩余次数为0的弱点不计算在内)",skill_boost="威力45/55/80",test_weak="枪,风",test_hit="6",test_obj="敌单",skill_up="88",skill_up_content="消耗SP减轻(SP46)"},{skill_order="7",skill_type="主动",skill_tag="风,记事pt",skill_sp="54",skill_name="浮世之风",skill_content="对随机目标施以风属性攻击<br/>根据Boost加成提升攻击次数(威力120/2次)<br/>攻击时有20%的概率给自身附加1“记事pt”",skill_boost="威力95/85/100 次数3/4/5次",test_weak="风",test_hit="1~6",test_obj="敌乱",skill_up="96",skill_up_content="消耗SP减轻(SP43)"},{skill_order="8",skill_type="主动",skill_tag="风,记事pt",skill_parent="7",skill_sp="43",skill_tag2="進化",skill_name="浮世之风",skill_content="对随机目标施以风属性攻击<br/>根据Boost加成提升攻击次数(威力120/3次)<br/>攻击时有20%的概率给自身附加1“记事pt”",skill_boost="威力95/85/100 次数4/5/6次",test_weak="风",test_hit="1~7",test_obj="敌乱"},{skill_order="9",skill_type="主动",skill_tag="枪,风,debuff",skill_sp="110",skill_name="曝光",skill_content="对全体敌人施以2次枪物理攻击(威力 80)<br/>并突破风弱点(伤害以枪物理计算)<br/>并赋予火・冰・雷・风・光・暗弱点(各2次)<br/>Boost MAX时:赋予同对象枪弱点(4次)",skill_boost="威力95/115/130",test_weak="枪,风",test_hit="2",test_obj="敌群",skill_up="99",skill_up_content="消耗SP减轻(SP88)"},{skill_order="10",skill_type="主动",skill_tag="枪,风",skill_sp="65",skill_name="夜探早访",skill_content="对随机目标施以3次枪物理攻击(威力85)<br/>并突破风弱点(伤害以枪物理计算)<br/>根据目标显示的弱点数量(包括被赋予的弱点)发生威力变化<br/>5以上:威力变为1.1倍<br/>7以上:威力变为1.3倍<br/>9以上:威力变为1.5倍<br/>14以上:威力变为2倍<br/>※仅生效可达成的条件中威力倍率最高的一项",skill_boost="威力95/110/140",test_weak="枪,风",test_hit="3",test_obj="敌乱",skill_up="100",skill_up_content="消耗SP减轻(SP52)"},{skill_order="11",skill_type="主动",skill_tag="debuff,记事pt",skill_sp="32",skill_tag2="灯火の加護",skill_name="新闻报道",skill_content="回合中,迅速行动<br/>赋予敌方单体枪・风耐性降低15%的效果(2回合)<br/>并给自身附加1“记事pt”",skill_boost="回合数3/4/5 记事pt2/3/4"},{skill_order="12",skill_type="被动",skill_tag="枪耐性降低,风耐性降低",skill_name="《德尔斯塔时报》的记者",skill_content="赋予全体敌人根据自身“记事pt”数量的附加效果<br/>3以上:风耐性降低10%<br/>6以上:枪耐性降低10%<br/>9以上:物理・属性耐性降低10%"},{skill_order="13",skill_type="被动",skill_tag="加成点回复",skill_name="特别新闻",skill_content="当我方前卫有人使敌人破防时<br/>我方前后卫全体BP恢复3"},{skill_order="14",skill_type="被动",skill_tag="枪伤害提升,伤害减少",skill_tag2="灯火の加護",skill_name="情报通",skill_content="当敌人显示的弱点数量大于9(包括被赋予的弱点)时<br/>赋予我方前卫全体枪攻击伤害提升15%<br/>与受到伤害降低15%(一部分除外)的效果<br/>(同系统效果不可重复)"},{skill_order="15",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="枪,风,buff",skill_tag2="必殺技",skill_name="号外发行",skill_content="【Lv1】<br/>自身伤害上限提升(效果量 10000)(2回合)<br/>并对全体敌人施以3次枪物理攻击(威力 130)<br/>并突破风弱点(伤害以枪物理计算)<br/>即使非弱点也会削减护盾点数<br/>【Lv10】<br/>自身伤害上限提升(效果量 50000)(2回合)<br/>并对全体敌人施以3次枪物理攻击(威力 150)<br/>并突破风弱点(伤害以枪物理计算)<br/>即使非弱点也会削减护盾点数"},{skill_order="21",skill_type="EX",skill_tag="枪,风,debuff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="笔扫千军",skill_content="对全体敌人施以枪物理攻击(威力 30)<br/>并突破风弱点(伤害以枪物理计算)<br/>根据自身的“记事pt”的数量,重复等量次数的攻击(最大9次)<br/>并赋予全弱点(无属性弱点除外)(各2次)<br/>【使用条件】自身的记事pt数量在4以上",skill_boost="威力35/40/50",test_weak="枪,风",test_hit="1~10",test_obj="敌群"},},},
{owner_order="215",owner_skill={{skill_order="1",skill_type="主动",skill_tag="枪",skill_sp="22",skill_name="挥舞",skill_content="对全体敌人施以枪物理攻击(威力120)",skill_boost="威力145/185/220",test_weak="枪",test_hit="1",test_obj="敌群"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_sp="43",skill_name="高级治疗药(前全)",skill_content="赋予我方前卫全体HP自动恢复的效果(2回合/效力110)<br/>并驱散物攻・物防・属攻・属防・会心・速度的减益状态",skill_boost="回合数3/4/5"},{skill_order="3",skill_type="主动",skill_tag="枪",skill_sp="14",skill_name="支配突刺",skill_content="对敌方单体施以枪物理攻击(威力 45)<br/>Boost MAX时:消耗自身40SP,直到SP低于40(最大6次)<br/>根据消耗的人数增加攻击次数",skill_boost="威力55/65/90",test_weak="枪",test_hit="7",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="枪",skill_parent="3",skill_sp="14",skill_tag2="進化",skill_name="支配突刺",skill_content="对敌方单体施以枪物理攻击(威力 65)<br/>Boost MAX时:消耗自身30SP,直到SP低于30(最大6次)<br/>根据消耗的人数增加攻击次数",skill_boost="威力75/85/110",test_weak="枪",test_hit="7",test_obj="敌单"},{skill_order="5",skill_type="主动",skill_tag="回复",skill_sp="50",skill_name="SP传递",skill_content="赋予除自身外的我方单体SP恢复(恢复量 25)",skill_boost="恢复量50/75/100"},{skill_order="6",skill_type="主动",skill_tag="短剑,弓,扇,debuff",skill_sp="77",skill_name="呼唤一流舞者Ⅱ",skill_content="对敌方单体施以4次扇物理攻击(威力 45)<br/>突破短剑・弓弱点(伤害以扇物理计算)<br/>并赋予物防・属防降低15%的效果(2回合)<br/>BP消耗2以上时:敌方目标全体化<br/>Boost MAX时:攻击次数变为5次",skill_boost="威力55/65/90",test_weak="短剑,弓,扇",test_hit="4,5",test_obj="敌单"},{skill_order="7",skill_type="主动",skill_tag="回复,buff",skill_sp="48",skill_name="大贵族的号令",skill_content="赋予我方前卫全体物理攻击伤害提升15%的效果(3回合)<br/>若施加目标是商人,额外恢复其1BP",skill_boost="回合数3/4/5",skill_up="88",skill_up_content="效果回合数增加(3回合)"},{skill_order="8",skill_type="主动",skill_tag="回复",skill_sp="84",skill_name="特级治疗药(全体)",skill_content="赋予我方前后卫全体HP自动恢复的效果(2回合/效力140)<br/>并驱散物攻・物防・属攻・属防・会心・速度的减益状态",skill_boost="回合数3/4/5",skill_up="96",skill_up_content="消耗SP减轻(SP67)"},{skill_order="9",skill_type="主动",skill_tag="剑,枪,斧,buff",skill_sp="96",skill_name="呼唤一流剑士Ⅱ",skill_content="对敌方单体施以4次剑物理攻击(威力 45)<br/>突破枪・斧弱点(伤害以剑物理计算)<br/>并赋予我方前卫全体物攻・物防提升15%的效果(2回合)<br/>BP消耗2以上时:敌方目标全体化<br/>Boost MAX时:攻击次数变为5次",skill_boost="威力55/65/90",test_weak="剑,枪,斧",test_hit="4,5",test_obj="敌单",skill_up="99",skill_up_content="消耗SP减轻(SP77)"},{skill_order="10",skill_type="主动",skill_tag="杖,书,光,体力护盾",skill_sp="79",skill_name="呼唤一流神官Ⅱ",skill_content="对敌方单体施以4次杖物理攻击(威力 45)<br/>突破书・光弱点(伤害以扇物理计算)<br/>并赋予我方前卫全体HP护盾(效果量 使用者最大HP的20%/不可重复)<br/>BP消耗2以上时:敌方目标全体化<br/>Boost MAX时:攻击次数变为5次",skill_boost="威力55/65/90",test_weak="杖,书,光",test_hit="4,5",test_obj="敌单",skill_up="100",skill_up_content="效果量提升(25%)"},{skill_order="11",skill_type="主动",skill_tag="回复",skill_sp="200",skill_tag2="灯火の加護",skill_name="特级复活药(全体)",skill_content="我方前后卫全体HP恢复(恢复量 最大HP的10%)<br/>恢复对象无法战斗时立即复活(恢复量 最大HP的25%)<br/>※战斗中最多使用3次",skill_boost="恢复量20/30/40% 强化后恢复量50/75/100%"},{skill_order="12",skill_type="被动",skill_tag="加成点回复",skill_name="投资家的手段",skill_content="交替至后卫时:自身BP恢复5"},{skill_order="13",skill_type="被动",skill_tag="回复,必杀技槽回复",skill_name="雄厚的财力",skill_content="回合结束时:我方前后卫全体SP恢复<br/>(恢复量 对象最大SP的1%)<br/>且必杀技槽提升40.0%"},{skill_order="14",skill_type="被动",skill_tag="体力自动回复",skill_tag2="灯火の加護",skill_name="私家上级药师",skill_content="赋予自身HP自动恢复(恢复量 最大HP的约20%)、<br/>物理攻击伤害提升20%<br/>与状态异常无效化(一部分除外)的效果"},{skill_order="15",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="回复",skill_tag2="必殺技",skill_name="大手笔的支票",skill_content="【Lv1】<br/>使除自身以外的我方前后卫全体的必杀技可使用次数复活1<br/>并将同对象的必杀技槽提升20.0%<br/>(此必杀技不可复活使用次数)<br/>【Lv10】<br/>使除自身以外的我方前后卫全体的必杀技可使用次数复活1<br/>并将同对象的必杀技槽提升60.0%<br/>(此必杀技不可复活使用次数)"},{skill_order="21",skill_type="EX",skill_tag="回复,SP护盾",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="极上李子果酱",skill_content="自身的SP恢复(恢复量 最大SP的25%)<br/>并赋予SP护盾(效果量 使用者最大SP的25%/不可重复)<br/>【使用条件】无",skill_boost="恢复量50/75/100%"},},},
{owner_order="214",owner_skill={{skill_order="1",skill_type="主动",skill_tag="火,冰,光",skill_sp="46",skill_name="三连光彩冲",skill_content="对敌方单体施以3次光属性攻击(威力65)<br/>并突破火・冰弱点(伤害以光属性计算)",skill_boost="威力75/90/120",test_weak="火,冰,光",test_hit="3",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="回复,buff",skill_sp="42",skill_name="赋予活力的应急措施(前全)",skill_content="我方前卫全体HP恢复(效力65)<br/>Boost MAX时:赋予同对象物攻・属攻提升10%的效果(2回合)",skill_boost="效力85/115/155"},{skill_order="3",skill_type="主动",skill_tag="buff",skill_sp="57",skill_name="光彩的辅助剂(前全)Ⅱ",skill_content="赋予我方前卫全体<br/>火・冰・光属性伤害提升15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_sp="52",skill_name="圣战的唱导",skill_content="回合中,迅速行动<br/>赋予我方前后卫全体物攻・属攻提升10%<br/>与伤害上限提升(效果量 20000)的效果(2回合)<br/>随后,交替除自身外的我方前卫全体的站位<br/>(交替时可触发交替效果)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="火,冰,光",skill_sp="66",skill_name="四连乱光彩冲",skill_content="对随机敌人施以4次光属性攻击(威力45)<br/>并突破火・冰弱点(伤害以光属性计算)<br/>每次攻击小概率赋予属防降低10%的效果(2回合)<br/>Boost MAX时:攻次数变为5次",skill_boost="威力55/65/90",test_weak="火,冰,光",test_hit="4",test_obj="敌乱"},{skill_order="6",skill_type="主动",skill_tag="回复",skill_sp="115",skill_name="持续救护措施(前全)",skill_content="从使用后的下回合开始,<br/>在回合结束前(一部分除外)<br/>赋予我方前卫全体HP恢复(效力 205/持续1次)<br/>HP恢复且自身处在前卫时<br/>确实恢复对象的异常状态(一部分除外)",skill_boost="持续2/3/4次",skill_up="88",skill_up_content="消耗SP减轻(SP41)"},{skill_order="7",skill_type="主动",skill_tag="回复",skill_parent="6",skill_sp="92",skill_tag2="進化",skill_name="持续救护措施(前全)",skill_content="从使用后的下回合开始,<br/>在回合结束前(一部分除外)<br/>赋予我方前卫全体HP恢复(效力 205/持续2次)<br/>HP恢复且自身处在前卫时<br/>确实恢复对象的异常状态(一部分除外)",skill_boost="持续3/4/5次"},{skill_order="8",skill_type="主动",skill_tag="体力护盾,buff",skill_sp="104",skill_name="恩宠的唱导",skill_content="回合中,迅速行动<br/>赋予我方前后卫全体HP护盾(效果量:使用者最大HP的5%/不可重复)<br/>并赋予物防・属防提升10%的效果(2回合)<br/>随后,交替除自身外的我方前卫全体的站位<br/>(交替时可触发交替效果)",skill_boost="效果量10/15/20% 回合数3/4/5",skill_up="96",skill_up_content="消耗SP减轻(SP83)"},{skill_order="9",skill_type="主动",skill_tag="火,冰,光",skill_sp="94",skill_name="四连唱导光彩闪",skill_content="回合中,迅速行动<br/>对全体敌人施以4次光属性攻击(威力35)<br/>并突破火・冰弱点(伤害以光属性计算)<br/>随后,交替除自身外的我方前卫全体的站位<br/>(交替时可触发交替效果)",skill_boost="威力45/55/70",test_weak="火,冰,光",test_hit="4",test_obj="敌群",skill_up="99",skill_up_content="消耗SP减轻(SP75)"},{skill_order="10",skill_type="主动",skill_tag="火,冰,光",skill_sp="126",skill_name="持续大乱光彩冲",skill_content="从使用后的下回合开始,每回合<br/>在我方行动之前(部分除外)<br/>对随机目标施以3次光属性攻击(威力55/持续2次)<br/>并突破火・冰弱点(伤害以光属性计算)<br/>攻击时若自身处于前卫,攻击次数变为4次",skill_boost="持续3/4/5次",test_weak="火,冰,光",test_hit="3,4",test_obj="敌乱",skill_up="100",skill_up_content="消耗SP减轻(SP101)"},{skill_order="11",skill_type="主动",skill_tag="火,冰,光",skill_sp="300",skill_tag2="灯火の加護",skill_name="光彩响冲",skill_content="对敌方单体施以光属性攻击(威力630)<br/>并突破火・冰弱点(伤害以光属性计算)",skill_boost="威力660/800/1000",test_weak="火,冰,光",test_hit="1",test_obj="敌单"},{skill_order="12",skill_type="被动",skill_tag="属攻提升,属防提升",skill_name="全换位者属性强化Ⅱ",skill_content="我方换位时:换位的我方目标属攻・属防提升15%(1回合)"},{skill_order="13",skill_type="被动",skill_tag="体力回复,精力回复",skill_name="全换位者HP・SP恢复",skill_content="我方换位时:赋予换位的我方HP恢复(恢复量 目标最大HP的20%)<br/>与SP恢复(恢复量 目标最大SP的3%)"},{skill_order="14",skill_type="被动",skill_tag="交替时加成点回复",skill_tag2="灯火の加護",skill_name="后卫移动者BP恢复",skill_content="我方移动至后卫时:换位的我方目标BP恢复1"},{skill_order="15",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="buff",skill_tag2="必殺技",skill_name="眩耀的面纱",skill_content="【Lv1】<br/>回合中,迅速行动<br/>赋予我方单体光属性伤害提升10%(3回合)、<br/>威力提升100%(回合不可延长/同系统的效果不可重复)<br/>与伤害上限提升(效果量 10000)的效果(1回合)<br/>当效果对象为自己时<br/>威力提升与伤害上限提升的效果是2回合<br/>【Lv10】<br/>回合中,迅速行动<br/>赋予我方单体光属性伤害提升20%(3回合)、<br/>威力提升100%(回合不可延长/同系统的效果不可重复)<br/>与伤害上限提升(效果量 50000)的效果(1回合)<br/>当效果对象为自己时<br/>威力提升与伤害上限提升的效果是2回合"},{skill_order="21",skill_type="EX",skill_tag="复活,加成点回复",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="圣灵的祝福",skill_content="赋予我方后卫全体自动复活效果(恢复量 最大HP的25%)<br/>无法战斗时立即发动(重叠时,不延长回合数)<br/>并且BP恢复4<br/>但该回合的行动会推迟<br/>【使用条件】第5回合以后",skill_boost="HP恢复量50%/75%/100%"},},},
{owner_order="213",owner_skill={{skill_order="1",skill_type="主动",skill_tag="杖,雷",skill_sp="21",skill_name="雷击魔杖(单体) Ⅱ",skill_content="对敌方单体施以杖物理攻击(威力 170)<br/>并突破雷弱点(伤害以杖物理计算)",skill_boost="威力200/240/350",test_weak="杖,雷",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_sp="28",skill_name="治愈魔法(前全)",skill_content="我方前卫全体HP恢复(效力45)<br/>并赋予HP自动恢复的效果(2回合/效力70)",skill_boost="效力60/80/110"},{skill_order="3",skill_type="主动",skill_tag="杖",skill_sp="35",skill_name="爆碎连打",skill_content="对全体敌人施以2次杖物理攻击(威力 80)",skill_boost="威力95/115/130",test_weak="杖",test_hit="2",test_obj="敌群"},{skill_order="4",skill_type="主动",skill_tag="debuff",skill_sp="45",skill_name="荒天的神谕Ⅲ",skill_content="赋予敌方单体杖・冰・雷・风耐性降低20%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="59",skill_name="活力的神谕Ⅱ",skill_content="我方前卫全体物攻提升15%(2回合)<br/>当效果对象是神官时,<br/>同对象普攻外的物理攻击(一部分除外)<br/>可突破火・冰・雷・风・光・暗弱点<br/>(2回合/伤害以使用的攻击类型计算)<br/>Boost MAX时:前后卫全体化",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="杖,雷",skill_sp="51",skill_name="特大乱雷击魔杖Ⅱ",skill_content="对随机目标施以4次杖物理攻击(威力 45)<br/>并突破雷弱点(伤害以杖物理计算)",skill_boost="威力55/65/90",test_weak="杖,雷",test_hit="4",test_obj="敌乱",skill_up="88",skill_up_content="消耗SP减轻(SP41)"},{skill_order="7",skill_type="主动",skill_tag="杖,雷",skill_parent="6",skill_sp="41",skill_tag2="進化",skill_name="极大乱雷击魔杖Ⅱ",skill_content="对随机目标施以5次杖物理攻击(威力 45)<br/>并突破雷弱点(伤害以杖物理计算)",skill_boost="威力55/65/90",test_weak="杖,雷",test_hit="5",test_obj="敌乱"},{skill_order="8",skill_type="主动",skill_tag="回复,buff",skill_sp="59",skill_name="杖攻击强化之治愈",skill_content="我方前卫全体HP恢复(效力 140)<br/>并赋予杖攻击伤害提升15%的效果(2回合)",skill_boost="回合数3/4/5",skill_up="96",skill_up_content="消耗SP减轻(SP47)"},{skill_order="9",skill_type="主动",skill_tag="杖,雷",skill_sp="71",skill_name="特大雷击魔杖(全体)Ⅲ",skill_content="对全体敌人施以3次杖物理攻击(威力 80)<br/>并突破雷弱点(伤害以杖物理计算)",skill_boost="威力90/105/130",test_weak="杖,雷",test_hit="3",test_obj="敌群",skill_up="99",skill_up_content="消耗SP减轻(SP57)"},{skill_order="10",skill_type="主动",skill_tag="杖",skill_sp="36",skill_name="诛罚之杖",skill_content="对敌方单体施以2次杖物理攻击(威力 90)<br/>攻击目标处于破防状态时威力提升1.5倍",skill_boost="威力135/155/210",test_weak="杖",test_hit="2",test_obj="敌单",skill_up="100",skill_up_content="威力提升(120)"},{skill_order="11",skill_type="主动",skill_tag="debuff",skill_sp="32",skill_tag2="灯火の加護",skill_name="杖弱化的神谕Ⅵ",skill_content="赋予敌方单体杖弱点(6次)<br/>弱点赋予:无论如何赋予,每次赋予的次数都会叠加(最大9次)<br/>若存在原本的弱点,则伤害倍率提升20%",skill_boost="次数7/8/9次"},{skill_order="12",skill_type="被动",skill_tag="全速力",skill_name="全速力",skill_content="在BP消耗3时,自身可以迅速行动。"},{skill_order="13",skill_type="被动",skill_tag="杖伤害提升,全属性伤害提升,集体杖弱点",skill_name="遍历的圣女",skill_content="赋予我方前卫全体根据队内神官人数的效果<br/>2以上:杖攻击伤害提升15%<br/>4以上:全属性攻击伤害提升15%<br/>5以上:赋予属性攻击可突破杖弱点的效果"},{skill_order="14",skill_type="被动",skill_tag="强化效果延长(相互),弱化效果延长(相互)",skill_tag2="灯火の加護",skill_name="强化/削弱效果延长(与)",skill_content="自身赋予强化效果与状态异常以外的削弱效果<br/>时的效果延长1回合(不可重复)"},{skill_order="15",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="buff",skill_tag2="必殺技",skill_name="星火神的天惠",skill_content="【Lv1】<br/>赋予我方前卫全体物攻提升5%<br/>杖攻击伤害提升5%<br/>与伤害上限提升(效果量 10000)的效果(2回合)<br/>【Lv10】<br/>赋予我方前卫全体物攻提升10%<br/>杖攻击伤害提升10%<br/>与伤害上限提升(效果量 20000)的效果(3回合)"},{skill_order="21",skill_type="EX",skill_tag="杖,雷",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="禁断雷击魔杖(单体)",skill_content="对敌方单体施以杖物理攻击(威力 530)<br/>并突破雷弱点(伤害以杖物理计算)<br/>【使用条件】第5回合以后",skill_boost="威力560/700/900",test_weak="杖,雷",test_hit="1",test_obj="敌单"},},},
{owner_order="213",owner_skill={{skill_order="1",skill_type="主动",skill_tag="杖,雷",skill_sp="21",skill_name="雷击魔杖(单体) Ⅱ",skill_content="对敌方单体施以杖物理攻击(威力 170)<br/>并突破雷弱点(伤害以杖物理计算)",skill_boost="威力200/240/350",test_weak="杖,雷",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_sp="28",skill_name="治愈魔法(前全)",skill_content="我方前卫全体HP恢复(效力45)<br/>并赋予HP自动恢复的效果(2回合/效力70)",skill_boost="效力60/80/110"},{skill_order="3",skill_type="主动",skill_tag="杖",skill_sp="35",skill_name="爆碎连打",skill_content="对全体敌人施以2次杖物理攻击(威力 80)",skill_boost="威力95/115/130",test_weak="杖",test_hit="2",test_obj="敌群"},{skill_order="4",skill_type="主动",skill_tag="debuff",skill_sp="45",skill_name="荒天的神谕Ⅲ",skill_content="赋予敌方单体杖・冰・雷・风耐性降低20%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="59",skill_name="活力的神谕Ⅱ",skill_content="我方前卫全体物攻提升15%(2回合)<br/>当效果对象是神官时,<br/>同对象普攻外的物理攻击(一部分除外)<br/>可突破火・冰・雷・风・光・暗弱点<br/>(2回合/伤害以使用的攻击类型计算)<br/>Boost MAX时:前后卫全体化",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="杖,雷",skill_sp="51",skill_name="特大乱雷击魔杖Ⅱ",skill_content="对随机目标施以4次杖物理攻击(威力 45)<br/>并突破雷弱点(伤害以杖物理计算)",skill_boost="威力55/65/90",test_weak="杖,雷",test_hit="4",test_obj="敌乱",skill_up="88",skill_up_content="消耗SP减轻(SP41)"},{skill_order="7",skill_type="主动",skill_tag="杖,雷",skill_parent="6",skill_sp="41",skill_tag2="進化",skill_name="极大乱雷击魔杖Ⅱ",skill_content="对随机目标施以5次杖物理攻击(威力 45)<br/>并突破雷弱点(伤害以杖物理计算)",skill_boost="威力55/65/90",test_weak="杖,雷",test_hit="5",test_obj="敌乱"},{skill_order="8",skill_type="主动",skill_tag="回复,buff",skill_sp="59",skill_name="杖攻击强化之治愈",skill_content="我方前卫全体HP恢复(效力 140)<br/>并赋予杖攻击伤害提升15%的效果(2回合)",skill_boost="回合数3/4/5",skill_up="96",skill_up_content="消耗SP减轻(SP47)"},{skill_order="9",skill_type="主动",skill_tag="杖,雷",skill_sp="71",skill_name="特大雷击魔杖(全体)Ⅲ",skill_content="对全体敌人施以3次杖物理攻击(威力 80)<br/>并突破雷弱点(伤害以杖物理计算)",skill_boost="威力90/105/130",test_weak="杖,雷",test_hit="3",test_obj="敌群",skill_up="99",skill_up_content="消耗SP减轻(SP57)"},{skill_order="10",skill_type="主动",skill_tag="杖",skill_sp="36",skill_name="诛罚之杖",skill_content="对敌方单体施以2次杖物理攻击(威力 90)<br/>攻击目标处于破防状态时威力提升1.5倍",skill_boost="威力135/155/210",test_weak="杖",test_hit="2",test_obj="敌单",skill_up="100",skill_up_content="威力提升(120)"},{skill_order="11",skill_type="主动",skill_tag="debuff",skill_sp="32",skill_tag2="灯火の加護",skill_name="杖弱化的神谕Ⅵ",skill_content="赋予敌方单体杖弱点(6次)<br/>弱点赋予:无论如何赋予,每次赋予的次数都会叠加(最大9次)<br/>若存在原本的弱点,则伤害倍率提升20%",skill_boost="次数7/8/9次"},{skill_order="12",skill_type="被动",skill_tag="全速力",skill_name="全速力",skill_content="在BP消耗3时,自身可以迅速行动。"},{skill_order="13",skill_type="被动",skill_tag="杖伤害提升,全属性伤害提升,集体杖弱点",skill_name="遍历的圣女",skill_content="赋予我方前卫全体根据队内神官人数的效果<br/>2以上:杖攻击伤害提升15%<br/>4以上:全属性攻击伤害提升15%<br/>5以上:赋予属性攻击可突破杖弱点的效果"},{skill_order="14",skill_type="被动",skill_tag="强化效果延长(相互),弱化效果延长(相互)",skill_tag2="灯火の加護",skill_name="强化/削弱效果延长(与)",skill_content="自身赋予强化效果与状态异常以外的削弱效果<br/>时的效果延长1回合(不可重复)"},{skill_order="15",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="buff",skill_tag2="必殺技",skill_name="星火神的天惠",skill_content="【Lv1】<br/>赋予我方前卫全体物攻提升5%<br/>杖攻击伤害提升5%<br/>与伤害上限提升(效果量 10000)的效果(2回合)<br/>【Lv10】<br/>赋予我方前卫全体物攻提升10%<br/>杖攻击伤害提升10%<br/>与伤害上限提升(效果量 20000)的效果(3回合)"},{skill_order="21",skill_type="EX",skill_tag="杖,雷",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="禁断雷击魔杖(单体)",skill_content="对敌方单体施以杖物理攻击(威力 530)<br/>并突破雷弱点(伤害以杖物理计算)<br/>【使用条件】第5回合以后",skill_boost="威力560/700/900",test_weak="杖,雷",test_hit="1",test_obj="敌单"},},},
{owner_order="212",owner_skill={{skill_order="1",skill_type="主动",skill_tag="斧",skill_sp="38",skill_name="三连断",skill_content="对敌方单体施以3次斧物理攻击(威力65)",skill_boost="威力75/90/120",test_weak="斧",test_hit="3",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="光",skill_sp="50",skill_name="连光杀闪",skill_content="对全体敌人施以2次光属性攻击(威力95)",skill_boost="威力110/130/150",test_weak="光",test_hit="2",test_obj="敌群"},{skill_order="3",skill_type="主动",skill_tag="回复,buff",skill_sp="40",skill_name="战士之药",skill_content="我方单体HP恢复(效力 160)<br/>并赋予物攻・属攻提升15%的效果(2回合)<br/>疗气效果中:前卫全体化",skill_boost="效力180/220/280"},{skill_order="4",skill_type="主动",skill_tag="光,debuff",skill_sp="58",skill_name="黄昏的眩光",skill_content="对随机目标施以4次光属性攻击(威力45)<br/>每次攻击中等概率赋予失明状态异常(2回合)<br/>疗气效果中:失明异常赋予变为大概率",skill_boost="威力55/65/90",test_weak="光",test_hit="4",test_obj="敌乱"},{skill_order="5",skill_type="主动",skill_tag="斧,回复",skill_sp="74",skill_name="黄昏的旋断",skill_content="对全体敌人施以斧物理攻击(威力 180)<br/>疗气效果中:我方前卫全体HP恢复(效力 90)、BP恢复1",skill_boost="威力205/245/300",test_weak="斧",test_hit="1",test_obj="敌群"},{skill_order="6",skill_type="主动",skill_tag="回复",skill_sp="52",skill_name="贤人的愈烟",skill_content="我方前卫全体HP恢复(效力 130)<br/>并驱散状态异常(一部分除外)<br/>与特殊效果”魅了”・”昏睡”・”静寂”<br/>疗气效果中:前后卫全体化",skill_boost="效力150/180/220",skill_up="88",skill_up_content="消耗SP减轻(SP42)"},{skill_order="7",skill_type="主动",skill_tag="斧,debuff",skill_sp="73",skill_name="黄昏的坏断",skill_content="对随机目标施以4次斧物理攻击(威力65)<br/>每次攻击中等概率赋予斧耐性降低15%的效果(2回合)<br/>疗气效果中:赋予变为大概率",skill_boost="威力75/85/110",test_weak="斧",test_hit="4",test_obj="敌乱",skill_up="96",skill_up_content="消耗SP减轻(SP58)"},{skill_order="8",skill_type="主动",skill_tag="回复,buff",skill_sp="99",skill_name="黄昏的辅助剂",skill_content="赋予我方前卫全体物攻・会心<br/>与斧攻击伤害提升15%的效果(2回合)<br/>战气效果中:赋予必定暴击效果(2回合)<br/>疗气效果中:恢复SP(恢复量 对象最大SP的10%)",skill_boost="回合数3/4/5(必定暴击除外)",skill_up="99",skill_up_content="消耗SP减轻(SP79)"},{skill_order="9",skill_type="主动",skill_tag="斧",skill_sp="70",skill_name="双轰断",skill_content="对敌方单体施以2次斧物理攻击(威力 135)<br/>战气效果中:威力提升1.4倍<br/>疗气效果中:再次发动效果(无SP消耗)",skill_boost="威力150/175/235",test_weak="斧",test_hit="2",test_obj="敌单",skill_up="100",skill_up_content="消耗SP减轻(SP56)"},{skill_order="10",skill_type="主动",skill_tag="斧",skill_parent="9",skill_sp="56",skill_tag2="進化",skill_name="双轰断",skill_content="对敌方单体施以2次斧物理攻击(威力 150)<br/>战气效果中:威力提升1.4倍<br/>疗气效果中:再次发动效果(无SP消耗)",skill_boost="威力165/195/260",test_weak="斧",test_hit="2",test_obj="敌单"},{skill_order="11",skill_type="主动",skill_tag="斧,debuff",skill_sp="70",skill_tag2="灯火の加護",skill_name="破防双伐",skill_content="对全体敌人施以2次斧物理攻击(威力95)<br/>并赋予物防・属防降低15%的效果(2回合)<br/>疗气效果中:再次发动效果(不消耗SP)",skill_boost="威力110/130/150",test_weak="斧",test_hit="2",test_obj="敌群"},{skill_order="12",skill_type="被动",skill_tag="底力",skill_name="潜力:识别救急",skill_content="(准备Turn:0/再使用Turn:4)<br/>选择指令时,赋予自身特殊效果”识别救急”(1回合)<br/>识别救急:技能配置变为以下内容<br/>战气双伐:对全体敌人施以2次斧物理攻击<br/>并赋予自身特殊效果“战气”<br/>疗气斧功:赋予我方前卫全体物攻与斧攻击伤害提升的效果<br/>并赋予自身特殊效果“疗气”<br/>战气:普攻以外的物理攻击可突破光・暗弱点<br/>疗气:BP恢复量提升1"},{skill_order="13",skill_type="被动",skill_tag="斧,buff",skill_parent="12",skill_sp="1",skill_tag2="技変化",skill_name="战气双伐",skill_content="对全体敌人施以2次斧物理攻击(威力95)<br/>并赋予自身特殊效果“战气”(6回合)<br/>战气:普攻以外的物理攻击<br/>可突破光・暗弱点(伤害以使用的攻击类型计算)",skill_boost="威力110/130/150 回合数7/8/9",test_weak="斧",test_hit="2",test_obj="敌群"},{skill_order="14",skill_type="被动",skill_tag="buff",skill_parent="12",skill_sp="1",skill_tag2="技変化",skill_name="疗气斧功",skill_content="赋予我方前卫全体物攻<br/>与斧攻击伤害提升15%的效果(2回合)<br/>并赋予自身特殊效果“疗气”(6回合)<br/>疗气:BP恢复量提升1",skill_boost="回合数3/4/5(物攻・斧攻击伤害提升) 回合数7/8/9(疗气)"},{skill_order="15",skill_type="被动",skill_tag="物攻提升,斧伤害提升,伤害上限提升",skill_name="斧断的怒力",skill_content="前卫时:赋予我方前卫全体物攻提升15%<br/>与伤害上限提升(效果量 20000)的效果<br/>战气效果中:斧攻击伤害提升15%<br/>并赋予被动区斧物理伤害增益上限提升至50%的效果"},{skill_order="16",skill_type="被动",skill_tag="全物理耐性提升,精力自动回复",skill_tag2="灯火の加護",skill_name="前卫时物理耐性强化(前全)",skill_content="前卫时:我方前卫全体物理耐性提升10%<br/>疗气效果中:并赋予SP自动恢复的效果(恢复量 对象最大SP的3%)"},{skill_order="17",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="19",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="20",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="21",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="22",skill_type="EX",skill_tag="回复,buff,复活",skill_tag2="必殺技",skill_name="黄昏的秘药",skill_content="【Lv1】<br/>我方前后卫全体HP恢复(效力200)、SP恢复(恢复量 对象最大SP的10%)<br/>且BP恢复1,驱散状态异常与特殊效果“魅了”・“昏睡”・“静寂”<br/>并赋予状态异常无效化效果(一部分除外/2回合)<br/>战气效果中:同对象的斧攻击伤害提升5%(2回合)<br/>疗气效果中:恢复对象无法战斗时复活(恢复量 最大HP的25%)<br/>※无法战斗的队友无法被赋予复活以外的效果<br/>【Lv10】<br/>我方前后卫全体HP恢复(效力250)、SP恢复(恢复量 对象最大SP的10%)<br/>且BP恢复1,驱散状态异常与特殊效果“魅了”・“昏睡”・“静寂”<br/>并赋予状态异常无效化效果(一部分除外/3回合)<br/>战气效果中:同对象的斧攻击伤害提升10%(3回合)<br/>疗气效果中:恢复对象无法战斗时复活(恢复量 最大HP的25%)<br/>※无法战斗的队友无法被赋予复活以外的效果"},{skill_order="23",skill_type="EX",skill_tag="斧",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="三业轰伐",skill_content="对全体敌人施以3次斧物理攻击(威力80)<br/>战气效果中:威力提升1.4倍<br/>疗气效果中:再次发动效果(无SP消耗)<br/>【使用条件】自身存在战气・疗气中任意一个效果时",skill_boost="威力90/105/130",test_weak="斧",test_hit="3",test_obj="敌群"},},},
{owner_order="212",owner_skill={{skill_order="1",skill_type="主动",skill_tag="斧",skill_sp="38",skill_name="三连断",skill_content="对敌方单体施以3次斧物理攻击(威力65)",skill_boost="威力75/90/120",test_weak="斧",test_hit="3",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="光",skill_sp="50",skill_name="连光杀闪",skill_content="对全体敌人施以2次光属性攻击(威力95)",skill_boost="威力110/130/150",test_weak="光",test_hit="2",test_obj="敌群"},{skill_order="3",skill_type="主动",skill_tag="回复,buff",skill_sp="40",skill_name="战士之药",skill_content="我方单体HP恢复(效力 160)<br/>并赋予物攻・属攻提升15%的效果(2回合)<br/>疗气效果中:前卫全体化",skill_boost="效力180/220/280"},{skill_order="4",skill_type="主动",skill_tag="光,debuff",skill_sp="58",skill_name="黄昏的眩光",skill_content="对随机目标施以4次光属性攻击(威力45)<br/>每次攻击中等概率赋予失明状态异常(2回合)<br/>疗气效果中:失明异常赋予变为大概率",skill_boost="威力55/65/90",test_weak="光",test_hit="4",test_obj="敌乱"},{skill_order="5",skill_type="主动",skill_tag="斧,回复",skill_sp="74",skill_name="黄昏的旋断",skill_content="对全体敌人施以斧物理攻击(威力 180)<br/>疗气效果中:我方前卫全体HP恢复(效力 90)、BP恢复1",skill_boost="威力205/245/300",test_weak="斧",test_hit="1",test_obj="敌群"},{skill_order="6",skill_type="主动",skill_tag="回复",skill_sp="52",skill_name="贤人的愈烟",skill_content="我方前卫全体HP恢复(效力 130)<br/>并驱散状态异常(一部分除外)<br/>与特殊效果”魅了”・”昏睡”・”静寂”<br/>疗气效果中:前后卫全体化",skill_boost="效力150/180/220",skill_up="88",skill_up_content="消耗SP减轻(SP42)"},{skill_order="7",skill_type="主动",skill_tag="斧,debuff",skill_sp="73",skill_name="黄昏的坏断",skill_content="对随机目标施以4次斧物理攻击(威力65)<br/>每次攻击中等概率赋予斧耐性降低15%的效果(2回合)<br/>疗气效果中:赋予变为大概率",skill_boost="威力75/85/110",test_weak="斧",test_hit="4",test_obj="敌乱",skill_up="96",skill_up_content="消耗SP减轻(SP58)"},{skill_order="8",skill_type="主动",skill_tag="回复,buff",skill_sp="99",skill_name="黄昏的辅助剂",skill_content="赋予我方前卫全体物攻・会心<br/>与斧攻击伤害提升15%的效果(2回合)<br/>战气效果中:赋予必定暴击效果(2回合)<br/>疗气效果中:恢复SP(恢复量 对象最大SP的10%)",skill_boost="回合数3/4/5(必定暴击除外)",skill_up="99",skill_up_content="消耗SP减轻(SP79)"},{skill_order="9",skill_type="主动",skill_tag="斧",skill_sp="70",skill_name="双轰断",skill_content="对敌方单体施以2次斧物理攻击(威力 135)<br/>战气效果中:威力提升1.4倍<br/>疗气效果中:再次发动效果(无SP消耗)",skill_boost="威力150/175/235",test_weak="斧",test_hit="2",test_obj="敌单",skill_up="100",skill_up_content="消耗SP减轻(SP56)"},{skill_order="10",skill_type="主动",skill_tag="斧",skill_parent="9",skill_sp="56",skill_tag2="進化",skill_name="双轰断",skill_content="对敌方单体施以2次斧物理攻击(威力 150)<br/>战气效果中:威力提升1.4倍<br/>疗气效果中:再次发动效果(无SP消耗)",skill_boost="威力165/195/260",test_weak="斧",test_hit="2",test_obj="敌单"},{skill_order="11",skill_type="主动",skill_tag="斧,debuff",skill_sp="70",skill_tag2="灯火の加護",skill_name="破防双伐",skill_content="对全体敌人施以2次斧物理攻击(威力95)<br/>并赋予物防・属防降低15%的效果(2回合)<br/>疗气效果中:再次发动效果(不消耗SP)",skill_boost="威力110/130/150",test_weak="斧",test_hit="2",test_obj="敌群"},{skill_order="12",skill_type="被动",skill_tag="底力",skill_name="潜力:识别救急",skill_content="(准备Turn:0/再使用Turn:4)<br/>选择指令时,赋予自身特殊效果”识别救急”(1回合)<br/>识别救急:技能配置变为以下内容<br/>战气双伐:对全体敌人施以2次斧物理攻击<br/>并赋予自身特殊效果“战气”<br/>疗气斧功:赋予我方前卫全体物攻与斧攻击伤害提升的效果<br/>并赋予自身特殊效果“疗气”<br/>战气:普攻以外的物理攻击可突破光・暗弱点<br/>疗气:BP恢复量提升1"},{skill_order="13",skill_type="被动",skill_tag="斧,buff",skill_parent="12",skill_sp="1",skill_tag2="技変化",skill_name="战气双伐",skill_content="对全体敌人施以2次斧物理攻击(威力95)<br/>并赋予自身特殊效果“战气”(6回合)<br/>战气:普攻以外的物理攻击<br/>可突破光・暗弱点(伤害以使用的攻击类型计算)",skill_boost="威力110/130/150 回合数7/8/9",test_weak="斧",test_hit="2",test_obj="敌群"},{skill_order="14",skill_type="被动",skill_tag="buff",skill_parent="12",skill_sp="1",skill_tag2="技変化",skill_name="疗气斧功",skill_content="赋予我方前卫全体物攻<br/>与斧攻击伤害提升15%的效果(2回合)<br/>并赋予自身特殊效果“疗气”(6回合)<br/>疗气:BP恢复量提升1",skill_boost="回合数3/4/5(物攻・斧攻击伤害提升) 回合数7/8/9(疗气)"},{skill_order="15",skill_type="被动",skill_tag="物攻提升,斧伤害提升,伤害上限提升",skill_name="斧断的怒力",skill_content="前卫时:赋予我方前卫全体物攻提升15%<br/>与伤害上限提升(效果量 20000)的效果<br/>战气效果中:斧攻击伤害提升15%<br/>并赋予被动区斧物理伤害增益上限提升至50%的效果"},{skill_order="16",skill_type="被动",skill_tag="全物理耐性提升,精力自动回复",skill_tag2="灯火の加護",skill_name="前卫时物理耐性强化(前全)",skill_content="前卫时:我方前卫全体物理耐性提升10%<br/>疗气效果中:并赋予SP自动恢复的效果(恢复量 对象最大SP的3%)"},{skill_order="17",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="19",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="20",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="21",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="22",skill_type="EX",skill_tag="回复,buff,复活",skill_tag2="必殺技",skill_name="黄昏的秘药",skill_content="【Lv1】<br/>我方前后卫全体HP恢复(效力200)、SP恢复(恢复量 对象最大SP的10%)<br/>且BP恢复1,驱散状态异常与特殊效果“魅了”・“昏睡”・“静寂”<br/>并赋予状态异常无效化效果(一部分除外/2回合)<br/>战气效果中:同对象的斧攻击伤害提升5%(2回合)<br/>疗气效果中:恢复对象无法战斗时复活(恢复量 最大HP的25%)<br/>※无法战斗的队友无法被赋予复活以外的效果<br/>【Lv10】<br/>我方前后卫全体HP恢复(效力250)、SP恢复(恢复量 对象最大SP的10%)<br/>且BP恢复1,驱散状态异常与特殊效果“魅了”・“昏睡”・“静寂”<br/>并赋予状态异常无效化效果(一部分除外/3回合)<br/>战气效果中:同对象的斧攻击伤害提升10%(3回合)<br/>疗气效果中:恢复对象无法战斗时复活(恢复量 最大HP的25%)<br/>※无法战斗的队友无法被赋予复活以外的效果"},{skill_order="23",skill_type="EX",skill_tag="斧",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="三业轰伐",skill_content="对全体敌人施以3次斧物理攻击(威力80)<br/>战气效果中:威力提升1.4倍<br/>疗气效果中:再次发动效果(无SP消耗)<br/>【使用条件】自身存在战气・疗气中任意一个效果时",skill_boost="威力90/105/130",test_weak="斧",test_hit="3",test_obj="敌群"},},},
第12行: 第15行:
{owner_order="206",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑,光",skill_sp="29",skill_name="光斩",skill_content="对敌方单体施以2次剑物理攻击(威力90)<br/>并突破光弱点(伤害以剑物理计算)",skill_boost="威力105/125/180",test_weak="剑,光",test_hit="2",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_sp="42",skill_name="治愈术(前全)",skill_content="我方前卫全体HP回复(效力130)",skill_boost="效力150/180/220"},{skill_order="3",skill_type="主动",skill_tag="buff",skill_sp="18",skill_name="庇护",skill_content="使用后在当前回合中,自身受到的伤害减少20%(部分除外)<br/>并赋予代替除自身外的我方单体<br/>承受攻击伤害(包括全体攻击)的效果(1回合)<br/>※选择对象若换位,则重新选择交替后的前卫为对象",skill_boost="受到伤害減少30/40/50%"},{skill_order="4",skill_type="主动",skill_tag="剑,暗",skill_sp="41",skill_name="黑影",skill_content="如果自身的HP超过20%,则消耗最大HP的20%<br/>对全体敌人施以2次剑物理攻击(威力95)<br/>并突破暗弱点(伤害以剑物理计算)",skill_boost="威力110/130/150",test_weak="剑,暗",test_hit="2",test_obj="敌群"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="44",skill_name="永不屈服之圣光",skill_content="赋予我方前卫全体物防·属防提升15%的效果(2回合)<br/>圣骑士效果中:同对象暗耐性提升10%(2回合)",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="剑,光,debuff",skill_sp="50",skill_name="神圣十字架",skill_content="对全体敌人施以2次剑物理攻击(威力 80)<br/>并突破光弱点(伤害以剑物理计算)<br/>圣骑士效果中:同目标的剑・光耐性降低10%(2回合)",skill_boost="威力95/115/130",test_weak="剑,光",test_hit="2",test_obj="敌群"},{skill_order="7",skill_type="主动",skill_tag="剑,光,体力护盾",skill_sp="65",skill_name="圣骑士部队",skill_content="对敌方单体施以3次剑物理攻击(威力85)<br/>并突破光弱点(伤害以剑物理计算)<br/>圣骑士效果中:赋予自身HP护盾<br/>(效果量 使用者最大HP的25%/不可重复)",skill_boost="威力95/110/140",test_weak="剑,光",test_hit="3",test_obj="敌单"},{skill_order="8",skill_type="主动",skill_tag="剑,暗,debuff",skill_sp="65",skill_name="暗影使者",skill_content="如果自身的HP超过20%,则消耗最大HP的20%<br/>对敌方单体施以4次剑物理攻击(威力65)<br/>并突破暗弱点(伤害以剑物理计算)<br/>并赋予物防・属防降低15%的效果(2回合)",skill_boost="威力75/85/110"},{skill_order="9",skill_type="主动",skill_tag="剑,光",skill_sp="72",skill_name="圣之跃",skill_content="对随机目标施以4次剑物理攻击(威力65)<br/>并突破光弱点(伤害以剑物理计算)<br/>圣骑士效果中:威力1.2倍",skill_boost="威力75/85/110",test_weak="剑,光",test_hit="4",test_obj="敌乱"},{skill_order="10",skill_type="主动",skill_tag="剑,光",skill_sp="63",skill_tag2="灯火の加護",skill_name="闪光炸裂",skill_content="对全体敌人施以3次剑物理攻击(威力85)<br/>并突破光弱点(伤害以剑物理计算)<br/>圣骑士效果中:攻击次数变为5次",skill_boost="威力75/90/115",test_weak="剑,光",test_hit="3,5",test_obj="敌群"},{skill_order="11",skill_type="被动",skill_tag="受击时体力回复",skill_name="讨伐真正黑暗之光明",skill_content="恢复受到伤害量10%的HP<br/>(一部分除外/同系统效果无法重复)<br/>在受到敌人攻击时赋予自身特殊效果“圣骑士”(2回合)<br/>(一部分除外/※不受攻击次数影响)<br/>※因该效果属于反击,在被赋予其他反击效果、<br/>无法反击(无法行动,敌人反击)时不触发<br/>圣骑士:物理・属性耐性提升5%"},{skill_order="12",skill_type="被动",skill_tag="受击时体力回复",skill_parent="11",skill_tag2="進化",skill_name="讨伐真正黑暗之光明",skill_content="恢复受到伤害量15%的HP<br/>(一部分除外/同系统效果无法重复)<br/>在受到敌人攻击时赋予自身特殊效果“圣骑士”(2回合)<br/>(一部分除外/※不受攻击次数影响)<br/>※因该效果属于反击,在被赋予其他反击效果、<br/>无法反击(无法行动,敌人反击)时不触发<br/>圣骑士:物理・属性耐性提升5%"},{skill_order="13",skill_type="被动",skill_tag="物攻提升,属攻提升,属防提升,剑伤害提升",skill_name="圣剑的引导",skill_content="自身物攻与剑攻击伤害提升15%<br/>圣骑士效果中:自身物防・属防提升10%"},{skill_order="14",skill_type="被动",skill_tag="庇护",skill_tag2="灯火の加護",skill_name="代表光之意志而战",skill_content="前卫且自身血量大于50%时:<br/>赋予自身代替我方前卫承受单体攻击伤害的效果"},{skill_order="15",skill_type="特殊",skill_tag="光耐性提升,暗耐性提升",skill_name="光·暗耐性强化",skill_content="自身的光·暗耐性提升10%"},{skill_order="16",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="剑,光,buff",skill_tag2="必殺技",skill_name="光芒之翼",skill_content="【Lv1】<br/>对敌方单体施以5次剑物理攻击(威力 85)<br/>并突破光弱点(伤害以剑物理计算)<br/>并赋予自身特殊效果“圣骑士”(3回合)<br/>※圣骑士效果作为主动区赋予<br/>圣骑士:物理・属性耐性提升5%<br/>【Lv10】<br/>对敌方单体施以5次剑物理攻击(威力 100)<br/>并突破光弱点(伤害以剑物理计算)<br/>并赋予自身特殊效果“圣骑士”(3回合)<br/>※圣骑士效果作为主动区赋予<br/>圣骑士:物理・属性耐性提升5%"},{skill_order="21",skill_type="EX",skill_tag="剑,光,暗",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="双相之力",skill_content="对敌方单体施以6次剑物理攻击(威力50)并突破光・暗弱点(伤害以剑物理计算)",skill_boost="威力60/70/100",test_weak="剑,光,暗",test_hit="6",test_obj="敌单"},},},
{owner_order="206",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑,光",skill_sp="29",skill_name="光斩",skill_content="对敌方单体施以2次剑物理攻击(威力90)<br/>并突破光弱点(伤害以剑物理计算)",skill_boost="威力105/125/180",test_weak="剑,光",test_hit="2",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_sp="42",skill_name="治愈术(前全)",skill_content="我方前卫全体HP回复(效力130)",skill_boost="效力150/180/220"},{skill_order="3",skill_type="主动",skill_tag="buff",skill_sp="18",skill_name="庇护",skill_content="使用后在当前回合中,自身受到的伤害减少20%(部分除外)<br/>并赋予代替除自身外的我方单体<br/>承受攻击伤害(包括全体攻击)的效果(1回合)<br/>※选择对象若换位,则重新选择交替后的前卫为对象",skill_boost="受到伤害減少30/40/50%"},{skill_order="4",skill_type="主动",skill_tag="剑,暗",skill_sp="41",skill_name="黑影",skill_content="如果自身的HP超过20%,则消耗最大HP的20%<br/>对全体敌人施以2次剑物理攻击(威力95)<br/>并突破暗弱点(伤害以剑物理计算)",skill_boost="威力110/130/150",test_weak="剑,暗",test_hit="2",test_obj="敌群"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="44",skill_name="永不屈服之圣光",skill_content="赋予我方前卫全体物防·属防提升15%的效果(2回合)<br/>圣骑士效果中:同对象暗耐性提升10%(2回合)",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="剑,光,debuff",skill_sp="50",skill_name="神圣十字架",skill_content="对全体敌人施以2次剑物理攻击(威力 80)<br/>并突破光弱点(伤害以剑物理计算)<br/>圣骑士效果中:同目标的剑・光耐性降低10%(2回合)",skill_boost="威力95/115/130",test_weak="剑,光",test_hit="2",test_obj="敌群"},{skill_order="7",skill_type="主动",skill_tag="剑,光,体力护盾",skill_sp="65",skill_name="圣骑士部队",skill_content="对敌方单体施以3次剑物理攻击(威力85)<br/>并突破光弱点(伤害以剑物理计算)<br/>圣骑士效果中:赋予自身HP护盾<br/>(效果量 使用者最大HP的25%/不可重复)",skill_boost="威力95/110/140",test_weak="剑,光",test_hit="3",test_obj="敌单"},{skill_order="8",skill_type="主动",skill_tag="剑,暗,debuff",skill_sp="65",skill_name="暗影使者",skill_content="如果自身的HP超过20%,则消耗最大HP的20%<br/>对敌方单体施以4次剑物理攻击(威力65)<br/>并突破暗弱点(伤害以剑物理计算)<br/>并赋予物防・属防降低15%的效果(2回合)",skill_boost="威力75/85/110"},{skill_order="9",skill_type="主动",skill_tag="剑,光",skill_sp="72",skill_name="圣之跃",skill_content="对随机目标施以4次剑物理攻击(威力65)<br/>并突破光弱点(伤害以剑物理计算)<br/>圣骑士效果中:威力1.2倍",skill_boost="威力75/85/110",test_weak="剑,光",test_hit="4",test_obj="敌乱"},{skill_order="10",skill_type="主动",skill_tag="剑,光",skill_sp="63",skill_tag2="灯火の加護",skill_name="闪光炸裂",skill_content="对全体敌人施以3次剑物理攻击(威力85)<br/>并突破光弱点(伤害以剑物理计算)<br/>圣骑士效果中:攻击次数变为5次",skill_boost="威力75/90/115",test_weak="剑,光",test_hit="3,5",test_obj="敌群"},{skill_order="11",skill_type="被动",skill_tag="受击时体力回复",skill_name="讨伐真正黑暗之光明",skill_content="恢复受到伤害量10%的HP<br/>(一部分除外/同系统效果无法重复)<br/>在受到敌人攻击时赋予自身特殊效果“圣骑士”(2回合)<br/>(一部分除外/※不受攻击次数影响)<br/>※因该效果属于反击,在被赋予其他反击效果、<br/>无法反击(无法行动,敌人反击)时不触发<br/>圣骑士:物理・属性耐性提升5%"},{skill_order="12",skill_type="被动",skill_tag="受击时体力回复",skill_parent="11",skill_tag2="進化",skill_name="讨伐真正黑暗之光明",skill_content="恢复受到伤害量15%的HP<br/>(一部分除外/同系统效果无法重复)<br/>在受到敌人攻击时赋予自身特殊效果“圣骑士”(2回合)<br/>(一部分除外/※不受攻击次数影响)<br/>※因该效果属于反击,在被赋予其他反击效果、<br/>无法反击(无法行动,敌人反击)时不触发<br/>圣骑士:物理・属性耐性提升5%"},{skill_order="13",skill_type="被动",skill_tag="物攻提升,属攻提升,属防提升,剑伤害提升",skill_name="圣剑的引导",skill_content="自身物攻与剑攻击伤害提升15%<br/>圣骑士效果中:自身物防・属防提升10%"},{skill_order="14",skill_type="被动",skill_tag="庇护",skill_tag2="灯火の加護",skill_name="代表光之意志而战",skill_content="前卫且自身血量大于50%时:<br/>赋予自身代替我方前卫承受单体攻击伤害的效果"},{skill_order="15",skill_type="特殊",skill_tag="光耐性提升,暗耐性提升",skill_name="光·暗耐性强化",skill_content="自身的光·暗耐性提升10%"},{skill_order="16",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="剑,光,buff",skill_tag2="必殺技",skill_name="光芒之翼",skill_content="【Lv1】<br/>对敌方单体施以5次剑物理攻击(威力 85)<br/>并突破光弱点(伤害以剑物理计算)<br/>并赋予自身特殊效果“圣骑士”(3回合)<br/>※圣骑士效果作为主动区赋予<br/>圣骑士:物理・属性耐性提升5%<br/>【Lv10】<br/>对敌方单体施以5次剑物理攻击(威力 100)<br/>并突破光弱点(伤害以剑物理计算)<br/>并赋予自身特殊效果“圣骑士”(3回合)<br/>※圣骑士效果作为主动区赋予<br/>圣骑士:物理・属性耐性提升5%"},{skill_order="21",skill_type="EX",skill_tag="剑,光,暗",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="双相之力",skill_content="对敌方单体施以6次剑物理攻击(威力50)并突破光・暗弱点(伤害以剑物理计算)",skill_boost="威力60/70/100",test_weak="剑,光,暗",test_hit="6",test_obj="敌单"},},},
{owner_order="205",owner_skill={{skill_order="1",skill_type="主动",skill_tag="枪",skill_sp="35",skill_name="瞬间刺",skill_content="对全体敌人施以2次枪物理攻击(威力 80)",skill_boost="威力95/115/130/230",test_weak="枪",test_hit="2",test_obj="群"},{skill_order="2",skill_type="主动",skill_tag="火",skill_sp="37",skill_name="武闪·焰",skill_content="对全体敌人施以2次火属性攻击(威力 80)",skill_boost="威力95/115/130/230",test_weak="火",test_hit="2",test_obj="群"},{skill_order="3",skill_type="主动",skill_tag="枪",skill_sp="41",skill_name="双手破突・狱",skill_content="对敌方单体施以2次枪物理攻击<br/>攻击火弱点(伤害以枪物理计算)<br/>并赋予物攻·属攻降低10%的效果(2回合)",skill_boost="威力105/125/180/315",test_weak="枪,火",test_hit="2",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="枪,debuff",skill_sp="44",skill_name="瞬刺乱枪",skill_content="对随机目标施以3次枪物理攻击(威力65)<br/>每次攻击小概率赋予物防降低10%的效果(2回合)<br/>消耗BP5时:攻击次数变为6次",skill_boost="威力75/120/105",test_weak="枪",test_hit="3",test_obj="乱"},{skill_order="5",skill_type="主动",skill_tag="火",skill_sp="46",skill_name="火炎乱掌",skill_content="对随机目标施以3次火属性攻击(威力 65)<br/>每次攻击小概率赋予目标降低10%属防的效果(2回合)<br/>BP消耗5时,攻击次数变为6次",skill_boost="威力75/90/120/105",test_weak="火",test_hit="3",test_obj="乱"},{skill_order="6",skill_type="主动",skill_tag="枪",skill_sp="60",skill_name="瞬刺全枪",skill_content="对全体敌人施以3次枪物理攻击(威力65)<br/>消耗BP5时:攻击次数变为5次",skill_boost="威力75/115/90",test_weak="枪",test_hit="3",test_obj="群",skill_up="88",skill_up_content="消耗SP降低(SP48)"},{skill_order="7",skill_type="主动",skill_tag="枪",skill_sp="77",skill_name="瞬刹破突・狱",skill_content="对敌方单体施以4次枪物理攻击<br/>攻击火弱点(伤害以枪物理计算)<br/>并赋予物攻·属攻降低10%的效果(2回合)",skill_boost="威力75/85/110/195",test_weak="枪,火",test_hit="4",test_obj="单",skill_up="96",skill_up_content="消耗SP降低(SP62)"},{skill_order="8",skill_type="主动",skill_tag="枪,debuff",skill_sp="56",skill_name="强夺乱突",skill_content="对随机目标施以3次枪物理攻击(威力65)<br/>每次攻击小概率赋予物攻降低20%的效果(2回合)<br/>消耗BP5时:攻击次数变为7次",skill_boost="威力75/120/90",test_weak="枪",test_hit="3",test_obj="乱",skill_up="99",skill_up_content="消耗SP降低(SP45)"},{skill_order="9",skill_type="主动",skill_tag="枪",skill_sp="68",skill_name="天狱头枪",skill_content="对敌方单体施以2次枪物理攻击(威力150)<br/>此技能的伤害上限提升50000<br/>消耗BP5时:攻击次数变为3次",skill_boost="威力165/260/315",test_weak="枪",test_hit="2",test_obj="单",skill_up="100",skill_up_content="消耗SP降低(SP54)"},{skill_order="10",skill_type="主动",skill_tag="buff,debuff",skill_sp="67",skill_tag2="灯火の加護",skill_name="对财富的厌恶",skill_content="赋予自身30%的物攻提升<br/>与枪攻击伤害提升30%<br/>并赋予必定暴击效果(3回合)<br/>但同时会赋予自身特殊效果“BP不可恢复”(3回合/回合数可覆盖)",skill_boost="回合数4/6/8(BP不可恢复除外)"},{skill_order="11",skill_type="被动",skill_tag="加成等级变化(2-4-6),物攻提升",skill_name="虚伪的财富",skill_content="赋予自身提升30%物攻的效果<br/>并将潜力槽Lv变更为Lv.2/Lv.4/Lv.6(MAX)<br/>※BP的消耗量将变为1/3/5"},{skill_order="12",skill_type="被动",skill_tag="威力提升",skill_name="一无所有者",skill_content="回合开始时BP0的情况下,在行动选择阶段时<br/>赋予自身威力提升250%的效果<br/>(同系统的效果无法重复)"},{skill_order="13",skill_type="被动",skill_tag="威力提升",skill_parent="12",skill_tag2="進化",skill_name="一无所有者",skill_content="回合开始时BP0的情况下,在行动选择阶段时<br/>赋予自身威力提升300%的效果<br/>(同系统的效果无法重复)"},{skill_order="14",skill_type="被动",skill_tag="枪伤害提升,伤害上限提升",skill_tag2="灯火の加護",skill_name="富业之枪",skill_content="赋予自身枪攻击伤害提升15%<br/>与伤害上限提升(效果量50000)的效果"},{skill_order="15",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="枪,debuff",skill_tag2="必殺技",skill_name="绅商伯的激愤",skill_content="【Lv1】<br/>对全体敌人施以10次枪物理攻击(威力25)<br/>并赋予物攻·物防·属攻·属防降低10%的效果(2回合)<br/>【Lv10】<br/>对全体敌人施以10次枪物理攻击(威力35)<br/>并赋予物攻·物防·属攻·属防降低15%的效果(2回合)"},{skill_order="21",skill_type="EX",skill_tag="枪,debuff",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="富杀千手枪",skill_content="对敌方单体施以8次枪物理攻击(威力30)<br/>但会附加特殊效果“BP不可恢复”<br/>(3回合/回合数可覆盖)<br/>消耗BP5时:攻击次数变为12次<br/>【使用条件】至少使用一次极限技(必杀)",skill_boost="威力35/55/65",test_weak="枪",test_hit="8",test_obj="敌单"},},},
{owner_order="205",owner_skill={{skill_order="1",skill_type="主动",skill_tag="枪",skill_sp="35",skill_name="瞬间刺",skill_content="对全体敌人施以2次枪物理攻击(威力 80)",skill_boost="威力95/115/130/230",test_weak="枪",test_hit="2",test_obj="群"},{skill_order="2",skill_type="主动",skill_tag="火",skill_sp="37",skill_name="武闪·焰",skill_content="对全体敌人施以2次火属性攻击(威力 80)",skill_boost="威力95/115/130/230",test_weak="火",test_hit="2",test_obj="群"},{skill_order="3",skill_type="主动",skill_tag="枪",skill_sp="41",skill_name="双手破突・狱",skill_content="对敌方单体施以2次枪物理攻击<br/>攻击火弱点(伤害以枪物理计算)<br/>并赋予物攻·属攻降低10%的效果(2回合)",skill_boost="威力105/125/180/315",test_weak="枪,火",test_hit="2",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="枪,debuff",skill_sp="44",skill_name="瞬刺乱枪",skill_content="对随机目标施以3次枪物理攻击(威力65)<br/>每次攻击小概率赋予物防降低10%的效果(2回合)<br/>消耗BP5时:攻击次数变为6次",skill_boost="威力75/120/105",test_weak="枪",test_hit="3",test_obj="乱"},{skill_order="5",skill_type="主动",skill_tag="火",skill_sp="46",skill_name="火炎乱掌",skill_content="对随机目标施以3次火属性攻击(威力 65)<br/>每次攻击小概率赋予目标降低10%属防的效果(2回合)<br/>BP消耗5时,攻击次数变为6次",skill_boost="威力75/90/120/105",test_weak="火",test_hit="3",test_obj="乱"},{skill_order="6",skill_type="主动",skill_tag="枪",skill_sp="60",skill_name="瞬刺全枪",skill_content="对全体敌人施以3次枪物理攻击(威力65)<br/>消耗BP5时:攻击次数变为5次",skill_boost="威力75/115/90",test_weak="枪",test_hit="3",test_obj="群",skill_up="88",skill_up_content="消耗SP降低(SP48)"},{skill_order="7",skill_type="主动",skill_tag="枪",skill_sp="77",skill_name="瞬刹破突・狱",skill_content="对敌方单体施以4次枪物理攻击<br/>攻击火弱点(伤害以枪物理计算)<br/>并赋予物攻·属攻降低10%的效果(2回合)",skill_boost="威力75/85/110/195",test_weak="枪,火",test_hit="4",test_obj="单",skill_up="96",skill_up_content="消耗SP降低(SP62)"},{skill_order="8",skill_type="主动",skill_tag="枪,debuff",skill_sp="56",skill_name="强夺乱突",skill_content="对随机目标施以3次枪物理攻击(威力65)<br/>每次攻击小概率赋予物攻降低20%的效果(2回合)<br/>消耗BP5时:攻击次数变为7次",skill_boost="威力75/120/90",test_weak="枪",test_hit="3",test_obj="乱",skill_up="99",skill_up_content="消耗SP降低(SP45)"},{skill_order="9",skill_type="主动",skill_tag="枪",skill_sp="68",skill_name="天狱头枪",skill_content="对敌方单体施以2次枪物理攻击(威力150)<br/>此技能的伤害上限提升50000<br/>消耗BP5时:攻击次数变为3次",skill_boost="威力165/260/315",test_weak="枪",test_hit="2",test_obj="单",skill_up="100",skill_up_content="消耗SP降低(SP54)"},{skill_order="10",skill_type="主动",skill_tag="buff,debuff",skill_sp="67",skill_tag2="灯火の加護",skill_name="对财富的厌恶",skill_content="赋予自身30%的物攻提升<br/>与枪攻击伤害提升30%<br/>并赋予必定暴击效果(3回合)<br/>但同时会赋予自身特殊效果“BP不可恢复”(3回合/回合数可覆盖)",skill_boost="回合数4/6/8(BP不可恢复除外)"},{skill_order="11",skill_type="被动",skill_tag="加成等级变化(2-4-6),物攻提升",skill_name="虚伪的财富",skill_content="赋予自身提升30%物攻的效果<br/>并将潜力槽Lv变更为Lv.2/Lv.4/Lv.6(MAX)<br/>※BP的消耗量将变为1/3/5"},{skill_order="12",skill_type="被动",skill_tag="威力提升",skill_name="一无所有者",skill_content="回合开始时BP0的情况下,在行动选择阶段时<br/>赋予自身威力提升250%的效果<br/>(同系统的效果无法重复)"},{skill_order="13",skill_type="被动",skill_tag="威力提升",skill_parent="12",skill_tag2="進化",skill_name="一无所有者",skill_content="回合开始时BP0的情况下,在行动选择阶段时<br/>赋予自身威力提升300%的效果<br/>(同系统的效果无法重复)"},{skill_order="14",skill_type="被动",skill_tag="枪伤害提升,伤害上限提升",skill_tag2="灯火の加護",skill_name="富业之枪",skill_content="赋予自身枪攻击伤害提升15%<br/>与伤害上限提升(效果量50000)的效果"},{skill_order="15",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="枪,debuff",skill_tag2="必殺技",skill_name="绅商伯的激愤",skill_content="【Lv1】<br/>对全体敌人施以10次枪物理攻击(威力25)<br/>并赋予物攻·物防·属攻·属防降低10%的效果(2回合)<br/>【Lv10】<br/>对全体敌人施以10次枪物理攻击(威力35)<br/>并赋予物攻·物防·属攻·属防降低15%的效果(2回合)"},{skill_order="21",skill_type="EX",skill_tag="枪,debuff",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="富杀千手枪",skill_content="对敌方单体施以8次枪物理攻击(威力30)<br/>但会附加特殊效果“BP不可恢复”<br/>(3回合/回合数可覆盖)<br/>消耗BP5时:攻击次数变为12次<br/>【使用条件】至少使用一次极限技(必杀)",skill_boost="威力35/55/65",test_weak="枪",test_hit="8",test_obj="敌单"},},},
{owner_order="204",owner_skill={{skill_order="1",skill_type="主动",skill_tag="回复",skill_sp="42",skill_name="急救措施(全体)",skill_content="我方前卫全体HP回复(效果130)",skill_boost="效果150/180/220"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_sp="1",skill_name="李子丸",skill_content="我方单体SP回复(回复量10)<br/>当目标是盗贼或学者时,恢复量提升一倍<br/>※一场战斗可使用3次",skill_boost="恢复量20/30/40"},{skill_order="3",skill_type="主动",skill_tag="斧,雷,风",skill_sp="54",skill_name="四连风雷断",skill_content="对敌方单体施以4次斧物理攻击(威力45)<br/>并突破雷・风弱点(伤害以斧物理计算)",skill_boost="威力55/65/90",test_weak="斧,雷,风",test_hit="4",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="回复",skill_sp="30",skill_name="健全化(全体)",skill_content="驱散我方前卫全体的状态异常<br/>并赋予状态异常无效化的效果(部分除外/1回合)<br/>能力提升(Boost)时:驱散同一目标的<br/>特殊效果“禁止交替”、“昏迷”、“寂静”",skill_boost="回合数2/3/4"},{skill_order="5",skill_type="主动",skill_tag="回复",skill_sp="36",skill_name="全体大治愈",skill_content="赋予我方前卫全体<br/>HP自动回复的效果(2回合/效力120)",skill_boost="回合数3/4/5",test_weak=" ",test_hit=" ",test_obj="敌 "},{skill_order="6",skill_type="主动",skill_sp="300",skill_name="李子的高纯度输液",skill_content="赋予除自身以外的我方前后卫全体<br/>SP护盾(效果量125/不可重复)<br/>※战斗中只能使用一次",skill_boost="SP库存150/200/300",skill_up="88",skill_up_content="消費SP降低(SP67)"},{skill_order="7",skill_type="主动",skill_tag="斧,雷,风,debuff",skill_sp="66",skill_name="多连风雷乱断",skill_content="对随机目标施以4次斧物理攻击(威力45)<br/>并突破雷・风弱点(伤害以斧物理计算)<br/>每次攻击小概率赋予物防·属防降低10%的效果(2回合)<br/>命令选择时SP为最大值时:攻击次数变为6次",skill_boost="威力55/65/90",test_weak="斧,雷,风",test_hit="4",test_obj="乱",skill_up="96",skill_up_content="消費SP降低(SP53)"},{skill_order="8",skill_type="主动",skill_tag="体力护盾,回复,buff",skill_sp="1",skill_name="炫酷保健",skill_content="驱散自身状态异常(部分除外),随后<br/>消耗自身最大SP的20%(最多3次)直至SP低于20%<br/>并赋予我方前后卫全体根据SP消耗的次数所对应的效果<br/>1次以上: HP自动恢复(2回合/效力120)<br/>2次以上:最大HP提升20%(2回合)<br/>3次:赋予HP护盾(效果量:使用者最大HP的20%/不可重复)",skill_boost="回合数3/4/5强化后:回合数4/5/6",skill_up="99",skill_up_content="效果回合数提升(3回合)"},{skill_order="9",skill_type="主动",skill_tag="斧,雷,风",skill_sp="81",skill_name="三连风雷水平两断",skill_content="对全体敌人施以3次斧物理攻击(威力80)<br/>并突破雷・风弱点(伤害以斧物理计算)<br/>指令选择时SP为最大值时:再次发动效果(无SP消耗)",skill_boost="威力90/105/130",test_weak="斧,雷,风",test_hit="3",test_obj="群",skill_up="100",skill_up_content="消费SP降低(SP65)"},{skill_order="10",skill_type="主动",skill_sp="150",skill_tag2="灯火の加護",skill_name="李子输液",skill_content="赋予除自身外的我方前卫全体SP护盾(效果量50/不可重复)",skill_boost="SP库存75/100/150"},{skill_order="11",skill_type="被动",skill_name="战斗开始时SP护盾(全体)Ⅱ",skill_content="战斗开始时:我方前后卫全体<br/>赋予SP护盾(效果量:使用者最大SP的20%/不可重复)"},{skill_order="12",skill_type="被动",skill_parent="11",skill_tag2="進化",skill_name="战斗开始时SP护盾(全体)Ⅳ",skill_content="战斗开始时:赋予我方前后卫全体<br/>SP护盾(效果量:使用者最大SP的40%/不可重复)"},{skill_order="13",skill_type="被动",skill_tag="受击时体力回复",skill_name="夏娜式即时反应措施",skill_content="处于前卫且自身有SP护盾时<br/>赋予我方前卫全体受到伤害量的10%HP回复的效果<br/>(部分除外/同系统的效果不可重复)"},{skill_order="14",skill_type="被动",skill_tag="精力自动回复",skill_tag2="灯火の加護",skill_name="夏娜式SP治愈",skill_content="赋予自身SP自动回复的效果(回复量最大SP的5%)<br/>若自身存在SP护盾,则恢复量提升一倍。"},{skill_order="15",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="斧,雷,风",skill_tag2="必殺技",skill_name="三色彩虹",skill_content="【Lv1】<br/>对敌方单体施以6次斧物理攻击(威力55)<br/>并突破雷・风弱点(伤害以斧物理计算)<br/>并为自身附加SP护盾<br/>(效果量:使用者最大SP的100%/不可重复)<br/>【Lv10】<br/>对敌方单体施以6次斧物理攻击(威力70)<br/>并突破雷・风弱点(伤害以斧物理计算)<br/>并为自身附加SP护盾<br/>(效果量:使用者最大SP的200%/不可重复)"},{skill_order="21",skill_type="EX",skill_tag="回复,buff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="永恒的行动",skill_content="自身HP恢复(恢复量:最大HP的25%),随后<br/>消耗自身最大SP的20%(最多3次),直至SP低于20%<br/>并赋予我方前后卫全体根据SP消耗的次数所对应的效果<br/>1次以上:伤害上限提升(2回合/效果量20000)<br/>2次以上:BP回复量提升3(1回合)<br/>3次:赋予特殊效果“不沉”(2回合)<br/>不沉:即使受到HP变成0的伤害,HP也只剩下1(部分除外)<br/>【使用条件】自身的SP达到20%以上",skill_boost="HP回复量50/75/100%伤害上限提升的回合数3/4/5"},},},
{owner_order="204",owner_skill={{skill_order="1",skill_type="主动",skill_tag="回复",skill_sp="42",skill_name="急救措施(全体)",skill_content="我方前卫全体HP回复(效果130)",skill_boost="效果150/180/220"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_sp="1",skill_name="李子丸",skill_content="我方单体SP回复(回复量10)<br/>当目标是盗贼或学者时,恢复量提升一倍<br/>※一场战斗可使用3次",skill_boost="恢复量20/30/40"},{skill_order="3",skill_type="主动",skill_tag="斧,雷,风",skill_sp="54",skill_name="四连风雷断",skill_content="对敌方单体施以4次斧物理攻击(威力45)<br/>并突破雷・风弱点(伤害以斧物理计算)",skill_boost="威力55/65/90",test_weak="斧,雷,风",test_hit="4",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="回复",skill_sp="30",skill_name="健全化(全体)",skill_content="驱散我方前卫全体的状态异常<br/>并赋予状态异常无效化的效果(部分除外/1回合)<br/>能力提升(Boost)时:驱散同一目标的<br/>特殊效果“禁止交替”、“昏迷”、“寂静”",skill_boost="回合数2/3/4"},{skill_order="5",skill_type="主动",skill_tag="回复",skill_sp="36",skill_name="全体大治愈",skill_content="赋予我方前卫全体<br/>HP自动回复的效果(2回合/效力120)",skill_boost="回合数3/4/5",test_weak=" ",test_hit=" ",test_obj="敌 "},{skill_order="6",skill_type="主动",skill_tag="SP护盾",skill_sp="300",skill_name="李子的高纯度输液",skill_content="赋予除自身以外的我方前后卫全体<br/>SP护盾(效果量125/不可重复)<br/>※战斗中只能使用一次",skill_boost="SP库存150/200/300",skill_up="88",skill_up_content="消費SP降低(SP67)"},{skill_order="7",skill_type="主动",skill_tag="斧,雷,风,debuff",skill_sp="66",skill_name="多连风雷乱断",skill_content="对随机目标施以4次斧物理攻击(威力45)<br/>并突破雷・风弱点(伤害以斧物理计算)<br/>每次攻击小概率赋予物防·属防降低10%的效果(2回合)<br/>命令选择时SP为最大值时:攻击次数变为6次",skill_boost="威力55/65/90",test_weak="斧,雷,风",test_hit="4",test_obj="乱",skill_up="96",skill_up_content="消費SP降低(SP53)"},{skill_order="8",skill_type="主动",skill_tag="体力护盾,回复,buff",skill_sp="1",skill_name="炫酷保健",skill_content="驱散自身状态异常(部分除外),随后<br/>消耗自身最大SP的20%(最多3次)直至SP低于20%<br/>并赋予我方前后卫全体根据SP消耗的次数所对应的效果<br/>1次以上: HP自动恢复(2回合/效力120)<br/>2次以上:最大HP提升20%(2回合)<br/>3次:赋予HP护盾(效果量:使用者最大HP的20%/不可重复)",skill_boost="回合数3/4/5强化后:回合数4/5/6",skill_up="99",skill_up_content="效果回合数提升(3回合)"},{skill_order="9",skill_type="主动",skill_tag="斧,雷,风",skill_sp="81",skill_name="三连风雷水平两断",skill_content="对全体敌人施以3次斧物理攻击(威力80)<br/>并突破雷・风弱点(伤害以斧物理计算)<br/>指令选择时SP为最大值时:再次发动效果(无SP消耗)",skill_boost="威力90/105/130",test_weak="斧,雷,风",test_hit="3",test_obj="群",skill_up="100",skill_up_content="消费SP降低(SP65)"},{skill_order="10",skill_type="主动",skill_tag="SP护盾",skill_sp="150",skill_tag2="灯火の加護",skill_name="李子输液",skill_content="赋予除自身外的我方前卫全体SP护盾(效果量50/不可重复)",skill_boost="SP库存75/100/150"},{skill_order="11",skill_type="被动",skill_tag="SP护盾",skill_name="战斗开始时SP护盾(全体)Ⅱ",skill_content="战斗开始时:我方前后卫全体<br/>赋予SP护盾(效果量:使用者最大SP的20%/不可重复)"},{skill_order="12",skill_type="被动",skill_tag="SP护盾",skill_parent="11",skill_tag2="進化",skill_name="战斗开始时SP护盾(全体)Ⅳ",skill_content="战斗开始时:赋予我方前后卫全体<br/>SP护盾(效果量:使用者最大SP的40%/不可重复)"},{skill_order="13",skill_type="被动",skill_tag="受击时体力回复",skill_name="夏娜式即时反应措施",skill_content="处于前卫且自身有SP护盾时<br/>赋予我方前卫全体受到伤害量的10%HP回复的效果<br/>(部分除外/同系统的效果不可重复)"},{skill_order="14",skill_type="被动",skill_tag="精力自动回复",skill_tag2="灯火の加護",skill_name="夏娜式SP治愈",skill_content="赋予自身SP自动回复的效果(回复量最大SP的5%)<br/>若自身存在SP护盾,则恢复量提升一倍。"},{skill_order="15",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="斧,雷,风",skill_tag2="必殺技",skill_name="三色彩虹",skill_content="【Lv1】<br/>对敌方单体施以6次斧物理攻击(威力55)<br/>并突破雷・风弱点(伤害以斧物理计算)<br/>并为自身附加SP护盾<br/>(效果量:使用者最大SP的100%/不可重复)<br/>【Lv10】<br/>对敌方单体施以6次斧物理攻击(威力70)<br/>并突破雷・风弱点(伤害以斧物理计算)<br/>并为自身附加SP护盾<br/>(效果量:使用者最大SP的200%/不可重复)"},{skill_order="21",skill_type="EX",skill_tag="回复,buff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="永恒的行动",skill_content="自身HP恢复(恢复量:最大HP的25%),随后<br/>消耗自身最大SP的20%(最多3次),直至SP低于20%<br/>并赋予我方前后卫全体根据SP消耗的次数所对应的效果<br/>1次以上:伤害上限提升(2回合/效果量20000)<br/>2次以上:BP回复量提升3(1回合)<br/>3次:赋予特殊效果“不沉”(2回合)<br/>不沉:即使受到HP变成0的伤害,HP也只剩下1(部分除外)<br/>【使用条件】自身的SP达到20%以上",skill_boost="HP回复量50/75/100%伤害上限提升的回合数3/4/5"},},},
{owner_order="203",owner_skill={{skill_order="1",skill_type="主动",skill_tag="火,debuff",skill_sp="29",skill_name="真红的情热",skill_content="对随机目标施以2次火属性攻击(威力75)<br/>每次攻击赋予火耐性降低15%的效果(2回合)",skill_boost="威力90/110/150",test_weak="火",test_hit="2",test_obj="乱"},{skill_order="2",skill_type="主动",skill_tag="风,debuff",skill_sp="29",skill_name="新绿的安息",skill_content="对随机目标施以2次风属性攻击(威力75)<br/>每次攻击赋予风耐性降低15%的效果(2回合)",skill_boost="威力90/110/150",test_weak="风",test_hit="2",test_obj="乱"},{skill_order="3",skill_type="主动",skill_tag="火,风,debuff",skill_sp="56",skill_name="舞踏・黄昏的华尔兹",skill_content="对全体敌人施以2次火属性攻击(威力80)<br/>并突破风弱点(伤害以火属性计算)<br/>舞姬时:赋予同对象物攻·属攻降低15%的效果(2回合)<br/>歌姬时:赋予同对象燃烧状态异常(2回合)<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)",skill_boost="威力95/115/130",test_weak="火,风",test_hit="2",test_obj="群"},{skill_order="4",skill_type="主动",skill_tag="火,风,debuff",skill_parent="3",skill_sp="112",skill_tag2="技変化",skill_name="歌唱・黄昏的华尔兹",skill_content="对全体敌人施以2次火属性攻击(威力80)<br/>并突破风弱点(伤害以火属性计算)<br/>舞姬时:赋予同对象物攻·属攻降低15%的效果(2回合)<br/>歌姬时:赋予同对象燃烧状态异常(2回合)<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)",skill_boost="威力95/115/130",test_weak="火,风",test_hit="2",test_obj="群"},{skill_order="5",skill_type="主动",skill_tag="火,风,debuff",skill_sp="56",skill_name="舞踏・命运的塔兰泰拉",skill_content="对全体敌人施以2次风属性攻击(威力80)<br/>并突破火弱点(伤害以风属性计算)<br/>舞姬时:赋予同对象物防·属防降低15%的效果(2回合)<br/>歌姬时:赋予同对象腐蚀状态异常(2回合)<br/>腐蚀:回合结束时受到物攻伤害&护盾-1(不会变成0)",skill_boost="威力95/115/130",test_weak="风,火",test_hit="2",test_obj="群"},{skill_order="6",skill_type="主动",skill_tag="火,风,debuff",skill_parent="5",skill_sp="112",skill_tag2="技変化",skill_name="歌唱·命运的塔兰泰拉",skill_content="对全体敌人施以2次风属性攻击(威力80)<br/>并突破火弱点(伤害以风属性计算)<br/>舞姬时:赋予同对象物防·属防降低15%的效果(2回合)<br/>歌姬时:赋予同对象腐蚀状态异常(2回合)<br/>腐蚀:回合结束时受到物攻伤害&护盾-1(不会变成0)",skill_boost="威力95/115/130",test_weak="风,火",test_hit="2",test_obj="群"},{skill_order="7",skill_type="主动",skill_tag="buff",skill_sp="64",skill_name="舞踏・倾我所有",skill_content="赋予我方前卫全体物攻·属攻·会心提升15%的效果(2回合)<br/>舞姬时:赋予自身火·风属性伤害提升30%的效果(3回合)<br/>歌姬时:赋予自身必定回避属性攻击(部分除外)的效果(1次)",skill_boost="回合数3/4/5(物攻·属攻·会心提升)回合数4/5/6(火·风伤害提升)"},{skill_order="8",skill_type="主动",skill_tag="buff",skill_parent="7",skill_sp="128",skill_tag2="技変化",skill_name="歌唱・倾我所有",skill_content="赋予我方前卫全体物攻·属攻·会心提升15%的效果(2回合)<br/>舞姬时:赋予自身火·风属性伤害提升30%的效果(3回合)<br/>歌姬时:赋予自身必定回避属性攻击(部分除外)的效果(1次)",skill_boost="回合数3/4/5(物攻·属攻·会心提升)次数2/3/4次"},{skill_order="9",skill_type="主动",skill_tag="buff",skill_parent="7",skill_sp="64",skill_tag2="進化",skill_name="舞踏・倾我所有",skill_content="赋予我方前卫全体物攻·属攻·会心提升15%的效果(2回合)<br/>并附加特殊效果“狂热”<br/>(3回合/作为支援技能赋予/效力不可重复)<br/>舞姬时:赋予自身火·风属性伤害提升30%的效果(3回合)<br/>歌姬时:赋予自身必定回避属性攻击(部分除外)的效果(1次)<br/>狂热:物攻·属攻·会心提升5%",skill_boost="回合数3/4/5(物攻·属攻·会心提升)回合数4/5/6(火·风伤害提升)"},{skill_order="10",skill_type="主动",skill_tag="buff",skill_parent="7",skill_sp="128",skill_tag2="技変化",skill_name="歌唱・倾我所有",skill_content="赋予我方前卫全体物攻·属攻·会心提升15%的效果(2回合)<br/>并附加特殊效果“狂热”<br/>(3回合/作为支援技能赋予/效力不可重复)<br/>舞姬时:赋予自身火·风属性伤害提升30%的效果(3回合)<br/>歌姬时:赋予自身必定回避属性攻击(部分除外)的效果(1次)<br/>狂热:物攻·属攻·会心提升5%",skill_boost="回合数3/4/5(物攻·属攻·会心提升)次数2/3/4次"},{skill_order="11",skill_type="主动",skill_tag="火",skill_sp="40",skill_name="业火之诗",skill_content="对随机目标施以3次火属性攻击(威力65)<br/>能力提升(Boost)MAX时:攻击次数变为5次",skill_boost="威力75/90/75",test_weak="火",test_hit="3,5",test_obj="乱",skill_up="88",skill_up_content="消費SP降低(SP26)"},{skill_order="12",skill_type="主动",skill_tag="风",skill_sp="40",skill_name="龙卷之诗",skill_content="对随机目标施以3次风属性攻击(威力65)<br/>能力提升(Boost)MAX时:攻击次数变为5次",skill_boost="威力75/90/75",test_weak="风",test_hit="3,5",test_obj="乱",skill_up="96",skill_up_content="消費SP降低(SP26)"},{skill_order="13",skill_type="主动",skill_tag="火,buff",skill_sp="52",skill_name="舞踏·渴望爱情",skill_content="对敌方单体施以2次火属性攻击(威力120)<br/>舞姬时:赋予自身15%属攻提升的效果(2回合)<br/>歌姬时:必定造成暴击伤害<br/>并且此技能的伤害上限提升30000。",skill_boost="威力135/155/210",test_weak="火",test_hit="2",test_obj="单",skill_up="99",skill_up_content="消費SP降低(SP42)"},{skill_order="14",skill_type="主动",skill_tag="火",skill_parent="13",skill_sp="104",skill_tag2="技変化",skill_name="歌唱·渴望爱情",skill_content="对敌方单体施以2次火属性攻击(威力120)<br/>舞姬时:赋予自身15%属攻提升的效果(2回合)<br/>歌姬时:必定造成暴击伤害<br/>并且此技能的伤害上限提升30000。",skill_boost="威力135/155/210",test_weak="火",test_hit="2",test_obj="单"},{skill_order="15",skill_type="主动",skill_tag="风,buff",skill_sp="52",skill_name="舞踏·向往清风",skill_content="对敌方单体施以2次风属性攻击(威力120)<br/>舞姬时:赋予自身15%属攻提升的效果(2回合)<br/>歌姬时:必定造成暴击伤害<br/>并且此技能的伤害上限提升30000。",skill_boost="威力135/155/210",test_weak="风",test_hit="2",test_obj="单",skill_up="100",skill_up_content="消費SP降低(SP42)"},{skill_order="16",skill_type="主动",skill_tag="风",skill_parent="15",skill_sp="104",skill_tag2="技変化",skill_name="歌唱・向往清风",skill_content="对敌方单体施以2次风属性攻击(威力120)<br/>舞姬时:赋予自身15%属攻提升的效果(2回合)<br/>歌姬时:必定造成暴击伤害<br/>并且此技能的伤害上限提升30000。",skill_boost="威力135/155/210",test_weak="风",test_hit="2",test_obj="单"},{skill_order="17",skill_type="主动",skill_tag="风,debuff",skill_sp="67",skill_tag2="灯火の加護",skill_name="恋爱傀儡",skill_content="对全体敌人施以风属性攻击(威力210)<br/>并突破火弱点(伤害以风属性计算)<br/>并大概率赋予魅惑异常状态(2回合)<br/>魅惑:一定概率无法行动",skill_boost="威力235/275/340",test_weak="风,火",test_hit="1",test_obj="群"},{skill_order="18",skill_type="被动",skill_tag="属性暴击解放,火伤害提升,风伤害提升,威力提升",skill_name="风格转变:歌姬",skill_content="选择命令时,可以切换为“舞姬”或“歌姬”的形态<br/>歌姬时:自身火·风属性伤害提升15%<br/>并且威力提升100%(同系统效力不可重复)<br/>属性攻击发生暴击<br/>但自身消耗SP量提升100%"},{skill_order="19",skill_type="被动",skill_tag="火・风追击",skill_name="绮罗星的舞步",skill_content="舞姬时:自身使用「火・风属性」攻击时<br/>为每个属性附加追击效果<br/>(仅按行动顺序攻击/不依赖攻击次数只发动一次)<br/>追击(火):对全体敌人施以2次火属性攻击(威力30)<br/>追击(风):对全体敌人施以2次风属性攻击(威力30)"},{skill_order="20",skill_type="被动",skill_tag="属攻上限提升(被动),属攻提升,火伤害提升,风伤害提升,伤害上限提升",skill_tag2="灯火の加護",skill_name="世界第一巨星",skill_content="自身火·风属性伤害提升15%<br/>并赋予被动与装备提供的属攻提升上限<br/>增加至50%的效果<br/>舞姬时:赋予自身SP自动回复的效果(回复量:最大SP的5%)<br/>歌姬时:自身属攻提升20%<br/>并赋予伤害上限提升(效果量50000)的效果"},{skill_order="21",skill_type="特殊",skill_tag="火耐性提升,风耐性提升",skill_name="火・风耐性强化",skill_content="自身火・风耐性提升10%"},{skill_order="22",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷电耐性强化Ⅲ",skill_content="自身雷耐性提升20%"},{skill_order="23",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化Ⅲ",skill_content="自身的冰耐性提升20%"},{skill_order="24",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="25",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="26",skill_type="EX",skill_tag="buff",skill_tag2="必殺技",skill_name="月虹的阿斯图里亚娜",skill_content="【Lv1】<br/>赋予我方前后卫全体属攻·会心·速度提升10%的效果(2回合)<br/>当效果对象是舞者时,<br/>同一对象属性伤害提升10%(2回合)<br/>【Lv10】<br/>赋予我方前后卫全体属攻·会心·速度提升15%的效果(3回合)<br/>当效果对象是舞者时,<br/>同一对象属性伤害提升15%(3回合)"},{skill_order="27",skill_type="EX",skill_tag="火,风,debuff",skill_sp="3次",skill_tag2="EXアビリティ",skill_name="舞踏·倾你所有",skill_content="对敌方单体施以3次火属性攻击(威力55)<br/>并突破风弱点(伤害以火属性计算)<br/>舞姬时:目标变成全体敌人,并且同对象的属防<br/>与属性耐性降低15%(2回合)<br/>歌姬时:目标变成单体且威力提升<br/>此技能的伤害上限提升50000。<br/>【使用条件】第3回合以后",skill_boost="舞姬时:威力65/75/100歌姬时:威力110/125/160"},},},
{owner_order="203",owner_skill={{skill_order="1",skill_type="主动",skill_tag="火,debuff",skill_sp="29",skill_name="真红的情热",skill_content="对随机目标施以2次火属性攻击(威力75)<br/>每次攻击赋予火耐性降低15%的效果(2回合)",skill_boost="威力90/110/150",test_weak="火",test_hit="2",test_obj="乱"},{skill_order="2",skill_type="主动",skill_tag="风,debuff",skill_sp="29",skill_name="新绿的安息",skill_content="对随机目标施以2次风属性攻击(威力75)<br/>每次攻击赋予风耐性降低15%的效果(2回合)",skill_boost="威力90/110/150",test_weak="风",test_hit="2",test_obj="乱"},{skill_order="3",skill_type="主动",skill_tag="火,风,debuff",skill_sp="56",skill_name="舞踏・黄昏的华尔兹",skill_content="对全体敌人施以2次火属性攻击(威力80)<br/>并突破风弱点(伤害以火属性计算)<br/>舞姬时:赋予同对象物攻·属攻降低15%的效果(2回合)<br/>歌姬时:赋予同对象燃烧状态异常(2回合)<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)",skill_boost="威力95/115/130",test_weak="火,风",test_hit="2",test_obj="群"},{skill_order="4",skill_type="主动",skill_tag="火,风,debuff",skill_parent="3",skill_sp="112",skill_tag2="技変化",skill_name="歌唱・黄昏的华尔兹",skill_content="对全体敌人施以2次火属性攻击(威力80)<br/>并突破风弱点(伤害以火属性计算)<br/>舞姬时:赋予同对象物攻·属攻降低15%的效果(2回合)<br/>歌姬时:赋予同对象燃烧状态异常(2回合)<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)",skill_boost="威力95/115/130",test_weak="火,风",test_hit="2",test_obj="群"},{skill_order="5",skill_type="主动",skill_tag="火,风,debuff",skill_sp="56",skill_name="舞踏・命运的塔兰泰拉",skill_content="对全体敌人施以2次风属性攻击(威力80)<br/>并突破火弱点(伤害以风属性计算)<br/>舞姬时:赋予同对象物防·属防降低15%的效果(2回合)<br/>歌姬时:赋予同对象腐蚀状态异常(2回合)<br/>腐蚀:回合结束时受到物攻伤害&护盾-1(不会变成0)",skill_boost="威力95/115/130",test_weak="风,火",test_hit="2",test_obj="群"},{skill_order="6",skill_type="主动",skill_tag="火,风,debuff",skill_parent="5",skill_sp="112",skill_tag2="技変化",skill_name="歌唱·命运的塔兰泰拉",skill_content="对全体敌人施以2次风属性攻击(威力80)<br/>并突破火弱点(伤害以风属性计算)<br/>舞姬时:赋予同对象物防·属防降低15%的效果(2回合)<br/>歌姬时:赋予同对象腐蚀状态异常(2回合)<br/>腐蚀:回合结束时受到物攻伤害&护盾-1(不会变成0)",skill_boost="威力95/115/130",test_weak="风,火",test_hit="2",test_obj="群"},{skill_order="7",skill_type="主动",skill_tag="buff",skill_sp="64",skill_name="舞踏・倾我所有",skill_content="赋予我方前卫全体物攻·属攻·会心提升15%的效果(2回合)<br/>舞姬时:赋予自身火·风属性伤害提升30%的效果(3回合)<br/>歌姬时:赋予自身必定回避属性攻击(部分除外)的效果(1次)",skill_boost="回合数3/4/5(物攻·属攻·会心提升)回合数4/5/6(火·风伤害提升)"},{skill_order="8",skill_type="主动",skill_tag="buff",skill_parent="7",skill_sp="128",skill_tag2="技変化",skill_name="歌唱・倾我所有",skill_content="赋予我方前卫全体物攻·属攻·会心提升15%的效果(2回合)<br/>舞姬时:赋予自身火·风属性伤害提升30%的效果(3回合)<br/>歌姬时:赋予自身必定回避属性攻击(部分除外)的效果(1次)",skill_boost="回合数3/4/5(物攻·属攻·会心提升)次数2/3/4次"},{skill_order="9",skill_type="主动",skill_tag="buff",skill_parent="7",skill_sp="64",skill_tag2="進化",skill_name="舞踏・倾我所有",skill_content="赋予我方前卫全体物攻·属攻·会心提升15%的效果(2回合)<br/>并附加特殊效果“狂热”<br/>(3回合/作为支援技能赋予/效力不可重复)<br/>舞姬时:赋予自身火·风属性伤害提升30%的效果(3回合)<br/>歌姬时:赋予自身必定回避属性攻击(部分除外)的效果(1次)<br/>狂热:物攻·属攻·会心提升5%",skill_boost="回合数3/4/5(物攻·属攻·会心提升)回合数4/5/6(火·风伤害提升)"},{skill_order="10",skill_type="主动",skill_tag="buff",skill_parent="7",skill_sp="128",skill_tag2="進化,技変化",skill_name="歌唱・倾我所有",skill_content="赋予我方前卫全体物攻·属攻·会心提升15%的效果(2回合)<br/>并附加特殊效果“狂热”<br/>(3回合/作为支援技能赋予/效力不可重复)<br/>舞姬时:赋予自身火·风属性伤害提升30%的效果(3回合)<br/>歌姬时:赋予自身必定回避属性攻击(部分除外)的效果(1次)<br/>狂热:物攻·属攻·会心提升5%",skill_boost="回合数3/4/5(物攻·属攻·会心提升)次数2/3/4次"},{skill_order="11",skill_type="主动",skill_tag="火",skill_sp="40",skill_name="业火之诗",skill_content="对随机目标施以3次火属性攻击(威力65)<br/>能力提升(Boost)MAX时:攻击次数变为5次",skill_boost="威力75/90/75",test_weak="火",test_hit="3,5",test_obj="乱",skill_up="88",skill_up_content="消費SP降低(SP26)"},{skill_order="12",skill_type="主动",skill_tag="风",skill_sp="40",skill_name="龙卷之诗",skill_content="对随机目标施以3次风属性攻击(威力65)<br/>能力提升(Boost)MAX时:攻击次数变为5次",skill_boost="威力75/90/75",test_weak="风",test_hit="3,5",test_obj="乱",skill_up="96",skill_up_content="消費SP降低(SP26)"},{skill_order="13",skill_type="主动",skill_tag="火,buff",skill_sp="52",skill_name="舞踏·渴望爱情",skill_content="对敌方单体施以2次火属性攻击(威力120)<br/>舞姬时:赋予自身15%属攻提升的效果(2回合)<br/>歌姬时:必定造成暴击伤害<br/>并且此技能的伤害上限提升30000。",skill_boost="威力135/155/210",test_weak="火",test_hit="2",test_obj="单",skill_up="99",skill_up_content="消費SP降低(SP42)"},{skill_order="14",skill_type="主动",skill_tag="火",skill_parent="13",skill_sp="104",skill_tag2="技変化",skill_name="歌唱·渴望爱情",skill_content="对敌方单体施以2次火属性攻击(威力120)<br/>舞姬时:赋予自身15%属攻提升的效果(2回合)<br/>歌姬时:必定造成暴击伤害<br/>并且此技能的伤害上限提升30000。",skill_boost="威力135/155/210",test_weak="火",test_hit="2",test_obj="单"},{skill_order="15",skill_type="主动",skill_tag="风,buff",skill_sp="52",skill_name="舞踏·向往清风",skill_content="对敌方单体施以2次风属性攻击(威力120)<br/>舞姬时:赋予自身15%属攻提升的效果(2回合)<br/>歌姬时:必定造成暴击伤害<br/>并且此技能的伤害上限提升30000。",skill_boost="威力135/155/210",test_weak="风",test_hit="2",test_obj="单",skill_up="100",skill_up_content="消費SP降低(SP42)"},{skill_order="16",skill_type="主动",skill_tag="风",skill_parent="15",skill_sp="104",skill_tag2="技変化",skill_name="歌唱・向往清风",skill_content="对敌方单体施以2次风属性攻击(威力120)<br/>舞姬时:赋予自身15%属攻提升的效果(2回合)<br/>歌姬时:必定造成暴击伤害<br/>并且此技能的伤害上限提升30000。",skill_boost="威力135/155/210",test_weak="风",test_hit="2",test_obj="单"},{skill_order="17",skill_type="主动",skill_tag="风,debuff",skill_sp="67",skill_tag2="灯火の加護",skill_name="恋爱傀儡",skill_content="对全体敌人施以风属性攻击(威力210)<br/>并突破火弱点(伤害以风属性计算)<br/>并大概率赋予魅惑异常状态(2回合)<br/>魅惑:一定概率无法行动",skill_boost="威力235/275/340",test_weak="风,火",test_hit="1",test_obj="群"},{skill_order="18",skill_type="被动",skill_tag="属性暴击解放,火伤害提升,风伤害提升,威力提升",skill_name="风格转变:歌姬",skill_content="选择命令时,可以切换为“舞姬”或“歌姬”的形态<br/>歌姬时:自身火·风属性伤害提升15%<br/>并且威力提升100%(同系统效力不可重复)<br/>属性攻击发生暴击<br/>但自身消耗SP量提升100%"},{skill_order="19",skill_type="被动",skill_tag="火・风追击",skill_name="绮罗星的舞步",skill_content="舞姬时:自身使用「火・风属性」攻击时<br/>为每个属性附加追击效果<br/>(仅按行动顺序攻击/不依赖攻击次数只发动一次)<br/>追击(火):对全体敌人施以2次火属性攻击(威力30)<br/>追击(风):对全体敌人施以2次风属性攻击(威力30)"},{skill_order="20",skill_type="被动",skill_tag="属攻上限提升(被动),属攻提升,火伤害提升,风伤害提升,伤害上限提升",skill_tag2="灯火の加護",skill_name="世界第一巨星",skill_content="自身火·风属性伤害提升15%<br/>并赋予被动与装备提供的属攻提升上限<br/>增加至50%的效果<br/>舞姬时:赋予自身SP自动回复的效果(回复量:最大SP的5%)<br/>歌姬时:自身属攻提升20%<br/>并赋予伤害上限提升(效果量50000)的效果"},{skill_order="21",skill_type="特殊",skill_tag="火耐性提升,风耐性提升",skill_name="火・风耐性强化",skill_content="自身火・风耐性提升10%"},{skill_order="22",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷电耐性强化Ⅲ",skill_content="自身雷耐性提升20%"},{skill_order="23",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化Ⅲ",skill_content="自身的冰耐性提升20%"},{skill_order="24",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="25",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="26",skill_type="EX",skill_tag="buff",skill_tag2="必殺技",skill_name="月虹的阿斯图里亚娜",skill_content="【Lv1】<br/>赋予我方前后卫全体属攻·会心·速度提升10%的效果(2回合)<br/>当效果对象是舞者时,<br/>同一对象属性伤害提升10%(2回合)<br/>【Lv10】<br/>赋予我方前后卫全体属攻·会心·速度提升15%的效果(3回合)<br/>当效果对象是舞者时,<br/>同一对象属性伤害提升15%(3回合)"},{skill_order="27",skill_type="EX",skill_tag="火,风,debuff",skill_sp="3次",skill_tag2="EXアビリティ",skill_name="舞踏·倾你所有",skill_content="对敌方单体施以3次火属性攻击(威力55)<br/>并突破风弱点(伤害以火属性计算)<br/>舞姬时:目标变成全体敌人,并且同对象的属防<br/>与属性耐性降低15%(2回合)<br/>歌姬时:目标变成单体且威力提升<br/>此技能的伤害上限提升50000。<br/>【使用条件】第3回合以后",skill_boost="舞姬时:威力65/75/100歌姬时:威力110/125/160"},},},
{owner_order="202",owner_skill={{skill_order="1",skill_type="主动",skill_tag="短剑",skill_sp="28",skill_tag2="弱点外",skill_name="双重裂纹",skill_content="对敌方单体施以2次短剑物理攻击(威力75)<br/>即使非弱点也会削减护盾点数",skill_boost="威力90/110/150",test_weak="短剑",test_hit="2",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="短剑",skill_sp="28",skill_name="夺命短刃",skill_content="对敌方单体施以短剑物理攻击(威力170)<br/>并吸收造成伤害量的10%HP和1%SP",skill_boost="威力200/240/350",test_weak="短剑",test_hit="1",test_obj="单"},{skill_order="3",skill_type="主动",skill_tag="debuff",skill_sp="30",skill_name="反垄断",skill_content="对全体敌人<br/>赋予物攻·物防·属攻·属防降低10%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="4",skill_type="主动",skill_tag="短剑",skill_sp="60",skill_name="三重开膛袭击",skill_content="对全体敌人施以3次短剑物理攻击(威力65)",skill_boost="威力75/90/115",test_weak="短剑",test_hit="3",test_obj="群"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="52",skill_name="黄色笑话",skill_content="赋予我方单体20%物攻提升<br/>与暴击时伤害提升15%的效果(2回合)<br/>并赋予必定暴击效果(2回合/能力提升(Boost)无延长)",skill_boost="回合数3/4/5(必暴除外)"},{skill_order="6",skill_type="主动",skill_tag="加成点回复量提升",skill_sp="60",skill_name="跟进",skill_content="赋予我方BP回复量提升1的效果(2回合)",skill_boost="回合数3/4/5",skill_up="88",skill_up_content="消費SP降低(SP48)"},{skill_order="7",skill_type="主动",skill_tag="短剑,风",skill_sp="75",skill_name="飓风",skill_content="对全体敌人施以5次短剑物理攻击(威力25)<br/>并突破风弱点(伤害以短剑物理计算)",skill_boost="威力30/35/45",test_weak="短剑,风",test_hit="5",test_obj="群",skill_up="96",skill_up_content="消費SP降低(SP60)"},{skill_order="8",skill_type="主动",skill_tag="短剑,风,debuff",skill_sp="68",skill_name="熄灭",skill_content="对敌方单体施以2次短剑物理攻击(威力135)<br/>攻击风弱点(伤害以短剑物理计算)<br/>并附加特殊效果“短剑弱化”(2次)<br/>短剑弱化:若没有短剑弱点,则附加短剑弱点<br/>若有短剑弱点,短剑弱点伤害倍率提升20%<br/>每次受到短剑弱点攻击次数减少1<br/>※不能赋予没有弱点的敌人",skill_boost="威力150/175/235",test_weak="短剑,风",test_hit="2",test_obj="单",skill_up="99",skill_up_content="消費SP降低(SP54)"},{skill_order="9",skill_type="主动",skill_tag="短剑,风,debuff",skill_parent="8",skill_sp="54",skill_tag2="進化",skill_name="熄灭",skill_content="对敌方单体施以2次短剑物理攻击(威力150)<br/>并突破风弱点(伤害以短剑物理计算)<br/>并附加特殊效果“短剑弱化”(2次)<br/>短剑弱化:若没有短剑弱点,则附加短剑弱点<br/>若有短剑弱点,短剑弱点伤害倍率提升20%<br/>每次受到短剑弱点攻击次数减少1<br/>※不能赋予没有弱点的敌人",skill_boost="威力165/195/260",test_weak="短剑,风",test_hit="2",test_obj="单"},{skill_order="10",skill_type="主动",skill_tag="buff",skill_sp="57",skill_name="诙谐笑话",skill_content="赋予我方前卫全体物攻·会心提升15%<br/>与暴击时伤害提升15%的效果<br/>并赋予伤害上限提升(效果量20000)的效果(2回合)",skill_boost="回合数3/4/5",skill_up="100",skill_up_content="消費SP降低(SP46)"},{skill_order="11",skill_type="主动",skill_tag="短剑,debuff",skill_sp="75",skill_tag2="弱点外,灯火の加護",skill_name="羞辱",skill_content="回合开始时,率先行动<br/>对敌方单体施以短剑物理攻击(威力260)<br/>即使非弱点也会削减护盾点数<br/>并赋予特殊效果“短剑弱化”(3次)<br/>短剑弱化:若没有短剑弱点,则附加短剑弱点<br/>若有短剑弱点,短剑弱点伤害倍率提升20%<br/>每次受到短剑弱点攻击次数减少1<br/>※不能赋予没有弱点的敌人",skill_boost="威力290/340/450",test_weak="短剑",test_hit="1",test_obj="单"},{skill_order="12",skill_type="被动",skill_tag="短剑耐性降低",skill_name="破耐的好机会(短剑)Ⅱ",skill_content="当我方前卫使敌人破防时<br/>赋予被破防的敌人15%短剑耐性降低的效果(2回合)"},{skill_order="13",skill_type="被动",skill_tag="物攻提升,会心提升,短剑伤害提升",skill_name="狡黠的副手",skill_content="赋予我方前卫全体根据队内盗贼人数的效果<br/>2以上:短剑攻击伤害提升15%<br/>3以上:物攻·会心提升15%<br/>4以上:暴击时伤害倍率提升为1.4倍(通常为1.25倍)"},{skill_order="14",skill_type="被动",skill_tag="伤害上限提升",skill_tag2="灯火の加護",skill_name="前卫时突破伤害上限(前全)",skill_content="前卫时:赋予我方前卫全体伤害上限提升(效果量30000)的效果"},{skill_order="15",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="buff,debuff",skill_tag2="必殺技",skill_name="锁链之征途",skill_content="【Lv1】<br/>赋予全体敌人短剑耐性降低5%的效果(2回合)<br/>并赋予我方前卫全体短剑攻击伤害提升5%<br/>与必定暴击的效果(2回合)<br/>【Lv10】<br/>赋予全体敌人短剑耐性降低10%的效果(3回合)<br/>并赋予我方前卫全体短剑攻击伤害提升10%<br/>与必定暴击的效果(3回合)"},{skill_order="21",skill_type="EX",skill_tag="buff,debuff",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="原形毕露吧",skill_content="赋予我方前后卫全体物攻提升20%<br/>与暴击时伤害提升20%的效果(2回合)<br/>效果对象为盗贼时,赋予同一对象<br/>必定暴击效果(2回合/能力提升(Boost)无延长)<br/>并赋予全体敌人特殊效果“短剑弱化”(3次)<br/>短剑弱化:若没有短剑弱点,则附加短剑弱点<br/>若有短剑弱点,短剑弱点伤害倍率提升20%<br/>每次受到短剑弱点攻击次数减少1<br/>※不能赋予没有弱点的敌人<br/>【使用条件】至少使用一次极限技(必杀)",skill_boost="回合数3/4/5(必暴除外)次数4/5/6次"},},},
{owner_order="202",owner_skill={{skill_order="1",skill_type="主动",skill_tag="短剑",skill_sp="28",skill_tag2="弱点外",skill_name="双重裂纹",skill_content="对敌方单体施以2次短剑物理攻击(威力75)<br/>即使非弱点也会削减护盾点数",skill_boost="威力90/110/150",test_weak="短剑",test_hit="2",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="短剑",skill_sp="28",skill_name="夺命短刃",skill_content="对敌方单体施以短剑物理攻击(威力170)<br/>并吸收造成伤害量的10%HP和1%SP",skill_boost="威力200/240/350",test_weak="短剑",test_hit="1",test_obj="单"},{skill_order="3",skill_type="主动",skill_tag="debuff",skill_sp="30",skill_name="反垄断",skill_content="对全体敌人<br/>赋予物攻·物防·属攻·属防降低10%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="4",skill_type="主动",skill_tag="短剑",skill_sp="60",skill_name="三重开膛袭击",skill_content="对全体敌人施以3次短剑物理攻击(威力65)",skill_boost="威力75/90/115",test_weak="短剑",test_hit="3",test_obj="群"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="52",skill_name="黄色笑话",skill_content="赋予我方单体20%物攻提升<br/>与暴击时伤害提升15%的效果(2回合)<br/>并赋予必定暴击效果(2回合/能力提升(Boost)无延长)",skill_boost="回合数3/4/5(必暴除外)"},{skill_order="6",skill_type="主动",skill_tag="加成点回复量提升",skill_sp="60",skill_name="跟进",skill_content="赋予我方BP回复量提升1的效果(2回合)",skill_boost="回合数3/4/5",skill_up="88",skill_up_content="消費SP降低(SP48)"},{skill_order="7",skill_type="主动",skill_tag="短剑,风",skill_sp="75",skill_name="飓风",skill_content="对全体敌人施以5次短剑物理攻击(威力25)<br/>并突破风弱点(伤害以短剑物理计算)",skill_boost="威力30/35/45",test_weak="短剑,风",test_hit="5",test_obj="群",skill_up="96",skill_up_content="消費SP降低(SP60)"},{skill_order="8",skill_type="主动",skill_tag="短剑,风,debuff",skill_sp="68",skill_name="熄灭",skill_content="对敌方单体施以2次短剑物理攻击(威力135)<br/>攻击风弱点(伤害以短剑物理计算)<br/>并附加特殊效果“短剑弱化”(2次)<br/>短剑弱化:若没有短剑弱点,则附加短剑弱点<br/>若有短剑弱点,短剑弱点伤害倍率提升20%<br/>每次受到短剑弱点攻击次数减少1<br/>※不能赋予没有弱点的敌人",skill_boost="威力150/175/235",test_weak="短剑,风",test_hit="2",test_obj="单",skill_up="99",skill_up_content="消費SP降低(SP54)"},{skill_order="9",skill_type="主动",skill_tag="短剑,风,debuff",skill_parent="8",skill_sp="54",skill_tag2="進化",skill_name="熄灭",skill_content="对敌方单体施以2次短剑物理攻击(威力150)<br/>并突破风弱点(伤害以短剑物理计算)<br/>并附加特殊效果“短剑弱化”(2次)<br/>短剑弱化:若没有短剑弱点,则附加短剑弱点<br/>若有短剑弱点,短剑弱点伤害倍率提升20%<br/>每次受到短剑弱点攻击次数减少1<br/>※不能赋予没有弱点的敌人",skill_boost="威力165/195/260",test_weak="短剑,风",test_hit="2",test_obj="单"},{skill_order="10",skill_type="主动",skill_tag="buff",skill_sp="57",skill_name="诙谐笑话",skill_content="赋予我方前卫全体物攻·会心提升15%<br/>与暴击时伤害提升15%的效果<br/>并赋予伤害上限提升(效果量20000)的效果(2回合)",skill_boost="回合数3/4/5",skill_up="100",skill_up_content="消費SP降低(SP46)"},{skill_order="11",skill_type="主动",skill_tag="短剑,debuff",skill_sp="75",skill_tag2="弱点外,灯火の加護",skill_name="羞辱",skill_content="回合开始时,率先行动<br/>对敌方单体施以短剑物理攻击(威力260)<br/>即使非弱点也会削减护盾点数<br/>并赋予特殊效果“短剑弱化”(3次)<br/>短剑弱化:若没有短剑弱点,则附加短剑弱点<br/>若有短剑弱点,短剑弱点伤害倍率提升20%<br/>每次受到短剑弱点攻击次数减少1<br/>※不能赋予没有弱点的敌人",skill_boost="威力290/340/450",test_weak="短剑",test_hit="1",test_obj="单"},{skill_order="12",skill_type="被动",skill_tag="短剑耐性降低",skill_name="破耐的好机会(短剑)Ⅱ",skill_content="当我方前卫使敌人破防时<br/>赋予被破防的敌人15%短剑耐性降低的效果(2回合)"},{skill_order="13",skill_type="被动",skill_tag="物攻提升,会心提升,短剑伤害提升,暴伤提升",skill_name="狡黠的副手",skill_content="赋予我方前卫全体根据队内盗贼人数的效果<br/>2以上:短剑攻击伤害提升15%<br/>3以上:物攻·会心提升15%<br/>4以上:暴击时伤害倍率提升为1.4倍(通常为1.25倍)"},{skill_order="14",skill_type="被动",skill_tag="伤害上限提升",skill_tag2="灯火の加護",skill_name="前卫时突破伤害上限(前全)",skill_content="前卫时:赋予我方前卫全体伤害上限提升(效果量30000)的效果"},{skill_order="15",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="buff,debuff",skill_tag2="必殺技",skill_name="锁链之征途",skill_content="【Lv1】<br/>赋予全体敌人短剑耐性降低5%的效果(2回合)<br/>并赋予我方前卫全体短剑攻击伤害提升5%<br/>与必定暴击的效果(2回合)<br/>【Lv10】<br/>赋予全体敌人短剑耐性降低10%的效果(3回合)<br/>并赋予我方前卫全体短剑攻击伤害提升10%<br/>与必定暴击的效果(3回合)"},{skill_order="21",skill_type="EX",skill_tag="buff,debuff",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="原形毕露吧",skill_content="赋予我方前后卫全体物攻提升20%<br/>与暴击时伤害提升20%的效果(2回合)<br/>效果对象为盗贼时,赋予同一对象<br/>必定暴击效果(2回合/能力提升(Boost)无延长)<br/>并赋予全体敌人特殊效果“短剑弱化”(3次)<br/>短剑弱化:若没有短剑弱点,则附加短剑弱点<br/>若有短剑弱点,短剑弱点伤害倍率提升20%<br/>每次受到短剑弱点攻击次数减少1<br/>※不能赋予没有弱点的敌人<br/>【使用条件】至少使用一次极限技(必杀)",skill_boost="回合数3/4/5(必暴除外)次数4/5/6次"},},},
{owner_order="201",owner_skill={{skill_order="1",skill_type="主动",skill_tag="斧",skill_sp="18",skill_name="大切断",skill_content="对敌方单体施以斧物理攻击(威力170)",skill_boost="威力200/240/350",test_weak=" 斧",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="斧,debuff",skill_sp="21",skill_name="爆燃断",skill_content="对敌方单体施以斧物理攻击(威力140)<br/>并赋予燃烧异常状态(2回合)<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)",skill_boost="威力170/210/300",test_weak="斧",test_hit="1",test_obj="单"},{skill_order="3",skill_type="主动",skill_tag="斧",skill_sp="38",skill_name="三连断",skill_content="对敌方单体施以3次斧物理攻击(威力65)",skill_boost="威力75/90/120",test_weak=" 斧",test_hit="3",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_sp="32",skill_name="滋补强壮的膳食",skill_content="赋予自身物攻・会心・速度提升15%的效果(3回合)<br/>※行动顺序影响从下回合开始",skill_boost="回合数4/5/6"},{skill_order="5",skill_type="主动",skill_tag="回复,buff",skill_sp="52",skill_name="超力招来的药膳粥",skill_content="赋予我方前卫全体HP自动回复的效果(2回合/效力90)<br/>并赋予物攻与斧攻击伤害提升15%的效果<br/>(2回合/不随Boost延长)",skill_boost="HP自动恢复的回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="斧,debuff",skill_sp="76",skill_name="三炸燃回闪",skill_content="对全体敌人施以3次斧物理攻击(威力65)<br/>并赋予燃烧异常状态(2回合)<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)",skill_boost="威力75/90/115",test_weak="斧",test_hit="3",test_obj="群",skill_up="88",skill_up_content="消費SP降低(SP61)"},{skill_order="7",skill_type="主动",skill_tag="斧,debuff",skill_sp="78",skill_name="四炒燃乱断",skill_content="对随机目标施以4次斧物理攻击(威力65)<br/>每次攻击都会赋予燃烧异常状态(2回合)<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)",skill_boost="威力75/85/110",test_weak="斧",test_hit="4",test_obj="乱",skill_up="96",skill_up_content="消費SP降低(SP62)"},{skill_order="8",skill_type="主动",skill_tag="斧,debuff",skill_sp="69",skill_name="双炸崩回闪",skill_content="对全体敌人施以2次斧物理攻击(威力105)<br/>当攻击目标处于燃烧状态时<br/>并赋予斧头耐性降低15%的效果(2回合)",skill_boost="威力120/140/170",test_weak="斧",test_hit="2",test_obj="群",skill_up="99",skill_up_content="消费SP降低(SP55)"},{skill_order="9",skill_type="主动",skill_tag="斧",skill_sp="50",skill_name="双爆激断",skill_content="对敌方单体施以2次斧物理攻击(威力120)<br/>攻击对象处于燃烧状态时威力提升1.5倍",skill_boost="威力135/155/210",test_weak="斧",test_hit="2",test_obj="单",skill_up="100",skill_up_content="消費SP降低(SP40)"},{skill_order="10",skill_type="主动",skill_tag="斧",skill_parent="9",skill_sp="40",skill_tag2="進化",skill_name="双爆激断",skill_content="对敌方单体施以2次斧物理攻击(威力120)<br/>攻击对象处于燃烧状态时威力提升2倍",skill_boost="威力135/155/210",test_weak="斧",test_hit="2",test_obj="单"},{skill_order="11",skill_type="主动",skill_tag="buff",skill_sp="30",skill_tag2="灯火の加護",skill_name="点心烂漫",skill_content="赋予自身必定暴击<br/>与伤害上限提升(效果量50000)的效果(3回合)",skill_boost="回合数4/5/6"},{skill_order="12",skill_type="被动",skill_tag="物攻提升,斧伤害提升",skill_name="火焰料理人",skill_content="当敌人处于燃烧状态时<br/>赋予自身物攻与斧攻击伤害提升30%的效果"},{skill_order="13",skill_type="被动",skill_tag="斧耐性降低",skill_name="会心的备菜",skill_content="每段攻击若造成暴击<br/>赋予攻击对象斧耐性降低15%的效果(2回合)<br/>并赋予燃烧异常状态(2回合)<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)"},{skill_order="14",skill_type="被动",skill_tag="底力,特定技能连续化",skill_tag2="灯火の加護",skill_name="潜力:再来一碗",skill_content="选择指令时,赋予自身特殊效果“再来一碗”(1回合)<br/>再来一碗:使用的攻击技能发动2次(额外消耗部分无SP消耗)"},{skill_order="15",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="斧,debuff",skill_tag2="必殺技",skill_name="八宝爆裂回闪",skill_content="【Lv1】<br/>赋予全体敌人燃烧状态异常(2回合)<br/>并施以8次斧物理攻击(威力30)<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)<br/>【Lv10】<br/>赋予全体敌人燃烧状态异常(2回合)<br/>并施以8次斧物理攻击(威力40)<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)"},{skill_order="21",skill_type="EX",skill_tag="斧",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="伍炸激回闪",skill_content="对全体敌人施以5次斧物理攻击(威力40)<br/>【使用条件】存在燃烧状态的敌人时",skill_boost="威力45/55/65"},},},
{owner_order="201",owner_skill={{skill_order="1",skill_type="主动",skill_tag="斧",skill_sp="18",skill_name="大切断",skill_content="对敌方单体施以斧物理攻击(威力170)",skill_boost="威力200/240/350",test_weak=" 斧",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="斧,debuff",skill_sp="21",skill_name="爆燃断",skill_content="对敌方单体施以斧物理攻击(威力140)<br/>并赋予燃烧异常状态(2回合)<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)",skill_boost="威力170/210/300",test_weak="斧",test_hit="1",test_obj="单"},{skill_order="3",skill_type="主动",skill_tag="斧",skill_sp="38",skill_name="三连断",skill_content="对敌方单体施以3次斧物理攻击(威力65)",skill_boost="威力75/90/120",test_weak=" 斧",test_hit="3",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_sp="32",skill_name="滋补强壮的膳食",skill_content="赋予自身物攻・会心・速度提升15%的效果(3回合)<br/>※行动顺序影响从下回合开始",skill_boost="回合数4/5/6"},{skill_order="5",skill_type="主动",skill_tag="回复,buff",skill_sp="52",skill_name="超力招来的药膳粥",skill_content="赋予我方前卫全体HP自动回复的效果(2回合/效力90)<br/>并赋予物攻与斧攻击伤害提升15%的效果<br/>(2回合/不随Boost延长)",skill_boost="HP自动恢复的回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="斧,debuff",skill_sp="76",skill_name="三炸燃回闪",skill_content="对全体敌人施以3次斧物理攻击(威力65)<br/>并赋予燃烧异常状态(2回合)<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)",skill_boost="威力75/90/115",test_weak="斧",test_hit="3",test_obj="群",skill_up="88",skill_up_content="消費SP降低(SP61)"},{skill_order="7",skill_type="主动",skill_tag="斧,debuff",skill_sp="78",skill_name="四炒燃乱断",skill_content="对随机目标施以4次斧物理攻击(威力65)<br/>每次攻击都会赋予燃烧异常状态(2回合)<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)",skill_boost="威力75/85/110",test_weak="斧",test_hit="4",test_obj="乱",skill_up="96",skill_up_content="消費SP降低(SP62)"},{skill_order="8",skill_type="主动",skill_tag="斧,debuff",skill_sp="69",skill_name="双炸崩回闪",skill_content="对全体敌人施以2次斧物理攻击(威力105)<br/>当攻击目标处于燃烧状态时<br/>并赋予斧头耐性降低15%的效果(2回合)",skill_boost="威力120/140/170",test_weak="斧",test_hit="2",test_obj="群",skill_up="99",skill_up_content="消费SP降低(SP55)"},{skill_order="9",skill_type="主动",skill_tag="斧",skill_sp="50",skill_name="双爆激断",skill_content="对敌方单体施以2次斧物理攻击(威力120)<br/>攻击对象处于燃烧状态时威力提升1.5倍",skill_boost="威力135/155/210",test_weak="斧",test_hit="2",test_obj="单",skill_up="100",skill_up_content="消費SP降低(SP40)"},{skill_order="10",skill_type="主动",skill_tag="斧",skill_parent="9",skill_sp="40",skill_tag2="進化",skill_name="双爆激断",skill_content="对敌方单体施以2次斧物理攻击(威力120)<br/>攻击对象处于燃烧状态时威力提升2倍",skill_boost="威力135/155/210",test_weak="斧",test_hit="2",test_obj="单"},{skill_order="11",skill_type="主动",skill_tag="buff",skill_sp="30",skill_tag2="灯火の加護",skill_name="点心烂漫",skill_content="赋予自身必定暴击<br/>与伤害上限提升(效果量50000)的效果(3回合)",skill_boost="回合数4/5/6"},{skill_order="12",skill_type="被动",skill_tag="物攻提升,斧伤害提升",skill_name="火焰料理人",skill_content="当敌人处于燃烧状态时<br/>赋予自身物攻与斧攻击伤害提升30%的效果"},{skill_order="13",skill_type="被动",skill_tag="斧耐性降低",skill_name="会心的备菜",skill_content="每段攻击若造成暴击<br/>赋予攻击对象斧耐性降低15%的效果(2回合)<br/>并赋予燃烧异常状态(2回合)<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)"},{skill_order="14",skill_type="被动",skill_tag="底力,特定技能连续化",skill_tag2="灯火の加護",skill_name="潜力:再来一碗",skill_content="选择指令时,赋予自身特殊效果“再来一碗”(1回合)<br/>再来一碗:使用的攻击技能发动2次(额外消耗部分无SP消耗)"},{skill_order="15",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="火耐性提升",skill_name="火耐性强化",skill_content="自身的火耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="冰耐性提升",skill_name="冰耐性强化",skill_content="自身的冰耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="斧,debuff",skill_tag2="必殺技",skill_name="八宝爆裂回闪",skill_content="【Lv1】<br/>赋予全体敌人燃烧状态异常(2回合)<br/>并施以8次斧物理攻击(威力30)<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)<br/>【Lv10】<br/>赋予全体敌人燃烧状态异常(2回合)<br/>并施以8次斧物理攻击(威力40)<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)"},{skill_order="21",skill_type="EX",skill_tag="斧",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="伍炸激回闪",skill_content="对全体敌人施以5次斧物理攻击(威力40)<br/>【使用条件】存在燃烧状态的敌人时",skill_boost="威力45/55/65"},},},
{owner_order="200",owner_skill={{skill_order="1",skill_type="主动",skill_tag="杖",skill_sp="18",skill_name="痛打",skill_content="对单体敌人施以杖物理攻击(威力160)",skill_boost="威力190/230/320",test_weak=" 杖",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_sp="28",skill_name="回复魔法(全体)",skill_content="我方前卫全体的HP恢复(效力60)",skill_boost="效力80/110/150"},{skill_order="3",skill_type="主动",skill_tag="体力回复技能强化",skill_sp="20",skill_name="洗心",skill_content="提升自身HP恢复技能效力<br/>赋予20%的效果(不包括3回合/自动恢复)",skill_boost="回合数4/5/6"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_sp="23",skill_name="守护的灵气Ⅱ",skill_content="赋予我方前卫全体<br/>属防提升15%效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="杖,debuff",skill_sp="20",skill_name="属性攻击破坏打击",skill_content="对单体敌人施以杖物理攻击(威力160)<br/>并赋予属攻降低15%的效果(2回合)",skill_boost="威力190/230/320",test_weak="杖",test_hit="1",test_obj="单"},{skill_order="6",skill_type="主动",skill_tag="回复",skill_sp="42",skill_name="大复原魔法(全体)",skill_content="我方前卫全体的HP恢复(效力125)",skill_boost="效力145/175/215强化2后: 220/250/290",test_weak=" ",test_obj="敌 ",skill_up="72",skill_up_content="消費SP降低(SP34)",skill_up2="99",skill_up_content2="效力提升(200)"},{skill_order="7",skill_type="主动",skill_tag="弱化效果缩短(接受)",skill_sp="15",skill_name="净化的祈祷",skill_content="我方单体的削弱效果缩短1回合<br/>(部分除外)",skill_boost="回合数2/3/4强化2后:3/4/5",skill_up="80",skill_up_content="消费SP降低(SP12)",skill_up2="100",skill_up_content2="缩短回合数提升(2回合)"},{skill_order="8",skill_type="主动",skill_tag="buff",skill_sp="42",skill_tag2="灯火の加護",skill_name="忍耐的灵气Ⅱ",skill_content="赋予我方前卫全体最大生命值提升15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="9",skill_type="被动",skill_tag="消耗精力减少",skill_name="濒死时消耗SP减半",skill_content="HP 30%以下时:自身消耗SP量减少50%效果<br/>(效果不可重复)"},{skill_order="10",skill_type="被动",skill_tag="速度提升",skill_name="HP 50%以下时速度强化Ⅲ",skill_content="当HP低于50%时:赋予自身速度提升20%的效果<br/>※行动顺序影响在回合开始时"},{skill_order="11",skill_type="被动",skill_tag="强化效果延长(相互)",skill_name="强化效果延长(与)",skill_content="当自身赋予强化效果时<br/>效果延长 1 个回合(不重叠)"},{skill_order="12",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="13",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="14",skill_type="EX",skill_tag="回复",skill_tag2="必殺技",skill_name="纯粹的祈祷",skill_content="【Lv1】<br/>我方前卫全体的HP恢复(效力250)<br/>【Lv10】<br/>我方前卫全体的HP恢复(效力300)"},},},
{owner_order="200",owner_skill={{skill_order="1",skill_type="主动",skill_tag="杖",skill_sp="18",skill_name="痛打",skill_content="对单体敌人施以杖物理攻击(威力160)",skill_boost="威力190/230/320",test_weak=" 杖",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_sp="28",skill_name="回复魔法(全体)",skill_content="我方前卫全体的HP恢复(效力60)",skill_boost="效力80/110/150"},{skill_order="3",skill_type="主动",skill_tag="体力回复技能强化",skill_sp="20",skill_name="洗心",skill_content="提升自身HP恢复技能效力<br/>赋予20%的效果(不包括3回合/自动恢复)",skill_boost="回合数4/5/6"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_sp="23",skill_name="守护的灵气Ⅱ",skill_content="赋予我方前卫全体<br/>属防提升15%效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="5",skill_type="主动",skill_tag="杖,debuff",skill_sp="20",skill_name="属性攻击破坏打击",skill_content="对单体敌人施以杖物理攻击(威力160)<br/>并赋予属攻降低15%的效果(2回合)",skill_boost="威力190/230/320",test_weak="杖",test_hit="1",test_obj="单"},{skill_order="6",skill_type="主动",skill_tag="回复",skill_sp="42",skill_name="大复原魔法(全体)",skill_content="我方前卫全体的HP恢复(效力125)",skill_boost="效力145/175/215强化2后: 220/250/290",test_weak=" ",test_obj="敌 ",skill_up="72",skill_up_content="消費SP降低(SP34)",skill_up2="99",skill_up_content2="效力提升(200)"},{skill_order="7",skill_type="主动",skill_tag="弱化效果缩短(接受)",skill_sp="15",skill_name="净化的祈祷",skill_content="我方单体的削弱效果缩短1回合<br/>(部分除外)",skill_boost="回合数2/3/4强化2后:3/4/5",skill_up="80",skill_up_content="消费SP降低(SP12)",skill_up2="100",skill_up_content2="缩短回合数提升(2回合)"},{skill_order="8",skill_type="主动",skill_tag="buff",skill_sp="42",skill_tag2="灯火の加護",skill_name="忍耐的灵气Ⅱ",skill_content="赋予我方前卫全体最大生命值提升15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="9",skill_type="被动",skill_tag="消耗精力减少",skill_name="濒死时消耗SP减半",skill_content="HP 30%以下时:自身消耗SP量减少50%效果<br/>(效果不可重复)"},{skill_order="10",skill_type="被动",skill_tag="速度提升",skill_name="HP 50%以下时速度强化Ⅲ",skill_content="当HP低于50%时:赋予自身速度提升20%的效果<br/>※行动顺序影响在回合开始时"},{skill_order="11",skill_type="被动",skill_tag="强化效果延长(相互)",skill_name="强化效果延长(与)",skill_content="当自身赋予强化效果时<br/>效果延长 1 个回合(不重叠)"},{skill_order="12",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="13",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="14",skill_type="EX",skill_tag="回复",skill_tag2="必殺技",skill_name="纯粹的祈祷",skill_content="【Lv1】<br/>我方前卫全体的HP恢复(效力250)<br/>【Lv10】<br/>我方前卫全体的HP恢复(效力300)"},},},
第20行: 第23行:
{owner_order="198",owner_skill={{skill_order="1",skill_type="主动",skill_tag="短剑",skill_sp="38",skill_name="三重短剑",skill_content="对敌方单体施以3次短剑物理攻击(威力65)",skill_boost="威力75/90/120/210",test_weak="短剑",test_hit="3",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="短剑",skill_sp="40",skill_tag2="弱点外",skill_name="防壁炸裂",skill_content="短剑对敌方单体施以物理攻击(威力 230)<br/>即使非弱点也会削减护盾点数",skill_boost="威力260/340/400/700",test_weak="短剑",test_hit="1",test_obj="单"},{skill_order="3",skill_type="主动",skill_tag="短剑,光",skill_sp="47",skill_name="青之斩击",skill_content="对敌方单体施以3次短剑物理攻击(威力65)<br/>并突破光弱点(伤害以短剑物理计算)<br/>并赋予物攻降低10%的效果(2回合)",skill_boost="威力75/90/120/210",test_weak="短剑,光",test_hit="3",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="短剑,debuff",skill_sp="43",skill_name="坏甲斩魔",skill_content="对敌方单体施以短剑物理攻击(威力 230)<br/>消耗BP3以上时:赋予同对象物防降低20%的效果(2回合)<br/>消耗BP5时:物防降低效果变为5回合",skill_boost="威力75/90/120/210",test_weak="短剑",test_hit="1",test_obj="单"},{skill_order="5",skill_type="主动",skill_tag="短剑,debuff",skill_sp="82",skill_name="水平重击",skill_content="对全体敌人施以3次短剑物理攻击(威力65)<br/>消耗BP3以上时:对同一目标<br/>赋予物攻·会心降低20%的效果(2回合)<br/>BP5消耗时:物攻·会心降低的效果变为5回合",skill_boost="威力75/90/115/205",test_weak="短剑",test_hit="3",test_obj="群"},{skill_order="6",skill_type="主动",skill_tag="buff,debuff",skill_sp="47",skill_name="蓝之幻影",skill_content="赋予全体敌人对自身的挑衅效果<br/>赋予自身对物理·属性攻击施以反击的效果(3回合)<br/>反击:对目标施以短剑物理攻击(威力150)<br/>并突破光弱点(伤害以短剑物理计算)<br/>并恢复自身的BP1",skill_boost="回合数4/5/6/8",skill_up="88",skill_up_content="消費SP降低(SP38)"},{skill_order="7",skill_type="主动",skill_tag="短剑,光",skill_sp="73",skill_name="青之魔弹",skill_content="对敌方单体施以短剑物理攻击<br/>根据Boost加成提升攻击次数(威力85/3次)<br/>并突破光弱点(伤害以短剑物理计算)",skill_boost="威力75/50/50/90  攻击次数4/5/6/8次",test_weak="短剑,光",test_hit="1,3",test_obj="单",skill_up="96",skill_up_content="消費SP降低(SP58)"},{skill_order="8",skill_type="主动",skill_tag="短剑,debuff",skill_sp="76",skill_name="连续碎刃",skill_content="对随机目标施以5次短剑物理攻击(威力35)<br/>每次攻击小概率赋予短剑耐性降低20%的效果<br/>消耗BP3以上时:短剑耐性降低变为中等概率<br/>消耗BP5时:短剑耐性降低变为大概率",skill_boost="威力45/55/80/140",test_weak="短剑",test_hit="5",test_obj="乱",skill_up="99",skill_up_content="消費SP降低(SP61)"},{skill_order="9",skill_type="主动",skill_tag="短剑",skill_sp="62",skill_name="把你的※△☆切掉",skill_content="对敌方单体施以2次短剑物理攻击(威力135)<br/>消耗BP3以上时:必定造成暴击伤害<br/>消耗BP5时:提升该技能的伤害上限50000。",skill_boost="威力150/175/235/415强化后:威力165/195/260/455",test_weak="短剑",test_hit="2",test_obj="单",skill_up="100",skill_up_content="威力提升(150)"},{skill_order="10",skill_type="主动",skill_tag="buff",skill_sp="112",skill_tag2="灯火の加護",skill_name="首先切掉△☆※吧",skill_content="赋予自身物攻提升50%<br/>与BP回复量提升1的效果(3回合)",skill_boost="回合数4/5/6/8"},{skill_order="11",skill_type="被动",skill_tag="加成等级变化(2-4-6),物攻提升",skill_name="魔物附体",skill_content="赋予自身物攻提升15%的效果<br/>并将潜力等级变化为Lv.2/Lv.4/Lv.6<br/>※BP的消耗量将变为1/3/5"},{skill_order="12",skill_type="被动",skill_tag="威力提升,伤害上限提升",skill_name="全身全灵",skill_content="消耗BP3以上时:赋予自身威力提升100%的效果(同系统的效果不可重复)<br/>消耗BP5时:赋予伤害上限提升(效果量100000)的效果"},{skill_order="13",skill_type="被动",skill_tag="威力提升,伤害上限提升",skill_parent="12",skill_tag2="進化",skill_name="全身全灵",skill_content="消耗BP3以上时:赋予自身威力提升100%的效果(同系统的效果不可重复)<br/>消耗BP5时:威力提升效果提升到120%<br/>并赋予伤害上限提升(效果量100000)的效果"},{skill_order="14",skill_type="被动",skill_tag="物攻上限提升(被动),物攻上限提升(主动)",skill_tag2="灯火の加護",skill_name="狂气迸发(物)",skill_content="自身被赋予的主动技能物攻增益上限<br/>与被被动加装备赋予的物攻增益上限<br/>提升至50%"},{skill_order="15",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="buff",skill_tag2="必殺技",skill_name="这☆※△×混蛋!",skill_content="【Lv1】<br/>赋予自身物攻提升10%的效果(3回合)<br/>并赋予特殊效果“气合”(3回合/回合不可延长)<br/>气合: BP不会减少(包括消耗时/部分除外)<br/>※但技能选择阶段仍需要使用BP拉至对应增幅量。<br/>※以BP消耗为条件发挥效果<br/>【Lv10】<br/>赋予自身物攻提升15%的效果(4回合)<br/>并赋予特殊效果“气合”(4回合/回合不可延长)<br/>气势: BP不会减少(包括消耗时/部分除外)<br/>※但技能选择阶段仍需要使用BP拉至对应增幅量。<br/>※以BP消耗为条件发挥效果"},{skill_order="21",skill_type="EX",skill_tag="短剑",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="我要把你剁成肉酱!",skill_content="对随机目标施以8次短剑物理攻击(威力25)<br/>消耗BP3以上时:必定造成暴击伤害<br/>消耗BP5时:攻击次数变为10次<br/>【使用条件】自身受击次数为5次以上时",skill_boost="威力30/50/90"},},},
{owner_order="198",owner_skill={{skill_order="1",skill_type="主动",skill_tag="短剑",skill_sp="38",skill_name="三重短剑",skill_content="对敌方单体施以3次短剑物理攻击(威力65)",skill_boost="威力75/90/120/210",test_weak="短剑",test_hit="3",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="短剑",skill_sp="40",skill_tag2="弱点外",skill_name="防壁炸裂",skill_content="短剑对敌方单体施以物理攻击(威力 230)<br/>即使非弱点也会削减护盾点数",skill_boost="威力260/340/400/700",test_weak="短剑",test_hit="1",test_obj="单"},{skill_order="3",skill_type="主动",skill_tag="短剑,光",skill_sp="47",skill_name="青之斩击",skill_content="对敌方单体施以3次短剑物理攻击(威力65)<br/>并突破光弱点(伤害以短剑物理计算)<br/>并赋予物攻降低10%的效果(2回合)",skill_boost="威力75/90/120/210",test_weak="短剑,光",test_hit="3",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="短剑,debuff",skill_sp="43",skill_name="坏甲斩魔",skill_content="对敌方单体施以短剑物理攻击(威力 230)<br/>消耗BP3以上时:赋予同对象物防降低20%的效果(2回合)<br/>消耗BP5时:物防降低效果变为5回合",skill_boost="威力75/90/120/210",test_weak="短剑",test_hit="1",test_obj="单"},{skill_order="5",skill_type="主动",skill_tag="短剑,debuff",skill_sp="82",skill_name="水平重击",skill_content="对全体敌人施以3次短剑物理攻击(威力65)<br/>消耗BP3以上时:对同一目标<br/>赋予物攻·会心降低20%的效果(2回合)<br/>BP5消耗时:物攻·会心降低的效果变为5回合",skill_boost="威力75/90/115/205",test_weak="短剑",test_hit="3",test_obj="群"},{skill_order="6",skill_type="主动",skill_tag="buff,debuff",skill_sp="47",skill_name="蓝之幻影",skill_content="赋予全体敌人对自身的挑衅效果<br/>赋予自身对物理·属性攻击施以反击的效果(3回合)<br/>反击:对目标施以短剑物理攻击(威力150)<br/>并突破光弱点(伤害以短剑物理计算)<br/>并恢复自身的BP1",skill_boost="回合数4/5/6/8",skill_up="88",skill_up_content="消費SP降低(SP38)"},{skill_order="7",skill_type="主动",skill_tag="短剑,光",skill_sp="73",skill_name="青之魔弹",skill_content="对敌方单体施以短剑物理攻击<br/>根据Boost加成提升攻击次数(威力85/3次)<br/>并突破光弱点(伤害以短剑物理计算)",skill_boost="威力75/50/50/90  攻击次数4/5/6/8次",test_weak="短剑,光",test_hit="1,3",test_obj="单",skill_up="96",skill_up_content="消費SP降低(SP58)"},{skill_order="8",skill_type="主动",skill_tag="短剑,debuff",skill_sp="76",skill_name="连续碎刃",skill_content="对随机目标施以5次短剑物理攻击(威力35)<br/>每次攻击小概率赋予短剑耐性降低20%的效果<br/>消耗BP3以上时:短剑耐性降低变为中等概率<br/>消耗BP5时:短剑耐性降低变为大概率",skill_boost="威力45/55/80/140",test_weak="短剑",test_hit="5",test_obj="乱",skill_up="99",skill_up_content="消費SP降低(SP61)"},{skill_order="9",skill_type="主动",skill_tag="短剑",skill_sp="62",skill_name="把你的※△☆切掉",skill_content="对敌方单体施以2次短剑物理攻击(威力135)<br/>消耗BP3以上时:必定造成暴击伤害<br/>消耗BP5时:提升该技能的伤害上限50000。",skill_boost="威力150/175/235/415强化后:威力165/195/260/455",test_weak="短剑",test_hit="2",test_obj="单",skill_up="100",skill_up_content="威力提升(150)"},{skill_order="10",skill_type="主动",skill_tag="buff",skill_sp="112",skill_tag2="灯火の加護",skill_name="首先切掉△☆※吧",skill_content="赋予自身物攻提升50%<br/>与BP回复量提升1的效果(3回合)",skill_boost="回合数4/5/6/8"},{skill_order="11",skill_type="被动",skill_tag="加成等级变化(2-4-6),物攻提升",skill_name="魔物附体",skill_content="赋予自身物攻提升15%的效果<br/>并将潜力等级变化为Lv.2/Lv.4/Lv.6<br/>※BP的消耗量将变为1/3/5"},{skill_order="12",skill_type="被动",skill_tag="威力提升,伤害上限提升",skill_name="全身全灵",skill_content="消耗BP3以上时:赋予自身威力提升100%的效果(同系统的效果不可重复)<br/>消耗BP5时:赋予伤害上限提升(效果量100000)的效果"},{skill_order="13",skill_type="被动",skill_tag="威力提升,伤害上限提升",skill_parent="12",skill_tag2="進化",skill_name="全身全灵",skill_content="消耗BP3以上时:赋予自身威力提升100%的效果(同系统的效果不可重复)<br/>消耗BP5时:威力提升效果提升到120%<br/>并赋予伤害上限提升(效果量100000)的效果"},{skill_order="14",skill_type="被动",skill_tag="物攻上限提升(被动),物攻上限提升(主动)",skill_tag2="灯火の加護",skill_name="狂气迸发(物)",skill_content="自身被赋予的主动技能物攻增益上限<br/>与被被动加装备赋予的物攻增益上限<br/>提升至50%"},{skill_order="15",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="buff",skill_tag2="必殺技",skill_name="这☆※△×混蛋!",skill_content="【Lv1】<br/>赋予自身物攻提升10%的效果(3回合)<br/>并赋予特殊效果“气合”(3回合/回合不可延长)<br/>气合: BP不会减少(包括消耗时/部分除外)<br/>※但技能选择阶段仍需要使用BP拉至对应增幅量。<br/>※以BP消耗为条件发挥效果<br/>【Lv10】<br/>赋予自身物攻提升15%的效果(4回合)<br/>并赋予特殊效果“气合”(4回合/回合不可延长)<br/>气势: BP不会减少(包括消耗时/部分除外)<br/>※但技能选择阶段仍需要使用BP拉至对应增幅量。<br/>※以BP消耗为条件发挥效果"},{skill_order="21",skill_type="EX",skill_tag="短剑",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="我要把你剁成肉酱!",skill_content="对随机目标施以8次短剑物理攻击(威力25)<br/>消耗BP3以上时:必定造成暴击伤害<br/>消耗BP5时:攻击次数变为10次<br/>【使用条件】自身受击次数为5次以上时",skill_boost="威力30/50/90"},},},
{owner_order="197",owner_skill={{skill_order="1",skill_type="主动",skill_tag="枪",skill_sp="38",skill_name="三连击",skill_content="对敌方单体施以3次枪物理攻击(威力65)",skill_boost="威力75/90/120",test_weak="枪",test_hit="3",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="剑",skill_sp="38",skill_name="三连斩",skill_content="对敌方单体施以3次剑物理攻击(威力65)",skill_boost="威力75/90/120",test_weak=" 剑",test_hit="3",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="物理攻击回避",skill_sp="50",skill_name="紧急回避",skill_content="赋予自身一定回避物理攻击(部分除外)的效果(1次)",skill_boost="回数2/3/4回"},{skill_order="4",skill_type="主动",skill_tag="枪",skill_sp="32",skill_name="无双突击",skill_content="对敌方单体施以枪物理攻击(威力230)",skill_boost="威力260/300/400",test_weak="枪",test_hit="1",test_obj="单"},{skill_order="5",skill_type="主动",skill_tag="剑",skill_sp="32",skill_name="全身斩击",skill_content="对敌方单体施以剑物理攻击(威力 230)<br/>能力提升(Boost)MAX时:必定造成暴击伤害<br/>但该回合的行动会推迟",skill_boost="威力260/300/400",test_weak="剑",test_hit="1",test_obj="单"},{skill_order="6",skill_type="主动",skill_tag="枪",skill_sp="50",skill_name="枪组合",skill_content="回合开始时,率先行动<br/>对敌方单体施以3次枪物理攻击(威力55)<br/>当攻击目标处于破防状态时<br/>对同一目标施以枪物理攻击(威力90)",skill_boost="威力65/80/100追击威力105/125/180",test_weak="枪",test_hit="3",test_obj="单",skill_up="88",skill_up_content="消費SP降低(SP40)"},{skill_order="7",skill_type="主动",skill_tag="剑,暗",skill_sp="78",skill_name="黑之幻影",skill_content="对全体敌人施以4次剑物理攻击(威力45)<br/>并突破暗弱点(伤害以剑物理计算)<br/>当指令选择时有敌人处于破防状态<br/>则变为敌单体攻击,攻击次数变为1次,且威力提升<br/>这个技能的伤害上限提升50000<br/>(存在破防中的敌人时:威力350)",skill_boost="威力55/65/80 存在破防中的敌人时:威力380/460/600",test_weak="剑,暗",test_hit="4",test_obj="群",skill_up="96",skill_up_content="消費SP降低(SP62)"},{skill_order="8",skill_type="主动",skill_tag="枪,暗,debuff",skill_sp="86",skill_name="黑之处决",skill_content="对全体敌人施以4次枪物理攻击(威力45)<br/>并突破暗弱点(伤害以枪物理计算)<br/>中等概率赋予麻痹异常状态(2回合)<br/>当指令选择时有敌人处于破防状态<br/>赋予麻痹效果变为大概率",skill_boost="威力55/65/80",test_weak="枪,暗",test_hit="4",test_obj="群",skill_up="99",skill_up_content="消費SP降低(SP69)"},{skill_order="9",skill_type="主动",skill_tag="剑,枪,暗,debuff",skill_sp="72",skill_name="黑之手",skill_content="对全体敌人施以2次枪物理攻击(威力95)<br/>攻击剑・暗弱点(伤害以枪物理计算)<br/>并赋予物防降低15%的效果(2回合)<br/>攻击对象破防时威力提升1.2倍",skill_boost="威力110/130/150",test_weak="枪,暗",test_hit="2",test_obj="群",skill_up="100",skill_up_content="消費SP降低(SP58)"},{skill_order="10",skill_type="主动",skill_tag="枪,暗",skill_sp="55",skill_tag2="灯火の加護",skill_name="黑之枪",skill_content="对敌方单体施以枪物理攻击<br/>根据Boost加成提升攻击次数(威力230/1次)<br/>并突破暗弱点(伤害以枪物理计算)<br/>Boost MAX时(威力70/6次)",test_weak="枪,暗",test_hit="1",test_obj="单"},{skill_order="11",skill_type="被动",skill_tag="剑伤害提升,枪伤害提升",skill_name="剑·枪攻击强化V",skill_content="赋予自身剑·枪攻击伤害提升30%的效果"},{skill_order="12",skill_type="被动",skill_tag="剑伤害提升,枪伤害提升,伤害上限提升",skill_parent="11",skill_tag2="進化",skill_name="毁灭世界的男人",skill_content="赋予自身剑·枪攻击伤害提升30%<br/>与伤害上限提升(效果量25000)的效果"},{skill_order="13",skill_type="被动",skill_tag="物攻提升,属攻提升,伤害上限提升",skill_name="魔物狩猎者",skill_content="存在处于破防状态的敌人时<br/>我方前卫全体物攻・属攻提升15%<br/>并赋予伤害上限提升(效果量20000)的效果"},{skill_order="14",skill_type="被动",skill_tag="加成点回复量提升,精力自动回复",skill_tag2="灯火の加護",skill_name="魔素吸收",skill_content="存在处于破防状态的敌人时<br/>赋予自身SP自动回复(回复量20)和BP回复量提升1的效果"},{skill_order="15",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="枪,暗",skill_tag2="必殺技",skill_name="黑之枪·大",skill_content="【Lv1】<br/>对敌方单体施以2次枪物理攻击(威力240)<br/>并突破暗弱点(伤害以枪物理计算)<br/>攻击对象破防时威力提升1.5倍<br/>【Lv10】<br/>对敌方单体施以2次枪物理攻击(威力285)<br/>并突破暗弱点(伤害以枪物理计算)<br/>攻击对象破防时威力提升1.5倍"},{skill_order="21",skill_type="EX",skill_tag="枪,debuff",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="攻击量表",skill_content="回合中,率先行动,对敌方单体施以枪物理攻击(威力260)<br/>并附加特殊效果“攻击量表”(计数7)<br/>※通过Boost缩短计数<br/>攻击量表:仅处于破防状态且受到攻击时,计数减少1<br/>计数为0时,破防状态回合延长(1回合)<br/>※即使受到多段攻击,也只减少1次计数<br/>※仅行动顺序中的攻击才会减少/此攻击也减少计数<br/>【使用条件】第6回合以后",skill_boost="威力290/340/450计数6/5/4"},},},
{owner_order="197",owner_skill={{skill_order="1",skill_type="主动",skill_tag="枪",skill_sp="38",skill_name="三连击",skill_content="对敌方单体施以3次枪物理攻击(威力65)",skill_boost="威力75/90/120",test_weak="枪",test_hit="3",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="剑",skill_sp="38",skill_name="三连斩",skill_content="对敌方单体施以3次剑物理攻击(威力65)",skill_boost="威力75/90/120",test_weak=" 剑",test_hit="3",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="物理攻击回避",skill_sp="50",skill_name="紧急回避",skill_content="赋予自身一定回避物理攻击(部分除外)的效果(1次)",skill_boost="回数2/3/4回"},{skill_order="4",skill_type="主动",skill_tag="枪",skill_sp="32",skill_name="无双突击",skill_content="对敌方单体施以枪物理攻击(威力230)",skill_boost="威力260/300/400",test_weak="枪",test_hit="1",test_obj="单"},{skill_order="5",skill_type="主动",skill_tag="剑",skill_sp="32",skill_name="全身斩击",skill_content="对敌方单体施以剑物理攻击(威力 230)<br/>能力提升(Boost)MAX时:必定造成暴击伤害<br/>但该回合的行动会推迟",skill_boost="威力260/300/400",test_weak="剑",test_hit="1",test_obj="单"},{skill_order="6",skill_type="主动",skill_tag="枪",skill_sp="50",skill_name="枪组合",skill_content="回合开始时,率先行动<br/>对敌方单体施以3次枪物理攻击(威力55)<br/>当攻击目标处于破防状态时<br/>对同一目标施以枪物理攻击(威力90)",skill_boost="威力65/80/100追击威力105/125/180",test_weak="枪",test_hit="3",test_obj="单",skill_up="88",skill_up_content="消費SP降低(SP40)"},{skill_order="7",skill_type="主动",skill_tag="剑,暗",skill_sp="78",skill_name="黑之幻影",skill_content="对全体敌人施以4次剑物理攻击(威力45)<br/>并突破暗弱点(伤害以剑物理计算)<br/>当指令选择时有敌人处于破防状态<br/>则变为敌单体攻击,攻击次数变为1次,且威力提升<br/>这个技能的伤害上限提升50000<br/>(存在破防中的敌人时:威力350)",skill_boost="威力55/65/80 存在破防中的敌人时:威力380/460/600",test_weak="剑,暗",test_hit="4",test_obj="群",skill_up="96",skill_up_content="消費SP降低(SP62)"},{skill_order="8",skill_type="主动",skill_tag="枪,暗,debuff",skill_sp="86",skill_name="黑之处决",skill_content="对全体敌人施以4次枪物理攻击(威力45)<br/>并突破暗弱点(伤害以枪物理计算)<br/>中等概率赋予麻痹异常状态(2回合)<br/>当指令选择时有敌人处于破防状态<br/>赋予麻痹效果变为大概率",skill_boost="威力55/65/80",test_weak="枪,暗",test_hit="4",test_obj="群",skill_up="99",skill_up_content="消費SP降低(SP69)"},{skill_order="9",skill_type="主动",skill_tag="剑,枪,暗,debuff",skill_sp="72",skill_name="黑之手",skill_content="对全体敌人施以2次枪物理攻击(威力95)<br/>攻击剑・暗弱点(伤害以枪物理计算)<br/>并赋予物防降低15%的效果(2回合)<br/>攻击对象破防时威力提升1.2倍",skill_boost="威力110/130/150",test_weak="枪,暗",test_hit="2",test_obj="群",skill_up="100",skill_up_content="消費SP降低(SP58)"},{skill_order="10",skill_type="主动",skill_tag="枪,暗",skill_sp="55",skill_tag2="灯火の加護",skill_name="黑之枪",skill_content="对敌方单体施以枪物理攻击<br/>根据Boost加成提升攻击次数(威力230/1次)<br/>并突破暗弱点(伤害以枪物理计算)<br/>Boost MAX时(威力70/6次)",test_weak="枪,暗",test_hit="1",test_obj="单"},{skill_order="11",skill_type="被动",skill_tag="剑伤害提升,枪伤害提升",skill_name="剑·枪攻击强化V",skill_content="赋予自身剑·枪攻击伤害提升30%的效果"},{skill_order="12",skill_type="被动",skill_tag="剑伤害提升,枪伤害提升,伤害上限提升",skill_parent="11",skill_tag2="進化",skill_name="毁灭世界的男人",skill_content="赋予自身剑·枪攻击伤害提升30%<br/>与伤害上限提升(效果量25000)的效果"},{skill_order="13",skill_type="被动",skill_tag="物攻提升,属攻提升,伤害上限提升",skill_name="魔物狩猎者",skill_content="存在处于破防状态的敌人时<br/>我方前卫全体物攻・属攻提升15%<br/>并赋予伤害上限提升(效果量20000)的效果"},{skill_order="14",skill_type="被动",skill_tag="加成点回复量提升,精力自动回复",skill_tag2="灯火の加護",skill_name="魔素吸收",skill_content="存在处于破防状态的敌人时<br/>赋予自身SP自动回复(回复量20)和BP回复量提升1的效果"},{skill_order="15",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="枪,暗",skill_tag2="必殺技",skill_name="黑之枪·大",skill_content="【Lv1】<br/>对敌方单体施以2次枪物理攻击(威力240)<br/>并突破暗弱点(伤害以枪物理计算)<br/>攻击对象破防时威力提升1.5倍<br/>【Lv10】<br/>对敌方单体施以2次枪物理攻击(威力285)<br/>并突破暗弱点(伤害以枪物理计算)<br/>攻击对象破防时威力提升1.5倍"},{skill_order="21",skill_type="EX",skill_tag="枪,debuff",skill_sp="1次",skill_tag2="EXアビリティ",skill_name="攻击量表",skill_content="回合中,率先行动,对敌方单体施以枪物理攻击(威力260)<br/>并附加特殊效果“攻击量表”(计数7)<br/>※通过Boost缩短计数<br/>攻击量表:仅处于破防状态且受到攻击时,计数减少1<br/>计数为0时,破防状态回合延长(1回合)<br/>※即使受到多段攻击,也只减少1次计数<br/>※仅行动顺序中的攻击才会减少/此攻击也减少计数<br/>【使用条件】第6回合以后",skill_boost="威力290/340/450计数6/5/4"},},},
{owner_order="196"
{owner_order="196"
{owner_order="190",owner_skill={{skill_order="1",skill_type="主动",skill_tag="枪,debuff",skill_sp="26",skill_name="月缘",skill_content="对敌方单体施以枪物理攻击(威力170)<br/>并赋予速度降低15%的效果(2回合)<br/>※行动顺序影响从下回合开始",skill_boost="威力200/240/350",test_weak="枪",test_hit="1",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="枪,debuff",skill_sp="38",skill_name="月牙",skill_content="对全体敌人施以枪物理攻击(威力150)<br/>并赋予速度降低15%的效果(2回合)<br/>※行动顺序影响从下回合开始",skill_boost="威力175/215/260",test_weak="枪",test_hit="1",test_obj="群"},{skill_order="3",skill_type="主动",skill_tag="枪,debuff",skill_sp="48",skill_name="月季",skill_content="对全体敌人施以枪物理攻击(威力150)<br/>并赋予速度降低15%的效果(2回合)<br/>攻击对象速度降低时威力提升1.3倍<br/>※行动顺序影响从下回合开始",skill_boost="威力175/215/260",test_weak="枪",test_hit="1",test_obj="群"},{skill_order="4",skill_type="主动",skill_tag="枪,buff",skill_sp="52",skill_name="启示录",skill_content="对全体敌人施以枪物理攻击(威力120)<br/>赋予我方前卫全体HP护盾<br/>(效果量:使用者最大HP的10%/不可重复)<br/>并赋予自身对物理·属性攻击反击效果(3回合)<br/>反击:对目标施以枪物理攻击(威力200)",skill_boost="威力150/190/240",test_weak="枪",test_hit="1",test_obj="群"},{skill_order="5",skill_type="主动",skill_tag="雷",skill_sp="64",skill_name="闪电箭",skill_content="对敌方单体施以4次雷属性攻击(威力65)",skill_boost="威力75/85/110",test_weak="类",test_hit="4",test_obj="单"},{skill_order="6",skill_type="主动",skill_tag="枪,buff,debuff",skill_sp="55",skill_name="吟唱",skill_content="对敌方单体施以枪物理攻击(威力230)<br/>中等概率赋予麻痹状态异常(2回合)<br/>并赋予我方前卫全体物攻提升15%的效果(2回合)",skill_boost="威力260/300/400",test_weak="枪",test_hit="1",test_obj="单",skill_up="88",skill_up_content="消費SP降低(SP44)"},{skill_order="7",skill_type="主动",skill_tag="枪",skill_sp="40",skill_name="甘菊",skill_content="对敌方单体施以枪物理攻击(威力260)",skill_boost="威力290/340/450强化后: 340/380/500",test_weak="枪",test_hit="1",test_obj="单",skill_up="96",skill_up_content="威力提升(290)"},{skill_order="8",skill_type="主动",skill_tag="枪",skill_sp="58",skill_name="主宰",skill_content="对敌方单体施以5次枪物理攻击(威力35)<br/>当攻击目标处于速度降低状态时,攻击次数变为7次。",skill_boost="威力45/55/80",test_weak="枪",test_hit="5",test_obj="单",skill_up="99",skill_up_content="消費SP降低(SP46)"},{skill_order="9",skill_type="主动",skill_tag="枪,buff",skill_sp="100",skill_name="超级跳跃",skill_content="为自身附加特殊效果“跳跃中”(计数2)<br/>下回合超迅速地行动<br/>对全体敌人施以3次枪物理攻击(威力195)<br/>但这种攻击无法将敌人破防<br/>随后,解除“跳跃中”状态<br/>跳跃中:无法行动,无法成为效果对象(部分除外)<br/>身上被赋予的效果不再经过回合数",skill_boost="威力225/270/345",test_weak="枪",test_hit="3",test_obj="群",skill_up="100",skill_up_content="消費SP降低(SP80)"},{skill_order="10",skill_type="主动",skill_tag="枪,buff",skill_parent="9",skill_sp="80",skill_tag2="進化",skill_name="超级跳跃",skill_content="为自身附加特殊效果“跳跃中”(计数2)<br/>下回合超迅速地行动<br/>对全体敌人施以3次枪物理攻击(威力240)<br/>该行动无法将敌人破防<br/>随后,解除“跳跃中”状态<br/>跳跃中:无法行动,无法成为效果对象(部分除外)<br/>身上被赋予的效果不再经过回合数",skill_boost="威力270/315/390",test_weak="枪",test_hit="3",test_obj="群"},{skill_order="11",skill_type="主动",skill_tag="雷,debuff",skill_sp="78",skill_tag2="灯火の加護",skill_name="雷雨",skill_content="对全体敌人施以3次雷属性攻击(威力80)<br/>当攻击目标处于速度降低状态时<br/>并以中等概率赋予麻痹状态异常(2回合)",skill_boost="威力90/105/130",test_weak="雷",test_hit="3",test_obj="群"},{skill_order="12",skill_type="被动",skill_tag="速度降低",skill_name="交替时速度减弱(全体)V",skill_content="交替前后卫时:赋予全体敌人<br/>速度降低30%的效果(2回合)<br/>※行动顺序影响从下回合开始"},{skill_order="13",skill_type="被动",skill_tag="威力提升",skill_name="全力全开",skill_content="消耗BP3时,赋予自身威力100%提升的效果<br/>(同一类型的效果不能重复)"},{skill_order="14",skill_type="被动",skill_tag="枪伤害提升,伤害上限提升,必定暴击",skill_tag2="灯火の加護",skill_name="勇敢再临",skill_content="(准备Turn: 2/再使用Turn:4)<br/>选择命令时,赋予自身特殊效果“勇敢再临”(1回合)<br/>勇敢再临:自身枪攻击伤害提升30%<br/>伤害上限提升50000<br/>必定暴击"},{skill_order="15",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="枪",skill_tag2="必殺技",skill_name="星月",skill_content="【Lv1】<br/>对全体敌人施以6次枪物理攻击(威力50)<br/>攻击对象速度降低时威力提升1.2倍<br/>【Lv10】<br/>对全体敌人施以6次枪物理攻击(威力60)<br/>攻击对象速度降低时威力提升1.2倍"},{skill_order="21",skill_type="EX",skill_tag="枪",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="灵手",skill_content="对敌方单体施以枪物理攻击(威力230)<br/>并吸收造成伤害量的1%SP<br/>攻击对象未行动时威力翻倍<br/>【使用条件】当有敌人处于速度降低状态时",skill_boost="威力260/300/400"},},},
{owner_order="190",owner_skill={{skill_order="1",skill_type="主动",skill_tag="枪,debuff",skill_sp="26",skill_name="月缘",skill_content="对敌方单体施以枪物理攻击(威力170)<br/>并赋予速度降低15%的效果(2回合)<br/>※行动顺序影响从下回合开始",skill_boost="威力200/240/350",test_weak="枪",test_hit="1",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="枪,debuff",skill_sp="38",skill_name="月牙",skill_content="对全体敌人施以枪物理攻击(威力150)<br/>并赋予速度降低15%的效果(2回合)<br/>※行动顺序影响从下回合开始",skill_boost="威力175/215/260",test_weak="枪",test_hit="1",test_obj="群"},{skill_order="3",skill_type="主动",skill_tag="枪,debuff",skill_sp="48",skill_name="月季",skill_content="对全体敌人施以枪物理攻击(威力150)<br/>并赋予速度降低15%的效果(2回合)<br/>攻击对象速度降低时威力提升1.3倍<br/>※行动顺序影响从下回合开始",skill_boost="威力175/215/260",test_weak="枪",test_hit="1",test_obj="群"},{skill_order="4",skill_type="主动",skill_tag="枪,buff",skill_sp="52",skill_name="启示录",skill_content="对全体敌人施以枪物理攻击(威力120)<br/>赋予我方前卫全体HP护盾<br/>(效果量:使用者最大HP的10%/不可重复)<br/>并赋予自身对物理·属性攻击反击效果(3回合)<br/>反击:对目标施以枪物理攻击(威力200)",skill_boost="威力150/190/240",test_weak="枪",test_hit="1",test_obj="群"},{skill_order="5",skill_type="主动",skill_tag="雷",skill_sp="64",skill_name="闪电箭",skill_content="对敌方单体施以4次雷属性攻击(威力65)",skill_boost="威力75/85/110",test_weak="类",test_hit="4",test_obj="单"},{skill_order="6",skill_type="主动",skill_tag="枪,buff,debuff",skill_sp="55",skill_name="吟唱",skill_content="对敌方单体施以枪物理攻击(威力230)<br/>中等概率赋予麻痹状态异常(2回合)<br/>并赋予我方前卫全体物攻提升15%的效果(2回合)",skill_boost="威力260/300/400",test_weak="枪",test_hit="1",test_obj="单",skill_up="88",skill_up_content="消費SP降低(SP44)"},{skill_order="7",skill_type="主动",skill_tag="枪",skill_sp="40",skill_name="甘菊",skill_content="对敌方单体施以枪物理攻击(威力260)",skill_boost="威力290/340/450强化后: 340/380/500",test_weak="枪",test_hit="1",test_obj="单",skill_up="96",skill_up_content="威力提升(290)"},{skill_order="8",skill_type="主动",skill_tag="枪",skill_sp="58",skill_name="主宰",skill_content="对敌方单体施以5次枪物理攻击(威力35)<br/>当攻击目标处于速度降低状态时,攻击次数变为7次。",skill_boost="威力45/55/80",test_weak="枪",test_hit="5",test_obj="单",skill_up="99",skill_up_content="消費SP降低(SP46)"},{skill_order="9",skill_type="主动",skill_tag="枪,buff",skill_sp="100",skill_name="超级跳跃",skill_content="为自身附加特殊效果“跳跃中”(计数2)<br/>下回合超迅速地行动<br/>对全体敌人施以3次枪物理攻击(威力195)<br/>但这种攻击无法将敌人破防<br/>随后,解除“跳跃中”状态<br/>跳跃中:无法行动,无法成为效果对象(部分除外)<br/>身上被赋予的效果不再经过回合数",skill_boost="威力225/270/345",test_weak="枪",test_hit="3",test_obj="群",skill_up="100",skill_up_content="消費SP降低(SP80)"},{skill_order="10",skill_type="主动",skill_tag="枪,buff",skill_parent="9",skill_sp="80",skill_tag2="進化",skill_name="超级跳跃",skill_content="为自身附加特殊效果“跳跃中”(计数2)<br/>下回合超迅速地行动<br/>对全体敌人施以3次枪物理攻击(威力240)<br/>该行动无法将敌人破防<br/>随后,解除“跳跃中”状态<br/>跳跃中:无法行动,无法成为效果对象(部分除外)<br/>身上被赋予的效果不再经过回合数",skill_boost="威力270/315/390",test_weak="枪",test_hit="3",test_obj="群"},{skill_order="11",skill_type="主动",skill_tag="雷,debuff",skill_sp="78",skill_tag2="灯火の加護",skill_name="雷雨",skill_content="对全体敌人施以3次雷属性攻击(威力80)<br/>当攻击目标处于速度降低状态时<br/>并以中等概率赋予麻痹状态异常(2回合)",skill_boost="威力90/105/130",test_weak="雷",test_hit="3",test_obj="群"},{skill_order="12",skill_type="被动",skill_tag="速度降低",skill_name="交替时速度减弱(全体)V",skill_content="交替前后卫时:赋予全体敌人<br/>速度降低30%的效果(2回合)<br/>※行动顺序影响从下回合开始"},{skill_order="13",skill_type="被动",skill_tag="威力提升",skill_name="全力全开",skill_content="消耗BP3时,赋予自身威力100%提升的效果<br/>(同一类型的效果不能重复)"},{skill_order="14",skill_type="被动",skill_tag="枪伤害提升,伤害上限提升,必定暴击",skill_tag2="灯火の加護",skill_name="勇敢再临",skill_content="(准备Turn: 2/再使用Turn:4)<br/>选择命令时,赋予自身特殊效果“勇敢再临”(1回合)<br/>勇敢再临:自身枪攻击伤害提升30%<br/>伤害上限提升50000<br/>必定暴击"},{skill_order="15",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="枪",skill_tag2="必殺技",skill_name="星月",skill_content="【Lv1】<br/>对全体敌人施以6次枪物理攻击(威力50)<br/>攻击对象速度降低时威力提升1.2倍<br/>【Lv10】<br/>对全体敌人施以6次枪物理攻击(威力60)<br/>攻击对象速度降低时威力提升1.2倍"},{skill_order="21",skill_type="EX",skill_tag="枪",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="灵手",skill_content="对敌方单体施以枪物理攻击(威力230)<br/>并吸收造成伤害量的1%SP<br/>攻击对象未行动时威力翻倍<br/>【使用条件】当有敌人处于速度降低状态时",skill_boost="威力260/300/400"},},},
{owner_order="189",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑,暗",skill_sp="31",skill_name="斩华",skill_content="对全体敌人施以2次剑物理攻击(威力70)<br/>并突破暗弱点(伤害以剑物理计算)",skill_boost="威力80/100/120",test_weak="剑,暗",test_hit="2",test_obj="群"},{skill_order="2",skill_type="主动",skill_tag="剑,暗,buff",skill_sp="31",skill_name="黑玫瑰",skill_content="对敌方单体施以剑物理攻击(威力170)<br/>并突破暗弱点(伤害以剑物理计算)<br/>并赋予自身最大HP提升20%的效果(2回合)",skill_boost="威力200/240/350",test_weak="剑,暗",test_hit="1",test_obj="单"},{skill_order="3",skill_type="主动",skill_tag="剑,暗",skill_sp="55",skill_name="暗黑",skill_content="如果自身的HP超过50%,则消耗最大HP的50%<br/>对敌方单体施以剑物理攻击(威力290)<br/>并计算暗弱点(伤害以剑物理计算)<br/>消耗HP时威力提升1.1倍",skill_boost="威力320/380/500",test_weak="剑,暗",test_hit="1",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="剑,暗",skill_sp="16",skill_name="暴走",skill_content="对敌方单体施以剑物理攻击(威力30)<br/>并突破暗弱点(伤害以剑物理计算)<br/>能力提升(Boost)MAX时: <br/>消耗自身最大HP的10%直到HP剩至10%及以下(最多6次)<br/>根据消耗的次数重复相同的攻击",skill_boost="威力35/40/60",test_weak="剑,暗",test_hit="1",test_obj="单"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="27",skill_name="魔力吸收(黑)",skill_content="赋予自动恢复SP(恢复量最大SP的10%)<br/>与物攻提升15%的效果(3回合)",skill_boost="回合数4/5/6"},{skill_order="6",skill_type="主动",skill_tag="剑,暗",skill_sp="53",skill_name="嵯峨剑",skill_content="对敌方单体施以剑物理攻击(威力 260)<br/>并突破暗弱点(伤害以剑物理计算)<br/>自身剩余HP越低威力越大<br/>最大2倍(HP 10%以下)",skill_boost="威力320/380/500",test_weak="剑,暗",test_hit="1",test_obj="单",skill_up="88",skill_up_content="威力提升(290)"},{skill_order="7",skill_type="主动",skill_tag="剑,暗",skill_sp="71",skill_name="违背命令",skill_content="对全体敌人施以3次剑物理攻击(威力80)<br/>并突破暗弱点(伤害以剑物理计算)",skill_boost="威力90/105/130",test_weak="剑,暗",test_hit="3",test_obj="群",skill_up="96",skill_up_content="消費SP降低(SP57)"},{skill_order="8",skill_type="主动",skill_tag="剑,暗",skill_sp="79",skill_name="漆黑",skill_content="如果自身的HP超过50%,则消耗最大HP的50%<br/>对全体敌人施以4次剑物理攻击(威力55)<br/>并突破暗弱点(伤害以剑物理计算)<br/>消耗HP时威力提升1.1倍",skill_boost="威力65/80/100",test_weak="剑,暗",test_hit="4",test_obj="群",skill_up="99",skill_up_content="消費SP降低(SP63)"},{skill_order="9",skill_type="主动",skill_tag="剑,暗",skill_sp="66",skill_name="暗黑・灾",skill_content="如果自身的HP超过50%,则消耗最大HP的50%<br/>对敌方单体施以5次剑物理攻击(威力55)<br/>并突破暗弱点(伤害以剑物理计算)<br/>消耗HP时威力提升1.1倍",skill_boost="威力85/95/120",test_weak="剑,暗",test_hit="5",test_obj="单",skill_up="100",skill_up_content="威力提升(65)"},{skill_order="10",skill_type="主动",skill_tag="剑,暗",skill_parent="9",skill_sp="66",skill_tag2="進化",skill_name="暗黑・灾",skill_content="如果自身的HP超过50%,则消耗最大HP的50%<br/>对敌方单体施以5次剑物理攻击(威力75)<br/>并突破暗弱点(伤害以剑物理计算)<br/>消耗HP时威力提升1.1倍",skill_boost="威力85/95/120",test_weak="剑,暗",test_hit="5",test_obj="单"},{skill_order="11",skill_type="主动",skill_tag="buff",skill_sp="74",skill_tag2="灯火の加護",skill_name="死中活",skill_content="赋予自身特殊效果“不沉”(3回合)<br/>并赋予BP回复量提升3的效果(3回合)<br/>不沉:即使受到HP变成0的伤害,HP也只剩下1(部分除外)<br/>※战斗中只能使用一次",skill_boost="回合数4/5/6"},{skill_order="12",skill_type="被动",skill_tag="物攻提升,剑伤害提升",skill_name="逆境",skill_content="当HP低于60%时:赋予自身物攻提升30%与剑攻击伤害提升30%的效果"},{skill_order="13",skill_type="被动",skill_tag="自动复活",skill_name="自动复活",skill_content="战斗中只有一次,赋予自身自动复活的效果<br/>(以最大HP·SP为100%的状态复活)<br/>(战斗技能和复活效果次数可以重复)"},{skill_order="14",skill_type="被动",skill_tag="最大体力提升",skill_tag2="灯火の加護",skill_name="最大HP强化V",skill_content="赋予自身最大HP提升30%的效果"},{skill_order="15",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="剑,暗",skill_tag2="必殺技",skill_name="暗黑星云",skill_content="【Lv1】<br/>如果自身的HP超过50%,则消耗最大HP的50%<br/>对全体敌人施以7次剑物理攻击(威力40)<br/>并突破暗弱点(伤害以剑物理计算)<br/>消耗HP时威力提升1.1倍<br/>【Lv10】<br/>如果自身的HP超过50%,则消耗最大HP的50%<br/>对全体敌人施以7次剑物理攻击(威力50)<br/>并突破暗弱点(伤害以剑物理计算)<br/>消耗HP时威力提升1.1倍"},{skill_order="21",skill_type="EX",skill_tag="剑,暗",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="大暴走",skill_content="对敌方单体施以剑物理攻击(威力45)<br/>并突破暗弱点(伤害以剑物理计算)<br/>消耗自身最大HP的10%直到HP剩至10%及以下(最多9次)<br/>根据消耗的次数重复相同的攻击<br/>【使用条件】第4回合以后",skill_boost="威力55/65/90"},},},
{owner_order="189",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑,暗",skill_sp="31",skill_name="斩华",skill_content="对全体敌人施以2次剑物理攻击(威力70)<br/>并突破暗弱点(伤害以剑物理计算)",skill_boost="威力80/100/120",test_weak="剑,暗",test_hit="2",test_obj="群"},{skill_order="2",skill_type="主动",skill_tag="剑,暗,buff",skill_sp="31",skill_name="黑玫瑰",skill_content="对敌方单体施以剑物理攻击(威力170)<br/>并突破暗弱点(伤害以剑物理计算)<br/>并赋予自身最大HP提升20%的效果(2回合)",skill_boost="威力200/240/350",test_weak="剑,暗",test_hit="1",test_obj="单"},{skill_order="3",skill_type="主动",skill_tag="剑,暗",skill_sp="55",skill_name="暗黑",skill_content="如果自身的HP超过50%,则消耗最大HP的50%<br/>对敌方单体施以剑物理攻击(威力290)<br/>并计算暗弱点(伤害以剑物理计算)<br/>消耗HP时威力提升1.1倍",skill_boost="威力320/380/500",test_weak="剑,暗",test_hit="1",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="剑,暗",skill_sp="16",skill_name="暴走",skill_content="对敌方单体施以剑物理攻击(威力30)<br/>并突破暗弱点(伤害以剑物理计算)<br/>能力提升(Boost)MAX时: <br/>消耗自身最大HP的10%直到HP剩至10%及以下(最多6次)<br/>根据消耗的次数重复相同的攻击",skill_boost="威力35/40/60",test_weak="剑,暗",test_hit="1",test_obj="单"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="27",skill_name="魔力吸收(黑)",skill_content="赋予自动恢复SP(恢复量最大SP的10%)<br/>与物攻提升15%的效果(3回合)",skill_boost="回合数4/5/6"},{skill_order="6",skill_type="主动",skill_tag="剑,暗",skill_sp="53",skill_name="嵯峨剑",skill_content="对敌方单体施以剑物理攻击(威力 260)<br/>并突破暗弱点(伤害以剑物理计算)<br/>自身剩余HP越低威力越大<br/>最大2倍(HP 10%以下)",skill_boost="威力320/380/500",test_weak="剑,暗",test_hit="1",test_obj="单",skill_up="88",skill_up_content="威力提升(290)"},{skill_order="7",skill_type="主动",skill_tag="剑,暗",skill_sp="71",skill_name="违背命令",skill_content="对全体敌人施以3次剑物理攻击(威力80)<br/>并突破暗弱点(伤害以剑物理计算)",skill_boost="威力90/105/130",test_weak="剑,暗",test_hit="3",test_obj="群",skill_up="96",skill_up_content="消費SP降低(SP57)"},{skill_order="8",skill_type="主动",skill_tag="剑,暗",skill_sp="79",skill_name="漆黑",skill_content="如果自身的HP超过50%,则消耗最大HP的50%<br/>对全体敌人施以4次剑物理攻击(威力55)<br/>并突破暗弱点(伤害以剑物理计算)<br/>消耗HP时威力提升1.1倍",skill_boost="威力65/80/100",test_weak="剑,暗",test_hit="4",test_obj="群",skill_up="99",skill_up_content="消費SP降低(SP63)"},{skill_order="9",skill_type="主动",skill_tag="剑,暗",skill_sp="66",skill_name="暗黑・灾",skill_content="如果自身的HP超过50%,则消耗最大HP的50%<br/>对敌方单体施以5次剑物理攻击(威力55)<br/>并突破暗弱点(伤害以剑物理计算)<br/>消耗HP时威力提升1.1倍",skill_boost="威力85/95/120",test_weak="剑,暗",test_hit="5",test_obj="单",skill_up="100",skill_up_content="威力提升(65)"},{skill_order="10",skill_type="主动",skill_tag="剑,暗",skill_parent="9",skill_sp="66",skill_tag2="進化",skill_name="暗黑・灾",skill_content="如果自身的HP超过50%,则消耗最大HP的50%<br/>对敌方单体施以5次剑物理攻击(威力75)<br/>并突破暗弱点(伤害以剑物理计算)<br/>消耗HP时威力提升1.1倍",skill_boost="威力85/95/120",test_weak="剑,暗",test_hit="5",test_obj="单"},{skill_order="11",skill_type="主动",skill_tag="buff",skill_sp="74",skill_tag2="灯火の加護",skill_name="死中活",skill_content="赋予自身特殊效果“不沉”(3回合)<br/>并赋予BP回复量提升3的效果(3回合)<br/>不沉:即使受到HP变成0的伤害,HP也只剩下1(部分除外)<br/>※战斗中只能使用一次",skill_boost="回合数4/5/6"},{skill_order="12",skill_type="被动",skill_tag="物攻提升,剑伤害提升",skill_name="逆境",skill_content="当HP低于60%时:赋予自身物攻提升30%与剑攻击伤害提升30%的效果"},{skill_order="13",skill_type="被动",skill_tag="自动复活",skill_name="自动复活",skill_content="战斗中只有一次,赋予自身自动复活的效果<br/>(以最大HP·SP为100%的状态复活)<br/>(战斗技能和复活效果次数可以重复)"},{skill_order="14",skill_type="被动",skill_tag="最大体力提升",skill_tag2="灯火の加護",skill_name="最大HP强化V",skill_content="赋予自身最大HP提升30%的效果"},{skill_order="15",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="剑,暗",skill_tag2="必殺技",skill_name="暗黑星云",skill_content="【Lv1】<br/>如果自身的HP超过50%,则消耗最大HP的50%<br/>对全体敌人施以7次剑物理攻击(威力40)<br/>并突破暗弱点(伤害以剑物理计算)<br/>消耗HP时威力提升1.1倍<br/>【Lv10】<br/>如果自身的HP超过50%,则消耗最大HP的50%<br/>对全体敌人施以7次剑物理攻击(威力50)<br/>并突破暗弱点(伤害以剑物理计算)<br/>消耗HP时威力提升1.1倍"},{skill_order="21",skill_type="EX",skill_tag="剑,暗",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="大暴走",skill_content="对敌方单体施以剑物理攻击(威力45)<br/>并突破暗弱点(伤害以剑物理计算)<br/>消耗自身最大HP的10%直到HP剩至10%及以下(最多9次)<br/>根据消耗的次数重复相同的攻击<br/>【使用条件】第4回合以后",skill_boost="威力55/65/90"},},},
{owner_order="188",owner_skill={{skill_order="1",skill_type="主动",skill_tag="冰",skill_sp="20",skill_name="暴风雪(单体)",skill_content="对敌方单体施以冰属性攻击(威力170)",skill_boost="威力200/240/350",test_weak=" 冰",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_sp="24",skill_name="治疗",skill_content="我方单体HP恢复(效力160)",skill_boost="效力180/220/280"},{skill_order="3",skill_type="主动",skill_tag="回复",skill_sp="15",skill_name="健全治疗",skill_content="驱散我方单体的状态异常<br/>并赋予状态异常无效化的效果(部分除外/1回合)<br/>能力提升(Boost)MAX时:前卫全体化",skill_boost="回合数2/3/4"},{skill_order="4",skill_type="主动",skill_tag="光,debuff",skill_sp="42",skill_name="放逐(全体)",skill_content="对全体敌人施以2次光属性攻击(威力70)<br/>当自身处于最大HP提升状态时<br/>攻击次数变成了3次<br/>并赋予同对象物防·属防降低10%的效果(2回合)",skill_boost="威力80/100/120",test_weak="光",test_hit="2,3",test_obj="群"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="14",skill_name="魔法暴击",skill_content="赋予我方单体属攻·会心提升10%<br/>与属性攻击发生暴击的效果(2回合)<br/>能力提升(Boost)MAX时:前卫全体化",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="回复",skill_sp="80",skill_name="神圣之光",skill_content="我方前卫全体HP恢复(效力130)<br/>驱散状态异常(部分除外)<br/>并赋予物防·属防提升10%的效果(2回合)",skill_boost="效果150/180/220",skill_up="88",skill_up_content="消費SP降低(SP64)"},{skill_order="7",skill_type="主动",skill_tag="冰,buff",skill_sp="96",skill_name="法力冰柱",skill_content="对全体敌人施以3次冰属性攻击(威力65)<br/>当自身处于最大HP提升状态时<br/>攻击次数变为4次<br/>并赋予我方前卫全体物防·属防提升15%的效果(2回合)",skill_boost="威力75/90/115",test_weak="冰",test_hit="3,4",test_obj="群",skill_up="96",skill_up_content="消費SP降低(SP77)"},{skill_order="8",skill_type="主动",skill_tag="复活",skill_sp="60",skill_name="重新振作",skill_content="赋予我方单体自动复活的效果(回复量最大HP的25%)<br/>无法战斗时立即发动(重叠时,次数不提升)<br/>※战斗中只能使用4次",skill_boost="回復量50/75/100%",skill_up="99",skill_up_content="消費SP降低(SP48)"},{skill_order="9",skill_type="主动",skill_tag="光,debuff",skill_sp="70",skill_name="圣罚",skill_content="对敌方单体施以3次光属性攻击(威力85)<br/>当自身处于最大HP提升状态时<br/>攻击次数变为4次<br/>并赋予同对象物防·属防降低15%的效果(2回合)",skill_boost="威力95/110/140",test_weak="光",test_hit="3",test_obj="单",skill_up="100",skill_up_content="消費SP降低(SP56)"},{skill_order="10",skill_type="主动",skill_tag="回复",skill_sp="300",skill_tag2="灯火の加護",skill_name="心灵相通",skill_content="从使用回合开始,每3回合1次※第一次生效是在2回合后<br/>在回合结束时<br/>赋予我方前卫全体HP回复(恢复量最大HP的100%)<br/>SP恢复(恢复量最大SP的50%),BP恢复3(持续1次)",skill_boost="持续2/3/4次"},{skill_order="11",skill_type="被动",skill_tag="最大体力提升",skill_name="回复量最大突破(与)",skill_content="当自身使用主动恢复技能时<br/>若恢复目标HP已满<br/>则赋予最大HP提升20%的效果(4回合/<br/>作为主动技能赋予/<br/>若使用不同恢复技能,效果量会提升/最多30%)<br/>※必杀技、HP自动回复除外<br/>※Boost时名称变化仍属于相同技能"},{skill_order="12",skill_type="被动",skill_tag="属攻提升,会心提升,冰伤害提升,光伤害提升",skill_name="宿命的公主",skill_content="前卫时:赋予我方前卫全体<br/>属攻·会心提升15%<br/>与冰·光属性伤害提升15%的效果"},{skill_order="13",skill_type="被动",skill_tag="属攻提升,会心提升,冰伤害提升,光伤害提升",skill_parent="12",skill_tag2="進化",skill_name="宿命的公主",skill_content="前卫时:赋予我方前卫全体<br/>属攻·会心提升20%<br/>与冰·光属性伤害提升20%的效果"},{skill_order="14",skill_type="被动",skill_tag2="灯火の加護",skill_name="攻防一体(前全)",skill_content="自身攻击时(反击、必杀技等除外)<br/>赋予我方前卫全体1次伤害减少30%(部分除外)的效果<br/>(同系统的效果不可重复/重叠时,次数不提升)"},{skill_order="15",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="回复,buff",skill_tag2="必殺技",skill_name="圣雾",skill_content="【Lv1】<br/>赋予我方前卫全体自动复活的效果(回复量最大HP的15%)<br/>无法战斗时立即发动(重叠时,次数不提升)<br/>并赋予HP恢复(效力200)<br/>HP自动恢复(效力60)<br/>与属攻提升5%的效果(2回合)<br/>【Lv10】<br/>赋予我方前卫全体自动复活的效果(回复量最大HP的25%)<br/>无法战斗时立即发动(重叠时,次数不提升)<br/>并赋予HP恢复(效力250)<br/>HP自动恢复(效力80)<br/>与属攻提升10%的效果(2回合)"},{skill_order="21",skill_type="EX",skill_tag="光,buff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="所向披靡",skill_content="对全体敌人施以3次光属性攻击(威力80)<br/>并赋予我方前卫全体<br/>1次伤害减少100%(部分除外/最少1次伤害)的效果<br/>(同系统的效果不可重复/重叠时,次数不提升)<br/>【使用条件】第6回合以后",skill_boost="威力90/105/130"},},},
{owner_order="188",owner_skill={{skill_order="1",skill_type="主动",skill_tag="冰",skill_sp="20",skill_name="暴风雪(单体)",skill_content="对敌方单体施以冰属性攻击(威力170)",skill_boost="威力200/240/350",test_weak=" 冰",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_sp="24",skill_name="治疗",skill_content="我方单体HP恢复(效力160)",skill_boost="效力180/220/280"},{skill_order="3",skill_type="主动",skill_tag="回复",skill_sp="15",skill_name="健全治疗",skill_content="驱散我方单体的状态异常<br/>并赋予状态异常无效化的效果(部分除外/1回合)<br/>能力提升(Boost)MAX时:前卫全体化",skill_boost="回合数2/3/4"},{skill_order="4",skill_type="主动",skill_tag="光,debuff",skill_sp="42",skill_name="放逐(全体)",skill_content="对全体敌人施以2次光属性攻击(威力70)<br/>当自身处于最大HP提升状态时<br/>攻击次数变成了3次<br/>并赋予同对象物防·属防降低10%的效果(2回合)",skill_boost="威力80/100/120",test_weak="光",test_hit="2,3",test_obj="群"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_sp="14",skill_name="魔法暴击",skill_content="赋予我方单体属攻·会心提升10%<br/>与属性攻击发生暴击的效果(2回合)<br/>能力提升(Boost)MAX时:前卫全体化",skill_boost="回合数3/4/5"},{skill_order="6",skill_type="主动",skill_tag="回复",skill_sp="80",skill_name="神圣之光",skill_content="我方前卫全体HP恢复(效力130)<br/>驱散状态异常(部分除外)<br/>并赋予物防·属防提升10%的效果(2回合)",skill_boost="效果150/180/220",skill_up="88",skill_up_content="消費SP降低(SP64)"},{skill_order="7",skill_type="主动",skill_tag="冰,buff",skill_sp="96",skill_name="法力冰柱",skill_content="对全体敌人施以3次冰属性攻击(威力65)<br/>当自身处于最大HP提升状态时<br/>攻击次数变为4次<br/>并赋予我方前卫全体物防·属防提升15%的效果(2回合)",skill_boost="威力75/90/115",test_weak="冰",test_hit="3,4",test_obj="群",skill_up="96",skill_up_content="消費SP降低(SP77)"},{skill_order="8",skill_type="主动",skill_tag="复活",skill_sp="60",skill_name="重新振作",skill_content="赋予我方单体自动复活的效果(回复量最大HP的25%)<br/>无法战斗时立即发动(重叠时,次数不提升)<br/>※战斗中只能使用4次",skill_boost="回復量50/75/100%",skill_up="99",skill_up_content="消費SP降低(SP48)"},{skill_order="9",skill_type="主动",skill_tag="光,debuff",skill_sp="70",skill_name="圣罚",skill_content="对敌方单体施以3次光属性攻击(威力85)<br/>当自身处于最大HP提升状态时<br/>攻击次数变为4次<br/>并赋予同对象物防·属防降低15%的效果(2回合)",skill_boost="威力95/110/140",test_weak="光",test_hit="3",test_obj="单",skill_up="100",skill_up_content="消費SP降低(SP56)"},{skill_order="10",skill_type="主动",skill_tag="回复",skill_sp="300",skill_tag2="灯火の加護",skill_name="心灵相通",skill_content="从使用回合开始,每3回合1次※第一次生效是在2回合后<br/>在回合结束时<br/>赋予我方前卫全体HP回复(恢复量最大HP的100%)<br/>SP恢复(恢复量最大SP的50%),BP恢复3(持续1次)",skill_boost="持续2/3/4次"},{skill_order="11",skill_type="被动",skill_tag="最大体力提升",skill_name="回复量最大突破(与)",skill_content="当自身使用主动恢复技能时<br/>若恢复目标HP已满<br/>则赋予最大HP提升20%的效果(4回合/<br/>作为主动技能赋予/<br/>若使用不同恢复技能,效果量会提升/最多30%)<br/>※必杀技、HP自动回复除外<br/>※Boost时名称变化仍属于相同技能"},{skill_order="12",skill_type="被动",skill_tag="属攻提升,会心提升,冰伤害提升,光伤害提升",skill_name="宿命的公主",skill_content="前卫时:赋予我方前卫全体<br/>属攻·会心提升15%<br/>与冰·光属性伤害提升15%的效果"},{skill_order="13",skill_type="被动",skill_tag="属攻提升,会心提升,冰伤害提升,光伤害提升",skill_parent="12",skill_tag2="進化",skill_name="宿命的公主",skill_content="前卫时:赋予我方前卫全体<br/>属攻·会心提升20%<br/>与冰·光属性伤害提升20%的效果"},{skill_order="14",skill_type="被动",skill_tag="承伤减少",skill_tag2="灯火の加護",skill_name="攻防一体(前全)",skill_content="自身攻击时(反击、必杀技等除外)<br/>赋予我方前卫全体1次伤害减少30%(部分除外)的效果<br/>(同系统的效果不可重复/重叠时,次数不提升)"},{skill_order="15",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="光耐性提升",skill_name="光耐性强化",skill_content="自身的光耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="暗耐性提升",skill_name="暗耐性强化",skill_content="自身的暗耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="回复,buff",skill_tag2="必殺技",skill_name="圣雾",skill_content="【Lv1】<br/>赋予我方前卫全体自动复活的效果(回复量最大HP的15%)<br/>无法战斗时立即发动(重叠时,次数不提升)<br/>并赋予HP恢复(效力200)<br/>HP自动恢复(效力60)<br/>与属攻提升5%的效果(2回合)<br/>【Lv10】<br/>赋予我方前卫全体自动复活的效果(回复量最大HP的25%)<br/>无法战斗时立即发动(重叠时,次数不提升)<br/>并赋予HP恢复(效力250)<br/>HP自动恢复(效力80)<br/>与属攻提升10%的效果(2回合)"},{skill_order="21",skill_type="EX",skill_tag="光,buff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="所向披靡",skill_content="对全体敌人施以3次光属性攻击(威力80)<br/>并赋予我方前卫全体<br/>1次伤害减少100%(部分除外/最少1次伤害)的效果<br/>(同系统的效果不可重复/重叠时,次数不提升)<br/>【使用条件】第6回合以后",skill_boost="威力90/105/130"},},},
{owner_order="187",owner_skill={{skill_order="1",skill_type="主动",skill_tag="弓",skill_sp="22",skill_name="全体射击",skill_content="对全体敌人施以弓物理攻击(威力120)",skill_boost="威力145/185/220",test_weak="弓",test_hit="1",test_obj="群"},{skill_order="2",skill_type="主动",skill_tag="buff",skill_sp="28",skill_name="别拖拖拉拉的!",skill_content="赋予除了自身外的我方<br/>物攻·属攻提升15%的效果(2回合)<br/>并赋予该对象在下一回合迅速行动的效果",skill_boost="回合数3/4/5"},{skill_order="3",skill_type="主动",skill_tag="debuff,调查",skill_sp="26",skill_name="弱点分析",skill_content="赋予全体敌人物防·属防降低15%的效果(2回合)<br/>并显示一个弱点",skill_boost="回合数3/4/5"},{skill_order="4",skill_type="主动",skill_tag="弓,debuff",skill_sp="36",skill_name="乱楔箭",skill_content="对随机目标施以3次弓物理攻击(威力55)<br/>每次攻击中概率赋予弓耐性降低15%的效果(2回合)",skill_boost="威力65/80/100",test_weak="弓",test_hit="3",test_obj="乱"},{skill_order="5",skill_type="主动",skill_tag="buff,debuff",skill_sp="48",skill_name="破刃之回箭",skill_content="赋予自身对物理·属性攻击施以反击的效果(3回合)<br/>反击:对敌方单体施以弓物理攻击(威力150)<br/>并赋予物攻·属攻降低15%的效果(2回合)",skill_boost="回合数4/5/6"},{skill_order="6",skill_type="主动",skill_tag="弓",skill_sp="52",skill_tag2="弱点外",skill_name="岩穿连雨",skill_content="对全体敌人施以2次弓物理攻击(威力80)<br/>即使非弱点也会削减护盾点数",skill_boost="威力90/105/130",test_weak="弓",test_hit="2",test_obj="群",skill_up="88",skill_up_content="消費SP降低(SP42)"},{skill_order="7",skill_type="主动",skill_tag="弓,雷,debuff",skill_sp="77",skill_name="三连雷刚射・影击",skill_content="对敌方单体施以3次弓物理攻击(威力65)<br/>并突破雷弱点(伤害以弓物理计算)<br/>并赋予物攻・物防・属攻・属防・会心・速度降低10%的效果(2回合)",skill_boost="威力75/90/120",test_weak="弓",test_hit="3",test_obj="单",skill_up="96",skill_up_content="消費SP降低(SP62)"},{skill_order="8",skill_type="主动",skill_tag="弓,雷,debuff",skill_parent="7",skill_sp="62",skill_tag2="進化",skill_name="三连雷刚射・影击",skill_content="对敌方单体施以3次弓物理攻击(威力65)<br/>并突破雷弱点(伤害以弓物理计算)<br/>并赋予物攻・物防・属攻・属防・会心・速度降低10%的效果(3回合)",skill_boost="威力75/90/120",test_weak="弓,雷",test_hit="3",test_obj="单"},{skill_order="9",skill_type="主动",skill_tag="弓,雷",skill_sp="78",skill_name="全体四连雷狱射",skill_content="对全体敌人施以4次弓物理攻击(威力45)<br/>并突破雷弱点(伤害以弓物理计算)",skill_boost="威力55/65/80",test_weak="弓,雷",test_hit="4",test_obj="群",skill_up="99",skill_up_content="消費SP降低(SP62)"},{skill_order="10",skill_type="主动",skill_tag="弓,雷",skill_sp="67",skill_name="二连雷绝射·霸",skill_content="对敌方单体施以2次弓物理攻击(威力135)<br/>并突破雷弱点(伤害以弓物理计算)<br/>攻击对象处于破防状态时威力提升1.5倍",skill_boost="威力150/175/235",test_weak="弓,雷",test_hit="2",test_obj="单",skill_up="100",skill_up_content="消費SP降低(SP54)"},{skill_order="11",skill_type="主动",skill_tag="buff",skill_sp="100",skill_tag2="灯火の加護",skill_name="鬼教官的激励",skill_content="赋予我方前卫全体BP回复量提升1的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="12",skill_type="被动",skill_tag="物攻提升,会心提升,弓伤害提升",skill_name="猎人猫的射箭指南",skill_content="前卫时:我方前卫全体<br/>物攻·会心提升15%<br/>弓攻击伤害提升15%的效果"},{skill_order="13",skill_type="被动",skill_tag="挑衅",skill_name="尽管来吧!",skill_content="前卫时:赋予全体敌人对自身的挑衅效果"},{skill_order="14",skill_type="被动",skill_tag="受击时精力回复,受击时体力回复",skill_tag2="灯火の加護",skill_name="流动的呼吸",skill_content="恢复受到伤害量20%的HP与5%SP<br/>(部分除外/同系统效力不可重复)"},{skill_order="15",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="回复,buff",skill_tag2="必殺技",skill_name="猎人猫的突击号令",skill_content="【Lv1】<br/>我方前卫全体HP恢复(效力200)<br/>并赋予物攻・属攻・会心提升10%的效果(2回合)<br/>【Lv10】<br/>我方前卫全体HP恢复(效力250)<br/>并赋予物攻・属攻・会心提升20%的效果(3回合)"},{skill_order="21",skill_type="EX",skill_tag="弓",skill_sp="3次",skill_tag2="EXアビリティ",skill_name="巨兽爪弓",skill_content="回合开始时,率先行动<br/>对敌方单体施以5次弓物理攻击(威力30)<br/>当攻击目标的护盾数大于等于5时<br/>再次对同一对象施以5次弓物理攻击(威力30)<br/>【使用条件】自身的HP在50%以上",skill_boost="威力35/45/60"},},},
{owner_order="187",owner_skill={{skill_order="1",skill_type="主动",skill_tag="弓",skill_sp="22",skill_name="全体射击",skill_content="对全体敌人施以弓物理攻击(威力120)",skill_boost="威力145/185/220",test_weak="弓",test_hit="1",test_obj="群"},{skill_order="2",skill_type="主动",skill_tag="buff",skill_sp="28",skill_name="别拖拖拉拉的!",skill_content="赋予除了自身外的我方<br/>物攻·属攻提升15%的效果(2回合)<br/>并赋予该对象在下一回合迅速行动的效果",skill_boost="回合数3/4/5"},{skill_order="3",skill_type="主动",skill_tag="debuff,调查",skill_sp="26",skill_name="弱点分析",skill_content="赋予全体敌人物防·属防降低15%的效果(2回合)<br/>并显示一个弱点",skill_boost="回合数3/4/5"},{skill_order="4",skill_type="主动",skill_tag="弓,debuff",skill_sp="36",skill_name="乱楔箭",skill_content="对随机目标施以3次弓物理攻击(威力55)<br/>每次攻击中概率赋予弓耐性降低15%的效果(2回合)",skill_boost="威力65/80/100",test_weak="弓",test_hit="3",test_obj="乱"},{skill_order="5",skill_type="主动",skill_tag="buff,debuff",skill_sp="48",skill_name="破刃之回箭",skill_content="赋予自身对物理·属性攻击施以反击的效果(3回合)<br/>反击:对敌方单体施以弓物理攻击(威力150)<br/>并赋予物攻·属攻降低15%的效果(2回合)",skill_boost="回合数4/5/6"},{skill_order="6",skill_type="主动",skill_tag="弓",skill_sp="52",skill_tag2="弱点外",skill_name="岩穿连雨",skill_content="对全体敌人施以2次弓物理攻击(威力80)<br/>即使非弱点也会削减护盾点数",skill_boost="威力90/105/130",test_weak="弓",test_hit="2",test_obj="群",skill_up="88",skill_up_content="消費SP降低(SP42)"},{skill_order="7",skill_type="主动",skill_tag="弓,雷,debuff",skill_sp="77",skill_name="三连雷刚射・影击",skill_content="对敌方单体施以3次弓物理攻击(威力65)<br/>并突破雷弱点(伤害以弓物理计算)<br/>并赋予物攻・物防・属攻・属防・会心・速度降低10%的效果(2回合)",skill_boost="威力75/90/120",test_weak="弓",test_hit="3",test_obj="单",skill_up="96",skill_up_content="消費SP降低(SP62)"},{skill_order="8",skill_type="主动",skill_tag="弓,雷,debuff",skill_parent="7",skill_sp="62",skill_tag2="進化",skill_name="三连雷刚射・影击",skill_content="对敌方单体施以3次弓物理攻击(威力65)<br/>并突破雷弱点(伤害以弓物理计算)<br/>并赋予物攻・物防・属攻・属防・会心・速度降低10%的效果(3回合)",skill_boost="威力75/90/120",test_weak="弓,雷",test_hit="3",test_obj="单"},{skill_order="9",skill_type="主动",skill_tag="弓,雷",skill_sp="78",skill_name="全体四连雷狱射",skill_content="对全体敌人施以4次弓物理攻击(威力45)<br/>并突破雷弱点(伤害以弓物理计算)",skill_boost="威力55/65/80",test_weak="弓,雷",test_hit="4",test_obj="群",skill_up="99",skill_up_content="消費SP降低(SP62)"},{skill_order="10",skill_type="主动",skill_tag="弓,雷",skill_sp="67",skill_name="二连雷绝射·霸",skill_content="对敌方单体施以2次弓物理攻击(威力135)<br/>并突破雷弱点(伤害以弓物理计算)<br/>攻击对象处于破防状态时威力提升1.5倍",skill_boost="威力150/175/235",test_weak="弓,雷",test_hit="2",test_obj="单",skill_up="100",skill_up_content="消費SP降低(SP54)"},{skill_order="11",skill_type="主动",skill_tag="buff",skill_sp="100",skill_tag2="灯火の加護",skill_name="鬼教官的激励",skill_content="赋予我方前卫全体BP回复量提升1的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="12",skill_type="被动",skill_tag="物攻提升,会心提升,弓伤害提升",skill_name="猎人猫的射箭指南",skill_content="前卫时:我方前卫全体<br/>物攻·会心提升15%<br/>弓攻击伤害提升15%的效果"},{skill_order="13",skill_type="被动",skill_tag="挑衅",skill_name="尽管来吧!",skill_content="前卫时:赋予全体敌人对自身的挑衅效果"},{skill_order="14",skill_type="被动",skill_tag="受击时精力回复,受击时体力回复",skill_tag2="灯火の加護",skill_name="流动的呼吸",skill_content="恢复受到伤害量20%的HP与5%SP<br/>(部分除外/同系统效力不可重复)"},{skill_order="15",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="回复,buff",skill_tag2="必殺技",skill_name="猎人猫的突击号令",skill_content="【Lv1】<br/>我方前卫全体HP恢复(效力200)<br/>并赋予物攻・属攻・会心提升10%的效果(2回合)<br/>【Lv10】<br/>我方前卫全体HP恢复(效力250)<br/>并赋予物攻・属攻・会心提升20%的效果(3回合)"},{skill_order="21",skill_type="EX",skill_tag="弓",skill_sp="3次",skill_tag2="EXアビリティ",skill_name="巨兽爪弓",skill_content="回合开始时,率先行动<br/>对敌方单体施以5次弓物理攻击(威力30)<br/>当攻击目标的护盾数大于等于5时<br/>再次对同一对象施以5次弓物理攻击(威力30)<br/>【使用条件】自身的HP在50%以上",skill_boost="威力35/45/60"},},},
{owner_order="186",owner_skill={{skill_order="1",skill_type="主动",skill_tag="扇",skill_sp="25",skill_name="三连伏击",skill_content="对敌方单体施以3次扇物理攻击(威力55)",skill_boost="威力65/80/100",test_weak="扇",test_hit="3",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="buff",skill_sp="57",skill_name="猛将的鼓舞Ⅱ",skill_content="赋予我方前卫全体<br/>物攻・属攻・会心提升15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="3",skill_type="主动",skill_tag="风,debuff",skill_sp="45",skill_name="魅风之诗Ⅱ",skill_content="对敌方单体施以3次风属性攻击(威力65)<br/>当我方处于狂热状态者超过4人时<br/>对同一目标以中等概率赋予魅惑状态异常(2回合)<br/>魅力:一定概率无法行动",skill_boost="威力75/90/120",test_weak="风",test_hit="3",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="扇,风,回复",skill_sp="54",skill_name="慈岚的演舞",skill_content="对敌方单体施以3次风属性攻击(威力65)<br/>并突破扇弱点(伤害以风属性计算)<br/>当我方超过4人存在狂热状态时<br/>恢复我方前卫全体的HP(效力90)<br/>能力提升(Boost)MAX时:此回合延迟行动",skill_boost="威力75/90/120",test_weak="风,扇",test_hit="3",test_obj="单"},{skill_order="5",skill_type="主动",skill_tag="扇,风,debuff",skill_sp="76",skill_name="沙岚的演舞",skill_content="对敌方单体施以3次风属性攻击(威力65)<br/>并突破扇弱点(伤害以风属性计算)<br/>根据我方狂热状态的人数赋予效果(2回合)<br/>4人以上:同对象物防・属防降低15%<br/>7人以上:同对象物理・属性耐性降低10%",skill_boost="威力75/90/120",test_weak="风,扇",test_hit="3",test_obj="单"},{skill_order="6",skill_type="主动",skill_tag="buff",skill_sp="74",skill_name="大司教的鼓舞II",skill_content="赋予我方前卫全体<br/>属攻・属防・会心提升15%的效果(2回合)<br/>当我方处于狂热状态者超过7人时<br/>赋予同对象属性伤害提升15%的效果(2回合)",skill_boost="回合数3/4/5",skill_up="88",skill_up_content="消費SP降低(SP59)"},{skill_order="7",skill_type="主动",skill_tag="回复,buff",skill_sp="98",skill_name="辉星之舞",skill_content="赋予我方单体物攻・属攻・会心提升30%的效果(2回合)<br/>根据我方狂热状态的人数赋予效果<br/>4人以上:同对象SP恢复(恢复量20)<br/>7人以上:恢复1BP",skill_boost="回合数3/4/5",skill_up="96",skill_up_content="消費SP降低(SP78)"},{skill_order="8",skill_type="主动",skill_tag="buff",skill_sp="74",skill_name="大骑士的鼓舞II",skill_content="赋予我方前卫全体<br/>物攻・物防・会心提升15%的效果(2回合)<br/>当我方处于狂热状态者超过7人时<br/>赋予同对象物理伤害提升15%的效果(2回合)",skill_boost="回合数3/4/5",skill_up="99",skill_up_content="消費SP降低(SP59)"},{skill_order="9",skill_type="主动",skill_tag="扇,风",skill_sp="51",skill_name="累岚的演舞",skill_content="对敌方单体施以3次风属性攻击(威力45)<br/>并突破扇弱点(伤害以风属性计算)<br/>攻击次数根据我方狂热状态的人数而变化<br/>4人以上:攻击次数变为5次<br/>7人以上:攻击次数变为7次",skill_boost="威力55/65/90",test_weak="风,扇",test_hit="3",test_obj="单",skill_up="100",skill_up_content="消費SP降低(SP41)"},{skill_order="10",skill_type="主动",skill_tag="扇,风",skill_parent="9",skill_sp="41",skill_tag2="進化",skill_name="累岚的演舞",skill_content="对敌方单体施以4次风属性攻击(威力45)<br/>并突破扇弱点(伤害以风属性计算)<br/>攻击次数根据我方狂热状态的人数而变化<br/>4人以上:攻击次数变为6次<br/>7人以上:攻击次数变为8次",skill_boost="威力55/65/90",test_weak="风,扇",test_hit="4",test_obj="单"},{skill_order="11",skill_type="主动",skill_tag="扇,风,buff",skill_sp="90",skill_tag2="灯火の加護",skill_name="呼唤烈风之歌",skill_content="对全体敌人施以3次风属性攻击(威力95)<br/>并突破扇弱点(伤害以风属性计算)<br/>消耗BP1以上时:赋予我方前卫全体<br/>下一个回合迅速行动的效果",skill_boost="威力105/120/145",test_weak="风,扇",test_hit="3",test_obj="群"},{skill_order="12",skill_type="被动",skill_tag="物攻提升,属攻提升,会心提升",skill_name="狂热漩涡",skill_content="自身使用战斗技能、必杀技时<br/>对我方的技能作用目标(包括自身)赋予特殊效果“狂热”(3回合)<br/>狂热:物攻・属攻・会心提升5%<br/>根据狂热状态的人数,会追加被动“昂扬舞”的效果"},{skill_order="13",skill_type="被动",skill_tag="加成点回复量提升,风伤害提升,精力自动回复",skill_name="昂扬舞",skill_content="赋予自身风属性伤害提升30%的效果<br/>当我方处于狂热状态者超过4人时<br/>赋予自身特殊效果“昂扬舞Ⅰ”<br/>7人以上时,赋予自身特殊效果“昂扬舞Ⅱ”<br/>昂扬舞Ⅰ: SP自动恢复(恢复量 最大SP的10%)的效果<br/>昂扬舞Ⅱ: BP恢复量提升1"},{skill_order="14",skill_type="被动",skill_tag="底力",skill_tag2="灯火の加護",skill_name="潜力:让我们一起",skill_content="(准备Turn: 2/再使用Turn:4)<br/>选择指令时,赋予自身特殊效果“让我们一起”(1回合)<br/>让我们一起:自身技能作用目标发生变化<br/>自身、我方单体→我方前卫全体<br/>我方前卫全体→我方前后卫全体<br/>敌方单体→全体敌人"},{skill_order="15",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="风耐性提升",skill_name="风耐性强化",skill_content="自身的风耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="雷耐性提升",skill_name="雷耐性强化",skill_content="自身的雷耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+10000",skill_content="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_name="伤害上限+20000",skill_content="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="buff",skill_tag2="必殺技",skill_name="月踏之舞",skill_content="【Lv1】<br/>回合开始时,率先行动<br/>赋予我方前后卫全体<br/>物攻・属攻・会心提升5%的效果(2回合)<br/>【Lv10】<br/>回合开始时,率先行动<br/>赋予我方前后卫全体<br/>物攻・属攻・会心提升10%的效果(3回合)"},{skill_order="21",skill_type="EX",skill_tag="buff",skill_sp="2次",skill_tag2="EXアビリティ",skill_name="太阳之歌",skill_content="回合开始时,率先行动<br/>赋予我方前后卫全体主动区<br/>物攻・属攻・会心增益上限提升至50%<br/>与伤害上限提升(效果量30000)的效果(2回合)<br/>【使用条件】当我方处于狂热状态者超过4人以上时",skill_boost="回合数3/4/5"},},},
{owner_order="186",owner_skill={{skill_order="1",skill_type="主动",skill_tag="扇",skill_sp="25",skill_name="三连伏击",skill_content="对敌方单体施以3次扇物理攻击(威力55)",skill_boost="威力65/80/100",test_weak="扇",test_hit="3",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="buff",skill_sp="57",skill_name="猛将的鼓舞Ⅱ",skill_content="赋予我方前卫全体<br/>物攻・属攻・会心提升15%的效果(2回合)",skill_boost="回合数3/4/5"},{skill_order="3",skill_type="主动",skill_tag="风,debuff",skill_sp="45",skill_name="魅风之诗Ⅱ",skill_content="对敌方单体施以3次风属性攻击(威力65)<br/>当我方处于狂热状态者超过4人时<br/>对同一目标以中等概率赋予魅惑状态异常(2回合)<br/>魅力:一定概率无法行动",skill_boost="威力75/90/120",test_weak="风",test_hit="3",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="扇,风,回复",skill_sp="54",skill_name="慈岚的演舞",skill_content="对敌方单体施以3次风属性攻击(威力65)<br/>并突破扇弱点(伤害以风属性计算)<br/>当我方超过4人存在狂热状态时<br/>恢复我方前卫全体的HP(效力90)<br/>能力提升(Boost)MAX时:此回合延迟行动",skill_boost="威力75/90/120",test_weak="风,扇",test_hit="3",test_obj="单"},{skill_order="5",skill_type="主动",skill_tag="扇,风,debuff",skill_sp="76",skill_name="沙岚的演舞",skill_content="对敌方单体施以3次风属性攻击(威力65)<br/>并突破扇弱点(伤害以风属性计算)<br/>根据我方狂热状态的人数赋予效果(2回合)<br/>4人以上:同对象物防・属防降低15%<br/>7人以上:同对象物理・属性耐性降低10%",skill_boost="威力75/90/120",test_weak="风,扇",test_hit="3",test_obj="单"},{skill_order="6",skill_type="主动",skill_tag="buff",skill_sp="74",skill_name="大司教的鼓舞II",skill_content="赋予我方前卫全体<br/>属攻・属防・会心提升15%的效果(2回合)<br/>当我方处于狂热状态者超过7人时<br/>赋予同对象属性伤害提升15%的效果(2回合)",skill_boost="回合数3/4/5",skill_up="88",skill_up_content="消費SP降低(SP59)"},{skill_order="7",skill_type="主动",skill_tag="回复,buff",skill_sp="98",skill_name="辉星之舞",skill_content="赋予我方单体物攻・属攻・会心提升30%的效果(2回合)<br/>根据我方狂热状态的人数赋予效果<br/>4人以上:同对象SP恢复(恢复量20)<br/>7人以上:恢复1BP",skill_boost="回合数3/4/5",skill_up="96",skill_up_content="消費SP降低(SP78)"},{skill_order="8",skill_type="主动",skill_tag="buff",skill_sp="74",skill_name="大骑士的鼓舞II",skill_content="赋予我方前卫全体<br/>物攻・物防・会心提升15%的效果(2回合)<br/>当我方处于狂热状态者超过7人时<br/>赋予同对象物理伤害提升15%的效果(2回合)",skill_boost="回合数3/4/5",skill_up="99",skill_up_content="消費SP降低(SP59)"},{skill_order="9",skill_type="主动",skill_tag="扇,风",skill_sp="51",skill_name="累岚的演舞",skill_content="对敌方单体施以3次风属性攻击(威力45)<br/>并突破扇弱点(伤害以风属性计算)<br/>攻击次数根据我方狂热状态的人数而变化<br/&