歧路旅人:大陆的霸者WIKI
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local p={} p.char_skill_data={ {owner="索菲亚",owner_order="1",owner_skill={{skill_order="1",skill_type="主动",skill_tag="冰",skill_parent="",skill_sp="20",skill_tag2="",skill_name_jp="氷結魔法(単体)Ⅱ",skill_name_cn="冰结魔法(单体)Ⅱ",skill_content_jp="敵単体に氷属性攻撃(威力 170)",skill_content_cn="对敌方单体施以冰属性攻击(威力170)",skill_boost_jp="威力200/240/350",skill_boost_cn="威力200/240/350",test_weak=" 冰",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="冰",skill_parent="",skill_sp="32",skill_tag2="",skill_name_jp="氷結魔法(全体)Ⅱ",skill_name_cn="冰结魔法(全体)Ⅱ",skill_content_jp="敵全体に氷属性攻撃(威力 150)",skill_content_cn="对全体敌人施以冰属性攻击(威力150)",skill_boost_jp="威力175/215/260",skill_boost_cn="威力175/215/260",test_weak=" 冰",test_hit="1",test_obj="敌群"},{skill_order="3",skill_type="主动",skill_tag="冰,debuff",skill_parent="",skill_sp="29",skill_tag2="",skill_name_jp="乱氷結魔法",skill_name_cn="乱冰结魔法",skill_content_jp="ランダムなターゲットに2回の氷属性攻撃(威力 75)<br/>攻撃毎に氷耐性ダウン15%の効果を付与(2ターン)",skill_content_cn="对随机目标施以2次冰属性攻击(威力75)<br/>每次攻击都赋予冰耐性下降15%的效果(2回合)",skill_boost_jp="威力90/110/150",skill_boost_cn="威力90/110/150",test_weak=" 冰",test_hit="2",test_obj="敌乱"},{skill_order="4",skill_type="主动",skill_tag="书,debuff",skill_parent="",skill_sp="20",skill_tag2="",skill_name_jp="属性防御破壊叩き",skill_name_cn="属性防御破坏敲击",skill_content_jp="敵単体に本物理攻撃(威力 170)<br/>さらに、属防ダウン15%の効果を付与(2ターン)",skill_content_cn="对敌方单体施以书物理攻击(威力170)<br/>并赋予属防下降15%的效果(2回合)",skill_boost_jp="威力200/240/350",skill_boost_cn="威力200/240/350",test_weak="书",test_hit="1",test_obj="敌单"},{skill_order="5",skill_type="主动",skill_tag="冰",skill_parent="",skill_sp="28",skill_tag2="",skill_name_jp="大氷結魔法(単体)Ⅱ",skill_name_cn="大冰结魔法(单体)Ⅱ",skill_content_jp="敵単体に2回の氷属性攻撃(威力 90)",skill_content_cn="对敌方单体施以2次冰属性攻击(威力90)",skill_boost_jp="威力105/125/180",skill_boost_cn="威力105/125/180",test_weak=" 冰",test_hit="2",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="冰",skill_parent="",skill_sp="34",skill_tag2="",skill_name_jp="氷結魔法(単体)Ⅲ",skill_name_cn="冰结魔法(单体)Ⅲ",skill_content_jp="敵単体に氷属性攻撃(威力 230)",skill_content_cn="对敌方单体施以冰属性攻击(威力230)",skill_boost_jp="威力260/300/400",skill_boost_cn="威力260/300/400",test_weak="冰",test_hit="1",test_obj="敌单",skill_up="88",skill_up_content_jp="",skill_up_content_cn=""},{skill_order="7",skill_type="主动",skill_tag="冰,debuff",skill_parent="",skill_sp="38",skill_tag2="",skill_name_jp="大乱氷結魔法",skill_name_cn="大乱冰结魔法",skill_content_jp="ランダムなターゲットに3回の氷属性攻撃(威力 55)<br/>攻撃毎に氷耐性ダウン15%の効果を付与(2ターン)",skill_content_cn="对随机目标施以3次冰属性攻击(威力55)<br/>每次攻击都赋予冰耐性下降15%的效果(2回合)",skill_boost_jp="威力65/80/100",skill_boost_cn="威力65/80/100",test_weak=" 冰",test_hit="3",test_obj="敌乱",skill_up="96",skill_up_content_jp="",skill_up_content_cn=""},{skill_order="8",skill_type="主动",skill_tag="冰",skill_parent="",skill_sp="46",skill_tag2="",skill_name_jp="氷結魔法(全体)Ⅲ",skill_name_cn="冰结魔法(全体)Ⅲ",skill_content_jp="敵全体に氷属性攻撃(威力 180)",skill_content_cn="对全体敌人施以冰属性攻击(威力180)",skill_boost_jp="威力205/245/300",skill_boost_cn="威力205/245/300",test_weak=" 冰",test_hit="1",test_obj="敌群",skill_up="99",skill_up_content_jp="",skill_up_content_cn=""},{skill_order="9",skill_type="主动",skill_tag="冰",skill_parent="",skill_sp="52",skill_tag2="",skill_name_jp="特大氷結魔法(単体)Ⅲ",skill_name_cn="特大冰结魔法(单体)Ⅲ",skill_content_jp="敵単体に3回の氷属性攻撃(威力 85)",skill_content_cn="对敌方单体施以3次冰属性攻击(威力85)",skill_boost_jp="威力95/110/140",skill_boost_cn="威力95/110/140",test_weak="冰",test_hit="3",test_obj="敌单",skill_up="100",skill_up_content_jp="",skill_up_content_cn=""},{skill_order="10",skill_type="主动",skill_tag="冰",skill_parent="",skill_sp="500",skill_tag2="灯火の加護",skill_name_jp="絶氷華",skill_name_cn="绝冰华",skill_content_jp="敵全体に氷属性攻撃(威力 530)",skill_content_cn="对全体敌人施以冰属性攻击(威力530)",skill_boost_jp="威力560/700/900",skill_boost_cn="威力560/700/900",test_weak=" 冰",test_hit="1",test_obj="敌群"},{skill_order="11",skill_type="被动",skill_tag="消耗精力减少",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="全快時消費SP半減",skill_name_cn="无伤时消耗SP减半",skill_content_jp="HP満タン時:自身に消費SP量軽減50%の効果を付与<br/>(効力重複不可)",skill_content_cn="HP为最大值时:赋予自身SP消耗量减轻50%的效果<br/>(效果不可重复)"},{skill_order="12",skill_type="被动",skill_tag="冰伤害提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="氷属性強化Ⅴ",skill_name_cn="冰属性强化V",skill_content_jp="自身に氷属性ダメージアップ30%の効果を付与",skill_content_cn="赋予自身冰属性伤害提升30%的效果"},{skill_order="13",skill_type="被动",skill_tag="属攻提升,伤害上限提升",skill_parent="",skill_sp="",skill_tag2="灯火の加護",skill_name_jp="専心の探求",skill_name_cn="专心的探索",skill_content_jp="HP満タン時:自身に属攻アップ15%と<br/>ダメージ上限アップ(効果量 50000)の効果を付与",skill_content_cn="HP为最大值时:自身攻击提升15%<br/>并赋予伤害上限提升(效果量50000)的效果"},{skill_order="14",skill_type="特殊",skill_tag="火耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="火耐性強化",skill_name_cn="火耐性强化",skill_content_jp="自身の火耐性が10%アップ",skill_content_cn="自身的火耐性提升 10%。"},{skill_order="15",skill_type="特殊",skill_tag="冰耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="氷耐性強化",skill_name_cn="冰耐性强化",skill_content_jp="自身の氷耐性が10%アップ",skill_content_cn="自身的冰耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="火耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="火耐性強化",skill_name_cn="火耐性强化",skill_content_jp="自身の火耐性が10%アップ",skill_content_cn="自身的火耐性提升 10%。"},{skill_order="17",skill_type="EX",skill_tag="冰",skill_parent="",skill_sp="",skill_tag2="必殺技",skill_name_jp="銀氷華",skill_name_cn="银冰华",skill_content_jp="【Lv1】<br/>敵全体に氷属性攻撃(威力 375)<br/>【Lv10】<br/>敵全体に氷属性攻撃(威力 450)",skill_content_cn="【Lv1】<br/>对全体敌人施以冰属性攻击(威力375)<br/>【Lv10】<br/>对全体敌人施以冰属性攻击(威力450)",skill_boost_jp="",skill_boost_cn="",test_weak="",test_hit="",test_obj=""},},}, {owner="特欧",owner_order="2",owner_skill={{skill_order="1",skill_type="主动",skill_tag="斧",skill_parent="",skill_sp="18",skill_tag2="",skill_name_jp="大切断",skill_name_cn="大切断",skill_content_jp="敵単体に斧物理攻撃(威力 170)",skill_content_cn="对敌方单体施以斧物理攻击(威力170)",skill_boost_jp="威力200/240/350",skill_boost_cn="威力200/240/350",test_weak=" 斧",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_parent="",skill_sp="36",skill_tag2="",skill_name_jp="全体大治癒",skill_name_cn="全体大治愈",skill_content_jp="味方前衛全体に<br/>HP自動回復の効果を付与(2ターン/効力 120)",skill_content_cn="赋予我方前卫全体<br/>HP自动回复的效果(2回合/效力120)",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj=""},{skill_order="3",skill_type="主动",skill_tag="雷",skill_parent="",skill_sp="20",skill_tag2="",skill_name_jp="雷衝",skill_name_cn="雷冲",skill_content_jp="敵単体に雷属性攻撃(威力 170)",skill_content_cn="对敌方单体施以雷属性攻击(威力170)",skill_boost_jp="威力200/240/350",skill_boost_cn="威力200/240/350",test_weak="雷",test_hit="1",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="回复",skill_parent="",skill_sp="15",skill_tag2="",skill_name_jp="健全化",skill_name_cn="健全化",skill_content_jp="味方単体の状態異常を回復<br/>さらに、状態異常無効化の効果を付与(一部除く/1ターン)",skill_content_cn="驱散我方单体的异常状态<br/>并赋予状态异常无效化的效果(部分除外/1回合)",skill_boost_jp="ターン数2/3/4",skill_boost_cn="回合数2/3/4",test_weak="",test_hit="",test_obj=""},{skill_order="5",skill_type="主动",skill_tag="斧",skill_parent="",skill_sp="38",skill_tag2="",skill_name_jp="三叉断ち",skill_name_cn="三叉劈",skill_content_jp="ランダムなターゲットに3回の斧物理攻撃(威力 65)",skill_content_cn="对随机目标施以3次斧物理攻击(威力65)",skill_boost_jp="威力75/90/120",skill_boost_cn="威力75/90/120",test_weak=" 斧",test_hit="3",test_obj="敌乱"},{skill_order="6",skill_type="主动",skill_tag="回复,buff",skill_parent="",skill_sp="43",skill_tag2="",skill_name_jp="秘伝の治癒",skill_name_cn="秘传的治愈",skill_content_jp="味方前衛全体にHP自動回復(効力 150)と<br/>風耐性アップ20%の効果を付与(2ターン)",skill_content_cn="赋予我方前卫全体HP自动恢复(效力150)<br/>与风耐性提升20%的效果(2回合)",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak=" ",test_hit="",test_obj="",skill_up="88",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP34)",skill_up_note_cn="消費SP降低(SP34)"},{skill_order="7",skill_type="主动",skill_tag="雷",skill_parent="",skill_sp="34",skill_tag2="",skill_name_jp="雷殺",skill_name_cn="雷杀",skill_content_jp="敵単体に雷属性攻撃(威力 230)",skill_content_cn="对单体敌人施以雷属性攻击(威力230)",skill_boost_jp="威力260/300/400",skill_boost_cn="威力260/300/400",test_weak="雷",test_hit="1",test_obj="敌单",skill_up="96",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP27)",skill_up_note_cn="消費SP降低(SP27)"},{skill_order="8",skill_type="主动",skill_tag="回复",skill_parent="",skill_sp="55",skill_tag2="",skill_name_jp="秘伝の霊薬",skill_name_cn="秘传灵药",skill_content_jp="味方単体のHP回復(効力 230)し、状態異常を回復(一部除く)<br/>さらに、HP自動回復の効果を付与(2ターン/効力 150)",skill_content_cn="赋予我方单体HP恢复(效力230)与驱散状态异常(部分除外)<br/>并赋予HP自动恢复的效果(2回合/效力150)",skill_boost_jp="即時回復の効力250/290/350",skill_boost_cn="立即恢复效力250/290/350",test_weak=" ",test_hit="",test_obj="",skill_up="99",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP44)",skill_up_note_cn="消費SP降低(SP44)"},{skill_order="9",skill_type="主动",skill_tag="回复",skill_parent="8",skill_sp="55",skill_tag2="進化",skill_name_jp="秘伝の霊薬",skill_name_cn="秘传灵药",skill_content_jp="味方前衛全体のHP回復(効力 230)し、状態異常を回復(一部除く)<br/>さらに、HP自動回復の効果を付与(2ターン/効力 150)",skill_content_cn="赋予我方前卫全体HP恢复(效力230)与驱散状态异常(部分除外)<br/>并赋予HP自动恢复的效果(2回合/效力150)",skill_boost_jp="即時回復の効力250/290/350",skill_boost_cn="立即恢复效力250/290/350",test_weak=" ",test_hit="",test_obj=""},{skill_order="10",skill_type="主动",skill_tag="斧",skill_parent="",skill_sp="48",skill_tag2="",skill_name_jp="ダブルハーベスト",skill_name_cn="双倍收成",skill_content_jp="敵全体に2回の斧物理攻撃(威力 95)",skill_content_cn="对全体敌人施以2次斧物理攻击(威力95)",skill_boost_jp="威力110/130/150",skill_boost_cn="威力110/130/150",test_weak=" 斧",test_hit="2",test_obj="敌群",skill_up="100",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP38)",skill_up_note_cn="消費SP降低(SP38)"},{skill_order="11",skill_type="主动",skill_tag="斧",skill_parent="",skill_sp="80",skill_tag2="灯火の加護",skill_name_jp="エクスハーベスト",skill_name_cn="提前收割",skill_content_jp="敵単体に4回の斧物理攻撃(威力 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{owner="吉尔德罗伊",owner_order="3",owner_skill={{skill_order="1",skill_type="主动",skill_tag="枪",skill_parent="",skill_sp="18",skill_tag2="",skill_name_jp="急所突き",skill_name_cn="弱点突刺",skill_content_jp="敵単体に槍物理攻撃(威力 170)",skill_content_cn="对敌方单体施以枪物理攻击(威力170)",skill_boost_jp="威力200/240/350",skill_boost_cn="威力200/240/350",test_weak="枪",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="debuff",skill_parent="",skill_sp="13",skill_tag2="",skill_name_jp="挑発",skill_name_cn="挑衅",skill_content_jp="敵全体に自身への挑発効果を付与(3ターン)",skill_content_cn="给予全体敌人对自身的挑衅效果(3回合)",skill_boost_jp="ターン数4/5/6",skill_boost_cn="回合数4/5/6",test_weak="",test_hit="",test_obj=""},{skill_order="3",skill_type="主动",skill_tag="雷",skill_parent="",skill_sp="20",skill_tag2="",skill_name_jp="雷衝",skill_name_cn="雷冲",skill_content_jp="敵単体に雷属性攻撃(威力 170)",skill_content_cn="对单个敌人施以雷属性攻击(威力170)",skill_boost_jp="威力200/240/350",skill_boost_cn="威力200/240/350",test_weak=" 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{owner="米罗德",owner_order="6",owner_skill={{skill_order="1",skill_type="主动",skill_tag="光",skill_parent="",skill_sp="20",skill_tag2="",skill_name_jp="光明魔法(単体)Ⅱ",skill_name_cn="光明魔法(单体)Ⅱ",skill_content_jp="敵単体に光属性攻撃(威力 170)",skill_content_cn="对敌方单体施以光属性攻击(威力170)",skill_boost_jp="威力200/240/350",skill_boost_cn="威力200/240/350",test_weak="光",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_parent="",skill_sp="42",skill_tag2="",skill_name_jp="大回復魔法(全体)",skill_name_cn="大恢复魔法(全体)",skill_content_jp="味方前衛全体のHP回復(効力 130)",skill_content_cn="我方前卫全体HP恢复(效力130)",skill_boost_jp="効力150/180/220",skill_boost_cn="效果150/180/220",test_weak=" ",test_hit=" 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70)",skill_content_cn="对敌方单体施以2次雷属性攻击(威力70)",skill_boost_jp="威力85/105/135",skill_boost_cn="威力85/105/135",test_weak="雷",test_hit="2",test_obj="敌单"},{skill_order="5",skill_type="主动",skill_tag="雷",skill_parent="",skill_sp="20",skill_tag2="",skill_name_jp="雷撃魔法(単体)Ⅱ",skill_name_cn="雷击魔法(单体)Ⅱ",skill_content_jp="敵単体に雷属性攻撃(威力 160)",skill_content_cn="对敌方单体施以雷属性攻击(威力160)",skill_boost_jp="威力190/230/320",skill_boost_cn="威力190/230/320",test_weak="雷",test_hit="1",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="书,debuff",skill_parent="",skill_sp="23",skill_tag2="",skill_name_jp="パラライズバッシュ",skill_name_cn="麻痹猛击",skill_content_jp="敵単体に本物理攻撃(威力 160)<br/>さらに、中確率で麻痺の状態異常を付与(2ターン)",skill_content_cn="对敌方单体施以书物理攻击(威力160)<br/>并中等概率赋予麻痹异常状态(2回合)",skill_boost_jp="威力190/230/320 強化2後:250/290/350",skill_boost_cn="威力190/230/320强化2后: 250/290/350",test_weak="书",test_hit="1",test_obj="敌单",skill_up="72",skill_up_content_jp="",skill_up_content_cn="",skill_up2="99",skill_up_content_jp2="威力アップ(220)",skill_up_content_cn2="威力提升(220)",skill_up_note_jp="消費SPダウン(SP18)",skill_up_note_cn="消費SP降低(SP18)"},{skill_order="7",skill_type="主动",skill_tag="雷",skill_parent="",skill_sp="32",skill_tag2="",skill_name_jp="雷撃魔法(全体)Ⅱ",skill_name_cn="雷击魔法(全体)Ⅱ",skill_content_jp="敵全体に雷属性攻撃(威力 145)",skill_content_cn="对全体敌人施以雷属性攻击(威力145)",skill_boost_jp="威力170/200/245 強化2後:200/240/280",skill_boost_cn="威力170/200/245强化2后: 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115)<br/>攻撃毎に氷耐性ダウン10%の効果を付与(2ターン)",skill_content_cn="【Lv1】<br/>对随机目标施以4次冰属性攻击(威力95)<br/>每次攻击赋予冰耐性降低5%的效果(2回合)<br/>【Lv10】<br/>对随机目标施以4次冰属性攻击(威力115)<br/>每次攻击赋予冰耐性降低10%的效果(2回合)",skill_boost_jp="",skill_boost_cn="",test_weak="",test_hit="",test_obj=""},{skill_order="19",skill_type="EX",skill_tag="冰",skill_parent="",skill_sp="",skill_tag2="EXアビリティ,弱点外",skill_name_jp="インディゴバースト",skill_name_cn="靛蓝爆裂",skill_content_jp="敵単体に5回の氷属性攻撃(威力 35)<br/>弱点以外でもシールドポイントを削る<br/>【使用条件】自身の必殺技を1回以上使用する",skill_content_cn="对敌方单体施以5次冰属性攻击(威力35)<br/>即使非弱点也会削减护盾点数<br/>【使用条件】至少使用一次自身的极限技(必杀)。",skill_boost_jp="威力45/55/80",skill_boost_cn="威力45/55/80",test_weak="",test_hit="",test_obj=""},},}, {owner="贝尔加",owner_order="29",owner_skill={{skill_order="1",skill_type="主动",skill_tag="枪",skill_parent="",skill_sp="7",skill_tag2="",skill_name_jp="貫く",skill_name_cn="贯穿",skill_content_jp="敵単体に槍物理攻撃(威力 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85)<br/>攻撃毎に小確率で出血の状態異常を付与(2ターン)",skill_content_cn="对随机目标施以3次杖物理攻击(威力85)<br/>每次攻击小概率赋予出血状态异常(2回合)",skill_boost_jp="威力95/110/140",skill_boost_cn="威力95/110/140",test_weak=" 杖",test_hit="3",test_obj="敌乱"},{skill_order="10",skill_type="被动",skill_tag="异常效果延长(相互)",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="異常効果延長(相互/与)",skill_name_cn="异常效果延长(相互/与)",skill_content_jp="前衛か後衛が状態異常を付与した際の<br/>効果を1ターン延長(一部除く/重複不可)",skill_content_cn="前后卫赋予异常状态时<br/>效果延长1回合(部分除外/不可重复)"},{skill_order="11",skill_type="被动",skill_tag="伤害提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="血気",skill_name_cn="血气",skill_content_jp="出血状態の敵がいる時<br/>自身にダメージアップ30%の効果を付与",skill_content_cn="当敌人处于出血状态时<br/>赋予自身伤害提升30%的效果"},{skill_order="12",skill_type="被动",skill_tag="体力自动回复",skill_parent="",skill_sp="",skill_tag2="灯火の加護",skill_name_jp="後衛時HP治癒(前単)",skill_name_cn="后卫时HP治愈(前单)",skill_content_jp="後衛時:前衛にHP自動回復の効果を付与(効力 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145)",skill_content_cn="对全体敌人施以风属性攻击(威力145)",skill_boost_jp="威力170/200/245",skill_boost_cn="威力170/200/245",test_weak="风",test_hit="1",test_obj="敌群"},{skill_order="5",skill_type="主动",skill_tag="风",skill_parent="",skill_sp="34",skill_tag2="",skill_name_jp="風塵魔法(単体)Ⅲ",skill_name_cn="风尘魔法(单体)Ⅲ",skill_content_jp="敵単体に風属性攻撃(威力 220)",skill_content_cn="对敌方单体施以风属性攻击(威力220)",skill_boost_jp="威力250/290/350",skill_boost_cn="威力250/290/350",test_weak="风",test_hit="1",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="debuff",skill_parent="",skill_sp="12",skill_tag2="",skill_name_jp="風耐性破壊(全体)Ⅱ",skill_name_cn="风耐性破坏(全体)Ⅱ",skill_content_jp="敵全体に風耐性ダウン15%の効果を付与(2ターン)",skill_content_cn="赋予全体敌人风耐性降低15%的效果(2回合)",skill_boost_jp="ターン数3/4/5 強化後:4/5/6 強化2後:5/6/7",skill_boost_cn="回合数3/4/5强化后:4/5/6强化2后:5/6/7",test_weak="",test_hit="",test_obj="",skill_up="72",skill_up_content_jp="",skill_up_content_cn="",skill_up2="99",skill_up_content_jp2="効果ターン数アップ(4ターン)",skill_up_content_cn2="效果回合数提升(4回合)",skill_up_note_jp="効果ターン数アップ(3ターン)",skill_up_note_cn="效果回合数提升(3回合)"},{skill_order="7",skill_type="主动",skill_tag="风",skill_parent="",skill_sp="30",skill_tag2="",skill_name_jp="大風塵魔法(全体)",skill_name_cn="大风尘魔法(全体)",skill_content_jp="敵全体に2回の風属性攻撃(威力 65)",skill_content_cn="对全体敌人施以2次风属性攻击(威力65)",skill_boost_jp="威力75/90/115 強化2後:90/105/125",skill_boost_cn="威力75/90/115强化2后: 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55)<br/>弱点以外でもシールドポイントを削る",skill_content_cn="对敌方单体施以3次短剑物理攻击(威力55)<br/>即使非弱点也会削减护盾点数",skill_boost_jp="威力65/80/100",skill_boost_cn="威力65/80/100",test_weak="短剑",test_hit="3",test_obj="单"},{skill_order="8",skill_type="被动",skill_tag="速度提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="開始時速度強化(相互)",skill_name_cn="开始时速度增强(相互)",skill_content_jp="戦闘開始時:前衛と後衛に<br/>速度アップ10%の効果を付与(3ターン)",skill_content_cn="战斗开始时候:前后卫<br/>速度提升10%的效果(3回合)"},{skill_order="9",skill_type="被动",skill_tag="冰耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="開始時氷耐性強化(相互)",skill_name_cn="开始时冰耐性增强(相互)",skill_content_jp="戦闘開始時:前衛と後衛に<br/>氷耐性アップ効果10%の効果を付与(3ターン)",skill_content_cn="战斗开始时候:前后卫<br/>赋予冰耐性提升效果10%的效果(3回合)"},{skill_order="10",skill_type="被动",skill_tag="物攻提升",skill_parent="",skill_sp="",skill_tag2="灯火の加護",skill_name_jp="物攻強化(相互)",skill_name_cn="物攻强化(相互)",skill_content_jp="前衛と後衛に物攻アップ10%の効果を付与",skill_content_cn="赋予前后卫物攻提升10%的效果"},{skill_order="11",skill_type="特殊",skill_tag="冰耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="氷耐性強化",skill_name_cn="冰耐性强化",skill_content_jp="自身の氷耐性が10%アップ",skill_content_cn="自身的冰耐性提升 10%。"},{skill_order="12",skill_type="EX",skill_tag="短剑,debuff",skill_parent="",skill_sp="",skill_tag2="必殺技",skill_name_jp="レッドバリーの刃",skill_name_cn="红巴里之刃",skill_content_jp="【Lv1】<br/>敵単体に短剣物理攻撃(威力 440)<br/>さらに、物防ダウン5%の効果を付与(2ターン)<br/>【Lv10】<br/>敵単体に短剣物理攻撃(威力 525)<br/>さらに、物防ダウン10%の効果を付与(2ターン)",skill_content_cn="【Lv1】<br/>对敌方单体施以短剑物理攻击(威力440)<br/>并赋予物防降低5%的效果(2回合)<br/>【Lv10】<br/>对敌方单体施以短剑物理攻击(威力525)<br/>并赋予物防降低10%的效果(2回合)",skill_boost_jp="",skill_boost_cn="",test_weak="",test_hit="",test_obj=""},},}, {owner="佩妮",owner_order="59",owner_skill={{skill_order="1",skill_type="主动",skill_tag="斧",skill_parent="",skill_sp="7",skill_tag2="",skill_name_jp="脳天撃",skill_name_cn="脑天击",skill_content_jp="敵単体に斧物理攻撃(威力 120)",skill_content_cn="对敌方单体施以斧物理攻击(威力120)",skill_boost_jp="威力150/190/240",skill_boost_cn="威力150/190/240",test_weak=" 斧",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_parent="",skill_sp="12",skill_tag2="",skill_name_jp="応急手当",skill_name_cn="急救",skill_content_jp="味方単体のHP回復(効力 90)",skill_content_cn="单体我方的HP恢复(效力90)",skill_boost_jp="効力110/150/210",skill_boost_cn="效力110/150/210",test_weak="",test_hit="",test_obj=""},{skill_order="3",skill_type="主动",skill_tag="雷",skill_parent="",skill_sp="9",skill_tag2="",skill_name_jp="雷撃",skill_name_cn="雷击",skill_content_jp="敵単体に雷属性攻撃(威力 120)",skill_content_cn="对单体敌人施以雷属性攻击(威力120)",skill_boost_jp="威力150/190/240",skill_boost_cn="威力150/190/240",test_weak="雷",test_hit="1",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="回复",skill_parent="",skill_sp="5",skill_tag2="",skill_name_jp="毒治療",skill_name_cn="毒药治疗",skill_content_jp="味方単体の毒の状態異常を回復<br/>ブースト時は毒無効化の効果を付与",skill_content_cn="恢复我方单体的毒药状态异常<br/>提升时赋予毒无效化效果",skill_boost_jp="毒無効化のターン数2/3/4",skill_boost_cn="毒无效化的回合数2/3/4",test_weak="",test_hit="",test_obj=""},{skill_order="5",skill_type="主动",skill_tag="回复",skill_parent="",skill_sp="24",skill_tag2="",skill_name_jp="救急手当",skill_name_cn="急救津贴",skill_content_jp="味方単体のHP回復(効力 150)",skill_content_cn="单体我方的HP恢复(效力150)",skill_boost_jp="効力170/210/270",skill_boost_cn="效力170/210/270",test_weak="",test_hit="",test_obj=""},{skill_order="6",skill_type="主动",skill_tag="斧",skill_parent="",skill_sp="26",skill_tag2="",skill_name_jp="連続断",skill_name_cn="连续断",skill_content_jp="敵単体に2回の斧物理攻撃(威力 80)",skill_content_cn="对敌方单体施以2次斧物理攻击(威力80)",skill_boost_jp="威力95/115/150 強化2後:125/145/170",skill_boost_cn="威力95/115/150强化2后: 125/145/170",test_weak=" 斧",test_hit="2",test_obj="敌单",skill_up="60",skill_up_content_jp="",skill_up_content_cn="",skill_up2="100",skill_up_content_jp2="威力アップ(110)",skill_up_content_cn2="威力提升(110)",skill_up_note_jp="消費SPダウン(SP21)",skill_up_note_cn="消費SP降低(SP21)"},{skill_order="7",skill_type="主动",skill_tag="斧",skill_parent="",skill_sp="52",skill_tag2="灯火の加護",skill_name_jp="三叉両断",skill_name_cn="三叉两断",skill_content_jp="ランダムなターゲットに3回の斧物理攻撃(威力 85)",skill_content_cn="对随机目标施以3次斧物理攻击(威力85)",skill_boost_jp="威力95/110/140",skill_boost_cn="威力95/110/140",test_weak=" 斧",test_hit="3",test_obj="敌乱"},{skill_order="8",skill_type="被动",skill_tag="金币数量增加",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="獲得リーフ強化",skill_name_cn="获得叶子强化",skill_content_jp="戦闘終了時:獲得リーフが3%アップ",skill_content_cn="战斗结束时:获得的叶子提升3%"},{skill_order="9",skill_type="被动",skill_tag="风耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="開始時風耐性強化(相互)",skill_name_cn="开始时风阻增强(相互)",skill_content_jp="戦闘開始時:前衛と後衛に<br/>風耐性アップ10%の効果を付与(3ターン)",skill_content_cn="战斗开始时候:前后卫<br/>提升风阻10%的效果(3回合)"},{skill_order="10",skill_type="被动",skill_tag="风耐性提升",skill_parent="9",skill_sp="",skill_tag2="進化",skill_name_jp="風耐性強化(相互)",skill_name_cn="加强抗风技能(相互)",skill_content_jp="前衛と後衛に風耐性アップ10%の効果を付与",skill_content_cn="赋予前后卫抗风技能提升10%的效果"},{skill_order="11",skill_type="被动",skill_tag="",skill_parent="",skill_sp="",skill_tag2="灯火の加護",skill_name_jp="ペニーお手製万能薬",skill_name_cn="佩妮自制万能药",skill_content_jp="ターン終了時:<br/>味方前衛全体の状態異常を10%の確率で回復(一部除く)",skill_content_cn="回合结束时:<br/>以10%的概率恢复我方前卫全体的状态异常(部分除外)"},{skill_order="12",skill_type="特殊",skill_tag="风耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="風耐性強化",skill_name_cn="风耐性强化",skill_content_jp="自身の風耐性が10%アップ",skill_content_cn="自身的风耐性提升 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300)し、毒の状態異常を回復<br/>さらに、毒無効化の効果を付与(3ターン)",skill_content_cn="【Lv1】<br/>我方单体的HP恢复(效力250),毒状态异常恢复<br/>并赋予毒无效化效果(2回合)<br/>【Lv10】<br/>敌方单体的HP恢复(效力300),毒状态异常恢复<br/>并赋予毒无效化效果(3回合)",skill_boost_jp="",skill_boost_cn="",test_weak="",test_hit="",test_obj=""},{skill_order="16",skill_type="EX",skill_tag="回复",skill_parent="",skill_sp="",skill_tag2="EXアビリティ",skill_name_jp="ザクロシャワー",skill_name_cn="石榴淋浴",skill_content_jp="味方前衛全体のBPを1回復<br/>ただし、ターン中、行動が遅くなる<br/>【使用条件】8ターン目以降",skill_content_cn="恢复我方前卫全体的BP 1<br/>但是,在回合中,行动会变慢<br/>【使用条件】第8回合以后",skill_boost_jp="BP回復量2/3/4",skill_boost_cn="BP恢复量2/3/4",test_weak="",test_hit="",test_obj=""},},}, {owner="萨莉亚",owner_order="60",owner_skill={{skill_order="1",skill_type="主动",skill_tag="斧",skill_parent="",skill_sp="7",skill_tag2="",skill_name_jp="脳天撃",skill_name_cn="脑天击",skill_content_jp="敵単体に斧物理攻撃(威力 120)",skill_content_cn="对敌方单体施以斧物理攻击(威力120)",skill_boost_jp="威力150/190/240",skill_boost_cn="威力150/190/240",test_weak=" 斧",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_parent="",skill_sp="10",skill_tag2="",skill_name_jp="治癒",skill_name_cn="治愈",skill_content_jp="味方単体にHP自動回復の効果を付与(2ターン/効力 90)",skill_content_cn="赋予我方单体HP自动回复的效果(2回合/效力90)",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj=""},{skill_order="3",skill_type="主动",skill_tag="冰",skill_parent="",skill_sp="9",skill_tag2="",skill_name_jp="氷撃",skill_name_cn="冰击",skill_content_jp="敵単体に氷属性攻撃(威力 120)",skill_content_cn="对敌方单体施以冰属性攻击(威力120)",skill_boost_jp="威力150/190/240",skill_boost_cn="威力150/190/240",test_weak=" 冰",test_hit="1",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="回复",skill_parent="",skill_sp="5",skill_tag2="",skill_name_jp="出血治療",skill_name_cn="出血治疗",skill_content_jp="味方単体の出血の状態異常を回復<br/>ブースト時は出血無効化の効果を付与",skill_content_cn="恢复我方单体出血状态异常<br/>提升时赋予出血无效化的效果",skill_boost_jp="出血無効化のターン数2/3/4",skill_boost_cn="出血无效化的回合数2/3/4",test_weak="",test_hit="",test_obj=""},{skill_order="5",skill_type="主动",skill_tag="斧",skill_parent="",skill_sp="18",skill_tag2="",skill_name_jp="大切断",skill_name_cn="大切割",skill_content_jp="敵単体に斧物理攻撃(威力 150)",skill_content_cn="对敌方单体施以斧物理攻击(威力150)",skill_boost_jp="威力180/220/270",skill_boost_cn="威力180/220/270",test_weak=" 斧",test_hit="1",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="回复",skill_parent="",skill_sp="19",skill_tag2="",skill_name_jp="大治癒",skill_name_cn="大治愈",skill_content_jp="味方単体にHP自動回復の効果を付与(2ターン/効力 120)",skill_content_cn="赋予我方单体HP自动回复的效果(2回合/效力120)",skill_boost_jp="ターン数3/4/5 強化後:4/5/6",skill_boost_cn="回合数3/4/5强化后:4/5/6",test_weak="",test_hit="",test_obj="",skill_up="60",skill_up_content_jp="",skill_up_content_cn="",skill_up2="100",skill_up_content_jp2="効力アップ(150)",skill_up_content_cn2="效力提升(150)",skill_up_note_jp="効果ターン数アップ(3ターン)",skill_up_note_cn="效果回合数提升(3回合)"},{skill_order="7",skill_type="主动",skill_tag="回复",skill_parent="",skill_sp="55",skill_tag2="灯火の加護",skill_name_jp="慈癒の恵み",skill_name_cn="慈治的恩惠",skill_content_jp="味方前衛全体のHP回復(効力 45)<br/>さらに、HP自動回復の効果を付与(5ターン/効力 70)",skill_content_cn="我方前卫全体的HP恢复(效力45)<br/>并赋予HP自动恢复的效果(5回合/效力70)",skill_boost_jp="効力60/80/110",skill_boost_cn="效力60/80/110",test_weak="",test_hit="",test_obj=""},{skill_order="8",skill_type="被动",skill_tag="物攻提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="開始時物攻強化(相互)",skill_name_cn="开始时物攻强化(相互)",skill_content_jp="戦闘開始時:前衛と後衛に<br/>物攻アップ10%の効果を付与",skill_content_cn="战斗开始时候:前后卫<br/>赋予物攻提升10%的效果"},{skill_order="9",skill_type="被动",skill_tag="火耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="開始時火耐性強化(相互)",skill_name_cn="开始时加强耐火性(相互)",skill_content_jp="戦闘開始時:前衛と後衛に<br/>火耐性アップ10%の効果を付与(3ターン)",skill_content_cn="战斗开始时候:前后卫<br/>赋予火耐性提升10%的效果(3回合)"},{skill_order="10",skill_type="被动",skill_tag="火耐性提升",skill_parent="9",skill_sp="",skill_tag2="進化",skill_name_jp="火耐性強化(相互)",skill_name_cn="火耐性强化(相互)",skill_content_jp="前衛と後衛に<br/>火耐性アップ10%の効果を付与",skill_content_cn="前后卫<br/>提升10%的抗火效果"},{skill_order="11",skill_type="被动",skill_tag="物防提升",skill_parent="",skill_sp="",skill_tag2="灯火の加護",skill_name_jp="物防強化(相互)",skill_name_cn="物防强化(相互)",skill_content_jp="前衛と後衛に物防アップ10%の効果を付与",skill_content_cn="赋予前后卫物防提升10%的效果"},{skill_order="12",skill_type="特殊",skill_tag="火耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="火耐性強化",skill_name_cn="火耐性强化",skill_content_jp="自身の火耐性が10%アップ",skill_content_cn="自身的火耐性提升 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140)",skill_content_cn="对全体敌人施以火属性攻击(威力140)",skill_boost_jp="威力165/195/230 強化2後:195/235/270",skill_boost_cn="威力165/195/230强化2后: 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10%。"},{skill_order="12",skill_type="EX",skill_tag="扇,buff",skill_parent="",skill_sp="",skill_tag2="必殺技",skill_name_jp="レッドバリーの舞踏",skill_name_cn="红色峡谷之舞蹈",skill_content_jp="【Lv1】<br/>敵単体に扇物理攻撃(威力 440)<br/>さらに、味方前衛全体に物防アップ5%の効果を付与(2ターン)<br/>【Lv10】<br/>敵単体に扇物理攻撃(威力 525)<br/>さらに、味方前衛全体に物防アップ10%の効果を付与(2ターン)",skill_content_cn="【Lv1】<br/>对敌方单体单体施以扇子物理攻击(威力 440)<br/>并赋予我方前卫全体物防提升5%的效果(2回合)<br/>【Lv10】<br/>对敌方单体单体施以扇子物理攻击(威力 525)<br/>并赋予我方前卫全体物防提升10%的效果(2回合)",skill_boost_jp="",skill_boost_cn="",test_weak="",test_hit="",test_obj=""},},}, {owner="洁卡莉特Ex",owner_order="65",owner_skill={{skill_order="1",skill_type="主动",skill_tag="枪",skill_parent="",skill_sp="26",skill_tag2="",skill_name_jp="連続突き",skill_name_cn="连环突刺",skill_content_jp="敵単体に2回の槍物理攻撃(威力 90)",skill_content_cn="对敌方单体施以2次枪物理攻击(威力90)",skill_boost_jp="威力105/125/180",skill_boost_cn="威力105/125/180",test_weak="枪",test_hit="2",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="debuff",skill_parent="",skill_sp="13",skill_tag2="",skill_name_jp="挑発",skill_name_cn="挑衅",skill_content_jp="敵全体に自身への挑発効果を付与(2ターン)",skill_content_cn="对全体敌人赋予对自身的挑衅效果(2回合)",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj=""},{skill_order="3",skill_type="主动",skill_tag="枪,剑",skill_parent="",skill_sp="50",skill_tag2="迅速行动",skill_name_jp="槍を剣に変える",skill_name_cn="化枪为剑",skill_content_jp="ターン中、素早く行動し<br/>敵単体に槍物理攻撃(威力 180)<br/>剣弱点を突ける(ダメージ計算は槍物理)",skill_content_cn="回合中,迅速行动<br/>对全体敌人施以枪物理攻击(威力 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100)",skill_content_cn="【Lv1】<br/>对全体敌人施以3次雷属性攻击(威力85)<br/>【Lv10】<br/>对全体敌人施以5次雷属性攻击(威力100)",skill_boost_jp="",skill_boost_cn="",test_weak="",test_hit="",test_obj=""},{skill_order="21",skill_type="EX",skill_tag="雷,debuff",skill_parent="",skill_sp="",skill_tag2="EXアビリティ",skill_name_jp="ゴロゴロバースト",skill_name_cn="轰隆爆裂",skill_content_jp="敵単体に雷耐性ダウン15%の効果を付与(2ターン)<br/>さらに、雷属性攻撃(威力 290)<br/>【使用条件】自身の必殺技を1回以上使用する",skill_content_cn="赋予敌方单体雷耐性下降15%的效果(2回合)<br/>并施以雷属性攻击(威力290)<br/>【使用条件】至少使用一次自己的极限技(必杀)。",skill_boost_jp="威力340/380/500",skill_boost_cn="威力340/380/500",test_weak="",test_hit="",test_obj=""},},}, {owner="杜兰",owner_order="71",owner_skill={{skill_order="1",skill_type="主动",skill_tag="短剑",skill_parent="",skill_sp="18",skill_tag2="",skill_name_jp="ダブルスティング",skill_name_cn="双重刺痛",skill_content_jp="敵単体に2回の短剣物理攻撃(威力 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{owner="妮可拉",owner_order="72",owner_skill={{skill_order="1",skill_type="主动",skill_tag="短剑,debuff",skill_parent="",skill_sp="20",skill_tag2="",skill_name_jp="スパイダーファング",skill_name_cn="蜘蛛毒牙",skill_content_jp="敵単体に短剣物理攻撃(威力 170)<br/>さらに速度ダウン15%を付与(2ターン)※行動順影響は2ターン目",skill_content_cn="对敌方单体施以短剑物理攻击(威力170)<br/>并使其速度降低15%(2回合)※行动顺序影响从下回合开始",skill_boost_jp="威力200/240/350",skill_boost_cn="威力200/240/350",test_weak="短剑",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="短剑",skill_parent="",skill_sp="24",skill_tag2="弱点外",skill_name_jp="シールドバースト",skill_name_cn="防壁炸裂",skill_content_jp="敵単体に短剣物理攻撃(威力 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65)",skill_content_cn="对敌方单体施以3次枪物理攻击(威力65)",skill_boost_jp="威力75/90/120",skill_boost_cn="威力75/90/120",test_weak="枪",test_hit="3",test_obj="敌单",skill_up="99",skill_up_content_jp="",skill_up_content_cn=""},{skill_order="9",skill_type="主动",skill_tag="枪",skill_parent="",skill_sp="37",skill_tag2="",skill_name_jp="ディスペラート",skill_name_cn="绝望",skill_content_jp="敵単体に槍物理攻撃(威力 290)<br/>ただし、30%の確率で自身に最大HP30%のダメージを受ける",skill_content_cn="对敌方单体施以枪物理攻击(威力290)<br/>但有30%的几率会受到相当于自身最大HP30%的伤害。",skill_boost_jp="威力320/380/500",skill_boost_cn="威力320/380/500",test_weak="枪",test_hit="1",test_obj="敌单",skill_up="100",skill_up_content_jp="",skill_up_content_cn=""},{skill_order="10",skill_type="主动",skill_tag="枪",skill_parent="",skill_sp="180",skill_tag2="灯火の加護",skill_name_jp="インヴェルシオーネ",skill_name_cn="倒转乾坤",skill_content_jp="敵単体に1〜2回の槍物理攻撃(威力 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10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+10000",skill_name_cn="伤害上限+10000",skill_content_jp="自身のダメージ上限が10000アップ",skill_content_cn="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+20000",skill_name_cn="伤害上限+20000",skill_content_jp="自身のダメージ上限が20000アップ",skill_content_cn="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="枪",skill_parent="",skill_sp="",skill_tag2="必殺技",skill_name_jp="ハードエイト",skill_name_cn="双四八",skill_content_jp="【Lv1】<br/>敵単体に槍物理攻撃(威力 500)<br/>【Lv10】<br/>敵単体に槍物理攻撃(威力 600)",skill_content_cn="【Lv1】<br/>对敌方单体施以枪物理攻击(威力500)<br/>【Lv10】<br/>对敌方单体进行枪物理攻击(威力600)",skill_boost_jp="",skill_boost_cn="",test_weak="",test_hit="",test_obj=""},{skill_order="21",skill_type="EX",skill_tag="枪",skill_parent="",skill_sp="",skill_tag2="EXアビリティ",skill_name_jp="ロヴィーナ",skill_name_cn="毁灭",skill_content_jp="ターン中、素早く行動し<br/>敵単体に4〜10回の槍物理攻撃(威力 30)<br/>ただし、30%の確率で自身にダメージ(効果量 自身の最大HPの80%)<br/>【使用条件】5ターン目以降",skill_content_cn="回合开始时,率先行动<br/>对敌方单体施以4〜10次枪物理攻击(威力30)<br/>但有30%的几率会对自身造成伤害(效果量为自身最大生命值的80%)。<br/>【使用条件】第五个回合及之后",skill_boost_jp="威力35/40/60",skill_boost_cn="威力35/40/60",test_weak="",test_hit="",test_obj=""},},}, {owner="闪达",owner_order="80",owner_skill={{skill_order="1",skill_type="主动",skill_tag="短剑,扇",skill_parent="",skill_sp="20",skill_tag2="",skill_name_jp="ハーゲン呼び",skill_name_cn="呼唤哈根",skill_content_jp="ハーゲンを呼び出し、敵単体に短剣物理2回攻撃(威力 75)<br/>または敵全体に扇物理攻撃(威力 120)",skill_content_cn="召唤哈根,对敌方单体施以2次短剑物理攻击(威力75)<br/>或对全体敌人施以扇物理攻击(威力120)",skill_boost_jp="短剣:威力90/110/150 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65)",skill_content_cn="对随机目标施以3次弓物理攻击(威力65)",skill_boost_jp="威力75/90/120",skill_boost_cn="威力75/90/120",test_weak=" 弓",test_hit="3",test_obj="敌乱"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_parent="",skill_sp="22",skill_tag2="",skill_name_jp="覚醒",skill_name_cn="觉醒",skill_content_jp="自身に物攻アップ15%と<br/>会心アップ15%の効果を付与(3ターン)",skill_content_cn="赋予自身物理攻击增加 15%<br/>与会心提升15%的效果(3回合)",skill_boost_jp="ターン数4/5/6",skill_boost_cn="回合数4/5/6",test_weak="",test_hit="",test_obj=""},{skill_order="6",skill_type="主动",skill_tag="回复",skill_parent="",skill_sp="36",skill_tag2="",skill_name_jp="治癒の波動",skill_name_cn="治愈的波动",skill_content_jp="自身にHP自動回復の効果を付与(3ターン/効力 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180)<br/>さらに、中確率で暗闇の状態異常を付与(2ターン)",skill_content_cn="对全体敌人施以光属性攻击(威力180)<br/>并有中等概率赋予黑暗状态异常(2回合)",skill_boost_jp="威力205/245/300",skill_boost_cn="威力205/245/300",test_weak="光",test_hit="1",test_obj="敌群",skill_up="99",skill_up_content_jp="",skill_up_content_cn=""},{skill_order="9",skill_type="主动",skill_tag="弓",skill_parent="",skill_sp="70",skill_tag2="",skill_name_jp="行雲流水",skill_name_cn="行云流水",skill_content_jp="ランダムなターゲットに5回の弓物理攻撃(威力 55)",skill_content_cn="对随机目标施以5次弓物理攻击(威力55)",skill_boost_jp="威力65/75/100",skill_boost_cn="威力65/75/100",test_weak=" 弓",test_hit="5",test_obj="敌乱",skill_up="100",skill_up_content_jp="",skill_up_content_cn=""},{skill_order="10",skill_type="主动",skill_tag="弓",skill_parent="",skill_sp="81",skill_tag2="灯火の加護",skill_name_jp="不惜身命",skill_name_cn="不惜身命",skill_content_jp="敵全体に4回の弓物理攻撃(威力 45)<br/>必ずクリティカルダメージ",skill_content_cn="对全体敌人施以4次弓物理攻击(威力45)<br/>必定造成暴击伤害",skill_boost_jp="威力55/65/80",skill_boost_cn="威力55/65/80",test_weak=" 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最大SPの10%)",skill_content_cn="赋予自身SP自动回复的效果(回复量最大SP的10%)"},{skill_order="15",skill_type="特殊",skill_tag="暗耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="闇耐性強化",skill_name_cn="暗耐性强化",skill_content_jp="自身の闇耐性が10%アップ",skill_content_cn="自身的暗耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="光耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="光耐性強化",skill_name_cn="光耐性强化",skill_content_jp="自身の光耐性が10%アップ",skill_content_cn="自身的光耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="暗耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="闇耐性強化",skill_name_cn="暗耐性强化",skill_content_jp="自身の闇耐性が10%アップ",skill_content_cn="自身的暗耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+10000",skill_name_cn="伤害上限+10000",skill_content_jp="自身のダメージ上限が10000アップ",skill_content_cn="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+20000",skill_name_cn="伤害上限+20000",skill_content_jp="自身のダメージ上限が20000アップ",skill_content_cn="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="短剑,弓,扇",skill_parent="",skill_sp="",skill_tag2="必殺技",skill_name_jp="狩猟連弓・魔狼",skill_name_cn="狩猎连弓・魔狼",skill_content_jp="【Lv1】<br/>ハーゲンを呼び出し<br/>敵単体に2回の短剣物理攻撃(威力 90)と<br/>敵全体に扇物理攻撃(威力 140)<br/>さらに、敵単体に弓物理攻撃(威力 190)<br/>【Lv10】<br/>ハーゲンを呼び出し<br/>敵単体に2回の短剣物理攻撃(威力 110)と<br/>敵全体に扇物理攻撃(威力 170)<br/>さらに、敵単体に弓物理攻撃(威力 230)",skill_content_cn="【Lv1】<br/>呼叫哈根<br/>对敌方单体施以2次短剑物理攻击(威力90)<br/>或对全体敌人施以扇物理攻击(威力140)<br/>并对敌方单体施以弓物理攻击(威力190)<br/>【Lv10】<br/>呼叫哈根<br/>对敌方单体施以2次短剑物理攻击(威力110)<br/>或对全体敌人施以扇物理攻击(威力170)<br/>并对敌方单体施以弓物理攻击(威力230)",skill_boost_jp="",skill_boost_cn="",test_weak="",test_hit="",test_obj=""},{skill_order="21",skill_type="EX",skill_tag="弓,光",skill_parent="",skill_sp="",skill_tag2="EXアビリティ",skill_name_jp="抜山蓋世",skill_name_cn="拔山蓋世",skill_content_jp="敵単体に2回の弓物理攻撃(威力 150)<br/>光弱点を突ける(ダメージ計算は弓物理)<br/>このアビリティのダメージ上限が50000アップ<br/>攻撃対象がブレイク中の時威力が1.2倍<br/>【使用条件】3ターン目以降",skill_content_cn="对敌方单体施以2次弓物理攻击(威力 150)<br/>可攻击光弱点(伤害以弓物理计算)<br/>该技能的伤害上限提升50000<br/>攻击对象被破防时威力增加1.2倍<br/>【使用条件】第3回合以后",skill_boost_jp="威力165/195/260",skill_boost_cn="威力165/195/260",test_weak="",test_hit="",test_obj=""},},}, {owner="波拉",owner_order="81",owner_skill={{skill_order="1",skill_type="主动",skill_tag="暗",skill_parent="",skill_sp="24",skill_tag2="",skill_name_jp="闇夜の詩",skill_name_cn="暗夜之诗",skill_content_jp="敵全体に闇属性攻撃(威力 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55)",skill_content_cn="对随机目标施以5次斧物理攻击(威力55)",skill_boost_jp="威力65/75/100",skill_boost_cn="威力65/75/100",test_weak=" 斧",test_hit="5",test_obj="敌乱"},{skill_order="11",skill_type="主动",skill_tag="斧",skill_parent="",skill_sp="64",skill_tag2="灯火の加護",skill_name_jp="ツインランページ",skill_name_cn="双重冲撞",skill_content_jp="敵単体に2回の斧物理攻撃(威力 135)<br/>自身が会心アップ状態の時威力が1.2倍",skill_content_cn="对敌方单体施以2次斧物理攻击(威力135)<br/>自身处于会心提升状态时威力提升1.2倍",skill_boost_jp="威力150/175/235",skill_boost_cn="威力150/175/235",test_weak=" 斧",test_hit="2",test_obj="敌单"},{skill_order="12",skill_type="被动",skill_tag="体力自动回复",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="後衛時HP治癒(前単)",skill_name_cn="后卫时HP治愈(前单)",skill_content_jp="後衛時:前衛にHP自動回復の効果を付与(効力 100)",skill_content_cn="后卫时:赋予前卫HP自动回复的效果(效力100)"},{skill_order="13",skill_type="被动",skill_tag="会心提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="全快時会心強化Ⅴ",skill_name_cn="无伤时会心强化V",skill_content_jp="HP満タン時:自身に会心アップ30%の効果を付与",skill_content_cn="HP为最大值时:赋予自身会心提升30%的效果"},{skill_order="14",skill_type="被动",skill_tag="暴击伤害提升",skill_parent="",skill_sp="",skill_tag2="灯火の加護",skill_name_jp="全快時会心威力強化(相互)Ⅲ",skill_name_cn="无伤时会心威力强化(相互)Ⅲ",skill_content_jp="HP満タン時:前衛と後衛にクリティカル時の<br/>ダメージアップ20%の効果を付与",skill_content_cn="HP为最大值时:赋予前后卫暴击时br/>提升20%伤害的效果"},{skill_order="15",skill_type="特殊",skill_tag="雷耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="雷耐性強化",skill_name_cn="雷耐性强化",skill_content_jp="自身の雷耐性が10%アップ",skill_content_cn="自身的雷耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="风耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="風耐性強化",skill_name_cn="风耐性强化",skill_content_jp="自身の風耐性が10%アップ",skill_content_cn="自身的风耐性提升 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{owner="戈洛萨姆",owner_order="87",owner_skill={{skill_order="1",skill_type="主动",skill_tag="扇",skill_parent="",skill_sp="38",skill_tag2="",skill_name_jp="乱舞",skill_name_cn="乱舞",skill_content_jp="ランダムなターゲットに3回の扇物理攻撃(威力 65)",skill_content_cn="对随机目标施以3次扇物理攻击(威力65)",skill_boost_jp="威力75/90/120",skill_boost_cn="威力75/90/120",test_weak=" 扇",test_hit="3",test_obj="敌乱"},{skill_order="2",skill_type="主动",skill_tag="雷",skill_parent="",skill_sp="32",skill_tag2="",skill_name_jp="轟雷の詩Ⅱ",skill_name_cn="轰雷之诗Ⅱ",skill_content_jp="敵全体に雷属性攻撃(威力 150)",skill_content_cn="对全体敌人施以雷属性攻击(威力150)",skill_boost_jp="威力175/215/260",skill_boost_cn="威力175/215/260",test_weak=" 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"},{skill_order="11",skill_type="被动",skill_tag="速度提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="瀕死時速度強化Ⅲ",skill_name_cn="濒死时速度强化Ⅲ",skill_content_jp="HP30%以下時:自身に速度アップ20%の効果を付与<br/>※行動順影響は2ターン目",skill_content_cn="当HP低于30%时:赋予自身速度提升20%的效果<br/>※行动顺序影响从下回合开始"},{skill_order="12",skill_type="被动",skill_tag="速度提升,扇伤害提升",skill_parent="11",skill_sp="",skill_tag2="進化",skill_name_jp="麗しき舞闘家",skill_name_cn="美丽的武斗家",skill_content_jp="自身に速度アップ20%と<br/>扇攻撃ダメージアップ15%の効果を付与",skill_content_cn="自身速度提升20%<br/>扇攻击提升15%"},{skill_order="13",skill_type="被动",skill_tag="体力自动回复",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="HP治癒",skill_name_cn="HP治愈",skill_content_jp="自身にHP自動回復の効果を付与(効力 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65)<br/>弱点以外でもシールドポイントを削る",skill_content_cn="对敌方单体施以3次短剑物理攻击(威力65)<br/>即使非弱点也会削减护盾点数",skill_boost_jp="威力75/90/120",skill_boost_cn="威力75/90/120",test_weak="短剑",test_hit="3",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="物理攻击回避",skill_parent="",skill_sp="50",skill_tag2="",skill_name_jp="空蝉之術",skill_name_cn="空蝉之术",skill_content_jp="自身に物理攻撃(一部除く)を必ず回避する効果を付与(1回)",skill_content_cn="赋予自身必定回避物理攻击(部分除外)的效果(1次)",skill_boost_jp="回数2/3/4回",skill_boost_cn="回数2/3/4回",test_weak=" ",test_hit=" ",test_obj="敌 ",skill_up="88",skill_up_content_jp="",skill_up_content_cn=""},{skill_order="7",skill_type="主动",skill_tag="光",skill_parent="",skill_sp="37",skill_tag2="",skill_name_jp="バニシュ(全体)",skill_name_cn="放逐(全体)",skill_content_jp="敵全体に2回の光属性攻撃(威力 80)",skill_content_cn="对全体敌人施以2次光属性攻击(威力80)",skill_boost_jp="威力90/105/130",skill_boost_cn="威力90/105/130",test_weak=" 光",test_hit="2",test_obj="敌群",skill_up="96",skill_up_content_jp="",skill_up_content_cn=""},{skill_order="8",skill_type="主动",skill_tag="短剑",skill_parent="",skill_sp="32",skill_tag2="",skill_name_jp="ベノムスパイン",skill_name_cn="毒椎",skill_content_jp="敵単体に短剣物理攻撃(威力 230)<br/>さらに、中確率で毒の状態異常を付与(2ターン)",skill_content_cn="对敌方单体施以短剑物理攻击(威力 230)<br/>并中等概率赋予中毒异常状态(2回合)",skill_boost_jp="威力260/300/400",skill_boost_cn="威力260/300/400",test_weak="短剑",test_hit="1",test_obj="单",skill_up="99",skill_up_content_jp="",skill_up_content_cn=""},{skill_order="9",skill_type="主动",skill_tag="短剑",skill_parent="",skill_sp="48",skill_tag2="",skill_name_jp="残像乱舞",skill_name_cn="残像乱舞",skill_content_jp="敵単体に短剣物理攻撃(威力 260)<br/>ブーストMAX時:必ずクリティカルダメージ",skill_content_cn="对敌方单体施以短剑物理攻击(威力260)<br/>能力提升(Boost)MAX时:必定造成暴击伤害",skill_boost_jp="威力290/340/450",skill_boost_cn="威力290/340/450",test_weak="短剑",test_hit="1",test_obj="敌单",skill_up="100",skill_up_content_jp="",skill_up_content_cn=""},{skill_order="10",skill_type="主动",skill_tag="短剑",skill_parent="9",skill_sp="38",skill_tag2="進化",skill_name_jp="残像乱舞",skill_name_cn="残像乱舞",skill_content_jp="敵単体に短剣物理攻撃(威力 260)<br/>攻撃対象が毒状態の時威力が1.5倍<br/>ブーストMAX時:必ずクリティカルダメージ",skill_content_cn="对敌方单体施以短剑物理攻击(威力260)<br/>攻击对象中毒时威力提升1.5倍<br/>能力提升(Boost)MAX时:必定造成暴击伤害",skill_boost_jp="威力290/340/450",skill_boost_cn="威力290/340/450",test_weak="短剑",test_hit="1",test_obj="敌单"},{skill_order="11",skill_type="主动",skill_tag="短剑",skill_parent="",skill_sp="58",skill_tag2="灯火の加護",skill_name_jp="神速瞬撃",skill_name_cn="神速瞬击",skill_content_jp="敵単体に5回の短剣物理攻撃(威力 35)",skill_content_cn="对敌方单体施以5次短剑物理攻击(威力35)",skill_boost_jp="威力45/55/80",skill_boost_cn="威力45/55/80",test_weak="短剑",test_hit="5",test_obj="敌单"},{skill_order="12",skill_type="被动",skill_tag="暴击伤害提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="会心威力強化Ⅴ",skill_name_cn="会心威力强化V",skill_content_jp="自身にクリティカル時の<br/>ダメージアップ30%の効果を付与",skill_content_cn="赋予自身暴击时<br/>伤害提升30%的效果"},{skill_order="13",skill_type="被动",skill_tag="物攻提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="幻毒痛",skill_name_cn="幻毒痛",skill_content_jp="毒状態の敵がいる時<br/>自身に物攻アップ30%の効果を付与",skill_content_cn="当敌人处于中毒状态时<br/>赋予自身物攻提升30%的效果"},{skill_order="14",skill_type="被动",skill_tag="物理・属性攻击回避,妨害",skill_parent="",skill_sp="",skill_tag2="灯火の加護",skill_name_jp="光陰流水(毒)",skill_name_cn="光阴流水(毒)",skill_content_jp="自身に攻撃(一部除く)を30%の確率で回避する効果を付与<br/>このアビリティで回避成功時に<br/>敵全体に中確率で毒の状態異常を付与(2ターン)",skill_content_cn="赋予自身以30%的概率回避攻击(部分除外)的效果<br/>使用此能力成功回避攻击时<br/>中等概率赋予全体敌人中毒异常状态(2回合)"},{skill_order="15",skill_type="特殊",skill_tag="暗耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="闇耐性強化",skill_name_cn="暗耐性强化",skill_content_jp="自身の闇耐性が10%アップ",skill_content_cn="自身的暗耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="光耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="光耐性強化",skill_name_cn="光耐性强化",skill_content_jp="自身の光耐性が10%アップ",skill_content_cn="自身的光耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="暗耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="闇耐性強化",skill_name_cn="暗耐性强化",skill_content_jp="自身の闇耐性が10%アップ",skill_content_cn="自身的暗耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+10000",skill_name_cn="伤害上限+10000",skill_content_jp="自身のダメージ上限が10000アップ",skill_content_cn="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+20000",skill_name_cn="伤害上限+20000",skill_content_jp="自身のダメージ上限が20000アップ",skill_content_cn="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="短剑",skill_parent="",skill_sp="",skill_tag2="必殺技",skill_name_jp="幻影乱舞",skill_name_cn="幻影乱舞",skill_content_jp="【Lv1】<br/>敵単体に短剣物理攻撃(威力 500)<br/>必ずクリティカルダメージ<br/>【Lv10】<br/>敵単体に短剣物理攻撃(威力 600)<br/>必ずクリティカルダメージ",skill_content_cn="【Lv1】<br/>对敌方单体施以短剑物理攻击(威力500)<br/>必定造成暴击伤害<br/>【Lv10】<br/>对敌方单体施以短剑物理攻击(威力600)<br/>必定造成暴击伤害",skill_boost_jp="",skill_boost_cn="",test_weak="",test_hit="",test_obj=""},{skill_order="21",skill_type="EX",skill_tag="buff",skill_parent="",skill_sp="",skill_tag2="EXアビリティ",skill_name_jp="万手沙華",skill_name_cn="万手沙华",skill_content_jp="自身に使用する攻撃アビリティを2回発動する効果を付与<br/>(3ターン/ターン延長不可/追加発動分はSP消費無し)<br/>さらに、短剣攻撃ダメージアップ30%の効果を付与(3ターン)<br/>【使用条件】自身の必殺技を1回以上使用する",skill_content_cn="赋予自身使用的攻击技能发动2次的效果<br/>(3回合/回合不可延长/追加发动部分无SP消耗)<br/>并赋予短剑攻击伤害提升30%(3回合)<br/>【使用条件】至少使用一次自己的极限技(必杀)。",skill_boost_jp="ターン数4/5/6(短剣ダメージアップのみ)",skill_boost_cn="回合数4/5/6(短剑伤害上升)",test_weak="",test_hit="",test_obj=""},},}, {owner="伊蒂亚",owner_order="96",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑",skill_parent="",skill_sp="26",skill_tag2="",skill_name_jp="二連斬",skill_name_cn="二连斩",skill_content_jp="敵単体に2回の剣物理攻撃(威力 90)",skill_content_cn="对敌方单体施以2次剑物理攻击(威力90)",skill_boost_jp="威力105/125/180",skill_boost_cn="威力105/125/180",test_weak=" 剑",test_hit="2",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="火",skill_parent="",skill_sp="28",skill_tag2="",skill_name_jp="ファイア(単体)",skill_name_cn="焰(单体)",skill_content_jp="敵単体に2回の火属性攻撃(威力 90)",skill_content_cn="对敌方单体施以2次火属性攻击(威力90)",skill_boost_jp="威力105/125/180",skill_boost_cn="威力105/125/180",test_weak=" 火",test_hit="2",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="剑",skill_parent="",skill_sp="30",skill_tag2="",skill_name_jp="一閃",skill_name_cn="一闪",skill_content_jp="敵全体に剣物理攻撃(威力 150)",skill_content_cn="对全体敌人施以剑物理攻击(威力150)",skill_boost_jp="威力175/215/260",skill_boost_cn="威力175/215/260",test_weak=" 剑",test_hit="1",test_obj="敌群"},{skill_order="4",skill_type="主动",skill_tag="剑,buff",skill_parent="",skill_sp="48",skill_tag2="",skill_name_jp="ガードアタックⅡ",skill_name_cn="守卫攻击Ⅱ",skill_content_jp="敵単体に2回の剣物理攻撃(威力 120)<br/>さらに、自身に物防アップ20%の効果を付与(2ターン)",skill_content_cn="对敌方单体施以2次剑物理攻击(威力120)<br/>并赋予自身物防提升20%的效果(2回合)",skill_boost_jp="威力135/155/210",skill_boost_cn="威力135/155/210",test_weak=" 剑",test_hit="2",test_obj="敌单"},{skill_order="5",skill_type="主动",skill_tag="buff,debuff",skill_parent="",skill_sp="22",skill_tag2="",skill_name_jp="決死の覚悟",skill_name_cn="拼死的觉悟",skill_content_jp="敵全体に自身への挑発効果を付与しつつ<br/>自身に物防・属防アップ15%の効果を付与(2ターン)",skill_content_cn="赋予全体敌人对自身的挑衅效果<br/>并赋予自身物防·属防提升15%的效果(2回合)",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj=""},{skill_order="6",skill_type="主动",skill_tag="剑",skill_parent="",skill_sp="52",skill_tag2="",skill_name_jp="三連渾身斬り",skill_name_cn="三连浑身斩",skill_content_jp="敵単体に3回の剣物理攻撃(威力 85)",skill_content_cn="对敌方单体施以3次剑物理攻击(威力85)",skill_boost_jp="威力95/110/140",skill_boost_cn="威力95/110/140",test_weak=" 剑",test_hit="3",test_obj="敌单",skill_up="88",skill_up_content_jp="",skill_up_content_cn=""},{skill_order="7",skill_type="主动",skill_tag="火",skill_parent="",skill_sp="50",skill_tag2="",skill_name_jp="ファイア(全体)",skill_name_cn="焰(全体)",skill_content_jp="敵全体に2回の火属性攻撃(威力 95)",skill_content_cn="对全体敌人施以2次火属性攻击(威力95)",skill_boost_jp="威力110/130/150",skill_boost_cn="威力110/130/150",test_weak="火",test_hit="2",test_obj="敌群",skill_up="96",skill_up_content_jp="",skill_up_content_cn=""},{skill_order="8",skill_type="主动",skill_tag="剑,回复",skill_parent="",skill_sp="40",skill_tag2="",skill_name_jp="奇跡の太刀",skill_name_cn="奇迹的太刀",skill_content_jp="敵単体に剣物理攻撃(威力 230)<br/>さらに、自身のHPを回復(効力 180)",skill_content_cn="对敌方单体施以剑物理攻击(威力 230)<br/>并恢复自己的HP(效力180)",skill_boost_jp="威力260/300/400",skill_boost_cn="威力260/300/400",test_weak=" 剑",test_hit="1",test_obj="敌单",skill_up="99",skill_up_content_jp="",skill_up_content_cn=""},{skill_order="9",skill_type="主动",skill_tag="光",skill_parent="",skill_sp="52",skill_tag2="",skill_name_jp="ヘブンズゲート",skill_name_cn="天堂之门",skill_content_jp="ランダムなターゲットに光属性攻撃<br/>ブーストLvに応じて攻撃回数増加(威力 150/2回)",skill_content_cn="对随机目标施以光属性攻击<br/>根据等级提升增加攻击次数(威力150/2次)",skill_boost_jp="威力120/105/120 攻撃回数3/4/5回",skill_boost_cn="威力120/105/120攻击次数3/4/5次",test_weak="光",test_hit="1~2",test_obj="敌乱",skill_up="100",skill_up_content_jp="",skill_up_content_cn=""},{skill_order="10",skill_type="主动",skill_tag="剑,光",skill_parent="9",skill_sp="42",skill_tag2="進化",skill_name_jp="ヘブンズゲート",skill_name_cn="天堂之门",skill_content_jp="ランダムなターゲットに光属性攻撃<br/>ブーストLvに応じて攻撃回数増加(威力 150/3回)<br/>剣弱点を突ける(ダメージ計算は光属性)",skill_content_cn="对随机目标施以光属性攻击<br/>根据等级提升增加攻击次数(威力150/3次)<br/>并攻击剑弱点(伤害以光魔法计算)",skill_boost_jp="威力120/105/120 攻撃回数4/5/6回",skill_boost_cn="威力120/105/120攻击次数4/5/6次",test_weak=" 光",test_hit="3",test_obj="敌乱"},{skill_order="11",skill_type="主动",skill_tag="剑,buff",skill_parent="",skill_sp="55",skill_tag2="灯火の加護",skill_name_jp="ハックスラッシュ",skill_name_cn="砍杀",skill_content_jp="敵単体に剣物理攻撃(威力 260)<br/>さらに、自身に最大HPアップ30%の効果を付与(2ターン)",skill_content_cn="对敌方单体施以剑物理攻击(威力 260)<br/>并赋予自身最大HP提升30%的效果(2回合)",skill_boost_jp="威力290/340/450",skill_boost_cn="威力290/340/450",test_weak="剑",test_hit="1",test_obj="单"},{skill_order="12",skill_type="被动",skill_tag="受击时加成点回复",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="被ダメ時BP回復プラス付与",skill_name_cn="被攻击时赋予BP恢复",skill_content_jp="攻撃を受けた時25%の確率で<br/>BP回復量1アップの効果を付与(1ターン)<br/>※複数回敵からダメージを受けた時も1回のみ発動",skill_content_cn="受到攻击时25%概率<br/>赋予BP回复量提升1的效果(1回合)<br/>※多次受到敌人伤害时也只发动一次"},{skill_order="13",skill_type="被动",skill_tag="弱点时伤害提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="弱点威力強化Ⅲ",skill_name_cn="弱点威力强化Ⅲ",skill_content_jp="自身が敵の弱点を突いた時の<br/>ダメージアップ20%の効果を付与",skill_content_cn="当自己击中敌人的弱点时<br/>赋予自身伤害提升20%的效果"},{skill_order="14",skill_type="被动",skill_tag="受击时精力回复",skill_parent="",skill_sp="",skill_tag2="灯火の加護",skill_name_jp="魔力還元",skill_name_cn="魔力还原",skill_content_jp="受けたダメージの3%のSP回復<br/>(一部除く/同系統の効果重複不可)",skill_content_cn="将受到的伤害的3%转为SP恢复<br/>(部分除外/同系统的效果不可重复)"},{skill_order="15",skill_type="特殊",skill_tag="冰耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="氷耐性強化",skill_name_cn="冰耐性强化",skill_content_jp="自身の氷耐性が10%アップ",skill_content_cn="自身的冰耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="火耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="火耐性強化",skill_name_cn="火耐性强化",skill_content_jp="自身の火耐性が10%アップ",skill_content_cn="自身的火耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="冰耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="氷耐性強化",skill_name_cn="冰耐性强化",skill_content_jp="自身の氷耐性が10%アップ",skill_content_cn="自身的冰耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+10000",skill_name_cn="伤害上限+10000",skill_content_jp="自身のダメージ上限が10000アップ",skill_content_cn="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+20000",skill_name_cn="伤害上限+20000",skill_content_jp="自身のダメージ上限が20000アップ",skill_content_cn="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="buff",skill_parent="",skill_sp="",skill_tag2="必殺技",skill_name_jp="月に叢雲花に風",skill_name_cn="月与丛云花与风",skill_content_jp="【Lv1】<br/>自身に物理攻撃に対して反撃する効果を付与(3ターン)<br/>さらに、物防・属防アップ10%の効果を付与(3ターン)<br/>反撃:対象に剣物理攻撃(威力 200)<br/>【Lv10】<br/>自身に物理攻撃に対して反撃する効果を付与(4ターン)<br/>さらに、物防・属防アップ10%の効果を付与(4ターン)<br/>反撃:対象に剣物理攻撃(威力 200)",skill_content_cn="【Lv1】<br/>对自身赋予反击物理攻击的效果(3回合)<br/>并赋予物防·属防提升10%的效果(3回合)<br/>反击:对目标施以剑物理攻击(威力200)<br/>【Lv10】<br/>对自身赋予反击物理攻击的效果(4回合)<br/>并赋予物防·属防提升10%的效果(4回合)<br/>反击:对目标施以剑物理攻击(威力200)",skill_boost_jp="",skill_boost_cn="",test_weak="",test_hit="",test_obj=""},{skill_order="21",skill_type="EX",skill_tag="剑,debuff",skill_parent="",skill_sp="",skill_tag2="EXアビリティ",skill_name_jp="四天王剣",skill_name_cn="四天王剑",skill_content_jp="敵単体に4回の剣物理攻撃(威力 100)<br/>さらに、物防ダウン15%の効果を付与(2ターン)<br/>【使用条件】自身が攻撃を受けた回数が5回以上の時",skill_content_cn="对敌方单体施以4次剑物理攻击(威力100)<br/>并赋予物防降低15%的效果(2回合)<br/>【使用条件】自身受击次数为5次以上时",skill_boost_jp="威力110/120/145",skill_boost_cn="威力110/120/145",test_weak="",test_hit="",test_obj=""},},}, {owner="阿尼艾斯",owner_order="97",owner_skill={{skill_order="1",skill_type="主动",skill_tag="风",skill_parent="",skill_sp="28",skill_tag2="",skill_name_jp="エアロ(単体)",skill_name_cn="风刃(单体)",skill_content_jp="敵単体に2回の風属性攻撃(威力 90)",skill_content_cn="对敌方单体施以2次风属性攻击(威力90)",skill_boost_jp="威力105/125/180",skill_boost_cn="威力105/125/180",test_weak="风",test_hit="2",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_parent="",skill_sp="42",skill_tag2="",skill_name_jp="ケアル(全体)",skill_name_cn="治愈(全体)",skill_content_jp="味方前衛全体のHP回復(効力 130)",skill_content_cn="我方前卫全体HP回复(效果130)",skill_boost_jp="効力150/180/220",skill_boost_cn="效果150/180/220",test_weak="",test_hit="",test_obj=""},{skill_order="3",skill_type="主动",skill_tag="buff",skill_parent="",skill_sp="23",skill_tag2="",skill_name_jp="プロテス",skill_name_cn="防卫",skill_content_jp="味方前衛全体に<br/>物防アップ15%の効果を付与(2ターン)",skill_content_cn="赋予我方前卫全体物防提升15%的效果(2回合)",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj=""},{skill_order="4",skill_type="主动",skill_tag="杖,debuff",skill_parent="",skill_sp="20",skill_tag2="",skill_name_jp="属性属防破壊打ち",skill_name_cn="属性防御破坏打击",skill_content_jp="敵単体に杖物理攻撃(威力 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",skill_up="100",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP40)",skill_up_note_cn="消費SP降低(SP40)"},{skill_order="11",skill_type="主动",skill_tag="buff",skill_parent="",skill_sp="36",skill_tag2="灯火の加護",skill_name_jp="シェル",skill_name_cn="外壳",skill_content_jp="味方前衛全体に属防アップ15%の効果を付与(2ターン)<br/>ブーストMAX時:<br/>同対象に属性攻撃(一部除く)を完全に防ぐ効果を付与(1回)<br/>さらに防いだ時、光属性攻撃で反撃(威力 200)",skill_content_cn="赋予我方前卫全体15%属防提升(2回合)<br/>能力提升(Boost)MAX时:<br/>赋予同对象完全防止属性攻击(部分除外)的效果(1次)<br/>触发防护时,使用光属性攻击进行反击(威力200)",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj=""},{skill_order="12",skill_type="被动",skill_tag="受击时体力回复",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="天使の加護",skill_name_cn="天使的加护",skill_content_jp="攻撃を受けた時30%の確率で<br/>受けたダメージ量の50%のHP回復<br/>(一部除く/同系統の効果重複不可)",skill_content_cn="受到攻击时30%概率<br/>恢复受到的伤害量50%的HP<br/>(部分除外/同系统的效果不可重复)"},{skill_order="13",skill_type="被动",skill_tag="速度降低",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="スロウ反撃",skill_name_cn="缓慢反击",skill_content_jp="攻撃を受けた時30%の確率で<br/>敵単体に速度ダウン15%の効果を付与(2ターン)<br/>※行動順影響は2ターン目",skill_content_cn="受击时30%概率<br/>赋予敌方单体减速15%的效果(2回合)<br/>※行动顺序影响从下回合开始"},{skill_order="14",skill_type="被动",skill_tag="加成点回复量提升",skill_parent="",skill_sp="",skill_tag2="灯火の加護",skill_name_jp="余力",skill_name_cn="余力",skill_content_jp="BP3消費してアビリティを使用時<br/>自身にBP回復量1アップの効果を付与(2ターン)",skill_content_cn="消耗BP3使用技能时<br/>赋予自身BP回复量1提升的效果(2回合)"},{skill_order="15",skill_type="特殊",skill_tag="雷耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="雷耐性強化",skill_name_cn="雷耐性强化",skill_content_jp="自身の雷耐性が10%アップ",skill_content_cn="自身的雷耐性提升 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75)<br/>さらに、味方前衛全体に属攻アップ15%と<br/>光属性ダメージアップ15%の効果を付与(2ターン)<br/>【使用条件】5ターン目以降",skill_content_cn="对敌方单体施以5次光属性攻击(威力75)<br/>并赋予我方前卫全体属攻提升15%<br/>与光属性伤害提升15%的效果(2回合)<br/>【使用条件】第五个回合后",skill_boost_jp="威力85/95/120",skill_boost_cn="威力85/95/120",test_weak="",test_hit="",test_obj=""},},}, {owner="利·杜",owner_order="98",owner_skill={{skill_order="1",skill_type="主动",skill_tag="短剑",skill_parent="",skill_sp="28",skill_tag2="弱点外",skill_name_jp="双壊衝",skill_name_cn="双坏冲",skill_content_jp="敵単体に2回の短剣物理攻撃(威力 75)<br/>弱点以外でもシールドポイントを削る",skill_content_cn="对敌方单体施以2次短剑物理攻击(威力75)<br/>即使非弱点也会削减护盾点数",skill_boost_jp="威力90/110/150",skill_boost_cn="威力90/110/150",test_weak="短剑",test_hit="2",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="雷,debuff",skill_parent="",skill_sp="42",skill_tag2="",skill_name_jp="雷神閃",skill_name_cn="雷神闪",skill_content_jp="敵全体に雷属性攻撃(威力 150)<br/>さらに、中確率で麻痺の状態異常を付与(2ターン)",skill_content_cn="对全体敌人施以雷属性攻击(威力150)<br/>并有中等概率赋予麻痹异常状态(2回合)",skill_boost_jp="威力175/215/260",skill_boost_cn="威力175/215/260",test_weak="雷",test_hit="1",test_obj="敌群"},{skill_order="3",skill_type="主动",skill_tag="短剑",skill_parent="",skill_sp="35",skill_tag2="",skill_name_jp="双飛閃",skill_name_cn="双飞闪",skill_content_jp="敵全体に2回の短剣物理攻撃(威力 80)",skill_content_cn="对全体敌人施以2次短剑物理攻击(威力80)",skill_boost_jp="威力90/105/130",skill_boost_cn="威力90/105/130",test_weak="短剑",test_hit="2",test_obj="敌群"},{skill_order="4",skill_type="主动",skill_tag="debuff",skill_parent="",skill_sp="12",skill_tag2="",skill_name_jp="足縫い",skill_name_cn="拖慢脚步",skill_content_jp="敵全体に速度ダウン10%の効果を付与(2ターン)<br/>※行動順影響は2ターン目",skill_content_cn="赋予全体敌人10%速度降低的效果(2回合)<br/>※行动顺序影响从下回合开始",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj=""},{skill_order="5",skill_type="主动",skill_tag="短剑",skill_parent="",skill_sp="30",skill_tag2="",skill_name_jp="勁",skill_name_cn="劲",skill_content_jp="敵単体に短剣物理攻撃(威力 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100)<br/>※対象は選択しているターゲット",skill_content_cn="自身使用“短剑物理”的攻击时,赋予追击效果<br/>(根据行动顺序攻击/不论技能段数而只发动1次)<br/>追击:对敌方单体施以短剑物理攻击(威力 100)<br/>※目标为自身选中的目标"},{skill_order="14",skill_type="被动",skill_tag="buff",skill_parent="",skill_sp="",skill_tag2="灯火の加護",skill_name_jp="霹靂の型",skill_name_cn="霹雳之形",skill_content_jp="自身に物攻アップ15%の効果を付与<br/>HP満タン時:自身に消費SP量軽減50%の効果を付与<br/>(効力重複不可)",skill_content_cn="赋予自身物攻提升15%的效果<br/>HP为最大值时:自身消耗SP量减少50%<br/>(效力不可重复)"},{skill_order="15",skill_type="特殊",skill_tag="风耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="風耐性強化",skill_name_cn="风耐性强化",skill_content_jp="自身の風耐性が10%アップ",skill_content_cn="自身的风耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="雷耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="雷耐性強化",skill_name_cn="雷耐性强化",skill_content_jp="自身の雷耐性が10%アップ",skill_content_cn="自身的雷耐性提升 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530)",skill_content_cn="对敌方单体施以火属性攻击(威力530)",skill_boost_jp="威力560/700/900",skill_boost_cn="威力560/700/900",test_weak="火",test_hit="1",test_obj="单"},{skill_order="11",skill_type="被动",skill_tag="火伤害提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="火属性強化Ⅴ",skill_name_cn="火属性强化V",skill_content_jp="自身に火属性ダメージアップ30%の効果を付与",skill_content_cn="赋予自身火属性伤害提升30%的效果"},{skill_order="12",skill_type="被动",skill_tag="全速力",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="全速力",skill_name_cn="全速力",skill_content_jp="BP3消費時、自身が素早く行動",skill_content_cn="在消耗BP3时,自身可以迅速行动。"},{skill_order="13",skill_type="被动",skill_tag="全速力",skill_parent="12",skill_sp="",skill_tag2="進化",skill_name_jp="猫の早駆け",skill_name_cn="猫之快步",skill_content_jp="BP3消費時、自身が素早く行動<br/>さらに、自身にSP自動回復の効果を付与(1ターン/回復量 30)",skill_content_cn="在消耗BP3时,自身可以迅速行动<br/>并赋予自身SP自动回复效果(1回合/回复量 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",skill_name_cn="罕见的毛茸茸",skill_content_jp="ランダムなターゲットに火属性攻撃<br/>ブーストLvに応じて攻撃回数増加(威力 45/4回)<br/>【使用条件】3ターン目以降",skill_content_cn="对随机目标施以火属性攻击<br/>根据等级提升增加攻击次数(威力 45/4次)<br/>【使用条件】第3回合以后",skill_boost_jp="威力45/40/50 回数5/6/7回",skill_boost_cn="威力45/40/50 次数5/6/7次",test_weak="",test_hit="",test_obj=""},},}, {owner="普洛梅",owner_order="100",owner_skill={{skill_order="1",skill_type="主动",skill_tag="杖",skill_parent="",skill_sp="26",skill_tag2="",skill_name_jp="連痛打",skill_name_cn="连痛打",skill_content_jp="敵単体に2回の杖物理攻撃(威力 90)",skill_content_cn="对敌方单体施以2次杖物理攻击(威力90)",skill_boost_jp="威力105/125/180",skill_boost_cn="威力105/125/180",test_weak="杖",test_hit="2",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_parent="",skill_sp="42",skill_tag2="",skill_name_jp="治癒魔法(全体)Ⅱ",skill_name_cn="治愈魔法(全体)Ⅱ",skill_content_jp="味方前衛全体のHP回復(効力 55)<br/>さらに、HP自動回復の効果を付与(2ターン/効力 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600)",skill_content_cn="【Lv1】<br/>对敌方单体施以火属性攻击(威力500)<br/>【Lv10】<br/>对敌方单体施以火属性攻击(威力600)",skill_boost_jp="",skill_boost_cn="",test_weak="",test_hit="",test_obj=""},{skill_order="21",skill_type="EX",skill_tag="火,debuff",skill_parent="",skill_sp="",skill_tag2="EXアビリティ",skill_name_jp="聖火神の浄炎",skill_name_cn="聖火神の浄炎",skill_content_jp="敵単体に燃焼の状態異常を付与(2ターン)<br/>さらに、火属性攻撃(威力 530)<br/>燃焼:ターン終了時に属攻ダメージ&シールド-1(0にならない)<br/>【使用条件】5ターン目以降",skill_content_cn="赋予敌方单体燃烧异常(2 回合)并施以火属性攻击(威力 530)<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)<br/>【使用条件】第五个回合后",skill_boost_jp="威力560/700/900",skill_boost_cn="威力560/700/900",test_weak="",test_hit="",test_obj=""},},}, {owner="加特尔德",owner_order="101",owner_skill={{skill_order="1",skill_type="主动",skill_tag="斧",skill_parent="",skill_sp="18",skill_tag2="",skill_name_jp="大切断",skill_name_cn="大切割",skill_content_jp="敵単体に斧物理攻撃(威力 170)",skill_content_cn="对敌方单体施以斧物理攻击(威力170)",skill_boost_jp="威力200/240/350",skill_boost_cn="威力200/240/350",test_weak=" 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150)と<br/>属攻アップ20%の効果を付与(2ターン)",skill_content_cn="赋予我方单体HP自动恢复(效力150)<br/>与属攻提升20%的效果(2回合)",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj="",skill_up="96",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP34)",skill_up_note_cn="消費SP降低(SP34)"},{skill_order="9",skill_type="主动",skill_tag="斧",skill_parent="",skill_sp="52",skill_tag2="",skill_name_jp="三連両断",skill_name_cn="三连两断",skill_content_jp="敵単体に3回の斧物理攻撃(威力 85)",skill_content_cn="对敌方单体施以3次斧物理攻击(威力85)",skill_boost_jp="威力95/110/140",skill_boost_cn="威力95/110/140",test_weak="斧",test_hit="3",test_obj="单",skill_up="99",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP42)",skill_up_note_cn="消費SP降低(SP42)"},{skill_order="10",skill_type="主动",skill_tag="回复,buff",skill_parent="",skill_sp="43",skill_tag2="",skill_name_jp="耐闇の治癒Ⅲ",skill_name_cn="耐暗的治愈Ⅲ",skill_content_jp="味方前衛全体にHP自動回復(効力 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{owner="尤妮",owner_order="106",owner_skill={{skill_order="1",skill_type="主动",skill_tag="弓",skill_parent="",skill_sp="22",skill_tag2="",skill_name_jp="毒液矢",skill_name_cn="毒液箭",skill_content_jp="敵単体に弓物理攻撃(威力 170)<br/>さらに、中確率で毒の状態異常を付与(2ターン)",skill_content_cn="对敌方单体施以弓物理攻击(威力170)<br/>并中等概率赋予中毒异常状态(2回合)",skill_boost_jp="威力200/240/350",skill_boost_cn="威力200/240/350",test_weak="弓",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="火",skill_parent="",skill_sp="37",skill_tag2="",skill_name_jp="連炎閃",skill_name_cn="连炎闪",skill_content_jp="敵全体に2回の火属性攻撃(威力 80)",skill_content_cn="对全体敌人施以2次火属性攻击(威力80)",skill_boost_jp="威力90/105/130",skill_boost_cn="威力90/105/130",test_weak="火",test_hit="2",test_obj="群"},{skill_order="3",skill_type="主动",skill_tag="弓",skill_parent="",skill_sp="21",skill_tag2="",skill_name_jp="漆黒の矢",skill_name_cn="漆黑之矢",skill_content_jp="敵単体に弓物理攻撃(威力 170)<br/>さらに、中確率で暗闇の状態異常を付与(2ターン)",skill_content_cn="对敌方单体施以弓物理攻击(威力170)<br/>并中等概率赋予黑暗异常状态(2回合)",skill_boost_jp="威力200/240/350",skill_boost_cn="威力200/240/350",test_weak="弓",test_hit="1",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="弓",skill_parent="",skill_sp="42",skill_tag2="",skill_name_jp="パラライズレイン",skill_name_cn="麻痹之雨",skill_content_jp="敵全体に2回の弓物理攻撃(威力 80)<br/>さらに、中確率で麻痺の状態異常を付与(2ターン)",skill_content_cn="对全体敌人施以2次弓物理攻击(威力80)<br/>并中等概率赋予麻痹异常状态(2回合)",skill_boost_jp="威力90/105/130",skill_boost_cn="威力90/105/130",test_weak="弓",test_hit="2",test_obj="敌群"},{skill_order="5",skill_type="主动",skill_tag="弓",skill_parent="",skill_sp="24",skill_tag2="",skill_name_jp="プリズナーハント",skill_name_cn="囚猎",skill_content_jp="敵単体に弓物理攻撃(威力 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105)",skill_content_cn="对全体敌人施以2次弓物理攻击(威力105)<br/>与1次火属性攻击(威力105)",skill_boost_jp="威力115/135/160",skill_boost_cn="威力115/135/160",test_weak="弓,火",test_hit="2",test_obj="敌群",skill_up="96",skill_up_content_jp="",skill_up_content_cn=""},{skill_order="8",skill_type="主动",skill_tag="弓",skill_parent="",skill_sp="30",skill_tag2="",skill_name_jp="ジャミングショット",skill_name_cn="妨害之箭",skill_content_jp="敵単体に弓物理攻撃(威力 170)<br/>さらに、小確率で毒・麻痺・暗闇の状態異常を付与(2ターン)",skill_content_cn="对敌方单体施以弓物理攻击(威力170)<br/>并小概率赋予中毒·麻痹·黑暗的状态异常(2回合)",skill_boost_jp="威力200/240/350",skill_boost_cn="威力200/240/350",test_weak="弓",test_hit="1",test_obj="敌单",skill_up="99",skill_up_content_jp="",skill_up_content_cn=""},{skill_order="9",skill_type="主动",skill_tag="剑,枪,斧,弓",skill_parent="",skill_sp="65",skill_tag2="",skill_name_jp="夕凪の突撃",skill_name_cn="夕凪的突击",skill_content_jp="敵全体に1回ずつ剣・槍・斧・弓物理攻撃(威力 45)",skill_content_cn="对全体敌人施以剑·枪·斧·弓物理攻击各1次(威力45)",skill_boost_jp="威力55/65/80",skill_boost_cn="威力55/65/80",test_weak="弓,枪,斧",test_hit="1",test_obj="敌群",skill_up="100",skill_up_content_jp="",skill_up_content_cn=""},{skill_order="10",skill_type="主动",skill_tag="剑,枪,斧,弓",skill_parent="9",skill_sp="65",skill_tag2="進化",skill_name_jp="夕凪の突撃",skill_name_cn="夕凪的突击",skill_content_jp="敵全体に1回ずつ剣・槍・斧・弓物理攻撃(威力 45)<br/>対象毎に麻痺・毒・暗闇の状態異常の種類に応じて威力が変化<br/>1種:威力が1.2倍<br/>2種:威力が1.5倍<br/>3種:威力が2倍<br/>※威力倍率が高いほうのみ適用される",skill_content_cn="对敌方全体施以剑·枪·斧·弓物理攻击各1次(威力45)<br/>根据每个对象的麻痹、中毒、黑暗异常的数量,威力会发生变化。<br/>1种:威力1.2倍<br/>2种:威力1.5倍<br/>3种:威力加倍<br/>※仅生效威力倍率高的一方",skill_boost_jp="威力55/65/80",skill_boost_cn="威力55/65/80",test_weak="弓,枪,斧",test_hit="1",test_obj="敌群"},{skill_order="11",skill_type="主动",skill_tag="弓,debuff",skill_parent="",skill_sp="42",skill_tag2="灯火の加護",skill_name_jp="ハザードショット",skill_name_cn="危险射击",skill_content_jp="ランダムなターゲットに2回の弓物理攻撃(威力 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195)",skill_content_cn="【Lv1】<br/>对敌方单体施以剑·枪·斧·弓物理攻击各1次(威力165)<br/>【Lv10】<br/>对敌方单体施以剑·枪·斧·弓物理攻击各一次(威力195)",skill_boost_jp="",skill_boost_cn="",test_weak="",test_hit="",test_obj=""},{skill_order="21",skill_type="EX",skill_tag="剑,枪,斧,弓",skill_parent="",skill_sp="",skill_tag2="EXアビリティ",skill_name_jp="夕凪の乱撃",skill_name_cn="夕凪的乱击",skill_content_jp="ランダムなターゲットに6回の弓物理攻撃(威力 40)<br/>剣・槍・斧弱点を突ける(ダメージ計算は弓物理)<br/>【使用条件】5ターン目以降",skill_content_cn="对随机目标施以6次弓物理攻击(威力40)<br/>并攻击剑·枪·斧弱点(伤害以弓物理计算)<br/>【使用条件】第5个回合后",skill_boost_jp="威力45/50/70",skill_boost_cn="威力45/50/70",test_weak="",test_hit="",test_obj=""},},}, {owner="卡尔多娜",owner_order="107",owner_skill={{skill_order="1",skill_type="主动",skill_tag="枪",skill_parent="",skill_sp="30",skill_tag2="",skill_name_jp="大突進",skill_name_cn="大突进",skill_content_jp="敵全体に槍物理攻撃(威力 150)",skill_content_cn="对全体敌人施以枪物理攻击(威力150)",skill_boost_jp="威力175/215/260",skill_boost_cn="威力175/215/260",test_weak="枪",test_hit="1",test_obj="敌群"},{skill_order="2",skill_type="主动",skill_tag="冰",skill_parent="",skill_sp="37",skill_tag2="",skill_name_jp="連氷閃",skill_name_cn="连冰闪",skill_content_jp="敵全体に2回の氷属性攻撃(威力 80)",skill_content_cn="对全体敌人施以2次冰属性攻击(威力80)",skill_boost_jp="威力90/105/130",skill_boost_cn="威力90/105/130",test_weak="冰",test_hit="2",test_obj="群"},{skill_order="3",skill_type="主动",skill_tag="枪,回复",skill_parent="",skill_sp="38",skill_tag2="",skill_name_jp="ヒールスイング",skill_name_cn="治疗横击",skill_content_jp="敵全体に槍物理攻撃(威力 150)<br/>さらに、自身のHP回復(効力 140)",skill_content_cn="对全体敌人施以枪物理攻击(威力150)<br/>并恢复自身HP(效力 140)",skill_boost_jp="威力175/215/260",skill_boost_cn="威力175/215/260",test_weak="枪",test_hit="1",test_obj="群"},{skill_order="4",skill_type="主动",skill_tag="debuff",skill_parent="",skill_sp="13",skill_tag2="",skill_name_jp="盛装",skill_name_cn="盛装",skill_content_jp="敵全体に味方単体への挑発効果を付与(2ターン)",skill_content_cn="赋予全体敌人对我方指定单体的挑衅效果(2回合)",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj=""},{skill_order="5",skill_type="主动",skill_tag="枪,debuff",skill_parent="",skill_sp="36",skill_tag2="",skill_name_jp="両足突き",skill_name_cn="双足突刺",skill_content_jp="ランダムなターゲットに2回の槍物理攻撃(威力 90)<br/>攻撃毎に速度ダウン15%の効果を付与(2ターン)<br/>※行動順影響は2ターン目",skill_content_cn="对随机目标进行2次枪物理攻击(威力90)<br/>每次攻击都赋予速度下降15%的效果(2回合)<br/>※行动顺序影响从下回合开始",skill_boost_jp="威力105/125/180",skill_boost_cn="威力105/125/180",test_weak="枪",test_hit="2",test_obj="乱"},{skill_order="6",skill_type="主动",skill_tag="回复",skill_parent="",skill_sp="50",skill_tag2="",skill_name_jp="SPパサー",skill_name_cn="SP传递",skill_content_jp="自身を除く味方単体のSP回復(回復量 25)",skill_content_cn="除自身以外的我方单体SP恢复(回复量25)",skill_boost_jp="回復量50/75/100",skill_boost_cn="恢复量50/75/100",test_weak="",test_hit="",test_obj="",skill_up="88",skill_up_content_jp="",skill_up_content_cn=""},{skill_order="7",skill_type="主动",skill_tag="回复,debuff",skill_parent="",skill_sp="48",skill_tag2="",skill_name_jp="聖衣盛装",skill_name_cn="圣衣盛装",skill_content_jp="ターン中、素早く行動し<br/>味方単体のHP回復(効力 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{owner="乌·鲁代",owner_order="117",owner_skill={{skill_order="1",skill_type="主动",skill_tag="枪",skill_parent="",skill_sp="26",skill_tag2="",skill_name_jp="連続突き",skill_name_cn="连续突刺",skill_content_jp="敵単体に2回の槍物理攻撃(威力 90)",skill_content_cn="对敌方单体施以2次枪物理攻击(威力90)",skill_boost_jp="威力105/125/180",skill_boost_cn="威力105/125/180",test_weak="枪",test_hit="2",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="暗",skill_parent="",skill_sp="20",skill_tag2="",skill_name_jp="闇衝",skill_name_cn="暗冲",skill_content_jp="敵単体に闇属性攻撃(威力 170)",skill_content_cn="对敌方单体施以暗属性攻击(威力170)",skill_boost_jp="威力200/240/350",skill_boost_cn="威力200/240/350",test_weak="暗",test_hit="1",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="枪",skill_parent="",skill_sp="24",skill_tag2="",skill_name_jp="一番槍",skill_name_cn="一番枪",skill_content_jp="敵単体に槍物理攻撃(威力 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45)",skill_content_cn="回合开始时,率先行动<br/>对随机目标施以4次斧物理攻击(威力45)",skill_boost_jp="威力55/65/90",skill_boost_cn="威力55/65/90",test_weak="斧",test_hit="4",test_obj="乱",skill_up="99",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP50)",skill_up_note_cn="消費SP降低(SP50)"},{skill_order="9",skill_type="主动",skill_tag="斧,火",skill_parent="",skill_sp="36",skill_tag2="",skill_name_jp="駁撃",skill_name_cn="驳击",skill_content_jp="敵単体に斧物理攻撃(威力 120)と火属性攻撃(威力 120)<br/>攻撃対象が出血状態の時威力が1.5倍<br/>ただし、攻撃対象の出血状態を回復する",skill_content_cn="对敌方单体施以斧物理攻击(威力120)与火属性攻击(威力120)<br/>攻击对象出血时威力提升1.5倍<br/>但会驱散攻击目标的出血状态",skill_boost_jp="威力190/230/320",skill_boost_cn="威力190/230/320",test_weak="斧,火",test_hit="1",test_obj="单",skill_up="100",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="威力アップ(160)",skill_up_note_cn="威力提升(160)"},{skill_order="10",skill_type="主动",skill_tag="斧,debuff",skill_parent="",skill_sp="85",skill_tag2="灯火の加護",skill_name_jp="教戒",skill_name_cn="教戒",skill_content_jp="敵全体に4回の斧物理攻撃(威力 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10%。"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="火耐性強化",skill_name_cn="火耐性强化",skill_content_jp="自身の火耐性が10%アップ",skill_content_cn="自身的火耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="冰耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="氷耐性強化",skill_name_cn="冰耐性强化",skill_content_jp="自身の氷耐性が10%アップ",skill_content_cn="自身的冰耐性提升 10%。"},{skill_order="17",skill_type="EX",skill_tag="斧,debuff",skill_parent="",skill_sp="",skill_tag2="必殺技",skill_name_jp="引導",skill_name_cn="引导",skill_content_jp="【Lv1】<br/>敵単体に中確率で出血の状態異常を付与(2ターン)<br/>さらに、斧物理攻撃(威力 500)<br/>攻撃対象が出血状態の時威力が1.2倍<br/>【Lv10】<br/>敵単体に中確率で出血の状態異常を付与(2ターン)<br/>さらに、斧物理攻撃(威力 600)<br/>攻撃対象が出血状態の時威力が1.2倍",skill_content_cn="【Lv1】<br/>以中等概率赋予敌方单体出血状态异常(2回合)<br/>并施以斧物理攻击(威力500)<br/>攻击对象出血时威力提升1.2倍<br/>【Lv10】<br/>以中等概率赋予敌方单体出血状态异常(2回合)<br/>并施以斧物理攻击(威力600)<br/>攻击对象出血时威力提升1.2倍",skill_boost_jp="",skill_boost_cn="",test_weak="",test_hit="",test_obj=""},},}, {owner="缇缇",owner_order="119",owner_skill={{skill_order="1",skill_type="主动",skill_tag="雷,debuff",skill_parent="",skill_sp="20",skill_tag2="",skill_name_jp="雷鳴の詩Ⅱ",skill_name_cn="雷鸣之诗Ⅱ",skill_content_jp="敵単体に雷属性攻撃(威力 170)<br/>ブーストMAX時:同対象に雷耐性ダウン10%の効果を付与(2ターン)",skill_content_cn="对单体敌人施以雷属性攻击(威力170)<br/>能力提升(Boost)MAX时:赋予同对象雷耐性降低10%的效果(2回合)",skill_boost_jp="威力200/240/350",skill_boost_cn="威力200/240/350",test_weak="扇",test_hit="1",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="回复,buff",skill_parent="",skill_sp="14",skill_tag2="",skill_name_jp="孔雀の舞Ⅱ",skill_name_cn="孔雀之舞Ⅱ",skill_content_jp="味方単体に属攻アップ15%の効果を付与(2ターン/ブーストMAX時重複可)<br/>ブーストMAX時:同対象のBP回復(回復量 1)",skill_content_cn="赋予我方单体15%属攻提升效果(2回合/能力提升(Boost)MAX时可重复)<br/>能力提升(Boost)MAX时:同一对象的BP恢复(恢复量1)",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj=""},{skill_order="3",skill_type="主动",skill_tag="扇,debuff",skill_parent="",skill_sp="18",skill_tag2="",skill_name_jp="打ち払い",skill_name_cn="扫荡",skill_content_jp="敵単体に扇物理攻撃(威力 170)<br/>ブーストMAX時:同対象に扇耐性ダウン10%の効果を付与(2ターン)",skill_content_cn="对敌方单体施以扇物理攻击(威力170)<br/>能力提升(Boost)MAX时:赋予同对象扇耐性降低10%的效果(2回合)",skill_boost_jp="威力200/240/350",skill_boost_cn="威力200/240/350",test_weak="扇",test_hit="1",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="回复",skill_parent="",skill_sp="60",skill_tag2="",skill_name_jp="BPパサー",skill_name_cn="BP传递",skill_content_jp="自身を除く味方単体のBP回復(回復量 1)<br/>ただし、ターン中、行動が遅くなる<br/>ブーストMAX時:同対象のHP回復(効力 280)",skill_content_cn="除自身以外的我方单体BP恢复(回复量1)<br/>但是在本回合中的行动会变慢<br/>能力提升(Boost)MAX时:同一目标的HP恢复(效力280)",skill_boost_jp="回復量2/3/4",skill_boost_cn="恢复量2/3/4",test_weak="",test_hit="",test_obj=""},{skill_order="5",skill_type="主动",skill_tag="雷,回复",skill_parent="",skill_sp="46",skill_tag2="",skill_name_jp="轟雷の詩Ⅲ",skill_name_cn="轰雷之诗Ⅲ",skill_content_jp="敵全体に雷属性攻撃(威力 180)<br/>ブーストMAX時:自身のSP回復(回復量 50)",skill_content_cn="对全体敌人施以雷属性攻击(威力180)<br/>能力提升(Boost)MAX时:自身SP恢复(恢复量50)",skill_boost_jp="威力205/245/300",skill_boost_cn="威力205/245/300",test_weak="雷",test_hit="1",test_obj="群"},{skill_order="6",skill_type="主动",skill_tag="扇",skill_parent="",skill_sp="48",skill_tag2="",skill_name_jp="天衝撃",skill_name_cn="天冲击",skill_content_jp="敵単体に4回の扇物理攻撃(威力 45)<br/>ブーストMAX時:攻撃回数が5回になる",skill_content_cn="对敌方单体施以4次扇物理攻击(威力45)<br/>能力提升(Boost)MAX时:攻击次数变为5次",skill_boost_jp="威力55/65/90",skill_boost_cn="威力55/65/90",test_weak="扇",test_hit="4",test_obj="单",skill_up="88",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP38)",skill_up_note_cn="消費SP降低(SP38)"},{skill_order="7",skill_type="主动",skill_tag="雷,debuff",skill_parent="",skill_sp="51",skill_tag2="",skill_name_jp="雷雨の哀歌",skill_name_cn="雷雨的哀歌",skill_content_jp="ランダムなターゲットに3回の雷属性攻撃(威力 65)<br/>攻撃毎に雷耐性ダウン15%の効果を付与(2ターン/ブーストMAX時重複可)<br/>ブーストMAX時:同対象に中確率で麻痺の状態異常を付与(2ターン)",skill_content_cn="对随机目标施以3次雷属性攻击(威力65)<br/>每次攻击赋予15%的雷耐性降低效果(2回合/能力提升(Boost)MAX时可重复)<br/>能力提升(Boost)MAX时:赋予同对象中等概率的麻痹状态异常(2回合)",skill_boost_jp="威力75/90/120",skill_boost_cn="威力75/90/120",test_weak="雷",test_hit="3",test_obj="乱",skill_up="96",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP41)",skill_up_note_cn="消費SP降低(SP41)"},{skill_order="8",skill_type="主动",skill_tag="雷,debuff",skill_parent="",skill_sp="80",skill_tag2="",skill_name_jp="雷獣の詩",skill_name_cn="雷兽之诗",skill_content_jp="敵全体に2回の雷属性攻撃(威力 105)<br/>さらに、物攻・属攻ダウン15%の効果を付与(2ターン/ブーストMAX時重複可)<br/>ブーストMAX時:同対象に物防・属防ダウン15%の効果を付与(2ターン)",skill_content_cn="对全体敌人施以2次雷属性攻击(威力105)<br/>并赋予物攻·属攻降低15%的效果(2回合/能力提升(Boost)MAX时可重复)<br/>提升MAX时:赋予同对象物防·属防降低15%的效果(2回合)",skill_boost_jp="威力120/140/170",skill_boost_cn="威力120/140/170",test_weak="雷",test_hit="2",test_obj="群",skill_up="99",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP64)",skill_up_note_cn="消費SP降低(SP64)"},{skill_order="9",skill_type="主动",skill_tag="回复,buff",skill_parent="",skill_sp="70",skill_tag2="",skill_name_jp="猛将の鼓舞Ⅲ",skill_name_cn="猛将的鼓舞Ⅲ",skill_content_jp="味方前衛全体に物攻・属攻・会心アップ<br/>20%の効果を付与(2ターン/ブーストMAX時重複可)<br/>ブーストMAX時:同対象のBP回復(回復量 1)",skill_content_cn="赋予我方前卫全体物攻·属攻·会心<br/>提升20%的效果(2回合/能力提升(Boost)MAX时可重复)<br/>能力提升(Boost)MAX时:同一对象的BP恢复(恢复量1)",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj="",skill_up="100",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP56)",skill_up_note_cn="消費SP降低(SP56)"},{skill_order="10",skill_type="主动",skill_tag="雷",skill_parent="",skill_sp="34",skill_tag2="灯火の加護",skill_name_jp="雷鳴の詩Ⅲ",skill_name_cn="雷鸣之诗Ⅲ",skill_content_jp="敵単体に雷属性攻撃(威力 230)<br/>ブーストMAX時:攻撃回数が2回になる",skill_content_cn="对单体敌人施以雷属性攻击(威力230)<br/>能力提升(Boost)MAX时:攻击次数变为2次",skill_boost_jp="",skill_boost_cn="",test_weak="雷",test_hit="1",test_obj="单"},{skill_order="11",skill_type="被动",skill_tag="加成点回复量提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="BP回復プラス",skill_name_cn="BP恢复提升",skill_content_jp="戦闘開始時:自身に<br/>BP回復量1アップの効果を付与(2ターン)",skill_content_cn="战斗开始时:赋予自身<br/>BP回复量提升1的效果(2回合)"},{skill_order="12",skill_type="被动",skill_tag="受击时加成点回复",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="被ダメ時BP回復プラス付与",skill_name_cn="受击时赋予BP恢复",skill_content_jp="攻撃を受けた時25%の確率で<br/>BP回復量1アップの効果を付与(1ターン)<br/>※複数回敵からダメージを受けた時も1回のみ発動",skill_content_cn="受到攻击时25%概率<br/>赋予BP回复量提升1的效果(1回合)<br/>※多次受到敌人伤害时也只发动一次"},{skill_order="13",skill_type="被动",skill_tag="受击时加成点回复",skill_parent="12",skill_sp="",skill_tag2="進化",skill_name_jp="被ダメ時BP回復プラス付与",skill_name_cn="受击时赋予BP恢复",skill_content_jp="攻撃を受けた時50%の確率で<br/>BP回復量1アップの効果を付与(1ターン)<br/>※複数回敵からダメージを受けた時も1回のみ発動",skill_content_cn="受击时50%概率<br/>赋予BP回复量提升1的效果(1回合)<br/>※多次受到敌人伤害时也只发动一次"},{skill_order="14",skill_type="被动",skill_tag="全速力,属性暴击解放",skill_parent="",skill_sp="",skill_tag2="灯火の加護",skill_name_jp="全速全霊",skill_name_cn="全速全灵",skill_content_jp="BP3消費時、自身が素早く行動<br/>さらに、自身に属性攻撃でクリティカルが発生する効果を付与",skill_content_cn="在消耗BP3时,自身可以迅速行动。<br/>并赋予自身属性攻击发生暴击的效果"},{skill_order="15",skill_type="特殊",skill_tag="风耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="風耐性強化",skill_name_cn="风耐性强化",skill_content_jp="自身の風耐性が10%アップ",skill_content_cn="自身的风耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="雷耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="雷耐性強化",skill_name_cn="雷耐性强化",skill_content_jp="自身の雷耐性が10%アップ",skill_content_cn="自身的雷耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="风耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="風耐性強化",skill_name_cn="风耐性强化",skill_content_jp="自身の風耐性が10%アップ",skill_content_cn="自身的风耐性提升 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65)<br/>さらに、自身に物攻アップ20%の効果を付与(2ターン)",skill_content_cn="对敌方单体施以3次剑物理攻击(威力65)<br/>并赋予自身物攻提升20%的效果(2回合)",skill_boost_jp="威力75/90/120",skill_boost_cn="威力75/90/120",test_weak="剑",test_hit="3",test_obj="单",skill_up="99",skill_up_content_jp="",skill_up_content_cn=""},{skill_order="9",skill_type="主动",skill_tag="剑,debuff",skill_parent="",skill_sp="46",skill_tag2="",skill_name_jp="愛のラプソディア",skill_name_cn="爱之狂想曲",skill_content_jp="敵単体に剣物理攻撃(威力 260)<br/>さらに、中確率で麻痺の状態異常を付与(2ターン)",skill_content_cn="对敌方单体施以剑物理攻击(威力 260)<br/>并中等概率赋予麻痹状态异常(2回合)",skill_boost_jp="威力290/340/450",skill_boost_cn="威力290/340/450",test_weak="剑",test_hit="1",test_obj="单",skill_up="100",skill_up_content_jp="",skill_up_content_cn=""},{skill_order="10",skill_type="主动",skill_tag="剑",skill_parent="",skill_sp="48",skill_tag2="灯火の加護",skill_name_jp="情熱のストリダン",skill_name_cn="热情的尖鸣",skill_content_jp="敵単体に剣物理攻撃(威力 260)<br/>ブーストMAX時:必ずクリティカルダメージ",skill_content_cn="对敌方单体施以剑物理攻击(威力 260)<br/>能力加成(Boost) MAX时:必定造成暴击伤害",skill_boost_jp="威力290/340/450",skill_boost_cn="威力290/340/450",test_weak="剑",test_hit="1",test_obj="单"},{skill_order="11",skill_type="被动",skill_tag="速度提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="開始時速度強化Ⅴ",skill_name_cn="战斗开始时速度强化V",skill_content_jp="戦闘開始時:自身に<br/>速度アップ30%の効果を付与(3ターン)",skill_content_cn="战斗开始时:赋予自身<br/>速度提升30%的效果(3回合)"},{skill_order="12",skill_type="被动",skill_tag="特定技能连续化",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="溌剌たるアレグロ",skill_name_cn="爽朗的快板",skill_content_jp="行動選択フェイズ開始時に20%の確率で<br/>使用するアビリティを2回発動する効果を付与<br/>(1ターン/ターン延長不可/追加発動分はSP消費無し)",skill_content_cn="选择行动阶段开始时<br/>有20%概率发动2次使用的技能<br/>(1回合/不可延长回合/追加发动的次数不消耗SP)"},{skill_order="13",skill_type="被动",skill_tag="特定技能连续化",skill_parent="12",skill_sp="",skill_tag2="進化",skill_name_jp="溌剌たるアレグロ",skill_name_cn="爽朗的快板",skill_content_jp="行動選択フェイズ開始時に50%の確率で<br/>使用するアビリティを2回発動する効果を付与<br/>(1ターン/ターン延長不可/追加発動分はSP消費無し)",skill_content_cn="选择行动阶段开始时<br/>有50%概率发动2次使用的技能<br/>(1回合/不可延长回合/追加发动的次数不消耗SP)"},{skill_order="14",skill_type="被动",skill_tag="暴击伤害提升",skill_parent="",skill_sp="",skill_tag2="灯火の加護",skill_name_jp="会心威力強化Ⅴ",skill_name_cn="会心威力强化V",skill_content_jp="自身にクリティカル時の<br/>ダメージアップ30%の効果を付与",skill_content_cn="赋予自身造成暴击时<br/>伤害提升30%的效果"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="火耐性強化",skill_name_cn="火耐性强化",skill_content_jp="自身の火耐性が10%アップ",skill_content_cn="自身的火耐性提升 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70)",skill_content_cn="对全体敌人施以2次枪物理攻击(威力70)",skill_boost_jp="威力80/100/120",skill_boost_cn="威力80/100/120",test_weak="枪",test_hit="2",test_obj="群"},{skill_order="2",skill_type="主动",skill_tag="火",skill_parent="",skill_sp="32",skill_tag2="",skill_name_jp="火の精霊石",skill_name_cn="火之精灵石",skill_content_jp="敵全体に火属性攻撃(威力 150)",skill_content_cn="对全体敌人施以火属性攻击(威力150)",skill_boost_jp="威力175/215/260",skill_boost_cn="威力175/215/260",test_weak="火",test_hit="1",test_obj="敌群"},{skill_order="3",skill_type="主动",skill_tag="火",skill_parent="",skill_sp="44",skill_tag2="",skill_name_jp="爆発クロスボウ",skill_name_cn="爆炸弩",skill_content_jp="ランダムなターゲットに3回の火属性攻撃(威力 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170)<br/>さらに、中確率で毒の状態異常を付与(2ターン)",skill_content_cn="对敌方单体施以枪物理攻击(威力170)<br/>并中等概率赋予中毒状态异常(2回合)",skill_boost_jp="威力200/240/350",skill_boost_cn="威力200/240/350",test_weak="枪",test_hit="1",test_obj="单"},{skill_order="6",skill_type="主动",skill_tag="debuff",skill_parent="",skill_sp="13",skill_tag2="",skill_name_jp="特製匂い団子",skill_name_cn="特制气味丸子",skill_content_jp="敵全体に自身への挑発効果を付与(2ターン)<br/>さらに、物攻ダウン15%の効果を付与(2ターン)",skill_content_cn="赋予全体敌人对自身的挑衅效果(2回合)<br/>并赋予物攻下降15%的效果(2回合)",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj=""},{skill_order="7",skill_type="主动",skill_tag="火",skill_parent="",skill_sp="54",skill_tag2="",skill_name_jp="火の精霊石(特大)",skill_name_cn="火之精灵石(特大)",skill_content_jp="敵全体に火属性攻撃(威力 210)",skill_content_cn="对全体敌人施以火属性攻击(威力210)",skill_boost_jp="威力235/275/340",skill_boost_cn="威力235/275/340",test_weak="火",test_hit="1",test_obj="群",skill_up="88",skill_up_content_jp="",skill_up_content_cn=""},{skill_order="8",skill_type="主动",skill_tag="枪",skill_parent="",skill_sp="48",skill_tag2="",skill_name_jp="ぶんぶん回し",skill_name_cn="大回旋",skill_content_jp="敵全体に2回の槍物理攻撃(威力 95)",skill_content_cn="对全体敌人施以2次枪物理攻击(威力95)",skill_boost_jp="威力110/130/150",skill_boost_cn="威力110/130/150",test_weak="枪",test_hit="2",test_obj="群",skill_up="96",skill_up_content_jp="",skill_up_content_cn=""},{skill_order="9",skill_type="主动",skill_tag="枪,回复",skill_parent="",skill_sp="25",skill_tag2="",skill_name_jp="大発明プラムランス",skill_name_cn="大发明普拉姆之枪",skill_content_jp="敵単体に槍物理攻撃(威力 110)<br/>さらに、自身のSP回復(回復量 20)",skill_content_cn="对敌方单体施以枪物理攻击(威力110)<br/>并恢复自身SP(恢复量20)",skill_boost_jp="威力140/170/250",skill_boost_cn="威力140/170/250",test_weak="枪",test_hit="1",test_obj="单",skill_up="99",skill_up_content_jp="",skill_up_content_cn=""},{skill_order="10",skill_type="主动",skill_tag="枪,回复,加成点回复",skill_parent="",skill_sp="20",skill_tag2="進化",skill_name_jp="大発明プラムランス",skill_name_cn="大发明混合之枪",skill_content_jp="敵単体に槍物理攻撃(威力 110)<br/>さらに、自身のHP回復(効力 100)とSP回復(回復量 60)<br/>ブーストMAX時:自身のBPを3回復",skill_content_cn="对敌方单体施以枪物理攻击(威力110)<br/>并恢复自身HP(效力 100)与SP(恢复量60)<br/>能力提升(Boost)MAX时:自身BP恢复3",skill_boost_jp="威力140/170/250",skill_boost_cn="威力140/170/250",test_weak="枪",test_hit="1",test_obj="敌单"},{skill_order="11",skill_type="主动",skill_tag="雷",skill_parent="",skill_sp="70",skill_tag2="",skill_name_jp="サンダークロスボウ",skill_name_cn="雷电弩",skill_content_jp="ランダムなターゲットに1回の雷属性攻撃(威力 290)<br/>さらに、中確率で麻痺の状態異常を付与(2ターン)",skill_content_cn="对随机目标施以1次雷属性攻击(威力290)<br/>并有中等概率赋予麻痹状态异常(2回合)",skill_boost_jp="威力320/380/500",skill_boost_cn="威力320/380/500",test_weak="雷",test_hit="1",test_obj="乱",skill_up="100",skill_up_content_jp="",skill_up_content_cn=""},{skill_order="12",skill_type="主动",skill_tag="枪,弓,雷,debuff",skill_parent="",skill_sp="56",skill_tag2="進化",skill_name_jp="サンダークロスボウ・改",skill_name_cn="雷电弩・改",skill_content_jp="ランダムなターゲットに1回の雷属性攻撃(威力 290)<br/>槍・弓弱点を突ける(ダメージ計算は雷属性)<br/>さらに、中確率で麻痺の状態異常を付与(2ターン)<br/>ブーストMAX時:感電の状態異常を付与(2ターン)<br/>感電:雷属性攻撃を受ける毎にシールド-1(0にならない)",skill_content_cn="对随机目标施以1次雷属性攻击(威力290)<br/>可攻击枪・弓弱点(伤害以雷属性计算)<br/>并有中等概率赋予麻痹状态异常(2回合)<br/>能力提升(Boost)MAX时:赋予目标感电异常(2回合)<br/>感电:每次受到雷属性攻击时,护盾-1(不会变成0)",skill_boost_jp="威力320/380/500",skill_boost_cn="威力320/380/500",test_weak="枪,弓,雷",test_hit="1",test_obj="乱"},{skill_order="13",skill_type="主动",skill_tag="火,雷",skill_parent="",skill_sp="81",skill_tag2="灯火の加護",skill_name_jp="雷火の拡散精霊石(特大)",skill_name_cn="雷火的扩散精灵石(特大)",skill_content_jp="敵全体に3回の雷属性攻撃(威力 95)<br/>火弱点を突ける(ダメージ計算は雷属性)",skill_content_cn="对全体敌人施以3次雷属性攻击(威力 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80)<br/>さらに、味方前衛全体に物防アップ10%の効果を付与(2ターン)",skill_content_cn="对全体敌人施以2次弓物理攻击(威力80)<br/>并赋予我方前卫全体物防提升10%的效果(2回合)",skill_boost_jp="威力90/105/130",skill_boost_cn="威力90/105/130",test_weak="弓",test_hit="2",test_obj="敌群"},{skill_order="6",skill_type="主动",skill_tag="回复,debuff",skill_parent="",skill_sp="48",skill_tag2="",skill_name_jp="チャーミングルアー",skill_name_cn="魅惑诱饵",skill_content_jp="ターン中、素早く行動し<br/>味方単体のHP回復(効力 230)<br/>さらに、敵全体に味方単体への挑発効果を付与(2ターン)",skill_content_cn="回合开始时,率先行动<br/>为我方单体恢复HP(效力230)<br/>并赋予全体敌人对我方目标单体的挑衅效果(2回合)",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj="",skill_up="88",skill_up_content_jp="",skill_up_content_cn=""},{skill_order="7",skill_type="主动",skill_tag="弓,buff",skill_parent="",skill_sp="74",skill_tag2="",skill_name_jp="ソリッドレイン",skill_name_cn="固体降雨",skill_content_jp="敵全体に3回の弓物理攻撃(威力 80)<br/>さらに、味方前衛全体に物攻アップ10%の効果を付与(2ターン)",skill_content_cn="对全体敌人施以3次弓物理攻击(威力80)<br/>并赋予我方前卫全体物攻上升10%的效果(2回合)",skill_boost_jp="威力90/105/130",skill_boost_cn="威力90/105/130",test_weak="弓",test_hit="3",test_obj="敌群",skill_up="96",skill_up_content_jp="",skill_up_content_cn=""},{skill_order="8",skill_type="主动",skill_tag="风,debuff",skill_parent="",skill_sp="70",skill_tag2="",skill_name_jp="風切り羽",skill_name_cn="风切羽",skill_content_jp="ランダムなターゲットに4回の風属性攻撃(威力 45)<br/>攻撃毎に弓耐性ダウン15%の効果を付与(2ターン)",skill_content_cn="对随机目标施以4次风属性攻击(威力45)<br/>每次攻击赋予弓耐性下降15%的效果(2回合)",skill_boost_jp="威力55/65/90",skill_boost_cn="威力55/65/90",test_weak="风",test_hit="4",test_obj="乱",skill_up="99",skill_up_content_jp="",skill_up_content_cn=""},{skill_order="9",skill_type="主动",skill_tag="弓,回复",skill_parent="",skill_sp="62",skill_tag2="",skill_name_jp="マンイーター",skill_name_cn="食人鲨",skill_content_jp="敵単体に弓物理攻撃(威力 260)<br/>さらに、味方前衛全体のHP回復(効力 150)",skill_content_cn="对敌方单体施以弓物理攻击(威力260)<br/>并恢复我方前卫全体HP(效力150)",skill_boost_jp="威力290/340/450",skill_boost_cn="威力290/340/450",test_weak="弓",test_hit="1",test_obj="单",skill_up="100",skill_up_content_jp="",skill_up_content_cn=""},{skill_order="10",skill_type="主动",skill_tag="弓,debuff",skill_parent="",skill_sp="54",skill_tag2="灯火の加護",skill_name_jp="チャームアロー",skill_name_cn="魅惑之箭",skill_content_jp="敵単体に4回の弓物理攻撃(威力 45)<br/>さらに、中確率で魅惑の状態異常を付与(2ターン)<br/>魅惑:一定確率で行動できなくなる",skill_content_cn="对敌方单体施以4次弓物理攻击(威力45)<br/>并以中等概率赋予魅惑状态异常(2回合)<br/>魅力:一定概率无法行动",skill_boost_jp="威力55/65/90",skill_boost_cn="威力55/65/90",test_weak="弓",test_hit="4",test_obj="单"},{skill_order="11",skill_type="被动",skill_tag="弓伤害提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="弓攻撃強化(前全)",skill_name_cn="弓攻击强化(前全)",skill_content_jp="味方前衛全体に<br/>弓攻撃ダメージアップ10%の効果を付与",skill_content_cn="赋予我方前卫全体<br/>弓攻击伤害增加10%的效果"},{skill_order="12",skill_type="被动",skill_tag="强化效果延长(相互)",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="強化効果延長(与)Ⅱ",skill_name_cn="强化效果延长(与)2",skill_content_jp="自身が強化効果を付与した際の<br/>効果を1ターン延長(重複不可)",skill_content_cn="当自身赋予强化效果时<br/>效果延长1回合(不重叠)"},{skill_order="13",skill_type="被动",skill_tag="强化效果延长(相互)",skill_parent="12",skill_sp="",skill_tag2="進化",skill_name_jp="強化効果延長(与)",skill_name_cn="强化效果延长(与)",skill_content_jp="自身が強化効果を付与した際の<br/>効果を2ターン延長(重複不可)",skill_content_cn="当自身赋予强化效果时<br/>效果延长2回合(不重叠)"},{skill_order="14",skill_type="被动",skill_tag="消耗精力减少",skill_parent="",skill_sp="",skill_tag2="灯火の加護",skill_name_jp="消費SP軽減Ⅱ",skill_name_cn="消费SP减轻Ⅱ",skill_content_jp="自身に消費SP量軽減20%の効果を付与<br/>(効力重複不可)",skill_content_cn="自身消耗SP量减少20%<br/>(效果不可重复)"},{skill_order="15",skill_type="特殊",skill_tag="雷耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="雷耐性強化",skill_name_cn="雷耐性强化",skill_content_jp="自身の雷耐性が10%アップ",skill_content_cn="自身的雷耐性提升 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250)<br/>さらに、物攻・物防・雷耐性アップ20%の効果を付与(3ターン)",skill_content_cn="【Lv1】<br/>我方前卫全体HP恢复(效力200)<br/>并赋予物攻·物防·雷耐性提升10%的效果(2回合)<br/>【Lv10】<br/>我方前卫全体HP恢复(效力250)<br/>并赋予物攻·物防·雷耐性提升20%的效果(3回合)",skill_boost_jp="",skill_boost_cn="",test_weak="",test_hit="",test_obj=""},{skill_order="21",skill_type="EX",skill_tag="回复,buff",skill_parent="",skill_sp="",skill_tag2="EXアビリティ",skill_name_jp="ユーフォリアコロン",skill_name_cn="兴奋之香",skill_content_jp="味方前衛全体にHP自動回復の効果(効力 110)と<br/>物攻アップ15%と<br/>弓攻撃ダメージアップ15%の効果を付与(2ターン)<br/>【使用条件】4ターン目以降",skill_content_cn="我方前卫全体HP恢复(效力 110)<br/>并赋予物攻·弓攻击提升15%的效果(2回合)<br/>【使用条件】第4回合以后",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj=""},},}, {owner="诺妮雅",owner_order="125",owner_skill={{skill_order="1",skill_type="主动",skill_tag="枪",skill_parent="",skill_sp="30",skill_tag2="",skill_name_jp="大突進",skill_name_cn="大突进",skill_content_jp="敵全体に槍物理攻撃(威力 150)",skill_content_cn="对全体敌人施以枪物理攻击(威力150)",skill_boost_jp="威力175/215/260",skill_boost_cn="威力175/215/260",test_weak="枪",test_hit="1",test_obj="敌群"},{skill_order="2",skill_type="主动",skill_tag="buff",skill_parent="",skill_sp="23",skill_tag2="",skill_name_jp="会心の激励Ⅱ",skill_name_cn="会心激励Ⅱ",skill_content_jp="味方前衛全体に<br/>会心アップ15%の効果を付与(2ターン)",skill_content_cn="赋予我方前卫全体<br/>会心提升15%的效果(2回合)",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj=""},{skill_order="3",skill_type="主动",skill_tag="火",skill_parent="",skill_sp="20",skill_tag2="",skill_name_jp="炎衝",skill_name_cn="炎冲",skill_content_jp="敵単体に火属性攻撃(威力 170)",skill_content_cn="对敌方单体施以火属性攻击(威力170)",skill_boost_jp="威力200/240/350",skill_boost_cn="威力200/240/350",test_weak="火",test_hit="1",test_obj="敌单"},{skill_order="4",skill_type="主动",skill_tag="枪,buff",skill_parent="",skill_sp="45",skill_tag2="",skill_name_jp="ド根性突き",skill_name_cn="坚韧不拔之突刺",skill_content_jp="敵単体に槍物理攻撃(威力 230)<br/>必ずクリティカルダメージ<br/>さらに、味方前衛全体に会心アップ10%の効果を付与(2ターン)",skill_content_cn="对敌方单体施以枪物理攻击(威力230)<br/>必定造成暴击<br/>并赋予我方前卫全体会心提升10%的效果(2回合)",skill_boost_jp="威力260/300/400",skill_boost_cn="威力260/300/400",test_weak="枪",test_hit="1",test_obj="单"},{skill_order="5",skill_type="主动",skill_tag="火",skill_parent="",skill_sp="37",skill_tag2="",skill_name_jp="連炎閃",skill_name_cn="连炎闪",skill_content_jp="敵全体に2回の火属性攻撃(威力 80)",skill_content_cn="对敌人全体施以2次火属性攻击(威力80)",skill_boost_jp="威力90/105/130",skill_boost_cn="威力90/105/130",test_weak="火",test_hit="2",test_obj="群"},{skill_order="6",skill_type="主动",skill_tag="buff",skill_parent="",skill_sp="22",skill_tag2="",skill_name_jp="鋭槍の構え",skill_name_cn="锐枪的姿态",skill_content_jp="自身に物攻アップ15%と槍攻撃ダメージアップ15%の効果を付与(3ターン)",skill_content_cn="赋予自身物攻与枪攻击伤害提t升15%的效果(3回合)",skill_boost_jp="ターン数4/5/6",skill_boost_cn="回合数4/5/6",test_weak="",test_hit="",test_obj="",skill_up="88",skill_up_content_jp="",skill_up_content_cn=""},{skill_order="7",skill_type="主动",skill_tag="枪",skill_parent="",skill_sp="38",skill_tag2="",skill_name_jp="三連突き",skill_name_cn="三连突刺",skill_content_jp="敵単体に3回の槍物理攻撃(威力 65)",skill_content_cn="对敌方单体施以3次枪物理攻击(威力65)",skill_boost_jp="威力75/90/120",skill_boost_cn="威力75/90/120",test_weak="枪",test_hit="3",test_obj="敌单",skill_up="96",skill_up_content_jp="",skill_up_content_cn=""},{skill_order="8",skill_type="主动",skill_tag="火",skill_parent="",skill_sp="50",skill_tag2="",skill_name_jp="四連炎衝",skill_name_cn="四连炎冲",skill_content_jp="敵単体に4回の火属性攻撃(威力 45)",skill_content_cn="对敌方单体施以4次火属性攻击(威力45)",skill_boost_jp="威力55/65/90",skill_boost_cn="威力55/65/90",test_weak="火",test_hit="4",test_obj="单",skill_up="99",skill_up_content_jp="",skill_up_content_cn=""},{skill_order="9",skill_type="主动",skill_tag="枪,buff",skill_parent="",skill_sp="60",skill_tag2="",skill_name_jp="怒髪天突き",skill_name_cn="怒发冲天",skill_content_jp="ターン中、素早く行動し<br/>敵単体に槍物理攻撃(威力 230)<br/>必ずクリティカルダメージ<br/>さらに、味方前衛全体に会心アップ15%の効果を付与(2ターン)",skill_content_cn="回合开始时,率先行动<br/>对敌方单体施以枪物理攻击(威力230)<br/>必定造成暴击<br/>并赋予我方前卫全体会心提升15%的效果(2回合)",skill_boost_jp="威力260/300/400",skill_boost_cn="威力260/300/400",test_weak="枪",test_hit="1",test_obj="群",skill_up="100",skill_up_content_jp="",skill_up_content_cn=""},{skill_order="10",skill_type="主动",skill_tag="枪,buff",skill_parent="",skill_sp="79",skill_tag2="灯火の加護",skill_name_jp="有頂天乱槍",skill_name_cn="有顶天乱枪",skill_content_jp="ランダムなターゲットに4回の槍物理攻撃(威力 65)<br/>さらに、味方前衛全体にクリティカル時の<br/>ダメージアップ15%の効果を付与(2ターン)",skill_content_cn="对随机目标施以4次枪物理攻击(威力65)<br/>并赋予我方前卫全体<br/>暴击时伤害提升15%的效果(2回合)",skill_boost_jp="",skill_boost_cn="",test_weak="枪",test_hit="4",test_obj="乱"},{skill_order="11",skill_type="被动",skill_tag="必定暴击",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="開始時必ず会心",skill_name_cn="战斗开始时必定会心",skill_content_jp="戦闘開始時:自身に<br/>必ずクリティカルの効果を付与(3ターン)",skill_content_cn="战斗开始时:赋予自身必定暴击效果(3回合)"},{skill_order="12",skill_type="被动",skill_tag="物攻提升,枪伤害提升,必定暴击",skill_parent="11",skill_sp="",skill_tag2="進化",skill_name_jp="機先を制す(槍)Ⅱ",skill_name_cn="把握先机(枪)Ⅱ",skill_content_jp="戦闘開始時:自身に物攻アップ15%と<br/>槍攻撃ダメージアップ15%と<br/>必ずクリティカルの効果を付与(3ターン)",skill_content_cn="战斗开始时:赋予自身物攻<br/>与枪攻击伤害提高15%<br/>以及必定暴击效果(3回合)"},{skill_order="13",skill_type="被动",skill_tag="必杀技槽回复",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="秘技の備え",skill_name_cn="秘技的姿态",skill_content_jp="戦闘開始時:自身の必殺技ゲージを100.0%にする",skill_content_cn="战斗开始时:使自己的必杀值变为100.0%"},{skill_order="14",skill_type="被动",skill_tag="暴击伤害提升",skill_parent="",skill_sp="",skill_tag2="灯火の加護",skill_name_jp="前衛時会心威力強化(前全)Ⅱ",skill_name_cn="前卫时会心威力强化(前全)Ⅱ",skill_content_jp="前衛時:味方前衛全体にクリティカル時の<br/>ダメージアップ15%の効果を付与",skill_content_cn="前卫时:赋予我方前卫全体<br/>暴击时伤害提升15%的效果"},{skill_order="15",skill_type="特殊",skill_tag="冰耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="氷耐性強化",skill_name_cn="冰耐性强化",skill_content_jp="自身の氷耐性が10%アップ",skill_content_cn="自身的冰耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="火耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="火耐性強化",skill_name_cn="火耐性强化",skill_content_jp="自身の火耐性が10%アップ",skill_content_cn="自身的火耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="冰耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="氷耐性強化",skill_name_cn="冰耐性强化",skill_content_jp="自身の氷耐性が10%アップ",skill_content_cn="自身的冰耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+10000",skill_name_cn="伤害上限+10000",skill_content_jp="自身のダメージ上限が10000アップ",skill_content_cn="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+20000",skill_name_cn="伤害上限+20000",skill_content_jp="自身のダメージ上限が20000アップ",skill_content_cn="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="枪",skill_parent="",skill_sp="",skill_tag2="必殺技",skill_name_jp="千金一槍",skill_name_cn="千金一枪",skill_content_jp="【Lv1】<br/>敵全体に槍物理攻撃(威力 330)<br/>さらに、自身を除く味方前衛全体の必殺技ゲージを増加<br/>(対象の1BP分のゲージ増加量の1.0倍)<br/>【Lv10】<br/>敵全体に槍物理攻撃(威力 395)<br/>さらに、自身を除く味方前衛全体の必殺技ゲージを増加<br/>(対象の1BP分のゲージ増加量の1.0倍)",skill_content_cn="【Lv1】<br/>对全体敌人施以枪物理攻击(威力330)<br/>并提升除自身以外的我方前卫全体的必杀值<br/>(目标每使用1 BP,必杀值增加1.0倍)<br/>【Lv10】<br/>对全体敌人施以枪物理攻击(威力395)<br/>并提升除自身以外的我方前卫全体的必杀值(目标每使用1 BP,必杀值增加1.0倍)",skill_boost_jp="",skill_boost_cn="",test_weak="",test_hit="",test_obj=""},{skill_order="21",skill_type="EX",skill_tag="回复,buff",skill_parent="",skill_sp="",skill_tag2="EXアビリティ",skill_name_jp="全力投入ですわ!",skill_name_cn="全力以赴!",skill_content_jp="味方単体の必殺技ゲージを100.0%にする<br/>さらに、威力アップ30%の効果を付与<br/>(2ターン/ターン延長不可/同系統の効果重複不可)<br/>ただし、ターン中、行動が遅くなる<br/>ブーストMAX時:前衛全体化<br/>【使用条件】8ターン目以内",skill_content_cn="将我方单体的必杀值提高到100.0%<br/>并提升30%的威力<br/>(2回合/回合不可延长/同系统的效果不可重复)<br/>但是在本回合中的行动会变慢<br/>能力提升(Boost)MAX时:前卫全体化<br/>【使用条件】第8回合以内",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj=""},},}, {owner="埃尔欧诺拉",owner_order="126",owner_skill={{skill_order="1",skill_type="主动",skill_tag="冰",skill_parent="",skill_sp="20",skill_tag2="",skill_name_jp="初雪の詩Ⅱ",skill_name_cn="初雪之诗Ⅱ",skill_content_jp="敵単体に氷属性攻撃(威力 170)",skill_content_cn="对敌方单体施以冰属性攻击(威力170)",skill_boost_jp="威力200/240/350",skill_boost_cn="威力200/240/350",test_weak=" 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525)<br/>さらに、敵全体に自身への挑発効果を付与(2ターン)しつつ<br/>自身に物理攻撃を必ず回避する効果を付与(4回)",skill_content_cn="【Lv1】<br/>对敌方单体施以冰属性攻击(威力440)<br/>赋予全体敌人对自身的挑衅效果(2回合)<br/>并赋予自身必定回避物理攻击的效果(3次)<br/>【Lv10】<br/>对敌方单体施以冰属性攻击(威力525)<br/>赋予全体敌人对自身的挑衅效果(2回合)<br/>并赋予自身必定回避物理攻击的效果(4次)",skill_boost_jp="",skill_boost_cn="",test_weak="",test_hit="",test_obj=""},{skill_order="21",skill_type="EX",skill_tag="属性攻击回避",skill_parent="",skill_sp="",skill_tag2="EXアビリティ",skill_name_jp="魔除けのポロネーズ",skill_name_cn="驱魔的波兰舞",skill_content_jp="味方前衛全体に<br/>属性攻撃(一部除く)を必ず回避する効果を付与(1回)<br/>【使用条件】4ターン目以降",skill_content_cn="赋予我方前卫全体<br/>必定回避属性攻击(一部分除外)的效果(1次)<br/>【使用条件】第4回合以后",skill_boost_jp="回数2/3/4回",skill_boost_cn="次数2/3/4次",test_weak="",test_hit="",test_obj=""},},}, {owner="利夏尔",owner_order="127",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑",skill_parent="",skill_sp="32",skill_tag2="",skill_name_jp="渾身斬り",skill_name_cn="浑身斩",skill_content_jp="敵単体に剣物理攻撃(威力 230)",skill_content_cn="对敌方单体施以剑物理攻击(威力 230)",skill_boost_jp="威力260/300/400",skill_boost_cn="威力260/300/400",test_weak=" 剑",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="雷",skill_parent="",skill_sp="34",skill_tag2="",skill_name_jp="雷殺",skill_name_cn="雷杀",skill_content_jp="敵単体に雷属性攻撃(威力 230)",skill_content_cn="对敌方单体施以雷属性攻击(威力230)",skill_boost_jp="威力260/300/400",skill_boost_cn="威力260/300/400",test_weak="雷",test_hit="1",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="剑,debuff",skill_parent="",skill_sp="36",skill_tag2="",skill_name_jp="両脛斬り",skill_name_cn="两胫斩",skill_content_jp="ランダムなターゲットに2回の剣物理攻撃(威力 90)<br/>攻撃毎に速度ダウン15%の効果を付与(2ターン)<br/>※行動順影響は2ターン目",skill_content_cn="对随机目标施以2次剑物理攻击(威力90)<br/>每次攻击赋予速度降低15%的效果(2回合)<br/>※行动顺序影响从下回合开始",skill_boost_jp="威力105/125/180",skill_boost_cn="威力105/125/180",test_weak="剑",test_hit="2",test_obj="乱"},{skill_order="4",skill_type="主动",skill_tag="回复,buff",skill_parent="",skill_sp="40",skill_tag2="",skill_name_jp="川豆",skill_name_cn="川豆",skill_content_jp="自身のHP回復(効力 165)し<br/>物攻アップ・会心アップ15%の効果を付与(2ターン)<br/>さらに、使用した次のターンに素早く行動",skill_content_cn="恢复自身HP(效力165)<br/>赋予物攻·会心提升15%的效果(2回合)<br/>并使自身下回合能迅速行动",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj=""},{skill_order="5",skill_type="主动",skill_tag="雷",skill_parent="",skill_sp="40",skill_tag2="",skill_name_jp="三連乱雷衝",skill_name_cn="三连乱雷冲",skill_content_jp="ランダムなターゲットに3回の雷属性攻撃(威力 65)",skill_content_cn="对随机目标施以3次雷属性攻击(威力65)",skill_boost_jp="威力75/90/120",skill_boost_cn="威力75/90/120",test_weak="雷",test_hit="3",test_obj="敌乱"},{skill_order="6",skill_type="主动",skill_tag="剑",skill_parent="",skill_sp="38",skill_tag2="",skill_name_jp="強襲斬り",skill_name_cn="强袭斩",skill_content_jp="敵単体に剣物理攻撃(威力 230)<br/>必ずクリティカルダメージ",skill_content_cn="对敌方单体施以剑物理攻击(威力 230)<br/>必定造成暴击伤害",skill_boost_jp="威力260/300/400",skill_boost_cn="威力260/300/400",test_weak="剑",test_hit="1",test_obj="单",skill_up="88",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="威力アップ(260)",skill_up_note_cn="威力提升(260)"},{skill_order="7",skill_type="主动",skill_tag="剑,debuff",skill_parent="",skill_sp="36",skill_tag2="",skill_name_jp="両小手斬り",skill_name_cn="两小手斩",skill_content_jp="ランダムなターゲットに2回の剣物理攻撃(威力 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{owner="2B",owner_order="128",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑",skill_parent="",skill_sp="38",skill_tag2="",skill_name_jp="三連斬",skill_name_cn="三连斩",skill_content_jp="敵単体に3回の剣物理攻撃(威力 65)",skill_content_cn="对敌方单体施以3次剑物理攻击(威力65)",skill_boost_jp="威力75/90/120",skill_boost_cn="威力75/90/120",test_weak=" 剑",test_hit="3",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_parent="",skill_sp="42",skill_tag2="",skill_name_jp="A120:リペア(自身)",skill_name_cn="A120:修复(自己)",skill_content_jp="自身のHP回復(効力 105)、SP回復(回復量 最大SPの5%)<br/>状態異常を回復(一部除く)",skill_content_cn="自身HP恢复(效力105)、SP恢复(恢复量最大SP的5%)<br/>并驱散状态异常(部分除外)",skill_boost_jp="HP回復効力125/165/225 SP回復量6/8/10%",skill_boost_cn="HP恢复效力125/165/225 SP恢复量6/8/10%",test_weak="",test_hit="",test_obj=""},{skill_order="3",skill_type="主动",skill_tag="buff",skill_parent="",skill_sp="23",skill_tag2="",skill_name_jp="R070:Mシールド",skill_name_cn="R070: M盾牌",skill_content_jp="味方前衛全体に<br/>属防アップ15%の効果を付与(2ターン)",skill_content_cn="赋予我方前卫全体<br/>属防提升15%效果(2回合)",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj=""},{skill_order="4",skill_type="主动",skill_tag="斧",skill_parent="",skill_sp="38",skill_tag2="",skill_name_jp="三連断",skill_name_cn="三连断",skill_content_jp="敵単体に3回の斧物理攻撃(威力 65)",skill_content_cn="对敌方单体施以3次斧物理攻击(威力65)",skill_boost_jp="威力75/90/120",skill_boost_cn="威力75/90/120",test_weak=" 斧",test_hit="3",test_obj="敌单"},{skill_order="5",skill_type="主动",skill_tag="物理攻击回避",skill_parent="",skill_sp="50",skill_tag2="",skill_name_jp="ジャスト回避",skill_name_cn="完美回避",skill_content_jp="自身に物理攻撃(一部除く)を必ず回避する効果を付与(1回)",skill_content_cn="赋予自身必定回避物理攻击(部分除外)的效果(1次)",skill_boost_jp="回数2/3/4回",skill_boost_cn="回数2/3/4回",test_weak=" ",test_hit=" ",test_obj="敌 "},{skill_order="6",skill_type="主动",skill_tag="物理攻击回避",skill_parent="5",skill_sp="50",skill_tag2="進化",skill_name_jp="オーバークロック",skill_name_cn="超频",skill_content_jp="自身に物理攻撃(一部除く)を必ず回避する効果を付与(1回)<br/>さらに、使用する攻撃アビリティを2回発動する効果を付与<br/>(2ターン/ターン延長不可/追加発動分はSP消費無し)",skill_content_cn="赋予自身必定回避物理攻击(部分除外)的效果(1次)<br/>并赋予可发动2次攻击技能的效果<br/>(2回合/回合不可延长/追加发动部分无SP消耗)",skill_boost_jp="回数2/3/4回",skill_boost_cn="回数2/3/4回",test_weak="",test_hit="",test_obj=""},{skill_order="7",skill_type="主动",skill_tag="火",skill_parent="",skill_sp="60",skill_tag2="弱点外",skill_name_jp="自爆",skill_name_cn="自爆",skill_content_jp="敵全体に3回の火属性攻撃(威力 80)<br/>弱点以外でもシールドポイントを削る<br/>ただし、自身のHPが1になる<br/>※戦闘中1回のみ使用可能",skill_content_cn="对全体敌人施以3次火属性攻击(威力80)<br/>即使非弱点也会削减护盾点数<br/>但自身的HP会变成1<br/>※战斗中只能使用一次",skill_boost_jp="威力105/120/145",skill_boost_cn="威力105/120/145",test_weak="火",test_hit="3",test_obj="群",skill_up="88",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="威力アップ(95)",skill_up_note_cn="威力提升(95)"},{skill_order="8",skill_type="主动",skill_tag="暗,debuff",skill_parent="",skill_sp="57",skill_tag2="",skill_name_jp="A140:グラビティ",skill_name_cn="A140:重力",skill_content_jp="敵全体に2回の闇属性攻撃(威力 95)<br/>さらに、物防ダウン15%の効果を付与(2ターン)",skill_content_cn="对全体敌人施以2次暗属性攻击(威力95)<br/>并赋予物防降低15%的效果(2回合)",skill_boost_jp="威力110/130/150",skill_boost_cn="威力110/130/150",test_weak="暗",test_hit="2",test_obj="群",skill_up="96",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP46)",skill_up_note_cn="消費SP降低(SP46)"},{skill_order="9",skill_type="主动",skill_tag="剑",skill_parent="",skill_sp="48",skill_tag2="",skill_name_jp="強襲重撃",skill_name_cn="强袭重击",skill_content_jp="敵単体に剣物理攻撃(威力 260)<br/>ブーストMAX時:必ずクリティカルダメージ",skill_content_cn="对敌方单体施以剑物理攻击(威力 260)<br/>能力提升(Boost)MAX时:必定造成暴击伤害",skill_boost_jp="威力290/340/450",skill_boost_cn="威力290/340/450",test_weak="剑",test_hit="1",test_obj="单",skill_up="99",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP38)",skill_up_note_cn="消費SP降低(SP38)"},{skill_order="10",skill_type="主动",skill_tag="斧",skill_parent="",skill_sp="48",skill_tag2="",skill_name_jp="強襲断機",skill_name_cn="强袭断机",skill_content_jp="敵単体に斧物理攻撃(威力 260)<br/>ブーストMAX時:必ずクリティカルダメージ",skill_content_cn="对敌方单体施以斧物理攻击(威力260)<br/>能力提升(Boost)MAX时:必定造成暴击伤害",skill_boost_jp="威力290/340/450",skill_boost_cn="威力290/340/450",test_weak="斧",test_hit="1",test_obj="单",skill_up="100",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP38)",skill_up_note_cn="消費SP降低(SP38)"},{skill_order="11",skill_type="主动",skill_tag="剑,斧",skill_parent="",skill_sp="59",skill_tag2="灯火の加護",skill_name_jp="重撃断機",skill_name_cn="重击断机",skill_content_jp="敵単体に剣物理攻撃(威力 290)<br/>斧弱点を突ける(ダメージ計算は剣物理)",skill_content_cn="对敌方单体施以剑物理攻击(威力290)<br/>并攻击斧弱点(伤害以剑物理计算)",skill_boost_jp="威力320/380/500",skill_boost_cn="威力320/380/500",test_weak="剑",test_hit="1",test_obj="单"},{skill_order="12",skill_type="被动",skill_tag="加成点回复量提升,物理・属性攻击回避",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="無機なる刃",skill_name_cn="无机之刃",skill_content_jp="自身に攻撃(一部除く)を15%の確率で回避する効果を付与<br/>このアビリティ効果で回避成功時に<br/>BP回復量1アップの効果を付与(1ターン)",skill_content_cn="赋予自身15%概率回避攻击(部分除外)的效果<br/>使用此技能效果回避成功时<br/>赋予BP回复量提升1的效果(1回合)"},{skill_order="13",skill_type="被动",skill_tag="暴击伤害提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="会心威力強化Ⅴ",skill_name_cn="会心威力强化V",skill_content_jp="自身にクリティカル時の<br/>ダメージアップ30%の効果を付与",skill_content_cn="赋予自身暴击时提升30%伤害的效果"},{skill_order="14",skill_type="被动",skill_tag="物攻提升,伤害上限提升",skill_parent="",skill_sp="",skill_tag2="灯火の加護",skill_name_jp="近接武器攻撃力UP",skill_name_cn="近战武器攻击力UP",skill_content_jp="HP満タン時:自身に物攻アップ15%と<br/>ダメージ上限アップ(効果量 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{owner="A2",owner_order="130",owner_skill={{skill_order="1",skill_type="主动",skill_tag="短剑",skill_parent="",skill_sp="38",skill_tag2="",skill_name_jp="トリプルエッジ",skill_name_cn="三重边缘",skill_content_jp="敵単体に3回の短剣物理攻撃(威力 65)",skill_content_cn="对敌方单体施以3次短剑物理攻击(威力65)",skill_boost_jp="威力75/90/120",skill_boost_cn="威力75/90/120",test_weak="短剑",test_hit="3",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="斧",skill_parent="",skill_sp="38",skill_tag2="",skill_name_jp="三連断",skill_name_cn="三连断",skill_content_jp="敵単体に3回の斧物理攻撃(威力 65)",skill_content_cn="对敌方单体施以3次斧物理攻击(威力65)",skill_boost_jp="威力75/90/120",skill_boost_cn="威力75/90/120",test_weak=" 斧",test_hit="3",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="buff,debuff",skill_parent="",skill_sp="22",skill_tag2="",skill_name_jp="挑発・攻勢",skill_name_cn="挑衅・攻势",skill_content_jp="敵全体に自身への挑発効果を付与しつつ<br/>自身に物攻アップ・会心アップ15%の効果を付与(2ターン)",skill_content_cn="赋予全体敌人对自身的挑衅效果<br/>赋予自身物攻·会心提升15%的效果(2回合)",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj=""},{skill_order="4",skill_type="主动",skill_tag="剑",skill_parent="",skill_sp="38",skill_tag2="",skill_name_jp="三連斬",skill_name_cn="三连斩",skill_content_jp="敵単体に3回の剣物理攻撃(威力 65)",skill_content_cn="对敌方单体施以3次剑物理攻击(威力65)",skill_boost_jp="威力75/90/120",skill_boost_cn="威力75/90/120",test_weak=" 剑",test_hit="3",test_obj="敌单"},{skill_order="5",skill_type="主动",skill_tag="短剑",skill_parent="",skill_sp="52",skill_tag2="弱点外",skill_name_jp="ダブルワイドバースト",skill_name_cn="双重广域炸裂爆裂",skill_content_jp="敵全体に2回の短剣物理攻撃(威力 65)<br/>弱点以外でもシールドポイントを削る",skill_content_cn="对全体敌人施以2次短剑物理攻击(威力65)<br/>即使非弱点也会削减护盾点数",skill_boost_jp="威力75/90/115",skill_boost_cn="威力75/90/115",test_weak="短剑",test_hit="2",test_obj="群"},{skill_order="6",skill_type="主动",skill_tag="buff",skill_parent="",skill_sp="50",skill_tag2="",skill_name_jp="バーサーカーモード",skill_name_cn="狂战士模式",skill_content_jp="特殊効果”バーサーカーモード”を起動(6ターン)<br/>バーサーカーモード:<br/>物攻・会心・速度アップ15%とダメージアップ15%の効果<br/>ただし、ターン終了時にダメージ(効果量 最大HPの40%)<br/>※戦闘中1回のみ使用可能/行動順影響は2ターン目",skill_content_cn="启动特殊效果“狂战士模式”(6回合)<br/>狂战士模式:<br/>物攻・会心・速度提升15%与伤害提升15%<br/>但回合结束时受到伤害(效果量 最大HP的40%)<br/>※战斗中只能使用1次/行动顺序影响从下回合开始",skill_boost_jp="ターン数7/8/9",skill_boost_cn="回合数7/8/9",test_weak="",test_hit="",test_obj="",skill_up="88",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP40)",skill_up_note_cn="消費SP降低(SP40)"},{skill_order="7",skill_type="主动",skill_tag="buff",skill_parent="6",skill_sp="40",skill_tag2="進化",skill_name_jp="バーサーカーモード",skill_name_cn="狂战士模式",skill_content_jp="特殊効果”バーサーカーモード”を起動(6ターン)<br/>バーサーカーモード:<br/>物攻・会心・速度アップ15%とダメージアップ15%の効果<br/>ただし、ターン終了時にダメージ(効果量 最大HPの40%)<br/>※戦闘中2回のみ使用可能/行動順影響は2ターン目",skill_content_cn="启动特殊效果“狂战士模式”(6回合)<br/>狂战士模式:<br/>物攻・会心・速度提升15%与伤害提升15%<br/>但回合结束时受到伤害(效果量 最大HP的40%)<br/>※战斗中只能使用2次/行动顺序影响从下回合开始",skill_boost_jp="ターン数7/8/9",skill_boost_cn="回合数7/8/9",test_weak="",test_hit="",test_obj=""},{skill_order="8",skill_type="主动",skill_tag="斧",skill_parent="",skill_sp="40",skill_tag2="",skill_name_jp="断機砕破",skill_name_cn="断机破碎",skill_content_jp="敵単体に斧物理攻撃(威力 260)",skill_content_cn="对敌方单体施以斧物理攻击(威力260)",skill_boost_jp="威力290/340/450",skill_boost_cn="威力290/340/450",test_weak="斧",test_hit="1",test_obj="单",skill_up="96",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP32)",skill_up_note_cn="消費SP降低(SP26)"},{skill_order="9",skill_type="主动",skill_tag="短剑,debuff",skill_parent="",skill_sp="43",skill_tag2="",skill_name_jp="潰甲斬機",skill_name_cn="破甲斩机",skill_content_jp="敵単体に短剣物理攻撃(威力 230)<br/>さらに、物防ダウン20%の効果を付与(2ターン)",skill_content_cn="对敌方单体施以短剑物理攻击(威力 230)<br/>并赋予物防降低20%的效果(2回合)",skill_boost_jp="威力260/300/400",skill_boost_cn="威力260/300/400",test_weak="短剑",test_hit="1",test_obj="单",skill_up="99",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP34)",skill_up_note_cn="消費SP降低(SP34)"},{skill_order="10",skill_type="主动",skill_tag="剑,debuff",skill_parent="",skill_sp="43",skill_tag2="",skill_name_jp="低躯重撃",skill_name_cn="低躯重击",skill_content_jp="敵単体に剣物理攻撃(威力 230)<br/>さらに、速度ダウン20%の効果を付与(2ターン)※行動順影響は2ターン目",skill_content_cn="对敌方单体施以剑物理攻击(威力 230)<br/>并赋予速度降低20%的效果(2回合)※行动顺序影响从下回合开始",skill_boost_jp="威力260/300/400",skill_boost_cn="威力260/300/400",test_weak="剑",test_hit="1",test_obj="群",skill_up="100",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP34)",skill_up_note_cn="消費SP降低(SP34)"},{skill_order="11",skill_type="主动",skill_tag="短剑,debuff",skill_parent="",skill_sp="70",skill_tag2="弱点外,灯火の加護",skill_name_jp="空甲砕破",skill_name_cn="空甲破碎",skill_content_jp="敵全体に短剣物理攻撃(威力 150)<br/>弱点以外でもシールドポイントを削る<br/>さらに、物理耐性ダウン10%の効果を付与(2ターン)",skill_content_cn="对全体敌人施以短剑物理攻击(威力150)<br/>即使非弱点也会削减护盾点数<br/>并赋予物理耐性降低10%的效果(2回合)",skill_boost_jp="威力175/215/260",skill_boost_cn="威力175/215/260",test_weak="短剑",test_hit="1",test_obj="群"},{skill_order="12",skill_type="被动",skill_tag="",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ふんばる",skill_name_cn="不屈不挠",skill_content_jp="戦闘中1度だけ、敵からHPが0になるダメージを受けてもHPが1残る",skill_content_cn="战斗中只有1次,即使受到来自敌人的HP变成0的伤害,HP也只剩下1。"},{skill_order="13",skill_type="被动",skill_tag="特定技能连续化",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="憎悪の力",skill_name_cn="憎恶之力",skill_content_jp="バーサーカーモード起動中<br/>使用する攻撃アビリティを2回発動する<br/>(追加発動分はSP消費なし)",skill_content_cn="处于狂战士模式时<br/>使用技能可发动2次<br/>(追加发动部分无SP消耗)"},{skill_order="14",skill_type="被动",skill_tag="暴击伤害提升",skill_parent="",skill_sp="",skill_tag2="灯火の加護",skill_name_jp="クリティカルUP",skill_name_cn="暴击伤害UP",skill_content_jp="バーサーカーモード起動中<br/>自身にクリティカル時のダメージアップ15%の効果を付与",skill_content_cn="处于狂战士模式时<br/>赋予自身暴击时伤害提升15%的效果"},{skill_order="15",skill_type="特殊",skill_tag="光耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="光耐性強化",skill_name_cn="光耐性强化",skill_content_jp="自身の光耐性が10%アップ",skill_content_cn="自身的光耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="暗耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="闇耐性強化",skill_name_cn="暗耐性强化",skill_content_jp="自身の闇耐性が10%アップ",skill_content_cn="自身的暗耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="光耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="光耐性強化",skill_name_cn="光耐性强化",skill_content_jp="自身の光耐性が10%アップ",skill_content_cn="自身的光耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+10000",skill_name_cn="伤害上限+10000",skill_content_jp="自身のダメージ上限が10000アップ",skill_content_cn="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+20000",skill_name_cn="伤害上限+20000",skill_content_jp="自身のダメージ上限が20000アップ",skill_content_cn="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="短剑,debuff",skill_parent="",skill_sp="",skill_tag2="必殺技",skill_name_jp="制圧:円環斬機",skill_name_cn="制压:圆环斩机",skill_content_jp="【Lv1】<br/>敵単体に短剣物理攻撃(威力 440)<br/>さらに、物防ダウン10%の効果を付与(2ターン)<br/>【Lv10】<br/>敵単体に短剣物理攻撃(威力 525)<br/>さらに、物防ダウン15%の効果を付与(2ターン)",skill_content_cn="【Lv1】<br/>对敌方单体施以短剑物理攻击(威力440)<br/>并赋予物防降低10%的效果(2回合)<br/>【Lv10】<br/>对敌方单体施以短剑物理攻击(威力525)<br/>并赋予物防降低15%的效果(2回合)",skill_boost_jp="",skill_boost_cn="",test_weak="",test_hit="",test_obj=""},{skill_order="21",skill_type="EX",skill_tag="剑,短剑,斧",skill_parent="",skill_sp="",skill_tag2="EXアビリティ",skill_name_jp="制圧:殲滅断刃",skill_name_cn="制压:歼灭断刃",skill_content_jp="敵全体に5回の短剣物理攻撃(威力 35)<br/>剣・斧弱点を突ける(ダメージ計算は短剣物理)<br/>【使用条件】4ターン目以降",skill_content_cn="对全体敌人施以5次短剑物理攻击(威力35)<br/>并攻击剑・斧弱点(伤害以短剑物理计算)<br/>【使用条件】第4回合以后",skill_boost_jp="威力40/50/60",skill_boost_cn="威力40/50/60",test_weak="",test_hit="",test_obj=""},},}, {owner="亚芬",owner_order="131",owner_skill={{skill_order="1",skill_type="主动",skill_tag="斧",skill_parent="",skill_sp="18",skill_tag2="",skill_name_jp="大切断",skill_name_cn="大切断",skill_content_jp="敵単体に斧物理攻撃(威力 170)",skill_content_cn="对敌方单体施以斧物理攻击(威力170)",skill_boost_jp="威力200/240/350",skill_boost_cn="威力200/240/350",test_weak=" 斧",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="冰",skill_parent="",skill_sp="20",skill_tag2="",skill_name_jp="氷柱",skill_name_cn="冰柱",skill_content_jp="敵単体に氷属性攻撃(威力 170)",skill_content_cn="对敌方单体施以冰属性攻击(威力170)",skill_boost_jp="威力200/240/350",skill_boost_cn="威力200/240/350",test_weak=" 冰",test_hit="1",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="回复",skill_parent="",skill_sp="15",skill_tag2="",skill_name_jp="健全化",skill_name_cn="健全化",skill_content_jp="味方単体の状態異常を回復<br/>さらに、状態異常無効化の効果を付与(一部除く/1ターン)<br/>ブーストMAX時:前衛全体化",skill_content_cn="驱散我方单体的状态异常<br/>并赋予状态异常无效化的效果(部分除外/1回合)<br/>能力提升(Boost)MAX时:前卫全体化",skill_boost_jp="ターン数2/3/4",skill_boost_cn="回合数2/3/4",test_weak="",test_hit="",test_obj=""},{skill_order="4",skill_type="主动",skill_tag="回复,buff",skill_parent="",skill_sp="48",skill_tag2="",skill_name_jp="耐火・耐氷の治癒Ⅲ",skill_name_cn="耐火・耐冰的治愈Ⅲ",skill_content_jp="味方前衛全体にHP自動回復(効力 150)と<br/>火・氷耐性アップ20%の効果を付与(2ターン)",skill_content_cn="赋予我方前卫全体HP自动恢复(效力150)<br/>与火·冰耐性提升20%的效果(2回合)",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj=""},{skill_order="5",skill_type="主动",skill_tag="回复",skill_parent="",skill_sp="100",skill_tag2="",skill_name_jp="ザクロシャワー",skill_name_cn="石榴浴",skill_content_jp="味方前衛全体のBP回復(回復量 1)<br/>ただし、ターン中、行動が遅くなる<br/>※戦闘中2回のみ使用可能",skill_content_cn="赋予我方前卫全体BP回复(回复量1)<br/>但是在本回合中的行动会变慢<br/>※战斗中只能使用2次",skill_boost_jp="回復量2/3/4",skill_boost_cn="恢复量2/3/4",test_weak="",test_hit="",test_obj=""},{skill_order="6",skill_type="主动",skill_tag="斧",skill_parent="",skill_sp="48",skill_tag2="",skill_name_jp="四連断",skill_name_cn="四连断",skill_content_jp="敵単体に4回の斧物理攻撃(威力 45)",skill_content_cn="对敌方单体施以4次斧物理攻击(威力45)",skill_boost_jp="威力55/65/90",skill_boost_cn="威力55/65/90",test_weak="斧",test_hit="4",test_obj="单",skill_up="88",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP38)",skill_up_note_cn="消費SP降低(SP38)"},{skill_order="7",skill_type="主动",skill_tag="冰",skill_parent="",skill_sp="50",skill_tag2="",skill_name_jp="四連氷柱",skill_name_cn="四连冰柱",skill_content_jp="敵単体に4回の氷属性攻撃(威力 45)",skill_content_cn="对敌方单体施以4次冰属性攻击(威力45)",skill_boost_jp="威力55/65/90",skill_boost_cn="威力55/65/90",test_weak="冰",test_hit="4",test_obj="单",skill_up="96",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP40)",skill_up_note_cn="消費SP降低(SP40)"},{skill_order="8",skill_type="主动",skill_tag="斧",skill_parent="",skill_sp="50",skill_tag2="",skill_name_jp="死中活撃断",skill_name_cn="死中活击断",skill_content_jp="敵単体に斧物理攻撃(威力 260)<br/>自身の残りHPが低いほど威力アップ<br/>最大2倍(HP10%以下時)",skill_content_cn="对敌方单体施以斧物理攻击(威力260)<br/>自身剩余HP越低威力越大<br/>最大2倍(HP 10%以下)",skill_boost_jp="威力290/340/450",skill_boost_cn="威力290/340/450",test_weak="斧",test_hit="1",test_obj="单",skill_up="99",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP40)",skill_up_note_cn="消費SP降低(SP40)"},{skill_order="9",skill_type="主动",skill_tag="复活",skill_parent="",skill_sp="50",skill_tag2="",skill_name_jp="復活手当",skill_name_cn="复活手当",skill_content_jp="味方単体を復活させる(回復量 最大HPの25%)<br/>※戦闘中3回のみ使用可能",skill_content_cn="使我方单体复活(回复量 最大HP的25%)<br/>※一场战斗可使用3次",skill_boost_jp="回復量50/75/100%",skill_boost_cn="回復量50/75/100%",test_weak=" ",test_hit=" ",test_obj="敌 ",skill_up="100",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP40)",skill_up_note_cn="消費SP降低(SP40)"},{skill_order="10",skill_type="主动",skill_tag="buff",skill_parent="",skill_sp="40",skill_tag2="灯火の加護",skill_name_jp="勇斧の補助剤(全体)Ⅱ",skill_name_cn="勇斧的辅助剂(全体)Ⅱ",skill_content_jp="味方前衛全体に物攻アップ15%と<br/>斧攻撃ダメージアップ15%の効果を付与(2ターン)",skill_content_cn="赋予我方前卫全体物攻提升15%<br/>与斧攻击伤害提升15%的效果(2回合)",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj=""},{skill_order="11",skill_type="被动",skill_tag="",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="強化効果延長(与)",skill_name_cn="强化效果延长(与)",skill_content_jp="自身が強化効果を付与した際の<br/>効果を1ターン延長(重複不可)",skill_content_cn="当自身赋予强化效果时<br/>效果延长 1 个回合(不重叠)"},{skill_order="12",skill_type="被动",skill_tag="",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ふんばる",skill_name_cn="不屈不挠",skill_content_jp="戦闘中1度だけ、敵からHPが0になるダメージを受けてもHPが1残る",skill_content_cn="战斗中只有1次,即使受到来自敌人的HP变成0的伤害,HP也只剩下1。"},{skill_order="13",skill_type="被动",skill_tag="斧伤害提升",skill_parent="",skill_sp="",skill_tag2="灯火の加護",skill_name_jp="斧攻撃強化Ⅲ",skill_name_cn="斧攻击强化Ⅲ",skill_content_jp="自身に斧攻撃ダメージアップ20%の効果を付与",skill_content_cn="赋予自身斧攻击伤害提升20%的效果"},{skill_order="14",skill_type="特殊",skill_tag="火耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="火耐性強化",skill_name_cn="火耐性强化",skill_content_jp="自身の火耐性が10%アップ",skill_content_cn="自身的火耐性提升 10%。"},{skill_order="15",skill_type="特殊",skill_tag="冰耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="氷耐性強化",skill_name_cn="冰耐性强化",skill_content_jp="自身の氷耐性が10%アップ",skill_content_cn="自身的冰耐性提升 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45)<br/>さらに、自身に特殊効果”威力強化(1.5倍)”を付与(3ターン)<br/>効果対象:嵐槍・剛槍・剛嵐絶槍<br/>※戦闘中1回のみ使用可能",skill_content_cn="对全体敌人施以4次枪物理攻击(威力45)<br/>并赋予自身特殊效果“威力强化(1.5倍)”(3回合)<br/>效果对象:岚枪、刚枪、刚岚绝枪<br/>※战斗中只能使用一次",skill_boost_jp="威力55/65/80 強化後:60/70/85",skill_boost_cn="威力55/65/80强化后:60/70/85",test_weak="枪",test_hit="4",test_obj="群",skill_up="96",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="威力アップ(55)",skill_up_note_cn="威力提升(55)"},{skill_order="8",skill_type="主动",skill_tag="枪,buff",skill_parent="",skill_sp="68",skill_tag2="",skill_name_jp="剛絶槍",skill_name_cn="刚绝枪",skill_content_jp="敵単体に6回の槍物理攻撃(威力 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260)<br/>威力強化効果中:威力が1.5倍<br/>攻撃回数増加効果中:攻撃回数1回増加",skill_content_cn="对敌方单体施以枪物理攻击(威力260)<br/>威力强化效果中:威力提升1.5倍<br/>攻击次数提升效果中:攻击次数提升1次",skill_boost_jp="威力290/340/450",skill_boost_cn="威力290/340/450",test_weak="枪",test_hit="1",test_obj="单",skill_up="100",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP32)",skill_up_note_cn="消費SP降低(SP26)"},{skill_order="10",skill_type="主动",skill_tag="枪",skill_parent="9",skill_sp="32",skill_tag2="進化",skill_name_jp="剛嵐絶槍",skill_name_cn="刚岚绝枪",skill_content_jp="敵単体に槍物理攻撃(威力 290)<br/>威力強化効果中:威力が1.5倍<br/>攻撃回数増加効果中:攻撃回数1回増加",skill_content_cn="对敌方单体施以枪物理攻击(威力290)<br/>威力强化效果中:威力提升1.5倍<br/>攻击次数提升效果中:攻击次数提升1次",skill_boost_jp="威力320/380/500",skill_boost_cn="威力320/380/500",test_weak="枪",test_hit="1",test_obj="单"},{skill_order="11",skill_type="主动",skill_tag="枪,debuff",skill_parent="",skill_sp="37",skill_tag2="灯火の加護",skill_name_jp="双乱貫穿",skill_name_cn="双乱贯穿",skill_content_jp="ランダムなターゲットに2回の槍物理攻撃(威力 90)<br/>攻撃毎に槍耐性ダウン15%の効果を付与(2ターン)",skill_content_cn="对随机目标施以2次枪物理攻击(威力90)<br/>每次攻击赋予枪耐性降低15%的效果(2回合)",skill_boost_jp="威力105/125/180",skill_boost_cn="威力105/125/180",test_weak="枪",test_hit="2",test_obj="乱"},{skill_order="12",skill_type="被动",skill_tag="枪伤害提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="槍攻撃強化Ⅱ",skill_name_cn="枪攻击强化Ⅱ",skill_content_jp="自身に槍攻撃ダメージアップ15%の効果を付与",skill_content_cn="赋予自身枪攻击伤害提升15%的效果"},{skill_order="13",skill_type="被动",skill_tag="必定暴击",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="瀕死時必ず会心",skill_name_cn="濒死时必定会心",skill_content_jp="HP30%以下時:自身に必ずクリティカルの効果を付与",skill_content_cn="HP 30%以下时:赋予自身必定暴击效果"},{skill_order="14",skill_type="被动",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="灯火の加護",skill_name_jp="剛嵐の構え",skill_name_cn="刚岚之资",skill_content_jp="自身にダメージ上限アップ(効果量 100000)の効果を付与",skill_content_cn="赋予自身伤害上限提升(效果量100000)的效果"},{skill_order="15",skill_type="特殊",skill_tag="风耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="風耐性強化",skill_name_cn="风耐性强化",skill_content_jp="自身の風耐性が10%アップ",skill_content_cn="自身的风耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="雷耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="雷耐性強化",skill_name_cn="雷耐性强化",skill_content_jp="自身の雷耐性が10%アップ",skill_content_cn="自身的雷耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="雷耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="雷耐性強化",skill_name_cn="雷耐性强化",skill_content_jp="自身の雷耐性が10%アップ",skill_content_cn="自身的雷耐性提升 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{owner="赫尔米尼亚",owner_order="134",owner_skill={{skill_order="1",skill_type="主动",skill_tag="扇,debuff",skill_parent="",skill_sp="38",skill_tag2="",skill_name_jp="かまいたち",skill_name_cn="扭曲",skill_content_jp="敵全体に扇物理攻撃(威力 150)<br/>さらに、中確率で出血の状態異常を付与(2ターン)",skill_content_cn="对全体敌人施以扇物理攻击(威力150)<br/>中等概率赋予受伤异常状态(2回合)",skill_boost_jp="威力175/215/260",skill_boost_cn="威力175/215/260",test_weak="扇",test_hit="1",test_obj="群"},{skill_order="2",skill_type="主动",skill_tag="buff",skill_parent="",skill_sp="40",skill_tag2="",skill_name_jp="守護の粉",skill_name_cn="守护之粉",skill_content_jp="味方前衛全体に物防アップ15%と<br/>属防アップ15%の効果を付与(2ターン)",skill_content_cn="赋予我方前卫全体物防・属防提升15%的效果(2回合)",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj=""},{skill_order="3",skill_type="主动",skill_tag="光",skill_parent="",skill_sp="46",skill_tag2="",skill_name_jp="極光",skill_name_cn="极光",skill_content_jp="敵全体に光属性攻撃(威力 180)",skill_content_cn="对全体敌人施以光属性攻击(威力180)",skill_boost_jp="威力205/245/300",skill_boost_cn="威力205/245/300",test_weak="光",test_hit="1",test_obj="群"},{skill_order="4",skill_type="主动",skill_tag="光",skill_parent="",skill_sp="50",skill_tag2="",skill_name_jp="月光",skill_name_cn="月光",skill_content_jp="ランダムなターゲットに4回の光属性攻撃(威力 45)",skill_content_cn="对随机目标施以4次光属性攻击(威力45)",skill_boost_jp="威力55/65/90",skill_boost_cn="威力55/65/90",test_weak="光",test_hit="4",test_obj="乱"},{skill_order="5",skill_type="主动",skill_tag="弓",skill_parent="",skill_sp="48",skill_tag2="",skill_name_jp="四連剛射",skill_name_cn="四连刚射",skill_content_jp="敵単体に4回の弓物理攻撃(威力 45)",skill_content_cn="对敌方单体施以4次弓物理攻击(威力45)",skill_boost_jp="威力55/65/90",skill_boost_cn="威力55/65/90",test_weak="弓",test_hit="4",test_obj="单"},{skill_order="6",skill_type="主动",skill_tag="扇,debuff",skill_parent="",skill_sp="56",skill_tag2="",skill_name_jp="裂傷乱扇",skill_name_cn="裂伤乱扇",skill_content_jp="ランダムなターゲットに4回の扇物理攻撃(威力 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2回)<br/>さらに、中確率で出血の状態異常を付与(2ターン)",skill_content_cn="从使用后的下回合开始,每回合1次<br/>在我方行动之前(部分除外)<br/>对全体敌人施以弓物理攻击(威力180/持续2次)<br/>并有中等概率赋予受伤异常状态(2回合)",skill_boost_jp="継続3/4/5回",skill_boost_cn="持续3/4/5次",test_weak="弓",test_hit="2",test_obj="群",skill_up="96",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP72)",skill_up_note_cn="消費SP降低(SP72)"},{skill_order="8",skill_type="主动",skill_tag="扇",skill_parent="",skill_sp="60",skill_tag2="",skill_name_jp="吸魂の扇",skill_name_cn="吸魂之扇",skill_content_jp="敵単体に扇物理攻撃(威力 260)<br/>攻撃対象が出血状態の時威力が1.2倍<br/>さらに、与えたダメージ量の1%のSP吸収",skill_content_cn="对敌方单体施以扇物理攻击(威力 260)<br/>攻击目标受伤时威力提升1.2倍<br/>并吸收造成的伤害量1%的SP",skill_boost_jp="威力290/340/450",skill_boost_cn="威力290/340/450",test_weak="扇",test_hit="1",test_obj="单",skill_up="99",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="特定条件時威力倍率上昇(1.3倍)",skill_up_note_cn="特定条件时威力倍率提升(1.3倍)"},{skill_order="9",skill_type="主动",skill_tag="弓",skill_parent="",skill_sp="55",skill_tag2="",skill_name_jp="吸命の矢",skill_name_cn="吸命之矢",skill_content_jp="敵単体に弓物理攻撃(威力 260)<br/>攻撃対象が出血状態の時威力が1.2倍<br/>さらに、与えたダメージ量の10%のHP吸収",skill_content_cn="对敌方单体施以弓物理攻击(威力260)<br/>攻击对象受伤时威力提升1.2倍<br/>并吸收造成的伤害量10%的HP",skill_boost_jp="威力290/340/450",skill_boost_cn="威力290/340/450",test_weak="弓",test_hit="1",test_obj="单",skill_up="100",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="特定条件時威力倍率上昇(1.3倍)",skill_up_note_cn="特定条件时威力倍率提升(1.3倍)"},{skill_order="10",skill_type="主动",skill_tag="debuff",skill_parent="",skill_sp="28",skill_tag2="灯火の加護",skill_name_jp="微醺の粉",skill_name_cn="微醺之粉",skill_content_jp="敵全体に弓・扇・光耐性ダウン15%の効果を付与(2ターン)",skill_content_cn="赋予全体敌人弓・扇・光耐性降低15%的效果(2回合)",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj=""},{skill_order="11",skill_type="被动",skill_tag="受伤",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="女執事呼び",skill_name_cn="呼唤女管家",skill_content_jp="自身がバトルアビリティを使用時<br/>30%の確率で女執事を呼び出し<br/>ランダムなターゲットに出血の状態異常を付与(3ターン)",skill_content_cn="自身使用战斗技能时<br/>有30%概率召唤女管家<br/>赋予随机目标受伤状态异常(3回合)"},{skill_order="12",skill_type="被动",skill_tag="受伤",skill_parent="11",skill_sp="",skill_tag2="進化",skill_name_jp="女執事呼び",skill_name_cn="呼唤女管家",skill_content_jp="自身がバトルアビリティを使用時<br/>50%の確率で女執事を呼び出し<br/>ランダムなターゲットに出血の状態異常を付与(3ターン)",skill_content_cn="自身使用战斗技能时<br/>有50%概率召唤女管家<br/>赋予随机目标受伤状态异常(3回合)"},{skill_order="13",skill_type="被动",skill_tag="弓伤害提升,扇伤害提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="弓・扇攻撃強化Ⅲ",skill_name_cn="弓・扇攻击强化Ⅲ",skill_content_jp="自身に弓・扇攻撃ダメージアップ20%の効果を付与",skill_content_cn="赋予自身弓·扇攻击伤害提升20%的效果"},{skill_order="14",skill_type="被动",skill_tag="物攻提升",skill_parent="",skill_sp="",skill_tag2="灯火の加護",skill_name_jp="強欲の昂り",skill_name_cn="强欲之激昂",skill_content_jp="出血状態の敵がいる時<br/>自身に物攻アップ30%の効果を付与",skill_content_cn="当敌人处于受伤状态时<br/>赋予自身物攻提升30%的效果"},{skill_order="15",skill_type="特殊",skill_tag="暗耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="闇耐性強化",skill_name_cn="暗耐性强化",skill_content_jp="自身の闇耐性が10%アップ",skill_content_cn="自身的暗耐性提升 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45)",skill_content_cn="对敌方单体施以4次短剑物理攻击(威力45)",skill_boost_jp="威力55/65/90",skill_boost_cn="威力55/65/90",test_weak="短剑",test_hit="4",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="debuff",skill_parent="",skill_sp="35",skill_tag2="",skill_name_jp="アンチアタックⅡ",skill_name_cn="攻击削弱Ⅱ",skill_content_jp="敵単体に物攻ダウン20%と<br/>属攻ダウン20%の効果を付与(2ターン)",skill_content_cn="赋予敌方单体物攻・属攻降低20%的效果(2回合)",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj=""},{skill_order="3",skill_type="主动",skill_tag="书",skill_parent="",skill_sp="38",skill_tag2="",skill_name_jp="トリプルビート",skill_name_cn="三重节拍",skill_content_jp="敵単体に3回の本物理攻撃(威力 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230)<br/>并赋予短剑耐性降低10%的效果(2回合)<br/>行动选择时,若自身处于激情状态:赋予必定暴击<br/>与恢复自身BP 3的效果",skill_boost_jp="威力260/300/400",skill_boost_cn="威力260/300/400",test_weak="短剑",test_hit="1",test_obj="单",skill_up="96",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="威力アップ(260)",skill_up_note_cn="威力提升(260)"},{skill_order="8",skill_type="主动",skill_tag="暗,debuff",skill_parent="",skill_sp="66",skill_tag2="",skill_name_jp="心に巣食う闇",skill_name_cn="埋藏于心的黑暗",skill_content_jp="敵全体に2回の闇属性攻撃(威力 95)<br/>さらに、物防・属防ダウン15%の効果を付与(2ターン)<br/>行動選択時に自身が激情状態:攻撃回数が4回になり<br/>物防・属防ダウンの効果が3ターンになる",skill_content_cn="对全体敌人施以2次暗属性攻击(威力95)<br/>并赋予物防·属防降低15%的效果(2回合)<br/>行动选择时,若自身处于激情状态:则攻击次数为4次<br/>物防·属防降低的效果变为3回合",skill_boost_jp="威力110/130/150",skill_boost_cn="威力110/130/150",test_weak="暗",test_hit="2",test_obj="群",skill_up="99",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP53)",skill_up_note_cn="消費SP降低(SP53)"},{skill_order="9",skill_type="主动",skill_tag="书,回复,debuff",skill_parent="",skill_sp="40",skill_tag2="",skill_name_jp="褪紅の手記",skill_name_cn="褪红的手记",skill_content_jp="敵単体に本物理攻撃(威力 230)<br/>さらに、本耐性ダウン10%の効果を付与(2ターン)<br/>行動選択時に自身が激情状態:必ずクリティカルダメージになり<br/>自身のBPを3回復する効果を追加",skill_content_cn="对敌方单体施以书物理攻击(威力230)<br/>并赋予书耐性降低10%的效果(2回合)<br/>行动选择时,若自身处于激情状态:赋予必定暴击<br/>与恢复自身BP 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120)<br/>さらに、闇耐性ダウン15%の効果を付与(2ターン)<br/>行動選択時に自身が激情状態:攻撃回数が3回になり<br/>短剣・本弱点を突けるようになる",skill_content_cn="对全体敌人施以暗属性攻击(威力120)<br/>并赋予暗耐性降低15%的效果(2回合)<br/>行动选择时,若自身处于激情状态:则攻击次数变为3次<br/>并攻击短剑・书弱点",skill_boost_jp="威力145/185/220",skill_boost_cn="威力145/185/220",test_weak="暗",test_hit="1",test_obj="群"},{skill_order="11",skill_type="被动",skill_tag="物攻提升,属攻提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ほとばしる激情",skill_name_cn="激情的波动",skill_content_jp="味方が戦闘不能になった時、または自身が必殺技使用時<br/>自身に特殊効果”激情”を付与(4ターン)<br/>激情:物攻アップ30%と属攻アップ30%の効果<br/>さらに、一部のアビリティが変化する",skill_content_cn="当我方无法战斗或自身使用必杀技时<br/>赋予自身特殊效果“激情”(4回合)<br/>激情:物攻・属攻提升30%<br/>某些技能会发生变化"},{skill_order="12",skill_type="被动",skill_tag="物攻提升,属攻提升",skill_parent="11",skill_sp="",skill_tag2="進化",skill_name_jp="ほとばしる激情",skill_name_cn="激情的波动",skill_content_jp="味方が戦闘不能になった時、または自身が必殺技使用時<br/>自身に特殊効果”激情”を付与(5ターン)<br/>激情:物攻アップ30%と属攻アップ30%の効果<br/>さらに、一部のアビリティが変化する",skill_content_cn="当我方无法战斗或自身使用必杀技时<br/>赋予自身特殊效果“激情”(5回合)<br/>激情:物攻・属攻提升30%<br/>某些技能会发生变化"},{skill_order="13",skill_type="被动",skill_tag="短剑伤害提升,书伤害提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="短剣・本攻撃強化Ⅲ",skill_name_cn="短剑·书攻击强化Ⅲ",skill_content_jp="自身に短剣・本攻撃ダメージアップ20%の効果を付与",skill_content_cn="赋予自身短剑·书攻击伤害提升20%的效果"},{skill_order="14",skill_type="被动",skill_tag="物攻提升,属攻提升",skill_parent="",skill_sp="",skill_tag2="灯火の加護",skill_name_jp="題材との邂逅",skill_name_cn="与题材的邂逅",skill_content_jp="戦闘開始時:自身に特殊効果”激情”を付与(3ターン)<br/>激情:物攻アップ30%と属攻アップ30%の効果<br/>さらに、一部のアビリティが変化する",skill_content_cn="战斗开始时:赋予自身特殊效果“激情”(3回合)<br/>激情:物攻・属攻提升30%<br/>某些技能会发生变化"},{skill_order="15",skill_type="特殊",skill_tag="光耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="光耐性強化",skill_name_cn="光耐性强化",skill_content_jp="自身の光耐性が10%アップ",skill_content_cn="自身的光耐性提升 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230)し<br/>特殊効果”威圧”を付与(2ターン)",skill_content_cn="赋予自身必定避免物理攻击(部分除外)的效果(1次)<br/>成功防御时,使用剑物理攻击对攻击目标反击(威力230)<br/>并赋予其特殊效果“威压”(2回合)",skill_boost_jp="回数2/3/4回",skill_boost_cn="回数2/3/4回",test_weak="",test_hit="",test_obj="",skill_up="96",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP44)",skill_up_note_cn="消費SP降低(SP44)"},{skill_order="8",skill_type="主动",skill_tag="雷",skill_parent="",skill_sp="58",skill_tag2="",skill_name_jp="疾風迅雷",skill_name_cn="疾风迅雷",skill_content_jp="ランダムなターゲットに5回の雷属性攻撃(威力 35)",skill_content_cn="对随机目标施以5次雷属性攻击(威力35)",skill_boost_jp="威力45/55/80",skill_boost_cn="威力45/55/80",test_weak="雷",test_hit="5",test_obj="乱",skill_up="99",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP46)",skill_up_note_cn="消費SP降低(SP46)"},{skill_order="9",skill_type="主动",skill_tag="剑",skill_parent="",skill_sp="50",skill_tag2="",skill_name_jp="威獄の剣",skill_name_cn="威狱之剑",skill_content_jp="敵単体に剣物理攻撃(威力 260)<br/>攻撃対象が威圧状態の時威力が1.2倍",skill_content_cn="对敌方单体施以剑物理攻击(威力 260)<br/>攻击对象处于威压状态时威力提升1.2倍",skill_boost_jp="威力290/340/450 強化後:340/380/500",skill_boost_cn="威力290/340/450强化后: 340/380/500",test_weak="剑",test_hit="1",test_obj="单",skill_up="100",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="威力アップ(290)",skill_up_note_cn="威力提升(290)"},{skill_order="10",skill_type="主动",skill_tag="剑,debuff",skill_parent="",skill_sp="62",skill_tag2="灯火の加護",skill_name_jp="威圧の暴剣",skill_name_cn="威压的暴剑",skill_content_jp="ランダムなターゲットに3回の剣物理攻撃(威力 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70000)の効果を付与",skill_content_cn="当敌人处于威压状态时<br/>赋予自身物攻提升20%<br/>与伤害上限提升(效果量70000)的效果"},{skill_order="13",skill_type="被动",skill_tag="剑伤害提升,暴击伤害提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="剣攻撃・会心威力強化Ⅱ",skill_name_cn="剑攻击·会心威力强化Ⅱ",skill_content_jp="自身に剣攻撃ダメージアップ15%と<br/>クリティカル時のダメージアップ15%の効果を付与",skill_content_cn="赋予自身剑攻击伤害提升15%<br/>与暴击时伤害提升15%的效果"},{skill_order="14",skill_type="被动",skill_tag="物防降低,属防降低",skill_parent="",skill_sp="",skill_tag2="灯火の加護",skill_name_jp="凶圧",skill_name_cn="凶压",skill_content_jp="前衛時かつ威圧状態の敵がいる時<br/>敵全体に物防・属防ダウン5%の効果を付与",skill_content_cn="当处于前卫且存在威压状态的敌人时<br/>赋予全体敌人物防・属防降低5%的效果"},{skill_order="15",skill_type="特殊",skill_tag="风耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="風耐性強化",skill_name_cn="风耐性强化",skill_content_jp="自身の風耐性が10%アップ",skill_content_cn="自身的风耐性提升 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10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+10000",skill_name_cn="伤害上限+10000",skill_content_jp="自身のダメージ上限が10000アップ",skill_content_cn="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+20000",skill_name_cn="伤害上限+20000",skill_content_jp="自身のダメージ上限が20000アップ",skill_content_cn="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="剑",skill_parent="",skill_sp="",skill_tag2="必殺技",skill_name_jp="雷剣将の凶撃",skill_name_cn="雷剑将的凶击",skill_content_jp="【Lv1】<br/>敵単体に剣物理攻撃(威力 500)<br/>攻撃対象が威圧状態の時威力が1.2倍<br/>【Lv10】<br/>敵単体に剣物理攻撃(威力 600)<br/>攻撃対象が威圧状態の時威力が1.2倍",skill_content_cn="【Lv1】<br/>对敌方单体施以剑物理攻击(威力500)<br/>攻击对象处于威压状态时威力提升1.2倍<br/>【Lv10】<br/>对敌方单体施以剑物理攻击(威力600)<br/>攻击对象处于威压状态时威力提升1.2倍",skill_boost_jp="",skill_boost_cn="",test_weak="",test_hit="",test_obj=""},{skill_order="21",skill_type="EX",skill_tag="剑",skill_parent="",skill_sp="",skill_tag2="EXアビリティ",skill_name_jp="暴威の大剣",skill_name_cn="暴威的大剑",skill_content_jp="敵単体に剣物理攻撃(威力 140)<br/>自身を除く味方前後衛全体のBPをそれぞれ1消費し<br/>消費した人数が多いほど威力アップ<br/>最大4.5倍(7人消費時)<br/>【使用条件】威圧状態の敵がいる時",skill_content_cn="对敌方单体施以剑物理攻击(威力140)<br/>消耗除自身外的我方前后卫全体BP值各1<br/>消耗的人数越多威力越大<br/>最大4.5倍(7人消耗时)<br/>【使用条件】当敌人处于威压状态时",skill_boost_jp="威力170/210/300",skill_boost_cn="威力170/210/300",test_weak="剑",test_hit="1",test_obj="单"},},}, {owner="尤科斯",owner_order="137",owner_skill={{skill_order="1",skill_type="主动",skill_tag="杖",skill_parent="",skill_sp="28",skill_tag2="",skill_name_jp="でたらめ打ち",skill_name_cn="乱七八糟打击",skill_content_jp="敵単体に1〜7回の杖物理攻撃(威力 35)<br/>ただし、30%の確率で自身に最大HP20%のダメージを受ける",skill_content_cn="对敌方单体施以1-7次杖物理攻击(威力35)<br/>但有30%的几率会受到最大HP 20%的伤害。",skill_boost_jp="威力45/55/80",skill_boost_cn="威力45/55/80",test_weak="杖",test_hit="1~7",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_parent="",skill_sp="49",skill_tag2="",skill_name_jp="折れたる剣の癒やし",skill_name_cn="断剑的治愈",skill_content_jp="味方単体のHP回復(効力 160)<br/>さらに、回復対象が剣士の時、同対象のSP回復(回復量 25)",skill_content_cn="我方单体HP恢复(效力160)<br/>当恢复对象是剑士时,同一对象的SP恢复(恢复量25)",skill_boost_jp="HP回復効力180/220/280 SP回復量50/75/100",skill_boost_cn="HP回复效力180/220/280 SP回复量50/75/100",test_weak="",test_hit="",test_obj=""},{skill_order="3",skill_type="主动",skill_tag="回复",skill_parent="",skill_sp="43",skill_tag2="",skill_name_jp="天恵の治癒",skill_name_cn="天赐的治愈",skill_content_jp="味方前衛全体にHP自動回復の効果を付与(2ターン/効力 110)<br/>さらに、同対象それぞれに20%の確率で<br/>SP自動回復の効果を付与(2ターン/回復量 最大SPの5%)",skill_content_cn="赋予我方前卫全体HP自动回复的效果(2回合/效力110)<br/>同一对象有20%概率<br/>赋予SP自动回复的效果(2回合/回复量最大SP的5%)",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj=""},{skill_order="4",skill_type="主动",skill_tag="回复,buff",skill_parent="",skill_sp="30",skill_tag2="",skill_name_jp="揺るがぬ剣の守り",skill_name_cn="坚定不移之剑的守护",skill_content_jp="味方単体に物防・属防アップ20%の効果を付与(2ターン)<br/>さらに、効果対象が剣士の時、同対象のBPを1回復",skill_content_cn="赋予我方单体物防·属防提升20%的效果(2回合)<br/>当效果对象是剑士时,同一对象的BP恢复1。",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj=""},{skill_order="5",skill_type="主动",skill_tag="火",skill_parent="",skill_sp="50",skill_tag2="",skill_name_jp="どたばた火炎魔法Ⅱ",skill_name_cn="啪嗒啪嗒火炎魔法Ⅱ",skill_content_jp="敵全体に1〜5回の火属性攻撃(威力 65)<br/>ただし、30%の確率で自身に最大HP20%のダメージを受ける",skill_content_cn="对全体敌人施以1-5次火属性攻击(威力65)<br/>但有30%的几率会受到最大HP 20%的伤害。",skill_boost_jp="威力75/90/115",skill_boost_cn="威力75/90/115",test_weak="火",test_hit="1~5",test_obj="群"},{skill_order="6",skill_type="主动",skill_tag="回复,复活",skill_parent="",skill_sp="30",skill_tag2="",skill_name_jp="汝、すこやかなれ",skill_name_cn="汝,安康无恙",skill_content_jp="味方単体の状態異常を回復し状態異常無効化の効果を付与(一部除く/1ターン)<br/>さらに、20%の確率で同対象に<br/>自動復活させる効果を付与(回復量 最大HPの50%)<br/>(戦闘不能の味方選択不可/重ねがけ時、回数増加無し)",skill_content_cn="驱散我方单体的状态异常并赋予状态异常无效化的效果(部分除外/1回合)<br/>有20%的概率为同一目标<br/>赋予自动复活效果(恢复量最大HP的50%)<br/>(无法战斗的我方单体不可选择/重叠时,次数不提升)",skill_boost_jp="ターン数2/3/4",skill_boost_cn="回合数2/3/4",test_weak="",test_hit="",test_obj="",skill_up="88",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP24)",skill_up_note_cn="消費SP降低(SP24)"},{skill_order="7",skill_type="主动",skill_tag="buff",skill_parent="",skill_sp="47",skill_tag2="",skill_name_jp="振るわれし剣の聖別",skill_name_cn="挥舞之剑的圣别",skill_content_jp="味方単体に物攻・会心アップ20%の効果を付与(2ターン)<br/>さらに、効果対象が剣士の時、同対象に<br/>クリティカル時のダメージアップ20%の効果を付与(2ターン)",skill_content_cn="赋予我方单体物攻·会心提升20%的效果(2回合)<br/>当效果对象是剑士时,对同一对象<br/>赋予暴击时伤害提升20%的效果(2回合)",skill_boost_jp="ターン数3/4/5 強化後:4/5/6",skill_boost_cn="回合数3/4/5强化后:4/5/6",test_weak="",test_hit="",test_obj="",skill_up="96",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="効果ターン数アップ(3ターン)",skill_up_note_cn="效果回合数提升(3回合)"},{skill_order="8",skill_type="主动",skill_tag="buff",skill_parent="7",skill_sp="47",skill_tag2="進化",skill_name_jp="振るわれし剣の聖別",skill_name_cn="挥舞之剑的圣别",skill_content_jp="味方前衛全体に物攻・会心アップ20%の効果を付与(2ターン)<br/>さらに、効果対象が剣士の時、同対象に<br/>クリティカル時のダメージアップ20%の効果を付与(2ターン)",skill_content_cn="赋予我方前卫全体物攻·会心提升20%的效果(2回合)<br/>当效果对象是剑士时,对同一对象<br/>赋予暴击时伤害提升20%的效果(2回合)",skill_boost_jp="ターン数4/5/6",skill_boost_cn="回合数4/5/6",test_weak="",test_hit="",test_obj=""},{skill_order="9",skill_type="主动",skill_tag="火",skill_parent="",skill_sp="38",skill_tag2="",skill_name_jp="でたらめ火炎魔法Ⅱ",skill_name_cn="乱七八糟火炎魔法Ⅱ",skill_content_jp="敵単体に1〜7回の火属性攻撃(威力 45)<br/>ただし、30%の確率で自身に最大HPの20%のダメージを受ける",skill_content_cn="对敌方单体施以1〜7次火属性攻击(威力45)<br/>但有30%的几率会受到最大生命值20%的伤害。",skill_boost_jp="威力75/85/110",skill_boost_cn="威力75/85/110",test_weak="火",test_hit="1~7",test_obj="单",skill_up="99",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="威力アップ(65)",skill_up_note_cn="威力提升(65)"},{skill_order="10",skill_type="主动",skill_tag="回复",skill_parent="",skill_sp="66",skill_tag2="",skill_name_jp="神意の癒やし",skill_name_cn="神意的治愈",skill_content_jp="味方前衛全体のHP回復(効力 205)<br/>さらに、同対象それぞれに20%の確率で<br/>BP回復量1アップの効果を付与(1ターン)",skill_content_cn="我方前卫全体HP恢复(效力205)<br/>同一对象有20%概率<br/>赋予BP回复量提升1的效果(1回合)",skill_boost_jp="効力225/255/295",skill_boost_cn="效力225/255/295",test_weak="",test_hit="",test_obj="",skill_up="100",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP53)",skill_up_note_cn="消費SP降低(SP53)"},{skill_order="11",skill_type="主动",skill_tag="回复",skill_parent="",skill_sp="74",skill_tag2="灯火の加護",skill_name_jp="聖心の治癒",skill_name_cn="圣心的治愈",skill_content_jp="味方前衛全体に<br/>SP自動回復の効果を付与(2ターン/回復量 最大SPの5%)<br/>さらに、同対象それぞれに20%の確率で<br/>HP自動回復の効果を付与(2ターン/効力 110)",skill_content_cn="赋予我方前卫全体<br/>SP自动回复的效果(2回合/回复量:最大SP的5%)<br/>同一对象有20%概率<br/>赋予HP自动回复的效果(2回合/效力110)",skill_boost_jp="",skill_boost_cn="",test_weak="",test_hit="",test_obj=""},{skill_order="12",skill_type="被动",skill_tag="体力自动回复",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="前衛時HP治癒(全体)",skill_name_cn="前卫时HP治愈(全体)",skill_content_jp="前衛時:味方前後衛全体にHP自動回復の効果を付与(効力 10)",skill_content_cn="前卫时:赋予我方前后卫全体HP自动回复的效果(效力10)"},{skill_order="13",skill_type="被动",skill_tag="精力自动回复",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="前衛時SP治癒(整体)",skill_name_cn="前卫时SP治愈(全体)",skill_content_jp="前衛時:味方前後衛全体にSP自動回復の効果を付与(回復量 最大SPの1%)",skill_content_cn="前卫时:赋予我方前后卫全体SP自动回复的效果(回复量最大SP的1%)"},{skill_order="14",skill_type="被动",skill_tag="物攻提升,物防提升,属攻提升,属防提升,速度提升,会心提升,必定暴击",skill_parent="",skill_sp="",skill_tag2="灯火の加護",skill_name_jp="思わぬ幸運",skill_name_cn="意外之喜",skill_content_jp="行動選択フェイズ開始時に味方前衛全体それぞれに<br/>物攻、物防、属攻、属防、速度、会心アップ5%の内<br/>いずれか1つの効果<br/>または、必ずクリティカルの効果を付与(2ターン)",skill_content_cn="行动选择阶段开始时,随机赋予我方前卫全体<br/>物攻·物防·属攻·属防·速度·会心提升5%<br/>中的任何一个效果<br/>或必定暴击效果(2回合)"},{skill_order="15",skill_type="特殊",skill_tag="冰耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="氷耐性強化",skill_name_cn="冰耐性强化",skill_content_jp="自身の氷耐性が10%アップ",skill_content_cn="自身的冰耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="火耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="火耐性強化",skill_name_cn="火耐性强化",skill_content_jp="自身の火耐性が10%アップ",skill_content_cn="自身的火耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="冰耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="氷耐性強化",skill_name_cn="冰耐性强化",skill_content_jp="自身の氷耐性が10%アップ",skill_content_cn="自身的冰耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+10000",skill_name_cn="伤害上限+10000",skill_content_jp="自身のダメージ上限が10000アップ",skill_content_cn="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+20000",skill_name_cn="伤害上限+20000",skill_content_jp="自身のダメージ上限が20000アップ",skill_content_cn="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="buff",skill_parent="",skill_sp="",skill_tag2="必殺技",skill_name_jp="高貴なる剣の祝祷",skill_name_cn="高贵之剑的祈祷",skill_content_jp="【Lv1】<br/>味方単体に物攻・会心アップ10%の効果を付与(2ターン)<br/>さらに、効果対象が剣士の時、同対象に<br/>必ずクリティカルの効果を付与(2ターン)<br/>【Lv10】<br/>味方単体に物攻・会心アップ20%の効果を付与(3ターン)<br/>さらに、効果対象が剣士の時、同対象に<br/>必ずクリティカルの効果を付与(3ターン)",skill_content_cn="【Lv1】<br/>赋予我方单体物攻·会心提升10%的效果(2回合)<br/>当效果对象是剑士时,对同一对象<br/>赋予必定暴击效果(2回合)<br/>【Lv10】<br/>赋予我方单体物攻·会心提升20%的效果(3回合)<br/>当效果对象是剑士时,对同一对象<br/>赋予必定暴击效果(3回合)",skill_boost_jp="",skill_boost_cn="",test_weak="",test_hit="",test_obj=""},{skill_order="21",skill_type="EX",skill_tag="火,buff,debuff",skill_parent="",skill_sp="",skill_tag2="EXアビリティ",skill_name_jp="はちゃめちゃ火炎魔法Ⅲ",skill_name_cn="一团糟的火焰魔法3",skill_content_jp="敵全体に1〜10回の火属性攻撃(威力 45)<br/>さらに、同対象それぞれに30%の確率で<br/>物防・属防ダウン30%の効果を付与(2ターン)<br/>さらに、味方前衛全体それぞれに30%の確率で<br/>物攻・属攻アップ30%の効果を付与(2ターン)<br/>【使用条件】3ターン目以降",skill_content_cn="对全体敌人施以1~10次火属性攻击(威力 45)<br/>每个目标有30%概率对其<br/>赋予物防・属防降低30%的效果(2回合)<br/>同时,我方前卫全体也有30%概率<br/>被赋予物攻・属攻提升30%的效果(2回合)<br/>【使用条件】第3回合以后",skill_boost_jp="威力55/65/80",skill_boost_cn="威力55/65/80",test_weak="火",test_hit="1~10",test_obj="敌群"},},}, {owner="隆德",owner_order="138",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑",skill_parent="",skill_sp="26",skill_tag2="",skill_name_jp="二連斬",skill_name_cn="二连斩",skill_content_jp="敵単体に2回の剣物理攻撃(威力 90)",skill_content_cn="对敌方单体施以2次剑物理攻击(威力90)",skill_boost_jp="威力105/125/180",skill_boost_cn="威力105/125/180",test_weak=" 剑",test_hit="2",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="光",skill_parent="",skill_sp="32",skill_tag2="",skill_name_jp="光閃",skill_name_cn="光闪",skill_content_jp="敵全体に光属性攻撃(威力 150)",skill_content_cn="对敌人全体施以光属性攻击(威力150)",skill_boost_jp="威力175/215/260",skill_boost_cn="威力175/215/260",test_weak="光",test_hit="1",test_obj="敌群"},{skill_order="3",skill_type="主动",skill_tag="回复,buff",skill_parent="",skill_sp="27",skill_tag2="",skill_name_jp="信仰の活力Ⅱ",skill_name_cn="信仰的活力Ⅱ",skill_content_jp="自身にSP自動回復(回復量 最大SPの10%)と<br/>物攻アップ15%の効果を付与(2ターン)",skill_content_cn="赋予自身自动恢复SP(恢复量最大SP的10%)<br/>与物攻提升15%的效果(2回合)",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj=""},{skill_order="4",skill_type="主动",skill_tag="buff",skill_parent="",skill_sp="31",skill_tag2="",skill_name_jp="聖火のオーラⅡ",skill_name_cn="圣火之光Ⅱ",skill_content_jp="味方前衛全体に属防アップ15%と<br/>闇耐性アップ15%の効果を付与(2ターン)",skill_content_cn="赋予我方前卫全体属防・暗耐性提升15%的效果(2回合)",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj=""},{skill_order="5",skill_type="主动",skill_tag="剑,光",skill_parent="",skill_sp="33",skill_tag2="",skill_name_jp="ホーリーウェーブ",skill_name_cn="神圣冲击波",skill_content_jp="敵全体に剣物理攻撃(威力 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730)<br/>雷弱点を突ける(ダメージ計算は風属性)",skill_content_cn="对敌方单体施以风属性攻击(威力730)<br/>突破雷电弱点(伤害以风属性计算)",skill_boost_jp="威力760/900/1200",skill_boost_cn="威力760/900/1200",test_weak="风",test_hit="1",test_obj="单"},{skill_order="11",skill_type="主动",skill_tag="buff,debuff",skill_parent="",skill_sp="40",skill_tag2="灯火の加護",skill_name_jp="アトゥラエンテ",skill_name_cn="美妙盛宴",skill_content_jp="味方前後衛全体に属攻アップ15%の効果を付与(2ターン)<br/>さらに、敵全体に属防ダウン15%の効果を付与(2ターン)",skill_content_cn="赋予我方前后卫全体属攻提升15%的效果(2回合)<br/>并赋予全体敌人属防降低15%的效果(2回合)",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj=""},{skill_order="12",skill_type="被动",skill_tag="短剑伤害提升,风伤害提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="短剣攻撃・風属性強化Ⅲ",skill_name_cn="短剑攻击・风属性强化Ⅲ",skill_content_jp="自身に短剣攻撃・風属性ダメージアップ20%の効果を付与",skill_content_cn="赋予自身短剑攻击·风属性伤害提升20%的效果"},{skill_order="13",skill_type="被动",skill_tag="精力自动回复",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="束縛の悦楽",skill_name_cn="束缚的悦乐",skill_content_jp="麻痺状態の敵がいる時<br/>自身にSP自動回復の効果を付与(効力 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140)<br/>さらに、速度ダウン15%の効果を付与(2ターン)<br/>その直後、後衛に移動する(交代として扱われない)※行動順影響は2ターン目",skill_content_cn="对敌方单体施以短剑物理攻击(威力140)<br/>并赋予速度降低15%的效果(2回合)<br/>之后立即移到后卫(不被视为交替)※行动顺序影响是第2回合",skill_boost_jp="威力170/210/300",skill_boost_cn="威力170/210/300",test_weak="短剑",test_hit="1",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="debuff,调查",skill_parent="",skill_sp="35",skill_tag2="",skill_name_jp="エスピオナージ",skill_name_cn="谍报",skill_content_jp="敵単体に物攻・属攻ダウン20%の効果を付与(2ターン)<br/>さらに、弱点を1つ開示<br/>その直後、後衛に移動する(交代として扱われない)",skill_content_cn="赋予敌方单体物攻·属攻降低20%的效果(2回合)<br/>并显示一个弱点<br/>之后立即移到后卫(不被视为交替)",skill_boost_jp="ターン数3/4/5 弱点開示数3/4/5",skill_boost_cn="回合数3/4/5 弱点显示数3/4/5",test_weak="",test_hit="",test_obj=""},{skill_order="3",skill_type="主动",skill_tag="回复",skill_parent="",skill_sp="42",skill_tag2="",skill_name_jp="臨時手当(全体)",skill_name_cn="临时处置(全体)",skill_content_jp="味方前衛全体のHP回復(効力 130)<br/>その直後、後衛に移動する(交代として扱われない)",skill_content_cn="我方前卫全体HP回复(效果130)<br/>之后立即移到后卫(不被视为交替)",skill_boost_jp="効力150/180/220",skill_boost_cn="效果150/180/220",test_weak="",test_hit="",test_obj=""},{skill_order="4",skill_type="主动",skill_tag="debuff",skill_parent="",skill_sp="30",skill_tag2="",skill_name_jp="火刃の密謀",skill_name_cn="火刃的密谋",skill_content_jp="敵単体に剣・短剣・火耐性ダウン15%の効果を付与(2ターン)<br/>その直後、後衛に移動する(交代として扱われない)",skill_content_cn="赋予敌方单体剑・短剑・火耐性降低15%的效果(2回合)<br/>之后立即移到后卫(不被视为交替)",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj=""},{skill_order="5",skill_type="主动",skill_tag="短剑",skill_parent="",skill_sp="46",skill_tag2="弱点外",skill_name_jp="トリプルバースト",skill_name_cn="三重炸裂",skill_content_jp="敵単体に3回の短剣物理攻撃(威力 65)<br/>弱点以外でもシールドポイントを削る",skill_content_cn="对敌方单体施以3次短剑物理攻击(威力65)<br/>即使非弱点也会削减护盾点数",skill_boost_jp="威力75/90/120",skill_boost_cn="威力75/90/120",test_weak="短剑",test_hit="3",test_obj="敌单"},{skill_order="6",skill_type="主动",skill_tag="火",skill_parent="",skill_sp="38",skill_tag2="弱点外",skill_name_jp="バックドラフト",skill_name_cn="复燃",skill_content_jp="敵単体に2回の火属性攻撃(威力 90)<br/>その直後、後衛に移動する(交代として扱われない)<br/>弱点以外でもシールドポイントを削る",skill_content_cn="对敌方单体施以2次火属性攻击(威力90)<br/>之后立即移到后卫(不被视为交替)<br/>即使非弱点也会削减护盾点数",skill_boost_jp="威力105/125/180",skill_boost_cn="威力105/125/180",test_weak="火",test_hit="2",test_obj="单",skill_up="88",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP30)",skill_up_note_cn="消費SP降低(SP30)"},{skill_order="7",skill_type="主动",skill_tag="火,debuff",skill_parent="",skill_sp="38",skill_tag2="",skill_name_jp="アフターバーナー",skill_name_cn="后燃",skill_content_jp="ランダムなターゲットに3回の火属性攻撃(威力 55)<br/>攻撃毎に速度ダウン15%の効果を付与(2ターン)<br/>その直後、後衛に移動する(交代として扱われない)※行動順影響は2ターン目",skill_content_cn="对随机目标施以3次火属性攻击(威力55)<br/>每次攻击赋予速度降低15%的效果(2回合)<br/>之后立即移到后卫(不被视为交替)※行动顺序影响是第2回合",skill_boost_jp="威力65/80/100",skill_boost_cn="威力65/80/100",test_weak="火",test_hit="3",test_obj="乱",skill_up="96",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP30)",skill_up_note_cn="消費SP降低(SP30)"},{skill_order="8",skill_type="主动",skill_tag="短剑",skill_parent="",skill_sp="52",skill_tag2="弱点外",skill_name_jp="ダブルワイドバースト",skill_name_cn="双重广域炸裂",skill_content_jp="敵全体に2回の短剣物理攻撃(威力 80)<br/>弱点以外でもシールドポイントを削る",skill_content_cn="对全体敌人施以2次短剑物理攻击(威力80)<br/>即使非弱点也会削减护盾点数",skill_boost_jp="威力90/105/130",skill_boost_cn="威力90/105/130",test_weak="短剑",test_hit="2",test_obj="敌群",skill_up="99",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP42)",skill_up_note_cn="消費SP降低(SP42)"},{skill_order="9",skill_type="主动",skill_tag="短剑",skill_parent="",skill_sp="58",skill_tag2="弱点外",skill_name_jp="バーストステップ",skill_name_cn="炸裂步伐",skill_content_jp="ランダムなターゲットに4回の短剣物理攻撃(威力 45)<br/>その直後、後衛に移動する(交代として扱われない)<br/>弱点以外でもシールドポイントを削る",skill_content_cn="对随机目标施以4次短剑物理攻击(威力45)<br/>之后立即移到后卫(不被视为交替)<br/>即使非弱点也会削减护盾点数",skill_boost_jp="威力55/65/90",skill_boost_cn="威力55/65/90",test_weak="短剑",test_hit="4",test_obj="乱",skill_up="100",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP46)",skill_up_note_cn="消費SP降低(SP46)"},{skill_order="10",skill_type="主动",skill_tag="回复",skill_parent="",skill_sp="25",skill_tag2="灯火の加護",skill_name_jp="メイド式万能治療",skill_name_cn="女仆式万能治疗",skill_content_jp="自身と後衛の状態異常を回復<br/>さらに、状態異常無効化の効果を付与(一部除く/1ターン)<br/>その直後、後衛に移動する(交代として扱われない)",skill_content_cn="驱散自身和后卫的状态异常<br/>并赋予状态异常无效化的效果(部分除外/1回合)<br/>之后立即移到后卫(不被视为交替)",skill_boost_jp="ターン数2/3/4",skill_boost_cn="回合数2/3/4",test_weak="",test_hit="",test_obj=""},{skill_order="11",skill_type="被动",skill_tag="精力自动回复",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="後衛時SP治癒(前単)",skill_name_cn="后卫时SP治愈(前单)",skill_content_jp="後衛時:前衛にSP自動回復の効果を付与(回復量 最大SPの5%)",skill_content_cn="后卫时:赋予前卫SP自动回复的效果(回复量最大SP的5%)"},{skill_order="12",skill_type="被动",skill_tag="物攻提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="後衛時物攻強化(前単)Ⅱ",skill_name_cn="后卫时物攻强化(前单)Ⅱ",skill_content_jp="後衛時:前衛に物攻アップ15%の効果を付与",skill_content_cn="后卫时:赋予前卫物攻提升15%的效果"},{skill_order="13",skill_type="被动",skill_tag="物攻提升,属攻提升",skill_parent="12",skill_sp="",skill_tag2="進化",skill_name_jp="後衛時攻撃強化(前単)Ⅱ",skill_name_cn="后卫时攻击强化(前单)Ⅱ",skill_content_jp="後衛時:前衛に物攻・属攻アップ15%の効果を付与",skill_content_cn="后卫时:赋予前卫物攻・属攻提升15%的效果"},{skill_order="14",skill_type="被动",skill_tag="破防中伤害提升",skill_parent="",skill_sp="",skill_tag2="灯火の加護",skill_name_jp="後衛時ブレイク強化(前単)Ⅱ",skill_name_cn="后卫时突破强化(前单)Ⅱ",skill_content_jp="後衛時:ブレイク中の敵への<br/>ダメージアップ15%の効果を前衛に付与",skill_content_cn="后卫时:对突破中的敌人<br/>赋予前卫15%伤害的效果"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="火耐性強化",skill_name_cn="火耐性强化",skill_content_jp="自身の火耐性が10%アップ",skill_content_cn="自身的火耐性提升 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10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+10000",skill_name_cn="伤害上限+10000",skill_content_jp="自身のダメージ上限が10000アップ",skill_content_cn="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+20000",skill_name_cn="伤害上限+20000",skill_content_jp="自身のダメージ上限が20000アップ",skill_content_cn="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="短剑",skill_parent="",skill_sp="",skill_tag2="必殺技,弱点外",skill_name_jp="メイドインヘブン",skill_name_cn="来自天堂的女仆",skill_content_jp="【Lv1】<br/>敵単体に5回の短剣物理攻撃(威力 85)<br/>その直後、後衛に移動する(交代として扱われない)<br/>弱点以外でもシールドポイントを削る<br/>【Lv10】<br/>敵単体に5回の短剣物理攻撃(威力 100)<br/>その直後、後衛に移動する(交代として扱われない)<br/>弱点以外でもシールドポイントを削る",skill_content_cn="【Lv1】<br/>对单体敌人施以5次短剑物理攻击(威力85)<br/>之后立即移到后卫(不被视为交替)<br/>即使非弱点也会削减护盾点数<br/>【Lv10】<br/>对单体敌人施以5次短剑物理攻击(威力100)<br/>之后立即转移到后卫(不被视为轮换)<br/>即使非弱点也会削减护盾点数",skill_boost_jp="",skill_boost_cn="",test_weak="",test_hit="",test_obj=""},{skill_order="21",skill_type="EX",skill_tag="buff",skill_parent="",skill_sp="",skill_tag2="EXアビリティ",skill_name_jp="有能なるメイドの下準備",skill_name_cn="超能女仆的万全准备",skill_content_jp="味方前衛全体と自身の後衛に物攻・属攻アップ15%(2ターン)と<br/>必ずクリティカルの効果を付与(2ターン)<br/>その直後、後衛に移動する(交代として扱われない)<br/>【使用条件】6ターン目以降",skill_content_cn="赋予我方前卫全体及自身后卫物攻・属攻提升15%的效果(2回合)と<br/>并赋予必定暴击效果(2ターン)<br/>之后立即移到后卫(不被视为交替)<br/>【使用条件】第6回合以后",skill_boost_jp="ターン数3/4/5(必ずクリティカル以外)",skill_boost_cn="回合数3/4/5(必暴除外)",test_weak="",test_hit="",test_obj=""},},}, {owner="林悠",owner_order="142",owner_skill={{skill_order="1",skill_type="主动",skill_tag="回复",skill_parent="",skill_sp="35",skill_tag2="",skill_name_jp="手作りシチュー",skill_name_cn="手作炖菜",skill_content_jp="味方単体のHP回復(効力 100)、SP回復(回復量 20)<br/>さらに、氷耐性アップ20%の効果を付与(2ターン)<br/>ブーストMAX時:前衛全体化",skill_content_cn="我方单体HP恢复(效力100)、SP恢复(回复量20)<br/>并赋予冰耐性提升20%的效果(2回合)<br/>能力提升(Boost)MAX时:前卫全体化",skill_boost_jp="効力120/160/220",skill_boost_cn="效力120/160/220",test_weak="",test_hit="",test_obj=""},{skill_order="2",skill_type="主动",skill_tag="弓",skill_parent="",skill_sp="20",skill_tag2="",skill_name_jp="猟師の巡回(弓全体)",skill_name_cn="猎人的巡逻(弓全体)",skill_content_jp="敵全体に弓物理攻撃(威力 120)<br/>さらに、中確率で毒・出血の状態異常を付与(3ターン)",skill_content_cn="对全体敌人施以弓物理攻击(威力120)<br/>并以中等概率赋予毒·出血的状态异常(3回合)",skill_boost_jp="威力145/185/220",skill_boost_cn="威力145/185/220",test_weak="弓",test_hit="1",test_obj="群"},{skill_order="3",skill_type="主动",skill_tag="雷",skill_parent="",skill_sp="42",skill_tag2="",skill_name_jp="聖火騎士の巡警(雷単体)",skill_name_cn="圣火骑士的巡警(雷单体)",skill_content_jp="敵単体に2回の雷属性攻撃(威力 120)",skill_content_cn="对敌方单体施以2次雷属性攻击(威力120)",skill_boost_jp="威力135/155/210",skill_boost_cn="威力135/155/210",test_weak="雷",test_hit="2",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="回复",skill_parent="",skill_sp="42",skill_tag2="",skill_name_jp="大回復魔法(全体)",skill_name_cn="大复原魔法(全体)",skill_content_jp="味方前衛全体のHP回復(効力 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最大SPの5%)",skill_content_cn="后卫时:赋予前卫SP自动回复的效果(回复量最大SP的5%)"},{skill_order="13",skill_type="被动",skill_tag="消耗精力减少",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="後衛時消費SP軽減(前全)",skill_name_cn="后卫时消耗SP减轻(前全)",skill_content_jp="後衛時:味方前衛全体に消費SP量軽減10%の効果を付与<br/>(効力重複不可)",skill_content_cn="后卫时:赋予我方前卫全体消耗SP量减轻10%的效果<br/>(效果不可重复)"},{skill_order="14",skill_type="被动",skill_tag="",skill_parent="",skill_sp="",skill_tag2="灯火の加護",skill_name_jp="開始時被ダメージ軽減Ⅱ",skill_name_cn="战斗开始时被伤害减轻Ⅱ",skill_content_jp="戦闘開始時:自身に:ダメージ減少50%(一部除く)の効果を付与(1回)<br/>(同系統の効果重複不可)",skill_content_cn="战斗开始时:赋予自身伤害减少50%(部分除外)的效果(1次)<br/>(同一类型的效果不能重复)"},{skill_order="15",skill_type="特殊",skill_tag="雷耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="雷耐性強化",skill_name_cn="雷耐性强化",skill_content_jp="自身の雷耐性が10%アップ",skill_content_cn="自身的雷耐性提升 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250)し、状態異常を回復(一部除く)<br/>さらに、状態異常無効化(一部除く/2ターン)と<br/>属性攻撃(一部除く)を必ず回避する効果(2回)を付与",skill_content_cn="【Lv1】<br/>我方前卫全体恢复HP(效力200)与驱散状态异常(部分除外)<br/>并赋予状态异常无效化(部分除外/2回合)<br/>与必定回避属性攻击(部分除外)的效果(1次)<br/>【Lv10】<br/>我方前卫全体恢复HP(效力250)与驱散状态异常(部分除外)<br/>并赋予状态异常无效化(部分除外/2回合)<br/>与必定回避属性攻击(部分除外)的效果(2次)",skill_boost_jp="",skill_boost_cn="",test_weak="",test_hit="",test_obj=""},{skill_order="21",skill_type="EX",skill_tag="回复,buff",skill_parent="",skill_sp="",skill_tag2="EXアビリティ",skill_name_jp="無垢なる生命の泉",skill_name_cn="无垢的生命之泉",skill_content_jp="味方前後衛全体のHP回復(効力 130)<br/>回復対象が戦闘不能時は復活させる(回復量 最大HPの100%)<br/>さらに、同対象に物防・属防アップ15%の効果を付与(2ターン)<br/>【使用条件】自身が恩寵の祈り・聖戦の祈り状態のいずれかの時",skill_content_cn="我方前后卫全体HP恢复(效力130)<br/>回复对象不能战斗时复活(回复量最大HP的100%)<br/>并赋予同对象物防·属防15%提升的效果(2回合)<br/>【使用条件】当自身处于恩宠祈祷或圣战祈祷状态时",skill_boost_jp="効力150/180/220",skill_boost_cn="效果150/180/220",test_weak="",test_hit="",test_obj=""},},}, {owner="埃德加尔特",owner_order="143",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑",skill_parent="",skill_sp="32",skill_tag2="",skill_name_jp="渾身斬り",skill_name_cn="全身斩",skill_content_jp="敵単体に剣物理攻撃(威力 230)",skill_content_cn="对敌方单体施以剑物理攻击(威力 230)",skill_boost_jp="威力260/300/400",skill_boost_cn="威力260/300/400",test_weak="剑",test_hit="1",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="火",skill_parent="",skill_sp="28",skill_tag2="",skill_name_jp="連炎衝",skill_name_cn="连炎冲",skill_content_jp="敵単体に2回の火属性攻撃(威力 90)",skill_content_cn="对敌方单体施以2次火属性攻击(威力90)",skill_boost_jp="威力105/125/180",skill_boost_cn="威力105/125/180",test_weak=" 火",test_hit="2",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="剑",skill_parent="",skill_sp="38",skill_tag2="",skill_name_jp="三連斬",skill_name_cn="三连斩",skill_content_jp="敵単体に3回の剣物理攻撃(威力 65)",skill_content_cn="对敌方单体施以3次剑物理攻击(威力65)",skill_boost_jp="威力75/90/120",skill_boost_cn="威力75/90/120",test_weak=" 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75)<br/>さらに、自身のBPを1回復",skill_content_cn="对敌方单体施以2次剑物理攻击(威力75)<br/>并将自身的BP恢复为1",skill_boost_jp="",skill_boost_cn="",test_weak="剑",test_hit="2",test_obj="单"},{skill_order="12",skill_type="被动",skill_tag="受击时精力回复",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="魔力還元Ⅱ",skill_name_cn="魔力还原Ⅱ",skill_content_jp="受けたダメージ量の4%のSP回復<br/>(一部除く/同系統の効果重複不可)",skill_content_cn="受到的伤害量的4%的SP回复<br/>(部分除外/同系统的效果不可重复)"},{skill_order="13",skill_type="被动",skill_tag="受击时体力回复",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="気高き誇り",skill_name_cn="崇高的骄傲",skill_content_jp="挑発状態の敵がいる時<br/>自身が受けたダメージの15%のHP回復の効果を付与<br/>(一部除く/同系統の効力重複不可)",skill_content_cn="当敌人处于挑衅状态时<br/>赋予自身受到的伤害15%的HP恢复效果<br/>(部分除外/同系统效力不可重复)"},{skill_order="14",skill_type="被动",skill_tag="剑伤害提升,伤害上限提升",skill_parent="",skill_sp="",skill_tag2="灯火の加護",skill_name_jp="王女の貴剣",skill_name_cn="公主的宝剑",skill_content_jp="自身に剣攻撃ダメージアップ15%と<br/>ダメージ上限アップ(効果量 50000)の効果を付与",skill_content_cn="对自身的剑攻击伤害提升15%<br/>赋予伤害上限提升(效果量50000)的效果"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="火耐性強化",skill_name_cn="火耐性强化",skill_content_jp="自身の火耐性が10%アップ",skill_content_cn="自身的火耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="冰耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="氷耐性強化",skill_name_cn="冰耐性强化",skill_content_jp="自身の氷耐性が10%アップ",skill_content_cn="自身的冰耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="冰耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="氷耐性強化",skill_name_cn="冰耐性强化",skill_content_jp="自身の氷耐性が10%アップ",skill_content_cn="自身的冰耐性提升 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170)<br/>さらに、速度ダウン30%の効果を付与(2ターン)<br/>※行動順影響は2ターン目",skill_content_cn="对敌方单体施以剑物理攻击(威力170)<br/>并降低速度30%(2回合)<br/>※行动顺序影响从下回合开始",skill_boost_jp="威力200/240/350",skill_boost_cn="威力200/240/350",test_weak="剑",test_hit="1",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="buff",skill_parent="",skill_sp="35",skill_tag2="",skill_name_jp="猛虎のごとく",skill_name_cn="威猛如虎",skill_content_jp="味方単体に物攻アップ20%と<br/>属攻アップ20%の効果を付与(2ターン)",skill_content_cn="赋予我方单体物攻·属攻提升20%的效果(2回合)",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj=""},{skill_order="3",skill_type="主动",skill_tag="火,debuff",skill_parent="",skill_sp="1",skill_tag2="",skill_name_jp="火の範囲魔法石",skill_name_cn="火范围魔法石",skill_content_jp="敵全体に火属性攻撃(威力 150)<br/>さらに、燃焼の状態異常を付与(2ターン)<br/>燃焼:ターン終了時に属攻ダメージ&シールド-1(0にならない)<br/>※戦闘中3回のみ使用可能",skill_content_cn="对全体敌人施以火属性攻击(威力150)<br/>并赋予燃烧的异常效果(2回合)<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)<br/>※一场战斗可使用3次",skill_boost_jp="威力175/215/260",skill_boost_cn="威力175/215/260",test_weak="火",test_hit="1",test_obj="群"},{skill_order="4",skill_type="主动",skill_tag="回复",skill_parent="",skill_sp="1",skill_tag2="",skill_name_jp="全治全開の丸薬",skill_name_cn="全能治愈药丸",skill_content_jp="味方単体のHP回復(回復量 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剑",test_hit="1",test_obj="敌群",skill_up="96",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP42)",skill_up_note_cn="消費SP降低(SP42)"},{skill_order="8",skill_type="主动",skill_tag="buff",skill_parent="",skill_sp="30",skill_tag2="",skill_name_jp="連続で行くぞッ…!",skill_name_cn="连续行动...!",skill_content_jp="自身に使用する攻撃アビリティを2回発動する効果を付与<br/>(2ターン/ターン延長不可/追加発動分はSP消費無し)<br/>さらに、物攻アップ15%の効果を付与(3ターン)",skill_content_cn="赋予自身使用的攻击技能发动2次的效果<br/>(2回合/回合不可延长/追加发动部分无SP消耗)<br/>并赋予物攻提升15%的效果(3回合)",skill_boost_jp="ターン数4/5/6",skill_boost_cn="回合数4/5/6",test_weak="",test_hit="",test_obj="",skill_up="99",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP24)",skill_up_note_cn="消費SP降低(SP24)"},{skill_order="9",skill_type="主动",skill_tag="剑",skill_parent="",skill_sp="42",skill_tag2="",skill_name_jp="飛鷹撃",skill_name_cn="飞鹰击",skill_content_jp="敵単体に剣物理攻撃(威力 230)<br/>攻撃対象がブレイク時威力が1.2倍",skill_content_cn="对敌方单体施以剑物理攻击(威力 230)<br/>攻击对象被破防时威力提升1.2倍",skill_boost_jp="威力260/300/400",skill_boost_cn="威力260/300/400",test_weak="剑",test_hit="1",test_obj="单",skill_up="100",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP34)",skill_up_note_cn="消費SP降低(SP34)"},{skill_order="10",skill_type="主动",skill_tag="剑",skill_parent="9",skill_sp="34",skill_tag2="進化",skill_name_jp="飛鷹撃",skill_name_cn="飞鹰攻击",skill_content_jp="敵単体に剣物理攻撃(威力 260)<br/>攻撃対象がブレイク時威力が1.2倍",skill_content_cn="对敌方单体施以剑物理攻击(威力 260)<br/>攻击对象被破防时威力提升1.2倍",skill_boost_jp="威力290/340/450",skill_boost_cn="威力290/340/450",test_weak="剑",test_hit="1",test_obj="单"},{skill_order="11",skill_type="主动",skill_tag="回复",skill_parent="",skill_sp="36",skill_tag2="灯火の加護",skill_name_jp="我らの道は決まった",skill_name_cn="我们的道路已然决定",skill_content_jp="自身にBP回復量1アップの効果を付与(2ターン)",skill_content_cn="赋予自身BP回复量提升1的效果(2回合)",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj=""},{skill_order="12",skill_type="被动",skill_tag="追击",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="追撃の備え",skill_name_cn="准备追击",skill_content_jp="自身が「たたかう」で攻撃時に追撃<br/>※ブースト時も1回のみ発動",skill_content_cn="自身用普攻时追击<br/>※能力提升(Boost)时也只发动一次"},{skill_order="13",skill_type="被动",skill_tag="対物理反击",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="反撃の備え",skill_name_cn="反击准备",skill_content_jp="自身に物理攻撃に対して反撃する効果を付与<br/>反撃:対象に剣物理攻撃(威力 120)",skill_content_cn="赋予自身对物理攻击施以反击的效果<br/>反击:对对象施以剑物理攻击(威力120)"},{skill_order="14",skill_type="被动",skill_tag="物攻提升,物防提升,属防提升",skill_parent="",skill_sp="",skill_tag2="灯火の加護",skill_name_jp="ピンチで技能アップ",skill_name_cn="危急时状态提升",skill_content_jp="HP50%以下時:自身に<br/>物攻・物防・属防アップ15%の効果を付与",skill_content_cn="HP 50%以下时:赋予自身<br/>物攻·物防·属防提升15%的效果"},{skill_order="15",skill_type="特殊",skill_tag="冰耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="氷耐性強化",skill_name_cn="冰耐性强化",skill_content_jp="自身の氷耐性が10%アップ",skill_content_cn="自身的冰耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="火耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="火耐性強化",skill_name_cn="火耐性强化",skill_content_jp="自身の火耐性が10%アップ",skill_content_cn="自身的火耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="冰耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="氷耐性強化",skill_name_cn="冰耐性强化",skill_content_jp="自身の氷耐性が10%アップ",skill_content_cn="自身的冰耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+10000",skill_name_cn="伤害上限+10000",skill_content_jp="自身のダメージ上限が10000アップ",skill_content_cn="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+20000",skill_name_cn="伤害上限+20000",skill_content_jp="自身のダメージ上限が20000アップ",skill_content_cn="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="回复,buff",skill_parent="",skill_sp="",skill_tag2="必殺技",skill_name_jp="信念の御旗の下に",skill_name_cn="在信念的旗帜下",skill_content_jp="【Lv1】<br/>味方前衛全体に速度アップ5%の効果を付与(2ターン)<br/>さらに、BPを1回復しつつ自身を除く味方前衛の必殺技ゲージを増加<br/>(対象の1BP分のゲージ増加量の1.0倍)※行動順影響は2ターン目<br/>ただし、ターン中、行動が遅くなる<br/>【Lv10】<br/>味方前衛全体に速度アップ10%の効果を付与(3ターン)<br/>さらに、BPを1回復しつつ自身を除く味方前衛の必殺技ゲージを増加<br/>(対象の1BP分のゲージ増加量の1.0倍)※行動順影響は2ターン目<br/>ただし、ターン中、行動が遅くなる",skill_content_cn="【Lv1】<br/>赋予我方前卫全体速度提升5%的效果(2回合)<br/>恢复BP1,并提升除自身以外的我方前卫的必杀技槽<br/>(相当于目标1BP提升的必杀技槽量)※行动顺序影响从下回合开始<br/>但是在本回合中的行动会变慢<br/>【Lv10】<br/>赋予我方前卫全体速度提升10%的效果(3回合)<br/>恢复BP 1,并提升除自身以外的我方前卫的必杀技槽<br/>(相当于目标1BP提升的必杀技槽量)※行动顺序影响从下回合开始<br/>但是在本回合中的行动会变慢",skill_boost_jp="",skill_boost_cn="",test_weak="",test_hit="",test_obj=""},{skill_order="21",skill_type="EX",skill_tag="剑,回复",skill_parent="",skill_sp="",skill_tag2="EXアビリティ",skill_name_jp="王剣・五鷹撃",skill_name_cn="王剑·五鹰击",skill_content_jp="敵単体に5回の剣物理攻撃(威力 65)<br/>さらに、自身のBPを2回復<br/>【使用条件】自身の必殺技を1回以上使用する",skill_content_cn="对敌方单体施以5次剑物理攻击(威力65)<br/>并恢复自身的BP2<br/>【使用条件】至少使用一次自身的极限技(必杀)。",skill_boost_jp="威力75/85/110",skill_boost_cn="威力75/85/110",test_weak="",test_hit="",test_obj=""},},}, {owner="芙蕾德丽卡",owner_order="145",owner_skill={{skill_order="1",skill_type="主动",skill_tag="火,debuff",skill_parent="",skill_sp="40",skill_tag2="",skill_name_jp="炎撃の魔法",skill_name_cn="炎击魔法",skill_content_jp="敵単体に火属性攻撃(威力 120)<br/>さらに、燃焼の状態異常を付与(2ターン)<br/>燃焼:ターン終了時に属攻ダメージ&シールド-1(0にならない)",skill_content_cn="对敌方单体施以火属性攻击(威力120)<br/>并赋予燃烧的异常效果(2回合)<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)",skill_boost_jp="威力150/190/240",skill_boost_cn="威力150/190/240",test_weak="火",test_hit="1",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="调查",skill_parent="",skill_sp="10",skill_tag2="",skill_name_jp="みんなしらべる",skill_name_cn="全体探查",skill_content_jp="敵全体の弱点を1つずつ開示",skill_content_cn="显示全体敌人的一个弱点",skill_boost_jp="弱点開示数2/3/4",skill_boost_cn="弱点展示数2/3/4",test_weak="",test_hit="",test_obj=""},{skill_order="3",skill_type="主动",skill_tag="debuff",skill_parent="",skill_sp="1",skill_tag2="",skill_name_jp="魔防弱化のデスパイス",skill_name_cn="魔防弱化香料",skill_content_jp="敵単体に属防ダウン20%と<br/>火耐性ダウン20%の効果を付与(2ターン)<br/>※戦闘中3回のみ使用可能",skill_content_cn="赋予敌方单体属防降低20%<br/>与火耐性降低20%的效果(2回合)<br/>※一场战斗可使用3次",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj=""},{skill_order="4",skill_type="主动",skill_tag="书",skill_parent="",skill_sp="38",skill_tag2="",skill_name_jp="トリプルビート",skill_name_cn="三重振击",skill_content_jp="敵単体に3回の本物理攻撃(威力 65)",skill_content_cn="对敌方单体施以3次物理攻击(威力65)",skill_boost_jp="威力75/90/120",skill_boost_cn="威力75/90/120",test_weak="书",test_hit="3",test_obj="单"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_parent="",skill_sp="67",skill_tag2="",skill_name_jp="炎盾の魔法",skill_name_cn="炎盾的魔法",skill_content_jp="自身に属防アップ30%と<br/>火耐性アップ30%の効果を付与(3ターン)<br/>さらに、自身に物理攻撃に対して反撃する効果を付与(3ターン)<br/>反撃:対象に火属性攻撃(威力 180)",skill_content_cn="赋予自身属防提升30%<br/>与火耐性提升30%的效果(3回合)<br/>并赋予自身对物理攻击施以反击的效果(3回合)<br/>反击:对目标施以火属性攻击(威力180)",skill_boost_jp="ターン数4/5/6",skill_boost_cn="回合数4/5/6",test_weak="",test_hit="",test_obj=""},{skill_order="6",skill_type="主动",skill_tag="buff",skill_parent="",skill_sp="1",skill_tag2="",skill_name_jp="魔攻強化のスパイス",skill_name_cn="魔攻强化香料",skill_content_jp="味方単体に属攻アップ20%と<br/>火属性ダメージアップ20%の効果を付与(2ターン)<br/>※戦闘中3回のみ使用可能",skill_content_cn="赋予我方攻击提升20%<br/>与火属性伤害提升20%的效果(2回合)<br/>※一场战斗可使用3次",skill_boost_jp="ターン数3/4/5 強化後:4/5/6",skill_boost_cn="回合数3/4/5强化后:4/5/6",test_weak="",test_hit="",test_obj="",skill_up="88",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="効果ターン数アップ(3ターン)",skill_up_note_cn="效果回合数提升(3回合)"},{skill_order="7",skill_type="主动",skill_tag="火,debuff",skill_parent="",skill_sp="45",skill_tag2="",skill_name_jp="炎鎖の魔法",skill_name_cn="炎锁魔法",skill_content_jp="敵単体に火属性攻撃(威力 170)<br/>さらに、速度ダウン20%の効果を付与(2ターン)し<br/>燃焼の状態異常を付与(2ターン)<br/>※行動順影響は2ターン目",skill_content_cn="对敌方单体施以火属性攻击(威力170)<br/>并赋予降低速度20%(2回合)<br/>与燃烧状态异常的效果(2回合)<br/>※行动顺序影响从下回合开始",skill_boost_jp="威力200/240/350",skill_boost_cn="威力200/240/350",test_weak="火",test_hit="1",test_obj="单",skill_up="96",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP36)",skill_up_note_cn="消費SP降低(SP36)"},{skill_order="8",skill_type="主动",skill_tag="火",skill_parent="",skill_sp="44",skill_tag2="",skill_name_jp="大噴火",skill_name_cn="大喷火",skill_content_jp="敵単体に火属性攻撃(威力 230)<br/>攻撃対象が燃焼状態の時威力が1.2倍",skill_content_cn="对敌方单体施以火属性攻击(威力230)<br/>攻击对象处于燃烧状态时威力提升1.2倍",skill_boost_jp="威力260/300/400",skill_boost_cn="威力260/300/400",test_weak="火",test_hit="1",test_obj="单",skill_up="99",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP35)",skill_up_note_cn="消費SP降低(SP35)"},{skill_order="9",skill_type="主动",skill_tag="火,debuff",skill_parent="",skill_sp="86",skill_tag2="",skill_name_jp="大炎柱の魔法",skill_name_cn="大炎柱魔法",skill_content_jp="敵全体に3回の火属性攻撃(威力 80)<br/>さらに、燃焼の状態異常を付与(2ターン)<br/>燃焼:ターン終了時に属攻ダメージ&シールド-1(0にならない)",skill_content_cn="对全体敌人施以3次火属性攻击(威力80)<br/>并赋予燃烧的异常效果(2回合)<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)",skill_boost_jp="威力90/105/130",skill_boost_cn="威力90/105/130",test_weak="火",test_hit="3",test_obj="群",skill_up="100",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP69)",skill_up_note_cn="消費SP降低(SP69)"},{skill_order="10",skill_type="主动",skill_tag="火,debuff",skill_parent="",skill_sp="76",skill_tag2="灯火の加護",skill_name_jp="乱炎柱の魔法",skill_name_cn="乱炎柱魔法",skill_content_jp="ランダムなターゲットに5回の火属性攻撃(威力 35)<br/>攻撃毎に燃焼の状態異常を付与(2ターン)<br/>燃焼:ターン終了時に属攻ダメージ&シールド-1(0にならない)",skill_content_cn="对随机目标施以5次火属性攻击(威力35)<br/>每次攻击都会造成燃烧状态异常(2回合)<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)",skill_boost_jp="威力45/55/80",skill_boost_cn="威力45/55/80",test_weak="火",test_hit="5",test_obj="乱"},{skill_order="11",skill_type="被动",skill_tag="火伤害提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="火属性強化Ⅴ",skill_name_cn="火属性强化V",skill_content_jp="自身に火属性ダメージアップ30%の効果を付与",skill_content_cn="赋予自身火属性伤害提升30%的效果"},{skill_order="12",skill_type="被动",skill_tag="属攻提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="燃焼で魔力アップ",skill_name_cn="燃烧提升魔力",skill_content_jp="燃焼状態の敵がいる時<br/>自身に属攻アップ20%の効果を付与",skill_content_cn="当敌人处于燃烧状态时<br/>赋予自身20%属攻提升的效果"},{skill_order="13",skill_type="被动",skill_tag="属攻提升,火耐性降低",skill_parent="12",skill_sp="",skill_tag2="進化",skill_name_jp="燃焼で魔力アップ",skill_name_cn="燃烧提升魔力",skill_content_jp="燃焼状態の敵がいる時<br/>自身に属攻アップ20%の効果を付与<br/>さらに、敵全体に火耐性ダウン10%の効果を付与",skill_content_cn="当敌人处于燃烧状态时<br/>赋予自身20%属攻提升的效果<br/>并赋予全体敌人10%的火耐性下降效果"},{skill_order="14",skill_type="被动",skill_tag="特定技能连续化",skill_parent="",skill_sp="",skill_tag2="灯火の加護",skill_name_jp="ブレイク中連続詠唱",skill_name_cn="破防时连续咏唱",skill_content_jp="自身がバトルアビリティを使用時<br/>ブレイク中の敵がいるか、敵をブレイクさせた時<br/>自身が使用する属性アビリティを2回発動する<br/>(同系統の効果重複不可/追加発動分はSP消費無し)",skill_content_cn="自身使用战斗技能时<br/>有处在破防状态中的敌人或自身使敌人破防时<br/>自身使用的属性技能发动2次<br/>(同系统的效果不可重复/追加发动部分无SP消耗)"},{skill_order="15",skill_type="特殊",skill_tag="冰耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="氷耐性強化",skill_name_cn="冰耐性强化",skill_content_jp="自身の氷耐性が10%アップ",skill_content_cn="自身的冰耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="火耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="火耐性強化",skill_name_cn="火耐性强化",skill_content_jp="自身の火耐性が10%アップ",skill_content_cn="自身的火耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="冰耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="氷耐性強化",skill_name_cn="冰耐性强化",skill_content_jp="自身の氷耐性が10%アップ",skill_content_cn="自身的冰耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+10000",skill_name_cn="伤害上限+10000",skill_content_jp="自身のダメージ上限が10000アップ",skill_content_cn="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+20000",skill_name_cn="伤害上限+20000",skill_content_jp="自身のダメージ上限が20000アップ",skill_content_cn="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="火",skill_parent="",skill_sp="",skill_tag2="必殺技",skill_name_jp="堕ちる太陽",skill_name_cn="坠日",skill_content_jp="【Lv1】<br/>敵全体に火属性攻撃(威力 500)<br/>攻撃対象が燃焼状態の時威力が1.2倍<br/>使用後、自身にターン終了時に<br/>BPが回復しなくなる効果を付与(効果影響3ターン)<br/>【Lv10】<br/>敵全体に火属性攻撃(威力 600)<br/>攻撃対象が燃焼状態の時威力が1.2倍<br/>使用後、自身にターン終了時に<br/>BPが回復しなくなる効果を付与(効果影響3ターン)",skill_content_cn="【Lv1】<br/>对全体敌人施以火属性攻击(威力500)<br/>攻击对象处于燃烧状态时威力提升1.2倍<br/>使用后,自身在回合结束时<br/>赋予BP停止恢复的效果(效果影响3回合)<br/>【Lv10】<br/>对全体敌人施以火属性攻击(威力600)<br/>攻击对象处于燃烧状态时威力提升1.2倍<br/>使用后,自身在回合结束时<br/>赋予BP停止恢复的效果(效果影响3回合)",skill_boost_jp="",skill_boost_cn="",test_weak="",test_hit="",test_obj=""},{skill_order="21",skill_type="EX",skill_tag="火,回复",skill_parent="",skill_sp="",skill_tag2="EXアビリティ",skill_name_jp="火焔噴流の魔法",skill_name_cn="火焰喷流魔法",skill_content_jp="敵単体に火属性攻撃(威力 290)<br/>さらに、自身のBPを3回復<br/>【使用条件】自身の必殺技を1回以上使用する",skill_content_cn="对敌方单体施以火属性攻击(威力290)<br/>并恢复自身BP 3点<br/>【使用条件】至少使用一次自身的极限技(必杀)。",skill_boost_jp="威力340/380/500",skill_boost_cn="威力340/380/500",test_weak="",test_hit="",test_obj=""},},}, {owner="罗兰",owner_order="146",owner_skill={{skill_order="1",skill_type="主动",skill_tag="枪",skill_parent="",skill_sp="26",skill_tag2="",skill_name_jp="二段突き",skill_name_cn="两段突刺",skill_content_jp="敵単体に2回の槍物理攻撃(威力 90)",skill_content_cn="对敌方单体施以2次枪物理攻击(威力90)",skill_boost_jp="威力105/125/180",skill_boost_cn="威力105/125/180",test_weak="枪",test_hit="2",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="雷,debuff",skill_parent="",skill_sp="1",skill_tag2="",skill_name_jp="雷の魔法石",skill_name_cn="雷魔法石",skill_content_jp="敵単体に雷属性攻撃(威力 170)<br/>さらに、大確率で麻痺の状態異常を付与(2ターン)<br/>※戦闘中3回のみ使用可能",skill_content_cn="对敌方单体施以雷属性攻击(威力170)<br/>并大概率赋予麻痹状态异常(2回合)<br/>※一场战斗可使用3次",skill_boost_jp="威力200/240/350",skill_boost_cn="威力200/240/350",test_weak="雷",test_hit="1",test_obj="单"},{skill_order="3",skill_type="主动",skill_tag="debuff",skill_parent="",skill_sp="1",skill_tag2="",skill_name_jp="物防弱化のデスパイス",skill_name_cn="物防弱化香料",skill_content_jp="敵単体に物防ダウン20%と<br/>槍耐性ダウン20%の効果を付与(2ターン)<br/>※戦闘中3回のみ使用可能",skill_content_cn="赋予敌方单体物防降低20%<br/>与枪耐性降低20%的效果(2回合)<br/>※一场战斗可使用3次",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj=""},{skill_order="4",skill_type="主动",skill_tag="枪",skill_parent="",skill_sp="30",skill_tag2="",skill_name_jp="突破突き",skill_name_cn="破敌突刺",skill_content_jp="敵全体に槍物理攻撃(威力 150)<br/>行動完了後、後衛に移動する(交代として扱われない)<br/>行きがけの駄賃効果中:攻撃回数1回増加",skill_content_cn="对全体敌人施以枪物理攻击(威力150)<br/>行动结束后,移动到后卫<br/>顺势出击效果中:攻击次数提升1次",skill_boost_jp="威力175/215/260",skill_boost_cn="威力175/215/260",test_weak="枪",test_hit="1",test_obj="群"},{skill_order="5",skill_type="主动",skill_tag="",skill_parent="",skill_sp="36",skill_tag2="",skill_name_jp="気力昂揚",skill_name_cn="气力昂扬",skill_content_jp="自身にBP回復量1アップの効果を付与(2ターン)",skill_content_cn="赋予自身BP回复量1提升的效果(2回合)",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj=""},{skill_order="6",skill_type="主动",skill_tag="buff",skill_parent="",skill_sp="1",skill_tag2="",skill_name_jp="物攻強化のスパイス",skill_name_cn="物攻强化香料",skill_content_jp="味方単体に物攻アップ20%と<br/>槍攻撃ダメージアップ20%の効果を付与(2ターン)<br/>※戦闘中3回のみ使用可能",skill_content_cn="赋予我方20%物攻提升<br/>与枪攻击伤害提升20%的效果(2回合)<br/>※一场战斗可使用3次",skill_boost_jp="ターン数3/4/5 強化後:4/5/6",skill_boost_cn="回合数3/4/5强化后:4/5/6",test_weak="",test_hit="",test_obj="",skill_up="88",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="効果ターン数アップ(3ターン)",skill_up_note_cn="效果回合数提升(3回合)"},{skill_order="7",skill_type="主动",skill_tag="枪,debuff",skill_parent="",skill_sp="43",skill_tag2="",skill_name_jp="馬頭撃",skill_name_cn="马头击",skill_content_jp="敵単体に槍物理攻撃(威力 230)<br/>さらに、物防ダウン20%の効果を付与(2ターン)",skill_content_cn="对敌方单体施以枪物理攻击(威力230)<br/>并赋予物防降低20%的效果(2回合)",skill_boost_jp="威力260/300/400",skill_boost_cn="威力260/300/400",test_weak="枪",test_hit="1",test_obj="单",skill_up="96",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP30)",skill_up_note_cn="消費SP降低(SP30)"},{skill_order="8",skill_type="主动",skill_tag="枪",skill_parent="",skill_sp="50",skill_tag2="",skill_name_jp="サンクァンヌ",skill_name_cn="长枪飞掷",skill_content_jp="敵単体に槍物理攻撃(威力 260)<br/>攻撃対象が未行動時威力が1.2倍",skill_content_cn="对敌方单体施以枪物理攻击(威力260)<br/>攻击对象未行动时威力提升1.2倍",skill_boost_jp="威力290/340/450",skill_boost_cn="威力290/340/450",test_weak="枪",test_hit="1",test_obj="单",skill_up="99",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP40)",skill_up_note_cn="消費SP降低(SP40)"},{skill_order="9",skill_type="主动",skill_tag="枪",skill_parent="",skill_sp="68",skill_tag2="",skill_name_jp="龍閃",skill_name_cn="龙闪",skill_content_jp="敵全体に3回の槍物理攻撃(威力 80)<br/>行きがけの駄賃効果中:攻撃回数1回増加",skill_content_cn="对全体敌人施以3次枪物理攻击(威力80)<br/>顺势出击效果中:攻击次数提升1次",skill_boost_jp="威力90/105/130",skill_boost_cn="威力90/105/130",test_weak="枪",test_hit="3",test_obj="群",skill_up="100",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP54)",skill_up_note_cn="消費SP降低(SP54)"},{skill_order="10",skill_type="主动",skill_tag="枪",skill_parent="9",skill_sp="54",skill_tag2="進化",skill_name_jp="龍閃",skill_name_cn="龙闪",skill_content_jp="敵全体に3回の槍物理攻撃(威力 80)<br/>行きがけの駄賃効果中:攻撃回数3回増加",skill_content_cn="对全体敌人施以3次枪物理攻击(威力80)<br/>顺势出击效果中:攻击次数提升3次",skill_boost_jp="威力90/105/130",skill_boost_cn="威力90/105/130",test_weak="枪",test_hit="3",test_obj="群"},{skill_order="11",skill_type="主动",skill_tag="枪",skill_parent="",skill_sp="48",skill_tag2="灯火の加護",skill_name_jp="キャトラーゼ",skill_name_cn="卡特拉泽",skill_content_jp="ランダムなターゲットに4回の槍物理攻撃(威力 45)<br/>行動完了後、後衛に移動する(交代として扱われない)<br/>行きがけの駄賃効果中:攻撃回数1回増加",skill_content_cn="对随机目标施以4次枪物理攻击(威力45)<br/>行动结束后,移动到后卫<br/>顺势出击效果中:攻击次数提升1次",skill_boost_jp="威力55/65/90",skill_boost_cn="威力55/65/90",test_weak="枪",test_hit="4",test_obj="乱"},{skill_order="12",skill_type="被动",skill_tag="伤害提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="行きがけの駄賃",skill_name_cn="顺势出击",skill_content_jp="前衛に交代時:<br/>自身に特殊効果”行きがけの駄賃”を付与(1ターン)<br/>行きがけの駄賃:ダメージアップ15%の効果<br/>さらに、一部のアビリティの攻撃回数1回増加",skill_content_cn="替换至前卫时:<br/>赋予自身特殊效果“顺势出击”(1回合)<br/>顺势出击:伤害提升15%<br/>并且某些技能的攻击次数提升1次"},{skill_order="13",skill_type="被动",skill_tag="速度提升,枪伤害提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="晴天快足",skill_name_cn="晴天快步",skill_content_jp="HP満タン時:自身に速度アップ30%と<br/>槍攻撃ダメージアップ15%の効果を付与<br/>※行動順影響は2ターン目",skill_content_cn="HP为最大值时:自身速度提升30%<br/>枪攻击伤害提升 15%<br/>※行动顺序影响从下回合开始"},{skill_order="14",skill_type="被动",skill_tag="伤害上限提升,必定暴击",skill_parent="",skill_sp="",skill_tag2="灯火の加護",skill_name_jp="駆け馬に鞭",skill_name_cn="策马扬鞭",skill_content_jp="行きがけの駄賃効果中:自身に必ずクリティカルと<br/>ダメージ上限アップ(効果量 30000)の効果を付与",skill_content_cn="顺势出击效果中:赋予自身必定暴击<br/>与伤害上限提升(效果量30000)的效果"},{skill_order="15",skill_type="特殊",skill_tag="风耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="風耐性強化",skill_name_cn="风耐性强化",skill_content_jp="自身の風耐性が10%アップ",skill_content_cn="自身的风耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="雷耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="雷耐性強化",skill_name_cn="雷耐性强化",skill_content_jp="自身の雷耐性が10%アップ",skill_content_cn="自身的雷耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="风耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="風耐性強化",skill_name_cn="风耐性强化",skill_content_jp="自身の風耐性が10%アップ",skill_content_cn="自身的风耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+10000",skill_name_cn="伤害上限+10000",skill_content_jp="自身のダメージ上限が10000アップ",skill_content_cn="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+20000",skill_name_cn="伤害上限+20000",skill_content_jp="自身のダメージ上限が20000アップ",skill_content_cn="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="枪,debuff",skill_parent="",skill_sp="",skill_tag2="必殺技",skill_name_jp="四頭龍撃",skill_name_cn="四头龙击",skill_content_jp="【Lv1】<br/>敵単体に槍耐性ダウン10%の効果を付与(2ターン)<br/>さらに、4回の槍物理攻撃(威力 95)<br/>【Lv10】<br/>敵単体に槍耐性ダウン15%の効果を付与(2ターン)<br/>さらに、4回の槍物理攻撃(威力 115)",skill_content_cn="【Lv1】<br/>赋予敌方单体10%枪耐性降低的效果(2回合)<br/>并施以4次枪物理攻击(威力95)<br/>【Lv10】<br/>赋予敌方单体15%枪耐性降低的效果(2回合)<br/>并施以4次枪物理攻击(威力115)",skill_boost_jp="",skill_boost_cn="",test_weak="",test_hit="",test_obj=""},{skill_order="21",skill_type="EX",skill_tag="枪",skill_parent="",skill_sp="",skill_tag2="EXアビリティ",skill_name_jp="トロワーズ",skill_name_cn="特罗瓦兹",skill_content_jp="敵単体に槍物理攻撃(威力 290)<br/>行きがけの駄賃効果中:攻撃回数1回増加<br/>【使用条件】自身がHP満タン時",skill_content_cn="对敌方单体施以枪物理攻击(威力290)<br/>顺势出击效果中:攻击次数提升1次<br/>【使用条件】当HP为最大值时",skill_boost_jp="威力340/380/500",skill_boost_cn="威力340/380/500",test_weak="",test_hit="",test_obj=""},},}, {owner="索菲亚Ex",owner_order="147",owner_skill={{skill_order="1",skill_type="主动",skill_tag="风",skill_parent="",skill_sp="24",skill_tag2="",skill_name_jp="風塵魔法(全体)",skill_name_cn="风尘魔法(全体)",skill_content_jp="敵全体に風属性攻撃(威力 120)",skill_content_cn="对全体敌人施以风属性攻击(威力120)",skill_boost_jp="威力145/185/220",skill_boost_cn="威力145/185/220",test_weak="风",test_hit="1",test_obj="群"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_parent="",skill_sp="12",skill_tag2="",skill_name_jp="応急手当",skill_name_cn="急救",skill_content_jp="味方単体のHP回復(効力 100)",skill_content_cn="单体我方的HP恢复(效力100)",skill_boost_jp="効力120/160/220",skill_boost_cn="效力120/160/220",test_weak="",test_hit="",test_obj=""},{skill_order="3",skill_type="主动",skill_tag="斧,调查",skill_parent="",skill_sp="7",skill_tag2="",skill_name_jp="採取断",skill_name_cn="采集断",skill_content_jp="敵単体に斧物理攻撃(威力 140)<br/>さらに、弱点を1つ開示",skill_content_cn="对单体敌人施以斧物理攻击(威力140)<br/>并还披露了一个弱点",skill_boost_jp="威力170/210/300",skill_boost_cn="威力170/210/300",test_weak="斧",test_hit="1",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="回复,buff",skill_parent="",skill_sp="24",skill_tag2="",skill_name_jp="氷・風の免疫(全体)Ⅱ",skill_name_cn="冰・风的免疫(全体)Ⅱ",skill_content_jp="味方前衛全体に氷・風耐性アップ20%の効果を付与(2ターン)<br/>碧海の叡智Ⅰ効果中:同対象のHP回復(効力 130)<br/>碧海の叡智Ⅱ効果中:さらに、同対象のSP回復(回復量 20)",skill_content_cn="赋予我方前卫全体提升冰·风耐性20%的效果(2回合)<br/>碧海的睿智Ⅰ效果中:同对象的HP恢复(效力130)<br/>碧海的睿智Ⅱ效果中:并同一对象的SP回复(回复量20)",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj=""},{skill_order="5",skill_type="主动",skill_tag="斧,debuff",skill_parent="",skill_sp="40",skill_tag2="",skill_name_jp="属性攻撃破壊断",skill_name_cn="属性攻击破坏断",skill_content_jp="敵単体に斧物理攻撃(威力 230)<br/>さらに、属攻ダウン15%の効果を付与(2ターン)",skill_content_cn="对单体敌人施以斧物理攻击(威力230)<br/>并赋予属攻降低15%的效果(2回合)",skill_boost_jp="威力260/300/400",skill_boost_cn="威力260/300/400",test_weak="斧",test_hit="1",test_obj="单"},{skill_order="6",skill_type="主动",skill_tag="风,回复",skill_parent="",skill_sp="40",skill_tag2="",skill_name_jp="特大風塵魔法(単体)Ⅱ",skill_name_cn="特大风尘魔法(单体)Ⅱ",skill_content_jp="敵単体に3回の風属性攻撃(威力 65)<br/>碧海の叡智Ⅰ効果中:自身のSP回復(回復量 20)<br/>碧海の叡智Ⅱ効果中:さらに、自身のBPを1回復",skill_content_cn="对敌方单体施以3次风属性攻击(威力65)<br/>碧海的睿智Ⅰ效果中:自身SP回复(回复量20)<br/>碧海的睿智Ⅱ效果中:并自身BP恢复1",skill_boost_jp="威力75/90/120",skill_boost_cn="威力75/90/120",test_weak="风",test_hit="3",test_obj="单",skill_up="88",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP32)",skill_up_note_cn="消費SP降低(SP26)"},{skill_order="7",skill_type="主动",skill_tag="回复,buff",skill_parent="",skill_sp="48",skill_tag2="",skill_name_jp="耐火・耐雷の治癒Ⅲ",skill_name_cn="耐火防雷的治愈Ⅲ",skill_content_jp="味方前衛全体にHP自動回復(効力 150)と<br/>火・雷耐性アップ20%の効果を付与(2ターン)",skill_content_cn="我方前卫全体HP自动恢复(效力150)<br/>赋予火·雷耐性提升20%的效果(2回合)",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj="",skill_up="96",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP38)",skill_up_note_cn="消費SP降低(SP38)"},{skill_order="8",skill_type="主动",skill_tag="风",skill_parent="",skill_sp="62",skill_tag2="",skill_name_jp="特大風塵魔法(全体)Ⅱ",skill_name_cn="特大风尘魔法(全体)Ⅱ",skill_content_jp="敵全体に3回の風属性攻撃(威力 65)<br/>碧海の叡智Ⅰ効果中:攻撃回数が4回になる<br/>碧海の叡智Ⅱ効果中:攻撃回数が5回になる",skill_content_cn="对全体敌人施以3次风属性攻击(威力65)<br/>碧海的睿智Ⅰ效果中:攻击次数变为4次<br/>碧海的睿智Ⅱ效果中:攻击次数变为5次",skill_boost_jp="威力75/90/115",skill_boost_cn="威力75/90/115",test_weak="风",test_hit="3",test_obj="群",skill_up="99",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP50)",skill_up_note_cn="消費SP降低(SP50)"},{skill_order="9",skill_type="主动",skill_tag="风",skill_parent="",skill_sp="42",skill_tag2="",skill_name_jp="風塵魔法(単体)Ⅳ",skill_name_cn="风尘魔法(单体)Ⅳ",skill_content_jp="敵単体に風属性攻撃(威力 260)<br/>碧海の叡智Ⅰ効果中:威力が1.2倍<br/>碧海の叡智Ⅱ効果中:威力が1.5倍<br/>※威力倍率が高いほうのみ適用される",skill_content_cn="对敌方单体施以风属性攻击(威力260)<br/>碧海的睿智Ⅰ效果中:威力提升1.2倍<br/>碧海智慧Ⅱ效果中:威力提升1.5倍<br/>※仅适用于威力倍率高的一方",skill_boost_jp="威力290/340/450",skill_boost_cn="威力290/340/450",test_weak="风",test_hit="1",test_obj="单",skill_up="100",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP34)",skill_up_note_cn="消費SP降低(SP34)"},{skill_order="10",skill_type="主动",skill_tag="风,buff",skill_parent="",skill_sp="60",skill_tag2="灯火の加護",skill_name_jp="ストームロア",skill_name_cn="风暴咆哮",skill_content_jp="ランダムなターゲットに4回の風属性攻撃(威力 45)<br/>さらに、自身に属攻アップ15%の効果を付与(2ターン)<br/>碧海の叡智Ⅰ効果中:攻撃回数が5回になる<br/>碧海の叡智Ⅱ効果中:攻撃回数が6回になる",skill_content_cn="对随机目标施以4次风属性攻击(威力45)<br/>并赋予自身15%的属攻效果(2回合)<br/>碧海的睿智Ⅰ效果中:攻击次数变为5次<br/>碧海的睿智Ⅱ效果中:攻击次数变为6次",skill_boost_jp="威力55/65/90",skill_boost_cn="威力55/65/90",test_weak="风",test_hit="4",test_obj="乱"},{skill_order="11",skill_type="被动",skill_tag="属攻提升,风伤害提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="碧海の叡智",skill_name_cn="碧海的智慧",skill_content_jp="自身の状態効果アイコンが8個以上の時、自身に特殊効果”碧海の叡智Ⅰ”を付与し<br/>16個以上の時、さらに、自身に特殊効果”碧海の叡智Ⅱ”を付与<br/>碧海の叡智Ⅰ:風属性ダメージアップ15%の効果<br/>碧海の叡智Ⅱ:属攻アップ15%の効果",skill_content_cn="自身状态图像8个以上时,赋予自身特殊效果「碧海的睿智Ⅰ」<br/>16个以上时,还会给自身添加特殊效果“碧海的睿智Ⅱ”<br/>碧海的睿智Ⅰ:风属性伤害提升15%效果<br/>碧海的睿智Ⅱ:属攻提升15%效果"},{skill_order="12",skill_type="被动",skill_tag="物攻提升,物防提升,属攻提升,属防提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="碧海の恩恵",skill_name_cn="碧海的恩惠",skill_content_jp="行動選択フェイズ開始時に味方前後衛全体それぞれに<br/>物攻、物防、属攻、属防アップ10%の内<br/>いずれか1つの効果を付与(2ターン)",skill_content_cn="行动选择阶段开始时,我方前后卫全体分别<br/>物攻、物防、属攻、属防提升10%内<br/>赋予任一效果(2回合)"},{skill_order="13",skill_type="被动",skill_tag="属性暴击解放,必定暴击",skill_parent="",skill_sp="",skill_tag2="灯火の加護",skill_name_jp="碧き秘術",skill_name_cn="蓝色的秘术",skill_content_jp="碧海の叡智Ⅰ効果中:<br/>自身に属性攻撃でクリティカルが発生する効果を付与<br/>碧海の叡智Ⅱ効果中:<br/>自身に必ずクリティカルの効果を付与",skill_content_cn="碧海的睿智Ⅰ效果中:<br/>赋予自身属性攻击产生暴击的效果<br/>碧海智慧Ⅱ效果中:<br/>一定要给自身带来关键效果"},{skill_order="14",skill_type="特殊",skill_tag="雷耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="雷耐性強化",skill_name_cn="雷耐性强化",skill_content_jp="自身の雷耐性が10%アップ",skill_content_cn="自身的雷耐性提升 10%。"},{skill_order="15",skill_type="特殊",skill_tag="风耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="風耐性強化",skill_name_cn="风耐性强化",skill_content_jp="自身の風耐性が10%アップ",skill_content_cn="自身的风耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="雷耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="雷耐性強化",skill_name_cn="雷耐性强化",skill_content_jp="自身の雷耐性が10%アップ",skill_content_cn="自身的雷耐性提升 10%。"},{skill_order="17",skill_type="EX",skill_tag="风",skill_parent="",skill_sp="",skill_tag2="必殺技",skill_name_jp="ダウンテンペスト",skill_name_cn="下载黑死病",skill_content_jp="【Lv1】<br/>敵単体に風属性攻撃(威力 500)<br/>碧海の叡智Ⅰ効果中:威力が1.2倍<br/>碧海の叡智Ⅱ効果中:威力が1.5倍<br/>※威力倍率が高いほうのみ適用される<br/>【Lv10】<br/>敵単体に風属性攻撃(威力 600)<br/>碧海の叡智Ⅰ効果中:威力が1.2倍<br/>碧海の叡智Ⅱ効果中:威力が1.5倍<br/>※威力倍率が高いほうのみ適用される",skill_content_cn="【Lv1】<br/>对敌方单体施以风属性攻击(威力500)<br/>碧海的睿智Ⅰ效果中:威力提升1.2倍<br/>碧海智慧Ⅱ效果中:威力提升1.5倍<br/>※仅适用于威力倍率高的一方<br/>【Lv10】<br/>对敌方单体施以风属性攻击(威力600)<br/>碧海的睿智Ⅰ效果中:威力提升1.2倍<br/>碧海智慧Ⅱ效果中:威力提升1.5倍<br/>※仅适用于威力倍率高的一方",skill_boost_jp="",skill_boost_cn="",test_weak="",test_hit="",test_obj=""},},}, {owner="菲欧儿Ex",owner_order="148",owner_skill={{skill_order="1",skill_type="主动",skill_tag="扇",skill_parent="",skill_sp="18",skill_tag2="",skill_name_jp="打ち払い",skill_name_cn="横扫",skill_content_jp="敵単体に扇物理攻撃(威力 170)",skill_content_cn="对敌方单体施以扇形物理攻击(威力170)",skill_boost_jp="威力200/240/350",skill_boost_cn="威力200/240/350",test_weak="扇",test_hit="1",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="buff",skill_parent="",skill_sp="22",skill_tag2="",skill_name_jp="舞闘の序曲",skill_name_cn="舞斗序曲",skill_content_jp="自身に物攻アップ15%と<br/>扇攻撃ダメージアップ15%の効果を付与(3ターン)",skill_content_cn="自身物理攻击提升 15%<br/>扇子攻击伤害提升15%的效果(3回合)",skill_boost_jp="ターン数4/5/6",skill_boost_cn="回合数4/5/6",test_weak="",test_hit="",test_obj=""},{skill_order="3",skill_type="主动",skill_tag="扇,debuff",skill_parent="",skill_sp="21",skill_tag2="",skill_name_jp="天日の舞",skill_name_cn="太阳之舞",skill_content_jp="敵単体に扇物理攻撃(威力 140)<br/>さらに、燃焼の状態異常を付与(2ターン)<br/>燃焼:ターン終了時に属攻ダメージ&シールド-1(0にならない)",skill_content_cn="对敌方单体施以扇形物理攻击(威力140)<br/>并赋予燃烧的异常效果(2回合)<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)",skill_boost_jp="威力170/210/300",skill_boost_cn="威力170/210/300",test_weak="扇",test_hit="1",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="buff,debuff",skill_parent="",skill_sp="85",skill_tag2="",skill_name_jp="物理返しの旋律",skill_name_cn="回归物理的旋律",skill_content_jp="使用ターン中、自身に物理攻撃(一部除く)を完全に防ぐ効果を付与<br/>さらに防いだ時、扇物理攻撃で反撃(威力 230)し<br/>燃焼の状態異常を付与(2ターン)<br/>燃焼:ターン終了時に属攻ダメージ&シールド-1(0にならない)",skill_content_cn="使用回合中,赋予自身完全防止物理攻击(部分除外)的效果<br/>进一步防御时,用扇子物理攻击施以反击(威力230)<br/>燃烧状态异常(2回合)<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)",skill_boost_jp="威力260/300/400",skill_boost_cn="威力260/300/400",test_weak="",test_hit="",test_obj=""},{skill_order="5",skill_type="主动",skill_tag="buff,debuff",skill_parent="",skill_sp="85",skill_tag2="",skill_name_jp="属性返しの旋律",skill_name_cn="回归属性的旋律",skill_content_jp="使用ターン中、自身に属性攻撃(一部除く)を完全に防ぐ効果を付与<br/>さらに防いだ時、扇物理攻撃で反撃(威力 230)し<br/>燃焼の状態異常を付与(2ターン)<br/>燃焼:ターン終了時に属攻ダメージ&シールド-1(0にならない)",skill_content_cn="使用回合中,赋予自身完全防止属性攻击(部分除外)的效果<br/>进一步防御时,用扇子物理攻击施以反击(威力230)<br/>燃烧状态异常(2回合)<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)",skill_boost_jp="威力260/300/400",skill_boost_cn="威力260/300/400",test_weak="",test_hit="",test_obj=""},{skill_order="6",skill_type="主动",skill_tag="扇",skill_parent="",skill_sp="38",skill_tag2="",skill_name_jp="烈日の舞",skill_name_cn="烈日之舞",skill_content_jp="敵単体に3回の扇物理攻撃(威力 65)<br/>燃焼状態の敵がいる時:攻撃回数が4回になる",skill_content_cn="对敌方单体施以3次扇物理攻击(威力65)<br/>当敌人处于燃烧状态时:攻击次数变为4次",skill_boost_jp="威力75/90/120",skill_boost_cn="威力75/90/120",test_weak="扇",test_hit="3",test_obj="单",skill_up="88",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP30)",skill_up_note_cn="消費SP降低(SP30)"},{skill_order="7",skill_type="主动",skill_tag="扇,debuff",skill_parent="",skill_sp="48",skill_tag2="",skill_name_jp="暁日の舞",skill_name_cn="黎明之舞",skill_content_jp="ターン中、素早く行動し<br/>敵単体に扇物理攻撃(威力 170)<br/>さらに、燃焼の状態異常を付与(2ターン)<br/>戦闘開始1ターン目:燃焼の効果が6ターンになる<br/>燃焼:ターン終了時に属攻ダメージ&シールド-1(0にならない)",skill_content_cn="回合开始时,抢先行动<br/>对敌方单体施以扇形物理攻击(威力170)<br/>并赋予燃烧的异常效果(2回合)<br/>战斗开始第1回合:燃烧效果变成6回合<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)",skill_boost_jp="威力200/240/350",skill_boost_cn="威力200/240/350",test_weak="扇",test_hit="1",test_obj="单",skill_up="96",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP38)",skill_up_note_cn="消費SP降低(SP38)"},{skill_order="8",skill_type="主动",skill_tag="扇",skill_parent="",skill_sp="56",skill_tag2="",skill_name_jp="演舞・ラウンドデュアル",skill_name_cn="演舞・圆形双",skill_content_jp="敵全体に2回の扇物理攻撃(威力 95)",skill_content_cn="对全体敌人施以2次扇形物理攻击(威力95)",skill_boost_jp="威力110/130/150",skill_boost_cn="威力110/130/150",test_weak="扇",test_hit="2",test_obj="群",skill_up="99",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP45)",skill_up_note_cn="消費SP降低(SP45)"},{skill_order="9",skill_type="主动",skill_tag="扇,debuff",skill_parent="",skill_sp="53",skill_tag2="",skill_name_jp="演舞・コラプスチャージ",skill_name_cn="演舞・合作充值",skill_content_jp="敵単体に扇物理攻撃(威力 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600)<br/>攻撃対象が燃焼状態の時威力が1.2倍",skill_content_cn="【Lv1】<br/>对敌方单体施以扇形物理攻击(威力500)<br/>攻击对象处于燃烧状态时威力提升1.2倍<br/>【Lv10】<br/>对敌方单体施以扇形物理攻击(威力600)<br/>攻击对象处于燃烧状态时威力提升1.2倍",skill_boost_jp="",skill_boost_cn="",test_weak="",test_hit="",test_obj=""},},}, {owner="艾特里克斯",owner_order="149",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑,buff",skill_parent="",skill_sp="28",skill_tag2="",skill_name_jp="高速連斬",skill_name_cn="高速连斩",skill_content_jp="敵単体に2回の剣物理攻撃(威力 75)<br/>さらに、自身に速度アップ15%の効果を付与(2ターン)<br/>※行動順影響は2ターン目",skill_content_cn="对敌方单体施以2次剑物理攻击(威力75)<br/>并赋予自身速度提升15%的效果(2回合)<br/>※行动顺序影响从下回合开始",skill_boost_jp="威力90/110/150",skill_boost_cn="威力90/110/150",test_weak="剑",test_hit="2",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="buff",skill_parent="",skill_sp="22",skill_tag2="",skill_name_jp="攻防一体",skill_name_cn="攻防一体",skill_content_jp="自身に物攻アップ15%と<br/>物防アップ15%の効果を付与(3ターン)",skill_content_cn="赋予自身物攻・物防提升15%的效果(3回合)",skill_boost_jp="ターン数4/5/6",skill_boost_cn="回合数4/5/6",test_weak="",test_hit="",test_obj=""},{skill_order="3",skill_type="主动",skill_tag="暗",skill_parent="",skill_sp="40",skill_tag2="",skill_name_jp="三連乱闇衝",skill_name_cn="三连乱暗冲",skill_content_jp="ランダムなターゲットに3回の闇属性攻撃(威力 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150)<br/>HP満タン時:自身のBPを2回復",skill_content_cn="对全体敌人施以剑物理攻击(威力150)<br/>HP为最大值时:自身的BP恢复2",skill_boost_jp="威力175/215/260",skill_boost_cn="威力175/215/260",test_weak="剑",test_hit="1",test_obj="群"},{skill_order="6",skill_type="主动",skill_tag="暗,debuff",skill_parent="",skill_sp="40",skill_tag2="",skill_name_jp="破魔闇閃",skill_name_cn="破魔暗闪",skill_content_jp="敵全体に闇属性攻撃(威力 150)<br/>さらに、属攻ダウン15%の効果を付与(2ターン)",skill_content_cn="对全体敌人施以暗属性攻击(威力150)<br/>并赋予属攻降低15%的效果(2回合)",skill_boost_jp="威力175/215/260",skill_boost_cn="威力175/215/260",test_weak="暗",test_hit="1",test_obj="群",skill_up="88",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP32)",skill_up_note_cn="消費SP降低(SP26)"},{skill_order="7",skill_type="主动",skill_tag="斧",skill_parent="",skill_sp="54",skill_tag2="弱点外",skill_name_jp="ワッパ呼び",skill_name_cn="呼唤瓦帕",skill_content_jp="ランダムなターゲットに4回の斧物理攻撃<br/>HP満タン時:弱点以外でもシールドポイントを削る",skill_content_cn="对随机目标施以4次斧物理攻击<br/>HP为最大值时:即使在弱点以外也能削除护盾点",skill_boost_jp="威力55/65/90",skill_boost_cn="威力55/65/90",test_weak="斧",test_hit="4",test_obj="乱",skill_up="96",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP43)",skill_up_note_cn="消費SP降低(SP43)"},{skill_order="8",skill_type="主动",skill_tag="剑,暗",skill_parent="",skill_sp="55",skill_tag2="",skill_name_jp="溟海閃",skill_name_cn="溟海闪",skill_content_jp="敵全体に剣物理攻撃(威力 180)<br/>闇弱点を突ける(ダメージ計算は剣物理)<br/>HP満タン時:威力が1.2倍",skill_content_cn="对全体敌人施以剑物理攻击(威力180)<br/>并计算暗弱点(伤害以剑物理计算)<br/>HP为最大值时:威力提升1.2倍",skill_boost_jp="威力205/245/300",skill_boost_cn="威力205/245/300",test_weak="剑",test_hit="1",test_obj="群",skill_up="99",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP44)",skill_up_note_cn="消費SP降低(SP44)"},{skill_order="9",skill_type="主动",skill_tag="剑,暗",skill_parent="",skill_sp="43",skill_tag2="",skill_name_jp="暗月",skill_name_cn="暗月",skill_content_jp="敵単体に剣物理攻撃(威力 230)<br/>闇弱点を突ける(ダメージ計算は剣物理)<br/>HP満タン時:威力が1.2倍",skill_content_cn="对敌方单体施以剑物理攻击(威力 230)<br/>并攻击暗弱点(伤害以剑物理计算)<br/>HP为最大值时:威力提升1.2倍",skill_boost_jp="威力260/300/400 強化後:290/340/450",skill_boost_cn="威力260/300/400强化后: 290/340/450",test_weak="剑",test_hit="1",test_obj="单",skill_up="100",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="威力アップ(260)",skill_up_note_cn="威力提升(260)"},{skill_order="10",skill_type="主动",skill_tag="剑,暗",skill_parent="",skill_sp="43",skill_tag2="進化",skill_name_jp="暗月",skill_name_cn="暗月",skill_content_jp="敵単体に剣物理攻撃(威力 260)<br/>闇弱点を突ける(ダメージ計算は剣物理)<br/>HP満タン時:威力が1.5倍",skill_content_cn="对敌方单体施以剑物理攻击(威力 260)<br/>并攻击暗弱点(伤害以剑物理计算)<br/>HP为最大值时:威力提升1.5倍",skill_boost_jp="威力290/340/450",skill_boost_cn="威力290/340/450",test_weak="剑",test_hit="1",test_obj="单"},{skill_order="11",skill_type="主动",skill_tag="buff",skill_parent="",skill_sp="57",skill_tag2="灯火の加護",skill_name_jp="怒濤の号令",skill_name_cn="怒涛的号令",skill_content_jp="味方前衛全体に物攻アップ15%と<br/>剣・斧ダメージアップ15%の効果を付与(2ターン)",skill_content_cn="赋予我方前卫全体物攻<br/>与剑・斧攻击伤害提升15%的效果(2回合)",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak=" ",test_hit=" ",test_obj=" "},{skill_order="12",skill_type="被动",skill_tag="物攻提升,属攻提升,消耗精力减少",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="荒海の威信",skill_name_cn="荒海的威信",skill_content_jp="前衛時かつHP満タン時:<br/>味方前衛全体に物攻・属攻アップ15%と<br/>消費SP量軽減20%(効果重複不可)の効果を付与",skill_content_cn="前卫时且HP为最大值时:<br/>我方前卫全体物攻・属攻提升15%<br/>SP消耗量减少20%(效果不可重复)"},{skill_order="13",skill_type="被动",skill_tag="体力护盾",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="イヴリ呼び",skill_name_cn="呼唤伊乌利",skill_content_jp="BP3消費してアビリティを使用時、自身にHPバリアを付与<br/>(効力 使用者の最大HPの75%/重複不可)",skill_content_cn="消耗BP3使用技能时,为自身附加HP护盾<br/>(效力 使用者最大HP的75%/不可重复)"},{skill_order="14",skill_type="被动",skill_tag="特定技能连续化",skill_parent="",skill_sp="",skill_tag2="灯火の加護",skill_name_jp="領主の気概",skill_name_cn="领主的气概",skill_content_jp="BP3消費時、自身が使用する攻撃アビリティを2回発動する<br/>(追加発動分はSP消費無し)",skill_content_cn="BP消耗3时,自身使用的攻击技能发动2次<br/>(追加发动部分无SP消耗)"},{skill_order="15",skill_type="特殊",skill_tag="光耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="光耐性強化",skill_name_cn="光耐性强化",skill_content_jp="自身の光耐性が10%アップ",skill_content_cn="自身的光耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="暗耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="闇耐性強化",skill_name_cn="暗耐性强化",skill_content_jp="自身の闇耐性が10%アップ",skill_content_cn="自身的暗耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="光耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="光耐性強化",skill_name_cn="光耐性强化",skill_content_jp="自身の光耐性が10%アップ",skill_content_cn="自身的光耐性提升 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150)<br/>斧物理攻撃は弱点以外でもシールドポイントを削る",skill_content_cn="【Lv1】<br/>对敌方单体施以2次斧物理攻击(威力125)<br/>并3次剑物理攻击(威力125)<br/>斧物理攻击在弱点以外也能削除护盾点<br/>【Lv10】<br/>对敌方单体施以2次斧物理攻击(威力150)<br/>并3次剑物理攻击(威力150)<br/>斧物理攻击在弱点以外也能削除护盾点",skill_boost_jp="",skill_boost_cn="",test_weak="",test_hit="",test_obj=""},{skill_order="21",skill_type="EX",skill_tag="剑,斧,暗",skill_parent="",skill_sp="",skill_tag2="EXアビリティ",skill_name_jp="冥淵閃",skill_name_cn="冥渊闪",skill_content_jp="敵全体に4回の剣物理攻撃(威力 55)<br/>斧・闇弱点を突ける(ダメージ計算は剣物理)<br/>【使用条件】4ターン目以降",skill_content_cn="对全体敌人施以4次剑物理攻击(威力55)<br/>并攻击斧・暗弱点(伤害以剑物理计算)<br/>【使用条件】第4回合以后",skill_boost_jp="威力60/70/85",skill_boost_cn="威力60/70/85",test_weak=" ",test_hit=" ",test_obj=" "},},}, {owner="特蕾莎Ex",owner_order="150",owner_skill={{skill_order="1",skill_type="主动",skill_tag="火,buff",skill_parent="",skill_sp="37",skill_tag2="",skill_name_jp="炎閃",skill_name_cn="炎闪",skill_content_jp="敵全体に火属性攻撃(威力 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170)<br/>さらに、物攻・物防ダウン10%の効果を付与(2ターン)<br/>カモフラ効果中:自身に”仕掛け弓pt”を1追加<br/>仕掛け弓pt:一部アビリティの攻撃回数を増やす",skill_content_cn="对敌方单体施以弓物理攻击(威力170)<br/>并赋予物攻·物防降低10%的效果(2回合)<br/>在迷彩效果中:添加1个机关弓pt”<br/>机关弓pt:提升部分技能的攻击次数",skill_boost_jp="威力200/240/350",skill_boost_cn="威力200/240/350",test_weak="弓",test_hit="1",test_obj="单",skill_up="88",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP28)",skill_up_note_cn="消費SP降低(SP28)"},{skill_order="7",skill_type="主动",skill_tag="弓,buff",skill_parent="",skill_sp="54",skill_tag2="",skill_name_jp="全体獄射",skill_name_cn="整个监狱射击",skill_content_jp="敵全体に弓物理攻撃(威力 180)<br/>カモフラ効果中:自身に”仕掛け弓pt”を2追加<br/>仕掛け弓pt:一部アビリティの攻撃回数を増やす",skill_content_cn="对全体敌人施以弓物理攻击(威力180)<br/>在迷彩效果中:添加2个机关弓pt”<br/>机关弓pt:提升部分技能的攻击次数",skill_boost_jp="威力205/245/300",skill_boost_cn="威力205/245/300",test_weak="弓",test_hit="1",test_obj="群",skill_up="96",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP43)",skill_up_note_cn="消費SP降低(SP43)"},{skill_order="8",skill_type="主动",skill_tag="火,buff",skill_parent="",skill_sp="52",skill_tag2="",skill_name_jp="連炎殺",skill_name_cn="连炎杀",skill_content_jp="敵単体に2回の火属性攻撃(威力 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65)<br/>カモフラ効果中:自身に”仕掛け弓pt”を1追加<br/>仕掛け弓pt:一部アビリティの攻撃回数を増やす",skill_content_cn="回合开始时,抢先行动<br/>对敌方单体施以3次弓物理攻击(威力65)<br/>在迷彩效果中:添加1个机关弓pt”<br/>机关弓pt:提升部分技能的攻击次数",skill_boost_jp="威力75/90/120",skill_boost_cn="威力75/90/120",test_weak="弓",test_hit="3",test_obj="单",skill_up="100",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP47)",skill_up_note_cn="消費SP降低(SP47)"},{skill_order="10",skill_type="主动",skill_tag="弓,buff",skill_parent="9",skill_sp="47",skill_tag2="進化",skill_name_jp="疾風三連撃ち",skill_name_cn="疾风三连击",skill_content_jp="ターン中、素早く行動し<br/>敵単体に3回の弓物理攻撃(威力 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10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+10000",skill_name_cn="伤害上限+10000",skill_content_jp="自身のダメージ上限が10000アップ",skill_content_cn="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+20000",skill_name_cn="伤害上限+20000",skill_content_jp="自身のダメージ上限が20000アップ",skill_content_cn="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="弓",skill_parent="",skill_sp="",skill_tag2="必殺技",skill_name_jp="仕掛け式むらさめ矢",skill_name_cn="机关式紫色箭",skill_content_jp="【Lv1】<br/>敵全体に弓物理攻撃(威力 60)<br/>さらに、自身の”仕掛け弓pt”を最大9消費し<br/>同対象に消費したptと同回数の弓物理攻撃(威力 60)<br/>【Lv10】<br/>敵全体に弓物理攻撃(威力 70)<br/>さらに、自身の”仕掛け弓pt”を最大9消費し<br/>同対象に消費したptと同回数の弓物理攻撃(威力 70)",skill_content_cn="【Lv1】<br/>敌人全体受到弓物理攻击(威力60)<br/>并最多消耗9个自身的机关弓pt”<br/>同对象消耗的PT和相同次数的弓物理攻击(威力60)<br/>【Lv10】<br/>对全体敌人施以弓物理攻击(威力70)<br/>并最多消耗9个自身的机关弓pt”<br/>同对象消耗的PT和相同次数的弓物理攻击(威力70)",skill_boost_jp="",skill_boost_cn="",test_weak="",test_hit="",test_obj=""},{skill_order="21",skill_type="EX",skill_tag="弓,buff",skill_parent="",skill_sp="",skill_tag2="EXアビリティ",skill_name_jp="颯爽五連撃ち",skill_name_cn="潇洒的五连击",skill_content_jp="敵単体に5回の弓物理攻撃(威力 65)<br/>さらに、自身に”仕掛け弓pt”を5追加<br/>仕掛け弓pt:一部アビリティの攻撃回数を増やす<br/>【使用条件】自身がカモフラ効果中の時",skill_content_cn="对单体敌人施以5次弓物理攻击(威力65)<br/>并还添加了5个装置弓pt”<br/>机关弓pt:提升部分技能的攻击次数<br/>【使用条件】当自身处于伪装效果中时",skill_boost_jp="威力75/85/110",skill_boost_cn="威力75/85/110",test_weak="",test_hit="",test_obj=""},},}, {owner="普里姆萝洁Ex",owner_order="151",owner_skill={{skill_order="1",skill_type="主动",skill_tag="斧",skill_parent="",skill_sp="25",skill_tag2="",skill_name_jp="三連撃",skill_name_cn="三连击",skill_content_jp="敵単体に3回の斧物理攻撃(威力 55)",skill_content_cn="对敌方单体施以3次斧物理攻击(威力55)",skill_boost_jp="威力65/80/100",skill_boost_cn="威力65/80/100",test_weak="斧",test_hit="3",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="回复,buff",skill_parent="",skill_sp="62",skill_tag2="",skill_name_jp="防癒の煙",skill_name_cn="防愈之烟",skill_content_jp="味方前衛全体のHP回復(効力 65)<br/>さらに、物防・属防アップ15%の効果を付与(2ターン)",skill_content_cn="我方前卫全体HP恢复(效力65)<br/>并赋予物防·属防15%提升的效果(2回合)",skill_boost_jp="効力150/180/220",skill_boost_cn="效果150/180/220",test_weak="",test_hit="",test_obj=""},{skill_order="3",skill_type="主动",skill_tag="雷,debuff",skill_parent="",skill_sp="51",skill_tag2="",skill_name_jp="雷雨の哀歌",skill_name_cn="雷雨的哀歌",skill_content_jp="ランダムなターゲットに3回の雷属性攻撃(威力 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230)<br/>杖弱点を突ける(ダメージ計算は槍物理)<br/>さらに、槍・杖耐性ダウン10%の効果を付与(2ターン)<br/>連撃効果中:効果を再発動(SP消費無し)し、”連撃”を解除する",skill_content_cn="对敌方单体施以枪物理攻击(威力230)<br/>攻击杖弱点(伤害以枪物理计算)<br/>并赋予枪·杖耐性降低10%的效果(2回合)<br/>连击效果中:再次发动效果(无SP消耗)且”连击”效果解除",skill_boost_jp="威力260/300/400",skill_boost_cn="威力260/300/400",test_weak="枪",test_hit="1",test_obj="敌单",skill_up="88",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP42)",skill_up_note_cn="消費SP降低(SP42)"},{skill_order="7",skill_type="主动",skill_tag="枪,杖,debuff",skill_parent="",skill_sp="54",skill_tag2="",skill_name_jp="衝角槍術",skill_name_cn="冲角枪术",skill_content_jp="敵全体に槍物理攻撃(威力 150)<br/>杖弱点を突ける(ダメージ計算は槍物理)<br/>さらに、物防・属防ダウン15%の効果を付与(2ターン)<br/>連撃効果中:効果を再発動(SP消費無し)し、”連撃”を解除する",skill_content_cn="对全体敌人施以枪物理攻击(威力150)<br/>攻击杖弱点(伤害以枪物理计算)<br/>并赋予物防·属防降低15%的效果(2回合)<br/>连击效果中:再次发动效果(无SP消耗)且”连击”效果解除",skill_boost_jp="威力175/215/260",skill_boost_cn="威力175/215/260",test_weak="枪",test_hit="1",test_obj="敌群",skill_up="96",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP43)",skill_up_note_cn="消費SP降低(SP43)"},{skill_order="8",skill_type="主动",skill_tag="枪,杖,debuff",skill_parent="",skill_sp="69",skill_tag2="",skill_name_jp="猛襲槍術",skill_name_cn="猛袭枪术",skill_content_jp="敵全体に槍物理攻撃(威力 180)<br/>杖弱点を突ける(ダメージ計算は槍物理)<br/>さらに、物攻・属攻ダウン15%の効果を付与(2ターン)<br/>連撃効果中:効果を再発動(SP消費無し)し、”連撃”を解除する",skill_content_cn="对全体敌人施以枪物理攻击(威力180)<br/>攻击杖弱点(伤害以枪物理计算)<br/>并赋予物攻·属攻降低15%的效果(2回合)<br/>连击效果中:再次发动效果(无SP消耗)且”连击”效果解除",skill_boost_jp="威力205/245/300",skill_boost_cn="威力205/245/300",test_weak="枪",test_hit="1",test_obj="敌群",skill_up="99",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP64)",skill_up_note_cn="消費SP降低(SP64)"},{skill_order="9",skill_type="主动",skill_tag="枪,buff",skill_parent="",skill_sp="70",skill_tag2="",skill_name_jp="神風五連突き",skill_name_cn="神风五连突刺",skill_content_jp="敵単体に5回の槍物理攻撃(威力 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56)<br/>杖弱点を突ける(ダメージ計算は槍物理)<br/>さらに、自身に特殊効果”連撃”を付与<br/>連撃:一部アビリティの効果が再発動(SP消費無し)する",skill_content_cn="回合开始时,率先行动<br/>对敌方单体施以5次枪物理攻击(威力56)<br/>攻击杖弱点(伤害以枪物理计算)<br/>并为自身附加特殊效果“连击”<br/>连击:部分技能的效果再次发动(无SP消耗)",skill_boost_jp="威力65/75/100",skill_boost_cn="威力65/75/100",test_weak="枪",test_hit="5",test_obj="敌单"},{skill_order="11",skill_type="主动",skill_tag="buff",skill_parent="",skill_sp="69",skill_tag2="灯火の加護",skill_name_jp="大海賊の号令",skill_name_cn="大海盗的号令",skill_content_jp="味方前衛全体に<br/>槍攻撃ダメージアップ30%の効果を付与(2ターン)<br/>連撃効果中:同対象に物攻アップ30%の効果を付与(2ターン)<br/>※”連撃”は解除しない",skill_content_cn="赋予我方前卫全体<br/>枪攻击伤害提升30%的效果(2回合)<br/>连击效果中:同对象的物攻提升30%(2回合)<br/>※”连击”效果解除",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak=" ",test_hit=" ",test_obj=" "},{skill_order="12",skill_type="被动",skill_tag="枪伤害提升,消耗精力减少",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="蒼蛇の型",skill_name_cn="苍蛇之型",skill_content_jp="連撃効果中:自身に槍攻撃ダメージアップ20%と<br/>消費SP量軽減20%(効力重複不可)の効果を付与",skill_content_cn="连击效果中:赋予自身枪攻击伤害提升20%<br/>与SP消耗量减少20%(效力不可重复)的效果"},{skill_order="13",skill_type="被动",skill_tag="全属性耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="前衛時属性耐性強化(前全)Ⅲ",skill_name_cn="前卫时属性耐性强化(前全)Ⅲ",skill_content_jp="前衛時:味方前衛全体に全属性耐性アップ20%の効果を付与",skill_content_cn="前卫时:赋予我方前卫全体全属性耐性提升20%的效果"},{skill_order="14",skill_type="被动",skill_tag="buff,加成点回复量提升",skill_parent="",skill_sp="",skill_tag2="灯火の加護",skill_name_jp="海蛇の眼光",skill_name_cn="海蛇的眼光",skill_content_jp="ブレイク中の敵がいる時<br/>自身に物攻アップ20%と<br/>BP回復量1アップの効果を付与",skill_content_cn="存在破防中的敌人时<br/>自身物攻提升20%<br/>BP恢复量提升1"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="火耐性強化",skill_name_cn="火耐性强化",skill_content_jp="自身の火耐性が10%アップ",skill_content_cn="自身的火耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="冰耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="氷耐性強化",skill_name_cn="冰耐性强化",skill_content_jp="自身の氷耐性が10%アップ",skill_content_cn="自身的冰耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="火耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="火耐性強化",skill_name_cn="火耐性强化",skill_content_jp="自身の火耐性が10%アップ",skill_content_cn="自身的火耐性提升 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250)<br/>杖弱点を突ける(ダメージ計算は槍物理)<br/>さらに、味方前衛全体にBP回復量1アップの効果を付与(2ターン)",skill_content_cn="【Lv1】<br/>对敌方单体施以2次枪物理攻击(威力210)<br/>攻击杖弱点(伤害以枪物理计算)<br/>并赋予我方前卫全体BP回复量提升1的效果(2回合)<br/>【Lv10】<br/>对敌方单体施以2次枪物理攻击(威力250)<br/>攻击杖弱点(伤害以枪物理计算)<br/>并赋予我方前卫全体BP回复量提升1的效果(2回合)",skill_boost_jp="",skill_boost_cn="",test_weak="",test_hit="",test_obj=""},{skill_order="21",skill_type="EX",skill_tag="枪,杖",skill_parent="",skill_sp="",skill_tag2="EXアビリティ",skill_name_jp="竜骨槍術",skill_name_cn="龙骨枪术",skill_content_jp="敵単体に槍物理攻撃(威力 350)<br/>杖弱点を突ける(ダメージ計算は槍物理)<br/>このアビリティのダメージ上限が50000アップ<br/>連撃効果中:効果を再発動(SP消費無し)する<br/>※”連撃”は解除しない<br/>【使用条件】3ターン目以降",skill_content_cn="对敌方单体施以枪物理攻击(威力350)<br/>攻击杖弱点(伤害以枪物理计算)<br/>此技能的伤害上限提升50000<br/>连击效果中:再次发动效果(无SP消耗)<br/>※”连击”效果解除<br/>【使用条件】第3回合以后",skill_boost_jp="威力380/460/600",skill_boost_cn="威力380/460/600",test_weak="枪,杖",test_hit="1",test_obj="敌单"},},}, {owner="塔图洛克",owner_order="153",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑,枪,斧,debuff",skill_parent="",skill_sp="42",skill_tag2="",skill_name_jp="マ・ファ呼び",skill_name_cn="呼唤玛・法",skill_content_jp="マ・ファを呼び出し、敵全体に2回の剣物理攻撃(威力 70)<br/>槍・斧弱点を突ける(ダメージ計算は剣物理)<br/>さらに、中確率で出血の状態異常を付与(2ターン)",skill_content_cn="召唤玛法,对全体敌人施以2次剑物理攻击(威力70)<br/>并攻击枪・斧弱点(伤害以剑物理计算)<br/>并中等概率赋予受伤异常状态(2回合)",skill_boost_jp="威力80/100/120",skill_boost_cn="威力80/100/120",test_weak="剑,枪,斧",test_hit="2",test_obj="敌群"},{skill_order="2",skill_type="主动",skill_tag="剑,枪,斧,杖,debuff",skill_parent="1",skill_sp="42",skill_tag2="進化",skill_name_jp="マ・ファ呼び",skill_name_cn="呼唤玛・法",skill_content_jp="マ・ファを呼び出し、敵全体に2回の剣物理攻撃(威力 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"},{skill_order="12",skill_type="被动",skill_tag="精气pt",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="生気吸収",skill_name_cn="精气吸收",skill_content_jp="自身がバトルアビリティで攻撃時<br/>与えたダメージの5%のHP吸収<br/>さらに、自身に”生気pt”を1追加(※攻撃回数の影響を受けない)<br/>生気pt:数に応じてサポアビ”女帝の歓喜”の効果が追加される",skill_content_cn="当自身使用战斗技能时<br/>吸收造成伤害5%的HP<br/>并附加1个“精气pt“(※不受攻击次数影响)<br/>精气pt:根据数量附加被动“女帝的欢喜”效果"},{skill_order="13",skill_type="被动",skill_tag="物攻提升,物防提升,属攻提升,属防提升,体力自动回复,精力自动回复",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="女帝の歓喜",skill_name_cn="女帝的欢喜",skill_content_jp="味方前衛全体に自身の”生気pt”の数に応じた効果を付与<br/>3以上の時:物防・属防アップ15%<br/>6以上の時:さらに、物攻・属攻アップ15%<br/>9以上の時:さらに、HP/SP自動回復(効力 70/回復量 最大SPの5%)",skill_content_cn="赋予我方前卫全体根据自身“精气pt”数量的效果<br/>3以上时:物防・属防提升15%<br/>6以上时:物攻・属攻提升15%<br/>9以上时:HP・SP自动恢复(效力70/恢复量 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{owner="巴尔杰罗",owner_order="154",owner_skill={{skill_order="1",skill_type="主动",skill_tag="短剑,debuff",skill_parent="",skill_sp="24",skill_tag2="",skill_name_jp="マリツィオーゾ",skill_name_cn="恶作剧",skill_content_jp="敵単体に2回の短剣物理攻撃(威力 75)<br/>さらに、短剣耐性ダウン10%の効果を付与(2ターン)",skill_content_cn="对敌方单体施以2次短剑物理攻击(威力75)<br/>并赋予短剑耐性降低10%的效果(2回合)",skill_boost_jp="威力90/110/150",skill_boost_cn="威力90/110/150",test_weak="短剑",test_hit="2",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="debuff",skill_parent="",skill_sp="35",skill_tag2="",skill_name_jp="アンチガードⅡ",skill_name_cn="防御削弱Ⅱ",skill_content_jp="敵単体に物防ダウン20%と<br/>属防ダウン20%の効果を付与(2ターン)",skill_content_cn="赋予敌方单体物防·属防降低20%的效果(2回合)",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj=""},{skill_order="3",skill_type="主动",skill_tag="回复",skill_parent="",skill_sp="33",skill_tag2="",skill_name_jp="トラッタメント",skill_name_cn="医治",skill_content_jp="味方単体のHP回復(効力 100)<br/>さらに、SP回復(回復量 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85)<br/>風弱点を突ける(ダメージ計算は短剣物理)<br/>攻撃対象が短剣耐性ダウン状態の時威力が1.2倍",skill_content_cn="对敌方单体施以3次短剑物理攻击(威力85)<br/>并攻击风弱点(伤害以短剑物理计算)<br/>攻击对象处于短剑耐性降低状态时,威力提升1.2倍",skill_boost_jp="威力95/110/140",skill_boost_cn="威力95/110/140",test_weak="短剑",test_hit="3",test_obj="单",skill_up="100",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP52)",skill_up_note_cn="消費SP降低(SP52)"},{skill_order="10",skill_type="主动",skill_tag="短剑",skill_parent="",skill_sp="12",skill_tag2="灯火の加護",skill_name_jp="アルディート",skill_name_cn="勇敢一击",skill_content_jp="敵単体に短剣物理攻撃(威力 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10%。"},{skill_order="16",skill_type="特殊",skill_tag="风耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="風耐性強化",skill_name_cn="风耐性强化",skill_content_jp="自身の風耐性が10%アップ",skill_content_cn="自身的风耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="雷耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="雷耐性強化",skill_name_cn="雷耐性强化",skill_content_jp="自身の雷耐性が10%アップ",skill_content_cn="自身的雷耐性提升 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100)<br/>さらに、中確率で麻痺の状態異常を付与(2ターン)",skill_content_cn="对敌方单体施以短剑物理攻击(威力100)<br/>中等概率赋予麻痹异常状态(2回合)",skill_boost_jp="威力120/150/210",skill_boost_cn="威力120/150/210",test_weak="短剑",test_hit="1",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="风",skill_parent="",skill_sp="20",skill_tag2="",skill_name_jp="双風波",skill_name_cn="双风波",skill_content_jp="敵単体に2回の風属性攻撃(威力 55)",skill_content_cn="对敌方单体施以2次风属性攻击(威力55)",skill_boost_jp="威力65/80/105",skill_boost_cn="威力65/80/105",test_weak="风",test_hit="2",test_obj="单"},{skill_order="3",skill_type="主动",skill_tag="debuff",skill_parent="",skill_sp="35",skill_tag2="",skill_name_jp="アンチアタックⅡ",skill_name_cn="攻击降低Ⅱ",skill_content_jp="敵単体に物攻ダウン20%と<br/>属攻ダウン20%の効果を付与(2ターン)",skill_content_cn="对敌方单体施以物攻・属攻降低20%的效果(2回合)",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj=""},{skill_order="4",skill_type="主动",skill_tag="短剑",skill_parent="",skill_sp="28",skill_tag2="弱点外",skill_name_jp="二連細破",skill_name_cn="二连细破",skill_content_jp="敵単体に2回の短剣物理攻撃(威力 55)<br/>弱点以外でもシールドポイントを削る",skill_content_cn="对敌方单体施以2次短剑物理攻击(威力55)<br/>即使非弱点也会削减护盾点数",skill_boost_jp="威力65/80/105",skill_boost_cn="威力65/80/105",test_weak="短剑",test_hit="2",test_obj="单"},{skill_order="5",skill_type="主动",skill_tag="回复,buff",skill_parent="",skill_sp="40",skill_tag2="",skill_name_jp="シロブドウ",skill_name_cn="白葡萄",skill_content_jp="味方単体のSP回復(回復量 10)<br/>さらに、回復対象が盗賊の時<br/>同対象に必ずクリティカルの効果を付与(2ターン)",skill_content_cn="我方单体SP回复(回复量10)<br/>当恢复对象是盗贼时<br/>赋予对象必定暴击效果(2回合)",skill_boost_jp="回復量20/30/40",skill_boost_cn="恢复量20/30/40",test_weak="",test_hit="",test_obj=""},{skill_order="6",skill_type="主动",skill_tag="短剑,回复",skill_parent="",skill_sp="26",skill_tag2="",skill_name_jp="舞刺突",skill_name_cn="舞刺突",skill_content_jp="敵単体に2回の短剣物理攻撃(威力 55)<br/>さらに、自身のBPを1回復",skill_content_cn="对敌方单体施以2次短剑物理攻击(威力55)<br/>并将自身的BP恢复1",skill_boost_jp="威力65/80/105",skill_boost_cn="威力65/80/105",test_weak="短剑",test_hit="2",test_obj="单",skill_up="88",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP21)",skill_up_note_cn="消費SP降低(SP21)"},{skill_order="7",skill_type="主动",skill_tag="短剑,回复",skill_parent="6",skill_sp="26",skill_tag2="進化",skill_name_jp="舞刺突",skill_name_cn="舞刺突",skill_content_jp="敵単体に2回の短剣物理攻撃(威力 55)<br/>さらに、自身のBPを2回復<br/>行動完了後、後衛に移動する(交代として扱われない)",skill_content_cn="对敌方单体施以2次短剑物理攻击(威力55)<br/>并将自身的BP恢复2<br/>之后立即移到后卫(不被视为交替)",skill_boost_jp="",skill_boost_cn="",test_weak="短剑",test_hit="2",test_obj="单"},{skill_order="8",skill_type="主动",skill_tag="风",skill_parent="",skill_sp="53",skill_tag2="弱点外",skill_name_jp="風破連陣",skill_name_cn="风破连阵",skill_content_jp="敵全体に2回の風属性攻撃(威力 55)<br/>弱点以外でもシールドポイントを削る<br/>ブーストMAX時:攻撃回数が3回になる",skill_content_cn="对全体敌人施以2次风属性攻击(威力55)<br/>即使非弱点也会削减护盾点数<br/>能力提升(Boost)MAX时:攻击次数变为3次",skill_boost_jp="威力65/80/80",skill_boost_cn="威力65/80/80",test_weak="风",test_hit="2",test_obj="群",skill_up="96",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP42)",skill_up_note_cn="消費SP降低(SP42)"},{skill_order="9",skill_type="主动",skill_tag="短剑,风",skill_parent="",skill_sp="41",skill_tag2="",skill_name_jp="嵐刺突",skill_name_cn="岚刺突",skill_content_jp="ランダムなターゲットに3回の短剣物理攻撃(威力 45)<br/>風弱点を突ける(ダメージ計算は短剣物理)<br/>ブーストMAX時:攻撃回数が4回になる",skill_content_cn="对随机目标施以3次短剑物理攻击(威力45)<br/>并攻击风弱点(伤害以短剑物理计算)<br/>能力提升(Boost)MAX时:攻击次数变为4次",skill_boost_jp="威力55/65/90",skill_boost_cn="威力55/65/90",test_weak="短剑,风",test_hit="3",test_obj="乱",skill_up="99",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP33)",skill_up_note_cn="消費SP降低(SP33)"},{skill_order="10",skill_type="主动",skill_tag="短剑,风,debuff",skill_parent="",skill_sp="41",skill_tag2="",skill_name_jp="自欺の一刺",skill_name_cn="自欺的一刺",skill_content_jp="敵単体に短剣物理攻撃(威力 230)<br/>風弱点を突ける(ダメージ計算は短剣物理)<br/>さらに、短剣耐性ダウン10%の効果を付与(2ターン)",skill_content_cn="短剑对敌方单体施以物理攻击(威力 230)<br/>并攻击风弱点(伤害以短剑物理计算)<br/>并赋予短剑耐性降低10%的效果(2回合)",skill_boost_jp="威力260/300/400",skill_boost_cn="威力260/300/400",test_weak="短剑,风",test_hit="1",test_obj="单",skill_up="100",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="効果ターン数アップ(3ターン)",skill_up_note_cn="效果回合数提升(3回合)"},{skill_order="11",skill_type="主动",skill_tag="短剑,风,debuff",skill_parent="",skill_sp="63",skill_tag2="灯火の加護",skill_name_jp="暴嵐壊閃",skill_name_cn="暴风坏闪",skill_content_jp="敵全体に3回の短剣物理攻撃(威力 65)<br/>風弱点を突ける(ダメージ計算は短剣物理)<br/>ブーストMAX時:同対象に物攻・属攻ダウン10%の効果を付与(2ターン)",skill_content_cn="对全体敌人施以3次短剑物理攻击(威力65)<br/>并攻击风弱点(伤害以短剑物理计算)<br/>Boost MAX时:赋予同对象物攻·属攻降低10%的效果(2回合)",skill_boost_jp="威力75/90/115",skill_boost_cn="威力75/90/115",test_weak="短剑,风",test_hit="3",test_obj="群"},{skill_order="12",skill_type="被动",skill_tag="精力回复",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="後衛交代時SP回復(前全)",skill_name_cn="后卫交替时SP恢复(前全)",skill_content_jp="後衛に交代時:<br/>味方前衛全体のSP回復(回復量 対象の最大SPの5%)",skill_content_cn="替换至后卫时:<br/>我方前卫全体SP回复(回复量对象最大SP的5%)"},{skill_order="13",skill_type="被动",skill_tag="特定技能连续化",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="瞬身の構え",skill_name_cn="瞬身的姿态",skill_content_jp="前衛に交代時:<br/>自身に使用するアビリティを2回発動する効果を付与<br/>(1ターン/ターン延長不可/追加発動分はSP消費なし)",skill_content_cn="替换至前卫时:<br/>赋予自身使用技能发动两次的效果<br/>(1回合/回合不可延长/追加发动部分无SP消耗)"},{skill_order="14",skill_type="被动",skill_tag="短剑伤害提升",skill_parent="",skill_sp="",skill_tag2="灯火の加護",skill_name_jp="短剣攻撃強化Ⅲ",skill_name_cn="短剑攻击强化Ⅲ",skill_content_jp="自身に短剣攻撃ダメージアップ20%の効果を付与",skill_content_cn="赋予自身短剑攻击伤害提升20%的效果"},{skill_order="15",skill_type="特殊",skill_tag="雷耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="雷耐性強化",skill_name_cn="雷耐性强化",skill_content_jp="自身の雷耐性が10%アップ",skill_content_cn="自身的雷耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="风耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="風耐性強化",skill_name_cn="风耐性强化",skill_content_jp="自身の風耐性が10%アップ",skill_content_cn="自身的风耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="雷耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="雷耐性強化",skill_name_cn="雷耐性强化",skill_content_jp="自身の雷耐性が10%アップ",skill_content_cn="自身的雷耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+10000",skill_name_cn="伤害上限+10000",skill_content_jp="自身のダメージ上限が10000アップ",skill_content_cn="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+20000",skill_name_cn="伤害上限+20000",skill_content_jp="自身のダメージ上限が20000アップ",skill_content_cn="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="短剑,风,debuff",skill_parent="",skill_sp="",skill_tag2="必殺技",skill_name_jp="葬風乱刺",skill_name_cn="葬风乱刺",skill_content_jp="【Lv1】<br/>敵単体に5回の短剣物理攻撃(威力 75)<br/>風弱点を突ける(ダメージ計算は短剣物理)<br/>さらに、短剣耐性ダウン5%の効果を付与(2ターン)<br/>【Lv10】<br/>敵単体に5回の短剣物理攻撃(威力 90)<br/>風弱点を突ける(ダメージ計算は短剣物理)<br/>さらに、短剣耐性ダウン10%の効果を付与(2ターン)",skill_content_cn="【Lv1】<br/>对敌方单体施以5次短剑物理攻击(威力75)<br/>并攻击风弱点(伤害以短剑物理计算)<br/>并赋予短剑耐性降低5%的效果(2回合)<br/>【Lv10】<br/>对敌方单体施以5次短剑物理攻击(威力90)<br/>并攻击风弱点(伤害以短剑物理计算)<br/>并赋予短剑耐性降低10%的效果(2回合)",skill_boost_jp="",skill_boost_cn="",test_weak="",test_hit="",test_obj=""},{skill_order="21",skill_type="EX",skill_tag="debuff",skill_parent="",skill_sp="",skill_tag2="EXアビリティ",skill_name_jp="刺風破盾の策謀",skill_name_cn="刺风破盾的计谋",skill_content_jp="敵全体に短剣・風耐性ダウン15%の効果を付与(2ターン)<br/>さらに、弱点に関係なくシールドポイントを3削る<br/>ただし、この効果ではブレイクできない<br/>【使用条件】ブレイク中の敵がいない時",skill_content_cn="赋予全体敌人短剑・风耐性降低15%的效果(2回合)<br/>并无视弱点削除3层护盾<br/>但这个效果无法使敌人破防<br/>【使用条件】当没有敌人处于破防状态时",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak=" ",test_hit=" ",test_obj=" "},},}, {owner="哈米",owner_order="156",owner_skill={{skill_order="1",skill_type="主动",skill_tag="书",skill_parent="",skill_sp="30",skill_tag2="",skill_name_jp="乱れ名簿投げ",skill_name_cn="大量投掷名册",skill_content_jp="ランダムなターゲットに3〜4回の本物理攻撃(威力 45)",skill_content_cn="对随机目标施以3-4次书物理攻击(威力45)",skill_boost_jp="威力55/65/90",skill_boost_cn="威力55/65/90",test_weak="书",test_hit="3~4",test_obj="乱"},{skill_order="2",skill_type="主动",skill_tag="debuff,调查",skill_parent="",skill_sp="26",skill_tag2="",skill_name_jp="弱点分析",skill_name_cn="弱点分析",skill_content_jp="敵全体に物防・属防ダウン15%の効果を付与(2ターン)<br/>さらに、弱点を1つずつ開示",skill_content_cn="赋予全体敌人物防·属防降低15%的效果(2回合)<br/>并显示一个弱点",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj=""},{skill_order="3",skill_type="主动",skill_tag="debuff,物理攻击回避",skill_parent="",skill_sp="54",skill_tag2="",skill_name_jp="なすりつけ(物理)",skill_name_cn="磨蹭(物理)",skill_content_jp="敵全体に自身の後衛への挑発効果を付与(3ターン)<br/>さらに、後衛に物理攻撃(一部除く)を必ず回避する効果を付与(1回)<br/>その直後、後衛に移動する(交代として扱われない)",skill_content_cn="赋予全体敌人对自身后卫的挑衅效果(3回合)<br/>并赋予后卫必定回避物理攻击(部分除外)的效果(1次)<br/>随后立即移到后卫(不视为交替)",skill_boost_jp="回数2/3/4回",skill_boost_cn="回数2/3/4回",test_weak="",test_hit="",test_obj=""},{skill_order="4",skill_type="主动",skill_tag="debuff,属性攻击回避",skill_parent="",skill_sp="54",skill_tag2="",skill_name_jp="なすりつけ(属性)",skill_name_cn="磨蹭(属性)",skill_content_jp="敵全体に自身の後衛への挑発効果を付与(3ターン)<br/>さらに、後衛に属性攻撃(一部除く)を必ず回避する効果を付与(1回)<br/>その直後、後衛に移動する(交代として扱われない)",skill_content_cn="赋予全体敌人对自身后卫的挑衅效果(3回合)<br/>并赋予后卫必定回避属性攻击(部分除外)的效果(1次)<br/>随后立即移到后卫(不视为交替)",skill_boost_jp="回数2/3/4回",skill_boost_cn="回数2/3/4回",test_weak="",test_hit="",test_obj=""},{skill_order="5",skill_type="主动",skill_tag="冰",skill_parent="",skill_sp="62",skill_tag2="",skill_name_jp="三連氷閃",skill_name_cn="三连冰闪",skill_content_jp="敵全体に3回の氷属性攻撃(威力 65)",skill_content_cn="对全体敌人施以3次冰属性攻击(威力65)",skill_boost_jp="威力75/90/115",skill_boost_cn="威力75/90/115",test_weak="冰",test_hit="3",test_obj="群"},{skill_order="6",skill_type="主动",skill_tag="书",skill_parent="",skill_sp="48",skill_tag2="",skill_name_jp="はちゃめちゃ名簿投げ",skill_name_cn="乱丢名册",skill_content_jp="ランダムなターゲットに1〜8回の本物理攻撃(威力 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{owner="露梅尔",owner_order="157",owner_skill={{skill_order="1",skill_type="主动",skill_tag="风,调查",skill_parent="",skill_sp="40",skill_tag2="",skill_name_jp="探究の緑",skill_name_cn="探究之绿",skill_content_jp="敵単体に3回の風属性攻撃(威力 65)<br/>さらに、弱点を1つ開示",skill_content_cn="对敌方单体施以3次风属性攻击(威力65)<br/>并显示一个弱点",skill_boost_jp="威力75/90/120",skill_boost_cn="威力75/90/120",test_weak="风",test_hit="3",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="光,回复",skill_parent="",skill_sp="62",skill_tag2="",skill_name_jp="純粋の白",skill_name_cn="纯粹之白",skill_content_jp="敵単体に3回の光属性攻撃(威力 65)<br/>さらに、味方前衛全体のHP回復(効力 150)",skill_content_cn="对敌方单体施以3次光属性攻击(威力65)<br/>并恢复我方前卫全体的HP(效力150)",skill_boost_jp="威力75/90/120",skill_boost_cn="威力75/90/120",test_weak="光",test_hit="3",test_obj="单"},{skill_order="3",skill_type="主动",skill_tag="雷,buff",skill_parent="",skill_sp="74",skill_tag2="",skill_name_jp="活性の黄",skill_name_cn="活性之黄",skill_content_jp="敵単体に3回の雷属性攻撃(威力 65)<br/>さらに、味方前衛全体に速度アップ15%と<br/>会心アップ15%の効果を付与(2ターン) ※行動順影響は2ターン目",skill_content_cn="对敌方单体施以3次雷属性攻击(威力65)<br/>并赋予我方前卫全体速度・会心提升15%的效果(2回合)※行动顺序影响从下回合开始",skill_boost_jp="威力75/90/120",skill_boost_cn="威力75/90/120",test_weak="雷",test_hit="3",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_parent="",skill_sp="24",skill_tag2="",skill_name_jp="寒色のマーブル",skill_name_cn="寒色大理石",skill_content_jp="味方前衛全体に氷・風・闇耐性アップ15%の効果を付与(2ターン)",skill_content_cn="赋予我方前卫全体冰・风・暗耐性提升15%的效果(2回合)",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj=""},{skill_order="5",skill_type="主动",skill_tag="buff",skill_parent="",skill_sp="24",skill_tag2="",skill_name_jp="暖色のマーブル",skill_name_cn="暖色大理石",skill_content_jp="味方前衛全体に火・雷・光耐性アップ15%の効果を付与(2ターン)",skill_content_cn="赋予我方前卫全体火・雷・光耐性提升15%的效果(2回合)",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj=""},{skill_order="6",skill_type="主动",skill_tag="火,buff",skill_parent="",skill_sp="74",skill_tag2="",skill_name_jp="情熱の赤",skill_name_cn="情热之红",skill_content_jp="敵単体に3回の火属性攻撃(威力 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65)<br/>さらに、物攻ダウン15%と<br/>属攻ダウン15%の効果を付与(2ターン)",skill_content_cn="对敌方单体施以3次暗属性攻击(威力65)<br/>并赋予物攻・属攻降低15%的效果(2回合)",skill_boost_jp="威力75/90/120",skill_boost_cn="威力75/90/120",test_weak="暗",test_hit="3",test_obj="单",skill_up="99",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="効果ターン数アップ(3ターン)",skill_up_note_cn="效果回合数提升(3回合)"},{skill_order="9",skill_type="主动",skill_tag="6属性复合",skill_parent="",skill_sp="54",skill_tag2="",skill_name_jp="異色のコラージュ",skill_name_cn="异色的拼贴画",skill_content_jp="敵単体に1回ずつ火・氷・雷・風・光・闇属性攻撃(威力 45)",skill_content_cn="对敌方单体施以火・冰・雷・风・光・暗属性攻击各1次(威力45)",skill_boost_jp="強化後:威力55/65/85",skill_boost_cn="强化后:威力55/65/85",test_weak="火,冰,雷,风,光,暗",test_hit="1",test_obj="单",skill_up="100",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="威力アップ(50)",skill_up_note_cn="威力提升(50)"},{skill_order="10",skill_type="主动",skill_tag="buff",skill_parent="",skill_sp="64",skill_tag2="灯火の加護",skill_name_jp="異色のパレット",skill_name_cn="异色的调色板",skill_content_jp="自身に火・氷・雷・風・光・闇属性<br/>ダメージアップ30%の効果を付与(3ターン)",skill_content_cn="赋予自身火・冰・雷・风・光・暗属性<br/>伤害提升30%的效果(3回合)",skill_boost_jp="ターン数4/5/6",skill_boost_cn="回合数4/5/6",test_weak="",test_hit="",test_obj=""},{skill_order="11",skill_type="被动",skill_tag="",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="強化効果延長(与)",skill_name_cn="强化效果延长(与)",skill_content_jp="自身が強化効果を付与した際の<br/>効果を1ターン延長(重複不可)",skill_content_cn="当自身赋予强化效果时<br/>效果延长 1 个回合(不重叠)"},{skill_order="12",skill_type="被动",skill_tag="弱点时伤害提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="弱点威力強化(相互)Ⅲ",skill_name_cn="弱点威力强化(相互)Ⅲ",skill_content_jp="前衛と後衛に敵の弱点を突いた時の<br/>ダメージアップ20%の効果を付与",skill_content_cn="前后卫在攻击到敌人的弱点时伤害提升20%"},{skill_order="13",skill_type="被动",skill_tag="精力自动回复",skill_parent="",skill_sp="",skill_tag2="灯火の加護",skill_name_jp="踊る色彩",skill_name_cn="舞动的色彩",skill_content_jp="自身の状態効果アイコンが16個以上の時<br/>味方前衛全体にSP自動回復の効果を付与(回復量 最大SPの5%)",skill_content_cn="当自身状态栏超过16个时<br/>赋予我方前卫全体SP自动回复的效果(回复量 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75)",skill_content_cn="对敌方单体施以5次冰属性攻击(威力75)",skill_boost_jp="威力85/95/120",skill_boost_cn="威力85/95/120",test_weak="冰",test_hit="5",test_obj="单"},{skill_order="12",skill_type="被动",skill_tag="最大体力提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="最大HP強化Ⅱ",skill_name_cn="最大HP强化Ⅱ",skill_content_jp="自身に最大HPアップ15%の効果を付与",skill_content_cn="赋予自身最大HP提升15%的效果"},{skill_order="13",skill_type="被动",skill_tag="受击时精力回复",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="魔力還元Ⅱ",skill_name_cn="魔力还原Ⅱ",skill_content_jp="受けたダメージ量の4%のSP回復<br/>(一部除く/同系統の効果重複不可)",skill_content_cn="受到的伤害量4%的SP回复<br/>(部分除外/同系统的效果不可重复)"},{skill_order="14",skill_type="被动",skill_tag="冰伤害提升",skill_parent="",skill_sp="",skill_tag2="灯火の加護",skill_name_jp="氷属性強化Ⅴ",skill_name_cn="冰属性强化V",skill_content_jp="自身に氷属性ダメージアップ30%の効果を付与",skill_content_cn="赋予自身冰属性伤害提升30%的效果"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="火耐性強化",skill_name_cn="火耐性强化",skill_content_jp="自身の火耐性が10%アップ",skill_content_cn="自身的火耐性提升 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使用者の最大HPの40%/重複不可)",skill_content_cn="【Lv1】<br/>赋予我方前卫全体HP护盾<br/>(效力:使用者最大HP的30%/不可重复)<br/>【Lv10】<br/>赋予我方前卫全体HP护盾<br/>(效力:使用者最大HP的40%/不可重复)",skill_boost_jp="",skill_boost_cn="",test_weak="",test_hit="",test_obj=""},{skill_order="21",skill_type="EX",skill_tag="冰",skill_parent="",skill_sp="",skill_tag2="EXアビリティ",skill_name_jp="白銀天閃",skill_name_cn="白银天闪",skill_content_jp="敵全体に5回の氷属性攻撃(威力 30)<br/>【使用条件】3ターン目以降",skill_content_cn="对全体敌人施以5次冰属性攻击(威力30)<br/>【使用条件】第3回合以后",skill_boost_jp="威力35/40/50",skill_boost_cn="威力35/40/50",test_weak="",test_hit="",test_obj=""},},}, {owner="卢米斯Ex",owner_order="159",owner_skill={{skill_order="1",skill_type="主动",skill_tag="弓",skill_parent="",skill_sp="18",skill_tag2="",skill_name_jp="連射",skill_name_cn="连射",skill_content_jp="敵単体に2回の弓物理攻撃(威力 75)",skill_content_cn="对敌方单体施以2次弓物理攻击(威力75)",skill_boost_jp="威力90/110/150",skill_boost_cn="威力90/110/150",test_weak="弓",test_hit="2",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="雷",skill_parent="",skill_sp="20",skill_tag2="",skill_name_jp="連雷撃",skill_name_cn="连环雷击",skill_content_jp="敵単体に2回の雷属性攻撃(威力 75)",skill_content_cn="对敌方单体施以2次雷属性攻击(威力75)",skill_boost_jp="威力90/110/150",skill_boost_cn="威力90/110/150",test_weak="雷",test_hit="2",test_obj="单"},{skill_order="3",skill_type="主动",skill_tag="雷,debuff",skill_parent="",skill_sp="29",skill_tag2="",skill_name_jp="ブランドボルト",skill_name_cn="品牌螺栓",skill_content_jp="ランダムなターゲットに2回の雷属性攻撃(威力 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65)<br/>雷弱点を突ける(ダメージ計算は弓物理)<br/>ブーストMAX時:攻撃回数が5回になる",skill_content_cn="对敌方单体施以3次弓物理攻击(威力65)<br/>并攻击雷弱点(伤害以弓物理计算)<br/>能力提升(Boost)MAX时:攻击次数变为5次",skill_boost_jp="威力75/90/120",skill_boost_cn="威力75/90/120",test_weak="弓,雷",test_hit="3",test_obj="单"},{skill_order="6",skill_type="主动",skill_tag="弓,debuff",skill_parent="",skill_sp="60",skill_tag2="",skill_name_jp="暗薬の早弓",skill_name_cn="暗药的早弓",skill_content_jp="ターン中、素早く行動し<br/>敵単体に3回の弓物理攻撃(威力 65)<br/>さらに、中確率で暗闇の状態異常を付与(2ターン)<br/>ブーストMAX時:暗闇の付与確率が極大確率になる",skill_content_cn="回合开始时,抢先行动<br/>对敌方单体施以3次弓物理攻击(威力65)<br/>并赋予中等概率的暗状态异常(2回合)<br/>能力提升(Boost)MAX时:暗的概率成为最大概率",skill_boost_jp="威力75/90/120",skill_boost_cn="威力75/90/120",test_weak="弓",test_hit="3",test_obj="单",skill_up="88",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP48)",skill_up_note_cn="消費SP降低(SP48)"},{skill_order="7",skill_type="主动",skill_tag="雷,debuff",skill_parent="",skill_sp="62",skill_tag2="",skill_name_jp="ボルトペイン",skill_name_cn="螺栓窗格",skill_content_jp="ターン中、素早く行動し<br/>敵単体に3回の雷属性攻撃(威力 65)<br/>さらに、中確率で麻痺の状態異常を付与(2ターン)<br/>ブーストMAX時:麻痺の付与確率が極大確率になる",skill_content_cn="回合开始时,抢先行动<br/>对敌方单体施以3次雷属性攻击(威力65)<br/>并有中等概率赋予麻痹的异常状态(2回合)<br/>能力提升(Boost)MAX时:麻痹的概率成为最大概率",skill_boost_jp="威力75/90/120",skill_boost_cn="威力75/90/120",test_weak="雷",test_hit="3",test_obj="单",skill_up="96",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP50)",skill_up_note_cn="消費SP降低(SP50)"},{skill_order="8",skill_type="主动",skill_tag="弓,雷",skill_parent="",skill_sp="63",skill_tag2="",skill_name_jp="ライトニングバラージ",skill_name_cn="闪电风暴",skill_content_jp="敵全体に3回の弓物理攻撃(威力 65)<br/>雷弱点を突ける(ダメージ計算は弓物理)<br/>ブーストMAX時:攻撃回数が5回になる",skill_content_cn="对全体敌人施以3次弓物理攻击(威力65)<br/>并攻击雷弱点(伤害以弓物理计算)<br/>能力提升(Boost)MAX时:攻击次数变为5次",skill_boost_jp="威力75/90/75",skill_boost_cn="威力75/90/75",test_weak="弓,雷",test_hit="3",test_obj="群",skill_up="99",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP50)",skill_up_note_cn="消費SP降低(SP50)"},{skill_order="9",skill_type="主动",skill_tag="弓,雷",skill_parent="",skill_sp="65",skill_tag2="",skill_name_jp="乱弓雷尖矢",skill_name_cn="乱弓雷尖矢",skill_content_jp="ランダムなターゲットに4回の弓物理攻撃(威力 65)<br/>雷弱点を突ける(ダメージ計算は弓物理)<br/>ブーストMAX時:攻撃回数が6回になる",skill_content_cn="对随机目标施以4次弓物理攻击(威力65)<br/>并攻击雷弱点(伤害以弓物理计算)<br/>能力提升(Boost)MAX时:攻击次数变为6次",skill_boost_jp="威力75/85/75",skill_boost_cn="威力75/85/75",test_weak="弓,雷",test_hit="4",test_obj="乱",skill_up="100",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP52)",skill_up_note_cn="消費SP降低(SP52)"},{skill_order="10",skill_type="主动",skill_tag="弓,雷",skill_parent="9",skill_sp="52",skill_tag2="進化",skill_name_jp="乱弓雷尖矢",skill_name_cn="乱弓雷尖矢",skill_content_jp="ランダムなターゲットに4回の弓物理攻撃(威力 65)<br/>雷弱点を突ける(ダメージ計算は弓物理)<br/>ブーストMAX時:攻撃回数が7回になる",skill_content_cn="对随机目标施以4次弓物理攻击(威力65)<br/>并攻击雷弱点(伤害以弓物理计算)<br/>能力提升(Boost)MAX时:攻击次数变为7次",skill_boost_jp="威力75/85/75",skill_boost_cn="威力75/85/75",test_weak="弓,雷",test_hit="4",test_obj="乱"},{skill_order="11",skill_type="主动",skill_tag="弓,雷,debuff",skill_parent="",skill_sp="101",skill_tag2="灯火の加護",skill_name_jp="多重雷矢",skill_name_cn="多重雷箭",skill_content_jp="使用した次のターンから1ターンに1回<br/>味方の行動前(一部除く)に<br/>敵全体に弓物理攻撃(威力 180/継続 2回)<br/>雷弱点を突ける(ダメージ計算は弓物理)<br/>さらに、それぞれ中確率で弓・雷耐性ダウン15%の効果を付与(2ターン)",skill_content_cn="从使用的下一个回合开始,每回合1次<br/>在我方行动之前(部分除外)<br/>对全体敌人施以弓物理攻击(威力180/持续2次)<br/>并攻击雷弱点(伤害以弓物理计算)<br/>并赋予弓·雷耐性降低15%的效果(2回合)",skill_boost_jp="継続3/4/5回",skill_boost_cn="持续3/4/5次",test_weak="弓,雷",test_hit="2",test_obj="弓"},{skill_order="12",skill_type="被动",skill_tag="体力自动回复",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="前衛時HP治癒(前全)",skill_name_cn="前卫时HP治愈(前全)",skill_content_jp="前衛時:味方前衛全体にHP自動回復の効果を付与(効力 30)",skill_content_cn="前卫时:赋予我方前卫全体HP自动回复的效果(效力30)"},{skill_order="13",skill_type="被动",skill_tag="会心提升,暴击伤害提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="会心・会心威力強化(相互)Ⅱ",skill_name_cn="会心・会心威力强化(相互)Ⅱ",skill_content_jp="前衛と後衛に会心アップ15%と<br/>クリティカル時のダメージアップ15%の効果を付与",skill_content_cn="前后卫的会心提升15%<br/>赋予暴击时伤害提升15%的效果"},{skill_order="14",skill_type="被动",skill_tag="物攻提升,弓伤害提升",skill_parent="",skill_sp="",skill_tag2="灯火の加護",skill_name_jp="物攻・弓攻撃強化Ⅱ",skill_name_cn="物攻・弓攻击强化Ⅱ",skill_content_jp="自身に物攻アップ15%と<br/>弓攻撃ダメージアップ15%の効果を付与",skill_content_cn="自身物理攻击提升 15%<br/>弓攻击伤害提升15%的效果"},{skill_order="15",skill_type="特殊",skill_tag="风耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="風耐性強化",skill_name_cn="风耐性强化",skill_content_jp="自身の風耐性が10%アップ",skill_content_cn="自身的风耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="雷耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="雷耐性強化",skill_name_cn="雷耐性强化",skill_content_jp="自身の雷耐性が10%アップ",skill_content_cn="自身的雷耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="风耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="風耐性強化",skill_name_cn="风耐性强化",skill_content_jp="自身の風耐性が10%アップ",skill_content_cn="自身的风耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+10000",skill_name_cn="伤害上限+10000",skill_content_jp="自身のダメージ上限が10000アップ",skill_content_cn="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+20000",skill_name_cn="伤害上限+20000",skill_content_jp="自身のダメージ上限が20000アップ",skill_content_cn="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="弓,雷",skill_parent="",skill_sp="",skill_tag2="必殺技",skill_name_jp="神鳴り轟射",skill_name_cn="神鸣响轰射",skill_content_jp="【Lv1】<br/>ランダムなターゲットに8回の弓物理攻撃(威力 45)<br/>雷弱点を突ける(ダメージ計算は弓物理)<br/>【Lv10】<br/>ランダムなターゲットに8回の弓物理攻撃(威力 55)<br/>雷弱点を突ける(ダメージ計算は弓物理)",skill_content_cn="【Lv1】<br/>对随机目标施以8次弓物理攻击(威力45)<br/>并攻击雷弱点(伤害以弓物理计算)<br/>【Lv10】<br/>对随机目标施以8次弓物理攻击(威力55)<br/>并攻击雷弱点(伤害以弓物理计算)",skill_boost_jp="",skill_boost_cn="",test_weak="",test_hit="",test_obj=""},{skill_order="21",skill_type="EX",skill_tag="弓,雷",skill_parent="",skill_sp="",skill_tag2="EXアビリティ",skill_name_jp="鎮心の雷三正射",skill_name_cn="镇心雷三正射",skill_content_jp="敵単体に3回の弓物理攻撃(威力 110)<br/>雷弱点を突ける(ダメージ計算は弓物理)<br/>必ずクリティカルダメージ<br/>【使用条件】4ターン目以降",skill_content_cn="对敌方单体施以3次弓物理攻击(威力110)<br/>并攻击雷弱点(伤害以弓物理计算)<br/>必定造成暴击伤害<br/>【使用条件】第4回合以后",skill_boost_jp="威力120/140/180",skill_boost_cn="威力120/140/180",test_weak="",test_hit="",test_obj=""},},}, {owner="艾丽卡",owner_order="160",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑",skill_parent="",skill_sp="38",skill_tag2="",skill_name_jp="三連斬",skill_name_cn="三连斩",skill_content_jp="敵単体に3回の剣物理攻撃(威力 65)",skill_content_cn="对敌方单体施以3次剑物理攻击(威力65)",skill_boost_jp="威力75/90/120",skill_boost_cn="威力75/90/120",test_weak=" 剑",test_hit="3",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="光",skill_parent="",skill_sp="40",skill_tag2="",skill_name_jp="三連乱光衝",skill_name_cn="三连乱光冲",skill_content_jp="ランダムなターゲットに3回の光属性攻撃(威力 65)",skill_content_cn="对随机目标施以3次光属性攻击(威力 65)",skill_boost_jp="威力75/90/120",skill_boost_cn="威力75/90/120",test_weak="光",test_hit="3",test_obj="乱"},{skill_order="3",skill_type="主动",skill_tag="剑,debuff",skill_parent="",skill_sp="34",skill_tag2="",skill_name_jp="王技の剣・破戦",skill_name_cn="王技之剑·破战",skill_content_jp="敵単体に剣物理攻撃(威力 170)<br/>王装時:同対象に物攻・属攻ダウン15%の効果を付与(2ターン)<br/>戦装時:同対象に物防・属防ダウン15%の効果を付与(2ターン)",skill_content_cn="对敌方单体施以剑物理攻击(威力170)<br/>王装时:同对象的物攻・属攻降低15%(2回合)<br/>战装时:同对象的物防・属防降低15%(2回合)",skill_boost_jp="威力200/240/350",skill_boost_cn="威力200/240/350",test_weak="剑",test_hit="1",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="剑,debuff",skill_parent="3",skill_sp="34",skill_tag2="技変化",skill_name_jp="戦技の剣・破護",skill_name_cn="战技之剑・破护",skill_content_jp="敵単体に剣物理攻撃(威力 170)<br/>王装時:同対象に物攻・属攻ダウン15%の効果を付与(2ターン)<br/>戦装時:同対象に物防・属防ダウン15%の効果を付与(2ターン)",skill_content_cn="对敌方单体施以剑物理攻击(威力170)<br/>王装时:同对象的物攻・属攻降低15%(2ターン)<br/>战装时:同对象的物防・属防降低15%(2回合)",skill_boost_jp="威力200/240/350",skill_boost_cn="威力200/240/350",test_weak="剑",test_hit="1",test_obj="单"},{skill_order="5",skill_type="主动",skill_tag="回复",skill_parent="",skill_sp="25",skill_tag2="",skill_name_jp="未来への思い",skill_name_cn="心怀未来",skill_content_jp="自身のSP回復(回復量 50)",skill_content_cn="自身SP恢复(恢复量50)",skill_boost_jp="回復量75/100/125",skill_boost_cn="回复量75/100/125",test_weak="",test_hit="",test_obj=""},{skill_order="6",skill_type="主动",skill_tag="buff",skill_parent="",skill_sp="37",skill_tag2="",skill_name_jp="信念の王火・進軍",skill_name_cn="信念的王火・进军",skill_content_jp="王装時:味方前衛全体に会心アップ10%と<br/>ダメージアップ10%の効果を付与(2ターン)<br/>戦装時:自身に剣攻撃ダメージアップ30%の効果を付与(3ターン)",skill_content_cn="王装时:赋予我方前卫全体会心提升10%与伤害提升10%的效果(2回合)<br/>战装时:赋予自身剑攻击伤害提升30%的效果(3回合)",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj=""},{skill_order="7",skill_type="主动",skill_tag="buff",skill_parent="6",skill_sp="37",skill_tag2="技変化",skill_name_jp="信念の戦火・孤軍",skill_name_cn="信念的战火·孤军",skill_content_jp="王装時:味方前衛全体に会心アップ10%と<br/>ダメージアップ10%の効果を付与(2ターン)<br/>戦装時:自身に剣攻撃ダメージアップ30%の効果を付与(3ターン)",skill_content_cn="王装时:赋予我方前卫全体会心提升10%与伤害提升10%的效果(2回合)<br/>战装时:赋予自身剑攻击伤害提升30%的效果(3回合)",skill_boost_jp="ターン数4/5/6",skill_boost_cn="回合数4/5/6",test_weak="",test_hit="",test_obj=""},{skill_order="8",skill_type="主动",skill_tag="剑,回复",skill_parent="",skill_sp="44",skill_tag2="",skill_name_jp="王の剣・練気",skill_name_cn="王之剑・练气",skill_content_jp="敵単体に剣物理攻撃(威力 230)さらに、自身のBPを1回復<br/>王装時:自身に”練気pt”を1追加<br/>戦装時:”練気pt”が1以上の時”練気pt”を1消費し<br/>効果を再発動(SP消費無し)する",skill_content_cn="对敌方单体施以剑物理攻击(威力 230)并恢复自身1BP<br/>王装时:自身追加1点“练气pt”<br/>战装时:“练气pt”存在1个及以上时消耗1“练气pt”并使得技能再次发动(不消耗SP)",skill_boost_jp="威力260/300/400",skill_boost_cn="威力260/300/400",test_weak="剑",test_hit="1",test_obj="单",skill_up="88",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP35)",skill_up_note_cn="消費SP降低(SP35)"},{skill_order="9",skill_type="主动",skill_tag="剑",skill_parent="8",skill_sp="44",skill_tag2="技変化",skill_name_jp="戦の剣・再気",skill_name_cn="战之剑·再气",skill_content_jp="敵単体に剣物理攻撃(威力 230)さらに、自身のBPを1回復<br/>王装時:自身に”練気pt”を1追加<br/>戦装時:”練気pt”が1以上の時”練気pt”を1消費し<br/>効果を再発動(SP消費無し)する",skill_content_cn="对敌方单体施以剑物理攻击(威力 230)并恢复自身1BP<br/>王装时:自身追加1点“练气pt”<br/>战装时:“练气pt”存在1个及以上时消耗1“练气pt”并使得技能再次发动(不消耗SP)",skill_boost_jp="威力260/300/400",skill_boost_cn="威力260/300/400",test_weak="剑",test_hit="1",test_obj="单",skill_up="88",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP35)",skill_up_note_cn="消費SP降低(SP35)"},{skill_order="10",skill_type="主动",skill_tag="剑,光",skill_parent="",skill_sp="47",skill_tag2="",skill_name_jp="王煌斬",skill_name_cn="王煌斬",skill_content_jp="敵単体に剣物理攻撃(威力 260)<br/>光弱点を突ける(ダメージ計算は剣物理)<br/>”練気pt”が2以上の時”練気pt”を2消費し、効果を再発動(SP消費無し)する<br/>戦装時:さらに、闇弱点を突ける(ダメージ計算は剣物理)",skill_content_cn="对敌方单体施以剑物理攻击(威力 260)<br/>并攻击光弱点(伤害以剑物理计算)<br/>“练气pt”存在2个及以上时消耗2个“练气pt”并使技能再次发动(不消耗SP)<br/>战装时:同时攻击暗弱点(伤害以剑物理计算)",skill_boost_jp="威力290/340/450 強化後:340/380/500",skill_boost_cn="威力290/340/450强化后: 340/380/500",test_weak="剑,光",test_hit="1",test_obj="单",skill_up="96",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="威力アップ(290)",skill_up_note_cn="威力提升(290)"},{skill_order="11",skill_type="主动",skill_tag="剑,光,暗",skill_parent="10",skill_sp="47",skill_tag2="技変化",skill_name_jp="戦煌斬・日蝕",skill_name_cn="战煌斩・日蚀",skill_content_jp="敵単体に剣物理攻撃(威力 260)<br/>光弱点を突ける(ダメージ計算は剣物理)<br/>”練気pt”が2以上の時”練気pt”を2消費し、効果を再発動(SP消費無し)する<br/>戦装時:さらに、闇弱点を突ける(ダメージ計算は剣物理)",skill_content_cn="对敌方单体施以剑物理攻击(威力 260)<br/>并攻击光弱点(伤害以剑物理计算)<br/>“练气pt”存在2个及以上时消耗2个“练气pt”并使技能再次发动(不消耗SP)<br/>战装时:同时攻击暗弱点(伤害以剑物理计算)",skill_boost_jp="威力290/340/450 強化後:340/380/500",skill_boost_cn="威力290/340/450强化后: 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55)<br/>杖・本弱点を突ける(ダメージ計算は斧物理)<br/>”応援pt”9以上:攻撃回数が6回になる",skill_content_cn="对全体敌人施以3次斧物理攻击(威力55)<br/>并攻击杖·书弱点(伤害以斧物理计算)<br/>支援pt”9以上:攻击次数达到6次",skill_boost_jp="威力65/80/100",skill_boost_cn="威力65/80/100",test_weak="斧",test_hit="3",test_obj="群"},{skill_order="11",skill_type="被动",skill_tag="必杀技槽回复",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="フロンティアスピリット",skill_name_cn="先驱精神",skill_content_jp="ターン終了時:自身の必殺技ゲージを50.0%増加",skill_content_cn="回合结束时:自身的必杀技槽提升50.0%"},{skill_order="12",skill_type="被动",skill_tag="体力自动回复,精力自动回复",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="町人たちの応援",skill_name_cn="市民们的支持",skill_content_jp="味方前衛全体に自身の”応援pt”の数に応じた効果を付与<br/>3以上:HP自動回復の効果を付与(効力 30)<br/>7以上:さらに、SP自動回復の効果を付与(回復量 対象の最大SPの5%)",skill_content_cn="根据自身的支援pt”数量赋予全体我方前卫效果<br/>3以上:赋予HP自动恢复效果(效力30)<br/>7以上:并赋予SP自动恢复的效果(恢复量对象的最大SP的5%)"},{skill_order="13",skill_type="被动",skill_tag="伤害提升,体力自动回复,精力自动回复",skill_parent="12",skill_sp="",skill_tag2="進化",skill_name_jp="町人たちの応援",skill_name_cn="市民们的支持",skill_content_jp="味方前衛全体に自身の”応援pt”の数に応じた効果を付与<br/>3以上:HP自動回復の効果を付与(効力 30)<br/>5以上:さらに、ダメージアップ15%の効果を付与<br/>7以上:さらに、SP自動回復の効果を付与(回復量 対象の最大SPの5%)",skill_content_cn="根据自身的支援pt”数量赋予全体我方前卫效果<br/>3以上:赋予HP自动恢复效果(效力30)<br/>5以上:额外提升15%的伤害效果<br/>7以上:并赋予SP自动恢复的效果(恢复量对象的最大SP的5%)"},{skill_order="14",skill_type="被动",skill_tag="",skill_parent="",skill_sp="",skill_tag2="灯火の加護",skill_name_jp="チアフルチェンジ",skill_name_cn="啦啦队变化",skill_content_jp="交代時:自身に”応援pt”を1追加",skill_content_cn="更换时:添加1个支援pt”"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升,冰耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="火・氷耐性強化",skill_name_cn="火·冰耐受性强化",skill_content_jp="自身の火・氷耐性が10%アップ",skill_content_cn="自身的火·冰耐性提升10%"},{skill_order="16",skill_type="特殊",skill_tag="雷耐性提升,风耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="雷・風耐性強化",skill_name_cn="加强防雷风耐性",skill_content_jp="自身の雷・風耐性が10%アップ",skill_content_cn="自身的防雷风耐性提升10%"},{skill_order="17",skill_type="特殊",skill_tag="光耐性提升,暗耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="光・闇耐性強化",skill_name_cn="光・暗耐性强化",skill_content_jp="自身の光・闇耐性が10%アップ",skill_content_cn="自身的光暗耐性提升10%"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+10000",skill_name_cn="伤害上限+10000",skill_content_jp="自身のダメージ上限が10000アップ",skill_content_cn="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+20000",skill_name_cn="伤害上限+20000",skill_content_jp="自身のダメージ上限が20000アップ",skill_content_cn="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="buff",skill_parent="",skill_sp="",skill_tag2="必殺技",skill_name_jp="チアフルビルド",skill_name_cn="啦啦队构建",skill_content_jp="【Lv1】<br/>ターン中、素早く行動し<br/>味方前衛全体に物攻・属攻・会心アップ6%の効果を付与(1ターン)<br/>”応援pt”1毎に効果1%上昇<br/>さらに、自身に”応援pt”を1追加<br/>(使用可能回数:2回)<br/>【Lv10】<br/>ターン中、素早く行動し<br/>味方前衛全体に物攻・属攻・会心アップ6%の効果を付与(1ターン)<br/>”応援pt”1毎に効果1%上昇<br/>さらに、自身に”応援pt”を1追加<br/>(使用可能回数:10回)",skill_content_cn="【Lv1】<br/>回合开始时,抢先行动<br/>赋予我方前卫全体物攻·属攻·会心提升6%的效果(1回合)<br/>每次支援pt”效果提升1%<br/>并还为自身添加了1个支持pt”<br/>(可用次数: 2次)<br/>【Lv10】<br/>回合开始时,抢先行动<br/>赋予我方前卫全体物攻·属攻·会心提升6%的效果(1回合)<br/>每次支援pt”效果提升1%<br/>并还为自身添加了1个支持pt”<br/>(可用次数: 10次)",skill_boost_jp="",skill_boost_cn="",test_weak="",test_hit="",test_obj=""},{skill_order="21",skill_type="EX",skill_tag="斧,杖,书,debuff",skill_parent="",skill_sp="",skill_tag2="EXアビリティ",skill_name_jp="ランドレベリング",skill_name_cn="土地整平",skill_content_jp="敵単体に8回の斧物理攻撃(威力 25)<br/>杖・本弱点を突ける(ダメージ計算は斧物理)<br/>さらに、斧・杖・本耐性ダウン15%の効果を付与(2ターン)<br/>【使用条件】自身の応援ptが6以上",skill_content_cn="对敌方单体施以8次斧物理攻击(威力25)<br/>并攻击杖·书弱点(伤害以斧物理计算)<br/>并赋予斧·杖·书耐性降低15%的效果(2回合)<br/>【使用条件】自身的应援pt为6以上",skill_boost_jp="威力30/35/50",skill_boost_cn="威力30/35/50",test_weak="",test_hit="",test_obj=""},},}, {owner="海茵特Ex",owner_order="163",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑,枪,debuff",skill_parent="",skill_sp="45",skill_tag2="",skill_name_jp="リンデ呼び・舞",skill_name_cn="呼唤林德・舞",skill_content_jp="リンデを呼び出し、敵全体に剣物理攻撃(威力 150)<br/>槍弱点を突ける(ダメージ計算は剣物理)<br/>さらに、物防・属防ダウン10%の効果を付与(2ターン)",skill_content_cn="召唤林德,对全体敌人施以剑物理攻击(威力150)<br/>并攻击枪弱点(伤害以剑物理计算)<br/>并赋予物防·属防降低10%的效果(2回合)",skill_boost_jp="威力175/215/260",skill_boost_cn="威力175/215/260",test_weak="剑,枪",test_hit="1",test_obj="群"},{skill_order="2",skill_type="主动",skill_tag="扇",skill_parent="",skill_sp="26",skill_tag2="",skill_name_jp="二連払い",skill_name_cn="二连清扫",skill_content_jp="敵単体に2回の扇物理攻撃(威力 90)",skill_content_cn="对敌方单体施以2次扇物理攻击(威力90)",skill_boost_jp="威力105/125/180",skill_boost_cn="威力105/125/180",test_weak="扇",test_hit="2",test_obj="单"},{skill_order="3",skill_type="主动",skill_tag="debuff",skill_parent="",skill_sp="21",skill_tag2="",skill_name_jp="誘引のエレジー",skill_name_cn="引诱的挽歌",skill_content_jp="敵全体に自身への挑発効果を付与(2ターン)<br/>さらに、物攻・属攻ダウン15%の効果を付与(2ターン)",skill_content_cn="赋予全体敌人对自身的挑衅效果(2回合)<br/>并赋予物攻·属攻降低15%的效果(2回合)",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj=""},{skill_order="4",skill_type="主动",skill_tag="火,debuff",skill_parent="",skill_sp="32",skill_tag2="",skill_name_jp="炎蛇の詩",skill_name_cn="炎蛇之诗",skill_content_jp="敵全体に火属性攻撃(威力 120)<br/>さらに、速度ダウン15%の効果を付与(2ターン)<br/>※行動順影響は2ターン目",skill_content_cn="对全体敌人施以火属性攻击(威力120)<br/>并赋予速度降低15%的效果(2回合)<br/>※行动顺序影响从下回合开始",skill_boost_jp="威力145/185/220",skill_boost_cn="威力145/185/220",test_weak="火",test_hit="1",test_obj="群"},{skill_order="5",skill_type="主动",skill_tag="火,属性攻击回避",skill_parent="",skill_sp="52",skill_tag2="",skill_name_jp="魔除けの炎舞",skill_name_cn="驱魔的炎舞",skill_content_jp="敵単体に3回の火属性攻撃(威力 65)<br/>さらに、自身に属性攻撃(一部除く)を必ず回避する効果を付与(1回)",skill_content_cn="对敌方单体施以3次火属性攻击(威力65)<br/>并赋予自身必定回避属性攻击(部分除外)的效果(1次)",skill_boost_jp="威力75/90/120",skill_boost_cn="威力75/90/120",test_weak="火",test_hit="3",test_obj="单"},{skill_order="6",skill_type="主动",skill_tag="扇,debuff",skill_parent="",skill_sp="56",skill_tag2="",skill_name_jp="涙雨の乱舞",skill_name_cn="泪雨的乱舞",skill_content_jp="ランダムなターゲットに3回の扇物理攻撃(威力 65)<br/>攻撃毎に物防・属防・速度ダウン10%の効果を付与(2ターン)<br/>※行動順影響は2ターン目",skill_content_cn="对随机目标施以3次扇物理攻击(威力65)<br/>每次攻击赋予物防・属防・速度降低10%的效果(2回合)<br/>※行动顺序影响从第2回合开始",skill_boost_jp="威力75/90/120",skill_boost_cn="威力75/90/120",test_weak="扇",test_hit="3",test_obj="乱",skill_up="88",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP45)",skill_up_note_cn="消費SP降低(SP45)"},{skill_order="7",skill_type="主动",skill_tag="扇",skill_parent="",skill_sp="59",skill_tag2="",skill_name_jp="無心の先舞",skill_name_cn="无心之先舞",skill_content_jp="敵単体に扇物理攻撃(威力 260)<br/>必ずクリティカルダメージ<br/>攻撃対象が速度ダウン状態の時威力が1.2倍",skill_content_cn="对敌方单体单体施以扇物理攻击(威力 260)<br/>必定造成暴击伤害<br/>攻击对象速度降低时威力提升1.2倍",skill_boost_jp="威力290/340/450",skill_boost_cn="威力290/340/450",test_weak="扇",test_hit="1",test_obj="单",skill_up="96",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP47)",skill_up_note_cn="消費SP降低(SP47)"},{skill_order="8",skill_type="主动",skill_tag="扇",skill_parent="7",skill_sp="47",skill_tag2="進化",skill_name_jp="無心の先舞",skill_name_cn="无心之先舞",skill_content_jp="敵単体に扇物理攻撃(威力 260)<br/>必ずクリティカルダメージ<br/>攻撃対象が速度ダウン状態の時威力が1.5倍",skill_content_cn="对敌方单体单体施以扇物理攻击(威力 260)<br/>必定造成暴击伤害<br/>攻击对象速度降低时威力提升1.5倍",skill_boost_jp="威力290/340/450",skill_boost_cn="威力290/340/450",test_weak="扇",test_hit="1",test_obj="单"},{skill_order="9",skill_type="主动",skill_tag="扇,debuff",skill_parent="",skill_sp="78",skill_tag2="",skill_name_jp="夜霧の連舞",skill_name_cn="夜雾的连舞",skill_content_jp="敵全体に4回の扇物理攻撃(威力 35)<br/>さらに、中確率で魅惑の状態異常を付与(2ターン)<br/>魅惑:一定確率で行動できなくなる",skill_content_cn="对全体敌人施以4次扇物理攻击(威力35)<br/>中等概率赋予魅惑状态异常(2回合)<br/>魅力:一定概率无法行动",skill_boost_jp="威力45/55/70",skill_boost_cn="威力45/55/70",test_weak="扇",test_hit="4",test_obj="群",skill_up="99",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP62)",skill_up_note_cn="消費SP降低(SP62)"},{skill_order="10",skill_type="主动",skill_tag="扇,debuff",skill_parent="",skill_sp="78",skill_tag2="",skill_name_jp="鳳凰の舞",skill_name_cn="凤凰之舞",skill_content_jp="敵全体に扇物理攻撃(威力 150)<br/>さらに、物攻・物防・属攻・属防・会心・速度ダウン15%<br/>の効果を付与(2ターン)※行動順影響は2ターン目",skill_content_cn="对全体敌人施以扇物理攻击(威力150)<br/>并赋予物攻・物防・属攻・属防・会心・速度降低15%<br/>的效果(2回合)※行动顺序影响从下回合开始",skill_boost_jp="威力175/215/260",skill_boost_cn="威力175/215/260",test_weak="扇",test_hit="1",test_obj="群",skill_up="100",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP62)",skill_up_note_cn="消費SP降低(SP62)"},{skill_order="11",skill_type="主动",skill_tag="扇,debuff",skill_parent="",skill_sp="59",skill_tag2="灯火の加護",skill_name_jp="華乱吹",skill_name_cn="华乱吹",skill_content_jp="ランダムなターゲットに4回の扇物理攻撃(威力 45)<br/>攻撃毎に小確率で扇耐性ダウン15%の効果を付与(2ターン)",skill_content_cn="对随机目标施以4次扇物理攻击(威力45)<br/>每次攻击小概率赋予扇耐性降低15%的效果(2回合)",skill_boost_jp="威力55/65/90",skill_boost_cn="威力55/65/90",test_weak="扇",test_hit="4",test_obj="乱"},{skill_order="12",skill_type="被动",skill_tag="全速力",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ブーストダッシュ",skill_name_cn="加速冲刺",skill_content_jp="BP1以上消費時、自身が素早く行動",skill_content_cn="消耗BP1以上时,自身可以迅速行动。"},{skill_order="13",skill_type="被动",skill_tag="物理・属性攻击回避",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="回避姿勢",skill_name_cn="回避架势",skill_content_jp="自身に攻撃(一部除く)を50%の確率で回避する効果を付与",skill_content_cn="赋予自身以50%的概率回避攻击(部分除外)的效果"},{skill_order="14",skill_type="被动",skill_tag="消耗精力减少",skill_parent="",skill_sp="",skill_tag2="灯火の加護",skill_name_jp="消費SP軽減Ⅱ",skill_name_cn="消费SP减轻Ⅱ",skill_content_jp="自身に消費SP量軽減20%の効果を付与<br/>(効力重複不可)",skill_content_cn="自身消耗SP量减少20%<br/>(效果不可重复)"},{skill_order="15",skill_type="特殊",skill_tag="冰耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="氷耐性強化",skill_name_cn="冰耐性强化",skill_content_jp="自身の氷耐性が10%アップ",skill_content_cn="自身的冰耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="火耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="火耐性強化",skill_name_cn="火耐性强化",skill_content_jp="自身の火耐性が10%アップ",skill_content_cn="自身的火耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="冰耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="氷耐性強化",skill_name_cn="冰耐性强化",skill_content_jp="自身の氷耐性が10%アップ",skill_content_cn="自身的冰耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+10000",skill_name_cn="伤害上限+10000",skill_content_jp="自身のダメージ上限が10000アップ",skill_content_cn="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+20000",skill_name_cn="伤害上限+20000",skill_content_jp="自身のダメージ上限が20000アップ",skill_content_cn="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="剑,枪,扇,debuff",skill_parent="",skill_sp="",skill_tag2="必殺技",skill_name_jp="玉霰舞・雪豹",skill_name_cn="玉霰舞・雪豹",skill_content_jp="【Lv1】<br/>ターン中、素早く行動し<br/>リンデと共に、敵全体に扇物理攻撃(威力 330)<br/>剣・槍弱点を突ける(ダメージ計算は扇物理)<br/>さらに、物攻・物防・属攻・属防ダウン5%の効果を付与(2ターン)<br/>【Lv10】<br/>ターン中、素早く行動し<br/>リンデと共に、敵全体に扇物理攻撃(威力 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150)<br/>槍弱点を突ける(ダメージ計算は火属性)<br/>攻撃対象が燃焼状態の時<br/>さらに、火耐性ダウン15%の効果を付与(2ターン)",skill_content_cn="对全体敌人施以火属性攻击(威力150)<br/>并攻击枪弱点(伤害以火属性计算)<br/>当攻击目标处于燃烧状态时<br/>赋予火耐性降低15%的效果(2回合)",skill_boost_jp="威力175/215/260",skill_boost_cn="威力175/215/260",test_weak="火",test_hit="1",test_obj="群"},{skill_order="6",skill_type="主动",skill_tag="枪,火",skill_parent="",skill_sp="54",skill_tag2="",skill_name_jp="火槍隊・伏撃(全体)",skill_name_cn="火枪队·伏击(全体)",skill_content_jp="自身にカウントダウンの効果を付与(カウント 4)<br/>カウント終了時、敵全体に火属性攻撃(威力 360)<br/>槍弱点を突ける(ダメージ計算は火属性)",skill_content_cn="为自身附加倒计时效果(计数4)<br/>计数结束时,对全体敌人施以火属性攻击(威力360)<br/>并攻击枪弱点(伤害以火属性计算)",skill_boost_jp="威力410/490/600",skill_boost_cn="威力410/490/600",test_weak="火,枪",test_hit="1",test_obj="群",skill_up="88",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP43)",skill_up_note_cn="消費SP降低(SP43)"},{skill_order="7",skill_type="主动",skill_tag="枪,火",skill_parent="",skill_sp="123",skill_tag2="",skill_name_jp="火槍隊・投槍",skill_name_cn="火枪队・投枪",skill_content_jp="使用した次のターンから1ターンに1回<br/>味方の行動前(一部除く)に<br/>ランダムなターゲットに3回の火属性攻撃(威力 55/継続 2回)<br/>槍弱点を突ける(ダメージ計算は火属性)",skill_content_cn="从使用后的下回合开始,每回合<br/>在我方行动之前(部分除外)<br/>对随机目标施以3次火属性攻击(威力55/持续2次)<br/>并攻击枪弱点(伤害以火属性计算)",skill_boost_jp="継続3/4/5回",skill_boost_cn="持续3/4/5次",test_weak="火",test_hit="3",test_obj="乱",skill_up="96",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP98)",skill_up_note_cn="消費SP降低(SP98)"},{skill_order="8",skill_type="主动",skill_tag="buff",skill_parent="",skill_sp="70",skill_tag2="",skill_name_jp="賢王の炎槍陣",skill_name_cn="贤王的炎枪阵",skill_content_jp="味方前衛全体に属攻アップ20%と<br/>槍攻撃・火属性ダメージアップ20%の効果を付与(2ターン)",skill_content_cn="赋予我方前卫全体属攻提升20%<br/>与枪·火属性伤害提升20%的效果(2回合)",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj="",skill_up="99",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP56)",skill_up_note_cn="消費SP降低(SP56)"},{skill_order="9",skill_type="主动",skill_tag="枪,火,debuff",skill_parent="",skill_sp="61",skill_tag2="",skill_name_jp="火槍隊・突貫(単体)",skill_name_cn="火枪队·突贯(单体)",skill_content_jp="敵単体に火属性攻撃(威力 260)<br/>槍弱点を突ける(ダメージ計算は火属性)<br/>攻撃対象が燃焼状態の時<br/>さらに、物防・属防ダウン15%の効果を付与(2ターン)",skill_content_cn="对敌方单体施以火属性攻击(威力260)<br/>并攻击枪弱点(伤害以火属性计算)<br/>当攻击目标处于燃烧状态时<br/>赋予物防·属防降低15%的效果(2回合)",skill_boost_jp="威力290/340/450",skill_boost_cn="威力290/340/450",test_weak="火,枪",test_hit="1",test_obj="单",skill_up="100",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP49)",skill_up_note_cn="消費SP降低(SP49)"},{skill_order="10",skill_type="主动",skill_tag="火,debuff",skill_parent="",skill_sp="60",skill_tag2="灯火の加護",skill_name_jp="業火繚乱の計略",skill_name_cn="业火缭乱之计略",skill_content_jp="ランダムなターゲットに3回の火属性攻撃(威力 85)<br/>攻撃毎に小確率で燃焼の状態異常を付与(2ターン)<br/>燃焼:ターン終了時に属攻ダメージ&シールド-1(0にならない)",skill_content_cn="对随机目标施以3次火属性攻击(威力85)<br/>每次攻击小概率赋予燃烧状态异常(2回合)<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)",skill_boost_jp="威力95/110/140",skill_boost_cn="威力95/110/140",test_weak="火",test_hit="3",test_obj="单"},{skill_order="11",skill_type="被动",skill_tag="属攻提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="属攻強化Ⅴ",skill_name_cn="属攻强化V",skill_content_jp="自身に属攻アップ30%の効果を付与",skill_content_cn="赋予自身属性攻击提升30%的效果"},{skill_order="12",skill_type="被动",skill_tag="属防降低,枪耐性降低,火耐性降低",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="鷹の眼",skill_name_cn="鹰眼",skill_content_jp="自身が敵をブレイクさせた時<br/>ブレイクさせた敵に属防ダウン10%と<br/>槍・火耐性ダウン10%の効果を付与(3ターン)",skill_content_cn="当自身使敌人破防时<br/>对被破防的敌人赋予属防降低10%<br/>与枪·火耐性降低10%的效果(3回合)"},{skill_order="13",skill_type="被动",skill_tag="属防降低,枪耐性降低,火耐性降低",skill_parent="12",skill_sp="",skill_tag2="進化",skill_name_jp="鷹の眼",skill_name_cn="鹰眼",skill_content_jp="自身が敵をブレイクさせた時<br/>ブレイクさせた敵に属防ダウン15%と<br/>槍・火耐性ダウン15%の効果を付与(3ターン)",skill_content_cn="当自身使敌人破防时<br/>对被破防的敌人赋予属防降低15%<br/>与枪·火耐性降低15%的效果(3回合)"},{skill_order="14",skill_type="被动",skill_tag="枪伤害提升,火伤害提升,伤害上限提升",skill_parent="",skill_sp="",skill_tag2="灯火の加護",skill_name_jp="好機の炎槍陣",skill_name_cn="好时机的炎枪阵",skill_content_jp="ブレイク中の敵がいる時<br/>味方前衛全体に槍攻撃・火属性ダメージアップ15%と<br/>ダメージ上限アップ(効果量 20000)の効果を付与",skill_content_cn="存在处于破防状态的敌人时<br/>赋予我方前卫全体枪·火属性伤害提升15%<br/>与伤害上限提升(效果量20000)的效果"},{skill_order="15",skill_type="特殊",skill_tag="冰耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="氷耐性強化",skill_name_cn="冰耐性强化",skill_content_jp="自身の氷耐性が10%アップ",skill_content_cn="自身的冰耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="火耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="火耐性強化",skill_name_cn="火耐性强化",skill_content_jp="自身の火耐性が10%アップ",skill_content_cn="自身的火耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="冰耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="氷耐性強化",skill_name_cn="冰耐性强化",skill_content_jp="自身の氷耐性が10%アップ",skill_content_cn="自身的冰耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+10000",skill_name_cn="伤害上限+10000",skill_content_jp="自身のダメージ上限が10000アップ",skill_content_cn="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+20000",skill_name_cn="伤害上限+20000",skill_content_jp="自身のダメージ上限が20000アップ",skill_content_cn="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="buff",skill_parent="",skill_sp="",skill_tag2="必殺技",skill_name_jp="百の兵法",skill_name_cn="百之兵法",skill_content_jp="【Lv1】<br/>ターン中、素早く行動し味方単体に<br/>威力アップ100%の効果(1ターン/ターン延長不可/同系統の効果重複不可)と<br/>ダメージ上限アップ(効果量10000)の効果を付与(1ターン)<br/>【Lv10】<br/>ターン中、素早く行動し味方単体に<br/>威力アップ100%の効果(1ターン/ターン延長不可/同系統の効果重複不可)と<br/>ダメージ上限アップ(効果量50000)の効果を付与(1ターン)",skill_content_cn="【Lv1】<br/>在回合中,迅速行动,并赋予我方单体<br/>威力提升100%的效果(1回合/回合不可延长/同系统的效果不可重复)<br/>与伤害上限提升(效果量10000)的效果(1回合)<br/>【Lv10】<br/>在回合中,迅速行动,并赋予我方单体<br/>威力提升100%的效果(1回合/回合不可延长/同系统的效果不可重复)<br/>与伤害上限提升(效果量50000)的效果(1回合)",skill_boost_jp="",skill_boost_cn="",test_weak="",test_hit="",test_obj=""},{skill_order="21",skill_type="EX",skill_tag="debuff",skill_parent="",skill_sp="",skill_tag2="EXアビリティ",skill_name_jp="火槍破盾の計略",skill_name_cn="火枪破盾的计略",skill_content_jp="敵単体に槍・火耐性ダウン15%の効果を付与(2ターン)<br/>さらに、弱点に関係なくシールドポイントを6削る<br/>ただし、この効果ではブレイクできない<br/>【使用条件】ブレイク中の敵がいない時",skill_content_cn="赋予敌方单体枪·火耐性降低15%的效果(2回合)<br/>并无视弱点削除6层护盾<br/>但这个效果无法使敌人破防<br/>【使用条件】当没有敌人处于破防状态时",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj=""},},}, 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135)<br/>【Lv10】<br/>ターン中、素早く行動し<br/>自身に属性攻撃(一部除く)を完全に防ぐ効果(3ターン)と<br/>属攻アップ20%の効果(3ターン)を付与<br/>さらに防いだ時、敵全体に闇属性攻撃で反撃(威力 135)",skill_content_cn="【Lv1】<br/>回合开始时,抢先行动<br/>完全防止自身属性攻击(部分除外)的效果(2回合)<br/>赋予属攻提升10%的效果(2回合)<br/>进一步防范时,对全体敌人施以暗属性攻击反击(威力135)<br/>【Lv10】<br/>回合开始时,抢先行动<br/>完全防止自身属性攻击(部分除外)的效果(3回合)<br/>赋予属攻20%的效果(3回合)<br/>进一步防范时,对全体敌人施以暗属性攻击反击(威力135)",skill_boost_jp="",skill_boost_cn="",test_weak="",test_hit="",test_obj=""},},}, {owner="欧迪奥・O",owner_order="168",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑,暗",skill_parent="",skill_sp="29",skill_tag2="",skill_name_jp="Vシェイド",skill_name_cn="V影斩",skill_content_jp="敵単体に2回の剣物理攻撃(威力 90)<br/>闇弱点を突ける(ダメージ計算は剣物理)",skill_content_cn="对敌方单体施以2次剑物理攻击(威力90)<br/>并攻击暗弱点(伤害以剑物理计算)",skill_boost_jp="威力105/125/180",skill_boost_cn="威力105/125/180",test_weak="剑,暗",test_hit="2",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="剑,暗,buff",skill_parent="",skill_sp="29",skill_tag2="",skill_name_jp="ボールドカット",skill_name_cn="无畏斩",skill_content_jp="敵単体に剣物理攻撃(威力 170)<br/>闇弱点を突ける(ダメージ計算は剣物理)<br/>さらに、自身に物攻アップ10%の効果を付与(2ターン)",skill_content_cn="对敌方单体施以剑物理攻击(威力170)<br/>并攻击暗弱点(伤害以剑物理计算)<br/>并赋予自身物攻提升10%的效果(2回合)",skill_boost_jp="威力200/240/350",skill_boost_cn="威力200/240/350",test_weak="剑,暗",test_hit="1",test_obj="单"},{skill_order="3",skill_type="主动",skill_tag="回复",skill_parent="",skill_sp="42",skill_tag2="",skill_name_jp="憎しみの連鎖",skill_name_cn="憎恨连锁",skill_content_jp="自身のHP回復(効力 105)、SP回復(回復量 最大SPの5%)<br/>状態異常を回復(一部除く)",skill_content_cn="赋予自身HP恢复(效力105)、SP恢复(恢复量最大SP的5%)<br/>与异常状态恢复(部分除外)",skill_boost_jp="HP回復効力125/165/225 SP回復量6/8/10%",skill_boost_cn="HP恢复效力125/165/225 SP恢复量6/8/10%",test_weak="",test_hit="",test_obj=""},{skill_order="4",skill_type="主动",skill_tag="剑,暗",skill_parent="",skill_sp="38",skill_tag2="",skill_name_jp="シャードフォール",skill_name_cn="崩碎",skill_content_jp="敵全体に2回の剣物理攻撃(威力 80)<br/>闇弱点を突ける(ダメージ計算は剣物理)",skill_content_cn="对全体敌人施以2次剑物理攻击(威力80)<br/>并攻击暗弱点(伤害以剑物理计算)",skill_boost_jp="威力90/105/130",skill_boost_cn="威力90/105/130",test_weak="剑,暗",test_hit="2",test_obj="群"},{skill_order="5",skill_type="主动",skill_tag="剑,暗",skill_parent="",skill_sp="58",skill_tag2="",skill_name_jp="憎悪の乱剣",skill_name_cn="憎恶的乱剑",skill_content_jp="自身にダメージ(効果量 最大HPの30%)<br/>その後、ランダムなターゲットに5回の剣物理攻撃(威力 55)<br/>闇弱点を突ける(ダメージ計算は剣物理)<br/>※この効果によって自身は戦闘不能にならない",skill_content_cn="自身受到伤害(效果量:最大HP的30%)<br/>对随机目标施以5次剑物理攻击(威力55)<br/>并攻击暗弱点(伤害以剑物理计算)<br/>※这个效果不会让自身无法战斗",skill_boost_jp="威力65/75/100",skill_boost_cn="威力65/75/100",test_weak="剑,暗",test_hit="5",test_obj="乱"},{skill_order="6",skill_type="主动",skill_tag="回复,buff",skill_parent="",skill_sp="57",skill_tag2="",skill_name_jp="憎悪の拡散",skill_name_cn="憎恶之扩散",skill_content_jp="味方前衛全体にダメージ(効果量 対象の最大HPの50%)<br/>さらに、同対象にダメージアップ20%と<br/>必ずクリティカルの効果を付与(2ターン)し、BPを1回復<br/>※この効果によって味方は戦闘不能にならない",skill_content_cn="对我方前卫全体造成伤害(效果量:对象最大生命值的50%)<br/>并赋予同一目标的伤害提升20%<br/>与必定暴击效果(2回合)与恢复1个BP<br/>※此效果不会使我方无法战斗",skill_boost_jp="ターン数3/4/5 強化後:4/5/6",skill_boost_cn="回合数3/4/5强化后:4/5/6",test_weak="",test_hit="",test_obj="",skill_up="88",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="効果ターン数アップ(3ターン)",skill_up_note_cn="效果回合数提升(3回合)"},{skill_order="7",skill_type="主动",skill_tag="剑,暗",skill_parent="",skill_sp="80",skill_tag2="",skill_name_jp="憎悪の絶剣",skill_name_cn="憎恶的绝剑",skill_content_jp="敵単体に剣物理攻撃(威力 40)、闇弱点を突ける(ダメージ計算は剣物理)<br/>ブーストMAX時:HPが60%より多い味方前後衛全体の<br/>HPをそれぞれ最大HPの60%消費し<br/>消費した人数分、同じ攻撃を繰り返す(最大8回)",skill_content_cn="对敌方单体施以剑物理攻击(威力40),并攻击暗弱点(伤害以剑物理计算)<br/>能力提升(Boost)MAX时: HP超过60%的我方前后卫全体<br/>消耗最大HP的60%<br/>根据消耗的人数,重复相同的攻击(最多8次)",skill_boost_jp="威力50/60/80",skill_boost_cn="威力50/60/80",test_weak="剑,暗",test_hit="1",test_obj="单",skill_up="96",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP64)",skill_up_note_cn="消費SP降低(SP64)"},{skill_order="8",skill_type="主动",skill_tag="剑,暗",skill_parent="",skill_sp="55",skill_tag2="",skill_name_jp="激流旋回剣",skill_name_cn="激流回旋剑",skill_content_jp="敵単体に3回の剣物理攻撃(威力 85)<br/>闇弱点を突ける(ダメージ計算は剣物理)",skill_content_cn="对敌方单体施以3次剑物理攻击(威力85)<br/>并攻击暗弱点(伤害以剑物理计算)",skill_boost_jp="威力95/110/140",skill_boost_cn="威力95/110/140",test_weak="剑,暗",test_hit="3",test_obj="单",skill_up="99",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP44)",skill_up_note_cn="消費SP降低(SP44)"},{skill_order="9",skill_type="主动",skill_tag="剑,暗",skill_parent="",skill_sp="82",skill_tag2="",skill_name_jp="憎悪の剣閃",skill_name_cn="憎恶的剑闪",skill_content_jp="味方前衛全体にダメージ(効果量 対象の最大HPの30%)<br/>その後、敵全体に6回の剣物理攻撃(威力 40)<br/>闇弱点を突ける(ダメージ計算は剣物理)<br/>※この効果によって味方は戦闘不能にならない",skill_content_cn="对我方前卫全体造成伤害(效果量:对象最大生命值的30%)<br/>并对全体敌人施以6次剑物理攻击(威力40)。<br/>同时攻击暗弱点(伤害以剑物理计算)<br/>※此效果不会使我方无法战斗",skill_boost_jp="威力45/50/65",skill_boost_cn="威力45/50/65",test_weak="剑,暗",test_hit="1",test_obj="群",skill_up="100",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP66)",skill_up_note_cn="消費SP降低(SP66)"},{skill_order="10",skill_type="被动",skill_tag="精力回复,必杀技槽回复,加成点回复,物攻提升,伤害提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="孤高の魔王",skill_name_cn="孤高的魔王",skill_content_jp="味方が戦闘不能になった時<br/>自身のSP回復(回復量 最大SPの100%)、BPを5回復し<br/>必殺技の使用回数回数を1復活、必殺技ゲージを100.0%にする<br/>さらに、物攻アップ15%とダメージアップ15%の効果を付与(3ターン)",skill_content_cn="当我方有人无法战斗时<br/>自身SP恢复(恢复量:最大SP的100%),BP恢复5<br/>必杀技的使用次数回复1,必杀技槽变成100.0%<br/>并赋予物攻提升15%和伤害提升15%的效果(3回合)"},{skill_order="11",skill_type="被动",skill_tag="物攻提升,伤害提升,必定暴击",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="激昂",skill_name_cn="激昂",skill_content_jp="HP75%以下時:自身に<br/>物攻アップ15%とダメージアップ15%と<br/>必ずクリティカルの効果を付与",skill_content_cn="HP 75%以下时:赋予自身<br/>物攻提升15%、伤害提升15%<br/>与必定暴击效果"},{skill_order="12",skill_type="特殊",skill_tag="光耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="光耐性強化",skill_name_cn="光耐性强化",skill_content_jp="自身の光耐性が10%アップ",skill_content_cn="自身的光耐性提升 10%。"},{skill_order="13",skill_type="特殊",skill_tag="暗耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="闇耐性強化",skill_name_cn="暗耐性强化",skill_content_jp="自身の闇耐性が10%アップ",skill_content_cn="自身的暗耐性提升 10%。"},{skill_order="14",skill_type="特殊",skill_tag="光耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="光耐性強化",skill_name_cn="光耐性强化",skill_content_jp="自身の光耐性が10%アップ",skill_content_cn="自身的光耐性提升 10%。"},{skill_order="15",skill_type="EX",skill_tag="剑,暗",skill_parent="",skill_sp="",skill_tag2="必殺技",skill_name_jp="デストレイル",skill_name_cn="生迹亡痕",skill_content_jp="【Lv1】<br/>敵単体に4回の剣物理攻撃(威力 110)<br/>闇弱点を突ける(ダメージ計算は剣物理)<br/>【Lv10】<br/>敵単体に4回の剣物理攻撃(威力 130)<br/>闇弱点を突ける(ダメージ計算は剣物理)",skill_content_cn="【Lv1】<br/>对敌方单体施以4次剑物理攻击(威力110)<br/>并攻击暗弱点(伤害以剑物理计算)<br/>【Lv10】<br/>对敌方单体施以4次剑物理攻击(威力130)<br/>并计算暗弱点(伤害以剑物理计算)",skill_boost_jp="",skill_boost_cn="",test_weak="",test_hit="",test_obj=""},},}, {owner="欧迪奥・S",owner_order="169",owner_skill={{skill_order="1",skill_type="主动",skill_tag="火,暗",skill_parent="",skill_sp="59",skill_tag2="",skill_name_jp="憤怒の息吹",skill_name_cn="愤怒的气息",skill_content_jp="敵全体に3回の闇属性攻撃(威力 55)<br/>火弱点を突ける(ダメージ計算は闇属性)",skill_content_cn="对全体敌人施以3次暗属性攻击(威力55)<br/>并攻击火弱点(伤害以暗属性计算)",skill_boost_jp="威力65/80/100",skill_boost_cn="威力65/80/100",test_weak="暗,火",test_hit="3",test_obj="群"},{skill_order="2",skill_type="主动",skill_tag="buff",skill_parent="",skill_sp="64",skill_tag2="",skill_name_jp="虚ろなる妄執",skill_name_cn="空虚的妄想",skill_content_jp="自身に属攻アップ30%と<br/>闇属性ダメージアップ30%の効果を付与(3ターン)",skill_content_cn="自身攻击提升30%<br/>赋予暗属性伤害提升30%的效果(3回合)",skill_boost_jp="ターン数4/5/6",skill_boost_cn="回合数4/5/6",test_weak="",test_hit="",test_obj=""},{skill_order="3",skill_type="主动",skill_tag="debuff,复活",skill_parent="",skill_sp="50",skill_tag2="",skill_name_jp="絶望の祝福",skill_name_cn="绝望的祝福",skill_content_jp="味方単体を復活させる(回復量 最大HPの25%)<br/>ただし、同対象に最大HPダウン30%の効果を付与(6ターン)",skill_content_cn="使我方单体复活(回复量最大HP的25%)<br/>但是,赋予该对象最大HP降低30%的效果(6回合)",skill_boost_jp="回復量50/75/100%",skill_boost_cn="回復量50/75/100%",test_weak="",test_hit="",test_obj=""},{skill_order="4",skill_type="主动",skill_tag="火,暗,debuff",skill_parent="",skill_sp="54",skill_tag2="",skill_name_jp="狂気の穿炎",skill_name_cn="疯狂的火焰",skill_content_jp="ランダムなターゲットに3回の闇属性攻撃(威力 65)<br/>火弱点を突ける(ダメージ計算は闇属性)<br/>攻撃毎に闇耐性ダウン15%の効果を付与(2ターン)",skill_content_cn="对随机目标施以3次暗属性攻击(威力65)<br/>并攻击火弱点(伤害以暗属性计算)<br/>每次攻击赋予暗耐性降低15%的效果(2回合)",skill_boost_jp="威力75/90/120",skill_boost_cn="威力75/90/120",test_weak="暗,火",test_hit="3",test_obj="乱"},{skill_order="5",skill_type="主动",skill_tag="回复,buff",skill_parent="",skill_sp="84",skill_tag2="",skill_name_jp="絶望の連鎖",skill_name_cn="绝望的连锁",skill_content_jp="味方前後衛全体に対象のHPに応じた効果を付与(2ターン)<br/>HP50%以下の時:同対象に物攻・属攻アップ15%<br/>HP20%以下の時:ダメージアップ15%<br/>その後、同対象のHP回復(効力 65)",skill_content_cn="赋予我方前后卫全体对应对象HP的效果(2回合)<br/>HP 50%以下时:同对象物攻·属攻提升15%<br/>当HP低于20%时:伤害提升15%<br/>之后,同一对象的HP恢复(效力65)",skill_boost_jp="ターン数3/4/5 効力85/115/155",skill_boost_cn="回合数3/4/5效力85/115/155",test_weak="",test_hit="",test_obj=""},{skill_order="6",skill_type="主动",skill_tag="火,暗,debuff",skill_parent="",skill_sp="57",skill_tag2="",skill_name_jp="ノワールアビス",skill_name_cn="黑色深渊",skill_content_jp="敵全体に闇属性攻撃(威力 180)<br/>火弱点を突ける(ダメージ計算は闇属性)<br/>さらに、中確率で麻痺の状態異常を付与(2ターン)",skill_content_cn="对全体敌人施以暗属性攻击(威力180)<br/>并攻击火弱点(伤害以暗属性计算)<br/>并有中等概率赋予麻痹的异常状态(2回合)",skill_boost_jp="威力205/245/300",skill_boost_cn="威力205/245/300",test_weak="暗,火",test_hit="1",test_obj="群",skill_up="88",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP46)",skill_up_note_cn="消費SP降低(SP46)"},{skill_order="7",skill_type="主动",skill_tag="火,暗",skill_parent="",skill_sp="300",skill_tag2="",skill_name_jp="憤怒の波動",skill_name_cn="愤怒的波动",skill_content_jp="敵単体に闇属性攻撃(威力 530)<br/>火弱点を突ける(ダメージ計算は闇属性)",skill_content_cn="对敌方施以暗属性攻击(威力530)<br/>并攻击火弱点(伤害以暗属性计算)",skill_boost_jp="威力560/700/900 強化後:660/800/1000",skill_boost_cn="威力560/700/900强化后: 660/800/1000",test_weak="暗,火",test_hit="1",test_obj="单",skill_up="96",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="威力アップ(630)",skill_up_note_cn="威力提升(630)"},{skill_order="8",skill_type="主动",skill_tag="暗,回复",skill_parent="",skill_sp="55",skill_tag2="",skill_name_jp="ライブイレイザー",skill_name_cn="实时橡皮擦",skill_content_jp="敵単体に3回の闇属性攻撃(威力 65)<br/>火弱点を突ける(ダメージ計算は闇属性)<br/>さらに、味方前後衛全体に<br/>HP吸収回復(効果量 与えたダメージ量の15%)",skill_content_cn="对敌方单体施以3次暗属性攻击(威力65)<br/>并攻击火弱点(伤害以暗属性计算)<br/>并回复我方前后卫<br/>根据伤害量吸收的HP(效果量 造成伤害量的15%)",skill_boost_jp="威力75/90/120 強化後:95/110/140",skill_boost_cn="威力75/90/120强化后: 95/110/140",test_weak="暗,火",test_hit="3",test_obj="单",skill_up="99",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="威力アップ(85)",skill_up_note_cn="威力提升(85)"},{skill_order="9",skill_type="主动",skill_tag="回复,复活",skill_parent="",skill_sp="150",skill_tag2="",skill_name_jp="絶望の祈り",skill_name_cn="绝望的祈祷",skill_content_jp="味方前後衛全体のHP回復(回復量 最大HPの10%)<br/>回復対象が戦闘不能時は復活させる(回復量 最大HPの10%)<br/>※戦闘中3回のみ使用可能",skill_content_cn="我方前后卫全体的HP回复(回复量最大HP的10%)<br/>回复对象不能战斗时复活(回复量最大HP的10%)<br/>※一场战斗可使用3次",skill_boost_jp="回復量20/30/40%",skill_boost_cn="恢复量20/30/40%",test_weak="",test_hit="",test_obj="",skill_up="100",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP120)",skill_up_note_cn="消費SP降低(SP120)"},{skill_order="10",skill_type="被动",skill_tag="加成点回复",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="漆黒の呪い",skill_name_cn="漆黑的诅咒",skill_content_jp="SP10%以上かつターン終了時:自身のBPを1回復<br/>ただし、自身のSPを最大SPの5%消費",skill_content_cn="SP 10%以上且回合结束时:自身BP恢复1<br/>但是,自身的SP消耗了最大SP的5%"},{skill_order="11",skill_type="被动",skill_tag="精力回复",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="デスパーフォビア",skill_name_cn="死亡恐惧症",skill_content_jp="自身が必殺技使用時<br/>自身のSP回復(回復量 最大SPの100%)",skill_content_cn="自身使用必杀技时<br/>自身SP恢复(恢复量最大SP的100%)"},{skill_order="12",skill_type="特殊",skill_tag="光耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="光耐性強化",skill_name_cn="光耐性强化",skill_content_jp="自身の光耐性が10%アップ",skill_content_cn="自身的光耐性提升 10%。"},{skill_order="13",skill_type="特殊",skill_tag="暗耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="闇耐性強化",skill_name_cn="暗耐性强化",skill_content_jp="自身の闇耐性が10%アップ",skill_content_cn="自身的暗耐性提升 10%。"},{skill_order="14",skill_type="特殊",skill_tag="光耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="光耐性強化",skill_name_cn="光耐性强化",skill_content_jp="自身の光耐性が10%アップ",skill_content_cn="自身的光耐性提升 10%。"},{skill_order="15",skill_type="EX",skill_tag="暗,debuff",skill_parent="",skill_sp="",skill_tag2="必殺技",skill_name_jp="セントアリシア",skill_name_cn="圣艾丽西亚",skill_content_jp="【Lv1】<br/>敵単体に闇属性攻撃(威力 440)し<br/>物攻・物防・属攻・属防・速度・会心・速度ダウン5%の効果を付与(2ターン)<br/>さらに、中確率で毒・出血・麻痺・暗闇の状態異常を付与(2ターン)<br/>【Lv10】<br/>敵単体に闇属性攻撃(威力 525)し<br/>物攻・物防・属攻・属防・速度・会心・速度ダウン10%の効果を付与(2ターン)<br/>さらに、中確率で毒・出血・麻痺・暗闇の状態異常を付与(2ターン)",skill_content_cn="【Lv1】<br/>对敌方单体施以暗属性攻击(威力440)<br/>赋予物攻、物防、属攻、属防、速度、会心、速度降低5%的效果(2回合)<br/>并中概率赋予毒、出血、麻痹、暗的状态异常(2回合)<br/>【Lv10】<br/>对敌方单体施以暗属性攻击(威力525)<br/>赋予物攻、物防、属攻、属防、速度、会心、速度降低10%的效果(2回合)<br/>并中概率赋予毒、出血、麻痹、暗的状态异常(2回合)",skill_boost_jp="",skill_boost_cn="",test_weak="",test_hit="",test_obj=""},},}, {owner="萨赞特斯",owner_order="170",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑,火,光",skill_parent="",skill_sp="32",skill_tag2="",skill_name_jp="聖炎連斬",skill_name_cn="圣炎连斩",skill_content_jp="敵単体に2回の剣物理攻撃(威力 90)<br/>火・光弱点を突ける(ダメージ計算は剣物理)",skill_content_cn="对敌方单体施以2次剑物理攻击(威力90)<br/>并攻击火・光弱点(伤害以剑物理计算)",skill_boost_jp="威力105/125/180/315",skill_boost_cn="威力105/125/180/315",test_weak="剑,火,光",test_hit="2",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="buff",skill_parent="",skill_sp="24",skill_tag2="",skill_name_jp="気魄",skill_name_cn="气魄",skill_content_jp="自身に物攻アップ20%と<br/>ダメージ上限アップ(効果量 50000)の効果を付与(3ターン)",skill_content_cn="赋予自身提升20%物攻<br/>与伤害上限提升(效果量50000)的效果(3回合)",skill_boost_jp="ターン数4/5/6/8",skill_boost_cn="回合数4/5/6/8",test_weak="",test_hit="",test_obj=""},{skill_order="3",skill_type="主动",skill_tag="回复",skill_parent="",skill_sp="28",skill_tag2="",skill_name_jp="回復魔法(全体)",skill_name_cn="回复魔法(全体)",skill_content_jp="味方前衛全体のHPを回復(効力 65)",skill_content_cn="我方前卫全体HP恢复(効力 65)",skill_boost_jp="効力85/115/155/275",skill_boost_cn="效力85/115/155/275",test_weak="",test_hit="",test_obj=""},{skill_order="4",skill_type="主动",skill_tag="光,debuff",skill_parent="",skill_sp="49",skill_tag2="",skill_name_jp="退火退光の聖炎",skill_name_cn="退火退光的圣炎",skill_content_jp="敵全体に2回の光属性攻撃(威力 80)<br/>さらに、火・光耐性ダウン10%の効果を付与(2ターン)",skill_content_cn="对全体敌人施以2次光属性攻击(威力80)<br/>并赋予火・光耐性降低10%的效果(2回合)",skill_boost_jp="威力95/115/130/230",skill_boost_cn="威力95/115/130/230",test_weak="光",test_hit="2",test_obj="群"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_parent="",skill_sp="73",skill_tag2="",skill_name_jp="聖炎の守結界",skill_name_cn="圣炎的守结界",skill_content_jp="味方前衛全体に物防・属防アップ15%と<br/>闇耐性アップ15%の効果を付与(2ターン)<br/>BP5消費時:同対象に属性攻撃(一部除く)を完全に防ぐ効果を付与(1回)<br/>さらに防いだ時、光属性攻撃で反撃(威力 200)",skill_content_cn="赋予我方前卫全体物防·属防<br/>与暗耐性提升15%的效果(2回合)<br/>BP消耗5时:赋予同对象必定避免属性攻击(一部分除外)的效果(1次)<br/>成功防御时,使用光属性攻击施以反击(威力200)",skill_boost_jp="ターン数3/4/5/7",skill_boost_cn="回合数3/4/5/7",test_weak="",test_hit="",test_obj=""},{skill_order="6",skill_type="主动",skill_tag="buff,debuff",skill_parent="",skill_sp="56",skill_tag2="",skill_name_jp="聖炎の攻結界",skill_name_cn="圣炎的攻结界",skill_content_jp="味方前衛全体に物攻・属攻アップ15%の効果を付与(2ターン)<br/>BP5消費時:<br/>さらに、敵全体に物防・属防ダウン15%の効果を付与(2ターン)",skill_content_cn="赋予我方前卫全体物攻·属攻提升15%的效果(2回合)<br/>BP消耗5时:<br/>赋予全体敌人物防・属防降低15%的效果(2回合)",skill_boost_jp="ターン数3/4/5/7(物防・属防ダウンも対象)",skill_boost_cn="回合数3/4/5/7(对降低物防・属防的目标)",test_weak="",test_hit="",test_obj="",skill_up="88",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP45)",skill_up_note_cn="消費SP降低(SP45)"},{skill_order="7",skill_type="主动",skill_tag="剑,火,光,回复",skill_parent="",skill_sp="76",skill_tag2="",skill_name_jp="聖炎の重剣",skill_name_cn="圣炎的重剑",skill_content_jp="敵単体に2回の剣物理攻撃(威力 135)<br/>火・光弱点を突ける(ダメージ計算は剣物理)<br/>さらに、自身のBPを1回復<br/>BP5消費時:必ずクリティカルダメージ",skill_content_cn="对敌方单体施以2次剑物理攻击(威力135)<br/>并攻击火・光弱点(伤害以剑物理计算)<br/>并恢复自身的BP1<br/>BP消耗5时:必定暴击",skill_boost_jp="威力150/175/235/415",skill_boost_cn="威力150/175/235/415",test_weak="剑,火,光",test_hit="2",test_obj="单",skill_up="96",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP61)",skill_up_note_cn="消費SP降低(SP61)"},{skill_order="8",skill_type="主动",skill_tag="剑,火,光",skill_parent="",skill_sp="58",skill_tag2="",skill_name_jp="聖炎の万剣",skill_name_cn="圣炎的万剑",skill_content_jp="敵単体に3回の剣物理攻撃(威力 85)<br/>火・光弱点を突ける(ダメージ計算は剣物理)<br/>BP3以上消費時:攻撃回数が5回になる<br/>BP5消費時:攻撃回数が8回になる",skill_content_cn="对敌方单体施以3次剑物理攻击(威力85)<br/>并攻击火・光弱点(伤害以剑物理计算)<br/>BP消耗3以上时:攻击次数提升为5<br/>BP消耗5时:攻击次数提升为8",skill_boost_jp="威力95/110/100/90",skill_boost_cn="威力95/110/100/90",test_weak="剑,火,光",test_hit="3",test_obj="单",skill_up="99",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP46)",skill_up_note_cn="消費SP降低(SP46)"},{skill_order="9",skill_type="主动",skill_tag="剑,火,光",skill_parent="",skill_sp="74",skill_tag2="",skill_name_jp="聖炎一文字・連斬",skill_name_cn="圣炎一文字・连斩",skill_content_jp="敵全体に3回の剣物理攻撃(威力 80)<br/>火・光弱点を突ける(ダメージ計算は剣物理)<br/>BP3以上消費時:攻撃回数が4回になる<br/>BP5消費時:攻撃回数が6回になる",skill_content_cn="对全体敌人施以3次剑物理攻击(威力80)<br/>并攻击火・光弱点(伤害以剑物理计算)<br/>BP消耗3以上时:攻击次数提升为4<br/>BP消耗5时:攻击次数提升为6",skill_boost_jp="威力90/105/80/90",skill_boost_cn="威力90/105/80/90",test_weak="剑,火,光",test_hit="3",test_obj="群",skill_up="100",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP59)",skill_up_note_cn="消費SP降低(SP59)"},{skill_order="10",skill_type="主动",skill_tag="剑,火,光,buff",skill_parent="",skill_sp="74",skill_tag2="灯火の加護",skill_name_jp="聖炎の爛剣",skill_name_cn="圣炎的烂剑",skill_content_jp="ランダムなターゲットに4回の剣物理攻撃(威力 45)<br/>火・光弱点を突ける(ダメージ計算は剣物理)<br/>BP3以上消費時:<br/>自身に剣攻撃ダメージアップ15%の効果を付与(5ターン)<br/>BP5消費時:<br/>さらに、自身に物攻アップ15%の効果を付与(5ターン)",skill_content_cn="对随机目标施以4次剑物理攻击(威力 45)<br/>并攻击火・光弱点(伤害以剑物理计算)<br/>BP消耗3以上时:<br/>赋予自身剑攻击伤害提升15%的效果(5回合)<br/>BP消耗5时:<br/>赋予自身物攻提升15%的效果(5回合)",skill_boost_jp="威力55/65/90/160",skill_boost_cn="威力55/65/90/160",test_weak="剑,火,光",test_hit="4",test_obj="乱"},{skill_order="11",skill_type="被动",skill_tag="加成等级变化(2/4/6),剑伤害提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="累世の剣聖",skill_name_cn="累世的剑圣",skill_content_jp="自身に剣攻撃ダメージアップ15%の効果を付与<br/>さらに、ブーストLvがLv.2/Lv.4/Lv.6になる<br/>※BPの消費量は1/3/5になる",skill_content_cn="赋予自身剑攻击伤害提升15%的效果<br/>并将能力提升(Boost)等级变更为Lv.2/Lv.4/Lv.6<br/>※BP消耗量将变更为1/3/5"},{skill_order="12",skill_type="被动",skill_tag="加成点回复",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="気炎万丈",skill_name_cn="气炎万丈",skill_content_jp="自身がバトルアビリティを使用時<br/>ブレイク中の敵がいるか、敵をブレイクさせた時 自身のBPを3回復",skill_content_cn="自身使用战斗技能时<br/>若存在破防中的敌人或由自身破防的敌人,则恢复自身3BP"},{skill_order="13",skill_type="被动",skill_tag="加成点回复",skill_parent="",skill_sp="",skill_tag2="灯火の加護",skill_name_jp="守指長の使命",skill_name_cn="守指长的使命",skill_content_jp="戦闘開始時:自身のBPを2回復",skill_content_cn="战斗开始时:自身恢复BP2"},{skill_order="14",skill_type="特殊",skill_tag="暗耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="闇耐性強化",skill_name_cn="暗耐性强化",skill_content_jp="自身の闇耐性が10%アップ",skill_content_cn="自身的暗耐性提升 10%。"},{skill_order="15",skill_type="特殊",skill_tag="光耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="光耐性強化",skill_name_cn="光耐性强化",skill_content_jp="自身の光耐性が10%アップ",skill_content_cn="自身的光耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="暗耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="闇耐性強化",skill_name_cn="暗耐性强化",skill_content_jp="自身の闇耐性が10%アップ",skill_content_cn="自身的暗耐性提升 10%。"},{skill_order="17",skill_type="EX",skill_tag="剑,火,光,buff",skill_parent="",skill_sp="",skill_tag2="必殺技",skill_name_jp="継ぎし聖炎の煌剣",skill_name_cn="继承圣火之煌剑",skill_content_jp="【Lv1】<br/>敵全体に3回の剣物理攻撃(威力 130)<br/>火・光弱点を突ける(ダメージ計算は剣物理)<br/>さらに、味方前衛全体に特殊効果”大聖火の加護”を付与(1ターン)<br/>大聖火の加護:BP回復量5アップの効果<br/>【Lv10】<br/>敵全体に3回の剣物理攻撃(威力 150)<br/>火・光弱点を突ける(ダメージ計算は剣物理)<br/>さらに、味方前衛全体に特殊効果”大聖火の加護”を付与(1ターン)<br/>大聖火の加護:BP回復量5アップの効果",skill_content_cn="【Lv1】<br/>对全体敌人施以3次剑物理攻击(威力130)<br/>并攻击火・光弱点(伤害以剑物理计算)<br/>并赋予我方前卫全体“大圣火的加护”效果(1回合)<br/>大圣火的加护:BP回复量提升5<br/>【Lv10】<br/>对全体敌人施以3次剑物理攻击(威力150)<br/>并攻击火・光弱点(伤害以剑物理计算)<br/>并赋予我方前卫全体“大圣火的加护”效果(1回合)<br/>大圣火的加护:BP回复量提升5",skill_boost_jp="",skill_boost_cn="",test_weak="",test_hit="",test_obj=""},},}, {owner="希格娜",owner_order="171",owner_skill={{skill_order="1",skill_type="主动",skill_tag="光",skill_parent="",skill_sp="20",skill_tag2="",skill_name_jp="光明魔法(単体)Ⅱ",skill_name_cn="光明魔法(单体)Ⅱ",skill_content_jp="敵単体に光属性攻撃(威力 170)",skill_content_cn="对敌方单体施以光属性攻击(威力170)",skill_boost_jp="威力200/240/350",skill_boost_cn="威力200/240/350",test_weak="光",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="回复,buff",skill_parent="",skill_sp="52",skill_tag2="",skill_name_jp="恩寵の巫鼓舞",skill_name_cn="恩宠的巫鼓舞",skill_content_jp="味方前衛全体にHP自動回復(効力 80)と<br/>物防・属防アップ15%の効果を付与(2ターン)",skill_content_cn="我方前卫全体HP自动恢复(效力80)<br/>并赋予物防·属防提升15%的效果(2回合)",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj=""},{skill_order="3",skill_type="主动",skill_tag="",skill_parent="",skill_sp="60",skill_tag2="",skill_name_jp="心気の巫鼓舞",skill_name_cn="心气的巫鼓舞",skill_content_jp="味方単体にBP回復量1アップの効果を付与(2ターン)",skill_content_cn="赋予我方BP回复增加1的效果(2回合)",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj=""},{skill_order="4",skill_type="主动",skill_tag="debuff",skill_parent="",skill_sp="30",skill_tag2="",skill_name_jp="守指のエレジー",skill_name_cn="守指的挽歌",skill_content_jp="敵単体に剣・火・光耐性ダウン15%の効果を付与(2ターン)",skill_content_cn="赋予敌方单体剑・火・光耐性降低15%的效果(2回合)",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj=""},{skill_order="5",skill_type="主动",skill_tag="扇",skill_parent="",skill_sp="48",skill_tag2="",skill_name_jp="聖炎の詩・独連奏",skill_name_cn="圣炎之诗・独连奏",skill_content_jp="敵単体に2回の扇物理攻撃(威力 30)<br/>対象の状態効果アイコンの数に応じて攻撃回数が変化<br/>6個以上:攻撃回数が4回になる<br/>12個以上:攻撃回数が6回になる",skill_content_cn="对敌方单体施以2次扇物理攻击(威力30)<br/>根据目标状态效果的数量,攻击次数会发生变化。<br/>6个以上:攻击次数变为4次<br/>12个以上:攻击次数变为6次",skill_boost_jp="威力35/40/60",skill_boost_cn="威力35/40/60",test_weak="扇",test_hit="2,4,6",test_obj="单"},{skill_order="6",skill_type="主动",skill_tag="debuff",skill_parent="",skill_sp="72",skill_tag2="",skill_name_jp="腐耐のノクターン",skill_name_cn="腐耐的夜曲",skill_content_jp="自身にカウントダウンの効果を付与(カウント 4)<br/>カウント終了時、敵全体に物理・属性耐性ダウン15%の効果を付与(3ターン)",skill_content_cn="为自身添加倒计时效果(计数4)<br/>计数结束时,赋予全体敌人物理·属性耐性降低15%的效果(3回合)",skill_boost_jp="ターン数4/5/6",skill_boost_cn="回合数4/5/6",test_weak="",test_hit="",test_obj="",skill_up="88",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP58)",skill_up_note_cn="消費SP降低(SP58)"},{skill_order="7",skill_type="主动",skill_tag="火,光,debuff",skill_parent="",skill_sp="53",skill_tag2="",skill_name_jp="聖炎の詩・神威",skill_name_cn="圣炎之诗・神威",skill_content_jp="敵全体に2回の光属性攻撃(威力 95)、火弱点を突ける(ダメージ計算は光属性)<br/>対象毎に状態効果アイコンの数に応じた効果を付与(2ターン)<br/>6個以上:物攻・属攻ダウン15%<br/>12個以上:物防・属防ダウン15%",skill_content_cn="对全体敌人施以2次光属性攻击(威力95),并攻击火弱点(伤害以光属性计算)<br/>根据每个目标的状态效果数量赋予效果(2回合)<br/>6个以上:物攻·属攻降低15%<br/>12个以上:物防·属防降低15%",skill_boost_jp="威力110/130/150",skill_boost_cn="威力110/130/150",test_weak="光,火",test_hit="2",test_obj="群",skill_up="96",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP42)",skill_up_note_cn="消費SP降低(SP42)"},{skill_order="8",skill_type="主动",skill_tag="火,光",skill_parent="",skill_sp="80",skill_tag2="",skill_name_jp="聖炎の詩・輪唱",skill_name_cn="圣炎之诗・轮唱",skill_content_jp="敵全体に4回の光属性攻撃(威力 45)、火弱点を突ける(ダメージ計算は光属性)<br/>対象毎に状態効果アイコンの数に応じて攻撃回数が変化<br/>6個以上:攻撃回数が5回になる<br/>12個以上:攻撃回数が6回になる",skill_content_cn="对全体敌人施以4次光属性攻击(威力45),并攻击火弱点(伤害以光属性计算)<br/>根据每个对象的状态效果数量,攻击次数会发生变化。<br/>6个以上:攻击次数变为5次<br/>12个以上:攻击次数达到6次",skill_boost_jp="威力55/65/80",skill_boost_cn="威力55/65/80",test_weak="光,火",test_hit="4",test_obj="群",skill_up="99",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP64)",skill_up_note_cn="消費SP降低(SP64)"},{skill_order="9",skill_type="主动",skill_tag="火,光",skill_parent="",skill_sp="45",skill_tag2="",skill_name_jp="聖炎の詩・贖罪",skill_name_cn="圣炎之诗・赎罪",skill_content_jp="敵単体に光属性攻撃(威力 260)、火弱点を突ける(ダメージ計算は光属性)<br/>対象の状態効果アイコンの数に応じて威力が変化<br/>6個以上:威力が1.5倍<br/>12個以上:威力が2.0倍 ※威力倍率が高いほうのみ適用される",skill_content_cn="对敌方单体施以光属性攻击(威力260),并攻击火弱点(伤害以光属性计算)<br/>根据对象状态效果的数量,威力会发生变化。<br/>6个以上:威力1.5倍<br/>12个以上:威力2.0倍※仅适用于威力倍率高的一方",skill_boost_jp="威力290/340/450",skill_boost_cn="威力290/340/450",test_weak="光,火",test_hit="1",test_obj="单",skill_up="100",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP36)",skill_up_note_cn="消費SP降低(SP36)"},{skill_order="10",skill_type="主动",skill_tag="火,光,debuff",skill_parent="",skill_sp="67",skill_tag2="灯火の加護",skill_name_jp="聖炎の詩・絶唱",skill_name_cn="圣炎之诗·绝唱",skill_content_jp="敵単体に4回の光属性攻撃(威力 65)<br/>火弱点を突ける(ダメージ計算は光属性)<br/>対象の状態効果アイコンの数に応じた効果を付与(2ターン)<br/>6個以上:中確率で暗闇の状態異常を付与<br/>12個以上:さらに、中確率で麻痺の状態異常を付与",skill_content_cn="对敌方单体4施以次光属性攻击(威力65)<br/>并攻击火弱点(伤害以光属性计算)<br/>根据对象状态效果的数量赋予效果(2回合)<br/>6个以上:中等概率赋予失明状态异常<br/>12个以上:中等概率赋予麻痹状态异常",skill_boost_jp="威力75/85/110",skill_boost_cn="威力75/85/110",test_weak="光,火",test_hit="4",test_obj="单"},{skill_order="11",skill_type="被动",skill_tag="物防降低,属防降低",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="約指の陽念・減守",skill_name_cn="约指的阳念·减守",skill_content_jp="前衛時:敵全体に物防・属防ダウン5%の効果を付与",skill_content_cn="前卫时:赋予全体敌人物防·属防降低5%的效果"},{skill_order="12",skill_type="被动",skill_tag="物攻降低,属攻降低",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="約指の陰念・減攻",skill_name_cn="约指的阴念·减攻",skill_content_jp="後衛時:敵全体に物攻・属攻ダウン5%の効果を付与",skill_content_cn="后卫时:赋予全体敌人物攻·属攻降低5%的效果"},{skill_order="13",skill_type="被动",skill_tag="会心降低,速度降低",skill_parent="",skill_sp="",skill_tag2="灯火の加護",skill_name_jp="約指の精念・減身",skill_name_cn="约指的精念·减身",skill_content_jp="SP50%以上時:敵全体に<br/>会心・速度ダウン5%の効果を付与",skill_content_cn="SP 50%以上时:赋予全体敌人会心·速度降低5%的效果"},{skill_order="14",skill_type="特殊",skill_tag="暗耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="闇耐性強化",skill_name_cn="暗耐性强化",skill_content_jp="自身の闇耐性が10%アップ",skill_content_cn="自身的暗耐性提升 10%。"},{skill_order="15",skill_type="特殊",skill_tag="光耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="光耐性強化",skill_name_cn="光耐性强化",skill_content_jp="自身の光耐性が10%アップ",skill_content_cn="自身的光耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="暗耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="闇耐性強化",skill_name_cn="暗耐性强化",skill_content_jp="自身の闇耐性が10%アップ",skill_content_cn="自身的暗耐性提升 10%。"},{skill_order="17",skill_type="EX",skill_tag="debuff",skill_parent="",skill_sp="",skill_tag2="必殺技",skill_name_jp="棄戦のオラトリオ",skill_name_cn="弃战的奏鸣曲",skill_content_jp="【Lv1】<br/>敵全体に物攻・物防・属攻・属防ダウン10%の効果を付与(2ターン)<br/>【Lv10】<br/>敵全体に物攻・物防・属攻・属防ダウン20%の効果を付与(3ターン)",skill_content_cn="【Lv1】<br/>赋予全体敌人物攻·物防·属攻·属防降低10%的效果(2回合)<br/>【Lv10】<br/>赋予全体敌人物攻·物防·属攻·属防降低20%的效果(3回合)",skill_boost_jp="",skill_boost_cn="",test_weak="",test_hit="",test_obj=""},},}, {owner="欧根",owner_order="172",owner_skill={{skill_order="1",skill_type="主动",skill_tag="斧",skill_parent="",skill_sp="26",skill_tag2="",skill_name_jp="連続断",skill_name_cn="连续断",skill_content_jp="敵単体に2回の斧物理攻撃(威力 90)",skill_content_cn="对敌方单体施以2次斧物理攻击(威力90)",skill_boost_jp="威力105/125/180",skill_boost_cn="威力105/125/180",test_weak=" 斧",test_hit="2",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="冰",skill_parent="",skill_sp="28",skill_tag2="",skill_name_jp="連氷衝",skill_name_cn="连冰冲",skill_content_jp="敵単体に2回の氷属性攻撃(威力 90)",skill_content_cn="对敌方单体施以2次冰属性攻击(威力90)",skill_boost_jp="威力105/125/180",skill_boost_cn="威力105/125/180",test_weak=" 冰",test_hit="2",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="回复",skill_parent="",skill_sp="15",skill_tag2="",skill_name_jp="健全化",skill_name_cn="健全化",skill_content_jp="味方単体の状態異常を回復<br/>さらに、状態異常無効化の効果を付与(一部除く/1ターン)<br/>ブーストMAX時:前衛全体化",skill_content_cn="恢复单体我方的状态异常<br/>并赋予状态异常无效化的效果(部分除外/1回合)<br/>能力提升(Boost)MAX时:前卫全体化",skill_boost_jp="ターン数2/3/4",skill_boost_cn="回合数2/3/4",test_weak="",test_hit="",test_obj=""},{skill_order="4",skill_type="主动",skill_tag="回复",skill_parent="",skill_sp="46",skill_tag2="",skill_name_jp="献身のブドウ散布薬(除自)",skill_name_cn="奉献的葡萄喷洒药(除自)",skill_content_jp="自身にダメージ(効果量 最大HPの75%)<br/>その後、自身を除く味方前後衛全体のHP回復(効力 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{owner="蒂特蕾娜",owner_order="173",owner_skill={{skill_order="1",skill_type="主动",skill_tag="光",skill_parent="",skill_sp="34",skill_tag2="",skill_name_jp="光明魔法(単体)Ⅲ",skill_name_cn="光明魔法(单体)Ⅲ",skill_content_jp="敵単体に光属性攻撃(威力 230)",skill_content_cn="对敌方单体施以光属性攻击(威力230)",skill_boost_jp="威力260/300/400",skill_boost_cn="威力260/300/400",test_weak="光",test_hit="1",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="暗",skill_parent="",skill_sp="34",skill_tag2="",skill_name_jp="暗闇魔法(単体)Ⅲ",skill_name_cn="暗魔法(单体)Ⅲ",skill_content_jp="敵単体に闇属性攻撃(威力 230)",skill_content_cn="对敌方单体施以暗属性攻击(威力230)",skill_boost_jp="威力260/300/400",skill_boost_cn="威力260/300/400",test_weak="暗",test_hit="1",test_obj="单"},{skill_order="3",skill_type="主动",skill_tag="回复",skill_parent="",skill_sp="25",skill_tag2="",skill_name_jp="SPサイクル",skill_name_cn="SP周期",skill_content_jp="自身のSP回復(回復量 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55)<br/>無窮の光効果中:同対象に光耐性ダウン15%の効果を付与(2ターン)<br/>無窮の闇効果中:攻撃回数が6回になる",skill_content_cn="对全体敌人施以3次光属性攻击(威力55)<br/>无穷光效中:赋予同对象光耐性降低15%的效果(2回合)<br/>无穷之暗效果中:攻击次数变为6次",skill_boost_jp="威力65/80/100",skill_boost_cn="威力65/80/100",test_weak="光",test_hit="3",test_obj="群",skill_up="99",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP51)",skill_up_note_cn="消費SP降低(SP51)"},{skill_order="9",skill_type="主动",skill_tag="暗,debuff",skill_parent="",skill_sp="64",skill_tag2="",skill_name_jp="墜ちたる凶星",skill_name_cn="坠落的凶星",skill_content_jp="敵全体に3回の闇属性攻撃(威力 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60)<br/>無窮の光効果中かつ無窮の闇効果中:<br/>同対象に物理・属性耐性ダウン5%の効果を付与(2ターン)<br/>【Lv10】<br/>敵単体に交互に4回ずつ光・闇属性攻撃(威力 75)<br/>無窮の光効果中かつ無窮の闇効果中:<br/>同対象に物理・属性耐性ダウン10%の効果を付与(2ターン)",skill_content_cn="【Lv1】<br/>敌方单体交替4次光・暗属性攻击(威力60)<br/>在无穷的光效果和无穷的暗效果中:<br/>赋予同对象物理属性耐性降低5%的效果(2回合)<br/>【Lv10】<br/>敌方单体交替4次光・暗属性攻击(威力75)<br/>在无穷的光效果和无穷的暗效果中:<br/>赋予同对象物理属性耐性降低10%的效果(2回合)",skill_boost_jp="",skill_boost_cn="",test_weak="",test_hit="",test_obj=""},},}, {owner="赛尔泰特",owner_order="174",owner_skill={{skill_order="1",skill_type="主动",skill_tag="弓",skill_parent="",skill_sp="25",skill_tag2="",skill_name_jp="乱れ撃ち",skill_name_cn="乱射",skill_content_jp="ランダムなターゲットに3回の弓物理攻撃(威力 55)",skill_content_cn="对随机目标施以3次弓物理攻击(威力55)",skill_boost_jp="威力65/80/100",skill_boost_cn="威力65/80/100",test_weak=" 弓",test_hit="3",test_obj="敌乱"},{skill_order="2",skill_type="主动",skill_tag="弓",skill_parent="",skill_sp="30",skill_tag2="",skill_name_jp="全体剛射",skill_name_cn="全体刚射",skill_content_jp="敵全体に弓物理攻撃(威力 150)",skill_content_cn="对全体敌人施以弓物理攻击(威力150)",skill_boost_jp="威力175/215/260",skill_boost_cn="威力175/215/260",test_weak=" 弓",test_hit="1",test_obj="敌群"},{skill_order="3",skill_type="主动",skill_tag="风,debuff",skill_parent="",skill_sp="36",skill_tag2="",skill_name_jp="風砂の調べ",skill_name_cn="风沙的调查",skill_content_jp="ランダムなターゲットに2回の風属性攻撃(威力 75)<br/>攻撃毎に腐蝕の状態異常を付与(2ターン)<br/>腐蝕:ターン終了時に物攻ダメージ&シールド-1(0にならない)",skill_content_cn="对随机目标施以2次风属性攻击(威力75)<br/>每次攻击都会造成腐蚀状态异常(2回合)<br/>腐蚀:回合结束时受到物攻伤害&护盾-1(不会变成0)",skill_boost_jp="威力90/110/150",skill_boost_cn="威力90/110/150",test_weak="风",test_hit="2",test_obj="乱"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_parent="",skill_sp="22",skill_tag2="",skill_name_jp="狩人の見極め",skill_name_cn="猎人的慧眼",skill_content_jp="自身に会心アップ15%と<br/>弓攻撃ダメージアップ15%の効果を付与(3ターン)",skill_content_cn="赋予自身会心提升15%<br/>与弓攻击伤害提升15%的效果(3回合)",skill_boost_jp="ターン数4/5/6",skill_boost_cn="回合数4/5/6",test_weak="",test_hit="",test_obj=""},{skill_order="5",skill_type="主动",skill_tag="弓,debuff",skill_parent="",skill_sp="37",skill_tag2="",skill_name_jp="壊残の矢",skill_name_cn="坏残之矢",skill_content_jp="敵単体に弓物理攻撃(威力 170)<br/>攻撃対象が腐蝕状態の時<br/>さらに、同対象に物理耐性ダウン10%の効果を付与(2ターン)<br/>ただし、攻撃対象の腐蝕状態を回復する",skill_content_cn="对敌方单体施以弓物理攻击(威力170)<br/>当攻击目标处于腐蚀状态时<br/>赋予该对象物理耐性降低10%的效果(2回合)<br/>但会驱散攻击目标的腐蚀状态",skill_boost_jp="威力200/240/350",skill_boost_cn="威力200/240/350",test_weak="弓",test_hit="1",test_obj="单"},{skill_order="6",skill_type="主动",skill_tag="风,debuff",skill_parent="",skill_sp="53",skill_tag2="",skill_name_jp="砂塵の嵐",skill_name_cn="沙尘之岚",skill_content_jp="敵全体に2回の風属性攻撃(威力 80)<br/>さらに、腐蝕の状態異常を付与(2ターン)<br/>腐蝕:ターン終了時に物攻ダメージ&シールド-1(0にならない)",skill_content_cn="对全体敌人施以2次风属性攻击(威力80)<br/>并赋予腐蚀状态异常(2回合)<br/>腐蚀:回合结束时受到物攻伤害&护盾-1(不会变成0)",skill_boost_jp="威力90/105/130",skill_boost_cn="威力90/105/130",test_weak="风",test_hit="2",test_obj="群",skill_up="88",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP42)",skill_up_note_cn="消費SP降低(SP42)"},{skill_order="7",skill_type="主动",skill_tag="弓",skill_parent="",skill_sp="42",skill_tag2="",skill_name_jp="蝕みの獄射",skill_name_cn="侵蚀之狱射",skill_content_jp="敵単体に弓物理攻撃(威力 230)<br/>攻撃対象が腐蝕状態の時威力が1.3倍",skill_content_cn="对敌方单体施以弓物理攻击(威力230)<br/>攻击对象腐蚀状态时威力提升1.3倍",skill_boost_jp="威力260/300/400",skill_boost_cn="威力260/300/400",test_weak="弓",test_hit="1",test_obj="单",skill_up="96",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP34)",skill_up_note_cn="消費SP降低(SP34)"},{skill_order="8",skill_type="主动",skill_tag="弓,debuff",skill_parent="",skill_sp="64",skill_tag2="",skill_name_jp="砂塵の矢",skill_name_cn="沙尘之矢",skill_content_jp="敵全体に2回の弓物理攻撃(威力 95)<br/>さらに、腐蝕の状態異常を付与(2ターン)<br/>腐蝕:ターン終了時に物攻ダメージ&シールド-1(0にならない)",skill_content_cn="对敌人全体施以2次弓物理攻击(威力95)<br/>并赋予腐蚀状态异常(2回合)<br/>腐蚀:回合结束时受到物攻伤害&护盾-1(不会变成0)",skill_boost_jp="威力110/130/150",skill_boost_cn="威力110/130/150",test_weak="弓",test_hit="2",test_obj="群",skill_up="99",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP51)",skill_up_note_cn="消費SP降低(SP51)"},{skill_order="9",skill_type="主动",skill_tag="弓,debuff",skill_parent="",skill_sp="300",skill_tag2="",skill_name_jp="崩壊の矢",skill_name_cn="崩坏之矢",skill_content_jp="敵単体に弓物理攻撃(威力 530)<br/>攻撃対象が腐蝕状態の時威力が1.5倍になり<br/>さらに、同対象に物理耐性ダウン10%の効果を付与(2ターン)<br/>ただし、攻撃対象の腐蝕状態を回復する",skill_content_cn="对敌方单体施以弓物理攻击(威力530)<br/>当攻击目标处于腐蚀状态时,威力提升1.5倍<br/>并赋予该对象物理耐性降低10%的效果(2回合)<br/>但会驱散攻击目标的腐蚀状态",skill_boost_jp="威力560/700/900",skill_boost_cn="威力560/700/900",test_weak="弓",test_hit="1",test_obj="单",skill_up="100",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP240)",skill_up_note_cn="消費SP降低(SP67)"},{skill_order="10",skill_type="主动",skill_tag="弓,debuff",skill_parent="",skill_sp="66",skill_tag2="灯火の加護",skill_name_jp="砂礫の矢",skill_name_cn="沙砾之矢",skill_content_jp="敵単体に3回の弓物理攻撃(威力 85)<br/>さらに、腐蝕の状態異常を付与(2ターン)<br/>腐蝕:ターン終了時に物攻ダメージ&シールド-1(0にならない)",skill_content_cn="对敌方单体施以3次弓物理攻击(威力85)<br/>并赋予腐蚀状态异常(2回合)<br/>腐蚀:回合结束时受到物攻伤害&护盾-1(不会变成0)",skill_boost_jp="威力95/110/140",skill_boost_cn="威力95/110/140",test_weak="弓",test_hit="3",test_obj="单"},{skill_order="11",skill_type="被动",skill_tag="精力自动回复",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="砂塵の加護",skill_name_cn="沙尘的加护",skill_content_jp="腐蝕状態の敵がいる時<br/>自身にSP自動回復の効果を付与(回復量 最大SPの10%)",skill_content_cn="存在腐蚀状态的敌人时<br/>赋予自身SP自动回复的效果(回复量最大SP的10%)"},{skill_order="12",skill_type="被动",skill_tag="物攻提升,会心提升,精力自动回复",skill_parent="11",skill_sp="",skill_tag2="進化",skill_name_jp="砂塵の加護",skill_name_cn="沙尘的加护",skill_content_jp="腐蝕状態の敵がいる時<br/>自身にSP自動回復の効果を付与(回復量 最大SPの10%)と<br/>物攻・会心アップ10%の効果を付与",skill_content_cn="存在腐蚀状态的敌人时<br/>赋予自身SP自动回复的效果(回复量最大SP的10%)<br/>并赋予物攻・会心提升10%的效果"},{skill_order="13",skill_type="被动",skill_tag="物攻提升,弓伤害提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="デトフ族の狩猟術",skill_name_cn="德托夫族的狩猎术",skill_content_jp="物理耐性ダウン状態の敵がいる時<br/>味方前衛全体に物攻アップ15%と<br/>弓攻撃ダメージアップ15%の効果を付与",skill_content_cn="当敌人处于物理耐性降低状态时<br/>我方前卫全体攻击提升15%<br/>弓攻击伤害提升15%的效果"},{skill_order="14",skill_type="被动",skill_tag="",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="異常効果延長(与)",skill_name_cn="异常效果延长(与)",skill_content_jp="自身が状態異常を付与した際の<br/>効果を1ターン延長(一部除く/重複不可)",skill_content_cn="当自身出现异常状态时<br/>效果延长1回合(部分除外/不可重复)"},{skill_order="15",skill_type="特殊",skill_tag="雷耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="雷耐性強化",skill_name_cn="雷耐性强化",skill_content_jp="自身の雷耐性が10%アップ",skill_content_cn="自身的雷耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="风耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="風耐性強化",skill_name_cn="风耐性强化",skill_content_jp="自身の風耐性が10%アップ",skill_content_cn="自身的风耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="雷耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="雷耐性強化",skill_name_cn="雷耐性强化",skill_content_jp="自身の雷耐性が10%アップ",skill_content_cn="自身的雷耐性提升 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{owner="索洛涅",owner_order="175",owner_skill={{skill_order="1",skill_type="主动",skill_tag="短剑",skill_parent="",skill_sp="25",skill_tag2="",skill_name_jp="トリプルスティング",skill_name_cn="三重爆破",skill_content_jp="敵単体に3回の短剣物理攻撃(威力 55)",skill_content_cn="对单体敌人施以3次短剑物理攻击(威力 55)",skill_boost_jp="威力65/80/100",skill_boost_cn="威力65/80/100",test_weak="短剑",test_hit="3",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="暗",skill_parent="",skill_sp="27",skill_tag2="",skill_name_jp="闇夜重ね",skill_name_cn="暗夜重重呢",skill_content_jp="敵単体に3回の闇属性攻撃(威力 55)",skill_content_cn="对敌方单体施以3次暗属性攻击(威力55)",skill_boost_jp="威力65/80/100",skill_boost_cn="威力65/80/100",test_weak="暗",test_hit="3",test_obj="单"},{skill_order="3",skill_type="主动",skill_tag="短剑",skill_parent="",skill_sp="27",skill_tag2="",skill_name_jp="ライフスティールダガー",skill_name_cn="盗命短刃",skill_content_jp="敵単体に2回の短剣物理攻撃(威力 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65)<br/>弱点以外でもシールドポイントを削る",skill_content_cn="对全体敌人施以3次短剑物理攻击(威力65)<br/>即使非弱点也会削减护盾点数",skill_boost_jp="威力75/90/115",skill_boost_cn="威力75/90/115",test_weak="短剑",test_hit="3",test_obj="群",skill_up="88",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP61)",skill_up_note_cn="消費SP降低(SP61)"},{skill_order="7",skill_type="主动",skill_tag="暗,debuff",skill_parent="",skill_sp="77",skill_tag2="",skill_name_jp="漆黒のとばり",skill_name_cn="暗幕",skill_content_jp="敵全体に3回の闇属性攻撃(威力 65)<br/>ブーストMAX時:<br/>同対象に”物理攻撃(一部除く)を必ず外す”特殊効果を付与(1回)",skill_content_cn="对全体敌人施以3次暗属性攻击(威力65)<br/>Boost 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230)<br/>自身の行動順が早いほど威力アップ<br/>最大2倍(1番目時)",skill_content_cn="对敌方单体施以短剑物理攻击(威力170)<br/>自身行动顺序越靠前,威力越大<br/>最大3倍(第一个行动)",skill_boost_jp="威力260/300/400",skill_boost_cn="威力260/300/400",test_weak="短剑",test_hit="1",test_obj="单"},{skill_order="10",skill_type="主动",skill_tag="短剑,debuff",skill_parent="",skill_sp="84",skill_tag2="",skill_name_jp="スニークアサルト",skill_name_cn="潜行突袭",skill_content_jp="敵全体に3回の短剣物理攻撃(威力 80)<br/>自身の行動順が1番目の時<br/>さらに、攻撃対象に物攻・物防ダウン15%の効果を付与(2ターン)",skill_content_cn="对全体敌人施以3次短剑物理攻击(威力80)<br/>当自身的行动顺序排在第一位时<br/>赋予攻击目标物攻·物防降低15%的效果(2回合)",skill_boost_jp="威力90/105/130",skill_boost_cn="威力90/105/130",test_weak="短剑",test_hit="3",test_obj="群",skill_up="100",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP67)",skill_up_note_cn="消費SP降低(SP67)"},{skill_order="11",skill_type="主动",skill_tag="短剑,debuff",skill_parent="",skill_sp="55",skill_tag2="灯火の加護",skill_name_jp="スニークラッシュ",skill_name_cn="潜行破坏",skill_content_jp="ランダムなターゲットに3回の短剣物理攻撃(威力 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50000)の効果を付与",skill_content_cn="存在处于破防状态的敌人时<br/>赋予自身必定暴击<br/>与伤害上限提升(效果量50000)的效果"},{skill_order="14",skill_type="被动",skill_tag="特定技能连续化",skill_parent="",skill_sp="",skill_tag2="灯火の加護",skill_name_jp="底力:残影",skill_name_cn="底力:残影",skill_content_jp="(準備Turn:3/再使用Turn:5)<br/>コマンド選択時、自身に特殊効果”残影”を付与(1ターン)<br/>残影:使用するアビリティを2回発動する(追加発動分はSP消費なし)",skill_content_cn="(准备Turn: 3/再使用Turn:5)<br/>选择指令时,赋予自身特殊效果“残影”(1回合)<br/>残影:使用的技能发动2次(追加发动部分无SP消耗)"},{skill_order="15",skill_type="特殊",skill_tag="光耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="光耐性強化",skill_name_cn="光耐性强化",skill_content_jp="自身の光耐性が10%アップ",skill_content_cn="自身的光耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="暗耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="闇耐性強化",skill_name_cn="暗耐性强化",skill_content_jp="自身の闇耐性が10%アップ",skill_content_cn="自身的暗耐性提升 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140)",skill_content_cn="对敌方单体施以剑物理攻击(威力140)",skill_boost_jp="威力170/210/300",skill_boost_cn="威力170/210/300",test_weak="剑",test_hit="1",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_parent="",skill_sp="12",skill_tag2="",skill_name_jp="回復魔法(単体)",skill_name_cn="回复魔法(单体)",skill_content_jp="味方単体のHP回復(効力 100)",skill_content_cn="恢复我方单体HP(效力100)",skill_boost_jp="効力120/160/220",skill_boost_cn="效力120/160/220",test_weak="",test_hit="",test_obj=""},{skill_order="3",skill_type="主动",skill_tag="剑",skill_parent="",skill_sp="18",skill_tag2="",skill_name_jp="連続斬り",skill_name_cn="连续斩击",skill_content_jp="敵単体に2回の剣物理攻撃(威力 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90)",skill_content_cn="对敌方单体施以2次短剑物理攻击(威力90)",skill_boost_jp="威力105/125/180",skill_boost_cn="威力105/125/180",test_weak="短剑",test_hit="2",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="buff",skill_parent="",skill_sp="22",skill_tag2="",skill_name_jp="ナイフ研ぎ",skill_name_cn="磨刀",skill_content_jp="自身に物攻アップ15%と<br/>短剣攻撃ダメージアップ15%の効果を付与(3ターン)",skill_content_cn="自身物理攻击提升 15%<br/>赋予短剑攻击伤害提升15%的效果(3回合)",skill_boost_jp="ターン数4/5/6",skill_boost_cn="回合数4/5/6",test_weak="",test_hit="",test_obj=""},{skill_order="3",skill_type="主动",skill_tag="短剑,debuff",skill_parent="",skill_sp="22",skill_tag2="",skill_name_jp="ブラッドエッジ",skill_name_cn="血边缘",skill_content_jp="敵単体に短剣物理攻撃(威力 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55)<br/>さらに、自身に会心・速度アップ20%の効果を付与(2ターン)<br/>※行動順影響は2ターン目",skill_content_cn="回合开始时,抢先行动<br/>对全体敌人施以3次短剑物理攻击(威力55)<br/>并赋予自身会心·速度提升20%的效果(2回合)<br/>※行动顺序影响从第2回合开始",skill_boost_jp="威力65/80/100",skill_boost_cn="威力65/80/100",test_weak="短剑",test_hit="3",test_obj="群",skill_up="96",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP75)",skill_up_note_cn="消費SP降低(SP75)"},{skill_order="8",skill_type="主动",skill_tag="短剑,暗,debuff",skill_parent="",skill_sp="57",skill_tag2="",skill_name_jp="闇の残針",skill_name_cn="暗的残针",skill_content_jp="敵単体に短剣物理攻撃(威力 230)<br/>闇弱点を突ける(ダメージ計算は短剣物理)<br/>さらに、物攻・属攻ダウン20%の効果を付与(2ターン)",skill_content_cn="对敌方单体施以短剑物理攻击(威力 230)<br/>并攻击暗弱点(伤害以短剑物理计算)<br/>并赋予物攻·属攻降低20%的效果(2回合)",skill_boost_jp="威力260/300/400",skill_boost_cn="威力260/300/400",test_weak="短剑",test_hit="1",test_obj="单",skill_up="99",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP46)",skill_up_note_cn="消費SP降低(SP46)"},{skill_order="9",skill_type="主动",skill_tag="短剑",skill_parent="",skill_sp="68",skill_tag2="",skill_name_jp="クインタプルエッジ",skill_name_cn="五进制边缘",skill_content_jp="敵単体に5回の短剣物理攻撃(威力 35)<br/>自身の状態効果アイコンが6個以上の時威力が1.2倍",skill_content_cn="对敌方单体施以5次短剑物理攻击(威力35)<br/>自身状态效果图像6个以上时威力提升1.2倍",skill_boost_jp="威力45/55/80",skill_boost_cn="威力45/55/80",test_weak="短剑",test_hit="5",test_obj="单",skill_up="100",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP54)",skill_up_note_cn="消費SP降低(SP54)"},{skill_order="10",skill_type="主动",skill_tag="短剑,暗",skill_parent="9",skill_sp="68",skill_tag2="進化",skill_name_jp="クインタプルエッジ",skill_name_cn="五进制边缘",skill_content_jp="敵単体に5回の短剣物理攻撃(威力 35)<br/>闇弱点を突ける(ダメージ計算は短剣物理)<br/>自身の状態効果アイコンが6個以上の時威力が1.2倍",skill_content_cn="对敌方单体施以5次短剑物理攻击(威力35)<br/>并攻击暗弱点(伤害以短剑物理计算)<br/>自身状态栏6个以上时威力提升1.2倍",skill_boost_jp="威力45/55/80",skill_boost_cn="威力45/55/80",test_weak="短剑,暗",test_hit="5",test_obj="单"},{skill_order="11",skill_type="主动",skill_tag="短剑",skill_parent="",skill_sp="300",skill_tag2="灯火の加護",skill_name_jp="心臓穿ち",skill_name_cn="刺穿心脏",skill_content_jp="敵単体に短剣物理攻撃(威力 530)",skill_content_cn="对敌方单体施以短剑物理攻击(威力530)",skill_boost_jp="威力560/700/900",skill_boost_cn="威力560/700/900",test_weak="短剑",test_hit="1",test_obj="单"},{skill_order="12",skill_type="被动",skill_tag="物攻提升,会心提升,短剑伤害提升,速度降低",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="黒蛇の鎖",skill_name_cn="黑蛇的锁链",skill_content_jp="自身に物攻・会心アップ15%と<br/>短剣攻撃ダメージアップ15%の効果を付与<br/>ただし、自身に速度ダウン15%の効果を付与",skill_content_cn="对自身的攻击和会心提升15%<br/>短剑攻击伤害提升 15%<br/>但是,它会给自身带来15%的速度降低效果。"},{skill_order="13",skill_type="被动",skill_tag="特定技能连续化",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="神経を研ぎ澄ます",skill_name_cn="磨砺神经",skill_content_jp="行動選択フェイズ開始時に50%の確率で<br/>使用する攻撃アビリティを2回発動する効果を付与<br/>(1ターン/ターン延長不可/<br/>同系統の効果重複不可/追加発動分はSP消費無し)",skill_content_cn="行动选择阶段开始时有50%的概率<br/>赋予发动两次攻击技能的效果<br/>(1回合/回合不可延长/<br/>同系统的效果不可重复/追加发动部分无SP消耗)"},{skill_order="14",skill_type="被动",skill_tag="物攻提升",skill_parent="",skill_sp="",skill_tag2="灯火の加護",skill_name_jp="決意",skill_name_cn="决心",skill_content_jp="自身に物攻アップ15%の効果を付与",skill_content_cn="赋予自身15%的物攻效果"},{skill_order="15",skill_type="特殊",skill_tag="光耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="光耐性強化",skill_name_cn="光耐性强化",skill_content_jp="自身の光耐性が10%アップ",skill_content_cn="自身的光耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="暗耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="闇耐性強化",skill_name_cn="暗耐性强化",skill_content_jp="自身の闇耐性が10%アップ",skill_content_cn="自身的暗耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="光耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="光耐性強化",skill_name_cn="光耐性强化",skill_content_jp="自身の光耐性が10%アップ",skill_content_cn="自身的光耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+10000",skill_name_cn="伤害上限+10000",skill_content_jp="自身のダメージ上限が10000アップ",skill_content_cn="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+20000",skill_name_cn="伤害上限+20000",skill_content_jp="自身のダメージ上限が20000アップ",skill_content_cn="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="短剑,暗",skill_parent="",skill_sp="",skill_tag2="必殺技",skill_name_jp="シガレットエンド",skill_name_cn="香烟端",skill_content_jp="【Lv1】<br/>敵単体に6回の短剣物理攻撃(威力 65)<br/>闇弱点を突ける(ダメージ計算は短剣物理)<br/>自身の状態効果アイコンが8個以上の時威力が1.5倍<br/>【Lv10】<br/>敵単体に6回の短剣物理攻撃(威力 80)<br/>闇弱点を突ける(ダメージ計算は短剣物理)<br/>自身の状態効果アイコンが8個以上の時威力が1.5倍",skill_content_cn="【Lv1】<br/>对敌方单体施以6次短剑物理攻击(威力65)<br/>并攻击暗弱点(伤害以短剑物理计算)<br/>自身状态栏8个以上时威力提升1.5倍<br/>【Lv10】<br/>对敌方单体施以6次短剑物理攻击(威力80)<br/>并攻击暗弱点(伤害以短剑物理计算)<br/>自身状态栏8个以上时威力提升1.5倍",skill_boost_jp="",skill_boost_cn="",test_weak="",test_hit="",test_obj=""},{skill_order="21",skill_type="EX",skill_tag="短剑,暗,debuff",skill_parent="",skill_sp="",skill_tag2="EXアビリティ",skill_name_jp="黒闇の残針",skill_name_cn="暗的残针",skill_content_jp="敵単体に短剣物理攻撃(威力 230)<br/>闇弱点を突ける(ダメージ計算は短剣物理)<br/>さらに、物攻・物防・属攻・属防ダウン15%<br/>の効果を付与(2ターン)<br/>【使用条件】自身の必殺技を1回以上使用する",skill_content_cn="对敌方单体施以短剑物理攻击(威力 230)<br/>并攻击暗弱点(伤害以短剑物理计算)<br/>并赋予物攻・物防・属攻・属防降低15%的效果(2回合)<br/>【使用条件】至少使用一次自身的极限技。",skill_boost_jp="威力260/300/400",skill_boost_cn="威力260/300/400",test_weak="",test_hit="",test_obj=""},},}, {owner="欧修忒",owner_order="178",owner_skill={{skill_order="1",skill_type="主动",skill_tag="弓",skill_parent="",skill_sp="18",skill_tag2="",skill_name_jp="射かける",skill_name_cn="射かける",skill_content_jp="敵単体に弓物理攻撃(威力 90)<br/>特定の支炎獣を連れていると攻撃を追加<br/>アカラ:さらに、アカラを呼び出し2回の剣物理攻撃(威力 90)<br/>剣物理攻撃は槍・斧弱点を突ける(ダメージ計算は剣物理)<br/>マヒナ:さらに、マヒナを呼び出し2回の雷属性攻撃(威力 90)<br/>雷属性攻撃は風・光弱点を突ける(ダメージ計算は雷属性)",skill_content_cn="敵単体に弓物理攻撃(威力 90)<br/>特定の支炎獣を連れていると攻撃を追加<br/>アカラ:さらに、アカラを呼び出し2回の剣物理攻撃(威力 90)<br/>剣物理攻撃は槍・斧弱点を突ける(ダメージ計算は剣物理)<br/>マヒナ:さらに、マヒナを呼び出し2回の雷属性攻撃(威力 90)<br/>雷属性攻撃は風・光弱点を突ける(ダメージ計算は雷属性)",skill_boost_jp="威力105/125/180",skill_boost_cn="威力105/125/180",test_weak="弓",test_hit="1",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="剑,枪,斧,弓",skill_parent="1",skill_sp="18",skill_tag2="技変化",skill_name_jp="けしかける(アカラ)",skill_name_cn="けしかける(アカラ)",skill_content_jp="敵単体に弓物理攻撃(威力 90)<br/>さらに、アカラを呼び出し2回の剣物理攻撃(威力 90)<br/>剣物理攻撃は槍・斧弱点を突ける(ダメージ計算は剣物理)",skill_content_cn="敵単体に弓物理攻撃(威力 90)<br/>さらに、アカラを呼び出し2回の剣物理攻撃(威力 90)<br/>剣物理攻撃は槍・斧弱点を突ける(ダメージ計算は剣物理)",skill_boost_jp="威力105/125/180",skill_boost_cn="威力105/125/180",test_weak="剑,枪,斧,弓",test_hit="1",test_obj="单"},{skill_order="3",skill_type="主动",skill_tag="弓,雷,风,光",skill_parent="1",skill_sp="18",skill_tag2="技変化",skill_name_jp="けしかける(マヒナ)",skill_name_cn="けしかける(マヒナ)",skill_content_jp="敵単体に弓物理攻撃(威力 90)<br/>さらに、マヒナを呼び出し2回の雷属性攻撃(威力 90)<br/>雷属性攻撃は風・光弱点を突ける(ダメージ計算は雷属性)",skill_content_cn="敵単体に弓物理攻撃(威力 90)<br/>さらに、マヒナを呼び出し2回の雷属性攻撃(威力 90)<br/>雷属性攻撃は風・光弱点を突ける(ダメージ計算は雷属性)",skill_boost_jp="威力105/125/180",skill_boost_cn="威力105/125/180",test_weak="弓,雷,风,光",test_hit="1",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="弓",skill_parent="",skill_sp="25",skill_tag2="",skill_name_jp="れんぞくうち",skill_name_cn="れんぞくうち",skill_content_jp="敵単体に弓物理攻撃<br/>ブーストLvに応じて攻撃回数増加(威力 75/2回)",skill_content_cn="弓物理攻击敌人单体<br/>ブーストLvに応じて攻撃回数増加(威力 75/2回)",skill_boost_jp="威力65/55/60 攻撃回数3/4/5回",skill_boost_cn="威力65/55/60 攻撃回数3/4/5回",test_weak="弓",test_hit="1",test_obj="单"},{skill_order="5",skill_type="主动",skill_tag="雷",skill_parent="",skill_sp="40",skill_tag2="",skill_name_jp="乱れ雷鳥",skill_name_cn="乱れ雷鳥",skill_content_jp="ランダムなターゲットに3回の雷属性攻撃(威力 65)",skill_content_cn="对随机目标施以3次雷属性攻击(威力65)",skill_boost_jp="威力75/90/120",skill_boost_cn="威力75/90/120",test_weak="雷",test_hit="3",test_obj="敌乱"},{skill_order="6",skill_type="主动",skill_tag="斧,buff",skill_parent="",skill_sp="52",skill_tag2="",skill_name_jp="かいたい",skill_name_cn="かいたい",skill_content_jp="敵単体に斧物理攻撃(威力 170)<br/>さらに、自身にHP自動回復(効力 80)と<br/>物攻・速度アップ15%の効果を付与(2ターン)<br/>攻撃対象がブレイク中の時威力が1.3倍<br/>※行動順影響は2ターン目",skill_content_cn="对敌方单体施以斧物理攻击(威力170)<br/>さらに、自身にHP自動回復(効力 80)と<br/>物攻・速度アップ15%の効果を付与(2ターン)<br/>攻撃対象がブレイク中の時威力が1.3倍<br/>※行动顺序影响从第2回合开始",skill_boost_jp="威力200/240/350",skill_boost_cn="威力200/240/350",test_weak="斧",test_hit="1",test_obj="单"},{skill_order="7",skill_type="主动",skill_tag="debuff",skill_parent="",skill_sp="45",skill_tag2="",skill_name_jp="ねんちゃく糸",skill_name_cn="ねんちゃく糸",skill_content_jp="敵単体に”鈍足”の効果を付与(2ターン)<br/>鈍足:速度ダウン(効果量 9999)の効果<br/>※行動順影響は2ターン目",skill_content_cn="敵単体に”鈍足”の効果を付与(2ターン)<br/>鈍足:速度ダウン(効果量 9999)の効果<br/>※行动顺序影响从第2回合开始",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj=""},{skill_order="8",skill_type="主动",skill_tag="buff",skill_parent="",skill_sp="52",skill_tag2="",skill_name_jp="獣王無尽",skill_name_cn="獣王無尽",skill_content_jp="自身に物攻・速度アップ15%の効果(3ターン)と<br/>物理攻撃(一部除く)を必ず回避する効果を付与(1回)<br/>※行動順影響は2ターン目",skill_content_cn="自身に物攻・速度アップ15%の効果(3ターン)と<br/>赋予一定避免物理攻击(部分除外)的效果(1次)<br/>※行动顺序影响从第2回合开始",skill_boost_jp="ターン数4/5/6 回数2/3/4回",skill_boost_cn="ターン数4/5/6 回数2/3/4回",test_weak="",test_hit="",test_obj="",skill_up="88",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP42)",skill_up_note_cn="消費SP降低(SP42)"},{skill_order="9",skill_type="主动",skill_tag="弓",skill_parent="",skill_sp="24",skill_tag2="",skill_name_jp="ひきうち",skill_name_cn="ひきうち",skill_content_jp="敵単体に弓物理攻撃(威力 170)<br/>行動完了後、後衛に移動する(交代として扱われない)<br/>さらに、使用した次のターンに素早く行動",skill_content_cn="对敌方单体施以弓物理攻击(威力170)<br/>行动结束后,移动到后卫位置<br/>并使用快速行动到下一个回合",skill_boost_jp="威力200/240/350",skill_boost_cn="威力200/240/350",test_weak="弓",test_hit="1",test_obj="单",skill_up="96",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP19)",skill_up_note_cn="消費SP降低(SP19)"},{skill_order="10",skill_type="主动",skill_tag="弓",skill_parent="",skill_sp="60",skill_tag2="弱点外",skill_name_jp="曲射",skill_name_cn="曲射",skill_content_jp="敵単体に3回の弓物理攻撃(威力 85)<br/>弱点以外でもシールドポイントを削る",skill_content_cn="对敌方单体施以3次弓物理攻击(威力85)<br/>即使非弱点也会削减护盾点数",skill_boost_jp="威力95/110/140",skill_boost_cn="威力95/110/140",test_weak="弓",test_hit="3",test_obj="单",skill_up="99",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP48)",skill_up_note_cn="消費SP降低(SP48)"},{skill_order="11",skill_type="主动",skill_tag="弓",skill_parent="",skill_sp="82",skill_tag2="",skill_name_jp="どとうの矢",skill_name_cn="どとうの矢",skill_content_jp="ランダムなターゲットに6回の弓物理攻撃(威力 40)",skill_content_cn="对随机目标施以6次弓物理攻击(威力40)",skill_boost_jp="威力45/50/70",skill_boost_cn="威力45/50/70",test_weak="弓",test_hit="6",test_obj="乱",skill_up="100",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP66)",skill_up_note_cn="消費SP降低(SP66)"},{skill_order="12",skill_type="主动",skill_tag="buff",skill_parent="",skill_sp="40",skill_tag2="灯火の加護",skill_name_jp="巻き狩り",skill_name_cn="巻き狩り",skill_content_jp="味方前衛全体に物攻・会心アップ15%の効果を付与(2ターン)",skill_content_cn="味方前衛全体に物攻・会心アップ15%の効果を付与(2ターン)",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj=""},{skill_order="13",skill_type="被动",skill_tag="物攻提升,暴击伤害提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="物攻・会心威力強化Ⅱ",skill_name_cn="物攻・会心威力強化Ⅱ",skill_content_jp="自身に物攻アップ15%と<br/>クリティカル時のダメージアップ15%の効果を付与",skill_content_cn="自身物理攻击提升 15%<br/>赋予暴击时伤害提升15%的效果"},{skill_order="14",skill_type="被动",skill_tag="特定技能连续化",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ブレイクアクト",skill_name_cn="休息时间",skill_content_jp="自身が敵をブレイクさせた時<br/>自身に使用する攻撃アビリティを2回発動する効果を付与<br/>(2ターン/ターン延長不可/追加発動分はSP消費無し)<br/>※効果影響は次行動から",skill_content_cn="当自身使敌人破防时<br/>赋予自身使用的攻击技能2次发动的效果<br/>(2回合/回合不可延长/追加发动部分无SP消耗)<br/>※効果影響は次行動から"},{skill_order="15",skill_type="被动",skill_tag="特定技能连续化,弓耐性降低",skill_parent="14",skill_sp="",skill_tag2="進化",skill_name_jp="ブレイクアクト",skill_name_cn="ブレイクアクト",skill_content_jp="自身が敵をブレイクさせた時<br/>ブレイクさせた敵に弓耐性ダウン15%の効果を付与(2ターン)<br/>さらに、自身に使用する攻撃アビリティを2回発動する効果を付与<br/>(2ターン/ターン延長不可/追加発動分はSP消費無し)<br/>※効果影響は次行動から",skill_content_cn="当自身使敌人破防时<br/>ブレイクさせた敵に弓耐性ダウン15%の効果を付与(2ターン)<br/>さらに、自身に使用する攻撃アビリティを2回発動する効果を付与<br/>(2回合/回合不可延长/追加发动部分无SP消耗)<br/>※効果影響は次行動から"},{skill_order="16",skill_type="被动",skill_tag="",skill_parent="",skill_sp="",skill_tag2="灯火の加護",skill_name_jp="底力:獣の力",skill_name_cn="底力:獣の力",skill_content_jp="(準備Turn:1/再使用Turn:4)<br/>コマンド選択時、自身に特殊効果”獣の力”を付与(1ターン)<br/>獣の力:アビリティ編成が以下の内容になる<br/>獣の爪:敵全体に弓物理攻撃<br/>獣の咆哮:敵全体に物防・属防ダウンの効果を付与<br/> さらに、弱点に関係なくシールドポイントを1削る<br/>獣の牙:敵単体に弓物理攻撃",skill_content_cn="(準備Turn:1/再使用Turn:4)<br/>コマンド選択時、自身に特殊効果”獣の力”を付与(1ターン)<br/>獣の力:アビリティ編成が以下の内容になる<br/>獣の爪:敵全体に弓物理攻撃<br/>獣の咆哮:敵全体に物防・属防ダウンの効果を付与<br/> さらに、弱点に関係なくシールドポイントを1削る<br/>獣の牙:敵単体に弓物理攻撃"},{skill_order="17",skill_type="被动",skill_tag="弓",skill_parent="16",skill_sp="1",skill_tag2="技変化",skill_name_jp="獣の爪",skill_name_cn="獣の爪",skill_content_jp="敵全体に弓物理攻撃(威力 240)",skill_content_cn="敵全体に弓物理攻撃(威力 240)"},{skill_order="18",skill_type="被动",skill_tag="debuff",skill_parent="16",skill_sp="1",skill_tag2="技変化",skill_name_jp="獣の咆哮",skill_name_cn="獣の咆哮",skill_content_jp="敵全体に物防・属防ダウンの効果を付与(2ターン)<br/>さらに、弱点に関係なくシールドポイントを1削る",skill_content_cn="敵全体に物防・属防ダウンの効果を付与(2ターン)<br/>さらに、弱点に関係なくシールドポイントを1削る"},{skill_order="19",skill_type="被动",skill_tag="弓",skill_parent="16",skill_sp="1",skill_tag2="技変化",skill_name_jp="獣の牙",skill_name_cn="兽牙",skill_content_jp="敵単体に弓物理攻撃(威力 290)",skill_content_cn="对敌方单体施以弓物理攻击(威力290)"},{skill_order="20",skill_type="特殊",skill_tag="风耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="風耐性強化",skill_name_cn="风耐性强化",skill_content_jp="自身の風耐性が10%アップ",skill_content_cn="自身的风耐性提升 10%。"},{skill_order="21",skill_type="特殊",skill_tag="雷耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="雷耐性強化",skill_name_cn="雷耐性强化",skill_content_jp="自身の雷耐性が10%アップ",skill_content_cn="自身的雷耐性提升 10%。"},{skill_order="22",skill_type="特殊",skill_tag="风耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="風耐性強化",skill_name_cn="风耐性强化",skill_content_jp="自身の風耐性が10%アップ",skill_content_cn="自身的风耐性提升 10%。"},{skill_order="23",skill_type="EX",skill_tag="弓,雷",skill_parent="",skill_sp="",skill_tag2="必殺技",skill_name_jp="雷凰閃弓",skill_name_cn="雷凰閃弓",skill_content_jp="【Lv1】<br/>敵全体に5回の弓物理攻撃(威力 65)<br/>雷弱点を突ける(ダメージ計算は弓物理)<br/>【Lv10】<br/>敵全体に5回の弓物理攻撃(威力 75)<br/>雷弱点を突ける(ダメージ計算は弓物理)",skill_content_cn="【Lv1】<br/>敵全体に5回の弓物理攻撃(威力 65)<br/>并攻击雷弱点(伤害以弓物理计算)<br/>【Lv10】<br/>敵全体に5回の弓物理攻撃(威力 75)<br/>并攻击雷弱点(伤害以弓物理计算)",skill_boost_jp="",skill_boost_cn="",test_weak="",test_hit="",test_obj=""},{skill_order="24",skill_type="EX",skill_tag="弓",skill_parent="",skill_sp="",skill_tag2="EXアビリティ",skill_name_jp="疾走雨矢",skill_name_cn="疾走雨矢",skill_content_jp="ターン中、素早く行動し<br/>敵全体に4回の弓物理攻撃(威力 45)<br/>【使用条件】ブレイク中の敵がいない時",skill_content_cn="回合开始时,抢先行动<br/>对全体敌人施以4次弓物理攻击(威力45)<br/>【使用条件】当突破中没有敌人时",skill_boost_jp="威力55/65/80",skill_boost_cn="威力55/65/80",test_weak="",test_hit="",test_obj=""},},}, {owner="葛利格",owner_order="179",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑",skill_parent="",skill_sp="32",skill_tag2="",skill_name_jp="強斬り",skill_name_cn="强斩",skill_content_jp="敵単体に剣物理攻撃(威力 230)",skill_content_cn="剑对敌方单体施以物理攻击(威力 230)",skill_boost_jp="威力260/300/400",skill_boost_cn="威力260/300/400",test_weak="剑",test_hit="1",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="火",skill_parent="",skill_sp="28",skill_tag2="",skill_name_jp="連炎衝",skill_name_cn="连炎冲",skill_content_jp="敵単体に2回の火属性攻撃(威力 90)",skill_content_cn="对敌方单体施以2次火属性攻击(威力90)",skill_boost_jp="威力105/125/180",skill_boost_cn="威力105/125/180",test_weak=" 火",test_hit="2",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="剑",skill_parent="",skill_sp="44",skill_tag2="",skill_name_jp="真一文字斬り",skill_name_cn="真一文字斩",skill_content_jp="敵全体に剣物理攻撃(威力 180)",skill_content_cn="对全体敌人施以剑物理攻击(威力180)",skill_boost_jp="威力205/245/300",skill_boost_cn="威力205/245/300",test_weak="剑",test_hit="1",test_obj="群"},{skill_order="4",skill_type="主动",skill_tag="伤害減少",skill_parent="",skill_sp="26",skill_tag2="",skill_name_jp="鉄壁城砦",skill_name_cn="铁壁堡垒",skill_content_jp="自身に1度だけダメージ減少50%(一部除く)の効果を付与<br/>(同系統の効果重複不可/重ねがけ時、回数増加無し)",skill_content_cn="赋予自身1次伤害减少50%(部分除外)的效果<br/>(同系统的效果不可重复/重叠时,次数不提升)",skill_boost_jp="ダメージ減少60/70/80%",skill_boost_cn="伤害减少60/70/80%",test_weak="",test_hit="",test_obj=""},{skill_order="5",skill_type="主动",skill_tag="buff",skill_parent="",skill_sp="50",skill_tag2="",skill_name_jp="堅固の指揮Ⅲ",skill_name_cn="坚定的指挥Ⅲ",skill_content_jp="味方前衛全体に物防・属防アップ20%の効果を付与(2ターン)",skill_content_cn="赋予我方前卫全体物防·属防提升20%的效果(2回合)",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj=""},{skill_order="6",skill_type="主动",skill_tag="buff,debuff",skill_parent="",skill_sp="41",skill_tag2="",skill_name_jp="不退転の覚悟",skill_name_cn="不退步的觉悟",skill_content_jp="ターン中、素早く行動し<br/>敵全体に自身への挑発効果を付与しつつ<br/>自身に物防・属防アップ15%の効果を付与(2ターン)",skill_content_cn="回合开始时,抢先行动<br/>赋予全体敌人对自身的挑衅效果<br/>赋予自身物防和属防15%的效果(2回合)",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj="",skill_up="88",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP33)",skill_up_note_cn="消費SP降低(SP33)"},{skill_order="7",skill_type="主动",skill_tag="buff,debuff",skill_parent="6",skill_sp="33",skill_tag2="進化",skill_name_jp="不退転の覚悟",skill_name_cn="不退步的觉悟",skill_content_jp="ターン中、素早く行動し<br/>敵全体に自身への挑発効果を付与しつつ<br/>自身に物防・属防アップ30%の効果を付与(2ターン)",skill_content_cn="回合开始时,抢先行动<br/>赋予全体敌人对自身的挑衅效果<br/>赋予自身物防·属防提升30%的效果(2回合)",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj=""},{skill_order="8",skill_type="主动",skill_tag="回复,buff",skill_parent="",skill_sp="51",skill_tag2="",skill_name_jp="持久の構え",skill_name_cn="持久的姿态",skill_content_jp="自身に最大HPアップ30%と<br/>HP自動回復(効力 140)の効果を付与(3ターン)",skill_content_cn="自身最大HP提升30%<br/>赋予HP自动恢复(效力140)的效果(3回合)",skill_boost_jp="ターン数4/5/6 強化後:5/6/7",skill_boost_cn="回合数4/5/6强化后:5/6/7",test_weak="",test_hit="",test_obj="",skill_up="96",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="効果ターン数アップ(4ターン)",skill_up_note_cn="效果回合数提升(4回合)"},{skill_order="9",skill_type="主动",skill_tag="剑,debuff",skill_parent="",skill_sp="62",skill_tag2="",skill_name_jp="砕破斬",skill_name_cn="破破斩",skill_content_jp="敵全体に剣物理攻撃(威力 210)<br/>”不屈pt”3以上:威力が1.1倍<br/>”不屈pt”6以上:さらに、物防ダウン15%を付与(2ターン)<br/>”不屈pt”9以上:さらに、物攻ダウン15%を付与(2ターン)",skill_content_cn="对全体敌人施以剑物理攻击(威力210)<br/>不屈PT”3以上:威力提升1.1倍<br/>不屈pt”6以上:并赋予物防降低15%(2回合)<br/>不屈pt”9以上:并赋予物攻降低15%(2回合)",skill_boost_jp="威力235/275/340",skill_boost_cn="威力235/275/340",test_weak="剑",test_hit="1",test_obj="群",skill_up="99",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP50)",skill_up_note_cn="消費SP降低(SP50)"},{skill_order="10",skill_type="主动",skill_tag="剑",skill_parent="",skill_sp="50",skill_tag2="",skill_name_jp="不屈の剣",skill_name_cn="不屈之剑",skill_content_jp="敵単体に剣物理攻撃(威力 260)<br/>”不屈pt”3以上:威力が1.2倍<br/>”不屈pt”6以上:威力が1.3倍<br/>”不屈pt”9以上:威力が1.5倍<br/>※威力倍率が高いほうのみ適用される",skill_content_cn="剑对敌方单体施以物理攻击(威力 260)<br/>不屈PT”3以上:威力提升1.2倍<br/>不屈PT”6以上:威力提升1.3倍<br/>不屈pt”9以上:威力提升1.5倍<br/>※仅适用于威力倍率高的一方",skill_boost_jp="威力290/340/450",skill_boost_cn="威力290/340/450",test_weak="剑",test_hit="1",test_obj="单",skill_up="100",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP40)",skill_up_note_cn="消費SP降低(SP40)"},{skill_order="11",skill_type="主动",skill_tag="复活",skill_parent="",skill_sp="60",skill_tag2="灯火の加護",skill_name_jp="継戦の決意",skill_name_cn="继战的决心",skill_content_jp="自身に自動復活させる効果を付与(回復量 最大HP・SPの20%)<br/>(重ねがけ時、回数増加無し)<br/>※戦闘中3回のみ使用可能",skill_content_cn="赋予自身自动复活的效果(恢复量最大HP·SP的20%)<br/>(重叠时,次数不提升)<br/>※一场战斗可使用3次",skill_boost_jp="回復量30/40/50%",skill_boost_cn="恢复量30/40/50%",test_weak="",test_hit="",test_obj=""},{skill_order="12",skill_type="被动",skill_tag="不屈pt,物防提升,属防提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="砕かれぬ者",skill_name_cn="不会被粉碎的人",skill_content_jp="自身に物防・属防アップ15%の効果を付与<br/>さらに、敵から攻撃を受けた時自身に”不屈pt”を1追加<br/>(一部除く/※攻撃回数の影響を受けない)<br/>※反撃動作のため、他の反撃付与時や<br/>反撃ができない時(行動不能、敵の反撃など)は発動しない<br/>不屈pt:数に応じてサポアビ”不撓不屈”の効果が追加される<br/>戦闘不能時に消えない",skill_content_cn="赋予自身物防和属防15%的效果<br/>并当受到敌人攻击时,提升1个不屈pt”<br/>(部分除外/※不受攻击次数影响)<br/>※为了反击动作,在赋予其他反击时或<br/>无法反击时(无法行动、敌人反击等)不发动<br/>不屈pt:根据数量添加Sapoabi不屈”效果<br/>无法战斗时不会消失"},{skill_order="13",skill_type="被动",skill_tag="物攻提升,物防提升,属防提升,剑伤害提升,全物理耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="不撓不屈",skill_name_cn="不屈不挠",skill_content_jp="自身に自身の”不屈pt”の数に応じた効果を付与<br/>3以上:物攻・剣攻撃ダメージアップ15%<br/>6以上:さらに、物防・属防アップ15%<br/>9以上:さらに、物理耐性アップ15%",skill_content_cn="根据自身的不屈不挠”数量赋予自身效果<br/>3以上:物攻·剑攻击伤害提升15%<br/>6以上:并物防和属防提升15%<br/>9以上:物理耐受性提升15%"},{skill_order="14",skill_type="被动",skill_tag="挑衅",skill_parent="",skill_sp="",skill_tag2="灯火の加護",skill_name_jp="開始時挑発(全体)",skill_name_cn="开始时挑衅(全体)",skill_content_jp="戦闘開始時:敵全体に<br/>自身への挑発効果を付与(3ターン)",skill_content_cn="战斗开始时:整个敌人<br/>赋予自身挑衅效果(3回合)"},{skill_order="15",skill_type="特殊",skill_tag="冰耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="氷耐性強化",skill_name_cn="冰耐性强化",skill_content_jp="自身の氷耐性が10%アップ",skill_content_cn="自身的冰耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="火耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="火耐性強化",skill_name_cn="火耐性强化",skill_content_jp="自身の火耐性が10%アップ",skill_content_cn="自身的火耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="冰耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="氷耐性強化",skill_name_cn="冰耐性强化",skill_content_jp="自身の氷耐性が10%アップ",skill_content_cn="自身的冰耐性提升 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{owner="莫芬斯",owner_order="180",owner_skill={{skill_order="1",skill_type="主动",skill_tag="冰",skill_parent="",skill_sp="28",skill_tag2="",skill_name_jp="連乱氷衝",skill_name_cn="连乱冰冲",skill_content_jp="ランダムなターゲットに2回の氷属性攻撃(威力 90)",skill_content_cn="对随机目标施以2次冰属性攻击(威力90)",skill_boost_jp="威力105/125/180",skill_boost_cn="威力105/125/180",test_weak="冰",test_hit="2",test_obj="乱"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_parent="",skill_sp="27",skill_tag2="",skill_name_jp="抗心のビターズ",skill_name_cn="抗心苦者",skill_content_jp="味方単体のHP回復(効力 160)<br/>さらに、SP汚染の状態異常を回復",skill_content_cn="单体我方的HP恢复(效力160)<br/>并恢复SP污染状态异常",skill_boost_jp="効力180/220/280",skill_boost_cn="效力180/220/280",test_weak="",test_hit="",test_obj=""},{skill_order="3",skill_type="主动",skill_tag="斧",skill_parent="",skill_sp="26",skill_tag2="",skill_name_jp="二乱断ち",skill_name_cn="二乱切断",skill_content_jp="ランダムなターゲットに2回の斧物理攻撃(威力 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120)と<br/>衰弱無効化の効果を付与(2ターン)<br/>さらに、特殊効果”強気”を延長(1ターン)",skill_content_cn="我方前卫全体HP自动恢复(效力120)<br/>赋予衰弱无效化效果(2回合)<br/>并延长特殊效果强势”(1回合)",skill_boost_jp="ターン数3/4/5(HP自動回復・衰弱無効化のみ)",skill_boost_cn="回合数3/4/5(仅适用于HP自动恢复和衰弱禁用)",test_weak="",test_hit="",test_obj="",skill_up="88",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP40)",skill_up_note_cn="消費SP降低(SP40)"},{skill_order="7",skill_type="主动",skill_tag="buff",skill_parent="",skill_sp="44",skill_tag2="",skill_name_jp="氷心のメスカル",skill_name_cn="冰心的女仆",skill_content_jp="味方前後衛全体に<br/>氷属性ダメージアップ15%の効果を付与(2ターン)<br/>さらに、特殊効果”強気”を延長(1ターン)",skill_content_cn="我方前后卫全体<br/>赋予冰属性伤害提升15%的效果(2回合)<br/>并延长特殊效果强势”(1回合)",skill_boost_jp="ターン数3/4/5(氷属性ダメージアップのみ)",skill_boost_cn="回合数3/4/5(冰属性伤害提升)",test_weak="",test_hit="",test_obj="",skill_up="96",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP35)",skill_up_note_cn="消費SP降低(SP35)"},{skill_order="8",skill_type="主动",skill_tag="冰",skill_parent="",skill_sp="50",skill_tag2="",skill_name_jp="フロムオーバーゼア",skill_name_cn="从这里到这里",skill_content_jp="敵単体に氷属性攻撃(威力 65)<br/>強気状態の味方の人数分、同じ攻撃を繰り返す(最大4回)",skill_content_cn="对敌方单体施以冰属性攻击(威力65)<br/>强势状态下的我方人数,重复相同攻击(最多4次)",skill_boost_jp="威力75/90/120",skill_boost_cn="威力75/90/120",test_weak="冰",test_hit="1~4",test_obj="单",skill_up="99",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP40)",skill_up_note_cn="消費SP降低(SP40)"},{skill_order="9",skill_type="主动",skill_tag="冰",skill_parent="8",skill_sp="40",skill_tag2="進化",skill_name_jp="フロムオーバーゼア",skill_name_cn="从这里到这里",skill_content_jp="敵単体に氷属性攻撃(威力 65)<br/>強気状態の味方の人数分、同じ攻撃を繰り返す(最大5回)",skill_content_cn="对敌方单体施以冰属性攻击(威力65)<br/>强势状态下的我方人数,重复相同攻击(最多5次)",skill_boost_jp="威力75/90/120",skill_boost_cn="威力75/90/120",test_weak="冰",test_hit="1~4",test_obj="单"},{skill_order="10",skill_type="主动",skill_tag="冰",skill_parent="",skill_sp="44",skill_tag2="",skill_name_jp="オンザロック",skill_name_cn="在岩石上",skill_content_jp="敵単体に氷属性攻撃(威力 230)<br/>強気状態の味方が3人以上の時威力が2倍",skill_content_cn="对敌方单体施以冰属性攻击(威力230)<br/>强势状态的我方有3人以上时威力加倍",skill_boost_jp="威力260/300/400 強化後:290/340/450",skill_boost_cn="威力260/300/400强化后: 290/340/450",test_weak="冰",test_hit="1",test_obj="单",skill_up="100",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="威力アップ(260)",skill_up_note_cn="威力提升(260)"},{skill_order="11",skill_type="主动",skill_tag="冰",skill_parent="",skill_sp="60",skill_tag2="灯火の加護",skill_name_jp="クラッシュドアイス",skill_name_cn="破碎的冰",skill_content_jp="敵全体に2回の氷属性攻撃(威力 95)<br/>強気状態の味方が3人以上の時威力が2倍",skill_content_cn="对全体敌人施以2次冰属性攻击(威力95)<br/>强势状态的我方有3人以上时威力加倍",skill_boost_jp="威力110/130/150",skill_boost_cn="威力110/130/150",test_weak="冰",test_hit="2",test_obj="群"},{skill_order="12",skill_type="被动",skill_tag="精力自动回复",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="後衛時SP活性(前全)",skill_name_cn="后卫时SP活性(前全)",skill_content_jp="後衛時:味方前衛全体にSP自動回復の効果を付与(回復量 10)",skill_content_cn="后卫时:赋予我方前卫全体SP自动回复的效果(回复量10)"},{skill_order="13",skill_type="被动",skill_tag="属攻提升,冰伤害提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ガーニッシュ",skill_name_cn="装饰",skill_content_jp="強気状態の味方が3人以上の時<br/>味方前衛全体に属攻アップ15%と<br/>氷属性ダメージアップ15%の効果を付与",skill_content_cn="当有三个以上的我方处于强势状态时<br/>我方前卫全体攻击提升15%<br/>赋予冰属性伤害提升15%的效果"},{skill_order="14",skill_type="被动",skill_tag="加成点回复量提升",skill_parent="",skill_sp="",skill_tag2="灯火の加護",skill_name_jp="カクテルパフォーマンス",skill_name_cn="鸡尾酒表演",skill_content_jp="強気状態の味方がいる時<br/>自身にBP回復量1アップの効果を付与",skill_content_cn="当有看涨的我方时<br/>赋予自身BP回复量1提升的效果"},{skill_order="15",skill_type="特殊",skill_tag="火耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="火耐性強化",skill_name_cn="火耐性强化",skill_content_jp="自身の火耐性が10%アップ",skill_content_cn="自身的火耐性提升 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10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+10000",skill_name_cn="伤害上限+10000",skill_content_jp="自身のダメージ上限が10000アップ",skill_content_cn="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+20000",skill_name_cn="伤害上限+20000",skill_content_jp="自身のダメージ上限が20000アップ",skill_content_cn="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="冰",skill_parent="",skill_sp="",skill_tag2="必殺技",skill_name_jp="ディジェフティフ",skill_name_cn="迪杰夫蒂夫",skill_content_jp="【Lv1】<br/>敵単体に氷属性攻撃(威力 500)<br/>強気状態の味方が3人以上の時威力が2倍<br/>【Lv10】<br/>敵単体に氷属性攻撃(威力 600)<br/>強気状態の味方が3人以上の時威力が2倍",skill_content_cn="【Lv1】<br/>对敌方单体施以冰属性攻击(威力500)<br/>强势状态的我方有3人以上时威力加倍<br/>【Lv10】<br/>对敌方单体施以冰属性攻击(威力600)<br/>强势状态的我方有3人以上时威力加倍",skill_boost_jp="",skill_boost_cn="",test_weak="",test_hit="",test_obj=""},{skill_order="21",skill_type="EX",skill_tag="buff",skill_parent="",skill_sp="",skill_tag2="EXアビリティ",skill_name_jp="強心のソウルフル",skill_name_cn="强心的灵魂",skill_content_jp="味方前衛全体に特殊効果”強気”を付与(3ターン)<br/>強気:威力アップ30%の効果<br/>(同系統の効果重複不可)<br/>ただし、消費SP量増加30%の効果<br/>【使用条件】3ターン目以降",skill_content_cn="给我方前卫全体施加特殊效果强势”(3回合)<br/>强势:威力提升30%的效果<br/>(同一类型的效果不能重复)<br/>但是,消耗量提升30%的效果<br/>【使用条件】第3回合以后",skill_boost_jp="ターン数4/5/6",skill_boost_cn="回合数4/5/6",test_weak="",test_hit="",test_obj=""},},}, {owner="尼维尔",owner_order="181",owner_skill={{skill_order="1",skill_type="主动",skill_tag="雷,debuff",skill_parent="",skill_sp="45",skill_tag2="",skill_name_jp="雷撃感電魔法(単体)",skill_name_cn="雷击感电魔法(单体)g",skill_content_jp="敵単体に雷属性攻撃(威力 140)<br/>さらに、感電の状態異常を付与(2ターン)<br/>感電:雷属性攻撃を受ける毎にシールド-1(0にならない)",skill_content_cn="对敌方单体施以雷属性攻击(威力140)<br/>并赋予感电状态异常(2回合)<br/>感电:每次受到雷属性攻击时,护盾-1(不会变成0)",skill_boost_jp="威力170/210/300",skill_boost_cn="威力170/210/300",test_weak="雷",test_hit="1",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="调查",skill_parent="",skill_sp="10",skill_tag2="",skill_name_jp="みんなしらべる",skill_name_cn="全体调查",skill_content_jp="敵全体の弱点を1つずつ開示",skill_content_cn="显示全体敌人的一个弱点",skill_boost_jp="弱点開示数2/3/4",skill_boost_cn="弱点展示数2/3/4",test_weak="",test_hit="",test_obj=""},{skill_order="3",skill_type="主动",skill_tag="书",skill_parent="",skill_sp="38",skill_tag2="",skill_name_jp="トリプルビート",skill_name_cn="三重拍打",skill_content_jp="敵単体に3回の本物理攻撃(威力 65)",skill_content_cn="对敌方单体施以3次书物理攻击(威力65)",skill_boost_jp="威力75/90/120",skill_boost_cn="威力75/90/120",test_weak="书",test_hit="3",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="火,雷,debuff",skill_parent="",skill_sp="41",skill_tag2="",skill_name_jp="大乱雷撃炎魔法",skill_name_cn="大乱雷击炎魔法",skill_content_jp="ランダムなターゲットに3回の雷属性攻撃(威力 55)<br/>火弱点を突ける(ダメージ計算は雷属性)<br/>攻撃毎に雷耐性ダウン15%の効果を付与(2ターン)",skill_content_cn="对随机目标施以3次雷属性攻击(威力55)<br/>并攻击火弱点(伤害以雷属性计算)<br/>每次攻击赋予15%的雷耐性降低的效果(2回合)",skill_boost_jp="威力65/80/100",skill_boost_cn="威力65/80/100",test_weak="雷,火",test_hit="3",test_obj="乱"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_parent="",skill_sp="23",skill_tag2="",skill_name_jp="守雷の物反魔法",skill_name_cn="守雷之物反魔法",skill_content_jp="自身に雷耐性アップ30%の効果を付与(3ターン)<br/>さらに、自身に物理攻撃に対して反撃する効果を付与(3ターン)<br/>反撃:対象に雷属性攻撃(威力 120)",skill_content_cn="赋予自身雷耐性提升30%的效果(3回合)<br/>并赋予自身对物理攻击施以反击的效果(3回合)<br/>反击:对目标施以雷属性攻击(威力120)",skill_boost_jp="ターン数4/5/6",skill_boost_cn="回合数4/5/6",test_weak="",test_hit="",test_obj=""},{skill_order="6",skill_type="主动",skill_tag="火,雷",skill_parent="",skill_sp="73",skill_tag2="",skill_name_jp="特大雷撃炎魔法(全体)Ⅲ",skill_name_cn="特大雷击炎魔法(全体)Ⅲ",skill_content_jp="敵全体に3回の雷属性攻撃(威力 80)<br/>火弱点を突ける(ダメージ計算は雷属性)",skill_content_cn="对全体敌人施以3次雷属性攻击(威力80)<br/>并攻击火弱点(伤害以雷属性计算)",skill_boost_jp="威力90/105/130",skill_boost_cn="威力90/105/130",test_weak="雷,火",test_hit="3",test_obj="群",skill_up="88",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP58)",skill_up_note_cn="消費SP降低(SP58)"},{skill_order="7",skill_type="主动",skill_tag="火,雷,debuff",skill_parent="",skill_sp="93",skill_tag2="",skill_name_jp="継続雷撃炎魔法(全体)",skill_name_cn="持续雷击炎魔法(全体)",skill_content_jp="使用した次のターンから1ターンに1回<br/>味方の行動前(一部除く)に<br/>敵全体に雷属性攻撃(威力 180/継続2回)<br/>火弱点を突ける(ダメージ計算は雷属性)<br/>攻撃対象が感電状態の時<br/>さらに、小確率で麻痺の状態異常を付与(2ターン)",skill_content_cn="从使用后的下回合开始,每回合<br/>在我方行动之前(部分除外)<br/>对全体敌人施以雷属性攻击(威力180/持续2次)<br/>并攻击火弱点(伤害以雷属性计算)<br/>当攻击目标处于感电状态时<br/>小概率赋予麻痹状态异常(2回合)",skill_boost_jp="継続3/4/5回",skill_boost_cn="持续3/4/5次",test_weak="雷,火",test_hit="1",test_obj="群",skill_up="96",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP74)",skill_up_note_cn="消費SP降低(SP74)"},{skill_order="8",skill_type="主动",skill_tag="火,雷,debuff",skill_parent="",skill_sp="64",skill_tag2="",skill_name_jp="ライトニングラッシュ",skill_name_cn="霹雳闪电",skill_content_jp="ランダムなターゲットに4回の雷属性攻撃(威力 45)<br/>火弱点を突ける(ダメージ計算は雷属性)<br/>攻撃毎に小確率で属防ダウン15%の効果を付与(2ターン)",skill_content_cn="对随机目标施以4次雷属性攻击(威力45)<br/>并攻击火弱点(伤害以雷属性计算)<br/>每次攻击小概率赋予15%属防降低的效果(2回合)",skill_boost_jp="威力55/65/90",skill_boost_cn="威力55/65/90",test_weak="雷,火",test_hit="4",test_obj="乱",skill_up="99",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP51)",skill_up_note_cn="消費SP降低(SP51)"},{skill_order="9",skill_type="主动",skill_tag="雷,debuff",skill_parent="",skill_sp="92",skill_tag2="",skill_name_jp="大雷撃感電魔法(単体)Ⅳ",skill_name_cn="大雷击感电魔法(单体)Ⅳ",skill_content_jp="敵単体に2回の雷属性攻撃(威力 135)<br/>さらに、感電の状態異常を付与(2ターン)<br/>感電:雷属性攻撃を受ける毎にシールド-1(0にならない)",skill_content_cn="对敌方单体施以2次雷属性攻击(威力135)<br/>并赋予感电状态异常(2回合)<br/>感电:每次受到雷属性攻击时,护盾-1(不会变成0)",skill_boost_jp="威力150/175/235",skill_boost_cn="威力150/175/235",test_weak="雷",test_hit="2",test_obj="单",skill_up="100",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP74)",skill_up_note_cn="消費SP降低(SP74)"},{skill_order="10",skill_type="主动",skill_tag="雷,debuff",skill_parent="9",skill_sp="74",skill_tag2="進化",skill_name_jp="特大雷撃感電魔法(単体)Ⅳ",skill_name_cn="特大雷击感电魔法(单体)Ⅳ",skill_content_jp="敵単体に3回の雷属性攻撃(威力 95)<br/>さらに、感電の状態異常を付与(2ターン)<br/>感電:雷属性攻撃を受ける毎にシールド-1(0にならない)",skill_content_cn="对敌方单体施以3次雷属性攻击(威力95)<br/>并赋予感电状态异常(2回合)<br/>感电:每次受到雷属性攻击时,护盾-1(不会变成0)",skill_boost_jp="威力110/125/160",skill_boost_cn="威力110/125/160",test_weak="雷",test_hit="3",test_obj="单"},{skill_order="11",skill_type="主动",skill_tag="buff",skill_parent="",skill_sp="56",skill_tag2="灯火の加護",skill_name_jp="雷強化魔法(全体)Ⅴ",skill_name_cn="雷强化魔法(全体)V",skill_content_jp="味方前衛全体に<br/>雷属性ダメージアップ30%の効果を付与(2ターン)",skill_content_cn="赋予我方前卫全体<br/>雷属性伤害提升30%的效果(2回合)",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj=""},{skill_order="12",skill_type="被动",skill_tag="属攻提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="エレキブースター",skill_name_cn="电力助推器",skill_content_jp="感電状態の敵がいる時<br/>味方前衛全体に属攻アップ20%の効果を付与",skill_content_cn="当敌人处于感电状态时<br/>赋予我方前卫全体属攻提升20%的效果"},{skill_order="13",skill_type="被动",skill_tag="",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="異常効果延長(与)",skill_name_cn="异常效果延长(与)",skill_content_jp="自身が状態異常を付与した際の<br/>効果を1ターン延長(一部除く/重複不可)",skill_content_cn="当自身出现异常状态时<br/>效果延长1回合(部分除外/不可重复)"},{skill_order="14",skill_type="被动",skill_tag="属性暴击解放,属攻提升,雷伤害提升",skill_parent="",skill_sp="",skill_tag2="灯火の加護",skill_name_jp="雷撃の禁術",skill_name_cn="雷击的禁术",skill_content_jp="自身に属攻アップ10%と雷属性ダメージアップ30%と<br/>属性攻撃でクリティカルが発生する効果を付与",skill_content_cn="赋予自身属攻提升10%,雷属性伤害提升30%<br/>与属性攻击发生暴击的效果"},{skill_order="15",skill_type="特殊",skill_tag="风耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="風耐性強化",skill_name_cn="风耐性强化",skill_content_jp="自身の風耐性が10%アップ",skill_content_cn="自身的风耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="雷耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="雷耐性強化",skill_name_cn="雷耐性强化",skill_content_jp="自身の雷耐性が10%アップ",skill_content_cn="自身的雷耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="风耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="風耐性強化",skill_name_cn="风耐性强化",skill_content_jp="自身の風耐性が10%アップ",skill_content_cn="自身的风耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+10000",skill_name_cn="伤害上限+10000",skill_content_jp="自身のダメージ上限が10000アップ",skill_content_cn="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+20000",skill_name_cn="伤害上限+20000",skill_content_jp="自身のダメージ上限が20000アップ",skill_content_cn="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="火,雷",skill_parent="",skill_sp="",skill_tag2="必殺技",skill_name_jp="破戒の球雷",skill_name_cn="破戒之球雷",skill_content_jp="【Lv1】<br/>敵全体に5回の雷属性攻撃(威力 65)<br/>火弱点を突ける(ダメージ計算は雷属性)<br/>攻撃対象が感電状態の時威力が1.5倍<br/>【Lv10】<br/>敵全体に5回の雷属性攻撃(威力 75)<br/>火弱点を突ける(ダメージ計算は雷属性)<br/>攻撃対象が感電状態の時威力が1.5倍",skill_content_cn="【Lv1】<br/>对全体敌人施以5次雷属性攻击(威力65)<br/>并攻击火弱点(伤害以雷属性计算)<br/>攻击对象感电时威力提升1.5倍<br/>【Lv10】<br/>对全体敌人施以5次雷属性攻击(威力75)<br/>并攻击火弱点(伤害以雷属性计算)<br/>攻击对象感电时威力提升1.5倍",skill_boost_jp="",skill_boost_cn="",test_weak="",test_hit="",test_obj=""},{skill_order="21",skill_type="EX",skill_tag="雷,debuff",skill_parent="",skill_sp="",skill_tag2="EXアビリティ",skill_name_jp="雷撃感電魔法(全体)Ⅳ",skill_name_cn="雷击感电魔法(全体)Ⅳ",skill_content_jp="敵全体に雷属性攻撃(威力 210)<br/>さらに、感電の状態異常を付与(2ターン)<br/>感電:雷属性攻撃を受ける毎にシールド-1(0にならない)<br/>【使用条件】3ターン目以降",skill_content_cn="对全体敌人施以雷属性攻击(威力210)<br/>并赋予感电状态异常(2回合)<br/>感电:每次受到雷属性攻击时,护盾-1(不会变成0)<br/>【使用条件】第3回合以后",skill_boost_jp="威力235/275/340",skill_boost_cn="威力235/275/340",test_weak="",test_hit="",test_obj=""},},}, {owner="妮哈",owner_order="182",owner_skill={{skill_order="1",skill_type="主动",skill_tag="冰",skill_parent="",skill_sp="27",skill_tag2="",skill_name_jp="霜花の詩",skill_name_cn="霜花诗",skill_content_jp="ランダムなターゲットに3回の氷属性攻撃(威力 55)",skill_content_cn="对随机目标施以3次冰属性攻击(威力55)",skill_boost_jp="威力65/80/100",skill_boost_cn="威力65/80/100",test_weak="冰",test_hit="3",test_obj="乱"},{skill_order="2",skill_type="主动",skill_tag="暗",skill_parent="",skill_sp="27",skill_tag2="",skill_name_jp="孤影の詩",skill_name_cn="孤影之诗",skill_content_jp="ランダムなターゲットに3回の闇属性攻撃(威力 55)",skill_content_cn="对随机目标施以3次暗属性攻击(威力55)",skill_boost_jp="威力65/80/100",skill_boost_cn="威力65/80/100",test_weak="暗",test_hit="3",test_obj="乱"},{skill_order="3",skill_type="主动",skill_tag="buff",skill_parent="",skill_sp="57",skill_tag2="",skill_name_jp="守護星の福音",skill_name_cn="守护星的福音",skill_content_jp="味方前衛全体に<br/>物防・属防・会心アップ15%の効果を付与(2ターン)",skill_content_cn="赋予我方前卫全体<br/>赋予物防、属防、会心15%的效果(2回合)",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj=""},{skill_order="4",skill_type="主动",skill_tag="冰,debuff",skill_parent="",skill_sp="46",skill_tag2="",skill_name_jp="氷霜の詩",skill_name_cn="冰霜诗",skill_content_jp="敵単体に3回の氷属性攻撃(威力 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35)<br/>ブーストMAX時:攻撃回数が6回になる",skill_content_cn="对全体敌人施以4次枪物理攻击(威力35)<br/>能力提升(Boost)MAX时:攻击次数变为6次",skill_boost_jp="威力45/55/45",skill_boost_cn="威力45/55/45",test_weak="枪",test_hit="4,6",test_obj="群",skill_up="96",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP56)",skill_up_note_cn="消費SP降低(SP56)"},{skill_order="9",skill_type="主动",skill_tag="枪,回复,buff",skill_parent="",skill_sp="74",skill_tag2="",skill_name_jp="一挙両得の三連槍",skill_name_cn="一举两得的三连枪",skill_content_jp="敵単体に3回の槍物理攻撃(威力 85)<br/>さらに、味方前衛全体に<br/>HP吸収回復(効果量 与えたダメージの30%)<br/>ブーストMAX時:回復対象に<br/>物防・属防アップ10%の効果を付与(2ターン)",skill_content_cn="对敌方单体施以3次枪物理攻击(威力85)<br/>并赋予我方前卫全体HP吸收回复(效果量:造成伤害的30%)<br/>能力提升(Boost)MAX时:赋予恢复对象<br/>物防·属防提升10%的效果(2回合)",skill_boost_jp="威力95/110/140",skill_boost_cn="威力95/110/140",test_weak="枪",test_hit="3",test_obj="单",skill_up="99",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP59)",skill_up_note_cn="消費SP降低(SP59)"},{skill_order="10",skill_type="主动",skill_tag="枪,debuff",skill_parent="",skill_sp="73",skill_tag2="",skill_name_jp="猪突猛進撃・双穿",skill_name_cn="猪突猛进击・双穿",skill_content_jp="敵全体に2回の槍物理攻撃(威力 105)<br/>さらに、物防ダウン15%の効果を付与(2ターン)<br/>ブーストMAX時:同対象に槍耐性ダウン15%の効果を付与(2ターン)",skill_content_cn="对全体敌人施以2次枪物理攻击(威力105)<br/>并赋予物防降低15%的效果(2回合)<br/>能力提升(Boost)MAX时:赋予同对象15%的枪耐性降低效果(2回合)",skill_boost_jp="威力120/140/170",skill_boost_cn="威力120/140/170",test_weak="枪",test_hit="2",test_obj="群",skill_up="100",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP58)",skill_up_note_cn="消費SP降低(SP58)"},{skill_order="11",skill_type="主动",skill_tag="枪,debuff",skill_parent="",skill_sp="73",skill_tag2="灯火の加護",skill_name_jp="スパイクストーミング",skill_name_cn="尖刺风暴",skill_content_jp="ランダムなターゲットに4回の槍物理攻撃(威力 65)<br/>攻撃毎に小確率で槍耐性ダウン15%の効果を付与(2ターン)",skill_content_cn="对随机目标施以4次枪物理攻击(威力65)<br/>每次攻击小概率赋予枪耐性降低15%的效果(2回合)",skill_boost_jp="威力75/85/110",skill_boost_cn="威力75/85/110",test_weak="枪",test_hit="4",test_obj="乱"},{skill_order="12",skill_type="被动",skill_tag="物攻提升,枪伤害提升,弓伤害提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="武器の熟達(槍・弓)Ⅱ",skill_name_cn="武器的熟练掌握(枪・弓)Ⅱ",skill_content_jp="自身に物攻アップ15%と<br/>槍・弓攻撃ダメージアップ15%の効果を付与",skill_content_cn="赋予自身物攻提升15%<br/>与枪·弓攻击伤害提升15%的效果"},{skill_order="13",skill_type="被动",skill_tag="物攻提升,枪伤害提升,精力自动回复",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="商人の助け合い",skill_name_cn="商人的互助",skill_content_jp="味方前衛全体にパーティ内の商人の人数に応じた効果を付与<br/>2以上:槍攻撃ダメージアップ15%<br/>3以上:さらに、SP自動回復(回復量 対象の最大SPの3%)<br/>4以上:さらに、物攻アップ15%",skill_content_cn="根据队内商人的人数,赋予我方前卫全体对应效果<br/>2以上:枪攻击伤害提升15%<br/>3以上:并自动恢复SP(恢复量:最大SP的3%)<br/>4以上:提升15%物攻"},{skill_order="14",skill_type="被动",skill_tag="",skill_parent="",skill_sp="",skill_tag2="灯火の加護",skill_name_jp="底力:気合",skill_name_cn="底力:气合",skill_content_jp="(準備Turn:2/再使用Turn:6)<br/>コマンド選択時、味方前後衛全体の商人に<br/>特殊効果”気合”を付与(1ターン)<br/>気合:BPが減少しない(消費時も含む/一部除く)<br/>※ただし、ブーストする分のBPは貯まっている必要がある<br/>※BP消費を条件にする効果は発揮される",skill_content_cn="(准备回合: 2/再使用回合:6)<br/>(右上角)命令选择时,赋予我方前后卫全体的商人<br/>特殊效果“气合”(1回合)<br/>气合: BP不会减少(包括消耗时/部分除外)<br/>※但技能选择阶段仍需要使用BP拉至对应增幅量。<br/>※以BP消耗为条件发挥效果"},{skill_order="15",skill_type="特殊",skill_tag="冰耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="氷耐性強化",skill_name_cn="冰耐性强化",skill_content_jp="自身の氷耐性が10%アップ",skill_content_cn="自身的冰耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="火耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="火耐性強化",skill_name_cn="火耐性强化",skill_content_jp="自身の火耐性が10%アップ",skill_content_cn="自身的火耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="冰耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="氷耐性強化",skill_name_cn="冰耐性强化",skill_content_jp="自身の氷耐性が10%アップ",skill_content_cn="自身的冰耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+10000",skill_name_cn="伤害上限+10000",skill_content_jp="自身のダメージ上限が10000アップ",skill_content_cn="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+20000",skill_name_cn="伤害上限+20000",skill_content_jp="自身のダメージ上限が20000アップ",skill_content_cn="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="回复,buff",skill_parent="",skill_sp="",skill_tag2="必殺技",skill_name_jp="先行投資",skill_name_cn="先行投资",skill_content_jp="【Lv1】<br/>味方前後衛全体のBPを1回復<br/>さらに、槍攻撃ダメージアップ10%の効果を付与(2ターン)<br/>【Lv10】<br/>味方前後衛全体のBPを5回復<br/>さらに、槍攻撃ダメージアップ15%の効果を付与(3ターン)",skill_content_cn="【Lv1】<br/>恢复我方前后卫全体的BP1<br/>并赋予枪攻击伤害提升10%的效果(2回合)<br/>【Lv10】<br/>恢复我方前后卫全体的BP5<br/>并赋予枪攻击伤害提升15%的效果(3回合)",skill_boost_jp="",skill_boost_cn="",test_weak="",test_hit="",test_obj=""},{skill_order="21",skill_type="EX",skill_tag="枪",skill_parent="",skill_sp="",skill_tag2="EXアビリティ",skill_name_jp="弟分呼び",skill_name_cn="呼唤小弟",skill_content_jp="使用した次のターンから1ターンに1回<br/>味方の行動前(一部除く)に<br/>ランダムなターゲットに5回の槍物理攻撃(威力 30/継続 2回)<br/>【使用条件】3ターン目以降",skill_content_cn="从使用后的下回合开始,每回合<br/>在我方行动之前(部分除外)<br/>对随机目标施以5次枪物理攻击(威力30/持续2次)<br/>【使用条件】第3回合以后",skill_boost_jp="継続回数3/4/5回",skill_boost_cn="持续次数3/4/5次",test_weak="",test_hit="",test_obj=""},},}, {owner="莱拉",owner_order="184",owner_skill={{skill_order="1",skill_type="主动",skill_tag="雷",skill_parent="",skill_sp="27",skill_tag2="",skill_name_jp="猫式特大雷撃魔法(単体)",skill_name_cn="猫式特大雷击魔法(单体)",skill_content_jp="敵単体に3回の雷属性攻撃(威力 55)<br/>その後、後衛に移動する(交代として扱われない)",skill_content_cn="对敌方单体施以3次雷属性攻击(威力55)<br/>随后立即移到后卫(不视为交替)",skill_boost_jp="威力65/80/100",skill_boost_cn="威力65/80/100",test_weak="雷",test_hit="3",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="火",skill_parent="",skill_sp="27",skill_tag2="",skill_name_jp="猫式特大火炎魔法(単体)",skill_name_cn="猫式特大火焰魔法(单体)",skill_content_jp="敵単体に3回の火属性攻撃(威力 55)<br/>その後、後衛に移動する(交代として扱われない)",skill_content_cn="对敌方单体施以3次火属性攻击(威力55)<br/>随后立即移到后卫(不视为交替)",skill_boost_jp="威力65/80/100",skill_boost_cn="威力65/80/100",test_weak="火",test_hit="3",test_obj="单"},{skill_order="3",skill_type="主动",skill_tag="debuff,调查",skill_parent="",skill_sp="24",skill_tag2="",skill_name_jp="学者猫の魔物講座",skill_name_cn="学者猫的魔物讲座",skill_content_jp="敵単体に属防ダウン20%の効果を付与(2ターン)<br/>さらに、弱点を1つ開示",skill_content_cn="赋予敌方单体属防降低20%的效果(2回合)<br/>并显示一个弱点",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj=""},{skill_order="4",skill_type="主动",skill_tag="物理攻击回避",skill_parent="",skill_sp="50",skill_tag2="",skill_name_jp="猫の身かわし",skill_name_cn="猫之身法",skill_content_jp="自身に物理攻撃(一部除く)を必ず回避する効果を付与(1回)",skill_content_cn="赋予自身必定回避物理攻击(部分除外)的效果(1次)",skill_boost_jp="回数2/3/4回",skill_boost_cn="回数2/3/4回",test_weak=" ",test_hit=" ",test_obj="敌 "},{skill_order="5",skill_type="主动",skill_tag="buff",skill_parent="",skill_sp="80",skill_tag2="",skill_name_jp="学者猫流マジックアップ",skill_name_cn="学者猫流魔力提升",skill_content_jp="味方前後衛全体に属攻アップ15%の効果を付与(2ターン)<br/>さらに、対象が学者の時<br/>同対象に火・雷属性ダメージアップ15%の効果を付与(2ターン)",skill_content_cn="赋予我方前后卫全体属攻提升15%的效果(2回合)<br/>当对象是学者时<br/>赋予同对象火·雷属性伤害提升15%的效果(2回合)",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj=""},{skill_order="6",skill_type="主动",skill_tag="雷",skill_parent="",skill_sp="50",skill_tag2="",skill_name_jp="フォルストルトニス",skill_name_cn="福尔斯托尔托尼斯",skill_content_jp="ランダムなターゲットに4回の雷属性攻撃(威力 45)<br/>ブーストMAX時:攻撃回数が5回になる",skill_content_cn="对随机目标施以4次雷属性攻击(威力45)<br/>能力提升(Boost)MAX时:攻击次数变为5次",skill_boost_jp="威力55/65/90",skill_boost_cn="威力55/65/90",test_weak="雷",test_hit="4,5",test_obj="乱",skill_up="88",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP40)",skill_up_note_cn="消費SP降低(SP40)"},{skill_order="7",skill_type="主动",skill_tag="火",skill_parent="",skill_sp="50",skill_tag2="",skill_name_jp="フォルスイグニス",skill_name_cn="燧石",skill_content_jp="ランダムなターゲットに4回の火属性攻撃(威力 45)<br/>ブーストMAX時:攻撃回数が5回になる",skill_content_cn="对随机目标施以4次火属性攻击(威力45)<br/>能力提升(Boost)MAX时:攻击次数变为5次",skill_boost_jp="威力55/65/90",skill_boost_cn="威力55/65/90",test_weak="火",test_hit="4,5",test_obj="乱",skill_up="96",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP40)",skill_up_note_cn="消費SP降低(SP40)"},{skill_order="8",skill_type="主动",skill_tag="雷,回复",skill_parent="",skill_sp="82",skill_tag2="",skill_name_jp="猫式特大雷撃魔法(全体)Ⅲ",skill_name_cn="猫式特大雷击魔法(全体)Ⅲ",skill_content_jp="敵全体に3回の雷属性攻撃(威力 80)<br/>後衛生存時:後衛のSP回復(回復量 10)<br/>その後、後衛に移動する(交代として扱われない)",skill_content_cn="对全体敌人施以3次雷属性攻击(威力80)<br/>后卫生存时:后卫的SP回复(回复量10)<br/>然后转移到后卫(不被视为轮换)",skill_boost_jp="威力90/105/130",skill_boost_cn="威力90/105/130",test_weak="雷",test_hit="3",test_obj="群",skill_up="99",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP66)",skill_up_note_cn="消費SP降低(SP66)"},{skill_order="9",skill_type="主动",skill_tag="火,回复",skill_parent="",skill_sp="82",skill_tag2="",skill_name_jp="猫式特大火炎魔法(全体)Ⅲ",skill_name_cn="猫式特大火焰魔法(全体)Ⅲ",skill_content_jp="敵全体に3回の火属性攻撃(威力 80)<br/>後衛生存時:後衛のSP回復(回復量 10)<br/>その後、後衛に移動する(交代として扱われない)",skill_content_cn="对全体敌人施以3次火属性攻击(威力80)<br/>后卫生存时:后卫的SP回复(回复量10)<br/>然后转移到后卫(不被视为轮换)",skill_boost_jp="威力90/105/130",skill_boost_cn="威力90/105/130",test_weak="火",test_hit="3",test_obj="群",skill_up="100",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP66)",skill_up_note_cn="消費SP降低(SP66)"},{skill_order="10",skill_type="主动",skill_tag="回复",skill_parent="",skill_sp="50",skill_tag2="灯火の加護",skill_name_jp="学者猫の祝い状",skill_name_cn="学者猫的祝福信",skill_content_jp="自身にカウントダウンの効果を付与(カウント 8)<br/>カウント終了時、味方前衛全体のBPを3回復<br/>※ブーストでカウント短縮",skill_content_cn="为自身添加倒计时效果(计数8)<br/>计数结束时,我方前卫全体的BP恢复3<br/>※通过能力提升(Boost)缩短计数",skill_boost_jp="カウント7/6/5",skill_boost_cn="计数7/6/5",test_weak="",test_hit="",test_obj=""},{skill_order="11",skill_type="被动",skill_tag="属攻提升,火伤害提升,雷伤害提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="学者猫の全力",skill_name_cn="学者猫的全力",skill_content_jp="BP3消費してアビリティを使用時<br/>自身に属攻アップ20%と<br/>火・雷属性ダメージアップ20%の効果を付与",skill_content_cn="消耗BP3并使用技能时<br/>自身攻击提升20%<br/>赋予火·雷属性伤害提升20%的效果"},{skill_order="12",skill_type="被动",skill_tag="属攻提升,火伤害提升,雷伤害提升",skill_parent="11",skill_sp="",skill_tag2="進化",skill_name_jp="学者猫の全力",skill_name_cn="学者猫的全力",skill_content_jp="BP3消費してアビリティを使用時<br/>自身に属攻アップ30%と<br/>火・雷属性ダメージアップ30%の効果を付与",skill_content_cn="消耗BP3并使用技能时<br/>自身攻击提升30%<br/>赋予火·雷属性伤害提升30%的效果"},{skill_order="13",skill_type="被动",skill_tag="属攻上限提升(被动),伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="碩学王の学殖",skill_name_cn="学王的学园",skill_content_jp="味方前衛全体にサポアビと装備性能による属攻アップの上限が50%になる効果と<br/>ダメージ上限アップ(効果量 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{owner="特梅诺斯",owner_order="185",owner_skill={{skill_order="1",skill_type="主动",skill_tag="光",skill_parent="",skill_sp="37",skill_tag2="",skill_name_jp="天戒の光",skill_name_cn="天戒之光",skill_content_jp="ランダムなターゲットに4回の光属性攻撃(威力 35)",skill_content_cn="对随机目标施以4次光属性攻击(威力35)",skill_boost_jp="威力45/55/75",skill_boost_cn="威力45/55/75",test_weak="光",test_hit="4",test_obj="敌乱"},{skill_order="2",skill_type="主动",skill_tag="体力护盾,回复",skill_parent="",skill_sp="34",skill_tag2="",skill_name_jp="癒やしの聖盾",skill_name_cn="治愈的圣盾",skill_content_jp="味方単体のHP回復(効力 160)<br/>さらに、HPバリアを付与<br/>効果量 使用者の最大HPの25%/重複不可)",skill_content_cn="单体我方的HP恢复(效力160)<br/>并还提升了HP屏障<br/>效果量使用者最大HP的25%/不可重复)",skill_boost_jp="効力180/220/280",skill_boost_cn="效力180/220/280",test_weak="",test_hit="",test_obj=""},{skill_order="3",skill_type="主动",skill_tag="杖",skill_parent="",skill_sp="36",skill_tag2="",skill_name_jp="マジックスティールロッド",skill_name_cn="魔术钢杆",skill_content_jp="敵単体に2回の杖物理攻撃(威力 90)<br/>さらに、与えたダメージ量の2%のSP吸収",skill_content_cn="对敌方单体施以2次杖物理攻击(威力90)<br/>并造成的伤害量的2%的SP吸收",skill_boost_jp="威力105/125/180",skill_boost_cn="威力105/125/180",test_weak="杖",test_hit="2",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="debuff",skill_parent="",skill_sp="39",skill_tag2="",skill_name_jp="月光の審判",skill_name_cn="月光的审判",skill_content_jp="敵単体に物防・属防ダウン20%の効果を付与(2ターン)<br/>さらに、小確率で暗闇の状態異常を付与(2ターン)",skill_content_cn="赋予敌方单体物防·属防降低20%的效果(2回合)<br/>并小概率赋予暗状态异常(2回合)",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj=""},{skill_order="5",skill_type="主动",skill_tag="回复,buff",skill_parent="",skill_sp="52",skill_tag2="",skill_name_jp="治癒の恩寵Ⅱ",skill_name_cn="治愈恩典Ⅱ",skill_content_jp="味方前衛全体にHP自動回復(効力 80)と<br/>物防・属防アップ15%の効果を付与(2ターン)",skill_content_cn="我方前卫全体HP自动恢复(效力80)<br/>赋予物防·属防15%的效果(2回合)",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj=""},{skill_order="6",skill_type="主动",skill_tag="光,debuff",skill_parent="",skill_sp="77",skill_tag2="",skill_name_jp="月白のヴェール",skill_name_cn="月白的面纱",skill_content_jp="敵全体に3回の光属性攻撃(威力 65)<br/>ブーストMAX時<br/>同対象に”属性攻撃(一部除く)を必ず外す”特殊効果を付与(1回)",skill_content_cn="对全体敌人施以3次光属性攻击(威力65)<br/>最大提升时间<br/>赋予同一对象一定要去除属性攻击(部分除外)”的特殊效果(1次)",skill_boost_jp="威力75/90/115",skill_boost_cn="威力75/90/115",test_weak="光",test_hit="3",test_obj="群",skill_up="88",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP62)",skill_up_note_cn="消費SP降低(SP62)"},{skill_order="7",skill_type="主动",skill_tag="体力护盾,回复",skill_parent="",skill_sp="66",skill_tag2="",skill_name_jp="快復の聖盾",skill_name_cn="快复的圣盾",skill_content_jp="味方前衛全体のHP回復(効力 130)し、状態異常を回復(一部除く)<br/>さらに、HPバリアを付与<br/>(効果量 使用者の最大HPの25%/重複不可)",skill_content_cn="我方前卫全体恢复HP(效力130),恢复状态异常(部分除外)<br/>并还提升了HP屏障<br/>(效果量使用者最大HP的25%/不可重复)",skill_boost_jp="効力150/180/220",skill_boost_cn="效果150/180/220",test_weak="",test_hit="",test_obj="",skill_up="96",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP53)",skill_up_note_cn="消費SP降低(SP53)"},{skill_order="8",skill_type="主动",skill_tag="光,debuff",skill_parent="",skill_sp="88",skill_tag2="",skill_name_jp="新月の判決",skill_name_cn="新月的判决",skill_content_jp="敵単体に4回の光属性攻撃(威力 65)<br/>攻撃対象がブレイク中の時<br/>さらに、同対象に属性耐性ダウン15%の効果を付与(2ターン)",skill_content_cn="敌方单体4次光属性攻击(威力65)<br/>当攻击目标处于突破状态时<br/>并赋予同对象属性耐性降低15%的效果(2回合)",skill_boost_jp="威力75/85/110",skill_boost_cn="威力75/85/110",test_weak="光",test_hit="4",test_obj="单",skill_up="99",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP70)",skill_up_note_cn="消費SP降低(SP70)"},{skill_order="9",skill_type="主动",skill_tag="光,debuff",skill_parent="",skill_sp="101",skill_tag2="",skill_name_jp="満月の判決",skill_name_cn="满月的判决",skill_content_jp="敵全体に4回の光属性攻撃(威力 45)<br/>攻撃対象がブレイク中の時<br/>さらに、同対象に属性耐性ダウン15%の効果を付与(2ターン)",skill_content_cn="敌人全体受到4次光属性攻击(威力45)<br/>当攻击目标处于突破状态时<br/>并赋予同对象属性耐性降低15%的效果(2回合)",skill_boost_jp="威力55/65/80",skill_boost_cn="威力55/65/80",test_weak="光",test_hit="4",test_obj="群",skill_up="100",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP81)",skill_up_note_cn="消費SP降低(SP81)"},{skill_order="10",skill_type="主动",skill_tag="复活",skill_parent="",skill_sp="120",skill_tag2="灯火の加護",skill_name_jp="生命保護魔法(全体)",skill_name_cn="生命保护魔法(全体)",skill_content_jp="味方前衛全体に自動復活させる効果を付与(回復量 最大HPの25%)<br/>戦闘不能時は即時発動(重ねがけ時、回数増加無し)<br/>※戦闘中2回のみ使用可能",skill_content_cn="赋予我方前卫全体自动复活的效果(回复量最大HP的25%)<br/>无法战斗时立即发动(重叠时,次数不提升)<br/>※战斗中只能使用2次",skill_boost_jp="回復量50/75/100%",skill_boost_cn="回復量50/75/100%",test_weak="",test_hit="",test_obj=""},{skill_order="11",skill_type="被动",skill_tag="最大体力提升,弱点时伤害提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="審問の時間",skill_name_cn="聆讯时间",skill_content_jp="自身に最大HPアップ15%と<br/>敵の弱点を突いた時の<br/>ダメージアップ20%の効果を付与",skill_content_cn="自身最大HP提升15%<br/>攻击敌人的弱点时<br/>提升伤害20%的效果"},{skill_order="12",skill_type="被动",skill_tag="最大体力提升,弱点时伤害提升,消耗精力减少",skill_parent="11",skill_sp="",skill_tag2="進化",skill_name_jp="審問の時間",skill_name_cn="聆讯时间",skill_content_jp="自身に最大HPアップ15%と<br/>敵の弱点を突いた時のダメージアップ30%と<br/>消費SP量軽減30%(効力重複不可)の効果を付与",skill_content_cn="自身最大HP提升15%<br/>攻击敌人弱点时伤害提升30%<br/>赋予消耗量减少30%(效力不可重复)的效果"},{skill_order="13",skill_type="被动",skill_tag="属防降低",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="暴く",skill_name_cn="揭露",skill_content_jp="前衛の味方が敵をブレイクさせた時<br/>ブレイクさせた敵に属防ダウン15%の効果を付与(2ターン)",skill_content_cn="当前卫的我方突破敌人时<br/>赋予突破的敌人15%的属防效果(2回合)"},{skill_order="14",skill_type="被动",skill_tag="",skill_parent="",skill_sp="",skill_tag2="灯火の加護",skill_name_jp="底力:断罪",skill_name_cn="底气:断罪",skill_content_jp="(準備Turn:2/再使用Turn:4)<br/>コマンド選択時、自身に特殊効果”断罪”を付与(1ターン)<br/>断罪:「たたかう」以外の攻撃(一部除く)時<br/>全ての弱点(無属性弱点を除く)を突ける効果(ダメージ計算は各攻撃に準ずる)",skill_content_cn="(准备Turn: 2/再使用Turn:4)<br/>选择命令时,赋予自身特殊效果断罪”(1回合)<br/>断罪:除了战斗”以外的攻击(部分除外)<br/>攻击所有弱点(除无属性弱点外)的效果(伤害计算以每次攻击为准)"},{skill_order="15",skill_type="特殊",skill_tag="暗耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="闇耐性強化",skill_name_cn="暗耐性强化",skill_content_jp="自身の闇耐性が10%アップ",skill_content_cn="自身的暗耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="光耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="光耐性強化",skill_name_cn="光耐性强化",skill_content_jp="自身の光耐性が10%アップ",skill_content_cn="自身的光耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="暗耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="闇耐性強化",skill_name_cn="暗耐性强化",skill_content_jp="自身の闇耐性が10%アップ",skill_content_cn="自身的暗耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+10000",skill_name_cn="伤害上限+10000",skill_content_jp="自身のダメージ上限が10000アップ",skill_content_cn="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+20000",skill_name_cn="伤害上限+20000",skill_content_jp="自身のダメージ上限が20000アップ",skill_content_cn="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="buff",skill_parent="",skill_sp="",skill_tag2="必殺技",skill_name_jp="聖火神の威光",skill_name_cn="圣火神的威望",skill_content_jp="【Lv1】<br/>ターン中、素早く行動し<br/>自身を除く味方前後衛全体に威力アップ50%<br/>(1ターン/ターン延長不可/同系統の効果重複不可)と<br/>ダメージ上限アップ(効果量 10000)の効果を付与(1ターン)<br/>【Lv10】<br/>ターン中、素早く行動し<br/>自身を除く味方前後衛全体に威力アップ50%<br/>(1ターン/ターン延長不可/同系統の効果重複不可)と<br/>ダメージ上限アップ(効果量 20000)の効果を付与(1ターン)",skill_content_cn="【Lv1】<br/>回合开始时,抢先行动<br/>自身以外的我方前后卫全体威力提升50%<br/>(1回合/回合不可延长/同系统的效果不可重复)<br/>赋予伤害上限提升(效果量10000)的效果(1回合)<br/>【Lv10】<br/>回合开始时,抢先行动<br/>自身以外的我方前后卫全体威力提升50%<br/>(1回合/回合不可延长/同系统的效果不可重复)<br/>赋予伤害上限提升(效果量20000)的效果(1回合)",skill_boost_jp="",skill_boost_cn="",test_weak="",test_hit="",test_obj=""},{skill_order="21",skill_type="EX",skill_tag="光",skill_parent="",skill_sp="",skill_tag2="EXアビリティ",skill_name_jp="神聖魔法(全体)",skill_name_cn="神圣魔法(全体)",skill_content_jp="敵全体に光属性攻撃(威力 630)<br/>【使用条件】4ターン目以降",skill_content_cn="敌人全体受到光属性攻击(威力630)<br/>【使用条件】第4回合以后",skill_boost_jp="威力660/800/1000",skill_boost_cn="威力660/800/1000",test_weak="",test_hit="",test_obj=""},},}, {owner="亚格妮雅",owner_order="186",owner_skill={{skill_order="1",skill_type="主动",skill_tag="扇",skill_parent="",skill_sp="25",skill_tag2="",skill_name_jp="三連伏せ",skill_name_cn="三连伏击",skill_content_jp="敵単体に3回の扇物理攻撃(威力 55)",skill_content_cn="对敌方单体施以3次扇物理攻击(威力55)",skill_boost_jp="威力65/80/100",skill_boost_cn="威力65/80/100",test_weak="扇",test_hit="3",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="buff",skill_parent="",skill_sp="57",skill_tag2="",skill_name_jp="猛将の鼓舞Ⅱ",skill_name_cn="猛将的鼓舞Ⅱ",skill_content_jp="味方前衛全体に<br/>物攻・属攻・会心アップ15%の効果を付与(2ターン)",skill_content_cn="赋予我方前卫全体<br/>物攻・属攻・会心提升15%的效果(2回合)",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj=""},{skill_order="3",skill_type="主动",skill_tag="风,debuff",skill_parent="",skill_sp="45",skill_tag2="",skill_name_jp="魅風の詩Ⅱ",skill_name_cn="魅风之诗Ⅱ",skill_content_jp="敵単体に3回の風属性攻撃(威力 65)<br/>熱狂状態の味方が4人以上の時<br/>さらに、同対象に中確率で魅惑の状態異常を付与(2ターン)<br/>魅惑:一定確率で行動できなくなる",skill_content_cn="对敌方单体施以3次风属性攻击(威力65)<br/>当我方处于狂热状态者超过4人时<br/>对同一目标以中等概率赋予魅惑状态异常(2回合)<br/>魅力:一定概率无法行动",skill_boost_jp="威力75/90/120",skill_boost_cn="威力75/90/120",test_weak="风",test_hit="3",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="扇,风,回复",skill_parent="",skill_sp="54",skill_tag2="",skill_name_jp="慈嵐の演舞",skill_name_cn="慈岚的演舞",skill_content_jp="敵単体に3回の風属性攻撃(威力 65)<br/>扇弱点を突ける(ダメージ計算は風属性)<br/>熱狂状態の味方が4人以上の時<br/>さらに、味方前衛全体のHP回復(効力 90)<br/>ブーストMAX時:ターン中、行動が遅くなる",skill_content_cn="对敌方单体施以3次风属性攻击(威力65)<br/>并攻击扇弱点(伤害以风属性计算)<br/>当我方超过4人存在狂热状态时<br/>恢复我方前卫全体的HP(效力90)<br/>能力提升(Boost)MAX时:此回合延迟行动",skill_boost_jp="威力75/90/120",skill_boost_cn="威力75/90/120",test_weak="风,扇",test_hit="3",test_obj="单"},{skill_order="5",skill_type="主动",skill_tag="扇,风,debuff",skill_parent="",skill_sp="76",skill_tag2="",skill_name_jp="砂嵐の演舞",skill_name_cn="沙岚的演舞",skill_content_jp="敵単体に3回の風属性攻撃(威力 65)<br/>扇弱点を突ける(ダメージ計算は風属性)<br/>熱狂状態の味方の人数に応じた効果を付与(2ターン)<br/>4人以上:同対象に物防・属防ダウン15%<br/>7人以上:さらに、物理・属性耐性ダウン10%",skill_content_cn="对敌方单体施以3次风属性攻击(威力65)<br/>并攻击扇弱点(伤害以风属性计算)<br/>根据我方狂热状态的人数赋予效果(2回合)<br/>4人以上:同对象物防・属防降低15%<br/>7人以上:同对象物理・属性耐性降低10%",skill_boost_jp="威力75/90/120",skill_boost_cn="威力75/90/120",test_weak="风,扇",test_hit="3",test_obj="单"},{skill_order="6",skill_type="主动",skill_tag="buff",skill_parent="",skill_sp="74",skill_tag2="",skill_name_jp="大司教の鼓舞Ⅱ",skill_name_cn="大司教的鼓舞II",skill_content_jp="味方前衛全体に<br/>属攻・属防・会心アップ15%の効果を付与(2ターン)<br/>熱狂状態の味方が7人以上の時<br/>さらに、同対象に属性ダメージアップ15%の効果を付与(2ターン)",skill_content_cn="赋予我方前卫全体<br/>属攻・属防・会心提升15%的效果(2回合)<br/>当我方处于狂热状态者超过7人时<br/>赋予同对象属性伤害提升15%的效果(2回合)",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj="",skill_up="88",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP59)",skill_up_note_cn="消費SP降低(SP59)"},{skill_order="7",skill_type="主动",skill_tag="回复,buff",skill_parent="",skill_sp="98",skill_tag2="",skill_name_jp="輝星の舞",skill_name_cn="辉星之舞",skill_content_jp="味方単体に物攻・属攻・会心アップ30%の効果を付与(2ターン)<br/>熱狂状態の味方の人数に応じて効果を追加<br/>4人以上:同対象にSP回復(回復量 20)<br/>7人以上:さらに、BPを1回復",skill_content_cn="赋予我方单体物攻・属攻・会心提升30%的效果(2回合)<br/>根据我方狂热状态的人数赋予效果<br/>4人以上:同对象SP恢复(恢复量20)<br/>7人以上:恢复1BP",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj="",skill_up="96",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP78)",skill_up_note_cn="消費SP降低(SP78)"},{skill_order="8",skill_type="主动",skill_tag="buff",skill_parent="",skill_sp="74",skill_tag2="",skill_name_jp="大騎士の鼓舞Ⅱ",skill_name_cn="大骑士的鼓舞II",skill_content_jp="味方前衛全体に<br/>物攻・物防・会心アップ15%の効果を付与(2ターン)<br/>熱狂状態の味方が7人以上の時<br/>さらに、同対象に物理ダメージアップ15%の効果を付与(2ターン)",skill_content_cn="赋予我方前卫全体<br/>物攻・物防・会心提升15%的效果(2回合)<br/>当我方处于狂热状态者超过7人时<br/>赋予同对象物理伤害提升15%的效果(2回合)",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj="",skill_up="99",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP59)",skill_up_note_cn="消費SP降低(SP59)"},{skill_order="9",skill_type="主动",skill_tag="扇,风",skill_parent="",skill_sp="51",skill_tag2="",skill_name_jp="累嵐の演舞",skill_name_cn="累岚的演舞",skill_content_jp="敵単体に3回の風属性攻撃(威力 45)<br/>扇弱点を突ける(ダメージ計算は風属性)<br/>熱狂状態の味方の人数に応じて攻撃回数が変化<br/>4人以上:攻撃回数が5回になる<br/>7人以上:攻撃回数が7回になる",skill_content_cn="对敌方单体施以3次风属性攻击(威力45)<br/>并攻击扇弱点(伤害以风属性计算)<br/>攻击次数根据我方狂热状态的人数而变化<br/>4人以上:攻击次数变为5次<br/>7人以上:攻击次数变为7次",skill_boost_jp="威力55/65/90",skill_boost_cn="威力55/65/90",test_weak="风,扇",test_hit="3",test_obj="单",skill_up="100",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP41)",skill_up_note_cn="消費SP降低(SP41)"},{skill_order="10",skill_type="主动",skill_tag="扇,风",skill_parent="9",skill_sp="41",skill_tag2="進化",skill_name_jp="累嵐の演舞",skill_name_cn="累岚的演舞",skill_content_jp="敵単体に4回の風属性攻撃(威力 45)<br/>扇弱点を突ける(ダメージ計算は風属性)<br/>熱狂状態の味方の人数に応じて攻撃回数が変化<br/>4人以上:攻撃回数が6回になる<br/>7人以上:攻撃回数が8回になる",skill_content_cn="对敌方单体施以4次风属性攻击(威力45)<br/>并攻击扇弱点(伤害以风属性计算)<br/>攻击次数根据我方狂热状态的人数而变化<br/>4人以上:攻击次数变为6次<br/>7人以上:攻击次数变为8次",skill_boost_jp="威力55/65/90",skill_boost_cn="威力55/65/90",test_weak="风,扇",test_hit="4",test_obj="单"},{skill_order="11",skill_type="主动",skill_tag="扇,风,buff",skill_parent="",skill_sp="90",skill_tag2="灯火の加護",skill_name_jp="烈風呼びの歌",skill_name_cn="呼唤烈风之歌",skill_content_jp="敵全体に3回の風属性攻撃(威力 95)<br/>扇弱点を突ける(ダメージ計算は風属性)<br/>BP1以上消費時:さらに味方前衛全体に<br/>次のターンに素早く行動できる効果を付与",skill_content_cn="对全体敌人施以3次风属性攻击(威力95)<br/>并攻击扇弱点(伤害以风属性计算)<br/>消耗BP1以上时:赋予我方前卫全体<br/>下一个回合迅速行动的效果",skill_boost_jp="威力105/120/145",skill_boost_cn="威力105/120/145",test_weak="风,扇",test_hit="3",test_obj="群"},{skill_order="12",skill_type="被动",skill_tag="物攻提升,属攻提升,会心提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="熱狂の渦",skill_name_cn="狂热漩涡",skill_content_jp="自身がバトルアビリティ、必殺技使用時<br/>味方のアビリティ対象者(自身を含む)に特殊効果”熱狂”を付与(3ターン)<br/>熱狂:物攻・属攻・会心アップ5%の効果<br/>熱狂状態の人数に応じてサポアビ”昂揚舞”の効果が追加される",skill_content_cn="自身使用战斗技能、必杀技时<br/>对我方的技能作用目标(包括自身)赋予特殊效果“狂热”(3回合)<br/>狂热:物攻・属攻・会心提升5%<br/>根据狂热状态的人数,会追加被动“昂扬舞”的效果"},{skill_order="13",skill_type="被动",skill_tag="加成点回复量提升,风伤害提升,精力自动回复",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="昂揚舞",skill_name_cn="昂扬舞",skill_content_jp="自身に風属性ダメージアップ30%の効果を付与<br/>熱狂状態の味方が4人以上の時<br/>自身に特殊効果”昂揚舞Ⅰ”を付与し<br/>7人以上の時、さらに、自身に特殊効果”昂揚舞Ⅱ”を付与<br/>昂揚舞Ⅰ:SP自動回復(回復量 最大SPの10%)の効果<br/>昂揚舞Ⅱ:BP回復量1アップの効果",skill_content_cn="赋予自身风属性伤害提升30%的效果<br/>当我方处于狂热状态者超过4人时<br/>赋予自身特殊效果“昂扬舞Ⅰ”<br/>7人以上时,赋予自身特殊效果“昂扬舞Ⅱ”<br/>昂扬舞Ⅰ: SP自动恢复(恢复量 最大SP的10%)的效果<br/>昂扬舞Ⅱ: BP恢复量提升1"},{skill_order="14",skill_type="被动",skill_tag="",skill_parent="",skill_sp="",skill_tag2="灯火の加護",skill_name_jp="底力:みんな一緒に",skill_name_cn="底力:让我们一起",skill_content_jp="(準備Turn:2/再使用Turn:4)<br/>コマンド選択時、自身に特殊効果”みんな一緒に”を付与(1ターン)<br/>みんな一緒に:自身のアビリティの効果対象が変化<br/>自身、味方単体→味方前衛全体<br/>味方前衛全体→味方前後衛全体<br/>敵単体→敵全体",skill_content_cn="(准备Turn: 2/再使用Turn:4)<br/>选择指令时,赋予自身特殊效果“让我们一起”(1回合)<br/>让我们一起:自身技能作用目标发生变化<br/>自身、我方单体→我方前卫全体<br/>我方前卫全体→我方前后卫全体<br/>敌方单体→全体敌人"},{skill_order="15",skill_type="特殊",skill_tag="雷耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="雷耐性強化",skill_name_cn="雷耐性强化",skill_content_jp="自身の雷耐性が10%アップ",skill_content_cn="自身的雷耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="风耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="風耐性強化",skill_name_cn="风耐性强化",skill_content_jp="自身の風耐性が10%アップ",skill_content_cn="自身的风耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="雷耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="雷耐性強化",skill_name_cn="雷耐性强化",skill_content_jp="自身の雷耐性が10%アップ",skill_content_cn="自身的雷耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+10000",skill_name_cn="伤害上限+10000",skill_content_jp="自身のダメージ上限が10000アップ",skill_content_cn="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+20000",skill_name_cn="伤害上限+20000",skill_content_jp="自身のダメージ上限が20000アップ",skill_content_cn="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="buff",skill_parent="",skill_sp="",skill_tag2="必殺技",skill_name_jp="月踏みの舞",skill_name_cn="月踏之舞",skill_content_jp="【Lv1】<br/>ターン中、素早く行動し<br/>味方前後衛全体に<br/>物攻・属攻・会心アップ5%の効果を付与(2ターン)<br/>【Lv10】<br/>ターン中、素早く行動し<br/>味方前後衛全体に<br/>物攻・属攻・会心アップ10%の効果を付与(3ターン)",skill_content_cn="【Lv1】<br/>回合开始时,率先行动<br/>赋予我方前后卫全体<br/>物攻・属攻・会心提升5%的效果(2回合)<br/>【Lv10】<br/>回合开始时,率先行动<br/>赋予我方前后卫全体<br/>物攻・属攻・会心提升10%的效果(3回合)",skill_boost_jp="",skill_boost_cn="",test_weak="",test_hit="",test_obj=""},{skill_order="21",skill_type="EX",skill_tag="buff",skill_parent="",skill_sp="",skill_tag2="EXアビリティ",skill_name_jp="太陽の歌",skill_name_cn="太阳之歌",skill_content_jp="ターン中、素早く行動し<br/>味方前後衛全体にバトルアビリティによる<br/>物攻・属攻・会心アップの上限が50%になる効果と<br/>ダメージ上限アップ(効果量 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170)",skill_content_cn="对敌方单体施以冰属性攻击(威力170)",skill_boost_jp="威力200/240/350",skill_boost_cn="威力200/240/350",test_weak=" 冰",test_hit="1",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="回复",skill_parent="",skill_sp="24",skill_tag2="",skill_name_jp="ヒール",skill_name_cn="高跟鞋",skill_content_jp="味方単体のHP回復(効力 160)",skill_content_cn="单体我方的HP恢复(效力160)",skill_boost_jp="効力180/220/280",skill_boost_cn="效力180/220/280",test_weak="",test_hit="",test_obj=""},{skill_order="3",skill_type="主动",skill_tag="回复",skill_parent="",skill_sp="15",skill_tag2="",skill_name_jp="エスナ",skill_name_cn="埃斯纳",skill_content_jp="味方単体の状態異常を回復<br/>さらに、状態異常無効化の効果を付与(一部除く/1ターン)<br/>ブーストMAX時:前衛全体化",skill_content_cn="恢复单体我方的状态异常<br/>并赋予状态异常无效化的效果(部分除外/1回合)<br/>能力提升(Boost)MAX时:前卫全体化",skill_boost_jp="ターン数2/3/4",skill_boost_cn="回合数2/3/4",test_weak="",test_hit="",test_obj=""},{skill_order="4",skill_type="主动",skill_tag="光,debuff",skill_parent="",skill_sp="42",skill_tag2="",skill_name_jp="バニシュ(全体)",skill_name_cn="班尼什(全体)",skill_content_jp="敵全体に2回の光属性攻撃(威力 70)<br/>自身が最大HPアップ状態の時<br/>攻撃回数が3回になり<br/>さらに、同対象に物防・属防ダウン10%の効果を付与(2ターン)",skill_content_cn="敌人全体受到2次光属性攻击(威力70)<br/>当自身处于最大HP提升状态时<br/>攻击次数变成了3次<br/>并赋予同对象物防·属防降低10%的效果(2回合)",skill_boost_jp="威力80/100/120",skill_boost_cn="威力80/100/120",test_weak="光",test_hit="2,3",test_obj="群"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_parent="",skill_sp="14",skill_tag2="",skill_name_jp="魔法クリティカル",skill_name_cn="魔法关键",skill_content_jp="味方単体に属攻・会心アップ10%の効果と<br/>属性攻撃でクリティカルが発生する効果を付与(2ターン)<br/>ブーストMAX時:前衛全体化",skill_content_cn="我方单体的属攻·会心提升10%效果<br/>赋予属性攻击发生暴击的效果(2回合)<br/>能力提升(Boost)MAX时:前卫全体化",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj=""},{skill_order="6",skill_type="主动",skill_tag="回复",skill_parent="",skill_sp="80",skill_tag2="",skill_name_jp="セイクリッドライト",skill_name_cn="神圣之光",skill_content_jp="味方前衛全体のHP回復(効力 130)し<br/>状態異常を回復(一部除く)<br/>さらに、物防・属防アップ10%の効果を付与(2ターン)",skill_content_cn="我方前卫全体的HP恢复(效力130)<br/>恢复状态异常(部分除外)<br/>并赋予物防·属防提升10%的效果(2回合)",skill_boost_jp="効力150/180/220",skill_boost_cn="效果150/180/220",test_weak="",test_hit="",test_obj="",skill_up="88",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP64)",skill_up_note_cn="消費SP降低(SP64)"},{skill_order="7",skill_type="主动",skill_tag="冰,buff",skill_parent="",skill_sp="96",skill_tag2="",skill_name_jp="マナアイシクル",skill_name_cn="法力冰轮",skill_content_jp="敵全体に3回の氷属性攻撃(威力 65)<br/>自身が最大HPアップ状態の時<br/>攻撃回数が4回になり<br/>さらに、味方前衛全体に物防・属防アップ15%の効果を付与(2ターン)",skill_content_cn="对全体敌人施以3次冰属性攻击(威力65)<br/>当自身处于最大HP提升状态时<br/>攻击次数变成了4次<br/>并赋予我方前卫全体物防·属防提升15%的效果(2回合)",skill_boost_jp="威力75/90/115",skill_boost_cn="威力75/90/115",test_weak="冰",test_hit="3,4",test_obj="群",skill_up="96",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP77)",skill_up_note_cn="消費SP降低(SP77)"},{skill_order="8",skill_type="主动",skill_tag="复活",skill_parent="",skill_sp="60",skill_tag2="",skill_name_jp="リレイズ",skill_name_cn="重新加注",skill_content_jp="味方単体に自動復活させる効果を付与(回復量 最大HPの25%)<br/>戦闘不能時は即時発動(重ねがけ時、回数増加無し)<br/>※戦闘中4回のみ使用可能",skill_content_cn="赋予我方单体自动复活的效果(回复量最大HP的25%)<br/>无法战斗时立即发动(重叠时,次数不提升)<br/>※战斗中只能使用4次",skill_boost_jp="回復量50/75/100%",skill_boost_cn="回復量50/75/100%",test_weak="",test_hit="",test_obj="",skill_up="99",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP48)",skill_up_note_cn="消費SP降低(SP48)"},{skill_order="9",skill_type="主动",skill_tag="光,debuff",skill_parent="",skill_sp="70",skill_tag2="",skill_name_jp="パニッシュメント",skill_name_cn="惩罚",skill_content_jp="敵単体に3回の光属性攻撃(威力 85)<br/>自身が最大HPアップ状態の時<br/>攻撃回数が4回になり<br/>さらに、同対象に物防・属防ダウン15%の効果を付与(2ターン)",skill_content_cn="对敌方单体施以3次光属性攻击(威力85)<br/>当自身处于最大HP提升状态时<br/>攻击次数变成了4次<br/>并赋予同对象物防·属防降低15%的效果(2回合)",skill_boost_jp="威力95/110/140",skill_boost_cn="威力95/110/140",test_weak="光",test_hit="3",test_obj="单",skill_up="100",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP56)",skill_up_note_cn="消費SP降低(SP56)"},{skill_order="10",skill_type="主动",skill_tag="回复",skill_parent="",skill_sp="300",skill_tag2="灯火の加護",skill_name_jp="見えずとも共に",skill_name_cn="即使看不见也要一起",skill_content_jp="使用したターンから3ターンに1回 ※最初の適用は2ターン後<br/>ターン終了時に<br/>味方前衛全体のHP回復(回復量 最大HPの100%)<br/>SP回復(回復量 最大SPの50%)、BPを3回復(継続 1回)",skill_content_cn="从使用的回合开始每3回合1次※最初的应用在2回合后<br/>在回合结束时<br/>我方前卫全体的HP回复(回复量最大HP的100%)<br/>SP恢复(恢复量最大SP的50%),BP恢复3次(持续1次)",skill_boost_jp="継続2/3/4回",skill_boost_cn="持续2/3/4次",test_weak="",test_hit="",test_obj=""},{skill_order="11",skill_type="被动",skill_tag="最大体力提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="回復最大突破(与)",skill_name_cn="回复最大突破(与)",skill_content_jp="自身がバトルアビリティで回復時<br/>既に回復対象がHP満タンの場合<br/>先に最大HPアップ20%の効果を付与(4ターン/<br/>バトルアビリティとして付与/<br/>異なる回復アビリティなら効果は加算/最大30%)<br/>※必殺技、HP自動回復を除く<br/>※ブーストでの名称変化は同一アビリティ",skill_content_cn="当自身恢复战斗技能时<br/>如果恢复目标已经是HP满了<br/>先赋予最大HP提升20%的效果(4回合/<br/>作为战斗技能授予/<br/>如果恢复技能不同,效果会提升/最多30%)<br/>※必杀技、HP自动回复除外<br/>※提升中的名称变化是相同的技能"},{skill_order="12",skill_type="被动",skill_tag="属攻提升,会心提升,冰伤害提升,光伤害提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="宿命の王女",skill_name_cn="宿命的公主",skill_content_jp="前衛時:味方前衛全体に<br/>属攻・会心アップ15%と<br/>氷・光属性ダメージアップ15%の効果を付与",skill_content_cn="前卫时:我方前卫全体<br/>属攻·会心提升15%<br/>赋予冰·光属性伤害提升15%的效果"},{skill_order="13",skill_type="被动",skill_tag="属攻提升,会心提升,冰伤害提升,光伤害提升",skill_parent="12",skill_sp="",skill_tag2="進化",skill_name_jp="宿命の王女",skill_name_cn="宿命的公主",skill_content_jp="前衛時:味方前衛全体に<br/>属攻・会心アップ20%と<br/>氷・光属性ダメージアップ20%の効果を付与",skill_content_cn="前卫时:我方前卫全体<br/>属攻·会心提升20%<br/>赋予冰·光属性伤害提升20%的效果"},{skill_order="14",skill_type="被动",skill_tag="",skill_parent="",skill_sp="",skill_tag2="灯火の加護",skill_name_jp="攻防一体(前全)",skill_name_cn="攻防一体(前全)",skill_content_jp="自身が攻撃時(反撃、必殺技など一部除く)<br/>味方前衛全体に1度だけダメージ減少30%(一部除く)の効果を付与<br/>(同系統の効果重複不可/重ねがけ時、回数増加無し)",skill_content_cn="自身攻击时(反击、必杀技等部分除外)<br/>赋予我方前卫全体1次伤害减少30%(部分除外)的效果<br/>(同系统的效果不可重复/重叠时,次数不提升)"},{skill_order="15",skill_type="特殊",skill_tag="暗耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="闇耐性強化",skill_name_cn="暗耐性强化",skill_content_jp="自身の闇耐性が10%アップ",skill_content_cn="自身的暗耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="光耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="光耐性強化",skill_name_cn="光耐性强化",skill_content_jp="自身の光耐性が10%アップ",skill_content_cn="自身的光耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="暗耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="闇耐性強化",skill_name_cn="暗耐性强化",skill_content_jp="自身の闇耐性が10%アップ",skill_content_cn="自身的暗耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+10000",skill_name_cn="伤害上限+10000",skill_content_jp="自身のダメージ上限が10000アップ",skill_content_cn="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+20000",skill_name_cn="伤害上限+20000",skill_content_jp="自身のダメージ上限が20000アップ",skill_content_cn="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="回复,buff",skill_parent="",skill_sp="",skill_tag2="必殺技",skill_name_jp="ホーリーミスト",skill_name_cn="圣雾",skill_content_jp="【Lv1】<br/>味方前衛全体に自動復活させる効果を付与(回復量 最大HPの15%)<br/>戦闘不能時は即時発動(重ねがけ時、回数増加無し)<br/>さらに、HP回復(効力 200)し<br/>HP自動回復(効力 60)と<br/>属攻アップ5%の効果を付与(2ターン)<br/>【Lv10】<br/>味方前衛全体に自動復活させる効果を付与(回復量 最大HPの25%)<br/>戦闘不能時は即時発動(重ねがけ時、回数増加無し)<br/>さらに、HP回復(効力 250)し<br/>HP自動回復(効力 80)と<br/>属攻アップ10%の効果を付与(2ターン)",skill_content_cn="【Lv1】<br/>赋予我方前卫全体自动复活的效果(回复量最大HP的15%)<br/>无法战斗时立即发动(重叠时,次数不提升)<br/>并HP恢复(效力200)<br/>HP自动恢复(效力60)<br/>赋予属攻提升5%的效果(2回合)<br/>【Lv10】<br/>赋予我方前卫全体自动复活的效果(回复量最大HP的25%)<br/>无法战斗时立即发动(重叠时,次数不提升)<br/>并HP恢复(效力250)<br/>HP自动恢复(效力80)<br/>赋予属攻提升10%的效果(2回合)",skill_boost_jp="",skill_boost_cn="",test_weak="",test_hit="",test_obj=""},{skill_order="21",skill_type="EX",skill_tag="光,buff",skill_parent="",skill_sp="",skill_tag2="EXアビリティ",skill_name_jp="インビンシブル",skill_name_cn="无敌的",skill_content_jp="敵全体に3回の光属性攻撃(威力 80)<br/>さらに、味方前衛全体に<br/>1度だけダメージ減少100%(一部除く/最低1ダメージ)の効果を付与<br/>(同系統の効果重複不可/重ねがけ時、回数増加無し)<br/>【使用条件】6ターン目以降",skill_content_cn="对全体敌人施以3次光属性攻击(威力80)<br/>并整个我方前卫<br/>赋予1次伤害减少100%(部分除外/最少1次伤害)的效果<br/>(同系统的效果不可重复/重叠时,次数不提升)<br/>【使用条件】第6回合以后",skill_boost_jp="威力90/105/130",skill_boost_cn="威力90/105/130",test_weak="",test_hit="",test_obj=""},},}, {owner="林格阿贝尔",owner_order="189",owner_skill={{skill_order="1",skill_type="主动",skill_tag="剑,暗",skill_parent="",skill_sp="31",skill_tag2="",skill_name_jp="斬華",skill_name_cn="斩华",skill_content_jp="敵全体に2回の剣物理攻撃(威力 70)<br/>闇弱点を突ける(ダメージ計算は剣物理)",skill_content_cn="对全体敌人施以2次剑物理攻击(威力70)<br/>并攻击暗弱点(伤害以剑物理计算)",skill_boost_jp="威力80/100/120",skill_boost_cn="威力80/100/120",test_weak="剑,暗",test_hit="2",test_obj="群"},{skill_order="2",skill_type="主动",skill_tag="剑,暗,buff",skill_parent="",skill_sp="31",skill_tag2="",skill_name_jp="ブラックローズ",skill_name_cn="黑玫瑰",skill_content_jp="敵単体に剣物理攻撃(威力 170)<br/>闇弱点を突ける(ダメージ計算は剣物理)<br/>さらに、自身に最大HPアップ20%の効果を付与(2ターン)",skill_content_cn="对敌方单体施以剑物理攻击(威力170)<br/>并攻击暗弱点(伤害以剑物理计算)<br/>并赋予自身最大HP提升20%的效果(2回合)",skill_boost_jp="威力200/240/350",skill_boost_cn="威力200/240/350",test_weak="剑,暗",test_hit="1",test_obj="单"},{skill_order="3",skill_type="主动",skill_tag="剑,暗",skill_parent="",skill_sp="55",skill_tag2="",skill_name_jp="暗黒",skill_name_cn="暗黑",skill_content_jp="自身のHPが50%より多ければ最大HPの50%消費<br/>敵単体に剣物理攻撃(威力 290)<br/>闇弱点を突ける(ダメージ計算は剣物理)<br/>HP消費できた時威力が1.1倍",skill_content_cn="如果自身的HP超过50%,则消耗最大HP的50%<br/>对敌方单体施以剑物理攻击(威力290)<br/>并计算暗弱点(伤害以剑物理计算)<br/>消耗HP时威力提升1.1倍",skill_boost_jp="威力320/380/500",skill_boost_cn="威力320/380/500",test_weak="剑,暗",test_hit="1",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="剑,暗",skill_parent="",skill_sp="16",skill_tag2="",skill_name_jp="暴走",skill_name_cn="暴走",skill_content_jp="敵単体に剣物理攻撃(威力 30)<br/>闇弱点を突ける(ダメージ計算は剣物理)<br/>ブーストMAX時:HP10%以下になるまで<br/>自身の最大HPの10%消費(最大6回)し<br/>消費した回数分、同じ攻撃を繰り返す",skill_content_cn="对敌方单体施以剑物理攻击(威力30)<br/>并攻击暗弱点(伤害以剑物理计算)<br/>能力提升(Boost)MAX时: <br/>消耗自身最大HP的10%直到HP剩至10%及以下(最多6次)<br/>根据消耗的次数重复相同的攻击",skill_boost_jp="威力35/40/60",skill_boost_cn="威力35/40/60",test_weak="剑,暗",test_hit="1",test_obj="单"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_parent="",skill_sp="27",skill_tag2="",skill_name_jp="魔力吸収(黒)",skill_name_cn="魔力吸收(黑)",skill_content_jp="自身にSP自動回復(回復量 最大SPの10%)と<br/>物攻アップ15%の効果を付与(3ターン)",skill_content_cn="赋予自动恢复SP(恢复量最大SP的10%)<br/>与物攻提升15%的效果(3回合)",skill_boost_jp="ターン数4/5/6",skill_boost_cn="回合数4/5/6",test_weak="",test_hit="",test_obj=""},{skill_order="6",skill_type="主动",skill_tag="剑,暗",skill_parent="",skill_sp="53",skill_tag2="",skill_name_jp="",skill_name_cn="嵯峨剑",skill_content_jp="敵単体に剣物理攻撃(威力 260)<br/>闇弱点を突ける(ダメージ計算は剣物理)<br/>自身の残りHPが低いほど威力アップ<br/>最大2倍(HP10%以下時)",skill_content_cn="对敌方单体施以剑物理攻击(威力 260)<br/>并攻击暗弱点(伤害以剑物理计算)<br/>自身剩余HP越低威力越大<br/>最大2倍(HP 10%以下)",skill_boost_jp="威力320/380/500",skill_boost_cn="威力320/380/500",test_weak="剑,暗",test_hit="1",test_obj="单",skill_up="88",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="威力アップ(290)",skill_up_note_cn="威力提升(290)"},{skill_order="7",skill_type="主动",skill_tag="剑,暗",skill_parent="",skill_sp="71",skill_tag2="",skill_name_jp="オーダーブレイク",skill_name_cn="违背命令",skill_content_jp="敵全体に3回の剣物理攻撃(威力 80)<br/>闇弱点を突ける(ダメージ計算は剣物理)",skill_content_cn="对全体敌人施以3次剑物理攻击(威力80)<br/>并攻击暗弱点(伤害以剑物理计算)",skill_boost_jp="威力90/105/130",skill_boost_cn="威力90/105/130",test_weak="剑,暗",test_hit="3",test_obj="群",skill_up="96",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP57)",skill_up_note_cn="消費SP降低(SP57)"},{skill_order="8",skill_type="主动",skill_tag="剑,暗",skill_parent="",skill_sp="79",skill_tag2="",skill_name_jp="漆黒",skill_name_cn="漆黑",skill_content_jp="自身のHPが50%より多ければ最大HPの50%消費<br/>敵全体に4回の剣物理攻撃(威力 55)<br/>闇弱点を突ける(ダメージ計算は剣物理)<br/>HP消費できた時威力が1.1倍",skill_content_cn="如果自身的HP超过50%,则消耗最大HP的50%<br/>对全体敌人施以4次剑物理攻击(威力55)<br/>并攻击暗弱点(伤害以剑物理计算)<br/>消耗HP时威力提升1.1倍",skill_boost_jp="威力65/80/100",skill_boost_cn="威力65/80/100",test_weak="剑,暗",test_hit="4",test_obj="群",skill_up="99",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP63)",skill_up_note_cn="消費SP降低(SP63)"},{skill_order="9",skill_type="主动",skill_tag="剑,暗",skill_parent="",skill_sp="66",skill_tag2="",skill_name_jp="暗黒・災",skill_name_cn="暗黑・灾",skill_content_jp="自身のHPが50%より多ければ最大HPの50%消費<br/>敵単体に5回の剣物理攻撃(威力 55)<br/>闇弱点を突ける(ダメージ計算は剣物理)<br/>HP消費できた時威力が1.1倍",skill_content_cn="如果自身的HP超过50%,则消耗最大HP的50%<br/>对敌方单体施以5次剑物理攻击(威力55)<br/>并攻击暗弱点(伤害以剑物理计算)<br/>消耗HP时威力提升1.1倍",skill_boost_jp="威力85/95/120",skill_boost_cn="威力85/95/120",test_weak="剑,暗",test_hit="5",test_obj="单",skill_up="100",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="威力アップ(65)",skill_up_note_cn="威力提升(65)"},{skill_order="10",skill_type="主动",skill_tag="剑,暗",skill_parent="9",skill_sp="66",skill_tag2="進化",skill_name_jp="暗黒・災",skill_name_cn="暗黑・灾",skill_content_jp="自身のHPが50%より多ければ最大HPの50%消費<br/>敵単体に5回の剣物理攻撃(威力 75)<br/>闇弱点を突ける(ダメージ計算は剣物理)<br/>HP消費できた時威力が1.1倍",skill_content_cn="如果自身的HP超过50%,则消耗最大HP的50%<br/>对敌方单体施以5次剑物理攻击(威力75)<br/>并攻击暗弱点(伤害以剑物理计算)<br/>消耗HP时威力提升1.1倍",skill_boost_jp="威力85/95/120",skill_boost_cn="威力85/95/120",test_weak="剑,暗",test_hit="5",test_obj="单"},{skill_order="11",skill_type="主动",skill_tag="buff",skill_parent="",skill_sp="74",skill_tag2="灯火の加護",skill_name_jp="死中活",skill_name_cn="死中活",skill_content_jp="自身に特殊効果”不沈”を付与(3ターン)<br/>さらに、BP回復量3アップの効果を付与(3ターン)<br/>不沈:HPが0になるダメージを受けてもHPが1残る効果(一部除く)<br/>※戦闘中1回のみ使用可能",skill_content_cn="赋予自身特殊效果“不沉”(3回合)<br/>并赋予BP回复量提升3的效果(3回合)<br/>不沉:即使受到HP变成0的伤害,HP也只剩下1(部分除外)<br/>※战斗中只能使用一次",skill_boost_jp="ターン数4/5/6",skill_boost_cn="回合数4/5/6",test_weak="",test_hit="",test_obj=""},{skill_order="12",skill_type="被动",skill_tag="物攻提升,剑伤害提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="逆境",skill_name_cn="逆境",skill_content_jp="HP60%以下時:自身に物攻アップ30%と<br/>剣攻撃ダメージアップ30%の効果を付与",skill_content_cn="当HP低于60%时:赋予自身物攻提升30%与剑攻击伤害提升30%的效果"},{skill_order="13",skill_type="被动",skill_tag="自动复活",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="オートリレイズ",skill_name_cn="自动复活",skill_content_jp="戦闘中1度だけ、自身に自動復活させる効果を付与<br/>(最大HP・SPが100%の状態で復活)<br/>(バトルアビリティとの復活効果回数の重複可能)",skill_content_cn="战斗中只有一次,赋予自身自动复活的效果<br/>(以最大HP·SP为100%的状态复活)<br/>(战斗技能和复活效果次数可以重复)"},{skill_order="14",skill_type="被动",skill_tag="最大体力提升",skill_parent="",skill_sp="",skill_tag2="灯火の加護",skill_name_jp="最大HP強化Ⅴ",skill_name_cn="最大HP强化V",skill_content_jp="自身に最大HPアップ30%の効果を付与",skill_content_cn="赋予自身最大HP提升30%的效果"},{skill_order="15",skill_type="特殊",skill_tag="光耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="光耐性強化",skill_name_cn="光耐性强化",skill_content_jp="自身の光耐性が10%アップ",skill_content_cn="自身的光耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="暗耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="闇耐性強化",skill_name_cn="暗耐性强化",skill_content_jp="自身の闇耐性が10%アップ",skill_content_cn="自身的暗耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="光耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="光耐性強化",skill_name_cn="光耐性强化",skill_content_jp="自身の光耐性が10%アップ",skill_content_cn="自身的光耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+10000",skill_name_cn="伤害上限+10000",skill_content_jp="自身のダメージ上限が10000アップ",skill_content_cn="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+20000",skill_name_cn="伤害上限+20000",skill_content_jp="自身のダメージ上限が20000アップ",skill_content_cn="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="剑,暗",skill_parent="",skill_sp="",skill_tag2="必殺技",skill_name_jp="暗黒星雲",skill_name_cn="暗黑星云",skill_content_jp="【Lv1】<br/>自身のHPが50%より多ければ最大HPの50%消費<br/>敵全体に7回の剣物理攻撃(威力 40)<br/>闇弱点を突ける(ダメージ計算は剣物理)<br/>HP消費できた時威力が1.1倍<br/>【Lv10】<br/>自身のHPが50%より多ければ最大HPの50%消費<br/>敵全体に7回の剣物理攻撃(威力 50)<br/>闇弱点を突ける(ダメージ計算は剣物理)<br/>HP消費できた時威力が1.1倍",skill_content_cn="【Lv1】<br/>如果自身的HP超过50%,则消耗最大HP的50%<br/>对全体敌人施以7次剑物理攻击(威力40)<br/>并攻击暗弱点(伤害以剑物理计算)<br/>消耗HP时威力提升1.1倍<br/>【Lv10】<br/>如果自身的HP超过50%,则消耗最大HP的50%<br/>对全体敌人施以7次剑物理攻击(威力50)<br/>并攻击暗弱点(伤害以剑物理计算)<br/>消耗HP时威力提升1.1倍",skill_boost_jp="",skill_boost_cn="",test_weak="",test_hit="",test_obj=""},{skill_order="21",skill_type="EX",skill_tag="剑,暗",skill_parent="",skill_sp="",skill_tag2="EXアビリティ",skill_name_jp="大暴走",skill_name_cn="大暴走",skill_content_jp="敵単体に剣物理攻撃(威力 45)<br/>闇弱点を突ける(ダメージ計算は剣物理)<br/>HP10%以下になるまで<br/>自身の最大HPの10%消費(最大9回)し<br/>消費した回数分、同じ攻撃を繰り返す<br/>【使用条件】4ターン目以降",skill_content_cn="对敌方单体施以剑物理攻击(威力45)<br/>并攻击暗弱点(伤害以剑物理计算)<br/>消耗自身最大HP的10%直到HP剩至10%及以下(最多9次)<br/>根据消耗的次数重复相同的攻击<br/>【使用条件】第4回合以后",skill_boost_jp="威力55/65/90",skill_boost_cn="威力55/65/90",test_weak="",test_hit="",test_obj=""},},}, {owner="玛格诺利亚",owner_order="190",owner_skill={{skill_order="1",skill_type="主动",skill_tag="枪,debuff",skill_parent="",skill_sp="26",skill_tag2="",skill_name_jp="ムーンエッジ",skill_name_cn="月缘",skill_content_jp="敵単体に槍物理攻撃(威力 170)<br/>さらに、速度ダウン15%の効果を付与(2ターン)<br/>※行動順影響は2ターン目",skill_content_cn="对敌方单体施以枪物理攻击(威力170)<br/>并赋予速度降低15%的效果(2回合)<br/>※行动顺序影响从下回合开始",skill_boost_jp="威力200/240/350",skill_boost_cn="威力200/240/350",test_weak="枪",test_hit="1",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="枪,debuff",skill_parent="",skill_sp="38",skill_tag2="",skill_name_jp="クレセントムーン",skill_name_cn="月牙",skill_content_jp="敵全体に槍物理攻撃(威力 150)<br/>さらに、速度ダウン15%の効果を付与(2ターン)<br/>※行動順影響は2ターン目",skill_content_cn="对全体敌人施以枪物理攻击(威力150)<br/>并赋予速度降低15%的效果(2回合)<br/>※行动顺序影响从下回合开始",skill_boost_jp="威力175/215/260",skill_boost_cn="威力175/215/260",test_weak="枪",test_hit="1",test_obj="群"},{skill_order="3",skill_type="主动",skill_tag="枪,debuff",skill_parent="",skill_sp="48",skill_tag2="",skill_name_jp="フローラルムーン",skill_name_cn="月季",skill_content_jp="敵全体に槍物理攻撃(威力 150)<br/>さらに、速度ダウン15%の効果を付与(2ターン)<br/>攻撃対象が速度ダウン状態の時威力が1.3倍<br/>※行動順影響は2ターン目",skill_content_cn="对全体敌人施以枪物理攻击(威力150)<br/>并赋予速度降低15%的效果(2回合)<br/>攻击对象速度降低时威力提升1.3倍<br/>※行动顺序影响从下回合开始",skill_boost_jp="威力175/215/260",skill_boost_cn="威力175/215/260",test_weak="枪",test_hit="1",test_obj="群"},{skill_order="4",skill_type="主动",skill_tag="枪,buff",skill_parent="",skill_sp="52",skill_tag2="",skill_name_jp="リヴェレーゼ",skill_name_cn="启示录",skill_content_jp="敵全体に槍物理攻撃(威力 120)し<br/>味方前衛全体にHPバリアを付与<br/>(効果量 使用者の最大HPの10%/重複不可)<br/>さらに、自身に物理・属性攻撃に対して<br/>反撃する効果を付与(3ターン)<br/>反撃:対象に槍物理攻撃(威力 200)",skill_content_cn="对全体敌人施以枪物理攻击(威力120)<br/>赋予我方前卫全体HP护盾<br/>(效果量:使用者最大HP的10%/不可重复)<br/>并赋予自身对物理·属性攻击反击效果(3回合)<br/>反击:对目标施以枪物理攻击(威力200)",skill_boost_jp="威力150/190/240",skill_boost_cn="威力150/190/240",test_weak="枪",test_hit="1",test_obj="群"},{skill_order="5",skill_type="主动",skill_tag="雷",skill_parent="",skill_sp="64",skill_tag2="",skill_name_jp="ライトニングアロー",skill_name_cn="闪电箭",skill_content_jp="敵単体に4回の雷属性攻撃(威力 65)",skill_content_cn="对敌方单体施以4次雷属性攻击(威力65)",skill_boost_jp="威力75/85/110",skill_boost_cn="威力75/85/110",test_weak="类",test_hit="4",test_obj="单"},{skill_order="6",skill_type="主动",skill_tag="枪,buff,debuff",skill_parent="",skill_sp="55",skill_tag2="",skill_name_jp="グラツィオーゾ",skill_name_cn="吟唱",skill_content_jp="敵単体に槍物理攻撃(威力 230)し<br/>中確率で麻痺の状態異常を付与(2ターン)<br/>さらに、味方前衛全体に物攻アップ15%の効果を付与(2ターン)",skill_content_cn="对敌方单体施以枪物理攻击(威力230)<br/>中等概率赋予麻痹状态异常(2回合)<br/>并赋予我方前卫全体物攻提升15%的效果(2回合)",skill_boost_jp="威力260/300/400",skill_boost_cn="威力260/300/400",test_weak="枪",test_hit="1",test_obj="单",skill_up="88",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP44)",skill_up_note_cn="消費SP降低(SP44)"},{skill_order="7",skill_type="主动",skill_tag="枪",skill_parent="",skill_sp="40",skill_tag2="",skill_name_jp="カモミール",skill_name_cn="甘菊",skill_content_jp="敵単体に槍物理攻撃(威力 260)",skill_content_cn="对敌方单体施以枪物理攻击(威力260)",skill_boost_jp="威力290/340/450 強化後:340/380/500",skill_boost_cn="威力290/340/450强化后: 340/380/500",test_weak="枪",test_hit="1",test_obj="单",skill_up="96",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="威力アップ(290)",skill_up_note_cn="威力提升(290)"},{skill_order="8",skill_type="主动",skill_tag="枪",skill_parent="",skill_sp="58",skill_tag2="",skill_name_jp="オーバーマスター",skill_name_cn="主宰",skill_content_jp="敵単体に5回の槍物理攻撃(威力 35)<br/>攻撃対象が速度ダウン状態の時攻撃回数が7回になる",skill_content_cn="对敌方单体施以5次枪物理攻击(威力35)<br/>当攻击目标处于速度降低状态时,攻击次数变为7次。",skill_boost_jp="威力45/55/80",skill_boost_cn="威力45/55/80",test_weak="枪",test_hit="5",test_obj="单",skill_up="99",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP46)",skill_up_note_cn="消費SP降低(SP46)"},{skill_order="9",skill_type="主动",skill_tag="枪,buff",skill_parent="",skill_sp="100",skill_tag2="",skill_name_jp="スーパージャンプ",skill_name_cn="超级跳跃",skill_content_jp="自身に特殊効果”ジャンプ中”を付与(カウント 2)<br/>次のターン、とても素早く行動し<br/>敵全体に3回の槍物理攻撃(威力 195)<br/>ただし、この攻撃ではブレイクできない<br/>その後、”ジャンプ中”を解除する<br/>ジャンプ中:行動選択できず、効果対象にならず(一部除く)<br/>他の付与効果のターンが経過しなくなる",skill_content_cn="为自身附加特殊效果“跳跃中”(计数2)<br/>下回合超迅速地行动<br/>对全体敌人施以3次枪物理攻击(威力195)<br/>但这种攻击无法将敌人破防<br/>随后,解除“跳跃中”状态<br/>跳跃中:无法行动,无法成为效果对象(部分除外)<br/>身上被赋予的效果不再经过回合数",skill_boost_jp="威力225/270/345",skill_boost_cn="威力225/270/345",test_weak="枪",test_hit="3",test_obj="群",skill_up="100",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP80)",skill_up_note_cn="消費SP降低(SP80)"},{skill_order="10",skill_type="主动",skill_tag="枪,buff",skill_parent="9",skill_sp="80",skill_tag2="進化",skill_name_jp="スーパージャンプ",skill_name_cn="超级跳跃",skill_content_jp="自身に特殊効果”ジャンプ中”を付与(カウント 2)<br/>次のターン、とても素早く行動し<br/>敵全体に3回の槍物理攻撃(威力 240)<br/>ただし、この攻撃ではブレイクできない<br/>その後、”ジャンプ中”を解除する<br/>ジャンプ中:行動選択できず、効果対象にならず(一部除く)<br/>他の付与効果のターンが経過しなくなる",skill_content_cn="为自身附加特殊效果“跳跃中”(计数2)<br/>下回合超迅速地行动<br/>对全体敌人施以3次枪物理攻击(威力240)<br/>但这种攻击无法将敌人破防<br/>随后,解除“跳跃中”状态<br/>跳跃中:无法行动,无法成为效果对象(部分除外)<br/>身上被赋予的效果不再经过回合数",skill_boost_jp="威力270/315/390",skill_boost_cn="威力270/315/390",test_weak="枪",test_hit="3",test_obj="群"},{skill_order="11",skill_type="主动",skill_tag="雷,debuff",skill_parent="",skill_sp="78",skill_tag2="灯火の加護",skill_name_jp="ライトニングレイン",skill_name_cn="雷雨",skill_content_jp="敵全体に3回の雷属性攻撃(威力 80)<br/>攻撃対象が速度ダウン状態の時<br/>さらに、 中確率で麻痺の状態異常を付与(2ターン)",skill_content_cn="对全体敌人施以3次雷属性攻击(威力80)<br/>当攻击目标处于速度降低状态时<br/>并以中等概率赋予麻痹状态异常(2回合)",skill_boost_jp="威力90/105/130",skill_boost_cn="威力90/105/130",test_weak="雷",test_hit="3",test_obj="群"},{skill_order="12",skill_type="被动",skill_tag="速度降低",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="交代時速度弱体(全体)Ⅴ",skill_name_cn="交替时速度减弱(全体)V",skill_content_jp="交代時:敵全体に<br/>速度ダウン30%の効果を付与(2ターン)<br/>※行動順影響は2ターン目",skill_content_cn="交替前后卫时:赋予全体敌人<br/>速度降低30%的效果(2回合)<br/>※行动顺序影响从下回合开始"},{skill_order="13",skill_type="被动",skill_tag="威力提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="全力全開",skill_name_cn="全力全开",skill_content_jp="BP3消費時、自身に威力アップ100%の効果を付与<br/>(同系統の効果重複不可)",skill_content_cn="消耗BP3时,赋予自身威力100%提升的效果<br/>(同一类型的效果不能重复)"},{skill_order="14",skill_type="被动",skill_tag="枪伤害提升,伤害上限提升,必定暴击",skill_parent="",skill_sp="",skill_tag2="灯火の加護",skill_name_jp="ブレイブリーセカンド",skill_name_cn="勇敢再临",skill_content_jp="(準備Turn:2/再使用Turn:4)<br/>コマンド選択時、自身に特殊効果”ブレイブリーセカンド”を付与(1ターン)<br/>ブレイブリーセカンド:自身に槍攻撃ダメージアップ30%と<br/>ダメージ上限アップ50000と<br/>必ずクリティカルの効果",skill_content_cn="(准备Turn: 2/再使用Turn:4)<br/>选择命令时,赋予自身特殊效果“勇敢再临”(1回合)<br/>勇敢再临:自身枪攻击伤害提升30%<br/>伤害上限提升50000<br/>必定暴击"},{skill_order="15",skill_type="特殊",skill_tag="风耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="風耐性強化",skill_name_cn="风耐性强化",skill_content_jp="自身の風耐性が10%アップ",skill_content_cn="自身的风耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="雷耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="雷耐性強化",skill_name_cn="雷耐性强化",skill_content_jp="自身の雷耐性が10%アップ",skill_content_cn="自身的雷耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="风耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="風耐性強化",skill_name_cn="风耐性强化",skill_content_jp="自身の風耐性が10%アップ",skill_content_cn="自身的风耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+10000",skill_name_cn="伤害上限+10000",skill_content_jp="自身のダメージ上限が10000アップ",skill_content_cn="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+20000",skill_name_cn="伤害上限+20000",skill_content_jp="自身のダメージ上限が20000アップ",skill_content_cn="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="枪",skill_parent="",skill_sp="",skill_tag2="必殺技",skill_name_jp="スターライトムーン",skill_name_cn="星月",skill_content_jp="【Lv1】<br/>敵全体に6回の槍物理攻撃(威力 50)<br/>攻撃対象が速度ダウン状態の時威力が1.2倍<br/>【Lv10】<br/>敵全体に6回の槍物理攻撃(威力 60)<br/>攻撃対象が速度ダウン状態の時威力が1.2倍",skill_content_cn="【Lv1】<br/>对全体敌人施以6次枪物理攻击(威力50)<br/>攻击对象速度降低时威力提升1.2倍<br/>【Lv10】<br/>对全体敌人施以6次枪物理攻击(威力60)<br/>攻击对象速度降低时威力提升1.2倍",skill_boost_jp="",skill_boost_cn="",test_weak="",test_hit="",test_obj=""},{skill_order="21",skill_type="EX",skill_tag="枪",skill_parent="",skill_sp="",skill_tag2="EXアビリティ",skill_name_jp="スピリットハンド",skill_name_cn="灵手",skill_content_jp="敵単体に槍物理攻撃(威力 230)<br/>さらに、与えたダメージ量の1%のSP吸収<br/>攻撃対象が未行動の時威力が2倍<br/>【使用条件】速度ダウン状態の敵がいる時",skill_content_cn="对敌方单体施以枪物理攻击(威力230)<br/>并吸收造成伤害量的1%SP<br/>攻击对象未行动时威力翻倍<br/>【使用条件】当有敌人处于速度降低状态时",skill_boost_jp="威力260/300/400",skill_boost_cn="威力260/300/400",test_weak="",test_hit="",test_obj=""},},}, {owner="米尔加蒂",owner_order="191",owner_skill={{skill_order="1",skill_type="主动",skill_tag="扇",skill_parent="",skill_sp="25",skill_tag2="",skill_name_jp="乱れ払い",skill_name_cn="乱七八糟的",skill_content_jp="ランダムなターゲットに3回の扇物理攻撃(威力 35)",skill_content_cn="对随机目标施以3次扇形物理攻击(威力35)",skill_boost_jp="威力40/50/60",skill_boost_cn="威力40/50/60",test_weak="扇",test_hit="3",test_obj="乱"},{skill_order="2",skill_type="主动",skill_tag="斧",skill_parent="",skill_sp="33",skill_tag2="",skill_name_jp="擬暗斧",skill_name_cn="拟暗斧",skill_content_jp="ランダムなターゲットに3回の斧物理攻撃(威力 55)<br/>攻撃毎に中確率で暗闇の状態異常を付与(2ターン)",skill_content_cn="对随机目标施以3次斧物理攻击(威力55)<br/>每次攻击以中等概率赋予暗状态异常(2回合)",skill_boost_jp="威力65/80/100",skill_boost_cn="威力65/80/100",test_weak="斧",test_hit="3",test_obj="乱"},{skill_order="3",skill_type="主动",skill_tag="斧,扇,buff",skill_parent="",skill_sp="35",skill_tag2="",skill_name_jp="攻気旋扇撃",skill_name_cn="攻击性旋扇攻击",skill_content_jp="敵全体に扇物理攻撃(威力 75)<br/>斧弱点を突ける(ダメージ計算は扇物理)<br/>さらに、自身に物攻アップ15%の効果を付与(2ターン)",skill_content_cn="对全体敌人施以扇物理攻击(威力75)<br/>并攻击斧弱点(伤害以扇物理计算)<br/>并赋予自身15%的物攻效果(2回合)",skill_boost_jp="威力90/115/135",skill_boost_cn="威力90/115/135",test_weak="扇,斧",test_hit="1",test_obj="群"},{skill_order="4",skill_type="主动",skill_tag="扇,火,风,debuff",skill_parent="",skill_sp="61",skill_tag2="",skill_name_jp="火炎乱風符",skill_name_cn="火焰乱风符",skill_content_jp="ランダムなターゲットに3回の火属性攻撃(威力 65)<br/>扇・風弱点を突ける(ダメージ計算は火属性)<br/>攻撃毎に物攻・属攻ダウン10%の効果を付与(2ターン)<br/>BP1以上消費時:自身に次のターンの行動が遅くなる効果を付与",skill_content_cn="对随机目标施以3次火属性攻击(威力65)<br/>并攻击扇・风弱点(伤害以火属性计算)<br/>每次攻击赋予物攻·属攻降低10%的效果(2回合)<br/>消耗BP1以上时:赋予自身下回合延迟行动的效果",skill_boost_jp="威力75/90/120",skill_boost_cn="威力75/90/120",test_weak="火,扇,风",test_hit="3",test_obj="乱"},{skill_order="5",skill_type="主动",skill_tag="斧,扇,回复",skill_parent="",skill_sp="41",skill_tag2="",skill_name_jp="活龍断衝",skill_name_cn="活龙断冲",skill_content_jp="敵単体に扇物理攻撃(威力 140)<br/>斧弱点を突ける(ダメージ計算は扇物理)<br/>”龍尾pt”2以上:自身のHP回復(効力 140)",skill_content_cn="对敌方单体施以扇物理攻击(威力140)<br/>并攻击斧弱点(伤害以扇物理计算)<br/>龙尾pt”2以上:自身HP恢复(效力140)",skill_boost_jp="威力160/180/240",skill_boost_cn="威力160/180/240",test_weak="扇,斧",test_hit="1",test_obj="单"},{skill_order="6",skill_type="主动",skill_tag="回复,buff",skill_parent="",skill_sp="46",skill_tag2="",skill_name_jp="天衣自在",skill_name_cn="天衣自在",skill_content_jp="自身に物攻アップ15%と<br/>扇攻撃ダメージアップ15%の効果を付与(3ターン)<br/>”龍尾pt”2以上:自身にHP自動回復の効果を付与(3ターン/効力 80)<br/>”龍尾pt”4以上:さらに<br/>SP自動回復の効果を付与(3ターン/回復量 最大SPの5%)<br/>”龍尾pt”5以下:自身に”龍尾pt”を3追加(サポアビ”龍尾扇”有効時のみ)",skill_content_cn="自身物理攻击提升 15%<br/>扇攻击伤害提升15%的效果(3回合)<br/>龙尾pt”2以上:赋予自身HP自动回复的效果(3回合/效力80)<br/>龙尾PT”4以上:更多<br/>赋予SP自动回复的效果(3回合/回复量最大SP的5%)<br/>龙尾pt”5以下:添加3个龙尾pt”(仅在Sapoabi龙尾扇”有效时)",skill_boost_jp="ターン数4/5/6",skill_boost_cn="回合数4/5/6",test_weak="",test_hit="",test_obj=""},{skill_order="7",skill_type="主动",skill_tag="扇,火,风,debuff",skill_parent="",skill_sp="75",skill_tag2="",skill_name_jp="火炎旋風符",skill_name_cn="火焰旋风符",skill_content_jp="敵全体に2回の火属性攻撃(威力 95)<br/>扇・風弱点を突ける(ダメージ計算は火属性)<br/>さらに、物防・属防ダウン10%の効果を付与(2ターン)<br/>BP1以上消費時:自身に次のターンに素早く行動できる効果を付与",skill_content_cn="对全体敌人施以2次火属性攻击(威力95)<br/>并攻击扇・风弱点(伤害以火属性计算)<br/>并赋予物防·属防降低10%的效果(2回合)<br/>消耗BP1以上时:赋予自身在下回合迅速行动的效果",skill_boost_jp="威力110/130/150",skill_boost_cn="威力110/130/150",test_weak="火,扇,风",test_hit="2",test_obj="群"},{skill_order="8",skill_type="主动",skill_tag="斧,扇,debuff",skill_parent="",skill_sp="69",skill_tag2="",skill_name_jp="濁龍断扇",skill_name_cn="浊龙断扇",skill_content_jp="ターン中、素早く行動し<br/>敵単体に3回の扇物理攻撃(威力 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45)<br/>攻撃毎に小確率で物防ダウン15%の効果を付与(2ターン)<br/>ブーストMAX時:攻撃回数が4回になる",skill_content_cn="对随机目标施以2次剑物理攻击(威力45)<br/>每次攻击小概率赋予物防降低15%的效果(2回合)<br/>能力提升(Boost)MAX时:攻击次数变为4次",skill_boost_jp="威力55/65/90",skill_boost_cn="威力55/65/90",test_weak="剑",test_hit="2",test_obj="乱",skill_up="99",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP39)",skill_up_note_cn="消費SP降低(SP39)"},{skill_order="9",skill_type="主动",skill_tag="剑",skill_parent="",skill_sp="48",skill_tag2="",skill_name_jp="轟天斬",skill_name_cn="轰天斩",skill_content_jp="敵単体に剣物理攻撃(威力 260)<br/>ブーストMAX時:必ずクリティカルダメージ",skill_content_cn="对敌方单体施以剑物理攻击(威力 260)<br/>能力提升(Boost)MAX时:必定造成暴击伤害",skill_boost_jp="威力290/340/450",skill_boost_cn="威力290/340/450",test_weak="剑",test_hit="1",test_obj="单",skill_up="100",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP38)",skill_up_note_cn="消費SP降低(SP38)"},{skill_order="10",skill_type="主动",skill_tag="剑",skill_parent="9",skill_sp="38",skill_tag2="進化",skill_name_jp="轟天斬",skill_name_cn="轰天斩",skill_content_jp="敵単体に剣物理攻撃(威力 260)<br/>武鬼効果中:威力が1.3倍<br/>武神効果中:威力が1.5倍<br/>※威力倍率が高いほうのみ適用される<br/>ブーストMAX時:必ずクリティカルダメージ",skill_content_cn="对敌方单体施以剑物理攻击(威力 260)<br/>武鬼效果中:威力提升1.3倍<br/>武神效果中:威力提升1.5倍<br/>※仅适用威力倍率高的一方<br/>能力提升(Boost)MAX时:必定造成暴击伤害",skill_boost_jp="威力290/340/450",skill_boost_cn="威力290/340/450",test_weak="剑",test_hit="1",test_obj="单"},{skill_order="11",skill_type="主动",skill_tag="回复",skill_parent="",skill_sp="38",skill_tag2="灯火の加護",skill_name_jp="練丹",skill_name_cn="炼丹",skill_content_jp="自身にSP自動回復(回復量 最大SPの10%)と<br/>BP回復量1アップの効果を付与(3ターン)",skill_content_cn="赋予自身自动恢复SP(恢复量 最大SP的10%)<br/>与BP回复量提升1的效果(3回合)",skill_boost_jp="ターン数4/5/6",skill_boost_cn="回合数4/5/6",test_weak="",test_hit="",test_obj=""},{skill_order="12",skill_type="被动",skill_tag="",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="武芸百般",skill_name_cn="武艺百般",skill_content_jp="自身に物理ダメージアップ30%の効果を付与",skill_content_cn="赋予自身物理伤害增加30%的效果"},{skill_order="13",skill_type="被动",skill_tag="特定技能连续化,物攻提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="友と征く王道",skill_name_cn="与友征战之王道",skill_content_jp="自身に特殊効果“天烈”か“双月”が付与されている時<br/>自身に特殊効果“武鬼”を付与し<br/>自身に特殊効果“天烈”と“双月”が付与されている時<br/>さらに、特殊効果“武神”を付与<br/>武鬼:物攻アップ30%の効果<br/>武神:攻撃アビリティを2回発動する効果<br/>(付与した時から効果を発揮/追加発動分はSP消費無し)",skill_content_cn="当自身被赋予特殊效果“天烈”或“双月”时<br/>为自身附加特殊效果“武鬼”<br/>当自身同时被赋予特殊效果“天烈”和“双月”时<br/>为自身赋予特殊效果“武神”<br/>武鬼:物攻提升30%;<br/>武神:赋予自身使用的攻击技能发动2次的效果<br/>(从赋予时起发挥效果/追加发动部分无SP消耗)"},{skill_order="14",skill_type="被动",skill_tag="",skill_parent="",skill_sp="",skill_tag2="灯火の加護",skill_name_jp="底力:陰の力",skill_name_cn="底力:阴之力",skill_content_jp="(準備Turn:2/再使用Turn:4)<br/>コマンド選択時、自身に特殊効果”陰の力”を付与(1ターン)<br/>陰の力:アビリティ編成が以下の内容になる<br/>天烈斬:敵単体に剣物理攻撃し、自身に特殊効果”天烈”を付与<br/>飛燕華:敵単体に2回の剣物理攻撃し、自身のBPを2回復<br/>双月斬:敵全体に1回ずつ槍・剣物理攻撃し、自身に特殊効果”双月”を付与<br/>天烈:「たたかう」以外で短剣・斧・杖弱点を突ける効果<br/>双月:「たたかう」以外で弓・本・扇弱点を突ける効果",skill_content_cn="(准备Turn: 2/再使用Turn:4)<br/>使用技能界面右上角底力按钮时,赋予自身特殊效果“阴之力”(1回合)<br/>阴之力:技能编制将变化为以下内容<br/>天烈斩:对敌方单体施以剑物理攻击,并赋予自身特殊效果“天烈”<br/>飞燕华:对敌方单体施以2次剑物理攻击,并回复自身BP 2点<br/>双月斩:对全体敌人施以枪·剑物理攻击各1次,并赋予自身特殊效果“双月”<br/>天烈:赋予除普攻以外,可以同时攻击短剑·斧·杖弱点的效果<br/>双月:赋予除普攻以外,可以同时攻击弓・本・扇弱点的效果"},{skill_order="15",skill_type="被动",skill_tag="剑,buff",skill_parent="14",skill_sp="1",skill_tag2="技変化",skill_name_jp="天烈斬",skill_name_cn="天烈斩",skill_content_jp="敵単体に剣物理攻撃(威力 290)<br/>さらに、自身に特殊効果”天烈”を付与<br/>天烈:自身に「たたかう」以外の物理攻撃(一部除く)時<br/>短剣・斧・杖弱点を突ける効果<br/>(ダメージ計算は各攻撃に準ずる)",skill_content_cn="对敌方单体施以剑物理攻击(威力290)<br/>并为自身附加特殊效果“天烈”<br/>天烈:除普攻以外的物理攻击(部分除外)<br/>可以同时攻击短剑·斧·杖弱点<br/>(伤害计算以所使用攻击类型为准)"},{skill_order="16",skill_type="被动",skill_tag="剑,回复",skill_parent="14",skill_sp="1",skill_tag2="技変化",skill_name_jp="飛燕華",skill_name_cn="飞燕华",skill_content_jp="敵単体に2回の剣物理攻撃(威力 120)<br/>さらに、自身のBPを2回復",skill_content_cn="对敌方单体施以2次剑物理攻击(威力120)<br/>并恢复自身的BP 2点"},{skill_order="17",skill_type="被动",skill_tag="剑,枪,buff",skill_parent="14",skill_sp="1",skill_tag2="技変化",skill_name_jp="双月斬",skill_name_cn="双月斩",skill_content_jp="敵全体に1回ずつ槍・剣物理攻撃(威力 105)<br/>さらに、自身に特殊効果”双月”を付与<br/>双月:「たたかう」以外の物理攻撃(一部除く)時<br/>弓・本・扇弱点を突ける効果<br/>(ダメージ計算は各攻撃に準ずる)",skill_content_cn="对全体敌人施以枪·剑物理攻击各1次(威力105)<br/>并为自身附加特殊效果“双月”<br/>双月:除普攻以外的物理攻击(部分除外)<br/>可同时攻击弓・书・扇弱点<br/>(伤害计算以所使用攻击类型为准)"},{skill_order="18",skill_type="特殊",skill_tag="光耐性提升,暗耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="光・闇耐性強化",skill_name_cn="光・暗耐性强化",skill_content_jp="自身の光・闇耐性が10%アップ",skill_content_cn="自身的光·暗耐性提升10%"},{skill_order="19",skill_type="特殊",skill_tag="光耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="光耐性強化",skill_name_cn="光耐性强化",skill_content_jp="自身の光耐性が10%アップ",skill_content_cn="自身的光耐性提升 10%。"},{skill_order="20",skill_type="特殊",skill_tag="暗耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="闇耐性強化",skill_name_cn="暗耐性强化",skill_content_jp="自身の闇耐性が10%アップ",skill_content_cn="自身的暗耐性提升 10%。"},{skill_order="21",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+10000",skill_name_cn="伤害上限+10000",skill_content_jp="自身のダメージ上限が10000アップ",skill_content_cn="自身造成伤害上限+10000"},{skill_order="22",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+20000",skill_name_cn="伤害上限+20000",skill_content_jp="自身のダメージ上限が20000アップ",skill_content_cn="自身造成伤害上限+20000"},{skill_order="23",skill_type="EX",skill_tag="剑",skill_parent="",skill_sp="",skill_tag2="必殺技",skill_name_jp="十文字斬り・連",skill_name_cn="十文字斩・连",skill_content_jp="【Lv1】<br/>敵全体に5回の剣物理攻撃(威力 65)<br/>武鬼効果中:威力が1.5倍<br/>武神効果中:威力が2倍<br/>※威力倍率が高いほうのみ適用される<br/>【Lv10】<br/>敵全体に5回の剣物理攻撃(威力 75)<br/>武鬼効果中:威力が1.5倍<br/>武神効果中:威力が2倍<br/>※威力倍率が高いほうのみ適用される",skill_content_cn="【Lv1】<br/>对全体敌人施以5次剑物理攻击(威力65)<br/>武鬼效果中:威力提升1.5倍<br/>武神效果中:威力提升2倍<br/>※仅适用威力倍率高的一方<br/>【Lv10】<br/>对全体敌人施以5次剑物理攻击(威力75)<br/>武鬼效果中:威力提升1.5倍<br/>武神效果中:威力提升2倍<br/>※仅适用威力倍率高的一方",skill_boost_jp="",skill_boost_cn="",test_weak="",test_hit="",test_obj=""},{skill_order="24",skill_type="EX",skill_tag="枪",skill_parent="",skill_sp="",skill_tag2="EXアビリティ",skill_name_jp="槍刃乱舞",skill_name_cn="枪刃乱舞",skill_content_jp="敵単体に8回の槍物理攻撃(威力 25)<br/>【使用条件】自身が武神効果中の時",skill_content_cn="对敌方单体施以8次枪物理攻击(威力25)<br/>【使用条件】自身处于武神效果中时",skill_boost_jp="威力30/35/50",skill_boost_cn="威力30/35/50",test_weak="",test_hit="",test_obj=""},},}, {owner="卡丝蒂",owner_order="193",owner_skill={{skill_order="1",skill_type="主动",skill_tag="回复",skill_parent="",skill_sp="40",skill_tag2="",skill_name_jp="全体特大治癒",skill_name_cn="全体特大治愈",skill_content_jp="味方前衛全体にHP自動回復の効果を付与(2ターン/効力 150)",skill_content_cn="赋予我方前卫全体HP自动回复的效果(2回合/效力150)",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj=""},{skill_order="2",skill_type="主动",skill_tag="斧",skill_parent="",skill_sp="30",skill_tag2="",skill_name_jp="斧一閃",skill_name_cn="斧一闪",skill_content_jp="敵全体に斧物理攻撃(威力 150)",skill_content_cn="对全体敌人施以斧物理攻击(威力150)",skill_boost_jp="威力175/215/260",skill_boost_cn="威力175/215/260",test_weak="斧",test_hit="1",test_obj="群"},{skill_order="3",skill_type="主动",skill_tag="回复",skill_parent="",skill_sp="15",skill_tag2="",skill_name_jp="健全化",skill_name_cn="健全化",skill_content_jp="味方単体の状態異常を回復<br/>さらに、状態異常無効化の効果を付与(一部除く/1ターン)<br/>ブーストMAX時:前衛全体化",skill_content_cn="驱散单体我方的状态异常<br/>并赋予状态异常无效化的效果(部分除外/1回合)<br/>能力提升(Boost)MAX时:前卫全体化",skill_boost_jp="ターン数2/3/4",skill_boost_cn="回合数2/3/4",test_weak="",test_hit="",test_obj=""},{skill_order="4",skill_type="主动",skill_tag="斧,debuff",skill_parent="",skill_sp="46",skill_tag2="",skill_name_jp="毒撃三断",skill_name_cn="毒击三断",skill_content_jp="敵単体に3回の斧物理攻撃(威力 65)<br/>さらに、大確率で毒の状態異常を付与(2ターン)",skill_content_cn="对敌方单体施以3次斧物理攻击(威力65)<br/>大概率赋予妨害状态异常(2回合)",skill_boost_jp="威力75/90/120",skill_boost_cn="威力75/90/120",test_weak="斧",test_hit="3",test_obj="单"},{skill_order="5",skill_type="主动",skill_tag="复活",skill_parent="",skill_sp="60",skill_tag2="",skill_name_jp="生命保護手当",skill_name_cn="生命保护措施",skill_content_jp="味方単体に自動復活させる効果を付与(回復量 最大HPの25%)<br/>戦闘不能時は即時発動(重ねがけ時、回数増加無し)<br/>※戦闘中4回のみ使用可能",skill_content_cn="赋予我方单体自动复活的效果(回复量 最大HP的25%)<br/>无法战斗时立即发动(重叠时次数不提升)<br/>※战斗中只能使用4次",skill_boost_jp="回復量50/75/100%",skill_boost_cn="回復量50/75/100%",test_weak="",test_hit="",test_obj=""},{skill_order="6",skill_type="主动",skill_tag="斧",skill_parent="",skill_sp="68",skill_tag2="",skill_name_jp="斧三閃",skill_name_cn="斧三闪",skill_content_jp="敵全体に3回の斧物理攻撃(威力 80)",skill_content_cn="对全体敌人施以3次斧物理攻击(威力80)",skill_boost_jp="威力90/105/130",skill_boost_cn="威力90/105/130",test_weak="斧",test_hit="3",test_obj="群",skill_up="88",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP54)",skill_up_note_cn="消費SP降低(SP54)"},{skill_order="7",skill_type="主动",skill_tag="斧,debuff",skill_parent="",skill_sp="72",skill_tag2="",skill_name_jp="猟豹連断",skill_name_cn="猎豹连断",skill_content_jp="ターン中、素早く行動し<br/>ランダムなターゲットに4回の斧物理攻撃(威力 45)<br/>攻撃毎に斧耐性ダウン15%の効果を付与(1ターン)",skill_content_cn="回合开始时,率先行动<br/>对随机目标施以4次斧物理攻击(威力45)<br/>每次攻击赋予斧耐性降低15%的效果(1回合)",skill_boost_jp="威力55/65/90",skill_boost_cn="威力55/65/90",test_weak="斧",test_hit="4",test_obj="乱",skill_up="96",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP58)",skill_up_note_cn="消費SP降低(SP58)"},{skill_order="8",skill_type="主动",skill_tag="斧",skill_parent="",skill_sp="48",skill_tag2="",skill_name_jp="獅子連閃",skill_name_cn="狮子连闪",skill_content_jp="敵全体に2回の斧物理攻撃(威力 95)<br/>ブーストMAX時:攻撃回数が4回になる",skill_content_cn="对全体敌人施以2次斧物理攻击(威力95)<br/>能力提升(Boost)MAX时:攻击次数变为4次",skill_boost_jp="威力110/130/110 強化後:120/140/120",skill_boost_cn="威力110/130/110强化后: 120/140/120",test_weak="斧",test_hit="1,4",test_obj="群",skill_up="99",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="威力アップ(105)",skill_up_note_cn="威力提升(105)"},{skill_order="9",skill_type="主动",skill_tag="斧",skill_parent="",skill_sp="70",skill_tag2="",skill_name_jp="鬼神連断",skill_name_cn="鬼神连断",skill_content_jp="敵単体に5回の斧物理攻撃(威力 55)",skill_content_cn="对敌方单体施以5次斧物理攻击(威力55)",skill_boost_jp="威力65/75/100",skill_boost_cn="威力65/75/100",test_weak="斧",test_hit="5",test_obj="单",skill_up="100",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP56)",skill_up_note_cn="消費SP降低(SP56)"},{skill_order="10",skill_type="主动",skill_tag="斧",skill_parent="9",skill_sp="56",skill_tag2="進化",skill_name_jp="鬼神連断",skill_name_cn="鬼神连断",skill_content_jp="敵単体に6回の斧物理攻撃(威力 55)",skill_content_cn="对敌方单体施以6次斧物理攻击(威力55)",skill_boost_jp="威力65/75/100",skill_boost_cn="威力65/75/100",test_weak="斧",test_hit="6",test_obj="单"},{skill_order="11",skill_type="主动",skill_tag="斧",skill_parent="",skill_sp="40",skill_tag2="灯火の加護",skill_name_jp="荒療治",skill_name_cn="荒疗治",skill_content_jp="敵単体に斧物理攻撃(威力 260)<br/>対象の状態効果アイコンの数に応じて威力が変化<br/>6個以上:威力が1.5倍<br/>12個以上:威力が2.0倍<br/>※威力倍率が高いほうのみ適用される",skill_content_cn="对敌方单体施以斧物理攻击(威力260)<br/>根据对象状态栏的数量,威力会发生变化。<br/>6个以上:威力1.5倍<br/>12个以上:威力2.0倍<br/>※仅适用于威力倍率高的一方",skill_boost_jp="威力290/340/450",skill_boost_cn="威力290/340/450",test_weak="斧",test_hit="1",test_obj="单"},{skill_order="12",skill_type="被动",skill_tag="",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="斧追閃",skill_name_cn="斧追闪",skill_content_jp="味方前衛全体に「斧物理」で攻撃時、追撃する効果を付与<br/>(行動順での攻撃のみ/攻撃回数によらず1回のみ発動)<br/>追撃:敵全体に斧物理攻撃(威力 200)",skill_content_cn="赋予我方前卫全体发动“斧物理”攻击时 进行追击的效果<br/>(仅按行动顺序攻击/不依赖攻击次数只发动一次)<br/>追击:对全体敌人施以斧物理攻击(威力200)"},{skill_order="13",skill_type="被动",skill_tag="物攻提升,会心提升,斧伤害提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ひとりでも多くに救いの手を",skill_name_cn="尽可能地多救一人",skill_content_jp="HP満タン時:味方前衛全体に物攻・会心アップ15%と<br/>斧攻撃ダメージアップ15%の効果を付与",skill_content_cn="HP为最大值时:赋予我方前卫全体物攻·会心提升15%<br/>与斧攻击伤害提升15%的效果"},{skill_order="14",skill_type="被动",skill_tag="",skill_parent="",skill_sp="",skill_tag2="灯火の加護",skill_name_jp="底力:節約調合",skill_name_cn="底力:节约调合",skill_content_jp="(準備Turn:3/再使用Turn:6)<br/>コマンド選択時、自身に特殊効果”節約調合”を付与(1ターン)<br/>節約調合:アビリティ編成が以下の内容になる<br/>ベリーシャワー:味方前衛全体のHP/SP回復<br/>ザクロシャワー:味方前衛全体のBP回復、ただし、行動が遅くなる<br/>戦斧の補助剤(全体)Ⅱ:味方前衛全体に<br/> 物攻・会心・斧攻撃ダメージアップの効果を付与<br/>非力の香:敵全体に物攻・物防・会心ダウンの効果を付与",skill_content_cn="(准备Turn: 3/再使用Turn:6)<br/>选择命令时,赋予自身特殊效果“节约调和”(1回合)<br/>节约调合:技能编制将变化为以下内容<br/>浆果浴:我方前卫全体HP/SP恢复<br/>石榴浴:我方前卫全体BP恢复,但此行动推迟<br/>战斧的辅助剂(全体)Ⅱ:赋予我方前卫全体<br/> 物攻・会心・斧攻击伤害提升的效果<br/>无力之香:赋予全体敌人物攻・物防・会心降低的效果"},{skill_order="15",skill_type="被动",skill_tag="",skill_parent="14",skill_sp="1",skill_tag2="技変化",skill_name_jp="ベリーシャワー",skill_name_cn="浆果浴",skill_content_jp="味方前衛全体にHP回復(効力 205)、SP回復(回復量 25)",skill_content_cn="我方前卫全体HP恢复(效力205)、SP恢复(回复量25)"},{skill_order="16",skill_type="被动",skill_tag="",skill_parent="14",skill_sp="1",skill_tag2="技変化",skill_name_jp="ザクロシャワー",skill_name_cn="石榴浴",skill_content_jp="味方前衛全体のBPを1回復<br/>ただし、ターン中、行動が遅くなる",skill_content_cn="恢复我方前卫全体的BP 1<br/>但该回合的行动会推迟"},{skill_order="17",skill_type="被动",skill_tag="",skill_parent="14",skill_sp="1",skill_tag2="技変化",skill_name_jp="戦斧の補助剤(全体)Ⅱ",skill_name_cn="战斧的辅助剂(全体)Ⅱ",skill_content_jp="味方前衛全体に物攻・会心アップ15%と<br/>斧攻撃ダメージアップ15%の効果を付与(2ターン)",skill_content_cn="赋予我方前卫全体物攻·会心提升15%<br/>与斧攻击伤害提升15%的效果(2回合)"},{skill_order="18",skill_type="被动",skill_tag="",skill_parent="14",skill_sp="1",skill_tag2="技変化",skill_name_jp="非力の香",skill_name_cn="无力之香",skill_content_jp="敵全体に物攻・物防・会心ダウン15%の効果を付与(2ターン)",skill_content_cn="赋予全体敌人物攻・物防・会心降低15%的效果(2回合)"},{skill_order="19",skill_type="特殊",skill_tag="火耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="火耐性強化",skill_name_cn="火耐性强化",skill_content_jp="自身の火耐性が10%アップ",skill_content_cn="自身的火耐性提升 10%。"},{skill_order="20",skill_type="特殊",skill_tag="冰耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="氷耐性強化",skill_name_cn="冰耐性强化",skill_content_jp="自身の氷耐性が10%アップ",skill_content_cn="自身的冰耐性提升 10%。"},{skill_order="21",skill_type="特殊",skill_tag="火耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="火耐性強化",skill_name_cn="火耐性强化",skill_content_jp="自身の火耐性が10%アップ",skill_content_cn="自身的火耐性提升 10%。"},{skill_order="22",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+10000",skill_name_cn="伤害上限+10000",skill_content_jp="自身のダメージ上限が10000アップ",skill_content_cn="自身造成伤害上限+10000"},{skill_order="23",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+20000",skill_name_cn="伤害上限+20000",skill_content_jp="自身のダメージ上限が20000アップ",skill_content_cn="自身造成伤害上限+20000"},{skill_order="24",skill_type="EX",skill_tag="回复,buff",skill_parent="",skill_sp="",skill_tag2="必殺技",skill_name_jp="霊薬調合",skill_name_cn="灵药调合",skill_content_jp="【Lv1】<br/>味方前後衛全体のHP回復(効力 200)、SP回復(回復量 50)<br/>さらに、物攻アップ10%と<br/>斧攻撃ダメージアップ10%の効果を付与(2ターン)<br/>【Lv10】<br/>味方前後衛全体のHP回復(効力 250)、SP回復(回復量 100)<br/>さらに、物攻アップ15%と<br/>斧攻撃ダメージアップ15%の効果を付与(3ターン)",skill_content_cn="【Lv1】<br/>我方前后卫全体HP回复(效力200)、SP回复(回复量50)<br/>并赋予物攻・斧攻击伤害提升10%的效果(2回合)<br/>【Lv10】<br/>我方前后卫全体HP回复(效力250)、SP回复(回复量100)<br/>并赋予物攻・斧攻击伤害提升15%的效果(3回合)",skill_boost_jp="",skill_boost_cn="",test_weak="",test_hit="",test_obj=""},{skill_order="25",skill_type="EX",skill_tag="buff",skill_parent="",skill_sp="",skill_tag2="EXアビリティ",skill_name_jp="百薬処方",skill_name_cn="百药处方",skill_content_jp="味方前後衛全体に物攻アップ15%と<br/>斧攻撃ダメージアップ15%の効果を付与(5ターン)<br/>BP1以上消費時:同対象に威力アップ30%の効果を付与<br/>(5ターン/ターン延長不可/同系統の効果重複不可)<br/>BP2以上消費時:さらに、ダメージ上限アップの効果を付与<br/>(5ターン/効果量 20000)<br/>ブーストMAX時:さらに、必ずクリティカルの効果を付与(2ターン)<br/>【使用条件】自身の状態効果アイコンが6個以上の時",skill_content_cn="赋予我方前后卫全体物攻・斧攻击伤害提升15%的效果(5回合)<br/>消耗BP1以上时:赋予同对象威力提升30%的效果<br/>(5回合/回合不可延长/同系统的效果不可重复)<br/>消耗BP2以上时:提升伤害上限(5回合/效果量20000)<br/>能力提升(Boost)MAX时:赋予必定暴击效果(2回合)<br/>【使用条件】自身状态栏为6个以上时",skill_boost_jp="効果が変動(ターン数増加なし)",skill_boost_cn="效果变动(回合数无提升)",test_weak="",test_hit="",test_obj=""},},}, {owner="欧兹巴德",owner_order="194",owner_skill={{skill_order="1",skill_type="主动",skill_tag="火,debuff",skill_parent="",skill_sp="34",skill_tag2="",skill_name_jp="火炎燃焼魔法(単体)Ⅱ",skill_name_cn="火焰燃烧魔法(单体)Ⅱ",skill_content_jp="敵単体に火属性攻撃(威力 170)<br/>さらに、燃焼の状態異常を付与(2ターン)<br/>燃焼:ターン終了時に属攻ダメージ&シールド-1(0にならない)",skill_content_cn="对敌方单体施以火属性攻击(威力170)<br/>并赋予燃烧的异常效果(2回合)<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)",skill_boost_jp="威力200/240/350",skill_boost_cn="威力200/240/350",test_weak="火",test_hit="1",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="冰,debuff",skill_parent="",skill_sp="34",skill_tag2="",skill_name_jp="氷結凍傷魔法(単体)Ⅱ",skill_name_cn="冰结冻伤魔法(单体)Ⅱ",skill_content_jp="敵単体に氷属性攻撃(威力 170)<br/>さらに、凍傷の状態異常を付与(2ターン)<br/>凍傷:行動完了時に属攻ダメージ&シールド-1(0にならない)",skill_content_cn="对敌方单体施以冰属性攻击(威力170)<br/>并赋予冻伤状态异常(2回合)<br/>冻伤:行动完成时属攻伤害&护盾-1(不会变成0)",skill_boost_jp="威力200/240/350",skill_boost_cn="威力200/240/350",test_weak="冰",test_hit="1",test_obj="单"},{skill_order="3",skill_type="主动",skill_tag="雷,debuff",skill_parent="",skill_sp="56",skill_tag2="",skill_name_jp="雷撃感電魔法(単体)Ⅱ",skill_name_cn="雷击感电魔法(单体)Ⅱ",skill_content_jp="敵単体に雷属性攻撃(威力 170)<br/>さらに、感電の状態異常を付与(2ターン)<br/>感電:雷属性攻撃を受ける毎にシールド-1(0にならない)",skill_content_cn="对单体敌人施以雷属性攻击(威力170)<br/>并赋予感电状态异常(2回合)<br/>感电:每次受到雷属性攻击时,护盾-1(不会变成0)",skill_boost_jp="威力200/240/350",skill_boost_cn="威力200/240/350",test_weak="雷",test_hit="1",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="火,debuff",skill_parent="",skill_sp="51",skill_tag2="",skill_name_jp="大乱火炎魔法Ⅱ",skill_name_cn="大乱火炎魔法Ⅱ",skill_content_jp="ランダムなターゲットに3回の火属性攻撃(威力 65)<br/>攻撃毎に火耐性ダウン15%の効果を付与(2ターン)<br/>収束化効果中:効果対象が敵単体になり<br/>属防ダウン10%の効果(2ターン)を追加<br/>※効果付与は攻撃毎のまま",skill_content_cn="对随机目标施以3次火属性攻击(威力65)<br/>每次攻击赋予火耐性降低15%的效果(2回合)<br/>收束化效果中:效果对象变成敌方单体<br/>并赋予属防降低10%的效果(2回合)<br/>※每次攻击都会产生效果",skill_boost_jp="威力75/90/120",skill_boost_cn="威力75/90/120",test_weak="火",test_hit="3",test_obj="乱"},{skill_order="5",skill_type="主动",skill_tag="冰,debuff",skill_parent="",skill_sp="51",skill_tag2="",skill_name_jp="大乱氷結魔法Ⅱ",skill_name_cn="大乱冰结魔法Ⅱ",skill_content_jp="ランダムなターゲットに3回の氷属性攻撃(威力 65)<br/>攻撃毎に氷耐性ダウン15%の効果を付与(2ターン)<br/>収束化効果中:効果対象が敵単体になり<br/>属防ダウン10%の効果(2ターン)を追加<br/>※効果付与は攻撃毎のまま",skill_content_cn="对随机目标施以3次冰属性攻击(威力65)<br/>每次攻击赋予冰耐性降低15%的效果(2回合)<br/>收束化效果中:效果对象变成敌方单体<br/>并赋予属防降低10%的效果(2回合)<br/>※每次攻击都会产生效果",skill_boost_jp="威力75/90/120",skill_boost_cn="威力75/90/120",test_weak="冰",test_hit="3",test_obj="乱"},{skill_order="6",skill_type="主动",skill_tag="雷,debuff",skill_parent="",skill_sp="51",skill_tag2="",skill_name_jp="大乱雷撃魔法Ⅱ",skill_name_cn="大乱雷击魔法Ⅱ",skill_content_jp="ランダムなターゲットに3回の雷属性攻撃(威力 65)<br/>攻撃毎に雷耐性ダウン15%の効果を付与(2ターン)<br/>収束化効果中:効果対象が敵単体になり<br/>属防ダウン10%の効果(2ターン)を追加<br/>※効果付与は攻撃毎のまま",skill_content_cn="对随机目标施以3次雷属性攻击(威力65)<br/>每次攻击赋予15%的雷耐性降低效果(2回合)<br/>收束化效果中:效果对象变成敌方单体<br/>并赋予属防降低10%的效果(2回合)<br/>※每次攻击都会产生效果",skill_boost_jp="威力75/90/120",skill_boost_cn="威力75/90/120",test_weak="雷",test_hit="3",test_obj="乱"},{skill_order="7",skill_type="主动",skill_tag="火,debuff",skill_parent="",skill_sp="70",skill_tag2="",skill_name_jp="特大火炎魔法(全体)Ⅲ",skill_name_cn="特大火焰魔法(全体)Ⅲ",skill_content_jp="敵全体に3回の火属性攻撃(威力 80)<br/>収束化効果中:効果対象が敵単体、威力が1.5倍になり<br/>同対象に燃焼の状態異常を付与(2ターン)する効果を追加<br/>燃焼:ターン終了時に属攻ダメージ&シールド-1(0にならない)",skill_content_cn="对全体敌人施以3次火属性攻击(威力80)<br/>收束化效果中:效果对象为敌方单体,威力提升1.5倍<br/>并对同一对象赋予燃烧状态异常(2回合)的效果<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)",skill_boost_jp="威力90/105/130",skill_boost_cn="威力90/105/130",test_weak="火",test_hit="3",test_obj="群",skill_up="96",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP56)",skill_up_note_cn="消費SP降低(SP56)"},{skill_order="8",skill_type="主动",skill_tag="冰,debuff",skill_parent="",skill_sp="70",skill_tag2="",skill_name_jp="特大氷結魔法(全体)Ⅲ",skill_name_cn="特大冰结魔法(全体)Ⅲ",skill_content_jp="敵全体に3回の氷属性攻撃(威力 80)<br/>収束化効果中:効果対象が敵単体、威力が1.5倍になり<br/>同対象に凍傷の状態異常を付与(2ターン)する効果を追加<br/>凍傷:行動完了時に属攻ダメージ&シールド-1(0にならない)",skill_content_cn="对全体敌人施以3次冰属性攻击(威力80)<br/>收束化效果中:效果对象为敌方单体,威力提升1.5倍<br/>并对同一对象赋予冻伤状态异常(2回合)的效果<br/>冻伤:行动完成时属攻伤害&护盾-1(不会变成0)",skill_boost_jp="威力90/105/130",skill_boost_cn="威力90/105/130",test_weak="冰",test_hit="3",test_obj="群",skill_up="99",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP56)",skill_up_note_cn="消費SP降低(SP56)"},{skill_order="9",skill_type="主动",skill_tag="雷,debuff",skill_parent="",skill_sp="70",skill_tag2="",skill_name_jp="特大雷撃魔法(全体)Ⅲ",skill_name_cn="特大雷击魔法(全体)Ⅲ",skill_content_jp="敵全体に3回の雷属性攻撃(威力 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65)<br/>アビリティ使用後、”慧矢pt”を1消費<br/>”慧矢pt”2以上:同対象に物防・属防ダウン15%の効果を付与(2ターン)<br/>”慧矢pt”3以上:さらに、攻撃回数が6回になる",skill_content_cn="对敌方单体施以4次弓物理攻击(威力65)<br/>使用技能后,会消耗1个“慧矢pt”<br/>“慧矢pt”2以上:赋予同对象物防·属防降低15%的效果(2回合)<br/>“慧矢pt”3以上:攻击次数达到6次",skill_boost_jp="威力75/85/110",skill_boost_cn="威力75/85/110",test_weak="弓",test_hit="4",test_obj="单",skill_up="96",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP50)",skill_up_note_cn="消費SP降低(SP50)"},{skill_order="8",skill_type="主动",skill_tag="弓,debuff",skill_parent="",skill_sp="96",skill_tag2="",skill_name_jp="迅速慧矢",skill_name_cn="迅速慧矢",skill_content_jp="ターン中、素早く行動し<br/>敵全体に4回の弓物理攻撃(威力 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135)<br/>さらに、弓耐性ダウン10%の効果を付与(2ターン)<br/>アビリティ使用後、”慧矢pt”を1消費<br/>”慧矢pt”2以上:威力が1.1倍<br/>”慧矢pt”3以上:威力が1.3倍<br/>※威力倍率が高いほうのみ適用される",skill_content_cn="对敌方单体施以2次弓物理攻击(威力135)<br/>并赋予弓耐性降低10%的效果(2回合)<br/>使用技能后,会消耗1个“慧矢pt”<br/>“慧矢pt”2以上:威力1.1倍<br/>“慧矢pt”3以上:威力1.3倍<br/>※仅适用于威力倍率高的一方",skill_boost_jp="威力150/175/235",skill_boost_cn="威力150/175/235",test_weak="弓",test_hit="2",test_obj="单",skill_up="100",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP56)",skill_up_note_cn="消費SP降低(SP56)"},{skill_order="10",skill_type="主动",skill_tag="buff",skill_parent="",skill_sp="40",skill_tag2="灯火の加護",skill_name_jp="彗星無始",skill_name_cn="彗星无始",skill_content_jp="自身に威力アップ100%の効果<br/>(2ターン/ターン延長不可/同系統の効果重複不可)と<br/>ダメージ上限アップ(効果量 50000)の効果を付与(2ターン)<br/>さらに、必ずクリティカルの効果を付与(2ターン)<br/>ただし、自身の”慧矢pt”を0にする",skill_content_cn="赋予自身威力提升100%<br/>(2回合/回合不可延长/同系统的效果不可重复)<br/>与伤害上限提升(效果量50000)的效果(2回合)<br/>并赋予必定暴击效果(2回合)<br/>但自身的“慧矢pt”会变为0",skill_boost_jp="ターン数4/5/6(必ずクリティカルのみ)",skill_boost_cn="回合数4/5/6(仅限必暴)",test_weak="",test_hit="",test_obj=""},{skill_order="11",skill_type="被动",skill_tag="",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="慧矢充填",skill_name_cn="慧矢充填",skill_content_jp="自身がバトルアビリティを使用時<br/>自身の”慧矢pt”が0なら自身に”慧矢pt”を3追加<br/>※アビリティ実行後に適用",skill_content_cn="自身使用战斗技能时<br/>如果自身的“慧矢pt”为0,则附加3个“慧矢pt”<br/>※在使用技能后生效"},{skill_order="12",skill_type="被动",skill_tag="",skill_parent="11",skill_sp="",skill_tag2="進化",skill_name_jp="慧矢充填",skill_name_cn="慧矢充填",skill_content_jp="自身がバトルアビリティを使用時<br/>自身の”慧矢pt”が0なら自身に”慧矢pt”を6追加<br/>※アビリティ実行後に適用",skill_content_cn="自身使用战斗技能时<br/>如果自身的“慧矢pt”为0,则附加6个“慧矢pt”<br/>※在使用技能后生效"},{skill_order="13",skill_type="被动",skill_tag="物攻提升,弓伤害提升,伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="狩猟陣形",skill_name_cn="狩猎阵形",skill_content_jp="味方前衛全体にパーティ内の狩人の人数に応じた効果を付与<br/>2以上:弓攻撃ダメージアップ15%<br/>3以上:さらに、物攻アップ15%<br/>4以上:さらに、ダメージ上限アップ(効果量 20000)",skill_content_cn="赋予我方前卫全体根据队内猎人人数的效果<br/>2以上:弓攻击伤害提升15%<br/>3以上:物攻提升15%<br/>4以上:伤害上限提升(效果量 20000)"},{skill_order="14",skill_type="被动",skill_tag="",skill_parent="",skill_sp="",skill_tag2="灯火の加護",skill_name_jp="夜雨",skill_name_cn="夜雨",skill_content_jp="味方前衛全体に「弓物理」で攻撃時、追撃する効果を付与<br/>(行動順での攻撃のみ/攻撃回数によらず1回のみ発動)<br/>追撃:敵全体に弓物理攻撃(威力 100)<br/>さらに、小確率で腐蝕の状態以上を付与(2ターン)<br/>腐蝕:ターン終了時に物攻ダメージ&シールド-1(0にならない)",skill_content_cn="赋予我方前卫全体发动“弓物理”攻击时 进行追击的效果<br/>(仅按行动顺序攻击/不依赖攻击次数且只发动一次)<br/>追击:对全体敌人施以弓物理攻击(威力100)<br/>并小概率赋予腐蚀状态异常(2回合)<br/>腐蚀:回合结束时受到物攻伤害&护盾-1(不会变成0)"},{skill_order="15",skill_type="特殊",skill_tag="光耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="光耐性強化",skill_name_cn="光耐性强化",skill_content_jp="自身の光耐性が10%アップ",skill_content_cn="自身的光耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="暗耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="闇耐性強化",skill_name_cn="暗耐性强化",skill_content_jp="自身の闇耐性が10%アップ",skill_content_cn="自身的暗耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="光耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="光耐性強化",skill_name_cn="光耐性强化",skill_content_jp="自身の光耐性が10%アップ",skill_content_cn="自身的光耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+10000",skill_name_cn="伤害上限+10000",skill_content_jp="自身のダメージ上限が10000アップ",skill_content_cn="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+20000",skill_name_cn="伤害上限+20000",skill_content_jp="自身のダメージ上限が20000アップ",skill_content_cn="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="弓,buff",skill_parent="",skill_sp="",skill_tag2="必殺技",skill_name_jp="夜陰の誅矢",skill_name_cn="夜阴之诛矢",skill_content_jp="【Lv1】<br/>敵単体に弓物理攻撃(威力 440)<br/>味方前後衛全体の狩人にパーティ内の狩人の人数に応じた効果を付与(2ターン)<br/>1以上:弓攻撃ダメージアップ10%<br/>2以上:さらに、ダメージ上限アップ(効果量 10000)<br/>3以上:さらに、必ずクリティカル<br/>【Lv10】<br/>敵単体に弓物理攻撃(威力 525)<br/>味方前後衛全体の狩人にパーティ内の狩人の人数に応じた効果を付与(2ターン)<br/>1以上:弓攻撃ダメージアップ15%<br/>2以上:さらに、ダメージ上限アップ(効果量 50000)<br/>3以上:さらに、必ずクリティカル",skill_content_cn="【Lv1】<br/>对敌方单体施以弓物理攻击(威力440)<br/>赋予我方前后卫全体的猎人以根据队内猎人人数对应的效果(2回合)<br/>1以上:弓攻击伤害提升10%<br/>2以上:伤害上限提升(效果量10000)<br/>3以上:必定暴击<br/>【Lv10】<br/>对敌方单体施以弓物理攻击(威力525)<br/>赋予我方前后卫全体的猎人以根据队内猎人人数对应的效果(2回合)<br/>1以上:弓攻击伤害提升15%<br/>2以上:伤害上限提升(效果量50000)<br/>3以上:必定暴击",skill_boost_jp="",skill_boost_cn="",test_weak="",test_hit="",test_obj=""},{skill_order="21",skill_type="EX",skill_tag="弓",skill_parent="",skill_sp="",skill_tag2="EXアビリティ",skill_name_jp="掃滅連弓",skill_name_cn="扫灭连弓",skill_content_jp="敵単体に3回の弓物理攻撃(威力 55)<br/>さらに、自身の”慧矢pt”を最大6消費し<br/>同対象に消費したptと同回数の弓物理攻撃(威力 55)<br/>【使用条件】3ターン目以降",skill_content_cn="对敌方单体施以3次弓物理攻击(威力55)<br/>并消耗最多6个“慧矢pt”<br/>对同目标施以与被消耗pt数量相同次数的弓物理攻击(威力55)<br/>【使用条件】第3回合以后",skill_boost_jp="威力65/80/100",skill_boost_cn="威力65/80/100",test_weak="",test_hit="",test_obj=""},},}, {owner="利克",owner_order="196",owner_skill={{skill_order="1",skill_type="主动",skill_tag="枪",skill_parent="",skill_sp="38",skill_tag2="",skill_name_jp="三連突き",skill_name_cn="三连击",skill_content_jp="敵単体に3回の槍物理攻撃(威力 65)",skill_content_cn="对敌方单体施以3次枪物理攻击(威力65)",skill_boost_jp="威力75/90/120",skill_boost_cn="威力75/90/120",test_weak="枪",test_hit="3",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="枪,回复",skill_parent="",skill_sp="31",skill_tag2="",skill_name_jp="小憩乱れ突き",skill_name_cn="小憩乱突",skill_content_jp="ランダムなターゲットに3回の槍物理攻撃(威力 55)<br/>攻撃毎に20%の確率で自身のHP回復(効力 100)",skill_content_cn="对随机目标施以3次枪物理攻击(威力55)<br/>每次攻击有20%概率恢复自身HP(效力100)",skill_boost_jp="威力65/75/100",skill_boost_cn="威力65/75/100",test_weak="枪",test_hit="3",test_obj="乱"},{skill_order="3",skill_type="主动",skill_tag="debuff",skill_parent="",skill_sp="26",skill_tag2="",skill_name_jp="猫の交渉術",skill_name_cn="猫的交涉术",skill_content_jp="敵全体に物攻・属攻ダウン15%の効果を付与(2ターン)",skill_content_cn="赋予全体敌人15%物攻·属攻降低的效果(2回合)",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj=""},{skill_order="4",skill_type="主动",skill_tag="枪,回复",skill_parent="",skill_sp="46",skill_tag2="",skill_name_jp="気合の三連突き",skill_name_cn="气合的三连突刺",skill_content_jp="敵単体に3回の槍物理攻撃(威力 65)<br/>さらに、自身のBPを1回復",skill_content_cn="对敌方单体施以3次枪物理攻击(威力65)<br/>并恢复自身的BP1",skill_boost_jp="威力75/90/120",skill_boost_cn="威力75/90/120",test_weak="枪",test_hit="3",test_obj="单"},{skill_order="5",skill_type="主动",skill_tag="风,回复",skill_parent="",skill_sp="48",skill_tag2="",skill_name_jp="気合の三連風衝",skill_name_cn="气合的三连风冲",skill_content_jp="敵単体に3回の風属性攻撃(威力 65)<br/>さらに、自身のBPを1回復",skill_content_cn="对敌方单体施以3次风属性攻击(威力65)<br/>并恢复自身的BP1",skill_boost_jp="威力75/90/120",skill_boost_cn="威力75/90/120",test_weak="风",test_hit="3",test_obj="单"},{skill_order="6",skill_type="主动",skill_tag="枪,回复",skill_parent="",skill_sp="74",skill_tag2="",skill_name_jp="商人猫の気まぐれ突き",skill_name_cn="商人猫的即兴突刺",skill_content_jp="ランダムなターゲットに槍物理攻撃<br/>ブーストLvに応じて攻撃回数増加(威力 85/3回)<br/>攻撃毎に20%の確率で自身のBPを1回復",skill_content_cn="对随机目标施以枪物理攻击<br/>根据等级提升攻击次数(威力85/3次)<br/>每次攻击有20%概率恢复自身的BP 1",skill_boost_jp="威力75/75/70 回数4/5/6回",skill_boost_cn="威力75/75/70次数4/5/6次",test_weak="枪",test_hit="1,3",test_obj="乱",skill_up="88",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP59)",skill_up_note_cn="消費SP降低(SP59)"},{skill_order="7",skill_type="主动",skill_tag="风,回复",skill_parent="",skill_sp="76",skill_tag2="",skill_name_jp="商人猫の気まぐれな風",skill_name_cn="商人猫的即兴吹风",skill_content_jp="ランダムなターゲットに風属性攻撃<br/>ブーストLvに応じて攻撃回数増加(威力 85/3回)<br/>攻撃毎に20%の確率で自身のBPを1回復",skill_content_cn="对随机目标施以风属性攻击<br/>根据等级提升攻击次数(威力85/3次)<br/>每次攻击有20%概率恢复自身的BP 1",skill_boost_jp="威力75/75/70 回数4/5/6回",skill_boost_cn="威力75/75/70次数4/5/6次",test_weak="风",test_hit="1,3",test_obj="乱",skill_up="96",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP61)",skill_up_note_cn="消費SP降低(SP61)"},{skill_order="8",skill_type="主动",skill_tag="枪,回复",skill_parent="7",skill_sp="59",skill_tag2="進化",skill_name_jp="商人猫の気まぐれ突き",skill_name_cn="商人猫的即兴突刺",skill_content_jp="ランダムなターゲットに槍物理攻撃<br/>ブーストLvに応じて攻撃回数増加(威力 85/4回)<br/>攻撃毎に20%の確率で自身のBPを1回復",skill_content_cn="对随机目标施以物理攻击<br/>根据等级提升攻击次数(威力85/4次)<br/>每次攻击有20%概率恢复自身的BP 1",skill_boost_jp="威力75/75/70 回数5/6/7回",skill_boost_cn="威力75/75/70次数5/6/7次",test_weak="枪",test_hit="1",test_obj="乱"},{skill_order="9",skill_type="主动",skill_tag="枪,buff",skill_parent="",skill_sp="96",skill_tag2="",skill_name_jp="商機大突進",skill_name_cn="商机大突进",skill_content_jp="ターン中、素早く行動し<br/>敵全体に4回の槍物理攻撃(威力 35)<br/>ブーストMAX時:味方前衛全体に<br/>物攻アップ20%の効果を付与(2ターン)",skill_content_cn="回合开始时,率先行动<br/>对全体敌人施以4次枪物理攻击(威力35)<br/>能力提升(Boost)MAX时:赋予我方前卫全体<br/>物攻提升20%的效果(2回合)",skill_boost_jp="威力45/55/70",skill_boost_cn="威力45/55/70",test_weak="枪",test_hit="4",test_obj="群",skill_up="99",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP77)",skill_up_note_cn="消費SP降低(SP77)"},{skill_order="10",skill_type="主动",skill_tag="风,buff",skill_parent="",skill_sp="98",skill_tag2="",skill_name_jp="雄風よび",skill_name_cn="雄风呼啸",skill_content_jp="ターン中、素早く行動し<br/>敵全体に4回の風属性攻撃(威力 35)<br/>ブーストMAX時:味方前衛全体に<br/>属攻アップ20%の効果を付与(2ターン)",skill_content_cn="回合开始时,率先行动<br/>对全体敌人施以4次风属性攻击(威力35)<br/>能力提升(Boost)MAX时:赋予我方前卫全体<br/>属攻提升20%的效果(2回合)",skill_boost_jp="威力45/55/70",skill_boost_cn="威力45/55/70",test_weak="风",test_hit="4",test_obj="群",skill_up="100",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP78)",skill_up_note_cn="消費SP降低(SP78)"},{skill_order="11",skill_type="主动",skill_tag="回复,buff",skill_parent="",skill_sp="41",skill_tag2="灯火の加護",skill_name_jp="商人猫印の健康飲料",skill_name_cn="商人猫印的健康饮料",skill_content_jp="自身のSP回復(回復量 50)<br/>BP1以上消費時:同対象に<br/>物理攻撃(一部除く)を必ず回避する効果を付与(1回)<br/>BP2以上消費時:さらに、HP回復(効力 100)<br/>ブーストMAX時:前衛全体化",skill_content_cn="自身SP恢复(恢复量50)<br/>消耗BP1以上时:赋予同对象<br/>必定回避物理攻击(部分除外)的效果(1次)<br/>消耗BP2以上时:恢复HP(效力100)<br/>能力提升(Boost)MAX时:前卫全体化",skill_boost_jp="SP回復量75/100/125",skill_boost_cn="SP恢复量75/100/125",test_weak="",test_hit="",test_obj=""},{skill_order="12",skill_type="被动",skill_tag="加成点回复量提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="BP回復プラス",skill_name_cn="BP恢复提升",skill_content_jp="戦闘開始時:自身に<br/>BP回復量1アップの効果を付与(2ターン)",skill_content_cn="战斗开始时:赋予自身<br/>BP回复量提升1的效果(2回合)"},{skill_order="13",skill_type="被动",skill_tag="物攻提升,物防提升,属攻提升,属防提升,体力自动回复,精力自动回复",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="商人猫の運用収益",skill_name_cn="商人猫的运营收益",skill_content_jp="前衛時:行動フェイズ開始時の自身のBPに応じて<br/>味方前衛全体に効果を付与<br/>2以上:物防・属防アップ5%<br/>3以上:さらに、物攻・属攻アップ5%<br/>4以上:さらに、HP自動回復(効力 30)<br/>5以上:さらに、SP自動回復(回復量 15)<br/>※ブースト予約分のBPは減少していない判定",skill_content_cn="前卫时:根据行动阶段开始时自身的BP<br/>为所有我方前卫附加效果<br/>2以上:物防·属防提升5%<br/>3以上:物攻·属攻提升5%<br/>4以上:HP自动恢复(效力30)<br/>5以上:SP自动恢复(恢复量15)<br/>※进行判断时计入本回合即将消耗的BP"},{skill_order="14",skill_type="被动",skill_tag="属性暴击解放,物攻提升,属攻提升,伤害上限提升",skill_parent="",skill_sp="",skill_tag2="灯火の加護",skill_name_jp="商人猫のやりくり上手",skill_name_cn="商人猫的支出能力",skill_content_jp="BP1以上消費時、消費量に応じて<br/>行動フェイズ開始時に味方前衛全体に効果を付与<br/>1以上:属性攻撃でクリティカルが発生する効果<br/>2以上:さらに、物攻・属攻アップ10%<br/>3以上:さらに、ダメージ上限アップ(効果量 20000)",skill_content_cn="当消耗的BP超过1时,根据消耗量<br/>在行动阶段开始时对我方前卫全体附加效果<br/>1以上:属性攻击发生暴击<br/>2以上:物攻·属攻提升10%<br/>3以上:伤害上限提升(效果量20000)"},{skill_order="15",skill_type="特殊",skill_tag="雷耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="雷耐性強化",skill_name_cn="雷耐性强化",skill_content_jp="自身の雷耐性が10%アップ",skill_content_cn="自身的雷耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="风耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="風耐性強化",skill_name_cn="风耐性强化",skill_content_jp="自身の風耐性が10%アップ",skill_content_cn="自身的风耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="雷耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="雷耐性強化",skill_name_cn="雷耐性强化",skill_content_jp="自身の雷耐性が10%アップ",skill_content_cn="自身的雷耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+10000",skill_name_cn="伤害上限+10000",skill_content_jp="自身のダメージ上限が10000アップ",skill_content_cn="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+20000",skill_name_cn="伤害上限+20000",skill_content_jp="自身のダメージ上限が20000アップ",skill_content_cn="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="枪,风",skill_parent="",skill_sp="",skill_tag2="必殺技",skill_name_jp="アルパ・カー突撃",skill_name_cn="阿尔帕汽车突击",skill_content_jp="【Lv1】<br/>敵全体に槍物理攻撃(威力 375)<br/>風弱点を突ける(ダメージ計算は槍物理)<br/>コマンド選択時の自身のBPが多いほど威力アップ<br/>最大1.5倍(BP5の時)<br/>【Lv10】<br/>敵全体に槍物理攻撃(威力 450)<br/>風弱点を突ける(ダメージ計算は槍物理)<br/>コマンド選択時の自身のBPが多いほど威力アップ<br/>最大1.5倍(BP5の時)",skill_content_cn="【Lv1】<br/>对全体敌人施以枪物理攻击(威力375)<br/>并攻击风弱点(伤害以枪物理计算)<br/>行动选择时自身的BP越多,威力越大<br/>最大1.5倍(BP5时)<br/>【Lv10】<br/>对全体敌人施以长枪物理攻击(威力450)<br/>并攻击风弱点(伤害以枪物理计算)<br/>行动选择时自身的BP越多,威力越大<br/>最大1.5倍(BP5时)",skill_boost_jp="",skill_boost_cn="",test_weak="",test_hit="",test_obj=""},{skill_order="21",skill_type="EX",skill_tag="回复,buff",skill_parent="",skill_sp="",skill_tag2="EXアビリティ",skill_name_jp="紳商伯の心算",skill_name_cn="绅商伯的心算",skill_content_jp="自身のBPを5回復<br/>さらに、物攻・属攻アップ30%と<br/>ダメージアップ30%の効果を付与(3ターン)<br/>【使用条件】自身のBPが3以下",skill_content_cn="恢复自身的BP5<br/>并赋予物攻·属攻提升30%<br/>与伤害提升30%的效果(3回合)<br/>【使用条件】自身的BP值为3以下",skill_boost_jp="ターン数4/5/6",skill_boost_cn="回合数4/5/6",test_weak="",test_hit="",test_obj=""},},}, {owner="尼尔",owner_order="197",owner_skill={{skill_order="1",skill_type="主动",skill_tag="枪",skill_parent="",skill_sp="38",skill_tag2="",skill_name_jp="三連突き",skill_name_cn="三连击",skill_content_jp="敵単体に3回の槍物理攻撃(威力 65)",skill_content_cn="对敌方单体施以3次长枪物理攻击(威力65)",skill_boost_jp="威力75/90/120",skill_boost_cn="威力75/90/120",test_weak="枪",test_hit="3",test_obj="单"},{skill_order="2",skill_type="主动",skill_tag="剑",skill_parent="",skill_sp="38",skill_tag2="",skill_name_jp="三連斬",skill_name_cn="三连斩",skill_content_jp="敵単体に3回の剣物理攻撃(威力 65)",skill_content_cn="对敌方单体施以3次剑物理攻击(威力65)",skill_boost_jp="威力75/90/120",skill_boost_cn="威力75/90/120",test_weak=" 剑",test_hit="3",test_obj="敌单"},{skill_order="3",skill_type="主动",skill_tag="物理攻击回避",skill_parent="",skill_sp="50",skill_tag2="",skill_name_jp="緊急回避",skill_name_cn="紧急回避",skill_content_jp="自身に物理攻撃(一部除く)を必ず回避する効果を付与(1回)",skill_content_cn="赋予自身一定避免物理攻击(部分除外)的效果(1次)",skill_boost_jp="回数2/3/4回",skill_boost_cn="回数2/3/4回",test_weak="",test_hit="",test_obj=""},{skill_order="4",skill_type="主动",skill_tag="枪",skill_parent="",skill_sp="32",skill_tag2="",skill_name_jp="無双突き",skill_name_cn="无双突击",skill_content_jp="敵単体に槍物理攻撃(威力 230)",skill_content_cn="对敌方单体施以长枪物理攻击(威力230)",skill_boost_jp="威力260/300/400",skill_boost_cn="威力260/300/400",test_weak="枪",test_hit="1",test_obj="单"},{skill_order="5",skill_type="主动",skill_tag="剑",skill_parent="",skill_sp="32",skill_tag2="",skill_name_jp="渾身斬り",skill_name_cn="全身斩击",skill_content_jp="敵単体に剣物理攻撃(威力 230)<br/>ブーストMAX時:必ずクリティカルダメージ<br/>ただし、ターン中、行動が遅くなる",skill_content_cn="剑对敌方单体施以物理攻击(威力 230)<br/>能力提升(Boost)MAX时:必定造成暴击伤害<br/>但是,在回合中,行动会变慢",skill_boost_jp="威力260/300/400",skill_boost_cn="威力260/300/400",test_weak="剑",test_hit="1",test_obj="单"},{skill_order="6",skill_type="主动",skill_tag="枪",skill_parent="",skill_sp="50",skill_tag2="",skill_name_jp="スピアコンビネーション",skill_name_cn="枪组合",skill_content_jp="ターン中、素早く行動し<br/>敵単体に3回の槍物理攻撃(威力 55)<br/>攻撃対象がブレイク中の時<br/>さらに、同対象に槍物理攻撃(威力 90)",skill_content_cn="回合开始时,抢先行动<br/>对敌方单体施以3次长枪物理攻击(威力55)<br/>当攻击目标处于突破状态时<br/>并对同一目标施以枪物理攻击(威力90)",skill_boost_jp="威力65/80/100 追撃威力105/125/180",skill_boost_cn="威力65/80/100追击威力105/125/180",test_weak="枪",test_hit="3",test_obj="单",skill_up="88",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP40)",skill_up_note_cn="消費SP降低(SP40)"},{skill_order="7",skill_type="主动",skill_tag="剑,暗",skill_parent="",skill_sp="78",skill_tag2="",skill_name_jp="黒の幻影",skill_name_cn="黑色的幻影",skill_content_jp="敵全体に4回の剣物理攻撃(威力 45)<br/>闇弱点を突ける(ダメージ計算は剣物理)<br/>コマンド選択時にブレイク中の敵がいる時<br/>対象が敵単体、攻撃回数が1回になり、威力が増加し<br/>このアビリティのダメージ上限が50000アップする<br/>(ブレイク中の敵がいる時:威力 350)",skill_content_cn="对全体敌人施以4次剑物理攻击(威力45)<br/>共计暗弱点(伤害以剑物理计算)<br/>当命令选择时,有敌人正在突破时<br/>目标是敌方单体,攻击次数变为1次,威力提升<br/>这个技能的伤害上限提升50000。<br/>(有突破中的敌人时:威力350)",skill_boost_jp="威力55/65/80 ブレイク中の敵がいる時:威力380/460/600",skill_boost_cn="威力55/65/80突破中的敌人时:威力380/460/600",test_weak="剑,暗",test_hit="4",test_obj="群",skill_up="96",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP62)",skill_up_note_cn="消費SP降低(SP62)"},{skill_order="8",skill_type="主动",skill_tag="枪,暗,debuff",skill_parent="",skill_sp="86",skill_tag2="",skill_name_jp="黒の処刑",skill_name_cn="黑色的处决",skill_content_jp="敵全体に4回の槍物理攻撃(威力 45)<br/>闇弱点を突ける(ダメージ計算は槍物理)<br/>さらに、中確率で麻痺の状態異常を付与(2ターン)<br/>コマンド選択時にブレイク中の敵がいる時<br/>麻痺の付与確率が極大確率になる",skill_content_cn="对全体敌人施以4次枪物理攻击(威力45)<br/>并攻击暗弱点(伤害以枪物理计算)<br/>中等概率赋予麻痹异常状态(2回合)<br/>选择指令时,有敌人处于破防状态时<br/>赋予麻痹变为大概率",skill_boost_jp="威力55/65/80",skill_boost_cn="威力55/65/80",test_weak="枪,暗",test_hit="4",test_obj="群",skill_up="99",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP69)",skill_up_note_cn="消費SP降低(SP69)"},{skill_order="9",skill_type="主动",skill_tag="剑,枪,暗,debuff",skill_parent="",skill_sp="72",skill_tag2="",skill_name_jp="黒の手",skill_name_cn="黑色的手",skill_content_jp="敵全体に2回の槍物理攻撃(威力 95)<br/>剣・闇弱点を突ける(ダメージ計算は槍物理)<br/>さらに、物防ダウン15%の効果を付与(2ターン)<br/>攻撃対象がブレイク中の時威力が1.2倍",skill_content_cn="对全体敌人施以2次枪物理攻击(威力95)<br/>攻击剑・暗弱点(伤害以枪物理计算)<br/>并赋予物防降低15%的效果(2回合)<br/>攻击对象破防时威力提升1.2倍",skill_boost_jp="威力110/130/150",skill_boost_cn="威力110/130/150",test_weak="枪,暗",test_hit="2",test_obj="群",skill_up="100",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP58)",skill_up_note_cn="消費SP降低(SP58)"},{skill_order="10",skill_type="主动",skill_tag="枪,暗",skill_parent="",skill_sp="55",skill_tag2="灯火の加護",skill_name_jp="黒の槍",skill_name_cn="黑色长枪",skill_content_jp="敵単体に槍物理攻撃<br/>ブーストLvに応じて攻撃回数増加(威力 230/1回)<br/>闇弱点を突ける(ダメージ計算は槍物理)<br/>ブーストMAX時は(威力 70/6回)になる",skill_content_cn="对敌方单体施以枪物理攻击<br/>根据Boost等级提升攻击次数(威力230/1次)<br/>并攻击暗弱点(伤害以枪物理计算)<br/>Boost MAX时(威力70/6次)",skill_boost_jp="",skill_boost_cn="",test_weak="枪,暗",test_hit="1",test_obj="单"},{skill_order="11",skill_type="被动",skill_tag="剑伤害提升,枪伤害提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="剣・槍攻撃強化Ⅴ",skill_name_cn="剑·枪攻击强化V",skill_content_jp="自身に剣・槍攻撃ダメージアップ30%の効果を付与",skill_content_cn="赋予自身剑·枪攻击伤害提升30%的效果"},{skill_order="12",skill_type="被动",skill_tag="剑伤害提升,枪伤害提升,伤害上限提升",skill_parent="11",skill_sp="",skill_tag2="進化",skill_name_jp="世界を滅ぼした男",skill_name_cn="毁灭世界的男人",skill_content_jp="自身に剣・槍攻撃ダメージアップ30%と<br/>ダメージ上限アップ(効果量 25000)の効果を付与",skill_content_cn="赋予自身剑·枪攻击伤害提升30%<br/>与伤害上限提升(效果量25000)的效果"},{skill_order="13",skill_type="被动",skill_tag="物攻提升,属攻提升,伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="マモノを狩る者",skill_name_cn="狩猎动物的人",skill_content_jp="ブレイク中の敵がいる時<br/>味方前衛全体に物攻・属攻アップ15%と<br/>ダメージ上限アップ(効果量 20000)の効果を付与",skill_content_cn="存在处于破防状态的敌人时<br/>我方前卫全体物攻・属攻提升15%<br/>并赋予伤害上限提升(效果量20000)的效果"},{skill_order="14",skill_type="被动",skill_tag="加成点回复量提升,精力自动回复",skill_parent="",skill_sp="",skill_tag2="灯火の加護",skill_name_jp="魔素吸収",skill_name_cn="魔素吸收",skill_content_jp="ブレイク中の敵がいる時<br/>自身にSP自動回復(回復量 20)とBP回復量1アップの効果を付与",skill_content_cn="存在处于破防状态的敌人时<br/>赋予自身SP自动回复(回复量20)和BP回复量1提升的效果"},{skill_order="15",skill_type="特殊",skill_tag="光耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="光耐性強化",skill_name_cn="光耐性强化",skill_content_jp="自身の光耐性が10%アップ",skill_content_cn="自身的光耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="暗耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="闇耐性強化",skill_name_cn="暗耐性强化",skill_content_jp="自身の闇耐性が10%アップ",skill_content_cn="自身的暗耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="光耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="光耐性強化",skill_name_cn="光耐性强化",skill_content_jp="自身の光耐性が10%アップ",skill_content_cn="自身的光耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+10000",skill_name_cn="伤害上限+10000",skill_content_jp="自身のダメージ上限が10000アップ",skill_content_cn="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+20000",skill_name_cn="伤害上限+20000",skill_content_jp="自身のダメージ上限が20000アップ",skill_content_cn="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="枪,暗",skill_parent="",skill_sp="",skill_tag2="必殺技",skill_name_jp="黒の槍・大",skill_name_cn="黑色长枪·大",skill_content_jp="【Lv1】<br/>敵単体に2回の槍物理攻撃(威力 240)<br/>闇弱点を突ける(ダメージ計算は槍物理)<br/>攻撃対象がブレイク中の時威力が1.5倍<br/>【Lv10】<br/>敵単体に2回の槍物理攻撃(威力 285)<br/>闇弱点を突ける(ダメージ計算は槍物理)<br/>攻撃対象がブレイク中の時威力が1.5倍",skill_content_cn="【Lv1】<br/>对敌方单体施以2次枪物理攻击(威力240)<br/>并攻击暗弱点(伤害以枪物理计算)<br/>攻击对象破防时威力提升1.5倍<br/>【Lv10】<br/>对敌方单体施以2次枪物理攻击(威力285)<br/>并攻击暗弱点(伤害以枪物理计算)<br/>攻击对象破防时威力提升1.5倍",skill_boost_jp="",skill_boost_cn="",test_weak="",test_hit="",test_obj=""},{skill_order="21",skill_type="EX",skill_tag="枪,debuff",skill_parent="",skill_sp="",skill_tag2="EXアビリティ",skill_name_jp="アタックゲージ",skill_name_cn="攻击量表",skill_content_jp="ターン中、素早く行動し、敵単体に槍物理攻撃(威力 260)<br/>さらに、特殊効果”アタックゲージ”を付与(カウント 7)<br/>※ブーストでカウント短縮<br/>アタックゲージ:ブレイク中に攻撃を受けた時のみカウントが1減少し<br/>カウント0でブレイクが延長(1ターン)<br/>※複数回攻撃を受けた時もカウント1のみ減少<br/>※行動順での攻撃のみ減少/この攻撃でもカウント減少<br/>【使用条件】6ターン目以降",skill_content_cn="回合中,率先行动对敌方单体施以枪物理攻击(威力260)<br/>并附加特殊效果“攻击量表”(计数7)<br/>※通过Boost缩短计数<br/>攻击量表:仅处于破防状态且受到攻击时,计数减少1<br/>计数为0时,破防状态回合延长(1回合)<br/>※即使受到多段攻击,也只减少1次计数<br/>※仅行动顺序中的攻击才会减少/此攻击也减少计数<br/>【使用条件】第6回合以后",skill_boost_jp="威力290/340/450 カウント6/5/4",skill_boost_cn="威力290/340/450计数6/5/4",test_weak="",test_hit="",test_obj=""},},}, {owner="凯妮",owner_order="198",owner_skill={{skill_order="1",skill_type="主动",skill_tag="短剑",skill_parent="",skill_sp="38",skill_tag2="",skill_name_jp="トリプルエッジ",skill_name_cn="三重短剑",skill_content_jp="敵単体に3回の短剣物理攻撃(威力 65)",skill_content_cn="对敌方单体施以3次短剑物理攻击(威力65)",skill_boost_jp="威力75/90/120/210",skill_boost_cn="威力75/90/120/210",test_weak="短剑",test_hit="3",test_obj="敌单"},{skill_order="2",skill_type="主动",skill_tag="短剑",skill_parent="",skill_sp="40",skill_tag2="弱点外",skill_name_jp="シールドブラスト",skill_name_cn="防壁炸裂",skill_content_jp="敵単体に短剣物理攻撃(威力 230)<br/>弱点以外でもシールドポイントを削る",skill_content_cn="短剑对敌方单体施以物理攻击(威力 230)<br/>即使非弱点也会削减护盾点数",skill_boost_jp="威力260/340/400/700",skill_boost_cn="威力260/340/400/700",test_weak="短剑",test_hit="1",test_obj="单"},{skill_order="3",skill_type="主动",skill_tag="短剑,光",skill_parent="",skill_sp="47",skill_tag2="",skill_name_jp="青の斬撃",skill_name_cn="青之斩击",skill_content_jp="敵単体に3回の短剣物理攻撃(威力 65)<br/>光弱点を突ける(ダメージ計算は短剣物理)<br/>さらに、物攻ダウン10%の効果を付与(2ターン)",skill_content_cn="对敌方单体施以3次短剑物理攻击(威力65)<br/>并攻击光弱点(伤害以短剑物理计算)<br/>并赋予物攻降低10%的效果(2回合)",skill_boost_jp="威力75/90/120/210",skill_boost_cn="威力75/90/120/210",test_weak="短剑,光",test_hit="3",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="短剑,debuff",skill_parent="",skill_sp="43",skill_tag2="",skill_name_jp="壊甲斬魔",skill_name_cn="坏甲斩魔",skill_content_jp="敵単体に短剣物理攻撃(威力 230)<br/>BP3以上消費時:同対象に物防ダウン20%の効果を付与(2ターン)<br/>BP5消費時:物防ダウンの効果が5ターンになる",skill_content_cn="对敌方单体施以短剑物理攻击(威力 230)<br/>消耗BP3以上时:赋予同对象物防降低20%的效果(2回合)<br/>消耗BP5时:物防降低效果变为5回合",skill_boost_jp="威力75/90/120/210",skill_boost_cn="威力75/90/120/210",test_weak="短剑",test_hit="1",test_obj="单"},{skill_order="5",skill_type="主动",skill_tag="短剑,debuff",skill_parent="",skill_sp="82",skill_tag2="",skill_name_jp="水平重撃",skill_name_cn="水平重击",skill_content_jp="敵全体に3回の短剣物理攻撃(威力 65)<br/>BP3以上消費時:同対象に<br/>物攻・会心ダウン20%の効果を付与(2ターン)<br/>BP5消費時:物攻・会心ダウンの効果が5ターンになる",skill_content_cn="对全体敌人施以3次短剑物理攻击(威力65)<br/>消耗BP3以上时:对同一目标<br/>赋予物攻·会心降低20%的效果(2回合)<br/>BP5消耗时:物攻·会心降低的效果变为5回合",skill_boost_jp="威力75/90/115/205",skill_boost_cn="威力75/90/115/205",test_weak="短剑",test_hit="3",test_obj="群"},{skill_order="6",skill_type="主动",skill_tag="buff,debuff",skill_parent="",skill_sp="47",skill_tag2="",skill_name_jp="青の幻影",skill_name_cn="蓝之幻影",skill_content_jp="敵全体に自身への挑発効果を付与しつつ<br/>自身に物理・属性攻撃に対して反撃する効果を付与(3ターン)<br/>反撃:対象に短剣物理攻撃(威力 150)<br/>光弱点を突ける(ダメージ計算は短剣物理)<br/>さらに、自身のBPを1回復",skill_content_cn="赋予全体敌人对自身的挑衅效果<br/>赋予自身对物理·属性攻击施以反击的效果(3回合)<br/>反击:对目标施以短剑物理攻击(威力150)<br/>并攻击光弱点(伤害以短剑物理计算)<br/>并恢复自身的BP1",skill_boost_jp="ターン数4/5/6/8",skill_boost_cn="回合数4/5/6/8",test_weak="",test_hit="",test_obj="",skill_up="88",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP38)",skill_up_note_cn="消費SP降低(SP38)"},{skill_order="7",skill_type="主动",skill_tag="短剑,光",skill_parent="",skill_sp="73",skill_tag2="",skill_name_jp="青の魔弾",skill_name_cn="青之魔弹",skill_content_jp="敵単体に短剣物理攻撃<br/>ブーストLvに応じて攻撃回数増加(威力 85/3回)<br/>光弱点を突ける(ダメージ計算は短剣物理)",skill_content_cn="对敌方单体施以短剑物理攻击<br/>根据等级提升攻击次数(威力85/3次)<br/>并攻击光弱点(伤害以短剑物理计算)",skill_boost_jp="威力75/50/50/90 攻撃回数4/5/6/8回",skill_boost_cn="威力75/50/50/90 攻击次数4/5/6/8次",test_weak="短剑,光",test_hit="1,3",test_obj="单",skill_up="96",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP58)",skill_up_note_cn="消費SP降低(SP58)"},{skill_order="8",skill_type="主动",skill_tag="短剑,debuff",skill_parent="",skill_sp="76",skill_tag2="",skill_name_jp="連続砕刃",skill_name_cn="连续碎刃",skill_content_jp="ランダムなターゲットに5回の短剣物理攻撃(威力 35)<br/>攻撃毎に小確率で短剣耐性ダウン20%の効果を付与<br/>BP3以上消費時:短剣耐性ダウンの付与確率が中確率になる<br/>BP5消費時:短剣耐性ダウンの付与確率が大確率になる",skill_content_cn="对随机目标施以5次短剑物理攻击(威力35)<br/>每次攻击小概率赋予短剑耐性降低20%的效果<br/>消耗BP3以上时:短剑耐性降低变为中等概率<br/>消耗BP5时:短剑耐性降低变为大概率",skill_boost_jp="威力45/55/80/140",skill_boost_cn="威力45/55/80/140",test_weak="短剑",test_hit="5",test_obj="乱",skill_up="99",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP61)",skill_up_note_cn="消費SP降低(SP61)"},{skill_order="9",skill_type="主动",skill_tag="短剑",skill_parent="",skill_sp="62",skill_tag2="",skill_name_jp="※△☆切り落とし",skill_name_cn="把你的※△☆切掉",skill_content_jp="敵単体に2回の短剣物理攻撃(威力 135)<br/>BP3以上消費時:必ずクリティカルダメージ<br/>BP5消費時:さらに、このアビリティのダメージ上限が50000アップ",skill_content_cn="对敌方单体施以2次短剑物理攻击(威力135)<br/>消耗BP3以上时:必定造成暴击伤害<br/>消耗BP5时:提升该技能的伤害上限50000。",skill_boost_jp="威力150/175/235/415 強化後:威力165/195/260/455",skill_boost_cn="威力150/175/235/415强化后:威力165/195/260/455",test_weak="短剑",test_hit="2",test_obj="单",skill_up="100",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="威力アップ(150)",skill_up_note_cn="威力提升(150)"},{skill_order="10",skill_type="主动",skill_tag="buff",skill_parent="",skill_sp="112",skill_tag2="灯火の加護",skill_name_jp="まず△☆※を切り落とす",skill_name_cn="首先切掉△☆※吧",skill_content_jp="自身に物攻アップ50%と<br/>BP回復量1アップの効果を付与(3ターン)",skill_content_cn="赋予自身物攻提升50%<br/>与BP回复量提升1的效果(3回合)",skill_boost_jp="ターン数4/5/6/8",skill_boost_cn="回合数4/5/6/8",test_weak="",test_hit="",test_obj=""},{skill_order="11",skill_type="被动",skill_tag="加成等级变化(2/4/6),物攻提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="マモノ憑き",skill_name_cn="魔物附体",skill_content_jp="自身に物攻アップ15%の効果を付与<br/>さらに、ブーストLvがLv.2/Lv.4/Lv.6になる<br/>※BPの消費量は1/3/5になる",skill_content_cn="赋予自身物攻提升15%的效果<br/>并将潜力等级变化为Lv.2/Lv.4/Lv.6<br/>※BP的消耗量将变为1/3/5"},{skill_order="12",skill_type="被动",skill_tag="威力提升,伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="全身全霊",skill_name_cn="全身全灵",skill_content_jp="BP3以上消費時:自身に威力アップ100%の効果を付与(同系統の効果重複不可)<br/>BP5消費時:威力アップの効果が120%になり<br/>さらに、ダメージ上限アップ(効果量 100000)の効果を付与",skill_content_cn="消耗BP3以上时:赋予自身威力提升100%的效果(同系统的效果不可重复)<br/>消耗BP5时:赋予伤害上限提升(效果量100000)的效果"},{skill_order="13",skill_type="被动",skill_tag="威力提升,伤害上限提升",skill_parent="12",skill_sp="",skill_tag2="進化",skill_name_jp="全身全霊",skill_name_cn="全身全灵",skill_content_jp="BP3以上消費時:自身に威力アップ100%の効果を付与(同系統の効果重複不可)<br/>BP5消費時:威力アップの効果が120%になり<br/>さらに、ダメージ上限アップ(効果量 100000)の効果を付与",skill_content_cn="消耗BP3以上时:赋予自身威力提升100%的效果(同系统的效果不可重复)<br/>消耗BP5时:威力提升效果提升到120%<br/>并赋予伤害上限提升(效果量100000)的效果"},{skill_order="14",skill_type="被动",skill_tag="物攻上限提升(被动),物攻上限提升(主动)",skill_parent="",skill_sp="",skill_tag2="灯火の加護",skill_name_jp="迸ル狂気(力)",skill_name_cn="狂气迸发(力)",skill_content_jp="自身にバトアビによる物攻アップの上限と<br/>サポアビと装備性能による物攻アップの上限が<br/>50%になる効果を付与",skill_content_cn="自身被赋予的主动技能物攻增益上限<br/>与被被动加装备赋予的物攻增益上限<br/>提升至50%"},{skill_order="15",skill_type="特殊",skill_tag="暗耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="闇耐性強化",skill_name_cn="暗耐性强化",skill_content_jp="自身の闇耐性が10%アップ",skill_content_cn="自身的暗耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="光耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="光耐性強化",skill_name_cn="光耐性强化",skill_content_jp="自身の光耐性が10%アップ",skill_content_cn="自身的光耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="暗耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="闇耐性強化",skill_name_cn="暗耐性强化",skill_content_jp="自身の闇耐性が10%アップ",skill_content_cn="自身的暗耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+10000",skill_name_cn="伤害上限+10000",skill_content_jp="自身のダメージ上限が10000アップ",skill_content_cn="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+20000",skill_name_cn="伤害上限+20000",skill_content_jp="自身のダメージ上限が20000アップ",skill_content_cn="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="buff",skill_parent="",skill_sp="",skill_tag2="必殺技",skill_name_jp="この☆※△×野郎!",skill_name_cn="这☆※△×混蛋!",skill_content_jp="【Lv1】<br/>自身に物攻アップ10%の効果を付与(3ターン)<br/>さらに、特殊効果”気合”を付与(3ターン/ターン延長不可)<br/>気合:BPが減少しない(消費時も含む/一部除く)<br/>※ただし、ブーストする分のBPは貯まっている必要がある<br/>※BP消費を条件にする効果は発揮される<br/>【Lv10】<br/>自身に物攻アップ15%の効果を付与(4ターン)<br/>さらに、特殊効果”気合”を付与(4ターン/ターン延長不可)<br/>気合:BPが減少しない(消費時も含む/一部除く)<br/>※ただし、ブーストする分のBPは貯まっている必要がある<br/>※BP消費を条件にする効果は発揮される",skill_content_cn="【Lv1】<br/>赋予自身物攻提升10%的效果(3回合)<br/>并赋予特殊效果“气合”(3回合/回合不可延长)<br/>气合: BP不会减少(包括消耗时/部分除外)<br/>※但技能选择阶段仍需要使用BP拉至对应增幅量。<br/>※以BP消耗为条件发挥效果<br/>【Lv10】<br/>赋予自身物攻提升15%的效果(4回合)<br/>并赋予特殊效果“气合”(4回合/回合不可延长)<br/>气势: BP不会减少(包括消耗时/部分除外)<br/>※但技能选择阶段仍需要使用BP拉至对应增幅量。<br/>※以BP消耗为条件发挥效果",skill_boost_jp="",skill_boost_cn="",test_weak="",test_hit="",test_obj=""},{skill_order="21",skill_type="EX",skill_tag="短剑",skill_parent="",skill_sp="",skill_tag2="EXアビリティ",skill_name_jp="ギタギタに刻んでやる!",skill_name_cn="我要把你剁成肉酱!",skill_content_jp="ランダムなターゲットに8回の短剣物理攻撃(威力 25)<br/>BP3以上消費時:必ずクリティカルダメージ<br/>BP5消費時:攻撃回数が10回になる<br/>【使用条件】自身が攻撃を受けた回数が5回以上の時",skill_content_cn="对随机目标施以8次短剑物理攻击(威力25)<br/>消耗BP3以上时:必定造成暴击伤害<br/>消耗BP5时:攻击次数变为10次<br/>【使用条件】自身受击次数为5次以上时",skill_boost_jp="威力30/50/90",skill_boost_cn="威力30/50/90",test_weak="",test_hit="",test_obj=""},},}, {owner="艾米尔",owner_order="199",owner_skill={{skill_order="1",skill_type="主动",skill_tag="回复",skill_parent="",skill_sp="24",skill_tag2="",skill_name_jp="エミールヒール",skill_name_cn="埃米尔高跟鞋",skill_content_jp="味方単体のHP回復(効力 160)<br/>ブーストMAX時:前衛全体化",skill_content_cn="单体我方的HP恢复(效力160)<br/>能力提升(Boost)MAX时:前卫全体化",skill_boost_jp="効力180/220/280",skill_boost_cn="效力180/220/280",test_weak="",test_hit="",test_obj=""},{skill_order="2",skill_type="主动",skill_tag="书,暗",skill_parent="",skill_sp="30",skill_tag2="",skill_name_jp="紫の斬撃",skill_name_cn="紫色的斩击",skill_content_jp="敵単体に3回の闇属性攻撃(威力 55)<br/>本弱点を突ける(ダメージ計算は闇属性)",skill_content_cn="对敌方单体施以3次暗属性攻击(威力55)<br/>并攻击书弱点(伤害以暗属性计算)",skill_boost_jp="威力65/80/100",skill_boost_cn="威力65/80/100",test_weak="暗,书",test_hit="3",test_obj="单"},{skill_order="3",skill_type="主动",skill_tag="书,暗,debuff",skill_parent="",skill_sp="41",skill_tag2="",skill_name_jp="紫の弾雨",skill_name_cn="紫色的弹雨",skill_content_jp="ランダムなターゲットに3回の闇属性攻撃(威力 55)<br/>本弱点を突ける(ダメージ計算は闇属性)<br/>攻撃毎に闇耐性ダウン15%の効果を付与(2ターン)",skill_content_cn="对随机目标施以3次暗属性攻击(威力55)<br/>并攻击书弱点(伤害以暗属性计算)<br/>每次攻击赋予暗耐性降低15%的效果(2回合)",skill_boost_jp="威力65/80/100",skill_boost_cn="威力65/80/100",test_weak="暗,书",test_hit="3",test_obj="乱"},{skill_order="4",skill_type="主动",skill_tag="buff",skill_parent="",skill_sp="47",skill_tag2="",skill_name_jp="エミールバリアー",skill_name_cn="埃米尔屏障",skill_content_jp="味方前衛全体に物防・属防アップ15%の効果を付与(2ターン)<br/>さらに、1度だけダメージ減少30%(一部除く)の効果を付与<br/>(同系統の効果重複不可/重ねがけ時、回数増加無し)",skill_content_cn="赋予我方前卫全体物防·属防提升15%的效果(2回合)<br/>并只赋予1次伤害减少30%(部分除外)的效果<br/>(同系统的效果不可重复/重叠时,次数不提升)",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj=""},{skill_order="5",skill_type="主动",skill_tag="书,暗",skill_parent="",skill_sp="123",skill_tag2="",skill_name_jp="紫の追弾",skill_name_cn="紫色的追弹",skill_content_jp="使用した次のターンから1ターンに1回<br/>味方の行動前(一部除く)に<br/>ランダムなターゲットに3回の闇属性攻撃(威力 55/継続 2回)<br/>本弱点を突ける(ダメージ計算は闇属性)",skill_content_cn="从使用的下一个回合开始,每回合1次<br/>在我方行动之前(部分除外)<br/>对随机目标施以3次暗属性攻击(威力55/持续2次)<br/>并攻击书弱点(伤害以暗属性计算)",skill_boost_jp="継続3/4/5回",skill_boost_cn="持续3/4/5次",test_weak="暗,书",test_hit="3",test_obj="乱"},{skill_order="6",skill_type="主动",skill_tag="buff",skill_parent="",skill_sp="50",skill_tag2="",skill_name_jp="エミールエール",skill_name_cn="埃米尔·艾尔",skill_content_jp="味方前衛全体に物攻・属攻アップ20%の効果を付与(2ターン)<br/>自身のSPを45消費し<br/>消費できた時、同対象に槍・短剣攻撃ダメージアップ20%と<br/>闇属性ダメージアップ20%の効果を付与(2ターン)",skill_content_cn="赋予我方前卫全体物攻·属攻提升20%的效果(2回合)<br/>消耗自身的SP 45<br/>消耗完成时,同一对象的枪·短剑攻击伤害提升20%<br/>赋予暗属性伤害提升20%的效果(2回合)",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj="",skill_up="88",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP40)",skill_up_note_cn="消費SP降低(SP40)"},{skill_order="7",skill_type="主动",skill_tag="书,暗",skill_parent="",skill_sp="18",skill_tag2="",skill_name_jp="エミールビーム",skill_name_cn="埃米尔光束",skill_content_jp="敵単体に闇属性攻撃(威力 30)<br/>本弱点を突ける(ダメージ計算は闇属性)<br/>ブーストMAX時:SP20未満になるまで<br/>自身のSPを20消費(最大9回)し<br/>消費した回数分、同じ攻撃を繰り返す",skill_content_cn="对敌方单体施以暗属性攻击(威力30)<br/>并攻击书弱点(伤害以暗属性计算)<br/>能力提升(Boost)MAX时:直到低于SP20<br/>消耗自身的SP 20次(最多9次)<br/>消耗的次数,重复相同的攻击",skill_boost_jp="威力35/40/60",skill_boost_cn="威力35/40/60",test_weak="暗,书",test_hit="1",test_obj="单",skill_up="96",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP14)",skill_up_note_cn="消費SP降低(SP14)"},{skill_order="8",skill_type="主动",skill_tag="书,暗",skill_parent="",skill_sp="73",skill_tag2="",skill_name_jp="紫の多斬撃",skill_name_cn="紫色的多斩击",skill_content_jp="敵全体に3回の闇属性攻撃(威力 80)<br/>本弱点を突ける(ダメージ計算は闇属性)<br/>自身のSPを15消費し<br/>SP消費できた時、効果を再発動(SP消費無し)する",skill_content_cn="对全体敌人施以3次暗属性攻击(威力80)<br/>并攻击书弱点(伤害以暗属性计算)<br/>消耗了自身的15个SP<br/>当SP消耗完成时,重新激活效果(无SP消耗)",skill_boost_jp="威力90/105/130",skill_boost_cn="威力90/105/130",test_weak="暗,书",test_hit="3",test_obj="群",skill_up="99",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP58)",skill_up_note_cn="消費SP降低(SP58)"},{skill_order="9",skill_type="主动",skill_tag="书,暗",skill_parent="",skill_sp="45",skill_tag2="",skill_name_jp="紫の波動",skill_name_cn="紫色的波动",skill_content_jp="敵単体に闇属性攻撃(威力 260)<br/>本弱点を突ける(ダメージ計算は闇属性)<br/>自身のSPを15消費し<br/>SP消費できた時、効果を再発動(SP消費無し)する",skill_content_cn="对敌方单体施以暗属性攻击(威力260)<br/>并攻击书弱点(伤害以暗属性计算)<br/>消耗了自身的15个SP<br/>当SP消耗完成时,重新激活效果(无SP消耗)",skill_boost_jp="威力290/340/450",skill_boost_cn="威力290/340/450",test_weak="暗,书",test_hit="1",test_obj="单",skill_up="100",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP36)",skill_up_note_cn="消費SP降低(SP36)"},{skill_order="10",skill_type="主动",skill_tag="回复",skill_parent="",skill_sp="52",skill_tag2="灯火の加護",skill_name_jp="エミールリジェネ",skill_name_cn="艾米尔·雷杰内",skill_content_jp="味方前衛全体にHP自動回復の効果を付与(2ターン/効力 140)<br/>さらに、状態異常を回復(一部除く)",skill_content_cn="赋予我方前卫全体HP自动回复的效果(2回合/效力140)<br/>并恢复状态异常(部分除外)",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj=""},{skill_order="11",skill_type="被动",skill_tag="属攻提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="属攻強化Ⅴ",skill_name_cn="属攻强化V",skill_content_jp="自身に属攻アップ30%の効果を付与",skill_content_cn="赋予自身属性攻击提升30%的效果"},{skill_order="12",skill_type="被动",skill_tag="属性暴击解放,属攻提升,会心提升",skill_parent="11",skill_sp="",skill_tag2="進化",skill_name_jp="最強兵器の本能",skill_name_cn="最强武器的本能",skill_content_jp="自身に属攻・会心アップ30%と<br/>属性攻撃でクリティカルが発生する効果を付与",skill_content_cn="自身攻击和会心提升30%<br/>属性攻击会产生暴击效果"},{skill_order="13",skill_type="被动",skill_tag="精力自动回复",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="SP治癒Ⅱ",skill_name_cn="SP治愈Ⅱ",skill_content_jp="自身にSP自動回復の効果を付与(回復量 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170)<br/>さらに、与えたダメージ量の10%のHPと1%のSP吸収",skill_content_cn="对敌方单体施以短剑物理攻击(威力170)<br/>并吸收造成伤害量的10%HP和1%SP",skill_boost_jp="威力200/240/350",skill_boost_cn="威力200/240/350",test_weak="短剑",test_hit="1",test_obj="单"},{skill_order="3",skill_type="主动",skill_tag="debuff",skill_parent="",skill_sp="30",skill_tag2="",skill_name_jp="アンチストラグル",skill_name_cn="反垄断",skill_content_jp="敵全体に<br/>物攻・物防・属攻・属防ダウン10%の効果を付与(2ターン)",skill_content_cn="对全体敌人<br/>赋予物攻·物防·属攻·属防降低10%的效果(2回合)",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj=""},{skill_order="4",skill_type="主动",skill_tag="短剑",skill_parent="",skill_sp="60",skill_tag2="",skill_name_jp="トリプルリッパーアサルト",skill_name_cn="三重开膛袭击",skill_content_jp="敵全体に3回の短剣物理攻撃(威力 65)",skill_content_cn="对全体敌人施以3次短剑物理攻击(威力65)",skill_boost_jp="威力75/90/115",skill_boost_cn="威力75/90/115",test_weak="短剑",test_hit="3",test_obj="群"},{skill_order="5",skill_type="主动",skill_tag="buff",skill_parent="",skill_sp="52",skill_tag2="",skill_name_jp="ダーティジョーク",skill_name_cn="黄色笑话",skill_content_jp="味方単体に物攻アップ20%と<br/>クリティカル時のダメージアップ15%の効果を付与(2ターン)<br/>さらに、必ずクリティカルの効果を付与(2ターン/ブースト延長なし)",skill_content_cn="赋予我方单体20%物攻提升<br/>与暴击时伤害提升15%的效果(2回合)<br/>并赋予必定暴击效果(2回合/能力提升(Boost)无延长)",skill_boost_jp="ターン数3/4/5(必ずクリティカル以外)",skill_boost_cn="回合数3/4/5(必暴除外)",test_weak="",test_hit="",test_obj=""},{skill_order="6",skill_type="主动",skill_tag="加成点回复量提升",skill_parent="",skill_sp="60",skill_tag2="",skill_name_jp="フォローアップ",skill_name_cn="跟进",skill_content_jp="味方単体にBP回復量1アップの効果を付与(2ターン)",skill_content_cn="赋予我方BP回复量提升1的效果(2回合)",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj="",skill_up="88",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP48)",skill_up_note_cn="消費SP降低(SP48)"},{skill_order="7",skill_type="主动",skill_tag="短剑,风",skill_parent="",skill_sp="75",skill_tag2="",skill_name_jp="ウラガノ",skill_name_cn="飓风",skill_content_jp="敵全体に5回の短剣物理攻撃(威力 25)<br/>風弱点を突ける(ダメージ計算は短剣物理)",skill_content_cn="对全体敌人施以5次短剑物理攻击(威力25)<br/>并攻击风弱点(伤害以短剑物理计算)",skill_boost_jp="威力30/35/45",skill_boost_cn="威力30/35/45",test_weak="短剑,风",test_hit="5",test_obj="群",skill_up="96",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP60)",skill_up_note_cn="消費SP降低(SP60)"},{skill_order="8",skill_type="主动",skill_tag="短剑,风,debuff",skill_parent="",skill_sp="68",skill_tag2="",skill_name_jp="アフィエボリーレ",skill_name_cn="熄灭",skill_content_jp="敵単体に2回の短剣物理攻撃(威力 135)<br/>風弱点を突ける(ダメージ計算は短剣物理)<br/>さらに、特殊効果”短剣弱化”を付与(2回)<br/>短剣弱化:短剣弱点が無ければ短剣弱点を追加し<br/>短剣弱点があれば短剣弱点ダメージ倍率をプラス20%する効果<br/>短剣弱点攻撃を受ける毎に回数が1減少<br/>※弱点が無い敵には付与できない",skill_content_cn="对敌方单体施以2次短剑物理攻击(威力135)<br/>攻击风弱点(伤害以短剑物理计算)<br/>并附加特殊效果“短剑弱化”(2次)<br/>短剑弱化:若没有短剑弱点,则附加短剑弱点<br/>若有短剑弱点,短剑弱点伤害倍率提升20%<br/>每次受到短剑弱点攻击次数减少1<br/>※不能赋予没有弱点的敌人",skill_boost_jp="威力150/175/235",skill_boost_cn="威力150/175/235",test_weak="短剑,风",test_hit="2",test_obj="单",skill_up="99",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP54)",skill_up_note_cn="消費SP降低(SP54)"},{skill_order="9",skill_type="主动",skill_tag="短剑,风,debuff",skill_parent="8",skill_sp="54",skill_tag2="進化",skill_name_jp="アフィエボリーレ",skill_name_cn="熄灭",skill_content_jp="敵単体に2回の短剣物理攻撃(威力 150)<br/>風弱点を突ける(ダメージ計算は短剣物理)<br/>さらに、特殊効果”短剣弱化”を付与(2回)<br/>短剣弱化:短剣弱点が無ければ短剣弱点を追加し<br/>短剣弱点があれば短剣弱点ダメージ倍率をプラス20%する効果<br/>短剣弱点攻撃を受ける毎に回数が1減少<br/>※弱点が無い敵には付与できない",skill_content_cn="对敌方单体施以2次短剑物理攻击(威力150)<br/>并攻击风弱点(伤害以短剑物理计算)<br/>并附加特殊效果“短剑弱化”(2次)<br/>短剑弱化:若没有短剑弱点,则附加短剑弱点<br/>若有短剑弱点,短剑弱点伤害倍率提升20%<br/>每次受到短剑弱点攻击次数减少1<br/>※不能赋予没有弱点的敌人",skill_boost_jp="威力165/195/260",skill_boost_cn="威力165/195/260",test_weak="短剑,风",test_hit="2",test_obj="单"},{skill_order="10",skill_type="主动",skill_tag="buff",skill_parent="",skill_sp="57",skill_tag2="",skill_name_jp="ウィットジョーク",skill_name_cn="诙谐笑话",skill_content_jp="味方前衛全体に物攻・会心アップ15%と<br/>クリティカル時のダメージアップ15%と<br/>ダメージ上限アップ(効果量 20000)の効果を付与(2ターン)",skill_content_cn="赋予我方前卫全体物攻·会心提升15%<br/>与暴击时伤害提升15%的效果<br/>并赋予伤害上限提升(效果量20000)的效果(2回合)",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak="",test_hit="",test_obj="",skill_up="100",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP46)",skill_up_note_cn="消費SP降低(SP46)"},{skill_order="11",skill_type="主动",skill_tag="短剑,debuff",skill_parent="",skill_sp="75",skill_tag2="弱点外,灯火の加護",skill_name_jp="モーティフィカーレ",skill_name_cn="羞辱",skill_content_jp="ターン中、素早く行動し<br/>敵単体に短剣物理攻撃(威力 260)<br/>弱点以外でもシールドポイントを削る<br/>さらに、特殊効果”短剣弱化”を付与(3回)<br/>短剣弱化:短剣弱点が無ければ短剣弱点を追加し<br/>短剣弱点があれば短剣弱点ダメージ倍率をプラス20%する効果<br/>短剣弱点攻撃を受ける毎に回数が1減少<br/>※弱点が無い敵には付与できない",skill_content_cn="回合开始时,率先行动<br/>对敌方单体施以短剑物理攻击(威力260)<br/>即使非弱点也会削减护盾点数<br/>并赋予特殊效果“短剑弱化”(3次)<br/>短剑弱化:若没有短剑弱点,则附加短剑弱点<br/>若有短剑弱点,短剑弱点伤害倍率提升20%<br/>每次受到短剑弱点攻击次数减少1<br/>※不能赋予没有弱点的敌人",skill_boost_jp="威力290/340/450",skill_boost_cn="威力290/340/450",test_weak="短剑",test_hit="1",test_obj="单"},{skill_order="12",skill_type="被动",skill_tag="短剑耐性降低",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="破耐の好機(短剣)Ⅱ",skill_name_cn="破耐的好机会(短剑)Ⅱ",skill_content_jp="前衛の味方が敵をブレイクさせた時<br/>ブレイクさせた敵に短剣耐性ダウン15%の効果を付与(2ターン)",skill_content_cn="当我方前卫使敌人破防时<br/>赋予被破防的敌人15%短剑耐性降低的效果(2回合)"},{skill_order="13",skill_type="被动",skill_tag="物攻提升,会心提升,短剑伤害提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="狡智なる補佐",skill_name_cn="狡黠的副手",skill_content_jp="味方前衛全体にパーティ内の盗賊の人数に応じた効果を付与<br/>2以上:短剣攻撃ダメージアップ15%<br/>3以上:さらに、物攻・会心アップ15%<br/>4以上:さらに、クリティカル時のダメージ倍率が<br/>1.4倍になる(通常時は1.25倍)",skill_content_cn="赋予我方前卫全体根据队内盗贼人数的效果<br/>2以上:短剑攻击伤害提升15%<br/>3以上:物攻·会心提升15%<br/>4以上:暴击时伤害倍率提升为1.4倍(通常为1.25倍)"},{skill_order="14",skill_type="被动",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="灯火の加護",skill_name_jp="前衛時限界突破(前全)Ⅴ",skill_name_cn="前卫时突破伤害上限(前全)",skill_content_jp="前衛時:味方前衛全体にダメージ上限アップ(効果量 30000)の効果を付与",skill_content_cn="前卫时:赋予我方前卫全体伤害上限提升(效果量30000)的效果"},{skill_order="15",skill_type="特殊",skill_tag="雷耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="雷耐性強化",skill_name_cn="雷耐性强化",skill_content_jp="自身の雷耐性が10%アップ",skill_content_cn="自身的雷耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="风耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="風耐性強化",skill_name_cn="风耐性强化",skill_content_jp="自身の風耐性が10%アップ",skill_content_cn="自身的风耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="雷耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="雷耐性強化",skill_name_cn="雷耐性强化",skill_content_jp="自身の雷耐性が10%アップ",skill_content_cn="自身的雷耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+10000",skill_name_cn="伤害上限+10000",skill_content_jp="自身のダメージ上限が10000アップ",skill_content_cn="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+20000",skill_name_cn="伤害上限+20000",skill_content_jp="自身のダメージ上限が20000アップ",skill_content_cn="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="buff,debuff",skill_parent="",skill_sp="",skill_tag2="必殺技",skill_name_jp="鎖の征途",skill_name_cn="锁链之征途",skill_content_jp="【Lv1】<br/>敵全体に短剣耐性ダウン5%の効果を付与(2ターン)<br/>さらに、味方前衛全体に短剣攻撃ダメージアップ5%と<br/>必ずクリティカルの効果を付与(2ターン)<br/>【Lv10】<br/>敵全体に短剣耐性ダウン10%の効果を付与(3ターン)<br/>さらに、味方前衛全体に短剣攻撃ダメージアップ10%と<br/>必ずクリティカルの効果を付与(3ターン)",skill_content_cn="【Lv1】<br/>赋予全体敌人短剑耐性降低5%的效果(2回合)<br/>并赋予我方前卫全体短剑攻击伤害提升5%<br/>与必定暴击的效果(2回合)<br/>【Lv10】<br/>赋予全体敌人短剑耐性降低10%的效果(3回合)<br/>并赋予我方前卫全体短剑攻击伤害提升10%<br/>与必定暴击的效果(3回合)",skill_boost_jp="",skill_boost_cn="",test_weak="",test_hit="",test_obj=""},{skill_order="21",skill_type="EX",skill_tag="buff,debuff",skill_parent="",skill_sp="",skill_tag2="EXアビリティ",skill_name_jp="プリミディタト",skill_name_cn="原形毕露吧",skill_content_jp="味方前後衛全体に物攻アップ20%と<br/>クリティカル時のダメージアップ20%の効果を付与(2ターン)し<br/>効果対象が盗賊の時、同対象に<br/>必ずクリティカルの効果を付与(2ターン/ブースト延長なし)<br/>さらに、敵全体に特殊効果”短剣弱化”を付与(3回)<br/>短剣弱化:短剣弱点が無ければ短剣弱点を追加し<br/>短剣弱点があれば短剣弱点ダメージ倍率をプラス20%する効果<br/>短剣弱点攻撃を受ける毎に回数が1減少<br/>※弱点が無い敵には付与できない<br/>【使用条件】自身の必殺技を1回以上使用する",skill_content_cn="赋予我方前后卫全体物攻提升20%<br/>与暴击时伤害提升20%的效果(2回合)<br/>效果对象为盗贼时,赋予同一对象<br/>必定暴击效果(2回合/能力提升(Boost)无延长)<br/>并赋予全体敌人特殊效果“短剑弱化”(3次)<br/>短剑弱化:若没有短剑弱点,则附加短剑弱点<br/>若有短剑弱点,短剑弱点伤害倍率提升20%<br/>每次受到短剑弱点攻击次数减少1<br/>※不能赋予没有弱点的敌人<br/>【使用条件】至少使用一次自身的极限技(必杀)。",skill_boost_jp="ターン数3/4/5(必ずクリティカル以外) 回数4/5/6回",skill_boost_cn="回合数3/4/5(必暴除外)次数4/5/6次",test_weak="",test_hit="",test_obj=""},},}, {owner="多尔西尼亚",owner_order="203",owner_skill={{skill_order="1",skill_type="主动",skill_tag="火,debuff",skill_parent="",skill_sp="29",skill_tag2="",skill_name_jp="真紅の情熱",skill_name_cn="真红的情热",skill_content_jp="ランダムなターゲットに2回の火属性攻撃(威力 75)<br/>攻撃毎に火耐性ダウン15%の効果を付与(2ターン)",skill_content_cn="对随机目标施以2次火属性攻击(威力75)<br/>每次攻击赋予火耐性降低15%的效果(2回合)",skill_boost_jp="威力90/110/150",skill_boost_cn="威力90/110/150",test_weak="火",test_hit="2",test_obj="乱"},{skill_order="2",skill_type="主动",skill_tag="风,debuff",skill_parent="",skill_sp="29",skill_tag2="",skill_name_jp="新緑の安息",skill_name_cn="新绿的安息",skill_content_jp="ランダムなターゲットに2回の風属性攻撃(威力 75)<br/>攻撃毎に風耐性ダウン15%の効果を付与(2ターン)",skill_content_cn="对随机目标施以2次风属性攻击(威力75)<br/>每次攻击赋予风耐性降低15%的效果(2回合)",skill_boost_jp="威力90/110/150",skill_boost_cn="威力90/110/150",test_weak="风",test_hit="2",test_obj="乱"},{skill_order="3",skill_type="主动",skill_tag="火,风,debuff",skill_parent="",skill_sp="56",skill_tag2="",skill_name_jp="舞踏・黄昏のワルツ",skill_name_cn="舞踏・黄昏的华尔兹",skill_content_jp="敵全体に2回の火属性攻撃(威力 80)<br/>風弱点を突ける(ダメージ計算は火属性)<br/>舞姫時:同対象に物攻・属攻ダウン15%の効果を付与(2ターン)<br/>歌姫時:同対象に燃焼の状態異常を付与(2ターン)<br/>燃焼:ターン終了時に属攻ダメージ&シールド-1(0にならない)",skill_content_cn="对全体敌人施以2次火属性攻击(威力80)<br/>并攻击风弱点(伤害以火属性计算)<br/>舞姬时:赋予同对象物攻·属攻降低15%的效果(2回合)<br/>歌姬时:赋予同对象燃烧状态异常(2回合)<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)",skill_boost_jp="威力95/115/130",skill_boost_cn="威力95/115/130",test_weak="火,风",test_hit="2",test_obj="群"},{skill_order="4",skill_type="主动",skill_tag="火,风,debuff",skill_parent="3",skill_sp="112",skill_tag2="技変化",skill_name_jp="歌唱・黄昏のワルツ",skill_name_cn="歌唱・黄昏的华尔兹",skill_content_jp="敵全体に2回の火属性攻撃(威力 80)<br/>風弱点を突ける(ダメージ計算は火属性)<br/>舞姫時:同対象に物攻・属攻ダウン15%の効果を付与(2ターン)<br/>歌姫時:同対象に燃焼の状態異常を付与(2ターン)<br/>燃焼:ターン終了時に属攻ダメージ&シールド-1(0にならない)",skill_content_cn="对全体敌人施以2次火属性攻击(威力80)<br/>并攻击风弱点(伤害以火属性计算)<br/>舞姬时:赋予同对象物攻·属攻降低15%的效果(2回合)<br/>歌姬时:赋予同对象燃烧状态异常(2回合)<br/>燃烧:回合结束时受到属攻伤害&护盾-1(不会降至0)",skill_boost_jp="威力95/115/130",skill_boost_cn="威力95/115/130",test_weak="火,风",test_hit="2",test_obj="群"},{skill_order="5",skill_type="主动",skill_tag="火,风,debuff",skill_parent="",skill_sp="56",skill_tag2="",skill_name_jp="舞踏・運命のタランテラ",skill_name_cn="舞踏・命运的塔兰泰拉",skill_content_jp="敵全体に2回の風属性攻撃(威力 80)<br/>火弱点を突ける(ダメージ計算は風属性)<br/>舞姫時:同対象に物防・属防ダウン15%の効果を付与(2ターン)<br/>歌姫時:同対象に腐蝕の状態異常を付与(2ターン)<br/>腐蝕:ターン終了時に物攻ダメージ&シールド-1(0にならない)",skill_content_cn="对全体敌人施以2次风属性攻击(威力80)<br/>并攻击火弱点(伤害以风属性计算)<br/>舞姬时:赋予同对象物防·属防降低15%的效果(2回合)<br/>歌姬时:赋予同对象腐蚀状态异常(2回合)<br/>腐蚀:回合结束时受到物攻伤害&护盾-1(不会变成0)",skill_boost_jp="威力95/115/130",skill_boost_cn="威力95/115/130",test_weak="风,火",test_hit="2",test_obj="群"},{skill_order="6",skill_type="主动",skill_tag="火,风,debuff",skill_parent="5",skill_sp="112",skill_tag2="技変化",skill_name_jp="歌唱・運命のタランテラ",skill_name_cn="歌唱·命运的塔兰泰拉",skill_content_jp="敵全体に2回の風属性攻撃(威力 80)<br/>火弱点を突ける(ダメージ計算は風属性)<br/>舞姫時:同対象に物防・属防ダウン15%の効果を付与(2ターン)<br/>歌姫時:同対象に腐蝕の状態異常を付与(2ターン)<br/>腐蝕:ターン終了時に物攻ダメージ&シールド-1(0にならない)",skill_content_cn="对全体敌人施以2次风属性攻击(威力80)<br/>并攻击火弱点(伤害以风属性计算)<br/>舞姬时:赋予同对象物防·属防降低15%的效果(2回合)<br/>歌姬时:赋予同对象腐蚀状态异常(2回合)<br/>腐蚀:回合结束时受到物攻伤害&护盾-1(不会变成0)",skill_boost_jp="威力95/115/130",skill_boost_cn="威力95/115/130",test_weak="风,火",test_hit="2",test_obj="群"},{skill_order="7",skill_type="主动",skill_tag="buff",skill_parent="",skill_sp="64",skill_tag2="",skill_name_jp="舞踏・貴方へ全てを捧げる",skill_name_cn="舞踏・倾我所有",skill_content_jp="味方前衛全体に物攻・属攻・会心アップ15%の効果を付与(2ターン)<br/>舞姫時:自身に火・風属性ダメージアップ30%の効果を付与(3ターン)<br/>歌姫時:自身に属性攻撃(一部除く)を必ず回避する効果を付与(1回)",skill_content_cn="赋予我方前卫全体物攻·属攻·会心提升15%的效果(2回合)<br/>舞姬时:赋予自身火·风属性伤害提升30%的效果(3回合)<br/>歌姬时:赋予自身必定回避属性攻击(部分除外)的效果(1次)",skill_boost_jp="ターン数3/4/5(物攻・属攻・会心アップ) ターン数4/5/6(火・風ダメージアップ)",skill_boost_cn="回合数3/4/5(物攻·属攻·会心提升)回合数4/5/6(火·风伤害提升)",test_weak="",test_hit="",test_obj=""},{skill_order="8",skill_type="主动",skill_tag="buff",skill_parent="7",skill_sp="128",skill_tag2="技変化",skill_name_jp="歌唱・貴方へ全てを捧げる",skill_name_cn="歌唱・倾我所有",skill_content_jp="味方前衛全体に物攻・属攻・会心アップ15%の効果を付与(2ターン)<br/>舞姫時:自身に火・風属性ダメージアップ30%の効果を付与(3ターン)<br/>歌姫時:自身に属性攻撃(一部除く)を必ず回避する効果を付与(1回)",skill_content_cn="赋予我方前卫全体物攻·属攻·会心提升15%的效果(2回合)<br/>舞姬时:赋予自身火·风属性伤害提升30%的效果(3回合)<br/>歌姬时:赋予自身必定回避属性攻击(部分除外)的效果(1次)",skill_boost_jp="ターン数3/4/5(物攻・属攻・会心アップ) 回数2/3/4回",skill_boost_cn="回合数3/4/5(物攻·属攻·会心提升)次数2/3/4次",test_weak="",test_hit="",test_obj=""},{skill_order="9",skill_type="主动",skill_tag="buff",skill_parent="7",skill_sp="64",skill_tag2="進化",skill_name_jp="舞踏・貴方へ全てを捧げる",skill_name_cn="舞踏・倾我所有",skill_content_jp="味方前衛全体に物攻・属攻・会心アップ15%の効果を付与(2ターン)<br/>さらに、特殊効果”熱狂”を付与<br/>(3ターン/サポートアビリティとして付与/効力重複不可)<br/>舞姫時:自身に火・風属性ダメージアップ30%の効果を付与(3ターン)<br/>歌姫時:自身に属性攻撃(一部除く)を必ず回避する効果を付与(1回)<br/>熱狂:物攻・属攻・会心アップ5%の効果",skill_content_cn="赋予我方前卫全体物攻·属攻·会心提升15%的效果(2回合)<br/>并附加特殊效果“狂热”<br/>(3回合/作为支援技能赋予/效力不可重复)<br/>舞姬时:赋予自身火·风属性伤害提升30%的效果(3回合)<br/>歌姬时:赋予自身必定回避属性攻击(部分除外)的效果(1次)<br/>狂热:物攻·属攻·会心提升5%",skill_boost_jp="ターン数3/4/5(物攻・属攻・会心アップ) ターン数4/5/6(火・風ダメージアップ)",skill_boost_cn="回合数3/4/5(物攻·属攻·会心提升)回合数4/5/6(火·风伤害提升)",test_weak="",test_hit="",test_obj=""},{skill_order="10",skill_type="主动",skill_tag="buff",skill_parent="7",skill_sp="128",skill_tag2="技変化",skill_name_jp="歌唱・貴方へ全てを捧げる",skill_name_cn="歌唱・倾我所有",skill_content_jp="味方前衛全体に物攻・属攻・会心アップ15%の効果を付与(2ターン)<br/>さらに、特殊効果”熱狂”を付与<br/>(3ターン/サポートアビリティとして付与/効力重複不可)<br/>舞姫時:自身に火・風属性ダメージアップ30%の効果を付与(3ターン)<br/>歌姫時:自身に属性攻撃(一部除く)を必ず回避する効果を付与(1回)<br/>熱狂:物攻・属攻・会心アップ5%の効果",skill_content_cn="赋予我方前卫全体物攻·属攻·会心提升15%的效果(2回合)<br/>并附加特殊效果“狂热”<br/>(3回合/作为支援技能赋予/效力不可重复)<br/>舞姬时:赋予自身火·风属性伤害提升30%的效果(3回合)<br/>歌姬时:赋予自身必定回避属性攻击(部分除外)的效果(1次)<br/>狂热:物攻·属攻·会心提升5%",skill_boost_jp="ターン数3/4/5(物攻・属攻・会心アップ) 回数2/3/4回",skill_boost_cn="回合数3/4/5(物攻·属攻·会心提升)次数2/3/4次",test_weak="",test_hit="",test_obj=""},{skill_order="11",skill_type="主动",skill_tag="火",skill_parent="",skill_sp="40",skill_tag2="",skill_name_jp="業火の詩",skill_name_cn="业火之诗",skill_content_jp="ランダムなターゲットに3回の火属性攻撃(威力 65)<br/>ブーストMAX時:攻撃回数が5回になる",skill_content_cn="对随机目标施以3次火属性攻击(威力65)<br/>能力提升(Boost)MAX时:攻击次数变为5次",skill_boost_jp="威力75/90/75",skill_boost_cn="威力75/90/75",test_weak="火",test_hit="3,5",test_obj="乱",skill_up="88",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP32)",skill_up_note_cn="消費SP降低(SP26)"},{skill_order="12",skill_type="主动",skill_tag="风",skill_parent="",skill_sp="40",skill_tag2="",skill_name_jp="竜巻の詩",skill_name_cn="龙卷之诗",skill_content_jp="ランダムなターゲットに3回の風属性攻撃(威力 65)<br/>ブーストMAX時:攻撃回数が5回になる",skill_content_cn="对随机目标施以3次风属性攻击(威力65)<br/>能力提升(Boost)MAX时:攻击次数变为5次",skill_boost_jp="威力75/90/75",skill_boost_cn="威力75/90/75",test_weak="风",test_hit="3,5",test_obj="乱",skill_up="96",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP32)",skill_up_note_cn="消費SP降低(SP26)"},{skill_order="13",skill_type="主动",skill_tag="火,buff",skill_parent="",skill_sp="52",skill_tag2="",skill_name_jp="舞踏・愛に焦がれて",skill_name_cn="舞踏·渴望爱情",skill_content_jp="敵単体に2回の火属性攻撃(威力 120)<br/>舞姫時:自身に属攻アップ15%の効果を付与(2ターン)<br/>歌姫時:必ずクリティカルダメージ<br/>さらに、このアビリティのダメージ上限が30000アップ",skill_content_cn="对敌方单体施以2次火属性攻击(威力120)<br/>舞姬时:赋予自身15%属攻提升的效果(2回合)<br/>歌姬时:必定造成暴击伤害<br/>并且此技能的伤害上限提升30000。",skill_boost_jp="威力135/155/210",skill_boost_cn="威力135/155/210",test_weak="火",test_hit="2",test_obj="单",skill_up="99",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP42)",skill_up_note_cn="消費SP降低(SP42)"},{skill_order="14",skill_type="主动",skill_tag="火",skill_parent="13",skill_sp="104",skill_tag2="技変化",skill_name_jp="歌唱・愛に焦がれて",skill_name_cn="歌唱·渴望爱情",skill_content_jp="敵単体に2回の火属性攻撃(威力 120)<br/>舞姫時:自身に属攻アップ15%の効果を付与(2ターン)<br/>歌姫時:必ずクリティカルダメージ<br/>さらに、このアビリティのダメージ上限が30000アップ",skill_content_cn="对敌方单体施以2次火属性攻击(威力120)<br/>舞姬时:赋予自身15%属攻提升的效果(2回合)<br/>歌姬时:必定造成暴击伤害<br/>并且此技能的伤害上限提升30000。",skill_boost_jp="威力135/155/210",skill_boost_cn="威力135/155/210",test_weak="火",test_hit="2",test_obj="单"},{skill_order="15",skill_type="主动",skill_tag="风,buff",skill_parent="",skill_sp="52",skill_tag2="",skill_name_jp="舞踏・風に憧れて",skill_name_cn="舞踏·向往清风",skill_content_jp="敵単体に2回の風属性攻撃(威力 120)<br/>舞姫時:自身に属攻アップ15%の効果を付与(2ターン)<br/>歌姫時:必ずクリティカルダメージ<br/>さらに、このアビリティのダメージ上限が30000アップ",skill_content_cn="对敌方单体施以2次风属性攻击(威力120)<br/>舞姬时:赋予自身15%属攻提升的效果(2回合)<br/>歌姬时:必定造成暴击伤害<br/>并且此技能的伤害上限提升30000。",skill_boost_jp="威力135/155/210",skill_boost_cn="威力135/155/210",test_weak="风",test_hit="2",test_obj="单",skill_up="100",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP42)",skill_up_note_cn="消費SP降低(SP42)"},{skill_order="16",skill_type="主动",skill_tag="风",skill_parent="15",skill_sp="104",skill_tag2="技変化",skill_name_jp="歌唱・風に憧れて",skill_name_cn="歌唱・向往清风",skill_content_jp="敵単体に2回の風属性攻撃(威力 120)<br/>舞姫時:自身に属攻アップ15%の効果を付与(2ターン)<br/>歌姫時:必ずクリティカルダメージ<br/>さらに、このアビリティのダメージ上限が30000アップ",skill_content_cn="对敌方单体施以2次风属性攻击(威力120)<br/>舞姬时:赋予自身15%属攻提升的效果(2回合)<br/>歌姬时:必定造成暴击伤害<br/>并且此技能的伤害上限提升30000。",skill_boost_jp="威力135/155/210",skill_boost_cn="威力135/155/210",test_weak="风",test_hit="2",test_obj="单"},{skill_order="17",skill_type="主动",skill_tag="风,debuff",skill_parent="",skill_sp="67",skill_tag2="灯火の加護",skill_name_jp="恋の傀儡",skill_name_cn="恋爱傀儡",skill_content_jp="敵全体に風属性攻撃(威力 210)<br/>火弱点を突ける(ダメージ計算は風属性)<br/>さらに、大確率で魅惑の状態異常を付与(2ターン)<br/>魅惑:一定確率で行動できなくなる",skill_content_cn="对全体敌人施以风属性攻击(威力210)<br/>并攻击火弱点(伤害以风属性计算)<br/>并大概率赋予魅惑异常状态(2回合)<br/>魅惑:一定概率无法行动",skill_boost_jp="威力235/275/340",skill_boost_cn="威力235/275/340",test_weak="风,火",test_hit="1",test_obj="群"},{skill_order="18",skill_type="被动",skill_tag="属性暴击解放,火伤害提升,风伤害提升,威力提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="スタイルシフト:歌姫",skill_name_cn="风格转变:歌姬",skill_content_jp="コマンド選択時、”舞姫”と”歌姫”にスタイルを切り替えられる<br/>歌姫時:自身に火・風属性ダメージアップ15%と<br/>威力アップ100%(同系統の効力重複不可)と<br/>属性攻撃でクリティカルが発生する効果を付与<br/>ただし、自身に消費SP量増加100%の効果を付与",skill_content_cn="选择命令时,可以切换为“舞姬”或“歌姬”的形态<br/>歌姬时:自身火·风属性伤害提升15%<br/>并且威力提升100%(同系统效力不可重复)<br/>属性攻击发生暴击<br/>但自身消耗SP量提升100%"},{skill_order="19",skill_type="被动",skill_tag="",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="綺羅星のステップ",skill_name_cn="绮罗星的舞步",skill_content_jp="舞姫時:自身に「火・風属性」のいずれかで攻撃時<br/>属性毎に追撃する効果を付与<br/>(行動順での攻撃のみ/攻撃回数によらず1回のみ発動)<br/>追撃(火):敵全体に2回の火属性攻撃(威力 30)<br/>追撃(風):敵全体に2回の風属性攻撃(威力 30)",skill_content_cn="舞姬时:自身使用「火・风属性」攻击时<br/>为每个属性附加追击效果<br/>(仅按行动顺序攻击/不依赖攻击次数只发动一次)<br/>追击(火):对全体敌人施以2次火属性攻击(威力30)<br/>追击(风):对全体敌人施以2次风属性攻击(威力30)"},{skill_order="20",skill_type="被动",skill_tag="属攻上限提升(被动),属攻提升,火伤害提升,风伤害提升,伤害上限提升",skill_parent="",skill_sp="",skill_tag2="灯火の加護",skill_name_jp="世界一のスーパースター",skill_name_cn="世界第一巨星",skill_content_jp="自身に火・風属性ダメージアップ15%と<br/>サポアビと装備性能による属攻アップの上限が<br/>50%になる効果を付与<br/>舞姫時:自身にSP自動回復の効果を付与(回復量 最大SPの5%)<br/>歌姫時:自身に属攻アップ20%と<br/>ダメージ上限アップ(効果量 50000)の効果を付与",skill_content_cn="自身火·风属性伤害提升15%<br/>并赋予被动与装备提供的属攻提升上限<br/>增加至50%的效果<br/>舞姬时:赋予自身SP自动回复的效果(回复量:最大SP的5%)<br/>歌姬时:自身属攻提升20%<br/>并赋予伤害上限提升(效果量50000)的效果"},{skill_order="21",skill_type="特殊",skill_tag="火耐性提升,风耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="火・風耐性強化",skill_name_cn="加强抗火、风耐性技能",skill_content_jp="自身の火・風耐性が10%アップ",skill_content_cn="自身的抗火、风耐性技能提升10%"},{skill_order="22",skill_type="特殊",skill_tag="雷耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="雷耐性強化Ⅲ",skill_name_cn="雷电耐性强化Ⅲ",skill_content_jp="自身の雷耐性が20%アップ",skill_content_cn="自身雷耐性提升20%"},{skill_order="23",skill_type="特殊",skill_tag="冰耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="氷耐性強化Ⅲ",skill_name_cn="冰耐性强化Ⅲ",skill_content_jp="自身の氷耐性が20%アップ",skill_content_cn="自身的抗冰技能提升了20%"},{skill_order="24",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+10000",skill_name_cn="伤害上限+10000",skill_content_jp="自身のダメージ上限が10000アップ",skill_content_cn="自身造成伤害上限+10000"},{skill_order="25",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+20000",skill_name_cn="伤害上限+20000",skill_content_jp="自身のダメージ上限が20000アップ",skill_content_cn="自身造成伤害上限+20000"},{skill_order="26",skill_type="EX",skill_tag="buff",skill_parent="",skill_sp="",skill_tag2="必殺技",skill_name_jp="月虹のアストゥリアーナ",skill_name_cn="月虹的阿斯图里亚娜",skill_content_jp="【Lv1】<br/>味方前後衛全体に属攻・会心・速度アップ10%の効果を付与(2ターン)<br/>さらに、効果対象が踊子の時、同対象に<br/>属性ダメージアップ10%の効果を付与(2ターン)<br/>【Lv10】<br/>味方前後衛全体に属攻・会心・速度アップ15%の効果を付与(3ターン)<br/>さらに、効果対象が踊子の時、同対象に<br/>属性ダメージアップ15%の効果を付与(3ターン)",skill_content_cn="【Lv1】<br/>赋予我方前后卫全体属攻·会心·速度提升10%的效果(2回合)<br/>当效果对象是舞者时,<br/>同一对象属性伤害提升10%(2回合)<br/>【Lv10】<br/>赋予我方前后卫全体属攻·会心·速度提升15%的效果(3回合)<br/>当效果对象是舞者时,<br/>同一对象属性伤害提升15%(3回合)",skill_boost_jp="",skill_boost_cn="",test_weak="",test_hit="",test_obj=""},{skill_order="27",skill_type="EX",skill_tag="火,风,debuff",skill_parent="",skill_sp="",skill_tag2="EXアビリティ",skill_name_jp="舞踏・私に全てを捧げて",skill_name_cn="舞踏·倾你所有",skill_content_jp="敵単体に3回の火属性攻撃(威力 55)<br/>風弱点を突ける(ダメージ計算は火属性)<br/>舞姫時:対象が敵全体になり、同対象に属防ダウン15%と<br/>属性耐性ダウン15%の効果を付与(2ターン)<br/>歌姫時:対象が単体になり、威力が増加し<br/>このアビリティのダメージ上限が50000アップする<br/>【使用条件】3ターン目以降",skill_content_cn="对敌方单体施以3次火属性攻击(威力55)<br/>并攻击风弱点(伤害以火属性计算)<br/>舞姬时:目标变成全体敌人,并且同对象的属防<br/>与属性耐性降低15%(2回合)<br/>歌姬时:目标变成单体且威力提升<br/>此技能的伤害上限提升50000。<br/>【使用条件】第3回合以后",skill_boost_jp="舞姫時:威力65/75/100 歌姫時:威力110/125/160",skill_boost_cn="舞姬时:威力65/75/100歌姬时:威力110/125/160",test_weak="",test_hit="",test_obj=""},},}, {owner="夏娜",owner_order="204",owner_skill={{skill_order="1",skill_type="主动",skill_tag="回复",skill_parent="",skill_sp="42",skill_tag2="",skill_name_jp="救急手当(全体)",skill_name_cn="急救措施(全体)",skill_content_jp="味方前衛全体のHP回復(効力 130)",skill_content_cn="我方前卫全体HP回复(效果130)",skill_boost_jp="効力150/180/220",skill_boost_cn="效果150/180/220",test_weak="",test_hit="",test_obj=""},{skill_order="2",skill_type="主动",skill_tag="回复",skill_parent="",skill_sp="1",skill_tag2="",skill_name_jp="プラムの丸薬",skill_name_cn="李子丸",skill_content_jp="味方単体のSP回復(回復量 10)<br/>対象が盗賊か学者の時、回復量が2倍になる<br/>※戦闘中3回のみ使用可能",skill_content_cn="我方单体SP回复(回复量10)<br/>当目标是盗贼或学者时,恢复量提升一倍<br/>※一场战斗可使用3次",skill_boost_jp="回復量20/30/40",skill_boost_cn="恢复量20/30/40",test_weak="",test_hit="",test_obj=""},{skill_order="3",skill_type="主动",skill_tag="斧,雷,风",skill_parent="",skill_sp="54",skill_tag2="",skill_name_jp="四連風雷断",skill_name_cn="四连风雷断",skill_content_jp="敵単体に4回の斧物理攻撃(威力 45)<br/>雷・風弱点を突ける(ダメージ計算は斧物理)",skill_content_cn="对敌方单体施以4次斧物理攻击(威力45)<br/>并攻击雷・风弱点(伤害以斧物理计算)",skill_boost_jp="威力55/65/90",skill_boost_cn="威力55/65/90",test_weak="斧,雷,风",test_hit="4",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="回复",skill_parent="",skill_sp="30",skill_tag2="",skill_name_jp="健全化(全体)",skill_name_cn="健全化(全体)",skill_content_jp="味方前衛全体の状態異常を回復<br/>さらに、状態異常無効化の効果を付与(一部除く/1ターン)<br/>ブーストMAX時:同対象の<br/>特殊効果”交代禁止”・”昏睡”・”静寂”を回復",skill_content_cn="驱散我方前卫全体的状态异常<br/>并赋予状态异常无效化的效果(部分除外/1回合)<br/>能力提升(Boost)时:驱散同一目标的<br/>特殊效果“禁止交替”、“昏迷”、“寂静”",skill_boost_jp="ターン数2/3/4",skill_boost_cn="回合数2/3/4",test_weak="",test_hit="",test_obj=""},{skill_order="5",skill_type="主动",skill_tag="回复",skill_parent="",skill_sp="36",skill_tag2="",skill_name_jp="全体大治癒",skill_name_cn="全体大治愈",skill_content_jp="味方前衛全体に<br/>HP自動回復の効果を付与(2ターン/効力 120)",skill_content_cn="赋予我方前卫全体<br/>HP自动回复的效果(2回合/效力120)",skill_boost_jp="ターン数3/4/5",skill_boost_cn="回合数3/4/5",test_weak=" ",test_hit=" ",test_obj="敌 "},{skill_order="6",skill_type="主动",skill_tag="",skill_parent="",skill_sp="300",skill_tag2="",skill_name_jp="プラムの高純度輸液",skill_name_cn="李子的高纯度输液",skill_content_jp="自身を除く味方前後衛全体に<br/>SPストックを付与(効果量 125/重複不可)<br/>※戦闘中1回のみ使用可能",skill_content_cn="赋予除自身以外的我方前后卫全体<br/>SP护盾(效果量125/不可重复)<br/>※战斗中只能使用一次",skill_boost_jp="SPストック150/200/300",skill_boost_cn="SP库存150/200/300",test_weak="",test_hit="",test_obj="",skill_up="88",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP240)",skill_up_note_cn="消費SP降低(SP67)"},{skill_order="7",skill_type="主动",skill_tag="斧,雷,风,debuff",skill_parent="",skill_sp="66",skill_tag2="",skill_name_jp="多連風雷乱断",skill_name_cn="多连风雷乱断",skill_content_jp="ランダムなターゲットに4回の斧物理攻撃(威力 45)<br/>雷・風弱点を突ける(ダメージ計算は斧物理)<br/>攻撃毎に小確率で物防・属防ダウン10%の効果を付与(2ターン)<br/>コマンド選択時にSP満タンの時:攻撃回数が6回になる",skill_content_cn="对随机目标施以4次斧物理攻击(威力45)<br/>并攻击雷・风弱点(伤害以斧物理计算)<br/>每次攻击小概率赋予物防·属防降低10%的效果(2回合)<br/>命令选择时SP为最大值时:攻击次数变为6次",skill_boost_jp="威力55/65/90",skill_boost_cn="威力55/65/90",test_weak="斧,雷,风",test_hit="4",test_obj="乱",skill_up="96",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP53)",skill_up_note_cn="消費SP降低(SP53)"},{skill_order="8",skill_type="主动",skill_tag="体力护盾,回复,buff",skill_parent="",skill_sp="1",skill_tag2="",skill_name_jp="クーラサルーテ",skill_name_cn="炫酷保健",skill_content_jp="自身の状態異常を回復(一部除く)、その後<br/>SP20%未満になるまで自身のSPを20%消費(最大3回)し<br/>味方前後衛全体に消費した回数に応じた効果を付与<br/>1回以上:HP自動回復(2ターン/効力 120)<br/>2回以上:さらに、最大HPアップ20%(2ターン)<br/>3回:さらに、HPバリア(効果量 使用者の最大HPの20%/重複不可)",skill_content_cn="驱散自身状态异常(部分除外),随后<br/>消耗自身最大SP的20%(最多3次)直至SP低于20%<br/>并赋予我方前后卫全体根据SP消耗的次数所对应的效果<br/>1次以上: HP自动恢复(2回合/效力120)<br/>2次以上:最大HP提升20%(2回合)<br/>3次:赋予HP护盾(效果量:使用者最大HP的20%/不可重复)",skill_boost_jp="ターン数3/4/5 強化後:ターン数4/5/6",skill_boost_cn="回合数3/4/5强化后:回合数4/5/6",test_weak="",test_hit="",test_obj="",skill_up="99",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="効果ターン数アップ(3ターン)",skill_up_note_cn="效果回合数提升(3回合)"},{skill_order="9",skill_type="主动",skill_tag="斧,雷,风",skill_parent="",skill_sp="81",skill_tag2="",skill_name_jp="三連風雷水平両断",skill_name_cn="三连风雷水平两断",skill_content_jp="敵全体に3回の斧物理攻撃(威力 80)<br/>雷・風弱点を突ける(ダメージ計算は斧物理)<br/>コマンド選択時にSP満タンの時:効果を再発動(SP消費無し)する",skill_content_cn="对全体敌人施以3次斧物理攻击(威力80)<br/>并攻击雷・风弱点(伤害以斧物理计算)<br/>指令选择时SP为最大值时:再次发动效果(无SP消耗)",skill_boost_jp="威力90/105/130",skill_boost_cn="威力90/105/130",test_weak="斧,雷,风",test_hit="3",test_obj="群",skill_up="100",skill_up_content_jp="",skill_up_content_cn="",skill_up_note_jp="消費SPダウン(SP65)",skill_up_note_cn="消费SP降低(SP65)"},{skill_order="10",skill_type="主动",skill_tag="",skill_parent="",skill_sp="150",skill_tag2="灯火の加護",skill_name_jp="プラムの輸液",skill_name_cn="李子输液",skill_content_jp="自身を除く味方前衛全体に<br/>SPストックを付与(効果量 50/重複不可)",skill_content_cn="赋予除自身外的我方前卫全体SP护盾(效果量50/不可重复)",skill_boost_jp="SPストック75/100/150",skill_boost_cn="SP库存75/100/150",test_weak="",test_hit="",test_obj=""},{skill_order="11",skill_type="被动",skill_tag="",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="開始時SPストック(全体)Ⅱ",skill_name_cn="战斗开始时SP护盾(全体)Ⅱ",skill_content_jp="戦闘開始時:味方前後衛全体に<br/>SPストックを付与(効果量 使用者の最大SPの20%/重複不可)",skill_content_cn="战斗开始时:我方前后卫全体<br/>赋予SP护盾(效果量:使用者最大SP的20%/不可重复)"},{skill_order="12",skill_type="被动",skill_tag="",skill_parent="11",skill_sp="",skill_tag2="進化",skill_name_jp="開始時SPストック(全体)Ⅳ",skill_name_cn="战斗开始时SP护盾(全体)Ⅳ",skill_content_jp="戦闘開始時:味方前後衛全体に<br/>SPストックを付与(効果量 使用者の最大SPの40%/重複不可)",skill_content_cn="战斗开始时:赋予我方前后卫全体<br/>SP护盾(效果量:使用者最大SP的40%/不可重复)"},{skill_order="13",skill_type="被动",skill_tag="受击时体力回复",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="シャナ式即応手当",skill_name_cn="夏娜式即时反应措施",skill_content_jp="前衛時かつ自身にSPストックがある時<br/>味方前衛全体に受けたダメージ量の10%のHP回復の効果を付与<br/>(一部除く/同系統の効果重複不可)",skill_content_cn="处于前卫且自身有SP护盾时<br/>赋予我方前卫全体受到伤害量的10%HP回复的效果<br/>(部分除外/同系统的效果不可重复)"},{skill_order="14",skill_type="被动",skill_tag="精力自动回复",skill_parent="",skill_sp="",skill_tag2="灯火の加護",skill_name_jp="シャナ式SP治癒",skill_name_cn="夏娜式SP治愈",skill_content_jp="自身にSP自動回復の効果を付与(回復量 最大SPの5%)<br/>自身にSPストックがある場合、回復量が2倍になる",skill_content_cn="赋予自身SP自动回复的效果(回复量最大SP的5%)<br/>若自身存在SP护盾,则恢复量提升一倍。"},{skill_order="15",skill_type="特殊",skill_tag="雷耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="雷耐性強化",skill_name_cn="雷耐性强化",skill_content_jp="自身の雷耐性が10%アップ",skill_content_cn="自身的雷耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="风耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="風耐性強化",skill_name_cn="风耐性强化",skill_content_jp="自身の風耐性が10%アップ",skill_content_cn="自身的风耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="雷耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="雷耐性強化",skill_name_cn="雷耐性强化",skill_content_jp="自身の雷耐性が10%アップ",skill_content_cn="自身的雷耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+10000",skill_name_cn="伤害上限+10000",skill_content_jp="自身のダメージ上限が10000アップ",skill_content_cn="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+20000",skill_name_cn="伤害上限+20000",skill_content_jp="自身のダメージ上限が20000アップ",skill_content_cn="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="斧,雷,风",skill_parent="",skill_sp="",skill_tag2="必殺技",skill_name_jp="トリターレアルコバレーノ",skill_name_cn="三色彩虹",skill_content_jp="【Lv1】<br/>敵単体に6回の斧物理攻撃(威力 55)<br/>雷・風弱点を突ける(ダメージ計算は斧物理)<br/>さらに、自身にSPストックを付与<br/>(効果量 使用者の最大SPの100%/重複不可)<br/>【Lv10】<br/>敵単体に6回の斧物理攻撃(威力 70)<br/>雷・風弱点を突ける(ダメージ計算は斧物理)<br/>さらに、自身にSPストックを付与<br/>(効果量 使用者の最大SPの200%/重複不可)",skill_content_cn="【Lv1】<br/>对敌方单体施以6次斧物理攻击(威力55)<br/>并攻击雷・风弱点(伤害以斧物理计算)<br/>并为自身附加SP护盾<br/>(效果量:使用者最大SP的100%/不可重复)<br/>【Lv10】<br/>对敌方单体施以6次斧物理攻击(威力70)<br/>并攻击雷・风弱点(伤害以斧物理计算)<br/>并为自身附加SP护盾<br/>(效果量:使用者最大SP的200%/不可重复)",skill_boost_jp="",skill_boost_cn="",test_weak="",test_hit="",test_obj=""},{skill_order="21",skill_type="EX",skill_tag="回复,buff",skill_parent="",skill_sp="",skill_tag2="EXアビリティ",skill_name_jp="オペラジオーネ・エテルノ",skill_name_cn="永恒的行动",skill_content_jp="自身のHP回復(回復量 最大HPの25%)、その後<br/>SP20%未満になるまで自身のSPを20%消費(最大3回)し<br/>味方前後衛全体に消費した回数に応じた効果を付与<br/>1回以上:ダメージ上限アップ(2ターン/効果量 20000)<br/>2回以上:さらに、BP回復量3アップ(1ターン)<br/>3回:さらに、特殊効果”不沈”(2ターン)<br/>不沈:HPが0になるダメージを受けてもHPが1残る効果(一部除く)<br/>【使用条件】自身のSPが20%以上",skill_content_cn="自身HP恢复(恢复量:最大HP的25%),随后<br/>消耗自身最大SP的20%(最多3次),直至SP低于20%<br/>并赋予我方前后卫全体根据SP消耗的次数所对应的效果<br/>1次以上:伤害上限提升(2回合/效果量20000)<br/>2次以上:BP回复量提升3(1回合)<br/>3次:赋予特殊效果“不沉”(2回合)<br/>不沉:即使受到HP变成0的伤害,HP也只剩下1(部分除外)<br/>【使用条件】自身的SP达到20%以上",skill_boost_jp="HP回復量50/75/100% ダメージ上限アップのターン数3/4/5",skill_boost_cn="HP回复量50/75/100%伤害上限提升的回合数3/4/5",test_weak="",test_hit="",test_obj=""},},}, {owner="奥斯卡",owner_order="205",owner_skill={{skill_order="1",skill_type="主动",skill_tag="枪",skill_parent="",skill_sp="35",skill_tag2="",skill_name_jp="瞬刺",skill_name_cn="瞬间刺",skill_content_jp="敵全体に2回の槍物理攻撃(威力 80)",skill_content_cn="对全体敌人施以2次枪物理攻击(威力 80)",skill_boost_jp="威力95/115/130/230",skill_boost_cn="威力95/115/130/230",test_weak="枪",test_hit="2",test_obj="群"},{skill_order="2",skill_type="主动",skill_tag="火",skill_parent="",skill_sp="37",skill_tag2="",skill_name_jp="弐閃・焔",skill_name_cn="武闪·焰",skill_content_jp="敵全体に2回の火属性攻撃(威力 80)",skill_content_cn="对全体敌人施以2次火属性攻击(威力 80)",skill_boost_jp="威力95/115/130/230",skill_boost_cn="威力95/115/130/230",test_weak="火",test_hit="2",test_obj="群"},{skill_order="3",skill_type="主动",skill_tag="枪",skill_parent="",skill_sp="41",skill_tag2="",skill_name_jp="双手破突・獄",skill_name_cn="双手破突・狱",skill_content_jp="敵単体に2回の槍物理攻撃(威力 90)<br/>火弱点を突ける(ダメージ計算は槍物理)<br/>さらに、物攻・属攻ダウン10%の効果を付与(2ターン)",skill_content_cn="对敌方单体施以2次枪物理攻击<br/>攻击火弱点(伤害以枪物理计算)<br/>并赋予物攻·属攻降低10%的效果(2回合)",skill_boost_jp="威力105/125/180/315",skill_boost_cn="威力105/125/180/315",test_weak="枪,火",test_hit="2",test_obj="单"},{skill_order="4",skill_type="主动",skill_tag="枪,debuff",skill_parent="",skill_sp="44",skill_tag2="",skill_name_jp="瞬刺乱槍",skill_name_cn="瞬刺乱枪",skill_content_jp="ランダムなターゲットに3回の槍物理攻撃(威力 65)<br/>攻撃毎に小確率で物防ダウン10%の効果を付与(2ターン)<br/>BP5消費時:攻撃回数が6回になる",skill_content_cn="对随机目标施以3次枪物理攻击(威力65)<br/>每次攻击小概率赋予物防降低10%的效果(2回合)<br/>消耗BP5时:攻击次数变为6次",skill_boost_jp="威力75/120/105",skill_boost_cn="威力75/120/105",test_weak="枪",test_hit="3",test_obj="乱"},{skill_order="5",skill_type="主动",skill_tag="火",skill_parent="",skill_sp="46",skill_tag2="",skill_name_jp="火炎乱掌",skill_name_cn="火炎乱掌",skill_content_jp="ランダムなターゲットに3回の火属性攻撃(威力 65)<br/>攻撃毎に小確率で属防ダウン10%の効果を付与(2ターン)<br/>BP5消費時:攻撃回数が6回になる",skill_content_cn="对随机目标施以3次火属性攻击(威力 65)<br/>每次攻击小概率赋予目标降低10%属防的效果(2回合)<br/>BP消耗5时,攻击次数变为6次",skill_boost_jp="威力75/90/120/105",skill_boost_cn="威力75/90/120/105",test_weak="火",test_hit="3",test_obj="乱"},{skill_order="6",skill_type="主动",skill_tag="枪",skill_parent="",skill_sp="60",skill_tag2="",skill_name_jp="瞬刺全槍",skill_name_cn="瞬刺全枪",skill_content_jp="敵全体に3回の槍物理攻撃(威力 65)<br/>BP5消費時:攻撃回数が5回になる",skill_content_cn="对全体敌人施以3次枪物理攻击(威力65)<br/>消耗BP5时:攻击次数变为5次",skill_boost_jp="威力75/115/90",skill_boost_cn="威力75/115/90",test_weak="枪",test_hit="3",test_obj="群"},{skill_order="7",skill_type="主动",skill_tag="枪",skill_parent="",skill_sp="77",skill_tag2="",skill_name_jp="瞬刹破突・獄",skill_name_cn="瞬刹破突・狱",skill_content_jp="敵単体に4回の槍物理攻撃(威力 65)<br/>火弱点を突ける(ダメージ計算は槍物理)<br/>さらに、物攻・属攻ダウン10%の効果を付与(2ターン)",skill_content_cn="对敌方单体施以4次枪物理攻击<br/>攻击火弱点(伤害以枪物理计算)<br/>并赋予物攻·属攻降低10%的效果(2回合)",skill_boost_jp="威力75/85/110/195",skill_boost_cn="威力75/85/110/195",test_weak="枪,火",test_hit="4",test_obj="单"},{skill_order="8",skill_type="主动",skill_tag="枪,debuff",skill_parent="",skill_sp="56",skill_tag2="",skill_name_jp="強奪乱突",skill_name_cn="强夺乱突",skill_content_jp="ランダムなターゲットに3回の槍物理攻撃(威力 65)<br/>攻撃毎に小確率で物攻ダウン20%の効果を付与(2ターン)<br/>BP5消費時:攻撃回数が7回になる",skill_content_cn="对随机目标施以3次枪物理攻击(威力65)<br/>每次攻击小概率赋予物攻降低20%的效果(2回合)<br/>消耗BP5时:攻击次数变为7次",skill_boost_jp="威力75/120/90",skill_boost_cn="威力75/120/90",test_weak="枪",test_hit="3",test_obj="乱"},{skill_order="9",skill_type="主动",skill_tag="枪",skill_parent="",skill_sp="68",skill_tag2="",skill_name_jp="天獄頭槍",skill_name_cn="天狱头枪",skill_content_jp="敵単体に2回の槍物理攻撃(威力 150)<br/>このアビリティのダメージ上限が50000アップ<br/>BP5消費時:攻撃回数が3回になる",skill_content_cn="对敌方单体施以2次枪物理攻击(威力150)<br/>此技能的伤害上限提升50000<br/>消耗BP5时:攻击次数变为3次",skill_boost_jp="威力165/260/315",skill_boost_cn="威力165/260/315",test_weak="枪",test_hit="2",test_obj="单"},{skill_order="10",skill_type="主动",skill_tag="buff,debuff",skill_parent="",skill_sp="67",skill_tag2="灯火の加護",skill_name_jp="富への厭悪",skill_name_cn="对财富的厌恶",skill_content_jp="自身に物攻アップ30%と<br/>槍攻撃ダメージアップ30%と<br/>必ずクリティカルの効果を付与(3ターン)<br/>ただし、自身に特殊効果”BP回復不可”を付与(3ターン/ターン数上書き)",skill_content_cn="赋予自身30%的物攻提升<br/>与枪攻击伤害提升30%<br/>并赋予必定暴击效果(3回合)<br/>但同时会赋予自身特殊效果“BP不可恢复”(3回合/回合数可覆盖)",skill_boost_jp="ターン数4/6/8(BP回復不可以外)",skill_boost_cn="回合数4/6/8(BP不可恢复除外)",test_weak="",test_hit="",test_obj=""},{skill_order="11",skill_type="被动",skill_tag="加成等级变化(2/4/6),物攻提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="偽りの富",skill_name_cn="虚伪的财富",skill_content_jp="自身に物攻アップ30%の効果を付与<br/>さらに、ブーストLvがLv.2/Lv.4/Lv.6(MAX)になる<br/>※BPの消費量は1/3/5になる",skill_content_cn="赋予自身提升30%物攻的效果<br/>并将潜力槽Lv变更为Lv.2/Lv.4/Lv.6(MAX)<br/>※BP的消耗量将变为1/3/5"},{skill_order="12",skill_type="被动",skill_tag="威力提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="持たざる者",skill_name_cn="一无所有者",skill_content_jp="ターン開始時BP0の場合、行動フェイズ開始時に<br/>自身に威力アップ250%の効果を付与<br/>(同系統の効果重複不可)",skill_content_cn="回合开始时BP0的情况下,在行动选择阶段时<br/>赋予自身威力提升250%的效果<br/>(同系统的效果无法重复)"},{skill_order="13",skill_type="被动",skill_tag="威力提升",skill_parent="9",skill_sp="",skill_tag2="進化",skill_name_jp="持たざる者",skill_name_cn="一无所有者",skill_content_jp="ターン開始時BP0の場合、行動フェイズ開始時に<br/>自身に威力アップ300%の効果を付与<br/>(同系統の効果重複不可)",skill_content_cn="回合开始时BP0的情况下,在行动选择阶段时<br/>赋予自身威力提升300%的效果<br/>(同系统的效果无法重复)"},{skill_order="14",skill_type="被动",skill_tag="枪伤害提升,伤害上限提升",skill_parent="",skill_sp="",skill_tag2="灯火の加護",skill_name_jp="富業の鎗",skill_name_cn="富业之枪",skill_content_jp="自身に槍攻撃ダメージアップ15%と<br/>ダメージ上限アップ(効果量 50000)の効果を付与",skill_content_cn="赋予自身枪攻击伤害提升15%<br/>与伤害上限提升(效果量50000)的效果"},{skill_order="15",skill_type="特殊",skill_tag="冰耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="氷耐性強化",skill_name_cn="冰耐性强化",skill_content_jp="自身の氷耐性が10%アップ",skill_content_cn="自身的冰耐性提升 10%。"},{skill_order="16",skill_type="特殊",skill_tag="火耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="火耐性強化",skill_name_cn="火耐性强化",skill_content_jp="自身の火耐性が10%アップ",skill_content_cn="自身的火耐性提升 10%。"},{skill_order="17",skill_type="特殊",skill_tag="冰耐性提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="氷耐性強化",skill_name_cn="冰耐性强化",skill_content_jp="自身の氷耐性が10%アップ",skill_content_cn="自身的冰耐性提升 10%。"},{skill_order="18",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+10000",skill_name_cn="伤害上限+10000",skill_content_jp="自身のダメージ上限が10000アップ",skill_content_cn="自身造成伤害上限+10000"},{skill_order="19",skill_type="特殊",skill_tag="伤害上限提升",skill_parent="",skill_sp="",skill_tag2="",skill_name_jp="ダメージ上限アップ+20000",skill_name_cn="伤害上限+20000",skill_content_jp="自身のダメージ上限が20000アップ",skill_content_cn="自身造成伤害上限+20000"},{skill_order="20",skill_type="EX",skill_tag="枪,debuff",skill_parent="",skill_sp="",skill_tag2="必殺技",skill_name_jp="紳商伯の激憤",skill_name_cn="绅商伯的激愤",skill_content_jp="【Lv1】<br/>敵全体に10回の槍物理攻撃(威力 25)<br/>さらに、物攻・物防・属攻・属防ダウン10%の効果を付与(2ターン)<br/>【Lv10】<br/>敵全体に10回の槍物理攻撃(威力 35)<br/>さらに、物攻・物防・属攻・属防ダウン15%の効果を付与(2ターン)",skill_content_cn="【Lv1】<br/>对全体敌人施以10次枪物理攻击(威力25)<br/>并赋予物攻·物防·属攻·属防降低10%的效果(2回合)<br/>【Lv10】<br/>对全体敌人施以10次枪物理攻击(威力35)<br/>并赋予物攻·物防·属攻·属防降低15%的效果(2回合)",skill_boost_jp="",skill_boost_cn="",test_weak="",test_hit="",test_obj=""},{skill_order="21",skill_type="EX",skill_tag="枪,debuff",skill_parent="",skill_sp="",skill_tag2="EXアビリティ",skill_name_jp="富殺千手槍",skill_name_cn="富杀千手枪",skill_content_jp="敵単体に8回の槍物理攻撃(威力 30)<br/>ただし、自身に特殊効果”BP回復不可”を付与<br/>(3ターン/ターン数上書き)<br/>BP5消費時:攻撃回数が12回になる<br/>【使用条件】自身の必殺技を1回以上使用する",skill_content_cn="对敌方单体施以8次枪物理攻击(威力30)<br/>但会附加特殊效果“BP不可恢复”<br/>(3回合/回合数可覆盖)<br/>消耗BP5时:攻击次数变为12次<br/>【使用条件】至少使用一次自身的极限技(必杀)。",skill_boost_jp="威力35/55/65",skill_boost_cn="威力35/55/65",test_weak="",test_hit="",test_obj=""},},}, } return p
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